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authorBjörn Gustavsson <[email protected]>2015-12-10 13:02:00 +0100
committerBjörn Gustavsson <[email protected]>2015-12-14 15:44:24 +0100
commit389834628ef9b199d6ce1ab721a20737acb014d4 (patch)
tree59470bf7fa80de95fe497a8ed88a08d1da1e2e74 /lib/gs/contribs/othello/othello_board.erl
parent9e12af42b3e71df8d812eca96d5f1e0a3c65e4e9 (diff)
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gs: Remove the contribs directory
Some of the games no longer work. For example, when calling cols:start/0, there will be a 'badfun' exception because of an attempt to apply a tuple fun. There are also calls to the deprecated now/0 function and to the deprecated 'random' module. Since the entire gs application is deprecated and scheduled to be removed any release now, there is no need to keep the contribs directory.
Diffstat (limited to 'lib/gs/contribs/othello/othello_board.erl')
-rw-r--r--lib/gs/contribs/othello/othello_board.erl649
1 files changed, 0 insertions, 649 deletions
diff --git a/lib/gs/contribs/othello/othello_board.erl b/lib/gs/contribs/othello/othello_board.erl
deleted file mode 100644
index cc055b1fa1..0000000000
--- a/lib/gs/contribs/othello/othello_board.erl
+++ /dev/null
@@ -1,649 +0,0 @@
-%%
-%% %CopyrightBegin%
-%%
-%% Copyright Ericsson AB 1996-2012. All Rights Reserved.
-%%
-%% Licensed under the Apache License, Version 2.0 (the "License");
-%% you may not use this file except in compliance with the License.
-%% You may obtain a copy of the License at
-%%
-%% http://www.apache.org/licenses/LICENSE-2.0
-%%
-%% Unless required by applicable law or agreed to in writing, software
-%% distributed under the License is distributed on an "AS IS" BASIS,
-%% WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-%% See the License for the specific language governing permissions and
-%% limitations under the License.
-%%
-%% %CopyrightEnd%
-%%
-
-%%
--module(othello_board).
--compile([{nowarn_deprecated_function,{gs,config,2}},
- {nowarn_deprecated_function,{gs,create,3}},
- {nowarn_deprecated_function,{gs,create,4}},
- {nowarn_deprecated_function,{gs,destroy,1}},
- {nowarn_deprecated_function,{gs,start,0}}]).
-
--export([start/0,stop/0,init/0]).
-
-
-%%----------------------------------------------------------------------
-%% The Othello program now uses the gs graphical package instead of the
-%% pxw package.
-%%
-%% Differences are, explanation why and source of change in parenthesis:
-%%
-%% - Buttons looks different (gs feature)
-%% - The black box around "Black to draw" have been removed. (me)
-%% - The Colour and Level menues have been moved directly down to the
-%% 'Status' box. (usability update, my addition)
-%% - The mouse pointer does not change into a watch when the computer
-%% is thinking (not supported in gs)
-%% - Buttons does not flash when being beeped. (not supported in gs)
-%%
-%%
-%% /Peter
-%%
-%%----------------------------------------------------------------------
-
-
--define(BGCOL,forestgreen).
-
-start() ->
- spawn(othello_board,init,[]).
-
-stop() ->
- ok.
-
-%% This is not an application so we don't have their way of knowing
-%% a private data directory where the GIF files are located (this directory).
-%% We can find GS and makes it relative from there /kgb
-
--define(BitmapPath,"../contribs/othello/priv").
-
-setup_path() ->
- GsPrivDir = code:priv_dir(gs),
- Path = filename:join(GsPrivDir,?BitmapPath),
- put(path,Path).
-
-path() -> get(path).
-
-
-
-%%
-%% The button area are the Quit, Rules buttons at the top of the window.
-%% The Status area is the black and white scores level and colour etc
-%% inbetween the buttons and the othello board.
-%% The board is the 8x8 board where othello battles are fought.
