aboutsummaryrefslogtreecommitdiffstats
path: root/lib/gs/contribs/bonk/bonk.erl
diff options
context:
space:
mode:
authorBjörn Gustavsson <[email protected]>2015-12-10 13:02:00 +0100
committerBjörn Gustavsson <[email protected]>2015-12-14 15:44:24 +0100
commit389834628ef9b199d6ce1ab721a20737acb014d4 (patch)
tree59470bf7fa80de95fe497a8ed88a08d1da1e2e74 /lib/gs/contribs/bonk/bonk.erl
parent9e12af42b3e71df8d812eca96d5f1e0a3c65e4e9 (diff)
downloadotp-389834628ef9b199d6ce1ab721a20737acb014d4.tar.gz
otp-389834628ef9b199d6ce1ab721a20737acb014d4.tar.bz2
otp-389834628ef9b199d6ce1ab721a20737acb014d4.zip
gs: Remove the contribs directory
Some of the games no longer work. For example, when calling cols:start/0, there will be a 'badfun' exception because of an attempt to apply a tuple fun. There are also calls to the deprecated now/0 function and to the deprecated 'random' module. Since the entire gs application is deprecated and scheduled to be removed any release now, there is no need to keep the contribs directory.
Diffstat (limited to 'lib/gs/contribs/bonk/bonk.erl')
-rw-r--r--lib/gs/contribs/bonk/bonk.erl584
1 files changed, 0 insertions, 584 deletions
diff --git a/lib/gs/contribs/bonk/bonk.erl b/lib/gs/contribs/bonk/bonk.erl
deleted file mode 100644
index bbbc656b34..0000000000
--- a/lib/gs/contribs/bonk/bonk.erl
+++ /dev/null
@@ -1,584 +0,0 @@
-%%
-%% %CopyrightBegin%
-%%
-%% Copyright Ericsson AB 1996-2012. All Rights Reserved.
-%%
-%% Licensed under the Apache License, Version 2.0 (the "License");
-%% you may not use this file except in compliance with the License.
-%% You may obtain a copy of the License at
-%%
-%% http://www.apache.org/licenses/LICENSE-2.0
-%%
-%% Unless required by applicable law or agreed to in writing, software
-%% distributed under the License is distributed on an "AS IS" BASIS,
-%% WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-%% See the License for the specific language governing permissions and
-%% limitations under the License.
-%%
-%% %CopyrightEnd%
-%%
-
-%%
--module(bonk).
--compile([{nowarn_deprecated_function,{gs,config,2}},
- {nowarn_deprecated_function,{gs,create,3}},
- {nowarn_deprecated_function,{gs,create,4}},
- {nowarn_deprecated_function,{gs,destroy,1}},
- {nowarn_deprecated_function,{gs,start,0}}]).
-
--export([run/0, run/1,bonk_dir/0,start/0]).
-
--record(colors, {miss, x, bomb, face}).
--record(scores, {points, level, bombs, hits, showed, bonus}).
-
-start() ->
- spawn(bonk, run, []).
-
-run() ->
- run(color).
-
-run([ColorMode]) -> % This is for the start script...
- run(ColorMode);
-
-run(ColorMode) when is_atom(ColorMode) ->
- GS = gs:start(),
- SoundPid = spawn_link(bonk_sound,start,[]),
- {H,M,S} = time(),
- random:seed(H*13,M*7,S*3),
- {SqrPids, Bmps, Colors} = create_board(GS, ColorMode),
- {ScoreL,_File} = get_highscore(),
- display_highscore(ScoreL),
- put(colormode, ColorMode),
- SoundPid ! music,
- sleep(6500),
- gs:config(aboutButton, [{enable,true}]),
- gs:config(newButton, [{enable,true}]),
- gs:config(quitButton, [{enable,true}]),
- idle(SoundPid, SqrPids, Bmps, Colors).
-
-%% This is not an application so we don't have their way of knowing
-%% a private data directory where the GIF files are located (this directory).
-%% We can find GS and makes it relative from there /kgb
-%%
-%% Note the silly slash that is added. The rest of the code uses
-%% append to contruct file names and assumes that the directory ends
-%% in slash. If filename:join was used and the problem is gone.
-
--define(EbinFromGsPriv,"../contribs/bonk").
-
-bonk_dir() ->
- GsPrivDir = code:priv_dir(gs),
- filename:join(GsPrivDir,?EbinFromGsPriv) ++ "/".
