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authorDan Gudmundsson <[email protected]>2011-09-21 11:59:57 +0200
committerDan Gudmundsson <[email protected]>2011-09-21 11:59:57 +0200
commit41f5777aea48b2eec358c342b7fd8610bf13601c (patch)
tree4c7aebfe02c240043e5a3eb9a25e22f3117d5080 /lib/wx/include/gl.hrl
parent0cc4d4d12020310c98f9583e612074e26821163c (diff)
parent30283e3136c22444a2ecb1263a77654e6f1bd48d (diff)
downloadotp-41f5777aea48b2eec358c342b7fd8610bf13601c.tar.gz
otp-41f5777aea48b2eec358c342b7fd8610bf13601c.tar.bz2
otp-41f5777aea48b2eec358c342b7fd8610bf13601c.zip
Merge branch 'dgud/wx/virtual-listctrl/OTP-9415' into dev
* dgud/wx/virtual-listctrl/OTP-9415: Handle overloading callbacks the same as events Fix documentation and callback options in wxListCtrl:create/3 Add example and testcase Add wxListItemAttr Generated code of previous commit Add support for virtual listctrls Re-generated with new doxygen
Diffstat (limited to 'lib/wx/include/gl.hrl')
-rw-r--r--lib/wx/include/gl.hrl1682
1 files changed, 657 insertions, 1025 deletions
diff --git a/lib/wx/include/gl.hrl b/lib/wx/include/gl.hrl
index 52f2635af9..54eb551285 100644
--- a/lib/wx/include/gl.hrl
+++ b/lib/wx/include/gl.hrl
@@ -1,7 +1,7 @@
%%
%% %CopyrightBegin%
%%
-%% Copyright Ericsson AB 2008-2010. All Rights Reserved.
+%% Copyright Ericsson AB 2008-2011. All Rights Reserved.
%%
%% The contents of this file are subject to the Erlang Public License,
%% Version 1.1, (the "License"); you may not use this file except in
@@ -21,32 +21,22 @@
%% This file is generated DO NOT EDIT
-define(GL_VERSION_1_1, 1).
--define(GL_CURRENT_BIT, 16#1).
--define(GL_POINT_BIT, 16#2).
--define(GL_LINE_BIT, 16#4).
--define(GL_POLYGON_BIT, 16#8).
--define(GL_POLYGON_STIPPLE_BIT, 16#10).
--define(GL_PIXEL_MODE_BIT, 16#20).
--define(GL_LIGHTING_BIT, 16#40).
--define(GL_FOG_BIT, 16#80).
--define(GL_DEPTH_BUFFER_BIT, 16#100).
--define(GL_ACCUM_BUFFER_BIT, 16#200).
--define(GL_STENCIL_BUFFER_BIT, 16#400).
--define(GL_VIEWPORT_BIT, 16#800).
--define(GL_TRANSFORM_BIT, 16#1000).
--define(GL_ENABLE_BIT, 16#2000).
--define(GL_COLOR_BUFFER_BIT, 16#4000).
--define(GL_HINT_BIT, 16#8000).
--define(GL_EVAL_BIT, 16#10000).
--define(GL_LIST_BIT, 16#20000).
--define(GL_TEXTURE_BIT, 16#40000).
--define(GL_SCISSOR_BIT, 16#80000).
--define(GL_ALL_ATTRIB_BITS, 16#FFFFFFFF).
--define(GL_CLIENT_PIXEL_STORE_BIT, 16#1).
--define(GL_CLIENT_VERTEX_ARRAY_BIT, 16#2).
--define(GL_CLIENT_ALL_ATTRIB_BITS, 16#FFFFFFFF).
--define(GL_FALSE, 0).
--define(GL_TRUE, 1).
+-define(GL_VERSION_1_2, 1).
+-define(GL_VERSION_1_3, 1).
+-define(GL_ARB_imaging, 1).
+-define(GL_FALSE, 16#0).
+-define(GL_TRUE, 16#1).
+-define(GL_BYTE, 16#1400).
+-define(GL_UNSIGNED_BYTE, 16#1401).
+-define(GL_SHORT, 16#1402).
+-define(GL_UNSIGNED_SHORT, 16#1403).
+-define(GL_INT, 16#1404).
+-define(GL_UNSIGNED_INT, 16#1405).
+-define(GL_FLOAT, 16#1406).
+-define(GL_2_BYTES, 16#1407).
+-define(GL_3_BYTES, 16#1408).
+-define(GL_4_BYTES, 16#1409).
+-define(GL_DOUBLE, 16#140A).
-define(GL_POINTS, 16#0).
-define(GL_LINES, 16#1).
-define(GL_LINE_LOOP, 16#2).
@@ -57,11 +47,85 @@
-define(GL_QUADS, 16#7).
-define(GL_QUAD_STRIP, 16#8).
-define(GL_POLYGON, 16#9).
--define(GL_ACCUM, 16#100).
--define(GL_LOAD, 16#101).
--define(GL_RETURN, 16#102).
--define(GL_MULT, 16#103).
--define(GL_ADD, 16#104).
+-define(GL_VERTEX_ARRAY, 16#8074).
+-define(GL_NORMAL_ARRAY, 16#8075).
+-define(GL_COLOR_ARRAY, 16#8076).
+-define(GL_INDEX_ARRAY, 16#8077).
+-define(GL_TEXTURE_COORD_ARRAY, 16#8078).
+-define(GL_EDGE_FLAG_ARRAY, 16#8079).
+-define(GL_VERTEX_ARRAY_SIZE, 16#807A).
+-define(GL_VERTEX_ARRAY_TYPE, 16#807B).
+-define(GL_VERTEX_ARRAY_STRIDE, 16#807C).
+-define(GL_NORMAL_ARRAY_TYPE, 16#807E).
+-define(GL_NORMAL_ARRAY_STRIDE, 16#807F).
+-define(GL_COLOR_ARRAY_SIZE, 16#8081).
+-define(GL_COLOR_ARRAY_TYPE, 16#8082).
+-define(GL_COLOR_ARRAY_STRIDE, 16#8083).
+-define(GL_INDEX_ARRAY_TYPE, 16#8085).
+-define(GL_INDEX_ARRAY_STRIDE, 16#8086).
+-define(GL_TEXTURE_COORD_ARRAY_SIZE, 16#8088).
+-define(GL_TEXTURE_COORD_ARRAY_TYPE, 16#8089).
+-define(GL_TEXTURE_COORD_ARRAY_STRIDE, 16#808A).
+-define(GL_EDGE_FLAG_ARRAY_STRIDE, 16#808C).
+-define(GL_VERTEX_ARRAY_POINTER, 16#808E).
+-define(GL_NORMAL_ARRAY_POINTER, 16#808F).
+-define(GL_COLOR_ARRAY_POINTER, 16#8090).
+-define(GL_INDEX_ARRAY_POINTER, 16#8091).
+-define(GL_TEXTURE_COORD_ARRAY_POINTER, 16#8092).
+-define(GL_EDGE_FLAG_ARRAY_POINTER, 16#8093).
+-define(GL_V2F, 16#2A20).
+-define(GL_V3F, 16#2A21).
+-define(GL_C4UB_V2F, 16#2A22).
+-define(GL_C4UB_V3F, 16#2A23).
+-define(GL_C3F_V3F, 16#2A24).
+-define(GL_N3F_V3F, 16#2A25).
+-define(GL_C4F_N3F_V3F, 16#2A26).
+-define(GL_T2F_V3F, 16#2A27).
+-define(GL_T4F_V4F, 16#2A28).
+-define(GL_T2F_C4UB_V3F, 16#2A29).
+-define(GL_T2F_C3F_V3F, 16#2A2A).
+-define(GL_T2F_N3F_V3F, 16#2A2B).
+-define(GL_T2F_C4F_N3F_V3F, 16#2A2C).
+-define(GL_T4F_C4F_N3F_V4F, 16#2A2D).
+-define(GL_MATRIX_MODE, 16#BA0).
+-define(GL_MODELVIEW, 16#1700).
+-define(GL_PROJECTION, 16#1701).
+-define(GL_TEXTURE, 16#1702).
+-define(GL_POINT_SMOOTH, 16#B10).
+-define(GL_POINT_SIZE, 16#B11).
+-define(GL_POINT_SIZE_GRANULARITY, 16#B13).
+-define(GL_POINT_SIZE_RANGE, 16#B12).
+-define(GL_LINE_SMOOTH, 16#B20).
+-define(GL_LINE_STIPPLE, 16#B24).
+-define(GL_LINE_STIPPLE_PATTERN, 16#B25).
+-define(GL_LINE_STIPPLE_REPEAT, 16#B26).
+-define(GL_LINE_WIDTH, 16#B21).
+-define(GL_LINE_WIDTH_GRANULARITY, 16#B23).
+-define(GL_LINE_WIDTH_RANGE, 16#B22).
+-define(GL_POINT, 16#1B00).
+-define(GL_LINE, 16#1B01).
+-define(GL_FILL, 16#1B02).
+-define(GL_CW, 16#900).
+-define(GL_CCW, 16#901).
+-define(GL_FRONT, 16#404).
+-define(GL_BACK, 16#405).
+-define(GL_POLYGON_MODE, 16#B40).
+-define(GL_POLYGON_SMOOTH, 16#B41).
+-define(GL_POLYGON_STIPPLE, 16#B42).
+-define(GL_EDGE_FLAG, 16#B43).
+-define(GL_CULL_FACE, 16#B44).
+-define(GL_CULL_FACE_MODE, 16#B45).
+-define(GL_FRONT_FACE, 16#B46).
+-define(GL_POLYGON_OFFSET_FACTOR, 16#8038).
+-define(GL_POLYGON_OFFSET_UNITS, 16#2A00).
+-define(GL_POLYGON_OFFSET_POINT, 16#2A01).
+-define(GL_POLYGON_OFFSET_LINE, 16#2A02).
+-define(GL_POLYGON_OFFSET_FILL, 16#8037).
+-define(GL_COMPILE, 16#1300).
+-define(GL_COMPILE_AND_EXECUTE, 16#1301).
+-define(GL_LIST_BASE, 16#B32).
+-define(GL_LIST_INDEX, 16#B33).
+-define(GL_LIST_MODE, 16#B30).
-define(GL_NEVER, 16#200).
-define(GL_LESS, 16#201).
-define(GL_EQUAL, 16#202).
@@ -70,8 +134,71 @@
-define(GL_NOTEQUAL, 16#205).
-define(GL_GEQUAL, 16#206).
-define(GL_ALWAYS, 16#207).
--define(GL_ZERO, 0).
--define(GL_ONE, 1).
+-define(GL_DEPTH_TEST, 16#B71).
+-define(GL_DEPTH_BITS, 16#D56).
+-define(GL_DEPTH_CLEAR_VALUE, 16#B73).
+-define(GL_DEPTH_FUNC, 16#B74).
+-define(GL_DEPTH_RANGE, 16#B70).
+-define(GL_DEPTH_WRITEMASK, 16#B72).
+-define(GL_DEPTH_COMPONENT, 16#1902).
+-define(GL_LIGHTING, 16#B50).
+-define(GL_LIGHT0, 16#4000).
+-define(GL_LIGHT1, 16#4001).
+-define(GL_LIGHT2, 16#4002).
+-define(GL_LIGHT3, 16#4003).
+-define(GL_LIGHT4, 16#4004).
+-define(GL_LIGHT5, 16#4005).
+-define(GL_LIGHT6, 16#4006).
+-define(GL_LIGHT7, 16#4007).
+-define(GL_SPOT_EXPONENT, 16#1205).
+-define(GL_SPOT_CUTOFF, 16#1206).
+-define(GL_CONSTANT_ATTENUATION, 16#1207).
+-define(GL_LINEAR_ATTENUATION, 16#1208).
+-define(GL_QUADRATIC_ATTENUATION, 16#1209).
+-define(GL_AMBIENT, 16#1200).
+-define(GL_DIFFUSE, 16#1201).
+-define(GL_SPECULAR, 16#1202).
+-define(GL_SHININESS, 16#1601).
+-define(GL_EMISSION, 16#1600).
+-define(GL_POSITION, 16#1203).
+-define(GL_SPOT_DIRECTION, 16#1204).
+-define(GL_AMBIENT_AND_DIFFUSE, 16#1602).
+-define(GL_COLOR_INDEXES, 16#1603).
+-define(GL_LIGHT_MODEL_TWO_SIDE, 16#B52).
+-define(GL_LIGHT_MODEL_LOCAL_VIEWER, 16#B51).
+-define(GL_LIGHT_MODEL_AMBIENT, 16#B53).
+-define(GL_FRONT_AND_BACK, 16#408).
+-define(GL_SHADE_MODEL, 16#B54).
+-define(GL_FLAT, 16#1D00).
+-define(GL_SMOOTH, 16#1D01).
+-define(GL_COLOR_MATERIAL, 16#B57).
+-define(GL_COLOR_MATERIAL_FACE, 16#B55).
+-define(GL_COLOR_MATERIAL_PARAMETER, 16#B56).
+-define(GL_NORMALIZE, 16#BA1).
+-define(GL_CLIP_PLANE0, 16#3000).
+-define(GL_CLIP_PLANE1, 16#3001).
+-define(GL_CLIP_PLANE2, 16#3002).
+-define(GL_CLIP_PLANE3, 16#3003).
+-define(GL_CLIP_PLANE4, 16#3004).
+-define(GL_CLIP_PLANE5, 16#3005).
+-define(GL_ACCUM_RED_BITS, 16#D58).
+-define(GL_ACCUM_GREEN_BITS, 16#D59).
+-define(GL_ACCUM_BLUE_BITS, 16#D5A).
+-define(GL_ACCUM_ALPHA_BITS, 16#D5B).
+-define(GL_ACCUM_CLEAR_VALUE, 16#B80).
+-define(GL_ACCUM, 16#100).
+-define(GL_ADD, 16#104).
+-define(GL_LOAD, 16#101).
+-define(GL_MULT, 16#103).
+-define(GL_RETURN, 16#102).
+-define(GL_ALPHA_TEST, 16#BC0).
+-define(GL_ALPHA_TEST_REF, 16#BC2).
+-define(GL_ALPHA_TEST_FUNC, 16#BC1).
+-define(GL_BLEND, 16#BE2).
+-define(GL_BLEND_SRC, 16#BE1).
+-define(GL_BLEND_DST, 16#BE0).
+-define(GL_ZERO, 16#0).
+-define(GL_ONE, 16#1).
-define(GL_SRC_COLOR, 16#300).
-define(GL_ONE_MINUS_SRC_COLOR, 16#301).
-define(GL_SRC_ALPHA, 16#302).
@@ -81,121 +208,58 @@
-define(GL_DST_COLOR, 16#306).
-define(GL_ONE_MINUS_DST_COLOR, 16#307).
-define(GL_SRC_ALPHA_SATURATE, 16#308).
--define(GL_NONE, 0).
--define(GL_FRONT_LEFT, 16#400).
--define(GL_FRONT_RIGHT, 16#401).
--define(GL_BACK_LEFT, 16#402).
--define(GL_BACK_RIGHT, 16#403).
--define(GL_FRONT, 16#404).
--define(GL_BACK, 16#405).
--define(GL_LEFT, 16#406).
--define(GL_RIGHT, 16#407).
--define(GL_FRONT_AND_BACK, 16#408).
--define(GL_AUX0, 16#409).
