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author | Sverker Eriksson <[email protected]> | 2017-08-30 20:55:08 +0200 |
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committer | Sverker Eriksson <[email protected]> | 2017-08-30 20:55:08 +0200 |
commit | 7c67bbddb53c364086f66260701bc54a61c9659c (patch) | |
tree | 92ab0d4b91d5e2f6e7a3f9d61ea25089e8a71fe0 /erts/emulator/internal_doc/CodeLoading.md | |
parent | 97dc5e7f396129222419811c173edc7fa767b0f8 (diff) | |
parent | 3b7a6ffddc819bf305353a593904cea9e932e7dc (diff) | |
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Merge tag 'OTP-19.0' into sverker/19/binary_to_atom-utf8-crash/ERL-474/OTP-14590
Diffstat (limited to 'erts/emulator/internal_doc/CodeLoading.md')
-rw-r--r-- | erts/emulator/internal_doc/CodeLoading.md | 186 |
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diff --git a/erts/emulator/internal_doc/CodeLoading.md b/erts/emulator/internal_doc/CodeLoading.md new file mode 100644 index 0000000000..151b9cd57c --- /dev/null +++ b/erts/emulator/internal_doc/CodeLoading.md @@ -0,0 +1,186 @@ +Non-Blocking Code Loading +========================= + +Introduction +------------ + +Before OTP R16 when an Erlang code module was loaded, all other +execution in the VM were halted while the load operation was carried +out in single threaded mode. This might not be a big problem for +initial loading of modules during VM boot, but it can be a severe +problem for availability when upgrading modules or adding new code on +a VM with running payload. This problem grows with the number of cores +as both the time it takes to wait for all schedulers to stop increases +as well as the potential amount of halted ongoing work. + +In OTP R16, modules are loaded without blocking the VM. +Erlang processes may continue executing undisturbed in parallel during +the entire load operation. The code loading is carried out by a normal +Erlang process that is scheduled like all the others. The load +operation is completed by making the loaded code visible to all +processes in a consistent way with one single atomic +instruction. Non-blocking code loading will improve real-time +characteristics when modules are loaded/upgraded on a running SMP +system. + + +The Load Phases +--------------- + +The loading of a module is divided into two phases; a *prepare phase* +and a *finishing phase*. The prepare phase contains reading the BEAM +file format and all the preparations of the loaded code that can +easily be done without interference with the running code. The +finishing phase will make the loaded (and prepared) code accessible +from the running code. Old module versions (replaced or deleted) will +also be made inaccessible by the finishing phase. + +The prepare phase is designed to allow several "loader" processes to +prepare separate modules in parallel while the finishing phase can +only be done by one loader process at a time. A second loader process +trying to enter finishing phase will be suspended until the first +loader is done. This will only block the process, the scheduler is +free to schedule other work while the second loader is waiting. (See +`erts_try_seize_code_write_permission` and +`erts_release_code_write_permission`). + +The ability to prepare several modules in parallel is not currently +used as almost all code loading is serialized by the code_server +process. The BIF interface is however prepared for this. + + erlang:prepare_loading(Module, Code) -> LoaderState + erlang:finish_loading([LoaderState]) + +The idea is that `prepare_loading` could be called in parallel for +different modules and returns a "magic binary" containing the internal +state of each prepared module. Function `finish_loading` could take a +list of such states and do the finishing of all of them in one go. + +Currenlty we use the legacy BIF `erlang:load_module` which is now +implemented in Erlang by calling the above two functions in +sequence. Function `finish_loading` is limited to only accepts a list +with one module state as we do not yet use the multi module loading +feature. + + +The Finishing Sequence +---------------------- + +During VM execution, code is accessed through a number of data +structures. These *code access structures* are + +* Export table. One entry for every exported function. +* Module table. One entry for each loaded module. +* "beam_catches". Identifies jump destinations for catch instructions. +* "beam_ranges". Map code address to function and line in source file. + +The most frequently used of these structures is the export table that +is accessed in run time for every executed external function call to +get the address of the callee. For performance reasons, we want to +access all these structures without any overhead from thread +synchronization. Earlier this was solved with an emergency break. Stop +the entire VM to mutate these code access structures, otherwise treat +them as read-only. + +The solution in R16 is instead to *replicate* the code access +structures. We