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authorSverker Eriksson <[email protected]>2016-01-28 16:27:34 +0100
committerSverker Eriksson <[email protected]>2016-01-28 16:27:34 +0100
commit8be1fad4075eba013a811c6879e3a906f365d3d4 (patch)
tree300e8a413408f9cea0acfe41e76a4c66ef2d18fb /lib/gs/contribs/othello/othello_board.erl
parent042677624b1d7b3f4c99be4e1483180e7fe8b2c0 (diff)
parent632eb0ee2fbad692255ca2b1d0c3300fd0b6e492 (diff)
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Merge branch 'master' into sverk/hipe-line-table-bug/master/OTP-13282
Diffstat (limited to 'lib/gs/contribs/othello/othello_board.erl')
-rw-r--r--lib/gs/contribs/othello/othello_board.erl649
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diff --git a/lib/gs/contribs/othello/othello_board.erl b/lib/gs/contribs/othello/othello_board.erl
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--- a/lib/gs/contribs/othello/othello_board.erl
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@@ -1,649 +0,0 @@
-%%
-%% %CopyrightBegin%
-%%
-%% Copyright Ericsson AB 1996-2012. All Rights Reserved.
-%%
-%% Licensed under the Apache License, Version 2.0 (the "License");
-%% you may not use this file except in compliance with the License.
-%% You may obtain a copy of the License at
-%%
-%% http://www.apache.org/licenses/LICENSE-2.0
-%%
-%% Unless required by applicable law or agreed to in writing, software
-%% distributed under the License is distributed on an "AS IS" BASIS,
-%% WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-%% See the License for the specific language governing permissions and
-%% limitations under the License.
-%%
-%% %CopyrightEnd%
-%%
-
-%%
--module(othello_board).
--compile([{nowarn_deprecated_function,{gs,config,2}},
- {nowarn_deprecated_function,{gs,create,3}},
- {nowarn_deprecated_function,{gs,create,4}},
- {nowarn_deprecated_function,{gs,destroy,1}},
- {nowarn_deprecated_function,{gs,start,0}}]).
-
--export([start/0,stop/0,init/0]).
-
-
-%%----------------------------------------------------------------------
-%% The Othello program now uses the gs graphical package instead of the
-%% pxw package.
-%%
-%% Differences are, explanation why and source of change in parenthesis:
-%%
-%% - Buttons looks different (gs feature)
-%% - The black box around "Black to draw" have been removed. (me)
-%% - The Colour and Level menues have been moved directly down to the
-%% 'Status' box. (usability update, my addition)
-%% - The mouse pointer does not change into a watch when the computer
-%% is thinking (not supported in gs)
-%% - Buttons does not flash when being beeped. (not supported in gs)
-%%
-%%
-%% /Peter
-%%
-%%----------------------------------------------------------------------
-
-
--define(BGCOL,forestgreen).
-
-start() ->
- spawn(othello_board,init,[]).
-
-stop() ->
- ok.
-
-%% This is not an application so we don't have their way of knowing
-%% a private data directory where the GIF files are located (this directory).
-%% We can find GS and makes it relative from there /kgb
-
--define(BitmapPath,"../contribs/othello/priv").
-
-setup_path() ->
- GsPrivDir = code:priv_dir(gs),
- Path = filename:join(GsPrivDir,?BitmapPath),
- put(path,Path).
-
-path() -> get(path).
-
-
-
-%%
-%% The button area are the Quit, Rules buttons at the top of the window.
-%% The Status area is the black and white scores level and colour etc
-%% inbetween the buttons and the othello board.
-%% The board is the 8x8 board where othello battles are fought.
-%%
-init() ->
- process_flag(trap_exit,true),
- setup_path(),
- S = gs:start(),
- put(windowroot,S), % Ugly global store
-
- %% Shell coordinates
- W = 496,
- H = 636,
-
- %% Fix top window
- Shell = gs:create(window, S, [{title,"Othello"},
- {width, W},{height, H}]),
-
-
- %% Setup window contents
-
- setup_buttons(Shell,0,0,W,40), % Fix Menubar
- setup_status_box(Shell,0,40,W,100), % Fix Status area
- setup_board(Shell,0,140,496,496), % Combat board
-
- GamePid = othello:new_game(white,black,1,first_time),
-
- %% Default settings
- Options = {white,black,1},
- %%Wids = {Status,B,W,Dr,Le,Co},
- Wids = {change,this,at,later,stage,ponto},
- write_options(Options,Wids),
-
- gs:config(Shell, {map, true}), %Make win visible
-
- loop(computer,GamePid,Shell,Wids,Options).