--define(GL_AUX1, 16#40A).
--define(GL_AUX2, 16#40B).
--define(GL_AUX3, 16#40C).
--define(GL_NO_ERROR, 0).
--define(GL_INVALID_ENUM, 16#500).
--define(GL_INVALID_VALUE, 16#501).
--define(GL_INVALID_OPERATION, 16#502).
--define(GL_STACK_OVERFLOW, 16#503).
--define(GL_STACK_UNDERFLOW, 16#504).
--define(GL_OUT_OF_MEMORY, 16#505).
--define(GL_TABLE_TOO_LARGE, 16#8031).
+-define(GL_FEEDBACK, 16#1C01).
+-define(GL_RENDER, 16#1C00).
+-define(GL_SELECT, 16#1C02).
-define(GL_2D, 16#600).
-define(GL_3D, 16#601).
-define(GL_3D_COLOR, 16#602).
-define(GL_3D_COLOR_TEXTURE, 16#603).
-define(GL_4D_COLOR_TEXTURE, 16#604).
--define(GL_PASS_THROUGH_TOKEN, 16#700).
-define(GL_POINT_TOKEN, 16#701).
-define(GL_LINE_TOKEN, 16#702).
+-define(GL_LINE_RESET_TOKEN, 16#707).
-define(GL_POLYGON_TOKEN, 16#703).
-define(GL_BITMAP_TOKEN, 16#704).
-define(GL_DRAW_PIXEL_TOKEN, 16#705).
-define(GL_COPY_PIXEL_TOKEN, 16#706).
--define(GL_LINE_RESET_TOKEN, 16#707).
--define(GL_EXP, 16#800).
--define(GL_EXP2, 16#801).
--define(GL_CW, 16#900).
--define(GL_CCW, 16#901).
--define(GL_COEFF, 16#A00).
--define(GL_ORDER, 16#A01).
--define(GL_DOMAIN, 16#A02).
--define(GL_PIXEL_MAP_I_TO_I, 16#C70).
--define(GL_PIXEL_MAP_S_TO_S, 16#C71).
--define(GL_PIXEL_MAP_I_TO_R, 16#C72).
--define(GL_PIXEL_MAP_I_TO_G, 16#C73).
--define(GL_PIXEL_MAP_I_TO_B, 16#C74).
--define(GL_PIXEL_MAP_I_TO_A, 16#C75).
--define(GL_PIXEL_MAP_R_TO_R, 16#C76).
--define(GL_PIXEL_MAP_G_TO_G, 16#C77).
--define(GL_PIXEL_MAP_B_TO_B, 16#C78).
--define(GL_PIXEL_MAP_A_TO_A, 16#C79).
--define(GL_VERTEX_ARRAY_POINTER, 16#808E).
--define(GL_NORMAL_ARRAY_POINTER, 16#808F).
--define(GL_COLOR_ARRAY_POINTER, 16#8090).
--define(GL_INDEX_ARRAY_POINTER, 16#8091).
--define(GL_TEXTURE_COORD_ARRAY_POINTER, 16#8092).
--define(GL_EDGE_FLAG_ARRAY_POINTER, 16#8093).
--define(GL_CURRENT_COLOR, 16#B00).
--define(GL_CURRENT_INDEX, 16#B01).
--define(GL_CURRENT_NORMAL, 16#B02).
--define(GL_CURRENT_TEXTURE_COORDS, 16#B03).
--define(GL_CURRENT_RASTER_COLOR, 16#B04).
--define(GL_CURRENT_RASTER_INDEX, 16#B05).
--define(GL_CURRENT_RASTER_TEXTURE_COORDS, 16#B06).
--define(GL_CURRENT_RASTER_POSITION, 16#B07).
--define(GL_CURRENT_RASTER_POSITION_VALID, 16#B08).
--define(GL_CURRENT_RASTER_DISTANCE, 16#B09).
--define(GL_POINT_SMOOTH, 16#B10).
--define(GL_POINT_SIZE, 16#B11).
--define(GL_SMOOTH_POINT_SIZE_RANGE, 16#B12).
--define(GL_SMOOTH_POINT_SIZE_GRANULARITY, 16#B13).
--define(GL_POINT_SIZE_RANGE, ?GL_SMOOTH_POINT_SIZE_RANGE).
--define(GL_POINT_SIZE_GRANULARITY, ?GL_SMOOTH_POINT_SIZE_GRANULARITY).
--define(GL_LINE_SMOOTH, 16#B20).
--define(GL_LINE_WIDTH, 16#B21).
--define(GL_SMOOTH_LINE_WIDTH_RANGE, 16#B22).
--define(GL_SMOOTH_LINE_WIDTH_GRANULARITY, 16#B23).
--define(GL_LINE_WIDTH_RANGE, ?GL_SMOOTH_LINE_WIDTH_RANGE).
--define(GL_LINE_WIDTH_GRANULARITY, ?GL_SMOOTH_LINE_WIDTH_GRANULARITY).
--define(GL_LINE_STIPPLE, 16#B24).
--define(GL_LINE_STIPPLE_PATTERN, 16#B25).
--define(GL_LINE_STIPPLE_REPEAT, 16#B26).
--define(GL_LIST_MODE, 16#B30).
--define(GL_MAX_LIST_NESTING, 16#B31).
--define(GL_LIST_BASE, 16#B32).
--define(GL_LIST_INDEX, 16#B33).
--define(GL_POLYGON_MODE, 16#B40).
--define(GL_POLYGON_SMOOTH, 16#B41).
--define(GL_POLYGON_STIPPLE, 16#B42).
--define(GL_EDGE_FLAG, 16#B43).
--define(GL_CULL_FACE, 16#B44).
--define(GL_CULL_FACE_MODE, 16#B45).
--define(GL_FRONT_FACE, 16#B46).
--define(GL_LIGHTING, 16#B50).
--define(GL_LIGHT_MODEL_LOCAL_VIEWER, 16#B51).
--define(GL_LIGHT_MODEL_TWO_SIDE, 16#B52).
--define(GL_LIGHT_MODEL_AMBIENT, 16#B53).
--define(GL_SHADE_MODEL, 16#B54).
--define(GL_COLOR_MATERIAL_FACE, 16#B55).
--define(GL_COLOR_MATERIAL_PARAMETER, 16#B56).
--define(GL_COLOR_MATERIAL, 16#B57).
+-define(GL_PASS_THROUGH_TOKEN, 16#700).
+-define(GL_FEEDBACK_BUFFER_POINTER, 16#DF0).
+-define(GL_FEEDBACK_BUFFER_SIZE, 16#DF1).
+-define(GL_FEEDBACK_BUFFER_TYPE, 16#DF2).
+-define(GL_SELECTION_BUFFER_POINTER, 16#DF3).
+-define(GL_SELECTION_BUFFER_SIZE, 16#DF4).
-define(GL_FOG, 16#B60).
--define(GL_FOG_INDEX, 16#B61).
+-define(GL_FOG_MODE, 16#B65).
-define(GL_FOG_DENSITY, 16#B62).
+-define(GL_FOG_COLOR, 16#B66).
+-define(GL_FOG_INDEX, 16#B61).
-define(GL_FOG_START, 16#B63).
-define(GL_FOG_END, 16#B64).
--define(GL_FOG_MODE, 16#B65).
--define(GL_FOG_COLOR, 16#B66).
--define(GL_DEPTH_RANGE, 16#B70).
--define(GL_DEPTH_TEST, 16#B71).
--define(GL_DEPTH_WRITEMASK, 16#B72).
--define(GL_DEPTH_CLEAR_VALUE, 16#B73).
--define(GL_DEPTH_FUNC, 16#B74).
--define(GL_ACCUM_CLEAR_VALUE, 16#B80).
+-define(GL_LINEAR, 16#2601).
+-define(GL_EXP, 16#800).
+-define(GL_EXP2, 16#801).
+-define(GL_LOGIC_OP, 16#BF1).
+-define(GL_INDEX_LOGIC_OP, 16#BF1).
+-define(GL_COLOR_LOGIC_OP, 16#BF2).
+-define(GL_LOGIC_OP_MODE, 16#BF0).
+-define(GL_CLEAR, 16#1500).
+-define(GL_SET, 16#150F).
+-define(GL_COPY, 16#1503).
+-define(GL_COPY_INVERTED, 16#150C).
+-define(GL_NOOP, 16#1505).
+-define(GL_INVERT, 16#150A).
+-define(GL_AND, 16#1501).
+-define(GL_NAND, 16#150E).
+-define(GL_OR, 16#1507).
+-define(GL_NOR, 16#1508).
+-define(GL_XOR, 16#1506).
+-define(GL_EQUIV, 16#1509).
+-define(GL_AND_REVERSE, 16#1502).
+-define(GL_AND_INVERTED, 16#1504).
+-define(GL_OR_REVERSE, 16#150B).
+-define(GL_OR_INVERTED, 16#150D).
+-define(GL_STENCIL_BITS, 16#D57).
-define(GL_STENCIL_TEST, 16#B90).
-define(GL_STENCIL_CLEAR_VALUE, 16#B91).
-define(GL_STENCIL_FUNC, 16#B92).
@@ -205,89 +269,48 @@
-define(GL_STENCIL_PASS_DEPTH_PASS, 16#B96).
-define(GL_STENCIL_REF, 16#B97).
-define(GL_STENCIL_WRITEMASK, 16#B98).
--define(GL_MATRIX_MODE, 16#BA0).
--define(GL_NORMALIZE, 16#BA1).
--define(GL_VIEWPORT, 16#BA2).
--define(GL_MODELVIEW_STACK_DEPTH, 16#BA3).
--define(GL_PROJECTION_STACK_DEPTH, 16#BA4).
--define(GL_TEXTURE_STACK_DEPTH, 16#BA5).
--define(GL_MODELVIEW_MATRIX, 16#BA6).
--define(GL_PROJECTION_MATRIX, 16#BA7).
--define(GL_TEXTURE_MATRIX, 16#BA8).
--define(GL_ATTRIB_STACK_DEPTH, 16#BB0).
--define(GL_CLIENT_ATTRIB_STACK_DEPTH, 16#BB1).
--define(GL_ALPHA_TEST, 16#BC0).
--define(GL_ALPHA_TEST_FUNC, 16#BC1).
--define(GL_ALPHA_TEST_REF, 16#BC2).
--define(GL_DITHER, 16#BD0).
--define(GL_BLEND_DST, 16#BE0).
--define(GL_BLEND_SRC, 16#BE1).
--define(GL_BLEND, 16#BE2).
--define(GL_LOGIC_OP_MODE, 16#BF0).
--define(GL_INDEX_LOGIC_OP, 16#BF1).
--define(GL_LOGIC_OP, ?GL_INDEX_LOGIC_OP).
--define(GL_COLOR_LOGIC_OP, 16#BF2).
+-define(GL_STENCIL_INDEX, 16#1901).
+-define(GL_KEEP, 16#1E00).
+-define(GL_REPLACE, 16#1E01).
+-define(GL_INCR, 16#1E02).
+-define(GL_DECR, 16#1E03).
+-define(GL_NONE, 16#0).
+-define(GL_LEFT, 16#406).
+-define(GL_RIGHT, 16#407).
+-define(GL_FRONT_LEFT, 16#400).
+-define(GL_FRONT_RIGHT, 16#401).
+-define(GL_BACK_LEFT, 16#402).
+-define(GL_BACK_RIGHT, 16#403).
+-define(GL_AUX0, 16#409).
+-define(GL_AUX1, 16#40A).
+-define(GL_AUX2, 16#40B).
+-define(GL_AUX3, 16#40C).
+-define(GL_COLOR_INDEX, 16#1900).
+-define(GL_RED, 16#1903).
+-define(GL_GREEN, 16#1904).
+-define(GL_BLUE, 16#1905).
+-define(GL_ALPHA, 16#1906).
+-define(GL_LUMINANCE, 16#1909).
+-define(GL_LUMINANCE_ALPHA, 16#190A).
+-define(GL_ALPHA_BITS, 16#D55).
+-define(GL_RED_BITS, 16#D52).
+-define(GL_GREEN_BITS, 16#D53).
+-define(GL_BLUE_BITS, 16#D54).
+-define(GL_INDEX_BITS, 16#D51).
+-define(GL_SUBPIXEL_BITS, 16#D50).
-define(GL_AUX_BUFFERS, 16#C00).
--define(GL_DRAW_BUFFER, 16#C01).
-define(GL_READ_BUFFER, 16#C02).
--define(GL_SCISSOR_BOX, 16#C10).
--define(GL_SCISSOR_TEST, 16#C11).
--define(GL_INDEX_CLEAR_VALUE, 16#C20).
--define(GL_INDEX_WRITEMASK, 16#C21).
--define(GL_COLOR_CLEAR_VALUE, 16#C22).
--define(GL_COLOR_WRITEMASK, 16#C23).
--define(GL_INDEX_MODE, 16#C30).
--define(GL_RGBA_MODE, 16#C31).
+-define(GL_DRAW_BUFFER, 16#C01).
-define(GL_DOUBLEBUFFER, 16#C32).
-define(GL_STEREO, 16#C33).
--define(GL_RENDER_MODE, 16#C40).
--define(GL_PERSPECTIVE_CORRECTION_HINT, 16#C50).
--define(GL_POINT_SMOOTH_HINT, 16#C51).
--define(GL_LINE_SMOOTH_HINT, 16#C52).
--define(GL_POLYGON_SMOOTH_HINT, 16#C53).
--define(GL_FOG_HINT, 16#C54).
--define(GL_TEXTURE_GEN_S, 16#C60).
--define(GL_TEXTURE_GEN_T, 16#C61).
--define(GL_TEXTURE_GEN_R, 16#C62).
--define(GL_TEXTURE_GEN_Q, 16#C63).
--define(GL_PIXEL_MAP_I_TO_I_SIZE, 16#CB0).
--define(GL_PIXEL_MAP_S_TO_S_SIZE, 16#CB1).
--define(GL_PIXEL_MAP_I_TO_R_SIZE, 16#CB2).
--define(GL_PIXEL_MAP_I_TO_G_SIZE, 16#CB3).
--define(GL_PIXEL_MAP_I_TO_B_SIZE, 16#CB4).
--define(GL_PIXEL_MAP_I_TO_A_SIZE, 16#CB5).
--define(GL_PIXEL_MAP_R_TO_R_SIZE, 16#CB6).
--define(GL_PIXEL_MAP_G_TO_G_SIZE, 16#CB7).
--define(GL_PIXEL_MAP_B_TO_B_SIZE, 16#CB8).
--define(GL_PIXEL_MAP_A_TO_A_SIZE, 16#CB9).
--define(GL_UNPACK_SWAP_BYTES, 16#CF0).
--define(GL_UNPACK_LSB_FIRST, 16#CF1).
--define(GL_UNPACK_ROW_LENGTH, 16#CF2).
--define(GL_UNPACK_SKIP_ROWS, 16#CF3).
--define(GL_UNPACK_SKIP_PIXELS, 16#CF4).
--define(GL_UNPACK_ALIGNMENT, 16#CF5).
--define(GL_PACK_SWAP_BYTES, 16#D00).
--define(GL_PACK_LSB_FIRST, 16#D01).
--define(GL_PACK_ROW_LENGTH, 16#D02).
--define(GL_PACK_SKIP_ROWS, 16#D03).
--define(GL_PACK_SKIP_PIXELS, 16#D04).
