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author | HÃ¥kan Mattsson <[email protected]> | 2010-02-03 08:59:06 +0000 |
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committer | Erlang/OTP <[email protected]> | 2010-02-03 08:59:06 +0000 |
commit | 43f3482adf5eee657e5ba922733dfff6600c4e14 (patch) | |
tree | 7ea7b32a171de1a7690102c403a8a946e8a382a8 /lib/et/src/et_gs_viewer.erl | |
parent | 768da5a5f6312496b9b8a09cca5ea1d6b89a2c1c (diff) | |
download | otp-43f3482adf5eee657e5ba922733dfff6600c4e14.tar.gz otp-43f3482adf5eee657e5ba922733dfff6600c4e14.tar.bz2 otp-43f3482adf5eee657e5ba922733dfff6600c4e14.zip |
OTP-8058 The GUI parts are rewritten to use wxWidgets. Thanks Olle
Mattsson!
For the time being it is still possible to use the old GS based
version of the tool, but it is deprecated. The wxWidgets based
version is started by default.
A new tutorial has been added to the documentation. It is based
on Jayson Vantuyl's article
http://souja.net/2009/04/making-sense-of-erlangs-event-tracer.htm
l.
The functions et:trace_me/4 and et:trace_me/5 has been introduced
in order to replace the deprecated functions et:report_event/4
and et:report_event/5. Hopefully the new names makes it a little
more obvious what the intended usage of the functions are.
A print function has been added to the GUI, in order to enable
printing of sequence charts.
More functionality for hiding unwanted events has been added to
the GUI.
The max_events, hide_unknown and display_mode configuration
parameters to et_viewer is not used any more. Now the event cache
in the Viewer only contains those events that actually are
displayed in the GUI.
Diffstat (limited to 'lib/et/src/et_gs_viewer.erl')
-rw-r--r-- | lib/et/src/et_gs_viewer.erl | 1483 |
1 files changed, 1483 insertions, 0 deletions
diff --git a/lib/et/src/et_gs_viewer.erl b/lib/et/src/et_gs_viewer.erl new file mode 100644 index 0000000000..7235269aff --- /dev/null +++ b/lib/et/src/et_gs_viewer.erl @@ -0,0 +1,1483 @@ +%% +%% %CopyrightBegin% +%% +%% Copyright Ericsson AB 2009-2010. All Rights Reserved. +%% +%% The contents of this file are subject to the Erlang Public License, +%% Version 1.1, (the "License"); you may not use this file except in +%% compliance with the License. You should have received a copy of the +%% Erlang Public License along with this software. If not, it can be +%% retrieved online at http://www.erlang.org/. +%% +%% Software distributed under the License is distributed on an "AS IS" +%% basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See +%% the License for the specific language governing rights and limitations +%% under the License. +%% +%% %CopyrightEnd% +%% +%%---------------------------------------------------------------------- +%% Purpose: Displays a sequence chart for trace events (messages/actions) +%%---------------------------------------------------------------------- + +-module(et_gs_viewer). + +-behaviour(gen_server). + +%% External exports +-export([start_link/1]). + +%% gen_server callbacks +-export([init/1, terminate/2, code_change/3, + handle_call/3, handle_cast/2, handle_info/2]). + +-include("../include/et.hrl"). +-include("et_internal.hrl"). + +-define(unknown, "UNKNOWN"). + +-record(state, + {parent_pid, % Pid of parent process + collector_pid, % Pid of collector process + event_order, % Field to be used as primary key + trace_pattern, % Collector trace pattern + active_filter, % Name of the active filter + filters, % List of possible filters + selected_actor, % Actor selected by user + first_event, % Key of first event (regardless of visibility) + last_event, % Key of last event (regardless of visibility) + max_events, % Maximum number of shown events + events, % Queue containg all event keys (regardless of visibility) + max_actors, % Maximum number of shown actors + actors, % List of known actors + refresh_needed, % Refresh is needed in order to show all actors + display_mode, % Display all or only matching actors + detail_level, % Show only events with lesser detail level + hide_actions, % Hide/show events where to == from actor (bool) + hide_unknown, % Hide/show events with unknown actor (bool) + is_suspended, % Suspend viewer updates (bool) + title, % GUI: Window title + win, % GUI: Window object + menubar, % GUI: Menu bar object + packer, % GUI: Packer object + width, % GUI: Window width + height, % GUI: Window height + scale, % GUI: Scaling factor on canvas + font, % GUI: Font to be used on text labels + canvas_width, % GUI: Canvas width + canvas_height, % GUI: Canvas height + canvas, % GUI: Canvas object + y_pos}). % GUI: Current y position on canvas + +-record(actor, {name, string}). + +-define(initial_x, 10). +-define(incr_x, 60). +-define(initial_y, 15). +-define(incr_y, 15). +-define(detail_level_min, 0). +-define(detail_level_max, 100). + +%%%---------------------------------------------------------------------- +%%% Client side +%%%---------------------------------------------------------------------- + +start_link(Options) -> + case parse_opt(Options, default_state(), []) of + {ok, S, CollectorOpt} -> + case S#state.collector_pid of + CollectorPid when is_pid(CollectorPid) -> + case gen_server:start_link(?MODULE, [S], []) of + {ok, Pid} when S#state.parent_pid =/= self() -> + unlink(Pid), + {ok, Pid}; + Other -> + Other + end; + undefined -> + case et_collector:start_link(CollectorOpt) of + {ok, CollectorPid} -> + S2 = S#state{collector_pid = CollectorPid}, + case gen_server:start_link(?MODULE, [S2], []) of + {ok, Pid} when S#state.parent_pid =/= self() -> + unlink(Pid), + {ok, Pid}; + Other -> + Other + end; + {error, Reason} -> + {error, {et_collector, Reason}} + end + end; + {error, Reason} -> + {error, Reason} + end. + +default_state() -> + #state{parent_pid = self(), + collector_pid = undefined, + detail_level = ?detail_level_max, + active_filter = ?DEFAULT_FILTER_NAME, + filters = [?DEFAULT_FILTER], + event_order = trace_ts, + is_suspended = false, + max_events = 100, + first_event = first, + last_event = first, + events = queue_new(), + max_actors = 5, + actors = [create_actor(?unknown)], + selected_actor = ?unknown, + hide_actions = false, + hide_unknown = false, + refresh_needed = false, + display_mode = all, + scale = 2, + canvas_height = 0, + canvas_width = 0, + width = 800, + height = 600}. + +parse_opt([], S, CollectorOpt) -> + {ok, S, [{parent_pid, S#state.parent_pid} | CollectorOpt]}; +parse_opt([H | T], S, CollectorOpt) -> + case H of + {parent_pid, Parent} when Parent =:= undefined -> + CollectorOpt2 = [H | CollectorOpt], + parse_opt(T, S#state{parent_pid = Parent}, CollectorOpt2); + {parent_pid, Parent} when is_pid(Parent) -> + CollectorOpt2 = [H | CollectorOpt], + parse_opt(T, S#state{parent_pid = Parent}, CollectorOpt2); + {title, Title} -> + parse_opt(T, S#state{title = name_to_string(Title)}, CollectorOpt); + {detail_level, Level} when is_integer(Level), + Level >= ?detail_level_min, + Level =< ?detail_level_max -> + parse_opt(T, S#state{detail_level = Level}, CollectorOpt); + {detail_level, max} -> + parse_opt(T, S#state{detail_level = ?detail_level_max}, CollectorOpt); + {detail_level, min} -> + parse_opt(T, S#state{detail_level = ?detail_level_min}, CollectorOpt); + {is_suspended, true} -> + parse_opt(T, S#state{is_suspended = true}, CollectorOpt); + {is_suspended, false} -> + parse_opt(T, S#state{is_suspended = false}, CollectorOpt); + {scale, Scale} when is_integer(Scale), Scale > 0 -> + parse_opt(T, S#state{scale = Scale}, CollectorOpt); + {width, W} when is_integer(W), W > 0 -> + parse_opt(T, S#state{width = W, canvas_width = W}, CollectorOpt); + {height, WH} when is_integer(WH), WH > 0 -> + parse_opt(T, S#state{height = WH, canvas_height = WH}, CollectorOpt); + {collector_pid, Pid} when is_pid(Pid) -> + parse_opt(T, S#state{collector_pid = Pid}, CollectorOpt); + {collector_pid, undefined} -> + parse_opt(T, S#state{collector_pid = undefined}, CollectorOpt); + {active_filter, Name} when is_atom(Name) -> + parse_opt(T, S#state{active_filter = Name}, CollectorOpt); + {event_order, trace_ts} -> %% BUGBUG: Verify event_order with collector + CollectorOpt2 = [H | CollectorOpt], + parse_opt(T, S#state{event_order = trace_ts}, CollectorOpt2); + {event_order, event_ts} -> %% BUGBUG: Verify event_order with collector + CollectorOpt2 = [H | CollectorOpt], + parse_opt(T, S#state{event_order = event_ts}, CollectorOpt2); + {trace_port, _Port} -> + CollectorOpt2 = [H | CollectorOpt], + parse_opt(T, S, CollectorOpt2); + {trace_max_queue, _Queue} -> + CollectorOpt2 = [H | CollectorOpt], + parse_opt(T, S, CollectorOpt2); + {trace_pattern, _Pattern} -> + CollectorOpt2 = [H | CollectorOpt], + parse_opt(T, S, CollectorOpt2); + {trace_global, _Boolean} -> + CollectorOpt2 = [H | CollectorOpt], + parse_opt(T, S, CollectorOpt2); + {trace_client, _Client} -> + CollectorOpt2 = [H | CollectorOpt], + parse_opt(T, S, CollectorOpt2); + {dict_insert, {filter, Name}, Fun} -> + if + is_atom(Name), is_function(Fun) -> + F = #filter{name = Name, function = Fun}, + Filters = lists:keydelete(Name, #filter.name, S#state.filters), + CollectorOpt2 = [H | CollectorOpt], + parse_opt(T, S#state{filters = Filters ++ [F]}, CollectorOpt2); + true -> + {error, {bad_option, H}} + end; + {dict_insert, {subscriber, Pid}, _Val} -> + if + is_pid(Pid) -> + CollectorOpt2 = [H | CollectorOpt], + parse_opt(T, S, CollectorOpt2); + true -> + {error, {bad_option, H}} + end; + {dict_insert, _Key, _Val} -> + CollectorOpt2 = [H | CollectorOpt], + parse_opt(T, S, CollectorOpt2); + {dict_delete, {filter, Name}} -> + Filters = lists:keydelete(Name, #filter.name, S#state.filters), + CollectorOpt2 = [H | CollectorOpt], + parse_opt(T, S#state{filters = Filters}, CollectorOpt2); + {dict_delete, _Key} -> + CollectorOpt2 = [H | CollectorOpt], + parse_opt(T, S, CollectorOpt2); + {max_events, Max} when is_integer(Max), Max > 0-> + parse_opt(T, S#state{max_events = Max}, CollectorOpt); + {max_events, Max} when Max =:= infinity -> + parse_opt(T, S#state{max_events = Max}, CollectorOpt); + {max_actors, Max} when is_integer(Max), Max >= 0-> + parse_opt(T, S#state{max_actors = Max}, CollectorOpt); + {max_actors, Max} when Max =:= infinity -> + parse_opt(T, S#state{max_actors = Max}, CollectorOpt); + {actors, ActorNames} when is_list(ActorNames) -> + ActorNames2 = + case lists:member(?unknown, ActorNames) of + false -> [?unknown | ActorNames]; + true -> ActorNames + end, + Actors = [create_actor(Name) || Name <- ActorNames2], + parse_opt(T, S#state{actors = Actors}, CollectorOpt); + {first_event, First} -> + parse_opt(T, S#state{first_event = First}, CollectorOpt); + {hide_unknown, Bool} when Bool =:= false -> + parse_opt(T, S#state{hide_unknown = Bool}, CollectorOpt); + {hide_unknown, Bool} when Bool =:= true -> + parse_opt(T, S#state{hide_unknown = Bool}, CollectorOpt); + {hide_actions, Bool} when Bool =:= false -> + parse_opt(T, S#state{hide_actions = Bool}, CollectorOpt); + {hide_actions, Bool} when Bool =:= true -> + parse_opt(T, S#state{hide_actions = Bool}, CollectorOpt); + {display_mode, Mode = all} -> + parse_opt(T, S#state{display_mode = Mode}, CollectorOpt); + {display_mode, Mode = {search_actors, Dir, _Key, Actors}} when is_list(Actors), Dir =:= forward -> + parse_opt(T, S#state{display_mode = Mode}, CollectorOpt); + {display_mode, Mode = {search_actors, Dir, _Key, Actors}} when is_list(Actors), Dir =:= reverse -> + parse_opt(T, S#state{display_mode = Mode}, CollectorOpt); + + Bad -> + {error, {bad_option, Bad}} + end; +parse_opt(BadList, _S, _CollectorOpt) -> + {error, {bad_option_list, BadList}}. + +do_dict_insert({filter, Name}, Fun, S) when is_atom(Name), is_function(Fun) -> + F = #filter{name = Name, function = Fun}, + Filters = lists:keydelete(Name, #filter.name, S#state.filters), + Filters2 = lists:keysort(#filter.name, [F | Filters]), + gs:destroy(filter_menu), + create_filter_menu(S#state.active_filter, Filters2), + S#state{filters = Filters2}; +do_dict_insert(_Key, _Val, S) -> + %% ok = error_logger:format("~p(~p): handle_info({et, {dict_insert, ~p, ~p}})~n", + %% [?MODULE, self(), Key, Val]), + S. + +do_dict_delete({filter, Name}, S) when is_atom(Name), Name =/= S#state.active_filter -> + Filters = lists:keydelete(Name, #filter.name, S#state.filters), + gs:destroy(filter_menu), + create_filter_menu(S#state.active_filter, Filters), + S#state{filters = Filters}; +do_dict_delete(_Key, S) -> + %% ok = error_logger:format("~p(~p): handle_info({et, {dict_delete, ~p}})~n", + %% [?MODULE, self(), Key]), + S. + +%%%---------------------------------------------------------------------- +%%% Callback functions from gen_server +%%%---------------------------------------------------------------------- + +%%---------------------------------------------------------------------- +%% Func: init/1 +%% Returns: {ok, State} | +%% {ok, State, Timeout} | +%% ignore | +%% {stop, Reason} +%%---------------------------------------------------------------------- + +init([S]) when is_record(S, state) -> + process_flag(trap_exit, true), + InitialTimeout = 0, + case S#state.parent_pid of + undefined -> + ignore; + Pid when is_pid(Pid) -> + link(Pid) + end, + et_collector:dict_insert(S#state.collector_pid, + {subscriber, self()}, + ?MODULE), + {ok, create_main_window(S), InitialTimeout}. + +%%---------------------------------------------------------------------- +%% Func: handle_call/3 +%% Returns: {reply, Reply, State} | +%% {reply, Reply, State, Timeout} | +%% {noreply, State} | +%% {noreply, State, Timeout} | +%% {stop, Reason, Reply, State} | (terminate/2 is called) +%% {stop, Reason, State} (terminate/2 is called) +%%---------------------------------------------------------------------- + +handle_call(get_collector_pid, _From, S) -> + Reply = S#state.collector_pid, + reply(Reply, S); +handle_call(stop, _From, S) -> + gs:destroy(S#state.win), + {stop, shutdown, ok, S}; +handle_call(Request, From, S) -> + ok = error_logger:format("~p(~p): handle_call(~p, ~p, ~p)~n", + [?MODULE, self(), Request, From, S]), + Reply = {error, {bad_request, Request}}, + reply(Reply, S). + +%%---------------------------------------------------------------------- +%% Func: handle_cast/2 +%% Returns: {noreply, State} | +%% {noreply, State, Timeout} | +%% {stop, Reason, State} (terminate/2 is called) +%%---------------------------------------------------------------------- + +handle_cast(Msg, S) -> + ok = error_logger:format("~p(~p): handle_cast(~p, ~p)~n", + [?MODULE, self(), Msg, S]), + noreply(S). + +%%---------------------------------------------------------------------- +%% Func: handle_info/2 +%% Returns: {noreply, State} | +%% {noreply, State, Timeout} | +%% {stop, Reason, State} (terminate/2 is called) +%%---------------------------------------------------------------------- + +handle_info({et, {more_events, _Size}}, S) -> + noreply(S); +handle_info({et, {insert_actors, ActorNames}}, S) when is_list(ActorNames) -> + Fun = fun(N, Actors) -> + case lists:keymember(N, #actor.name, Actors) of + true -> Actors; + false -> Actors ++ [create_actor(N)] + end + end, + Actors = lists:foldl(Fun, S#state.actors, ActorNames), + S2 = refresh_main_window(S#state{actors = Actors}), + noreply(S2); +handle_info({et, {delete_actors, ActorNames}}, S) when is_list(ActorNames)-> + Fun = fun(N, Actors) when N =:= ?unknown -> + Actors; + (N, Actors) -> + lists:keydelete(N, #actor.name, Actors) + end, + New = lists:foldl(Fun, S#state.actors, ActorNames), + S2 = refresh_main_window(S#state{actors = New}), + noreply(S2); +handle_info({et, {dict_insert, Key, Val}}, S) -> + S2 = do_dict_insert(Key, Val, S), + noreply(S2); +handle_info({et, {dict_delete, Key}}, S) -> + S2 = do_dict_delete(Key, S), + noreply(S2); +handle_info({et, first}, S) -> + S2 = scroll_first(S), + noreply(S2); +handle_info({et, prev}, S) -> + S2 = scroll_prev(S), + noreply(S2); +handle_info({et, next}, S) -> + S2 = scroll_next(S), + noreply(S2); +handle_info({et, last}, S) -> + S2 = scroll_last(S), + noreply(S2); +handle_info({et, refresh}, S) -> + S2 = refresh_main_window(S), + noreply(S2); +handle_info({et, {display_mode, Mode}}, S) -> + S2 = change_display_mode(Mode, S), + noreply(S2); +handle_info({et, close}, S) -> + gs:destroy(S#state.win), + {stop, shutdown, S}; +handle_info({gs, Button, click, Data, Other} = Click, S) -> + CollectorPid = S#state.collector_pid, + case Button of + close -> + gs:destroy(S#state.win), + {stop, shutdown, S}; + suspended -> + case Other of + [_Text, _Group, Bool | _] when Bool =:= true -> + S2 = do_suspend(S), + noreply(S2); + [_Text, _Group, Bool | _] when Bool =:= false -> + S2 = do_resume(S), + noreply(S2); + _ -> + click_error(Click, S), + noreply(S) + end; + hide_actions -> + case Other of + [_Text, _Group, Bool | _] when Bool =:= true -> + S2 = refresh_main_window(S#state{hide_actions = Bool}), + noreply(S2); + [_Text, _Group, Bool | _] when Bool =:= false -> + S2 = refresh_main_window(S#state{hide_actions = Bool}), + noreply(S2); + _ -> + click_error(Click, S), + noreply(S) + end; + hide_unknown -> + case Other of + [_Text, _Group, Bool | _] when Bool =:= true -> + S2 = refresh_main_window(S#state{hide_unknown = Bool}), + noreply(S2); + [_Text, _Group, Bool | _] when Bool =:= false -> + S2 = refresh_main_window(S#state{hide_unknown = Bool}), + noreply(S2); + _ -> + click_error(Click, S), + noreply(S) + end; + up -> + S2 = scroll_up(S), + noreply(S2); + down -> + S2 = scroll_down(S), + noreply(S2); + first -> + S2 = scroll_first(S), + noreply(S2); + prev -> + S2 = scroll_prev(S), + noreply(S2); + next -> + S2 = scroll_next(S), + noreply(S2); + last -> + S2 = scroll_last(S), + noreply(S2); + refresh -> + S2 = refresh_main_window(S), + noreply(S2); + {display_mode, Mode} -> + S2 = change_display_mode(Mode, S), + noreply(S2); + close_all -> + close_all(S); + close_all_others -> + close_all_others(S); + first_all -> + et_collector:multicast(CollectorPid, first), + noreply(S); + prev_all -> + et_collector:multicast(CollectorPid, prev), + noreply(S); + next_all -> + et_collector:multicast(CollectorPid, next), + noreply(S); + last_all -> + et_collector:multicast(CollectorPid, last), + noreply(S); + refresh_all -> + et_collector:multicast(CollectorPid, refresh), + noreply(S); + clear_all -> + et_collector:clear_table(CollectorPid), + et_collector:multicast(CollectorPid, refresh), + noreply(S); + load_all -> + et_collector:start_trace_client(CollectorPid, event_file, "et_viewer.log"), + noreply(S); + save_all -> + et_collector:save_event_file(CollectorPid, + "et_viewer.log", + [existing, write, keep]), + noreply(S); + {open_viewer, Scale} -> + Actors = [A#actor.name || A <- S#state.actors], + open_viewer(Scale, S#state.active_filter, Actors, S), + noreply(S); + _Level when Data =:= detail_level, is_integer(hd(Other)), + hd(Other) >= ?detail_level_min, + hd(Other) =< ?detail_level_max -> + S2 = S#state{detail_level = hd(Other)}, + noreply(S2); + _PopupMenuItem when is_record(Data, filter) -> + open_viewer(S#state.scale, Data#filter.name, [?unknown], S), + noreply(S); + _ -> + click_error(Click, S), + noreply(S) + end; +handle_info({gs, _Obj, destroy,_, _}, S) -> + gs:destroy(S#state.win), + {stop, shutdown, S}; +handle_info({gs, _Obj, buttonpress, _, [_Button, X, Y | _]}, S) -> + S3 = + case y_to_n(Y, S) of + actor -> + %% Actor click + case S#state.actors of + [] -> + S; + _ -> + N = x_to_n(X, S), + A = lists:nth(N, S#state.actors), + S#state{selected_actor = A} + end; + {event, N} -> + %% Event click + List = queue_to_list(S#state.events), + S2 = S#state{events = list_to_queue(List)}, + + Key = lists:nth(N, List), + Pid = S#state.collector_pid, + Fun = fun create_contents_window/2, + case et_collector:iterate(Pid, Key, -1) of + Prev when Prev =:= Key -> + et_collector:iterate(Pid, first, 1, Fun, S2); + Prev -> + et_collector:iterate(Pid, Prev, 1, Fun, S2) + end + end, + noreply(S3); +handle_info({gs, _Obj, buttonrelease, _, [_Button, X, Y | _]}, S) -> + S2 = + case y_to_n(Y, S) of + actor -> + %% Actor click + case S#state.actors of + [] -> + S; + Actors -> + N = x_to_n(X, S), + New = lists:nth(N, S#state.actors), + Old = S#state.selected_actor, + case New#actor.name =:= Old#actor.name of + true -> + A = S#state.selected_actor, + toggle_search_for_actor(A#actor.name, S); + false -> + move_actor(Old, New, Actors, S) + end + end; + {event, _N} -> + %% Event click ignored + S + end, + noreply(S2); +handle_info({gs, _Obj, keypress, _, [KeySym, _Keycode, _Shift, _Control | _]} = Key, S) -> + case KeySym of + 'c' -> + close_all_others(S); + 'C' -> + close_all(S); + 'Up' -> + S2 = scroll_up(S), + noreply(S2); + 'Down' -> + S2 = scroll_down(S), + noreply(S2); + 'f' -> + S2 = scroll_first(S), + noreply(S2); + 'p' -> + S2 = scroll_prev(S), + noreply(S2); + 'Prior' -> + S2 = scroll_prev(S), + noreply(S2); + 'n' -> + S2 = scroll_next(S), + noreply(S2); + 'Next' -> + S2 = scroll_next(S), + noreply(S2); + 'l' -> + S2 = scroll_last(S), + noreply(S2); + 'r' -> + S2 = refresh_main_window(S), + noreply(S2); + 'F' -> + et_collector:multicast(S#state.collector_pid, first), + noreply(S); + 'P' -> + et_collector:multicast(S#state.collector_pid, prev), + noreply(S); + 'N' -> + et_collector:multicast(S#state.collector_pid, next), + noreply(S); + 'L' -> + et_collector:multicast(S#state.collector_pid, last), + noreply(S); + 'R' -> + et_collector:multicast(S#state.collector_pid, refresh), + noreply(S); + + 'a' -> + S2 = S#state{display_mode = all}, + S3 = refresh_main_window(S2), + noreply(S3); + + 'equal' -> + Scale = S#state.scale, + Actors = [A#actor.name || A <- S#state.actors], + open_viewer(Scale, S#state.active_filter, Actors, S), + noreply(S); + 'plus' -> + Scale = S#state.scale + 1, + Actors = [A#actor.name || A <- S#state.actors], + open_viewer(Scale, S#state.active_filter, Actors, S), + noreply(S); + 'minus' -> + case S#state.scale of + 1 -> + gs:config(S#state.canvas, beep); + Scale -> + Actors = [A#actor.name || A <- S#state.actors], + open_viewer(Scale - 1, S#state.active_filter, Actors, S) + end, + noreply(S); + 0 -> + case lists:keysearch(?DEFAULT_FILTER_NAME, #filter.name, S#state.filters) of + {value, F} when is_record(F, filter) -> + open_viewer(S#state.scale, F#filter.name, [?unknown], S); + false -> + gs:config(S#state.canvas, beep) + end, + noreply(S); + Int when is_integer(Int), Int > 0, Int =< 9 -> + case catch lists:nth(Int, S#state.filters) of + F when is_record(F, filter) -> + open_viewer(S#state.scale, F#filter.name, [?unknown], S); + {'EXIT', _} -> + gs:config(S#state.canvas, beep) + end, + noreply(S); + + 'Shift_L' -> + noreply(S); + 'Shift_R' -> + noreply(S); + 'Caps_Lock' -> + noreply(S); + + _ -> + click_error(Key, S), + noreply(S) + end; +handle_info({gs, _Obj,configure, [], [W, H | _]}, S) -> + gs:config(S#state.packer, [{width, W}, {height, H}]), + S2 = S#state{width = W, height = H}, + noreply(S2); +handle_info(timeout, S) -> + Try = + case S#state.display_mode of + {search_actors, reverse, _, _} -> + -10; + _ -> + 10 + end, + if + S#state.is_suspended =:= true -> + {noreply, S, infinity}; + S#state.max_events =:= infinity -> + display_more_events(Try, S); + true -> + Needed = S#state.max_events - queue_length(S#state.events), + if + Needed =< 0 -> {noreply, S, infinity}; + Needed > 10 -> display_more_events(Try, S); + Needed =< 10 -> display_more_events(Needed, S) + end + end; + +handle_info({'EXIT', Pid, Reason}, S) -> + if + Pid =:= S#state.collector_pid -> + unlink(Pid), + gs:destroy(S#state.win), + {stop, Reason, S}; + Pid =:= S#state.parent_pid -> + unlink(Pid), + gs:destroy(S#state.win), + {stop, Reason, S}; + true -> + noreply(S) + end; +handle_info(Info, S) -> + ok = error_logger:format("~p(~p): handle_info(~p, ~p)~n", + [?MODULE, self(), Info, S]), + noreply(S). + +%%---------------------------------------------------------------------- +%% Func: terminate/2 +%% Purpose: Shutdown the server +%% Returns: any (ignored by