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author | Björn Gustavsson <[email protected]> | 2015-12-14 15:44:55 +0100 |
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committer | Björn Gustavsson <[email protected]> | 2015-12-14 15:44:55 +0100 |
commit | b68383dd9cc7515ec0d37b370a2fc8db7f119211 (patch) | |
tree | 475345061572f9c4e73218f2d7f5f80259cbee3b /lib/gs/contribs/othello/othello_board.erl | |
parent | e45ed5449659ac615fcf3c8234a57cf8a10fdc42 (diff) | |
parent | 61fd09aaef2474cd74ddbc465e9d1dfd879a4ab5 (diff) | |
download | otp-b68383dd9cc7515ec0d37b370a2fc8db7f119211.tar.gz otp-b68383dd9cc7515ec0d37b370a2fc8db7f119211.tar.bz2 otp-b68383dd9cc7515ec0d37b370a2fc8db7f119211.zip |
Merge branch 'bjorn/deprecate-random/OTP-12502'
* bjorn/deprecate-random/OTP-12502:
Deprecate the 'random' module
Eliminate mentions of 'random' in documentation
mnesia tests: Replace 'random' with 'rand'
percept tests: Replace 'random' with 'rand'
system tests: Replace 'random' with 'rand'
common_test tests: Replace 'random' with 'rand'
gs: Remove the contribs directory
wx: Replace 'random' with 'rand'
stdlib tests: Replace 'random' with 'rand'
kernel test: Replace 'random' with 'rand'
debugger tests: Replace 'random' with 'rand'
compiler tests: Replace 'random' with 'rand'
Emulator test suite: Replace use of 'random' with 'rand'
Use 'rand' instead of the obsolete 'random' module
compile: Eliminate use of the obsolete 'random' module
Diffstat (limited to 'lib/gs/contribs/othello/othello_board.erl')
-rw-r--r-- | lib/gs/contribs/othello/othello_board.erl | 649 |
1 files changed, 0 insertions, 649 deletions
diff --git a/lib/gs/contribs/othello/othello_board.erl b/lib/gs/contribs/othello/othello_board.erl deleted file mode 100644 index cc055b1fa1..0000000000 --- a/lib/gs/contribs/othello/othello_board.erl +++ /dev/null @@ -1,649 +0,0 @@ -%% -%% %CopyrightBegin% -%% -%% Copyright Ericsson AB 1996-2012. All Rights Reserved. -%% -%% Licensed under the Apache License, Version 2.0 (the "License"); -%% you may not use this file except in compliance with the License. -%% You may obtain a copy of the License at -%% -%% http://www.apache.org/licenses/LICENSE-2.0 -%% -%% Unless required by applicable law or agreed to in writing, software -%% distributed under the License is distributed on an "AS IS" BASIS, -%% WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -%% See the License for the specific language governing permissions and -%% limitations under the License. -%% -%% %CopyrightEnd% -%% - -%% --module(othello_board). --compile([{nowarn_deprecated_function,{gs,config,2}}, - {nowarn_deprecated_function,{gs,create,3}}, - {nowarn_deprecated_function,{gs,create,4}}, - {nowarn_deprecated_function,{gs,destroy,1}}, - {nowarn_deprecated_function,{gs,start,0}}]). - --export([start/0,stop/0,init/0]). - - -%%---------------------------------------------------------------------- -%% The Othello program now uses the gs graphical package instead of the -%% pxw package. -%% -%% Differences are, explanation why and source of change in parenthesis: -%% -%% - Buttons looks different (gs feature) -%% - The black box around "Black to draw" have been removed. (me) -%% - The Colour and Level menues have been moved