diff options
author | Erlang/OTP <[email protected]> | 2009-11-20 14:54:40 +0000 |
---|---|---|
committer | Erlang/OTP <[email protected]> | 2009-11-20 14:54:40 +0000 |
commit | 84adefa331c4159d432d22840663c38f155cd4c1 (patch) | |
tree | bff9a9c66adda4df2106dfd0e5c053ab182a12bd /lib/gs/contribs/othello/othello_board.erl | |
download | otp-84adefa331c4159d432d22840663c38f155cd4c1.tar.gz otp-84adefa331c4159d432d22840663c38f155cd4c1.tar.bz2 otp-84adefa331c4159d432d22840663c38f155cd4c1.zip |
The R13B03 release.OTP_R13B03
Diffstat (limited to 'lib/gs/contribs/othello/othello_board.erl')
-rw-r--r-- | lib/gs/contribs/othello/othello_board.erl | 642 |
1 files changed, 642 insertions, 0 deletions
diff --git a/lib/gs/contribs/othello/othello_board.erl b/lib/gs/contribs/othello/othello_board.erl new file mode 100644 index 0000000000..0206ba2ded --- /dev/null +++ b/lib/gs/contribs/othello/othello_board.erl @@ -0,0 +1,642 @@ +%% +%% %CopyrightBegin% +%% +%% Copyright Ericsson AB 1996-2009. All Rights Reserved. +%% +%% The contents of this file are subject to the Erlang Public License, +%% Version 1.1, (the "License"); you may not use this file except in +%% compliance with the License. You should have received a copy of the +%% Erlang Public License along with this software. If not, it can be +%% retrieved online at http://www.erlang.org/. +%% +%% Software distributed under the License is distributed on an "AS IS" +%% basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See +%% the License for the specific language governing rights and limitations +%% under the License. +%% +%% %CopyrightEnd% +%% + +%% +-module(othello_board). +-export([start/0,stop/0,init/0]). + + +%%---------------------------------------------------------------------- +%% The Othello program now uses the gs graphical package instead of the +%% pxw package. +%% +%% Differences are, explanation why and source of change in parenthesis: +%% +%% - Buttons looks different (gs feature) +%% - The black box around "Black to draw" have been removed. (me) +%% - The Colour and Level menues have been moved directly down to the +%% 'Status' box. (usability update, my addition) +%% - The mouse pointer does not change into a watch when the computer +%% is thinking (not supported in gs) +%% - Buttons does not flash when being beeped. (not supported in gs) +%% +%% +%% /Peter +%% +%%---------------------------------------------------------------------- + + +-define(BGCOL,forestgreen). + +start() -> + spawn(othello_board,init,[]). + +stop() -> + ok. + +%% This is not an application so we don't have their way of knowing +%% a private data directory where the GIF files are located (this directory). +%% We can find GS and makes it relative from there /kgb + +-define(BitmapPath,"../contribs/othello/priv"). + +setup_path() -> + GsPrivDir = code:priv_dir(gs), + Path = filename:join(GsPrivDir,?BitmapPath), + put(path,Path). + +path() -> get(path). + + + +%% +%% The button area are the Quit, Rules buttons at the top of the window. +%% The Status area is the