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authorRicardo Catalinas JimĂ©nez <[email protected]>2011-09-25 01:21:39 +0200
committerHenrik Nord <[email protected]>2011-11-09 14:49:14 +0100
commit84d0304579064239282d2bb57a7c2b5ce5dc9868 (patch)
tree00e32896bd0f614d3c74057f37766a85b5b2ca25 /lib/debugger/src/dbg_ui_break_win.erl
parentd90ccb6a63f7ae63e1d4c89d686694a06e56c025 (diff)
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Fix "OK" spelling in debugger messages and variables
Simple code refactor in the debugger: renames all the occurrences of "Ok" to "OK" in the code, variable names and strings. This improves the consistency of the code and follows the GTK UI where "OK" is always used.
Diffstat (limited to 'lib/debugger/src/dbg_ui_break_win.erl')
-rw-r--r--lib/debugger/src/dbg_ui_break_win.erl26
1 files changed, 13 insertions, 13 deletions
diff --git a/lib/debugger/src/dbg_ui_break_win.erl b/lib/debugger/src/dbg_ui_break_win.erl
index 4039bf785f..abbec158b0 100644
--- a/lib/debugger/src/dbg_ui_break_win.erl
+++ b/lib/debugger/src/dbg_ui_break_win.erl
@@ -81,12 +81,12 @@ create_win(GS, {X, Y}, function, Mod, _Line) ->
{pack_x, 2}, {pack_y, 3},
{selectmode, multiple}]),
- %% Add Ok and Cancel buttons
- {Wbtn, Hbtn} = dbg_ui_win:min_size(["Ok","Cancel"], 70, 30),
+ %% Add OK and Cancel buttons
+ {Wbtn, Hbtn} = dbg_ui_win:min_size(["OK","Cancel"], 70, 30),
Bot = gs:frame(Frm, [{pack_x, {1, 3}}, {pack_y, 4}]),
- Ok = gs:button(Bot, [{x, Pad}, {y, Pad},
+ OK = gs:button(Bot, [{x, Pad}, {y, Pad},
{width, Wbtn}, {height, Hbtn},
- {label, {text,"Ok"}}, {font, Font}]),
+ {label, {text,"OK"}}, {font, Font}]),
Cancel = gs:button(Bot, [{x, W-Pad-Wbtn}, {y, Pad},
{width, Wbtn}, {height, Hbtn},
{label, {text,"Cancel"}}, {font, Font}]),
@@ -95,7 +95,7 @@ create_win(GS, {X, Y}, function, Mod, _Line) ->
gs:config(Win, [{width, Wfrm}, {height, Hfrm}, {map, true}]),
#winInfo{type=function, win=Win,
packer=Frm, entries=Entries, trigger=enable,
- ok=Ok, cancel=Cancel, listbox=Lb, funcs=[]};
+ ok=OK, cancel=Cancel, listbox=Lb, funcs=[]};
create_win(GS, {X, Y}, Type, Mod, Line) ->
Pad = 8,
W = 230,
@@ -161,12 +161,12 @@ create_win(GS, {X, Y}, Type, Mod, Line) ->
{align, w}, {group, Grp},
{data, {trigger, delete}}]),
- %% Add Ok and Cancel buttons
- {Wbtn, Hbtn} = dbg_ui_win:min_size(["Ok","Cancel"], 70, 30),
+ %% Add OK and Cancel buttons
+ {Wbtn, Hbtn} = dbg_ui_win:min_size(["OK","Cancel"], 70, 30),
Ybtn = Yacc + Pad + Hfrm + Pad,
- Ok = gs:button(Win, [{x, Pad}, {y, Ybtn},
+ OK = gs:button(Win, [{x, Pad}, {y, Ybtn},
{width, Wbtn}, {height, Hbtn},
- {label, {text,"Ok"}}, {font, Font}]),
+ {label, {text,"OK"}}, {font, Font}]),
gs:button(Win, [{x, W-Pad-Wbtn}, {y, Ybtn},
{width, Wbtn}, {height, Hbtn},
{label, {text,"Cancel"}}, {font, Font}]),
@@ -175,7 +175,7 @@ create_win(GS, {X, Y}, Type, Mod, Line) ->
gs:config(Win, [{width, W}, {height, Hwin}, {map, true}]),
#winInfo{type=Type, win=Win,
- entries=Entries, trigger=enable, ok=Ok}.
+ entries=Entries, trigger=enable, ok=OK}.
%%--------------------------------------------------------------------
%% update_functions(WinInfo, Funcs) -> WinInfo
@@ -229,7 +229,7 @@ handle_event({gs, LB, keypress, window, [Key|_]}, WinInfo) ->
Key/='Tab', Key/='Return' ->
ignore;
true ->
- handle_event({gs, LB, click, listbox, ["Ok"]}, WinInfo)
+ handle_event({gs, LB, click, listbox, ["OK"]}, WinInfo)
end;
handle_event({gs, Ent, keypress, Data, [Key|_]}, WinInfo) ->
case WinInfo#winInfo.type of
@@ -249,14 +249,14 @@ handle_event({gs, Ent, keypress, Data, [Key|_]}, WinInfo) ->
case next_entry(Ent, WinInfo#winInfo.entries) of
last ->
gs:config(WinInfo#winInfo.ok, flash),
- handle_event({gs, Ent, click, Data, ["Ok"]}, WinInfo);
+ handle_event({gs, Ent, click, Data, ["OK"]}, WinInfo);
Next ->
gs:config(Next, {setfocus, true}),
ignore
end;
_Type -> ignore
end;
-handle_event({gs, _Id, click, _Data, ["Ok"|_]}, WinInfo) ->
+handle_event({gs, _Id, click, _Data, ["OK"|_]}, WinInfo) ->
case check_input(WinInfo#winInfo.entries) of
error -> ignore;
Data when WinInfo#winInfo.type/=function ->