-
-
-idle(SoundPid, SqrPids, Bmps, Colors) ->
- receive
- {gs, newButton, click, _Data, _Args} ->
- init(SoundPid, SqrPids, Bmps, Colors);
- {gs, aboutButton, click, _Data, _Args} ->
- display_about(),
- idle(SoundPid, SqrPids, Bmps, Colors);
- {gs, quitButton, click, _Data, _Args} ->
- SoundPid ! quit,
- send_to_all(SqrPids, quit);
- _Other ->
- %%io:format("Got ~w in idle~n", [_Other]),
- idle(SoundPid, SqrPids, Bmps, Colors)
- end.
-
-
-
-init(SoundPid, SqrPids, Bmps, Colors) ->
- clear_board(Bmps),
- SoundPid ! start,
- gs:config(newButton, [{enable,false}]),
- gs:config(endButton, [{enable,true}]),
- gs:config(aboutButton, [{enable,false}]),
- Scores = #scores{points=0, level=1, bombs=0, hits=0, showed=0, bonus=10},
- clear_scores(Scores),
- flush(),
- send_to_all(SqrPids, start),
- game(SoundPid, SqrPids, Bmps, Colors, Scores).
-
-
-game(SoundPid, SqrPids, Bmps, Colors, Scores) ->
- receive
- {gs, _Square, buttonpress, SqrPid, [1 | _Rest]} when is_pid(SqrPid) ->
- SqrPid ! bonk,
- game(SoundPid, SqrPids, Bmps, Colors, Scores);
- {gs, _Id, buttonpress, _Data, [Butt | _Rest]} when Butt =/= 1 ->
- NewScores = bomb(SoundPid, SqrPids, Scores),
- game(SoundPid, SqrPids, Bmps, Colors, NewScores);
- {show, Square, Rect} ->
- NewScores = show_face(Square, Rect, Colors, Scores),
- game(SoundPid, SqrPids, Bmps, Colors, NewScores);
- {hide, Square, Rect} ->
- NewScores = hide_face(Square, Rect, Colors, Scores),
- game(SoundPid, SqrPids, Bmps, Colors, NewScores);
- {missed, Square, Rect} ->
- case miss_face(SoundPid, Square, Rect, Colors, Scores) of
- {continue, NewScores} ->
- game(SoundPid, SqrPids, Bmps, Colors, NewScores);
- {game_over, NewScores} ->
- game_over(SoundPid, SqrPids, Bmps, Colors, NewScores)
- end;
- {bonked, Square, Rect} ->
- NewScores = bonked(SoundPid, SqrPids, Square, Rect, Scores, Colors),
- game(SoundPid, SqrPids, Bmps, Colors, NewScores);
- {bombed, Square, Rect} ->
- NewScores = bombed(SoundPid, SqrPids, Square, Rect, Scores, Colors),
- game(SoundPid, SqrPids, Bmps, Colors, NewScores);
- {gs, endButton, click, _Data, _Args} ->
- game_over(SoundPid, SqrPids, Bmps, Colors, Scores);
- {gs, quitButton, click, _Data, _Args} ->
- quit(SoundPid, SqrPids, Bmps, Colors, Scores);
- _Other ->
- game(SoundPid, SqrPids, Bmps, Colors, Scores)
- end.
-
-
-
-game_over(SoundPid, SqrPids, Bmps, Colors, Scores) ->
- SoundPid ! game_over,
- send_to_all(SqrPids, stop),
- flush(),
- sleep(2000),
- update_scorelist(SoundPid, Scores),
- gs:config(newButton, [{enable,true}]),
- gs:config(endButton, [{enable,false}]),
- gs:config(aboutButton, [{enable,true}]),
- idle(SoundPid, SqrPids, Bmps, Colors).
-
-
-quit(SoundPid, SqrPids, _Bmps, _Colors, _Scores) ->
- SoundPid ! quit,
- send_to_all(SqrPids, quit),
- true.
-
-
-
-bomb(SoundPid, SqrPids, Scores) ->
- case Scores#scores.bombs of
- Bombs when Bombs > 0 ->
- send_to_all(SqrPids, bomb),
- SoundPid ! bomb,
- gs:config(bombOut,[{text,integer_to_list(Bombs-1)}]),
- Scores#scores{bombs=Bombs-1};
- _Other ->
- Scores
- end.
