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author | Björn Gustavsson <[email protected]> | 2015-12-14 15:44:55 +0100 |
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committer | Björn Gustavsson <[email protected]> | 2015-12-14 15:44:55 +0100 |
commit | b68383dd9cc7515ec0d37b370a2fc8db7f119211 (patch) | |
tree | 475345061572f9c4e73218f2d7f5f80259cbee3b /lib/gs/contribs/cols/cols.erl | |
parent | e45ed5449659ac615fcf3c8234a57cf8a10fdc42 (diff) | |
parent | 61fd09aaef2474cd74ddbc465e9d1dfd879a4ab5 (diff) | |
download | otp-b68383dd9cc7515ec0d37b370a2fc8db7f119211.tar.gz otp-b68383dd9cc7515ec0d37b370a2fc8db7f119211.tar.bz2 otp-b68383dd9cc7515ec0d37b370a2fc8db7f119211.zip |
Merge branch 'bjorn/deprecate-random/OTP-12502'
* bjorn/deprecate-random/OTP-12502:
Deprecate the 'random' module
Eliminate mentions of 'random' in documentation
mnesia tests: Replace 'random' with 'rand'
percept tests: Replace 'random' with 'rand'
system tests: Replace 'random' with 'rand'
common_test tests: Replace 'random' with 'rand'
gs: Remove the contribs directory
wx: Replace 'random' with 'rand'
stdlib tests: Replace 'random' with 'rand'
kernel test: Replace 'random' with 'rand'
debugger tests: Replace 'random' with 'rand'
compiler tests: Replace 'random' with 'rand'
Emulator test suite: Replace use of 'random' with 'rand'
Use 'rand' instead of the obsolete 'random' module
compile: Eliminate use of the obsolete 'random' module
Diffstat (limited to 'lib/gs/contribs/cols/cols.erl')
-rw-r--r-- | lib/gs/contribs/cols/cols.erl | 625 |
1 files changed, 0 insertions, 625 deletions
diff --git a/lib/gs/contribs/cols/cols.erl b/lib/gs/contribs/cols/cols.erl deleted file mode 100644 index 265f2b6ee8..0000000000 --- a/lib/gs/contribs/cols/cols.erl +++ /dev/null @@ -1,625 +0,0 @@ -%% -%% %CopyrightBegin% -%% -%% Copyright Ericsson AB 1996-2012. All Rights Reserved. -%% -%% Licensed under the Apache License, Version 2.0 (the "License"); -%% you may not use this file except in compliance with the License. -%% You may obtain a copy of the License at -%% -%% http://www.apache.org/licenses/LICENSE-2.0 -%% -%% Unless required by applicable law or agreed to in writing, software -%% distributed under the License is distributed on an "AS IS" BASIS, -%% WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -%% See the License for the specific language governing permissions and -%% limitations under the License. -%% -%% %CopyrightEnd% -%% - -%% --module(cols). --compile([{nowarn_deprecated_function,{gs,config,2}}, - {nowarn_deprecated_function,{gs,create,3}}, - {nowarn_deprecated_function,{gs,create,4}}, - {nowarn_deprecated_function,{gs,destroy,1}}, - {nowarn_deprecated_function,{gs,read,2}}, - {nowarn_deprecated_function,{gs,start,0}}]). - --export([start/0, init/0]). - -%% internal export. --export([make_board_elem/3]). - -%%====================================================================== -%% Contents -%%===================== -%% 1. The actual program -%% 2. Graphics -%% 3. Data structures and stuff -%% 4. Lambdas -%%====================================================================== - - --define(COLORS, {red,green,blue,grey,yellow,{66,153,130}}). --define(HIGHFILE, "./cols.high"). --define(HEIGHT, 17). --define(LEFT, 50). --define(SIZE, 15). --define(VERSION, "v0.9"). --define(WIDTH, 8). - --record(state, {bit,board,nextbit,ticks, score=0}). -%%---------------------------------------------------------------------- -%% Consists of three boxes. -%%---------------------------------------------------------------------- --record(bit, {x,y,topColor, middleColor, bottomColor, - top_gsobj,mid_gsobj,bot_gsobj}). - -%%====================================================================== -%% 1. The actual program -%%====================================================================== - -start() -> - spawn_link(cols,init,[]). - -init() -> - make_graphics(), - {A,B,C} = erlang:now(), - random:seed(A,B,C), - NextBit = make_bit(), - Board = make_screen_board(), - S = #state{bit=make_bit(), board=Board, ticks=update_timer(1), - score=make_score(), nextbit=new_bit_xy(NextBit, -2,5)}, - gs:config(win, [{map, true}]), - loop(S). - -make_graphics() -> - G = gs:start(), - H = ?HEIGHT*?SIZE, - W = ?WIDTH*?SIZE, - BotMargin = 100, - gs:create(window, win, G, [{destroy,true},{map, true},{title, "cols"}, - {height, H+BotMargin}, {width, W+?LEFT+10}, - {bg, grey},{keypress,true}]), - gs:create(canvas, can, win, [{bg, black}, - {height, H+BotMargin}, - {width, W+?LEFT+20}]), - gs:create(text, can, [{text, "Next"}, {coords, [{5, 45}]}, {fg, red}]), - gs:create(image, help, can, [{coords,[{5,7}]}, - {load_gif, dir() ++ "/help.gif"}, - {buttonpress,true}]), - draw_borders(). - -loop(State) -> - receive - Event -> loop(update(Event, State)) - end. - -%%---------------------------------------------------------------------- -%% How fast speed should be doubled -%%---------------------------------------------------------------------- --define(DBL_TICKS, 300). - -update_timer(Ticks) -> - K = 0.001/?DBL_TICKS, - M = 1.001-K, - Q = K*Ticks+M, - Timeout = round(1/math:log(Q)), - timer:send_after(Timeout, self(), fall_timeout), - Ticks+1. - -add_score({ScoreObj, NScore}, DScore) -> - NScore2 = NScore + DScore, - gs:config(ScoreObj, [{text, io_lib:format("Score: ~w", [NScore2])}]), - {ScoreObj, NScore2}. - - -update({gs,_Obj,keypress,_Data, ['Left'|_]}, State) -> - #state{bit=Bit, board = Board} = State, - #bit{x=X,y=Y} = Bit, - if X > 0 -> - case is_board_empty(Board, X-1,Y) of - true -> - State#state{bit=new_bit_xy(Bit, X-1, Y)}; - false -> - State - end; - true -> State - end; - -update({gs,_Obj,keypress,_Data, ['Right'|_]}, State) -> - #state{bit=Bit, board = Board} = State, - #bit{x=X,y=Y} = Bit, - if X < ?WIDTH - 1 -> - case is_board_empty(Board, X+1, Y) of - true -> - State#state{bit=new_bit_xy(Bit, X+1, Y)}; - false -> - State - end; - true -> State - end; - -update({gs,_Obj,keypress,_Data, ['Up'|_]}, State) -> - State#state{bit=shift_bits(State#state.bit)}; - -update({gs,_Obj,keypress,_Data, [Key|_]}, State) -> - case drop_key(Key) of - true -> - #state{bit=Bit, board=Board, score=Score} = State, - #bit{x=X,y=Y} = Bit, - {NewX, NewY, NewScore} = drop(X,Y,Score,Board), - fasten_bit(State#state{bit=new_bit_xy(Bit,NewX, NewY), - score=NewScore}); - false -> State - end; - -update(fall_timeout, State) -> - #state{bit=Bit, board=Board, ticks = Ticks, score=Score} = State, - NewY = Bit#bit.y+1, - X = Bit#bit.x, - case is_fall_ok(Board, X, NewY) of - true -> - State#state{bit=new_bit_xy(Bit, X, NewY), - ticks=update_timer(Ticks), score=add_score(Score, 1)}; - false -> - S1 = fasten_bit(State), - S1#state{ticks=update_timer(Ticks)} - end; - -update({gs,_,destroy,_,_}, _State) -> - exit(normal); - -update({gs,help,buttonpress,_,_}, State) -> - show_help(), - State; - -update(OtherEvent, State) -> - ok=io:format("got other! ~w~n", [OtherEvent]), State. - -drop_key('Down') -> true; -drop_key(space) -> true; -drop_key(_) -> false. - -is_board_empty(Board, X, Y) -> - case {color_at(Board, X, Y), - color_at(Board, X, Y + 1), - color_at(Board, X, Y + 2)} of - {black, black, black} -> true; - _ -> false - end. - -%%---------------------------------------------------------------------- -%% Returns: NewState -%%---------------------------------------------------------------------- -fasten_bit(State) -> - #state{board=Board, bit=Bit, nextbit=NextBit, score=Score} = State, - #bit{x=X,y=Y,topColor=C1,middleColor=C2,bottomColor=C3} = Bit, - B1 = update_screen_element(Board, X, Y, C1), - B2 = update_screen_element(B1, X, Y+1, C2), - B3 = update_screen_element(B2, X, Y+2, C3), - destroy_bit(Bit), - #bit{topColor=NC1,middleColor=NC2,bottomColor=NC3} = NextBit, - {B4, ExtraScore} = erase_bits(B3, [{X,Y},{X,Y+1},{X,Y+2}], 0), - NewBit = make_bit(NC1,NC2,NC3), - case is_board_empty(B4, NewBit#bit.x, NewBit#bit.y) of - true -> - State#state{score=add_score(Score, ExtraScore), - bit=NewBit, nextbit=new_colors(NextBit),board=B4}; - false -> - {_GsObj,Score2}=State#state.score, - highscore:run(Score2,?HIGHFILE), - exit(normal) - end. - -%%---------------------------------------------------------------------- -%% Args: Check: list of {X,Y} to check. -%% Returns: {NewBoard, ExtraScore} -%%---------------------------------------------------------------------- -erase_bits(Board, Checks, ExtraScore) -> - ElemsToDelete = elems2del(Checks,Board,[]), - NDel = length(ElemsToDelete), - if - NDel > 0 -> - Board2 = delete_elems(Board, ElemsToDelete), - {NewBoard, NewCheck} = fall_down(Board2, ElemsToDelete), - if NDel > 3 -> - {B,ES}=erase_bits(NewBoard,NewCheck,ExtraScore+2*NDel), - {NewBoard2, NewCheck2} = bonus(B, NewCheck), - erase_bits(NewBoard2, NewCheck2, ES); - true -> - erase_bits(NewBoard, NewCheck, 2*NDel) - end; - true -> {Board, ExtraScore} - end. - -bonus(Board, Check) -> - Cols = collect_bottom_bits(0,Board), - NewBoard = randomize_columns(5, Board, Cols), - NewCheck = update_check(Check, Cols), - {NewBoard, NewCheck}. - -randomize_columns(0, Board, _) -> Board; -randomize_columns(N, Board, Cols) -> - NewBoard = randomize_columns(Cols,Board), - randomize_columns(N-1, NewBoard, Cols). - -randomize_columns([],Board) -> Board; -randomize_columns([X|Xs],Board) -> - flush(), - timer:sleep(50), - randomize_columns(Xs,update_screen_element(Board,X,?HEIGHT-1,rndColor())). - -%%---------------------------------------------------------------------- -%% Returns: NewBoard -%%---------------------------------------------------------------------- -delete_elems(Board, Elems2Del) -> - OrgObjs = org_objs(Elems2Del,Board), - visual_effect(?SIZE, OrgObjs), - NewBoard = update_board(Elems2Del, Board), - put_back(OrgObjs), - NewBoard. - -visual_effect(0,_OrgObjs) -> done; -visual_effect(Size,OrgObjs) -> - set_size(OrgObjs,Size), - flush(), - timer:sleep(20), - visual_effect(Size-1,OrgObjs). - -set_size([],_Size) -> done; -set_size([{GsObj,[{X1,Y1},{_X2,_Y2}]}|T],Size) -> - gs:config(GsObj, [{coords, [{X1,Y1},{X1+Size,Y1+Size}]}]), - set_size(T,Size). - -%%---------------------------------------------------------------------- -%% Note: Loop over columns where something is removed only. (efficiency) -%% Returns: {ReversedNewColumns (perhaps shorter), Checks} -%% cols:fall_column([a,b,black,black,c,f,black,d,black], 3, 15, [], []). -%% should return: {[a,b,c,f,d],[{3,11},{3,12},{3,13}]} -%%---------------------------------------------------------------------- -fall_column([], _X, _Y, ColumnAcc, ChecksAcc) -> - {ColumnAcc, ChecksAcc}; -fall_column([black|Colors], X, Y, ColumnAcc, ChecksAcc) -> - case find_box(Colors) of - false -> {ColumnAcc, ChecksAcc}; - NewColors when is_list(NewColors) -> - fall_one_step(NewColors, X, Y, ColumnAcc, ChecksAcc) - end; -fall_column([Color|Colors], X, Y, ColumnAcc, ChecksAcc) -> - fall_column(Colors, X, Y-1, [Color | ColumnAcc], ChecksAcc). - -find_box([]) -> false; -find_box([black|Colors]) -> - find_box(Colors); -find_box([Color|Colors]) -> [Color|Colors]. - -%%---------------------------------------------------------------------- -%% Enters: ([a,b, , ,c,d], 3, 8, Q) -%% Leaves: ([b,a|Q], [ , , ,c,d], 10, [{3,8},{4,9}]) -%%---------------------------------------------------------------------- -fall_one_step([], X, Y, ColumnAcc, Checks) -> - fall_column([], X, Y, ColumnAcc, Checks); -fall_one_step([black|Colors], X, Y, ColumnAcc, Checks) -> - fall_column([black|Colors], X, Y, ColumnAcc, Checks); -fall_one_step([Color|Colors], X, Y, ColumnAcc, Checks) -> - fall_one_step(Colors, X, Y-1, [Color|ColumnAcc],[{X,Y}|Checks]). - -%%---------------------------------------------------------------------- -%% Returns: {NewBoard, NewChecks} -%%---------------------------------------------------------------------- -fall_down(Board1, Elems2Del) -> - UpDatedCols = updated_cols(Elems2Del, []), - fall_column(UpDatedCols, Board1, []). - -fall_column([], NewBoard, NewChecks) -> {NewBoard, NewChecks}; -fall_column([X|Xs], BoardAcc, ChecksAcc) -> - OrgColumn = boardcolumn_to_tuple(BoardAcc, X), - Column = columntuple_to_list(OrgColumn), - {NewColumn, NewChecksAcc} = fall_column(Column, X,?HEIGHT-1,[],ChecksAcc), - NewBoardAcc = - set_board_column(BoardAcc,X,new_column_list(NewColumn,OrgColumn)), - fall_column(Xs,NewBoardAcc,NewChecksAcc). - -new_column_list(NewColumn, ColumnTuple) -> - Nempty = ?HEIGHT - length(NewColumn), - L = make_list(black, Nempty) ++ NewColumn, - new_column_list(L, 