diff options
author | Erlang/OTP <[email protected]> | 2009-11-20 14:54:40 +0000 |
---|---|---|
committer | Erlang/OTP <[email protected]> | 2009-11-20 14:54:40 +0000 |
commit | 84adefa331c4159d432d22840663c38f155cd4c1 (patch) | |
tree | bff9a9c66adda4df2106dfd0e5c053ab182a12bd /lib/wx/doc/overview.edoc | |
download | otp-84adefa331c4159d432d22840663c38f155cd4c1.tar.gz otp-84adefa331c4159d432d22840663c38f155cd4c1.tar.bz2 otp-84adefa331c4159d432d22840663c38f155cd4c1.zip |
The R13B03 release.OTP_R13B03
Diffstat (limited to 'lib/wx/doc/overview.edoc')
-rw-r--r-- | lib/wx/doc/overview.edoc | 235 |
1 files changed, 235 insertions, 0 deletions
diff --git a/lib/wx/doc/overview.edoc b/lib/wx/doc/overview.edoc new file mode 100644 index 0000000000..8bff6c34e1 --- /dev/null +++ b/lib/wx/doc/overview.edoc @@ -0,0 +1,235 @@ + -*- html -*- + + wx Documentation + +@author Dan Gudmundsson +@copyright 2008-2009 Ericsson AB + +@title wx the erlang binding of wxWidgets + +@doc The <em>wx</em> application is an erlang binding +of <em>wxWidgets</em>. This document describes the erlang mapping to +wxWidgets and it's implementation. It is not a complete +users guide to wxWidgets. If you need that, you will have to read the wxWidgets +documentation instead. <em>wx</em> tries to keep a one-to-one mapping with +the original api so that the original documentation and examples shall be +as easy as possible to use. + +wxErlang examples and test suite can be found in the erlang src release. +They can also provide some help on how to use the api. + +This is currently a very brief introduction to <em>wx</em>. The +application is still under development, which means the interface may change, +and the test suite currently have a poor coverage ratio. + +== Contents == + +<ol> + <li>{@section Introduction}</li> + <li>{@section Multiple processes and memory handling}</li> + <li>{@section Event Handling}</li> + <li>{@section Acknowledgments}</li> +</ol> + +== Introduction == + +The original <em>wxWidgets</em> is an object-oriented (C++) api and +that is reflected in the erlang mapping. In most cases each class in +wxWidgets is represented as a module in erlang. This gives +the <em>wx</em> application a huge interface, spread over several +modules, and it all starts with the <em>wx</em> +module. The <em>wx</em> module contains functions to create and +destroy the gui, i.e. <code>wx:new/0</code>,<code>wx:destroy/0</code>, and +some other useful functions. + +Objects or object references in <em>wx</em> should be seen as erlang +processes rather then erlang terms. When you operate on them they can +change state, e.g. they are not functional objects as erlang terms are. +Each object has a type or rather a class, which is manipulated with +the corresponding module or by sub-classes of that object. Type +checking is done so that a module only operates on it's objects or +inherited classes. + +An object is created with <em>new</em> and destroyed with +<em>destroy</em>. Most functions in the classes are named the same +as their C++ counterpart, except that for convenience, in erlang +they start with a lowercase letter and the first argument is the +object reference. Optional arguments are last and expressed as tagged +tuples in any order. + +For example the <em>wxWindow</em> C++ class is implemented in the +<em>wxWindow</em> erlang module and the +member <em>wxWindow::CenterOnParent</em> is +thus <em>wxWindow:centerOnParent</em>. The following C++ code: +<pre> + wxWindow MyWin = new wxWindo(); + MyWin.CenterOnParent(wxVERTICAL); + ... + delete MyWin; +</pre> +would in erlang look like: +<pre> + MyWin = wxWindow:new(), + wxWindow:centerOnParent(MyWin, [{dir,?wxVERTICAL}]), + ... + wxWindow:destroy(MyWin), +</pre> + +When you are reading wxWidgets documentation or the examples, you will +notice that some of the most basic classes are missing in <em>wx</em>, +they are directly mapped to corresponding erlang terms: + +<dl> + <dt><em>wxPoint</em> is represented by {Xcoord,Ycoord}</dt> + <dt><em>wxSize</em> is represented by {Width,Height}</dt> + <dt><em>wxRect</em> is represented by {Xcoord,Ycoord,Width,Height}</dt> + <dt><em>wxColour</em> is represented by {Red,Green,Blue[,Alpha]}</dt> + <dt><em>wxPoint</em> is represented by {Xcoord,Ycoord}</dt> + <dt><em>wxString</em> is represented by {@link //stdlib/unicode:charlist()}</dt> + <dt><em>wxGBPosition</em> is represented by {Row,Column}</dt> + <dt><em>wxGBSpan</em> is represented by {RowSpan,ColumnSPan}</dt> + <dt><em>wxGridCellCoords</em> is represented by {Row,Column}</dt> +</dl> + +In the places where the erlang api differs from the original one it should +be obvious from the erlang documentation which representation has +been used. E.g. the C++ arrays and/or lists are sometimes represented +as erlang lists and sometimes as tuples. + +Colours are represented with {Red,Green,Blue[,Alpha]}, the Alpha value +is optional when used as an argument to functions, but it will always be +returned from <em>wx</em> functions. + +Defines, enumerations and global variables exists in +<code>wx.hrl</code> as defines. Most of these defines are constants +but not all. Some are platform dependent and therefore the global +variables must be instantiated during runtime. These will be acquired from +the driver with a call, so not all defines can be used in matching +statements. Class local enumerations will be prefixed with the class +name and a underscore as in <code>ClassName_Enum</code>. + +Additionally some global functions, i.e. non-class functions, exist in +the <c>wx_misc</c> module. + +<em>wxErlang</em> is implemented as a (threaded) driver and a rather direct +interface to the C++ api, with the drawback that if the erlang +programmer does