-
-show_face(Square, Rect, Colors, Scores) ->
- Showed = Scores#scores.showed,
- if
- Showed == Scores#scores.level+1 ->
- Square ! sleep,
- Scores;
- true ->
- FaceColors = Colors#colors.face,
- FaceColor = lists:nth(random:uniform(length(FaceColors)), FaceColors),
- gs:config(Rect, [{bitmap,lists:append(bonk_dir(),"bitmaps/bonkface")},{fg, FaceColor}]),
- Scores#scores{showed=Showed+1}
- end.
-
-hide_face(_Square, Rect, _Colors, Scores) ->
- Showed = Scores#scores.showed,
- gs:config(Rect, [{bitmap,lists:append(bonk_dir(),"bitmaps/bonktom")}]),
- Scores#scores{showed=Showed-1}.
-
-
-miss_face(SoundPid, _Square, Rect, Colors, Scores) ->
- SoundPid ! missed,
- gs:config(Rect, [{bitmap,lists:append(bonk_dir(),"bitmaps/bonkmiss")}, {fg, Colors#colors.miss}]),
- Bonus = Scores#scores.bonus,
- if
- Bonus > 1 ->
- gs:config(bonusOut, [{text,integer_to_list(Bonus-1)}]),
- {continue, Scores#scores{bonus=Bonus-1}};
- true ->
- gs:config(bonusOut, [{text,"0"}]),
- {game_over, Scores}
- end.
-
-bonked(SoundPid, SqrPids, _Square, Rect, Scores, Colors) ->
- gs:config(Rect, [{bitmap,lists:append(bonk_dir(),"bitmaps/bonkx")}, {fg, Colors#colors.x}]),
- SoundPid ! bonk,
- update_score(SoundPid, SqrPids, Scores).
-
-bombed(SoundPid, SqrPids, _Square, Rect, Scores, Colors) ->
- gs:config(Rect, [{bitmap,lists:append(bonk_dir(),"bitmaps/bonkbomb")}, {fg, Colors#colors.bomb}]),
- update_score(SoundPid, SqrPids, Scores).
-
-
-update_score(SoundPid, SqrPids, Scores) ->
- Points = Scores#scores.points,
- Level = Scores#scores.level,
- NewPoints = Points+Level,
- gs:config(scoreOut,[{text,integer_to_list(NewPoints)}]),
- case Scores#scores.hits of
- 24 ->
- SoundPid ! new_level,
- NewLevel = Level+1,
- NewBombs = Scores#scores.bombs+1,
- send_to_all(SqrPids, {new_level, NewLevel}),
- gs:config(levelOut,[{text,integer_to_list(NewLevel)}]),
- gs:config(bombOut,[{text,integer_to_list(NewBombs)}]),
- Scores#scores{points=NewPoints, level=NewLevel, hits=0, bombs=NewBombs};
- Hits ->
- Scores#scores{points=NewPoints, hits=Hits+1}
- end.
-
-
-send_to_all([], _Msg) ->
- true;
-send_to_all([Pid|Rest],Msg) when is_pid(Pid) ->
- Pid ! Msg,
- send_to_all(Rest,Msg);
-send_to_all([_Else|Rest],Msg) ->
- send_to_all(Rest,Msg).
