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authorRickard Green <[email protected]>2014-01-08 10:05:21 +0100
committerRickard Green <[email protected]>2014-01-08 10:05:21 +0100
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* rickard/idoc: Add misc internal documentation
Diffstat (limited to 'erts/emulator/internal_doc')
-rw-r--r--erts/emulator/internal_doc/CarrierMigration.md201
-rw-r--r--erts/emulator/internal_doc/DelayedDealloc.md175
-rw-r--r--erts/emulator/internal_doc/PTables.md356
-rw-r--r--erts/emulator/internal_doc/PortSignals.md267
-rw-r--r--erts/emulator/internal_doc/ProcessManagementOptimizations.md172
-rw-r--r--erts/emulator/internal_doc/ThreadProgress.md308
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diff --git a/erts/emulator/internal_doc/CarrierMigration.md b/erts/emulator/internal_doc/CarrierMigration.md
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+Carrier Migration
+=================
+
+The ERTS memory allocators manage memory blocks in two types of raw
+memory chunks. We call these chunks of raw memory
+*carriers*. Singleblock carriers which only contain one large block,
+and multiblock carriers which contain multiple blocks. A carrier is
+typically created using `mmap()` on unix systems. However, how a
+carrier is created is of minor importance. An allocator instance
+typically manages a mixture of single- and multiblock carriers.
+
+Problem
+-------
+
+When a carrier is empty, i.e. contains only one large free block, it
+is deallocated. Since multiblock carriers can contain both allocated
+blocks and free blocks at the same time, an allocator instance might
+be stuck with a large amount of poorly utilized carriers if the memory
+load decrease. After a peak in memory usage it is expected that not
+all memory can be returned since the blocks still allocated is likely
+to be dispersed over multiple carriers. Such poorly utilized carriers
+can usually be reused if the memory load increase again. However,
+since each scheduler thread manages its own set of allocator
+instances, and memory load is not necessarily connected to CPU load we
+might get into a situation where there are lots of poorly utilized
+multiblock carriers on some allocator instances while we need to
+allocate new multiblock carriers on other allocator instances. In
+scenarios like this, the demand for multiblock carriers in the system
+might increase at the same time as the actual memory demand in the
+system has decreased which is both unwanted and quite unexpected for
+the end user.
+
+Solution
+--------
+
+In order to prevent scenarios like this we've implemented support for
+migration of multiblock carriers between allocator instances of the
+same type.
+
+### Management of Free Blocks ###
+
+In order to be able to remove a carrier from one allocator instance
+and add it to another we need to be able to move references to the
+free blocks of the carrier between the allocator instances. The
+allocator instance specific data structure referring to the free
+blocks it manages often refers to the same carrier from multiple
+places. For example, when the address order bestfit strategy is used
+this data structure is a binary search tree spanning all carriers that
+the allocator instance manages. Free blocks in one specific carrier
+can be referred to from potentially every other carrier that is
+managed, and the amount of such references can be huge. That is, the
+work of removing the free blocks of such a carrier from the search
+tree will be huge. One way of solving this could be to not migrate
+carriers that contain lots of free blocks, but this would prevent us
+from migrating carriers that potentially needs to be migrated in order
+to solve the problem we set out to solve.
+
+By using one data structure of free blocks in each carrier and an
+allocator instance wide data structure of carriers managed by the
+allocator instance, the work needed in order to remove and add
+carriers can be kept to a minimum. When migration of carriers is
+enabled on a specific allocator type, we require that an allocation
+strategy with such an implementation is used. Currently we've
+implemented this for three different allocation strategies. All of
+these strategies use a search tree of carriers sorted so that we can
+find the carrier with the lowest address that can satisfy the
+request. Internally in carriers we use yet another search tree that
+either implement address order first fit, address order best fit,
+or best fit. The abbreviations used for these different allocation
+strategies are `aoff`, and `aoffcaobf`, `aoffcbf`.
+
+### Carrier Pool ###
+
+In order to migrate carriers between allocator instances we move them
+through a pool of carriers. In order for a carrier migration to
+complete, one scheduler needs to move the carrier into the pool, and
+another scheduler needs to take the carrier out of the pool.
+
+The pool is implemented as a lock free, circular, double linked,
+list. The list contains a sentinel which is used as the starting point
+when inserting to, or fetching from the pool. Carriers in the pool are
+elements in this list.
+
+The list can be modified by all scheduler threads
+simultaneously. During modifications the double linked list is allowed
+to get a bit "out of shape". For example, following the `next` pointer
+to the next element and then following the `prev` pointer does not
+always take you back to were you started. The following is however
+always true:
+
+* Repeatedly following `next` pointers will eventually take you to the
+ sentinel.
+* Repeatedly following `prev` pointers will eventually take you to the
+ sentinel.
+* Following a `next` or a `prev` pointer will take you to either an
+ element in the pool, or an element that used to be in the pool.
+
+When inserting a new element we search for a place to insert the
+element by only following `next` pointers, and we always begin by
+skipping the first element encountered. When trying to fetch an
+element we do the same thing, but instead only follow `prev` pointers.
+
+By going different directions when inserting and fetching, we avoid
+contention between threads inserting and threads fetching as much as
+possible. By skipping one element when we begin searching, we preserve
+the sentinel unmodified as much as possible. This is beneficial since
+all search operations need to read the content of the sentinel. If we
+were to modify the sentinel, the cache line containing the sentinel
+would unnecessarily be bounced between processors.
+
+The `prev`, and `next` fields in the elements of the list contains the
+value of the pointer, a modification marker, and a deleted
+marker. Memory operations on these fields are done using atomic memory
+operations. When a thread has set the modification marker in a field,
+no-one except the thread that set the marker is allowed to modify the
+field. If multiple modification markers needs to be set, we always
+begin with `next` fields followed by `prev` fields in the order
+following the actual pointers. This guarantees that no deadlocks will
+occur.
+
+When a carrier is being removed from a pool, we mark it with a thread
+progress value that needs to be reached before we are allowed to
+modify the `next`, and `prev` fields. That is, until we reach this
+thread progress we are not allowed to insert the carrier into the pool
+again, and we are not allowed to deallocate the carrier. This ensures
+that threads inspecting the pool always will be able to traverse the
+pool and reach valid elements. Once we have reached the thread
+progress value that the carrier was tagged with, we know that no
+threads may have references to it via the pool.
+
+### Migration ###
+
+There exist one pool for each allocator type enabling migration of
+carriers between scheduler specific allocator instances of the same
+allocator type.
+
+Each allocator instance keeps track of the current utilization of its
+multiblock carriers. When the utilization falls below the "abandon
+carrier utilization limit" it starts to inspect the utilization of the
+current carrier when deallocations are made. If also the utilization
+of the carrier falls below the "abandon carrier utilization limit" it
+unlinks the carrier from its data structure of available free blocks
+and inserts the carrier into the pool.
+
+Since the carrier has been unlinked from the data structure of
+available free blocks, no more allocations will be made in the
+carrier. The allocator instance putting the carrier into the pool,
+however, still has the responsibility of performing deallocations in
+it while it remains in the pool.
+
+Each carrier has a flag field containing information about allocator
+instance owning the carrier, a flag indicating if the carrier is in
+the pool or not, and a flag indicating if it is busy or not. When the
+carrier is in the pool, the owning allocator instance needs to mark it
+as busy while operating on it. If another thread inspects it in order
+to try to fetch it from the pool, it will abort the fetch if it is
+busy. When fetching the carrier from the pool, ownership will changed
+and further deallocations in the carrier will be redirected to the new
+owner using the delayed dealloc functionality.
+
+If a carrier in the pool becomes empty, it will be withdrawn from the
+pool. All carriers that become empty are also always passed to its
+originating allocator instance for deallocation using the delayed
+dealloc functionality. Since carriers this way always will be
+deallocated by the allocator instance that allocated the carrier the
+underlying functionality of allocating and deallocating carriers can
+remain simple and doesn't have to bother about multiple threads. In a
+NUMA system we will also not mix carriers originating from multiple
+NUMA nodes.
