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author | Rickard Green <[email protected]> | 2013-03-05 22:02:17 +0100 |
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committer | Rickard Green <[email protected]> | 2014-01-08 10:01:34 +0100 |
commit | c1c6fbcb1ef741801edeef3b17bb38e52fcaea2e (patch) | |
tree | 7fb4f94a3b660de60d88b9496a57d903bf13f0c4 /erts/emulator/internal_doc/PortSignals.md | |
parent | 05f11890bdfec4bfc3a78e191a87e70a937ffc54 (diff) | |
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Add misc internal documentation
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diff --git a/erts/emulator/internal_doc/PortSignals.md b/erts/emulator/internal_doc/PortSignals.md new file mode 100644 index 0000000000..b1afb7c5cb --- /dev/null +++ b/erts/emulator/internal_doc/PortSignals.md @@ -0,0 +1,267 @@ +Port Signals +============ + +Problems +-------- + +Erlang ports conceptually are very similar to Erlang processes. Erlang +processes execute Erlang code in the virtual machine, while an Erlang +port execute native code typically used for communication with the +outside world. For example, when an Erlang process wants to +communicate using TCP over the network, it communicates via an Erlang +port implementing the TCP socket interface in native code. Both Erlang +Processes and Ports communicate using asynchronous signaling. The +native code executed by an Erlang port is a collection of callback +functions, called a driver. Each callback more or less implements the +code of a signal to, or from the port. + +Even though processes and ports conceptually always have been very +similar, the implementations have been very different. Originally, +more or less all port signals were handled synchronously at the time +they occurred. Very early in the development of the SMP support for +the runtime system we recognized that this was a huge problem for +signals between ports and the outside world. That is, I/O events to +and from the outside world, or I/O signals. This was one of the first +things that had to be rewritten in order to be able to do I/O in +parallel at all. The solution was to implement scheduling of these +signals. I/O signals corresponding to different ports could then be +executed in parallel on different scheduler threads. Signals from +processes to ports was not as big of a problem as the I/O signals, and +the implementation of those was left as they were. + +Each port is protected by its own lock to protect against simultaneous +execution in multiple threads. Previously when a process, executing on +a scheduler thread, sent a port a signal, it locked the port lock and +synchronously executed the code corresponding to the signal. If the +lock was busy, the scheduler thread blocked waiting until it could +lock the lock. If multiple processes executing simultaneously on +different scheduler threads, sent signals to the same port, schedulers +suffered from heavy lock contention. Such contention could also occur +between I/O signals for the port executing on one scheduler thread, +and a signal from a process to the port executing on another scheduler +thread. Beside the contention issues, we also loose potential work to +execute in parallel on different scheduler threads. This since the +process sending the *asynchronous* signal is blocked while the code +implementing the signal is executed synchronously. + +Solution +-------- + +In order to prevent multiple schedulers from trying to execute signals +to/from the same port simultaneously, we need to be able to ensure +that all signals to/from a port are executed in sequence on one +scheduler. More or less, the only way to do this is to schedule all +types of signals. Signals corresponding to a port can then be executed +in sequence by one single scheduler thread. If only one thread tries +to execute the port, no contention will appear on the port +lock. Besides getting rid of the contention, processes sending signals +to the port can also continue execution of their own Erlang code on +other schedulers at the same time as the signaling code is executing +on another scheduler. + +When implementing this there are a couple of important properties that +we either need, or want to preserve: + +* Signal ordering guarantee. Signals from process `X` to port `Y`, + *must* be delivered to `Y` in the same order as sent from `X`. + +* Signal latency. Due to the previous synchronous implementation, + latency of signals sent from processes to ports have usually been + very low. During contention the latency has of course + increased. Users expect latency of these signals to be low, a + sudden increase in latency would not be appreciated by our users. + +* Compatible flow control. Ports have for a very long time had the + possibility to use the busy port functionality when implementing + flow control. One may argue that this functionality fits very bad + with the conceptually completely asynchronous signaling, but the + functionality has been there for ages and is expected to be + there. When a port sets itself into a busy state, `command` + signals should not be delivered, and senders of such signals + should suspend until the port sets itself