-
-
-create_board(GS, ColorMode) ->
- Colors =
- case ColorMode of
- bw -> #colors{miss=white, x=white, bomb=white, face=[white]};
- _Color -> #colors{miss=red, x=green, bomb=white,
- face=[lightblue, orange, magenta, peachpuff, pink]}
- end,
- BGCol = if ColorMode==bw -> black; true -> black end, % background color
- TextCol = if ColorMode==bw -> white; true -> pink end, % status texts
- NrCol = if ColorMode==bw -> white; true -> purple end, % status figures
- LogoCol = if ColorMode==bw -> white; true -> green end, % bonk logo
- BLineCol = if ColorMode==bw -> white; true -> grey end, % button line
- SLineCol = if ColorMode==bw -> white; true -> red end, % status line
- BTextCol = if ColorMode==bw -> white; true -> orange end, % button text
- HiHeadCol = if ColorMode==bw -> white; true -> red end, % high score label
- HiCol = if ColorMode==bw -> white; true -> cyan end, % high scores
- SquareCol = if ColorMode==bw -> white; true -> yellow end, % game squares
- ErlFgCol = if ColorMode==bw -> white; true -> red end, %
- ErlBGCol = if ColorMode==bw -> black; true -> white end, %
- ErlTxtCol = if ColorMode==bw -> white; true -> black end, %
-
- Width = 550, % width of bonk window
- Height = 550, % Height of bonk window
-
- BX = 0, % x-pos for first button
- DBX = 100, % space between buttons
- BY = 0, % y-pos for buttons
- BLineY = 30, % y-pos of button line
- LogoX = (Width-320) div 2, % x-pos of bonk logo (logo is 320 pix wide)
- LogoY = BLineY+2, % y-pos of bonk logo
- ErlLogoX = LogoX + 200, % x-pos of Erlang e
- ErlLogoY = LogoY + 10, % y-pos of Erlang e
- SLineY = Height-22, % status line position
- TextWidth = 50, % text width of status items
- SX = 2, % x-pos for first status item
- DSX = TextWidth+94, % pixels between status items
- SY = SLineY+2, % y-pos status items
- HiWidth = 100, % width of high score field
- _HiHeight = 180, % height of the same
- HiX = Width-HiWidth, % high score text position
- HiY = BLineY+10,
- DHY = 20, % space between title & scores
- SquareSize = 76, % size of each game square
- SquareSpace = 1, % space between game squares
- SquareX = 40,
- SquareY = 65,
-
- gs:create(window, bonkWin, GS, [{width, Width}, {height, Height},
- {bg, BGCol},
- {title, "Bonk the game"},
- {iconname, "Bonk!"},
- {map, false}]),
- gs:create(canvas, bonkCanvas, bonkWin, [{width, Width},
- {height, Height},
- {bg, BGCol}]),
- gs:create(image, bonkCanvas, [{bitmap,lists:append(bonk_dir(), "bitmaps/bonklogo")},
- {coords, [{LogoX, LogoY}]},
- {fg, LogoCol},
- {bg, BGCol}]),
- gs:create(image, bonkCanvas, [{bitmap,lists:append(bonk_dir(), "bitmaps/erl-e")},
- {coords, [{ErlLogoX, ErlLogoY}]},
- {fg, ErlFgCol},
- {bg, ErlBGCol}]),
- gs:create(image, bonkCanvas, [{bitmap,lists:append(bonk_dir(), "bitmaps/erl-text")},
- {coords, [{ErlLogoX, ErlLogoY}]},
- {fg, ErlTxtCol}]),
- gs:create(line, bLine, bonkCanvas, [{coords, [{0,BLineY}, {Width,BLineY}]},
- {fg, BLineCol},
- {width, 2}]),
- gs:create(line, bLine, bonkCanvas, [{coords, [{0,SLineY}, {Width, SLineY}]},
- {fg, SLineCol},
- {width, 2}]),
- gs:create(text, scoreText, bonkCanvas, [{coords, [{SX, SY}]},
- {fg, TextCol},
- {text, "Score:"}]),
- gs:create(text, scoreOut, bonkCanvas, [{coords, [{SX+TextWidth, SY}]},
- {fg, NrCol},
- {width, DSX-TextWidth},
- {text, ""}]),
- gs:create(text, bombText, bonkCanvas, [{coords, [{SX+DSX, SY}]},
- {fg, TextCol},
- {text, "Bombs:"}]),
- gs:create(text, bombOut, bonkCanvas, [{coords, [{SX+DSX+TextWidth, SY}]},
- {fg, NrCol},
- {width, DSX-TextWidth},
- {text, ""}]),
- gs:create(text, bonusText, bonkCanvas, [{coords, [{SX+2*DSX, SY}]},
- {fg, TextCol},
- {text, "Bonus:"}]),