--define(GL_PACK_ALIGNMENT, 16#D05).
--define(GL_MAP_COLOR, 16#D10).
--define(GL_MAP_STENCIL, 16#D11).
--define(GL_INDEX_SHIFT, 16#D12).
--define(GL_INDEX_OFFSET, 16#D13).
--define(GL_RED_SCALE, 16#D14).
--define(GL_RED_BIAS, 16#D15).
--define(GL_ZOOM_X, 16#D16).
--define(GL_ZOOM_Y, 16#D17).
--define(GL_GREEN_SCALE, 16#D18).
--define(GL_GREEN_BIAS, 16#D19).
--define(GL_BLUE_SCALE, 16#D1A).
--define(GL_BLUE_BIAS, 16#D1B).
--define(GL_ALPHA_SCALE, 16#D1C).
--define(GL_ALPHA_BIAS, 16#D1D).
--define(GL_DEPTH_SCALE, 16#D1E).
--define(GL_DEPTH_BIAS, 16#D1F).
+-define(GL_BITMAP, 16#1A00).
+-define(GL_COLOR, 16#1800).
+-define(GL_DEPTH, 16#1801).
+-define(GL_STENCIL, 16#1802).
+-define(GL_DITHER, 16#BD0).
+-define(GL_RGB, 16#1907).
+-define(GL_RGBA, 16#1908).
+-define(GL_MAX_LIST_NESTING, 16#B31).
-define(GL_MAX_EVAL_ORDER, 16#D30).
-define(GL_MAX_LIGHTS, 16#D31).
-define(GL_MAX_CLIP_PLANES, 16#D32).
@@ -300,19 +323,33 @@
-define(GL_MAX_TEXTURE_STACK_DEPTH, 16#D39).
-define(GL_MAX_VIEWPORT_DIMS, 16#D3A).
-define(GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, 16#D3B).
--define(GL_SUBPIXEL_BITS, 16#D50).
--define(GL_INDEX_BITS, 16#D51).
--define(GL_RED_BITS, 16#D52).
--define(GL_GREEN_BITS, 16#D53).
--define(GL_BLUE_BITS, 16#D54).
--define(GL_ALPHA_BITS, 16#D55).
--define(GL_DEPTH_BITS, 16#D56).
--define(GL_STENCIL_BITS, 16#D57).
--define(GL_ACCUM_RED_BITS, 16#D58).
--define(GL_ACCUM_GREEN_BITS, 16#D59).
--define(GL_ACCUM_BLUE_BITS, 16#D5A).
--define(GL_ACCUM_ALPHA_BITS, 16#D5B).
+-define(GL_ATTRIB_STACK_DEPTH, 16#BB0).
+-define(GL_CLIENT_ATTRIB_STACK_DEPTH, 16#BB1).
+-define(GL_COLOR_CLEAR_VALUE, 16#C22).
+-define(GL_COLOR_WRITEMASK, 16#C23).
+-define(GL_CURRENT_INDEX, 16#B01).
+-define(GL_CURRENT_COLOR, 16#B00).
+-define(GL_CURRENT_NORMAL, 16#B02).
+-define(GL_CURRENT_RASTER_COLOR, 16#B04).
+-define(GL_CURRENT_RASTER_DISTANCE, 16#B09).
+-define(GL_CURRENT_RASTER_INDEX, 16#B05).
+-define(GL_CURRENT_RASTER_POSITION, 16#B07).
+-define(GL_CURRENT_RASTER_TEXTURE_COORDS, 16#B06).
+-define(GL_CURRENT_RASTER_POSITION_VALID, 16#B08).
+-define(GL_CURRENT_TEXTURE_COORDS, 16#B03).
+-define(GL_INDEX_CLEAR_VALUE, 16#C20).
+-define(GL_INDEX_MODE, 16#C30).
+-define(GL_INDEX_WRITEMASK, 16#C21).
+-define(GL_MODELVIEW_MATRIX, 16#BA6).
+-define(GL_MODELVIEW_STACK_DEPTH, 16#BA3).
-define(GL_NAME_STACK_DEPTH, 16#D70).
+-define(GL_PROJECTION_MATRIX, 16#BA7).
+-define(GL_PROJECTION_STACK_DEPTH, 16#BA4).
+-define(GL_RENDER_MODE, 16#C40).
+-define(GL_RGBA_MODE, 16#C31).
+-define(GL_TEXTURE_MATRIX, 16#BA8).
+-define(GL_TEXTURE_STACK_DEPTH, 16#BA5).
+-define(GL_VIEWPORT, 16#BA2).
-define(GL_AUTO_NORMAL, 16#D80).
-define(GL_MAP1_COLOR_4, 16#D90).
-define(GL_MAP1_INDEX, 16#D91).
@@ -336,166 +373,149 @@
-define(GL_MAP1_GRID_SEGMENTS, 16#DD1).
-define(GL_MAP2_GRID_DOMAIN, 16#DD2).
-define(GL_MAP2_GRID_SEGMENTS, 16#DD3).
+-define(GL_COEFF, 16#A00).
+-define(GL_ORDER, 16#A01).
+-define(GL_DOMAIN, 16#A02).
+-define(GL_PERSPECTIVE_CORRECTION_HINT, 16#C50).
+-define(GL_POINT_SMOOTH_HINT, 16#C51).
+-define(GL_LINE_SMOOTH_HINT, 16#C52).
+-define(GL_POLYGON_SMOOTH_HINT, 16#C53).
+-define(GL_FOG_HINT, 16#C54).
+-define(GL_DONT_CARE, 16#1100).
+-define(GL_FASTEST, 16#1101).
+-define(GL_NICEST, 16#1102).
+-define(GL_SCISSOR_BOX, 16#C10).
+-define(GL_SCISSOR_TEST, 16#C11).
+-define(GL_MAP_COLOR, 16#D10).
+-define(GL_MAP_STENCIL, 16#D11).
+-define(GL_INDEX_SHIFT, 16#D12).
+-define(GL_INDEX_OFFSET, 16#D13).
+-define(GL_RED_SCALE, 16#D14).
+-define(GL_RED_BIAS, 16#D15).
+-define(GL_GREEN_SCALE, 16#D18).
+-define(GL_GREEN_BIAS, 16#D19).
+-define(GL_BLUE_SCALE, 16#D1A).
+-define(GL_BLUE_BIAS, 16#D1B).
+-define(GL_ALPHA_SCALE, 16#D1C).
+-define(GL_ALPHA_BIAS, 16#D1D).
+-define(GL_DEPTH_SCALE, 16#D1E).
+-define(GL_DEPTH_BIAS, 16#D1F).
+-define(GL_PIXEL_MAP_S_TO_S_SIZE, 16#CB1).
+-define(GL_PIXEL_MAP_I_TO_I_SIZE, 16#CB0).
+-define(GL_PIXEL_MAP_I_TO_R_SIZE, 16#CB2).
+-define(GL_PIXEL_MAP_I_TO_G_SIZE, 16#CB3).
+-define(GL_PIXEL_MAP_I_TO_B_SIZE, 16#CB4).
+-define(GL_PIXEL_MAP_I_TO_A_SIZE, 16#CB5).
+-define(GL_PIXEL_MAP_R_TO_R_SIZE, 16#CB6).
+-define(GL_PIXEL_MAP_G_TO_G_SIZE, 16#CB7).
+-define(GL_PIXEL_MAP_B_TO_B_SIZE, 16#CB8).
+-define(GL_PIXEL_MAP_A_TO_A_SIZE, 16#CB9).
+-define(GL_PIXEL_MAP_S_TO_S, 16#C71).
+-define(GL_PIXEL_MAP_I_TO_I, 16#C70).
+-define(GL_PIXEL_MAP_I_TO_R, 16#C72).
+-define(GL_PIXEL_MAP_I_TO_G, 16#C73).
+-define(GL_PIXEL_MAP_I_TO_B, 16#C74).
+-define(GL_PIXEL_MAP_I_TO_A, 16#C75).
+-define(GL_PIXEL_MAP_R_TO_R, 16#C76).
+-define(GL_PIXEL_MAP_G_TO_G, 16#C77).
+-define(GL_PIXEL_MAP_B_TO_B, 16#C78).
+-define(GL_PIXEL_MAP_A_TO_A, 16#C79).
+-define(GL_PACK_ALIGNMENT, 16#D05).
+-define(GL_PACK_LSB_FIRST, 16#D01).
+-define(GL_PACK_ROW_LENGTH, 16#D02).
+-define(GL_PACK_SKIP_PIXELS, 16#D04).
+-define(GL_PACK_SKIP_ROWS, 16#D03).
+-define(GL_PACK_SWAP_BYTES, 16#D00).
+-define(GL_UNPACK_ALIGNMENT, 16#CF5).
+-define(GL_UNPACK_LSB_FIRST, 16#CF1).
+-define(GL_UNPACK_ROW_LENGTH, 16#CF2).
+-define(GL_UNPACK_SKIP_PIXELS, 16#CF4).
+-define(GL_UNPACK_SKIP_ROWS, 16#CF3).
+-define(GL_UNPACK_SWAP_BYTES, 16#CF0).
+-define(GL_ZOOM_X, 16#D16).
+-define(GL_ZOOM_Y, 16#D17).
+-define(GL_TEXTURE_ENV, 16#2300).
+-define(GL_TEXTURE_ENV_MODE, 16#2200).
-define(GL_TEXTURE_1D, 16#DE0).
-define(GL_TEXTURE_2D, 16#DE1).
--define(GL_FEEDBACK_BUFFER_POINTER, 16#DF0).
--define(GL_FEEDBACK_BUFFER_SIZE, 16#DF1).
--define(GL_FEEDBACK_BUFFER_TYPE, 16#DF2).
--define(GL_SELECTION_BUFFER_POINTER, 16#DF3).
--define(GL_SELECTION_BUFFER_SIZE, 16#DF4).
--define(GL_POLYGON_OFFSET_UNITS, 16#2A00).
--define(GL_POLYGON_OFFSET_POINT, 16#2A01).
--define(GL_POLYGON_OFFSET_LINE, 16#2A02).
--define(GL_POLYGON_OFFSET_FILL, 16#8037).
--define(GL_POLYGON_OFFSET_FACTOR, 16#8038).
--define(GL_TEXTURE_BINDING_1D, 16#8068).
--define(GL_TEXTURE_BINDING_2D, 16#8069).
--define(GL_TEXTURE_BINDING_3D, 16#806A).
--define(GL_VERTEX_ARRAY, 16#8074).
--define(GL_NORMAL_ARRAY, 16#8075).
--define(GL_COLOR_ARRAY, 16#8076).
--define(GL_INDEX_ARRAY, 16#8077).
--define(GL_TEXTURE_COORD_ARRAY, 16#8078).
--define(GL_EDGE_FLAG_ARRAY, 16#8079).
--define(GL_VERTEX_ARRAY_SIZE, 16#807A).
--define(GL_VERTEX_ARRAY_TYPE, 16#807B).
--define(GL_VERTEX_ARRAY_STRIDE, 16#807C).
--define(GL_NORMAL_ARRAY_TYPE, 16#807E).
--define(GL_NORMAL_ARRAY_STRIDE, 16#807F).
--define(GL_COLOR_ARRAY_SIZE, 16#8081).
--define(GL_COLOR_ARRAY_TYPE, 16#8082).
--define(GL_COLOR_ARRAY_STRIDE, 16#8083).
--define(GL_INDEX_ARRAY_TYPE, 16#8085).
--define(GL_INDEX_ARRAY_STRIDE, 16#8086).
--define(GL_TEXTURE_COORD_ARRAY_SIZE, 16#8088).
--define(GL_TEXTURE_COORD_ARRAY_TYPE, 16#8089).
--define(GL_TEXTURE_COORD_ARRAY_STRIDE, 16#808A).
--define(GL_EDGE_FLAG_ARRAY_STRIDE, 16#808C).
+-define(GL_TEXTURE_WRAP_S, 16#2802).
+-define(GL_TEXTURE_WRAP_T, 16#2803).
+-define(GL_TEXTURE_MAG_FILTER, 16#2800).
+-define(GL_TEXTURE_MIN_FILTER, 16#2801).
+-define(GL_TEXTURE_ENV_COLOR, 16#2201).
+-define(GL_TEXTURE_GEN_S, 16#C60).
+-define(GL_TEXTURE_GEN_T, 16#C61).
+-define(GL_TEXTURE_GEN_MODE, 16#2500).
+-define(GL_TEXTURE_BORDER_COLOR, 16#1004).
-define(GL_TEXTURE_WIDTH, 16#1000).
-define(GL_TEXTURE_HEIGHT, 16#1001).
--define(GL_TEXTURE_INTERNAL_FORMAT, 16#1003).
--define(GL_TEXTURE_COMPONENTS, ?GL_TEXTURE_INTERNAL_FORMAT).
--define(GL_TEXTURE_BORDER_COLOR, 16#1004).
-define(GL_TEXTURE_BORDER, 16#1005).
+-define(GL_TEXTURE_COMPONENTS, 16#1003).
-define(GL_TEXTURE_RED_SIZE, 16#805C).
-define(GL_TEXTURE_GREEN_SIZE, 16#805D).
-define(GL_TEXTURE_BLUE_SIZE, 16#805E).
-define(GL_TEXTURE_ALPHA_SIZE, 16#805F).
-define(GL_TEXTURE_LUMINANCE_SIZE, 16#8060).
-define(GL_TEXTURE_INTENSITY_SIZE, 16#8061).
--define(GL_TEXTURE_PRIORITY, 16#8066).
--define(GL_TEXTURE_RESIDENT, 16#8067).
--define(GL_DONT_CARE, 16#1100).
--define(GL_FASTEST, 16#1101).
--define(GL_NICEST, 16#1102).
--define(GL_AMBIENT, 16#1200).
--define(GL_DIFFUSE, 16#1201).
--define(GL_SPECULAR, 16#1202).
--define(GL_POSITION, 16#1203).
--define(GL_SPOT_DIRECTION, 16#1204).
--define(GL_SPOT_EXPONENT, 16#1205).
--define(GL_SPOT_CUTOFF, 16#1206).
--define(GL_CONSTANT_ATTENUATION, 16#1207).
--define(GL_LINEAR_ATTENUATION, 16#1208).
--define(GL_QUADRATIC_ATTENUATION, 16#1209).
--define(GL_COMPILE, 16#1300).
--define(GL_COMPILE_AND_EXECUTE, 16#1301).
--define(GL_BYTE, 16#1400).
--define(GL_UNSIGNED_BYTE, 16#1401).
--define(GL_SHORT, 16#1402).
--define(GL_UNSIGNED_SHORT, 16#1403).
--define(GL_INT, 16#1404).
--define(GL_UNSIGNED_INT, 16#1405).
--define(GL_FLOAT, 16#1406).
--define(GL_2_BYTES, 16#1407).
--define(GL_3_BYTES, 16#1408).
--define(GL_4_BYTES, 16#1409).
--define(GL_DOUBLE, 16#140A).
--define(GL_DOUBLE_EXT, 16#140A).
--define(GL_CLEAR, 16#1500).
--define(GL_AND, 16#1501).
--define(GL_AND_REVERSE, 16#1502).
--define(GL_COPY, 16#1503).
--define(GL_AND_INVERTED, 16#1504).
--define(GL_NOOP, 16#1505).
--define(GL_XOR, 16#1506).