directly down to the -%% 'Status' box. (usability update, my addition) -%% - The mouse pointer does not change into a watch when the computer -%% is thinking (not supported in gs) -%% - Buttons does not flash when being beeped. (not supported in gs) -%% -%% -%% /Peter -%% -%%---------------------------------------------------------------------- - - --define(BGCOL,forestgreen). - -start() -> - spawn(othello_board,init,[]). - -stop() -> - ok. - -%% This is not an application so we don't have their way of knowing -%% a private data directory where the GIF files are located (this directory). -%% We can find GS and makes it relative from there /kgb - --define(BitmapPath,"../contribs/othello/priv"). - -setup_path() -> - GsPrivDir = code:priv_dir(gs), - Path = filename:join(GsPrivDir,?BitmapPath), - put(path,Path). - -path() -> get(path). - - - -%% -%% The button area are the Quit, Rules buttons at the top of the window. -%% The Status area is the black and white scores level and colour etc -%% inbetween the buttons and the othello board. -%% The board is the 8x8 board where othello battles are fought. -%% -init() -> - process_flag(trap_exit,true), - setup_path(), - S = gs:start(), - put(windowroot,S), % Ugly global store - - %% Shell coordinates - W = 496, - H = 636, - - %% Fix top window - Shell = gs:create(window, S, [{title,"Othello"}, - {width, W},{height, H}]), - - - %% Setup window contents - - setup_buttons(Shell,0,0,W,40), % Fix Menubar - setup_status_box(Shell,0,40,W,100), % Fix Status area - setup_board(Shell,0,140,496,496), % Combat board - - GamePid = othello:new_game(white,black,1,first_time), - - %% Default settings - Options = {white,black,1}, - %%Wids = {Status,B,W,Dr,Le,Co}, - Wids = {change,this,at,later,stage,ponto}, - write_options(Options,Wids), - - gs:config(Shell, {map, true}), %Make win visible - - loop(computer,GamePid,Shell,Wids,Options). - - - - - - -loop(User,GamePid,Shell,Wids,Options) -> - receive - {gs,ButtId, click,_ButtId1,[Button]} -> - GamePid1 = but_pressed(Button,ButtId,User,GamePid,Shell, - Wids,Options), - loop(User,GamePid1,Shell,Wids,Options); - - {gs,_, click,_,[MenuItem,_MenuIndex]} -> - Ops = menu_selected(MenuItem,User,GamePid,Wids,Options), - loop(User,GamePid,Shell,Wids,Ops); - - {'EXIT',GamePid,_} -> - loop(User,null,Shell,Wids,Options); - - {'EXIT',_,_} -> - loop(User,GamePid,Shell,Wids,Options); - - GameMsg -> - game_msg(GameMsg,User,GamePid,Shell,Wids,Options) - end. - -but_pressed("Quit",_ButtId,_User,_GamePid,_Shell,_Wids,_Op) -> - stop(), - exit(quit); -but_pressed("Rules",_ButtId,_User,GamePid,_Shell,_Wids,_Op) -> - io:format("No rules, do as you wish~n",[]), - GamePid; -but_pressed("Help",_ButtId,_User,GamePid,_Shell,_Wids,_Op) -> - io:format("Othello game~n",[]), - io:format("------------~n",[]), - io:format(" Put markers by clicking in squares~n",[]), - io:format(" Change level by clicking on it~n",[]), - io:format(" Change colour by clicking on it~n",[]), - io:format("~n",[]), - GamePid; -but_pressed("Newgame",_ButtId,_User,GamePid,_Shell,Wids,Options) -> - new_game(GamePid,Wids,Options); -but_pressed([],ButtId,User,GamePid,_Shell,_Wids,_Op) - when is_pid(GamePid),User == player -> - [C,R] = atom_to_list(ButtId), - GamePid ! {self(),position,othello_adt:pos(C-96,translate(R-48))}, - GamePid; -but_pressed([],ButtId,_User,GamePid,_Shell,_Wids,_Op) -> - [C,R] = atom_to_list(ButtId), - beep(othello_adt:pos(C-96,translate(R-48))), - GamePid; -but_pressed(Button,ButtId,_User,GamePid,_Shell,_Wids,_Op) -> - io:format('Not implemented button pressed ~p, ~p!!!