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author | Sverker Eriksson <[email protected]> | 2016-02-24 17:55:04 +0100 |
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committer | Sverker Eriksson <[email protected]> | 2016-02-24 17:55:04 +0100 |
commit | 03743cd4193a2ca97f9b9a52a25e63f616e8fc07 (patch) | |
tree | 9c1f4094a2105ec4bf19dd0d16e76b598d0e608d /lib/gs/contribs/bonk/bonk.erl | |
parent | 1b094d72ffc56069c72f17c7edd673dbbfe47e39 (diff) | |
parent | 35739bd06776f90526006486b3f4ab7e54f7f951 (diff) | |
download | otp-03743cd4193a2ca97f9b9a52a25e63f616e8fc07.tar.gz otp-03743cd4193a2ca97f9b9a52a25e63f616e8fc07.tar.bz2 otp-03743cd4193a2ca97f9b9a52a25e63f616e8fc07.zip |
Merge branch 'master' into sverk/master/halt-INT_MIN
Diffstat (limited to 'lib/gs/contribs/bonk/bonk.erl')
-rw-r--r-- | lib/gs/contribs/bonk/bonk.erl | 584 |
1 files changed, 0 insertions, 584 deletions
diff --git a/lib/gs/contribs/bonk/bonk.erl b/lib/gs/contribs/bonk/bonk.erl deleted file mode 100644 index bbbc656b34..0000000000 --- a/lib/gs/contribs/bonk/bonk.erl +++ /dev/null @@ -1,584 +0,0 @@ -%% -%% %CopyrightBegin% -%% -%% Copyright Ericsson AB 1996-2012. All Rights Reserved. -%% -%% Licensed under the Apache License, Version 2.0 (the "License"); -%% you may not use this file except in compliance with the License. -%% You may obtain a copy of the License at -%% -%% http://www.apache.org/licenses/LICENSE-2.0 -%% -%% Unless required by applicable law or agreed to in writing, software -%% distributed under the License is distributed on an "AS IS" BASIS, -%% WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -%% See the License for the specific language governing permissions and -%% limitations under the License. -%% -%% %CopyrightEnd% -%% - -%% --module(bonk). --compile([{nowarn_deprecated_function,{gs,config,2}}, - {nowarn_deprecated_function,{gs,create,3}}, - {nowarn_deprecated_function,{gs,create,4}}, - {nowarn_deprecated_function,{gs,destroy,1}}, - {nowarn_deprecated_function,{gs,start,0}}]). - --export([run/0, run/1,bonk_dir/0,start/0]). - --record(colors, {miss, x, bomb, face}). --record(scores, {points, level, bombs, hits, showed, bonus}). - -start() -> - spawn(bonk, run, []). - -run() -> - run(color). - -run([ColorMode]) -> % This is for the start script... - run(ColorMode); - -run(ColorMode) when is_atom(ColorMode) -> - GS = gs:start(), - SoundPid = spawn_link(bonk_sound,start,[]), - {H,M,S} = time(), - random:seed(H*13,M*7,S*3), - {SqrPids, Bmps, Colors} = create_board(GS, ColorMode), - {ScoreL,_File} = get_highscore(), - display_highscore(ScoreL), - put(colormode, ColorMode), - SoundPid ! music, - sleep(6500), - gs:config(aboutButton, [{enable,true}]), - gs:config(newButton, [{enable,true}]), - gs:config(quitButton, [{enable,true}]), - idle(SoundPid, SqrPids, Bmps, Colors). - -%% This is not an application so we don't have their way of knowing -%% a private data directory where the GIF files are located (this directory). -%% We can find GS and makes it relative from there /kgb -%% -%% Note the silly slash that is added. The rest of the code uses -%% append to contruct file names and assumes that the directory ends -%% in slash. If filename:join