an error, it might crash the emulator. + +Since the driver is threaded it requires a <em>smp</em> enabled emulator, +that provides a thread safe interface to the driver. + +== Multiple processes and memory handling == + +The intention is that each erlang application calls wx:new() once to +setup it's gui which creates an environment and a memory mapping. To +be able to use <em>wx</em> from several processes in your application, +you must share the environment. You can get the active environment with +<code>wx:get_env/0</code> and set it in the new processes +with <code>wx:set_env/1</code>. Two processes or applications which +have both called wx:new() will not be able use each others objects. + +<pre> + wx:new(), + MyWin = wxFrame:new(wx:null(), 42, "Example", []), + Env = wx:get_env(), + spawn(fun() -> + wx:set_env(Env), + %% Here you can do wx calls from your helper process. + ... + end), + ... +</pre> + +When <code>wx:destroy/0</code> is invoked or when all processes in the +application have died, the memory is deleted and all windows created +by that application are closed. + +The <em>wx</em> application never cleans or garbage collects memory as +long as the user application is alive. Most of the objects are deleted +when a window is closed, or at least all the objects which have a parent +argument that is non null. By using +<code>wxCLASS:destroy/1</code> when possible you can avoid an +increasing memory usage. This is especially important when +<em>wxWidgets</em> assumes or recommends that you (or rather the C++ +programmer) have allocated the object on the stack since that will +never be done in the erlang binding. For example <code>wxDC</code> class +or its sub-classes or <code> wxSizerFlags</code>. + +Currently the dialogs show modal function freezes wxWidgets +until the dialog is closed. That is intended but in erlang where you +can have several gui applications running at the same time it causes +trouble. This will hopefully be fixed in future <em>wxWidgets</em> +releases. + +== Event Handling == + +Event handling in <em>wx</em> differs most the from the original api. +You must specify every event you want to handle in <em>wxWidgets</em>, +that is the same in the erlang binding but can you choose to receive +the events as messages or handle them with callback funs. + +Otherwise the event subscription is handled as <em>wxWidgets</em> +dynamic event-handler connection. You subscribe to events of a certain +type from objects with an <em>ID</em> or within a range of ID:s. The +callback fun is optional, if not supplied the event will be sent to the +process that called <em>connect/2</em>. Thus, a handler is a callback fun +or a process which will receive an event message. + +Events are handled in order from bottom to top, in the widgets +hierarchy, by the last subscribed handler first. Depending on +if <code>wxEvent:skip()</code> is called the event will be handled by the +other handler(s) afterwards. Most of the events have default event +handler(s) installed. + +Message events looks like {@link wxEvtHandler:wx(). #wx{id=integer(), +obj=wx:wxObject(), userData=term(), event=Rec} }. The <em>id</em> is +the identifier of the object that received the event. The <em>obj</em> +field contains the object that you used <em>connect</em> on. +The <em>userData</em> field contains a user supplied term, this is an +option to <em>connect</em>. And the <em>event</em> field contains a record +with event type dependent information. The first element in the event +record is always the type you subscribed to. For example if you +subscribed to +<em>key_up</em> events you will receive the +<code>#wx{event=Event}</code> where <em>Event</em> will be a +<em>wxKey</em> event record where <code>Event#wxKey.type = +key_up</code>. + +In <em>wxWidgets</em> the developer have to call +<code>wxEvent:skip()</code> if he wants the event to be processed by +other handlers. You can do the same in <em>wx</em> if you use +callbacks. If you want the event as messages you just don't supply a +callback and you can set the <em>skip</em> option in <em>connect</em> +call to true or false, the default it is false. True means that you get +the message but let the subsequent handlers also handle the event. If +you want to change this behavior dynamically you must use callbacks and +call <code>wxEvent:skip()</code>. + +Callback event handling is done by using the optional +callback <em>fun/2</em> when attaching the +handler. The <em>fun(#wx{},wxObject()</em> must take two arguments +where the first is the same as with message events described above and +the second is an object reference to the actual event object. With the +event object you can call <code>wxEvent:skip()</code> and access all +the data. When using callbacks you must call <code>wxEvent:skip()</code> +by yourself if you want any of the events to be forwarded to the +following handlers. The actual event objects are deleted after +the <em>fun</em> returns. + +The callbacks are always invoked by another process and have +exclusive usage of the gui when invoked. This means that a callback fun +can not use the process dictionary and should not make calls to other +processes. Calls to another process inside a callback fun may cause a +deadlock if the other process is waiting on completion of his call to +the gui. + +== Acknowledgments == + +Mats-Ola Persson wrote the initial <em>wxWidgets</em> binding as part +of his master thesis. The current version is a total re-write but many +ideas have been reused. The reason for the re-write was mostly due to +the limited requirements he had been given by us. + +Also thanks to the <em>wxWidgets</em> team that develops and supports +it so we have something to use. + |