~n',[ButtId,Button]), - GamePid. - -menu_selected("Black",_User,_GamePid,Wids,Options) -> - Op0 = setelement(1,Options,white), - Op1 = setelement(2,Op0,white), - write_options(Op1,Wids), - Op1; -menu_selected("White",_User,_GamePid,Wids,Options) -> - Op0 = setelement(1,Options,black), - Op1 = setelement(2,Op0,black), - write_options(Op1,Wids), - Op1; -menu_selected("Black (begin)",_User,_GamePid,Wids,Options) -> - Op0 = setelement(1,Options,white), - Op1 = setelement(2,Op0,black), - write_options(Op1,Wids), - Op1; -menu_selected("White (begin)",_User,_GamePid,Wids,Options) -> - Op0 = setelement(1,Options,black), - Op1 = setelement(2,Op0,white), - write_options(Op1,Wids), - Op1; -menu_selected("Beginner",_User,_GamePid,Wids,Options) -> - Op1 = setelement(3,Options,1), - write_options(Op1,Wids), - Op1; -menu_selected("Intermediate",_User,_GamePid,Wids,Options) -> - Op1 = setelement(3,Options,2), - write_options(Op1,Wids), - Op1; -menu_selected("Advanced",_User,_GamePid,Wids,Options) -> - Op1 = setelement(3,Options,3), - write_options(Op1,Wids), - Op1; -menu_selected("Expert",_User,_GamePid,Wids,Options) -> - Op1 = setelement(3,Options,4), - write_options(Op1,Wids), - Op1; -menu_selected(What,_User,_GamePid,_Wids,Options) -> - io:format('Menu item not implemented <~s>~n',[What]), - Options. - -game_msg(Msg,User,GamePid,Shell,Wids,Options) -> - case Msg of - {GamePid,new_mark,Pos,Colour} -> - new_mark(Pos,Colour), - loop(User,GamePid,Shell,Wids,Options); - - {GamePid,illegal_draw,Draw} -> - beep(Draw), - loop(User,GamePid,Shell,Wids,Options); - - {GamePid,player,Computer,Computer} -> - show_player(element(1,Wids),Computer), - cursor("watch"), - GamePid ! {self(),go_on_play}, - loop(computer,GamePid,Shell,Wids,Options); - - {GamePid,player,_Computer,Player} -> - show_player(element(1,Wids),Player), - cursor("top_left_arrow"), - GamePid ! {self(),go_on_play}, - loop(player,GamePid,Shell,Wids,Options); - - {GamePid,omit_draw,Player} -> - omit_draw(GamePid,Player), - loop(User,GamePid,Shell,Wids,Options); - - {GamePid,score,WhiteRes,BlackRes} -> - write_score(Wids,WhiteRes,BlackRes), - loop(User,GamePid,Shell,Wids,Options); - - {GamePid,draw,Draw} -> - write_draw(Wids,Draw), - loop(User,GamePid,Shell,Wids,Options); - - {GamePid,game_over,WhiteRes,BlackRes} -> - game_over(WhiteRes,BlackRes), - loop(User,GamePid,Shell,Wids,Options); - - What -> - io:format('game_msg received: ~w~n',[What]), - loop(User,GamePid,Shell,Wids,Options) - end. - - -new_game(GamePid,Wids,Options) when is_pid(GamePid) -> - exit(GamePid,kill), - new_game(Wids,Options); -new_game(_,Wids,Options) -> - new_game(Wids,Options). - -new_game(_Wids,Options) -> - label("",lastdraw), - Computer = element(1,Options), - Start = element(2,Options), - Depth = element(3,Options), - othello:new_game(Computer,Start,Depth,restart). - -new_mark(Pos,Colour) -> - Col = othello_adt:col(Pos), - Row = othello_adt:row(Pos), - Name = [Col+96,translate(Row)+48], - Button = get(Name), - butbit(Button,Colour). - -beep(Draw) -> - Col = othello_adt:col(Draw), - Row = othello_adt:row(Draw), - Name = [Col+96,translate(Row)+48], - Button = get(Name), - bell(Button). - -show_player(_Status,white) -> - label("White to draw",todraw); -show_player(_Status,black) -> - label("Black to draw",todraw). - -write_score(_Wids,WhiteRes,BlackRes) -> - label(integer_to_list(BlackRes),bscore), - label(integer_to_list(WhiteRes),wscore). - -write_draw(_Wids,Draw) -> - Col = othello_adt:col(Draw), - Row = othello_adt:row(Draw), - label(lists:flatten(io_lib:format('{~w,~w}',[Col,Row])), lastdraw). - -write_options(Options,Wids) -> - write_colour(Options,Wids), - write_level(Options,Wids). - -write_colour(Options,Wids) -> - write_colour(element(1,Options),element(2,Options),Wids). - -write_colour(black,white,_Wids) -> label("White (begin)",colour); -write_colour(black,black,_Wids) -> label("White",colour); -write_colour(white,black,_Wids) -> label("Black (begin)",colour); -write_colour(white,white,_Wids) -> label("Black",colour). - -write_level(Options,_Wids) -> - case element(3,Options) of - 1 -> label("Beginner",level); - 2 -> label("Intermediate",level); - 3 -> label("Advanced",level); - 4 -> label("Expert",level) - end. - -cursor(_What) -> - done. -%cursor(What) -> cursor(get(),What). - -%cursor([{[C,R],Button}|Buts],What) -> -% set_widget(Button,"cursor",What), -% cursor(Buts,What); -%cursor([_|Buts],What) -> -% cursor(Buts,What); -%cursor([],_) -> -% true. - -translate(1) -> 8; -translate(2) -> 7; -translate(3) -> 6; -translate(4) -> 5; -translate(5) -> 4; -translate(6) -> 3; -translate(7) -> 2; -translate(8) -> 1. - -bitmap(grey) -> bitmap_path("square.bm"); -bitmap(black) -> bitmap_path("marker.bm"); -bitmap(white) -> bitmap_path("marker.bm"). - -bitmap_path(Bitmap) -> - filename:join(path(),Bitmap). - -xy_position([[Letter,Digit],_,_]) -> - LettPos = Letter - 97, - X = LettPos*60 , - Y = (8 - list_to_integer([Digit])) * 60, - {X+6,Y+6}; -xy_position(X) -> - io:format("xy_position: ~w~n",[{error,X}]). - - -board() -> - [["a1",grey,nil], - ["b1",grey,nil], - ["c1",grey,nil], - ["d1",grey,nil], - ["e1",grey,nil], - ["f1",grey,nil], - ["g1",grey,nil], - ["h1",grey,nil], - - ["a2",grey,nil], - ["b2",grey,nil], - ["c2",grey,nil], - ["d2",grey,nil], - ["e2",grey,nil], - ["f2",grey,nil], - ["g2",grey,nil], - ["h2",grey,nil], - - ["a3",grey,nil], - ["b3",grey,nil], - ["c3",grey,nil], - ["d3",grey,nil], - ["e3",grey,nil], - ["f3",grey,nil], - ["g3",grey,nil], - ["h3",grey,nil], - - ["a4",grey,nil], - ["b4",grey,nil], - ["c4",grey,nil], - ["d4",white,nil], - ["e4",black,nil], - ["f4",grey,nil], - ["g4",grey,nil], - ["h4",grey,nil], - - ["a5",grey,nil], - ["b5",grey,nil], - ["c5",grey,nil], - ["d5",black,nil], - ["e5",white,nil], - ["f5",grey,nil], - ["g5",grey,nil], - ["h5",grey,nil], - - ["a6",grey,nil], - ["b6",grey,nil], - ["c6",grey,nil], - ["d6",grey,nil], - ["e6",grey,nil], - ["f6",grey,nil], - ["g6",grey,nil], - ["h6",grey,nil], - - ["a7",grey,nil], - ["b7",grey,nil], - ["c7",grey,nil], - ["d7",grey,nil], - ["e7",grey,nil], - ["f7",grey,nil], - ["g7",grey,nil], - ["h7",grey,nil], - - ["a8",grey,nil], - ["b8",grey,nil], - ["c8",grey,nil], - ["d8",grey,nil], - ["e8",grey,nil], - ["f8",grey,nil], - ["g8",grey,nil], - ["h8",grey,nil]]. - - -omit_draw(GamePid,Player) -> -% %% Find