1, ColumnTuple). - -new_column_list([H|T], N, Tuple) -> - {GsObj, Color} = element(N, Tuple), - [update_screen_element({GsObj, Color},H) | new_column_list(T, N+1, Tuple)]; -new_column_list([], _, _) -> []. - - -%%---------------------------------------------------------------------- -%% Returns: a reversed list of colors. -%%---------------------------------------------------------------------- -columntuple_to_list(ColumnTuple) when is_tuple(ColumnTuple) -> - columntuple_to_list(tuple_to_list(ColumnTuple),[]). - -columntuple_to_list([],Acc) -> Acc; -columntuple_to_list([{_GsObj, Color}|T],Acc) -> - columntuple_to_list(T,[Color|Acc]). - -%%====================================================================== -%% 2. Graphics -%%====================================================================== - -make_bit() -> - make_bit(rndColor(),rndColor(),rndColor()). - -make_bit(Tc,Mc,Bc) -> - X = ?WIDTH div 2, - Y = 0, - #bit{x=X,y=Y,topColor= Tc, middleColor=Mc, bottomColor=Bc, - top_gsobj = make_box(X,Y,Tc), mid_gsobj=make_box(X,Y+1,Mc), - bot_gsobj=make_box(X,Y+2,Bc)}. - -new_colors(Bit) -> - #bit{top_gsobj=T,mid_gsobj=M,bot_gsobj=B} = Bit, - Tc = rndColor(), - Mc = rndColor(), - Bc = rndColor(), - gs:config(T, [{fill, Tc}]), - gs:config(M, [{fill, Mc}]), - gs:config(B, [{fill, Bc}]), - Bit#bit{topColor= Tc, middleColor=Mc, bottomColor=Bc}. - -new_bit_xy(Bit, NewX, NewY) -> - #bit{x=X,y=Y,top_gsobj=T,mid_gsobj=M,bot_gsobj=B} = Bit, - Dx = (NewX - X) * ?SIZE, - Dy = (NewY - Y) * ?SIZE, - gs:config(T, [{move, {Dx, Dy}}]), - gs:config(M, [{move, {Dx, Dy}}]), - gs:config(B, [{move, {Dx, Dy}}]), - Bit#bit{x=NewX, y=NewY}. - -destroy_bit(#bit{top_gsobj=T,mid_gsobj=M,bot_gsobj=B}) -> - gs:destroy(T), - gs:destroy(M), - gs:destroy(B). - -shift_bits(Bit) -> - #bit{topColor=C1,middleColor=C2,bottomColor=C3, - top_gsobj=T,mid_gsobj=M,bot_gsobj=B} = Bit, - gs:config(T, {fill,C2}), - gs:config(M, {fill,C3}), - gs:config(B, {fill,C1}), - Bit#bit{topColor=C2, middleColor=C3, bottomColor=C1}. - -rndColor() -> - Siz = size(?COLORS), - element(random:uniform(Siz), ?COLORS). - -make_score() -> - {gs:create(text, can, [{text, "Score: 0"}, {fg, red}, - {coords, [{5,?HEIGHT*?SIZE+10}]}]), 0}. - -make_screen_board() -> - xy_loop({cols,make_board_elem}, make_board(), ?WIDTH, ?HEIGHT). - -make_board_elem(X,Y,Board) -> - set_board_element(Board,X,Y,{make_box(X,Y,black),black}). - -flush() -> gs:read(can, bg). - -draw_borders() -> - BotY = ?HEIGHT*?SIZE, - RightX = ?LEFT + ?SIZE*?WIDTH, - LeftX = ?LEFT - 1, - gs:create(line,can,[{coords,[{LeftX,0},{LeftX,BotY}]},{fg,white}]), - gs:create(line,can,[{coords,[{LeftX,BotY},{RightX,BotY}]},{fg,white}]), - gs:create(line,can,[{coords,[{RightX,0},{RightX, BotY}]}, {fg,white}]). - -update_screen_element(ScrBoard, X, Y, Color) -> - case board_element(ScrBoard,X,Y) of - {_GsObj, Color} -> - ScrBoard; % don't have to update screen - {GsObj, _ScreenColor} -> - gs:config(GsObj, color_args(Color)), - set_board_element(ScrBoard, X, Y, {GsObj, Color}) - end. - -update_screen_element(ScrElem, Color) -> - case ScrElem of - {_GsObj, Color} -> - ScrElem; % don't have