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author | Björn Gustavsson <[email protected]> | 2015-12-10 13:02:00 +0100 |
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committer | Björn Gustavsson <[email protected]> | 2015-12-14 15:44:24 +0100 |
commit | 389834628ef9b199d6ce1ab721a20737acb014d4 (patch) | |
tree | 59470bf7fa80de95fe497a8ed88a08d1da1e2e74 /lib/gs/contribs/othello | |
parent | 9e12af42b3e71df8d812eca96d5f1e0a3c65e4e9 (diff) | |
download | otp-389834628ef9b199d6ce1ab721a20737acb014d4.tar.gz otp-389834628ef9b199d6ce1ab721a20737acb014d4.tar.bz2 otp-389834628ef9b199d6ce1ab721a20737acb014d4.zip |
gs: Remove the contribs directory
Some of the games no longer work. For example, when calling
cols:start/0, there will be a 'badfun' exception because of
an attempt to apply a tuple fun.
There are also calls to the deprecated now/0 function and to
the deprecated 'random' module.
Since the entire gs application is deprecated and scheduled
to be removed any release now, there is no need to keep the
contribs directory.
Diffstat (limited to 'lib/gs/contribs/othello')
-rw-r--r-- | lib/gs/contribs/othello/Makefile | 101 | ||||
-rw-r--r-- | lib/gs/contribs/othello/othello.erl | 237 | ||||
-rw-r--r-- | lib/gs/contribs/othello/othello.gif | bin | 148 -> 0 bytes | |||
-rw-r--r-- | lib/gs/contribs/othello/othello.tool | 6 | ||||
-rw-r--r-- | lib/gs/contribs/othello/othello_adt.erl | 540 | ||||
-rw-r--r-- | lib/gs/contribs/othello/othello_board.erl | 649 | ||||
-rw-r--r-- | lib/gs/contribs/othello/priv/marker.bm | 43 | ||||
-rw-r--r-- | lib/gs/contribs/othello/priv/square.bm | 43 |
8 files changed, 0 insertions, 1619 deletions
diff --git a/lib/gs/contribs/othello/Makefile b/lib/gs/contribs/othello/Makefile deleted file mode 100644 index 8a66e17ec5..0000000000 --- a/lib/gs/contribs/othello/Makefile +++ /dev/null @@ -1,101 +0,0 @@ -# -# %CopyrightBegin% -# -# Copyright Ericsson AB 1996-2012. All Rights Reserved. -# -# Licensed under the Apache License, Version 2.0 (the "License"); -# you may not use this file except in compliance with the License. -# You may obtain a copy of the License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, software -# distributed under the License is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# See the License for the specific language governing permissions and -# limitations under the License. -# -# %CopyrightEnd% -# - -# -include $(ERL_TOP)/make/target.mk -include $(ERL_TOP)/make/$(TARGET)/otp.mk - -# ---------------------------------------------------- -# Application version -# ---------------------------------------------------- -include ../../vsn.mk -VSN=$(GS_VSN) - -# ---------------------------------------------------- -# Release directory specification -# ---------------------------------------------------- -RELSYSDIR = $(RELEASE_PATH)/lib/gs-$(VSN)/contribs - -# ---------------------------------------------------- -# Target Specs -# ---------------------------------------------------- - -MODULES= \ - othello \ - othello_adt \ - othello_board - -HRL_FILES= - -ERL_FILES= $(MODULES:%=%.erl) - -TARGET_FILES= $(MODULES:%=../ebin/%.$(EMULATOR)) $(TARGET_TOOLBOX_FILES) - -TOOLNAME = othello - -EXTRA_FILES= -TOOLBOX_FILES= $(TOOLNAME).tool $(TOOLNAME).gif -TARGET_TOOLBOX_FILES= $(TOOLBOX_FILES:%=$(EBIN)/%) -BITMAPS= priv/marker.bm priv/square.bm - -# ---------------------------------------------------- -# FLAGS -# ---------------------------------------------------- -ERL_COMPILE_FLAGS += - -# ---------------------------------------------------- -# Targets -# ---------------------------------------------------- - -debug opt: $(TARGET_FILES) - -docs: - -clean: - rm -f $(TARGET_FILES) - rm -f core - -# ---------------------------------------------------- -# Special Build Targets -# ---------------------------------------------------- - -$(EBIN)/$(TOOLNAME).gif: $(TOOLNAME).gif - $(gen_verbose)rm -f $@ - $(V_at)cp $(TOOLNAME).gif $@ - -$(EBIN)/$(TOOLNAME).tool: $(TOOLNAME).tool - $(gen_verbose)rm -f $@ - $(V_at)cp $(TOOLNAME).tool $@ - -# ---------------------------------------------------- -# Release Target -# ---------------------------------------------------- -include $(ERL_TOP)/make/otp_release_targets.mk - -release_spec: opt - $(INSTALL_DIR) "$(RELSYSDIR)/ebin" - $(INSTALL_DATA) $(TARGET_FILES) "$(RELSYSDIR)/ebin" - $(INSTALL_DIR) "$(RELSYSDIR)/othello" - $(INSTALL_DATA) $(ERL_FILES) $(EXTRA_FILES) "$(RELSYSDIR)/othello" - $(INSTALL_DIR) "$(RELSYSDIR)/othello/priv" - $(INSTALL_DATA) $(BITMAPS) $(TOOLBOX_FILES) "$(RELSYSDIR)/othello/priv" - -release_docs_spec: - diff --git a/lib/gs/contribs/othello/othello.erl b/lib/gs/contribs/othello/othello.erl deleted file mode 100644 index c6ad0a76ec..0000000000 --- a/lib/gs/contribs/othello/othello.erl +++ /dev/null @@ -1,237 +0,0 @@ -%% -%% %CopyrightBegin% -%% -%% Copyright Ericsson AB 1996-2009. All Rights Reserved. -%% -%% Licensed under the Apache License, Version 2.0 (the "License"); -%% you may not use this file except in compliance with the License. -%% You may obtain a copy of the License at -%% -%% http://www.apache.org/licenses/LICENSE-2.0 -%% -%% Unless required by applicable law or agreed to in writing, software -%% distributed under the License is distributed on an "AS IS" BASIS, -%% WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -%% See the License for the specific language governing permissions and -%% limitations under the License. -%% -%% %CopyrightEnd% -%% - -%% --module(othello). --export([start/0,new_game/4,start1/5]). - - - -%%---------------------------------------------------------------------- -%% The Othello program now uses the gs graphical package instead of the -%% pxw package. See module othello_board for details -%% -%%---------------------------------------------------------------------- - - -start() -> othello_board:start(). - -new_game(Computer,Player,Depth,Init) -> - spawn_link(othello,start1,[self(),Computer,Player,Depth,Init]). - -start1(Win,Computer,Player,Depth,Init) -> - Board = othello_adt:new(t), - random:seed(), - init_display(Board,Win,Init), - play(Computer,Player,Board,Depth,Win,1). - -play(Computer,Player,Board,Depth,Win,NoDs) -> - tell_win(Win,Computer,Player), - case