-%%
-init() ->
- process_flag(trap_exit,true),
- setup_path(),
- S = gs:start(),
- put(windowroot,S), % Ugly global store
-
- %% Shell coordinates
- W = 496,
- H = 636,
-
- %% Fix top window
- Shell = gs:create(window, S, [{title,"Othello"},
- {width, W},{height, H}]),
-
-
- %% Setup window contents
-
- setup_buttons(Shell,0,0,W,40), % Fix Menubar
- setup_status_box(Shell,0,40,W,100), % Fix Status area
- setup_board(Shell,0,140,496,496), % Combat board
-
- GamePid = othello:new_game(white,black,1,first_time),
-
- %% Default settings
- Options = {white,black,1},
- %%Wids = {Status,B,W,Dr,Le,Co},
- Wids = {change,this,at,later,stage,ponto},
- write_options(Options,Wids),
-
- gs:config(Shell, {map, true}), %Make win visible
-
- loop(computer,GamePid,Shell,Wids,Options).
-
-
-
-
-
-
-loop(User,GamePid,Shell,Wids,Options) ->
- receive
- {gs,ButtId, click,_ButtId1,[Button]} ->
- GamePid1 = but_pressed(Button,ButtId,User,GamePid,Shell,
- Wids,Options),
- loop(User,GamePid1,Shell,Wids,Options);
-
- {gs,_, click,_,[MenuItem,_MenuIndex]} ->
- Ops = menu_selected(MenuItem,User,GamePid,Wids,Options),
- loop(User,GamePid,Shell,Wids,Ops);
-
- {'EXIT',GamePid,_} ->
- loop(User,null,Shell,Wids,Options);
-
- {'EXIT',_,_} ->
- loop(User,GamePid,Shell,Wids,Options);
-
- GameMsg ->
- game_msg(GameMsg,User,GamePid,Shell,Wids,Options)
- end.
-
-but_pressed("Quit",_ButtId,_User,_GamePid,_Shell,_Wids,_Op) ->
- stop(),
- exit(quit);
-but_pressed("Rules",_ButtId,_User,GamePid,_Shell,_Wids,_Op) ->
- io:format("No rules, do as you wish~n",[]),
- GamePid;
-but_pressed("Help",_ButtId,_User,GamePid,_Shell,_Wids,_Op) ->
- io:format("Othello game~n",[]),
- io:format("------------~n",[]),
- io:format(" Put markers by clicking in squares~n",[]),
- io:format(" Change level by clicking on it~n",[]),
- io:format(" Change colour by clicking on it~n",[]),
- io:format("~n",[]),
- GamePid;
-but_pressed("Newgame",_ButtId,_User,GamePid,_Shell,Wids,Options) ->
- new_game(GamePid,Wids,Options);
-but_pressed([],ButtId,User,GamePid,_Shell,_Wids,_Op)
- when is_pid(GamePid),User == player ->
- [C,R] = atom_to_list(ButtId),
- GamePid ! {self(),position,othello_adt:pos(C-96,translate(R-48))},
- GamePid;
-but_pressed([],ButtId,_User,GamePid,_Shell,_Wids,_Op) ->
- [C,R] = atom_to_list(ButtId),
- beep(othello_adt:pos(C-96,translate(R-48))),
- GamePid;
-but_pressed(Button,ButtId,_User,GamePid,_Shell,_Wids,_Op) ->
- io:format('Not implemented button pressed ~p, ~p!!!~n',[ButtId,Button]),
- GamePid.
-
-menu_selected("Black",_User,_GamePid,Wids,Options) ->
- Op0 = setelement(1,Options,white),
- Op1 = setelement(2,Op0,white),
- write_options(Op1,Wids),
- Op1;
-menu_selected("White",_User,_GamePid,Wids,Options) ->
- Op0 = setelement(1,Options,black),
- Op1 = setelement(2,Op0,black),
- write_options(Op1,Wids),
- Op1;
-menu_selected("Black (begin)",_User,_GamePid,Wids,Options) ->
- Op0 = setelement(1,Options,white),
- Op1 = setelement(2,Op0,black),
- write_options(Op1,Wids),
- Op1;
-menu_selected("White (begin)",_User,_GamePid,Wids,Options) ->
- Op0 = setelement(1,Options,black),
- Op1 = setelement(2,Op0,white),
- write_options(Op1,Wids),
- Op1;
-menu_selected("Beginner",_User,_GamePid,Wids,Options) ->
- Op1 = setelement(3,Options,1),
- write_options(Op1,Wids),
- Op1;
-menu_selected("Intermediate",_User,_GamePid,Wids,Options) ->
- Op1 = setelement(3,Options,2),
- write_options(Op1,Wids),
- Op1;
-menu_selected("Advanced",_User,_GamePid,Wids,Options) ->
- Op1 = setelement(3,Options,3),
- write_options(Op1,Wids),
- Op1;
-menu_selected("Expert",_User,_GamePid,Wids,Options) ->
- Op1 = setelement(3,Options,4),
- write_options(Op1,Wids),
- Op1;
-menu_selected(What,_User,_GamePid,_Wids,Options) ->
- io:format('Menu item not implemented <~s>~n',[What]),
- Options.