+
+When an allocator instance needs more carrier space, it always begins
+by inspecting its own carriers that are waiting for thread progress
+before they can be deallocated. If no such carrier could be found, it
+then inspects the pool. If no carrier could be fetched from the pool,
+it will allocate a new carrier. Regardless of where the allocator
+instance gets the carrier from it the just links in the carrier into
+its data structure of free blocks.
+
+### Result ###
+
+The use of this strategy of abandoning carriers with poor utilization
+and reusing these in allocator instances with an increased carrier
+demand is extremely effective and completely eliminates the problems
+that otherwise sometimes occurred when CPU load dropped while memory
+load did not.
+
+When using the `aoffcaobf` or `aoff` strategies compared to `gf` or
+`bf`, we loose some performance since we get more modifications in the
+data structure of free blocks. This performance penalty is however
+reduced using the `aoffcbf` strategy. A tradeoff between memory
+consumption and performance is however inevitable, and it is up to
+the user to decide what is most important.
+
+Further work
+------------
+
+It would be quite easy to extend this to allow migration of multiblock
+carriers between all allocator types. More or less the only obstacle
+is maintenance of the statistics information.
+
+
diff --git a/erts/emulator/internal_doc/DelayedDealloc.md b/erts/emulator/internal_doc/DelayedDealloc.md
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+++ b/erts/emulator/internal_doc/DelayedDealloc.md
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+Delayed Dealloc
+===============
+
+Problem
+-------
+
+An easy way to handle memory allocation in a multi-threaded
+environment is to protect the memory allocator with a global lock
+which threads performing memory allocations or deallocations have to
+have locked during the whole operation. This solution of course scales
+very poorly, due to heavy lock contention. An improved solution of
+this scheme is to use multiple thread specific instances of such an
+allocator. That is, each thread allocates in its own allocator
+instance which is protected by a lock. In the general case references
+to memory need to be passed between threads. In the case where a
+thread that needs to deallocate memory that originates from another
+threads allocator instance a lock conflict is possible. In a system as
+the Erlang VM where memory allocation/deallocation is frequent and
+references to memory also are passed around between threads this
+solution will also scale poorly due to lock contention.
+
+Functionality Used to Adress This problem
+-----------------------------------------
+
+In order to reduce contention due to locking of allocator instances we
+introduced completely lock free instances tied to each scheduler
+thread, and an extra locked instance for other threads. The scheduler
+threads in the system is expected to do the major part of the
+work. Other threads may still be needed but should not perform any
+major and/or time critical work. The limited amount of contention that
+appears on the locked allocator instance can more or less be
+disregarded.
+
+Since we still need to be able to pass references to memory between
+scheduler threads we need some way to manage this. An allocator
+instance belonging to one scheduler thread is only allowed to be
+manipulated by that scheduler thread. When other threads need to
+deallocate memory originating from a foreign allocator instance, they
+only pass the memory block to a "message box" containing deallocation
+jobs attached to the originating allocator instance. When a scheduler
+thread detects such deallocation job it performs the actual
+deallocation.
+
+The "message box" is implemented using a lock free single linked list
+through the memory blocks to deallocate. The order of the elements in
+this list is not important. Insertion of new free blocks will be made
+somewhere near the end of this list. Requirering that the new blocks
+need to be inserted at the end would cause unnecessary contention when
+large amount of memory blocks are inserted simultaneous by multiple
+threads.
+
+The data structure refering to this single linked list cover two cache
+lines. One cache line containing information about the head of the
+list, and one cache line containing information about the tail of the
+list. This in order to reduce cache line ping ponging of this data
+structure. The head of the list will only be manipulated by the thread
+owning the allocator instance, and the tail will be manipulated by
+other threads inserting deallocation jobs.
+
+### Tail ###
+
+In the tail part of the data structure we find a pointer to the last
+element of the list, or at least something that is near the end of the
+list. In the uncontended case it will point to the end of the list,
+but when simultaneous insert operations are performed it will point to
+something near the end of the list.
+
+When insterting an element one will try to write a pointer to the new
+element in the next pointer of the element pointed to by the last
+pointer. This is done using an atomic compare and swap that expects
+the next pointer to be `NULL`. If this succeds the thread performing
+this operation moves the last pointer to point to the newly inserted
+element.
+
+If the atomic compare and swap described above failed, the last
+pointer didn't point to the last element. In this case we need to
+insert the new element somewhere inbetween the element that the last
+pointer pointed to and the actual last element. If we do it this way
+the last pointer will eventually end up at the last element when
+threads stop adding new elements. When trying to insert somewhere near
+the end and failing to do so, the inserting thread sometimes moves to
+the next element and somtimes tries with the same element again. This
+in order to spread the inserted elements during heavy contention. That
+is, we try to spread the modifications of memory to different
+locations instead of letting all threads continue to try to modify the
+same location in memory.
+
+### Head ###
+
+The head contains pointers to begining of the list (`head.first`), and
+to the first block which other threads may refer to
+(`head.unref_end`). Blocks between these pointers are only refered to
+by the head part of the data structure which is only used by the
+thread owning the allocator instance. When these two pointers are not
+equal the thread owning the allocator instance deallocate block after
+block until `head.first` reach `head.unref_end`.
+
+We of course periodically need to move the `head.unref_end` closer to
+the end in order to be able to continue deallocating memory
+blocks. Since all threads inserting new elements in the linked list
+will enter the list using the last pointer we can use this
+knowledge. If we call `erts_thr_progress_later()` and wait until we
+have reached that thread progress we know that no managed threads can
+refer the elements up to the element pointed to by the last pointer at
+the time when we called `erts_thr_progress_later()`. This since, all
+managed threads must have left the code implementing this at least
+once, and they always enters into the list via the last pointer. The
+`tail.next` field contains information about next `head.unref_end`
+pointer and thread progress that needs to be reached before we can
+move `head.unref_end`.
+
+Unfortunately not only threads managed by the thread progress
+functionality may insert memory blocks. Other threads also needs to be
+taken care of. Other threads will not be as frequent users of this
+functionality as managed threads, so using a less efficient scheme for
+them is not that big of a problem. In order to handle unmanaged
+threads we use two reference counters. When an unmanaged thread enters
+this implementation it increments the reference counter currently
+used, and when it leaves this implementation it decrements the same
+reference counter. When the consumer thread calls
+`erts_thr_progress_later()` in order to determine when it is safe to
+move `head.unref_end`, it also swaps reference counters for unmanaged
+threads. The previous current represents outstanding references from
+the time up to this point. The new current represents future reference
+following this point. When the consumer thread detects that we have
+both reached the desired thread progress and when the previous current
+reference counter reach zero it is safe to move the `head.unref_end`.
+
+The reason for using two reference counters is that we need to know
+that the reference counter eventually will reach zero. If we only used
+one reference counter it would potentially be held above zero for ever
+by different unmanaged threads.
+
+### Empty List ###
+
+If no new memory blocks are inserted into the list, it should
+eventually be emptied. All pointers to the list however expect to
+always point to something. This is solved by inserting an empty
+"marker" element, which only has to purpose of being there in the
+absense of other elements. That is when the list is empty it only
+contains this "marker" element.
+
+### Contention ###
+
+When elements are continously inserted by threads not owning the
+allocator instance, the thread owning the allocator instance will be
+able to work more or less undisturbed by other threads at the head end
+of the list. At the tail end large amounts of simultaneous inserts may
+cause contention, but we reduce such contention by spreading inserts
+of new elements near the end instead of requiring all new elements to
+be inserted at the end.
+
+### Schedulers and The Locked Allocator Instance ###
+
+Also the locked allocator instance for use by non-scheduler threads
+have a message box for deallocation jobs just as all the other
+allocator instances. The reason for this is that other threads may
+allocate memory pass it to a scheduler that then needs to deallocate
+it. We do not want the scheduler to have to wait for the lock on this
+locked instance. Since also locked instances has message boxes for
+deallocation jobs, the scheduler can just insert the job and avoid the
+locking.
