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author | Björn Gustavsson <[email protected]> | 2015-12-10 13:02:00 +0100 |
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committer | Björn Gustavsson <[email protected]> | 2015-12-14 15:44:24 +0100 |
commit | 389834628ef9b199d6ce1ab721a20737acb014d4 (patch) | |
tree | 59470bf7fa80de95fe497a8ed88a08d1da1e2e74 /lib/gs/contribs/cols | |
parent | 9e12af42b3e71df8d812eca96d5f1e0a3c65e4e9 (diff) | |
download | otp-389834628ef9b199d6ce1ab721a20737acb014d4.tar.gz otp-389834628ef9b199d6ce1ab721a20737acb014d4.tar.bz2 otp-389834628ef9b199d6ce1ab721a20737acb014d4.zip |
gs: Remove the contribs directory
Some of the games no longer work. For example, when calling
cols:start/0, there will be a 'badfun' exception because of
an attempt to apply a tuple fun.
There are also calls to the deprecated now/0 function and to
the deprecated 'random' module.
Since the entire gs application is deprecated and scheduled
to be removed any release now, there is no need to keep the
contribs directory.
Diffstat (limited to 'lib/gs/contribs/cols')
-rw-r--r-- | lib/gs/contribs/cols/Makefile | 103 | ||||
-rw-r--r-- | lib/gs/contribs/cols/cols.erl | 625 | ||||
-rw-r--r-- | lib/gs/contribs/cols/cols.gif | bin | 185 -> 0 bytes | |||
-rw-r--r-- | lib/gs/contribs/cols/cols.tool | 5 | ||||
-rw-r--r-- | lib/gs/contribs/cols/help.gif | bin | 172 -> 0 bytes | |||
-rw-r--r-- | lib/gs/contribs/cols/highscore.erl | 103 |
6 files changed, 0 insertions, 836 deletions
diff --git a/lib/gs/contribs/cols/Makefile b/lib/gs/contribs/cols/Makefile deleted file mode 100644 index 34a900e5ab..0000000000 --- a/lib/gs/contribs/cols/Makefile +++ /dev/null @@ -1,103 +0,0 @@ -# -# %CopyrightBegin% -# -# Copyright Ericsson AB 1996-2012. All Rights Reserved. -# -# Licensed under the Apache License, Version 2.0 (the "License"); -# you may not use this file except in compliance with the License. -# You may obtain a copy of the License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, software -# distributed under the License is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# See the License for the specific language governing permissions and -# limitations under the License. -# -# %CopyrightEnd% -# - -# -include $(ERL_TOP)/make/target.mk -include $(ERL_TOP)/make/$(TARGET)/otp.mk - -# ---------------------------------------------------- -# Application version -# ---------------------------------------------------- -include ../../vsn.mk -VSN=$(GS_VSN) - -# ---------------------------------------------------- -# Release directory specification -# ---------------------------------------------------- -RELSYSDIR = $(RELEASE_PATH)/lib/gs-$(VSN)/contribs - -# ---------------------------------------------------- -# Target Specs -# ---------------------------------------------------- - -MODULES= \ - cols \ - highscore - -HRL_FILES= - -ERL_FILES= $(MODULES:%=%.erl) - -TARGET_FILES= $(MODULES:%=../ebin/%.$(EMULATOR)) $(TARGET_TOOLBOX_FILES) - -TOOLNAME = cols - -EXTRA_FILES= -TOOLBOX_FILES= $(TOOLNAME).tool $(TOOLNAME).gif help.gif -TARGET_TOOLBOX_FILES= $(TOOLBOX_FILES:%=$(EBIN)/%) - -# ---------------------------------------------------- -# FLAGS -# ---------------------------------------------------- -ERL_COMPILE_FLAGS += - -# ---------------------------------------------------- -# Targets -# ---------------------------------------------------- - -debug opt: $(TARGET_FILES) - -docs: - -clean: - rm -f $(TARGET_FILES) - rm -f core - -# ---------------------------------------------------- -# Special Build Targets -# ---------------------------------------------------- - -$(EBIN)/$(TOOLNAME).gif: $(TOOLNAME).gif - $(gen_verbose)rm -f $@ - $(V_at)cp $(TOOLNAME).gif $@ - -$(EBIN)/$(TOOLNAME).tool: $(TOOLNAME).tool - $(gen_verbose)rm -f $@ - $(V_at)cp $(TOOLNAME).tool $@ - -$(EBIN)/help.gif: help.gif - $(gen_verbose)rm -f $@ - $(V_at)cp help.gif $@ - -# ---------------------------------------------------- -# Release Target -# ---------------------------------------------------- -include $(ERL_TOP)/make/otp_release_targets.mk - -release_spec: opt - $(INSTALL_DIR) "$(RELSYSDIR)/ebin" - $(INSTALL_DATA) $(TARGET_FILES) "$(RELSYSDIR)/ebin" - $(INSTALL_DIR) "$(RELSYSDIR)/cols/bitmaps" - $(INSTALL_DATA) $(BITMAPS) $(TOOLBOX_FILES) "$(RELSYSDIR)/cols/bitmaps" - $(INSTALL_DIR) "$(RELSYSDIR)/cols" - $(INSTALL_DATA) $(ERL_FILES) $(EXTRA_FILES) "$(RELSYSDIR)/cols" - -release_docs_spec: - diff --git a/lib/gs/contribs/cols/cols.erl b/lib/gs/contribs/cols/cols.erl deleted file mode 100644 index 265f2b6ee8..0000000000 --- a/lib/gs/contribs/cols/cols.erl +++ /dev/null @@ -1,625 +0,0 @@ -%% -%% %CopyrightBegin% -%% -%% Copyright Ericsson AB 1996-2012. All Rights Reserved. -%% -%% Licensed under the Apache License, Version 2.0 (the "License"); -%% you may not use this file except in compliance with the License. -%% You may obtain a copy of the License at -%% -%% http://www.apache.org/licenses/LICENSE-2.0 -%% -%% Unless required by applicable law or agreed to in writing, software -%% distributed under the License is distributed on an "AS IS" BASIS, -%% WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -%% See the License for the specific language governing permissions and -%% limitations under the License. -%% -%% %CopyrightEnd% -%% - -%% --module(cols). --compile([{nowarn_deprecated_function,{gs,config,2}}, - {nowarn_deprecated_function,{gs,create,3}}, - {nowarn_deprecated_function,{gs,create,4}}, - {nowarn_deprecated_function,{gs,destroy,1}}, - {nowarn_deprecated_function,{gs,read,2}}, - {nowarn_deprecated_function,{gs,start,0}}]). - --export([start/0, init/0]). - -%% internal export. --export([make_board_elem/3]). - -%%====================================================================== -%% Contents -%%===================== -%% 1. The actual program -%% 2. Graphics -%% 3. Data structures and stuff -%% 4. Lambdas -%%====================================================================== - - --define(COLORS, {red,green,blue,grey,yellow,{66,153,130}}). --define(HIGHFILE, "./cols.high"). --define(HEIGHT, 17). --define(LEFT, 50). --define(SIZE, 15). --define(VERSION, "v0.9"). --define(WIDTH, 8). - --record(state, {bit,board,nextbit,ticks, score=0}). -%%---------------------------------------------------------------------- -%% Consists of three boxes. -%%---------------------------------------------------------------------- --record(bit, {x,y,topColor, middleColor, bottomColor, - top_gsobj,mid_gsobj,bot_gsobj}). - -%%====================================================================== -%% 1. The actual program -%%====================================================================== - -start() -> - spawn_link(cols,init,[]). - -init() -> - make_graphics(), - {A,B,C} = erlang:now(), - random:seed(A,B,C), - NextBit = make_bit(), - Board = make_screen_board(), - S = #state{bit=make_bit(), board=Board, ticks=update_timer(1), - score=make_score(), nextbit=new_bit_xy(NextBit, -2,5)}, - gs:config(win, [{map, true}]), - loop(S). - -make_graphics() -> - G = gs:start(), - H = ?HEIGHT*?SIZE, - W = ?WIDTH*?SIZE, - BotMargin = 