-
-game_msg(Msg,User,GamePid,Shell,Wids,Options) ->
- case Msg of
- {GamePid,new_mark,Pos,Colour} ->
- new_mark(Pos,Colour),
- loop(User,GamePid,Shell,Wids,Options);
-
- {GamePid,illegal_draw,Draw} ->
- beep(Draw),
- loop(User,GamePid,Shell,Wids,Options);
-
- {GamePid,player,Computer,Computer} ->
- show_player(element(1,Wids),Computer),
- cursor("watch"),
- GamePid ! {self(),go_on_play},
- loop(computer,GamePid,Shell,Wids,Options);
-
- {GamePid,player,_Computer,Player} ->
- show_player(element(1,Wids),Player),
- cursor("top_left_arrow"),
- GamePid ! {self(),go_on_play},
- loop(player,GamePid,Shell,Wids,Options);
-
- {GamePid,omit_draw,Player} ->
- omit_draw(GamePid,Player),
- loop(User,GamePid,Shell,Wids,Options);
-
- {GamePid,score,WhiteRes,BlackRes} ->
- write_score(Wids,WhiteRes,BlackRes),
- loop(User,GamePid,Shell,Wids,Options);
-
- {GamePid,draw,Draw} ->
- write_draw(Wids,Draw),
- loop(User,GamePid,Shell,Wids,Options);
-
- {GamePid,game_over,WhiteRes,BlackRes} ->
- game_over(WhiteRes,BlackRes),
- loop(User,GamePid,Shell,Wids,Options);
-
- What ->
- io:format('game_msg received: ~w~n',[What]),
- loop(User,GamePid,Shell,Wids,Options)
- end.
-
-
-new_game(GamePid,Wids,Options) when is_pid(GamePid) ->
- exit(GamePid,kill),
- new_game(Wids,Options);
-new_game(_,Wids,Options) ->
- new_game(Wids,Options).
-
-new_game(_Wids,Options) ->
- label("",lastdraw),
- Computer = element(1,Options),
- Start = element(2,Options),
- Depth = element(3,Options),
- othello:new_game(Computer,Start,Depth,restart).
-
-new_mark(Pos,Colour) ->
- Col = othello_adt:col(Pos),
- Row = othello_adt:row(Pos),
- Name = [Col+96,translate(Row)+48],
- Button = get(Name),
- butbit(Button,Colour).
-
-beep(Draw) ->
- Col = othello_adt:col(Draw),
- Row = othello_adt:row(Draw),
- Name = [Col+96,translate(Row)+48],
- Button = get(Name),
- bell(Button).
-
-show_player(_Status,white) ->
- label("White to draw",todraw);
-show_player(_Status,black) ->
- label("Black to draw",todraw).
-
-write_score(_Wids,WhiteRes,BlackRes) ->
- label(integer_to_list(BlackRes),bscore),
- label(integer_to_list(WhiteRes),wscore).
-
-write_draw(_Wids,Draw) ->
- Col = othello_adt:col(Draw),
- Row = othello_adt:row(Draw),
- label(lists:flatten(io_lib:format('{~w,~w}',[Col,Row])), lastdraw).
-
-write_options(Options,Wids) ->
- write_colour(Options,Wids),
- write_level(Options,Wids).
-
-write_colour(Options,Wids) ->
- write_colour(element(1,Options),element(2,Options),Wids).
-
-write_colour(black,white,_Wids) -> label("White (begin)",colour);
-write_colour(black,black,_Wids) -> label("White",colour);
-write_colour(white,black,_Wids) -> label("Black (begin)",colour);
-write_colour(white,white,_Wids) -> label("Black",colour).