catch continue(Player,Board) of - {game_over,Result} -> - game_over(Board,Player,Result,Win); - {omit_draw,Player} -> - omit(Player,Win), - play(Computer,swap(Player),Board,Depth,Win,NoDs); - ok -> - Draw = choose_draw(Computer,Player,Board,Depth,Win,NoDs), - Win ! {self(),draw,Draw}, - Board1 = othello_adt:set(Draw,Player,Board), - display(Board1,Board,Win), - play(Computer,swap(Player),Board1,Depth,Win,NoDs+1) - end. - -continue(Player,Board) -> - Draws = game_over(Player,Board), - not_allowed(Draws,Player), - ok. - -choose_draw(Computer,Computer,Board,Depth,_Win,NoDs) -> % Depth > 0 !! - {Draw,_Value} = alpha_beta(Depth,Board,-11000,11000,Computer,NoDs), -% io:format('Choosen draw is {~w,~w} : (~w)~n', -% [othello_adt:col(Draw),othello_adt:row(Draw),Value]), -% io:format('=====================~n',[]), - Draw; -choose_draw(Computer,Player,Board,Depth,Win,NoDs) -> - receive - {Win,position,Draw} -> - flush(Win), - case othello_adt:is_draw(Draw,Player,Board) of - false -> - Win ! {self(),illegal_draw,Draw}, - choose_draw(Computer,Player,Board,Depth,Win,NoDs); - true -> - Draw - end - end. - -flush(Win) -> - receive - {Win,position,_} -> - flush(Win) - after 1 -> - true - end. - -tell_win(Win,Computer,Player) -> - Win ! {self(),player,Computer,Player}, - receive - {Win,go_on_play} -> true - end. - -alpha_beta(0,Board,_,_,Player,_) -> - {-1,othello_adt:evaluate_board(Player,Board)}; -alpha_beta(Depth,Board,Alpha,Beta,Player,NoDs) -> - case compute(Player,Board,NoDs) of - [] -> - Player1 = swap(Player), - case compute(Player1,Board,NoDs) of - [] -> - dead_lock(Board,Player); - PosDraws1 -> - choose(PosDraws1,Board,Depth-1,-Beta,-Alpha,-1, - Player1,NoDs) - end; - PosDraws -> - choose(PosDraws,Board,Depth-1,-Beta,-Alpha,-1,Player,NoDs) -% A = choose(PosDraws,Board,Depth-1,-Beta,-Alpha,-1,Player,NoDs), -% io:format('Alpha-Beta (~w) ==> ~w~n',[Depth,A]), -% A - end. - -choose([Draw|Draws],Board,Depth,Alpha,Beta,Record,Player,NoDs) -> - Player1 = swap(Player), - Board1 = othello_adt:set(Draw,Player,Board), -% io:format('Alpha <~w> Beta <~w> ~n',[Alpha,Beta]), - {_,Value} = alpha_beta(Depth,Board1,Alpha,Beta,Player1,NoDs+1), - Value1 = -Value, - cutoff(Draw,Value1,Depth,Alpha,Beta,Draws,Board,Record,Player,NoDs); -choose([],_,_,Alpha,_,Draw,_,_) -> - {Draw,Alpha}. - -cutoff(Draw,Value,_,_,Beta,_,_,_,_,_) when Value >= Beta -> - {Draw,Value}; -cutoff(Draw,Value,Depth,Alpha,Beta,Draws,Board,_,Player,NoDs) - when Alpha < Value, Value < Beta -> - choose(Draws,Board,Depth,Value,Beta,Draw,Player,NoDs); -cutoff(Draw,Value,Depth,Alpha,Beta,Draws,Board,Record,Player,NoDs) - when Value == Alpha, NoDs < 13 -> - choose(Draws,Board,Depth,Alpha,Beta,random_choice(Draw,Record), - Player,NoDs); -cutoff(_Draw,Value,Depth,Alpha,Beta,Draws,Board,Record,Player,NoDs) - when Value =< Alpha -> - choose(Draws,Board,Depth,Alpha,Beta,Record,Player,NoDs). - -compute(Player,Board,NoOfDraws) when NoOfDraws < 13 -> - case othello_adt:possible_draws(Player,Board,begin_play) of - [] -> - othello_adt:possible_draws(Player,Board,playing); - Draws -> - Draws - end; -compute(Player,Board,_) -> - othello_adt:possible_draws(Player,Board,playing). - -%%---------------------------------------------------------- -%% Randomly choose between two draws with the same value. -%%---------------------------------------------------------- - -random_choice(Draw,Draw1) -> - case random:uniform(2) of - 1 -> - Draw; - 2 -> - Draw1 - end. - -dead_lock(Board,Player) -> - case win_or_loose(Board,Player) of - 0 -> {-1,0}; - Value when Value > 0 -> {-1,10000}; - _ -> {-1,-10000} - end. - -win_or_loose(Board,Player) -> - Player1 = swap(Player), - othello_adt:pieces(Player,Board) - othello_adt:pieces(Player1,Board). - -game_over(Player,Board) -> - case othello_adt:possible_draws(Player,Board,playing) of - [] -> - Player1 = swap(Player), - case othello_adt:possible_draws(Player1,Board,playing) of - [] -> - throw({game_over,{{Player,othello_adt:pieces(Player,Board)}, - {Player1,othello_adt:pieces(Player1,Board)}}}); - _ -> - [] % Player`s Draws !! - end; - Draws -> - Draws - end. - -game_over(_Board,_Player,Result,Win) -> - Win ! {self(),game_over,white_res(Result),black_res(Result)}. - -white_res({{white,Res},_}) -> Res; -white_res({_,{white,Res}}) -> Res. - -black_res({{black,Res},_}) -> Res; -black_res({_,{black,Res}}) -> Res. - -not_allowed([],Player) -> - throw({omit_draw, Player}); -not_allowed(_,_Player) -> - ok. - -omit(Player,Win) -> - Win ! {self(),omit_draw,Player}, - receive - {Win,continue} -> - ok - end. - -init_display(_Board,_Win,first_time) -> - true; -init_display(Board,Win,_) -> - display(Board,Win). - -display(Board,Win) -> - All = othello_adt:all_pos(Board), - display1(All,Win), - Win ! {self(),score,othello_adt:pieces(white,Board), - othello_adt:pieces(black,Board)}. - -display(Board,OldB,Win) -> - Diff = othello_adt:diff(Board,OldB), - display1(Diff,Win), - Win ! {self(),score,othello_adt:pieces(white,Board), - othello_adt:pieces(black,Board)}. - -display1([{Pos,Colour}|Diff],Win) -> - Win ! {self(),new_mark,Pos,Colour}, - display1(Diff,Win); -display1(_,_) -> - true. - -swap(white) -> black; -swap(black) -> white. - - diff --git a/lib/gs/contribs/othello/othello.gif b/lib/gs/contribs/othello/othello.gif Binary files differdeleted file mode 100644 index 5970c50209..0000000000 --- a/lib/gs/contribs/othello/othello.gif +++ /dev/null diff --git a/lib/gs/contribs/othello/othello.tool b/lib/gs/contribs/othello/othello.tool deleted file mode 100644 index 47550a581d..0000000000 --- a/lib/gs/contribs/othello/othello.tool +++ /dev/null @@ -1,6 +0,0 @@ -{version,"0.1"}. -{{tool,"Othello"}, - {start,{othello,start,[]}}, - {icon,"othello.gif"}, - {message,"Othello - The Game"}, - {html,"http://www.armory.com/~iioa/othguide.html"}}. diff --git a/lib/gs/contribs/othello/othello_adt.erl b/lib/gs/contribs/othello/othello_adt.erl deleted file mode 100644 index e69c1c4d72..0000000000 --- a/lib/gs/contribs/othello/othello_adt.erl +++ /dev/null @@ -1,540 +0,0 @@ -%% -%% %CopyrightBegin% -%% -%% Copyright Ericsson AB 1996-2010. All Rights Reserved. -%% -%% Licensed under the Apache License, Version 