--define(GL_OR, 16#1507).
--define(GL_NOR, 16#1508).
--define(GL_EQUIV, 16#1509).
--define(GL_INVERT, 16#150A).
--define(GL_OR_REVERSE, 16#150B).
--define(GL_COPY_INVERTED, 16#150C).
--define(GL_OR_INVERTED, 16#150D).
--define(GL_NAND, 16#150E).
--define(GL_SET, 16#150F).
--define(GL_EMISSION, 16#1600).
--define(GL_SHININESS, 16#1601).
--define(GL_AMBIENT_AND_DIFFUSE, 16#1602).
--define(GL_COLOR_INDEXES, 16#1603).
--define(GL_MODELVIEW, 16#1700).
--define(GL_PROJECTION, 16#1701).
--define(GL_TEXTURE, 16#1702).
--define(GL_COLOR, 16#1800).
--define(GL_DEPTH, 16#1801).
--define(GL_STENCIL, 16#1802).
--define(GL_COLOR_INDEX, 16#1900).
--define(GL_STENCIL_INDEX, 16#1901).
--define(GL_DEPTH_COMPONENT, 16#1902).
--define(GL_RED, 16#1903).
--define(GL_GREEN, 16#1904).
--define(GL_BLUE, 16#1905).
--define(GL_ALPHA, 16#1906).
--define(GL_RGB, 16#1907).
--define(GL_RGBA, 16#1908).
--define(GL_LUMINANCE, 16#1909).
--define(GL_LUMINANCE_ALPHA, 16#190A).
--define(GL_BITMAP, 16#1A00).
--define(GL_POINT, 16#1B00).
--define(GL_LINE, 16#1B01).
--define(GL_FILL, 16#1B02).
--define(GL_RENDER, 16#1C00).
--define(GL_FEEDBACK, 16#1C01).
--define(GL_SELECT, 16#1C02).
--define(GL_FLAT, 16#1D00).
--define(GL_SMOOTH, 16#1D01).
--define(GL_KEEP, 16#1E00).
--define(GL_REPLACE, 16#1E01).
--define(GL_INCR, 16#1E02).
--define(GL_DECR, 16#1E03).
--define(GL_VENDOR, 16#1F00).
--define(GL_RENDERER, 16#1F01).
--define(GL_VERSION, 16#1F02).
--define(GL_EXTENSIONS, 16#1F03).
--define(GL_S, 16#2000).
--define(GL_T, 16#2001).
--define(GL_R, 16#2002).
--define(GL_Q, 16#2003).
--define(GL_MODULATE, 16#2100).
--define(GL_DECAL, 16#2101).
--define(GL_TEXTURE_ENV_MODE, 16#2200).
--define(GL_TEXTURE_ENV_COLOR, 16#2201).
--define(GL_TEXTURE_ENV, 16#2300).
--define(GL_EYE_LINEAR, 16#2400).
+-define(GL_NEAREST_MIPMAP_NEAREST, 16#2700).
+-define(GL_NEAREST_MIPMAP_LINEAR, 16#2702).
+-define(GL_LINEAR_MIPMAP_NEAREST, 16#2701).
+-define(GL_LINEAR_MIPMAP_LINEAR, 16#2703).
-define(GL_OBJECT_LINEAR, 16#2401).
--define(GL_SPHERE_MAP, 16#2402).
--define(GL_TEXTURE_GEN_MODE, 16#2500).
-define(GL_OBJECT_PLANE, 16#2501).
+-define(GL_EYE_LINEAR, 16#2400).
-define(GL_EYE_PLANE, 16#2502).
+-define(GL_SPHERE_MAP, 16#2402).
+-define(GL_DECAL, 16#2101).
+-define(GL_MODULATE, 16#2100).
-define(GL_NEAREST, 16#2600).
--define(GL_LINEAR, 16#2601).
--define(GL_NEAREST_MIPMAP_NEAREST, 16#2700).
--define(GL_LINEAR_MIPMAP_NEAREST, 16#2701).
--define(GL_NEAREST_MIPMAP_LINEAR, 16#2702).
--define(GL_LINEAR_MIPMAP_LINEAR, 16#2703).
--define(GL_TEXTURE_MAG_FILTER, 16#2800).
--define(GL_TEXTURE_MIN_FILTER, 16#2801).
--define(GL_TEXTURE_WRAP_S, 16#2802).
--define(GL_TEXTURE_WRAP_T, 16#2803).
+-define(GL_REPEAT, 16#2901).
+-define(GL_CLAMP, 16#2900).
+-define(GL_S, 16#2000).
+-define(GL_T, 16#2001).
+-define(GL_R, 16#2002).
+-define(GL_Q, 16#2003).
+-define(GL_TEXTURE_GEN_R, 16#C62).
+-define(GL_TEXTURE_GEN_Q, 16#C63).
+-define(GL_VENDOR, 16#1F00).
+-define(GL_RENDERER, 16#1F01).
+-define(GL_VERSION, 16#1F02).
+-define(GL_EXTENSIONS, 16#1F03).
+-define(GL_NO_ERROR, 16#0).
+-define(GL_INVALID_ENUM, 16#500).
+-define(GL_INVALID_VALUE, 16#501).
+-define(GL_INVALID_OPERATION, 16#502).
+-define(GL_STACK_OVERFLOW, 16#503).
+-define(GL_STACK_UNDERFLOW, 16#504).
+-define(GL_OUT_OF_MEMORY, 16#505).
+-define(GL_CURRENT_BIT, 16#1).
+-define(GL_POINT_BIT, 16#2).
+-define(GL_LINE_BIT, 16#4).
+-define(GL_POLYGON_BIT, 16#8).
+-define(GL_POLYGON_STIPPLE_BIT, 16#10).
+-define(GL_PIXEL_MODE_BIT, 16#20).
+-define(GL_LIGHTING_BIT, 16#40).
+-define(GL_FOG_BIT, 16#80).
+-define(GL_DEPTH_BUFFER_BIT, 16#100).
+-define(GL_ACCUM_BUFFER_BIT, 16#200).
+-define(GL_STENCIL_BUFFER_BIT, 16#400).
+-define(GL_VIEWPORT_BIT, 16#800).
+-define(GL_TRANSFORM_BIT, 16#1000).
+-define(GL_ENABLE_BIT, 16#2000).
+-define(GL_COLOR_BUFFER_BIT, 16#4000).
+-define(GL_HINT_BIT, 16#8000).
+-define(GL_EVAL_BIT, 16#10000).
+-define(GL_LIST_BIT, 16#20000).
+-define(GL_TEXTURE_BIT, 16#40000).
+-define(GL_SCISSOR_BIT, 16#80000).
+-define(GL_ALL_ATTRIB_BITS, 16#FFFFF).
-define(GL_PROXY_TEXTURE_1D, 16#8063).
-define(GL_PROXY_TEXTURE_2D, 16#8064).
--define(GL_CLAMP, 16#2900).
--define(GL_REPEAT, 16#2901).
--define(GL_R3_G3_B2, 16#2A10).
+-define(GL_TEXTURE_PRIORITY, 16#8066).
+-define(GL_TEXTURE_RESIDENT, 16#8067).
+-define(GL_TEXTURE_BINDING_1D, 16#8068).
+-define(GL_TEXTURE_BINDING_2D, 16#8069).
+-define(GL_TEXTURE_INTERNAL_FORMAT, 16#1003).
-define(GL_ALPHA4, 16#803B).
-define(GL_ALPHA8, 16#803C).
-define(GL_ALPHA12, 16#803D).
@@ -515,6 +535,7 @@
-define(GL_INTENSITY8, 16#804B).
-define(GL_INTENSITY12, 16#804C).
-define(GL_INTENSITY16, 16#804D).
+-define(GL_R3_G3_B2, 16#2A10).
-define(GL_RGB4, 16#804F).
-define(GL_RGB5, 16#8050).
-define(GL_RGB8, 16#8051).
@@ -528,51 +549,14 @@
-define(GL_RGB10_A2, 16#8059).
-define(GL_RGBA12, 16#805A).
-define(GL_RGBA16, 16#805B).
--define(GL_V2F, 16#2A20).
--define(GL_V3F, 16#2A21).
--define(GL_C4UB_V2F, 16#2A22).
--define(GL_C4UB_V3F, 16#2A23).
--define(GL_C3F_V3F, 16#2A24).
--define(GL_N3F_V3F, 16#2A25).
--define(GL_C4F_N3F_V3F, 16#2A26).
--define(GL_T2F_V3F, 16#2A27).
--define(GL_T4F_V4F, 16#2A28).
--define(GL_T2F_C4UB_V3F, 16#2A29).
--define(GL_T2F_C3F_V3F, 16#2A2A).
--define(GL_T2F_N3F_V3F, 16#2A2B).
--define(GL_T2F_C4F_N3F_V3F, 16#2A2C).
--define(GL_T4F_C4F_N3F_V4F, 16#2A2D).
--define(GL_CLIP_PLANE0, 16#3000).
--define(GL_CLIP_PLANE1, 16#3001).
--define(GL_CLIP_PLANE2, 16#3002).
--define(GL_CLIP_PLANE3, 16#3003).
--define(GL_CLIP_PLANE4, 16#3004).
--define(GL_CLIP_PLANE5, 16#3005).
--define(GL_LIGHT0, 16#4000).
--define(GL_LIGHT1, 16#4001).
--define(GL_LIGHT2, 16#4002).
--define(GL_LIGHT3, 16#4003).
--define(GL_LIGHT4, 16#4004).
--define(GL_LIGHT5, 16#4005).
--define(GL_LIGHT6, 16#4006).
--define(GL_LIGHT7, 16#4007).
--define(GL_ABGR_EXT, 16#8000).
--define(GL_FUNC_SUBTRACT_EXT, 16#800A).
--define(GL_FUNC_REVERSE_SUBTRACT_EXT, 16#800B).
--define(GL_UNSIGNED_BYTE_3_3_2_EXT, 16#8032).
--define(GL_UNSIGNED_SHORT_4_4_4_4_EXT, 16#8033).
--define(GL_UNSIGNED_SHORT_5_5_5_1_EXT, 16#8034).
--define(GL_UNSIGNED_INT_8_8_8_8_EXT, 16#8035).
--define(GL_UNSIGNED_INT_10_10_10_2_EXT, 16#8036).
--define(GL_PACK_SKIP_IMAGES, 16#806B).
--define(GL_PACK_IMAGE_HEIGHT, 16#806C).
--define(GL_UNPACK_SKIP_IMAGES, 16#806D).
--define(GL_UNPACK_IMAGE_HEIGHT, 16#806E).
--define(GL_TEXTURE_3D, 16#806F).
--define(GL_PROXY_TEXTURE_3D, 16#8070).
--define(GL_TEXTURE_DEPTH, 16#8071).
--define(GL_TEXTURE_WRAP_R, 16#8072).
--define(GL_MAX_3D_TEXTURE_SIZE, 16#8073).
+-define(GL_CLIENT_PIXEL_STORE_BIT, 16#1).
+-define(GL_CLIENT_VERTEX_ARRAY_BIT, 16#2).
+-define(GL_ALL_CLIENT_ATTRIB_BITS, 16#FFFFFFFF).
+-define(GL_CLIENT_ALL_ATTRIB_BITS, 16#FFFFFFFF).
+-define(GL_RESCALE_NORMAL, 16#803A).
+-define(GL_CLAMP_TO_EDGE, 16#812F).
+-define(GL_MAX_ELEMENTS_VERTICES, 16#80E8).
+-define(GL_MAX_ELEMENTS_INDICES, 16#80E9).
-define(GL_BGR, 16#80E0).
-define(GL_BGRA, 16#80E1).
-define(GL_UNSIGNED_BYTE_3_3_2, 16#8032).
@@ -587,22 +571,104 @@
-define(GL_UNSIGNED_INT_8_8_8_8_REV, 16#8367).
-define(GL_UNSIGNED_INT_10_10_10_2, 16#8036).
-define(GL_UNSIGNED_INT_2_10_10_10_REV, 16#8368).
--define(GL_RESCALE_NORMAL, 16#803A).
-define(GL_LIGHT_MODEL_COLOR_CONTROL, 16#81F8).
-define(GL_SINGLE_COLOR, 16#81F9).
-define(GL_SEPARATE_SPECULAR_COLOR, 16#81FA).
--define(GL_CLAMP_TO_EDGE, 16#812F).
-define(GL_TEXTURE_MIN_LOD, 16#813A).
-define(GL_TEXTURE_MAX_LOD, 16#813B).
-define(GL_TEXTURE_BASE_LEVEL, 16#813C).
-define(GL_TEXTURE_MAX_LEVEL, 16#813D).
--define(GL_MAX_ELEMENTS_VERTICES, 16#80E8).
--define(GL_MAX_ELEMENTS_INDICES, 16#80E9).
+-define(GL_SMOOTH_POINT_SIZE_RANGE, 16#B12).
+-define(GL_SMOOTH_POINT_SIZE_GRANULARITY, 16#B13).
+-define(GL_SMOOTH_LINE_WIDTH_RANGE, 16#B22).
+-define(GL_SMOOTH_LINE_WIDTH_GRANULARITY, 16#B23).
-define(GL_ALIASED_POINT_SIZE_RANGE, 16#846D).
-define(GL_ALIASED_LINE_WIDTH_RANGE, 16#846E).
--define(GL_ACTIVE_TEXTURE, 16#84E0).
--define(GL_CLIENT_ACTIVE_TEXTURE, 16#84E1).
--define(GL_MAX_TEXTURE_UNITS, 16#84E2).
+-define(GL_PACK_SKIP_IMAGES, 16#806B).
+-define(GL_PACK_IMAGE_HEIGHT, 16#806C).
+-define(GL_UNPACK_SKIP_IMAGES, 16#806D).
+-define(GL_UNPACK_IMAGE_HEIGHT, 16#806E).
+-define(GL_TEXTURE_3D, 16#806F).
+-define(GL_PROXY_TEXTURE_3D, 16#8070).
+-define(GL_TEXTURE_DEPTH, 16#8071).
+-define(GL_TEXTURE_WRAP_R, 16#8072).
+-define(GL_MAX_3D_TEXTURE_SIZE, 16#8073).
+-define(GL_TEXTURE_BINDING_3D, 16#806A).
+-define(GL_CONSTANT_COLOR, 16#8001).
+-define(GL_ONE_MINUS_CONSTANT_COLOR, 16#8002).
+-define(GL_CONSTANT_ALPHA, 16#8003).
+-define(GL_ONE_MINUS_CONSTANT_ALPHA, 16#8004).
+-define(GL_COLOR_TABLE, 16#80D0).
+-define(GL_POST_CONVOLUTION_COLOR_TABLE, 16#80D1).
+-define(GL_POST_COLOR_MATRIX_COLOR_TABLE, 16#80D2).
+-define(GL_PROXY_COLOR_TABLE, 16#80D3).
+-define(GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, 16#80D4).
+-define(GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE, 16#80D5).
+-define(GL_COLOR_TABLE_SCALE, 16#80D6).
+-define(GL_COLOR_TABLE_BIAS, 16#80D7).
+-define(GL_COLOR_TABLE_FORMAT, 16#80D8).
+-define(GL_COLOR_TABLE_WIDTH, 16#80D9).
+-define(GL_COLOR_TABLE_RED_SIZE, 16#80DA).
+-define(GL_COLOR_TABLE_GREEN_SIZE, 16#80DB).