was used and the problem is gone. - --define(EbinFromGsPriv,"../contribs/bonk"). - -bonk_dir() -> - GsPrivDir = code:priv_dir(gs), - filename:join(GsPrivDir,?EbinFromGsPriv) ++ "/". - - -idle(SoundPid, SqrPids, Bmps, Colors) -> - receive - {gs, newButton, click, _Data, _Args} -> - init(SoundPid, SqrPids, Bmps, Colors); - {gs, aboutButton, click, _Data, _Args} -> - display_about(), - idle(SoundPid, SqrPids, Bmps, Colors); - {gs, quitButton, click, _Data, _Args} -> - SoundPid ! quit, - send_to_all(SqrPids, quit); - _Other -> - %%io:format("Got ~w in idle~n", [_Other]), - idle(SoundPid, SqrPids, Bmps, Colors) - end. - - - -init(SoundPid, SqrPids, Bmps, Colors) -> - clear_board(Bmps), - SoundPid ! start, - gs:config(newButton, [{enable,false}]), - gs:config(endButton, [{enable,true}]), - gs:config(aboutButton, [{enable,false}]), - Scores = #scores{points=0, level=1, bombs=0, hits=0, showed=0, bonus=10}, - clear_scores(Scores), - flush(), - send_to_all(SqrPids, start), - game(SoundPid, SqrPids, Bmps, Colors, Scores). - - -game(SoundPid, SqrPids, Bmps, Colors, Scores) -> - receive - {gs, _Square, buttonpress, SqrPid, [1 | _Rest]} when is_pid(SqrPid) -> - SqrPid ! bonk, - game(SoundPid, SqrPids, Bmps, Colors, Scores); - {gs, _Id, buttonpress, _Data, [Butt | _Rest]} when Butt =/= 1 -> - NewScores = bomb(SoundPid, SqrPids, Scores), - game(SoundPid, SqrPids, Bmps, Colors, NewScores); - {show, Square, Rect} -> - NewScores = show_face(Square, Rect, Colors, Scores), - game(SoundPid, SqrPids, Bmps, Colors, NewScores); - {hide, Square, Rect} -> - NewScores = hide_face(Square, Rect, Colors, Scores), - game(SoundPid, SqrPids, Bmps, Colors, NewScores); - {missed, Square, Rect} -> - case miss_face(SoundPid, Square, Rect, Colors, Scores) of - {continue, NewScores} -> - game(SoundPid, SqrPids, Bmps, Colors, NewScores); - {game_over, NewScores} -> - game_over(SoundPid, SqrPids, Bmps, Colors, NewScores) - end; - {bonked, Square, Rect} -> - NewScores = bonked(SoundPid, SqrPids, Square, Rect, Scores, Colors), - game(SoundPid, SqrPids, Bmps, Colors, NewScores); - {bombed, Square, Rect} -> - NewScores = bombed(SoundPid, SqrPids, Square, Rect, Scores, Colors), - game(SoundPid, SqrPids, Bmps, Colors, NewScores); - {gs, endButton, click, _Data, _Args} -> - game_over(SoundPid, SqrPids, Bmps, Colors, Scores); - {gs, quitButton, click, _Data, _Args} -> - quit(SoundPid, SqrPids, Bmps, Colors, Scores); - _Other -> - game(SoundPid, SqrPids, Bmps, Colors, Scores) - end. - - - -game_over(SoundPid, SqrPids, Bmps, Colors, Scores) -> - SoundPid ! game_over, - send_to_all(SqrPids, stop), - flush(), - sleep(2000), - update_scorelist(SoundPid, Scores), - gs:config(newButton, [{enable,true}]), - gs:config(endButton, [{enable,false}]), - gs:config(aboutButton, [{enable,true}]), - idle(SoundPid, SqrPids, Bmps, Colors). - - -quit(SoundPid, SqrPids, _Bmps, _Colors, _Scores) -> - SoundPid ! quit, - send_to_all(SqrPids, quit), - true. - - - -bomb(SoundPid, SqrPids, Scores) -> - case Scores#scores.bombs of - Bombs when Bombs > 0 -> - send_to_all(SqrPids, bomb), - SoundPid ! bomb, - gs:config(bombOut,[{text,integer_to_list(Bombs-1)}]), - Scores#scores{bombs=Bombs-1}; - _Other -> - Scores - end. - -show_face(Square, Rect, Colors, Scores) -> - Showed = Scores#scores.showed, - if - Showed == Scores#scores.level+1 -> - Square ! sleep, - Scores; - true -> - FaceColors = Colors#colors.face, - FaceColor = lists:nth(random:uniform(length(FaceColors)), FaceColors), - gs:config(Rect, [{bitmap,lists:append(bonk_dir(),"bitmaps/bonkface")},{fg, FaceColor}]), - Scores#scores{showed=Showed+1} - end. - -hide_face(_Square, Rect, _Colors, Scores) -> - Showed = Scores#scores.showed, - gs:config(Rect, [{bitmap,lists:append(bonk_dir(),"bitmaps/bonktom")}]), - Scores#scores{showed=Showed-1}. - - -miss_face(SoundPid, _Square, Rect, Colors, Scores) -> - SoundPid ! missed, - gs:config(Rect, [{bitmap,lists:append(bonk_dir(),"bitmaps/bonkmiss")}, {fg, Colors#colors.miss}]), - Bonus = Scores#scores.bonus, - if - Bonus > 1 -> - gs:config(bonusOut, [{text,integer_to_list(Bonus-1)}]), - {continue, Scores#scores{bonus=Bonus-1}}; - true -> - gs:config(bonusOut, [{text,"0"}]), - {game_over, Scores} - end. - -bonked(SoundPid, SqrPids, _Square, Rect, Scores, Colors) -> - gs:config(Rect, [{bitmap,lists:append(bonk_dir(),"bitmaps/bonkx")}, {fg, Colors#colors.x}]), - SoundPid ! bonk, - update_score(SoundPid, SqrPids, Scores). - -bombed(SoundPid, SqrPids, _Square, Rect, Scores, Colors) -> - gs:config(Rect, [{bitmap,lists:append(bonk_dir(),"bitmaps/bonkbomb")}, {fg, Colors#colors.bomb}]), - update_score(SoundPid, SqrPids, Scores). - - -update_score(SoundPid, SqrPids, Scores) -> - Points = Scores#scores.points, - Level = Scores#scores.level, - NewPoints = Points+Level, - gs:config(scoreOut,[{text,integer_to_list(NewPoints)}]), - case Scores#scores.hits of - 24 -> - SoundPid ! new_level, - NewLevel = Level+1, - NewBombs = Scores#scores.bombs+1, - send_to_all(SqrPids, {new_level, NewLevel}), - gs:config(levelOut,[{text,integer_to_list(NewLevel)}]), - gs:config(bombOut,[{text,integer_to_list(NewBombs)}]), - Scores#scores{points=NewPoints, level=NewLevel, hits=0, bombs=NewBombs}; - Hits -> - Scores#scores{points=NewPoints, hits=Hits+1} - end. - - -send_to_all([], _Msg) -> - true; -send_to_all([Pid|Rest],Msg) when is_pid(Pid) -> - Pid ! Msg, - send_to_all(Rest,Msg); -send_to_all([_Else|Rest],Msg) -> - send_to_all(Rest,Msg). - - -create_board(GS, ColorMode) -> - Colors = - case ColorMode of - bw -> #colors{miss=white, x=white, bomb=white, face=[white]}; - _Color -> #colors{miss=red, x=green, bomb=white, - face=[lightblue, orange, magenta, peachpuff, pink]} - end, - BGCol = if ColorMode==bw -> black; true -> black end, % background color - TextCol = if ColorMode==bw -> white; true -> pink end, % status texts - NrCol = if ColorMode==bw -> white; true -> purple end, % status figures - LogoCol = if ColorMode==bw -> white; true -> green end, % bonk logo - BLineCol = if ColorMode==bw -> white; true -> grey end, % button line - SLineCol = if ColorMode==bw -> white; true -> red end, % status line - BTextCol = if ColorMode==bw -> white; true -> orange end, % button text - HiHeadCol = if ColorMode==bw -> white; true -> red end, % high score label - HiCol = if ColorMode==bw -> white; true -> cyan end, % high scores - SquareCol = if ColorMode==bw -> white; true -> yellow end, % game squares - ErlFgCol = if ColorMode==bw -> white; true -> red end, % - ErlBGCol = if ColorMode==bw -> black; true -> white end, % - ErlTxtCol = if ColorMode==bw -> white; true -> black end, % - - Width = 550, % width of bonk window - Height = 550, % Height of bonk window - - BX = 0, % x-pos for first button - DBX = 100, % space between buttons - BY = 0, % y-pos for buttons - BLineY = 30, % y-pos of button line - LogoX = (Width-320) div 2, % x-pos of bonk logo (logo is 320 pix wide) - LogoY = BLineY+2, % y-pos of bonk logo - ErlLogoX = LogoX + 200, % x-pos of Erlang e - ErlLogoY = LogoY + 10, % y-pos of Erlang e - SLineY = Height-22, % status line position - TextWidth = 50, % text width of status items - SX = 2, % x-pos for first status item - DSX = TextWidth+94, % pixels between status items - SY = SLineY+2, % y-pos status items - HiWidth = 100, % width of high score field - _HiHeight = 180, % height of the same - HiX = Width-HiWidth, % high score text position - HiY = BLineY+10, - DHY = 20, % space between title & scores - SquareSize = 76, % size of each game square - SquareSpace = 1, % space between game squares - SquareX = 40, - SquareY = 65, - - gs:create(window, bonkWin, GS, [{width, Width}, {height, Height}, - {bg, BGCol}, - {title, "Bonk the game"}, - {iconname, "Bonk!"}, - {map, false}]), - gs:create(canvas, bonkCanvas, bonkWin, [{width, Width}, - {height, Height}, - {bg, BGCol}]), - gs:create(image, bonkCanvas, [{bitmap,lists:append(bonk_dir(), "bitmaps/bonklogo")}, - {coords, [{LogoX, LogoY}]}, - {fg, LogoCol}, - {bg, BGCol}]), - gs:create(image, bonkCanvas, [{bitmap,lists:append(bonk_dir(), "bitmaps/erl-e")}, - {coords, [{ErlLogoX, ErlLogoY}]}, - {fg, ErlFgCol}, - {bg, ErlBGCol}]), - gs:create(image, bonkCanvas, [{bitmap,lists:append(bonk_dir(), "bitmaps/erl-text")}, - {coords, [{ErlLogoX, ErlLogoY}]}, - {fg, ErlTxtCol}]), - gs:create(line, bLine, bonkCanvas, [{coords, [{0,BLineY}, {Width,BLineY}]}, - {fg, BLineCol}, - {width, 2}]), - gs:create(line, bLine, bonkCanvas, [{coords, [{0,SLineY}, {Width, SLineY}]}, - {fg, SLineCol}, - {width, 2}]), - gs:create(text, scoreText, bonkCanvas, [{coords, [{SX, SY}]}, - {fg, TextCol}, - {text, "Score:"}]), - gs:create(text, scoreOut, bonkCanvas, [{coords, [{SX+TextWidth, SY}]}, - {fg, NrCol}, - {width, DSX-TextWidth}, - {text, ""}]), - gs:create(text, bombText, bonkCanvas, [{coords, [{SX+DSX, SY}]}, - {fg, TextCol}, - {text, "Bombs:"}]), - gs:create(text, bombOut, bonkCanvas, [{coords, [{SX+DSX+TextWidth, SY}]}, - {fg, NrCol}, - {width, DSX-TextWidth}, - {text, ""}]), - gs:create(text, bonusText, bonkCanvas, [{coords, [{SX+2*DSX, SY}]}, - {fg, TextCol}, - {text, "Bonus:"}]), - gs:create(text, bonusOut, bonkCanvas, [{coords, [{SX+2*DSX+TextWidth, SY}]}, - {fg, NrCol}, - {width, DSX-TextWidth}, - {text, ""}]), - gs:create(text, levelText,bonkCanvas, [{coords, [{SX+3*DSX, SY}]}, - {fg, TextCol}, - {text, "Level:"}]), - gs:create(text, levelOut, bonkCanvas, [{coords, [{SX+3*DSX+TextWidth, SY}]}, - {fg, NrCol}, - {width, DSX-TextWidth}, - {text, ""}]), - gs:create(text, hiScoreText, bonkCanvas, [{coords, [{HiX, HiY}]}, - {fg, HiHeadCol}, - {text, "High