-
-
-
-
-
-
-loop(User,GamePid,Shell,Wids,Options) ->
- receive
- {gs,ButtId, click,_ButtId1,[Button]} ->
- GamePid1 = but_pressed(Button,ButtId,User,GamePid,Shell,
- Wids,Options),
- loop(User,GamePid1,Shell,Wids,Options);
-
- {gs,_, click,_,[MenuItem,_MenuIndex]} ->
- Ops = menu_selected(MenuItem,User,GamePid,Wids,Options),
- loop(User,GamePid,Shell,Wids,Ops);
-
- {'EXIT',GamePid,_} ->
- loop(User,null,Shell,Wids,Options);
-
- {'EXIT',_,_} ->
- loop(User,GamePid,Shell,Wids,Options);
-
- GameMsg ->
- game_msg(GameMsg,User,GamePid,Shell,Wids,Options)
- end.
-
-but_pressed("Quit",_ButtId,_User,_GamePid,_Shell,_Wids,_Op) ->
- stop(),
- exit(quit);
-but_pressed("Rules",_ButtId,_User,GamePid,_Shell,_Wids,_Op) ->
- io:format("No rules, do as you wish~n",[]),
- GamePid;
-but_pressed("Help",_ButtId,_User,GamePid,_Shell,_Wids,_Op) ->
- io:format("Othello game~n",[]),
- io:format("------------~n",[]),
- io:format(" Put markers by clicking in squares~n",[]),
- io:format(" Change level by clicking on it~n",[]),
- io:format(" Change colour by clicking on it~n",[]),
- io:format("~n",[]),
- GamePid;
-but_pressed("Newgame",_ButtId,_User,GamePid,_Shell,Wids,Options) ->
- new_game(GamePid,Wids,Options);
-but_pressed([],ButtId,User,GamePid,_Shell,_Wids,_Op)
- when is_pid(GamePid),User == player ->
- [C,R] = atom_to_list(ButtId),
- GamePid ! {self(),position,othello_adt:pos(C-96,translate(R-48))},
- GamePid;
-but_pressed([],ButtId,_User,GamePid,_Shell,_Wids,_Op) ->
- [C,R] = atom_to_list(ButtId),
- beep(othello_adt:pos(C-96,translate(R-48))),
- GamePid;
-but_pressed(Button,ButtId,_User,GamePid,_Shell,_Wids,_Op) ->
- io:format('Not implemented button pressed ~p, ~p!!!~n',[ButtId,Button]),
- GamePid.
-
-menu_selected("Black",_User,_GamePid,Wids,Options) ->
- Op0 = setelement(1,Options,white),
- Op1 = setelement(2,Op0,white),
- write_options(Op1,Wids),
- Op1;
-menu_selected("White",_User,_GamePid,Wids,Options) ->
- Op0 = setelement(1,Options,black),
- Op1 = setelement(2,Op0,black),
- write_options(Op1,Wids),
- Op1;
-menu_selected("Black (begin)",_User,_GamePid,Wids,Options) ->
- Op0 = setelement(1,Options,white),
- Op1 = setelement(2,Op0,black),
- write_options(Op1,Wids),
- Op1;
-menu_selected("White (begin)",_User,_GamePid,Wids,Options) ->
- Op0 = setelement(1,Options,black),
- Op1 = setelement(2,Op0,white),
- write_options(Op1,Wids),
- Op1;
-menu_selected("Beginner",_User,_GamePid,Wids,Options) ->
- Op1 = setelement(3,Options,1),
- write_options(Op1,Wids),
- Op1;
-menu_selected("Intermediate",_User,_GamePid,Wids,Options) ->
- Op1 = setelement(3,Options,2),
- write_options(Op1,Wids),
- Op1;
-menu_selected("Advanced",_User,_GamePid,Wids,Options) ->
- Op1 = setelement(3,Options,3),
- write_options(Op1,Wids),
- Op1;
-menu_selected("Expert",_User,_GamePid,Wids,Options) ->
- Op1 = setelement(3,Options,4),
- write_options(Op1,Wids),
- Op1;
-menu_selected(What,_User,_GamePid,_Wids,Options) ->
- io:format('Menu item not implemented <~s>~n',[What]),
- Options.