-
-write_level(Options,_Wids) ->
- case element(3,Options) of
- 1 -> label("Beginner",level);
- 2 -> label("Intermediate",level);
- 3 -> label("Advanced",level);
- 4 -> label("Expert",level)
- end.
-
-cursor(_What) ->
- done.
-%cursor(What) -> cursor(get(),What).
-
-%cursor([{[C,R],Button}|Buts],What) ->
-% set_widget(Button,"cursor",What),
-% cursor(Buts,What);
-%cursor([_|Buts],What) ->
-% cursor(Buts,What);
-%cursor([],_) ->
-% true.
-
-translate(1) -> 8;
-translate(2) -> 7;
-translate(3) -> 6;
-translate(4) -> 5;
-translate(5) -> 4;
-translate(6) -> 3;
-translate(7) -> 2;
-translate(8) -> 1.
-
-bitmap(grey) -> bitmap_path("square.bm");
-bitmap(black) -> bitmap_path("marker.bm");
-bitmap(white) -> bitmap_path("marker.bm").
-
-bitmap_path(Bitmap) ->
- filename:join(path(),Bitmap).
-
-xy_position([[Letter,Digit],_,_]) ->
- LettPos = Letter - 97,
- X = LettPos*60 ,
- Y = (8 - list_to_integer([Digit])) * 60,
- {X+6,Y+6};
-xy_position(X) ->
- io:format("xy_position: ~w~n",[{error,X}]).
-
-
-board() ->
- [["a1",grey,nil],
- ["b1",grey,nil],
- ["c1",grey,nil],
- ["d1",grey,nil],
- ["e1",grey,nil],
- ["f1",grey,nil],
- ["g1",grey,nil],
- ["h1",grey,nil],
-
- ["a2",grey,nil],
- ["b2",grey,nil],
- ["c2",grey,nil],
- ["d2",grey,nil],
- ["e2",grey,nil],
- ["f2",grey,nil],
- ["g2",grey,nil],
- ["h2",grey,nil],
-
- ["a3",grey,nil],
- ["b3",grey,nil],
- ["c3",grey,nil],
- ["d3",grey,nil],
- ["e3",grey,nil],
- ["f3",grey,nil],
- ["g3",grey,nil],
- ["h3",grey,nil],
-
- ["a4",grey,nil],
- ["b4",grey,nil],
- ["c4",grey,nil],
- ["d4",white,nil],
- ["e4",black,nil],
- ["f4",grey,nil],
- ["g4",grey,nil],
- ["h4",grey,nil],
-
- ["a5",grey,nil],
- ["b5",grey,nil],
- ["c5",grey,nil],
- ["d5",black,nil],
- ["e5",white,nil],
- ["f5",grey,nil],
- ["g5",grey,nil],
- ["h5",grey,nil],
-
- ["a6",grey,nil],
- ["b6",grey,nil],
- ["c6",grey,nil],
- ["d6",grey,nil],
- ["e6",grey,nil],
- ["f6",grey,nil],
- ["g6",grey,nil],
- ["h6",grey,nil],
-
- ["a7",grey,nil],
- ["b7",grey,nil],
- ["c7",grey,nil],
- ["d7",grey,nil],
- ["e7",grey,nil],
- ["f7",grey,nil],
- ["g7",grey,nil],
- ["h7",grey,nil],
-
- ["a8",grey,nil],
- ["b8",grey,nil],
- ["c8",grey,nil],
- ["d8",grey,nil],
- ["e8",grey,nil],
- ["f8",grey,nil],
- ["g8",grey,nil],
- ["h8",grey,nil]].
-
-
-omit_draw(GamePid,Player) ->
-% %% Find mouse coords first
-% %% This was not possible in gs
-
- W = 200, H = 100, Root = get(windowroot),
- Box = gs:create(window, Root, [{title,"OMIT"}, {width, W},{height, H}]),
-
- mk_label_c(lists:flatten(io_lib:format('~w has to omit draw !',[Player])),
- Box, W, 10),
-
- mk_button_c("Ok", Box, W, H-40, 80, 30),
-
- gs:config(Box, {map, true}), %Make win visible
-
- receive
- {gs,_, click,_,["Ok"]} ->
- gs:destroy(Box),
- GamePid ! {self(),continue}
- end.