2.0 (the "License"); -%% you may not use this file except in compliance with the License. -%% You may obtain a copy of the License at -%% -%% http://www.apache.org/licenses/LICENSE-2.0 -%% -%% Unless required by applicable law or agreed to in writing, software -%% distributed under the License is distributed on an "AS IS" BASIS, -%% WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -%% See the License for the specific language governing permissions and -%% limitations under the License. -%% -%% %CopyrightEnd% -%% - -%% --module(othello_adt). --compile(export_all). -%%------------------------------------------------------- -%% Use three main states for the strategy: -%% -%% BeginPlay: Stay in the inner square as long as possible. -%% Use the possible_draws/3. -%% -%% MiddlePlay: Try to choose stable markers (?) -%% Use stable/3 -%% -%% EndPlay: Try to flip as many markers as possible -%% -%% The transition from Begin to Middle is obvious. From Middle -%% to End however, is can be discussed. -%%------------------------------------------------------- - -test(N,B) -> - X=new(B), - statistics(wall_clock), - test0(N,X), - {_,T} = statistics(wall_clock), - {time_was,T/N}. - - -test0(0,_) -> true; -test0(N,X) -> - possible_draws(black,X,begin_play), - test0(N-1,X). - -%%------------------------------------------------------- -%% new/1 - returns a new board -%% -%% Uses a tuple for storing the board -%%------------------------------------------------------- - -new(B) -> - Board = mk_board(B), - {ordsets:from_list([18,19,20,21,26,29,34,37,42,43,44,45]),Board}. - -mk_board(t) -> - Tup = list_to_tuple(gen_list(64,grey)), - Tup1 = setelement(28+1, Tup, white), - Tup2 = setelement(35+1, Tup1, white), - Tup3 = setelement(27+1, Tup2, black), - gen_score_board(), - setelement(36+1, Tup3, black). - -gen_list(0,_) -> []; -gen_list(I,Def) -> [Def|gen_list(I-1,Def)]. - -gen_score_board() -> put(score,list_to_tuple(gen_list(64,0))). - -%%------------------------------------------------------- -%% pos(Col,Row) - returns a position describing column -%% and row. -%% Col and Row have the range 1 - 8. -%%------------------------------------------------------- - -pos(Col,Row) -> ((Row - 1) bsl 3) + (Col - 1). - -%%------------------------------------------------------- -%% col(Pos) - returns the column of the Pos position -%%------------------------------------------------------- - -col(Pos) -> (Pos band 7) + 1. - -%%------------------------------------------------------- -%% row(Pos) - returns the row of the Pos position -%%------------------------------------------------------- - -row(Pos) -> (Pos bsr 3) + 1. - -%%------------------------------------------------------- -%% is_draw(Pos,Colour,Board) - returns true if Pos is a -%% correct draw. -%%------------------------------------------------------- - -is_draw(Pos,Colour,{Bset,Board}) -> - case ordsets:is_element(Pos,Bset) of - true -> - case catch is_good(Colour,Pos,Board) of - true -> - true; - _ -> - false - end; - _ -> - false - end. - -%%------------------------------------------------------- -%% set(Pos,Colour,Board) - returns an updated board -%%------------------------------------------------------- - -set(Pos,Colour,{Bset,Board}) -> - case ordsets:is_element(Pos,Bset) of - true -> - NewBoard = setelement(Pos+1,Board,Colour), - Empty = empty_neighbour(Pos,NewBoard), - NewBset = ordsets:union(Empty,ordsets:del_element(Pos,Bset)), - turn(Colour,Pos,{NewBset,NewBoard}); - _ -> - {error,invalid_position} - end. - -empty_neighbour(Pos,Board) -> - ordsets:from_list(empty_neighbour(Pos,Board,deltas())). - -empty_neighbour(_,_,[]) -> []; -empty_neighbour(Pos,Board,[H|T]) -> - case is_empty(Pos+H,dir(Pos,H),Board) of - true -> [Pos+H|empty_neighbour(Pos,Board,T)]; - _ -> empty_neighbour(Pos,Board,T) - end. - -is_empty(_,false,_) -> false; -is_empty(X,_,_Board) when X<0 -> false; -is_empty(X,_,_Board) when X>63 -> false; -is_empty(X,_,Board) -> - case element(X+1,Board) of - grey -> true; % Empty - _ -> false - end. - -%%------------------------------------------------------- -%% get(Pos,Board) - returns the contents in Pos -%%------------------------------------------------------- - -get(Pos,{_Bset,Board}) -> element(Pos+1,Board). - -%%------------------------------------------------------- -%% pieces(Colour,Board) - returns the number of Colour -%% pieces. -%%------------------------------------------------------- - -pieces(Colour,{_Bset,Board}) -> - pieces(Colour,Board,0,0). - -pieces(Colour,Board,Pos,Count) when Pos < 64 -> - case element(Pos+1,Board) of - Colour -> - pieces(Colour,Board,Pos+1,Count+1); - _ -> - pieces(Colour,Board,Pos+1,Count) - end; -pieces(_,_,_,Count) -> - Count. - -%%------------------------------------------------------- -%% possible_draws(Colour, Board, State) -%% -%% Returns a list of possible draws regarding the current -%% strategy state. -%%------------------------------------------------------- - -possible_draws(Colour,{Bset,Board},begin_play) -> - Dset = ordsets:intersection(Bset,inner_square()), - possible_draws_0(Colour,Dset,Board); -possible_draws(Colour,{Bset,Board},_) -> - possible_draws_0(Colour,Bset,Board). - -possible_draws(Colour,{Bset,Board}) -> - possible_draws_0(Colour,Bset,Board). - -possible_draws_0(_,[],_) -> []; -possible_draws_0(Colour,[H|T],Board) -> - case catch is_good(Colour,H,Board) of - true -> [H|possible_draws_0(Colour,T,Board)]; - false -> possible_draws_0(Colour,T,Board) - end. - - -%%------------------------------------------------------- -%% evaluate_board(Colour,Board) - returns the value of -%% the board from Colours -%% point of view. -%%------------------------------------------------------- - -evaluate_board(Colour,{_Bset,Board}) -> - Score = get(score), % Initialized (zeroed) score board !! - Colour1 = swap(Colour), - Score1 = eval_board(Colour,Colour1,Score,Board,0), - Score2 = cnt_corner(0,Score1,Board,Colour,Colour1), - Score3 = cnt_corner(7,Score2,Board,Colour,Colour1), - Score4 = cnt_corner(56,Score3,Board,Colour,Colour1), - Score5 = cnt_corner(63,Score4,Board,Colour,Colour1), - count(Score5,0). -% A = count(Score5,0), -% io:format('Score = ~w~n',[A]), -% A. - -eval_board(MyCol,OtCol,Score,Board,Pos) when Pos < 64 -> - case element(Pos+1,Board) of - MyCol -> - Score1 = setelement(Pos+1,Score,score(Pos)), - eval_board(MyCol,OtCol,Score1,Board,Pos+1); - OtCol -> - Score1 = setelement(Pos+1,Score,-score(Pos)), - eval_board(MyCol,OtCol,Score1,Board,Pos+1); - _ -> - eval_board(MyCol,OtCol,Score,Board,Pos+1) - end; -eval_board(_,_,Score,_,_) -> - Score. - -cnt_corner(Corner,Score,Board,MyCol,OtCol) -> - case element(Corner+1,Board) of - MyCol -> - cnt_corn(Corner,setelement(Corner+1,Score,50), - Board,50,MyCol); - OtCol -> - cnt_corn(Corner,setelement(Corner+1,Score,-50), - Board,-50,OtCol); - _ -> - Score - end. - -cnt_corn(0,Score,Board,Value,Colour) -> - Score1 = cnt_corn(0,1,8,Score,Board,Value,Colour), - cnt_corn(0,8,1,Score1,Board,Value,Colour); -cnt_corn(7,Score,Board,Value,Colour) -> - Score1 = cnt_corn(7,-1,8,Score,Board,Value,Colour), - cnt_corn(7,8,-1,Score1,Board,Value,Colour); -cnt_corn(56,Score,Board,Value,Colour) -> - Score1 = cnt_corn(56,1,-8,Score,Board,Value,Colour), - cnt_corn(56,-8,1,Score1,Board,Value,Colour); -cnt_corn(63,Score,Board,Value,Colour) -> - Score1 = cnt_corn(63,-1,-8,Score,Board,Value,Colour), - cnt_corn(63,-8,-1,Score1,Board,Value,Colour). - -cnt_corn(Pos,Dir,LineDir,Score,Board,Value,Colour) -> - case dir(Pos,Dir) of - Dir -> - NextEdge = Pos+Dir, - case element(NextEdge+1,Board) of - Colour -> - Score1 = setelement(NextEdge+1,Score,Value), - Score2 = cnt_line(NextEdge,LineDir,Score1,Board, - Colour,Value), - cnt_corn(NextEdge,Dir,LineDir,Score2,Board,Value,Colour); - _ -> - Score - end; - _ -> - Score - end. - -cnt_line(Pos,Dir,Score,Board,Colour,Value) -> - case dir(Pos,Dir) of - Dir -> - OnLinePos = Pos+Dir, - case element(OnLinePos+1,Board) of - Colour -> - Score1 = setelement(OnLinePos+1,Score,Value), - cnt_line(OnLinePos,Dir,Score1,Board,Colour,Value); - _ -> - Score - end; - _ -> - Score - end. - -count(Score,Pos) when Pos < 64 -> - element(Pos+1,Score) + count(Score,Pos+1); -count(_,_) -> - 0. - -swap(white) -> black; -swap(black) -> white. - -%%------------------------------------------------------- -%% stable(Colour,Pos,Board) - returns a value 0-8 -%% -%% A high value is regarded as more stable than a lower one. -%% The stability means how many "friendly" neighbours there -%% are, i.e markers of the same colour. Neighbours positions -%% outside the board are regarded as friendly. -%%------------------------------------------------------- - -stable(Colour,Pos,{_,Board}) -> - stable(deltas(),Colour,Pos,Board). - -stable([],_,_,_) -> 0; -stable([H|T],Colour,Pos,Board) -> - stable_val(Colour,Pos,H,Board) + stable(T,Colour,Pos,Board). - -stable_val(_,H,D,_) when H+D<0 -> 1; -stable_val(_,H,D,_) when H+D>63 -> 1; -stable_val(black,H,D,Board) -> - case element((H+D)+1,Board) of - black -> 1; - _ -> 0 - end; -stable_val(white,H,D,Board) -> - case element((H+D)+1,Board) of - white -> 1; - _ -> 0 - end. - -%%------------------------------------------------------- -%% diff(Board,OldBoard) - return a list of the positions -%% with changed pieces. -%% [{Pos1,Colour1},...] -%%------------------------------------------------------- - -diff(Board,OldBoard) -> diff(0,Board,OldBoard). - -diff(Pos,Board,OldBoard) when Pos < 64 -> - OldP = get(Pos,OldBoard), - case get(Pos,Board) of - OldP -> - diff(Pos+1,Board,OldBoard); - NewP -> - [{Pos,NewP}|diff(Pos+1,Board,OldBoard)] - end; -diff(_,_,_) -> - []. - -%%------------------------------------------------------- -%% all_pos(Board) - return a list of the positions colour. -%% [{Pos1,Colour1},...] -%%------------------------------------------------------- - -all_pos(Board) -> all_pos(0,Board). - -all_pos(Pos,Board) when Pos < 64 -> - [{Pos,get(Pos,Board)}|all_pos(Pos+1,Board)]; -all_pos(_,_) -> - []. - -%%------------------------------------------------------- -%% Internal stuff -%%------------------------------------------------------- - -deltas() -> [9,8,7,1,-1,-7,-8,-9]. - -inner_square() -> - [18,19,20,21,26,27,28,29,34,35,36,37,42,43,44,45]. % Is already an ordset - % Save list traversing. -% ordsets:list_to_set([18,19,20,21,26,27,28,29,34,35,36,37,42,43,44,45]). - -inv(black) -> white; -inv(white) -> black. - -is_good(Colour,H,Board) -> - is_good_0(Colour,H,dir(H,-9),Board), - is_good_0(Colour,H,dir(H,-8),Board), - is_good_0(Colour,H,dir(H,-7),Board), - is_good_0(Colour,H,dir(H,-1),Board), - is_good_0(Colour,H,dir(H,1),Board), - is_good_0(Colour,H,dir(H,7),Board), - is_good_0(Colour,H,dir(H,8),Board), - is_good_0(Colour,H,dir(H,9),Board), - false. - -is_good_0(_,_,false,_) -> false; -is_good_0(_,H,D,_) when is_integer(H), is_integer(D), H+D<0 -> false; -is_good_0(_,H,D,_) when is_integer(H), is_integer(D), H+D>63 -> false; -is_good_0(black,H,D,Board) when is_integer(H), is_integer(D) -> - case element((H+D)+1,Board) of - white -> is_good_1(black,H+D,dir(H+D,D),Board); - _ -> false - end; -is_good_0(white,H,D,Board) when is_integer(H), is_integer(D) -> - case element((H+D)+1,Board) of - black -> is_good_1(white,H+D,dir(H+D,D),Board); - _ -> false - end. - -is_good_1(_,_,false,_) -> false; -is_good_1(_,H,D,_) when is_integer(H), is_integer(D), H+D<0 -> false; -is_good_1(_,H,D,_) when is_integer(H), is_integer(D), H+D>63 -> false; -is_good_1(black,H,D,Board) when is_integer(H), is_integer(D) -> - case element((H+D)+1,Board) of - white -> is_good_1(black,H+D,dir(H+D,D),Board); - black -> throw(true); - _ -> false - end; -is_good_1(white,H,D,Board) when is_integer(H), is_integer(D) -> - case element((H+D)+1,Board) of - black -> is_good_1(white,H+D,dir(H+D,D),Board); - white -> throw(true); - _ -> false - end. - -%%------------------------------------------------------- -%% turn(Colour,Draw,Board) - returns an updated board -%% turn all possible pieces -%% on the board -%% Neighbours are not changed !! -%%------------------------------------------------------- - -turn(Colour,Draw,{Bset,Board}) -> - {Bset,turn(Colour,Draw,-9, - turn(Colour,Draw,-8, - turn(Colour,Draw,-7, - turn(Colour,Draw,-1, - turn(Colour,Draw,1, - turn(Colour,Draw,7, - turn(Colour,Draw,8, - turn(Colour,Draw,9,Board))))))))}. - -turn(Colour,H,D,Board) -> - case catch is_good_0(Colour,H,dir(H,D),Board) of - true -> - turn_0(Colour,H,D,Board); - false -> - Board - end. - -turn_0(_,H,D,B) when is_integer(H), is_integer(D), H+D<0 -> B; -turn_0(_,H,D,B) when is_integer(H), is_integer(D), H+D>63 -> B; -turn_0(black,H,D,Board) when is_integer(H), is_integer(D) -> - E = H+D, - case element(E+1,Board) of - white -> turn_0(black,H+D,D,swap(black,E,Board)); - _ -> Board - end; -turn_0(white,H,D,Board) when is_integer(H), is_integer(D) -> - E = H+D, - case element(E+1,Board) of - black -> turn_0(white,H+D,D,swap(white,E,Board)); - _ -> Board - end. - -%%------------------------------------------------------- -%% swap(Colour,Pos,Board) - returns an updated board -%% turn a piece on the board -%% Neighbours are not changed !! -%%------------------------------------------------------- - -swap(Colour,Pos,Board) when is_integer(Pos) -> - setelement(Pos+1,Board,Colour). - -score(Pos) -> score1({col(Pos),row(Pos)}). - -score1({Column,1}) when Column >= 3, Column =< 6 -> 20; -score1({Column,8}) when Column >= 3, Column =< 6 -> 20; -score1({1,Line}) when Line >= 3, Line =< 6 -> 20; -score1({8,Line}) when Line >= 3, Line =< 6 -> 20; -score1({Column,2}) when Column >= 3, Column =< 6 -> -7; -score1({Column,7}) when Column >= 3, Column =< 6 -> -7; -score1({2,Line}) when Line >= 3, Line =< 6 -> -7; -score1({7,Line}) when Line >= 3, Line =< 6 -> -7; -score1({Column,Line}) when Column >= 3, Column =< 6, - Line >= 3, Line =< 6 -> 1; -score1({1,1}) -> 100; -score1({1,8}) -> 100; -score1({8,1}) -> 100; -score1({8,8}) -> 100; -score1({2,1}) -> -30; -score1({7,1}) -> -30; -score1({1,2}) -> -30; -score1({8,2}) -> -30; -score1({1,7}) -> -30; -score1({8,7}) -> -30; -score1({2,8}) -> -30; -score1({7,8}) -> -30; -score1({2,2}) -> -50; -score1({7,2}) -> -50; -score1({2,7}) -> -50; -score1({7,7}) -> -50. - -%%------------------------------------------------------- -%% dir(Pos,Dir) - return Dir if allowed direction at Pos. -%% else return false. -%%------------------------------------------------------- - -dir(0,1) -> 1; % {1,1} -dir(0,8) -> 8; -dir(0,9) -> 9; -dir(0,_) -> false; - -dir(7,-1) -> -1; % {8,1} -dir(7,7) -> 7; -dir(7,8) -> 8; -dir(7,_) -> false; - -dir(56,-8) -> -8; % {1,8} -dir(56,-7) -> -7; -dir(56,1) -> 1; -dir(56,_) -> false; - -dir(63,-9) -> -9; % {8,8} -dir(63,-8) -> -8; -dir(63,-1) -> -1; -dir(63,_) -> false; - -dir(Pos,-1) when (Pos bsr 3) == 0 -> -1; % {_,1} -dir(Pos,1) when (Pos bsr 3) == 0 -> 1; -dir(Pos,7) when (Pos bsr 3) == 0 -> 7; -dir(Pos,8) when (Pos bsr 3) == 0 -> 8; -dir(Pos,9) when (Pos bsr 3) == 0 -> 9; -dir(Pos,_) when (Pos bsr 3) == 0 -> false; - -dir(Pos,-9) when (Pos bsr 3) == 7 -> -9; % {_,8} -dir(Pos,-8) when (Pos bsr 3) == 7 -> -8; -dir(Pos,-7) when (Pos bsr 3) == 7 -> -7; -dir(Pos,-1) when (Pos bsr 3) == 7 -> -1; -dir(Pos,1) when (Pos bsr 3) == 7 -> 1; -dir(Pos,_) when (Pos bsr 3) == 7 -> false; - -dir(Pos,-8) when (Pos band 7) == 0 -> -8; % {1,_} -dir(Pos,-7) when (Pos band 7) == 0 -> -7; -dir(Pos,1) when (Pos band 7) == 0 -> 1; -dir(Pos,8) when (Pos band 7) == 0 -> 8; -dir(Pos,9) when (Pos band 7) == 0 -> 9; -dir(Pos,_) when (Pos band 7) == 0 -> false; - -dir(Pos,-9) when (Pos band 7) == 7 -> -9; % {8,_} -dir(Pos,-8) when (Pos band 7) == 7 -> -8; -dir(Pos,-1) when (Pos band 7) == 7 -> -1; -dir(Pos,7) when (Pos band 7) == 7 -> 7; -dir(Pos,8) when (Pos band 7) == 7 -> 8; -dir(Pos,_) when (Pos band 7) == 7 -> false; - -dir(_Pos,Dir) -> Dir. - diff --git a/lib/gs/contribs/othello/othello_board.erl b/lib/gs/contribs/othello/othello_board.erl deleted file mode 100644 index cc055b1fa1..0000000000 --- a/lib/gs/contribs/othello/othello_board.erl +++ /dev/null @@ -1,649 +0,0 @@ -%% -%% %CopyrightBegin% -%% -%% Copyright Ericsson AB 1996-2012. All Rights Reserved. -%% -%% Licensed under the Apache License, Version 2.0 (the "License"); -%% you may not use this file except in compliance with the License. -%% You may obtain a copy of the License at -%% -%% http://www.apache.org/licenses/LICENSE-2.0 -%% -%% Unless required by applicable law or agreed to in writing, software -%% distributed under the License is distributed on an "AS IS" BASIS, -%% WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -%% See the License for the specific language governing permissions and -%% limitations under the License. -%% -%% %CopyrightEnd% -%% - -%% --module(othello_board). --compile([{nowarn_deprecated_function,{gs,config,2}}, - {nowarn_deprecated_function,{gs,create,3}}, - {nowarn_deprecated_function,{gs,create,4}}, - {nowarn_deprecated_function,{gs,destroy,1}}, - {nowarn_deprecated_function,{gs,start,0}}]). - --export([start/0,stop/0,init/0]). - - -%%---------------------------------------------------------------------- -%% The Othello program now uses the gs graphical package instead of the -%% pxw package. -%% -%% Differences are, explanation why and source of change in parenthesis: -%% -%% - Buttons looks different (gs feature) -%% - The black box around "Black to draw" have been removed. (me) -%% - The Colour and Level menues have been moved directly down to the -%% 'Status' box. (usability update, my addition) -%% - The mouse pointer does not change into a watch when the computer -%% is thinking (not supported in gs) -%% - Buttons does not flash when being beeped. (not supported in gs) -%% -%% -%% /Peter -%% -%%---------------------------------------------------------------------- - - --define(BGCOL,forestgreen). - -start() -> - spawn(othello_board,init,[]). - -stop() -> - ok. - -%% This is not an application so we don't have their way of knowing -%% a private data directory where the GIF files are located (this directory). -%% We can find GS and makes it relative from there /kgb - --define(BitmapPath,"../contribs/othello/priv"). - -setup_path() -> - GsPrivDir = code:priv_dir(gs), - Path = filename:join(GsPrivDir,?BitmapPath), - put(path,Path). - -path() -> get(path). - - - -%% -%% The button area are the Quit, Rules buttons at the top of the window. -%% The Status area is the black and white scores level and colour etc -%% inbetween the buttons and the othello board. -%% The board is the 8x8 board where othello battles are fought. -%% -init() -> - process_flag(trap_exit,true), - setup_path(), - S = gs:start(), - put(windowroot,S), % Ugly global store - - %% Shell coordinates - W = 496, - H = 636, - - %% Fix top window - Shell = gs:create(window, S, [{title,"Othello"}, - {width, W},{height, H}]), - - - %% Setup window contents - - setup_buttons(Shell,0,0,W,40), % Fix Menubar - setup_status_box(Shell,0,40,W,100), % Fix Status area - setup_board(Shell,0,140,496,496), % Combat board - - GamePid = othello:new_game(white,black,1,first_time), - - %% Default settings - Options = {white,black,1}, - %%Wids = {Status,B,W,Dr,Le,Co}, - Wids = {change,this,at,later,stage,ponto}, - write_options(Options,Wids), - - gs:config(Shell, {map, true}), %Make win visible - - loop(computer,GamePid,Shell,Wids,Options). - - - - - - -loop(User,GamePid,Shell,Wids,Options) -> - receive - {gs,ButtId, click,_ButtId1,[Button]} -> - GamePid1 = but_pressed(Button,ButtId,User,GamePid,Shell, - Wids,Options), - loop(User,GamePid1,Shell,Wids,Options); - - {gs,_, click,_,[MenuItem,_MenuIndex]} -> - Ops = menu_selected(MenuItem,User,GamePid,Wids,Options), - loop(User,GamePid,Shell,Wids,Ops); - - {'EXIT',GamePid,_} -> - loop(User,null,Shell,Wids,Options); - - {'EXIT',_,_} -> - loop(User,GamePid,Shell,Wids,Options); - - GameMsg -> - game_msg(GameMsg,User,GamePid,Shell,Wids,Options) - end. - -but_pressed("Quit",_ButtId,_User,_GamePid,_Shell,_Wids,_Op) -> - stop(), - exit(quit); -but_pressed("Rules",_ButtId,_User,GamePid,_Shell,_Wids,_Op) -> - io:format("No rules, do as you wish~n",[]), - GamePid; -but_pressed("Help",_ButtId,_User,GamePid,_Shell,_Wids,_Op) -> - io:format("Othello game~n",[]), - io:format("------------~n",[]), - io:format(" Put markers by clicking in squares~n",[]), - io:format(" Change level by clicking on it~n",[]), - io:format(" Change colour by clicking on it~n",[]), - io:format("~n",[]), - GamePid; -but_pressed("Newgame",_ButtId,_User,GamePid,_Shell,Wids,Options) -> - new_game(GamePid,Wids,Options); -but_pressed([],ButtId,User,GamePid,_Shell,_Wids,_Op) - when is_pid(GamePid),User == player -> - [C,R] = atom_to_list(ButtId), - GamePid ! {self(),position,othello_adt:pos(C-96,translate(R-48))}, - GamePid; -but_pressed([],ButtId,_User,GamePid,_Shell,_Wids,_Op) -> - [C,R] = atom_to_list(ButtId), - beep(othello_adt:pos(C-96,translate(R-48))), - GamePid; -but_pressed(Button,ButtId,_User,GamePid,_Shell,_Wids,_Op) -> - io:format('Not implemented button pressed ~p, ~p!!!~n',[ButtId,Button]), - GamePid. - -menu_selected("Black",_User,_GamePid,Wids,Options) -> - Op0 = setelement(1,Options,white), - Op1 = setelement(2,Op0,white), - write_options(Op1,Wids), - Op1; -menu_selected("White",_User,_GamePid,Wids,Options) -> - Op0 = setelement(1,Options,black), - Op1 = setelement(2,Op0,black), - write_options(Op1,Wids), - Op1; -menu_selected("Black (begin)",_User,_GamePid,Wids,Options) -> - Op0 = setelement(1,Options,white), - Op1 = setelement(2,Op0,black), - write_options(Op1,Wids), - Op1; -menu_selected("White (begin)",_User,_GamePid,Wids,Options) -> - Op0 = setelement(1,Options,black), - Op1 = setelement(2,Op0,white), - write_options(Op1,Wids), - Op1; -menu_selected("Beginner",_User,_GamePid,Wids,Options) -> - Op1 = setelement(3,Options,1), - write_options(Op1,Wids), - Op1; -menu_selected("Intermediate",_User,_GamePid,Wids,Options) -> - Op1 = setelement(3,Options,2), - write_options(Op1,Wids), - Op1; -menu_selected("Advanced",_User,_GamePid,Wids,Options) -> - Op1 = setelement(3,Options,3), - write_options(Op1,Wids), - Op1; -menu_selected("Expert",_User,_GamePid,Wids,Options) -> - Op1 = setelement(3,Options,4), - write_options(Op1,Wids), - Op1; -menu_selected(What,_User,_GamePid,_Wids,Options) -> - io:format('Menu item not implemented <~s>~n',[What]), - Options. - -game_msg(Msg,User,GamePid,Shell,Wids,Options) -> - case Msg of - {GamePid,new_mark,Pos,Colour} -> - new_mark(Pos,Colour), - loop(User,GamePid,Shell,Wids,Options); - - {GamePid,illegal_draw,Draw} -> - beep(Draw), - loop(User,GamePid,Shell,Wids,Options); - - {GamePid,player,Computer,Computer} -> - show_player(element(1,Wids),Computer), - cursor("watch"), - GamePid ! {self(),go_on_play}, - loop(computer,GamePid,Shell,Wids,Options); - - {GamePid,player,_Computer,Player} -> - show_player(element(1,Wids),Player), - cursor("top_left_arrow"), - GamePid ! {self(),go_on_play}, - loop(player,GamePid,Shell,Wids,Options); - - {GamePid,omit_draw,Player} -> - omit_draw(GamePid,Player), - loop(User,GamePid,Shell,Wids,Options); - - {GamePid,score,WhiteRes,BlackRes} -> - write_score(Wids,WhiteRes,BlackRes), - loop(User,GamePid,Shell,Wids,Options); - - {GamePid,draw,Draw} -> - write_draw(Wids,Draw), - loop(User,GamePid,Shell,Wids,Options); - - {GamePid,game_over,WhiteRes,BlackRes} -> - game_over(WhiteRes,BlackRes), - loop(User,GamePid,Shell,Wids,Options); - - What -> - io:format('game_msg received: ~w~n',[What]), - loop(User,GamePid,Shell,Wids,Options) - end. - - -new_game(GamePid,Wids,Options) when is_pid(GamePid) -> - exit(GamePid,kill), - new_game(Wids,Options); -new_game(_,Wids,Options) -> - new_game(Wids,Options). - -new_game(_Wids,Options) -> - label("",lastdraw), - Computer = element(1,Options), - Start = element(2,Options), - Depth = element(3,Options), - othello:new_game(Computer,Start,Depth,restart). - -new_mark(Pos,Colour) -> - Col = othello_adt:col(Pos), - Row = othello_adt:row(Pos), - Name = [Col+96,translate(Row)+48], - Button = get(Name), - butbit(Button,Colour). - -beep(Draw) -> - Col = othello_adt:col(Draw), - Row = othello_adt:row(Draw), - Name = [Col+96,translate(Row)+48], - Button = get(Name), - bell(Button). - -show_player(_Status,white) -> - label("White to draw",todraw); -show_player(_Status,black) -> - label("Black to draw",todraw). - -write_score(_Wids,WhiteRes,BlackRes) -> - label(integer_to_list(BlackRes),bscore), - label(integer_to_list(WhiteRes),wscore). - -write_draw(_Wids,Draw) -> - Col = othello_adt:col(Draw), - Row = othello_adt:row(Draw), - label(lists:flatten(io_lib:format('{~w,~w}',[Col,Row])), lastdraw). - -write_options(Options,Wids) -> - write_colour(Options,Wids), - write_level(Options,Wids). - -write_colour(Options,Wids) -> - write_colour(element(1,Options),element(2,Options),Wids). - -write_colour(black,white,_Wids) -> label("White (begin)",colour); -write_colour(black,black,_Wids) -> label("White",colour); -write_colour(white,black,_Wids) -> label("Black (begin)",colour); -write_colour(white,white,_Wids) -> label("Black",colour). - -write_level(Options,_Wids) -> - case element(3,Options) of - 1 -> label("Beginner",level); - 2 -> label("Intermediate",level); - 3 -> label("Advanced",level); - 4 -> label("Expert",level) - end. - -cursor(_What) -> - done. -%cursor(What) -> cursor(get(),What). - -%cursor([{[C,R],Button}|Buts],What) -> -% set_widget(Button,"cursor",What), -% cursor(Buts,What); -%cursor([_|Buts],What) -> -% cursor(Buts,What); -%cursor([],_) -> -% true. - -translate(1) -> 8; -translate(2) -> 7; -translate(3) -> 6; -translate(4) -> 5; -translate(5) -> 4; -translate(6) -> 3; -translate(7) -> 2; -translate(8) -> 1. - -bitmap(grey) -> bitmap_path("square.bm"); -bitmap(black) -> bitmap_path("marker.bm"); -bitmap(white) -> bitmap_path("marker.bm"). - -bitmap_path(Bitmap) -> - filename:join(path(),Bitmap). - -xy_position([[Letter,Digit],_,_]) -> - LettPos = Letter - 97, - X = LettPos*60 , - Y = (8 - list_to_integer([Digit])) * 60, - {X+6,Y+6}; -xy_position(X) -> - io:format("xy_position: ~w~n",[{error,X}]). - - -board() -> - [["a1",grey,nil], - ["b1",grey,nil], - ["c1",grey,nil], - ["d1",grey,nil], - ["e1",grey,nil], - ["f1",grey,nil], - ["g1",grey,nil], - ["h1",grey,nil], - - ["a2",grey,nil], - ["b2",grey,nil], - ["c2",grey,nil], - ["d2",grey,nil], - ["e2",grey,nil], - ["f2",grey,nil], - ["g2",grey,nil], - ["h2",grey,nil], - - ["a3",grey,nil], - ["b3",grey,nil], - ["c3",grey,nil], - ["d3",grey,nil], - ["e3",grey,nil], - ["f3",grey,nil], - ["g3",grey,nil], - ["h3",grey,nil], - - ["a4",grey,nil], - ["b4",grey,nil], - ["c4",grey,nil], - ["d4",white,nil], - ["e4",black,nil], - ["f4",grey,nil], - ["g4",grey,nil], - ["h4",grey,nil], - - ["a5",grey,nil], - ["b5",grey,nil], - ["c5",grey,nil], - ["d5",black,nil], - ["e5",white,nil], - ["f5",grey,nil], - ["g5",grey,nil], - ["h5",grey,nil], - - ["a6",grey,nil], - ["b6",grey,nil], - ["c6",grey,nil], - ["d6",grey,nil], - ["e6",grey,nil], - ["f6",grey,nil], - ["g6",grey,nil], - ["h6",grey,nil], - - ["a7",grey,nil], - ["b7",grey,nil], - ["c7",grey,nil], - ["d7",grey,nil], - ["e7",grey,nil], - ["f7",grey,nil], - ["g7",grey,nil], - ["h7",grey,nil], - - ["a8",grey,nil], - ["b8",grey,nil], - ["c8",grey,nil], - ["d8",grey,nil], - ["e8",grey,nil], - ["f8",grey,nil], - ["g8",grey,nil], - ["h8",grey,nil]]. - - -omit_draw(GamePid,Player) -> -% %% Find mouse coords first -% %% This was not possible in gs - - W = 200, H = 100, Root = get(windowroot), - Box = gs:create(window, Root, [{title,"OMIT"}, {width, W},{height, H}]), - - mk_label_c(lists:flatten(io_lib:format('~w has to omit draw !',[Player])), - Box, W, 10), - - mk_button_c("Ok", Box, W, H-40, 80, 30), - - gs:config(Box, {map, true}), %Make win visible - - receive - {gs,_, click,_,["Ok"]} -> - gs:destroy(Box), - GamePid ! {self(),continue} - end. - -game_over(WhiteRes,BlackRes) -> -% %% Find mouse coords first -% %% This was not possible in gs - - W = 200, H = 160, - Root = get(windowroot), - Box = gs:create(window, Root, [{title,"GAME OVER"}, - {width, W},{height, H}]), - - mk_label_c("GAME OVER", Box, W, 10), - - mk_label_c(lists:flatten(io_lib:format('White score: ~w',[WhiteRes])), - Box,W,40), - mk_label_c(lists:flatten(io_lib:format('Black score: ~w',[BlackRes])), - Box,W,70), - - mk_button_c("Ok", Box, W, H-40, 80, 30), - - gs:config(Box, {map, true}), %Make win visible - - receive - {gs,_, click,_,["Ok"]} -> - gs:destroy(Box) - end. - - - -%% ---------------------------------------------------------------- -%% Library functions. -%% ---------------------------------------------------------------- - -bell(Widget) -> - %% gs does not support bells, - Widget. - -label(Text,Label) -> - gs:config(Label,[{label,{text,Text}}]). - -%% mk_label in centered version -mk_label_c(Label,Parent,Width,Y) -> - W = 8*length(Label), - X = trunc((Width-W)/2), - gs:create(label,Parent,[{width,W}, {height, 20}, {x,X}, {y,Y}, - {label, {text, Label}}]). - - - - -setup_buttons(Shell,X,Y,W,H) -> - ButBox = gs:create(frame, Shell,[{x,X}, {y,Y},{bg,white}, - {width,W}, {height,H}]), - C = gs:create(canvas,ButBox,[{x,X}, {y,Y}, {width, W}, {height, H}, - {bg,white}]), - gs:create(line, C, [{coords, [{0,H-1},{W,H-1}]}]), - - - mk_button("Quit",ButBox, 10, 10, 70, 20), - mk_button("Rules",ButBox, 80, 10, 70, 20), - mk_button("Newgame",ButBox, 150, 10, 70, 20), - mk_button("Help",ButBox, 220, 10, 70, 20), -%% mk_button("Level",ButBox, 290, 10, 70, 20), - - done. - - - - - -%%---------------------------------------- -%% Sets up the middle window w. all the status info in. -%% The labels are given names: -%% bscore, wscore, lastdraw, todraw, level and colour to simplify -%% their frequent setting -%% -setup_status_box(Shell,X,Y,W,H) -> - F = gs:create(frame, Shell,[{x,X}, {y,Y}, - {width,W}, {height,H},{bg,white}]), - C = gs:create(canvas,F,[{x,0}, {y,0}, {width, W}, {height, H},{bg,white}]), - gs:create(line, C, [{coords, [{0,H-1},{W,H-1}]}]), - - %% Left side - gs:create(label,F,[{align,w},{x,10}, {y,5}, {width, 100}, - {label,{text, "Black score:"}},{bg,white}]), - gs:create(label,bscore,F,[{align,w},{x,110}, {y,5}, {width, 40}, - {label,{text, "2"}},{bg,white}]), - gs:create(label,F,[{align,w},{x,10}, {y,35}, {width, 100}, - {label,{text, "White score:"}},{bg,white}]), - gs:create(label,wscore,F,[{align,w},{x,110}, {y,35}, {width, 40}, - {label,{text, "2"}},{bg,white}]), - gs:create(label,F,[{align,w},{x,10}, {y,65}, {width, 100}, - {label,{text, "Last draw:"}},{bg,white}]), - gs:create(label,lastdraw,F,[{align,w},{x,110}, {y,65}, {width, 40}, - {label,{text, ""}},{bg,white}]), - - - %% Right side - X2 = trunc(W/2)+10, - gs:create(label,todraw,F,[{align,w},{x,X2}, {y,5}, {width, 100}, - {label,{text, "Black to draw:"}},{bg,white}]), - - gs:create(label,F,[{align,w},{x,X2}, {y,35}, {width, 80}, - {label,{text, "Level:"}},{bg,white}]), - setup_level_menu(F,X2+80,35), - -%% gs:create(label,level,F,[{align,w},{x,X2+80}, {y,35}, {width, 