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authorBjörn Gustavsson <[email protected]>2015-12-04 12:15:40 +0100
committerBjörn Gustavsson <[email protected]>2015-12-11 14:37:46 +0100
commit80757f9491c72ee262a5910e0b3b02e95b1e5f2a (patch)
tree1019a6da73ac28571a0b51727ed6fa33daf11522 /lib/reltool
parentdee396ffd32dcd68c47cab983c75ba32f921b9db (diff)
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Use 'rand' instead of the obsolete 'random' module
In most cases, we don't have to seed the random number generator, as the rand:uniform/1 takes care about that itself.
Diffstat (limited to 'lib/reltool')
-rw-r--r--lib/reltool/src/reltool_fgraph_win.erl4
1 files changed, 2 insertions, 2 deletions
diff --git a/lib/reltool/src/reltool_fgraph_win.erl b/lib/reltool/src/reltool_fgraph_win.erl
index 6b58cae187..deab502bfe 100644
--- a/lib/reltool/src/reltool_fgraph_win.erl
+++ b/lib/reltool/src/reltool_fgraph_win.erl
@@ -220,8 +220,8 @@ graph_add_node_unsure(Key, State, G = #graph{ vs = Vs }) ->
graph_add_node(Key, Color, G = #graph{ vs = Vs}) ->
Q = 20.0, % repulsive force
M = 0.5, % mass
- P = {float(450 + random:uniform(100)),
- float(450 + random:uniform(100))},
+ P = {float(450 + rand:uniform(100)),
+ float(450 + rand:uniform(100))},
G#graph{ vs = reltool_fgraph:add(Key,
#fg_v{ p = P, m = M, q = Q, color = Color},
Vs)}.