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author | Erlang/OTP <[email protected]> | 2010-02-10 09:16:21 +0000 |
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committer | Erlang/OTP <[email protected]> | 2010-02-10 09:16:21 +0000 |
commit | 29262ef2477ac656bf19073f90a742c23a7bb789 (patch) | |
tree | bb79b9a4ea5bc4d9a95708569a67c8a938a2e8f3 /lib/percept/src | |
parent | 3241e0ad7b6c85372b1c7577a760c8695e648e85 (diff) | |
parent | e7842b4f46ef909cac25666be43a5a6b6ca7551b (diff) | |
download | otp-29262ef2477ac656bf19073f90a742c23a7bb789.tar.gz otp-29262ef2477ac656bf19073f90a742c23a7bb789.tar.bz2 otp-29262ef2477ac656bf19073f90a742c23a7bb789.zip |
Merge branch 'egil/egd_render' into ccase/r13b04_dev
* egil/egd_render:
Fix egd_render transparent to use float constants
OTP-8425 Fix egd_render transparent to use float constants.
The render engine has float guards to enhance beam code
generation. However, the default case used integers which caused
the engine to crash. This is now fixed.
Diffstat (limited to 'lib/percept/src')
-rw-r--r-- | lib/percept/src/egd_render.erl | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/lib/percept/src/egd_render.erl b/lib/percept/src/egd_render.erl index cea9d2d926..4a0247dd33 100644 --- a/lib/percept/src/egd_render.erl +++ b/lib/percept/src/egd_render.erl @@ -1,19 +1,19 @@ %% %% %CopyrightBegin% -%% -%% Copyright Ericsson AB 2008-2009. All Rights Reserved. -%% +%% +%% Copyright Ericsson AB 2008-2010. All Rights Reserved. +%% %% The contents of this file are subject to the Erlang Public License, %% Version 1.1, (the "License"); you may not use this file except in %% compliance with the License. You should have received a copy of the %% Erlang Public License along with this software. If not, it can be %% retrieved online at http://www.erlang.org/. -%% +%% %% Software distributed under the License is distributed on an "AS IS" %% basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See %% the License for the specific language governing rights and limitations %% under the License. -%% +%% %% %CopyrightEnd% %% @@ -179,7 +179,7 @@ color(Trans,Layers,Type,OldC) -> color([],_) -> {0.0,0.0,0.0,0.0}; color([{_,C}|_],opaque) -> C; -color(Layers,alpha) -> color1({0,0,0,0},Layers). +color(Layers,alpha) -> color1({0.0,0.0,0.0,0.0},Layers). color1(Color,[]) -> Color; color1(Color,[{_,C}|Layers]) -> color1(alpha_blend(Color,C),Layers). |