-
-game_msg(Msg,User,GamePid,Shell,Wids,Options) ->
- case Msg of
- {GamePid,new_mark,Pos,Colour} ->
- new_mark(Pos,Colour),
- loop(User,GamePid,Shell,Wids,Options);
-
- {GamePid,illegal_draw,Draw} ->
- beep(Draw),
- loop(User,GamePid,Shell,Wids,Options);
-
- {GamePid,player,Computer,Computer} ->
- show_player(element(1,Wids),Computer),
- cursor("watch"),
- GamePid ! {self(),go_on_play},
- loop(computer,GamePid,Shell,Wids,Options);
-
- {GamePid,player,_Computer,Player} ->
- show_player(element(1,Wids),Player),
- cursor("top_left_arrow"),
- GamePid ! {self(),go_on_play},
- loop(player,GamePid,Shell,Wids,Options);
-
- {GamePid,omit_draw,Player} ->
- omit_draw(GamePid,Player),
- loop(User,GamePid,Shell,Wids,Options);
-
- {GamePid,score,WhiteRes,BlackRes} ->
- write_score(Wids,WhiteRes,BlackRes),
- loop(User,GamePid,Shell,Wids,Options);
-
- {GamePid,draw,Draw} ->
- write_draw(Wids,Draw),
- loop(User,GamePid,Shell,Wids,Options);
-
- {GamePid,game_over,WhiteRes,BlackRes} ->
- game_over(WhiteRes,BlackRes),
- loop(User,GamePid,Shell,Wids,Options);
-
- What ->
- io:format('game_msg received: ~w~n',[What]),
- loop(User,GamePid,Shell,Wids,Options)
- end.
-
-
-new_game(GamePid,Wids,Options) when is_pid(GamePid) ->
- exit(GamePid,kill),
- new_game(Wids,Options);
-new_game(_,Wids,Options) ->
- new_game(Wids,Options).
-
-new_game(_Wids,Options) ->
- label("",lastdraw),
- Computer = element(1,Options),
- Start = element(2,Options),
- Depth = element(3,Options),
- othello:new_game(Computer,Start,Depth,restart).
-
-new_mark(Pos,Colour) ->
- Col = othello_adt:col(Pos),
- Row = othello_adt:row(Pos),
- Name = [Col+96,translate(Row)+48],
- Button = get(Name),
- butbit(Button,Colour).
-
-beep(Draw) ->
- Col = othello_adt:col(Draw),
- Row = othello_adt:row(Draw),
- Name = [Col+96,translate(Row)+48],
- Button = get(Name),
- bell(Button).
-
-show_player(_Status,white) ->
- label("White to draw",todraw);
-show_player(_Status,black) ->
- label("Black to draw",todraw).
-
-write_score(_Wids,WhiteRes,BlackRes) ->
- label(integer_to_list(BlackRes),bscore),
- label(integer_to_list(WhiteRes),wscore).
-
-write_draw(_Wids,Draw) ->
- Col = othello_adt:col(Draw),
- Row = othello_adt:row(Draw),
- label(lists:flatten(io_lib:format('{~w,~w}',[Col,Row])), lastdraw).
-
-write_options(Options,Wids) ->
- write_colour(Options,Wids),
- write_level(Options,Wids).
-
-write_colour(Options,Wids) ->
- write_colour(element(1,Options),element(2,Options),Wids).
-
-write_colour(black,white,_Wids) -> label("White (begin)",colour);
-write_colour(black,black,_Wids) -> label("White",colour);
-write_colour(white,black,_Wids) -> label("Black (begin)",colour);
-write_colour(white,white,_Wids) -> label("Black",colour).