130}, -%% {label,{text, "Intermediate"}},{bg,white}]), - gs:create(label,F,[{align,w},{x,X2}, {y,65}, {width, 80}, - {label,{text, "Colour:"}},{bg,white}]), - setup_col_menu(F,X2+80,65), - -%% gs:create(label,colour,F,[{align,w},{x,X2+80}, {y,65}, {width, 120}, -%% {label,{text, "black (begin)"}},{bg,white}]), - - done. - - -setup_col_menu(P,X,Y) -> - MB = gs:create(menubutton,colour,P, - [{x,X}, {y,Y}, {bw,3}, - %%{width,W}, {height,H}, - {align,w}, {bg,white}, - {relief, raised}, - {activefg,white}, {activebg,black}, - {label, {text,"Colours"}}]), - - M = gs:create(menu,MB,[]), - gs:create(menuitem,M,[{label,{text,"Black (begin)"}}]), - gs:create(menuitem,M,[{label,{text,"Black"}}]), - gs:create(menuitem,M,[{label,{text,"White (begin)"}}]), - gs:create(menuitem,M,[{label,{text,"White"}}]), - done. - -setup_level_menu(P,X,Y) -> - MB = gs:create(menubutton,level,P, - [{x,X}, {y,Y}, - %%{width,W}, {height,H}, - {relief, raised}, - {activefg,white}, {activebg,black}, - {align,w}, {bg,white}, - {label, {text,"Colours"}}]), - - M = gs:create(menu,MB,[]), - gs:create(menuitem,M,[{label,{text,"Beginner"}}]), - gs:create(menuitem,M,[{label,{text,"Intermediate"}}]), - gs:create(menuitem,M,[{label,{text,"Advanced"}}]), - gs:create(menuitem,M,[{label,{text,"Expert"}}]), - done. - - -setup_board(Shell,X,Y,W,H) -> - F = gs:create(frame, Shell,[{x,X}, {y,Y}, - {width,W}, {height,H},{bg,white}]), - display_board(F). - - -mk_button(Label, Parent, X, Y, W, H) -> - gs:create(button,Parent,[{width,W}, {height, H}, {x,X}, {y,Y}, - {label, {text, Label}}, {bg,white}, - {activefg,white}, {activebg,black}]). - -%% Centers a button around Width -mk_button_c(Label, Parent, Width, Y, W, H) -> - X = trunc((Width-W)/2), - gs:create(button,Parent,[{width,W}, {height, H}, {x,X}, {y,Y}, - {label, {text, Label}}, {bg,white}]). - - -butbit(Button,Col) -> - gs:config(Button,[ - {label,{image,bitmap(Col)}}, - {fg, Col}, - {activefg,Col}, - {label, {image, bitmap(Col)}}]), - Button. - -mk_board_butt(Top,Name,X,Y,Col) -> - B = gs:create(button,list_to_atom(Name), Top, - [{x,X}, {y,Y}, {width,60}, {height,60}, - {padx,5},{pady,5}, - {relief,flat}, - {bg,?BGCOL}, {activebg,?BGCOL}]), - butbit(B,Col), - B. - - - -display_board(Top) -> - Board = board(), - display_board(Top,Board,1). - -display_board(_,_,65) -> true; -display_board(Top,[H|T],Place) -> - [Name,Colour,_] = H, - {X,Y} = xy_position(H), - Button = mk_board_butt(Top,Name,X,Y,Colour), - %%Button = mk_button("",Name,Top,X,Y,60,60), - put(Name,Button), - %%Bitmap = bitmap(Colour), - %%butbit(Button,Bitmap), - %%set_widget(Button,"internalWidth","1"), - %%set_widget(Button,"internalHeight","1"), - %%borderWidth(2,Button), - display_board(Top,T,Place+1). - - diff --git a/lib/gs/contribs/othello/priv/marker.bm b/lib/gs/contribs/othello/priv/marker.bm deleted file mode 100644 index fe7f3df820..0000000000 --- a/lib/gs/contribs/othello/priv/marker.bm +++ /dev/null @@ -1,43 +0,0 @@ -#define marker2_width 60 -#define marker2_height 60 -static unsigned char marker2_bits[] = { - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfe, 0x0f, 0x00, 0x00, 0x00, - 0x00, 0x00, 0xc0, 0xff, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0xff, - 0xff, 0x03, 0x00, 0x00, 0x00, 0x00, 0xfe, 0xff, 0xff, 0x0f, 0x00, 0x00, - 0x00, 0x00, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x00, 0x00, 0x80, 0xff, 0xff, - 0xff, 0x3f, 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, - 0x00, 0xf0, 0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0xf8, 0xff, 0xff, - 0xff, 0xff, 0x03, 0x00, 0x00, 0xf8, 0xff, 0xff, 0xff, 0xff, 0x03, 0x00, - 0x00, 0xfc, 0xff, 0xff, 0xff, 0xff, 0x07, 0x00, 0x00, 0xfe, 0xff, 0xff, - 0xff, 0xff, 0x0f, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x00, - 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x80, 0xff, 0xff, 0xff, - 0xff, 0xff, 0x3f, 0x00, 0x80, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, - 0x80, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0xc0, 0xff, 0xff, 0xff, - 0xff, 0xff, 0x7f, 0x00, 0xc0, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x00, - 0xc0, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x00, 0xe0, 0xff, 0xff, 0xff, - 0xff, 0xff, 0xff, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, - 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0xe0, 0xff, 0xff, 0xff, - 0xff, 0xff, 0xff, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, - 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0xe0, 0xff, 0xff, 0xff, - 0xff, 0xff, 0xff, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, - 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0xe0, 0xff, 0xff, 0xff, - 0xff, 0xff, 0xff, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, - 0xc0, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7e, 0x00, 0xc0, 0xff, 0xff, 0xff, - 0xff, 0xff, 0x7f, 0x00, 0xc0, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x7f, 0x00, - 0x80, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x3f, 0x00, 0x80, 0xff, 0xff, 0xff, - 0xff, 0x3f, 0x3f, 0x00, 0x80, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x3f, 0x00, - 0x00, 0xff, 0xff, 0xff, 0xff, 0x9f, 0x1f, 0x00, 0x00, 0xff, 0xff, 0xff, - 0xff, 0xcf, 0x1f, 0x00, 0x00, 0xfe, 0xff, 0xff, 0xff, 0xc7, 0x0f, 0x00, - 0x00, 0xfc, 0xff, 0xff, 0xff, 0xe7, 0x07, 0x00, 0x00, 0xf8, 0xff, 0xff, - 0x7f, 0xf1, 0x03, 0x00, 0x00, 0xf8, 0xff, 0xff, 0xbf, 0xfc, 0x03, 0x00, - 0x00, 0xf0, 0xff, 0xff, 0x59, 0xff, 0x01, 0x00, 0x00, 0xe0, 0xff, 0xff, - 0xff, 0xff, 0x00, 0x00, 0x00, 0x80, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00, - 0x00, 0x00, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x00, 0x00, 0x00, 0xfe, 0xff, - 0xff, 0x0f, 0x00, 0x00, 0x00, 0x00, 0xf8, 0xff, 0xff, 0x03, 0x00, 0x00, - 0x00, 0x00, 0xc0, 0xff, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfe, - 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; diff --git a/lib/gs/contribs/othello/priv/square.bm b/lib/gs/contribs/othello/priv/square.bm deleted file mode 100644 index 4e6880b330..0000000000 --- a/lib/gs/contribs/othello/priv/square.bm +++ /dev/null @@ -1,43 +0,0 @@ -#define square_width 60 -#define square_height 60 -static unsigned char square_bits[] = { - 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