+
+
+### A Benchmark Result ###
+
+When running the ehb benchmark, large amount of messages are passed
+around between schedulers. All message passing will in some way or the
+other cause memory allocation and deallocation. Since messages are
+passed between different schedulers we will get contention on the
+allocator instances where messages were allocated. By the introduction
+of the delayed dealloc feature, we got a speedup of between 25-45%,
+depending on configuration of the benchmark, when running on a
+relatively new machine with an Intel i7 quad core processor with
+hyper-threading using 8 schedulers. \ No newline at end of file
diff --git a/erts/emulator/internal_doc/PTables.md b/erts/emulator/internal_doc/PTables.md
new file mode 100644
index 0000000000..6fe0e7665d
--- /dev/null
+++ b/erts/emulator/internal_doc/PTables.md
@@ -0,0 +1,356 @@
+Process and Port Tables
+=======================
+
+Problems
+--------
+
+The process table is a mapping from process identifiers to process
+structure pointers. The process structure contains miscellaneous
+information about a process, as for example pointers to its heap,
+message queue, etc. When the runtime system needs to operate on a
+process, it looks up the process structure in the process table using
+the process identifier. An example of this is when passing a message
+to a process.
+
+The process table has for a very long time just been an array of
+pointers to process structures. Since process identifiers internally
+in the runtime system are 28-bit integers it is quite easy to map a
+process identifier to index into the array. The 28-bits were divided
+into two sets. The least significant set of bits was used as index
+into the array. The most significant set of bits was only used to be
+able to distinguish between a number of identifiers with which map to
+the same index in the array. As long as process table sizes of a power
+of two was used we had 2^28 unique process identifiers.
+
+When the first SMP support was implemented, the table still was kept
+more or less the same way, but protected by two types of locks. One
+lock that protected the whole table against modifications and an array
+of locks protecting different parts of the table. The exact locking
+strategy previously used isn't interesting. What is interesting is
+that it suffered from heavy lock contention especially when lots of
+modifications was being made, but also when only performing lookups.
+
+In order to be able to detect when it is safe to deallocate a
+previously used process structure, reference counting of the structure
+was used. Also this was problematic, since simultaneous lookups needed
+to modify the reference counter which also caused contention on the
+cache line where the reference counter was located. This since all
+modifications needs to be communicated between all involved
+processors.
+
+The port table is very similar to the process table. The major
+difference, at least in concept, is that it is a mapping from port
+identifiers to port structures. It had a similar implementation, but
+with some differences. Instead of being an array of pointers it was an
+array of structures, and instead of being protected by two types of
+locks it was only protected by one global lock. This table also
+suffered from lock contention in various situations.
+
+Solution
+--------
+
+The process table was the major problem to address since processes are
+much more frequently used than ports. The first implementation only
+implemented this for processes, but since the port table is very
+similar and very similar problems occur on the port table, the process
+table implementation was later generalized so that it could also be
+used implementing the port table. For simplicity I will only talk
+about the process table in the following text, but the same will apply
+to the port table unless otherwise stated.
+
+If we disregard the locking issues, the original solution is very
+appealing. The mapping from process identifier to index into the array
+is very fast, and this property is something we would like to
+keep. The vast majority of operations on these tables are lookups so
+optimizing for lookups is what we want to do.
+
+### Lookup ###
+
+Using a set of bits in the process identifier as index into an array
+seems hard to beat. By replacing the array of pointers with an array
+of our pointer sized atomic data type, a lookup will consist of the
+following:
+
+1. Mapping the 28-bit integer to an index into the array.
+
+ More about this mapping later.
+
+2. Read the pointer using an atomic memory operation at determined
+ index in array.
+
+ On all platforms that we provide atomic memory operations, this is
+ just a `volatile` read, preventing the compiler to use values in
+ registers, forcing the a read from memory.
+
+3. Depending on use, issue appropriate memory barrier.
+
+ A common barrier used is a barrier with acquire semantics. On
+ x86/x86_64 this maps to a compiler barrier preventing the compiler
+ to reorder instructions, but on other hardware often some kind of
+ light weight hardware memory barrier is also needed.
+
+ When comparing with a locked approach, at least one heavy weight
+ memory barrier will be issued when locking the lock on most, if
+ not all, hardware architectures (including x86/x86_64), and often
+ some kind of light weight memory barrier will be issued when
+ unlocking the lock.
+
+When looking at this very simple solution with very little overhead
+you might wonder why we didn't implement it this way from the
+beginning. It all boils down to the read operation of the pointer. We
+need some way to know that it is safe to access the memory pointed
+to. One way of doing this is to place a reference counter in the
+process structure. Increment of the reference counter at lookup needs
+to be done atomically with the lookup. A lock can typically provide
+this service for us, which was the approach we previously
+used. Another approach could be to co-locate the reference counter
+with the pointer in the table. The major problem with this approach is
+the modifications of the reference counter. This since these
+modification would have to be communicated between all involved
+processor cause contention on the cache line containing the reference
+counter. The new lookup approach above is possible since we can use
+the "thread progress" functionality in order to determine when it is
+safe to deallocate the process structure. We'll get back to this when
+describing deletion in the table.
+
+Using this new lookup approach we wont modify any memory at all which
+is important. A lookup conceptually only read memory, now this is true
+in the implementation also which is important from a scalability
+perspective. The previous implementation modified the cache line
+containing the reference counter two times, and the cache line
+containing the corresponding lock two times at each lookup.
+
+### Modifications of the Table ###
+
+A lightweight lookup in the table was the most important feature, but
+we also wanted to improve modifications of the table. The process
+table is modified when a new process is spawned, i.e. a new pointer is
+inserted into the table, and when a process terminates, i.e. a pointer
+is deleted in the table.
+
+Assuming that we spawn fewer processes than the maximum amount of
+unique process identifiers in the system, one has always been able to
+determine the order of process creation just by comparing process
+identifiers. If PidX is larger than PidY, then PidX was created after
+PidY assuming both identifiers originates from the same node. However,
+since we have a quite limited amount of unique identifiers today
+(2^28), this property cannot be relied upon if we create large amount
+of processes. But never the less, this is a property the system always
+have had.
+
+If we would have had a huge amount of unique identifiers available, it
+would have tempting to drop or modify this ordering property as
+described above. The ordering property could for example be based on
+the scheduler performing the spawn operation. It would have been
+possible to reserve large ranges of identifiers exclusive for each
+scheduler thread which could be used minimizing the need for
+communication when allocating identifiers. The amount of identifiers
+we got to work with today is, however, not even close to be enough for
+such an approach.
+
+Since we have a limited amount of unique identifiers, we need to be
+careful not to waste them. If previously used identifiers are reused
+too quick, identifiers originating from terminated processes will
+refer to newly created processes, and mixups will occur. The
+previously used approach was quite good at not wasting
+identifiers. Using a modified version of the same approach also lets
+us keep the ordering property that we have always had.
+
+#### Insert ####
+
+The original approach is more or less to search for next free index or
+slot in the array. The search starts from the last slot allocated. If
+we reach the end of the array we increase a "wrapped counter" and then
+continue the search. The process identifier is constructed by writing
+the index to the least significant set of bits, and the "wrapped
+counter" to the most significant set of bits. The amount of bits in
+each set of bits is decided at boot time, so that maximum index will
+just fit into the least significant set of bits.
+
+In the modified lock free version of this approach we more or less do
+it the same way, but with some important modifications trying to avoid
+unnecessary contention when multiple schedulers create processes
+simultaneously. Since multiple threads might be trying to search for
+the next free slot at the same time from the same starting point we
+want subsequent slots to be located in different cache lines. Multiple
+schedulers simultaneously writing new pointers into the table are
+therefore very likely to write into adjacent slots. If adjacent slots
+are located in the same cache line all modification of this cache line
+needs to be communicated between all involved processors which will be
+very expensive and scale very poor. By locating adjacent slots in
+different cache lines only true conflicts will trigger communication
+between involved processors, i.e., avoiding false sharing.