mouse coords first -% %% This was not possible in gs - - W = 200, H = 100, Root = get(windowroot), - Box = gs:create(window, Root, [{title,"OMIT"}, {width, W},{height, H}]), - - mk_label_c(lists:flatten(io_lib:format('~w has to omit draw !',[Player])), - Box, W, 10), - - mk_button_c("Ok", Box, W, H-40, 80, 30), - - gs:config(Box, {map, true}), %Make win visible - - receive - {gs,_, click,_,["Ok"]} -> - gs:destroy(Box), - GamePid ! {self(),continue} - end. - -game_over(WhiteRes,BlackRes) -> -% %% Find mouse coords first -% %% This was not possible in gs - - W = 200, H = 160, - Root = get(windowroot), - Box = gs:create(window, Root, [{title,"GAME OVER"}, - {width, W},{height, H}]), - - mk_label_c("GAME OVER", Box, W, 10), - - mk_label_c(lists:flatten(io_lib:format('White score: ~w',[WhiteRes])), - Box,W,40), - mk_label_c(lists:flatten(io_lib:format('Black score: ~w',[BlackRes])), - Box,W,70), - - mk_button_c("Ok", Box, W, H-40, 80, 30), - - gs:config(Box, {map, true}), %Make win visible - - receive - {gs,_, click,_,["Ok"]} -> - gs:destroy(Box) - end. - - - -%% ---------------------------------------------------------------- -%% Library functions. -%% ---------------------------------------------------------------- - -bell(Widget) -> - %% gs does not support bells, - Widget. - -label(Text,Label) -> - gs:config(Label,[{label,{text,Text}}]). - -%% mk_label in centered version -mk_label_c(Label,Parent,Width,Y) -> - W = 8*length(Label), - X = trunc((Width-W)/2), - gs:create(label,Parent,[{width,W}, {height, 20}, {x,X}, {y,Y}, - {label, {text, Label}}]). - - - - -setup_buttons(Shell,X,Y,W,H) -> - ButBox = gs:create(frame, Shell,[{x,X}, {y,Y},{bg,white}, - {width,W}, {height,H}]), - C = gs:create(canvas,ButBox,[{x,X}, {y,Y}, {width, W}, {height, H}, - {bg,white}]), - gs:create(line, C, [{coords, [{0,H-1},{W,H-1}]}]), - - - mk_button("Quit",ButBox, 10, 10, 70, 20), - mk_button("Rules",ButBox, 80, 10, 70, 20), - mk_button("Newgame",ButBox, 150, 10, 70, 20), - mk_button("Help",ButBox, 220, 10, 70, 20), -%% mk_button("Level",ButBox, 290, 10, 70, 20), - - done. - - - - - -%%---------------------------------------- -%% Sets up the middle window w. all the status info in. -%% The labels are given names: -%% bscore, wscore, lastdraw, todraw, level and colour to simplify -%% their frequent setting -%% -setup_status_box(Shell,X,Y,W,H) -> - F = gs:create(frame, Shell,[{x,X}, {y,Y}, - {width,W}, {height,H},{bg,white}]), - C = gs:create(canvas,F,[{x,0}, {y,0}, {width, W}, {height, H},{bg,white}]), - gs:create(line, C, [{coords, [{0,H-1},{W,H-1}]}]), - - %% Left side - gs:create(label,F,[{align,w},{x,10}, {y,5}, {width, 100}, - {label,{text, "Black score:"}},{bg,white}]), - gs:create(label,bscore,F,[{align,w},{x,110}, {y,5}, {width, 40}, - {label,{text, "2"}},{bg,white}]), - gs:create(label,F,[{align,w},{x,10}, {y,35}, {width, 100}, - {label,{text, "White score:"}},{bg,white}]), - gs:create(label,wscore,F,[{align,w},{x,110}, {y,35}, {width, 40}, - {label,{text, "2"}},{bg,white}]), - gs:create(label,F,[{align,w},{x,10}, {y,65}, {width, 