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authorErlang/OTP <[email protected]>2009-11-20 14:54:40 +0000
committerErlang/OTP <[email protected]>2009-11-20 14:54:40 +0000
commit84adefa331c4159d432d22840663c38f155cd4c1 (patch)
treebff9a9c66adda4df2106dfd0e5c053ab182a12bd /lib/gs/contribs/bonk/bonk_sound.erl
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The R13B03 release.OTP_R13B03
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+%%
+%% %CopyrightBegin%
+%%
+%% Copyright Ericsson AB 1996-2009. All Rights Reserved.
+%%
+%% The contents of this file are subject to the Erlang Public License,
+%% Version 1.1, (the "License"); you may not use this file except in
+%% compliance with the License. You should have received a copy of the
+%% Erlang Public License along with this software. If not, it can be
+%% retrieved online at http://www.erlang.org/.
+%%
+%% Software distributed under the License is distributed on an "AS IS"
+%% basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See
+%% the License for the specific language governing rights and limitations
+%% under the License.
+%%
+%% %CopyrightEnd%
+%%
+
+%%
+-module(bonk_sound).
+-export([start/0]).
+
+start() ->
+ random:seed(),
+ sounder:start(),
+ {ok,Bonk}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/bonk.au")),
+ {ok,Ouch}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/ouch!!!.au")),
+ {ok,Damn}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/damn.au")),
+ {ok,Bomb}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/explosion.au")),
+ {ok,Missed}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/missedme.au")),
+ {ok,Game_over}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/gameover.au")),
+ {ok,New_level}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/level.au")),
+ {ok,Music}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/trumpet.au")),
+ {ok,Start}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/hehee.au")),
+ {ok,BestS}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/praisejesus.au")),
+ {ok,HighS}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/yes.au")),
+ loop(Bonk, Ouch, Damn, Bomb, Missed, Game_over, New_level,
+ Music, Start, BestS, HighS).
+
+
+loop(Bonk, Ouch, Damn, Bomb, Missed, Game_over, New_level, Music, Start, BestS, HighS) ->
+ R=random:uniform(1000),
+ receive
+ bonk ->
+ if
+ R < 75 -> play_sound(Damn);
+ R < 275 -> play_sound(Ouch);
+ true -> play_sound(Bonk)
+ end;
+ bomb -> play_sound(Bomb);
+ missed -> play_sound(Missed);
+ game_over -> play_sound(Game_over);
+ new_level -> play_sound(New_level);
+ music -> play_sound(Music);
+ start -> play_sound(Start);
+ best_score -> play_sound(BestS);
+ high_score -> play_sound(HighS);
+ quit ->
+ sounder:stop(),
+ exit(normal)
+ end,
+ loop(Bonk, Ouch, Damn, Bomb, Missed, Game_over, New_level, Music, Start, BestS, HighS).
+
+play_sound(Snd) ->
+ case catch sounder:play(Snd) of
+ {'EXIT', _Reason} ->
+ io:format("Cannot use audio device!\n"),
+ sounder:stop(),
+ silent_loop();
+ _Other ->
+ true
+ end.
+
+silent_loop() ->
+ receive
+ quit ->
+ exit(normal);
+ _Other ->
+ silent_loop()
+ end.