-
-write_level(Options,_Wids) ->
- case element(3,Options) of
- 1 -> label("Beginner",level);
- 2 -> label("Intermediate",level);
- 3 -> label("Advanced",level);
- 4 -> label("Expert",level)
- end.
-
-cursor(_What) ->
- done.
-%cursor(What) -> cursor(get(),What).
-
-%cursor([{[C,R],Button}|Buts],What) ->
-% set_widget(Button,"cursor",What),
-% cursor(Buts,What);
-%cursor([_|Buts],What) ->
-% cursor(Buts,What);
-%cursor([],_) ->
-% true.
-
-translate(1) -> 8;
-translate(2) -> 7;
-translate(3) -> 6;
-translate(4) -> 5;
-translate(5) -> 4;
-translate(6) -> 3;
-translate(7) -> 2;
-translate(8) -> 1.
-
-bitmap(grey) -> bitmap_path("square.bm");
-bitmap(black) -> bitmap_path("marker.bm");
-bitmap(white) -> bitmap_path("marker.bm").
-
-bitmap_path(Bitmap) ->
- filename:join(path(),Bitmap).
-
-xy_position([[Letter,Digit],_,_]) ->
- LettPos = Letter - 97,
- X = LettPos*60 ,
- Y = (8 - list_to_integer([Digit])) * 60,
- {X+6,Y+6};
-xy_position(X) ->
- io:format("xy_position: ~w~n",[{error,X}]).
-
-
-board() ->
- [["a1",grey,nil],
- ["b1",grey,nil],
- ["c1",grey,nil],
- ["d1",grey,nil],
- ["e1",grey,nil],
- ["f1",grey,nil],
- ["g1",grey,nil],
- ["h1",grey,nil],
-
- ["a2",grey,nil],
- ["b2",grey,nil],
- ["c2",grey,nil],
- ["d2",grey,nil],
- ["e2",grey,nil],
- ["f2",grey,nil],
- ["g2",grey,nil],
- ["h2",grey,nil],
-
- ["a3",grey,nil],
- ["b3",grey,nil],
- ["c3",grey,nil],
- ["d3",grey,nil],
- ["e3",grey,nil],
- ["f3",grey,nil],
- ["g3",grey,nil],
- ["h3",grey,nil],
-
- ["a4",grey,nil],
- ["b4",grey,nil],
- ["c4",grey,nil],
- ["d4",white,nil],
- ["e4",black,nil],
- ["f4",grey,nil],
- ["g4",grey,nil],
- ["h4",grey,nil],
-
- ["a5",grey,nil],
- ["b5",grey,nil],
- ["c5",grey,nil],
- ["d5",black,nil],
- ["e5",white,nil],
- ["f5",grey,nil],
- ["g5",grey,nil],
- ["h5",grey,nil],
-
- ["a6",grey,nil],
- ["b6",grey,nil],
- ["c6",grey,nil],
- ["d6",grey,nil],
- ["e6",grey,nil],
- ["f6",grey,nil],
- ["g6",grey,nil],
- ["h6",grey,nil],
-
- ["a7",grey,nil],
- ["b7",grey,nil],
- ["c7",grey,nil],
- ["d7",grey,nil],
- ["e7",grey,nil],
- ["f7",grey,nil],
- ["g7",grey,nil],
- ["h7",grey,nil],
-
- ["a8",grey,nil],
- ["b8",grey,nil],
- ["c8",grey,nil],
- ["d8",grey,nil],
- ["e8",grey,nil],
- ["f8",grey,nil],
- ["g8",grey,nil],
- ["h8",grey,nil]].
-
-
-omit_draw(GamePid,Player) ->
-% %% Find mouse coords first
-% %% This was not possible in gs
-
- W = 200, H = 100, Root = get(windowroot),
- Box = gs:create(window, Root, [{title,"OMIT"}, {width, W},{height, H}]),
-
- mk_label_c(lists:flatten(io_lib:format('~w has to omit draw !',[Player])),
- Box, W, 10),
-
- mk_button_c("Ok", Box, W, H-40, 80, 30),
-
- gs:config(Box, {map, true}), %Make win visible
-
- receive
- {gs,_, click,_,["Ok"]} ->
- gs:destroy(Box),
- GamePid ! {self(),continue}
- end.