Scores"}]), - gs:create(text, hiScoreOut, bonkCanvas, [{coords, [{HiX, HiY+DHY}]}, - {fg, HiCol}, - {justify, left}, - {width, HiWidth}]), - gs:create(button, newButton,bonkWin, [{x, BX},{y, BY}, - {enable,false}, - {label, {text, "New Game"}}, - {click, true}, - {fg, BTextCol}, - {bg, BGCol}, - {relief, flat}, - {activefg, BTextCol}, - {activebg, BGCol}, - {align, center}]), - gs:create(button, endButton,bonkWin, [{x, BX+DBX},{y, BY}, - {enable,false}, - {label, {text, "End Game"}}, - {click, true}, - {fg, BTextCol}, - {bg, BGCol}, - {relief, flat}, - {activefg, BTextCol}, - {activebg, BGCol}, - {align, center}]), - gs:create(button, aboutButton,bonkWin, [{x, BX+2*DBX},{y, BY}, - {enable,false}, - {label, {text, "About"}}, - {click, true}, - {fg, BTextCol}, - {bg, BGCol}, - {relief, flat}, - {activefg, BTextCol}, - {activebg, BGCol}, - {align, center}]), - gs:create(button, quitButton, bonkWin, [{x, BX+3*DBX},{y, BY}, - {enable,false}, - {label, {text, "Quit"}}, - {click, true}, - {fg, BTextCol}, - {bg, BGCol}, - {relief, flat}, - {activefg, BTextCol}, - {activebg, BGCol}, - {align, center}]), - - {SqrPids, Bmps} = - create_squares(SquareX, SquareY, SquareSize, SquareCol, SquareSpace), - gs:config(bonkWin, [{map, true}]), - {SqrPids, Bmps, Colors}. - - - -create_squares(X, Y, Size, Color, Spc) -> - create_squares(X, Y, Size, Color, Spc, 1, 1, [], []). - - -create_squares(_X, _Y, _Size, _Color, _Spc, 4, 5, Pids, Bmps) -> - {Pids, Bmps}; - -create_squares(X, Y, Size, Color, Spc, Row, 5, Pids, Bmps) -> - create_squares(X, Y, Size, Color, Spc, Row+1, 1, Pids, Bmps); - -create_squares(X, Y, Size, Color, Spc, Row, Col, Pids, Bmps) -> - Xpos = X+Col*Size+(Col-1)*Spc, - Ypos = Y+Row*Size+(Row-1)*Spc, - gs:create(rectangle, bonkCanvas, - [{coords, [{Xpos,Ypos},{Xpos+Size, Ypos+Size}]}, - {bw, 2},{fg, Color},{buttonpress,true}]), - Bmp = gs:create(image, bonkCanvas, - [{coords, [{Xpos+1, Ypos+1}]}, - {bitmap,lists:append(bonk_dir(), "bitmaps/bonktom")}, - {buttonpress, true},{fg, Color}]), - Pid = bonk_square:start(Bmp), - gs:config(Bmp, [{data, Pid}]), - create_squares(X, Y, Size, Color, Spc, Row, Col+1, [Pid|Pids], [Bmp|Bmps]). - - - -clear_board([]) -> - true; -clear_board([Square | Rest]) -> - gs:config(Square, [{bitmap,lists:append(bonk_dir(), "bitmaps/bonktom")}]), - clear_board(Rest). - - -%% Prints the list on the screen. -%% The list is on the form [[Score,Name],[Score,Name]..]. - -display_highscore(ScoreList) -> - display_highscore("",ScoreList,0). - -display_highscore(Scores,[],_N) -> - gs:config(hiScoreOut,[{text,Scores}]); - -display_highscore(Scores,_ScoreList,10) -> % This is max number of items. - display_highscore(Scores,[], 10); - -display_highscore(Scores,[[Score,Name]|Rest],N) -> - NewScores = lists:append(Scores,lists:append(lists:append(Score, [32 | Name]), [10])), - display_highscore(NewScores,Rest,N+1). - - -%% Reads the highscorelist from the file "bonk.score". -%% The list should be an sorted erlang-list. - -get_highscore() -> - case file:consult("bonk.score") of - {ok,[Score_list]} -> - {Score_list,"./bonk.score"}; - {error,_} -> - {[],"./bonk.score"} - end. - - -%% Prints out the highscorelist and places the new score in the -%% list if it is high enough. - -update_scorelist(SoundPid, Scores) -> - case