in a not busy state. + +### Scheduling of Port Signals ### + +A run queue has four queues for processes of different priority and +one queue for ports. The scheduler thread associated with the run +queue switch evenly between execution of processes and execution of +ports while both processes and ports exist in the queue. This is not +completely true, but not important for this discussion. A port that is +in a run queue also has a queue of tasks to execute. Each task +corresponds to an in- or outgoing signal. When the port is selected +for execution each task will be executed in sequence. The run queue +locks not only protected the queues of ports, but also the queues of +port tasks. + +Since we go from a state where I/O signals are the only port related +signals scheduled, to a state where potentially all port related +signals may be scheduled we may drastically increase the load on the +run queue lock. The amount of scheduled port tasks very much depend on +the Erlang application executing, which we do not control, and we do +not want to get increased contention on the run queue locks. We +therefore need another approach of protecting the port task queue. + +#### Task Queue #### + +We chose a "semi locked" approach, with one public locked task queue, +and a private, lock free, queue like, task data structure. This "semi +locked" approach is similar to how the message boxes of processes are +managed. The lock is port specific and only used for protection of +port tasks, so the run queue lock is now needed in more or less the +same way for ports as for processes. This ensures that we wont see an +increased lock contention on run queue locks due to this rewrite of +the port functionality. + +When an executing port runs out of work to execute in the private task +data structure, it moves the public task queue into the private task +data structure while holding the lock. Once tasks has been moved to +the private data structure no lock protects them. This way the port +can continue working on tasks in the private data structure without +having to fight for the lock. + +I/O signals may however be aborted. This could be solved by letting +the port specific scheduling lock also protect the private task data +structure, but then the port very frequently would have to fight with +others enqueueing new tasks. In order to handle this while keeping the +private task data structure lock free, we use a similar "non +aggressive" approach as we use when handling processes that gets +suspended while in the run queue. Instead of removing the aborted port +task, we just mark it as aborted using an atomic memory +operation. When a task is selected for execution, we first verify that +it has not been aborted. If aborted we, just drop the task. + +A task that can be aborted is referred via another data structure from +other parts of the system, so that a thread that needs to abort the +task can reach it. In order to be sure to safely deallocate a task +that is no longer used, we first clear this reference and then use the +thread progress functionality in order to make sure no references can +exist to the task. Unfortunately, also unmanaged threads might abort +tasks. This is very infrequent, but might occur. This could be handled +locally for each port, but would require extra information in each +port structure which very infrequently would be used. Instead of +implementing this in each port, we implemented general functionality +that can be used from unmanaged threads to delay thread progress. + +The private "queue like" task data structure could have been an +ordinary queue if it wasn't for the busy port functionality. When the +port has flagged itself as busy, `command` signals are not allowed to +be delivered and need to be blocked. Other signals sent from the same +sender following a `command` signal that has been blocked also have to +be blocked; otherwise, we would violate the ordering guarantee. At the +same time, other signals that have no dependencies to blocked +`command` signals are expected to be delivered. + +The above requirements makes the private task data structure a rather +complex data structure. It has a queue of unprocessed tasks, and a +busy queue. The busy queue contains blocked tasks corresponding to +`command` signals, and tasks with dependencies to such tasks. The busy +queue is accompanied by a table over blocked tasks based on sender +with a references into last task in the busy queue from a specific +sender. This since we need check for dependencies when new tasks are +processed in the queue of unprocessed tasks. When a new task is +processed that needs to be blocked it isn't enqueued at the end of the +busy queue, but instead directly after the last task with the same +sender. This in order to easily be able to detect when we have tasks +that no longer have any dependencies to tasks corresponding to +`command` signals which should be moved out of the busy queue. When +the port executes, it switches between processing tasks from the busy +queue, and processing directly from the unprocessed queue based on its +busy state. When processing directly from the unprocessed queue it +might, of course, have