- gs:create(text, bonusOut, bonkCanvas, [{coords, [{SX+2*DSX+TextWidth, SY}]},
- {fg, NrCol},
- {width, DSX-TextWidth},
- {text, ""}]),
- gs:create(text, levelText,bonkCanvas, [{coords, [{SX+3*DSX, SY}]},
- {fg, TextCol},
- {text, "Level:"}]),
- gs:create(text, levelOut, bonkCanvas, [{coords, [{SX+3*DSX+TextWidth, SY}]},
- {fg, NrCol},
- {width, DSX-TextWidth},
- {text, ""}]),
- gs:create(text, hiScoreText, bonkCanvas, [{coords, [{HiX, HiY}]},
- {fg, HiHeadCol},
- {text, "High Scores"}]),
- gs:create(text, hiScoreOut, bonkCanvas, [{coords, [{HiX, HiY+DHY}]},
- {fg, HiCol},
- {justify, left},
- {width, HiWidth}]),
- gs:create(button, newButton,bonkWin, [{x, BX},{y, BY},
- {enable,false},
- {label, {text, "New Game"}},
- {click, true},
- {fg, BTextCol},
- {bg, BGCol},
- {relief, flat},
- {activefg, BTextCol},
- {activebg, BGCol},
- {align, center}]),
- gs:create(button, endButton,bonkWin, [{x, BX+DBX},{y, BY},
- {enable,false},
- {label, {text, "End Game"}},
- {click, true},
- {fg, BTextCol},
- {bg, BGCol},
- {relief, flat},
- {activefg, BTextCol},
- {activebg, BGCol},
- {align, center}]),
- gs:create(button, aboutButton,bonkWin, [{x, BX+2*DBX},{y, BY},
- {enable,false},
- {label, {text, "About"}},
- {click, true},
- {fg, BTextCol},
- {bg, BGCol},
- {relief, flat},
- {activefg, BTextCol},
- {activebg, BGCol},
- {align, center}]),
- gs:create(button, quitButton, bonkWin, [{x, BX+3*DBX},{y, BY},
- {enable,false},
- {label, {text, "Quit"}},
- {click, true},
- {fg, BTextCol},
- {bg, BGCol},
- {relief, flat},
- {activefg, BTextCol},
- {activebg, BGCol},
- {align, center}]),
-
- {SqrPids, Bmps} =
- create_squares(SquareX, SquareY, SquareSize, SquareCol, SquareSpace),
- gs:config(bonkWin, [{map, true}]),
- {SqrPids, Bmps, Colors}.
-
-
-
-create_squares(X, Y, Size, Color, Spc) ->
- create_squares(X, Y, Size, Color, Spc, 1, 1, [], []).
-
-
-create_squares(_X, _Y, _Size, _Color, _Spc, 4, 5, Pids, Bmps) ->
- {Pids, Bmps};
-
-create_squares(X, Y, Size, Color, Spc, Row, 5, Pids, Bmps) ->
- create_squares(X, Y, Size, Color, Spc, Row+1, 1, Pids, Bmps);
-
-create_squares(X, Y, Size, Color, Spc, Row, Col, Pids, Bmps) ->
- Xpos = X+Col*Size+(Col-1)*Spc,
- Ypos = Y+Row*Size+(Row-1)*Spc,
- gs:create(rectangle, bonkCanvas,
- [{coords, [{Xpos,Ypos},{Xpos+Size, Ypos+Size}]},
- {bw, 2},{fg, Color},{buttonpress,true}]),
- Bmp = gs:create(image, bonkCanvas,
- [{coords, [{Xpos+1, Ypos+1}]},
- {bitmap,lists:append(bonk_dir(), "bitmaps/bonktom")},
- {buttonpress, true},{fg, Color}]),
- Pid = bonk_square:start(Bmp),
- gs:config(Bmp, [{data, Pid}]),
- create_squares(X, Y, Size, Color, Spc, Row, Col+1, [Pid|Pids], [Bmp|Bmps]).
-
-
-
-clear_board([]) ->
- true;
-clear_board([Square | Rest]) ->
- gs:config(Square, [{bitmap,lists:append(bonk_dir(), "bitmaps/bonktom")}]),
- clear_board(Rest).
-
-
-%% Prints the list on the screen.
-%% The list is on the form [[Score,Name],[Score,Name]..].
-
-display_highscore(ScoreList) ->
- display_highscore("",ScoreList,0).
-
-display_highscore(Scores,[],_N) ->
- gs:config(hiScoreOut,[{text,Scores}]);
-
-display_highscore(Scores,_ScoreList,10) -> % This is max number of items.
- display_highscore(Scores,[], 10);
-
-display_highscore(Scores,[[Score,Name]|Rest],N) ->
- NewScores = lists:append(Scores,lists:append(lists:append(Score, [32 | Name]), [10])),
- display_highscore(NewScores,Rest,N+1).
-
-
-%% Reads the highscorelist from the file "bonk.score".
-%% The list should be an sorted erlang-list.
-
-get_highscore() ->
- case file:consult("bonk.score") of
- {ok,[Score_list]} ->
- {Score_list,"./bonk.score"};
- {error,_} ->
- {[],"./bonk.score"}
- end.