black and white scores level and colour etc +%% inbetween the buttons and the othello board. +%% The board is the 8x8 board where othello battles are fought. +%% +init() -> + process_flag(trap_exit,true), + setup_path(), + S = gs:start(), + put(windowroot,S), % Ugly global store + + %% Shell coordinates + W = 496, + H = 636, + + %% Fix top window + Shell = gs:create(window, S, [{title,"Othello"}, + {width, W},{height, H}]), + + + %% Setup window contents + + setup_buttons(Shell,0,0,W,40), % Fix Menubar + setup_status_box(Shell,0,40,W,100), % Fix Status area + setup_board(Shell,0,140,496,496), % Combat board + + GamePid = othello:new_game(white,black,1,first_time), + + %% Default settings + Options = {white,black,1}, + %%Wids = {Status,B,W,Dr,Le,Co}, + Wids = {change,this,at,later,stage,ponto}, + write_options(Options,Wids), + + gs:config(Shell, {map, true}), %Make win visible + + loop(computer,GamePid,Shell,Wids,Options). + + + + + + +loop(User,GamePid,Shell,Wids,Options) -> + receive + {gs,ButtId, click,_ButtId1,[Button]} -> + GamePid1 = but_pressed(Button,ButtId,User,GamePid,Shell, + Wids,Options), + loop(User,GamePid1,Shell,Wids,Options); + + {gs,_, click,_,[MenuItem,_MenuIndex]} -> + Ops = menu_selected(MenuItem,User,GamePid,Wids,Options), + loop(User,GamePid,Shell,Wids,Ops); + + {'EXIT',GamePid,_} -> + loop(User,null,Shell,Wids,Options); + + {'EXIT',_,_} -> + loop(User,GamePid,Shell,Wids,Options); + + GameMsg -> + game_msg(GameMsg,User,GamePid,Shell,Wids,Options) + end. + +but_pressed("Quit",_ButtId,_User,_GamePid,_Shell,_Wids,_Op) -> + stop(), + exit(quit); +but_pressed("Rules",_ButtId,_User,GamePid,_Shell,_Wids,_Op) -> + io:format("No rules, do as you wish~n",[]), + GamePid; +but_pressed("Help",_ButtId,_User,GamePid,_Shell,_Wids,_Op) -> + io:format("Othello game~n",[]), + io:format("------------~n",[]), + io:format(" Put markers by clicking in squares~n",[]), + io:format(" Change level by clicking on it~n",[]), + io:format(" Change colour by clicking on it~n",[]), + io:format("~n",[]), + GamePid; +but_pressed("Newgame",_ButtId,_User,GamePid,_Shell,Wids,Options) -> + new_game(GamePid,Wids,Options); +but_pressed([],ButtId,User,GamePid,_Shell,_Wids,_Op) + when pid(GamePid),User == player -> + [C,R] = atom_to_list(ButtId), + GamePid ! {self(),position,othello_adt:pos(C-96,translate(R-48))}, + GamePid; +but_pressed([],ButtId,_User,GamePid,_Shell,_Wids,_Op) -> + [C,R] = atom_to_list(ButtId), + beep(othello_adt:pos(C-96,translate(R-48))), + GamePid; +but_pressed(Button,ButtId,_User,GamePid,_Shell,_Wids,_Op) -> + io:format('Not implemented button pressed ~p, ~p!!!