+-define(GL_COLOR_TABLE_BLUE_SIZE, 16#80DC).
+-define(GL_COLOR_TABLE_ALPHA_SIZE, 16#80DD).
+-define(GL_COLOR_TABLE_LUMINANCE_SIZE, 16#80DE).
+-define(GL_COLOR_TABLE_INTENSITY_SIZE, 16#80DF).
+-define(GL_CONVOLUTION_1D, 16#8010).
+-define(GL_CONVOLUTION_2D, 16#8011).
+-define(GL_SEPARABLE_2D, 16#8012).
+-define(GL_CONVOLUTION_BORDER_MODE, 16#8013).
+-define(GL_CONVOLUTION_FILTER_SCALE, 16#8014).
+-define(GL_CONVOLUTION_FILTER_BIAS, 16#8015).
+-define(GL_REDUCE, 16#8016).
+-define(GL_CONVOLUTION_FORMAT, 16#8017).
+-define(GL_CONVOLUTION_WIDTH, 16#8018).
+-define(GL_CONVOLUTION_HEIGHT, 16#8019).
+-define(GL_MAX_CONVOLUTION_WIDTH, 16#801A).
+-define(GL_MAX_CONVOLUTION_HEIGHT, 16#801B).
+-define(GL_POST_CONVOLUTION_RED_SCALE, 16#801C).
+-define(GL_POST_CONVOLUTION_GREEN_SCALE, 16#801D).
+-define(GL_POST_CONVOLUTION_BLUE_SCALE, 16#801E).
+-define(GL_POST_CONVOLUTION_ALPHA_SCALE, 16#801F).
+-define(GL_POST_CONVOLUTION_RED_BIAS, 16#8020).
+-define(GL_POST_CONVOLUTION_GREEN_BIAS, 16#8021).
+-define(GL_POST_CONVOLUTION_BLUE_BIAS, 16#8022).
+-define(GL_POST_CONVOLUTION_ALPHA_BIAS, 16#8023).
+-define(GL_CONSTANT_BORDER, 16#8151).
+-define(GL_REPLICATE_BORDER, 16#8153).
+-define(GL_CONVOLUTION_BORDER_COLOR, 16#8154).
+-define(GL_COLOR_MATRIX, 16#80B1).
+-define(GL_COLOR_MATRIX_STACK_DEPTH, 16#80B2).
+-define(GL_MAX_COLOR_MATRIX_STACK_DEPTH, 16#80B3).
+-define(GL_POST_COLOR_MATRIX_RED_SCALE, 16#80B4).
+-define(GL_POST_COLOR_MATRIX_GREEN_SCALE, 16#80B5).
+-define(GL_POST_COLOR_MATRIX_BLUE_SCALE, 16#80B6).
+-define(GL_POST_COLOR_MATRIX_ALPHA_SCALE, 16#80B7).
+-define(GL_POST_COLOR_MATRIX_RED_BIAS, 16#80B8).
+-define(GL_POST_COLOR_MATRIX_GREEN_BIAS, 16#80B9).
+-define(GL_POST_COLOR_MATRIX_BLUE_BIAS, 16#80BA).
+-define(GL_POST_COLOR_MATRIX_ALPHA_BIAS, 16#80BB).
+-define(GL_HISTOGRAM, 16#8024).
+-define(GL_PROXY_HISTOGRAM, 16#8025).
+-define(GL_HISTOGRAM_WIDTH, 16#8026).
+-define(GL_HISTOGRAM_FORMAT, 16#8027).
+-define(GL_HISTOGRAM_RED_SIZE, 16#8028).
+-define(GL_HISTOGRAM_GREEN_SIZE, 16#8029).
+-define(GL_HISTOGRAM_BLUE_SIZE, 16#802A).
+-define(GL_HISTOGRAM_ALPHA_SIZE, 16#802B).
+-define(GL_HISTOGRAM_LUMINANCE_SIZE, 16#802C).
+-define(GL_HISTOGRAM_SINK, 16#802D).
+-define(GL_MINMAX, 16#802E).
+-define(GL_MINMAX_FORMAT, 16#802F).
+-define(GL_MINMAX_SINK, 16#8030).
+-define(GL_TABLE_TOO_LARGE, 16#8031).
+-define(GL_BLEND_EQUATION, 16#8009).
+-define(GL_MIN, 16#8007).
+-define(GL_MAX, 16#8008).
+-define(GL_FUNC_ADD, 16#8006).
+-define(GL_FUNC_SUBTRACT, 16#800A).
+-define(GL_FUNC_REVERSE_SUBTRACT, 16#800B).
+-define(GL_BLEND_COLOR, 16#8005).
-define(GL_TEXTURE0, 16#84C0).
-define(GL_TEXTURE1, 16#84C1).
-define(GL_TEXTURE2, 16#84C2).
@@ -635,6 +701,9 @@
-define(GL_TEXTURE29, 16#84DD).
-define(GL_TEXTURE30, 16#84DE).
-define(GL_TEXTURE31, 16#84DF).
+-define(GL_ACTIVE_TEXTURE, 16#84E0).
+-define(GL_CLIENT_ACTIVE_TEXTURE, 16#84E1).
+-define(GL_MAX_TEXTURE_UNITS, 16#84E2).
-define(GL_NORMAL_MAP, 16#8511).
-define(GL_REFLECTION_MAP, 16#8512).
-define(GL_TEXTURE_CUBE_MAP, 16#8513).
@@ -647,32 +716,6 @@
-define(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 16#851A).
-define(GL_PROXY_TEXTURE_CUBE_MAP, 16#851B).
-define(GL_MAX_CUBE_MAP_TEXTURE_SIZE, 16#851C).
--define(GL_COMBINE, 16#8570).
--define(GL_COMBINE_RGB, 16#8571).
--define(GL_COMBINE_ALPHA, 16#8572).
--define(GL_RGB_SCALE, 16#8573).
--define(GL_ADD_SIGNED, 16#8574).
--define(GL_INTERPOLATE, 16#8575).
--define(GL_CONSTANT, 16#8576).
--define(GL_PRIMARY_COLOR, 16#8577).
--define(GL_PREVIOUS, 16#8578).
--define(GL_SOURCE0_RGB, 16#8580).
--define(GL_SOURCE1_RGB, 16#8581).
--define(GL_SOURCE2_RGB, 16#8582).
--define(GL_SOURCE0_ALPHA, 16#8588).
--define(GL_SOURCE1_ALPHA, 16#8589).
--define(GL_SOURCE2_ALPHA, 16#858A).
--define(GL_OPERAND0_RGB, 16#8590).
--define(GL_OPERAND1_RGB, 16#8591).
--define(GL_OPERAND2_RGB, 16#8592).
--define(GL_OPERAND0_ALPHA, 16#8598).
--define(GL_OPERAND1_ALPHA, 16#8599).
--define(GL_OPERAND2_ALPHA, 16#859A).
--define(GL_SUBTRACT, 16#84E7).
--define(GL_TRANSPOSE_MODELVIEW_MATRIX, 16#84E3).
--define(GL_TRANSPOSE_PROJECTION_MATRIX, 16#84E4).
--define(GL_TRANSPOSE_TEXTURE_MATRIX, 16#84E5).
--define(GL_TRANSPOSE_COLOR_MATRIX, 16#84E6).
-define(GL_COMPRESSED_ALPHA, 16#84E9).
-define(GL_COMPRESSED_LUMINANCE, 16#84EA).
-define(GL_COMPRESSED_LUMINANCE_ALPHA, 16#84EB).
@@ -684,9 +727,6 @@
-define(GL_TEXTURE_COMPRESSED, 16#86A1).
-define(GL_NUM_COMPRESSED_TEXTURE_FORMATS, 16#86A2).
-define(GL_COMPRESSED_TEXTURE_FORMATS, 16#86A3).
--define(GL_DOT3_RGB, 16#86AE).
--define(GL_DOT3_RGBA, 16#86AF).
--define(GL_CLAMP_TO_BORDER, 16#812D).
-define(GL_MULTISAMPLE, 16#809D).
-define(GL_SAMPLE_ALPHA_TO_COVERAGE, 16#809E).
-define(GL_SAMPLE_ALPHA_TO_ONE, 16#809F).
@@ -696,57 +736,120 @@
-define(GL_SAMPLE_COVERAGE_VALUE, 16#80AA).
-define(GL_SAMPLE_COVERAGE_INVERT, 16#80AB).
-define(GL_MULTISAMPLE_BIT, 16#20000000).
--define(GL_VERTEX_ARRAY_EXT, 16#8074).
--define(GL_NORMAL_ARRAY_EXT, 16#8075).
--define(GL_COLOR_ARRAY_EXT, 16#8076).
--define(GL_INDEX_ARRAY_EXT, 16#8077).
--define(GL_TEXTURE_COORD_ARRAY_EXT, 16#8078).
--define(GL_EDGE_FLAG_ARRAY_EXT, 16#8079).
--define(GL_VERTEX_ARRAY_SIZE_EXT, 16#807A).
--define(GL_VERTEX_ARRAY_TYPE_EXT, 16#807B).
--define(GL_VERTEX_ARRAY_STRIDE_EXT, 16#807C).
--define(GL_VERTEX_ARRAY_COUNT_EXT, 16#807D).
--define(GL_NORMAL_ARRAY_TYPE_EXT, 16#807E).
--define(GL_NORMAL_ARRAY_STRIDE_EXT, 16#807F).
--define(GL_NORMAL_ARRAY_COUNT_EXT, 16#8080).
--define(GL_COLOR_ARRAY_SIZE_EXT, 16#8081).
--define(GL_COLOR_ARRAY_TYPE_EXT, 16#8082).
--define(GL_COLOR_ARRAY_STRIDE_EXT, 16#8083).
--define(GL_COLOR_ARRAY_COUNT_EXT, 16#8084).
--define(GL_INDEX_ARRAY_TYPE_EXT, 16#8085).
--define(GL_INDEX_ARRAY_STRIDE_EXT, 16#8086).
--define(GL_INDEX_ARRAY_COUNT_EXT, 16#8087).
--define(GL_TEXTURE_COORD_ARRAY_SIZE_EXT, 16#8088).
--define(GL_TEXTURE_COORD_ARRAY_TYPE_EXT, 16#8089).
--define(GL_TEXTURE_COORD_ARRAY_STRIDE_EXT, 16#808A).
--define(GL_TEXTURE_COORD_ARRAY_COUNT_EXT, 16#808B).
--define(GL_EDGE_FLAG_ARRAY_STRIDE_EXT, 16#808C).
--define(GL_EDGE_FLAG_ARRAY_COUNT_EXT, 16#808D).
--define(GL_VERTEX_ARRAY_POINTER_EXT, 16#808E).
--define(GL_NORMAL_ARRAY_POINTER_EXT, 16#808F).
--define(GL_COLOR_ARRAY_POINTER_EXT, 16#8090).
--define(GL_INDEX_ARRAY_POINTER_EXT, 16#8091).
--define(GL_TEXTURE_COORD_ARRAY_POINTER_EXT, 16#8092).
--define(GL_EDGE_FLAG_ARRAY_POINTER_EXT, 16#8093).
--define(GL_TEXTURE_MIN_LOD_SGIS, 16#813A).
--define(GL_TEXTURE_MAX_LOD_SGIS, 16#813B).
--define(GL_TEXTURE_BASE_LEVEL_SGIS, 16#813C).
--define(GL_TEXTURE_MAX_LEVEL_SGIS, 16#813D).
--define(GL_SHARED_TEXTURE_PALETTE_EXT, 16#81FB).
--define(GL_RESCALE_NORMAL_EXT, 16#803A).
--define(GL_TEXTURE_COMPARE_SGIX, 16#819A).
--define(GL_TEXTURE_COMPARE_OPERATOR_SGIX, 16#819B).
--define(GL_TEXTURE_LEQUAL_R_SGIX, 16#819C).
--define(GL_TEXTURE_GEQUAL_R_SGIX, 16#819D).
--define(GL_DEPTH_COMPONENT16_SGIX, 16#81A5).
--define(GL_DEPTH_COMPONENT24_SGIX, 16#81A6).
--define(GL_DEPTH_COMPONENT32_SGIX, 16#81A7).
--define(GL_GENERATE_MIPMAP_SGIS, 16#8191).
--define(GL_GENERATE_MIPMAP_HINT_SGIS, 16#8192).
+-define(GL_TRANSPOSE_MODELVIEW_MATRIX, 16#84E3).
+-define(GL_TRANSPOSE_PROJECTION_MATRIX, 16#84E4).
+-define(GL_TRANSPOSE_TEXTURE_MATRIX, 16#84E5).
+-define(GL_TRANSPOSE_COLOR_MATRIX, 16#84E6).
+-define(GL_COMBINE, 16#8570).
+-define(GL_COMBINE_RGB, 16#8571).
+-define(GL_COMBINE_ALPHA, 16#8572).
+-define(GL_SOURCE0_RGB, 16#8580).
+-define(GL_SOURCE1_RGB, 16#8581).
+-define(GL_SOURCE2_RGB, 16#8582).
+-define(GL_SOURCE0_ALPHA, 16#8588).
+-define(GL_SOURCE1_ALPHA, 16#8589).
+-define(GL_SOURCE2_ALPHA, 16#858A).
+-define(GL_OPERAND0_RGB, 16#8590).
+-define(GL_OPERAND1_RGB, 16#8591).
+-define(GL_OPERAND2_RGB, 16#8592).
+-define(GL_OPERAND0_ALPHA, 16#8598).
+-define(GL_OPERAND1_ALPHA, 16#8599).
+-define(GL_OPERAND2_ALPHA, 16#859A).
+-define(GL_RGB_SCALE, 16#8573).
+-define(GL_ADD_SIGNED, 16#8574).
+-define(GL_INTERPOLATE, 16#8575).
+-define(GL_SUBTRACT, 16#84E7).
+-define(GL_CONSTANT, 16#8576).
+-define(GL_PRIMARY_COLOR, 16#8577).
+-define(GL_PREVIOUS, 16#8578).
+-define(GL_DOT3_RGB, 16#86AE).
+-define(GL_DOT3_RGBA, 16#86AF).
+-define(GL_CLAMP_TO_BORDER, 16#812D).
+-define(GL_ARB_multitexture, 1).
+-define(GL_TEXTURE0_ARB, 16#84C0).
+-define(GL_TEXTURE1_ARB, 16#84C1).
+-define(GL_TEXTURE2_ARB, 16#84C2).
+-define(GL_TEXTURE3_ARB, 16#84C3).
+-define(GL_TEXTURE4_ARB, 16#84C4).
+-define(GL_TEXTURE5_ARB, 16#84C5).
+-define(GL_TEXTURE6_ARB, 16#84C6).
+-define(GL_TEXTURE7_ARB, 16#84C7).
+-define(GL_TEXTURE8_ARB, 16#84C8).
+-define(GL_TEXTURE9_ARB, 16#84C9).
+-define(GL_TEXTURE10_ARB, 16#84CA).
+-define(GL_TEXTURE11_ARB, 16#84CB).
+-define(GL_TEXTURE12_ARB, 16#84CC).
+-define(GL_TEXTURE13_ARB, 16#84CD).
+-define(GL_TEXTURE14_ARB, 16#84CE).
+-define(GL_TEXTURE15_ARB, 16#84CF).
+-define(GL_TEXTURE16_ARB, 16#84D0).
