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author | Björn Gustavsson <[email protected]> | 2015-12-11 16:25:34 +0100 |
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committer | Björn Gustavsson <[email protected]> | 2015-12-14 15:57:30 +0100 |
commit | 3131a94b5d2ce2b95aa0efb99c767e3658f24550 (patch) | |
tree | 48dfccb00163154532f81a5d638b3262af4600b1 /lib/kernel/doc/src/code.xml | |
parent | 3ecefb19e555e52e35c8f2c5178c72f165c4a7ce (diff) | |
download | otp-3131a94b5d2ce2b95aa0efb99c767e3658f24550.tar.gz otp-3131a94b5d2ce2b95aa0efb99c767e3658f24550.tar.bz2 otp-3131a94b5d2ce2b95aa0efb99c767e3658f24550.zip |
Remove the code path cache in the code server
In practice, it does not seem that code path cache can
improve performance. Looking for any file that is not found
will cause the cache to be rebuilt, which will negate any
gain of using the cache.
Diffstat (limited to 'lib/kernel/doc/src/code.xml')
-rw-r--r-- | lib/kernel/doc/src/code.xml | 36 |
1 files changed, 1 insertions, 35 deletions
diff --git a/lib/kernel/doc/src/code.xml b/lib/kernel/doc/src/code.xml index eb0f4b7a06..acc39145e2 100644 --- a/lib/kernel/doc/src/code.xml +++ b/lib/kernel/doc/src/code.xml @@ -101,30 +101,6 @@ </section> <section> - <title>Code Path Cache</title> - <p>The code server incorporates a code path cache. The cache - functionality is disabled by default. To activate it, start - the emulator with the command line flag <c>-code_path_cache</c> - or call <c>code:rehash()</c>. When the cache is created (or - updated), the code server searches for modules in the code path - directories. This may take some time if the the code path is long. - After the cache creation, the time for loading modules in a large - system (one with a large directory structure) is significantly - reduced compared to having the cache disabled. The code server - is able to look up the location of a module from the cache in - constant time instead of having to search through the code path - directories.</p> - <p>Application resource files (<c>.app</c> files) are also stored - in the code path cache. This feature is used by the application - controller (see - <seealso marker="application">application(3)</seealso>) to load - applications efficiently in large systems.</p> - <p>Note that when the code path cache is created (or updated), any - relative directory names in the code path are converted to - absolute.</p> - </section> - - <section> <title>Loading of Code From Archive Files</title> <warning><p>The support for loading of code from archive files is @@ -700,13 +676,6 @@ rpc:call(Node, code, load_binary, [Module, Filename, Binary]), </desc> </func> <func> - <name name="rehash" arity="0"/> - <fsummary>Rehash or create code path cache</fsummary> - <desc> - <p>This function creates or rehashes the code path cache.</p> - </desc> - </func> - <func> <name name="where_is_file" arity="1"/> <fsummary>Full name of a file located in the code path</fsummary> <desc> @@ -714,10 +683,7 @@ rpc:call(Node, code, load_binary, [Module, Filename, Binary]), arbitrary type. If found, the full name is returned. <c>non_existing</c> is returned if the file cannot be found. The function can be useful, for example, to locate - application resource files. If the code path cache is used, - the code server will efficiently read the full name from - the cache, provided that <c><anno>Filename</anno></c> is an object code - file or an <c>.app</c> file.</p> + application resource files.</p> </desc> </func> <func> |