gen_server) +%%---------------------------------------------------------------------- + +terminate(_Reason, _S) -> + ignore. + +%%---------------------------------------------------------------------- +%% Func: code_change/3 +%% Purpose: Convert process state when code is changed +%% Returns: {ok, NewState} +%%---------------------------------------------------------------------- + +code_change(_OldVsn, S, _Extra) -> + {ok, S}. + +%%%---------------------------------------------------------------------- +%%% Handle suspend/resume +%%%---------------------------------------------------------------------- + +reply(Reply, S) -> + case queue_length(S#state.events) of + _ when S#state.is_suspended =:= true -> + {reply, Reply, S, infinity}; + _ when S#state.max_events =:= infinity -> + {reply, Reply, S, 500}; + N when N >= S#state.max_events -> + {reply, Reply, S, infinity}; + _ -> + {reply, Reply, S, 0} + end. + +noreply(S) -> + case queue_length(S#state.events) of + _ when S#state.is_suspended =:= true -> + {noreply, S, infinity}; + _ when S#state.max_events =:= infinity -> + {noreply, S, 500}; + N when N >= S#state.max_events -> + {noreply, S, infinity}; + _ -> + {noreply, S, 0} + end. + +do_suspend(S) -> + config_suspend(S#state{is_suspended = true}). + +do_resume(S) -> + config_suspend(S#state{is_suspended = false}). + +config_suspend(S) -> + Suspended = S#state.is_suspended, + gs:config(refresh, [{enable, not Suspended}]), + gs:config(refresh_all, [{enable, not Suspended}]), + gs:config(clear_all, [{enable, not Suspended}]), + S. + +refresh_main_window(S) -> + Pid = S#state.collector_pid, + Key = S#state.first_event, + case et_collector:iterate(Pid, Key, -1) of + Prev when Prev =:= Key -> + scroll_first(S); + _Prev -> + S2 = S#state{last_event = S#state.first_event}, + clear_canvas(S2) + end. + +scroll_first(S) -> + S2 = S#state{first_event = first, last_event = first}, + clear_canvas(S2). + +scroll_prev(S) -> + Try = + case S#state.max_events of + infinity -> -10; + Max -> -Max + end, + Key = et_collector:iterate(S#state.collector_pid, S#state.first_event, Try), + S2 = S#state{first_event = Key, last_event = Key}, + clear_canvas(S2). + +scroll_next(S) -> + S2 = S#state{first_event = S#state.last_event}, + clear_canvas(S2). + +scroll_up(S) -> + Key = et_collector:iterate(S#state.collector_pid, S#state.first_event, -5), + S2 = S#state{first_event = Key, last_event = Key}, + clear_canvas(S2). + +scroll_down(S) -> + Key = et_collector:iterate(S#state.collector_pid, S#state.first_event, 5), + S2 = S#state{first_event = Key, last_event = Key}, + clear_canvas(S2). + +scroll_last(S) -> + S2 = S#state{first_event = last, last_event = last}, + clear_canvas(S2). + +change_display_mode(Mode, S) -> + case Mode of + all -> + S2 = S#state{display_mode = Mode}, + refresh_main_window(S2); + {search_actors, _Dir, _Key, []} -> + S2 = S#state{display_mode = all}, + refresh_main_window(S2); + {search_actors, _Dir, Key, Actors} when is_list(Actors) -> + Pid = S#state.collector_pid, + Prev = et_collector:iterate(Pid, Key, -1), + S2 = S#state{first_event = Prev, + last_event = Prev, + display_mode = Mode}, + clear_canvas(S2) + end. + +close_all(S) -> + et_collector:multicast(S#state.collector_pid, close), + timer:sleep(timer:seconds(1)), + spawn(et_collector, stop, [S#state.collector_pid]), + gs:destroy(S#state.win), + {stop, shutdown, S}. + +close_all_others(S) -> + Fun = + fun({{subscriber, Pid}, _}) -> + if + Pid =:= self() -> + ignore; + true -> + unlink(Pid), + Pid ! {et, close} + end + end, + All = et_collector:dict_match(S#state.collector_pid, + {{subscriber, '_'}, '_'}), + lists:foreach(Fun, All), + noreply(S). + +click_error(Click, S) -> + gs:config(S#state.canvas, beep), + io:format("~p: ignored: ~p~n", [?MODULE, Click]). + +%%%---------------------------------------------------------------------- +%%% Clone viewer +%%%---------------------------------------------------------------------- + +open_viewer(Scale, FilterName, Actors, S) -> + Filters = [{dict_insert, {filter, F#filter.name}, F#filter.function} + || F <- S#state.filters], + Options = + [{parent_pid, S#state.parent_pid}, + {title, S#state.title}, + {collector_pid, S#state.collector_pid}, + {is_suspended, S#state.is_suspended}, + {detail_level, S#state.detail_level}, + {active_filter, FilterName}, + {event_order, S#state.event_order}, + {first_event, S#state.first_event}, + {max_events, S#state.max_events}, + {max_actors, S#state.max_actors}, + {hide_actions, S#state.hide_actions}, + {hide_unknown, S#state.hide_unknown}, + {is_suspended, S#state.is_suspended}, + {actors, Actors}, + {scale, Scale}, + {width, S#state.width}, + {height, S#state.height} | Filters], + case start_link(Options) of + {ok, ViewerPid} -> + unlink(ViewerPid), + ok; + {error, Reason} -> + ok = error_logger:format("~p: Failed to start a new window: ~p~n", + [?MODULE, Reason]) + end. + +%%%---------------------------------------------------------------------- +%%% Handle graphics +%%%---------------------------------------------------------------------- + +create_main_window(S) -> + Font = select_font(S#state.scale), + GS = gs:start(), + Name = name_to_string(S#state.active_filter), + Title = case S#state.title of + undefined -> atom_to_list(?MODULE); + Explicit -> name_to_string(Explicit) + end, + WinOpt = [{title, Title ++ " (filter: " ++ Name ++ ")"}, + {configure, true}, + {width, S#state.width}, + {height, S#state.height}], + Win = gs:window(GS, WinOpt), + Bar = gs:menubar(Win, []), + + create_file_menu(Bar), + create_viewer_menu(Bar), + create_collector_menu(Bar), + gs:menubutton(filter_button, Bar, [{label, {text, "Filter"}}]), + create_filter_menu(S#state.active_filter, S#state.filters), + create_help_menu(Bar), + + config_suspend(S), + + PackerOpt = [{packer_x, [{fixed, 5}, {fixed, 40}, {fixed, 40}, + {stretch, 1}, {fixed, 5}]}, + {packer_y, [{fixed, 30}, {fixed, 30}, + {stretch, 1}, {fixed, 30}]}, + {x, 0}, {y, 30}], + Packer = gs:frame(Win, PackerOpt), + gs:checkbutton(suspended, Packer, [{label,{text,"Freeze"}}, + {x, 10}, {y, 