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authorBjörn Gustavsson <[email protected]>2015-12-14 15:44:55 +0100
committerBjörn Gustavsson <[email protected]>2015-12-14 15:44:55 +0100
commitb68383dd9cc7515ec0d37b370a2fc8db7f119211 (patch)
tree475345061572f9c4e73218f2d7f5f80259cbee3b /lib/wx/examples/sudoku/sudoku_game.erl
parente45ed5449659ac615fcf3c8234a57cf8a10fdc42 (diff)
parent61fd09aaef2474cd74ddbc465e9d1dfd879a4ab5 (diff)
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Merge branch 'bjorn/deprecate-random/OTP-12502'
* bjorn/deprecate-random/OTP-12502: Deprecate the 'random' module Eliminate mentions of 'random' in documentation mnesia tests: Replace 'random' with 'rand' percept tests: Replace 'random' with 'rand' system tests: Replace 'random' with 'rand' common_test tests: Replace 'random' with 'rand' gs: Remove the contribs directory wx: Replace 'random' with 'rand' stdlib tests: Replace 'random' with 'rand' kernel test: Replace 'random' with 'rand' debugger tests: Replace 'random' with 'rand' compiler tests: Replace 'random' with 'rand' Emulator test suite: Replace use of 'random' with 'rand' Use 'rand' instead of the obsolete 'random' module compile: Eliminate use of the obsolete 'random' module
Diffstat (limited to 'lib/wx/examples/sudoku/sudoku_game.erl')
-rw-r--r--lib/wx/examples/sudoku/sudoku_game.erl7
1 files changed, 3 insertions, 4 deletions
diff --git a/lib/wx/examples/sudoku/sudoku_game.erl b/lib/wx/examples/sudoku/sudoku_game.erl
index e3c39b4ec9..8bb5fe4d38 100644
--- a/lib/wx/examples/sudoku/sudoku_game.erl
+++ b/lib/wx/examples/sudoku/sudoku_game.erl
@@ -151,8 +151,7 @@ test() -> %% Known to solvable
{{9,2},4}, {{9,4},5}, {{9,6},8}, {{9,8},7}].
new_game(S) ->
- {X,Y,Z} = erlang:now(),
- random:seed(Y,X,Z),
+ rand:seed(exsplus),
case new_game(1,1,gb_sets:empty(),empty_table(S#s{}),[], 0) of
stop -> new_game(S);
Game -> Game
@@ -171,7 +170,7 @@ new_game(R,C,BT,St,Acc,Cnt) when R < 10, C < 10 ->
[{{BR,BC},BVal,BBT,BST}|BAcc] = Acc,
new_game(BR,BC,gb_sets:add(BVal,BBT),BST,BAcc,Cnt+1);
Size ->
- Ind = random:uniform(Size),
+ Ind = rand:uniform(Size),
V = lists:nth(Ind,gb_sets:to_list(S)),
new_game(R,C+1,gb_sets:empty(),
add({R,C,M},V,St),
@@ -207,7 +206,7 @@ pick_shown(Given,Left,S0,Level,Gfx) ->
io:format("Below level ~p ~p~n", [GivenSz,Level]),
S0;
true ->
- Ran = random:uniform(LeftSz),
+ Ran = rand:uniform(LeftSz),
V = lists:nth(Ran,gb_sets:to_list(Left)),
S1 = rebuild_all(rcm(V),S0#s{v=setelement(V,S0#s.v,0)}),
case solve(S1, true) of