have one set of active structures read by the running +code. When new code is loaded the active structures are copied, the +copy is updated to include the newly loaded module and then a switch +is made to make the updated copy the new active set. The active set is +identified by a single global atomic variable +`the_active_code_index`. The switch can thus be made by a single +atomic write operation. The running code have to read this atomic +variable when using the active access structures, which means one +atomic read operation per external function call for example. The +performance penalty from this extra atomic read is however very small +as it can be done without any memory barriers at all (as described +below). With this solution we also preserve the transactional feature +of a load operation. Running code will never see the intermediate +result of a half loaded module. + +The finishing phase is carried out in the following sequence by the +BIF `erlang:finish_loading`: + +1. Seize exclusive code write permission (suspend process if needed + until we get it). + +2. Make a full copy of all the active access structures. This copy is + called the staging area and is identified by the global atomic + variable `the_staging_code_index`. + +3. Update all access structures in the staging area to include the + newly prepared module. + +4. Schedule a thread progress event. That is a time in the future when + all schedulers have yielded and executed a full memory barrier. + +5. Suspend the loader process. + +6. After thread progress, commit the staging area by assigning + `the_staging_code_index` to `the_active_code_index`. + +7. Release the code write permission allowing other processes to stage + new code. + +8. Resume the loader process allowing it to return from + `erlang:finish_loading`. + + +### Thread Progress + +The waiting for thread progress in 4-6 is necessary in order for +processes to read `the_active_code_index` atomic during normal +execution without any expensive memory barriers. When we write a new +value into `the_active_code_index` in step 6, we know that all +schedulers will see an updated and consistent view of all the new +active access structures once they become reachable through +`the_active_code_index`. + +The total lack of memory barrier when reading `the_active_code_index` +has one interesting consequence however. Different processes may see +the new code at different point in time depending on when different +cores happen to refresh their hardware caches. This may sound unsafe +but it actually does not matter. The only property we must guarantee +is that the ability to see the new code must spread with process +communication. After receiving a message that was triggered by new +code, the receiver must be guaranteed to also see the new code. This +will be guaranteed as all types of process communication involves +memory barriers in order for the receiver to be sure to read what the +sender has written. This implicit memory barrier will then also make +sure that the receiver reads the new value of `the_active_code_index` +and thereby also sees the new code. This is true for all kinds of +inter process communication (TCP, ETS, process name registering, +tracing, drivers, NIFs, etc) not just Erlang messages. + +### Code Index Reuse + +To optimize the copy operation in step 2, code access structures are +reused. In current solution we have three sets of code access +structures, identified by a code index of 0, 1 and 2. These indexes +are used in a round robin fashion. Instead of having to initialize a +completely new copy of all access structures for every load operation +we just have to update with the changes that have happened since the +last two code load operations. We could get by with only two code +indexes (0 and 1), but that would require yet another round of waiting +for thread progress before step 2 in the `finish_loading` sequence. We +cannot start reusing a code index as staging area until we know that +no lingering scheduler thread is still using it as the active code +index. With three generations of code indexes, the waiting for thread +progress in step 4-6 will give this guarantee for us. Thread progress +will wait for all running schedulers to reschedule at least one +time. No ongoing execution reading code access structures reached from +an old value of `the_active_code_index` can exist after a second round +of thread progress. + +The design choice between two or three generations of code access +structures is a trade-off between memory consumption and code loading +latency. + +### A Consistent Code View + +Some native BIFs may need to get a consistent snapshot view of the +active code. To do this it is important to only read +`the_active_code_index` one time and then use that index value for all +code accessing during the BIF. If a load operation is executed in +parallel, reading `the_active_code_index` a second time might result +in a different value, and thereby a different view of the code. |