to move a task into the busy queue instead of +executing it. + +#### Busy Port Queue #### + +Since it is the port itself which decides when it is time to enter a +busy state, it needs to be executing in order to enter the busy +state. As a result of `command` signals being scheduled, we may get +into a situation where the port gets flooded by a huge amount of +`command` signals before it even gets a chance to set itself into a +busy state. This since it has not been scheduled for execution +yet. That is, under these circumstances the busy port functionality +loose the flow control properties it was intended to provide. + +In order to solve this, we introduced a new busy feature, namely "busy +port queue". The port has a limit of `command` data that is allowed to +be enqueued in the task queue. When this limit is reached, the port +will automatically enter a busy port queue state. When in this state, +senders of `command` signals will be suspended, but `command` signals +will still be delivered to the port unless it is also in a busy port +state. This limit is known as the high limit. + +There is also a low limit. When the amount of queued `command` data +falls below this limit and the port is in a busy port queue state, the +busy port queue state is automatically disabled. The low limit should +typically be significantly lower than the high limit in order to +prevent frequent oscillation around the busy port queue state. + +By introduction of this new busy state we still can provide the flow +control. Old driver do not even have to be changed. The limits can, +however, be configured and even disabled by the port. By default the +high limit is 8 KB and the low limit is 4 KB. + +### Preparation of Signal Send ### + +Previously all operations sending signals to ports began by acquiring +the port lock, then performed preparations for sending the signal, and +then finaly sent the signal. The preparations typically included +inspecting the state of the port, and preparing the data to pass along +with the signal. The preparation of data is frequently quite time +consuming, and did not really depend on the port. That is we would +like to do this without having the port lock locked. + +In order to improve this, state information was re-organized in the +port structer, so that we can access it using atomic memory +operations. This together with the new port table implementation, +enabled us to lookup the port and inspect the state before acquiring +the port lock, which in turn made it possible to perform preparations +of signal data before acquiring the port lock. + +### Preserving Low Latency ### + +If we disregard the contended cases, we will inevitably get a higher +latency when scheduling signals for execution at a later time than by +executing the signal immediately. In order to preserve the low latency +we now first check if this is a contended case or not. If it is, we +schedule the signal for later execution; otherwise, we execute the +signal immediately. It is a contended case if other signals already +are scheduled on the port, or if we fail to acquire the port +lock. That is we will not block waiting for the lock. + +Doing it this way we will preserve the low latency at the expense of +lost potential parallel execution of the signal and other code in the +process sending the signal. This default behaviour can however be +changed on port basis or system wide, forcing scheduling of all +signals from processes to ports that are not part of a synchronous +communication. That is, an unconditional request/response pair of +asynchronous signals. In this case it is no potential for parallelism, +and by that no point forcing scheduling of the request signal. + +The immediate execution of signals may also cause a scheduler that is +about to execute scheduled tasks to block waiting for the port +lock. This is however more or less the only scenario where a scheduler +needs to wait for the port lock. The maximum time it has to wait is +the time it takes to execute one signal, since we always schedule +signals when contention occurs. + +### Signal Operations ### + +Besides implementing the functionality enabling the scheduling, +preparation of signal data without port lock, etc, each operation +sending signals to ports had to be quite extensively re-written. This +in order to move all sub-operations that can be done without the lock +to a place before we have acquired the lock, and also since signals +now sometimes are executed immediately and sometimes scheduled for +execution at a later time which put different requirements on the data +to pass along with the signal. + +### Some Benchmark Results ### + +When running some simple benchmarks where contention only occur due to +I/O signals contending with signals from one single process we got a +speedup of 5-15%. When multiple processes send signals to one single +port the improvements can be much larger, but the scenario with one +process contending with I/O is the most common one. + +The benchmarks were run on a relatively new machine with an Intel i7 +quad core processor with hyper-threading using 8 schedulers.
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