to update screen - {GsObj, _ScreenColor} -> - gs:config(GsObj, color_args(Color)), - {GsObj, Color} - end. - - -color_args(black) -> [{fg,black},{fill,black}]; -color_args(Color) -> [{fg,white},{fill,Color}]. - -%%====================================================================== -%% 3. Data structures and stuff -%%====================================================================== - -xy_loop(Fun, Acc, XMax, YMax) -> - xy_loop(Fun, Acc, 0, 0, XMax, YMax). - -xy_loop(_Fun, Acc, _X, YMax, _XMax, YMax) -> Acc; -xy_loop(Fun, Acc, XMax, Y, XMax, YMax) -> - xy_loop(Fun, Acc, 0, Y+1, XMax, YMax); -xy_loop(Fun, Acc, X, Y, XMax, YMax) -> - xy_loop(Fun, apply(Fun, [X, Y,Acc]), X+1,Y,XMax, YMax). - -%%---------------------------------------------------------------------- -%% Returns: a sorted list of {X,Y} to delete. -%% Pre: PrevDelElems is sorted. -%%---------------------------------------------------------------------- -erase_bits_at(Board, PrevDelElems, X,Y) -> - C = color_at(Board, X, Y), - erase_bits_at([vert, horiz, slash, backslash],X,Y,C,Board,PrevDelElems). - -erase_bits_at([], _X,_Y,_C,_Board, Elems2Del) -> Elems2Del; -erase_bits_at([Dir|Ds],X,Y,C,Board, Elems2DelAcc) -> - Dx = dx(Dir), - Dy = dy(Dir), - DelElems = lists:append(check_dir(Board, X-Dx,Y-Dy,-Dx,-Dy,C), - check_dir(Board, X,Y,Dx,Dy,C)), - N_in_a_row = length(DelElems), - if N_in_a_row >= 3 -> - erase_bits_at(Ds,X,Y,C,Board, - ordsets:union(lists:sort(DelElems),Elems2DelAcc)); - true -> erase_bits_at(Ds,X,Y,C,Board,Elems2DelAcc) - end. - -dx(vert) -> 0; -dx(horiz) -> 1; -dx(slash) -> 1; -dx(backslash) -> -1. - -dy(vert) -> -1; -dy(horiz) -> 0; -dy(slash) -> -1; -dy(backslash) -> -1. - - -%%---------------------------------------------------------------------- -%% Returns: list of {X,Y} to delete. -%%---------------------------------------------------------------------- -check_dir(Board, X, Y, Dx, Dy, Color) - when X >= 0, X < ?WIDTH, Y >= 0, Y < ?HEIGHT -> - case color_at(Board, X, Y) of - Color -> - [{X,Y} | check_dir(Board, X+Dx, Y+Dy, Dx, Dy, Color)]; - _OtherColor -> - [] - end; -check_dir(_Board, _X, _Y, _Dx, _Dy, _Color) -> []. - -make_box(X, Y, Color) -> - make_box(X, Y, 1, 1, Color). - -%%---------------------------------------------------------------------- -%% Returns: GsObj -%%---------------------------------------------------------------------- -make_box(X, Y, Height, Width, Color) -> - Opts = if Color == black -> [{fg, black}, {fill, black}]; - true -> [{fill, Color}, {fg, white}] end, - gs:create(rectangle, can, [{coords, [{?LEFT + X * ?SIZE, Y * ?SIZE}, - {?LEFT + X * ?SIZE + (?SIZE*Width)-1, - Y * ?SIZE + (?SIZE*Height)-1}]}|Opts]). - -is_fall_ok(_Board, _NewX, NewY) when NewY+2 >= ?HEIGHT -> false; -is_fall_ok(Board, NewX, NewY) -> - case color_at(Board, NewX, NewY+2) of - black -> - true; - _ -> false - end. - -color_at(Board, X, Y) -> - {_GsObj, Color} = board_element(Board, X, Y), - Color. - - -%%---------------------------------------------------------------------- -%% X:0..?WIDTH-1, Y:0..?HEIGHT -%%---------------------------------------------------------------------- -make_board() -> - list_to_tuple(make_list(make_column(), ?WIDTH)). - -board_element(Board, X, Y) -> - element(Y+1, element(X+1, Board)). - -set_board_element(Board, X, Y, NewValue) -> - Col = element(X+1, Board), - NewCol=setelement(Y+1,Col, NewValue), - setelement(X+1, Board, NewCol). - -make_column() -> - list_to_tuple(make_list(black, ?HEIGHT)). - -make_list(_Elem, 0) -> []; -make_list(Elem, N) -> [Elem|make_list(Elem,N-1)]. - -boardcolumn_to_tuple(Board, X) -> - element(X+1, Board). - -set_board_column(Board, X, NewCol) when length(NewCol) == ?HEIGHT -> - setelement(X+1, Board, list_to_tuple(NewCol)). - -show_help() -> - W = gs:create(window, win, [{title, "cols Help"}, {width, 300}, - {height,300}, {map, true}]), - gs:create(label, W, [{x,0},{y,0},{height, 200},{width,300},{justify,center}, - {label, {text, - "cols $Revision: 1.23 $" - "\nby\n" - "Klas Eriksson, [email protected]\n\n" - "Help: Use arrows and space keys.\n" - " Try to get 3 in-a-row.\n" - " More than 3 gives bonus."}}]), - B=gs:create(button, W, [{x,100},{y,250}, {label, {text, "Dismiss"}}]), - receive - {gs, B, click, _, _} -> ok - end, - gs:destroy(W). - -%%====================================================================== -%% 4. Lambdas -%%====================================================================== - -drop(X,Y,Score,Board) -> - case is_fall_ok(Board, X, Y+1) of - true -> drop(X,Y+1,add_score(Score, 1),Board); - false -> {X,Y, Score} - end. - -elems2del([], _Board,Elems2DelAcc) -> Elems2DelAcc; -elems2del([{X,Y}|Checks],Board,Elems2DelAcc) -> - NewElems2DelAcc = ordsets:union(erase_bits_at(Board,Elems2DelAcc,X,Y), - Elems2DelAcc), - elems2del(Checks,Board,NewElems2DelAcc). - -collect_bottom_bits(?WIDTH,_Board) -> []; -collect_bottom_bits(X,Board) -> - case color_at(Board, X, ?HEIGHT-1) of - black -> collect_bottom_bits(X+1,Board); - _AcolorHere -> [X|collect_bottom_bits(X+1,Board)] - end. - -update_check(_Check,[]) -> []; -update_check(Check,[X|Xs]) -> - case lists:member({X, ?HEIGHT-1}, Check) of - true -> update_check(Check,Xs); - false -> [{X, ?HEIGHT-1}|update_check(Check,Xs)] - end. - -org_objs([],_Board) -> []; -org_objs([{X,Y}|XYs],Board) -> - {GsObj, _Color} = board_element(Board, X, Y), - [{GsObj, lists:sort(gs:read(GsObj, coords))}|org_objs(XYs,Board)]. - -update_board([],Board) -> Board; -update_board([{X,Y}|XYs], Board) -> - update_board(XYs,update_screen_element(Board, X, Y, black)). - -put_back([]) -> done; -put_back([{GsObj, Coords}|Objs]) -> - gs:config(GsObj, [{coords, Coords}]), - put_back(Objs). - -updated_cols([], UpdColsAcc) -> UpdColsAcc; -updated_cols([{X,_Y}|XYs], UpdColsAcc) -> - case lists:member(X,UpdColsAcc) of - true -> updated_cols(XYs,UpdColsAcc); - false -> updated_cols(XYs,[X|UpdColsAcc]) - end. - -%% This is not an application so we don't have their way of knowing -%% a private data directory where the GIF files are located (this directory). -%% We can find GS and makes it relative from there /kgb - --define(EbinFromGsPriv,"../contribs/ebin"). - -dir()-> - GsPrivDir = code:priv_dir(gs), - filename:join(GsPrivDir,?EbinFromGsPriv). |