+
+A cache line is larger than a pointer, typically 8 or 16 times larger,
+so using one cache line for each slot only containing one pointer
+would be a waste of space. Each cache line will be able to hold a
+fixed amount of slots. The first slot of the table will be the first
+slot of the first cache line, the second slot of the table will be the
+first slot of the second cache line until we reach the end of the
+array. The next slot after that will be the second slot of the first
+cache line, etc, moving forward one cache line internal slot each time
+we wrap. This way we will be able to fit the same amount of pointers
+into an array of the same size while always keeping adjacent slots in
+different cache lines.
+
+The mapping from identifier to slot or index into the array gets a bit
+more complicated than before. Instead of a `shift` and a bitwise
+`and`, we get two `shift`s, two bitwise `and`s, and an `add` (see
+implementation of `erts_ptab_data2pix()` in `erl_ptab.h`). However, by
+storing this information optimized for lookup we only need a `shift`
+and a bitwise `and` on 32-bit platforms. On 64-bit platforms we got
+enough room for the 28-bit identifier in the least significant
+halfword, and the index in the most significant halfword, in other
+words, we just need to read the most significant halfword to get the
+index. That is, this operation is as fast, or faster than before. The
+downside is that on 32-bit platforms we need to convert this
+information into the 28-bit identifier number when printing, or when
+ordering identifiers from the same node. These operations are,
+however, extremely infrequent compared to lookups.
+
+When we insert a new element in the table we do the following:
+
+1. We begin by reserving space in the table by atomically
+ incrementing a counter of processes in the table. If our increment
+ brings the counter above the maximum size of the table, the
+ operation fail and a `system_limit` exception is raised.
+
+2. The table contains a 64-bit atomic variable of the last identifier
+ used. Only the least significant bits will be used when actually
+ creating the identifier. This identifier is where the search
+ begin.
+
+3. We increment last identifier value used. In order determine the
+ slot that corresponds to this identifier we call
+ `erts_ptab_data2pix()` that maps identifier to slot. We read the
+ content of the slot. If the slot is free we try to write a
+ reservation marker using an atomic compare and swap. If this fails
+ we repeat this step until it succeeds.
+
+4. Change the table variable of last identifier used. Since multiple
+ writes might occur at the same time this value may already have
+ been changed by to an identifier larger that the one we got. In
+ this case we can continue; otherwise, we need to change it to the
+ identifier we got.
+
+5. We now do some initializations of the process structure that
+ cannot be done before we know the process identifier, and have to
+ be done before we publish the structure in the table. This, for
+ example, includes storing the identifier in the process structure.
+
+6. Now we can publish the structure in the table by writing the the
+ pointer to the process structure in the slot previously reserved
+ in 3.
+
+Using this approach we keep the properties like identifier ordering,
+and identifier reuse while improving performance and scalability. It
+has one flaw, though. There is no guarantee that the operation will
+terminate. This can quite easily be fixed though, and will be fixed in
+the next release. We will get back to this below.
+
+#### Delete ####
+
+When a process terminates, we mark the process as terminated in the
+process structure, the counter of number of processes in the table is
+decreased, and the reference to the process structure is removed by
+writing a `NULL` pointer into the corresponding slot. The scheduler
+thread performing this then schedule a thread progress later job which
+will do the final cleanup and deallocate the process structure. The
+thread progress functionality will make sure that this job will not
+execute until it is certain that all managed threads have dropped all
+references to the process structure.
+
+### BIF Iterating Over the Table ###
+
+The `erlang:processes/1` and `erlang:port/1` BIFs iterate over the
+tables and return corresponding identifiers. These BIF should return a
+consistent snapshot of the table content during some time when the BIF
+is executing. In order to implement this we use locking in a strange
+way. We use an "inverted rwlock".
+
+When performing lookups in the table we do not need to bother about
+the locking at all, but when modifying the table we read lock the
+rwlock protecting the table which allows for multiple writers during
+normal operation. When the BIF that iterates over the table need
+access to the table it write locks the rwlock and reads content of the
+table. The BIF do not read the whole table in one go but instead read
+small chunks at time only write locking while reading. The actual
+implementation of the BIFs is out of the scope of this document.
+
+An out of the box rwlock will typically suffer from contention on the
+single cache line containing the state of the rwlock even in the case
+we are only read locking. Instead of using such an rwlock, we have our
+own implementation of reader optimized rwlocks which keeps track of
+reader threads in separate thread specific cache lines. This in order
+to avoid contention on a singe cache line. As long as we only do read
+lock operations, threads only need to read a global cache line and
+modify its own cache line, and by this minimize communication between
+involved processors. The iterating BIFs are normally very infrequently
+used, so in the normal case we will only do read lock operations on
+the table global rwlock.
+
+### Future Improvements ###
+
+The first improvement is to fix the guarantee so that insert
+operations will be guaranteed to terminate. When the operation starts
+we verify that there actually exist a free slot that we can use. The
+problem is that we might not find it since it may move when multiple
+threads modify the table at the same time as we are trying to find the
+slot. The easy fix is to abort the operation if an empty slot could
+not be found in a finite number operation, and then restart the
+operation under a write lock. This will be implemented in next
+release, but furter work should be made trying to find a better
+solution.
+
+This and also previous implementation do not work well when the table
+is nearly full. We will both get long search times for free slots, and
+we will reuse identifiers more frequently since we more frequently
+wrap during the search. These tables works best when the table is much
+larger than the amount of simultaneous existing processes. One easy
+improvement is to always have room for more processes than we allow in
+the table. This will also be implemented in the next release, but this
+should probably also be worked more on trying to find an even better
+solution.
+
+It would also be nice to get rid of the rwlock all together. The use
+of a reader optimized rwlock makes sure we do not any contention on
+the lock, but unnecessary memory barriers will be issued due to the
+lock. The main issue here is to modify iterating BIFs so that they do
+not require exclusive access to the table while reading a sequence of
+slots. In principle this should be rather easy, the code can handle
+sequences of variable sizes, so shrinking the sequence size of slots
+to one would solv the problem. This will, however, need some tweeks
+and modifications of not trival code, but is something that should be
+looked at in the future.
+
+By increasing the size of identifiers, at least on 64-bit machines
+(which isn't as easy as it first might seem) we get further room for
+improvement. Besides the obvious improvement of not reusing
+identifiers as fast as we currently do, it makes it possible to
+further avoid contention when inserting elements in the table. At
+least if we drop this ordering property, which isn't that useful
+anyway.
+
+### Some Benchmark Results ###
+
+In order to test modifications of the process table we ran a couple of
+benchmarks where lots of processes are spawned and terminated
+simultaneously, and got a speedup of between 150-200%. Running a
+similar benchmark but with ports we got a speedup of about 130%.
+
+The BIF `erlang:is_process_alive/1` is the closest you can get to a
+process table lookup only. The BIF looks up the process corresponding
+to the process identifier passed as argument, and then checks if it is
+alive. By running multiple processes looping over this BIF checking
+the same process, we get a speedup between 20000-23000%. Conceptually
+this operation only involve read operations. In the implementation
+used in R16B also only read operation are performed, while the
+previous implementation need to lock structures in order to read the
+data, suffering from both lock contention and contention due to
+modifications of cache lines used by lock internal data structures and
+the reference counter on the process being looked up.