~n',[ButtId,Button]), + GamePid. + +menu_selected("Black",_User,_GamePid,Wids,Options) -> + Op0 = setelement(1,Options,white), + Op1 = setelement(2,Op0,white), + write_options(Op1,Wids), + Op1; +menu_selected("White",_User,_GamePid,Wids,Options) -> + Op0 = setelement(1,Options,black), + Op1 = setelement(2,Op0,black), + write_options(Op1,Wids), + Op1; +menu_selected("Black (begin)",_User,_GamePid,Wids,Options) -> + Op0 = setelement(1,Options,white), + Op1 = setelement(2,Op0,black), + write_options(Op1,Wids), + Op1; +menu_selected("White (begin)",_User,_GamePid,Wids,Options) -> + Op0 = setelement(1,Options,black), + Op1 = setelement(2,Op0,white), + write_options(Op1,Wids), + Op1; +menu_selected("Beginner",_User,_GamePid,Wids,Options) -> + Op1 = setelement(3,Options,1), + write_options(Op1,Wids), + Op1; +menu_selected("Intermediate",_User,_GamePid,Wids,Options) -> + Op1 = setelement(3,Options,2), + write_options(Op1,Wids), + Op1; +menu_selected("Advanced",_User,_GamePid,Wids,Options) -> + Op1 = setelement(3,Options,3), + write_options(Op1,Wids), + Op1; +menu_selected("Expert",_User,_GamePid,Wids,Options) -> + Op1 = setelement(3,Options,4), + write_options(Op1,Wids), + Op1; +menu_selected(What,_User,_GamePid,_Wids,Options) -> + io:format('Menu item not implemented <~s>~n',[What]), + Options. + +game_msg(Msg,User,GamePid,Shell,Wids,Options) -> + case Msg of + {GamePid,new_mark,Pos,Colour} -> + new_mark(Pos,Colour), + loop(User,GamePid,Shell,Wids,Options); + + {GamePid,illegal_draw,Draw} -> + beep(Draw), + loop(User,GamePid,Shell,Wids,Options); + + {GamePid,player,Computer,Computer} -> + show_player(element(1,Wids),Computer), + cursor("watch"), + GamePid ! {self(),go_on_play}, + loop(computer,GamePid,Shell,Wids,Options); + + {GamePid,player,_Computer,Player} -> + show_player(element(1,Wids),Player), + cursor("top_left_arrow"), + GamePid ! {self(),go_on_play}, + loop(player,GamePid,Shell,Wids,Options); + + {GamePid,omit_draw,Player} -> + omit_draw(GamePid,Player), + loop(User,GamePid,Shell,Wids,Options); + + {GamePid,score,WhiteRes,BlackRes} -> + write_score(Wids,WhiteRes,BlackRes), + loop(User,GamePid,Shell,Wids,Options); + + {GamePid,draw,Draw} -> + write_draw(Wids,Draw), + loop(User,GamePid,Shell,Wids,Options); + + {GamePid,game_over,WhiteRes,BlackRes} -> + game_over(WhiteRes,BlackRes), + loop(User,GamePid,Shell,Wids,Options); + + What -> + io:format('game_msg received: ~w~n',[What]), + loop(User,GamePid,Shell,Wids,Options) + end. + + +new_game(GamePid,Wids,Options) when pid(GamePid) -> + exit(GamePid,kill), + new_game(Wids,Options); +new_game(_,Wids,Options) -> + new_game(Wids,Options). + +new_game(_Wids,Options) -> + label("",lastdraw), + Computer = element(1,Options), + Start = element(2,Options), + Depth = element(3,Options), + othello:new_game(Computer,Start,Depth,restart). + +new_mark(Pos,Colour) -> + Col = othello_adt:col(Pos), + Row = othello_adt:row(Pos), + Name = [Col+96,translate(Row)+48], + Button = get(Name), + butbit(Button,Colour). + +beep(Draw) -> + Col = othello_adt:col(Draw), + Row = othello_adt:row(Draw), + Name = [Col+96,translate(Row)+48], + Button = get(Name), + bell(Button). + +show_player(_Status,white) -> + label("White to draw",todraw); +show_player(_Status,black) -> + label("Black to draw",todraw). + +write_score(_Wids,WhiteRes,BlackRes) -> + label(integer_to_list(BlackRes),bscore), + label(integer_to_list(WhiteRes),wscore). + +write_draw(_Wids,Draw) -> + Col = othello_adt:col(Draw), + Row = othello_adt:row(Draw), + label(lists:flatten(io_lib:format('{~w,~w}',[Col,Row])), lastdraw). + +write_options(Options,Wids) -> + write_colour(Options,Wids), + write_level(Options,Wids). + +write_colour(Options,Wids) -> + write_colour(element(1,Options),element(2,Options),Wids). + +write_colour(black,white,_Wids) -> label("White (begin)",colour); +write_colour(black,black,_Wids) -> label("White",colour); +write_colour(white,black,_Wids) -> label("Black (begin)",colour); +write_colour(white,white,_Wids) -> label("Black",colour). + +write_level(Options,_Wids) -> + case element(3,Options) of + 1 -> label("Beginner",level); + 2 -> label("Intermediate",level); + 3 -> label("Advanced",level); + 4 -> label("Expert",level) + end. + +cursor(_What) -> + done. +%cursor(What) -> cursor(get(),What). + +%cursor([{[C,R],Button}|Buts],What) -> +% set_widget(Button,"cursor",What), +% cursor(Buts,What); +%cursor([_|Buts],What) -> +% cursor(Buts,What); +%cursor([],_) -> +% true. + +translate(1) -> 8; +translate(2) -> 7; +translate(3) -> 6; +translate(4) -> 5; +translate(5) -> 4; +translate(6) -> 3; +translate(7) -> 2; +translate(8) -> 1. + +bitmap(grey) -> bitmap_path("square.bm"); +bitmap(black) -> bitmap_path("marker.bm"); +bitmap(white) -> bitmap_path("marker.bm"). + +bitmap_path(Bitmap) -> + filename:join(path(),Bitmap). + +xy_position([[Letter,Digit],_,_]) -> + LettPos = Letter - 97, + X = LettPos*60 , + Y = (8 - list_to_integer([Digit])) * 60, + {X+6,Y+6}; +xy_position(X) -> + io:format("xy_position: ~w~n",[{error,X}]). + + +board() -> + [["a1",grey,nil], + ["b1",grey,nil], + ["c1",grey,nil], + ["d1",grey,nil], + ["e1",grey,nil], + ["f1",grey,nil], + ["g1",grey,nil], + ["h1",grey,nil], + + ["a2",grey,nil], + ["b2",grey,nil], + ["c2",grey,nil], + ["d2",grey,nil], + ["e2",grey,nil], + ["f2",grey,nil], + ["g2",grey,nil], + ["h2",grey,nil], + + ["a3",grey,nil], + ["b3",grey,nil], + ["c3",grey,nil], + ["d3",grey,nil], + ["e3",grey,nil], + ["f3",grey,nil], + ["g3",grey,nil], + ["h3",grey,nil], + + ["a4",grey,nil], + ["b4",grey,nil], + ["c4",grey,nil], + ["d4",white,nil], + ["e4",black,nil], + ["f4",grey,nil], + ["g4",grey,nil], + ["h4",grey,nil], + + ["a5",grey,nil], + ["b5",grey,nil], + ["c5",grey,nil], + ["d5",black,nil], + ["e5",white,nil], + ["f5",grey,nil], + ["g5",grey,nil], + ["h5",grey,nil], + + ["a6",grey,nil], + ["b6",grey,nil], + ["c6",grey,nil], + ["d6",grey,nil], + ["e6",grey,nil], + ["f6",grey,nil], + ["g6",grey,nil], + ["h6",grey,nil], + + ["a7",grey,nil], + ["b7",grey,nil], + ["c7",grey,nil], + ["d7",grey,nil], + ["e7",grey,nil], + ["f7",grey,nil], + ["g7",grey,nil], + ["h7",grey,nil], + + ["a8",grey,nil], + ["b8",grey,nil], + ["c8",grey,nil], + ["d8",grey,nil], + ["e8",grey,nil], + ["f8",grey,nil], + ["g8",grey,nil], + ["h8",grey,nil]]. + + +omit_draw(GamePid,Player) -> +% %% Find mouse coords first +% %% This was not possible in gs + + W = 200, H = 100, Root = get(windowroot), + Box = gs:create(window, Root, [{title,"OMIT"}, {width, W},{height, H}]), + + mk_label_c(lists:flatten(io_lib:format('~w