-
-game_over(WhiteRes,BlackRes) ->
-% %% Find mouse coords first
-% %% This was not possible in gs
-
- W = 200, H = 160,
- Root = get(windowroot),
- Box = gs:create(window, Root, [{title,"GAME OVER"},
- {width, W},{height, H}]),
-
- mk_label_c("GAME OVER", Box, W, 10),
-
- mk_label_c(lists:flatten(io_lib:format('White score: ~w',[WhiteRes])),
- Box,W,40),
- mk_label_c(lists:flatten(io_lib:format('Black score: ~w',[BlackRes])),
- Box,W,70),
-
- mk_button_c("Ok", Box, W, H-40, 80, 30),
-
- gs:config(Box, {map, true}), %Make win visible
-
- receive
- {gs,_, click,_,["Ok"]} ->
- gs:destroy(Box)
- end.
-
-
-
-%% ----------------------------------------------------------------
-%% Library functions.
-%% ----------------------------------------------------------------
-
-bell(Widget) ->
- %% gs does not support bells,
- Widget.
-
-label(Text,Label) ->
- gs:config(Label,[{label,{text,Text}}]).
-
-%% mk_label in centered version
-mk_label_c(Label,Parent,Width,Y) ->
- W = 8*length(Label),
- X = trunc((Width-W)/2),
- gs:create(label,Parent,[{width,W}, {height, 20}, {x,X}, {y,Y},
- {label, {text, Label}}]).
-
-
-
-
-setup_buttons(Shell,X,Y,W,H) ->
- ButBox = gs:create(frame, Shell,[{x,X}, {y,Y},{bg,white},
- {width,W}, {height,H}]),
- C = gs:create(canvas,ButBox,[{x,X}, {y,Y}, {width, W}, {height, H},
- {bg,white}]),
- gs:create(line, C, [{coords, [{0,H-1},{W,H-1}]}]),
-
-
- mk_button("Quit",ButBox, 10, 10, 70, 20),
- mk_button("Rules",ButBox, 80, 10, 70, 20),
- mk_button("Newgame",ButBox, 150, 10, 70, 20),
- mk_button("Help",ButBox, 220, 10, 70, 20),
-%% mk_button("Level",ButBox, 290, 10, 70, 20),
-
- done.
-
-
-
-
-
-%%----------------------------------------
-%% Sets up the middle window w. all the status info in.
-%% The labels are given names:
-%% bscore, wscore, lastdraw, todraw, level and colour to simplify
-%% their frequent setting
-%%
-setup_status_box(Shell,X,Y,W,H) ->
- F = gs:create(frame, Shell,[{x,X}, {y,Y},
- {width,W}, {height,H},{bg,white}]),
- C = gs:create(canvas,F,[{x,0}, {y,0}, {width, W}, {height, H},{bg,white}]),
- gs:create(line, C, [{coords, [{0,H-1},{W,H-1}]}]),
-
- %% Left side
- gs:create(label,F,[{align,w},{x,10}, {y,5}, {width, 100},
- {label,{text, "Black score:"}},{bg,white}]),
- gs:create(label,bscore,F,[{align,w},{x,110}, {y,5}, {width, 40},
- {label,{text, "2"}},{bg,white}]),
- gs:create(label,F,[{align,w},{x,10}, {y,35}, {width, 100},
- {label,{text, "White score:"}},{bg,white}]),
- gs:create(label,wscore,F,[{align,w},{x,110}, {y,35}, {width, 40},
- {label,{text, "2"}},{bg,white}]),
- gs:create(label,F,[{align,w},{x,10}, {y,65}, {width, 100},
- {label,{text, "Last draw:"}},{bg,white}]),
- gs:create(label,lastdraw,F,[{align,w},{x,110}, {y,65}, {width, 40},
- {label,{text, ""}},{bg,white}]),
-
-
- %% Right side
- X2 = trunc(W/2)+10,
- gs:create(label,todraw,F,[{align,w},{x,X2}, {y,5}, {width, 100},
- {label,{text, "Black to draw:"}},{bg,white}]),
-
- gs:create(label,F,[{align,w},{x,X2}, {y,35}, {width, 80},
- {label,{text, "Level:"}},{bg,white}]),
- setup_level_menu(F,X2+80,35),
-
-%% gs:create(label,level,F,[{align,w},{x,X2+80}, {y,35}, {width, 130},
-%% {label,{text, "Intermediate"}},{bg,white}]),
- gs:create(label,F,[{align,w},{x,X2}, {y,65}, {width, 80},
- {label,{text, "Colour:"}},{bg,white}]),
- setup_col_menu(F,X2+80,65),
-
-%% gs:create(label,colour,F,[{align,w},{x,X2+80}, {y,65}, {width, 120},
-%% {label,{text, "black (begin)"}},{bg,white}]),
-
- done.
