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author | Dan Gudmundsson <[email protected]> | 2010-10-06 14:05:36 +0200 |
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committer | Dan Gudmundsson <[email protected]> | 2010-11-15 10:13:05 +0100 |
commit | a9f305c51ebccefc3ce6725b4f90700a7d250287 (patch) | |
tree | 64f522982e763eb5eda411196413a15704db36c4 /lib/wx/c_src/egl_impl.h | |
parent | b48be79573171e530d97cdf078488eb66fc23f30 (diff) | |
download | otp-a9f305c51ebccefc3ce6725b4f90700a7d250287.tar.gz otp-a9f305c51ebccefc3ce6725b4f90700a7d250287.tar.bz2 otp-a9f305c51ebccefc3ce6725b4f90700a7d250287.zip |
Split opengl functionality into separate dynamic library
The idea is to build a separate opengl library which can be reused
by other erlang applications.
Diffstat (limited to 'lib/wx/c_src/egl_impl.h')
-rw-r--r-- | lib/wx/c_src/egl_impl.h | 146 |
1 files changed, 146 insertions, 0 deletions
diff --git a/lib/wx/c_src/egl_impl.h b/lib/wx/c_src/egl_impl.h new file mode 100644 index 0000000000..60be2c41d2 --- /dev/null +++ b/lib/wx/c_src/egl_impl.h @@ -0,0 +1,146 @@ +/* + * %CopyrightBegin% + * + * Copyright Ericsson AB 2010. All Rights Reserved. + * + * The contents of this file are subject to the Erlang Public License, + * Version 1.1, (the "License"); you may not use this file except in + * compliance with the License. You should have received a copy of the + * Erlang Public License along with this software. If not, it can be + * retrieved online at http://www.erlang.org/. + * + * Software distributed under the License is distributed on an "AS IS" + * basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See + * the License for the specific language governing rights and limitations + * under the License. + * + * %CopyrightEnd% + */ + +#include "erl_driver.h" + +/* Wrap everything from glext.h so we are not dependent on the user version of it */ + +#ifndef _WIN32 +# include <dlfcn.h> +#endif + +#ifndef __WXMAC__ +# include <GL/gl.h> +# include <GL/glu.h> /* Header File For The OpenGL Library */ +#else +# include <OpenGL/glu.h> /* Header File For The OpenGL Library */ +#endif + +#ifndef CALLBACK +# define CALLBACK +#endif + +#ifdef _WIN32 +# ifndef _GLUfuncptr +// Visual studio CPP ++ compiler +# define _GLUfuncptr void (_stdcall *)() +# endif +#endif + +#ifdef _GLUfuncptr +# define GLUfuncptr _GLUfuncptr +#elif defined(TESS_CB_TIGER_STYLE) +# define GLUfuncptr GLvoid (*)(...) +#else +# define GLUfuncptr GLvoid (*)() +#endif + +#ifdef WIN32 +#include <windows.h> +#include <gl/gl.h> +#elif defined(HAVE_GL_GL_H) +#include <GL/gl.h> +#elif defined(HAVE_OPENGL_GL_H) +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif + +/* Some new GL types (eliminates the need for glext.h) */ + +#ifndef HAVE_GLINTPTR +#ifndef HAVE_GLINTPTRARB +# include <stddef.h> +/* GL types for handling large vertex buffer objects */ +typedef ptrdiff_t GLintptrARB; +typedef ptrdiff_t GLsizeiptrARB; +#endif /* HAVE_GLINTPTRARB */ +typedef GLintptrARB GLintptr; +typedef GLsizeiptrARB GLsizeiptr; +#endif /* HAVE_GLINTPTR */ + +#ifndef HAVE_GLCHAR +# ifndef HAVE_GLCHARARB +/* GL types for handling shader object handles and characters */ +typedef char GLcharARB; /* native character */ +typedef unsigned int GLhandleARB; /* shader object handle */ +#endif /* HAVE_GLCHARARB */ +typedef GLcharARB GLchar; +#endif + +#ifndef HAVE_GLHALFARB +/* GL types for "half" precision (s10e5) float data in host memory */ +typedef unsigned short GLhalfARB; +#endif + +/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ +/* (as used in the GLX_OML_sync_control extension). */ +#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L +#include <inttypes.h> +#elif defined(__sun__) +#include <inttypes.h> +#if defined(__STDC__) +#if defined(__arch64__) +typedef long int int64_t; +typedef unsigned long int uint64_t; +#else +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#endif /* __arch64__ */ +#endif /* __STDC__ */ +#elif defined( __VMS ) +#include <inttypes.h> +#elif defined(__SCO__) || defined(__USLC__) +#include <stdint.h> +#elif defined(__UNIXOS2__) || defined(__SOL64__) +typedef long int int32_t; +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#elif defined(WIN32) && defined(_MSC_VER) +typedef long int int32_t; +typedef __int64 int64_t; +typedef unsigned __int64 uint64_t; +#elif defined(WIN32) && defined(__GNUC__) +#include <stdint.h> +#else +#include <inttypes.h> /* Fallback option */ +#endif + +#ifndef HAVE_GLINT64EXT +typedef int64_t GLint64EXT; +typedef uint64_t GLuint64EXT; +#endif + +/* External Api */ + +#ifdef _WIN32 +__declspec(dllexport) int egl_init_opengl(); +__declspec(dllexport) void egl_dispatch(int, char *, ErlDrvPort, ErlDrvTermData, char **); +#else +extern "C" int egl_init_opengl(); +extern "C" void egl_dispatch(int, char *, ErlDrvPort, ErlDrvTermData, char **); +#endif + +/* internal */ +int erl_tess_impl(char* buff, ErlDrvPort port, ErlDrvTermData caller); +void gl_error(); +extern int gl_error_op; +extern ErlDrvTermData gl_active; + |