+
+The benchmarks were run on a relatively new machine with an Intel i7
+quad core processor with hyper-threading using 8 schedulers. On a
+machine with more communication overhead and/or larger amount of
+logical processors the speedups are expected to be even larger.
diff --git a/erts/emulator/internal_doc/PortSignals.md b/erts/emulator/internal_doc/PortSignals.md
new file mode 100644
index 0000000000..b1afb7c5cb
--- /dev/null
+++ b/erts/emulator/internal_doc/PortSignals.md
@@ -0,0 +1,267 @@
+Port Signals
+============
+
+Problems
+--------
+
+Erlang ports conceptually are very similar to Erlang processes. Erlang
+processes execute Erlang code in the virtual machine, while an Erlang
+port execute native code typically used for communication with the
+outside world. For example, when an Erlang process wants to
+communicate using TCP over the network, it communicates via an Erlang
+port implementing the TCP socket interface in native code. Both Erlang
+Processes and Ports communicate using asynchronous signaling. The
+native code executed by an Erlang port is a collection of callback
+functions, called a driver. Each callback more or less implements the
+code of a signal to, or from the port.
+
+Even though processes and ports conceptually always have been very
+similar, the implementations have been very different. Originally,
+more or less all port signals were handled synchronously at the time
+they occurred. Very early in the development of the SMP support for
+the runtime system we recognized that this was a huge problem for
+signals between ports and the outside world. That is, I/O events to
+and from the outside world, or I/O signals. This was one of the first
+things that had to be rewritten in order to be able to do I/O in
+parallel at all. The solution was to implement scheduling of these
+signals. I/O signals corresponding to different ports could then be
+executed in parallel on different scheduler threads. Signals from
+processes to ports was not as big of a problem as the I/O signals, and
+the implementation of those was left as they were.
+
+Each port is protected by its own lock to protect against simultaneous
+execution in multiple threads. Previously when a process, executing on
+a scheduler thread, sent a port a signal, it locked the port lock and
+synchronously executed the code corresponding to the signal. If the
+lock was busy, the scheduler thread blocked waiting until it could
+lock the lock. If multiple processes executing simultaneously on
+different scheduler threads, sent signals to the same port, schedulers
+suffered from heavy lock contention. Such contention could also occur
+between I/O signals for the port executing on one scheduler thread,
+and a signal from a process to the port executing on another scheduler
+thread. Beside the contention issues, we also loose potential work to
+execute in parallel on different scheduler threads. This since the
+process sending the *asynchronous* signal is blocked while the code
+implementing the signal is executed synchronously.
+
+Solution
+--------
+
+In order to prevent multiple schedulers from trying to execute signals
+to/from the same port simultaneously, we need to be able to ensure
+that all signals to/from a port are executed in sequence on one
+scheduler. More or less, the only way to do this is to schedule all
+types of signals. Signals corresponding to a port can then be executed
+in sequence by one single scheduler thread. If only one thread tries
+to execute the port, no contention will appear on the port
+lock. Besides getting rid of the contention, processes sending signals
+to the port can also continue execution of their own Erlang code on
+other schedulers at the same time as the signaling code is executing
+on another scheduler.
+
+When implementing this there are a couple of important properties that
+we either need, or want to preserve:
+
+* Signal ordering guarantee. Signals from process `X` to port `Y`,
+ *must* be delivered to `Y` in the same order as sent from `X`.
+
+* Signal latency. Due to the previous synchronous implementation,
+ latency of signals sent from processes to ports have usually been
+ very low. During contention the latency has of course
+ increased. Users expect latency of these signals to be low, a
+ sudden increase in latency would not be appreciated by our users.
+
+* Compatible flow control. Ports have for a very long time had the
+ possibility to use the busy port functionality when implementing
+ flow control. One may argue that this functionality fits very bad
+ with the conceptually completely asynchronous signaling, but the
+ functionality has been there for ages and is expected to be
+ there. When a port sets itself into a busy state, `command`
+ signals should not be delivered, and senders of such signals
+ should suspend until the port sets itself in a not busy state.
+
+### Scheduling of Port Signals ###
+
+A run queue has four queues for processes of different priority and
+one queue for ports. The scheduler thread associated with the run
+queue switch evenly between execution of processes and execution of
+ports while both processes and ports exist in the queue. This is not
+completely true, but not important for this discussion. A port that is
+in a run queue also has a queue of tasks to execute. Each task
+corresponds to an in- or outgoing signal. When the port is selected
+for execution each task will be executed in sequence. The run queue
+locks not only protected the queues of ports, but also the queues of
+port tasks.
+
+Since we go from a state where I/O signals are the only port related
+signals scheduled, to a state where potentially all port related
+signals may be scheduled we may drastically increase the load on the
+run queue lock. The amount of scheduled port tasks very much depend on
+the Erlang application executing, which we do not control, and we do
+not want to get increased contention on the run queue locks. We
+therefore need another approach of protecting the port task queue.
+
+#### Task Queue ####
+
+We chose a "semi locked" approach, with one public locked task queue,
+and a private, lock free, queue like, task data structure. This "semi
+locked" approach is similar to how the message boxes of processes are
+managed. The lock is port specific and only used for protection of
+port tasks, so the run queue lock is now needed in more or less the
+same way for ports as for processes. This ensures that we wont see an
+increased lock contention on run queue locks due to this rewrite of
+the port functionality.
+
+When an executing port runs out of work to execute in the private task
+data structure, it moves the public task queue into the private task
+data structure while holding the lock. Once tasks has been moved to
+the private data structure no lock protects them. This way the port
+can continue working on tasks in the private data structure without
+having to fight for the lock.
+
+I/O signals may however be aborted. This could be solved by letting
+the port specific scheduling lock also protect the private task data
+structure, but then the port very frequently would have to fight with
+others enqueueing new tasks. In order to handle this while keeping the
+private task data structure lock free, we use a similar "non
+aggressive" approach as we use when handling processes that gets
+suspended while in the run queue. Instead of removing the aborted port
+task, we just mark it as aborted using an atomic memory
+operation. When a task is selected for execution, we first verify that
+it has not been aborted. If aborted we, just drop the task.
+
+A task that can be aborted is referred via another data structure from
+other parts of the system, so that a thread that needs to abort the
+task can reach it. In order to be sure to safely deallocate a task
+that is no longer used, we first clear this reference and then use the
+thread progress functionality in order to make sure no references can
+exist to the task. Unfortunately, also unmanaged threads might abort
+tasks. This is very infrequent, but might occur. This could be handled
+locally for each port, but would require extra information in each
+port structure which very infrequently would be used. Instead of
+implementing this in each port, we implemented general functionality
+that can be used from unmanaged threads to delay thread progress.
+
+The private "queue like" task data structure could have been an
+ordinary queue if it wasn't for the busy port functionality. When the
+port has flagged itself as busy, `command` signals are not allowed to
+be delivered and need to be blocked. Other signals sent from the same
+sender following a `command` signal that has been blocked also have to
+be blocked; otherwise, we would violate the ordering guarantee. At the
+same time, other signals that have no dependencies to blocked
+`command` signals are expected to be delivered.
+
+The above requirements makes the private task data structure a rather
+complex data structure. It has a queue of unprocessed tasks, and a
+busy queue. The busy queue contains blocked tasks corresponding to
+`command` signals, and tasks with dependencies to such tasks. The busy
+queue is accompanied by a table over blocked tasks based on sender
+with a references into last task in the busy queue from a specific
+sender. This since we need check for dependencies when new tasks are
+processed in the queue of unprocessed tasks. When a new task is
+processed that needs to be blocked it isn't enqueued at the end of the
+busy queue, but instead directly after the last task with the same
+sender. This in order to easily be able to detect when we have tasks
+that no longer have any dependencies to tasks corresponding to
+`command` signals which should be moved out of the busy queue. When
+the port executes, it switches between processing tasks from the busy
+queue, and processing directly from the unprocessed queue based on its
+busy state. When processing directly from the unprocessed queue it
+might, of course, have to move a task into the busy queue instead of
+executing it.
+
+#### Busy Port Queue ####
+
+Since it is the port itself which decides when it is time to enter a
+busy state, it needs to be executing in order to enter the busy
+state. As a result of `command` signals being scheduled, we may get
+into a situation where the port gets flooded by a huge amount of
+`command` signals before it even gets a chance to set itself into a
+busy state. This since it has not been scheduled for execution
+yet. That is, under these circumstances the busy port functionality
+loose the flow control properties it was intended to provide.
