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authorBjörn Gustavsson <[email protected]>2011-06-08 07:29:18 +0200
committerBjörn Gustavsson <[email protected]>2011-08-03 11:24:52 +0200
commit903be1a669f9a32858e08f631fabffc00861e739 (patch)
treedfe2e5003b9be52ae5ae53be8770520d5a209cf1 /erts/emulator/beam/ops.tab
parent2d30edeb73119bbbcf3622e5c163552c10df0861 (diff)
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Fix binary construction with huge literal sizes
Constructing binaries using the bit syntax with literals sizes that would not fit in an Uint will either cause an emulator crash or the loading to be aborted. Use the new TAG_o tag introduced in the previous commit to make sure that the attempt to create huge binary literals will generate a system_limit exception at run-time.
Diffstat (limited to 'erts/emulator/beam/ops.tab')
-rw-r--r--erts/emulator/beam/ops.tab2
1 files changed, 1 insertions, 1 deletions
diff --git a/erts/emulator/beam/ops.tab b/erts/emulator/beam/ops.tab
index 8a5763b4bb..304ce22ef2 100644
--- a/erts/emulator/beam/ops.tab
+++ b/erts/emulator/beam/ops.tab
@@ -1236,7 +1236,7 @@ i_bs_init_heap I I I d
i_bs_init_heap_bin_heap I I I d
-bs_init_bits Fail Sz Words Regs Flags Dst | binary_too_big_bits(Sz) => system_limit Fail
+bs_init_bits Fail Sz=o Words Regs Flags Dst => system_limit Fail
bs_init_bits Fail Sz=u Words=u==0 Regs Flags Dst => i_bs_init_bits Sz Regs Dst
bs_init_bits Fail Sz=u Words Regs Flags Dst => i_bs_init_bits_heap Sz Words Regs Dst