+-define(GL_TEXTURE17_ARB, 16#84D1).
+-define(GL_TEXTURE18_ARB, 16#84D2).
+-define(GL_TEXTURE19_ARB, 16#84D3).
+-define(GL_TEXTURE20_ARB, 16#84D4).
+-define(GL_TEXTURE21_ARB, 16#84D5).
+-define(GL_TEXTURE22_ARB, 16#84D6).
+-define(GL_TEXTURE23_ARB, 16#84D7).
+-define(GL_TEXTURE24_ARB, 16#84D8).
+-define(GL_TEXTURE25_ARB, 16#84D9).
+-define(GL_TEXTURE26_ARB, 16#84DA).
+-define(GL_TEXTURE27_ARB, 16#84DB).
+-define(GL_TEXTURE28_ARB, 16#84DC).
+-define(GL_TEXTURE29_ARB, 16#84DD).
+-define(GL_TEXTURE30_ARB, 16#84DE).
+-define(GL_TEXTURE31_ARB, 16#84DF).
+-define(GL_ACTIVE_TEXTURE_ARB, 16#84E0).
+-define(GL_CLIENT_ACTIVE_TEXTURE_ARB, 16#84E1).
+-define(GL_MAX_TEXTURE_UNITS_ARB, 16#84E2).
+-define(GL_MESA_packed_depth_stencil, 1).
+-define(GL_DEPTH_STENCIL_MESA, 16#8750).
+-define(GL_UNSIGNED_INT_24_8_MESA, 16#8751).
+-define(GL_UNSIGNED_INT_8_24_REV_MESA, 16#8752).
+-define(GL_UNSIGNED_SHORT_15_1_MESA, 16#8753).
+-define(GL_UNSIGNED_SHORT_1_15_REV_MESA, 16#8754).
+-define(GL_MESA_program_debug, 1).
+-define(GL_FRAGMENT_PROGRAM_POSITION_MESA, 16#8BB0).
+-define(GL_FRAGMENT_PROGRAM_CALLBACK_MESA, 16#8BB1).
+-define(GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA, 16#8BB2).
+-define(GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA, 16#8BB3).
+-define(GL_VERTEX_PROGRAM_POSITION_MESA, 16#8BB4).
+-define(GL_VERTEX_PROGRAM_CALLBACK_MESA, 16#8BB5).
+-define(GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA, 16#8BB6).
+-define(GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA, 16#8BB7).
+-define(GL_MESA_texture_array, 1).
+-define(GL_TEXTURE_1D_ARRAY_EXT, 16#8C18).
+-define(GL_PROXY_TEXTURE_1D_ARRAY_EXT, 16#8C19).
+-define(GL_TEXTURE_2D_ARRAY_EXT, 16#8C1A).
+-define(GL_PROXY_TEXTURE_2D_ARRAY_EXT, 16#8C1B).
+-define(GL_TEXTURE_BINDING_1D_ARRAY_EXT, 16#8C1C).
+-define(GL_TEXTURE_BINDING_2D_ARRAY_EXT, 16#8C1D).
+-define(GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, 16#88FF).
+-define(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT, 16#8CD4).
+-define(GL_ATI_blend_equation_separate, 1).
+-define(GL_ALPHA_BLEND_EQUATION_ATI, 16#883D).
+-define(GL_OES_EGL_image, 1).
+-define(GL_GLEXT_VERSION, 66).
+-define(GL_BLEND_DST_RGB, 16#80C8).
+-define(GL_BLEND_SRC_RGB, 16#80C9).
+-define(GL_BLEND_DST_ALPHA, 16#80CA).
+-define(GL_BLEND_SRC_ALPHA, 16#80CB).
+-define(GL_POINT_FADE_THRESHOLD_SIZE, 16#8128).
+-define(GL_DEPTH_COMPONENT16, 16#81A5).
+-define(GL_DEPTH_COMPONENT24, 16#81A6).
+-define(GL_DEPTH_COMPONENT32, 16#81A7).
+-define(GL_MIRRORED_REPEAT, 16#8370).
+-define(GL_MAX_TEXTURE_LOD_BIAS, 16#84FD).
+-define(GL_TEXTURE_LOD_BIAS, 16#8501).
+-define(GL_INCR_WRAP, 16#8507).
+-define(GL_DECR_WRAP, 16#8508).
+-define(GL_TEXTURE_DEPTH_SIZE, 16#884A).
+-define(GL_TEXTURE_COMPARE_MODE, 16#884C).
+-define(GL_TEXTURE_COMPARE_FUNC, 16#884D).
-define(GL_POINT_SIZE_MIN, 16#8126).
-define(GL_POINT_SIZE_MAX, 16#8127).
--define(GL_POINT_FADE_THRESHOLD_SIZE, 16#8128).
-define(GL_POINT_DISTANCE_ATTENUATION, 16#8129).
+-define(GL_GENERATE_MIPMAP, 16#8191).
+-define(GL_GENERATE_MIPMAP_HINT, 16#8192).
-define(GL_FOG_COORDINATE_SOURCE, 16#8450).
-define(GL_FOG_COORDINATE, 16#8451).
-define(GL_FRAGMENT_DEPTH, 16#8452).
@@ -762,101 +865,9 @@
-define(GL_SECONDARY_COLOR_ARRAY_STRIDE, 16#845C).
-define(GL_SECONDARY_COLOR_ARRAY_POINTER, 16#845D).
-define(GL_SECONDARY_COLOR_ARRAY, 16#845E).
--define(GL_INCR_WRAP, 16#8507).
--define(GL_DECR_WRAP, 16#8508).
--define(GL_MAX_TEXTURE_LOD_BIAS, 16#84FD).
-define(GL_TEXTURE_FILTER_CONTROL, 16#8500).
--define(GL_TEXTURE_LOD_BIAS, 16#8501).
--define(GL_GENERATE_MIPMAP, 16#8191).
--define(GL_GENERATE_MIPMAP_HINT, 16#8192).
--define(GL_BLEND_DST_RGB, 16#80C8).
--define(GL_BLEND_SRC_RGB, 16#80C9).
--define(GL_BLEND_DST_ALPHA, 16#80CA).
--define(GL_BLEND_SRC_ALPHA, 16#80CB).
--define(GL_MIRRORED_REPEAT, 16#8370).
--define(GL_DEPTH_COMPONENT16, 16#81A5).
--define(GL_DEPTH_COMPONENT24, 16#81A6).
--define(GL_DEPTH_COMPONENT32, 16#81A7).
--define(GL_TEXTURE_DEPTH_SIZE, 16#884A).
-define(GL_DEPTH_TEXTURE_MODE, 16#884B).
--define(GL_TEXTURE_COMPARE_MODE, 16#884C).
--define(GL_TEXTURE_COMPARE_FUNC, 16#884D).
-define(GL_COMPARE_R_TO_TEXTURE, 16#884E).
--define(GL_GLEXT_VERSION, 65).
--define(GL_CONSTANT_COLOR, 16#8001).
--define(GL_ONE_MINUS_CONSTANT_COLOR, 16#8002).
--define(GL_CONSTANT_ALPHA, 16#8003).
--define(GL_ONE_MINUS_CONSTANT_ALPHA, 16#8004).
--define(GL_BLEND_COLOR, 16#8005).
--define(GL_FUNC_ADD, 16#8006).
--define(GL_MIN, 16#8007).
--define(GL_MAX, 16#8008).
--define(GL_BLEND_EQUATION, 16#8009).
--define(GL_FUNC_SUBTRACT, 16#800A).
--define(GL_FUNC_REVERSE_SUBTRACT, 16#800B).
--define(GL_CONVOLUTION_1D, 16#8010).
--define(GL_CONVOLUTION_2D, 16#8011).
--define(GL_SEPARABLE_2D, 16#8012).
--define(GL_CONVOLUTION_BORDER_MODE, 16#8013).
--define(GL_CONVOLUTION_FILTER_SCALE, 16#8014).
--define(GL_CONVOLUTION_FILTER_BIAS, 16#8015).
--define(GL_REDUCE, 16#8016).
--define(GL_CONVOLUTION_FORMAT, 16#8017).
--define(GL_CONVOLUTION_WIDTH, 16#8018).
--define(GL_CONVOLUTION_HEIGHT, 16#8019).
--define(GL_MAX_CONVOLUTION_WIDTH, 16#801A).
--define(GL_MAX_CONVOLUTION_HEIGHT, 16#801B).
--define(GL_POST_CONVOLUTION_RED_SCALE, 16#801C).
--define(GL_POST_CONVOLUTION_GREEN_SCALE, 16#801D).
--define(GL_POST_CONVOLUTION_BLUE_SCALE, 16#801E).
--define(GL_POST_CONVOLUTION_ALPHA_SCALE, 16#801F).
--define(GL_POST_CONVOLUTION_RED_BIAS, 16#8020).
--define(GL_POST_CONVOLUTION_GREEN_BIAS, 16#8021).
--define(GL_POST_CONVOLUTION_BLUE_BIAS, 16#8022).
--define(GL_POST_CONVOLUTION_ALPHA_BIAS, 16#8023).
--define(GL_HISTOGRAM, 16#8024).
--define(GL_PROXY_HISTOGRAM, 16#8025).
--define(GL_HISTOGRAM_WIDTH, 16#8026).
--define(GL_HISTOGRAM_FORMAT, 16#8027).
--define(GL_HISTOGRAM_RED_SIZE, 16#8028).
--define(GL_HISTOGRAM_GREEN_SIZE, 16#8029).
--define(GL_HISTOGRAM_BLUE_SIZE, 16#802A).
--define(GL_HISTOGRAM_ALPHA_SIZE, 16#802B).
--define(GL_HISTOGRAM_LUMINANCE_SIZE, 16#802C).
--define(GL_HISTOGRAM_SINK, 16#802D).
--define(GL_MINMAX, 16#802E).
--define(GL_MINMAX_FORMAT, 16#802F).
--define(GL_MINMAX_SINK, 16#8030).
--define(GL_COLOR_MATRIX, 16#80B1).
--define(GL_COLOR_MATRIX_STACK_DEPTH, 16#80B2).
--define(GL_MAX_COLOR_MATRIX_STACK_DEPTH, 16#80B3).
--define(GL_POST_COLOR_MATRIX_RED_SCALE, 16#80B4).
--define(GL_POST_COLOR_MATRIX_GREEN_SCALE, 16#80B5).
--define(GL_POST_COLOR_MATRIX_BLUE_SCALE, 16#80B6).
--define(GL_POST_COLOR_MATRIX_ALPHA_SCALE, 16#80B7).
--define(GL_POST_COLOR_MATRIX_RED_BIAS, 16#80B8).
--define(GL_POST_COLOR_MATRIX_GREEN_BIAS, 16#80B9).
--define(GL_POST_COLOR_MATRIX_BLUE_BIAS, 16#80BA).
--define(GL_POST_COLOR_MATRIX_ALPHA_BIAS, 16#80BB).
--define(GL_COLOR_TABLE, 16#80D0).
--define(GL_POST_CONVOLUTION_COLOR_TABLE, 16#80D1).
--define(GL_POST_COLOR_MATRIX_COLOR_TABLE, 16#80D2).
--define(GL_PROXY_COLOR_TABLE, 16#80D3).
--define(GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, 16#80D4).
--define(GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE, 16#80D5).
--define(GL_COLOR_TABLE_SCALE, 16#80D6).
--define(GL_COLOR_TABLE_BIAS, 16#80D7).
--define(GL_COLOR_TABLE_FORMAT, 16#80D8).
--define(GL_COLOR_TABLE_WIDTH, 16#80D9).
--define(GL_COLOR_TABLE_RED_SIZE, 16#80DA).
--define(GL_COLOR_TABLE_GREEN_SIZE, 16#80DB).
--define(GL_COLOR_TABLE_BLUE_SIZE, 16#80DC).
--define(GL_COLOR_TABLE_ALPHA_SIZE, 16#80DD).
--define(GL_COLOR_TABLE_LUMINANCE_SIZE, 16#80DE).
--define(GL_COLOR_TABLE_INTENSITY_SIZE, 16#80DF).
--define(GL_CONSTANT_BORDER, 16#8151).
--define(GL_REPLICATE_BORDER, 16#8153).
--define(GL_CONVOLUTION_BORDER_COLOR, 16#8154).
-define(GL_BUFFER_SIZE, 16#8764).
-define(GL_BUFFER_USAGE, 16#8765).
-define(GL_QUERY_COUNTER_BITS, 16#8864).
@@ -1184,41 +1195,6 @@
-define(GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, 16#900D).
-define(GL_INT_SAMPLER_CUBE_MAP_ARRAY, 16#900E).
-define(GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY, 16#900F).
--define(GL_TEXTURE0_ARB, 16#84C0).
--define(GL_TEXTURE1_ARB, 16#84C1).
--define(GL_TEXTURE2_ARB, 16#84C2).
--define(GL_TEXTURE3_ARB, 16#84C3).
--define(GL_TEXTURE4_ARB, 16#84C4).
--define(GL_TEXTURE5_ARB, 16#84C5).
--define(GL_TEXTURE6_ARB, 16#84C6).
--define(GL_TEXTURE7_ARB, 16#84C7).
--define(GL_TEXTURE8_ARB, 16#84C8).
--define(GL_TEXTURE9_ARB, 16#84C9).
--define(GL_TEXTURE10_ARB, 16#84CA).
--define(GL_TEXTURE11_ARB, 16#84CB).
--define(GL_TEXTURE12_ARB, 16#84CC).
--define(GL_TEXTURE13_ARB, 16#84CD).
--define(GL_TEXTURE14_ARB, 16#84CE).
--define(GL_TEXTURE15_ARB, 16#84CF).
--define(GL_TEXTURE16_ARB, 16#84D0).
--define(GL_TEXTURE17_ARB, 16#84D1).
--define(GL_TEXTURE18_ARB, 16#84D2).
--define(GL_TEXTURE19_ARB, 16#84D3).
--define(GL_TEXTURE20_ARB, 16#84D4).
--define(GL_TEXTURE21_ARB, 16#84D5).
--define(GL_TEXTURE22_ARB, 16#84D6).
--define(GL_TEXTURE23_ARB, 16#84D7).
--define(GL_TEXTURE24_ARB, 16#84D8).
--define(GL_TEXTURE25_ARB, 16#84D9).
--define(GL_TEXTURE26_ARB, 16#84DA).
--define(GL_TEXTURE27_ARB, 16#84DB).
--define(GL_TEXTURE28_ARB, 16#84DC).
--define(GL_TEXTURE29_ARB, 16#84DD).
--define(GL_TEXTURE30_ARB, 16#84DE).
--define(GL_TEXTURE31_ARB, 16#84DF).
--define(GL_ACTIVE_TEXTURE_ARB, 16#84E0).
--define(GL_CLIENT_ACTIVE_TEXTURE_ARB, 16#84E1).
--define(GL_MAX_TEXTURE_UNITS_ARB, 16#84E2).
-define(GL_TRANSPOSE_MODELVIEW_MATRIX_ARB, 16#84E3).
-define(GL_TRANSPOSE_PROJECTION_MATRIX_ARB, 16#84E4).
-define(GL_TRANSPOSE_TEXTURE_MATRIX_ARB, 16#84E5).
@@ -1956,6 +1932,7 @@
-define(GL_UNKNOWN_CONTEXT_RESET_ARB, 16#8255).