+
+In order to solve this, we introduced a new busy feature, namely "busy
+port queue". The port has a limit of `command` data that is allowed to
+be enqueued in the task queue. When this limit is reached, the port
+will automatically enter a busy port queue state. When in this state,
+senders of `command` signals will be suspended, but `command` signals
+will still be delivered to the port unless it is also in a busy port
+state. This limit is known as the high limit.
+
+There is also a low limit. When the amount of queued `command` data
+falls below this limit and the port is in a busy port queue state, the
+busy port queue state is automatically disabled. The low limit should
+typically be significantly lower than the high limit in order to
+prevent frequent oscillation around the busy port queue state.
+
+By introduction of this new busy state we still can provide the flow
+control. Old driver do not even have to be changed. The limits can,
+however, be configured and even disabled by the port. By default the
+high limit is 8 KB and the low limit is 4 KB.
+
+### Preparation of Signal Send ###
+
+Previously all operations sending signals to ports began by acquiring
+the port lock, then performed preparations for sending the signal, and
+then finaly sent the signal. The preparations typically included
+inspecting the state of the port, and preparing the data to pass along
+with the signal. The preparation of data is frequently quite time
+consuming, and did not really depend on the port. That is we would
+like to do this without having the port lock locked.
+
+In order to improve this, state information was re-organized in the
+port structer, so that we can access it using atomic memory
+operations. This together with the new port table implementation,
+enabled us to lookup the port and inspect the state before acquiring
+the port lock, which in turn made it possible to perform preparations
+of signal data before acquiring the port lock.
+
+### Preserving Low Latency ###
+
+If we disregard the contended cases, we will inevitably get a higher
+latency when scheduling signals for execution at a later time than by
+executing the signal immediately. In order to preserve the low latency
+we now first check if this is a contended case or not. If it is, we
+schedule the signal for later execution; otherwise, we execute the
+signal immediately. It is a contended case if other signals already
+are scheduled on the port, or if we fail to acquire the port
+lock. That is we will not block waiting for the lock.
+
+Doing it this way we will preserve the low latency at the expense of
+lost potential parallel execution of the signal and other code in the
+process sending the signal. This default behaviour can however be
+changed on port basis or system wide, forcing scheduling of all
+signals from processes to ports that are not part of a synchronous
+communication. That is, an unconditional request/response pair of
+asynchronous signals. In this case it is no potential for parallelism,
+and by that no point forcing scheduling of the request signal.
+
+The immediate execution of signals may also cause a scheduler that is
+about to execute scheduled tasks to block waiting for the port
+lock. This is however more or less the only scenario where a scheduler
+needs to wait for the port lock. The maximum time it has to wait is
+the time it takes to execute one signal, since we always schedule
+signals when contention occurs.
+
+### Signal Operations ###
+
+Besides implementing the functionality enabling the scheduling,
+preparation of signal data without port lock, etc, each operation
+sending signals to ports had to be quite extensively re-written. This
+in order to move all sub-operations that can be done without the lock
+to a place before we have acquired the lock, and also since signals
+now sometimes are executed immediately and sometimes scheduled for
+execution at a later time which put different requirements on the data
+to pass along with the signal.
+
+### Some Benchmark Results ###
+
+When running some simple benchmarks where contention only occur due to
+I/O signals contending with signals from one single process we got a
+speedup of 5-15%. When multiple processes send signals to one single
+port the improvements can be much larger, but the scenario with one
+process contending with I/O is the most common one.
+
+The benchmarks were run on a relatively new machine with an Intel i7
+quad core processor with hyper-threading using 8 schedulers. \ No newline at end of file
diff --git a/erts/emulator/internal_doc/ProcessManagementOptimizations.md b/erts/emulator/internal_doc/ProcessManagementOptimizations.md
new file mode 100644
index 0000000000..9e83633bef
--- /dev/null
+++ b/erts/emulator/internal_doc/ProcessManagementOptimizations.md
@@ -0,0 +1,172 @@
+Process Management Optimizations
+================================
+
+Problems
+--------
+
+Early versions of the SMP support for the runtime system completely
+relied on locking in order to protect data accesses from multiple
+threads. In some cases this isn't that problematic, but in some cases
+it really is. It complicates the code, ensuring all locks needed are
+actually held, and ensuring that all locks are acquired in such an
+order that no deadlock occur. Acquiring locks in the right order often
+also involve releasing locks held, forcing threads to reread data
+already read. A good recipe for creation of bugs. Trying to use more
+fine-grained locking in order to increase possible parallelism in the
+system makes the complexity situation even worse. Having to acquire a
+bunch of locks when doing operations also often cause heavy lock
+contention which cause poor scalability.
+
+Management of processes internally in the runtime system suffered from
+these problems. When changing state on a process, for example from
+`waiting` to `runnable`, a lock on the process needed to be
+locked. When inserting a process into a run queue also a lock
+protecting the run queue had to be locked. When migrating a process
+from one run queue to another run queue, locks on both run queues and
+on the process had to be locked.
+
+This last example is a quite common case in during normal
+operation. For example, when a scheduler thread runs out of work it
+tries to steal work from another scheduler threads run queue. When
+searching for a victim to steal from there was a lot of juggling of
+run queue locks involved, and during the actual theft finalized by
+having to lock both run queues and the process. When one scheduler
+runs out of work, often others also do, causing lots of lock
+contention.
+
+Solution
+--------
+
+### Process ###
+
+In order to avoid these situations we wanted to be able to do most of
+the fundamental operations on a process without having to acquire a
+lock on the process. Some examples of such fundamental operations are,
+moving a process between run queues, detecting if we need to insert it
+into a run queue or not, detecting if it is alive or not.
+
+All of this information in the process structure that was needed by
+these operations was protected by the process `status` lock, but the
+information was spread across a number of fields. The fields used was
+typically state fields that could contain a small number of different
+states. By reordering this information a bit we could *easily* fit
+this information into a 32-bit wide field of bit flags (only 12-flags
+were needed). By moving this information we could remove five 32-bit
+wide fields and one pointer field from the process structure! The move
+also enabled us to easily read and change the state using atomic
+memory operations.
+
+### Run Queue ###
+
+As with processes we wanted to be able to do the most fundamental
+operations without having to acquire a lock on it. The most important
+being able to determine if we should enqueue a process in a specific
+run queue or not. This involves being able to read actual load, and
+load balancing information.
+
+The load balancing functionality is triggered at repeated fixed
+intervals. The load balancing more or less strives to even out run
+queue lengths over the system. When balancing is triggered,
+information about every run queue is gathered, migrations paths and
+run queue length limits are set up. Migration paths and limits are
+fixed until the next balancing has been done. The most important
+information about each run queue is the maximum run queue length since
+last balancing. All of this information were previously stored in the
+run queues themselves.
+
+When a process has become runnable, for example due to reception of a
+message, we need to determine which run queue to enqueue it
+in. Previously this at least involved locking the run queue that the
+process currently was assigned to while holding the status lock on the
+process. Depending on load we sometimes also had to acquire a lock on
+another run queue in order to be able to determine if it should be
+migrated to that run queue or not.
+
+In order to be able to decide which run queue to use without having to
+lock any run queues, we moved all fixed balancing information out of
+the run queues into a global memory block. That is, migration paths
+and run queue limits. Information that need to be frequently updated,
+like for example maximum run queue length, were kept in the run queue,
+but instead of operating on this information under locks we now use
+atomic memory operations when accessing this information. This made it
+possible to first determine which run queue to use, without locking
+any run queues, and when decided, lock the chosen run queue and insert
+the process.