-
-
-%% Prints out the highscorelist and places the new score in the
-%% list if it is high enough.
-
-update_scorelist(SoundPid, Scores) ->
- case Scores#scores.points of
- 0 -> true;
- Score ->
- {ScoreL,FileName} = get_highscore(),
- New_scorelist=update_scorelist_2(ScoreL, Score, 0, SoundPid),
- display_highscore(New_scorelist),
- case file:open(FileName, [write]) of
- {error,_} ->
- true;
- {ok,FD} ->
- io:format(FD,"~w~s~n",[New_scorelist,"."]),
- file:close(FD)
- end
- end.
-
-
-update_scorelist_2([], Score, N, _SoundPid) when N < 10 ->
- [[integer_to_list(Score),getuser()]];
-
-update_scorelist_2(_, _, N, _SoundPid) when N >= 10 ->
- [];
-
-update_scorelist_2([[Sc, Name] | Rest], Score, N, SoundPid) ->
- case list_to_integer(Sc) of
- Sc_int when Sc_int < Score ->
- if
- N == 0 -> SoundPid ! best_score;
- true -> SoundPid ! high_score
- end,
- lists:append([[integer_to_list(Score),getuser()]],
- update_scorelist_3([[Sc,Name]|Rest],N+1));
- _Other ->
- lists:append([[Sc,Name]],update_scorelist_2(Rest, Score, N+1, SoundPid))
- end.
-
-
-update_scorelist_3([],_) ->
- [];
-
-update_scorelist_3(_,N) when N >= 10 ->
- [];
-
-update_scorelist_3([Item|Rest],N) ->
- lists:append([Item],update_scorelist_3(Rest,N+1)).
-
-getuser() ->
- case os:type() of
- {unix,_} ->
- lists:delete(10,os:cmd("whoami"));
- _ ->
- "Unknown"
- end.
-
-%% Prints out the initial values of scores, bonus, level and bombs.
-
-clear_scores(Scores) ->
- Score = integer_to_list(Scores#scores.points),
- Bombs = integer_to_list(Scores#scores.bombs),
- Bonus = integer_to_list(Scores#scores.bonus),
- Level = integer_to_list(Scores#scores.level),
- gs:config(scoreOut,{text,Score}),
- gs:config(bombOut,{text,Bombs}),
- gs:config(bonusOut,{text,Bonus}),
- gs:config(levelOut,{text,Level}).
-
-
-%% Removes everything that is present in the message-que.
-
-flush() ->
- receive
- _X ->
- flush()
- after
- 0 ->
- true
- end.
-
-sleep(X) ->
- receive after X -> true end.
-
-%% Opens a window and shows the contents of the file: "bonk.txt".
-%% The window will be removed before the function ends.
-
-display_about() ->
- {BGColor,TextColor,Bfg} =
- case get(colormode) of
- bw -> {black, white, white};
- _Color -> {black, peachpuff1, orange}
- end,
- Wid = 500, Hei = 635,
- GS = gs:start(),
- gs:create(window, aboutWin, GS, [{width, Wid}, {height,Hei},
- {map, false},
- {bg, BGColor},
- {title, "About Bonk!"}]),
- gs:create(canvas, aboutCan, aboutWin, [{width, Wid},{height, Hei},
- {bg, black}]),
- gs:create(button, okButton, aboutWin, [{x, Wid div 2 - 50},{y, Hei - 40},
- {label,{text, "Ok"}}, {click, true},
- {fg, Bfg}, {bg, BGColor},
- {relief, flat},
- {activefg, Bfg},
- {activebg, BGColor}]),
- gs:create(text, aboutText, aboutCan, [{width, Wid-30}, {coords, [{15, 0}]},
- {fg, TextColor}, {justify, center}]),
- case file:open(lists:append(bonk_dir(),"bonk.txt"), [read]) of
- {ok, Fd} ->
- write_text(Fd, "", io:get_line(Fd, "")),
- file:close(Fd);
- {error, _Reason} ->
- gs:config(aboutText, {text, "Error: could not read the about file"})
- end,
-
- gs:config(aboutWin, [{map,true}]),
- receive
- {gs, okButton, click, _, _} ->
- gs:destroy(aboutWin)
- end.
-
-write_text(_Fd, Text, eof) ->
- gs:config(aboutText, {text, Text});
-write_text(Fd, Text, More) ->
- write_text(Fd, lists:append(Text, More), io:get_line(Fd, "")).