100, - gs:create(window, win, G, [{destroy,true},{map, true},{title, "cols"}, - {height, H+BotMargin}, {width, W+?LEFT+10}, - {bg, grey},{keypress,true}]), - gs:create(canvas, can, win, [{bg, black}, - {height, H+BotMargin}, - {width, W+?LEFT+20}]), - gs:create(text, can, [{text, "Next"}, {coords, [{5, 45}]}, {fg, red}]), - gs:create(image, help, can, [{coords,[{5,7}]}, - {load_gif, dir() ++ "/help.gif"}, - {buttonpress,true}]), - draw_borders(). - -loop(State) -> - receive - Event -> loop(update(Event, State)) - end. - -%%---------------------------------------------------------------------- -%% How fast speed should be doubled -%%---------------------------------------------------------------------- --define(DBL_TICKS, 300). - -update_timer(Ticks) -> - K = 0.001/?DBL_TICKS, - M = 1.001-K, - Q = K*Ticks+M, - Timeout = round(1/math:log(Q)), - timer:send_after(Timeout, self(), fall_timeout), - Ticks+1. - -add_score({ScoreObj, NScore}, DScore) -> - NScore2 = NScore + DScore, - gs:config(ScoreObj, [{text, io_lib:format("Score: ~w", [NScore2])}]), - {ScoreObj, NScore2}. - - -update({gs,_Obj,keypress,_Data, ['Left'|_]}, State) -> - #state{bit=Bit, board = Board} = State, - #bit{x=X,y=Y} = Bit, - if X > 0 -> - case is_board_empty(Board, X-1,Y) of - true -> - State#state{bit=new_bit_xy(Bit, X-1, Y)}; - false -> - State - end; - true -> State - end; - -update({gs,_Obj,keypress,_Data, ['Right'|_]}, State) -> - #state{bit=Bit, board = Board} = State, - #bit{x=X,y=Y} = Bit, - if X < ?WIDTH - 1 -> - case is_board_empty(Board, X+1, Y) of - true -> - State#state{bit=new_bit_xy(Bit, X+1, Y)}; - false -> - State - end; - true -> State - end; - -update({gs,_Obj,keypress,_Data, ['Up'|_]}, State) -> - State#state{bit=shift_bits(State#state.bit)}; - -update({gs,_Obj,keypress,_Data, [Key|_]}, State) -> - case drop_key(Key) of - true -> - #state{bit=Bit, board=Board, score=Score} = State, - #bit{x=X,y=Y} = Bit, - {NewX, NewY, NewScore} = drop(X,Y,Score,Board), - fasten_bit(State#state{bit=new_bit_xy(Bit,NewX, NewY), - score=NewScore}); - false -> State - end; - -update(fall_timeout, State) -> - #state{bit=Bit, board=Board, ticks = Ticks, score=Score} = State, - NewY = Bit#bit.y+1, - X = Bit#bit.x, - case is_fall_ok(Board, X, NewY) of - true -> - State#state{bit=new_bit_xy(Bit, X, NewY), - ticks=update_timer(Ticks), score=add_score(Score, 1)}; - false -> - S1 = fasten_bit(State), - S1#state{ticks=update_timer(Ticks)} - end; - -update({gs,_,destroy,_,_}, _State) -> - exit(normal); - -update({gs,help,buttonpress,_,_}, State) -> - show_help(), - State; - -update(OtherEvent, State) -> - ok=io:format("got other! ~w~n", [OtherEvent]), State. - -drop_key('Down') -> true; -drop_key(space) -> true; -drop_key(_) -> false. - -is_board_empty(Board, X, Y) -> - case {color_at(Board, X, Y), - color_at(Board, X, Y + 1), - color_at(Board, X, Y + 2)} of - {black, black, black} -> true; - _ -> false - end. - -%%---------------------------------------------------------------------- -%% Returns: NewState -%%---------------------------------------------------------------------- -fasten_bit(State) -> - #state{board=Board, bit=Bit, nextbit=NextBit, score=Score} = State, - #bit{x=X,y=Y,topColor=C1,middleColor=C2,bottomColor=C3} = Bit, - B1 = update_screen_element(Board, X, Y, C1), - B2 = update_screen_element(B1, X, Y+1, C2), - B3 = update_screen_element(B2, X, Y+2, C3), - destroy_bit(Bit), - #bit{topColor=NC1,middleColor=NC2,bottomColor=NC3} = NextBit, - {B4, ExtraScore} = erase_bits(B3, [{X,Y},{X,Y+1},{X,Y+2}], 0), - NewBit = make_bit(NC1,NC2,NC3), - case is_board_empty(B4, NewBit#bit.x, NewBit#bit.y) of - true -> - State#state{score=add_score(Score, ExtraScore), - bit=NewBit, nextbit=new_colors(NextBit),board=B4}; - false -> - {_GsObj,Score2}=State#state.score, - highscore:run(Score2,?HIGHFILE), - exit(normal) - end. - -%%---------------------------------------------------------------------- -%% Args: Check: list of {X,Y} to check. -%% Returns: {NewBoard, ExtraScore} -%%---------------------------------------------------------------------- -erase_bits(Board, Checks, ExtraScore) -> - ElemsToDelete = elems2del(Checks,Board,[]), - NDel = length(ElemsToDelete), - if - NDel > 0 -> - Board2 = delete_elems(Board, ElemsToDelete), - {NewBoard, NewCheck} = fall_down(Board2, ElemsToDelete), - if NDel > 3 -> - {B,ES}=erase_bits(NewBoard,NewCheck,ExtraScore+2*NDel), - {NewBoard2, NewCheck2} = bonus(B, NewCheck), - erase_bits(NewBoard2, NewCheck2, ES); - true -> - erase_bits(NewBoard, NewCheck, 2*NDel) - end; - true -> {Board, ExtraScore} - end. - -bonus(Board, Check) -> - Cols = collect_bottom_bits(0,Board), - NewBoard = randomize_columns(5, Board, Cols), - NewCheck = update_check(Check, Cols), - {NewBoard, NewCheck}. - -randomize_columns(0, Board, _) -> Board; -randomize_columns(N, Board, Cols) -> - NewBoard = randomize_columns(Cols,Board), - randomize_columns(N-1, NewBoard, Cols). - -randomize_columns([],Board) -> Board; -randomize_columns([X|Xs],Board) -> - flush(), - timer:sleep(50), - randomize_columns(Xs,update_screen_element(Board,X,?HEIGHT-1,rndColor())). - -%%---------------------------------------------------------------------- -%% Returns: NewBoard -%%---------------------------------------------------------------------- -delete_elems(Board, Elems2Del) -> - OrgObjs = org_objs(Elems2Del,Board), - visual_effect(?SIZE, OrgObjs), - NewBoard = update_board(Elems2Del, Board), - put_back(OrgObjs), - NewBoard. - -visual_effect(0,_OrgObjs) -> done; -visual_effect(Size,OrgObjs) -> - set_size(OrgObjs,Size), - flush(), - timer:sleep(20), - visual_effect(Size-1,OrgObjs). - -set_size([],_Size) -> done; -set_size([{GsObj,[{X1,Y1},{_X2,_Y2}]}|T],Size) -> - gs:config(GsObj, [{coords, [{X1,Y1},{X1+Size,Y1+Size}]}]), - set_size(T,Size). - -%%---------------------------------------------------------------------- -%% Note: Loop over columns where something is removed only. (efficiency) -%% Returns: {ReversedNewColumns (perhaps shorter), Checks} -%% cols:fall_column([a,b,black,black,c,f,black,d,black], 3, 15, [], []). -%% should return: {[a,b,c,f,d],[{3,11},{3,12},{3,13}]} -%%---------------------------------------------------------------------- -fall_column([], _X, _Y, ColumnAcc, ChecksAcc) -> - {ColumnAcc, ChecksAcc}; -fall_column([black|Colors], X, Y, ColumnAcc, ChecksAcc) -> - case find_box(Colors) of - false -> {ColumnAcc, ChecksAcc}; - NewColors when is_list(NewColors) -> - fall_one_step(NewColors, X, Y, ColumnAcc, ChecksAcc) - end; -fall_column([Color|Colors], X, Y, ColumnAcc, ChecksAcc) -> - fall_column(Colors, X, Y-1, [Color | ColumnAcc], ChecksAcc). - -find_box([]) -> false; -find_box([black|Colors]) -> - find_box(Colors); -find_box([Color|Colors]) -> [Color|Colors]. - -%%---------------------------------------------------------------------- -%% Enters: ([a,b, , ,c,d], 3, 8, Q) -%% Leaves: ([b,a|Q], [ , , ,c,d], 10, [{3,8},{4,9}]) -%%---------------------------------------------------------------------- -fall_one_step([], X, Y, ColumnAcc, Checks) -> - fall_column([], X, Y, ColumnAcc, Checks); -fall_one_step([black|Colors], X, Y, ColumnAcc, Checks) -> - fall_column([black|Colors], X, Y, ColumnAcc, Checks); -fall_one_step([Color|Colors], X, Y, ColumnAcc, Checks) -> - fall_one_step(Colors, X, Y-1, [Color|ColumnAcc],[{X,Y}|Checks]). - -%%---------------------------------------------------------------------- -%% Returns: {NewBoard, NewChecks} -%%---------------------------------------------------------------------- -fall_down(Board1, Elems2Del) -> - UpDatedCols = updated_cols(Elems2Del, []), - fall_column(UpDatedCols, Board1, []). - -fall_column([], NewBoard, NewChecks) -> {NewBoard, NewChecks}; -fall_column([X|Xs], BoardAcc, ChecksAcc) -> - OrgColumn = boardcolumn_to_tuple(BoardAcc, X), - Column = columntuple_to_list(OrgColumn), - {NewColumn, NewChecksAcc} = fall_column(Column, X,?HEIGHT-1,[],ChecksAcc), - NewBoardAcc = - set_board_column(BoardAcc,X,new_column_list(NewColumn,OrgColumn)), - fall_column(Xs,NewBoardAcc,NewChecksAcc). - -new_column_list(NewColumn, ColumnTuple) -> - Nempty = ?HEIGHT - length(NewColumn), - L = make_list(black, Nempty) ++ NewColumn, - new_column_list(L, 1, ColumnTuple). - -new_column_list([H|T], N, Tuple) -> - {GsObj, Color} = element(N, Tuple), - [update_screen_element({GsObj, Color},H) | new_column_list(T, N+1, Tuple)]; -new_column_list([], _, _) -> []. - - -%%---------------------------------------------------------------------- -%% Returns: a reversed list of colors. -%%---------------------------------------------------------------------- -columntuple_to_list(ColumnTuple) when is_tuple(ColumnTuple) -> - columntuple_to_list(tuple_to_list(ColumnTuple),[]). - -columntuple_to_list([],Acc) -> Acc; -columntuple_to_list([{_GsObj, Color}|T],Acc) -> - columntuple_to_list(T,[Color|Acc]). - -%%====================================================================== -%% 2. Graphics -%%====================================================================== - -make_bit() -> - make_bit(rndColor(),rndColor(),rndColor()). - -make_bit(Tc,Mc,Bc) -> - X = ?WIDTH div 2, - Y = 0, - #bit{x=X,y=Y,topColor= Tc, middleColor=Mc, bottomColor=Bc, - top_gsobj = make_box(X,Y,Tc), mid_gsobj=make_box(X,Y+1,Mc), - bot_gsobj=make_box(X,Y+2,Bc)}. - -new_colors(Bit) -> - #bit{top_gsobj=T,mid_gsobj=M,bot_gsobj=B} = Bit, - Tc = rndColor(), - Mc = rndColor(), - Bc = rndColor(), - gs:config(T, [{fill, Tc}]), - gs:config(M, [{fill, Mc}]), - gs:config(B, [{fill, Bc}]), - Bit#bit{topColor= Tc, middleColor=Mc, bottomColor=Bc}. - -new_bit_xy(Bit, NewX, NewY) -> - #bit{x=X,y=Y,top_gsobj=T,mid_gsobj=M,bot_gsobj=B} = Bit, - Dx = (NewX - X) * ?SIZE, - Dy = (NewY - Y) * ?SIZE, - gs:config(T, [{move, {Dx, Dy}}]), - gs:config(M, [{move, {Dx, Dy}}]), - gs:config(B, [{move, {Dx, Dy}}]), - Bit#bit{x=NewX, y=NewY}. - -destroy_bit(#bit{top_gsobj=T,mid_gsobj=M,bot_gsobj=B}) -> - gs:destroy(T), - gs:destroy(M), - gs:destroy(B). - -shift_bits(Bit) -> - #bit{topColor=C1,middleColor=C2,bottomColor=C3, - top_gsobj=T,mid_gsobj=M,bot_gsobj=B} = Bit, - gs:config(T, {fill,C2}), - gs:config(M, {fill,C3}), - gs:config(B, {fill,C1}), - Bit#bit{topColor=C2, middleColor=C3, bottomColor=C1}. - -rndColor() -> - Siz = size(?COLORS), - element(random:uniform(Siz), ?COLORS). - -make_score() -> - {gs:create(text, can, [{text, "Score: 0"}, {fg, red}, - {coords, [{5,?HEIGHT*?SIZE+10}]}]), 0}. - -make_screen_board() -> - xy_loop({cols,make_board_elem}, make_board(), ?WIDTH, ?HEIGHT). - -make_board_elem(X,Y,Board) -> - set_board_element(Board,X,Y,{make_box(X,Y,black),black}). - -flush() -> gs:read(can, bg). - -draw_borders() -> - BotY = ?HEIGHT*?SIZE, - RightX = ?LEFT + ?SIZE*?WIDTH, - LeftX = ?LEFT - 1, - gs:create(line,can,[{coords,[{LeftX,0},{LeftX,BotY}]},{fg,white}]), - gs:create(line,can,[{coords,[{LeftX,BotY},{RightX,BotY}]},{fg,white}]), - gs:create(line,can,[{coords,[{RightX,0},{RightX, BotY}]}, {fg,white}]). - -update_screen_element(ScrBoard, X, Y, Color) -> - case