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author | Björn Gustavsson <[email protected]> | 2015-12-10 13:02:00 +0100 |
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committer | Björn Gustavsson <[email protected]> | 2015-12-14 15:44:24 +0100 |
commit | 389834628ef9b199d6ce1ab721a20737acb014d4 (patch) | |
tree | 59470bf7fa80de95fe497a8ed88a08d1da1e2e74 /lib/gs/contribs/bonk/bonk_square.erl | |
parent | 9e12af42b3e71df8d812eca96d5f1e0a3c65e4e9 (diff) | |
download | otp-389834628ef9b199d6ce1ab721a20737acb014d4.tar.gz otp-389834628ef9b199d6ce1ab721a20737acb014d4.tar.bz2 otp-389834628ef9b199d6ce1ab721a20737acb014d4.zip |
gs: Remove the contribs directory
Some of the games no longer work. For example, when calling
cols:start/0, there will be a 'badfun' exception because of
an attempt to apply a tuple fun.
There are also calls to the deprecated now/0 function and to
the deprecated 'random' module.
Since the entire gs application is deprecated and scheduled
to be removed any release now, there is no need to keep the
contribs directory.
Diffstat (limited to 'lib/gs/contribs/bonk/bonk_square.erl')
-rw-r--r-- | lib/gs/contribs/bonk/bonk_square.erl | 146 |
1 files changed, 0 insertions, 146 deletions
diff --git a/lib/gs/contribs/bonk/bonk_square.erl b/lib/gs/contribs/bonk/bonk_square.erl deleted file mode 100644 index 98af91944b..0000000000 --- a/lib/gs/contribs/bonk/bonk_square.erl +++ /dev/null @@ -1,146 +0,0 @@ -%% -%% %CopyrightBegin% -%% -%% Copyright Ericsson AB 1996-2009. All Rights Reserved. -%% -%% Licensed under the Apache License, Version 2.0 (the "License"); -%% you may not use this file except in compliance with the License. -%% You may obtain a copy of the License at -%% -%% http://www.apache.org/licenses/LICENSE-2.0 -%% -%% Unless required by applicable law or agreed to in writing, software -%% distributed under the License is distributed on an "AS IS" BASIS, -%% WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -%% See the License for the specific language governing permissions and -%% limitations under the License. -%% -%% %CopyrightEnd% -%% - -%% --module(bonk_square). --export([start/1,init/5,alarm/3]). - - - -start(Bmp) -> - spawn_link(bonk_square, init, [Bmp, self(), - random:uniform(10000), - random:uniform(10000), - random:uniform(10000)]). - -init(Bmp, BoardPid, Seed1, Seed2, Seed3) -> - random:seed(Seed1,Seed2,Seed3), - idle(Bmp, BoardPid). - - -idle(Bmp, BoardPid) -> - receive - start -> - Level = 1, - sleep(Level, Bmp, BoardPid, alarm(sleep_time(Level), wake_up)); - quit -> - exit(normal); - _Other -> - idle(Bmp, BoardPid) - end. - - -sleep(Level, Bmp, BoardPid, Alarm) -> - receive - stop -> - Alarm ! quit, - idle(Bmp, BoardPid); - quit -> - Alarm ! quit, - exit(normal); - {new_level, NewLevel} -> - sleep(NewLevel, Bmp, BoardPid, Alarm); - {Alarm, wake_up} -> - show_me(BoardPid, Bmp), - show(Level, Bmp, BoardPid, alarm(2500, missed)); - _Other -> - sleep(Level, Bmp, BoardPid, Alarm) - end. - - -show(Level, Bmp, BoardPid, Alarm) -> - receive - stop -> - Alarm ! quit, - idle(Bmp, BoardPid); - quit -> - Alarm ! quit, - exit(normal); - {new_level, NewLevel} -> - show(NewLevel, Bmp, BoardPid, Alarm); - sleep -> % The board was too crowded. - Alarm ! quit, - sleep(Level, Bmp, BoardPid, alarm(sleep_time(Level), wake_up)); - bonk -> - bonk_me(BoardPid, Bmp), - Alarm ! quit, - bbmed(Level, Bmp, BoardPid, alarm(1500, hide)); - bomb -> - bomb_me(BoardPid, Bmp), - Alarm ! quit, - bbmed(Level, Bmp, BoardPid, alarm(1000, hide)); - {Alarm, missed} -> - missed_me(BoardPid, Bmp), - bbmed(Level, Bmp, BoardPid, alarm(1500, hide)); - _Other -> - show(Level, Bmp, BoardPid, Alarm) - end. - -%% bonked, bombed or missed -bbmed(Level, Bmp, BoardPid, Alarm) -> - receive - stop -> - Alarm ! quit, - idle(Bmp, BoardPid); - quit -> - Alarm ! quit, - exit(normal); - {new_level, NewLevel} -> - bbmed(NewLevel, Bmp, BoardPid, Alarm); - {Alarm, hide} -> - hide_me(BoardPid, Bmp), - sleep(Level, Bmp, BoardPid, alarm(sleep_time(Level), wake_up)); - _Other -> - bbmed(Level, Bmp, BoardPid, Alarm) - end. - - -show_me(BoardPid, Bmp) -> - BoardPid ! {show, self(), Bmp}. - -hide_me(BoardPid, Bmp) -> - BoardPid ! {hide, self(), Bmp}. - -bonk_me(BoardPid, Bmp) -> - BoardPid ! {bonked, self(), Bmp}. - -bomb_me(BoardPid, Bmp) -> - BoardPid ! {bombed, self(), Bmp}. - -missed_me(BoardPid, Bmp) -> - BoardPid ! {missed, self(), Bmp}. - - -%% Count sleep time - -sleep_time(Level) -> - random:uniform((19000 div (Level+1))*2+1500). - -%% Set an alarm - -alarm(Time, Msg) -> - spawn(bonk_square, alarm, [Time, Msg, self()]). - -alarm(Time, Msg, Pid) -> - receive - quit -> exit(normal) - after - Time -> Pid ! {self(), Msg} - end. |