-
-game_over(WhiteRes,BlackRes) ->
-% %% Find mouse coords first
-% %% This was not possible in gs
-
- W = 200, H = 160,
- Root = get(windowroot),
- Box = gs:create(window, Root, [{title,"GAME OVER"},
- {width, W},{height, H}]),
-
- mk_label_c("GAME OVER", Box, W, 10),
-
- mk_label_c(lists:flatten(io_lib:format('White score: ~w',[WhiteRes])),
- Box,W,40),
- mk_label_c(lists:flatten(io_lib:format('Black score: ~w',[BlackRes])),
- Box,W,70),
-
- mk_button_c("Ok", Box, W, H-40, 80, 30),
-
- gs:config(Box, {map, true}), %Make win visible
-
- receive
- {gs,_, click,_,["Ok"]} ->
- gs:destroy(Box)
- end.
-
-
-
-%% ----------------------------------------------------------------
-%% Library functions.
-%% ----------------------------------------------------------------
-
-bell(Widget) ->
- %% gs does not support bells,
- Widget.
-
-label(Text,Label) ->
- gs:config(Label,[{label,{text,Text}}]).
-
-%% mk_label in centered version
-mk_label_c(Label,Parent,Width,Y) ->
- W = 8*length(Label),
- X = trunc((Width-W)/2),
- gs:create(label,Parent,[{width,W}, {height, 20}, {x,X}, {y,Y},
- {label, {text, Label}}]).
-
-
-
-
-setup_buttons(Shell,X,Y,W,H) ->
- ButBox = gs:create(frame, Shell,[{x,X}, {y,Y},{bg,white},
- {width,W}, {height,H}]),
- C = gs:create(canvas,ButBox,[{x,X}, {y,Y}, {width, W}, {height, H},
- {bg,white}]),
- gs:create(line, C, [{coords, [{0,H-1},{W,H-1}]}]),
-
-
- mk_button("Quit",ButBox, 10, 10, 70, 20),
- mk_button("Rules",ButBox, 80, 10, 70, 20),
- mk_button("Newgame",ButBox, 150, 10, 70, 20),
- mk_button("Help",ButBox, 220, 10, 70, 20),
-%% mk_button("Level",ButBox, 290, 10, 70, 20),
-
- done.
-
-
-
-
-
-%%----------------------------------------
-%% Sets up the middle window w. all the status info in.
-%% The labels are given names:
-%% bscore, wscore, lastdraw, todraw, level and colour to simplify
-%% their frequent setting
-%%
-setup_status_box(Shell,X,Y,W,H) ->
- F = gs:create(frame, Shell,[{x,X}, {y,Y},
- {width,W}, {height,H},{bg,white}]),
- C = gs:create(canvas,F,[{x,0}, {y,0}, {width, W}, {height, H},{bg,white}]),
- gs:create(line, C, [{coords, [{0,H-1},{W,H-1}]}]),
-
- %% Left side
- gs:create(label,F,[{align,w},{x,10}, {y,5}, {width, 100},
- {label,{text, "Black score:"}},{bg,white}]),
- gs:create(label,bscore,F,[{align,w},{x,110}, {y,5}, {width, 40},
- {label,{text, "2"}},{bg,white}]),
- gs:create(label,F,[{align,w},{x,10}, {y,35}, {width, 100},
- {label,{text, "White score:"}},{bg,white}]),
- gs:create(label,wscore,F,[{align,w},{x,110}, {y,35}, {width, 40},
- {label,{text, "2"}},{bg,white}]),
- gs:create(label,F,[{align,w},{x,10}, {y,65}, {width, 100},
- {label,{text, "Last draw:"}},{bg,white}]),
- gs:create(label,lastdraw,F,[{align,w},{x,110}, {y,65}, {width, 40},
- {label,{text, ""}},{bg,white}]),
-
-
- %% Right side
- X2 = trunc(W/2)+10,
- gs:create(label,todraw,F,[{align,w},{x,X2}, {y,5}, {width, 100},
- {label,{text, "Black to draw:"}},{bg,white}]),
-
- gs:create(label,F,[{align,w},{x,X2}, {y,35}, {width, 80},
- {label,{text, "Level:"}},{bg,white}]),
- setup_level_menu(F,X2+80,35),
-
-%% gs:create(label,level,F,[{align,w},{x,X2+80}, {y,35}, {width, 130},
-%% {label,{text, "Intermediate"}},{bg,white}]),
- gs:create(label,F,[{align,w},{x,X2}, {y,65}, {width, 80},
- {label,{text, "Colour:"}},{bg,white}]),
- setup_col_menu(F,X2+80,65),
-
-%% gs:create(label,colour,F,[{align,w},{x,X2+80}, {y,65}, {width, 120},
-%% {label,{text, "black (begin)"}},{bg,white}]),
-
- done.