board_element(ScrBoard,X,Y) of - {_GsObj, Color} -> - ScrBoard; % don't have to update screen - {GsObj, _ScreenColor} -> - gs:config(GsObj, color_args(Color)), - set_board_element(ScrBoard, X, Y, {GsObj, Color}) - end. - -update_screen_element(ScrElem, Color) -> - case ScrElem of - {_GsObj, Color} -> - ScrElem; % don't have to update screen - {GsObj, _ScreenColor} -> - gs:config(GsObj, color_args(Color)), - {GsObj, Color} - end. - - -color_args(black) -> [{fg,black},{fill,black}]; -color_args(Color) -> [{fg,white},{fill,Color}]. - -%%====================================================================== -%% 3. Data structures and stuff -%%====================================================================== - -xy_loop(Fun, Acc, XMax, YMax) -> - xy_loop(Fun, Acc, 0, 0, XMax, YMax). - -xy_loop(_Fun, Acc, _X, YMax, _XMax, YMax) -> Acc; -xy_loop(Fun, Acc, XMax, Y, XMax, YMax) -> - xy_loop(Fun, Acc, 0, Y+1, XMax, YMax); -xy_loop(Fun, Acc, X, Y, XMax, YMax) -> - xy_loop(Fun, apply(Fun, [X, Y,Acc]), X+1,Y,XMax, YMax). - -%%---------------------------------------------------------------------- -%% Returns: a sorted list of {X,Y} to delete. -%% Pre: PrevDelElems is sorted. -%%---------------------------------------------------------------------- -erase_bits_at(Board, PrevDelElems, X,Y) -> - C = color_at(Board, X, Y), - erase_bits_at([vert, horiz, slash, backslash],X,Y,C,Board,PrevDelElems). - -erase_bits_at([], _X,_Y,_C,_Board, Elems2Del) -> Elems2Del; -erase_bits_at([Dir|Ds],X,Y,C,Board, Elems2DelAcc) -> - Dx = dx(Dir), - Dy = dy(Dir), - DelElems = lists:append(check_dir(Board, X-Dx,Y-Dy,-Dx,-Dy,C), - check_dir(Board, X,Y,Dx,Dy,C)), - N_in_a_row = length(DelElems), - if N_in_a_row >= 3 -> - erase_bits_at(Ds,X,Y,C,Board, - ordsets:union(lists:sort(DelElems),Elems2DelAcc)); - true -> erase_bits_at(Ds,X,Y,C,Board,Elems2DelAcc) - end. - -dx(vert) -> 0; -dx(horiz) -> 1; -dx(slash) -> 1; -dx(backslash) -> -1. - -dy(vert) -> -1; -dy(horiz) -> 0; -dy(slash) -> -1; -dy(backslash) -> -1. - - -%%---------------------------------------------------------------------- -%% Returns: list of {X,Y} to delete. -%%---------------------------------------------------------------------- -check_dir(Board, X, Y, Dx, Dy, Color) - when X >= 0, X < ?WIDTH, Y >= 0, Y < ?HEIGHT -> - case color_at(Board, X, Y) of - Color -> - [{X,Y} | check_dir(Board, X+Dx, Y+Dy, Dx, Dy, Color)]; - _OtherColor -> - [] - end; -check_dir(_Board, _X, _Y, _Dx, _Dy, _Color) -> []. - -make_box(X, Y, Color) -> - make_box(X, Y, 1, 1, Color). - -%%---------------------------------------------------------------------- -%% Returns: GsObj -%%---------------------------------------------------------------------- -make_box(X, Y, Height, Width, Color) -> - Opts = if Color == black -> [{fg, black}, {fill, black}]; - true -> [{fill, Color}, {fg, white}] end, - gs:create(rectangle, can, [{coords, [{?LEFT + X * ?SIZE, Y * ?SIZE}, - {?LEFT + X * ?SIZE + (?SIZE*Width)-1, - Y * ?SIZE + (?SIZE*Height)-1}]}|Opts]). - -is_fall_ok(_Board, _NewX, NewY) when NewY+2 >= ?HEIGHT -> false; -is_fall_ok(Board, NewX, NewY) -> - case color_at(Board, NewX, NewY+2) of - black -> - true; - _ -> false - end. - -color_at(Board, X, Y) -> - {_GsObj, Color} = board_element(Board, X, Y), - Color. - - -%%---------------------------------------------------------------------- -%% X:0..?WIDTH-1, Y:0..?HEIGHT -%%---------------------------------------------------------------------- -make_board() -> - list_to_tuple(make_list(make_column(), ?WIDTH)). - -board_element(Board, X, Y) -> - element(Y+1, element(X+1, Board)). - -set_board_element(Board, X, Y, NewValue) -> - Col = element(X+1, Board), - NewCol=setelement(Y+1,Col, NewValue), - setelement(X+1, Board, NewCol). - -make_column() -> - list_to_tuple(make_list(black, ?HEIGHT)). - -make_list(_Elem, 0) -> []; -make_list(Elem, N) -> [Elem|make_list(Elem,N-1)]. - -boardcolumn_to_tuple(Board, X) -> - element(X+1, Board). - -set_board_column(Board, X, NewCol) when length(NewCol) == ?HEIGHT -> - setelement(X+1, Board, list_to_tuple(NewCol)). - -show_help() -> - W = gs:create(window, win, [{title, "cols Help"}, {width, 300}, - {height,300}, {map, true}]), - gs:create(label, W, [{x,0},{y,0},{height, 200},{width,300},{justify,center}, - {label, {text, - "cols $Revision: 1.23 $" - "\nby\n" - "Klas Eriksson, [email protected]\n\n" - "Help: Use arrows and space keys.\n" - " Try to get 3 in-a-row.\n" - " More than 3 gives bonus."}}]), - B=gs:create(button, W, [{x,100},{y,250}, {label, {text, "Dismiss"}}]), - receive - {gs, B, click, _, _} -> ok - end, - gs:destroy(W). - -%%====================================================================== -%% 4. Lambdas -%%====================================================================== - -drop(X,Y,Score,Board) -> - case is_fall_ok(Board, X, Y+1) of - true -> drop(X,Y+1,add_score(Score, 1),Board); - false -> {X,Y, Score} - end. - -elems2del([], _Board,Elems2DelAcc) -> Elems2DelAcc; -elems2del([{X,Y}|Checks],Board,Elems2DelAcc) -> - NewElems2DelAcc = ordsets:union(erase_bits_at(Board,Elems2DelAcc,X,Y), - Elems2DelAcc), - elems2del(Checks,Board,NewElems2DelAcc). - -collect_bottom_bits(?WIDTH,_Board) -> []; -collect_bottom_bits(X,Board) -> - case color_at(Board, X, ?HEIGHT-1) of - black -> collect_bottom_bits(X+1,Board); - _AcolorHere -> [X|collect_bottom_bits(X+1,Board)] - end. - -update_check(_Check,[]) -> []; -update_check(Check,[X|Xs]) -> - case lists:member({X, ?HEIGHT-1}, Check) of - true -> update_check(Check,Xs); - false -> [{X, ?HEIGHT-1}|update_check(Check,Xs)] - end. - -org_objs([],_Board) -> []; -org_objs([{X,Y}|XYs],Board) -> - {GsObj, _Color} = board_element(Board, X, Y), - [{GsObj, lists:sort(gs:read(GsObj, coords))}|org_objs(XYs,Board)]. - -update_board([],Board) -> Board; -update_board([{X,Y}|XYs], Board) -> - update_board(XYs,update_screen_element(Board, X, Y, black)). - -put_back([]) -> done; -put_back([{GsObj, Coords}|Objs]) -> - gs:config(GsObj, [{coords, Coords}]), - put_back(Objs). - -updated_cols([], UpdColsAcc) -> UpdColsAcc; -updated_cols([{X,_Y}|XYs], UpdColsAcc) -> - case lists:member(X,UpdColsAcc) of - true -> updated_cols(XYs,UpdColsAcc); - false -> updated_cols(XYs,[X|UpdColsAcc]) - end. - -%% This is not an application so we don't have their way of knowing -%% a private data directory where the GIF files are located (this directory). -%% We can find GS and makes it relative from there /kgb - --define(EbinFromGsPriv,"../contribs/ebin"). - -dir()-> - GsPrivDir = code:priv_dir(gs), - filename:join(GsPrivDir,?EbinFromGsPriv). diff --git a/lib/gs/contribs/cols/cols.gif b/lib/gs/contribs/cols/cols.gif Binary files differdeleted file mode 100644 index 96e7c1ed4a..0000000000 --- a/lib/gs/contribs/cols/cols.gif +++ /dev/null diff --git a/lib/gs/contribs/cols/cols.tool b/lib/gs/contribs/cols/cols.tool deleted file mode 100644 index 673c3d8efa..0000000000 --- a/lib/gs/contribs/cols/cols.tool +++ /dev/null @@ -1,5 +0,0 @@ -{version,"0.1"}. -{{tool,"Cols"}, - {start,{cols,start,[]}}, - {icon,"cols.gif"}, - {message,"Cols - The Game"}}. diff --git