Scores#scores.points of - 0 -> true; - Score -> - {ScoreL,FileName} = get_highscore(), - New_scorelist=update_scorelist_2(ScoreL, Score, 0, SoundPid), - display_highscore(New_scorelist), - case file:open(FileName, [write]) of - {error,_} -> - true; - {ok,FD} -> - io:format(FD,"~w~s~n",[New_scorelist,"."]), - file:close(FD) - end - end. - - -update_scorelist_2([], Score, N, _SoundPid) when N < 10 -> - [[integer_to_list(Score),getuser()]]; - -update_scorelist_2(_, _, N, _SoundPid) when N >= 10 -> - []; - -update_scorelist_2([[Sc, Name] | Rest], Score, N, SoundPid) -> - case list_to_integer(Sc) of - Sc_int when Sc_int < Score -> - if - N == 0 -> SoundPid ! best_score; - true -> SoundPid ! high_score - end, - lists:append([[integer_to_list(Score),getuser()]], - update_scorelist_3([[Sc,Name]|Rest],N+1)); - _Other -> - lists:append([[Sc,Name]],update_scorelist_2(Rest, Score, N+1, SoundPid)) - end. - - -update_scorelist_3([],_) -> - []; - -update_scorelist_3(_,N) when N >= 10 -> - []; - -update_scorelist_3([Item|Rest],N) -> - lists:append([Item],update_scorelist_3(Rest,N+1)). - -getuser() -> - case os:type() of - {unix,_} -> - lists:delete(10,os:cmd("whoami")); - _ -> - "Unknown" - end. - -%% Prints out the initial values of scores, bonus, level and bombs. - -clear_scores(Scores) -> - Score = integer_to_list(Scores#scores.points), - Bombs = integer_to_list(Scores#scores.bombs), - Bonus = integer_to_list(Scores#scores.bonus), - Level = integer_to_list(Scores#scores.level), - gs:config(scoreOut,{text,Score}), - gs:config(bombOut,{text,Bombs}), - gs:config(bonusOut,{text,Bonus}), - gs:config(levelOut,{text,Level}). - - -%% Removes everything that is present in the message-que. - -flush() -> - receive - _X -> - flush() - after - 0 -> - true - end. - -sleep(X) -> - receive after X -> true end. - -%% Opens a window and shows the contents of the file: "bonk.txt". -%% The window will be removed before the function ends. - -display_about() -> - {BGColor,TextColor,Bfg} = - case get(colormode) of - bw -> {black, white, white}; - _Color -> {black, peachpuff1, orange} - end, - Wid = 500, Hei = 635, - GS = gs:start(), - gs:create(window, aboutWin, GS, [{width, Wid}, {height,Hei}, - {map, false}, - {bg, BGColor}, - {title, "About Bonk!"}]), - gs:create(canvas, aboutCan, aboutWin, [{width, Wid},{height, Hei}, - {bg, black}]), - gs:create(button, okButton, aboutWin, [{x, Wid div 2 - 50},{y, Hei - 40}, - {label,{text, "Ok"}}, {click, true}, - {fg, Bfg}, {bg, BGColor}, - {relief, flat}, - {activefg, Bfg}, - {activebg, BGColor}]), - gs:create(text, aboutText, aboutCan, [{width, Wid-30}, {coords, [{15, 0}]}, - {fg, TextColor}, {justify, center}]), - case file:open(lists:append(bonk_dir(),"bonk.txt"), [read]) of - {ok, Fd} -> - write_text(Fd, "", io:get_line(Fd, "")), - file:close(Fd); - {error, _Reason} -> - gs:config(aboutText, {text, "Error: could not read the about file"}) - end, - - gs:config(aboutWin, [{map,true}]), - receive - {gs, okButton, click, _, _} -> - gs:destroy(aboutWin) - end. - -write_text(_Fd, Text, eof) -> - gs:config(aboutText, {text, Text}); -write_text(Fd, Text, More) -> - write_text(Fd, lists:append(Text, More), io:get_line(Fd, "")). |