-define(GL_RESET_NOTIFICATION_STRATEGY_ARB, 16#8256).
-define(GL_NO_RESET_NOTIFICATION_ARB, 16#8261).
+-define(GL_ABGR_EXT, 16#8000).
-define(GL_CONSTANT_COLOR_EXT, 16#8001).
-define(GL_ONE_MINUS_CONSTANT_COLOR_EXT, 16#8002).
-define(GL_CONSTANT_ALPHA_EXT, 16#8003).
@@ -2118,6 +2095,15 @@
-define(GL_LINEAR_SHARPEN_ALPHA_SGIS, 16#80AE).
-define(GL_LINEAR_SHARPEN_COLOR_SGIS, 16#80AF).
-define(GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS, 16#80B0).
+-define(GL_UNSIGNED_BYTE_3_3_2_EXT, 16#8032).
+-define(GL_UNSIGNED_SHORT_4_4_4_4_EXT, 16#8033).
+-define(GL_UNSIGNED_SHORT_5_5_5_1_EXT, 16#8034).
+-define(GL_UNSIGNED_INT_8_8_8_8_EXT, 16#8035).
+-define(GL_UNSIGNED_INT_10_10_10_2_EXT, 16#8036).
+-define(GL_TEXTURE_MIN_LOD_SGIS, 16#813A).
+-define(GL_TEXTURE_MAX_LOD_SGIS, 16#813B).
+-define(GL_TEXTURE_BASE_LEVEL_SGIS, 16#813C).
+-define(GL_TEXTURE_MAX_LEVEL_SGIS, 16#813D).
-define(GL_MULTISAMPLE_SGIS, 16#809D).
-define(GL_SAMPLE_ALPHA_TO_MASK_SGIS, 16#809E).
-define(GL_SAMPLE_ALPHA_TO_ONE_SGIS, 16#809F).
@@ -2134,6 +2120,41 @@
-define(GL_SAMPLE_MASK_VALUE_SGIS, 16#80AA).
-define(GL_SAMPLE_MASK_INVERT_SGIS, 16#80AB).
-define(GL_SAMPLE_PATTERN_SGIS, 16#80AC).
+-define(GL_RESCALE_NORMAL_EXT, 16#803A).
+-define(GL_VERTEX_ARRAY_EXT, 16#8074).
+-define(GL_NORMAL_ARRAY_EXT, 16#8075).
+-define(GL_COLOR_ARRAY_EXT, 16#8076).
+-define(GL_INDEX_ARRAY_EXT, 16#8077).
+-define(GL_TEXTURE_COORD_ARRAY_EXT, 16#8078).
+-define(GL_EDGE_FLAG_ARRAY_EXT, 16#8079).
+-define(GL_VERTEX_ARRAY_SIZE_EXT, 16#807A).
+-define(GL_VERTEX_ARRAY_TYPE_EXT, 16#807B).
+-define(GL_VERTEX_ARRAY_STRIDE_EXT, 16#807C).
+-define(GL_VERTEX_ARRAY_COUNT_EXT, 16#807D).
+-define(GL_NORMAL_ARRAY_TYPE_EXT, 16#807E).
+-define(GL_NORMAL_ARRAY_STRIDE_EXT, 16#807F).
+-define(GL_NORMAL_ARRAY_COUNT_EXT, 16#8080).
+-define(GL_COLOR_ARRAY_SIZE_EXT, 16#8081).
+-define(GL_COLOR_ARRAY_TYPE_EXT, 16#8082).
+-define(GL_COLOR_ARRAY_STRIDE_EXT, 16#8083).
+-define(GL_COLOR_ARRAY_COUNT_EXT, 16#8084).
+-define(GL_INDEX_ARRAY_TYPE_EXT, 16#8085).
+-define(GL_INDEX_ARRAY_STRIDE_EXT, 16#8086).
+-define(GL_INDEX_ARRAY_COUNT_EXT, 16#8087).
+-define(GL_TEXTURE_COORD_ARRAY_SIZE_EXT, 16#8088).
+-define(GL_TEXTURE_COORD_ARRAY_TYPE_EXT, 16#8089).
+-define(GL_TEXTURE_COORD_ARRAY_STRIDE_EXT, 16#808A).
+-define(GL_TEXTURE_COORD_ARRAY_COUNT_EXT, 16#808B).
+-define(GL_EDGE_FLAG_ARRAY_STRIDE_EXT, 16#808C).
+-define(GL_EDGE_FLAG_ARRAY_COUNT_EXT, 16#808D).
+-define(GL_VERTEX_ARRAY_POINTER_EXT, 16#808E).
+-define(GL_NORMAL_ARRAY_POINTER_EXT, 16#808F).
+-define(GL_COLOR_ARRAY_POINTER_EXT, 16#8090).
+-define(GL_INDEX_ARRAY_POINTER_EXT, 16#8091).
+-define(GL_TEXTURE_COORD_ARRAY_POINTER_EXT, 16#8092).
+-define(GL_EDGE_FLAG_ARRAY_POINTER_EXT, 16#8093).
+-define(GL_GENERATE_MIPMAP_SGIS, 16#8191).
+-define(GL_GENERATE_MIPMAP_HINT_SGIS, 16#8192).
-define(GL_LINEAR_CLIPMAP_LINEAR_SGIX, 16#8170).
-define(GL_TEXTURE_CLIPMAP_CENTER_SGIX, 16#8171).
-define(GL_TEXTURE_CLIPMAP_FRAME_SGIX, 16#8172).
@@ -2146,12 +2167,18 @@
-define(GL_NEAREST_CLIPMAP_NEAREST_SGIX, 16#844D).
-define(GL_NEAREST_CLIPMAP_LINEAR_SGIX, 16#844E).
-define(GL_LINEAR_CLIPMAP_NEAREST_SGIX, 16#844F).
+-define(GL_TEXTURE_COMPARE_SGIX, 16#819A).
+-define(GL_TEXTURE_COMPARE_OPERATOR_SGIX, 16#819B).
+-define(GL_TEXTURE_LEQUAL_R_SGIX, 16#819C).
+-define(GL_TEXTURE_GEQUAL_R_SGIX, 16#819D).
-define(GL_CLAMP_TO_EDGE_SGIS, 16#812F).
-define(GL_CLAMP_TO_BORDER_SGIS, 16#812D).
-define(GL_FUNC_ADD_EXT, 16#8006).
-define(GL_MIN_EXT, 16#8007).
-define(GL_MAX_EXT, 16#8008).
-define(GL_BLEND_EQUATION_EXT, 16#8009).
+-define(GL_FUNC_SUBTRACT_EXT, 16#800A).
+-define(GL_FUNC_REVERSE_SUBTRACT_EXT, 16#800B).
-define(GL_INTERLACE_SGIX, 16#8094).
-define(GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX, 16#813E).
-define(GL_PIXEL_TILE_CACHE_INCREMENT_SGIX, 16#813F).
@@ -2216,6 +2243,9 @@
-define(GL_MAX_DEFORMATION_ORDER_SGIX, 16#8197).
-define(GL_REFERENCE_PLANE_SGIX, 16#817D).
-define(GL_REFERENCE_PLANE_EQUATION_SGIX, 16#817E).
+-define(GL_DEPTH_COMPONENT16_SGIX, 16#81A5).
+-define(GL_DEPTH_COMPONENT24_SGIX, 16#81A6).
+-define(GL_DEPTH_COMPONENT32_SGIX, 16#81A7).
-define(GL_FOG_FUNC_SGIS, 16#812A).
-define(GL_FOG_FUNC_POINTS_SGIS, 16#812B).
-define(GL_MAX_FOG_FUNC_POINTS_SGIS, 16#812C).
@@ -2393,6 +2423,7 @@
-define(GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT, 16#8336).
-define(GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT, 16#8337).
-define(GL_PIXEL_TRANSFORM_2D_MATRIX_EXT, 16#8338).
+-define(GL_SHARED_TEXTURE_PALETTE_EXT, 16#81FB).
-define(GL_LIGHT_MODEL_COLOR_CONTROL_EXT, 16#81F8).
-define(GL_SINGLE_COLOR_EXT, 16#81F9).
-define(GL_SEPARATE_SPECULAR_COLOR_EXT, 16#81FA).
@@ -3387,7 +3418,6 @@
-define(GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT, 16#8DA7).
-define(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT, 16#8DA8).
-define(GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT, 16#8DA9).
--define(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT, 16#8CD4).
-define(GL_PROGRAM_POINT_SIZE_EXT, 16#8642).
-define(GL_GEOMETRY_SHADER_EXT, 16#8DD9).
-define(GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT, 16#8DDD).
@@ -3425,13 +3455,6 @@
-define(GL_R11F_G11F_B10F_EXT, 16#8C3A).
-define(GL_UNSIGNED_INT_10F_11F_11F_REV_EXT, 16#8C3B).
-define(GL_RGBA_SIGNED_COMPONENTS_EXT, 16#8C3C).
--define(GL_TEXTURE_1D_ARRAY_EXT, 16#8C18).
--define(GL_PROXY_TEXTURE_1D_ARRAY_EXT, 16#8C19).
--define(GL_TEXTURE_2D_ARRAY_EXT, 16#8C1A).
--define(GL_PROXY_TEXTURE_2D_ARRAY_EXT, 16#8C1B).
--define(GL_TEXTURE_BINDING_1D_ARRAY_EXT, 16#8C1C).
--define(GL_TEXTURE_BINDING_2D_ARRAY_EXT, 16#8C1D).
--define(GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, 16#88FF).
-define(GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT, 16#884E).
-define(GL_TEXTURE_BUFFER_EXT, 16#8C2A).
-define(GL_MAX_TEXTURE_BUFFER_SIZE_EXT, 16#8C2B).
@@ -3857,396 +3880,5 @@
-define(GL_SURFACE_REGISTERED_NV, 16#86FD).
-define(GL_SURFACE_MAPPED_NV, 16#8700).
-define(GL_WRITE_DISCARD_NV, 16#88BE).
--define(GL_VERSION_1_2, 1).
--define(GL_VERSION_1_2_DEPRECATED, 1).
--define(GL_VERSION_1_3, 1).
--define(GL_VERSION_1_3_DEPRECATED, 1).
--define(GL_VERSION_1_4, 1).
--define(GL_VERSION_1_4_DEPRECATED, 1).
--define(GL_VERSION_1_5, 1).
--define(GL_VERSION_2_0, 1).
--define(GL_VERSION_2_1, 1).
--define(GL_VERSION_3_0, 1).
--define(GL_VERSION_3_1, 1).
--define(GL_VERSION_3_2, 1).
--define(GL_VERSION_3_3, 1).
--define(GL_VERSION_4_0, 1).
--define(GL_VERSION_4_1, 1).
--define(GL_ARB_multitexture, 1).
--define(GL_ARB_transpose_matrix, 1).
--define(GL_ARB_multisample, 1).
--define(GL_ARB_texture_env_add, 1).
--define(GL_ARB_texture_cube_map, 1).
--define(GL_ARB_texture_compression, 1).
--define(GL_ARB_texture_border_clamp, 1).
--define(GL_ARB_point_parameters, 1).
--define(GL_ARB_vertex_blend, 1).
--define(GL_ARB_matrix_palette, 1).
--define(GL_ARB_texture_env_combine, 1).
--define(GL_ARB_texture_env_crossbar, 1).
--define(GL_ARB_texture_env_dot3, 1).
--define(GL_ARB_texture_mirrored_repeat, 1).
--define(GL_ARB_depth_texture, 1).
--define(GL_ARB_shadow, 1).
--define(GL_ARB_shadow_ambient, 1).
--define(GL_ARB_window_pos, 1).
--define(GL_ARB_vertex_program, 1).
--define(GL_ARB_fragment_program, 1).
--define(GL_ARB_vertex_buffer_object, 1).
--define(GL_ARB_occlusion_query, 1).
--define(GL_ARB_shader_objects, 1).
--define(GL_ARB_vertex_shader, 1).
--define(GL_ARB_fragment_shader, 1).
--define(GL_ARB_shading_language_100, 1).
--define(GL_ARB_texture_non_power_of_two, 1).
--define(GL_ARB_point_sprite, 1).
--define(GL_ARB_fragment_program_shadow, 1).
--define(GL_ARB_draw_buffers, 1).
--define(GL_ARB_texture_rectangle, 1).
--define(GL_ARB_color_buffer_float, 1).
--define(GL_ARB_half_float_pixel, 1).
--define(GL_ARB_texture_float, 1).
--define(GL_ARB_pixel_buffer_object, 1).
--define(GL_ARB_depth_buffer_float, 1).
--define(GL_ARB_draw_instanced, 1).
--define(GL_ARB_framebuffer_object, 1).
--define(GL_ARB_framebuffer_sRGB, 1).
--define(GL_ARB_geometry_shader4, 1).
--define(GL_ARB_half_float_vertex, 1).
--define(GL_ARB_instanced_arrays, 1).
--define(GL_ARB_map_buffer_range, 1).
--define(GL_ARB_texture_buffer_object, 1).
--define(GL_ARB_texture_compression_rgtc, 1).
--define(GL_ARB_texture_rg, 1).
--define(GL_ARB_vertex_array_object, 1).
--define(GL_ARB_uniform_buffer_object, 1).
--define(GL_ARB_compatibility, 1).
--define(GL_ARB_copy_buffer, 1).
--define(GL_ARB_shader_texture_lod, 1).
--define(GL_ARB_depth_clamp, 1).
--define(GL_ARB_draw_elements_base_vertex, 1).
--define(GL_ARB_fragment_coord_conventions, 1).
--define(GL_ARB_provoking_vertex, 1).
--define(GL_ARB_seamless_cube_map, 1).
--define(GL_ARB_sync, 1).
--define(GL_ARB_texture_multisample, 1).
--define(GL_ARB_vertex_array_bgra, 1).
--define(GL_ARB_draw_buffers_blend, 1).
--define(GL_ARB_sample_shading, 1).
--define(GL_ARB_texture_cube_map_array, 1).
--define(GL_ARB_texture_gather, 1).
--define(GL_ARB_texture_query_lod, 1).
--define(GL_ARB_shading_language_include, 1).
--define(GL_ARB_texture_compression_bptc, 1).
--define(GL_ARB_blend_func_extended, 1).
--define(GL_ARB_explicit_attrib_location, 1).
--define(GL_ARB_occlusion_query2, 1).
--define(GL_ARB_sampler_objects, 1).
--define(GL_ARB_texture_rgb10_a2ui, 1).
--define(GL_ARB_texture_swizzle, 1).
--define(GL_ARB_timer_query, 1).
--define(GL_ARB_vertex_type_2_10_10_10_rev, 1).
--define(GL_ARB_draw_indirect, 1).
--define(GL_ARB_gpu_shader5, 1).
--define(GL_ARB_gpu_shader_fp64, 1).
--define(GL_ARB_shader_subroutine, 1).
--define(GL_ARB_tessellation_shader, 1).
--define(GL_ARB_texture_buffer_object_rgb32, 1).
--define(GL_ARB_transform_feedback2, 1).
--define(GL_ARB_transform_feedback3, 1).
--define(GL_ARB_ES2_compatibility, 1).
--define(GL_ARB_get_program_binary, 1).
--define(GL_ARB_separate_shader_objects, 1).
--define(GL_ARB_vertex_attrib_64bit, 1).
--define(GL_ARB_viewport_array, 1).