+
+#### Fixed Balancing Information ####
+
+When determining which run queue to choose we need to read the fixed
+balancing information that we moved out of the run queues. This
+information is global, read only between load balancing operations,
+but will be changed during a load balancing. We do not want to
+introduce a global lock that needs to be acquired when accessing this
+information. A reader optimized rwlock could avoid some of the
+overhead since the data is most frequently read, but it would
+unavoidably cause disruption during load balancing, since this
+information is very frequently read. The likelihood of a large
+disruption due to this also increase as number of schedulers grows.
+
+Instead of using a global lock protecting modifications of this
+information, we write a completely new version of it at each load
+balancing. The new version is written in another memory block than the
+previous one, and published by issuing a write memory barrier and then
+storing a pointer to the new memory block in a global variable using
+an atomic write operation.
+
+When schedulers need to read this information, they read the pointer
+to currently used information using an atomic read operation, and then
+issue a data dependency read barrier, which on most architectures is a
+no-op. That is, it is very little overhead getting access to this
+information.
+
+Instead of allocating and deallocating memory blocks for the different
+versions of the balancing information we keep old memory blocks and
+reuse them when it is safe to do so. In order to be able to determine
+when it is safe to reuse a block we use the thread progress
+functionality, ensuring that no threads have any references to the
+memory block when we reuse it.
+
+#### Be Less Aggressive ####
+
+We implemented a test version using lock free run queues. This
+implementation did however not perform as good as the version using
+one lock per run queue. The reason for this was not investigated
+enough to say why this was. Since the locked version performed better
+we kept it, at least for now. The lock free version, however, forced
+us to use other solutions, some of them we kept.
+
+Previously when a process that was in a run queue got suspended, we
+removed it from the queue straight away. This involved locking the
+process, locking the run queue, and then unlinking it from the double
+linked list implementing the queue. Removing a process from a lock
+free queue gets really complicated. Instead, of removing it from the
+queue, we just leave it in the queue and mark it as suspended. When
+later selected for execution we check if the process is suspended, if
+so just dropped it. During its time in the queue, it might also get
+resumed again, if so execute it when it get selected for execution.
+
+By keeping this part when reverting back to a locked implementation,
+we could remove a pointer field in each process structure, and avoid
+unnecessary operations on the process and the queue which might cause
+contention.
+
+### Combined Modifications ###
+
+By combining the modifications of the process state management and the
+run queue management, we can do large parts of the work involved when
+managing processes with regards to scheduling and migration without
+having any locks locked at all. In these situations we previously had
+to have multiple locks locked. This of course caused a lot of rewrites
+across large parts of the runtime system, but the rewrite both
+simplified code and eliminated locking at a number of places. The
+major benefit is, of course, reduced contention.
+
+### A Benchmark Result ###
+
+When running the chameneosredux benchmark, schedulers frequently run
+out of work trying to steal work from each other. That is, either
+succeeding in migrating, or trying to migrate processes which is a
+scenario which we wanted to optimize. By the introduction of these
+improvements, we got a speedup of 25-35% when running this benchmark
+on a relatively new machine with an Intel i7 quad core processor with
+hyper-threading using 8 schedulers. \ No newline at end of file
diff --git a/erts/emulator/internal_doc/ThreadProgress.md b/erts/emulator/internal_doc/ThreadProgress.md
new file mode 100644
index 0000000000..6118bcf0f6
--- /dev/null
+++ b/erts/emulator/internal_doc/ThreadProgress.md
@@ -0,0 +1,308 @@
+Thread Progress
+===============
+
+Problems
+--------
+
+### Knowing When Threads Have Completed Accesses to a Data Structure ###
+
+When multiple threads access the same data structure you often need to
+know when all threads have completed their accesses. For example, in
+order to know when it is safe to deallocate the data structure. One
+simple way to accomplish this is to reference count all accesses to
+the data structure. The problem with this approach is that the cache
+line where the reference counter is located needs to be communicated
+between all involved processors. Such communication can become
+extremely expensive and will scale poorly if the reference counter is
+frequently accessed. That is, we want to use some other approach of
+keeping track of threads than reference counting.
+
+### Knowing That Modifications of Memory is Consistently Observed ###
+
+Different hardware architectures have different memory models. Some
+architectures allows very aggressive reordering of memory accesses
+while other architectures only reorder a few specific cases. Common to
+all modern hardware is, however, that some type of reordering will
+occur. When using locks to protect all memory accesses made from
+multiple threads such reorderings will not be visible. The locking
+primitives will ensure that the memory accesses will be ordered. When
+using lock free algorithms one do however have to take this reordering
+made by the hardware into account.
+
+Hardware memory barriers or memory fences are instructions that can be
+used to enforce order between memory accesses. Different hardware
+architectures provide different memory barriers. Lock free algorithms
+need to use memory barriers in order to ensure that memory accesses
+are not reordered in such ways that the algorithm breaks down. Memory
+barriers are also expensive instructions, so you typically want to
+minimize the use of these instructions.
+
+Functionality Used to Address These Problems
+-------------------------------------------
+
+The "thread progress" functionality in the Erlang VM is used to
+address these problems. The name "thread progress" was chosen since we
+want to use it to determine when all threads in a set of threads have
+made such progress so that two specific events have taken place for
+all them.
+
+The set of threads that we are interested in we call managed
+threads. The managed threads are the only threads that we get any
+information about. These threads *have* to frequently report
+progress. Not all threads in the system are able to frequently report
+progress. Such threads cannot be allowed in the set of managed threads
+and are called unmanaged threads. An example of unmanaged threads are
+threads in the async thread pool. Async threads can be blocked for
+very long times and by this be prevented from frequently reporting
+progress. Currently only scheduler threads and a couple of other
+threads are managed threads.
+
+### Thread Progress Events ###
+
+Any thread in the system may use the thread progress functionality in
+order to determine when the following events have occured at least
+once in all managed threads:
+
+1. The thread has returned from other code to a known state in the
+ thread progress functionality, which is independent of any other
+ code.
+2. The thread has executed a full memory barrier.
+
+These events, of course, need to occur ordered to other memory
+operations. The operation of determining this begins by initiating the
+thread progress operation. The thread that initiated the thread
+progress operation after this poll for the completion of the
+operation. Both of these events must occur at least once *after* the
+thread progress operation has been initiated, and at least once
+*before* the operation has completed in each managed thread. This is
+ordered using communication via memory which makes it possible to draw
+conclusion about the memory state after the thread progress operation
+has completed. Lets call the progress made from initiation to
+comletion for "thread progress".
+
+Assuming that the thread progress functionality is efficient, a lot of
+algorithms can both be simplified and made more efficient than using
+the first approach that comes to mind. A couple of examples follows.
+
+By being able to determine when the first event above has occurred we
+can easily know when all managed threads have completed accesses to a
+data structure. This can be determined the following way. We have an
+implementation of some functionality `F` using a data structure
+`D`. The reference to `D` is always looked up before `D` is being
+accessed, and the references to `D` is always dropped before we leave
+the code implementing `F`. If we remove the possibility to look up `D`
+and then wait until the first event has occurred in all managed
+threads, no managed threads can have any references to the data
+structure `D`. This could for example have been achieved by using
+reference counting, but the cache line containing the reference
+counter would in this case be ping ponged between all processors
+accessing `D` at every access.
+
+By being able to determine when the second event has occurred it is
+quite easy to do complex modifications of memory that needs to be seen
+consistently by other threads without having to resort to locking. By
+doing the modifications, then issuing a full memory barrier, then wait
+until the second event has occurred in all managed threads, and then
+publish the modifications, we know that all managed threads reading
+this memory will get a consistent view of the modifications. Managed
+threads reading this will not have to issue any extra memory barriers
+at all.
+
+Implementation of the Thread Progress Functionality
+---------------------------------------------------
+
+### Requirement on the Implementation ###
+
+In order to be able to determine when all managed threads have reached
+the states that we are interested in we need to communicate between
+all involved threads. We of course want to minimize this
+communication.
+
+We also want threads to be able to determine when thread progress has
+been made relatively fast. That is we need to have some balance
+between comunication overhead and time to complete the operation.
+
+### API ###
+
+I will only present the most important functions in the API here.
