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author | Dan Gudmundsson <[email protected]> | 2016-05-27 11:53:13 +0200 |
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committer | Dan Gudmundsson <[email protected]> | 2016-05-30 13:17:40 +0200 |
commit | b304be8094f283001d6dfbafab31ead37c585869 (patch) | |
tree | 355c614d17c6974cec335b9e76728574449ae0bb /lib/wx/c_src/wxe_ps_init.c | |
parent | d5bacdbe0ff1a4327e5e502a0b8cfdddf76e5d86 (diff) | |
download | otp-b304be8094f283001d6dfbafab31ead37c585869.tar.gz otp-b304be8094f283001d6dfbafab31ead37c585869.tar.bz2 otp-b304be8094f283001d6dfbafab31ead37c585869.zip |
wx: Fix occasional seq fault after appliction stops
There seems to be a timeing dependent double delete when doing
reference cleanup after wx:destroy(). wxGraphicsObjects can thus not
be free'ed by wx in the cleanup phase. A guess is that the underlying
rendering context deletes all graphics objects without careeing about
wxWidgets reference counting.
Diffstat (limited to 'lib/wx/c_src/wxe_ps_init.c')
0 files changed, 0 insertions, 0 deletions