-
-
-setup_col_menu(P,X,Y) ->
- MB = gs:create(menubutton,colour,P,
- [{x,X}, {y,Y}, {bw,3},
- %%{width,W}, {height,H},
- {align,w}, {bg,white},
- {relief, raised},
- {activefg,white}, {activebg,black},
- {label, {text,"Colours"}}]),
-
- M = gs:create(menu,MB,[]),
- gs:create(menuitem,M,[{label,{text,"Black (begin)"}}]),
- gs:create(menuitem,M,[{label,{text,"Black"}}]),
- gs:create(menuitem,M,[{label,{text,"White (begin)"}}]),
- gs:create(menuitem,M,[{label,{text,"White"}}]),
- done.
-
-setup_level_menu(P,X,Y) ->
- MB = gs:create(menubutton,level,P,
- [{x,X}, {y,Y},
- %%{width,W}, {height,H},
- {relief, raised},
- {activefg,white}, {activebg,black},
- {align,w}, {bg,white},
- {label, {text,"Colours"}}]),
-
- M = gs:create(menu,MB,[]),
- gs:create(menuitem,M,[{label,{text,"Beginner"}}]),
- gs:create(menuitem,M,[{label,{text,"Intermediate"}}]),
- gs:create(menuitem,M,[{label,{text,"Advanced"}}]),
- gs:create(menuitem,M,[{label,{text,"Expert"}}]),
- done.
-
-
-setup_board(Shell,X,Y,W,H) ->
- F = gs:create(frame, Shell,[{x,X}, {y,Y},
- {width,W}, {height,H},{bg,white}]),
- display_board(F).
-
-
-mk_button(Label, Parent, X, Y, W, H) ->
- gs:create(button,Parent,[{width,W}, {height, H}, {x,X}, {y,Y},
- {label, {text, Label}}, {bg,white},
- {activefg,white}, {activebg,black}]).
-
-%% Centers a button around Width
-mk_button_c(Label, Parent, Width, Y, W, H) ->
- X = trunc((Width-W)/2),
- gs:create(button,Parent,[{width,W}, {height, H}, {x,X}, {y,Y},
- {label, {text, Label}}, {bg,white}]).
-
-
-butbit(Button,Col) ->
- gs:config(Button,[
- {label,{image,bitmap(Col)}},
- {fg, Col},
- {activefg,Col},
- {label, {image, bitmap(Col)}}]),
- Button.
-
-mk_board_butt(Top,Name,X,Y,Col) ->
- B = gs:create(button,list_to_atom(Name), Top,
- [{x,X}, {y,Y}, {width,60}, {height,60},
- {padx,5},{pady,5},
- {relief,flat},
- {bg,?BGCOL}, {activebg,?BGCOL}]),
- butbit(B,Col),
- B.
-
-
-
-display_board(Top) ->
- Board = board(),
- display_board(Top,Board,1).
-
-display_board(_,_,65) -> true;
-display_board(Top,[H|T],Place) ->
- [Name,Colour,_] = H,
- {X,Y} = xy_position(H),
- Button = mk_board_butt(Top,Name,X,Y,Colour),
- %%Button = mk_button("",Name,Top,X,Y,60,60),
- put(Name,Button),
- %%Bitmap = bitmap(Colour),
- %%butbit(Button,Bitmap),
- %%set_widget(Button,"internalWidth","1"),
- %%set_widget(Button,"internalHeight","1"),
- %%borderWidth(2,Button),
- display_board(Top,T,Place+1).
-
-