+
+* `ErtsThrPrgrVal erts_thr_progress_later(void)` - Initiation of the
+ operation. The thread progress value returned can be used testing
+ for completion of the operation.
+* `int erts_thr_progress_has_reached(ErtsThrPrgrVal val)` - Returns
+ a non zero value when we have reached the thread progress value
+ passed as argument. That is, when a non zero value is returned the
+ operation has completed.
+
+When a thread calls `my_val = erts_thr_progress_later()` and waits for
+`erts_thr_progress_has_reached(my_val)` to return a non zero value it
+knows that thread progress has been made.
+
+While waiting for `erts_thr_progress_has_reached()` to return a non
+zero value we typically do not want to block waiting, but instead want
+to continue working with other stuff. If we run out of other stuff to
+work on we typically do want to block waiting until we have reached
+the thread progress value that we are waiting for. In order to be able
+to do this we provide functionality for waking up a thread when a
+certain thread progress value has been reached:
+
+* `void erts_thr_progress_wakeup(ErtsSchedulerData *esdp,
+ ErtsThrPrgrVal val)` - Request wake up. The calling thread will be
+ woken when thread progress has reached val.
+
+Managed threads frequently need to update their thread progress by
+calling the following functions:
+
+* `int erts_thr_progress_update(ErtsSchedulerData *esdp)` - Update
+ thread progress. If a non zero value is returned
+ `erts_thr_progress_leader_update()` has to be called without any
+ locks held.
+* `int erts_thr_progress_leader_update(ErtsSchedulerData *esdp)` -
+ Leader update thread progress.
+
+Unmanaged threads can delay thread progress beeing made:
+
+* `ErtsThrPrgrDelayHandle erts_thr_progress_unmanaged_delay(void)` -
+ Delay thread progress.
+* `void erts_thr_progress_unmanaged_continue(ErtsThrPrgrDelayHandle
+ handle)` - Let thread progress continue.
+
+Scheduler threads can schedule an operation to be executed by the
+scheduler itself when thread progress has been made:
+
+* `void erts_schedule_thr_prgr_later_op(void (*funcp)(void *), void
+ *argp, ErtsThrPrgrLaterOp *memp)` - Schedule a call to `funcp`. The
+ call `(*funcp)(argp)` will be executed when thread progress has been
+ made since the call to `erts_schedule_thr_prgr_later_op()` was
+ made.
+
+### Implementation ###
+
+In order to determine when the events has happened we use a global
+counter that is incremented when all managed threads have called
+`erts_thr_progress_update()` (or `erts_thr_progress_leader_update()`).
+This could naively be implemented using a "thread confirmed" counter.
+This would however cause an explosion of communication where all
+involved processors would need to communicate with each other at each
+update.
+
+Instead of confirming at a global location each thread confirms that
+it accepts in increment of the global counter in its own cache
+line. These confirmation cache lines are located in sequence in an
+array, and each confirmation cache line will only be written by one
+and only one thread. One of the managed threads always have the leader
+responsibility. This responsibility may jump between threads, but as
+long as there are some activity in the system always one of them will
+have the leader responsibility. The thread with the leader
+responsibility will call `erts_thr_progress_leader_update()` which
+will check that all other threads have confirmed an increment of the
+global counter before doing the increment of the global counter. The
+leader thread is the only thread reading the confirmation cache
+lines.
+
+Doing it this way we will get a communication pattern of information
+going from the leader thread out to all other managed threads and then
+back from the other threads to the leader thread. This since only the
+leader thread will write to the global counter and all other threads
+will only read it, and since each confirmation cache lines will only
+be written by one specific thread and only read by the leader
+thread. When each managed thread is distributed over different
+processors, the communication between processors will be a reflection
+of this communication pattern between threads.
+
+The value returned from `erts_thr_progress_later()` equals the, by
+this thread, latest confirmed value plus two. The global value may be
+latest confirmed value or latest confirmed value minus one. In order
+to be certain that all other managed threads actually will call
+`erts_thr_progress_update()` at least once before we reach the value
+returned from `erts_thr_progress_later()`, the global counter plus one
+is not enough. This since all other threads may already have confirmed
+current global value plus one at the time when we call
+`erts_thr_progress_later()`. They are however guaranteed not to have
+confirmed global value plus two at this time.
+
+The above described implementation more or less minimizes the
+comunication needed before we can increment the global counter. The
+amount of communication in the system due to the thread progress
+functionality however also depend on the frequency with which managed
+threads call `erts_thr_progress_update()`. Today each scheduler thread
+calls `erts_thr_progress_update()` more or less each time an Erlang
+process is scheduled out. One way of further reducing communication
+due to the thread progress functionality is to only call
+`erts_thr_progress_update()` every second, or third time an Erlang
+process is scheduled out, or even less frequently than that. However,
+by doing updates of thread progress less frequently all operations
+depending on the thread progress functionality will also take a longer
+time.
+
+#### Delay of Thread Progress by Unmanaged Threads ####
+
+In order to implement delay of thread progress from unmanaged threads
+we use two reference counters. One being `current` and one being
+`waiting`. When an unmanaged thread wants to delay thread progress it
+increments `current` and gets a handle back to the reference counter
+it incremented. When it later wants to enable continuation of thread
+progress it uses the handle to decrement the reference counter it
+previously incremented.
+
+When the leader threads is about to increment the global thread
+progress counter it verifies that the `waiting` counter is zero before
+doing so. If not zero, the leader isn't allowed to increment the
+global counter, and needs to wait before it can do this. When it is
+zero, it swaps the `waiting` and `current` counters before increasing
+the global counter. From now on the new `waiting` counter will
+decrease, so that it eventualy will reach zero, making it possible to
+increment the global counter the next time. If we only used one
+reference counter it would potentially be held above zero for ever by
+different unmanaged threads.
+
+When an unmanaged thread increment the `current` counter it will not
+prevent the next increment of the global counter, but instead the
+increment after that. This is sufficient since the global counter
+needs to be incremented two times before thread progress has been
+made. It is also desirable not to prevent the first increment, since
+the likelyhood increases that the delay is withdrawn before any
+increment of the global counter is delayed. That is, the operation
+will cause as little disruption as possible.
+
+However, this feature of delaying thread progress from unmanaged
+threads should preferably be used as little as possible, since heavy
+use of it will cause contention on the reference counter cache
+lines. The functionality is however very useful in code which normally
+only executes in managed threads, but which may under some infrequent
+circumstances be executed in other threads.
+
+#### Overhead ####
+
+The overhead caused by the thread progress functionality is more or
+less fixed using the same amount of schedulers regardless of the
+number of uses of the functionality. Already today quite a lot of
+functionality use it, and we plan to use it even more. When rewriting
+old implementations of ERTS internal functionality to use the thread
+progress functionality, this implies removing communication in the old
+implementation. Otherwise it is simply no point rewriting the old
+implementation to use the thread progress functionality. Since the
+thread progress overhead is more or less fixed, the rewrite will cause
+a reduction of the total communication in the system.
+
+##### An Example #####
+
+The main structure of an ETS table was originally managed using
+reference counting. Already a long time ago we replaced this strategy
+since the reference counter caused contention on each access of the
+table. The solution used was to schedule "confirm deletion" jobs on
+each scheduler in order to know when it was safe to deallocate the
+table structure of a removed table. These confirm deletion jobs needed
+to be allocated. That is, we had to allocate and deallocate as many
+blocks as schedulers in order to deallocate one block. This of course
+was a quite an expensive operation, but we only needed to do this once
+when removing a table. It was more important to get rid of the
+contention on the reference counter which was present on every
+operation on the table.
+
+When the thread progress functionality had been introduced, we could
+remove the code implementing the "confirm deletion" jobs, and then
+just schedule a thread progress later operation which deallocates the
+structure. Besides simplifying the code a lot, we got an increase of
+more than 10% of the number of transactions per second handled on a
+mnesia tpcb benchmark executing on a quad core machine.