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author | Sverker Eriksson <[email protected]> | 2016-02-24 17:55:04 +0100 |
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committer | Sverker Eriksson <[email protected]> | 2016-02-24 17:55:04 +0100 |
commit | 03743cd4193a2ca97f9b9a52a25e63f616e8fc07 (patch) | |
tree | 9c1f4094a2105ec4bf19dd0d16e76b598d0e608d /lib/wx/examples | |
parent | 1b094d72ffc56069c72f17c7edd673dbbfe47e39 (diff) | |
parent | 35739bd06776f90526006486b3f4ab7e54f7f951 (diff) | |
download | otp-03743cd4193a2ca97f9b9a52a25e63f616e8fc07.tar.gz otp-03743cd4193a2ca97f9b9a52a25e63f616e8fc07.tar.bz2 otp-03743cd4193a2ca97f9b9a52a25e63f616e8fc07.zip |
Merge branch 'master' into sverk/master/halt-INT_MIN
Diffstat (limited to 'lib/wx/examples')
-rw-r--r-- | lib/wx/examples/demo/ex_canvas.erl | 2 | ||||
-rw-r--r-- | lib/wx/examples/sudoku/sudoku_game.erl | 7 |
2 files changed, 4 insertions, 5 deletions
diff --git a/lib/wx/examples/demo/ex_canvas.erl b/lib/wx/examples/demo/ex_canvas.erl index cdc783055c..acc94743d6 100644 --- a/lib/wx/examples/demo/ex_canvas.erl +++ b/lib/wx/examples/demo/ex_canvas.erl @@ -219,4 +219,4 @@ redraw(DC, Bitmap) -> wxMemoryDC:destroy(MemoryDC). get_pos(W,H) -> - {random:uniform(W), random:uniform(H)}. + {rand:uniform(W), rand:uniform(H)}. diff --git a/lib/wx/examples/sudoku/sudoku_game.erl b/lib/wx/examples/sudoku/sudoku_game.erl index e3c39b4ec9..8bb5fe4d38 100644 --- a/lib/wx/examples/sudoku/sudoku_game.erl +++ b/lib/wx/examples/sudoku/sudoku_game.erl @@ -151,8 +151,7 @@ test() -> %% Known to solvable {{9,2},4}, {{9,4},5}, {{9,6},8}, {{9,8},7}]. new_game(S) -> - {X,Y,Z} = erlang:now(), - random:seed(Y,X,Z), + rand:seed(exsplus), case new_game(1,1,gb_sets:empty(),empty_table(S#s{}),[], 0) of stop -> new_game(S); Game -> Game @@ -171,7 +170,7 @@ new_game(R,C,BT,St,Acc,Cnt) when R < 10, C < 10 -> [{{BR,BC},BVal,BBT,BST}|BAcc] = Acc, new_game(BR,BC,gb_sets:add(BVal,BBT),BST,BAcc,Cnt+1); Size -> - Ind = random:uniform(Size), + Ind = rand:uniform(Size), V = lists:nth(Ind,gb_sets:to_list(S)), new_game(R,C+1,gb_sets:empty(), add({R,C,M},V,St), @@ -207,7 +206,7 @@ pick_shown(Given,Left,S0,Level,Gfx) -> io:format("Below level ~p ~p~n", [GivenSz,Level]), S0; true -> - Ran = random:uniform(LeftSz), + Ran = rand:uniform(LeftSz), V = lists:nth(Ran,gb_sets:to_list(Left)), S1 = rebuild_all(rcm(V),S0#s{v=setelement(V,S0#s.v,0)}), case solve(S1, true) of |