a/lib/gs/contribs/cols/help.gif b/lib/gs/contribs/cols/help.gif Binary files differdeleted file mode 100644 index 59baef1fec..0000000000 --- a/lib/gs/contribs/cols/help.gif +++ /dev/null diff --git a/lib/gs/contribs/cols/highscore.erl b/lib/gs/contribs/cols/highscore.erl deleted file mode 100644 index 94f68a043a..0000000000 --- a/lib/gs/contribs/cols/highscore.erl +++ /dev/null @@ -1,103 +0,0 @@ -%% -%% %CopyrightBegin% -%% -%% Copyright Ericsson AB 1996-2012. All Rights Reserved. -%% -%% Licensed under the Apache License, Version 2.0 (the "License"); -%% you may not use this file except in compliance with the License. -%% You may obtain a copy of the License at -%% -%% http://www.apache.org/licenses/LICENSE-2.0 -%% -%% Unless required by applicable law or agreed to in writing, software -%% distributed under the License is distributed on an "AS IS" BASIS, -%% WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -%% See the License for the specific language governing permissions and -%% limitations under the License. -%% -%% %CopyrightEnd% -%% - -%% --module(highscore). --compile([{nowarn_deprecated_function,{gs,button,2}}, - {nowarn_deprecated_function,{gs,create,3}}, - {nowarn_deprecated_function,{gs,destroy,1}}, - {nowarn_deprecated_function,{gs,grid,2}}, - {nowarn_deprecated_function,{gs,read,2}}, - {nowarn_deprecated_function,{gs,start,0}}, - {nowarn_deprecated_function,{gs,window,2}}]). - --export([run/2]). - -run(NScore, File) -> - Scores = read_scores(File), - case find_pos(NScore, 1, Scores) of - false -> - display(Scores); - Pos -> - NewScores = new_highscore(Scores, Pos, NScore), - write_scores(NewScores,File), - display(NewScores) - end. - - -new_highscore(Scores, Pos, NScore) -> - Txt = io_lib:format("You entered position ~w", [Pos]), - W = gs:create(window, gs:start(), [{width, 200},{height, 110},{map,true}, - {title, "New Highscore!!!"}]), - gs:create(label, W, [{label, {text, Txt}}, {x, 0}, {y,0}, {align, center}, - {width, 190},{height, 30}]), - Entry = gs:create(entry, W, [{x, 0}, {y, 40}, {height, 30}, {width, 200}]), - Ok = gs:create(button, W, [{label, {text, "Ok"}}, {x, 40}, {y, 75}]), - receive - {gs, Ok, click, _,_} -> - T = gs:read(Entry, text), - gs:destroy(W), - lists:sublist(lists:reverse( - lists:keysort(1, [{NScore, T} | Scores])), 1, 10) - end. - - - -read_scores(File) -> - case file:read_file(File) of - {ok, Bin} -> binary_to_term(Bin); - {error, _Reason} -> - mk_empty_high(10) - end. - -mk_empty_high(0) -> []; -mk_empty_high(N) -> [{N,"Erlang"}|mk_empty_high(N-1)]. - -find_pos(_NScore, _N, []) -> false; -find_pos(NScore, N, [{Score, _Name} | Scores]) when Score > NScore -> - find_pos(NScore, N+1, Scores); -find_pos(_NScore, N, _) -> N. - -write_scores(Scores,File) -> - file:write_file(File, term_to_binary(Scores)). - -display(Scores) -> - Win = gs:window(gs:start(), [{width, 300},{height, 250},{map,true}, - {title, "Highscores"}]), - {W,H} = gs:read(Win,{font_wh,{{screen,12},"aaaaaaa"}}), - G = gs:grid(Win,[{rows,{1,11}},{columnwidths,[W,4*W]},{hscroll,false}, - {width, 300},{height, 220},{vscroll,false}, - {cellheight,H+2},{font,{screen,12}}]), - insert_scores(G,2,Scores), - Ok = gs:button(Win, [{label, {text, "OK"}}, {x, 100}, {y, 220}]), - receive - {gs, Ok, click, _,_} -> gs:destroy(Win), - ok - end. - -insert_scores(Grid,_N,[]) -> - gs:create(gridline,Grid,[{row,1},{font,{screen,bold,12}}, - {text,{1,"SCORE"}},{text,{2,"NAME"}}]); - -insert_scores(Grid,Row,[{Score,Name}|Ss]) -> - gs:create(gridline,Grid,[{row,Row},{text,{1,io_lib:format("~w",[Score])}}, - {text,{2,Name}}]), - insert_scores(Grid,Row+1,Ss). - |