0}, + {width, 120}, {align, w}, + {select, S#state.is_suspended}]), + gs:checkbutton(hide_actions, Packer, [{label,{text,"Hide From=To"}}, + {x, 10}, {y, 20}, + {width, 120}, {align, w}, + {select, S#state.hide_actions}]), + gs:checkbutton(hide_unknown, Packer, [{label,{text,"Hide Unknown"}}, + {x, 10}, {y, 40}, + {width, 120}, {align, w}, + {select, S#state.hide_unknown}]), + gs:scale(Packer, [{text,"Detail Level"}, + {range, {?detail_level_min, ?detail_level_max}}, + {orient, horizontal}, + {x, 150}, {y, 0}, {height, 65}, {width, 200}, + {pos, S#state.detail_level}, {data, detail_level}]), + CanvasW = calc_canvas_width(S), + CanvasH = calc_canvas_height(S), + CanOpt = [{pack_xy, {{2, 4}, 3}}, {vscroll, right}, {hscroll, bottom}, + {scrollregion, {2, 2, CanvasW, CanvasH}}], + Canvas = gs:canvas(Packer, CanOpt), + gs:config(Canvas, [{buttonpress, true}, {buttonrelease, true}]), + gs:config(Packer, [{width, S#state.width}, {height, S#state.height}]), + gs:config(Win, [{map, true}, {keypress, true}]), + S2 = S#state{title = Title, + win = Win, font = Font, packer = Packer, + canvas_width = CanvasW, canvas_height = CanvasH, + canvas = Canvas, + y_pos = ?initial_y * S#state.scale}, + draw_all_actors(S2). + +select_font(Scale) when is_integer(Scale) -> + case Scale of + 1 -> {courier, 7}; + 2 -> {courier, 10}; + 3 -> {courier, 12}; + 4 -> {courier, 14}; + S -> {courier, S * 4} + end. + +create_file_menu(Bar) -> + Button = gs:menubutton(Bar, [{label, {text, "File"}}]), + Menu = gs:menu(Button, []), + gs:menuitem(close_all, Menu, [{label, {text, "Close Collector and all Viewers (C) "}}]), + gs:menuitem(close_all_others, Menu, [{label, {text, "Close other Viewers, but keep Collector (c)"}}]), + gs:menuitem(close, Menu, [{label, {text, "Close this Viewer, but keep Collector"}}]), + gs:menuitem(Menu, [{itemtype, separator}]), + + gs:menuitem(clear_all, Menu, [{label, {text, "Clear Collector"}}]), + gs:menuitem(load_all, Menu, [{label, {text, "Load Collector from the file \"et_viewer.log\""}}]), + gs:menuitem(save_all, Menu, [{label, {text, "Save Collector to the file \"et_viewer.log\""}}]). + +create_viewer_menu(Bar) -> + Button = gs:menubutton(Bar, [{label, {text, "Viewer"}}]), + Menu = gs:menu(Button, []), + gs:menuitem(Menu, [{label, {text, "Scroll this Viewer"}}, {bg, lightblue}, {enable,false}]), + gs:menuitem(Menu, [{itemtype, separator}]), + gs:menuitem(first, Menu, [{label, {text, "First (f)"}}]), + gs:menuitem(prev, Menu, [{label, {text, "Prev (p)"}}]), + gs:menuitem(next, Menu, [{label, {text, "Next (n)"}}]), + gs:menuitem(last, Menu, [{label, {text, "Last (l)"}}]), + gs:menuitem(refresh, Menu, [{label, {text, "Refresh (r)"}}]), + gs:menuitem(Menu, [{itemtype, separator}]), + gs:menuitem(up, Menu, [{label, {text, "Up 5 (Up)"}}]), + gs:menuitem(down, Menu, [{label, {text, "Down 5 (Down)"}}]), + gs:menuitem(Menu, [{itemtype, separator}]), + gs:menuitem(Menu, [{label, {text, "Search in this Viewer"}}, {bg, lightblue}, {enable,false}]), + gs:menuitem(Menu, [{itemtype, separator}]), + gs:menuitem({mode, all}, Menu, [{label, {text, "Abort search. Display all (a)"}}]). + +create_collector_menu(Bar) -> + Button = gs:menubutton(Bar, [{label, {text, "Collector"}}]), + Menu = gs:menu(Button, []), + gs:menuitem(Menu, [{label, {text, "Scroll all Viewers"}}, {bg, lightblue}, {enable,false}]), + gs:menuitem(Menu, [{itemtype, separator}]), + gs:menuitem(first_all, Menu, [{label, {text, "First (F)"}}]), + gs:menuitem(prev_all, Menu, [{label, {text, "Prev (P)"}}]), + gs:menuitem(next_all, Menu, [{label, {text, "Next (N)"}}]), + gs:menuitem(last_all, Menu, [{label, {text, "Last (L)"}}]), + gs:menuitem(refresh_all, Menu, [{label, {text, "Refresh (R)"}}]). + +create_filter_menu(ActiveFilterName, Filters) -> + Menu = gs:menu(filter_menu, filter_button, []), + Item = fun(F, N) when F#filter.name =:= collector -> + Label = lists:concat([pad_string(F#filter.name, 20), "(0)"]), + gs:menuitem(Menu, [{label, {text, Label}}, {data, F}]), + N + 1; + (F, N) -> + Label = lists:concat([pad_string(F#filter.name, 20), "(", N, ")"]), + gs:menuitem(Menu, [{label, {text, Label}}, {data, F}]), + N + 1 + end, + gs:menuitem(Menu, [{label, {text, "Same Filter New Scale"}}, {bg, lightblue}, {enable,false}]), + gs:menuitem(Menu, [{itemtype, separator}]), + {value, Filter} = lists:keysearch(ActiveFilterName, #filter.name, Filters), + Same = lists:concat([pad_string(ActiveFilterName, 20), "(=)"]), + Larger = lists:concat([pad_string(ActiveFilterName, 20), "(+)"]), + Smaller = lists:concat([pad_string(ActiveFilterName, 20), "(-)"]), + gs:menuitem(Menu, [{label, {text, Same}}, {data, Filter}]), + gs:menuitem(Menu, [{label, {text, Smaller}}, {data, Filter}]), + gs:menuitem(Menu, [{label, {text, Larger}}, {data, Filter}]), + gs:menuitem(Menu, [{itemtype, separator}]), + gs:menuitem(Menu, [{label, {text, "New Filter Same Scale"}}, {bg, lightblue}, {enable,false}]), + gs:menuitem(Menu, [{itemtype, separator}]), + lists:foldl(Item, 1, Filters). + +create_help_menu(Bar) -> + Button = gs:menubutton(Bar, [{label, {text, "Help"}}]), + Menu = gs:menu(Button, []), + gs:menuitem(Menu, [{label, {text, "Display details of an event"}}, + {bg, lightblue}, {enable,false}]), + gs:menuitem(Menu, [{label, {text, " Single click on the name tag or the arrow (Mouse-1)"}}, + {enable,false}]), + gs:menuitem(Menu, [{itemtype, separator}]), + gs:menuitem(Menu, [{label, {text, "Toggle actor search"}}, + {bg, lightblue}, {enable,false}]), + gs:menuitem(Menu, [{label, {text, " Single click on the name tag (Mouse-1)"}}, + {enable,false}]), + gs:menuitem(Menu, [{itemtype, separator}]), + gs:menuitem(Menu, [{label, {text, "Move actor"}}, + {bg, lightblue}, {enable,false}]), + gs:menuitem(Menu, [{label, {text, " se drag and drop on name tag (Mouse-1)"}}, + {enable,false}]). + +clear_canvas(S) -> + gs:destroy(S#state.canvas), + CanvasW = calc_canvas_width(S), + CanvasH = calc_canvas_height(S), + CanOpt = [{pack_xy, {{2, 4}, 3}}, {vscroll, right}, {hscroll, bottom}, + {scrollregion, {2, 