has to omit draw !',[Player])), + Box, W, 10), + + mk_button_c("Ok", Box, W, H-40, 80, 30), + + gs:config(Box, {map, true}), %Make win visible + + receive + {gs,_, click,_,["Ok"]} -> + gs:destroy(Box), + GamePid ! {self(),continue} + end. + +game_over(WhiteRes,BlackRes) -> +% %% Find mouse coords first +% %% This was not possible in gs + + W = 200, H = 160, + Root = get(windowroot), + Box = gs:create(window, Root, [{title,"GAME OVER"}, + {width, W},{height, H}]), + + mk_label_c("GAME OVER", Box, W, 10), + + mk_label_c(lists:flatten(io_lib:format('White score: ~w',[WhiteRes])), + Box,W,40), + mk_label_c(lists:flatten(io_lib:format('Black score: ~w',[BlackRes])), + Box,W,70), + + mk_button_c("Ok", Box, W, H-40, 80, 30), + + gs:config(Box, {map, true}), %Make win visible + + receive + {gs,_, click,_,["Ok"]} -> + gs:destroy(Box) + end. + + + +%% ---------------------------------------------------------------- +%% Library functions. +%% ---------------------------------------------------------------- + +bell(Widget) -> + %% gs does not support bells, + Widget. + +label(Text,Label) -> + gs:config(Label,[{label,{text,Text}}]). + +%% mk_label in centered version +mk_label_c(Label,Parent,Width,Y) -> + W = 8*length(Label), + X = trunc((Width-W)/2), + gs:create(label,Parent,[{width,W}, {height, 20}, {x,X}, {y,Y}, + {label, {text, Label}}]). + + + + +setup_buttons(Shell,X,Y,W,H) -> + ButBox = gs:create(frame, Shell,[{x,X}, {y,Y},{bg,white}, + {width,W}, {height,H}]), + C = gs:create(canvas,ButBox,[{x,X}, {y,Y}, {width, W}, {height, H}, + {bg,white}]), + gs:create(line, C, [{coords, [{0,H-1},{W,H-1}]}]), + + + mk_button("Quit",ButBox, 10, 10, 70, 20), + mk_button("Rules",ButBox, 80, 10, 70, 20), + mk_button("Newgame",ButBox, 150, 10, 70, 20), + mk_button("Help",ButBox, 220, 10, 70, 20), +%% mk_button("Level",ButBox, 290, 10, 70, 20), + + done. + + + + + +%%---------------------------------------- +%% Sets up the middle window w. all the status info in. +%% The labels are given names: +%% bscore, wscore, lastdraw, todraw, level and colour to simplify +%% their frequent setting +%% +setup_status_box(Shell,X,Y,W,H) -> + F = gs:create(frame, Shell,[{x,X}, {y,Y}, + {width,W}, {height,H},{bg,white}]), + C = gs:create(canvas,F,[{x,0}, {y,0}, {width, W}, {height, H},{bg,white}]), + gs:create(line, C, [{coords, [{0,H-1},{W,H-1}]}]), + + %% Left side + gs:create(label,F,[{align,w},{x,10}, {y,5}, {width, 100}, + {label,{text, "Black score:"}},{bg,white}]), + gs:create(label,bscore,F,[{align,w},{x,110}, {y,5}, {width, 40}, + {label,{text, "2"}},{bg,white}]), + gs:create(label,F,[{align,w},{x,10}, {y,35}, {width, 100}, + {label,{text, "White score:"}},{bg,white}]), + gs:create(label,wscore,F,[{align,w},{x,110}, {y,35}, {width, 40}, + {label,{text, "2"}},{bg,white}]), + gs:create(label,F,[{align,w},{x,10}, {y,65}, {width, 100}, + {label,{text, "Last draw:"}},{bg,white}]), + gs:create(label,lastdraw,F,[{align,w},{x,110}, {y,65}, {width, 40}, + {label,{text, ""}},{bg,white}]), + + + %% Right side + X2 = trunc(W/2)+10, + gs:create(label,todraw,F,[{align,w},{x,X2}, {y,5}, {width, 100}, + {label,{text, "Black to draw:"}},{bg,white}]), + + gs:create(label,F,[{align,w},{x,X2}, {y,35}, {width, 80}, + {label,{text, "Level:"}},{bg,white}]), + setup_level_menu(F,X2+80,35), + +%% gs:create(label,level,F,[{align,w},{x,X2+80}, {y,35}, {width, 130}, +%% {label,{text, "Intermediate"}},{bg,white}]), + gs:create(label,F,[{align,w},{x,X2}, {y,65}, {width, 80}, + {label,{text, "Colour:"}},{bg,white}]), + setup_col_menu(F,X2+80,65), + +%% gs:create(label,colour,F,[{align,w},{x,X2+80}, {y,65}, {width, 120}, +%% {label,{text, "black (begin)"}},{bg,white}]), + + done. + + +setup_col_menu(P,X,Y) -> + MB = gs:create(menubutton,colour,P, + [{x,X}, {y,Y}, {bw,3}, + %%{width,W}, {height,H}, + {align,w}, {bg,white}, + {relief, raised}, + {activefg,white}, {activebg,black}, + {label, {text,"Colours"}}]), + + M = gs:create(menu,MB,[]), + gs:create(menuitem,M,[{label,{text,"Black (begin)"}}]), + gs:create(menuitem,M,[{label,{text,"Black"}}]), + gs:create(menuitem,M,[{label,{text,"White (begin)"}}]), + gs:create(menuitem,M,[{label,{text,"White"}}]), + done. + +setup_level_menu(P,X,Y) -> + MB = gs:create(menubutton,level,P, + [{x,X}, {y,Y}, + %%{width,W}, {height,H}, + {relief, raised}, + {activefg,white}, {activebg,black}, + {align,w}, {bg,white}, + {label, {text,"Colours"}}]), + + M = gs:create(menu,MB,[]), + gs:create(menuitem,M,[{label,{text,"Beginner"}}]), + gs:create(menuitem,M,[{label,{text,"Intermediate"}}]), + gs:create(menuitem,M,[{label,{text,"Advanced"}}]), + gs:create(menuitem,M,[{label,{text,"Expert"}}]), + done. + + +setup_board(Shell,X,Y,W,H) -> + F = gs:create(frame, Shell,[{x,X}, {y,Y}, + {width,W}, {height,H},{bg,white}]), + display_board(F). + + +mk_button(Label, Parent, X, Y, W, H) -> + gs:create(button,Parent,[{width,W}, {height, H}, {x,X}, {y,Y}, + {label, {text, Label}}, {bg,white}, + {activefg,white}, {activebg,black}]). + +%% Centers a button around Width +mk_button_c(Label, Parent, Width, Y, W, H) -> + X = trunc((Width-W)/2), + gs:create(button,Parent,[{width,W}, {height, H}, {x,X}, {y,Y}, + {label, {text, Label}}, {bg,white}]). + + +butbit(Button,Col) -> + gs:config(Button,[ + {label,{image,bitmap(Col)}}, + {fg, Col}, + {activefg,Col}, + {label, {image, bitmap(Col)}}]), + Button. + +mk_board_butt(Top,Name,X,Y,Col) -> + B = gs:create(button,list_to_atom(Name), Top, + [{x,X}, {y,Y}, {width,60}, {height,60}, + {padx,5},{pady,5}, + {relief,flat}, + {bg,?BGCOL}, {activebg,?BGCOL}]), + butbit(B,Col), + B. + + + +display_board(Top) -> + Board = board(), + display_board(Top,Board,1). + +display_board(_,_,65) -> true; +display_board(Top,[H|T],Place) -> + [Name,Colour,_] = H, + {X,Y} = xy_position(H), + Button = mk_board_butt(Top,Name,X,Y,Colour), + %%Button = mk_button("",Name,Top,X,Y,60,60), + put(Name,Button), + %%Bitmap = bitmap(Colour), + %%butbit(Button,Bitmap), + %%set_widget(Button,"internalWidth","1"), + %%set_widget(Button,"internalHeight","1"), + %%borderWidth(2,Button), + display_board(Top,T,Place+1). + + |