100}, - {label,{text, "Last draw:"}},{bg,white}]), - gs:create(label,lastdraw,F,[{align,w},{x,110}, {y,65}, {width, 40}, - {label,{text, ""}},{bg,white}]), - - - %% Right side - X2 = trunc(W/2)+10, - gs:create(label,todraw,F,[{align,w},{x,X2}, {y,5}, {width, 100}, - {label,{text, "Black to draw:"}},{bg,white}]), - - gs:create(label,F,[{align,w},{x,X2}, {y,35}, {width, 80}, - {label,{text, "Level:"}},{bg,white}]), - setup_level_menu(F,X2+80,35), - -%% gs:create(label,level,F,[{align,w},{x,X2+80}, {y,35}, {width, 130}, -%% {label,{text, "Intermediate"}},{bg,white}]), - gs:create(label,F,[{align,w},{x,X2}, {y,65}, {width, 80}, - {label,{text, "Colour:"}},{bg,white}]), - setup_col_menu(F,X2+80,65), - -%% gs:create(label,colour,F,[{align,w},{x,X2+80}, {y,65}, {width, 120}, -%% {label,{text, "black (begin)"}},{bg,white}]), - - done. - - -setup_col_menu(P,X,Y) -> - MB = gs:create(menubutton,colour,P, - [{x,X}, {y,Y}, {bw,3}, - %%{width,W}, {height,H}, - {align,w}, {bg,white}, - {relief, raised}, - {activefg,white}, {activebg,black}, - {label, {text,"Colours"}}]), - - M = gs:create(menu,MB,[]), - gs:create(menuitem,M,[{label,{text,"Black (begin)"}}]), - gs:create(menuitem,M,[{label,{text,"Black"}}]), - gs:create(menuitem,M,[{label,{text,"White (begin)"}}]), - gs:create(menuitem,M,[{label,{text,"White"}}]), - done. - -setup_level_menu(P,X,Y) -> - MB = gs:create(menubutton,level,P, - [{x,X}, {y,Y}, - %%{width,W}, {height,H}, - {relief, raised}, - {activefg,white}, {activebg,black}, - {align,w}, {bg,white}, - {label, {text,"Colours"}}]), - - M = gs:create(menu,MB,[]), - gs:create(menuitem,M,[{label,{text,"Beginner"}}]), - gs:create(menuitem,M,[{label,{text,"Intermediate"}}]), - gs:create(menuitem,M,[{label,{text,"Advanced"}}]), - gs:create(menuitem,M,[{label,{text,"Expert"}}]), - done. - - -setup_board(Shell,X,Y,W,H) -> - F = gs:create(frame, Shell,[{x,X}, {y,Y}, - {width,W}, {height,H},{bg,white}]), - display_board(F). - - -mk_button(Label, Parent, X, Y, W, H) -> - gs:create(button,Parent,[{width,W}, {height, H}, {x,X}, {y,Y}, - {label, {text, Label}}, {bg,white}, - {activefg,white}, {activebg,black}]). - -%% Centers a button around Width -mk_button_c(Label, Parent, Width, Y, W, H) -> - X = trunc((Width-W)/2), - gs:create(button,Parent,[{width,W}, {height, H}, {x,X}, {y,Y}, - {label, {text, Label}}, {bg,white}]). - - -butbit(Button,Col) -> - gs:config(Button,[ - {label,{image,bitmap(Col)}}, - {fg, Col}, - {activefg,Col}, - {label, {image, bitmap(Col)}}]), - Button. - -mk_board_butt(Top,Name,X,Y,Col) -> - B = gs:create(button,list_to_atom(Name), Top, - [{x,X}, {y,Y}, {width,60}, {height,60}, - {padx,5},{pady,5}, - {relief,flat}, - {bg,?BGCOL}, {activebg,?BGCOL}]), - butbit(B,Col), - B. - - - -display_board(Top) -> - Board = board(), - display_board(Top,Board,1). - -display_board(_,_,65) -> true; -display_board(Top,[H|T],Place) -> - [Name,Colour,_] = H, - {X,Y} = xy_position(H), - Button = mk_board_butt(Top,Name,X,Y,Colour), - %%Button = mk_button("",Name,Top,X,Y,60,60), - put(Name,Button), - %%Bitmap = bitmap(Colour), - %%butbit(Button,Bitmap), - %%set_widget(Button,"internalWidth","1"), - %%set_widget(Button,"internalHeight","1"), - %%borderWidth(2,Button), - display_board(Top,T,Place+1). - - |