2, CanvasW, CanvasH}}], + Canvas = gs:canvas(S#state.packer, CanOpt), + gs:config(S#state.packer, [{width, S#state.width}, {height, S#state.height}]), + gs:config(Canvas, [{buttonpress, true}, {buttonrelease, true}]), + S2 = S#state{refresh_needed = false, + y_pos = ?initial_y * S#state.scale, + canvas = Canvas, + canvas_width = CanvasW, + canvas_height = CanvasH, + events = queue_new()}, + draw_all_actors(S2). + +calc_canvas_width(S) -> + Min = calc_min_actors(S), + CanvasW = ((2 * ?initial_x) + (Min * ?incr_x)) * S#state.scale, + lists:max([CanvasW, S#state.width - (15 * S#state.scale), S#state.canvas_width]). + +calc_canvas_height(S) -> + Min = calc_min_events(S), + CanvasH = ((2 * ?initial_y) + (Min * ?incr_y)) * S#state.scale, + lists:max([CanvasH, S#state.height - (4 * 30), S#state.canvas_height]). + +calc_min_actors(S) -> + Max = S#state.max_actors, + N = length(S#state.actors), + if + Max =:= infinity -> + N * 2; + Max < N -> + N; + true -> + Max + end. + +calc_min_events(S) -> + Max = S#state.max_events, + N = queue_length(S#state.events), + if + Max =:= infinity -> + N * 2; + Max < N -> + N; + true -> + Max + end. + +display_more_events(Try, S) -> + Name = S#state.active_filter, + {value, F} = lists:keysearch(Name, #filter.name, S#state.filters), + FilterFun = F#filter.function, + Fun = fun(Event, State) -> + case catch FilterFun(Event) of + true -> + State2 = ensure_key(Event, State), + opt_display_event(Event, State2); + {true, Event2} -> + State2 = ensure_key(Event2, State), + opt_display_event(Event2, State2); + false -> + ensure_key(Event, State); + Bad -> + Contents = {bad_filter, Name, Bad, Event}, + Event2 = Event#event{contents = Contents, + from = bad_filter, + to = bad_filter}, + State2 = ensure_key(Event2, State), + opt_display_event(Event2, State2) + end + end, + Pid = S#state.collector_pid, + S2 = et_collector:iterate(Pid, S#state.last_event, Try, Fun, S), + case queue_length(S2#state.events) - queue_length(S#state.events) of + Diff when Diff =:= Try -> + %% Got as much as requested, look for more + %% io:format("Done: ~p~n", [{Try, Diff}]), + {noreply, S2, 0}; + _Diff when S2#state.first_event =:= S#state.first_event, + S2#state.last_event =:= S#state.last_event -> + %% Got lesser than requested, wait a while before looking for more + %% io:format("More: ~p~n", [{Try, Diff}]), + {noreply, S2, 500}; + _Diff -> + %% Got lesser than requested, look for more + %% io:format("More2: ~p~n", [{Try, Diff}]), + {noreply, S2, 0} + end. + +ensure_key(E, S) when is_record(E, event), is_record(S, state) -> + Key = et_collector:make_key(S#state.event_order, E), + case S#state.first_event of + first -> + S#state{first_event = Key, last_event = Key}; + last -> + S#state{first_event = Key, last_event = Key}; + _ -> + S#state{last_event = Key} + end. + +opt_display_event(E, S) -> + case S#state.display_mode of + all -> + display_event(E, S); + {search_actors, _Dir, _FirstKey, Actors} -> + %% Key = S#state.last_event, + From = select_actor_name(E#event.from, S), + case lists:member(From, Actors) of + true -> + display_event(E, S); + false -> + To = select_actor_name(E#event.to, S), + case lists:member(To, Actors) of + true -> + display_event(E, S); + false -> + S + end + end + end. + +select_actor_name(Name, S) -> + case lists:keymember(Name, #actor.name, S#state.actors) of + true -> Name; + false -> ?unknown + end. + +display_event(E, S) when E#event.detail_level < S#state.detail_level -> + {FromRefresh, From} = ensure_actor(E#event.from, S), + {FromName, FromPos, S2} = From, + {ToRefresh, To} = ensure_actor(E#event.to, S2), + {ToName, ToPos, S3} = To, + if + FromRefresh =/= false, ToRefresh =/= false -> + Key = S#state.last_event, + refresh_beep(S), + S3#state{refresh_needed = true, + events = queue_in(Key, S3#state.events)}; + FromName =:= ToName -> + case S#state.hide_actions of + true -> + S3; + false -> + Label = name_to_string(E#event.label), + draw_named_arrow(Label, FromName, FromPos, ToName, ToPos, S3) + end; + true -> + Label = name_to_string(E#event.label), + draw_named_arrow(Label, FromName, FromPos, ToName, ToPos, S3) + end; +display_event(_, S) -> + S. + +draw_named_arrow(Label, FromName, FromPos, ToName, ToPos, S) -> + Key = S#state.last_event, + case S#state.y_pos + (?incr_y * S#state.scale) of + _ when S#state.hide_unknown =:= true, FromName =:= ?unknown -> + S; + _ when S#state.hide_unknown =:= true, ToName =:= ?unknown -> + S; + Y when Y > S#state.canvas_height -> + refresh_beep(S), + S#state{refresh_needed = true, + events = queue_in(Key, S#state.events)}; + Y -> + S2 = S#state{y_pos = Y, events = queue_in(Key, S#state.events)}, + S3 = draw_arrow(FromPos, ToPos, S2), + draw_label(Label, FromName, ToName, FromPos, ToPos, S3) + end. + +refresh_beep(S) -> + case S#state.refresh_needed of + false -> + gs:config(S#state.canvas, beep), + gs:config(S#state.canvas, beep), + gs:config(S#state.canvas, beep); + true -> + ignore + end. + +draw_arrow(Pos, Pos, S) -> + S; +draw_arrow(FromPos, ToPos, S) -> + Y = S#state.y_pos, + CanOpts = [{coords, [{FromPos , Y}, {ToPos, Y}]}, + {arrow, last},{width, 1}, {fg, black}], + gs:line(S#state.canvas, CanOpts), + S. + +draw_label(Label, FromName, ToName, FromPos, ToPos, S) -> + Colour = + if + FromName =:= ?unknown, + ToName =:= ?unknown -> blue; %turquoise; + FromName =:= ?unknown -> orange; + ToName =:= ?unknown -> orange; + FromPos =:= ToPos -> blue; + true -> red + end, + Scale = S#state.scale, + X = lists:min([FromPos, ToPos]) + (6 * Scale), + Y = S#state.y_pos, + write_text(Label, X, Y, Colour, S), + S. + +draw_all_actors(State) -> + Scale = State#state.scale, + Fun = fun(A, X) -> + draw_actor(A, X, State), + X + (?incr_x * Scale) + end, + lists:foldl(Fun, ?initial_x * Scale, State#state.actors), + State. + +%% Returns: {NeedsRefreshBool, {ActorPos, NewsS, NewActors}} +ensure_actor(Name, S) -> + do_ensure_actor(Name, S, S#state.actors, 0). + +do_ensure_actor(Name, S, [H | _], N) when H#actor.name =:= Name -> + Pos = (?initial_x + (N * ?incr_x)) * S#state.scale, + {false, {Name, Pos, S}}; +do_ensure_actor(Name, S, [_ | T], N) -> + do_ensure_actor(Name, S, T, N + 1); +do_ensure_actor(Name, S, [], N) -> + %% A brand new actor, let's see if it does fit + Pos = (?initial_x + (N * ?incr_x)) * S#state.scale, + MaxActors = S#state.max_actors, + if + is_integer(MaxActors), N > MaxActors -> + %% Failed on max_actors limit, put into unknown + %% Assume that unknown always is in actor list + ensure_actor(?unknown, S); + Pos > (S#state.canvas_width - ((?initial_x - 15) * S#state.scale)) -> + %% New actor does not fit in canvas, refresh needed + A = create_actor(Name), + draw_actor(A, Pos, S), + {true, {Name, Pos, S#state{actors = S#state.actors ++ [A]}}}; + true -> + %% New actor fits in canvas. Draw the new actor. + A = create_actor(Name), + draw_actor(A, Pos, S), + {false, {Name, Pos, S#state{actors = S#state.actors ++ [A]}}} + end. + +draw_actor(A, LineX, S) -> + Scale = S#state.scale, + TextX = LineX - (5 * Scale), + TextY = ?initial_y * Scale, + LineTopY = TextY + ((?incr_y / 2) * Scale), + LineBotY = S#state.canvas_height - ((?incr_y / 2) * Scale), + Colour = case A#actor.name of + ?unknown -> orange; + _ -> red + end, + write_text(A#actor.string, TextX, TextY, Colour, S), + LineOpt = [{coords, [{LineX, LineTopY}, {LineX, LineBotY}]}, + {width, 1}, {fg, Colour}], + gs:line(S#state.canvas, LineOpt). + +toggle_search_for_actor(ActorName,S) -> + case S#state.display_mode of + all -> + io:format("~p: search for: ~p ++ ~p~n", [?MODULE, [], [ActorName]]), + %% Search for this actor + Key = S#state.first_event, + Actors = [ActorName], + Mode = {search_actors, forward, Key, Actors}, + change_display_mode(Mode, S); + {search_actors, Dir, Key, Actors}-> + Actors2 = + case lists:member(ActorName, Actors) of + true -> + io:format("~p: search for: ~p -- ~p~n", [?MODULE, Actors, [ActorName]]), + %% Remove actor from search list + Actors -- [ActorName]; + false -> + io:format("~p: search for: ~p ++ ~p~n", [?MODULE, Actors, [ActorName]]), + %% Add actor from search list + [ActorName | Actors] + end, + Mode2 = {search_actors, Dir, Key, Actors2}, + change_display_mode(Mode2, S) + end. + +move_actor(From, To, Actors, S) -> + Pos = #actor.name, + ToName = To#actor.name, + FromName = From#actor.name, + ToIx = actor_index(ToName, Pos, Actors), + FromIx = actor_index(FromName, Pos, Actors), + if + FromIx =/= 0, ToIx =/= 0, ToIx > FromIx -> + Actors2 = lists:keydelete(FromName, Pos, Actors), + Actors3 = insert_actor_after(From, To, Actors2), + S2 = S#state{actors = Actors3}, + refresh_main_window(S2); + FromIx =/= 0, ToIx =/= 0 -> + Actors2 = lists:keydelete(FromName, Pos, Actors), + Actors3 = insert_actor_before(From, To, Actors2), + S2 = S#state{actors = Actors3}, + refresh_main_window(S2); + true -> + %% Ignore + S + end. + +insert_actor_after(From, To, [H | T]) -> + case To#actor.name =:= H#actor.name of + true -> [H, From | T]; + false -> [H | insert_actor_after(From, To, T)] + end; +insert_actor_after(_From, _To, []) -> + []. + +insert_actor_before(From, To, [H | T]) -> + case To#actor.name =:= H#actor.name of + true -> [From, H | T]; + false -> [H | insert_actor_before(From, To, T)] + end; +insert_actor_before(_From, _To, []) -> + []. + +actor_index(_Key, _Pos, []) -> + 0; +actor_index(Key, Pos, [H | T]) -> + case Key =:= element(Pos, H) of + false -> actor_index(Key, Pos, T) + 1; + true -> 1 + end. + +y_to_n(Y, S) -> + Y2 = ((Y / S#state.scale) - ?initial_y + (?incr_y / 2)), + N = round(Y2 / ?incr_y - 0.2), + MaxN = queue_length(S#state.events), + if + N =< 0 -> actor; + N > MaxN -> actor; + true -> {event, N} + end. + +x_to_n(X, S) -> + Scale = S#state.scale, + Len = length(S#state.actors), + X2 = X - (?initial_x * Scale), + N = X2 / (?incr_x * Scale), + N2 = trunc(N + 1.5), + if + N2 > Len -> Len; + N2 < 1 -> 1; + true -> N2 + end. + +write_text(Text, X, Y, Colour, S) -> + Opt = [{coords, [{X, Y - (?incr_y * S#state.scale / 2)}]}, + {font, S#state.font}, {fg, Colour}, {text, Text}], + gs:text(S#state.canvas, Opt). + +create_contents_window(Event, S) -> + Options = [{viewer_pid, self()}, + {event, Event}, + {event_order, S#state.event_order}, + {active_filter, S#state.active_filter} + | S#state.filters], + case et_gs_contents_viewer:start_link(Options) of + {ok, _Pid} -> + S; + {error, Reason} -> + ok = error_logger:format("~p(~p): create_contents_window(~p) ->~n ~p~n", + [?MODULE, self(), Options, Reason]), + S + end. + +%%%---------------------------------------------------------------------- +%%% String padding of actors +%%%---------------------------------------------------------------------- + +create_actor(Name) -> + String = name_to_string(Name), + PaddedString = pad_string(String, 8), + #actor{name = Name, string = PaddedString}. + +name_to_string(Name) -> + case catch io_lib:format("~s", [Name]) of + {'EXIT', _} -> lists:flatten(io_lib:format("~w", [Name])); + GoodString -> lists:flatten(GoodString) + end. + +pad_string(Atom, MinLen) when is_atom(Atom) -> + pad_string(atom_to_list(Atom), MinLen); +pad_string(String, MinLen) when is_integer(MinLen), MinLen >= 0 -> + Len = length(String), + case Len >= MinLen of + true -> + String; + false -> + String ++ lists:duplicate(MinLen - Len, $ ) + end. + +%%%---------------------------------------------------------------------- +%%% Queue management +%%%---------------------------------------------------------------------- + +queue_new() -> + {0, [], []}. + +queue_in(X, {Size, In, Out}) -> + {Size + 1, [X | In], Out}. + +%% queue_out(Q) -> +%% case Q of +%% {Size, In, [H | Out]} -> {{value, H}, {Size - 1, In, Out}}; +%% {Size, [], []} -> {empty, {Size, [], []}}; +%% {Size, In, _} -> queue_out({Size, [], lists:reverse(In)}) +%% end. + +queue_to_list({_Size, [], Out}) -> + Out; +queue_to_list({_Size, In, Out}) -> + Out ++ lists:reverse(In). + +queue_length({Size, _In, _Out}) -> + Size. + +list_to_queue(List) when is_list(List) -> + {length(List), [], List}. |