-
-
-setup_col_menu(P,X,Y) ->
- MB = gs:create(menubutton,colour,P,
- [{x,X}, {y,Y}, {bw,3},
- %%{width,W}, {height,H},
- {align,w}, {bg,white},
- {relief, raised},
- {activefg,white}, {activebg,black},
- {label, {text,"Colours"}}]),
-
- M = gs:create(menu,MB,[]),
- gs:create(menuitem,M,[{label,{text,"Black (begin)"}}]),
- gs:create(menuitem,M,[{label,{text,"Black"}}]),
- gs:create(menuitem,M,[{label,{text,"White (begin)"}}]),
- gs:create(menuitem,M,[{label,{text,"White"}}]),
- done.
-
-setup_level_menu(P,X,Y) ->
- MB = gs:create(menubutton,level,P,
- [{x,X}, {y,Y},
- %%{width,W}, {height,H},
- {relief, raised},
- {activefg,white}, {activebg,black},
- {align,w}, {bg,white},
- {label, {text,"Colours"}}]),
-
- M = gs:create(menu,MB,[]),
- gs:create(menuitem,M,[{label,{text,"Beginner"}}]),
- gs:create(menuitem,M,[{label,{text,"Intermediate"}}]),
- gs:create(menuitem,M,[{label,{text,"Advanced"}}]),
- gs:create(menuitem,M,[{label,{text,"Expert"}}]),
- done.
-
-
-setup_board(Shell,X,Y,W,H) ->
- F = gs:create(frame, Shell,[{x,X}, {y,Y},
- {width,W}, {height,H},{bg,white}]),
- display_board(F).
-
-
-mk_button(Label, Parent, X, Y, W, H) ->
- gs:create(button,Parent,[{width,W}, {height, H}, {x,X}, {y,Y},
- {label, {text, Label}}, {bg,white},
- {activefg,white}, {activebg,black}]).
-
-%% Centers a button around Width
-mk_button_c(Label, Parent, Width, Y, W, H) ->
- X = trunc((Width-W)/2),
- gs:create(button,Parent,[{width,W}, {height, H}, {x,X}, {y,Y},
- {label, {text, Label}}, {bg,white}]).
-
-
-butbit(Button,Col) ->
- gs:config(Button,[
- {label,{image,bitmap(Col)}},
- {fg, Col},
- {activefg,Col},
- {label, {image, bitmap(Col)}}]),
- Button.
-
-mk_board_butt(Top,Name,X,Y,Col) ->
- B = gs:create(button,list_to_atom(Name), Top,
- [{x,X}, {y,Y}, {width,60}, {height,60},
- {padx,5},{pady,5},
- {relief,flat},
- {bg,?BGCOL}, {activebg,?BGCOL}]),
- butbit(B,Col),
- B.
-
-
-
-display_board(Top) ->
- Board = board(),
- display_board(Top,Board,1).
-
-display_board(_,_,65) -> true;
-display_board(Top,[H|T],Place) ->
- [Name,Colour,_] = H,
- {X,Y} = xy_position(H),
- Button = mk_board_butt(Top,Name,X,Y,Colour),
- %%Button = mk_button("",Name,Top,X,Y,60,60),
- put(Name,Button),
- %%Bitmap = bitmap(Colour),
- %%butbit(Button,Bitmap),
- %%set_widget(Button,"internalWidth","1"),
- %%set_widget(Button,"internalHeight","1"),
- %%borderWidth(2,Button),
- display_board(Top,T,Place+1).
-
-