--define(GL_ARB_cl_event, 1).
--define(GL_ARB_debug_output, 1).
--define(GL_ARB_robustness, 1).
--define(GL_ARB_shader_stencil_export, 1).
--define(GL_EXT_abgr, 1).
--define(GL_EXT_blend_color, 1).
--define(GL_EXT_polygon_offset, 1).
--define(GL_EXT_texture, 1).
--define(GL_EXT_texture3D, 1).
--define(GL_SGIS_texture_filter4, 1).
--define(GL_EXT_subtexture, 1).
--define(GL_EXT_copy_texture, 1).
--define(GL_EXT_histogram, 1).
--define(GL_EXT_convolution, 1).
--define(GL_SGI_color_matrix, 1).
--define(GL_SGI_color_table, 1).
--define(GL_SGIX_pixel_texture, 1).
--define(GL_SGIS_pixel_texture, 1).
--define(GL_SGIS_texture4D, 1).
--define(GL_SGI_texture_color_table, 1).
--define(GL_EXT_cmyka, 1).
--define(GL_EXT_texture_object, 1).
--define(GL_SGIS_detail_texture, 1).
--define(GL_SGIS_sharpen_texture, 1).
--define(GL_EXT_packed_pixels, 1).
--define(GL_SGIS_texture_lod, 1).
--define(GL_SGIS_multisample, 1).
--define(GL_EXT_rescale_normal, 1).
--define(GL_EXT_vertex_array, 1).
--define(GL_EXT_misc_attribute, 1).
--define(GL_SGIS_generate_mipmap, 1).
--define(GL_SGIX_clipmap, 1).
--define(GL_SGIX_shadow, 1).
--define(GL_SGIS_texture_edge_clamp, 1).
--define(GL_SGIS_texture_border_clamp, 1).
--define(GL_EXT_blend_minmax, 1).
--define(GL_EXT_blend_subtract, 1).
--define(GL_EXT_blend_logic_op, 1).
--define(GL_SGIX_interlace, 1).
--define(GL_SGIX_pixel_tiles, 1).
--define(GL_SGIX_texture_select, 1).
--define(GL_SGIX_sprite, 1).
--define(GL_SGIX_texture_multi_buffer, 1).
--define(GL_EXT_point_parameters, 1).
--define(GL_SGIS_point_parameters, 1).
--define(GL_SGIX_instruments, 1).
--define(GL_SGIX_texture_scale_bias, 1).
--define(GL_SGIX_framezoom, 1).
--define(GL_SGIX_tag_sample_buffer, 1).
--define(GL_SGIX_polynomial_ffd, 1).
--define(GL_SGIX_reference_plane, 1).
--define(GL_SGIX_flush_raster, 1).
--define(GL_SGIX_depth_texture, 1).
--define(GL_SGIS_fog_function, 1).
--define(GL_SGIX_fog_offset, 1).
--define(GL_HP_image_transform, 1).
--define(GL_HP_convolution_border_modes, 1).
--define(GL_SGIX_texture_add_env, 1).
--define(GL_EXT_color_subtable, 1).
--define(GL_PGI_vertex_hints, 1).
--define(GL_PGI_misc_hints, 1).
--define(GL_EXT_paletted_texture, 1).
--define(GL_EXT_clip_volume_hint, 1).
--define(GL_SGIX_list_priority, 1).
--define(GL_SGIX_ir_instrument1, 1).
--define(GL_SGIX_calligraphic_fragment, 1).
--define(GL_SGIX_texture_lod_bias, 1).
--define(GL_SGIX_shadow_ambient, 1).
--define(GL_EXT_index_texture, 1).
--define(GL_EXT_index_material, 1).
--define(GL_EXT_index_func, 1).
--define(GL_EXT_index_array_formats, 1).
--define(GL_EXT_compiled_vertex_array, 1).
--define(GL_EXT_cull_vertex, 1).
--define(GL_SGIX_ycrcb, 1).
--define(GL_SGIX_fragment_lighting, 1).
--define(GL_IBM_rasterpos_clip, 1).
--define(GL_HP_texture_lighting, 1).
--define(GL_EXT_draw_range_elements, 1).
--define(GL_WIN_phong_shading, 1).
--define(GL_WIN_specular_fog, 1).
--define(GL_EXT_light_texture, 1).
--define(GL_SGIX_blend_alpha_minmax, 1).
--define(GL_EXT_bgra, 1).
--define(GL_SGIX_async, 1).
--define(GL_SGIX_async_pixel, 1).
--define(GL_SGIX_async_histogram, 1).
--define(GL_INTEL_parallel_arrays, 1).
--define(GL_HP_occlusion_test, 1).
--define(GL_EXT_pixel_transform, 1).
--define(GL_EXT_pixel_transform_color_table, 1).
--define(GL_EXT_shared_texture_palette, 1).
--define(GL_EXT_separate_specular_color, 1).
--define(GL_EXT_secondary_color, 1).
--define(GL_EXT_texture_perturb_normal, 1).
--define(GL_EXT_multi_draw_arrays, 1).
--define(GL_EXT_fog_coord, 1).
--define(GL_REND_screen_coordinates, 1).
--define(GL_EXT_coordinate_frame, 1).
--define(GL_EXT_texture_env_combine, 1).
--define(GL_APPLE_specular_vector, 1).
--define(GL_APPLE_transform_hint, 1).
--define(GL_SGIX_fog_scale, 1).
--define(GL_SUNX_constant_data, 1).
--define(GL_SUN_global_alpha, 1).
--define(GL_SUN_triangle_list, 1).
--define(GL_SUN_vertex, 1).
--define(GL_EXT_blend_func_separate, 1).
--define(GL_INGR_blend_func_separate, 1).
--define(GL_INGR_color_clamp, 1).
--define(GL_INGR_interlace_read, 1).
--define(GL_EXT_stencil_wrap, 1).
--define(GL_EXT_422_pixels, 1).
--define(GL_NV_texgen_reflection, 1).
--define(GL_SUN_convolution_border_modes, 1).
--define(GL_EXT_texture_env_add, 1).
--define(GL_EXT_texture_lod_bias, 1).
--define(GL_EXT_texture_filter_anisotropic, 1).
--define(GL_EXT_vertex_weighting, 1).
--define(GL_NV_light_max_exponent, 1).
--define(GL_NV_vertex_array_range, 1).
--define(GL_NV_register_combiners, 1).
--define(GL_NV_fog_distance, 1).
--define(GL_NV_texgen_emboss, 1).
--define(GL_NV_blend_square, 1).
--define(GL_NV_texture_env_combine4, 1).
--define(GL_MESA_resize_buffers, 1).
--define(GL_MESA_window_pos, 1).
--define(GL_IBM_cull_vertex, 1).
--define(GL_IBM_multimode_draw_arrays, 1).
--define(GL_IBM_vertex_array_lists, 1).
--define(GL_SGIX_subsample, 1).
--define(GL_SGIX_ycrcba, 1).
--define(GL_SGIX_ycrcb_subsample, 1).
--define(GL_SGIX_depth_pass_instrument, 1).
--define(GL_3DFX_texture_compression_FXT1, 1).
--define(GL_3DFX_multisample, 1).
--define(GL_3DFX_tbuffer, 1).
--define(GL_EXT_multisample, 1).
--define(GL_SGIX_vertex_preclip, 1).
--define(GL_SGIX_convolution_accuracy, 1).
--define(GL_SGIX_resample, 1).
--define(GL_SGIS_point_line_texgen, 1).
--define(GL_SGIS_texture_color_mask, 1).
--define(GL_SGIX_igloo_interface, 1).
--define(GL_EXT_texture_env_dot3, 1).
--define(GL_ATI_texture_mirror_once, 1).
--define(GL_NV_fence, 1).
--define(GL_NV_evaluators, 1).
--define(GL_NV_packed_depth_stencil, 1).
--define(GL_NV_register_combiners2, 1).
--define(GL_NV_texture_compression_vtc, 1).
--define(GL_NV_texture_rectangle, 1).
--define(GL_NV_texture_shader, 1).
--define(GL_NV_texture_shader2, 1).
--define(GL_NV_vertex_array_range2, 1).
--define(GL_NV_vertex_program, 1).
--define(GL_SGIX_texture_coordinate_clamp, 1).
--define(GL_SGIX_scalebias_hint, 1).
--define(GL_OML_interlace, 1).
--define(GL_OML_subsample, 1).
--define(GL_OML_resample, 1).
--define(GL_NV_copy_depth_to_color, 1).
--define(GL_ATI_envmap_bumpmap, 1).
--define(GL_ATI_fragment_shader, 1).
--define(GL_ATI_pn_triangles, 1).
--define(GL_ATI_vertex_array_object, 1).
--define(GL_EXT_vertex_shader, 1).
--define(GL_ATI_vertex_streams, 1).
--define(GL_ATI_element_array, 1).
--define(GL_SUN_mesh_array, 1).
--define(GL_SUN_slice_accum, 1).
--define(GL_NV_multisample_filter_hint, 1).
--define(GL_NV_depth_clamp, 1).
--define(GL_NV_occlusion_query, 1).
--define(GL_NV_point_sprite, 1).
--define(GL_NV_texture_shader3, 1).
--define(GL_NV_vertex_program1_1, 1).
--define(GL_EXT_shadow_funcs, 1).
--define(GL_EXT_stencil_two_side, 1).
--define(GL_ATI_text_fragment_shader, 1).
--define(GL_APPLE_client_storage, 1).
--define(GL_APPLE_element_array, 1).
--define(GL_APPLE_fence, 1).
--define(GL_APPLE_vertex_array_object, 1).
--define(GL_APPLE_vertex_array_range, 1).
--define(GL_APPLE_ycbcr_422, 1).
--define(GL_S3_s3tc, 1).
--define(GL_ATI_draw_buffers, 1).
--define(GL_ATI_pixel_format_float, 1).
--define(GL_ATI_texture_env_combine3, 1).
--define(GL_ATI_texture_float, 1).
--define(GL_NV_float_buffer, 1).
--define(GL_NV_fragment_program, 1).
--define(GL_NV_half_float, 1).
--define(GL_NV_pixel_data_range, 1).
--define(GL_NV_primitive_restart, 1).
--define(GL_NV_texture_expand_normal, 1).
--define(GL_NV_vertex_program2, 1).
--define(GL_ATI_map_object_buffer, 1).
--define(GL_ATI_separate_stencil, 1).
--define(GL_ATI_vertex_attrib_array_object, 1).
--define(GL_OES_read_format, 1).
--define(GL_EXT_depth_bounds_test, 1).
--define(GL_EXT_texture_mirror_clamp, 1).
--define(GL_EXT_blend_equation_separate, 1).
--define(GL_MESA_pack_invert, 1).
--define(GL_MESA_ycbcr_texture, 1).
--define(GL_EXT_pixel_buffer_object, 1).
--define(GL_NV_fragment_program_option, 1).
--define(GL_NV_fragment_program2, 1).
--define(GL_NV_vertex_program2_option, 1).
--define(GL_NV_vertex_program3, 1).
--define(GL_EXT_framebuffer_object, 1).
--define(GL_GREMEDY_string_marker, 1).
--define(GL_EXT_packed_depth_stencil, 1).
--define(GL_EXT_stencil_clear_tag, 1).
--define(GL_EXT_texture_sRGB, 1).
--define(GL_EXT_framebuffer_blit, 1).
--define(GL_EXT_framebuffer_multisample, 1).
--define(GL_MESAX_texture_stack, 1).
--define(GL_EXT_timer_query, 1).
--define(GL_EXT_gpu_program_parameters, 1).
--define(GL_APPLE_flush_buffer_range, 1).
--define(GL_NV_gpu_program4, 1).
--define(GL_NV_geometry_program4, 1).
--define(GL_EXT_geometry_shader4, 1).
--define(GL_NV_vertex_program4, 1).
--define(GL_EXT_gpu_shader4, 1).
--define(GL_EXT_draw_instanced, 1).
--define(GL_EXT_packed_float, 1).
--define(GL_EXT_texture_array, 1).
--define(GL_EXT_texture_buffer_object, 1).
--define(GL_EXT_texture_compression_latc, 1).
--define(GL_EXT_texture_compression_rgtc, 1).
--define(GL_EXT_texture_shared_exponent, 1).
--define(GL_NV_depth_buffer_float, 1).
--define(GL_NV_fragment_program4, 1).
--define(GL_NV_framebuffer_multisample_coverage, 1).
--define(GL_EXT_framebuffer_sRGB, 1).
--define(GL_NV_geometry_shader4, 1).
--define(GL_NV_parameter_buffer_object, 1).
--define(GL_EXT_draw_buffers2, 1).
--define(GL_NV_transform_feedback, 1).
--define(GL_EXT_bindable_uniform, 1).
--define(GL_EXT_texture_integer, 1).
--define(GL_GREMEDY_frame_terminator, 1).
--define(GL_NV_conditional_render, 1).
--define(GL_NV_present_video, 1).
--define(GL_EXT_transform_feedback, 1).
--define(GL_EXT_direct_state_access, 1).
--define(GL_EXT_vertex_array_bgra, 1).
--define(GL_EXT_texture_swizzle, 1).
--define(GL_NV_explicit_multisample, 1).
--define(GL_NV_transform_feedback2, 1).
--define(GL_ATI_meminfo, 1).
--define(GL_AMD_performance_monitor, 1).
--define(GL_AMD_texture_texture4, 1).
--define(GL_AMD_vertex_shader_tesselator, 1).
--define(GL_EXT_provoking_vertex, 1).
--define(GL_EXT_texture_snorm, 1).
--define(GL_AMD_draw_buffers_blend, 1).
--define(GL_APPLE_texture_range, 1).
--define(GL_APPLE_float_pixels, 1).
--define(GL_APPLE_vertex_program_evaluators, 1).
--define(GL_APPLE_aux_depth_stencil, 1).
--define(GL_APPLE_object_purgeable, 1).
--define(GL_APPLE_row_bytes, 1).
--define(GL_APPLE_rgb_422, 1).
--define(GL_NV_video_capture, 1).
--define(GL_NV_copy_image, 1).
--define(GL_EXT_separate_shader_objects, 1).
--define(GL_NV_parameter_buffer_object2, 1).
--define(GL_NV_shader_buffer_load, 1).
--define(GL_NV_vertex_buffer_unified_memory, 1).
--define(GL_NV_texture_barrier, 1).
--define(GL_AMD_shader_stencil_export, 1).
--define(GL_AMD_seamless_cubemap_per_texture, 1).
--define(GL_AMD_conservative_depth, 1).
--define(GL_EXT_shader_image_load_store, 1).
--define(GL_EXT_vertex_attrib_64bit, 1).
--define(GL_NV_gpu_program5, 1).
--define(GL_NV_gpu_shader5, 1).
--define(GL_NV_shader_buffer_store, 1).
--define(GL_NV_tessellation_program5, 1).
--define(GL_NV_vertex_attrib_integer_64bit, 1).
--define(GL_NV_multisample_coverage, 1).
--define(GL_AMD_name_gen_delete, 1).
--define(GL_AMD_debug_output, 1).
--define(GL_NV_vdpau_interop, 1).
--define(GL_AMD_transform_feedback3_lines_triangles, 1).
+-define(GL_DEPTH_CLAMP_NEAR_AMD, 16#901E).
+-define(GL_DEPTH_CLAMP_FAR_AMD, 16#901F).