diff options
author | Dan Gudmundsson <[email protected]> | 2016-05-24 09:49:32 +0200 |
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committer | Dan Gudmundsson <[email protected]> | 2016-05-24 16:43:54 +0200 |
commit | 8e865e3b99cf70765bceafd84e9c38914e7306c2 (patch) | |
tree | ea70c96935ccc57fba1a6a4ef8d019c76ce7b033 /lib/wx/src/gen/gl.erl | |
parent | 83b3007c6776be6e35ad8909af1a9d0707baa4d9 (diff) | |
download | otp-8e865e3b99cf70765bceafd84e9c38914e7306c2.tar.gz otp-8e865e3b99cf70765bceafd84e9c38914e7306c2.tar.bz2 otp-8e865e3b99cf70765bceafd84e9c38914e7306c2.zip |
wx: Quote atoms in types and specs
Follow the convention and make atom more visibile in types and specs
Diffstat (limited to 'lib/wx/src/gen/gl.erl')
-rw-r--r-- | lib/wx/src/gen/gl.erl | 1548 |
1 files changed, 774 insertions, 774 deletions
diff --git a/lib/wx/src/gen/gl.erl b/lib/wx/src/gen/gl.erl index bedd4e9cca..e10b99b10a 100644 --- a/lib/wx/src/gen/gl.erl +++ b/lib/wx/src/gen/gl.erl @@ -1,7 +1,7 @@ %% %% %CopyrightBegin% %% -%% Copyright Ericsson AB 2008-2015. All Rights Reserved. +%% Copyright Ericsson AB 2008-2016. All Rights Reserved. %% %% Licensed under the Apache License, Version 2.0 (the "License"); %% you may not use this file except in compliance with the License. @@ -321,7 +321,7 @@ send_bin(Tuple) when is_tuple(Tuple) -> %% in the frame buffer. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearIndex.xml">external</a> documentation. --spec clearIndex(C) -> ok when C :: float(). +-spec clearIndex(C) -> 'ok' when C :: float(). clearIndex(C) -> cast(5037, <<C:?GLfloat>>). @@ -332,7 +332,7 @@ clearIndex(C) -> %% range [0 1]. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearColor.xml">external</a> documentation. --spec clearColor(Red, Green, Blue, Alpha) -> ok when Red :: clamp(),Green :: clamp(),Blue :: clamp(),Alpha :: clamp(). +-spec clearColor(Red, Green, Blue, Alpha) -> 'ok' when Red :: clamp(),Green :: clamp(),Blue :: clamp(),Alpha :: clamp(). clearColor(Red,Green,Blue,Alpha) -> cast(5038, <<Red:?GLclampf,Green:?GLclampf,Blue:?GLclampf,Alpha:?GLclampf>>). @@ -362,7 +362,7 @@ clearColor(Red,Green,Blue,Alpha) -> %% that buffer. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClear.xml">external</a> documentation. --spec clear(Mask) -> ok when Mask :: integer(). +-spec clear(Mask) -> 'ok' when Mask :: integer(). clear(Mask) -> cast(5039, <<Mask:?GLbitfield>>). @@ -379,7 +379,7 @@ clear(Mask) -> %% writing. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIndexMask.xml">external</a> documentation. --spec indexMask(Mask) -> ok when Mask :: integer(). +-spec indexMask(Mask) -> 'ok' when Mask :: integer(). indexMask(Mask) -> cast(5040, <<Mask:?GLuint>>). @@ -395,7 +395,7 @@ indexMask(Mask) -> %% enabled or disabled for entire color components. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColorMask.xml">external</a> documentation. --spec colorMask(Red, Green, Blue, Alpha) -> ok when Red :: 0|1,Green :: 0|1,Blue :: 0|1,Alpha :: 0|1. +-spec colorMask(Red, Green, Blue, Alpha) -> 'ok' when Red :: 0|1,Green :: 0|1,Blue :: 0|1,Alpha :: 0|1. colorMask(Red,Green,Blue,Alpha) -> cast(5041, <<Red:?GLboolean,Green:?GLboolean,Blue:?GLboolean,Alpha:?GLboolean>>). @@ -438,7 +438,7 @@ colorMask(Red,Green,Blue,Alpha) -> %% operations. ``gl:alphaFunc'' does not affect screen clear operations. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glAlphaFunc.xml">external</a> documentation. --spec alphaFunc(Func, Ref) -> ok when Func :: enum(),Ref :: clamp(). +-spec alphaFunc(Func, Ref) -> 'ok' when Func :: enum(),Ref :: clamp(). alphaFunc(Func,Ref) -> cast(5042, <<Func:?GLenum,Ref:?GLclampf>>). @@ -513,7 +513,7 @@ alphaFunc(Func,Ref) -> %% %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlendFunc.xml">external</a> documentation. --spec blendFunc(Sfactor, Dfactor) -> ok when Sfactor :: enum(),Dfactor :: enum(). +-spec blendFunc(Sfactor, Dfactor) -> 'ok' when Sfactor :: enum(),Dfactor :: enum(). blendFunc(Sfactor,Dfactor) -> cast(5043, <<Sfactor:?GLenum,Dfactor:?GLenum>>). @@ -543,7 +543,7 @@ blendFunc(Sfactor,Dfactor) -> %% the source and destination colors. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLogicOp.xml">external</a> documentation. --spec logicOp(Opcode) -> ok when Opcode :: enum(). +-spec logicOp(Opcode) -> 'ok' when Opcode :: enum(). logicOp(Opcode) -> cast(5044, <<Opcode:?GLenum>>). @@ -559,7 +559,7 @@ logicOp(Opcode) -> %% front-facing and back-facing. See {@link gl:frontFace/1} . %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCullFace.xml">external</a> documentation. --spec cullFace(Mode) -> ok when Mode :: enum(). +-spec cullFace(Mode) -> 'ok' when Mode :: enum(). cullFace(Mode) -> cast(5045, <<Mode:?GLenum>>). @@ -582,7 +582,7 @@ cullFace(Mode) -> %% default, counterclockwise polygons are taken to be front-facing. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFrontFace.xml">external</a> documentation. --spec frontFace(Mode) -> ok when Mode :: enum(). +-spec frontFace(Mode) -> 'ok' when Mode :: enum(). frontFace(Mode) -> cast(5046, <<Mode:?GLenum>>). @@ -594,7 +594,7 @@ frontFace(Mode) -> %% built-in variable gl_PointSize will be used. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPointSize.xml">external</a> documentation. --spec pointSize(Size) -> ok when Size :: float(). +-spec pointSize(Size) -> 'ok' when Size :: float(). pointSize(Size) -> cast(5047, <<Size:?GLfloat>>). @@ -626,7 +626,7 @@ pointSize(Size) -> %% , `?GL_SMOOTH_LINE_WIDTH_RANGE', and `?GL_SMOOTH_LINE_WIDTH_GRANULARITY'. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLineWidth.xml">external</a> documentation. --spec lineWidth(Width) -> ok when Width :: float(). +-spec lineWidth(Width) -> 'ok' when Width :: float(). lineWidth(Width) -> cast(5048, <<Width:?GLfloat>>). @@ -658,7 +658,7 @@ lineWidth(Width) -> %% stippling is disabled. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLineStipple.xml">external</a> documentation. --spec lineStipple(Factor, Pattern) -> ok when Factor :: integer(),Pattern :: integer(). +-spec lineStipple(Factor, Pattern) -> 'ok' when Factor :: integer(),Pattern :: integer(). lineStipple(Factor,Pattern) -> cast(5049, <<Factor:?GLint,Pattern:?GLushort>>). @@ -686,7 +686,7 @@ lineStipple(Factor,Pattern) -> %% control the rasterization of the polygon. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPolygonMode.xml">external</a> documentation. --spec polygonMode(Face, Mode) -> ok when Face :: enum(),Mode :: enum(). +-spec polygonMode(Face, Mode) -> 'ok' when Face :: enum(),Mode :: enum(). polygonMode(Face,Mode) -> cast(5050, <<Face:?GLenum,Mode:?GLenum>>). @@ -704,7 +704,7 @@ polygonMode(Face,Mode) -> %% to surfaces, and for rendering solids with highlighted edges. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPolygonOffset.xml">external</a> documentation. --spec polygonOffset(Factor, Units) -> ok when Factor :: float(),Units :: float(). +-spec polygonOffset(Factor, Units) -> 'ok' when Factor :: float(),Units :: float(). polygonOffset(Factor,Units) -> cast(5051, <<Factor:?GLfloat,Units:?GLfloat>>). @@ -735,7 +735,7 @@ polygonOffset(Factor,Units) -> %% the stipple pattern consists of all 1's. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPolygonStipple.xml">external</a> documentation. --spec polygonStipple(Mask) -> ok when Mask :: binary(). +-spec polygonStipple(Mask) -> 'ok' when Mask :: binary(). polygonStipple(Mask) -> send_bin(Mask), cast(5052, <<>>). @@ -774,12 +774,12 @@ getPolygonStipple() -> %% is set to `?GL_POINT' or `?GL_LINE'. See {@link gl:polygonMode/2} . %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEdgeFlag.xml">external</a> documentation. --spec edgeFlag(Flag) -> ok when Flag :: 0|1. +-spec edgeFlag(Flag) -> 'ok' when Flag :: 0|1. edgeFlag(Flag) -> cast(5054, <<Flag:?GLboolean>>). %% @equiv edgeFlag(Flag) --spec edgeFlagv(Flag) -> ok when Flag :: {Flag :: 0|1}. +-spec edgeFlagv(Flag) -> 'ok' when Flag :: {Flag :: 0|1}. edgeFlagv({Flag}) -> edgeFlag(Flag). %% @doc Define the scissor box @@ -799,7 +799,7 @@ edgeFlagv({Flag}) -> edgeFlag(Flag). %% window. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glScissor.xml">external</a> documentation. --spec scissor(X, Y, Width, Height) -> ok when X :: integer(),Y :: integer(),Width :: integer(),Height :: integer(). +-spec scissor(X, Y, Width, Height) -> 'ok' when X :: integer(),Y :: integer(),Width :: integer(),Height :: integer(). scissor(X,Y,Width,Height) -> cast(5055, <<X:?GLint,Y:?GLint,Width:?GLsizei,Height:?GLsizei>>). @@ -827,7 +827,7 @@ scissor(X,Y,Width,Height) -> %% disabled. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClipPlane.xml">external</a> documentation. --spec clipPlane(Plane, Equation) -> ok when Plane :: enum(),Equation :: {float(),float(),float(),float()}. +-spec clipPlane(Plane, Equation) -> 'ok' when Plane :: enum(),Equation :: {float(),float(),float(),float()}. clipPlane(Plane,{E1,E2,E3,E4}) -> cast(5056, <<Plane:?GLenum,0:32,E1:?GLdouble,E2:?GLdouble,E3:?GLdouble,E4:?GLdouble>>). @@ -884,7 +884,7 @@ getClipPlane(Plane) -> %% buffers. The context is selected at GL initialization. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawBuffer.xml">external</a> documentation. --spec drawBuffer(Mode) -> ok when Mode :: enum(). +-spec drawBuffer(Mode) -> 'ok' when Mode :: enum(). drawBuffer(Mode) -> cast(5058, <<Mode:?GLenum>>). @@ -909,7 +909,7 @@ drawBuffer(Mode) -> %% in double-buffered configurations. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glReadBuffer.xml">external</a> documentation. --spec readBuffer(Mode) -> ok when Mode :: enum(). +-spec readBuffer(Mode) -> 'ok' when Mode :: enum(). readBuffer(Mode) -> cast(5059, <<Mode:?GLenum>>). @@ -1019,13 +1019,13 @@ readBuffer(Mode) -> %% and clamped to the implementation-dependent point size range. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEnable.xml">external</a> documentation. --spec enable(Cap) -> ok when Cap :: enum(). +-spec enable(Cap) -> 'ok' when Cap :: enum(). enable(Cap) -> cast(5060, <<Cap:?GLenum>>). %% @doc %% See {@link enable/1} --spec disable(Cap) -> ok when Cap :: enum(). +-spec disable(Cap) -> 'ok' when Cap :: enum(). disable(Cap) -> cast(5061, <<Cap:?GLenum>>). @@ -1115,13 +1115,13 @@ isEnabled(Cap) -> %% is called. See {@link gl:vertexPointer/4} . %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEnableClientState.xml">external</a> documentation. --spec enableClientState(Cap) -> ok when Cap :: enum(). +-spec enableClientState(Cap) -> 'ok' when Cap :: enum(). enableClientState(Cap) -> cast(5063, <<Cap:?GLenum>>). %% @doc %% See {@link enableClientState/1} --spec disableClientState(Cap) -> ok when Cap :: enum(). +-spec disableClientState(Cap) -> 'ok' when Cap :: enum(). disableClientState(Cap) -> cast(5064, <<Cap:?GLenum>>). @@ -2089,13 +2089,13 @@ getIntegerv(Pname) -> %% Initially, the attribute stack is empty. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPushAttrib.xml">external</a> documentation. --spec pushAttrib(Mask) -> ok when Mask :: integer(). +-spec pushAttrib(Mask) -> 'ok' when Mask :: integer(). pushAttrib(Mask) -> cast(5069, <<Mask:?GLbitfield>>). %% @doc %% See {@link pushAttrib/1} --spec popAttrib() -> ok. +-spec popAttrib() -> 'ok'. popAttrib() -> cast(5070, <<>>). @@ -2123,13 +2123,13 @@ popAttrib() -> %% Initially, the client attribute stack is empty. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPushClientAttrib.xml">external</a> documentation. --spec pushClientAttrib(Mask) -> ok when Mask :: integer(). +-spec pushClientAttrib(Mask) -> 'ok' when Mask :: integer(). pushClientAttrib(Mask) -> cast(5071, <<Mask:?GLbitfield>>). %% @doc %% See {@link pushClientAttrib/1} --spec popClientAttrib() -> ok. +-spec popClientAttrib() -> 'ok'. popClientAttrib() -> cast(5072, <<>>). @@ -2274,7 +2274,7 @@ getString(Name) -> %% state, and all changes to the frame buffer contents. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFinish.xml">external</a> documentation. --spec finish() -> ok. +-spec finish() -> 'ok'. finish() -> cast(5076, <<>>). @@ -2292,7 +2292,7 @@ finish() -> %% for user input that depends on the generated image. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFlush.xml">external</a> documentation. --spec flush() -> ok. +-spec flush() -> 'ok'. flush() -> cast(5077, <<>>). @@ -2334,7 +2334,7 @@ flush() -> %% %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glHint.xml">external</a> documentation. --spec hint(Target, Mode) -> ok when Target :: enum(),Mode :: enum(). +-spec hint(Target, Mode) -> 'ok' when Target :: enum(),Mode :: enum(). hint(Target,Mode) -> cast(5078, <<Target:?GLenum,Mode:?GLenum>>). @@ -2344,7 +2344,7 @@ hint(Target,Mode) -> %% buffer. Values specified by ``gl:clearDepth'' are clamped to the range [0 1]. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearDepth.xml">external</a> documentation. --spec clearDepth(Depth) -> ok when Depth :: clamp(). +-spec clearDepth(Depth) -> 'ok' when Depth :: clamp(). clearDepth(Depth) -> cast(5079, <<Depth:?GLclampd>>). @@ -2385,7 +2385,7 @@ clearDepth(Depth) -> %% always passes. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDepthFunc.xml">external</a> documentation. --spec depthFunc(Func) -> ok when Func :: enum(). +-spec depthFunc(Func) -> 'ok' when Func :: enum(). depthFunc(Func) -> cast(5080, <<Func:?GLenum>>). @@ -2396,7 +2396,7 @@ depthFunc(Func) -> %% depth buffer writing is enabled. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDepthMask.xml">external</a> documentation. --spec depthMask(Flag) -> ok when Flag :: 0|1. +-spec depthMask(Flag) -> 'ok' when Flag :: 0|1. depthMask(Flag) -> cast(5081, <<Flag:?GLboolean>>). @@ -2413,7 +2413,7 @@ depthMask(Flag) -> %% the depth buffer range is fully utilized. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDepthRange.xml">external</a> documentation. --spec depthRange(Near_val, Far_val) -> ok when Near_val :: clamp(),Far_val :: clamp(). +-spec depthRange(Near_val, Far_val) -> 'ok' when Near_val :: clamp(),Far_val :: clamp(). depthRange(Near_val,Far_val) -> cast(5082, <<Near_val:?GLclampd,Far_val:?GLclampd>>). @@ -2425,7 +2425,7 @@ depthRange(Near_val,Far_val) -> %% Values specified by ``gl:clearAccum'' are clamped to the range [-1 1]. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearAccum.xml">external</a> documentation. --spec clearAccum(Red, Green, Blue, Alpha) -> ok when Red :: float(),Green :: float(),Blue :: float(),Alpha :: float(). +-spec clearAccum(Red, Green, Blue, Alpha) -> 'ok' when Red :: float(),Green :: float(),Blue :: float(),Alpha :: float(). clearAccum(Red,Green,Blue,Alpha) -> cast(5083, <<Red:?GLfloat,Green:?GLfloat,Blue:?GLfloat,Alpha:?GLfloat>>). @@ -2484,7 +2484,7 @@ clearAccum(Red,Green,Blue,Alpha) -> %% to set it to, then call {@link gl:clear/1} with the accumulation buffer enabled. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glAccum.xml">external</a> documentation. --spec accum(Op, Value) -> ok when Op :: enum(),Value :: float(). +-spec accum(Op, Value) -> 'ok' when Op :: enum(),Value :: float(). accum(Op,Value) -> cast(5084, <<Op:?GLenum,Value:?GLfloat>>). @@ -2507,7 +2507,7 @@ accum(Op,Value) -> %% with argument `?GL_MATRIX_MODE'. The initial value is `?GL_MODELVIEW'. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMatrixMode.xml">external</a> documentation. --spec matrixMode(Mode) -> ok when Mode :: enum(). +-spec matrixMode(Mode) -> 'ok' when Mode :: enum(). matrixMode(Mode) -> cast(5085, <<Mode:?GLenum>>). @@ -2532,7 +2532,7 @@ matrixMode(Mode) -> %% matrix stack. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glOrtho.xml">external</a> documentation. --spec ortho(Left, Right, Bottom, Top, Near_val, Far_val) -> ok when Left :: float(),Right :: float(),Bottom :: float(),Top :: float(),Near_val :: float(),Far_val :: float(). +-spec ortho(Left, Right, Bottom, Top, Near_val, Far_val) -> 'ok' when Left :: float(),Right :: float(),Bottom :: float(),Top :: float(),Near_val :: float(),Far_val :: float(). ortho(Left,Right,Bottom,Top,Near_val,Far_val) -> cast(5086, <<Left:?GLdouble,Right:?GLdouble,Bottom:?GLdouble,Top:?GLdouble,Near_val:?GLdouble,Far_val:?GLdouble>>). @@ -2562,7 +2562,7 @@ ortho(Left,Right,Bottom,Top,Near_val,Far_val) -> %% matrix stack. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFrustum.xml">external</a> documentation. --spec frustum(Left, Right, Bottom, Top, Near_val, Far_val) -> ok when Left :: float(),Right :: float(),Bottom :: float(),Top :: float(),Near_val :: float(),Far_val :: float(). +-spec frustum(Left, Right, Bottom, Top, Near_val, Far_val) -> 'ok' when Left :: float(),Right :: float(),Bottom :: float(),Top :: float(),Near_val :: float(),Far_val :: float(). frustum(Left,Right,Bottom,Top,Near_val,Far_val) -> cast(5087, <<Left:?GLdouble,Right:?GLdouble,Bottom:?GLdouble,Top:?GLdouble,Near_val:?GLdouble,Far_val:?GLdouble>>). @@ -2580,7 +2580,7 @@ frustum(Left,Right,Bottom,Top,Near_val,Far_val) -> %% To query this range, call {@link gl:getBooleanv/1} with argument `?GL_MAX_VIEWPORT_DIMS'. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glViewport.xml">external</a> documentation. --spec viewport(X, Y, Width, Height) -> ok when X :: integer(),Y :: integer(),Width :: integer(),Height :: integer(). +-spec viewport(X, Y, Width, Height) -> 'ok' when X :: integer(),Y :: integer(),Width :: integer(),Height :: integer(). viewport(X,Y,Width,Height) -> cast(5088, <<X:?GLint,Y:?GLint,Width:?GLsizei,Height:?GLsizei>>). @@ -2605,13 +2605,13 @@ viewport(X,Y,Width,Height) -> %% GL state. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPushMatrix.xml">external</a> documentation. --spec pushMatrix() -> ok. +-spec pushMatrix() -> 'ok'. pushMatrix() -> cast(5089, <<>>). %% @doc %% See {@link pushMatrix/0} --spec popMatrix() -> ok. +-spec popMatrix() -> 'ok'. popMatrix() -> cast(5090, <<>>). @@ -2625,7 +2625,7 @@ popMatrix() -> %% but in some cases it is more efficient. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLoadIdentity.xml">external</a> documentation. --spec loadIdentity() -> ok. +-spec loadIdentity() -> 'ok'. loadIdentity() -> cast(5091, <<>>). @@ -2645,7 +2645,7 @@ loadIdentity() -> %% Projection and texture transformations are similarly defined. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLoadMatrix.xml">external</a> documentation. --spec loadMatrixd(M) -> ok when M :: matrix(). +-spec loadMatrixd(M) -> 'ok' when M :: matrix(). loadMatrixd({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> cast(5092, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>); loadMatrixd({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> @@ -2653,7 +2653,7 @@ loadMatrixd({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> %% @doc %% See {@link loadMatrixd/1} --spec loadMatrixf(M) -> ok when M :: matrix(). +-spec loadMatrixf(M) -> 'ok' when M :: matrix(). loadMatrixf({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> cast(5093, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>); loadMatrixf({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> @@ -2668,7 +2668,7 @@ loadMatrixf({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> %% It is either the projection matrix, modelview matrix, or the texture matrix. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultMatrix.xml">external</a> documentation. --spec multMatrixd(M) -> ok when M :: matrix(). +-spec multMatrixd(M) -> 'ok' when M :: matrix(). multMatrixd({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> cast(5094, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>); multMatrixd({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> @@ -2676,7 +2676,7 @@ multMatrixd({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> %% @doc %% See {@link multMatrixd/1} --spec multMatrixf(M) -> ok when M :: matrix(). +-spec multMatrixf(M) -> 'ok' when M :: matrix(). multMatrixf({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> cast(5095, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>); multMatrixf({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> @@ -2699,13 +2699,13 @@ multMatrixf({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> %% to save and restore the unrotated coordinate system. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRotate.xml">external</a> documentation. --spec rotated(Angle, X, Y, Z) -> ok when Angle :: float(),X :: float(),Y :: float(),Z :: float(). +-spec rotated(Angle, X, Y, Z) -> 'ok' when Angle :: float(),X :: float(),Y :: float(),Z :: float(). rotated(Angle,X,Y,Z) -> cast(5096, <<Angle:?GLdouble,X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). %% @doc %% See {@link rotated/4} --spec rotatef(Angle, X, Y, Z) -> ok when Angle :: float(),X :: float(),Y :: float(),Z :: float(). +-spec rotatef(Angle, X, Y, Z) -> 'ok' when Angle :: float(),X :: float(),Y :: float(),Z :: float(). rotatef(Angle,X,Y,Z) -> cast(5097, <<Angle:?GLfloat,X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>). @@ -2728,13 +2728,13 @@ rotatef(Angle,X,Y,Z) -> %% coordinate system. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glScale.xml">external</a> documentation. --spec scaled(X, Y, Z) -> ok when X :: float(),Y :: float(),Z :: float(). +-spec scaled(X, Y, Z) -> 'ok' when X :: float(),Y :: float(),Z :: float(). scaled(X,Y,Z) -> cast(5098, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). %% @doc %% See {@link scaled/3} --spec scalef(X, Y, Z) -> ok when X :: float(),Y :: float(),Z :: float(). +-spec scalef(X, Y, Z) -> 'ok' when X :: float(),Y :: float(),Z :: float(). scalef(X,Y,Z) -> cast(5099, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>). @@ -2753,13 +2753,13 @@ scalef(X,Y,Z) -> %% coordinate system. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTranslate.xml">external</a> documentation. --spec translated(X, Y, Z) -> ok when X :: float(),Y :: float(),Z :: float(). +-spec translated(X, Y, Z) -> 'ok' when X :: float(),Y :: float(),Z :: float(). translated(X,Y,Z) -> cast(5100, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). %% @doc %% See {@link translated/3} --spec translatef(X, Y, Z) -> ok when X :: float(),Y :: float(),Z :: float(). +-spec translatef(X, Y, Z) -> 'ok' when X :: float(),Y :: float(),Z :: float(). translatef(X,Y,Z) -> cast(5101, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>). @@ -2788,7 +2788,7 @@ isList(List) -> %% display list are ignored. If `Range' is 0, nothing happens. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteLists.xml">external</a> documentation. --spec deleteLists(List, Range) -> ok when List :: integer(),Range :: integer(). +-spec deleteLists(List, Range) -> 'ok' when List :: integer(),Range :: integer(). deleteLists(List,Range) -> cast(5103, <<List:?GLuint,Range:?GLsizei>>). @@ -2851,14 +2851,14 @@ genLists(Range) -> %% when {@link gl:endList/0} is called. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glNewList.xml">external</a> documentation. --spec newList(List, Mode) -> ok when List :: integer(),Mode :: enum(). +-spec newList(List, Mode) -> 'ok' when List :: integer(),Mode :: enum(). newList(List,Mode) -> cast(5105, <<List:?GLuint,Mode:?GLenum>>). %% @doc glBeginList %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBeginList.xml">external</a> documentation. --spec endList() -> ok. +-spec endList() -> 'ok'. endList() -> cast(5106, <<>>). @@ -2880,7 +2880,7 @@ endList() -> %% , and {@link gl:pushMatrix/0} to preserve GL state across ``gl:callList'' calls. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCallList.xml">external</a> documentation. --spec callList(List) -> ok when List :: integer(). +-spec callList(List) -> 'ok' when List :: integer(). callList(List) -> cast(5107, <<List:?GLuint>>). @@ -2947,7 +2947,7 @@ callList(List) -> %% to preserve GL state across ``gl:callLists'' calls. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCallLists.xml">external</a> documentation. --spec callLists(Lists) -> ok when Lists :: [integer()]. +-spec callLists(Lists) -> 'ok' when Lists :: [integer()]. callLists(Lists) -> cast(5108, <<(length(Lists)):?GLuint, (<< <<C:?GLuint>> || C <- Lists>>)/binary,0:(((1+length(Lists)) rem 2)*32)>>). @@ -2961,7 +2961,7 @@ callLists(Lists) -> %% the others are ignored. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glListBase.xml">external</a> documentation. --spec listBase(Base) -> ok when Base :: integer(). +-spec listBase(Base) -> 'ok' when Base :: integer(). listBase(Base) -> cast(5109, <<Base:?GLuint>>). @@ -3032,13 +3032,13 @@ listBase(Base) -> %% (3), `?GL_QUADS' (4), and `?GL_QUAD_STRIP' (2). %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBegin.xml">external</a> documentation. --spec 'begin'(Mode) -> ok when Mode :: enum(). +-spec 'begin'(Mode) -> 'ok' when Mode :: enum(). 'begin'(Mode) -> cast(5110, <<Mode:?GLenum>>). %% @doc %% See {@link 'begin'/1} --spec 'end'() -> ok. +-spec 'end'() -> 'ok'. 'end'() -> cast(5111, <<>>). @@ -3052,122 +3052,122 @@ listBase(Base) -> %% y, and z are specified, w defaults to 1. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertex.xml">external</a> documentation. --spec vertex2d(X, Y) -> ok when X :: float(),Y :: float(). +-spec vertex2d(X, Y) -> 'ok' when X :: float(),Y :: float(). vertex2d(X,Y) -> cast(5112, <<X:?GLdouble,Y:?GLdouble>>). %% @doc %% See {@link vertex2d/2} --spec vertex2f(X, Y) -> ok when X :: float(),Y :: float(). +-spec vertex2f(X, Y) -> 'ok' when X :: float(),Y :: float(). vertex2f(X,Y) -> cast(5113, <<X:?GLfloat,Y:?GLfloat>>). %% @doc %% See {@link vertex2d/2} --spec vertex2i(X, Y) -> ok when X :: integer(),Y :: integer(). +-spec vertex2i(X, Y) -> 'ok' when X :: integer(),Y :: integer(). vertex2i(X,Y) -> cast(5114, <<X:?GLint,Y:?GLint>>). %% @doc %% See {@link vertex2d/2} --spec vertex2s(X, Y) -> ok when X :: integer(),Y :: integer(). +-spec vertex2s(X, Y) -> 'ok' when X :: integer(),Y :: integer(). vertex2s(X,Y) -> cast(5115, <<X:?GLshort,Y:?GLshort>>). %% @doc %% See {@link vertex2d/2} --spec vertex3d(X, Y, Z) -> ok when X :: float(),Y :: float(),Z :: float(). +-spec vertex3d(X, Y, Z) -> 'ok' when X :: float(),Y :: float(),Z :: float(). vertex3d(X,Y,Z) -> cast(5116, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). %% @doc %% See {@link vertex2d/2} --spec vertex3f(X, Y, Z) -> ok when X :: float(),Y :: float(),Z :: float(). +-spec vertex3f(X, Y, Z) -> 'ok' when X :: float(),Y :: float(),Z :: float(). vertex3f(X,Y,Z) -> cast(5117, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>). %% @doc %% See {@link vertex2d/2} --spec vertex3i(X, Y, Z) -> ok when X :: integer(),Y :: integer(),Z :: integer(). +-spec vertex3i(X, Y, Z) -> 'ok' when X :: integer(),Y :: integer(),Z :: integer(). vertex3i(X,Y,Z) -> cast(5118, <<X:?GLint,Y:?GLint,Z:?GLint>>). %% @doc %% See {@link vertex2d/2} --spec vertex3s(X, Y, Z) -> ok when X :: integer(),Y :: integer(),Z :: integer(). +-spec vertex3s(X, Y, Z) -> 'ok' when X :: integer(),Y :: integer(),Z :: integer(). vertex3s(X,Y,Z) -> cast(5119, <<X:?GLshort,Y:?GLshort,Z:?GLshort>>). %% @doc %% See {@link vertex2d/2} --spec vertex4d(X, Y, Z, W) -> ok when X :: float(),Y :: float(),Z :: float(),W :: float(). +-spec vertex4d(X, Y, Z, W) -> 'ok' when X :: float(),Y :: float(),Z :: float(),W :: float(). vertex4d(X,Y,Z,W) -> cast(5120, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). %% @doc %% See {@link vertex2d/2} --spec vertex4f(X, Y, Z, W) -> ok when X :: float(),Y :: float(),Z :: float(),W :: float(). +-spec vertex4f(X, Y, Z, W) -> 'ok' when X :: float(),Y :: float(),Z :: float(),W :: float(). vertex4f(X,Y,Z,W) -> cast(5121, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>). %% @doc %% See {@link vertex2d/2} --spec vertex4i(X, Y, Z, W) -> ok when X :: integer(),Y :: integer(),Z :: integer(),W :: integer(). +-spec vertex4i(X, Y, Z, W) -> 'ok' when X :: integer(),Y :: integer(),Z :: integer(),W :: integer(). vertex4i(X,Y,Z,W) -> cast(5122, <<X:?GLint,Y:?GLint,Z:?GLint,W:?GLint>>). %% @doc %% See {@link vertex2d/2} --spec vertex4s(X, Y, Z, W) -> ok when X :: integer(),Y :: integer(),Z :: integer(),W :: integer(). +-spec vertex4s(X, Y, Z, W) -> 'ok' when X :: integer(),Y :: integer(),Z :: integer(),W :: integer(). vertex4s(X,Y,Z,W) -> cast(5123, <<X:?GLshort,Y:?GLshort,Z:?GLshort,W:?GLshort>>). %% @equiv vertex2d(X,Y) --spec vertex2dv(V) -> ok when V :: {X :: float(),Y :: float()}. +-spec vertex2dv(V) -> 'ok' when V :: {X :: float(),Y :: float()}. vertex2dv({X,Y}) -> vertex2d(X,Y). %% @equiv vertex2f(X,Y) --spec vertex2fv(V) -> ok when V :: {X :: float(),Y :: float()}. +-spec vertex2fv(V) -> 'ok' when V :: {X :: float(),Y :: float()}. vertex2fv({X,Y}) -> vertex2f(X,Y). %% @equiv vertex2i(X,Y) --spec vertex2iv(V) -> ok when V :: {X :: integer(),Y :: integer()}. +-spec vertex2iv(V) -> 'ok' when V :: {X :: integer(),Y :: integer()}. vertex2iv({X,Y}) -> vertex2i(X,Y). %% @equiv vertex2s(X,Y) --spec vertex2sv(V) -> ok when V :: {X :: integer(),Y :: integer()}. +-spec vertex2sv(V) -> 'ok' when V :: {X :: integer(),Y :: integer()}. vertex2sv({X,Y}) -> vertex2s(X,Y). %% @equiv vertex3d(X,Y,Z) --spec vertex3dv(V) -> ok when V :: {X :: float(),Y :: float(),Z :: float()}. +-spec vertex3dv(V) -> 'ok' when V :: {X :: float(),Y :: float(),Z :: float()}. vertex3dv({X,Y,Z}) -> vertex3d(X,Y,Z). %% @equiv vertex3f(X,Y,Z) --spec vertex3fv(V) -> ok when V :: {X :: float(),Y :: float(),Z :: float()}. +-spec vertex3fv(V) -> 'ok' when V :: {X :: float(),Y :: float(),Z :: float()}. vertex3fv({X,Y,Z}) -> vertex3f(X,Y,Z). %% @equiv vertex3i(X,Y,Z) --spec vertex3iv(V) -> ok when V :: {X :: integer(),Y :: integer(),Z :: integer()}. +-spec vertex3iv(V) -> 'ok' when V :: {X :: integer(),Y :: integer(),Z :: integer()}. vertex3iv({X,Y,Z}) -> vertex3i(X,Y,Z). %% @equiv vertex3s(X,Y,Z) --spec vertex3sv(V) -> ok when V :: {X :: integer(),Y :: integer(),Z :: integer()}. +-spec vertex3sv(V) -> 'ok' when V :: {X :: integer(),Y :: integer(),Z :: integer()}. vertex3sv({X,Y,Z}) -> vertex3s(X,Y,Z). %% @equiv vertex4d(X,Y,Z,W) --spec vertex4dv(V) -> ok when V :: {X :: float(),Y :: float(),Z :: float(),W :: float()}. +-spec vertex4dv(V) -> 'ok' when V :: {X :: float(),Y :: float(),Z :: float(),W :: float()}. vertex4dv({X,Y,Z,W}) -> vertex4d(X,Y,Z,W). %% @equiv vertex4f(X,Y,Z,W) --spec vertex4fv(V) -> ok when V :: {X :: float(),Y :: float(),Z :: float(),W :: float()}. +-spec vertex4fv(V) -> 'ok' when V :: {X :: float(),Y :: float(),Z :: float(),W :: float()}. vertex4fv({X,Y,Z,W}) -> vertex4f(X,Y,Z,W). %% @equiv vertex4i(X,Y,Z,W) --spec vertex4iv(V) -> ok when V :: {X :: integer(),Y :: integer(),Z :: integer(),W :: integer()}. +-spec vertex4iv(V) -> 'ok' when V :: {X :: integer(),Y :: integer(),Z :: integer(),W :: integer()}. vertex4iv({X,Y,Z,W}) -> vertex4i(X,Y,Z,W). %% @equiv vertex4s(X,Y,Z,W) --spec vertex4sv(V) -> ok when V :: {X :: integer(),Y :: integer(),Z :: integer(),W :: integer()}. +-spec vertex4sv(V) -> 'ok' when V :: {X :: integer(),Y :: integer(),Z :: integer(),W :: integer()}. vertex4sv({X,Y,Z,W}) -> vertex4s(X,Y,Z,W). %% @doc Set the current normal vector @@ -3187,52 +3187,52 @@ vertex4sv({X,Y,Z,W}) -> vertex4s(X,Y,Z,W). %% Normalization is initially disabled. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glNormal.xml">external</a> documentation. --spec normal3b(Nx, Ny, Nz) -> ok when Nx :: integer(),Ny :: integer(),Nz :: integer(). +-spec normal3b(Nx, Ny, Nz) -> 'ok' when Nx :: integer(),Ny :: integer(),Nz :: integer(). normal3b(Nx,Ny,Nz) -> cast(5124, <<Nx:?GLbyte,Ny:?GLbyte,Nz:?GLbyte>>). %% @doc %% See {@link normal3b/3} --spec normal3d(Nx, Ny, Nz) -> ok when Nx :: float(),Ny :: float(),Nz :: float(). +-spec normal3d(Nx, Ny, Nz) -> 'ok' when Nx :: float(),Ny :: float(),Nz :: float(). normal3d(Nx,Ny,Nz) -> cast(5125, <<Nx:?GLdouble,Ny:?GLdouble,Nz:?GLdouble>>). %% @doc %% See {@link normal3b/3} --spec normal3f(Nx, Ny, Nz) -> ok when Nx :: float(),Ny :: float(),Nz :: float(). +-spec normal3f(Nx, Ny, Nz) -> 'ok' when Nx :: float(),Ny :: float(),Nz :: float(). normal3f(Nx,Ny,Nz) -> cast(5126, <<Nx:?GLfloat,Ny:?GLfloat,Nz:?GLfloat>>). %% @doc %% See {@link normal3b/3} --spec normal3i(Nx, Ny, Nz) -> ok when Nx :: integer(),Ny :: integer(),Nz :: integer(). +-spec normal3i(Nx, Ny, Nz) -> 'ok' when Nx :: integer(),Ny :: integer(),Nz :: integer(). normal3i(Nx,Ny,Nz) -> cast(5127, <<Nx:?GLint,Ny:?GLint,Nz:?GLint>>). %% @doc %% See {@link normal3b/3} --spec normal3s(Nx, Ny, Nz) -> ok when Nx :: integer(),Ny :: integer(),Nz :: integer(). +-spec normal3s(Nx, Ny, Nz) -> 'ok' when Nx :: integer(),Ny :: integer(),Nz :: integer(). normal3s(Nx,Ny,Nz) -> cast(5128, <<Nx:?GLshort,Ny:?GLshort,Nz:?GLshort>>). %% @equiv normal3b(Nx,Ny,Nz) --spec normal3bv(V) -> ok when V :: {Nx :: integer(),Ny :: integer(),Nz :: integer()}. +-spec normal3bv(V) -> 'ok' when V :: {Nx :: integer(),Ny :: integer(),Nz :: integer()}. normal3bv({Nx,Ny,Nz}) -> normal3b(Nx,Ny,Nz). %% @equiv normal3d(Nx,Ny,Nz) --spec normal3dv(V) -> ok when V :: {Nx :: float(),Ny :: float(),Nz :: float()}. +-spec normal3dv(V) -> 'ok' when V :: {Nx :: float(),Ny :: float(),Nz :: float()}. normal3dv({Nx,Ny,Nz}) -> normal3d(Nx,Ny,Nz). %% @equiv normal3f(Nx,Ny,Nz) --spec normal3fv(V) -> ok when V :: {Nx :: float(),Ny :: float(),Nz :: float()}. +-spec normal3fv(V) -> 'ok' when V :: {Nx :: float(),Ny :: float(),Nz :: float()}. normal3fv({Nx,Ny,Nz}) -> normal3f(Nx,Ny,Nz). %% @equiv normal3i(Nx,Ny,Nz) --spec normal3iv(V) -> ok when V :: {Nx :: integer(),Ny :: integer(),Nz :: integer()}. +-spec normal3iv(V) -> 'ok' when V :: {Nx :: integer(),Ny :: integer(),Nz :: integer()}. normal3iv({Nx,Ny,Nz}) -> normal3i(Nx,Ny,Nz). %% @equiv normal3s(Nx,Ny,Nz) --spec normal3sv(V) -> ok when V :: {Nx :: integer(),Ny :: integer(),Nz :: integer()}. +-spec normal3sv(V) -> 'ok' when V :: {Nx :: integer(),Ny :: integer(),Nz :: integer()}. normal3sv({Nx,Ny,Nz}) -> normal3s(Nx,Ny,Nz). %% @doc Set the current color index @@ -3249,52 +3249,52 @@ normal3sv({Nx,Ny,Nz}) -> normal3s(Nx,Ny,Nz). %% value that do not correspond to bits in the frame buffer are masked out. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIndex.xml">external</a> documentation. --spec indexd(C) -> ok when C :: float(). +-spec indexd(C) -> 'ok' when C :: float(). indexd(C) -> cast(5129, <<C:?GLdouble>>). %% @doc %% See {@link indexd/1} --spec indexf(C) -> ok when C :: float(). +-spec indexf(C) -> 'ok' when C :: float(). indexf(C) -> cast(5130, <<C:?GLfloat>>). %% @doc %% See {@link indexd/1} --spec indexi(C) -> ok when C :: integer(). +-spec indexi(C) -> 'ok' when C :: integer(). indexi(C) -> cast(5131, <<C:?GLint>>). %% @doc %% See {@link indexd/1} --spec indexs(C) -> ok when C :: integer(). +-spec indexs(C) -> 'ok' when C :: integer(). indexs(C) -> cast(5132, <<C:?GLshort>>). %% @doc %% See {@link indexd/1} --spec indexub(C) -> ok when C :: integer(). +-spec indexub(C) -> 'ok' when C :: integer(). indexub(C) -> cast(5133, <<C:?GLubyte>>). %% @equiv indexd(C) --spec indexdv(C) -> ok when C :: {C :: float()}. +-spec indexdv(C) -> 'ok' when C :: {C :: float()}. indexdv({C}) -> indexd(C). %% @equiv indexf(C) --spec indexfv(C) -> ok when C :: {C :: float()}. +-spec indexfv(C) -> 'ok' when C :: {C :: float()}. indexfv({C}) -> indexf(C). %% @equiv indexi(C) --spec indexiv(C) -> ok when C :: {C :: integer()}. +-spec indexiv(C) -> 'ok' when C :: {C :: integer()}. indexiv({C}) -> indexi(C). %% @equiv indexs(C) --spec indexsv(C) -> ok when C :: {C :: integer()}. +-spec indexsv(C) -> 'ok' when C :: {C :: integer()}. indexsv({C}) -> indexs(C). %% @equiv indexub(C) --spec indexubv(C) -> ok when C :: {C :: integer()}. +-spec indexubv(C) -> 'ok' when C :: {C :: integer()}. indexubv({C}) -> indexub(C). %% @doc Set the current color @@ -3323,162 +3323,162 @@ indexubv({C}) -> indexub(C). %% are interpolated or written into a color buffer. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation. --spec color3b(Red, Green, Blue) -> ok when Red :: integer(),Green :: integer(),Blue :: integer(). +-spec color3b(Red, Green, Blue) -> 'ok' when Red :: integer(),Green :: integer(),Blue :: integer(). color3b(Red,Green,Blue) -> cast(5134, <<Red:?GLbyte,Green:?GLbyte,Blue:?GLbyte>>). %% @doc %% See {@link color3b/3} --spec color3d(Red, Green, Blue) -> ok when Red :: float(),Green :: float(),Blue :: float(). +-spec color3d(Red, Green, Blue) -> 'ok' when Red :: float(),Green :: float(),Blue :: float(). color3d(Red,Green,Blue) -> cast(5135, <<Red:?GLdouble,Green:?GLdouble,Blue:?GLdouble>>). %% @doc %% See {@link color3b/3} --spec color3f(Red, Green, Blue) -> ok when Red :: float(),Green :: float(),Blue :: float(). +-spec color3f(Red, Green, Blue) -> 'ok' when Red :: float(),Green :: float(),Blue :: float(). color3f(Red,Green,Blue) -> cast(5136, <<Red:?GLfloat,Green:?GLfloat,Blue:?GLfloat>>). %% @doc %% See {@link color3b/3} --spec color3i(Red, Green, Blue) -> ok when Red :: integer(),Green :: integer(),Blue :: integer(). +-spec color3i(Red, Green, Blue) -> 'ok' when Red :: integer(),Green :: integer(),Blue :: integer(). color3i(Red,Green,Blue) -> cast(5137, <<Red:?GLint,Green:?GLint,Blue:?GLint>>). %% @doc %% See {@link color3b/3} --spec color3s(Red, Green, Blue) -> ok when Red :: integer(),Green :: integer(),Blue :: integer(). +-spec color3s(Red, Green, Blue) -> 'ok' when Red :: integer(),Green :: integer(),Blue :: integer(). color3s(Red,Green,Blue) -> cast(5138, <<Red:?GLshort,Green:?GLshort,Blue:?GLshort>>). %% @doc %% See {@link color3b/3} --spec color3ub(Red, Green, Blue) -> ok when Red :: integer(),Green :: integer(),Blue :: integer(). +-spec color3ub(Red, Green, Blue) -> 'ok' when Red :: integer(),Green :: integer(),Blue :: integer(). color3ub(Red,Green,Blue) -> cast(5139, <<Red:?GLubyte,Green:?GLubyte,Blue:?GLubyte>>). %% @doc %% See {@link color3b/3} --spec color3ui(Red, Green, Blue) -> ok when Red :: integer(),Green :: integer(),Blue :: integer(). +-spec color3ui(Red, Green, Blue) -> 'ok' when Red :: integer(),Green :: integer(),Blue :: integer(). color3ui(Red,Green,Blue) -> cast(5140, <<Red:?GLuint,Green:?GLuint,Blue:?GLuint>>). %% @doc %% See {@link color3b/3} --spec color3us(Red, Green, Blue) -> ok when Red :: integer(),Green :: integer(),Blue :: integer(). +-spec color3us(Red, Green, Blue) -> 'ok' when Red :: integer(),Green :: integer(),Blue :: integer(). color3us(Red,Green,Blue) -> cast(5141, <<Red:?GLushort,Green:?GLushort,Blue:?GLushort>>). %% @doc %% See {@link color3b/3} --spec color4b(Red, Green, Blue, Alpha) -> ok when Red :: integer(),Green :: integer(),Blue :: integer(),Alpha :: integer(). +-spec color4b(Red, Green, Blue, Alpha) -> 'ok' when Red :: integer(),Green :: integer(),Blue :: integer(),Alpha :: integer(). color4b(Red,Green,Blue,Alpha) -> cast(5142, <<Red:?GLbyte,Green:?GLbyte,Blue:?GLbyte,Alpha:?GLbyte>>). %% @doc %% See {@link color3b/3} --spec color4d(Red, Green, Blue, Alpha) -> ok when Red :: float(),Green :: float(),Blue :: float(),Alpha :: float(). +-spec color4d(Red, Green, Blue, Alpha) -> 'ok' when Red :: float(),Green :: float(),Blue :: float(),Alpha :: float(). color4d(Red,Green,Blue,Alpha) -> cast(5143, <<Red:?GLdouble,Green:?GLdouble,Blue:?GLdouble,Alpha:?GLdouble>>). %% @doc %% See {@link color3b/3} --spec color4f(Red, Green, Blue, Alpha) -> ok when Red :: float(),Green :: float(),Blue :: float(),Alpha :: float(). +-spec color4f(Red, Green, Blue, Alpha) -> 'ok' when Red :: float(),Green :: float(),Blue :: float(),Alpha :: float(). color4f(Red,Green,Blue,Alpha) -> cast(5144, <<Red:?GLfloat,Green:?GLfloat,Blue:?GLfloat,Alpha:?GLfloat>>). %% @doc %% See {@link color3b/3} --spec color4i(Red, Green, Blue, Alpha) -> ok when Red :: integer(),Green :: integer(),Blue :: integer(),Alpha :: integer(). +-spec color4i(Red, Green, Blue, Alpha) -> 'ok' when Red :: integer(),Green :: integer(),Blue :: integer(),Alpha :: integer(). color4i(Red,Green,Blue,Alpha) -> cast(5145, <<Red:?GLint,Green:?GLint,Blue:?GLint,Alpha:?GLint>>). %% @doc %% See {@link color3b/3} --spec color4s(Red, Green, Blue, Alpha) -> ok when Red :: integer(),Green :: integer(),Blue :: integer(),Alpha :: integer(). +-spec color4s(Red, Green, Blue, Alpha) -> 'ok' when Red :: integer(),Green :: integer(),Blue :: integer(),Alpha :: integer(). color4s(Red,Green,Blue,Alpha) -> cast(5146, <<Red:?GLshort,Green:?GLshort,Blue:?GLshort,Alpha:?GLshort>>). %% @doc %% See {@link color3b/3} --spec color4ub(Red, Green, Blue, Alpha) -> ok when Red :: integer(),Green :: integer(),Blue :: integer(),Alpha :: integer(). +-spec color4ub(Red, Green, Blue, Alpha) -> 'ok' when Red :: integer(),Green :: integer(),Blue :: integer(),Alpha :: integer(). color4ub(Red,Green,Blue,Alpha) -> cast(5147, <<Red:?GLubyte,Green:?GLubyte,Blue:?GLubyte,Alpha:?GLubyte>>). %% @doc %% See {@link color3b/3} --spec color4ui(Red, Green, Blue, Alpha) -> ok when Red :: integer(),Green :: integer(),Blue :: integer(),Alpha :: integer(). +-spec color4ui(Red, Green, Blue, Alpha) -> 'ok' when Red :: integer(),Green :: integer(),Blue :: integer(),Alpha :: integer(). color4ui(Red,Green,Blue,Alpha) -> cast(5148, <<Red:?GLuint,Green:?GLuint,Blue:?GLuint,Alpha:?GLuint>>). %% @doc %% See {@link color3b/3} --spec color4us(Red, Green, Blue, Alpha) -> ok when Red :: integer(),Green :: integer(),Blue :: integer(),Alpha :: integer(). +-spec color4us(Red, Green, Blue, Alpha) -> 'ok' when Red :: integer(),Green :: integer(),Blue :: integer(),Alpha :: integer(). color4us(Red,Green,Blue,Alpha) -> cast(5149, <<Red:?GLushort,Green:?GLushort,Blue:?GLushort,Alpha:?GLushort>>). %% @equiv color3b(Red,Green,Blue) --spec color3bv(V) -> ok when V :: {Red :: integer(),Green :: integer(),Blue :: integer()}. +-spec color3bv(V) -> 'ok' when V :: {Red :: integer(),Green :: integer(),Blue :: integer()}. color3bv({Red,Green,Blue}) -> color3b(Red,Green,Blue). %% @equiv color3d(Red,Green,Blue) --spec color3dv(V) -> ok when V :: {Red :: float(),Green :: float(),Blue :: float()}. +-spec color3dv(V) -> 'ok' when V :: {Red :: float(),Green :: float(),Blue :: float()}. color3dv({Red,Green,Blue}) -> color3d(Red,Green,Blue). %% @equiv color3f(Red,Green,Blue) --spec color3fv(V) -> ok when V :: {Red :: float(),Green :: float(),Blue :: float()}. +-spec color3fv(V) -> 'ok' when V :: {Red :: float(),Green :: float(),Blue :: float()}. color3fv({Red,Green,Blue}) -> color3f(Red,Green,Blue). %% @equiv color3i(Red,Green,Blue) --spec color3iv(V) -> ok when V :: {Red :: integer(),Green :: integer(),Blue :: integer()}. +-spec color3iv(V) -> 'ok' when V :: {Red :: integer(),Green :: integer(),Blue :: integer()}. color3iv({Red,Green,Blue}) -> color3i(Red,Green,Blue). %% @equiv color3s(Red,Green,Blue) --spec color3sv(V) -> ok when V :: {Red :: integer(),Green :: integer(),Blue :: integer()}. +-spec color3sv(V) -> 'ok' when V :: {Red :: integer(),Green :: integer(),Blue :: integer()}. color3sv({Red,Green,Blue}) -> color3s(Red,Green,Blue). %% @equiv color3ub(Red,Green,Blue) --spec color3ubv(V) -> ok when V :: {Red :: integer(),Green :: integer(),Blue :: integer()}. +-spec color3ubv(V) -> 'ok' when V :: {Red :: integer(),Green :: integer(),Blue :: integer()}. color3ubv({Red,Green,Blue}) -> color3ub(Red,Green,Blue). %% @equiv color3ui(Red,Green,Blue) --spec color3uiv(V) -> ok when V :: {Red :: integer(),Green :: integer(),Blue :: integer()}. +-spec color3uiv(V) -> 'ok' when V :: {Red :: integer(),Green :: integer(),Blue :: integer()}. color3uiv({Red,Green,Blue}) -> color3ui(Red,Green,Blue). %% @equiv color3us(Red,Green,Blue) --spec color3usv(V) -> ok when V :: {Red :: integer(),Green :: integer(),Blue :: integer()}. +-spec color3usv(V) -> 'ok' when V :: {Red :: integer(),Green :: integer(),Blue :: integer()}. color3usv({Red,Green,Blue}) -> color3us(Red,Green,Blue). %% @equiv color4b(Red,Green,Blue,Alpha) --spec color4bv(V) -> ok when V :: {Red :: integer(),Green :: integer(),Blue :: integer(),Alpha :: integer()}. +-spec color4bv(V) -> 'ok' when V :: {Red :: integer(),Green :: integer(),Blue :: integer(),Alpha :: integer()}. color4bv({Red,Green,Blue,Alpha}) -> color4b(Red,Green,Blue,Alpha). %% @equiv color4d(Red,Green,Blue,Alpha) --spec color4dv(V) -> ok when V :: {Red :: float(),Green :: float(),Blue :: float(),Alpha :: float()}. +-spec color4dv(V) -> 'ok' when V :: {Red :: float(),Green :: float(),Blue :: float(),Alpha :: float()}. color4dv({Red,Green,Blue,Alpha}) -> color4d(Red,Green,Blue,Alpha). %% @equiv color4f(Red,Green,Blue,Alpha) --spec color4fv(V) -> ok when V :: {Red :: float(),Green :: float(),Blue :: float(),Alpha :: float()}. +-spec color4fv(V) -> 'ok' when V :: {Red :: float(),Green :: float(),Blue :: float(),Alpha :: float()}. color4fv({Red,Green,Blue,Alpha}) -> color4f(Red,Green,Blue,Alpha). %% @equiv color4i(Red,Green,Blue,Alpha) --spec color4iv(V) -> ok when V :: {Red :: integer(),Green :: integer(),Blue :: integer(),Alpha :: integer()}. +-spec color4iv(V) -> 'ok' when V :: {Red :: integer(),Green :: integer(),Blue :: integer(),Alpha :: integer()}. color4iv({Red,Green,Blue,Alpha}) -> color4i(Red,Green,Blue,Alpha). %% @equiv color4s(Red,Green,Blue,Alpha) --spec color4sv(V) -> ok when V :: {Red :: integer(),Green :: integer(),Blue :: integer(),Alpha :: integer()}. +-spec color4sv(V) -> 'ok' when V :: {Red :: integer(),Green :: integer(),Blue :: integer(),Alpha :: integer()}. color4sv({Red,Green,Blue,Alpha}) -> color4s(Red,Green,Blue,Alpha). %% @equiv color4ub(Red,Green,Blue,Alpha) --spec color4ubv(V) -> ok when V :: {Red :: integer(),Green :: integer(),Blue :: integer(),Alpha :: integer()}. +-spec color4ubv(V) -> 'ok' when V :: {Red :: integer(),Green :: integer(),Blue :: integer(),Alpha :: integer()}. color4ubv({Red,Green,Blue,Alpha}) -> color4ub(Red,Green,Blue,Alpha). %% @equiv color4ui(Red,Green,Blue,Alpha) --spec color4uiv(V) -> ok when V :: {Red :: integer(),Green :: integer(),Blue :: integer(),Alpha :: integer()}. +-spec color4uiv(V) -> 'ok' when V :: {Red :: integer(),Green :: integer(),Blue :: integer(),Alpha :: integer()}. color4uiv({Red,Green,Blue,Alpha}) -> color4ui(Red,Green,Blue,Alpha). %% @equiv color4us(Red,Green,Blue,Alpha) --spec color4usv(V) -> ok when V :: {Red :: integer(),Green :: integer(),Blue :: integer(),Alpha :: integer()}. +-spec color4usv(V) -> 'ok' when V :: {Red :: integer(),Green :: integer(),Blue :: integer(),Alpha :: integer()}. color4usv({Red,Green,Blue,Alpha}) -> color4us(Red,Green,Blue,Alpha). %% @doc Set the current texture coordinates @@ -3496,162 +3496,162 @@ color4usv({Red,Green,Blue,Alpha}) -> color4us(Red,Green,Blue,Alpha). %% %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation. --spec texCoord1d(S) -> ok when S :: float(). +-spec texCoord1d(S) -> 'ok' when S :: float(). texCoord1d(S) -> cast(5150, <<S:?GLdouble>>). %% @doc %% See {@link texCoord1d/1} --spec texCoord1f(S) -> ok when S :: float(). +-spec texCoord1f(S) -> 'ok' when S :: float(). texCoord1f(S) -> cast(5151, <<S:?GLfloat>>). %% @doc %% See {@link texCoord1d/1} --spec texCoord1i(S) -> ok when S :: integer(). +-spec texCoord1i(S) -> 'ok' when S :: integer(). texCoord1i(S) -> cast(5152, <<S:?GLint>>). %% @doc %% See {@link texCoord1d/1} --spec texCoord1s(S) -> ok when S :: integer(). +-spec texCoord1s(S) -> 'ok' when S :: integer(). texCoord1s(S) -> cast(5153, <<S:?GLshort>>). %% @doc %% See {@link texCoord1d/1} --spec texCoord2d(S, T) -> ok when S :: float(),T :: float(). +-spec texCoord2d(S, T) -> 'ok' when S :: float(),T :: float(). texCoord2d(S,T) -> cast(5154, <<S:?GLdouble,T:?GLdouble>>). %% @doc %% See {@link texCoord1d/1} --spec texCoord2f(S, T) -> ok when S :: float(),T :: float(). +-spec texCoord2f(S, T) -> 'ok' when S :: float(),T :: float(). texCoord2f(S,T) -> cast(5155, <<S:?GLfloat,T:?GLfloat>>). %% @doc %% See {@link texCoord1d/1} --spec texCoord2i(S, T) -> ok when S :: integer(),T :: integer(). +-spec texCoord2i(S, T) -> 'ok' when S :: integer(),T :: integer(). texCoord2i(S,T) -> cast(5156, <<S:?GLint,T:?GLint>>). %% @doc %% See {@link texCoord1d/1} --spec texCoord2s(S, T) -> ok when S :: integer(),T :: integer(). +-spec texCoord2s(S, T) -> 'ok' when S :: integer(),T :: integer(). texCoord2s(S,T) -> cast(5157, <<S:?GLshort,T:?GLshort>>). %% @doc %% See {@link texCoord1d/1} --spec texCoord3d(S, T, R) -> ok when S :: float(),T :: float(),R :: float(). +-spec texCoord3d(S, T, R) -> 'ok' when S :: float(),T :: float(),R :: float(). texCoord3d(S,T,R) -> cast(5158, <<S:?GLdouble,T:?GLdouble,R:?GLdouble>>). %% @doc %% See {@link texCoord1d/1} --spec texCoord3f(S, T, R) -> ok when S :: float(),T :: float(),R :: float(). +-spec texCoord3f(S, T, R) -> 'ok' when S :: float(),T :: float(),R :: float(). texCoord3f(S,T,R) -> cast(5159, <<S:?GLfloat,T:?GLfloat,R:?GLfloat>>). %% @doc %% See {@link texCoord1d/1} --spec texCoord3i(S, T, R) -> ok when S :: integer(),T :: integer(),R :: integer(). +-spec texCoord3i(S, T, R) -> 'ok' when S :: integer(),T :: integer(),R :: integer(). texCoord3i(S,T,R) -> cast(5160, <<S:?GLint,T:?GLint,R:?GLint>>). %% @doc %% See {@link texCoord1d/1} --spec texCoord3s(S, T, R) -> ok when S :: integer(),T :: integer(),R :: integer(). +-spec texCoord3s(S, T, R) -> 'ok' when S :: integer(),T :: integer(),R :: integer(). texCoord3s(S,T,R) -> cast(5161, <<S:?GLshort,T:?GLshort,R:?GLshort>>). %% @doc %% See {@link texCoord1d/1} --spec texCoord4d(S, T, R, Q) -> ok when S :: float(),T :: float(),R :: float(),Q :: float(). +-spec texCoord4d(S, T, R, Q) -> 'ok' when S :: float(),T :: float(),R :: float(),Q :: float(). texCoord4d(S,T,R,Q) -> cast(5162, <<S:?GLdouble,T:?GLdouble,R:?GLdouble,Q:?GLdouble>>). %% @doc %% See {@link texCoord1d/1} --spec texCoord4f(S, T, R, Q) -> ok when S :: float(),T :: float(),R :: float(),Q :: float(). +-spec texCoord4f(S, T, R, Q) -> 'ok' when S :: float(),T :: float(),R :: float(),Q :: float(). texCoord4f(S,T,R,Q) -> cast(5163, <<S:?GLfloat,T:?GLfloat,R:?GLfloat,Q:?GLfloat>>). %% @doc %% See {@link texCoord1d/1} --spec texCoord4i(S, T, R, Q) -> ok when S :: integer(),T :: integer(),R :: integer(),Q :: integer(). +-spec texCoord4i(S, T, R, Q) -> 'ok' when S :: integer(),T :: integer(),R :: integer(),Q :: integer(). texCoord4i(S,T,R,Q) -> cast(5164, <<S:?GLint,T:?GLint,R:?GLint,Q:?GLint>>). %% @doc %% See {@link texCoord1d/1} --spec texCoord4s(S, T, R, Q) -> ok when S :: integer(),T :: integer(),R :: integer(),Q :: integer(). +-spec texCoord4s(S, T, R, Q) -> 'ok' when S :: integer(),T :: integer(),R :: integer(),Q :: integer(). texCoord4s(S,T,R,Q) -> cast(5165, <<S:?GLshort,T:?GLshort,R:?GLshort,Q:?GLshort>>). %% @equiv texCoord1d(S) --spec texCoord1dv(V) -> ok when V :: {S :: float()}. +-spec texCoord1dv(V) -> 'ok' when V :: {S :: float()}. texCoord1dv({S}) -> texCoord1d(S). %% @equiv texCoord1f(S) --spec texCoord1fv(V) -> ok when V :: {S :: float()}. +-spec texCoord1fv(V) -> 'ok' when V :: {S :: float()}. texCoord1fv({S}) -> texCoord1f(S). %% @equiv texCoord1i(S) --spec texCoord1iv(V) -> ok when V :: {S :: integer()}. +-spec texCoord1iv(V) -> 'ok' when V :: {S :: integer()}. texCoord1iv({S}) -> texCoord1i(S). %% @equiv texCoord1s(S) --spec texCoord1sv(V) -> ok when V :: {S :: integer()}. +-spec texCoord1sv(V) -> 'ok' when V :: {S :: integer()}. texCoord1sv({S}) -> texCoord1s(S). %% @equiv texCoord2d(S,T) --spec texCoord2dv(V) -> ok when V :: {S :: float(),T :: float()}. +-spec texCoord2dv(V) -> 'ok' when V :: {S :: float(),T :: float()}. texCoord2dv({S,T}) -> texCoord2d(S,T). %% @equiv texCoord2f(S,T) --spec texCoord2fv(V) -> ok when V :: {S :: float(),T :: float()}. +-spec texCoord2fv(V) -> 'ok' when V :: {S :: float(),T :: float()}. texCoord2fv({S,T}) -> texCoord2f(S,T). %% @equiv texCoord2i(S,T) --spec texCoord2iv(V) -> ok when V :: {S :: integer(),T :: integer()}. +-spec texCoord2iv(V) -> 'ok' when V :: {S :: integer(),T :: integer()}. texCoord2iv({S,T}) -> texCoord2i(S,T). %% @equiv texCoord2s(S,T) --spec texCoord2sv(V) -> ok when V :: {S :: integer(),T :: integer()}. +-spec texCoord2sv(V) -> 'ok' when V :: {S :: integer(),T :: integer()}. texCoord2sv({S,T}) -> texCoord2s(S,T). %% @equiv texCoord3d(S,T,R) --spec texCoord3dv(V) -> ok when V :: {S :: float(),T :: float(),R :: float()}. +-spec texCoord3dv(V) -> 'ok' when V :: {S :: float(),T :: float(),R :: float()}. texCoord3dv({S,T,R}) -> texCoord3d(S,T,R). %% @equiv texCoord3f(S,T,R) --spec texCoord3fv(V) -> ok when V :: {S :: float(),T :: float(),R :: float()}. +-spec texCoord3fv(V) -> 'ok' when V :: {S :: float(),T :: float(),R :: float()}. texCoord3fv({S,T,R}) -> texCoord3f(S,T,R). %% @equiv texCoord3i(S,T,R) --spec texCoord3iv(V) -> ok when V :: {S :: integer(),T :: integer(),R :: integer()}. +-spec texCoord3iv(V) -> 'ok' when V :: {S :: integer(),T :: integer(),R :: integer()}. texCoord3iv({S,T,R}) -> texCoord3i(S,T,R). %% @equiv texCoord3s(S,T,R) --spec texCoord3sv(V) -> ok when V :: {S :: integer(),T :: integer(),R :: integer()}. +-spec texCoord3sv(V) -> 'ok' when V :: {S :: integer(),T :: integer(),R :: integer()}. texCoord3sv({S,T,R}) -> texCoord3s(S,T,R). %% @equiv texCoord4d(S,T,R,Q) --spec texCoord4dv(V) -> ok when V :: {S :: float(),T :: float(),R :: float(),Q :: float()}. +-spec texCoord4dv(V) -> 'ok' when V :: {S :: float(),T :: float(),R :: float(),Q :: float()}. texCoord4dv({S,T,R,Q}) -> texCoord4d(S,T,R,Q). %% @equiv texCoord4f(S,T,R,Q) --spec texCoord4fv(V) -> ok when V :: {S :: float(),T :: float(),R :: float(),Q :: float()}. +-spec texCoord4fv(V) -> 'ok' when V :: {S :: float(),T :: float(),R :: float(),Q :: float()}. texCoord4fv({S,T,R,Q}) -> texCoord4f(S,T,R,Q). %% @equiv texCoord4i(S,T,R,Q) --spec texCoord4iv(V) -> ok when V :: {S :: integer(),T :: integer(),R :: integer(),Q :: integer()}. +-spec texCoord4iv(V) -> 'ok' when V :: {S :: integer(),T :: integer(),R :: integer(),Q :: integer()}. texCoord4iv({S,T,R,Q}) -> texCoord4i(S,T,R,Q). %% @equiv texCoord4s(S,T,R,Q) --spec texCoord4sv(V) -> ok when V :: {S :: integer(),T :: integer(),R :: integer(),Q :: integer()}. +-spec texCoord4sv(V) -> 'ok' when V :: {S :: integer(),T :: integer(),R :: integer(),Q :: integer()}. texCoord4sv({S,T,R,Q}) -> texCoord4s(S,T,R,Q). %% @doc Specify the raster position for pixel operations @@ -3696,122 +3696,122 @@ texCoord4sv({S,T,R,Q}) -> texCoord4s(S,T,R,Q). %% initial value. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRasterPos.xml">external</a> documentation. --spec rasterPos2d(X, Y) -> ok when X :: float(),Y :: float(). +-spec rasterPos2d(X, Y) -> 'ok' when X :: float(),Y :: float(). rasterPos2d(X,Y) -> cast(5166, <<X:?GLdouble,Y:?GLdouble>>). %% @doc %% See {@link rasterPos2d/2} --spec rasterPos2f(X, Y) -> ok when X :: float(),Y :: float(). +-spec rasterPos2f(X, Y) -> 'ok' when X :: float(),Y :: float(). rasterPos2f(X,Y) -> cast(5167, <<X:?GLfloat,Y:?GLfloat>>). %% @doc %% See {@link rasterPos2d/2} --spec rasterPos2i(X, Y) -> ok when X :: integer(),Y :: integer(). +-spec rasterPos2i(X, Y) -> 'ok' when X :: integer(),Y :: integer(). rasterPos2i(X,Y) -> cast(5168, <<X:?GLint,Y:?GLint>>). %% @doc %% See {@link rasterPos2d/2} --spec rasterPos2s(X, Y) -> ok when X :: integer(),Y :: integer(). +-spec rasterPos2s(X, Y) -> 'ok' when X :: integer(),Y :: integer(). rasterPos2s(X,Y) -> cast(5169, <<X:?GLshort,Y:?GLshort>>). %% @doc %% See {@link rasterPos2d/2} --spec rasterPos3d(X, Y, Z) -> ok when X :: float(),Y :: float(),Z :: float(). +-spec rasterPos3d(X, Y, Z) -> 'ok' when X :: float(),Y :: float(),Z :: float(). rasterPos3d(X,Y,Z) -> cast(5170, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). %% @doc %% See {@link rasterPos2d/2} --spec rasterPos3f(X, Y, Z) -> ok when X :: float(),Y :: float(),Z :: float(). +-spec rasterPos3f(X, Y, Z) -> 'ok' when X :: float(),Y :: float(),Z :: float(). rasterPos3f(X,Y,Z) -> cast(5171, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>). %% @doc %% See {@link rasterPos2d/2} --spec rasterPos3i(X, Y, Z) -> ok when X :: integer(),Y :: integer(),Z :: integer(). +-spec rasterPos3i(X, Y, Z) -> 'ok' when X :: integer(),Y :: integer(),Z :: integer(). rasterPos3i(X,Y,Z) -> cast(5172, <<X:?GLint,Y:?GLint,Z:?GLint>>). %% @doc %% See {@link rasterPos2d/2} --spec rasterPos3s(X, Y, Z) -> ok when X :: integer(),Y :: integer(),Z :: integer(). +-spec rasterPos3s(X, Y, Z) -> 'ok' when X :: integer(),Y :: integer(),Z :: integer(). rasterPos3s(X,Y,Z) -> cast(5173, <<X:?GLshort,Y:?GLshort,Z:?GLshort>>). %% @doc %% See {@link rasterPos2d/2} --spec rasterPos4d(X, Y, Z, W) -> ok when X :: float(),Y :: float(),Z :: float(),W :: float(). +-spec rasterPos4d(X, Y, Z, W) -> 'ok' when X :: float(),Y :: float(),Z :: float(),W :: float(). rasterPos4d(X,Y,Z,W) -> cast(5174, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). %% @doc %% See {@link rasterPos2d/2} --spec rasterPos4f(X, Y, Z, W) -> ok when X :: float(),Y :: float(),Z :: float(),W :: float(). +-spec rasterPos4f(X, Y, Z, W) -> 'ok' when X :: float(),Y :: float(),Z :: float(),W :: float(). rasterPos4f(X,Y,Z,W) -> cast(5175, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>). %% @doc %% See {@link rasterPos2d/2} --spec rasterPos4i(X, Y, Z, W) -> ok when X :: integer(),Y :: integer(),Z :: integer(),W :: integer(). +-spec rasterPos4i(X, Y, Z, W) -> 'ok' when X :: integer(),Y :: integer(),Z :: integer(),W :: integer(). rasterPos4i(X,Y,Z,W) -> cast(5176, <<X:?GLint,Y:?GLint,Z:?GLint,W:?GLint>>). %% @doc %% See {@link rasterPos2d/2} --spec rasterPos4s(X, Y, Z, W) -> ok when X :: integer(),Y :: integer(),Z :: integer(),W :: integer(). +-spec rasterPos4s(X, Y, Z, W) -> 'ok' when X :: integer(),Y :: integer(),Z :: integer(),W :: integer(). rasterPos4s(X,Y,Z,W) -> cast(5177, <<X:?GLshort,Y:?GLshort,Z:?GLshort,W:?GLshort>>). %% @equiv rasterPos2d(X,Y) --spec rasterPos2dv(V) -> ok when V :: {X :: float(),Y :: float()}. +-spec rasterPos2dv(V) -> 'ok' when V :: {X :: float(),Y :: float()}. rasterPos2dv({X,Y}) -> rasterPos2d(X,Y). %% @equiv rasterPos2f(X,Y) --spec rasterPos2fv(V) -> ok when V :: {X :: float(),Y :: float()}. +-spec rasterPos2fv(V) -> 'ok' when V :: {X :: float(),Y :: float()}. rasterPos2fv({X,Y}) -> rasterPos2f(X,Y). %% @equiv rasterPos2i(X,Y) --spec rasterPos2iv(V) -> ok when V :: {X :: integer(),Y :: integer()}. +-spec rasterPos2iv(V) -> 'ok' when V :: {X :: integer(),Y :: integer()}. rasterPos2iv({X,Y}) -> rasterPos2i(X,Y). %% @equiv rasterPos2s(X,Y) --spec rasterPos2sv(V) -> ok when V :: {X :: integer(),Y :: integer()}. +-spec rasterPos2sv(V) -> 'ok' when V :: {X :: integer(),Y :: integer()}. rasterPos2sv({X,Y}) -> rasterPos2s(X,Y). %% @equiv rasterPos3d(X,Y,Z) --spec rasterPos3dv(V) -> ok when V :: {X :: float(),Y :: float(),Z :: float()}. +-spec rasterPos3dv(V) -> 'ok' when V :: {X :: float(),Y :: float(),Z :: float()}. rasterPos3dv({X,Y,Z}) -> rasterPos3d(X,Y,Z). %% @equiv rasterPos3f(X,Y,Z) --spec rasterPos3fv(V) -> ok when V :: {X :: float(),Y :: float(),Z :: float()}. +-spec rasterPos3fv(V) -> 'ok' when V :: {X :: float(),Y :: float(),Z :: float()}. rasterPos3fv({X,Y,Z}) -> rasterPos3f(X,Y,Z). %% @equiv rasterPos3i(X,Y,Z) --spec rasterPos3iv(V) -> ok when V :: {X :: integer(),Y :: integer(),Z :: integer()}. +-spec rasterPos3iv(V) -> 'ok' when V :: {X :: integer(),Y :: integer(),Z :: integer()}. rasterPos3iv({X,Y,Z}) -> rasterPos3i(X,Y,Z). %% @equiv rasterPos3s(X,Y,Z) --spec rasterPos3sv(V) -> ok when V :: {X :: integer(),Y :: integer(),Z :: integer()}. +-spec rasterPos3sv(V) -> 'ok' when V :: {X :: integer(),Y :: integer(),Z :: integer()}. rasterPos3sv({X,Y,Z}) -> rasterPos3s(X,Y,Z). %% @equiv rasterPos4d(X,Y,Z,W) --spec rasterPos4dv(V) -> ok when V :: {X :: float(),Y :: float(),Z :: float(),W :: float()}. +-spec rasterPos4dv(V) -> 'ok' when V :: {X :: float(),Y :: float(),Z :: float(),W :: float()}. rasterPos4dv({X,Y,Z,W}) -> rasterPos4d(X,Y,Z,W). %% @equiv rasterPos4f(X,Y,Z,W) --spec rasterPos4fv(V) -> ok when V :: {X :: float(),Y :: float(),Z :: float(),W :: float()}. +-spec rasterPos4fv(V) -> 'ok' when V :: {X :: float(),Y :: float(),Z :: float(),W :: float()}. rasterPos4fv({X,Y,Z,W}) -> rasterPos4f(X,Y,Z,W). %% @equiv rasterPos4i(X,Y,Z,W) --spec rasterPos4iv(V) -> ok when V :: {X :: integer(),Y :: integer(),Z :: integer(),W :: integer()}. +-spec rasterPos4iv(V) -> 'ok' when V :: {X :: integer(),Y :: integer(),Z :: integer(),W :: integer()}. rasterPos4iv({X,Y,Z,W}) -> rasterPos4i(X,Y,Z,W). %% @equiv rasterPos4s(X,Y,Z,W) --spec rasterPos4sv(V) -> ok when V :: {X :: integer(),Y :: integer(),Z :: integer(),W :: integer()}. +-spec rasterPos4sv(V) -> 'ok' when V :: {X :: integer(),Y :: integer(),Z :: integer(),W :: integer()}. rasterPos4sv({X,Y,Z,W}) -> rasterPos4s(X,Y,Z,W). %% @doc Draw a rectangle @@ -3828,49 +3828,49 @@ rasterPos4sv({X,Y,Z,W}) -> rasterPos4s(X,Y,Z,W). %% the rectangle is constructed with a counterclockwise winding. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRect.xml">external</a> documentation. --spec rectd(X1, Y1, X2, Y2) -> ok when X1 :: float(),Y1 :: float(),X2 :: float(),Y2 :: float(). +-spec rectd(X1, Y1, X2, Y2) -> 'ok' when X1 :: float(),Y1 :: float(),X2 :: float(),Y2 :: float(). rectd(X1,Y1,X2,Y2) -> cast(5178, <<X1:?GLdouble,Y1:?GLdouble,X2:?GLdouble,Y2:?GLdouble>>). %% @doc %% See {@link rectd/4} --spec rectf(X1, Y1, X2, Y2) -> ok when X1 :: float(),Y1 :: float(),X2 :: float(),Y2 :: float(). +-spec rectf(X1, Y1, X2, Y2) -> 'ok' when X1 :: float(),Y1 :: float(),X2 :: float(),Y2 :: float(). rectf(X1,Y1,X2,Y2) -> cast(5179, <<X1:?GLfloat,Y1:?GLfloat,X2:?GLfloat,Y2:?GLfloat>>). %% @doc %% See {@link rectd/4} --spec recti(X1, Y1, X2, Y2) -> ok when X1 :: integer(),Y1 :: integer(),X2 :: integer(),Y2 :: integer(). +-spec recti(X1, Y1, X2, Y2) -> 'ok' when X1 :: integer(),Y1 :: integer(),X2 :: integer(),Y2 :: integer(). recti(X1,Y1,X2,Y2) -> cast(5180, <<X1:?GLint,Y1:?GLint,X2:?GLint,Y2:?GLint>>). %% @doc %% See {@link rectd/4} --spec rects(X1, Y1, X2, Y2) -> ok when X1 :: integer(),Y1 :: integer(),X2 :: integer(),Y2 :: integer(). +-spec rects(X1, Y1, X2, Y2) -> 'ok' when X1 :: integer(),Y1 :: integer(),X2 :: integer(),Y2 :: integer(). rects(X1,Y1,X2,Y2) -> cast(5181, <<X1:?GLshort,Y1:?GLshort,X2:?GLshort,Y2:?GLshort>>). %% @doc %% See {@link rectd/4} --spec rectdv(V1, V2) -> ok when V1 :: {float(),float()},V2 :: {float(),float()}. +-spec rectdv(V1, V2) -> 'ok' when V1 :: {float(),float()},V2 :: {float(),float()}. rectdv({V1,V2},{V1,V2}) -> cast(5182, <<V1:?GLdouble,V2:?GLdouble,V1:?GLdouble,V2:?GLdouble>>). %% @doc %% See {@link rectd/4} --spec rectfv(V1, V2) -> ok when V1 :: {float(),float()},V2 :: {float(),float()}. +-spec rectfv(V1, V2) -> 'ok' when V1 :: {float(),float()},V2 :: {float(),float()}. rectfv({V1,V2},{V1,V2}) -> cast(5183, <<V1:?GLfloat,V2:?GLfloat,V1:?GLfloat,V2:?GLfloat>>). %% @doc %% See {@link rectd/4} --spec rectiv(V1, V2) -> ok when V1 :: {integer(),integer()},V2 :: {integer(),integer()}. +-spec rectiv(V1, V2) -> 'ok' when V1 :: {integer(),integer()},V2 :: {integer(),integer()}. rectiv({V1,V2},{V1,V2}) -> cast(5184, <<V1:?GLint,V2:?GLint,V1:?GLint,V2:?GLint>>). %% @doc %% See {@link rectd/4} --spec rectsv(V1, V2) -> ok when V1 :: {integer(),integer()},V2 :: {integer(),integer()}. +-spec rectsv(V1, V2) -> 'ok' when V1 :: {integer(),integer()},V2 :: {integer(),integer()}. rectsv({V1,V2},{V1,V2}) -> cast(5185, <<V1:?GLshort,V2:?GLshort,V1:?GLshort,V2:?GLshort>>). @@ -3898,7 +3898,7 @@ rectsv({V1,V2},{V1,V2}) -> %% , or {@link gl:drawRangeElements/6} is called. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexPointer.xml">external</a> documentation. --spec vertexPointer(Size, Type, Stride, Ptr) -> ok when Size :: integer(),Type :: enum(),Stride :: integer(),Ptr :: offset()|mem(). +-spec vertexPointer(Size, Type, Stride, Ptr) -> 'ok' when Size :: integer(),Type :: enum(),Stride :: integer(),Ptr :: offset()|mem(). vertexPointer(Size,Type,Stride,Ptr) when is_integer(Ptr) -> cast(5186, <<Size:?GLint,Type:?GLenum,Stride:?GLsizei,Ptr:?GLuint>>); vertexPointer(Size,Type,Stride,Ptr) -> @@ -3929,7 +3929,7 @@ vertexPointer(Size,Type,Stride,Ptr) -> %% , or {@link gl:arrayElement/1} is called. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glNormalPointer.xml">external</a> documentation. --spec normalPointer(Type, Stride, Ptr) -> ok when Type :: enum(),Stride :: integer(),Ptr :: offset()|mem(). +-spec normalPointer(Type, Stride, Ptr) -> 'ok' when Type :: enum(),Stride :: integer(),Ptr :: offset()|mem(). normalPointer(Type,Stride,Ptr) when is_integer(Ptr) -> cast(5188, <<Type:?GLenum,Stride:?GLsizei,Ptr:?GLuint>>); normalPointer(Type,Stride,Ptr) -> @@ -3961,7 +3961,7 @@ normalPointer(Type,Stride,Ptr) -> %% , or {@link gl:arrayElement/1} is called. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColorPointer.xml">external</a> documentation. --spec colorPointer(Size, Type, Stride, Ptr) -> ok when Size :: integer(),Type :: enum(),Stride :: integer(),Ptr :: offset()|mem(). +-spec colorPointer(Size, Type, Stride, Ptr) -> 'ok' when Size :: integer(),Type :: enum(),Stride :: integer(),Ptr :: offset()|mem(). colorPointer(Size,Type,Stride,Ptr) when is_integer(Ptr) -> cast(5190, <<Size:?GLint,Type:?GLenum,Stride:?GLsizei,Ptr:?GLuint>>); colorPointer(Size,Type,Stride,Ptr) -> @@ -3991,7 +3991,7 @@ colorPointer(Size,Type,Stride,Ptr) -> %% , {@link gl:drawRangeElements/6} , or {@link gl:arrayElement/1} is called. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIndexPointer.xml">external</a> documentation. --spec indexPointer(Type, Stride, Ptr) -> ok when Type :: enum(),Stride :: integer(),Ptr :: offset()|mem(). +-spec indexPointer(Type, Stride, Ptr) -> 'ok' when Type :: enum(),Stride :: integer(),Ptr :: offset()|mem(). indexPointer(Type,Stride,Ptr) when is_integer(Ptr) -> cast(5192, <<Type:?GLenum,Stride:?GLsizei,Ptr:?GLuint>>); indexPointer(Type,Stride,Ptr) -> @@ -4025,7 +4025,7 @@ indexPointer(Type,Stride,Ptr) -> %% or {@link gl:drawRangeElements/6} is called. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoordPointer.xml">external</a> documentation. --spec texCoordPointer(Size, Type, Stride, Ptr) -> ok when Size :: integer(),Type :: enum(),Stride :: integer(),Ptr :: offset()|mem(). +-spec texCoordPointer(Size, Type, Stride, Ptr) -> 'ok' when Size :: integer(),Type :: enum(),Stride :: integer(),Ptr :: offset()|mem(). texCoordPointer(Size,Type,Stride,Ptr) when is_integer(Ptr) -> cast(5194, <<Size:?GLint,Type:?GLenum,Stride:?GLsizei,Ptr:?GLuint>>); texCoordPointer(Size,Type,Stride,Ptr) -> @@ -4054,7 +4054,7 @@ texCoordPointer(Size,Type,Stride,Ptr) -> %% , {@link gl:drawRangeElements/6} , or {@link gl:arrayElement/1} is called. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEdgeFlagPointer.xml">external</a> documentation. --spec edgeFlagPointer(Stride, Ptr) -> ok when Stride :: integer(),Ptr :: offset()|mem(). +-spec edgeFlagPointer(Stride, Ptr) -> 'ok' when Stride :: integer(),Ptr :: offset()|mem(). edgeFlagPointer(Stride,Ptr) when is_integer(Ptr) -> cast(5196, <<Stride:?GLsizei,Ptr:?GLuint>>); edgeFlagPointer(Stride,Ptr) -> @@ -4082,7 +4082,7 @@ edgeFlagPointer(Stride,Ptr) -> %% and a call that follows a change to array data may access original data. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glArrayElement.xml">external</a> documentation. --spec arrayElement(I) -> ok when I :: integer(). +-spec arrayElement(I) -> 'ok' when I :: integer(). arrayElement(I) -> cast(5198, <<I:?GLint>>). @@ -4103,7 +4103,7 @@ arrayElement(I) -> %% after ``gl:drawArrays'' returns. Attributes that aren't modified remain well defined. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawArrays.xml">external</a> documentation. --spec drawArrays(Mode, First, Count) -> ok when Mode :: enum(),First :: integer(),Count :: integer(). +-spec drawArrays(Mode, First, Count) -> 'ok' when Mode :: enum(),First :: integer(),Count :: integer(). drawArrays(Mode,First,Count) -> cast(5199, <<Mode:?GLenum,First:?GLint,Count:?GLsizei>>). @@ -4125,7 +4125,7 @@ drawArrays(Mode,First,Count) -> %% values. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawElements.xml">external</a> documentation. --spec drawElements(Mode, Count, Type, Indices) -> ok when Mode :: enum(),Count :: integer(),Type :: enum(),Indices :: offset()|mem(). +-spec drawElements(Mode, Count, Type, Indices) -> 'ok' when Mode :: enum(),Count :: integer(),Type :: enum(),Indices :: offset()|mem(). drawElements(Mode,Count,Type,Indices) when is_integer(Indices) -> cast(5200, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint>>); drawElements(Mode,Count,Type,Indices) -> @@ -4153,7 +4153,7 @@ drawElements(Mode,Count,Type,Indices) -> %% which follows is located at the first possible floating-point aligned address. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glInterleavedArrays.xml">external</a> documentation. --spec interleavedArrays(Format, Stride, Pointer) -> ok when Format :: enum(),Stride :: integer(),Pointer :: offset()|mem(). +-spec interleavedArrays(Format, Stride, Pointer) -> 'ok' when Format :: enum(),Stride :: integer(),Pointer :: offset()|mem(). interleavedArrays(Format,Stride,Pointer) when is_integer(Pointer) -> cast(5202, <<Format:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); interleavedArrays(Format,Stride,Pointer) -> @@ -4187,7 +4187,7 @@ interleavedArrays(Format,Stride,Pointer) -> %% and `?GL_SMOOTH', respectively. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glShadeModel.xml">external</a> documentation. --spec shadeModel(Mode) -> ok when Mode :: enum(). +-spec shadeModel(Mode) -> 'ok' when Mode :: enum(). shadeModel(Mode) -> cast(5204, <<Mode:?GLenum>>). @@ -4281,26 +4281,26 @@ shadeModel(Mode) -> %% attenuation factors are (1, 0, 0), resulting in no attenuation. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLight.xml">external</a> documentation. --spec lightf(Light, Pname, Param) -> ok when Light :: enum(),Pname :: enum(),Param :: float(). +-spec lightf(Light, Pname, Param) -> 'ok' when Light :: enum(),Pname :: enum(),Param :: float(). lightf(Light,Pname,Param) -> cast(5205, <<Light:?GLenum,Pname:?GLenum,Param:?GLfloat>>). %% @doc %% See {@link lightf/3} --spec lighti(Light, Pname, Param) -> ok when Light :: enum(),Pname :: enum(),Param :: integer(). +-spec lighti(Light, Pname, Param) -> 'ok' when Light :: enum(),Pname :: enum(),Param :: integer(). lighti(Light,Pname,Param) -> cast(5206, <<Light:?GLenum,Pname:?GLenum,Param:?GLint>>). %% @doc %% See {@link lightf/3} --spec lightfv(Light, Pname, Params) -> ok when Light :: enum(),Pname :: enum(),Params :: tuple(). +-spec lightfv(Light, Pname, Params) -> 'ok' when Light :: enum(),Pname :: enum(),Params :: tuple(). lightfv(Light,Pname,Params) -> cast(5207, <<Light:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLfloat>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). %% @doc %% See {@link lightf/3} --spec lightiv(Light, Pname, Params) -> ok when Light :: enum(),Pname :: enum(),Params :: tuple(). +-spec lightiv(Light, Pname, Params) -> 'ok' when Light :: enum(),Pname :: enum(),Params :: tuple(). lightiv(Light,Pname,Params) -> cast(5208, <<Light:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). @@ -4452,26 +4452,26 @@ getLightiv(Light,Pname) -> %% as in the RGBA case, determine how much above ambient the resulting index is. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLightModel.xml">external</a> documentation. --spec lightModelf(Pname, Param) -> ok when Pname :: enum(),Param :: float(). +-spec lightModelf(Pname, Param) -> 'ok' when Pname :: enum(),Param :: float(). lightModelf(Pname,Param) -> cast(5211, <<Pname:?GLenum,Param:?GLfloat>>). %% @doc %% See {@link lightModelf/2} --spec lightModeli(Pname, Param) -> ok when Pname :: enum(),Param :: integer(). +-spec lightModeli(Pname, Param) -> 'ok' when Pname :: enum(),Param :: integer(). lightModeli(Pname,Param) -> cast(5212, <<Pname:?GLenum,Param:?GLint>>). %% @doc %% See {@link lightModelf/2} --spec lightModelfv(Pname, Params) -> ok when Pname :: enum(),Params :: tuple(). +-spec lightModelfv(Pname, Params) -> 'ok' when Pname :: enum(),Params :: tuple(). lightModelfv(Pname,Params) -> cast(5213, <<Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLfloat>> ||C <- tuple_to_list(Params)>>)/binary,0:(((0+size(Params)) rem 2)*32)>>). %% @doc %% See {@link lightModelf/2} --spec lightModeliv(Pname, Params) -> ok when Pname :: enum(),Params :: tuple(). +-spec lightModeliv(Pname, Params) -> 'ok' when Pname :: enum(),Params :: tuple(). lightModeliv(Pname,Params) -> cast(5214, <<Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((0+size(Params)) rem 2)*32)>>). @@ -4539,26 +4539,26 @@ lightModeliv(Pname,Params) -> %% of color index lighting. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMaterial.xml">external</a> documentation. --spec materialf(Face, Pname, Param) -> ok when Face :: enum(),Pname :: enum(),Param :: float(). +-spec materialf(Face, Pname, Param) -> 'ok' when Face :: enum(),Pname :: enum(),Param :: float(). materialf(Face,Pname,Param) -> cast(5215, <<Face:?GLenum,Pname:?GLenum,Param:?GLfloat>>). %% @doc %% See {@link materialf/3} --spec materiali(Face, Pname, Param) -> ok when Face :: enum(),Pname :: enum(),Param :: integer(). +-spec materiali(Face, Pname, Param) -> 'ok' when Face :: enum(),Pname :: enum(),Param :: integer(). materiali(Face,Pname,Param) -> cast(5216, <<Face:?GLenum,Pname:?GLenum,Param:?GLint>>). %% @doc %% See {@link materialf/3} --spec materialfv(Face, Pname, Params) -> ok when Face :: enum(),Pname :: enum(),Params :: tuple(). +-spec materialfv(Face, Pname, Params) -> 'ok' when Face :: enum(),Pname :: enum(),Params :: tuple(). materialfv(Face,Pname,Params) -> cast(5217, <<Face:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLfloat>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). %% @doc %% See {@link materialf/3} --spec materialiv(Face, Pname, Params) -> ok when Face :: enum(),Pname :: enum(),Params :: tuple(). +-spec materialiv(Face, Pname, Params) -> 'ok' when Face :: enum(),Pname :: enum(),Params :: tuple(). materialiv(Face,Pname,Params) -> cast(5218, <<Face:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). @@ -4629,7 +4629,7 @@ getMaterialiv(Face,Pname) -> %% %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColorMaterial.xml">external</a> documentation. --spec colorMaterial(Face, Mode) -> ok when Face :: enum(),Mode :: enum(). +-spec colorMaterial(Face, Mode) -> 'ok' when Face :: enum(),Mode :: enum(). colorMaterial(Face,Mode) -> cast(5221, <<Face:?GLenum,Mode:?GLenum>>). @@ -4651,7 +4651,7 @@ colorMaterial(Face,Mode) -> %% the resulting image about the current raster position. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPixelZoom.xml">external</a> documentation. --spec pixelZoom(Xfactor, Yfactor) -> ok when Xfactor :: float(),Yfactor :: float(). +-spec pixelZoom(Xfactor, Yfactor) -> 'ok' when Xfactor :: float(),Yfactor :: float(). pixelZoom(Xfactor,Yfactor) -> cast(5222, <<Xfactor:?GLfloat,Yfactor:?GLfloat>>). @@ -4839,13 +4839,13 @@ pixelZoom(Xfactor,Yfactor) -> %% Boolean parameters are set to false if `Param' is 0 and true otherwise. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPixelStore.xml">external</a> documentation. --spec pixelStoref(Pname, Param) -> ok when Pname :: enum(),Param :: float(). +-spec pixelStoref(Pname, Param) -> 'ok' when Pname :: enum(),Param :: float(). pixelStoref(Pname,Param) -> cast(5223, <<Pname:?GLenum,Param:?GLfloat>>). %% @doc %% See {@link pixelStoref/2} --spec pixelStorei(Pname, Param) -> ok when Pname :: enum(),Param :: integer(). +-spec pixelStorei(Pname, Param) -> 'ok' when Pname :: enum(),Param :: integer(). pixelStorei(Pname,Param) -> cast(5224, <<Pname:?GLenum,Param:?GLint>>). @@ -4997,13 +4997,13 @@ pixelStorei(Pname,Param) -> %% is converted to floating point before being assigned to real-valued parameters. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPixelTransfer.xml">external</a> documentation. --spec pixelTransferf(Pname, Param) -> ok when Pname :: enum(),Param :: float(). +-spec pixelTransferf(Pname, Param) -> 'ok' when Pname :: enum(),Param :: float(). pixelTransferf(Pname,Param) -> cast(5225, <<Pname:?GLenum,Param:?GLfloat>>). %% @doc %% See {@link pixelTransferf/2} --spec pixelTransferi(Pname, Param) -> ok when Pname :: enum(),Param :: integer(). +-spec pixelTransferi(Pname, Param) -> 'ok' when Pname :: enum(),Param :: integer(). pixelTransferi(Pname,Param) -> cast(5226, <<Pname:?GLenum,Param:?GLint>>). @@ -5086,21 +5086,21 @@ pixelTransferi(Pname,Param) -> %% <td> A </td><td> 1 </td><td> 0 </td></tr></tbody></table> %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPixelMap.xml">external</a> documentation. --spec pixelMapfv(Map, Mapsize, Values) -> ok when Map :: enum(),Mapsize :: integer(),Values :: binary(). +-spec pixelMapfv(Map, Mapsize, Values) -> 'ok' when Map :: enum(),Mapsize :: integer(),Values :: binary(). pixelMapfv(Map,Mapsize,Values) -> send_bin(Values), cast(5227, <<Map:?GLenum,Mapsize:?GLsizei>>). %% @doc %% See {@link pixelMapfv/3} --spec pixelMapuiv(Map, Mapsize, Values) -> ok when Map :: enum(),Mapsize :: integer(),Values :: binary(). +-spec pixelMapuiv(Map, Mapsize, Values) -> 'ok' when Map :: enum(),Mapsize :: integer(),Values :: binary(). pixelMapuiv(Map,Mapsize,Values) -> send_bin(Values), cast(5228, <<Map:?GLenum,Mapsize:?GLsizei>>). %% @doc %% See {@link pixelMapfv/3} --spec pixelMapusv(Map, Mapsize, Values) -> ok when Map :: enum(),Mapsize :: integer(),Values :: binary(). +-spec pixelMapusv(Map, Mapsize, Values) -> 'ok' when Map :: enum(),Mapsize :: integer(),Values :: binary(). pixelMapusv(Map,Mapsize,Values) -> send_bin(Values), cast(5229, <<Map:?GLenum,Mapsize:?GLsizei>>). @@ -5129,21 +5129,21 @@ pixelMapusv(Map,Mapsize,Values) -> %% symbolic constant. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetPixelMap.xml">external</a> documentation. --spec getPixelMapfv(Map, Values) -> ok when Map :: enum(),Values :: mem(). +-spec getPixelMapfv(Map, Values) -> 'ok' when Map :: enum(),Values :: mem(). getPixelMapfv(Map,Values) -> send_bin(Values), call(5230, <<Map:?GLenum>>). %% @doc %% See {@link getPixelMapfv/2} --spec getPixelMapuiv(Map, Values) -> ok when Map :: enum(),Values :: mem(). +-spec getPixelMapuiv(Map, Values) -> 'ok' when Map :: enum(),Values :: mem(). getPixelMapuiv(Map,Values) -> send_bin(Values), call(5231, <<Map:?GLenum>>). %% @doc %% See {@link getPixelMapfv/2} --spec getPixelMapusv(Map, Values) -> ok when Map :: enum(),Values :: mem(). +-spec getPixelMapusv(Map, Values) -> 'ok' when Map :: enum(),Values :: mem(). getPixelMapusv(Map,Values) -> send_bin(Values), call(5232, <<Map:?GLenum>>). @@ -5191,7 +5191,7 @@ getPixelMapusv(Map,Values) -> %% or index. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBitmap.xml">external</a> documentation. --spec bitmap(Width, Height, Xorig, Yorig, Xmove, Ymove, Bitmap) -> ok when Width :: integer(),Height :: integer(),Xorig :: float(),Yorig :: float(),Xmove :: float(),Ymove :: float(),Bitmap :: offset()|mem(). +-spec bitmap(Width, Height, Xorig, Yorig, Xmove, Ymove, Bitmap) -> 'ok' when Width :: integer(),Height :: integer(),Xorig :: float(),Yorig :: float(),Xmove :: float(),Ymove :: float(),Bitmap :: offset()|mem(). bitmap(Width,Height,Xorig,Yorig,Xmove,Ymove,Bitmap) when is_integer(Bitmap) -> cast(5233, <<Width:?GLsizei,Height:?GLsizei,Xorig:?GLfloat,Yorig:?GLfloat,Xmove:?GLfloat,Ymove:?GLfloat,Bitmap:?GLuint>>); bitmap(Width,Height,Xorig,Yorig,Xmove,Ymove,Bitmap) -> @@ -5292,7 +5292,7 @@ bitmap(Width,Height,Xorig,Yorig,Xmove,Ymove,Bitmap) -> %% data is written into memory. See {@link gl:pixelStoref/2} for a description. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glReadPixels.xml">external</a> documentation. --spec readPixels(X, Y, Width, Height, Format, Type, Pixels) -> ok when X :: integer(),Y :: integer(),Width :: integer(),Height :: integer(),Format :: enum(),Type :: enum(),Pixels :: mem(). +-spec readPixels(X, Y, Width, Height, Format, Type, Pixels) -> 'ok' when X :: integer(),Y :: integer(),Width :: integer(),Height :: integer(),Format :: enum(),Type :: enum(),Pixels :: mem(). readPixels(X,Y,Width,Height,Format,Type,Pixels) -> send_bin(Pixels), call(5235, <<X:?GLint,Y:?GLint,Width:?GLsizei,Height:?GLsizei,Format:?GLenum,Type:?GLenum>>). @@ -5537,7 +5537,7 @@ readPixels(X,Y,Width,Height,Format,Type,Pixels) -> %% . %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawPixels.xml">external</a> documentation. --spec drawPixels(Width, Height, Format, Type, Pixels) -> ok when Width :: integer(),Height :: integer(),Format :: enum(),Type :: enum(),Pixels :: offset()|mem(). +-spec drawPixels(Width, Height, Format, Type, Pixels) -> 'ok' when Width :: integer(),Height :: integer(),Format :: enum(),Type :: enum(),Pixels :: offset()|mem(). drawPixels(Width,Height,Format,Type,Pixels) when is_integer(Pixels) -> cast(5236, <<Width:?GLsizei,Height:?GLsizei,Format:?GLenum,Type:?GLenum,Pixels:?GLuint>>); drawPixels(Width,Height,Format,Type,Pixels) -> @@ -5644,7 +5644,7 @@ drawPixels(Width,Height,Format,Type,Pixels) -> %% . %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyPixels.xml">external</a> documentation. --spec copyPixels(X, Y, Width, Height, Type) -> ok when X :: integer(),Y :: integer(),Width :: integer(),Height :: integer(),Type :: enum(). +-spec copyPixels(X, Y, Width, Height, Type) -> 'ok' when X :: integer(),Y :: integer(),Width :: integer(),Height :: integer(),Type :: enum(). copyPixels(X,Y,Width,Height,Type) -> cast(5238, <<X:?GLint,Y:?GLint,Width:?GLsizei,Height:?GLsizei,Type:?GLenum>>). @@ -5707,7 +5707,7 @@ copyPixels(X,Y,Width,Height,Type) -> %% `?GL_ALWAYS': Always passes. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilFunc.xml">external</a> documentation. --spec stencilFunc(Func, Ref, Mask) -> ok when Func :: enum(),Ref :: integer(),Mask :: integer(). +-spec stencilFunc(Func, Ref, Mask) -> 'ok' when Func :: enum(),Ref :: integer(),Mask :: integer(). stencilFunc(Func,Ref,Mask) -> cast(5239, <<Func:?GLenum,Ref:?GLint,Mask:?GLuint>>). @@ -5725,7 +5725,7 @@ stencilFunc(Func,Ref,Mask) -> %% to set front and back stencil writemasks to different values. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilMask.xml">external</a> documentation. --spec stencilMask(Mask) -> ok when Mask :: integer(). +-spec stencilMask(Mask) -> 'ok' when Mask :: integer(). stencilMask(Mask) -> cast(5240, <<Mask:?GLuint>>). @@ -5786,7 +5786,7 @@ stencilMask(Mask) -> %% stencil action when the stencil test fails and passes, respectively. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilOp.xml">external</a> documentation. --spec stencilOp(Fail, Zfail, Zpass) -> ok when Fail :: enum(),Zfail :: enum(),Zpass :: enum(). +-spec stencilOp(Fail, Zfail, Zpass) -> 'ok' when Fail :: enum(),Zfail :: enum(),Zpass :: enum(). stencilOp(Fail,Zfail,Zpass) -> cast(5241, <<Fail:?GLenum,Zfail:?GLenum,Zpass:?GLenum>>). @@ -5797,7 +5797,7 @@ stencilOp(Fail,Zfail,Zpass) -> %% buffer. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearStencil.xml">external</a> documentation. --spec clearStencil(S) -> ok when S :: integer(). +-spec clearStencil(S) -> 'ok' when S :: integer(). clearStencil(S) -> cast(5242, <<S:?GLint>>). @@ -5876,39 +5876,39 @@ clearStencil(S) -> %% %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexGen.xml">external</a> documentation. --spec texGend(Coord, Pname, Param) -> ok when Coord :: enum(),Pname :: enum(),Param :: float(). +-spec texGend(Coord, Pname, Param) -> 'ok' when Coord :: enum(),Pname :: enum(),Param :: float(). texGend(Coord,Pname,Param) -> cast(5243, <<Coord:?GLenum,Pname:?GLenum,Param:?GLdouble>>). %% @doc %% See {@link texGend/3} --spec texGenf(Coord, Pname, Param) -> ok when Coord :: enum(),Pname :: enum(),Param :: float(). +-spec texGenf(Coord, Pname, Param) -> 'ok' when Coord :: enum(),Pname :: enum(),Param :: float(). texGenf(Coord,Pname,Param) -> cast(5244, <<Coord:?GLenum,Pname:?GLenum,Param:?GLfloat>>). %% @doc %% See {@link texGend/3} --spec texGeni(Coord, Pname, Param) -> ok when Coord :: enum(),Pname :: enum(),Param :: integer(). +-spec texGeni(Coord, Pname, Param) -> 'ok' when Coord :: enum(),Pname :: enum(),Param :: integer(). texGeni(Coord,Pname,Param) -> cast(5245, <<Coord:?GLenum,Pname:?GLenum,Param:?GLint>>). %% @doc %% See {@link texGend/3} --spec texGendv(Coord, Pname, Params) -> ok when Coord :: enum(),Pname :: enum(),Params :: tuple(). +-spec texGendv(Coord, Pname, Params) -> 'ok' when Coord :: enum(),Pname :: enum(),Params :: tuple(). texGendv(Coord,Pname,Params) -> cast(5246, <<Coord:?GLenum,Pname:?GLenum,(size(Params)):?GLuint,0:32, (<< <<C:?GLdouble>> ||C <- tuple_to_list(Params)>>)/binary>>). %% @doc %% See {@link texGend/3} --spec texGenfv(Coord, Pname, Params) -> ok when Coord :: enum(),Pname :: enum(),Params :: tuple(). +-spec texGenfv(Coord, Pname, Params) -> 'ok' when Coord :: enum(),Pname :: enum(),Params :: tuple(). texGenfv(Coord,Pname,Params) -> cast(5247, <<Coord:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLfloat>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). %% @doc %% See {@link texGend/3} --spec texGeniv(Coord, Pname, Params) -> ok when Coord :: enum(),Pname :: enum(),Params :: tuple(). +-spec texGeniv(Coord, Pname, Params) -> 'ok' when Coord :: enum(),Pname :: enum(),Params :: tuple(). texGeniv(Coord,Pname,Params) -> cast(5248, <<Coord:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). @@ -5955,14 +5955,14 @@ getTexGeniv(Coord,Pname) -> %% @doc glTexEnvf %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexEnvf.xml">external</a> documentation. --spec texEnvf(Target, Pname, Param) -> ok when Target :: enum(),Pname :: enum(),Param :: float(). +-spec texEnvf(Target, Pname, Param) -> 'ok' when Target :: enum(),Pname :: enum(),Param :: float(). texEnvf(Target,Pname,Param) -> cast(5252, <<Target:?GLenum,Pname:?GLenum,Param:?GLfloat>>). %% @doc glTexEnvi %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexEnvi.xml">external</a> documentation. --spec texEnvi(Target, Pname, Param) -> ok when Target :: enum(),Pname :: enum(),Param :: integer(). +-spec texEnvi(Target, Pname, Param) -> 'ok' when Target :: enum(),Pname :: enum(),Param :: integer(). texEnvi(Target,Pname,Param) -> cast(5253, <<Target:?GLenum,Pname:?GLenum,Param:?GLint>>). @@ -6127,14 +6127,14 @@ texEnvi(Target,Pname,Param) -> %% replacement. The default value is `?GL_FALSE'. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexEnv.xml">external</a> documentation. --spec texEnvfv(Target, Pname, Params) -> ok when Target :: enum(),Pname :: enum(),Params :: tuple(). +-spec texEnvfv(Target, Pname, Params) -> 'ok' when Target :: enum(),Pname :: enum(),Params :: tuple(). texEnvfv(Target,Pname,Params) -> cast(5254, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLfloat>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). %% @doc %% See {@link texEnvfv/3} --spec texEnviv(Target, Pname, Params) -> ok when Target :: enum(),Pname :: enum(),Params :: tuple(). +-spec texEnviv(Target, Pname, Params) -> 'ok' when Target :: enum(),Pname :: enum(),Params :: tuple(). texEnviv(Target,Pname,Params) -> cast(5255, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). @@ -6447,26 +6447,26 @@ getTexEnviv(Target,Pname) -> %% to `?GL_REPEAT'. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexParameter.xml">external</a> documentation. --spec texParameterf(Target, Pname, Param) -> ok when Target :: enum(),Pname :: enum(),Param :: float(). +-spec texParameterf(Target, Pname, Param) -> 'ok' when Target :: enum(),Pname :: enum(),Param :: float(). texParameterf(Target,Pname,Param) -> cast(5258, <<Target:?GLenum,Pname:?GLenum,Param:?GLfloat>>). %% @doc %% See {@link texParameterf/3} --spec texParameteri(Target, Pname, Param) -> ok when Target :: enum(),Pname :: enum(),Param :: integer(). +-spec texParameteri(Target, Pname, Param) -> 'ok' when Target :: enum(),Pname :: enum(),Param :: integer(). texParameteri(Target,Pname,Param) -> cast(5259, <<Target:?GLenum,Pname:?GLenum,Param:?GLint>>). %% @doc %% See {@link texParameterf/3} --spec texParameterfv(Target, Pname, Params) -> ok when Target :: enum(),Pname :: enum(),Params :: tuple(). +-spec texParameterfv(Target, Pname, Params) -> 'ok' when Target :: enum(),Pname :: enum(),Params :: tuple(). texParameterfv(Target,Pname,Params) -> cast(5260, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLfloat>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). %% @doc %% See {@link texParameterf/3} --spec texParameteriv(Target, Pname, Params) -> ok when Target :: enum(),Pname :: enum(),Params :: tuple(). +-spec texParameteriv(Target, Pname, Params) -> 'ok' when Target :: enum(),Pname :: enum(),Params :: tuple(). texParameteriv(Target,Pname,Params) -> cast(5261, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). @@ -6743,7 +6743,7 @@ getTexLevelParameteriv(Target,Level,Pname) -> %% comparison. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexImage1D.xml">external</a> documentation. --spec texImage1D(Target, Level, InternalFormat, Width, Border, Format, Type, Pixels) -> ok when Target :: enum(),Level :: integer(),InternalFormat :: integer(),Width :: integer(),Border :: integer(),Format :: enum(),Type :: enum(),Pixels :: offset()|mem(). +-spec texImage1D(Target, Level, InternalFormat, Width, Border, Format, Type, Pixels) -> 'ok' when Target :: enum(),Level :: integer(),InternalFormat :: integer(),Width :: integer(),Border :: integer(),Format :: enum(),Type :: enum(),Pixels :: offset()|mem(). texImage1D(Target,Level,InternalFormat,Width,Border,Format,Type,Pixels) when is_integer(Pixels) -> cast(5266, <<Target:?GLenum,Level:?GLint,InternalFormat:?GLint,Width:?GLsizei,Border:?GLint,Format:?GLenum,Type:?GLenum,Pixels:?GLuint>>); texImage1D(Target,Level,InternalFormat,Width,Border,Format,Type,Pixels) -> @@ -6865,7 +6865,7 @@ texImage1D(Target,Level,InternalFormat,Width,Border,Format,Type,Pixels) -> %% comparison. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexImage2D.xml">external</a> documentation. --spec texImage2D(Target, Level, InternalFormat, Width, Height, Border, Format, Type, Pixels) -> ok when Target :: enum(),Level :: integer(),InternalFormat :: integer(),Width :: integer(),Height :: integer(),Border :: integer(),Format :: enum(),Type :: enum(),Pixels :: offset()|mem(). +-spec texImage2D(Target, Level, InternalFormat, Width, Height, Border, Format, Type, Pixels) -> 'ok' when Target :: enum(),Level :: integer(),InternalFormat :: integer(),Width :: integer(),Height :: integer(),Border :: integer(),Format :: enum(),Type :: enum(),Pixels :: offset()|mem(). texImage2D(Target,Level,InternalFormat,Width,Height,Border,Format,Type,Pixels) when is_integer(Pixels) -> cast(5268, <<Target:?GLenum,Level:?GLint,InternalFormat:?GLint,Width:?GLsizei,Height:?GLsizei,Border:?GLint,Format:?GLenum,Type:?GLenum,Pixels:?GLuint>>); texImage2D(Target,Level,InternalFormat,Width,Height,Border,Format,Type,Pixels) -> @@ -6910,7 +6910,7 @@ texImage2D(Target,Level,InternalFormat,Width,Height,Border,Format,Type,Pixels) - %% . %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexImage.xml">external</a> documentation. --spec getTexImage(Target, Level, Format, Type, Pixels) -> ok when Target :: enum(),Level :: integer(),Format :: enum(),Type :: enum(),Pixels :: mem(). +-spec getTexImage(Target, Level, Format, Type, Pixels) -> 'ok' when Target :: enum(),Level :: integer(),Format :: enum(),Type :: enum(),Pixels :: mem(). getTexImage(Target,Level,Format,Type,Pixels) -> send_bin(Pixels), call(5270, <<Target:?GLenum,Level:?GLint,Format:?GLenum,Type:?GLenum>>). @@ -6943,7 +6943,7 @@ genTextures(N) -> %% textures. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteTextures.xml">external</a> documentation. --spec deleteTextures(Textures) -> ok when Textures :: [integer()]. +-spec deleteTextures(Textures) -> 'ok' when Textures :: [integer()]. deleteTextures(Textures) -> cast(5272, <<(length(Textures)):?GLuint, (<< <<C:?GLuint>> || C <- Textures>>)/binary,0:(((1+length(Textures)) rem 2)*32)>>). @@ -6995,7 +6995,7 @@ deleteTextures(Textures) -> %% , {@link gl:texImage2D/9} , {@link gl:texImage3D/10} or another similar function. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindTexture.xml">external</a> documentation. --spec bindTexture(Target, Texture) -> ok when Target :: enum(),Texture :: integer(). +-spec bindTexture(Target, Texture) -> 'ok' when Target :: enum(),Texture :: integer(). bindTexture(Target,Texture) -> cast(5273, <<Target:?GLenum,Texture:?GLuint>>). @@ -7024,7 +7024,7 @@ bindTexture(Target,Texture) -> %% priority of a default texture. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPrioritizeTextures.xml">external</a> documentation. --spec prioritizeTextures(Textures, Priorities) -> ok when Textures :: [integer()],Priorities :: [clamp()]. +-spec prioritizeTextures(Textures, Priorities) -> 'ok' when Textures :: [integer()],Priorities :: [clamp()]. prioritizeTextures(Textures,Priorities) -> cast(5274, <<(length(Textures)):?GLuint, (<< <<C:?GLuint>> || C <- Textures>>)/binary,0:(((1+length(Textures)) rem 2)*32),(length(Priorities)):?GLuint, @@ -7072,7 +7072,7 @@ isTexture(Texture) -> %% @doc glTexSubImage %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexSubImage.xml">external</a> documentation. --spec texSubImage1D(Target, Level, Xoffset, Width, Format, Type, Pixels) -> ok when Target :: enum(),Level :: integer(),Xoffset :: integer(),Width :: integer(),Format :: enum(),Type :: enum(),Pixels :: offset()|mem(). +-spec texSubImage1D(Target, Level, Xoffset, Width, Format, Type, Pixels) -> 'ok' when Target :: enum(),Level :: integer(),Xoffset :: integer(),Width :: integer(),Format :: enum(),Type :: enum(),Pixels :: offset()|mem(). texSubImage1D(Target,Level,Xoffset,Width,Format,Type,Pixels) when is_integer(Pixels) -> cast(5277, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Width:?GLsizei,Format:?GLenum,Type:?GLenum,Pixels:?GLuint>>); texSubImage1D(Target,Level,Xoffset,Width,Format,Type,Pixels) -> @@ -7082,7 +7082,7 @@ texSubImage1D(Target,Level,Xoffset,Width,Format,Type,Pixels) -> %% @doc glTexSubImage %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexSubImage.xml">external</a> documentation. --spec texSubImage2D(Target, Level, Xoffset, Yoffset, Width, Height, Format, Type, Pixels) -> ok when Target :: enum(),Level :: integer(),Xoffset :: integer(),Yoffset :: integer(),Width :: integer(),Height :: integer(),Format :: enum(),Type :: enum(),Pixels :: offset()|mem(). +-spec texSubImage2D(Target, Level, Xoffset, Yoffset, Width, Height, Format, Type, Pixels) -> 'ok' when Target :: enum(),Level :: integer(),Xoffset :: integer(),Yoffset :: integer(),Width :: integer(),Height :: integer(),Format :: enum(),Type :: enum(),Pixels :: offset()|mem(). texSubImage2D(Target,Level,Xoffset,Yoffset,Width,Height,Format,Type,Pixels) when is_integer(Pixels) -> cast(5279, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Yoffset:?GLint,Width:?GLsizei,Height:?GLsizei,Format:?GLenum,Type:?GLenum,Pixels:?GLuint>>); texSubImage2D(Target,Level,Xoffset,Yoffset,Width,Height,Format,Type,Pixels) -> @@ -7118,7 +7118,7 @@ texSubImage2D(Target,Level,Xoffset,Yoffset,Width,Height,Format,Type,Pixels) -> %% can be used to accomplish the conversion. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyTexImage1D.xml">external</a> documentation. --spec copyTexImage1D(Target, Level, Internalformat, X, Y, Width, Border) -> ok when Target :: enum(),Level :: integer(),Internalformat :: enum(),X :: integer(),Y :: integer(),Width :: integer(),Border :: integer(). +-spec copyTexImage1D(Target, Level, Internalformat, X, Y, Width, Border) -> 'ok' when Target :: enum(),Level :: integer(),Internalformat :: enum(),X :: integer(),Y :: integer(),Width :: integer(),Border :: integer(). copyTexImage1D(Target,Level,Internalformat,X,Y,Width,Border) -> cast(5281, <<Target:?GLenum,Level:?GLint,Internalformat:?GLenum,X:?GLint,Y:?GLint,Width:?GLsizei,Border:?GLint>>). @@ -7149,7 +7149,7 @@ copyTexImage1D(Target,Level,Internalformat,X,Y,Width,Border) -> %% can be used to accomplish the conversion. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyTexImage2D.xml">external</a> documentation. --spec copyTexImage2D(Target, Level, Internalformat, X, Y, Width, Height, Border) -> ok when Target :: enum(),Level :: integer(),Internalformat :: enum(),X :: integer(),Y :: integer(),Width :: integer(),Height :: integer(),Border :: integer(). +-spec copyTexImage2D(Target, Level, Internalformat, X, Y, Width, Height, Border) -> 'ok' when Target :: enum(),Level :: integer(),Internalformat :: enum(),X :: integer(),Y :: integer(),Width :: integer(),Height :: integer(),Border :: integer(). copyTexImage2D(Target,Level,Internalformat,X,Y,Width,Height,Border) -> cast(5282, <<Target:?GLenum,Level:?GLint,Internalformat:?GLenum,X:?GLint,Y:?GLint,Width:?GLsizei,Height:?GLsizei,Border:?GLint>>). @@ -7178,7 +7178,7 @@ copyTexImage2D(Target,Level,Internalformat,X,Y,Width,Height,Border) -> %% of the specified texture array or to texel values outside the specified subregion. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyTexSubImage1D.xml">external</a> documentation. --spec copyTexSubImage1D(Target, Level, Xoffset, X, Y, Width) -> ok when Target :: enum(),Level :: integer(),Xoffset :: integer(),X :: integer(),Y :: integer(),Width :: integer(). +-spec copyTexSubImage1D(Target, Level, Xoffset, X, Y, Width) -> 'ok' when Target :: enum(),Level :: integer(),Xoffset :: integer(),X :: integer(),Y :: integer(),Width :: integer(). copyTexSubImage1D(Target,Level,Xoffset,X,Y,Width) -> cast(5283, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,X:?GLint,Y:?GLint,Width:?GLsizei>>). @@ -7211,14 +7211,14 @@ copyTexSubImage1D(Target,Level,Xoffset,X,Y,Width) -> %% %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyTexSubImage2D.xml">external</a> documentation. --spec copyTexSubImage2D(Target, Level, Xoffset, Yoffset, X, Y, Width, Height) -> ok when Target :: enum(),Level :: integer(),Xoffset :: integer(),Yoffset :: integer(),X :: integer(),Y :: integer(),Width :: integer(),Height :: integer(). +-spec copyTexSubImage2D(Target, Level, Xoffset, Yoffset, X, Y, Width, Height) -> 'ok' when Target :: enum(),Level :: integer(),Xoffset :: integer(),Yoffset :: integer(),X :: integer(),Y :: integer(),Width :: integer(),Height :: integer(). copyTexSubImage2D(Target,Level,Xoffset,Yoffset,X,Y,Width,Height) -> cast(5284, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Yoffset:?GLint,X:?GLint,Y:?GLint,Width:?GLsizei,Height:?GLsizei>>). %% @doc glMap %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMap.xml">external</a> documentation. --spec map1d(Target, U1, U2, Stride, Order, Points) -> ok when Target :: enum(),U1 :: float(),U2 :: float(),Stride :: integer(),Order :: integer(),Points :: binary(). +-spec map1d(Target, U1, U2, Stride, Order, Points) -> 'ok' when Target :: enum(),U1 :: float(),U2 :: float(),Stride :: integer(),Order :: integer(),Points :: binary(). map1d(Target,U1,U2,Stride,Order,Points) -> send_bin(Points), cast(5285, <<Target:?GLenum,0:32,U1:?GLdouble,U2:?GLdouble,Stride:?GLint,Order:?GLint>>). @@ -7226,7 +7226,7 @@ map1d(Target,U1,U2,Stride,Order,Points) -> %% @doc glMap %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMap.xml">external</a> documentation. --spec map1f(Target, U1, U2, Stride, Order, Points) -> ok when Target :: enum(),U1 :: float(),U2 :: float(),Stride :: integer(),Order :: integer(),Points :: binary(). +-spec map1f(Target, U1, U2, Stride, Order, Points) -> 'ok' when Target :: enum(),U1 :: float(),U2 :: float(),Stride :: integer(),Order :: integer(),Points :: binary(). map1f(Target,U1,U2,Stride,Order,Points) -> send_bin(Points), cast(5286, <<Target:?GLenum,U1:?GLfloat,U2:?GLfloat,Stride:?GLint,Order:?GLint>>). @@ -7234,7 +7234,7 @@ map1f(Target,U1,U2,Stride,Order,Points) -> %% @doc glMap %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMap.xml">external</a> documentation. --spec map2d(Target, U1, U2, Ustride, Uorder, V1, V2, Vstride, Vorder, Points) -> ok when Target :: enum(),U1 :: float(),U2 :: float(),Ustride :: integer(),Uorder :: integer(),V1 :: float(),V2 :: float(),Vstride :: integer(),Vorder :: integer(),Points :: binary(). +-spec map2d(Target, U1, U2, Ustride, Uorder, V1, V2, Vstride, Vorder, Points) -> 'ok' when Target :: enum(),U1 :: float(),U2 :: float(),Ustride :: integer(),Uorder :: integer(),V1 :: float(),V2 :: float(),Vstride :: integer(),Vorder :: integer(),Points :: binary(). map2d(Target,U1,U2,Ustride,Uorder,V1,V2,Vstride,Vorder,Points) -> send_bin(Points), cast(5287, <<Target:?GLenum,0:32,U1:?GLdouble,U2:?GLdouble,Ustride:?GLint,Uorder:?GLint,V1:?GLdouble,V2:?GLdouble,Vstride:?GLint,Vorder:?GLint>>). @@ -7242,7 +7242,7 @@ map2d(Target,U1,U2,Ustride,Uorder,V1,V2,Vstride,Vorder,Points) -> %% @doc glMap %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMap.xml">external</a> documentation. --spec map2f(Target, U1, U2, Ustride, Uorder, V1, V2, Vstride, Vorder, Points) -> ok when Target :: enum(),U1 :: float(),U2 :: float(),Ustride :: integer(),Uorder :: integer(),V1 :: float(),V2 :: float(),Vstride :: integer(),Vorder :: integer(),Points :: binary(). +-spec map2f(Target, U1, U2, Ustride, Uorder, V1, V2, Vstride, Vorder, Points) -> 'ok' when Target :: enum(),U1 :: float(),U2 :: float(),Ustride :: integer(),Uorder :: integer(),V1 :: float(),V2 :: float(),Vstride :: integer(),Vorder :: integer(),Points :: binary(). map2f(Target,U1,U2,Ustride,Uorder,V1,V2,Vstride,Vorder,Points) -> send_bin(Points), cast(5288, <<Target:?GLenum,U1:?GLfloat,U2:?GLfloat,Ustride:?GLint,Uorder:?GLint,V1:?GLfloat,V2:?GLfloat,Vstride:?GLint,Vorder:?GLint>>). @@ -7278,21 +7278,21 @@ map2f(Target,U1,U2,Ustride,Uorder,V1,V2,Vstride,Vorder,Points) -> %% to the nearest integer values. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetMap.xml">external</a> documentation. --spec getMapdv(Target, Query, V) -> ok when Target :: enum(),Query :: enum(),V :: mem(). +-spec getMapdv(Target, Query, V) -> 'ok' when Target :: enum(),Query :: enum(),V :: mem(). getMapdv(Target,Query,V) -> send_bin(V), call(5289, <<Target:?GLenum,Query:?GLenum>>). %% @doc %% See {@link getMapdv/3} --spec getMapfv(Target, Query, V) -> ok when Target :: enum(),Query :: enum(),V :: mem(). +-spec getMapfv(Target, Query, V) -> 'ok' when Target :: enum(),Query :: enum(),V :: mem(). getMapfv(Target,Query,V) -> send_bin(V), call(5290, <<Target:?GLenum,Query:?GLenum>>). %% @doc %% See {@link getMapdv/3} --spec getMapiv(Target, Query, V) -> ok when Target :: enum(),Query :: enum(),V :: mem(). +-spec getMapiv(Target, Query, V) -> 'ok' when Target :: enum(),Query :: enum(),V :: mem(). getMapiv(Target,Query,V) -> send_bin(V), call(5291, <<Target:?GLenum,Query:?GLenum>>). @@ -7343,42 +7343,42 @@ getMapiv(Target,Query,V) -> %% a normal map is enabled, no normal is generated for ``gl:evalCoord2'' commands. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEvalCoord.xml">external</a> documentation. --spec evalCoord1d(U) -> ok when U :: float(). +-spec evalCoord1d(U) -> 'ok' when U :: float(). evalCoord1d(U) -> cast(5292, <<U:?GLdouble>>). %% @doc %% See {@link evalCoord1d/1} --spec evalCoord1f(U) -> ok when U :: float(). +-spec evalCoord1f(U) -> 'ok' when U :: float(). evalCoord1f(U) -> cast(5293, <<U:?GLfloat>>). %% @equiv evalCoord1d(U) --spec evalCoord1dv(U) -> ok when U :: {U :: float()}. +-spec evalCoord1dv(U) -> 'ok' when U :: {U :: float()}. evalCoord1dv({U}) -> evalCoord1d(U). %% @equiv evalCoord1f(U) --spec evalCoord1fv(U) -> ok when U :: {U :: float()}. +-spec evalCoord1fv(U) -> 'ok' when U :: {U :: float()}. evalCoord1fv({U}) -> evalCoord1f(U). %% @doc %% See {@link evalCoord1d/1} --spec evalCoord2d(U, V) -> ok when U :: float(),V :: float(). +-spec evalCoord2d(U, V) -> 'ok' when U :: float(),V :: float(). evalCoord2d(U,V) -> cast(5294, <<U:?GLdouble,V:?GLdouble>>). %% @doc %% See {@link evalCoord1d/1} --spec evalCoord2f(U, V) -> ok when U :: float(),V :: float(). +-spec evalCoord2f(U, V) -> 'ok' when U :: float(),V :: float(). evalCoord2f(U,V) -> cast(5295, <<U:?GLfloat,V:?GLfloat>>). %% @equiv evalCoord2d(U,V) --spec evalCoord2dv(U) -> ok when U :: {U :: float(),V :: float()}. +-spec evalCoord2dv(U) -> 'ok' when U :: {U :: float(),V :: float()}. evalCoord2dv({U,V}) -> evalCoord2d(U,V). %% @equiv evalCoord2f(U,V) --spec evalCoord2fv(U) -> ok when U :: {U :: float(),V :: float()}. +-spec evalCoord2fv(U) -> 'ok' when U :: {U :: float(),V :: float()}. evalCoord2fv({U,V}) -> evalCoord2f(U,V). %% @doc Define a one- or two-dimensional mesh @@ -7413,25 +7413,25 @@ evalCoord2fv({U,V}) -> evalCoord2f(U,V). %% and {@link gl:evalPoint1/1} . %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMapGrid.xml">external</a> documentation. --spec mapGrid1d(Un, U1, U2) -> ok when Un :: integer(),U1 :: float(),U2 :: float(). +-spec mapGrid1d(Un, U1, U2) -> 'ok' when Un :: integer(),U1 :: float(),U2 :: float(). mapGrid1d(Un,U1,U2) -> cast(5296, <<Un:?GLint,0:32,U1:?GLdouble,U2:?GLdouble>>). %% @doc %% See {@link mapGrid1d/3} --spec mapGrid1f(Un, U1, U2) -> ok when Un :: integer(),U1 :: float(),U2 :: float(). +-spec mapGrid1f(Un, U1, U2) -> 'ok' when Un :: integer(),U1 :: float(),U2 :: float(). mapGrid1f(Un,U1,U2) -> cast(5297, <<Un:?GLint,U1:?GLfloat,U2:?GLfloat>>). %% @doc %% See {@link mapGrid1d/3} --spec mapGrid2d(Un, U1, U2, Vn, V1, V2) -> ok when Un :: integer(),U1 :: float(),U2 :: float(),Vn :: integer(),V1 :: float(),V2 :: float(). +-spec mapGrid2d(Un, U1, U2, Vn, V1, V2) -> 'ok' when Un :: integer(),U1 :: float(),U2 :: float(),Vn :: integer(),V1 :: float(),V2 :: float(). mapGrid2d(Un,U1,U2,Vn,V1,V2) -> cast(5298, <<Un:?GLint,0:32,U1:?GLdouble,U2:?GLdouble,Vn:?GLint,0:32,V1:?GLdouble,V2:?GLdouble>>). %% @doc %% See {@link mapGrid1d/3} --spec mapGrid2f(Un, U1, U2, Vn, V1, V2) -> ok when Un :: integer(),U1 :: float(),U2 :: float(),Vn :: integer(),V1 :: float(),V2 :: float(). +-spec mapGrid2f(Un, U1, U2, Vn, V1, V2) -> 'ok' when Un :: integer(),U1 :: float(),U2 :: float(),Vn :: integer(),V1 :: float(),V2 :: float(). mapGrid2f(Un,U1,U2,Vn,V1,V2) -> cast(5299, <<Un:?GLint,U1:?GLfloat,U2:?GLfloat,Vn:?GLint,V1:?GLfloat,V2:?GLfloat>>). @@ -7460,13 +7460,13 @@ mapGrid2f(Un,U1,U2,Vn,V1,V2) -> %% if j=m, then the value computed from j.&Delta; v+v 1 is exactly v 2. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEvalPoint.xml">external</a> documentation. --spec evalPoint1(I) -> ok when I :: integer(). +-spec evalPoint1(I) -> 'ok' when I :: integer(). evalPoint1(I) -> cast(5300, <<I:?GLint>>). %% @doc %% See {@link evalPoint1/1} --spec evalPoint2(I, J) -> ok when I :: integer(),J :: integer(). +-spec evalPoint2(I, J) -> 'ok' when I :: integer(),J :: integer(). evalPoint2(I,J) -> cast(5301, <<I:?GLint,J:?GLint>>). @@ -7525,13 +7525,13 @@ evalPoint2(I,J) -> %% computed from j.&Delta; v+v 1 is exactly v 2. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEvalMesh.xml">external</a> documentation. --spec evalMesh1(Mode, I1, I2) -> ok when Mode :: enum(),I1 :: integer(),I2 :: integer(). +-spec evalMesh1(Mode, I1, I2) -> 'ok' when Mode :: enum(),I1 :: integer(),I2 :: integer(). evalMesh1(Mode,I1,I2) -> cast(5302, <<Mode:?GLenum,I1:?GLint,I2:?GLint>>). %% @doc %% See {@link evalMesh1/3} --spec evalMesh2(Mode, I1, I2, J1, J2) -> ok when Mode :: enum(),I1 :: integer(),I2 :: integer(),J1 :: integer(),J2 :: integer(). +-spec evalMesh2(Mode, I1, I2, J1, J2) -> 'ok' when Mode :: enum(),I1 :: integer(),I2 :: integer(),J1 :: integer(),J2 :: integer(). evalMesh2(Mode,I1,I2,J1,J2) -> cast(5303, <<Mode:?GLenum,I1:?GLint,I2:?GLint,J1:?GLint,J2:?GLint>>). @@ -7601,26 +7601,26 @@ evalMesh2(Mode,I1,I2,J1,J2) -> %% %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFog.xml">external</a> documentation. --spec fogf(Pname, Param) -> ok when Pname :: enum(),Param :: float(). +-spec fogf(Pname, Param) -> 'ok' when Pname :: enum(),Param :: float(). fogf(Pname,Param) -> cast(5304, <<Pname:?GLenum,Param:?GLfloat>>). %% @doc %% See {@link fogf/2} --spec fogi(Pname, Param) -> ok when Pname :: enum(),Param :: integer(). +-spec fogi(Pname, Param) -> 'ok' when Pname :: enum(),Param :: integer(). fogi(Pname,Param) -> cast(5305, <<Pname:?GLenum,Param:?GLint>>). %% @doc %% See {@link fogf/2} --spec fogfv(Pname, Params) -> ok when Pname :: enum(),Params :: tuple(). +-spec fogfv(Pname, Params) -> 'ok' when Pname :: enum(),Params :: tuple(). fogfv(Pname,Params) -> cast(5306, <<Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLfloat>> ||C <- tuple_to_list(Params)>>)/binary,0:(((0+size(Params)) rem 2)*32)>>). %% @doc %% See {@link fogf/2} --spec fogiv(Pname, Params) -> ok when Pname :: enum(),Params :: tuple(). +-spec fogiv(Pname, Params) -> 'ok' when Pname :: enum(),Params :: tuple(). fogiv(Pname,Params) -> cast(5307, <<Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((0+size(Params)) rem 2)*32)>>). @@ -7733,7 +7733,7 @@ fogiv(Pname,Params) -> %% by the texture matrix. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFeedbackBuffer.xml">external</a> documentation. --spec feedbackBuffer(Size, Type, Buffer) -> ok when Size :: integer(),Type :: enum(),Buffer :: mem(). +-spec feedbackBuffer(Size, Type, Buffer) -> 'ok' when Size :: integer(),Type :: enum(),Buffer :: mem(). feedbackBuffer(Size,Type,Buffer) -> send_bin(Buffer), call(5308, <<Size:?GLsizei,Type:?GLenum>>). @@ -7752,7 +7752,7 @@ feedbackBuffer(Size,Type,Buffer) -> %% commands with respect to the specification of graphics primitives is maintained. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPassThrough.xml">external</a> documentation. --spec passThrough(Token) -> ok when Token :: float(). +-spec passThrough(Token) -> 'ok' when Token :: float(). passThrough(Token) -> cast(5309, <<Token:?GLfloat>>). @@ -7797,7 +7797,7 @@ passThrough(Token) -> %% %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSelectBuffer.xml">external</a> documentation. --spec selectBuffer(Size, Buffer) -> ok when Size :: integer(),Buffer :: mem(). +-spec selectBuffer(Size, Buffer) -> 'ok' when Size :: integer(),Buffer :: mem(). selectBuffer(Size,Buffer) -> send_bin(Buffer), call(5310, <<Size:?GLsizei>>). @@ -7812,7 +7812,7 @@ selectBuffer(Size,Buffer) -> %% while the render mode is not `?GL_SELECT' are ignored. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glInitNames.xml">external</a> documentation. --spec initNames() -> ok. +-spec initNames() -> 'ok'. initNames() -> cast(5311, <<>>). @@ -7828,7 +7828,7 @@ initNames() -> %% while the render mode is not `?GL_SELECT' are ignored. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLoadName.xml">external</a> documentation. --spec loadName(Name) -> ok when Name :: integer(). +-spec loadName(Name) -> 'ok' when Name :: integer(). loadName(Name) -> cast(5312, <<Name:?GLuint>>). @@ -7852,13 +7852,13 @@ loadName(Name) -> %% or {@link gl:pushName/1} while the render mode is not `?GL_SELECT' are ignored. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPushName.xml">external</a> documentation. --spec pushName(Name) -> ok when Name :: integer(). +-spec pushName(Name) -> 'ok' when Name :: integer(). pushName(Name) -> cast(5313, <<Name:?GLuint>>). %% @doc %% See {@link pushName/1} --spec popName() -> ok. +-spec popName() -> 'ok'. popName() -> cast(5314, <<>>). @@ -7870,7 +7870,7 @@ popName() -> %% is set to (0, 0, 0, 0). %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlendColor.xml">external</a> documentation. --spec blendColor(Red, Green, Blue, Alpha) -> ok when Red :: clamp(),Green :: clamp(),Blue :: clamp(),Alpha :: clamp(). +-spec blendColor(Red, Green, Blue, Alpha) -> 'ok' when Red :: clamp(),Green :: clamp(),Blue :: clamp(),Alpha :: clamp(). blendColor(Red,Green,Blue,Alpha) -> cast(5315, <<Red:?GLclampf,Green:?GLclampf,Blue:?GLclampf,Alpha:?GLclampf>>). @@ -7911,7 +7911,7 @@ blendColor(Red,Green,Blue,Alpha) -> %% %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlendEquation.xml">external</a> documentation. --spec blendEquation(Mode) -> ok when Mode :: enum(). +-spec blendEquation(Mode) -> 'ok' when Mode :: enum(). blendEquation(Mode) -> cast(5316, <<Mode:?GLenum>>). @@ -7940,7 +7940,7 @@ blendEquation(Mode) -> %% their previous values. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawRangeElements.xml">external</a> documentation. --spec drawRangeElements(Mode, Start, End, Count, Type, Indices) -> ok when Mode :: enum(),Start :: integer(),End :: integer(),Count :: integer(),Type :: enum(),Indices :: offset()|mem(). +-spec drawRangeElements(Mode, Start, End, Count, Type, Indices) -> 'ok' when Mode :: enum(),Start :: integer(),End :: integer(),Count :: integer(),Type :: enum(),Indices :: offset()|mem(). drawRangeElements(Mode,Start,End,Count,Type,Indices) when is_integer(Indices) -> cast(5317, <<Mode:?GLenum,Start:?GLuint,End:?GLuint,Count:?GLsizei,Type:?GLenum,Indices:?GLuint>>); drawRangeElements(Mode,Start,End,Count,Type,Indices) -> @@ -8048,7 +8048,7 @@ drawRangeElements(Mode,Start,End,Count,Type,Indices) -> %% uses the R, G, and B values. A four-component image uses all of the RGBA components. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexImage3D.xml">external</a> documentation. --spec texImage3D(Target, Level, InternalFormat, Width, Height, Depth, Border, Format, Type, Pixels) -> ok when Target :: enum(),Level :: integer(),InternalFormat :: integer(),Width :: integer(),Height :: integer(),Depth :: integer(),Border :: integer(),Format :: enum(),Type :: enum(),Pixels :: offset()|mem(). +-spec texImage3D(Target, Level, InternalFormat, Width, Height, Depth, Border, Format, Type, Pixels) -> 'ok' when Target :: enum(),Level :: integer(),InternalFormat :: integer(),Width :: integer(),Height :: integer(),Depth :: integer(),Border :: integer(),Format :: enum(),Type :: enum(),Pixels :: offset()|mem(). texImage3D(Target,Level,InternalFormat,Width,Height,Depth,Border,Format,Type,Pixels) when is_integer(Pixels) -> cast(5319, <<Target:?GLenum,Level:?GLint,InternalFormat:?GLint,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Border:?GLint,Format:?GLenum,Type:?GLenum,Pixels:?GLuint>>); texImage3D(Target,Level,InternalFormat,Width,Height,Depth,Border,Format,Type,Pixels) -> @@ -8058,7 +8058,7 @@ texImage3D(Target,Level,InternalFormat,Width,Height,Depth,Border,Format,Type,Pix %% @doc glTexSubImage %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexSubImage.xml">external</a> documentation. --spec texSubImage3D(Target, Level, Xoffset, Yoffset, Zoffset, Width, Height, Depth, Format, Type, Pixels) -> ok when Target :: enum(),Level :: integer(),Xoffset :: integer(),Yoffset :: integer(),Zoffset :: integer(),Width :: integer(),Height :: integer(),Depth :: integer(),Format :: enum(),Type :: enum(),Pixels :: offset()|mem(). +-spec texSubImage3D(Target, Level, Xoffset, Yoffset, Zoffset, Width, Height, Depth, Format, Type, Pixels) -> 'ok' when Target :: enum(),Level :: integer(),Xoffset :: integer(),Yoffset :: integer(),Zoffset :: integer(),Width :: integer(),Height :: integer(),Depth :: integer(),Format :: enum(),Type :: enum(),Pixels :: offset()|mem(). texSubImage3D(Target,Level,Xoffset,Yoffset,Zoffset,Width,Height,Depth,Format,Type,Pixels) when is_integer(Pixels) -> cast(5321, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Yoffset:?GLint,Zoffset:?GLint,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Format:?GLenum,Type:?GLenum,Pixels:?GLuint>>); texSubImage3D(Target,Level,Xoffset,Yoffset,Zoffset,Width,Height,Depth,Format,Type,Pixels) -> @@ -8095,7 +8095,7 @@ texSubImage3D(Target,Level,Xoffset,Yoffset,Zoffset,Width,Height,Depth,Format,Typ %% the specified subregion. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyTexSubImage3D.xml">external</a> documentation. --spec copyTexSubImage3D(Target, Level, Xoffset, Yoffset, Zoffset, X, Y, Width, Height) -> ok when Target :: enum(),Level :: integer(),Xoffset :: integer(),Yoffset :: integer(),Zoffset :: integer(),X :: integer(),Y :: integer(),Width :: integer(),Height :: integer(). +-spec copyTexSubImage3D(Target, Level, Xoffset, Yoffset, Zoffset, X, Y, Width, Height) -> 'ok' when Target :: enum(),Level :: integer(),Xoffset :: integer(),Yoffset :: integer(),Zoffset :: integer(),X :: integer(),Y :: integer(),Width :: integer(),Height :: integer(). copyTexSubImage3D(Target,Level,Xoffset,Yoffset,Zoffset,X,Y,Width,Height) -> cast(5323, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Yoffset:?GLint,Zoffset:?GLint,X:?GLint,Y:?GLint,Width:?GLsizei,Height:?GLsizei>>). @@ -8195,7 +8195,7 @@ copyTexSubImage3D(Target,Level,Xoffset,Yoffset,Zoffset,X,Y,Width,Height) -> %% %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColorTable.xml">external</a> documentation. --spec colorTable(Target, Internalformat, Width, Format, Type, Table) -> ok when Target :: enum(),Internalformat :: enum(),Width :: integer(),Format :: enum(),Type :: enum(),Table :: offset()|mem(). +-spec colorTable(Target, Internalformat, Width, Format, Type, Table) -> 'ok' when Target :: enum(),Internalformat :: enum(),Width :: integer(),Format :: enum(),Type :: enum(),Table :: offset()|mem(). colorTable(Target,Internalformat,Width,Format,Type,Table) when is_integer(Table) -> cast(5324, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Format:?GLenum,Type:?GLenum,Table:?GLuint>>); colorTable(Target,Internalformat,Width,Format,Type,Table) -> @@ -8220,13 +8220,13 @@ colorTable(Target,Internalformat,Width,Format,Type,Table) -> %% The color tables themselves are specified by calling {@link gl:colorTable/6} . %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColorTableParameter.xml">external</a> documentation. --spec colorTableParameterfv(Target, Pname, Params) -> ok when Target :: enum(),Pname :: enum(),Params :: {float(),float(),float(),float()}. +-spec colorTableParameterfv(Target, Pname, Params) -> 'ok' when Target :: enum(),Pname :: enum(),Params :: {float(),float(),float(),float()}. colorTableParameterfv(Target,Pname,{P1,P2,P3,P4}) -> cast(5326, <<Target:?GLenum,Pname:?GLenum,P1:?GLfloat,P2:?GLfloat,P3:?GLfloat,P4:?GLfloat>>). %% @doc %% See {@link colorTableParameterfv/3} --spec colorTableParameteriv(Target, Pname, Params) -> ok when Target :: enum(),Pname :: enum(),Params :: {integer(),integer(),integer(),integer()}. +-spec colorTableParameteriv(Target, Pname, Params) -> 'ok' when Target :: enum(),Pname :: enum(),Params :: {integer(),integer(),integer(),integer()}. colorTableParameteriv(Target,Pname,{P1,P2,P3,P4}) -> cast(5327, <<Target:?GLenum,Pname:?GLenum,P1:?GLint,P2:?GLint,P3:?GLint,P4:?GLint>>). @@ -8270,7 +8270,7 @@ colorTableParameteriv(Target,Pname,{P1,P2,P3,P4}) -> %% %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyColorTable.xml">external</a> documentation. --spec copyColorTable(Target, Internalformat, X, Y, Width) -> ok when Target :: enum(),Internalformat :: enum(),X :: integer(),Y :: integer(),Width :: integer(). +-spec copyColorTable(Target, Internalformat, X, Y, Width) -> 'ok' when Target :: enum(),Internalformat :: enum(),X :: integer(),Y :: integer(),Width :: integer(). copyColorTable(Target,Internalformat,X,Y,Width) -> cast(5328, <<Target:?GLenum,Internalformat:?GLenum,X:?GLint,Y:?GLint,Width:?GLsizei>>). @@ -8295,7 +8295,7 @@ copyColorTable(Target,Internalformat,X,Y,Width) -> %% %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetColorTable.xml">external</a> documentation. --spec getColorTable(Target, Format, Type, Table) -> ok when Target :: enum(),Format :: enum(),Type :: enum(),Table :: mem(). +-spec getColorTable(Target, Format, Type, Table) -> 'ok' when Target :: enum(),Format :: enum(),Type :: enum(),Table :: mem(). getColorTable(Target,Format,Type,Table) -> send_bin(Table), call(5329, <<Target:?GLenum,Format:?GLenum,Type:?GLenum>>). @@ -8358,7 +8358,7 @@ getColorTableParameteriv(Target,Pname) -> %% is treated as a byte offset into the buffer object's data store. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColorSubTable.xml">external</a> documentation. --spec colorSubTable(Target, Start, Count, Format, Type, Data) -> ok when Target :: enum(),Start :: integer(),Count :: integer(),Format :: enum(),Type :: enum(),Data :: offset()|mem(). +-spec colorSubTable(Target, Start, Count, Format, Type, Data) -> 'ok' when Target :: enum(),Start :: integer(),Count :: integer(),Format :: enum(),Type :: enum(),Data :: offset()|mem(). colorSubTable(Target,Start,Count,Format,Type,Data) when is_integer(Data) -> cast(5332, <<Target:?GLenum,Start:?GLsizei,Count:?GLsizei,Format:?GLenum,Type:?GLenum,Data:?GLuint>>); colorSubTable(Target,Start,Count,Format,Type,Data) -> @@ -8375,7 +8375,7 @@ colorSubTable(Target,Start,Count,Format,Type,Data) -> %% has no effect. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyColorSubTable.xml">external</a> documentation. --spec copyColorSubTable(Target, Start, X, Y, Width) -> ok when Target :: enum(),Start :: integer(),X :: integer(),Y :: integer(),Width :: integer(). +-spec copyColorSubTable(Target, Start, X, Y, Width) -> 'ok' when Target :: enum(),Start :: integer(),X :: integer(),Y :: integer(),Width :: integer(). copyColorSubTable(Target,Start,X,Y,Width) -> cast(5334, <<Target:?GLenum,Start:?GLsizei,X:?GLint,Y:?GLint,Width:?GLsizei>>). @@ -8428,7 +8428,7 @@ copyColorSubTable(Target,Start,X,Y,Width) -> %% set by {@link gl:pixelTransferf/2} . %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glConvolutionFilter1D.xml">external</a> documentation. --spec convolutionFilter1D(Target, Internalformat, Width, Format, Type, Image) -> ok when Target :: enum(),Internalformat :: enum(),Width :: integer(),Format :: enum(),Type :: enum(),Image :: offset()|mem(). +-spec convolutionFilter1D(Target, Internalformat, Width, Format, Type, Image) -> 'ok' when Target :: enum(),Internalformat :: enum(),Width :: integer(),Format :: enum(),Type :: enum(),Image :: offset()|mem(). convolutionFilter1D(Target,Internalformat,Width,Format,Type,Image) when is_integer(Image) -> cast(5335, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Format:?GLenum,Type:?GLenum,Image:?GLuint>>); convolutionFilter1D(Target,Internalformat,Width,Format,Type,Image) -> @@ -8485,7 +8485,7 @@ convolutionFilter1D(Target,Internalformat,Width,Format,Type,Image) -> %% set by {@link gl:pixelTransferf/2} . %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glConvolutionFilter2D.xml">external</a> documentation. --spec convolutionFilter2D(Target, Internalformat, Width, Height, Format, Type, Image) -> ok when Target :: enum(),Internalformat :: enum(),Width :: integer(),Height :: integer(),Format :: enum(),Type :: enum(),Image :: offset()|mem(). +-spec convolutionFilter2D(Target, Internalformat, Width, Height, Format, Type, Image) -> 'ok' when Target :: enum(),Internalformat :: enum(),Width :: integer(),Height :: integer(),Format :: enum(),Type :: enum(),Image :: offset()|mem(). convolutionFilter2D(Target,Internalformat,Width,Height,Format,Type,Image) when is_integer(Image) -> cast(5337, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei,Format:?GLenum,Type:?GLenum,Image:?GLuint>>); convolutionFilter2D(Target,Internalformat,Width,Height,Format,Type,Image) -> @@ -8526,24 +8526,24 @@ convolutionFilter2D(Target,Internalformat,Width,Height,Format,Type,Image) -> %% image were replicated. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glConvolutionParameter.xml">external</a> documentation. --spec convolutionParameterf(Target, Pname, Params) -> ok when Target :: enum(),Pname :: enum(),Params :: tuple(). +-spec convolutionParameterf(Target, Pname, Params) -> 'ok' when Target :: enum(),Pname :: enum(),Params :: tuple(). convolutionParameterf(Target,Pname,Params) -> cast(5339, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLfloat>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). %% @equiv convolutionParameterf(Target,Pname,Params) --spec convolutionParameterfv(Target :: enum(),Pname :: enum(),Params) -> ok when Params :: {Params :: tuple()}. +-spec convolutionParameterfv(Target :: enum(),Pname :: enum(),Params) -> 'ok' when Params :: {Params :: tuple()}. convolutionParameterfv(Target,Pname,{Params}) -> convolutionParameterf(Target,Pname,Params). %% @doc %% See {@link convolutionParameterf/3} --spec convolutionParameteri(Target, Pname, Params) -> ok when Target :: enum(),Pname :: enum(),Params :: tuple(). +-spec convolutionParameteri(Target, Pname, Params) -> 'ok' when Target :: enum(),Pname :: enum(),Params :: tuple(). convolutionParameteri(Target,Pname,Params) -> cast(5340, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). %% @equiv convolutionParameteri(Target,Pname,Params) --spec convolutionParameteriv(Target :: enum(),Pname :: enum(),Params) -> ok when Params :: {Params :: tuple()}. +-spec convolutionParameteriv(Target :: enum(),Pname :: enum(),Params) -> 'ok' when Params :: {Params :: tuple()}. convolutionParameteriv(Target,Pname,{Params}) -> convolutionParameteri(Target,Pname,Params). %% @doc Copy pixels into a one-dimensional convolution filter @@ -8595,7 +8595,7 @@ convolutionParameteriv(Target,Pname,{Params}) -> convolutionParameteri(Target,P %% set by {@link gl:pixelTransferf/2} . %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyConvolutionFilter1D.xml">external</a> documentation. --spec copyConvolutionFilter1D(Target, Internalformat, X, Y, Width) -> ok when Target :: enum(),Internalformat :: enum(),X :: integer(),Y :: integer(),Width :: integer(). +-spec copyConvolutionFilter1D(Target, Internalformat, X, Y, Width) -> 'ok' when Target :: enum(),Internalformat :: enum(),X :: integer(),Y :: integer(),Width :: integer(). copyConvolutionFilter1D(Target,Internalformat,X,Y,Width) -> cast(5341, <<Target:?GLenum,Internalformat:?GLenum,X:?GLint,Y:?GLint,Width:?GLsizei>>). @@ -8649,7 +8649,7 @@ copyConvolutionFilter1D(Target,Internalformat,X,Y,Width) -> %% set by {@link gl:pixelTransferf/2} . %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyConvolutionFilter2D.xml">external</a> documentation. --spec copyConvolutionFilter2D(Target, Internalformat, X, Y, Width, Height) -> ok when Target :: enum(),Internalformat :: enum(),X :: integer(),Y :: integer(),Width :: integer(),Height :: integer(). +-spec copyConvolutionFilter2D(Target, Internalformat, X, Y, Width, Height) -> 'ok' when Target :: enum(),Internalformat :: enum(),X :: integer(),Y :: integer(),Width :: integer(),Height :: integer(). copyConvolutionFilter2D(Target,Internalformat,X,Y,Width,Height) -> cast(5342, <<Target:?GLenum,Internalformat:?GLenum,X:?GLint,Y:?GLint,Width:?GLsizei,Height:?GLsizei>>). @@ -8675,7 +8675,7 @@ copyConvolutionFilter2D(Target,Internalformat,X,Y,Width,Height) -> %% %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetConvolutionFilter.xml">external</a> documentation. --spec getConvolutionFilter(Target, Format, Type, Image) -> ok when Target :: enum(),Format :: enum(),Type :: enum(),Image :: mem(). +-spec getConvolutionFilter(Target, Format, Type, Image) -> 'ok' when Target :: enum(),Format :: enum(),Type :: enum(),Image :: mem(). getConvolutionFilter(Target,Format,Type,Image) -> send_bin(Image), call(5343, <<Target:?GLenum,Format:?GLenum,Type:?GLenum>>). @@ -8775,7 +8775,7 @@ getConvolutionParameteriv(Target,Pname) -> %% set by {@link gl:pixelTransferf/2} . %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSeparableFilter2D.xml">external</a> documentation. --spec separableFilter2D(Target, Internalformat, Width, Height, Format, Type, Row, Column) -> ok when Target :: enum(),Internalformat :: enum(),Width :: integer(),Height :: integer(),Format :: enum(),Type :: enum(),Row :: offset()|mem(),Column :: offset()|mem(). +-spec separableFilter2D(Target, Internalformat, Width, Height, Format, Type, Row, Column) -> 'ok' when Target :: enum(),Internalformat :: enum(),Width :: integer(),Height :: integer(),Format :: enum(),Type :: enum(),Row :: offset()|mem(),Column :: offset()|mem(). separableFilter2D(Target,Internalformat,Width,Height,Format,Type,Row,Column) when is_integer(Row), is_integer(Column) -> cast(5346, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei,Format:?GLenum,Type:?GLenum,Row:?GLuint,Column:?GLuint>>); separableFilter2D(Target,Internalformat,Width,Height,Format,Type,Row,Column) -> @@ -8804,7 +8804,7 @@ separableFilter2D(Target,Internalformat,Width,Height,Format,Type,Row,Column) -> %% %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetHistogram.xml">external</a> documentation. --spec getHistogram(Target, Reset, Format, Type, Values) -> ok when Target :: enum(),Reset :: 0|1,Format :: enum(),Type :: enum(),Values :: mem(). +-spec getHistogram(Target, Reset, Format, Type, Values) -> 'ok' when Target :: enum(),Reset :: 0|1,Format :: enum(),Type :: enum(),Values :: mem(). getHistogram(Target,Reset,Format,Type,Values) -> send_bin(Values), call(5348, <<Target:?GLenum,Reset:?GLboolean,0:24,Format:?GLenum,Type:?GLenum>>). @@ -8868,7 +8868,7 @@ getHistogramParameteriv(Target,Pname) -> %% are not modified, even if `Reset' is `?GL_TRUE'. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetMinmax.xml">external</a> documentation. --spec getMinmax(Target, Reset, Format, Types, Values) -> ok when Target :: enum(),Reset :: 0|1,Format :: enum(),Types :: enum(),Values :: mem(). +-spec getMinmax(Target, Reset, Format, Types, Values) -> 'ok' when Target :: enum(),Reset :: 0|1,Format :: enum(),Types :: enum(),Values :: mem(). getMinmax(Target,Reset,Format,Types,Values) -> send_bin(Values), call(5351, <<Target:?GLenum,Reset:?GLboolean,0:24,Format:?GLenum,Types:?GLenum>>). @@ -8926,7 +8926,7 @@ getMinmaxParameteriv(Target,Pname) -> %% %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glHistogram.xml">external</a> documentation. --spec histogram(Target, Width, Internalformat, Sink) -> ok when Target :: enum(),Width :: integer(),Internalformat :: enum(),Sink :: 0|1. +-spec histogram(Target, Width, Internalformat, Sink) -> 'ok' when Target :: enum(),Width :: integer(),Internalformat :: enum(),Sink :: 0|1. histogram(Target,Width,Internalformat,Sink) -> cast(5354, <<Target:?GLenum,Width:?GLsizei,Internalformat:?GLenum,Sink:?GLboolean>>). @@ -8955,7 +8955,7 @@ histogram(Target,Width,Internalformat,Sink) -> %% %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMinmax.xml">external</a> documentation. --spec minmax(Target, Internalformat, Sink) -> ok when Target :: enum(),Internalformat :: enum(),Sink :: 0|1. +-spec minmax(Target, Internalformat, Sink) -> 'ok' when Target :: enum(),Internalformat :: enum(),Sink :: 0|1. minmax(Target,Internalformat,Sink) -> cast(5355, <<Target:?GLenum,Internalformat:?GLenum,Sink:?GLboolean>>). @@ -8964,7 +8964,7 @@ minmax(Target,Internalformat,Sink) -> %% ``gl:resetHistogram'' resets all the elements of the current histogram table to zero. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glResetHistogram.xml">external</a> documentation. --spec resetHistogram(Target) -> ok when Target :: enum(). +-spec resetHistogram(Target) -> 'ok' when Target :: enum(). resetHistogram(Target) -> cast(5356, <<Target:?GLenum>>). @@ -8975,7 +8975,7 @@ resetHistogram(Target) -> %% ``minimum'' element receives the maximum possible component values. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glResetMinmax.xml">external</a> documentation. --spec resetMinmax(Target) -> ok when Target :: enum(). +-spec resetMinmax(Target) -> 'ok' when Target :: enum(). resetMinmax(Target) -> cast(5357, <<Target:?GLenum>>). @@ -8986,7 +8986,7 @@ resetMinmax(Target) -> %% but must be at least 80. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glActiveTexture.xml">external</a> documentation. --spec activeTexture(Texture) -> ok when Texture :: enum(). +-spec activeTexture(Texture) -> 'ok' when Texture :: enum(). activeTexture(Texture) -> cast(5358, <<Texture:?GLenum>>). @@ -9012,7 +9012,7 @@ activeTexture(Texture) -> %% on each sample. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSampleCoverage.xml">external</a> documentation. --spec sampleCoverage(Value, Invert) -> ok when Value :: clamp(),Invert :: 0|1. +-spec sampleCoverage(Value, Invert) -> 'ok' when Value :: clamp(),Invert :: 0|1. sampleCoverage(Value,Invert) -> cast(5359, <<Value:?GLclampf,Invert:?GLboolean>>). @@ -9070,7 +9070,7 @@ sampleCoverage(Value,Invert) -> %% b s×|width b/w|×|height b/h|×|depth b/d| %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompressedTexImage3D.xml">external</a> documentation. --spec compressedTexImage3D(Target, Level, Internalformat, Width, Height, Depth, Border, ImageSize, Data) -> ok when Target :: enum(),Level :: integer(),Internalformat :: enum(),Width :: integer(),Height :: integer(),Depth :: integer(),Border :: integer(),ImageSize :: integer(),Data :: offset()|mem(). +-spec compressedTexImage3D(Target, Level, Internalformat, Width, Height, Depth, Border, ImageSize, Data) -> 'ok' when Target :: enum(),Level :: integer(),Internalformat :: enum(),Width :: integer(),Height :: integer(),Depth :: integer(),Border :: integer(),ImageSize :: integer(),Data :: offset()|mem(). compressedTexImage3D(Target,Level,Internalformat,Width,Height,Depth,Border,ImageSize,Data) when is_integer(Data) -> cast(5360, <<Target:?GLenum,Level:?GLint,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Border:?GLint,ImageSize:?GLsizei,Data:?GLuint>>); compressedTexImage3D(Target,Level,Internalformat,Width,Height,Depth,Border,ImageSize,Data) -> @@ -9132,7 +9132,7 @@ compressedTexImage3D(Target,Level,Internalformat,Width,Height,Depth,Border,Image %% b s×|width b/w|×|height b/h| %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompressedTexImage2D.xml">external</a> documentation. --spec compressedTexImage2D(Target, Level, Internalformat, Width, Height, Border, ImageSize, Data) -> ok when Target :: enum(),Level :: integer(),Internalformat :: enum(),Width :: integer(),Height :: integer(),Border :: integer(),ImageSize :: integer(),Data :: offset()|mem(). +-spec compressedTexImage2D(Target, Level, Internalformat, Width, Height, Border, ImageSize, Data) -> 'ok' when Target :: enum(),Level :: integer(),Internalformat :: enum(),Width :: integer(),Height :: integer(),Border :: integer(),ImageSize :: integer(),Data :: offset()|mem(). compressedTexImage2D(Target,Level,Internalformat,Width,Height,Border,ImageSize,Data) when is_integer(Data) -> cast(5362, <<Target:?GLenum,Level:?GLint,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei,Border:?GLint,ImageSize:?GLsizei,Data:?GLuint>>); compressedTexImage2D(Target,Level,Internalformat,Width,Height,Border,ImageSize,Data) -> @@ -9189,7 +9189,7 @@ compressedTexImage2D(Target,Level,Internalformat,Width,Height,Border,ImageSize,D %% b s×|width b/w| %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompressedTexImage1D.xml">external</a> documentation. --spec compressedTexImage1D(Target, Level, Internalformat, Width, Border, ImageSize, Data) -> ok when Target :: enum(),Level :: integer(),Internalformat :: enum(),Width :: integer(),Border :: integer(),ImageSize :: integer(),Data :: offset()|mem(). +-spec compressedTexImage1D(Target, Level, Internalformat, Width, Border, ImageSize, Data) -> 'ok' when Target :: enum(),Level :: integer(),Internalformat :: enum(),Width :: integer(),Border :: integer(),ImageSize :: integer(),Data :: offset()|mem(). compressedTexImage1D(Target,Level,Internalformat,Width,Border,ImageSize,Data) when is_integer(Data) -> cast(5364, <<Target:?GLenum,Level:?GLint,Internalformat:?GLenum,Width:?GLsizei,Border:?GLint,ImageSize:?GLsizei,Data:?GLuint>>); compressedTexImage1D(Target,Level,Internalformat,Width,Border,ImageSize,Data) -> @@ -9219,7 +9219,7 @@ compressedTexImage1D(Target,Level,Internalformat,Width,Border,ImageSize,Data) -> %% as a byte offset into the buffer object's data store. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompressedTexSubImage3D.xml">external</a> documentation. --spec compressedTexSubImage3D(Target, Level, Xoffset, Yoffset, Zoffset, Width, Height, Depth, Format, ImageSize, Data) -> ok when Target :: enum(),Level :: integer(),Xoffset :: integer(),Yoffset :: integer(),Zoffset :: integer(),Width :: integer(),Height :: integer(),Depth :: integer(),Format :: enum(),ImageSize :: integer(),Data :: offset()|mem(). +-spec compressedTexSubImage3D(Target, Level, Xoffset, Yoffset, Zoffset, Width, Height, Depth, Format, ImageSize, Data) -> 'ok' when Target :: enum(),Level :: integer(),Xoffset :: integer(),Yoffset :: integer(),Zoffset :: integer(),Width :: integer(),Height :: integer(),Depth :: integer(),Format :: enum(),ImageSize :: integer(),Data :: offset()|mem(). compressedTexSubImage3D(Target,Level,Xoffset,Yoffset,Zoffset,Width,Height,Depth,Format,ImageSize,Data) when is_integer(Data) -> cast(5366, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Yoffset:?GLint,Zoffset:?GLint,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Format:?GLenum,ImageSize:?GLsizei,Data:?GLuint>>); compressedTexSubImage3D(Target,Level,Xoffset,Yoffset,Zoffset,Width,Height,Depth,Format,ImageSize,Data) -> @@ -9248,7 +9248,7 @@ compressedTexSubImage3D(Target,Level,Xoffset,Yoffset,Zoffset,Width,Height,Depth, %% as a byte offset into the buffer object's data store. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompressedTexSubImage2D.xml">external</a> documentation. --spec compressedTexSubImage2D(Target, Level, Xoffset, Yoffset, Width, Height, Format, ImageSize, Data) -> ok when Target :: enum(),Level :: integer(),Xoffset :: integer(),Yoffset :: integer(),Width :: integer(),Height :: integer(),Format :: enum(),ImageSize :: integer(),Data :: offset()|mem(). +-spec compressedTexSubImage2D(Target, Level, Xoffset, Yoffset, Width, Height, Format, ImageSize, Data) -> 'ok' when Target :: enum(),Level :: integer(),Xoffset :: integer(),Yoffset :: integer(),Width :: integer(),Height :: integer(),Format :: enum(),ImageSize :: integer(),Data :: offset()|mem(). compressedTexSubImage2D(Target,Level,Xoffset,Yoffset,Width,Height,Format,ImageSize,Data) when is_integer(Data) -> cast(5368, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Yoffset:?GLint,Width:?GLsizei,Height:?GLsizei,Format:?GLenum,ImageSize:?GLsizei,Data:?GLuint>>); compressedTexSubImage2D(Target,Level,Xoffset,Yoffset,Width,Height,Format,ImageSize,Data) -> @@ -9277,7 +9277,7 @@ compressedTexSubImage2D(Target,Level,Xoffset,Yoffset,Width,Height,Format,ImageSi %% as a byte offset into the buffer object's data store. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompressedTexSubImage1D.xml">external</a> documentation. --spec compressedTexSubImage1D(Target, Level, Xoffset, Width, Format, ImageSize, Data) -> ok when Target :: enum(),Level :: integer(),Xoffset :: integer(),Width :: integer(),Format :: enum(),ImageSize :: integer(),Data :: offset()|mem(). +-spec compressedTexSubImage1D(Target, Level, Xoffset, Width, Format, ImageSize, Data) -> 'ok' when Target :: enum(),Level :: integer(),Xoffset :: integer(),Width :: integer(),Format :: enum(),ImageSize :: integer(),Data :: offset()|mem(). compressedTexSubImage1D(Target,Level,Xoffset,Width,Format,ImageSize,Data) when is_integer(Data) -> cast(5370, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Width:?GLsizei,Format:?GLenum,ImageSize:?GLsizei,Data:?GLuint>>); compressedTexSubImage1D(Target,Level,Xoffset,Width,Format,ImageSize,Data) -> @@ -9307,7 +9307,7 @@ compressedTexSubImage1D(Target,Level,Xoffset,Width,Format,ImageSize,Data) -> %% loading routine used for loading `Target' textures. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetCompressedTexImage.xml">external</a> documentation. --spec getCompressedTexImage(Target, Lod, Img) -> ok when Target :: enum(),Lod :: integer(),Img :: mem(). +-spec getCompressedTexImage(Target, Lod, Img) -> 'ok' when Target :: enum(),Lod :: integer(),Img :: mem(). getCompressedTexImage(Target,Lod,Img) -> send_bin(Img), call(5372, <<Target:?GLenum,Lod:?GLint>>). @@ -9320,7 +9320,7 @@ getCompressedTexImage(Target,Lod,Img) -> %% . %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClientActiveTexture.xml">external</a> documentation. --spec clientActiveTexture(Texture) -> ok when Texture :: enum(). +-spec clientActiveTexture(Texture) -> 'ok' when Texture :: enum(). clientActiveTexture(Texture) -> cast(5373, <<Texture:?GLenum>>). @@ -9338,162 +9338,162 @@ clientActiveTexture(Texture) -> %% %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation. --spec multiTexCoord1d(Target, S) -> ok when Target :: enum(),S :: float(). +-spec multiTexCoord1d(Target, S) -> 'ok' when Target :: enum(),S :: float(). multiTexCoord1d(Target,S) -> cast(5374, <<Target:?GLenum,0:32,S:?GLdouble>>). %% @equiv multiTexCoord1d(Target,S) --spec multiTexCoord1dv(Target :: enum(),V) -> ok when V :: {S :: float()}. +-spec multiTexCoord1dv(Target :: enum(),V) -> 'ok' when V :: {S :: float()}. multiTexCoord1dv(Target,{S}) -> multiTexCoord1d(Target,S). %% @doc %% See {@link multiTexCoord1d/2} --spec multiTexCoord1f(Target, S) -> ok when Target :: enum(),S :: float(). +-spec multiTexCoord1f(Target, S) -> 'ok' when Target :: enum(),S :: float(). multiTexCoord1f(Target,S) -> cast(5375, <<Target:?GLenum,S:?GLfloat>>). %% @equiv multiTexCoord1f(Target,S) --spec multiTexCoord1fv(Target :: enum(),V) -> ok when V :: {S :: float()}. +-spec multiTexCoord1fv(Target :: enum(),V) -> 'ok' when V :: {S :: float()}. multiTexCoord1fv(Target,{S}) -> multiTexCoord1f(Target,S). %% @doc %% See {@link multiTexCoord1d/2} --spec multiTexCoord1i(Target, S) -> ok when Target :: enum(),S :: integer(). +-spec multiTexCoord1i(Target, S) -> 'ok' when Target :: enum(),S :: integer(). multiTexCoord1i(Target,S) -> cast(5376, <<Target:?GLenum,S:?GLint>>). %% @equiv multiTexCoord1i(Target,S) --spec multiTexCoord1iv(Target :: enum(),V) -> ok when V :: {S :: integer()}. +-spec multiTexCoord1iv(Target :: enum(),V) -> 'ok' when V :: {S :: integer()}. multiTexCoord1iv(Target,{S}) -> multiTexCoord1i(Target,S). %% @doc %% See {@link multiTexCoord1d/2} --spec multiTexCoord1s(Target, S) -> ok when Target :: enum(),S :: integer(). +-spec multiTexCoord1s(Target, S) -> 'ok' when Target :: enum(),S :: integer(). multiTexCoord1s(Target,S) -> cast(5377, <<Target:?GLenum,S:?GLshort>>). %% @equiv multiTexCoord1s(Target,S) --spec multiTexCoord1sv(Target :: enum(),V) -> ok when V :: {S :: integer()}. +-spec multiTexCoord1sv(Target :: enum(),V) -> 'ok' when V :: {S :: integer()}. multiTexCoord1sv(Target,{S}) -> multiTexCoord1s(Target,S). %% @doc %% See {@link multiTexCoord1d/2} --spec multiTexCoord2d(Target, S, T) -> ok when Target :: enum(),S :: float(),T :: float(). +-spec multiTexCoord2d(Target, S, T) -> 'ok' when Target :: enum(),S :: float(),T :: float(). multiTexCoord2d(Target,S,T) -> cast(5378, <<Target:?GLenum,0:32,S:?GLdouble,T:?GLdouble>>). %% @equiv multiTexCoord2d(Target,S,T) --spec multiTexCoord2dv(Target :: enum(),V) -> ok when V :: {S :: float(),T :: float()}. +-spec multiTexCoord2dv(Target :: enum(),V) -> 'ok' when V :: {S :: float(),T :: float()}. multiTexCoord2dv(Target,{S,T}) -> multiTexCoord2d(Target,S,T). %% @doc %% See {@link multiTexCoord1d/2} --spec multiTexCoord2f(Target, S, T) -> ok when Target :: enum(),S :: float(),T :: float(). +-spec multiTexCoord2f(Target, S, T) -> 'ok' when Target :: enum(),S :: float(),T :: float(). multiTexCoord2f(Target,S,T) -> cast(5379, <<Target:?GLenum,S:?GLfloat,T:?GLfloat>>). %% @equiv multiTexCoord2f(Target,S,T) --spec multiTexCoord2fv(Target :: enum(),V) -> ok when V :: {S :: float(),T :: float()}. +-spec multiTexCoord2fv(Target :: enum(),V) -> 'ok' when V :: {S :: float(),T :: float()}. multiTexCoord2fv(Target,{S,T}) -> multiTexCoord2f(Target,S,T). %% @doc %% See {@link multiTexCoord1d/2} --spec multiTexCoord2i(Target, S, T) -> ok when Target :: enum(),S :: integer(),T :: integer(). +-spec multiTexCoord2i(Target, S, T) -> 'ok' when Target :: enum(),S :: integer(),T :: integer(). multiTexCoord2i(Target,S,T) -> cast(5380, <<Target:?GLenum,S:?GLint,T:?GLint>>). %% @equiv multiTexCoord2i(Target,S,T) --spec multiTexCoord2iv(Target :: enum(),V) -> ok when V :: {S :: integer(),T :: integer()}. +-spec multiTexCoord2iv(Target :: enum(),V) -> 'ok' when V :: {S :: integer(),T :: integer()}. multiTexCoord2iv(Target,{S,T}) -> multiTexCoord2i(Target,S,T). %% @doc %% See {@link multiTexCoord1d/2} --spec multiTexCoord2s(Target, S, T) -> ok when Target :: enum(),S :: integer(),T :: integer(). +-spec multiTexCoord2s(Target, S, T) -> 'ok' when Target :: enum(),S :: integer(),T :: integer(). multiTexCoord2s(Target,S,T) -> cast(5381, <<Target:?GLenum,S:?GLshort,T:?GLshort>>). %% @equiv multiTexCoord2s(Target,S,T) --spec multiTexCoord2sv(Target :: enum(),V) -> ok when V :: {S :: integer(),T :: integer()}. +-spec multiTexCoord2sv(Target :: enum(),V) -> 'ok' when V :: {S :: integer(),T :: integer()}. multiTexCoord2sv(Target,{S,T}) -> multiTexCoord2s(Target,S,T). %% @doc %% See {@link multiTexCoord1d/2} --spec multiTexCoord3d(Target, S, T, R) -> ok when Target :: enum(),S :: float(),T :: float(),R :: float(). +-spec multiTexCoord3d(Target, S, T, R) -> 'ok' when Target :: enum(),S :: float(),T :: float(),R :: float(). multiTexCoord3d(Target,S,T,R) -> cast(5382, <<Target:?GLenum,0:32,S:?GLdouble,T:?GLdouble,R:?GLdouble>>). %% @equiv multiTexCoord3d(Target,S,T,R) --spec multiTexCoord3dv(Target :: enum(),V) -> ok when V :: {S :: float(),T :: float(),R :: float()}. +-spec multiTexCoord3dv(Target :: enum(),V) -> 'ok' when V :: {S :: float(),T :: float(),R :: float()}. multiTexCoord3dv(Target,{S,T,R}) -> multiTexCoord3d(Target,S,T,R). %% @doc %% See {@link multiTexCoord1d/2} --spec multiTexCoord3f(Target, S, T, R) -> ok when Target :: enum(),S :: float(),T :: float(),R :: float(). +-spec multiTexCoord3f(Target, S, T, R) -> 'ok' when Target :: enum(),S :: float(),T :: float(),R :: float(). multiTexCoord3f(Target,S,T,R) -> cast(5383, <<Target:?GLenum,S:?GLfloat,T:?GLfloat,R:?GLfloat>>). %% @equiv multiTexCoord3f(Target,S,T,R) --spec multiTexCoord3fv(Target :: enum(),V) -> ok when V :: {S :: float(),T :: float(),R :: float()}. +-spec multiTexCoord3fv(Target :: enum(),V) -> 'ok' when V :: {S :: float(),T :: float(),R :: float()}. multiTexCoord3fv(Target,{S,T,R}) -> multiTexCoord3f(Target,S,T,R). %% @doc %% See {@link multiTexCoord1d/2} --spec multiTexCoord3i(Target, S, T, R) -> ok when Target :: enum(),S :: integer(),T :: integer(),R :: integer(). +-spec multiTexCoord3i(Target, S, T, R) -> 'ok' when Target :: enum(),S :: integer(),T :: integer(),R :: integer(). multiTexCoord3i(Target,S,T,R) -> cast(5384, <<Target:?GLenum,S:?GLint,T:?GLint,R:?GLint>>). %% @equiv multiTexCoord3i(Target,S,T,R) --spec multiTexCoord3iv(Target :: enum(),V) -> ok when V :: {S :: integer(),T :: integer(),R :: integer()}. +-spec multiTexCoord3iv(Target :: enum(),V) -> 'ok' when V :: {S :: integer(),T :: integer(),R :: integer()}. multiTexCoord3iv(Target,{S,T,R}) -> multiTexCoord3i(Target,S,T,R). %% @doc %% See {@link multiTexCoord1d/2} --spec multiTexCoord3s(Target, S, T, R) -> ok when Target :: enum(),S :: integer(),T :: integer(),R :: integer(). +-spec multiTexCoord3s(Target, S, T, R) -> 'ok' when Target :: enum(),S :: integer(),T :: integer(),R :: integer(). multiTexCoord3s(Target,S,T,R) -> cast(5385, <<Target:?GLenum,S:?GLshort,T:?GLshort,R:?GLshort>>). %% @equiv multiTexCoord3s(Target,S,T,R) --spec multiTexCoord3sv(Target :: enum(),V) -> ok when V :: {S :: integer(),T :: integer(),R :: integer()}. +-spec multiTexCoord3sv(Target :: enum(),V) -> 'ok' when V :: {S :: integer(),T :: integer(),R :: integer()}. multiTexCoord3sv(Target,{S,T,R}) -> multiTexCoord3s(Target,S,T,R). %% @doc %% See {@link multiTexCoord1d/2} --spec multiTexCoord4d(Target, S, T, R, Q) -> ok when Target :: enum(),S :: float(),T :: float(),R :: float(),Q :: float(). +-spec multiTexCoord4d(Target, S, T, R, Q) -> 'ok' when Target :: enum(),S :: float(),T :: float(),R :: float(),Q :: float(). multiTexCoord4d(Target,S,T,R,Q) -> cast(5386, <<Target:?GLenum,0:32,S:?GLdouble,T:?GLdouble,R:?GLdouble,Q:?GLdouble>>). %% @equiv multiTexCoord4d(Target,S,T,R,Q) --spec multiTexCoord4dv(Target :: enum(),V) -> ok when V :: {S :: float(),T :: float(),R :: float(),Q :: float()}. +-spec multiTexCoord4dv(Target :: enum(),V) -> 'ok' when V :: {S :: float(),T :: float(),R :: float(),Q :: float()}. multiTexCoord4dv(Target,{S,T,R,Q}) -> multiTexCoord4d(Target,S,T,R,Q). %% @doc %% See {@link multiTexCoord1d/2} --spec multiTexCoord4f(Target, S, T, R, Q) -> ok when Target :: enum(),S :: float(),T :: float(),R :: float(),Q :: float(). +-spec multiTexCoord4f(Target, S, T, R, Q) -> 'ok' when Target :: enum(),S :: float(),T :: float(),R :: float(),Q :: float(). multiTexCoord4f(Target,S,T,R,Q) -> cast(5387, <<Target:?GLenum,S:?GLfloat,T:?GLfloat,R:?GLfloat,Q:?GLfloat>>). %% @equiv multiTexCoord4f(Target,S,T,R,Q) --spec multiTexCoord4fv(Target :: enum(),V) -> ok when V :: {S :: float(),T :: float(),R :: float(),Q :: float()}. +-spec multiTexCoord4fv(Target :: enum(),V) -> 'ok' when V :: {S :: float(),T :: float(),R :: float(),Q :: float()}. multiTexCoord4fv(Target,{S,T,R,Q}) -> multiTexCoord4f(Target,S,T,R,Q). %% @doc %% See {@link multiTexCoord1d/2} --spec multiTexCoord4i(Target, S, T, R, Q) -> ok when Target :: enum(),S :: integer(),T :: integer(),R :: integer(),Q :: integer(). +-spec multiTexCoord4i(Target, S, T, R, Q) -> 'ok' when Target :: enum(),S :: integer(),T :: integer(),R :: integer(),Q :: integer(). multiTexCoord4i(Target,S,T,R,Q) -> cast(5388, <<Target:?GLenum,S:?GLint,T:?GLint,R:?GLint,Q:?GLint>>). %% @equiv multiTexCoord4i(Target,S,T,R,Q) --spec multiTexCoord4iv(Target :: enum(),V) -> ok when V :: {S :: integer(),T :: integer(),R :: integer(),Q :: integer()}. +-spec multiTexCoord4iv(Target :: enum(),V) -> 'ok' when V :: {S :: integer(),T :: integer(),R :: integer(),Q :: integer()}. multiTexCoord4iv(Target,{S,T,R,Q}) -> multiTexCoord4i(Target,S,T,R,Q). %% @doc %% See {@link multiTexCoord1d/2} --spec multiTexCoord4s(Target, S, T, R, Q) -> ok when Target :: enum(),S :: integer(),T :: integer(),R :: integer(),Q :: integer(). +-spec multiTexCoord4s(Target, S, T, R, Q) -> 'ok' when Target :: enum(),S :: integer(),T :: integer(),R :: integer(),Q :: integer(). multiTexCoord4s(Target,S,T,R,Q) -> cast(5389, <<Target:?GLenum,S:?GLshort,T:?GLshort,R:?GLshort,Q:?GLshort>>). %% @equiv multiTexCoord4s(Target,S,T,R,Q) --spec multiTexCoord4sv(Target :: enum(),V) -> ok when V :: {S :: integer(),T :: integer(),R :: integer(),Q :: integer()}. +-spec multiTexCoord4sv(Target :: enum(),V) -> 'ok' when V :: {S :: integer(),T :: integer(),R :: integer(),Q :: integer()}. multiTexCoord4sv(Target,{S,T,R,Q}) -> multiTexCoord4s(Target,S,T,R,Q). %% @doc Replace the current matrix with the specified row-major ordered matrix @@ -9515,7 +9515,7 @@ multiTexCoord4sv(Target,{S,T,R,Q}) -> multiTexCoord4s(Target,S,T,R,Q). %% with M T, where T represents the transpose. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLoadTransposeMatrix.xml">external</a> documentation. --spec loadTransposeMatrixf(M) -> ok when M :: matrix(). +-spec loadTransposeMatrixf(M) -> 'ok' when M :: matrix(). loadTransposeMatrixf({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> cast(5390, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>); loadTransposeMatrixf({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> @@ -9523,7 +9523,7 @@ loadTransposeMatrixf({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> %% @doc %% See {@link loadTransposeMatrixf/1} --spec loadTransposeMatrixd(M) -> ok when M :: matrix(). +-spec loadTransposeMatrixd(M) -> 'ok' when M :: matrix(). loadTransposeMatrixd({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> cast(5391, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>); loadTransposeMatrixd({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> @@ -9538,7 +9538,7 @@ loadTransposeMatrixd({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> %% It is either the projection matrix, modelview matrix, or the texture matrix. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultTransposeMatrix.xml">external</a> documentation. --spec multTransposeMatrixf(M) -> ok when M :: matrix(). +-spec multTransposeMatrixf(M) -> 'ok' when M :: matrix(). multTransposeMatrixf({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> cast(5392, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>); multTransposeMatrixf({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> @@ -9546,7 +9546,7 @@ multTransposeMatrixf({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> %% @doc %% See {@link multTransposeMatrixf/1} --spec multTransposeMatrixd(M) -> ok when M :: matrix(). +-spec multTransposeMatrixd(M) -> 'ok' when M :: matrix(). multTransposeMatrixd({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> cast(5393, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>); multTransposeMatrixd({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> @@ -9625,7 +9625,7 @@ multTransposeMatrixd({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> %% %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlendFuncSeparate.xml">external</a> documentation. --spec blendFuncSeparate(SfactorRGB, DfactorRGB, SfactorAlpha, DfactorAlpha) -> ok when SfactorRGB :: enum(),DfactorRGB :: enum(),SfactorAlpha :: enum(),DfactorAlpha :: enum(). +-spec blendFuncSeparate(SfactorRGB, DfactorRGB, SfactorAlpha, DfactorAlpha) -> 'ok' when SfactorRGB :: enum(),DfactorRGB :: enum(),SfactorAlpha :: enum(),DfactorAlpha :: enum(). blendFuncSeparate(SfactorRGB,DfactorRGB,SfactorAlpha,DfactorAlpha) -> cast(5394, <<SfactorRGB:?GLenum,DfactorRGB:?GLenum,SfactorAlpha:?GLenum,DfactorAlpha:?GLenum>>). @@ -9650,7 +9650,7 @@ blendFuncSeparate(SfactorRGB,DfactorRGB,SfactorAlpha,DfactorAlpha) -> %% %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiDrawArrays.xml">external</a> documentation. --spec multiDrawArrays(Mode, First, Count) -> ok when Mode :: enum(),First :: [integer()],Count :: [integer()]. +-spec multiDrawArrays(Mode, First, Count) -> 'ok' when Mode :: enum(),First :: [integer()],Count :: [integer()]. multiDrawArrays(Mode,First,Count) -> cast(5395, <<Mode:?GLenum,(length(First)):?GLuint, (<< <<C:?GLint>> || C <- First>>)/binary,0:(((length(First)) rem 2)*32),(length(Count)):?GLuint, @@ -9669,26 +9669,26 @@ multiDrawArrays(Mode,First,Count) -> %% The default value is `?GL_UPPER_LEFT'. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPointParameter.xml">external</a> documentation. --spec pointParameterf(Pname, Param) -> ok when Pname :: enum(),Param :: float(). +-spec pointParameterf(Pname, Param) -> 'ok' when Pname :: enum(),Param :: float(). pointParameterf(Pname,Param) -> cast(5396, <<Pname:?GLenum,Param:?GLfloat>>). %% @doc %% See {@link pointParameterf/2} --spec pointParameterfv(Pname, Params) -> ok when Pname :: enum(),Params :: tuple(). +-spec pointParameterfv(Pname, Params) -> 'ok' when Pname :: enum(),Params :: tuple(). pointParameterfv(Pname,Params) -> cast(5397, <<Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLfloat>> ||C <- tuple_to_list(Params)>>)/binary,0:(((0+size(Params)) rem 2)*32)>>). %% @doc %% See {@link pointParameterf/2} --spec pointParameteri(Pname, Param) -> ok when Pname :: enum(),Param :: integer(). +-spec pointParameteri(Pname, Param) -> 'ok' when Pname :: enum(),Param :: integer(). pointParameteri(Pname,Param) -> cast(5398, <<Pname:?GLenum,Param:?GLint>>). %% @doc %% See {@link pointParameterf/2} --spec pointParameteriv(Pname, Params) -> ok when Pname :: enum(),Params :: tuple(). +-spec pointParameteriv(Pname, Params) -> 'ok' when Pname :: enum(),Params :: tuple(). pointParameteriv(Pname,Params) -> cast(5399, <<Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((0+size(Params)) rem 2)*32)>>). @@ -9700,22 +9700,22 @@ pointParameteriv(Pname,Params) -> %% the fog color (see {@link gl:fogf/2} ). %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFogCoord.xml">external</a> documentation. --spec fogCoordf(Coord) -> ok when Coord :: float(). +-spec fogCoordf(Coord) -> 'ok' when Coord :: float(). fogCoordf(Coord) -> cast(5400, <<Coord:?GLfloat>>). %% @equiv fogCoordf(Coord) --spec fogCoordfv(Coord) -> ok when Coord :: {Coord :: float()}. +-spec fogCoordfv(Coord) -> 'ok' when Coord :: {Coord :: float()}. fogCoordfv({Coord}) -> fogCoordf(Coord). %% @doc %% See {@link fogCoordf/1} --spec fogCoordd(Coord) -> ok when Coord :: float(). +-spec fogCoordd(Coord) -> 'ok' when Coord :: float(). fogCoordd(Coord) -> cast(5401, <<Coord:?GLdouble>>). %% @equiv fogCoordd(Coord) --spec fogCoorddv(Coord) -> ok when Coord :: {Coord :: float()}. +-spec fogCoorddv(Coord) -> 'ok' when Coord :: {Coord :: float()}. fogCoorddv({Coord}) -> fogCoordd(Coord). %% @doc Define an array of fog coordinates @@ -9741,7 +9741,7 @@ fogCoorddv({Coord}) -> fogCoordd(Coord). %% , {@link gl:drawRangeElements/6} , or {@link gl:arrayElement/1} is called. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFogCoordPointer.xml">external</a> documentation. --spec fogCoordPointer(Type, Stride, Pointer) -> ok when Type :: enum(),Stride :: integer(),Pointer :: offset()|mem(). +-spec fogCoordPointer(Type, Stride, Pointer) -> 'ok' when Type :: enum(),Stride :: integer(),Pointer :: offset()|mem(). fogCoordPointer(Type,Stride,Pointer) when is_integer(Pointer) -> cast(5402, <<Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); fogCoordPointer(Type,Stride,Pointer) -> @@ -9778,82 +9778,82 @@ fogCoordPointer(Type,Stride,Pointer) -> %% are interpolated or written into a color buffer. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSecondaryColor.xml">external</a> documentation. --spec secondaryColor3b(Red, Green, Blue) -> ok when Red :: integer(),Green :: integer(),Blue :: integer(). +-spec secondaryColor3b(Red, Green, Blue) -> 'ok' when Red :: integer(),Green :: integer(),Blue :: integer(). secondaryColor3b(Red,Green,Blue) -> cast(5404, <<Red:?GLbyte,Green:?GLbyte,Blue:?GLbyte>>). %% @equiv secondaryColor3b(Red,Green,Blue) --spec secondaryColor3bv(V) -> ok when V :: {Red :: integer(),Green :: integer(),Blue :: integer()}. +-spec secondaryColor3bv(V) -> 'ok' when V :: {Red :: integer(),Green :: integer(),Blue :: integer()}. secondaryColor3bv({Red,Green,Blue}) -> secondaryColor3b(Red,Green,Blue). %% @doc %% See {@link secondaryColor3b/3} --spec secondaryColor3d(Red, Green, Blue) -> ok when Red :: float(),Green :: float(),Blue :: float(). +-spec secondaryColor3d(Red, Green, Blue) -> 'ok' when Red :: float(),Green :: float(),Blue :: float(). secondaryColor3d(Red,Green,Blue) -> cast(5405, <<Red:?GLdouble,Green:?GLdouble,Blue:?GLdouble>>). %% @equiv secondaryColor3d(Red,Green,Blue) --spec secondaryColor3dv(V) -> ok when V :: {Red :: float(),Green :: float(),Blue :: float()}. +-spec secondaryColor3dv(V) -> 'ok' when V :: {Red :: float(),Green :: float(),Blue :: float()}. secondaryColor3dv({Red,Green,Blue}) -> secondaryColor3d(Red,Green,Blue). %% @doc %% See {@link secondaryColor3b/3} --spec secondaryColor3f(Red, Green, Blue) -> ok when Red :: float(),Green :: float(),Blue :: float(). +-spec secondaryColor3f(Red, Green, Blue) -> 'ok' when Red :: float(),Green :: float(),Blue :: float(). secondaryColor3f(Red,Green,Blue) -> cast(5406, <<Red:?GLfloat,Green:?GLfloat,Blue:?GLfloat>>). %% @equiv secondaryColor3f(Red,Green,Blue) --spec secondaryColor3fv(V) -> ok when V :: {Red :: float(),Green :: float(),Blue :: float()}. +-spec secondaryColor3fv(V) -> 'ok' when V :: {Red :: float(),Green :: float(),Blue :: float()}. secondaryColor3fv({Red,Green,Blue}) -> secondaryColor3f(Red,Green,Blue). %% @doc %% See {@link secondaryColor3b/3} --spec secondaryColor3i(Red, Green, Blue) -> ok when Red :: integer(),Green :: integer(),Blue :: integer(). +-spec secondaryColor3i(Red, Green, Blue) -> 'ok' when Red :: integer(),Green :: integer(),Blue :: integer(). secondaryColor3i(Red,Green,Blue) -> cast(5407, <<Red:?GLint,Green:?GLint,Blue:?GLint>>). %% @equiv secondaryColor3i(Red,Green,Blue) --spec secondaryColor3iv(V) -> ok when V :: {Red :: integer(),Green :: integer(),Blue :: integer()}. +-spec secondaryColor3iv(V) -> 'ok' when V :: {Red :: integer(),Green :: integer(),Blue :: integer()}. secondaryColor3iv({Red,Green,Blue}) -> secondaryColor3i(Red,Green,Blue). %% @doc %% See {@link secondaryColor3b/3} --spec secondaryColor3s(Red, Green, Blue) -> ok when Red :: integer(),Green :: integer(),Blue :: integer(). +-spec secondaryColor3s(Red, Green, Blue) -> 'ok' when Red :: integer(),Green :: integer(),Blue :: integer(). secondaryColor3s(Red,Green,Blue) -> cast(5408, <<Red:?GLshort,Green:?GLshort,Blue:?GLshort>>). %% @equiv secondaryColor3s(Red,Green,Blue) --spec secondaryColor3sv(V) -> ok when V :: {Red :: integer(),Green :: integer(),Blue :: integer()}. +-spec secondaryColor3sv(V) -> 'ok' when V :: {Red :: integer(),Green :: integer(),Blue :: integer()}. secondaryColor3sv({Red,Green,Blue}) -> secondaryColor3s(Red,Green,Blue). %% @doc %% See {@link secondaryColor3b/3} --spec secondaryColor3ub(Red, Green, Blue) -> ok when Red :: integer(),Green :: integer(),Blue :: integer(). +-spec secondaryColor3ub(Red, Green, Blue) -> 'ok' when Red :: integer(),Green :: integer(),Blue :: integer(). secondaryColor3ub(Red,Green,Blue) -> cast(5409, <<Red:?GLubyte,Green:?GLubyte,Blue:?GLubyte>>). %% @equiv secondaryColor3ub(Red,Green,Blue) --spec secondaryColor3ubv(V) -> ok when V :: {Red :: integer(),Green :: integer(),Blue :: integer()}. +-spec secondaryColor3ubv(V) -> 'ok' when V :: {Red :: integer(),Green :: integer(),Blue :: integer()}. secondaryColor3ubv({Red,Green,Blue}) -> secondaryColor3ub(Red,Green,Blue). %% @doc %% See {@link secondaryColor3b/3} --spec secondaryColor3ui(Red, Green, Blue) -> ok when Red :: integer(),Green :: integer(),Blue :: integer(). +-spec secondaryColor3ui(Red, Green, Blue) -> 'ok' when Red :: integer(),Green :: integer(),Blue :: integer(). secondaryColor3ui(Red,Green,Blue) -> cast(5410, <<Red:?GLuint,Green:?GLuint,Blue:?GLuint>>). %% @equiv secondaryColor3ui(Red,Green,Blue) --spec secondaryColor3uiv(V) -> ok when V :: {Red :: integer(),Green :: integer(),Blue :: integer()}. +-spec secondaryColor3uiv(V) -> 'ok' when V :: {Red :: integer(),Green :: integer(),Blue :: integer()}. secondaryColor3uiv({Red,Green,Blue}) -> secondaryColor3ui(Red,Green,Blue). %% @doc %% See {@link secondaryColor3b/3} --spec secondaryColor3us(Red, Green, Blue) -> ok when Red :: integer(),Green :: integer(),Blue :: integer(). +-spec secondaryColor3us(Red, Green, Blue) -> 'ok' when Red :: integer(),Green :: integer(),Blue :: integer(). secondaryColor3us(Red,Green,Blue) -> cast(5411, <<Red:?GLushort,Green:?GLushort,Blue:?GLushort>>). %% @equiv secondaryColor3us(Red,Green,Blue) --spec secondaryColor3usv(V) -> ok when V :: {Red :: integer(),Green :: integer(),Blue :: integer()}. +-spec secondaryColor3usv(V) -> 'ok' when V :: {Red :: integer(),Green :: integer(),Blue :: integer()}. secondaryColor3usv({Red,Green,Blue}) -> secondaryColor3us(Red,Green,Blue). %% @doc Define an array of secondary colors @@ -9881,7 +9881,7 @@ secondaryColor3usv({Red,Green,Blue}) -> secondaryColor3us(Red,Green,Blue). %% is called. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSecondaryColorPointer.xml">external</a> documentation. --spec secondaryColorPointer(Size, Type, Stride, Pointer) -> ok when Size :: integer(),Type :: enum(),Stride :: integer(),Pointer :: offset()|mem(). +-spec secondaryColorPointer(Size, Type, Stride, Pointer) -> 'ok' when Size :: integer(),Type :: enum(),Stride :: integer(),Pointer :: offset()|mem(). secondaryColorPointer(Size,Type,Stride,Pointer) when is_integer(Pointer) -> cast(5412, <<Size:?GLint,Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); secondaryColorPointer(Size,Type,Stride,Pointer) -> @@ -9927,82 +9927,82 @@ secondaryColorPointer(Size,Type,Stride,Pointer) -> %% %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos.xml">external</a> documentation. --spec windowPos2d(X, Y) -> ok when X :: float(),Y :: float(). +-spec windowPos2d(X, Y) -> 'ok' when X :: float(),Y :: float(). windowPos2d(X,Y) -> cast(5414, <<X:?GLdouble,Y:?GLdouble>>). %% @equiv windowPos2d(X,Y) --spec windowPos2dv(V) -> ok when V :: {X :: float(),Y :: float()}. +-spec windowPos2dv(V) -> 'ok' when V :: {X :: float(),Y :: float()}. windowPos2dv({X,Y}) -> windowPos2d(X,Y). %% @doc %% See {@link windowPos2d/2} --spec windowPos2f(X, Y) -> ok when X :: float(),Y :: float(). +-spec windowPos2f(X, Y) -> 'ok' when X :: float(),Y :: float(). windowPos2f(X,Y) -> cast(5415, <<X:?GLfloat,Y:?GLfloat>>). %% @equiv windowPos2f(X,Y) --spec windowPos2fv(V) -> ok when V :: {X :: float(),Y :: float()}. +-spec windowPos2fv(V) -> 'ok' when V :: {X :: float(),Y :: float()}. windowPos2fv({X,Y}) -> windowPos2f(X,Y). %% @doc %% See {@link windowPos2d/2} --spec windowPos2i(X, Y) -> ok when X :: integer(),Y :: integer(). +-spec windowPos2i(X, Y) -> 'ok' when X :: integer(),Y :: integer(). windowPos2i(X,Y) -> cast(5416, <<X:?GLint,Y:?GLint>>). %% @equiv windowPos2i(X,Y) --spec windowPos2iv(V) -> ok when V :: {X :: integer(),Y :: integer()}. +-spec windowPos2iv(V) -> 'ok' when V :: {X :: integer(),Y :: integer()}. windowPos2iv({X,Y}) -> windowPos2i(X,Y). %% @doc %% See {@link windowPos2d/2} --spec windowPos2s(X, Y) -> ok when X :: integer(),Y :: integer(). +-spec windowPos2s(X, Y) -> 'ok' when X :: integer(),Y :: integer(). windowPos2s(X,Y) -> cast(5417, <<X:?GLshort,Y:?GLshort>>). %% @equiv windowPos2s(X,Y) --spec windowPos2sv(V) -> ok when V :: {X :: integer(),Y :: integer()}. +-spec windowPos2sv(V) -> 'ok' when V :: {X :: integer(),Y :: integer()}. windowPos2sv({X,Y}) -> windowPos2s(X,Y). %% @doc %% See {@link windowPos2d/2} --spec windowPos3d(X, Y, Z) -> ok when X :: float(),Y :: float(),Z :: float(). +-spec windowPos3d(X, Y, Z) -> 'ok' when X :: float(),Y :: float(),Z :: float(). windowPos3d(X,Y,Z) -> cast(5418, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). %% @equiv windowPos3d(X,Y,Z) --spec windowPos3dv(V) -> ok when V :: {X :: float(),Y :: float(),Z :: float()}. +-spec windowPos3dv(V) -> 'ok' when V :: {X :: float(),Y :: float(),Z :: float()}. windowPos3dv({X,Y,Z}) -> windowPos3d(X,Y,Z). %% @doc %% See {@link windowPos2d/2} --spec windowPos3f(X, Y, Z) -> ok when X :: float(),Y :: float(),Z :: float(). +-spec windowPos3f(X, Y, Z) -> 'ok' when X :: float(),Y :: float(),Z :: float(). windowPos3f(X,Y,Z) -> cast(5419, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>). %% @equiv windowPos3f(X,Y,Z) --spec windowPos3fv(V) -> ok when V :: {X :: float(),Y :: float(),Z :: float()}. +-spec windowPos3fv(V) -> 'ok' when V :: {X :: float(),Y :: float(),Z :: float()}. windowPos3fv({X,Y,Z}) -> windowPos3f(X,Y,Z). %% @doc %% See {@link windowPos2d/2} --spec windowPos3i(X, Y, Z) -> ok when X :: integer(),Y :: integer(),Z :: integer(). +-spec windowPos3i(X, Y, Z) -> 'ok' when X :: integer(),Y :: integer(),Z :: integer(). windowPos3i(X,Y,Z) -> cast(5420, <<X:?GLint,Y:?GLint,Z:?GLint>>). %% @equiv windowPos3i(X,Y,Z) --spec windowPos3iv(V) -> ok when V :: {X :: integer(),Y :: integer(),Z :: integer()}. +-spec windowPos3iv(V) -> 'ok' when V :: {X :: integer(),Y :: integer(),Z :: integer()}. windowPos3iv({X,Y,Z}) -> windowPos3i(X,Y,Z). %% @doc %% See {@link windowPos2d/2} --spec windowPos3s(X, Y, Z) -> ok when X :: integer(),Y :: integer(),Z :: integer(). +-spec windowPos3s(X, Y, Z) -> 'ok' when X :: integer(),Y :: integer(),Z :: integer(). windowPos3s(X,Y,Z) -> cast(5421, <<X:?GLshort,Y:?GLshort,Z:?GLshort>>). %% @equiv windowPos3s(X,Y,Z) --spec windowPos3sv(V) -> ok when V :: {X :: integer(),Y :: integer(),Z :: integer()}. +-spec windowPos3sv(V) -> 'ok' when V :: {X :: integer(),Y :: integer(),Z :: integer()}. windowPos3sv({X,Y,Z}) -> windowPos3s(X,Y,Z). %% @doc Generate query object names @@ -10032,7 +10032,7 @@ genQueries(N) -> %% query objects. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteQueries.xml">external</a> documentation. --spec deleteQueries(Ids) -> ok when Ids :: [integer()]. +-spec deleteQueries(Ids) -> 'ok' when Ids :: [integer()]. deleteQueries(Ids) -> cast(5423, <<(length(Ids)):?GLuint, (<< <<C:?GLuint>> || C <- Ids>>)/binary,0:(((1+length(Ids)) rem 2)*32)>>). @@ -10114,13 +10114,13 @@ isQuery(Id) -> %% is not yet complete. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBeginQuery.xml">external</a> documentation. --spec beginQuery(Target, Id) -> ok when Target :: enum(),Id :: integer(). +-spec beginQuery(Target, Id) -> 'ok' when Target :: enum(),Id :: integer(). beginQuery(Target,Id) -> cast(5425, <<Target:?GLenum,Id:?GLuint>>). %% @doc %% See {@link beginQuery/2} --spec endQuery(Target) -> ok when Target :: enum(). +-spec endQuery(Target) -> 'ok' when Target :: enum(). endQuery(Target) -> cast(5426, <<Target:?GLenum>>). @@ -10236,7 +10236,7 @@ getQueryObjectuiv(Id,Pname) -> %% buffer object based on its initial binding target. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindBuffer.xml">external</a> documentation. --spec bindBuffer(Target, Buffer) -> ok when Target :: enum(),Buffer :: integer(). +-spec bindBuffer(Target, Buffer) -> 'ok' when Target :: enum(),Buffer :: integer(). bindBuffer(Target,Buffer) -> cast(5430, <<Target:?GLenum,Buffer:?GLuint>>). @@ -10251,7 +10251,7 @@ bindBuffer(Target,Buffer) -> %% buffer objects. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteBuffers.xml">external</a> documentation. --spec deleteBuffers(Buffers) -> ok when Buffers :: [integer()]. +-spec deleteBuffers(Buffers) -> 'ok' when Buffers :: [integer()]. deleteBuffers(Buffers) -> cast(5431, <<(length(Buffers)):?GLuint, (<< <<C:?GLuint>> || C <- Buffers>>)/binary,0:(((1+length(Buffers)) rem 2)*32)>>). @@ -10323,7 +10323,7 @@ isBuffer(Buffer) -> %% source for GL drawing and image specification commands. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBufferData.xml">external</a> documentation. --spec bufferData(Target, Size, Data, Usage) -> ok when Target :: enum(),Size :: integer(),Data :: offset()|mem(),Usage :: enum(). +-spec bufferData(Target, Size, Data, Usage) -> 'ok' when Target :: enum(),Size :: integer(),Data :: offset()|mem(),Usage :: enum(). bufferData(Target,Size,Data,Usage) when is_integer(Data) -> cast(5434, <<Target:?GLenum,0:32,Size:?GLsizeiptr,Data:?GLuint,Usage:?GLenum>>); bufferData(Target,Size,Data,Usage) -> @@ -10339,7 +10339,7 @@ bufferData(Target,Size,Data,Usage) -> %% the buffer object's data store. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBufferSubData.xml">external</a> documentation. --spec bufferSubData(Target, Offset, Size, Data) -> ok when Target :: enum(),Offset :: integer(),Size :: integer(),Data :: offset()|mem(). +-spec bufferSubData(Target, Offset, Size, Data) -> 'ok' when Target :: enum(),Offset :: integer(),Size :: integer(),Data :: offset()|mem(). bufferSubData(Target,Offset,Size,Data) when is_integer(Data) -> cast(5436, <<Target:?GLenum,0:32,Offset:?GLintptr,Size:?GLsizeiptr,Data:?GLuint>>); bufferSubData(Target,Offset,Size,Data) -> @@ -10355,7 +10355,7 @@ bufferSubData(Target,Offset,Size,Data) -> %% together define a range beyond the bounds of the buffer object's data store. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetBufferSubData.xml">external</a> documentation. --spec getBufferSubData(Target, Offset, Size, Data) -> ok when Target :: enum(),Offset :: integer(),Size :: integer(),Data :: mem(). +-spec getBufferSubData(Target, Offset, Size, Data) -> 'ok' when Target :: enum(),Offset :: integer(),Size :: integer(),Data :: mem(). getBufferSubData(Target,Offset,Size,Data) -> send_bin(Data), call(5438, <<Target:?GLenum,0:32,Offset:?GLintptr,Size:?GLsizeiptr>>). @@ -10422,7 +10422,7 @@ getBufferParameteriv(Target,Pname) -> %% %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlendEquationSeparate.xml">external</a> documentation. --spec blendEquationSeparate(ModeRGB, ModeAlpha) -> ok when ModeRGB :: enum(),ModeAlpha :: enum(). +-spec blendEquationSeparate(ModeRGB, ModeAlpha) -> 'ok' when ModeRGB :: enum(),ModeAlpha :: enum(). blendEquationSeparate(ModeRGB,ModeAlpha) -> cast(5440, <<ModeRGB:?GLenum,ModeAlpha:?GLenum>>). @@ -10462,7 +10462,7 @@ blendEquationSeparate(ModeRGB,ModeAlpha) -> %% . %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawBuffers.xml">external</a> documentation. --spec drawBuffers(Bufs) -> ok when Bufs :: [enum()]. +-spec drawBuffers(Bufs) -> 'ok' when Bufs :: [enum()]. drawBuffers(Bufs) -> cast(5441, <<(length(Bufs)):?GLuint, (<< <<C:?GLenum>> || C <- Bufs>>)/binary,0:(((1+length(Bufs)) rem 2)*32)>>). @@ -10524,7 +10524,7 @@ drawBuffers(Bufs) -> %% specify stencil action when the stencil test fails and passes, respectively. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilOpSeparate.xml">external</a> documentation. --spec stencilOpSeparate(Face, Sfail, Dpfail, Dppass) -> ok when Face :: enum(),Sfail :: enum(),Dpfail :: enum(),Dppass :: enum(). +-spec stencilOpSeparate(Face, Sfail, Dpfail, Dppass) -> 'ok' when Face :: enum(),Sfail :: enum(),Dpfail :: enum(),Dppass :: enum(). stencilOpSeparate(Face,Sfail,Dpfail,Dppass) -> cast(5442, <<Face:?GLenum,Sfail:?GLenum,Dpfail:?GLenum,Dppass:?GLenum>>). @@ -10587,7 +10587,7 @@ stencilOpSeparate(Face,Sfail,Dpfail,Dppass) -> %% `?GL_ALWAYS': Always passes. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilFuncSeparate.xml">external</a> documentation. --spec stencilFuncSeparate(Face, Func, Ref, Mask) -> ok when Face :: enum(),Func :: enum(),Ref :: integer(),Mask :: integer(). +-spec stencilFuncSeparate(Face, Func, Ref, Mask) -> 'ok' when Face :: enum(),Func :: enum(),Ref :: integer(),Mask :: integer(). stencilFuncSeparate(Face,Func,Ref,Mask) -> cast(5443, <<Face:?GLenum,Func:?GLenum,Ref:?GLint,Mask:?GLuint>>). @@ -10605,7 +10605,7 @@ stencilFuncSeparate(Face,Func,Ref,Mask) -> %% were called with `Face' set to `?GL_FRONT_AND_BACK'. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilMaskSeparate.xml">external</a> documentation. --spec stencilMaskSeparate(Face, Mask) -> ok when Face :: enum(),Mask :: integer(). +-spec stencilMaskSeparate(Face, Mask) -> 'ok' when Face :: enum(),Mask :: integer(). stencilMaskSeparate(Face,Mask) -> cast(5444, <<Face:?GLenum,Mask:?GLuint>>). @@ -10629,7 +10629,7 @@ stencilMaskSeparate(Face,Mask) -> %% all program objects to which it is attached. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glAttachShader.xml">external</a> documentation. --spec attachShader(Program, Shader) -> ok when Program :: integer(),Shader :: integer(). +-spec attachShader(Program, Shader) -> 'ok' when Program :: integer(),Shader :: integer(). attachShader(Program,Shader) -> cast(5445, <<Program:?GLuint,Shader:?GLuint>>). @@ -10666,7 +10666,7 @@ attachShader(Program,Shader) -> %% effect until the next time the program object is linked. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindAttribLocation.xml">external</a> documentation. --spec bindAttribLocation(Program, Index, Name) -> ok when Program :: integer(),Index :: integer(),Name :: string(). +-spec bindAttribLocation(Program, Index, Name) -> 'ok' when Program :: integer(),Index :: integer(),Name :: string(). bindAttribLocation(Program,Index,Name) -> cast(5446, <<Program:?GLuint,Index:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). @@ -10686,7 +10686,7 @@ bindAttribLocation(Program,Index,Name) -> %% . %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompileShader.xml">external</a> documentation. --spec compileShader(Shader) -> ok when Shader :: integer(). +-spec compileShader(Shader) -> 'ok' when Shader :: integer(). compileShader(Shader) -> cast(5447, <<Shader:?GLuint>>). @@ -10753,7 +10753,7 @@ createShader(Type) -> %% with arguments `Program' and `?GL_DELETE_STATUS'. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteProgram.xml">external</a> documentation. --spec deleteProgram(Program) -> ok when Program :: integer(). +-spec deleteProgram(Program) -> 'ok' when Program :: integer(). deleteProgram(Program) -> cast(5450, <<Program:?GLuint>>). @@ -10772,7 +10772,7 @@ deleteProgram(Program) -> %% with arguments `Shader' and `?GL_DELETE_STATUS'. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteShader.xml">external</a> documentation. --spec deleteShader(Shader) -> ok when Shader :: integer(). +-spec deleteShader(Shader) -> 'ok' when Shader :: integer(). deleteShader(Shader) -> cast(5451, <<Shader:?GLuint>>). @@ -10787,7 +10787,7 @@ deleteShader(Shader) -> %% detached. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDetachShader.xml">external</a> documentation. --spec detachShader(Program, Shader) -> ok when Program :: integer(),Shader :: integer(). +-spec detachShader(Program, Shader) -> 'ok' when Program :: integer(),Shader :: integer(). detachShader(Program,Shader) -> cast(5452, <<Program:?GLuint,Shader:?GLuint>>). @@ -10802,13 +10802,13 @@ detachShader(Program,Shader) -> %% , or {@link gl:multiDrawArrays/3} . %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEnableVertexAttribArray.xml">external</a> documentation. --spec disableVertexAttribArray(Index) -> ok when Index :: integer(). +-spec disableVertexAttribArray(Index) -> 'ok' when Index :: integer(). disableVertexAttribArray(Index) -> cast(5453, <<Index:?GLuint>>). %% @doc %% See {@link disableVertexAttribArray/1} --spec enableVertexAttribArray(Index) -> ok when Index :: integer(). +-spec enableVertexAttribArray(Index) -> 'ok' when Index :: integer(). enableVertexAttribArray(Index) -> cast(5454, <<Index:?GLuint>>). @@ -11515,7 +11515,7 @@ isShader(Shader) -> %% log or the program that is part of the program object. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLinkProgram.xml">external</a> documentation. --spec linkProgram(Program) -> ok when Program :: integer(). +-spec linkProgram(Program) -> 'ok' when Program :: integer(). linkProgram(Program) -> cast(5472, <<Program:?GLuint>>). @@ -11533,7 +11533,7 @@ linkProgram(Program) -> %% scanned or parsed at this time; they are simply copied into the specified shader object. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glShaderSource.xml">external</a> documentation. --spec shaderSource(Shader, String) -> ok when Shader :: integer(),String :: iolist(). +-spec shaderSource(Shader, String) -> 'ok' when Shader :: integer(),String :: iolist(). shaderSource(Shader,String) -> StringTemp = list_to_binary([[Str|[0]] || Str <- String ]), cast(5473, <<Shader:?GLuint,(length(String)):?GLuint,(size(StringTemp)):?GLuint,(StringTemp)/binary,0:((8-((size(StringTemp)+0) rem 8)) rem 8)>>). @@ -11575,7 +11575,7 @@ shaderSource(Shader,String) -> %% the results of fragment shader execution will be undefined. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUseProgram.xml">external</a> documentation. --spec useProgram(Program) -> ok when Program :: integer(). +-spec useProgram(Program) -> 'ok' when Program :: integer(). useProgram(Program) -> cast(5474, <<Program:?GLuint>>). @@ -11643,125 +11643,125 @@ useProgram(Program) -> %% a single matrix, and a count greater than 1 can be used to modify an array of matrices. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. --spec uniform1f(Location, V0) -> ok when Location :: integer(),V0 :: float(). +-spec uniform1f(Location, V0) -> 'ok' when Location :: integer(),V0 :: float(). uniform1f(Location,V0) -> cast(5475, <<Location:?GLint,V0:?GLfloat>>). %% @doc %% See {@link uniform1f/2} --spec uniform2f(Location, V0, V1) -> ok when Location :: integer(),V0 :: float(),V1 :: float(). +-spec uniform2f(Location, V0, V1) -> 'ok' when Location :: integer(),V0 :: float(),V1 :: float(). uniform2f(Location,V0,V1) -> cast(5476, <<Location:?GLint,V0:?GLfloat,V1:?GLfloat>>). %% @doc %% See {@link uniform1f/2} --spec uniform3f(Location, V0, V1, V2) -> ok when Location :: integer(),V0 :: float(),V1 :: float(),V2 :: float(). +-spec uniform3f(Location, V0, V1, V2) -> 'ok' when Location :: integer(),V0 :: float(),V1 :: float(),V2 :: float(). uniform3f(Location,V0,V1,V2) -> cast(5477, <<Location:?GLint,V0:?GLfloat,V1:?GLfloat,V2:?GLfloat>>). %% @doc %% See {@link uniform1f/2} --spec uniform4f(Location, V0, V1, V2, V3) -> ok when Location :: integer(),V0 :: float(),V1 :: float(),V2 :: float(),V3 :: float(). +-spec uniform4f(Location, V0, V1, V2, V3) -> 'ok' when Location :: integer(),V0 :: float(),V1 :: float(),V2 :: float(),V3 :: float(). uniform4f(Location,V0,V1,V2,V3) -> cast(5478, <<Location:?GLint,V0:?GLfloat,V1:?GLfloat,V2:?GLfloat,V3:?GLfloat>>). %% @doc %% See {@link uniform1f/2} --spec uniform1i(Location, V0) -> ok when Location :: integer(),V0 :: integer(). +-spec uniform1i(Location, V0) -> 'ok' when Location :: integer(),V0 :: integer(). uniform1i(Location,V0) -> cast(5479, <<Location:?GLint,V0:?GLint>>). %% @doc %% See {@link uniform1f/2} --spec uniform2i(Location, V0, V1) -> ok when Location :: integer(),V0 :: integer(),V1 :: integer(). +-spec uniform2i(Location, V0, V1) -> 'ok' when Location :: integer(),V0 :: integer(),V1 :: integer(). uniform2i(Location,V0,V1) -> cast(5480, <<Location:?GLint,V0:?GLint,V1:?GLint>>). %% @doc %% See {@link uniform1f/2} --spec uniform3i(Location, V0, V1, V2) -> ok when Location :: integer(),V0 :: integer(),V1 :: integer(),V2 :: integer(). +-spec uniform3i(Location, V0, V1, V2) -> 'ok' when Location :: integer(),V0 :: integer(),V1 :: integer(),V2 :: integer(). uniform3i(Location,V0,V1,V2) -> cast(5481, <<Location:?GLint,V0:?GLint,V1:?GLint,V2:?GLint>>). %% @doc %% See {@link uniform1f/2} --spec uniform4i(Location, V0, V1, V2, V3) -> ok when Location :: integer(),V0 :: integer(),V1 :: integer(),V2 :: integer(),V3 :: integer(). +-spec uniform4i(Location, V0, V1, V2, V3) -> 'ok' when Location :: integer(),V0 :: integer(),V1 :: integer(),V2 :: integer(),V3 :: integer(). uniform4i(Location,V0,V1,V2,V3) -> cast(5482, <<Location:?GLint,V0:?GLint,V1:?GLint,V2:?GLint,V3:?GLint>>). %% @doc %% See {@link uniform1f/2} --spec uniform1fv(Location, Value) -> ok when Location :: integer(),Value :: [float()]. +-spec uniform1fv(Location, Value) -> 'ok' when Location :: integer(),Value :: [float()]. uniform1fv(Location,Value) -> cast(5483, <<Location:?GLint,(length(Value)):?GLuint, (<< <<C:?GLfloat>> || C <- Value>>)/binary,0:(((length(Value)) rem 2)*32)>>). %% @doc %% See {@link uniform1f/2} --spec uniform2fv(Location, Value) -> ok when Location :: integer(),Value :: [{float(),float()}]. +-spec uniform2fv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{float(),float()}]. uniform2fv(Location,Value) -> cast(5484, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat>> || {V1,V2} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} --spec uniform3fv(Location, Value) -> ok when Location :: integer(),Value :: [{float(),float(),float()}]. +-spec uniform3fv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{float(),float(),float()}]. uniform3fv(Location,Value) -> cast(5485, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat>> || {V1,V2,V3} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} --spec uniform4fv(Location, Value) -> ok when Location :: integer(),Value :: [{float(),float(),float(),float()}]. +-spec uniform4fv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{float(),float(),float(),float()}]. uniform4fv(Location,Value) -> cast(5486, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>> || {V1,V2,V3,V4} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} --spec uniform1iv(Location, Value) -> ok when Location :: integer(),Value :: [integer()]. +-spec uniform1iv(Location, Value) -> 'ok' when Location :: integer(),Value :: [integer()]. uniform1iv(Location,Value) -> cast(5487, <<Location:?GLint,(length(Value)):?GLuint, (<< <<C:?GLint>> || C <- Value>>)/binary,0:(((length(Value)) rem 2)*32)>>). %% @doc %% See {@link uniform1f/2} --spec uniform2iv(Location, Value) -> ok when Location :: integer(),Value :: [{integer(),integer()}]. +-spec uniform2iv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{integer(),integer()}]. uniform2iv(Location,Value) -> cast(5488, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLint,V2:?GLint>> || {V1,V2} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} --spec uniform3iv(Location, Value) -> ok when Location :: integer(),Value :: [{integer(),integer(),integer()}]. +-spec uniform3iv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{integer(),integer(),integer()}]. uniform3iv(Location,Value) -> cast(5489, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLint,V2:?GLint,V3:?GLint>> || {V1,V2,V3} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} --spec uniform4iv(Location, Value) -> ok when Location :: integer(),Value :: [{integer(),integer(),integer(),integer()}]. +-spec uniform4iv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{integer(),integer(),integer(),integer()}]. uniform4iv(Location,Value) -> cast(5490, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>> || {V1,V2,V3,V4} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} --spec uniformMatrix2fv(Location, Transpose, Value) -> ok when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float()}]. +-spec uniformMatrix2fv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float()}]. uniformMatrix2fv(Location,Transpose,Value) -> cast(5491, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>> || {V1,V2,V3,V4} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} --spec uniformMatrix3fv(Location, Transpose, Value) -> ok when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float()}]. +-spec uniformMatrix3fv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float()}]. uniformMatrix3fv(Location,Transpose,Value) -> cast(5492, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} --spec uniformMatrix4fv(Location, Transpose, Value) -> ok when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. +-spec uniformMatrix4fv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. uniformMatrix4fv(Location,Transpose,Value) -> cast(5493, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat,V10:?GLfloat,V11:?GLfloat,V12:?GLfloat,V13:?GLfloat,V14:?GLfloat,V15:?GLfloat,V16:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12,V13,V14,V15,V16} <- Value>>)/binary>>). @@ -11789,7 +11789,7 @@ uniformMatrix4fv(Location,Transpose,Value) -> %% information strings. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glValidateProgram.xml">external</a> documentation. --spec validateProgram(Program) -> ok when Program :: integer(). +-spec validateProgram(Program) -> 'ok' when Program :: integer(). validateProgram(Program) -> cast(5494, <<Program:?GLuint>>). @@ -11864,191 +11864,191 @@ validateProgram(Program) -> %% attribute. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. --spec vertexAttrib1d(Index, X) -> ok when Index :: integer(),X :: float(). +-spec vertexAttrib1d(Index, X) -> 'ok' when Index :: integer(),X :: float(). vertexAttrib1d(Index,X) -> cast(5495, <<Index:?GLuint,0:32,X:?GLdouble>>). %% @equiv vertexAttrib1d(Index,X) --spec vertexAttrib1dv(Index :: integer(),V) -> ok when V :: {X :: float()}. +-spec vertexAttrib1dv(Index :: integer(),V) -> 'ok' when V :: {X :: float()}. vertexAttrib1dv(Index,{X}) -> vertexAttrib1d(Index,X). %% @doc %% See {@link vertexAttrib1d/2} --spec vertexAttrib1f(Index, X) -> ok when Index :: integer(),X :: float(). +-spec vertexAttrib1f(Index, X) -> 'ok' when Index :: integer(),X :: float(). vertexAttrib1f(Index,X) -> cast(5496, <<Index:?GLuint,X:?GLfloat>>). %% @equiv vertexAttrib1f(Index,X) --spec vertexAttrib1fv(Index :: integer(),V) -> ok when V :: {X :: float()}. +-spec vertexAttrib1fv(Index :: integer(),V) -> 'ok' when V :: {X :: float()}. vertexAttrib1fv(Index,{X}) -> vertexAttrib1f(Index,X). %% @doc %% See {@link vertexAttrib1d/2} --spec vertexAttrib1s(Index, X) -> ok when Index :: integer(),X :: integer(). +-spec vertexAttrib1s(Index, X) -> 'ok' when Index :: integer(),X :: integer(). vertexAttrib1s(Index,X) -> cast(5497, <<Index:?GLuint,X:?GLshort>>). %% @equiv vertexAttrib1s(Index,X) --spec vertexAttrib1sv(Index :: integer(),V) -> ok when V :: {X :: integer()}. +-spec vertexAttrib1sv(Index :: integer(),V) -> 'ok' when V :: {X :: integer()}. vertexAttrib1sv(Index,{X}) -> vertexAttrib1s(Index,X). %% @doc %% See {@link vertexAttrib1d/2} --spec vertexAttrib2d(Index, X, Y) -> ok when Index :: integer(),X :: float(),Y :: float(). +-spec vertexAttrib2d(Index, X, Y) -> 'ok' when Index :: integer(),X :: float(),Y :: float(). vertexAttrib2d(Index,X,Y) -> cast(5498, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble>>). %% @equiv vertexAttrib2d(Index,X,Y) --spec vertexAttrib2dv(Index :: integer(),V) -> ok when V :: {X :: float(),Y :: float()}. +-spec vertexAttrib2dv(Index :: integer(),V) -> 'ok' when V :: {X :: float(),Y :: float()}. vertexAttrib2dv(Index,{X,Y}) -> vertexAttrib2d(Index,X,Y). %% @doc %% See {@link vertexAttrib1d/2} --spec vertexAttrib2f(Index, X, Y) -> ok when Index :: integer(),X :: float(),Y :: float(). +-spec vertexAttrib2f(Index, X, Y) -> 'ok' when Index :: integer(),X :: float(),Y :: float(). vertexAttrib2f(Index,X,Y) -> cast(5499, <<Index:?GLuint,X:?GLfloat,Y:?GLfloat>>). %% @equiv vertexAttrib2f(Index,X,Y) --spec vertexAttrib2fv(Index :: integer(),V) -> ok when V :: {X :: float(),Y :: float()}. +-spec vertexAttrib2fv(Index :: integer(),V) -> 'ok' when V :: {X :: float(),Y :: float()}. vertexAttrib2fv(Index,{X,Y}) -> vertexAttrib2f(Index,X,Y). %% @doc %% See {@link vertexAttrib1d/2} --spec vertexAttrib2s(Index, X, Y) -> ok when Index :: integer(),X :: integer(),Y :: integer(). +-spec vertexAttrib2s(Index, X, Y) -> 'ok' when Index :: integer(),X :: integer(),Y :: integer(). vertexAttrib2s(Index,X,Y) -> cast(5500, <<Index:?GLuint,X:?GLshort,Y:?GLshort>>). %% @equiv vertexAttrib2s(Index,X,Y) --spec vertexAttrib2sv(Index :: integer(),V) -> ok when V :: {X :: integer(),Y :: integer()}. +-spec vertexAttrib2sv(Index :: integer(),V) -> 'ok' when V :: {X :: integer(),Y :: integer()}. vertexAttrib2sv(Index,{X,Y}) -> vertexAttrib2s(Index,X,Y). %% @doc %% See {@link vertexAttrib1d/2} --spec vertexAttrib3d(Index, X, Y, Z) -> ok when Index :: integer(),X :: float(),Y :: float(),Z :: float(). +-spec vertexAttrib3d(Index, X, Y, Z) -> 'ok' when Index :: integer(),X :: float(),Y :: float(),Z :: float(). vertexAttrib3d(Index,X,Y,Z) -> cast(5501, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). %% @equiv vertexAttrib3d(Index,X,Y,Z) --spec vertexAttrib3dv(Index :: integer(),V) -> ok when V :: {X :: float(),Y :: float(),Z :: float()}. +-spec vertexAttrib3dv(Index :: integer(),V) -> 'ok' when V :: {X :: float(),Y :: float(),Z :: float()}. vertexAttrib3dv(Index,{X,Y,Z}) -> vertexAttrib3d(Index,X,Y,Z). %% @doc %% See {@link vertexAttrib1d/2} --spec vertexAttrib3f(Index, X, Y, Z) -> ok when Index :: integer(),X :: float(),Y :: float(),Z :: float(). +-spec vertexAttrib3f(Index, X, Y, Z) -> 'ok' when Index :: integer(),X :: float(),Y :: float(),Z :: float(). vertexAttrib3f(Index,X,Y,Z) -> cast(5502, <<Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>). %% @equiv vertexAttrib3f(Index,X,Y,Z) --spec vertexAttrib3fv(Index :: integer(),V) -> ok when V :: {X :: float(),Y :: float(),Z :: float()}. +-spec vertexAttrib3fv(Index :: integer(),V) -> 'ok' when V :: {X :: float(),Y :: float(),Z :: float()}. vertexAttrib3fv(Index,{X,Y,Z}) -> vertexAttrib3f(Index,X,Y,Z). %% @doc %% See {@link vertexAttrib1d/2} --spec vertexAttrib3s(Index, X, Y, Z) -> ok when Index :: integer(),X :: integer(),Y :: integer(),Z :: integer(). +-spec vertexAttrib3s(Index, X, Y, Z) -> 'ok' when Index :: integer(),X :: integer(),Y :: integer(),Z :: integer(). vertexAttrib3s(Index,X,Y,Z) -> cast(5503, <<Index:?GLuint,X:?GLshort,Y:?GLshort,Z:?GLshort>>). %% @equiv vertexAttrib3s(Index,X,Y,Z) --spec vertexAttrib3sv(Index :: integer(),V) -> ok when V :: {X :: integer(),Y :: integer(),Z :: integer()}. +-spec vertexAttrib3sv(Index :: integer(),V) -> 'ok' when V :: {X :: integer(),Y :: integer(),Z :: integer()}. vertexAttrib3sv(Index,{X,Y,Z}) -> vertexAttrib3s(Index,X,Y,Z). %% @doc %% See {@link vertexAttrib1d/2} --spec vertexAttrib4Nbv(Index, V) -> ok when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. +-spec vertexAttrib4Nbv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. vertexAttrib4Nbv(Index,{V1,V2,V3,V4}) -> cast(5504, <<Index:?GLuint,V1:?GLbyte,V2:?GLbyte,V3:?GLbyte,V4:?GLbyte>>). %% @doc %% See {@link vertexAttrib1d/2} --spec vertexAttrib4Niv(Index, V) -> ok when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. +-spec vertexAttrib4Niv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. vertexAttrib4Niv(Index,{V1,V2,V3,V4}) -> cast(5505, <<Index:?GLuint,V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>>). %% @doc %% See {@link vertexAttrib1d/2} --spec vertexAttrib4Nsv(Index, V) -> ok when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. +-spec vertexAttrib4Nsv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. vertexAttrib4Nsv(Index,{V1,V2,V3,V4}) -> cast(5506, <<Index:?GLuint,V1:?GLshort,V2:?GLshort,V3:?GLshort,V4:?GLshort>>). %% @doc %% See {@link vertexAttrib1d/2} --spec vertexAttrib4Nub(Index, X, Y, Z, W) -> ok when Index :: integer(),X :: integer(),Y :: integer(),Z :: integer(),W :: integer(). +-spec vertexAttrib4Nub(Index, X, Y, Z, W) -> 'ok' when Index :: integer(),X :: integer(),Y :: integer(),Z :: integer(),W :: integer(). vertexAttrib4Nub(Index,X,Y,Z,W) -> cast(5507, <<Index:?GLuint,X:?GLubyte,Y:?GLubyte,Z:?GLubyte,W:?GLubyte>>). %% @equiv vertexAttrib4Nub(Index,X,Y,Z,W) --spec vertexAttrib4Nubv(Index :: integer(),V) -> ok when V :: {X :: integer(),Y :: integer(),Z :: integer(),W :: integer()}. +-spec vertexAttrib4Nubv(Index :: integer(),V) -> 'ok' when V :: {X :: integer(),Y :: integer(),Z :: integer(),W :: integer()}. vertexAttrib4Nubv(Index,{X,Y,Z,W}) -> vertexAttrib4Nub(Index,X,Y,Z,W). %% @doc %% See {@link vertexAttrib1d/2} --spec vertexAttrib4Nuiv(Index, V) -> ok when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. +-spec vertexAttrib4Nuiv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. vertexAttrib4Nuiv(Index,{V1,V2,V3,V4}) -> cast(5508, <<Index:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint,V4:?GLuint>>). %% @doc %% See {@link vertexAttrib1d/2} --spec vertexAttrib4Nusv(Index, V) -> ok when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. +-spec vertexAttrib4Nusv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. vertexAttrib4Nusv(Index,{V1,V2,V3,V4}) -> cast(5509, <<Index:?GLuint,V1:?GLushort,V2:?GLushort,V3:?GLushort,V4:?GLushort>>). %% @doc %% See {@link vertexAttrib1d/2} --spec vertexAttrib4bv(Index, V) -> ok when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. +-spec vertexAttrib4bv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. vertexAttrib4bv(Index,{V1,V2,V3,V4}) -> cast(5510, <<Index:?GLuint,V1:?GLbyte,V2:?GLbyte,V3:?GLbyte,V4:?GLbyte>>). %% @doc %% See {@link vertexAttrib1d/2} --spec vertexAttrib4d(Index, X, Y, Z, W) -> ok when Index :: integer(),X :: float(),Y :: float(),Z :: float(),W :: float(). +-spec vertexAttrib4d(Index, X, Y, Z, W) -> 'ok' when Index :: integer(),X :: float(),Y :: float(),Z :: float(),W :: float(). vertexAttrib4d(Index,X,Y,Z,W) -> cast(5511, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). %% @equiv vertexAttrib4d(Index,X,Y,Z,W) --spec vertexAttrib4dv(Index :: integer(),V) -> ok when V :: {X :: float(),Y :: float(),Z :: float(),W :: float()}. +-spec vertexAttrib4dv(Index :: integer(),V) -> 'ok' when V :: {X :: float(),Y :: float(),Z :: float(),W :: float()}. vertexAttrib4dv(Index,{X,Y,Z,W}) -> vertexAttrib4d(Index,X,Y,Z,W). %% @doc %% See {@link vertexAttrib1d/2} --spec vertexAttrib4f(Index, X, Y, Z, W) -> ok when Index :: integer(),X :: float(),Y :: float(),Z :: float(),W :: float(). +-spec vertexAttrib4f(Index, X, Y, Z, W) -> 'ok' when Index :: integer(),X :: float(),Y :: float(),Z :: float(),W :: float(). vertexAttrib4f(Index,X,Y,Z,W) -> cast(5512, <<Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>). %% @equiv vertexAttrib4f(Index,X,Y,Z,W) --spec vertexAttrib4fv(Index :: integer(),V) -> ok when V :: {X :: float(),Y :: float(),Z :: float(),W :: float()}. +-spec vertexAttrib4fv(Index :: integer(),V) -> 'ok' when V :: {X :: float(),Y :: float(),Z :: float(),W :: float()}. vertexAttrib4fv(Index,{X,Y,Z,W}) -> vertexAttrib4f(Index,X,Y,Z,W). %% @doc %% See {@link vertexAttrib1d/2} --spec vertexAttrib4iv(Index, V) -> ok when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. +-spec vertexAttrib4iv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. vertexAttrib4iv(Index,{V1,V2,V3,V4}) -> cast(5513, <<Index:?GLuint,V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>>). %% @doc %% See {@link vertexAttrib1d/2} --spec vertexAttrib4s(Index, X, Y, Z, W) -> ok when Index :: integer(),X :: integer(),Y :: integer(),Z :: integer(),W :: integer(). +-spec vertexAttrib4s(Index, X, Y, Z, W) -> 'ok' when Index :: integer(),X :: integer(),Y :: integer(),Z :: integer(),W :: integer(). vertexAttrib4s(Index,X,Y,Z,W) -> cast(5514, <<Index:?GLuint,X:?GLshort,Y:?GLshort,Z:?GLshort,W:?GLshort>>). %% @equiv vertexAttrib4s(Index,X,Y,Z,W) --spec vertexAttrib4sv(Index :: integer(),V) -> ok when V :: {X :: integer(),Y :: integer(),Z :: integer(),W :: integer()}. +-spec vertexAttrib4sv(Index :: integer(),V) -> 'ok' when V :: {X :: integer(),Y :: integer(),Z :: integer(),W :: integer()}. vertexAttrib4sv(Index,{X,Y,Z,W}) -> vertexAttrib4s(Index,X,Y,Z,W). %% @doc %% See {@link vertexAttrib1d/2} --spec vertexAttrib4ubv(Index, V) -> ok when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. +-spec vertexAttrib4ubv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. vertexAttrib4ubv(Index,{V1,V2,V3,V4}) -> cast(5515, <<Index:?GLuint,V1:?GLubyte,V2:?GLubyte,V3:?GLubyte,V4:?GLubyte>>). %% @doc %% See {@link vertexAttrib1d/2} --spec vertexAttrib4uiv(Index, V) -> ok when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. +-spec vertexAttrib4uiv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. vertexAttrib4uiv(Index,{V1,V2,V3,V4}) -> cast(5516, <<Index:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint,V4:?GLuint>>). %% @doc %% See {@link vertexAttrib1d/2} --spec vertexAttrib4usv(Index, V) -> ok when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. +-spec vertexAttrib4usv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. vertexAttrib4usv(Index,{V1,V2,V3,V4}) -> cast(5517, <<Index:?GLuint,V1:?GLushort,V2:?GLushort,V3:?GLushort,V4:?GLushort>>). @@ -12092,7 +12092,7 @@ vertexAttrib4usv(Index,{V1,V2,V3,V4}) -> %% , see `glMultiDrawElements', or {@link gl:drawRangeElements/6} is called. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribPointer.xml">external</a> documentation. --spec vertexAttribPointer(Index, Size, Type, Normalized, Stride, Pointer) -> ok when Index :: integer(),Size :: integer(),Type :: enum(),Normalized :: 0|1,Stride :: integer(),Pointer :: offset()|mem(). +-spec vertexAttribPointer(Index, Size, Type, Normalized, Stride, Pointer) -> 'ok' when Index :: integer(),Size :: integer(),Type :: enum(),Normalized :: 0|1,Stride :: integer(),Pointer :: offset()|mem(). vertexAttribPointer(Index,Size,Type,Normalized,Stride,Pointer) when is_integer(Pointer) -> cast(5518, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Normalized:?GLboolean,0:24,Stride:?GLsizei,Pointer:?GLuint>>); vertexAttribPointer(Index,Size,Type,Normalized,Stride,Pointer) -> @@ -12101,42 +12101,42 @@ vertexAttribPointer(Index,Size,Type,Normalized,Stride,Pointer) -> %% @doc %% See {@link uniform1f/2} --spec uniformMatrix2x3fv(Location, Transpose, Value) -> ok when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float()}]. +-spec uniformMatrix2x3fv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float()}]. uniformMatrix2x3fv(Location,Transpose,Value) -> cast(5520, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} --spec uniformMatrix3x2fv(Location, Transpose, Value) -> ok when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float()}]. +-spec uniformMatrix3x2fv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float()}]. uniformMatrix3x2fv(Location,Transpose,Value) -> cast(5521, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} --spec uniformMatrix2x4fv(Location, Transpose, Value) -> ok when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float()}]. +-spec uniformMatrix2x4fv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float()}]. uniformMatrix2x4fv(Location,Transpose,Value) -> cast(5522, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} --spec uniformMatrix4x2fv(Location, Transpose, Value) -> ok when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float()}]. +-spec uniformMatrix4x2fv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float()}]. uniformMatrix4x2fv(Location,Transpose,Value) -> cast(5523, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} --spec uniformMatrix3x4fv(Location, Transpose, Value) -> ok when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. +-spec uniformMatrix3x4fv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. uniformMatrix3x4fv(Location,Transpose,Value) -> cast(5524, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat,V10:?GLfloat,V11:?GLfloat,V12:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} --spec uniformMatrix4x3fv(Location, Transpose, Value) -> ok when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. +-spec uniformMatrix4x3fv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. uniformMatrix4x3fv(Location,Transpose,Value) -> cast(5525, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat,V10:?GLfloat,V11:?GLfloat,V12:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>). @@ -12144,7 +12144,7 @@ uniformMatrix4x3fv(Location,Transpose,Value) -> %% @doc glColorMaski %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColorMaski.xml">external</a> documentation. --spec colorMaski(Index, R, G, B, A) -> ok when Index :: integer(),R :: 0|1,G :: 0|1,B :: 0|1,A :: 0|1. +-spec colorMaski(Index, R, G, B, A) -> 'ok' when Index :: integer(),R :: 0|1,G :: 0|1,B :: 0|1,A :: 0|1. colorMaski(Index,R,G,B,A) -> cast(5526, <<Index:?GLuint,R:?GLboolean,G:?GLboolean,B:?GLboolean,A:?GLboolean>>). @@ -12162,14 +12162,14 @@ getIntegeri_v(Target,Index) -> %% @doc %% See {@link enable/1} --spec enablei(Target, Index) -> ok when Target :: enum(),Index :: integer(). +-spec enablei(Target, Index) -> 'ok' when Target :: enum(),Index :: integer(). enablei(Target,Index) -> cast(5529, <<Target:?GLenum,Index:?GLuint>>). %% @doc glEnablei %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEnablei.xml">external</a> documentation. --spec disablei(Target, Index) -> ok when Target :: enum(),Index :: integer(). +-spec disablei(Target, Index) -> 'ok' when Target :: enum(),Index :: integer(). disablei(Target,Index) -> cast(5530, <<Target:?GLenum,Index:?GLuint>>). @@ -12204,13 +12204,13 @@ isEnabledi(Target,Index) -> %% </td></tr></tbody></table> %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBeginTransformFeedback.xml">external</a> documentation. --spec beginTransformFeedback(PrimitiveMode) -> ok when PrimitiveMode :: enum(). +-spec beginTransformFeedback(PrimitiveMode) -> 'ok' when PrimitiveMode :: enum(). beginTransformFeedback(PrimitiveMode) -> cast(5532, <<PrimitiveMode:?GLenum>>). %% @doc %% See {@link beginTransformFeedback/1} --spec endTransformFeedback() -> ok. +-spec endTransformFeedback() -> 'ok'. endTransformFeedback() -> cast(5533, <<>>). @@ -12229,7 +12229,7 @@ endTransformFeedback() -> %% while used as an indexed target. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindBufferRange.xml">external</a> documentation. --spec bindBufferRange(Target, Index, Buffer, Offset, Size) -> ok when Target :: enum(),Index :: integer(),Buffer :: integer(),Offset :: integer(),Size :: integer(). +-spec bindBufferRange(Target, Index, Buffer, Offset, Size) -> 'ok' when Target :: enum(),Index :: integer(),Buffer :: integer(),Offset :: integer(),Size :: integer(). bindBufferRange(Target,Index,Buffer,Offset,Size) -> cast(5534, <<Target:?GLenum,Index:?GLuint,Buffer:?GLuint,0:32,Offset:?GLintptr,Size:?GLsizeiptr>>). @@ -12244,7 +12244,7 @@ bindBufferRange(Target,Index,Buffer,Offset,Size) -> %% binding point specified by `Target' . %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindBufferBase.xml">external</a> documentation. --spec bindBufferBase(Target, Index, Buffer) -> ok when Target :: enum(),Index :: integer(),Buffer :: integer(). +-spec bindBufferBase(Target, Index, Buffer) -> 'ok' when Target :: enum(),Index :: integer(),Buffer :: integer(). bindBufferBase(Target,Index,Buffer) -> cast(5535, <<Target:?GLenum,Index:?GLuint,Buffer:?GLuint>>). @@ -12282,7 +12282,7 @@ bindBufferBase(Target,Index,Buffer) -> %% and the buffer mode is `?GL_INTERLEAVED_ATTRIBS'. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTransformFeedbackVaryings.xml">external</a> documentation. --spec transformFeedbackVaryings(Program, Varyings, BufferMode) -> ok when Program :: integer(),Varyings :: iolist(),BufferMode :: enum(). +-spec transformFeedbackVaryings(Program, Varyings, BufferMode) -> 'ok' when Program :: integer(),Varyings :: iolist(),BufferMode :: enum(). transformFeedbackVaryings(Program,Varyings,BufferMode) -> VaryingsTemp = list_to_binary([[Str|[0]] || Str <- Varyings ]), cast(5536, <<Program:?GLuint,(length(Varyings)):?GLuint,(size(VaryingsTemp)):?GLuint,(VaryingsTemp)/binary,0:((8-((size(VaryingsTemp)+0) rem 8)) rem 8),BufferMode:?GLenum>>). @@ -12331,7 +12331,7 @@ getTransformFeedbackVarying(Program,Index,BufSize) -> %% only if the selected read buffer has fixed point components and disabled otherwise. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClampColor.xml">external</a> documentation. --spec clampColor(Target, Clamp) -> ok when Target :: enum(),Clamp :: enum(). +-spec clampColor(Target, Clamp) -> 'ok' when Target :: enum(),Clamp :: enum(). clampColor(Target,Clamp) -> cast(5538, <<Target:?GLenum,Clamp:?GLenum>>). @@ -12363,20 +12363,20 @@ clampColor(Target,Clamp) -> %% waiting for the query to complete. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBeginConditionalRender.xml">external</a> documentation. --spec beginConditionalRender(Id, Mode) -> ok when Id :: integer(),Mode :: enum(). +-spec beginConditionalRender(Id, Mode) -> 'ok' when Id :: integer(),Mode :: enum(). beginConditionalRender(Id,Mode) -> cast(5539, <<Id:?GLuint,Mode:?GLenum>>). %% @doc %% See {@link beginConditionalRender/2} --spec endConditionalRender() -> ok. +-spec endConditionalRender() -> 'ok'. endConditionalRender() -> cast(5540, <<>>). %% @doc glVertexAttribIPointer %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribIPointer.xml">external</a> documentation. --spec vertexAttribIPointer(Index, Size, Type, Stride, Pointer) -> ok when Index :: integer(),Size :: integer(),Type :: enum(),Stride :: integer(),Pointer :: offset()|mem(). +-spec vertexAttribIPointer(Index, Size, Type, Stride, Pointer) -> 'ok' when Index :: integer(),Size :: integer(),Type :: enum(),Stride :: integer(),Pointer :: offset()|mem(). vertexAttribIPointer(Index,Size,Type,Stride,Pointer) when is_integer(Pointer) -> cast(5541, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); vertexAttribIPointer(Index,Size,Type,Stride,Pointer) -> @@ -12398,105 +12398,105 @@ getVertexAttribIuiv(Index,Pname) -> %% @doc %% See {@link vertexAttrib1d/2} --spec vertexAttribI1i(Index, X) -> ok when Index :: integer(),X :: integer(). +-spec vertexAttribI1i(Index, X) -> 'ok' when Index :: integer(),X :: integer(). vertexAttribI1i(Index,X) -> cast(5545, <<Index:?GLuint,X:?GLint>>). %% @doc %% See {@link vertexAttrib1d/2} --spec vertexAttribI2i(Index, X, Y) -> ok when Index :: integer(),X :: integer(),Y :: integer(). +-spec vertexAttribI2i(Index, X, Y) -> 'ok' when Index :: integer(),X :: integer(),Y :: integer(). vertexAttribI2i(Index,X,Y) -> cast(5546, <<Index:?GLuint,X:?GLint,Y:?GLint>>). %% @doc %% See {@link vertexAttrib1d/2} --spec vertexAttribI3i(Index, X, Y, Z) -> ok when Index :: integer(),X :: integer(),Y :: integer(),Z :: integer(). +-spec vertexAttribI3i(Index, X, Y, Z) -> 'ok' when Index :: integer(),X :: integer(),Y :: integer(),Z :: integer(). vertexAttribI3i(Index,X,Y,Z) -> cast(5547, <<Index:?GLuint,X:?GLint,Y:?GLint,Z:?GLint>>). %% @doc %% See {@link vertexAttrib1d/2} --spec vertexAttribI4i(Index, X, Y, Z, W) -> ok when Index :: integer(),X :: integer(),Y :: integer(),Z :: integer(),W :: integer(). +-spec vertexAttribI4i(Index, X, Y, Z, W) -> 'ok' when Index :: integer(),X :: integer(),Y :: integer(),Z :: integer(),W :: integer(). vertexAttribI4i(Index,X,Y,Z,W) -> cast(5548, <<Index:?GLuint,X:?GLint,Y:?GLint,Z:?GLint,W:?GLint>>). %% @doc %% See {@link vertexAttrib1d/2} --spec vertexAttribI1ui(Index, X) -> ok when Index :: integer(),X :: integer(). +-spec vertexAttribI1ui(Index, X) -> 'ok' when Index :: integer(),X :: integer(). vertexAttribI1ui(Index,X) -> cast(5549, <<Index:?GLuint,X:?GLuint>>). %% @doc %% See {@link vertexAttrib1d/2} --spec vertexAttribI2ui(Index, X, Y) -> ok when Index :: integer(),X :: integer(),Y :: integer(). +-spec vertexAttribI2ui(Index, X, Y) -> 'ok' when Index :: integer(),X :: integer(),Y :: integer(). vertexAttribI2ui(Index,X,Y) -> cast(5550, <<Index:?GLuint,X:?GLuint,Y:?GLuint>>). %% @doc %% See {@link vertexAttrib1d/2} --spec vertexAttribI3ui(Index, X, Y, Z) -> ok when Index :: integer(),X :: integer(),Y :: integer(),Z :: integer(). +-spec vertexAttribI3ui(Index, X, Y, Z) -> 'ok' when Index :: integer(),X :: integer(),Y :: integer(),Z :: integer(). vertexAttribI3ui(Index,X,Y,Z) -> cast(5551, <<Index:?GLuint,X:?GLuint,Y:?GLuint,Z:?GLuint>>). %% @doc %% See {@link vertexAttrib1d/2} --spec vertexAttribI4ui(Index, X, Y, Z, W) -> ok when Index :: integer(),X :: integer(),Y :: integer(),Z :: integer(),W :: integer(). +-spec vertexAttribI4ui(Index, X, Y, Z, W) -> 'ok' when Index :: integer(),X :: integer(),Y :: integer(),Z :: integer(),W :: integer(). vertexAttribI4ui(Index,X,Y,Z,W) -> cast(5552, <<Index:?GLuint,X:?GLuint,Y:?GLuint,Z:?GLuint,W:?GLuint>>). %% @equiv vertexAttribI1i(Index,X) --spec vertexAttribI1iv(Index :: integer(),V) -> ok when V :: {X :: integer()}. +-spec vertexAttribI1iv(Index :: integer(),V) -> 'ok' when V :: {X :: integer()}. vertexAttribI1iv(Index,{X}) -> vertexAttribI1i(Index,X). %% @equiv vertexAttribI2i(Index,X,Y) --spec vertexAttribI2iv(Index :: integer(),V) -> ok when V :: {X :: integer(),Y :: integer()}. +-spec vertexAttribI2iv(Index :: integer(),V) -> 'ok' when V :: {X :: integer(),Y :: integer()}. vertexAttribI2iv(Index,{X,Y}) -> vertexAttribI2i(Index,X,Y). %% @equiv vertexAttribI3i(Index,X,Y,Z) --spec vertexAttribI3iv(Index :: integer(),V) -> ok when V :: {X :: integer(),Y :: integer(),Z :: integer()}. +-spec vertexAttribI3iv(Index :: integer(),V) -> 'ok' when V :: {X :: integer(),Y :: integer(),Z :: integer()}. vertexAttribI3iv(Index,{X,Y,Z}) -> vertexAttribI3i(Index,X,Y,Z). %% @equiv vertexAttribI4i(Index,X,Y,Z,W) --spec vertexAttribI4iv(Index :: integer(),V) -> ok when V :: {X :: integer(),Y :: integer(),Z :: integer(),W :: integer()}. +-spec vertexAttribI4iv(Index :: integer(),V) -> 'ok' when V :: {X :: integer(),Y :: integer(),Z :: integer(),W :: integer()}. vertexAttribI4iv(Index,{X,Y,Z,W}) -> vertexAttribI4i(Index,X,Y,Z,W). %% @equiv vertexAttribI1ui(Index,X) --spec vertexAttribI1uiv(Index :: integer(),V) -> ok when V :: {X :: integer()}. +-spec vertexAttribI1uiv(Index :: integer(),V) -> 'ok' when V :: {X :: integer()}. vertexAttribI1uiv(Index,{X}) -> vertexAttribI1ui(Index,X). %% @equiv vertexAttribI2ui(Index,X,Y) --spec vertexAttribI2uiv(Index :: integer(),V) -> ok when V :: {X :: integer(),Y :: integer()}. +-spec vertexAttribI2uiv(Index :: integer(),V) -> 'ok' when V :: {X :: integer(),Y :: integer()}. vertexAttribI2uiv(Index,{X,Y}) -> vertexAttribI2ui(Index,X,Y). %% @equiv vertexAttribI3ui(Index,X,Y,Z) --spec vertexAttribI3uiv(Index :: integer(),V) -> ok when V :: {X :: integer(),Y :: integer(),Z :: integer()}. +-spec vertexAttribI3uiv(Index :: integer(),V) -> 'ok' when V :: {X :: integer(),Y :: integer(),Z :: integer()}. vertexAttribI3uiv(Index,{X,Y,Z}) -> vertexAttribI3ui(Index,X,Y,Z). %% @equiv vertexAttribI4ui(Index,X,Y,Z,W) --spec vertexAttribI4uiv(Index :: integer(),V) -> ok when V :: {X :: integer(),Y :: integer(),Z :: integer(),W :: integer()}. +-spec vertexAttribI4uiv(Index :: integer(),V) -> 'ok' when V :: {X :: integer(),Y :: integer(),Z :: integer(),W :: integer()}. vertexAttribI4uiv(Index,{X,Y,Z,W}) -> vertexAttribI4ui(Index,X,Y,Z,W). %% @doc %% See {@link vertexAttrib1d/2} --spec vertexAttribI4bv(Index, V) -> ok when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. +-spec vertexAttribI4bv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. vertexAttribI4bv(Index,{V1,V2,V3,V4}) -> cast(5553, <<Index:?GLuint,V1:?GLbyte,V2:?GLbyte,V3:?GLbyte,V4:?GLbyte>>). %% @doc %% See {@link vertexAttrib1d/2} --spec vertexAttribI4sv(Index, V) -> ok when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. +-spec vertexAttribI4sv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. vertexAttribI4sv(Index,{V1,V2,V3,V4}) -> cast(5554, <<Index:?GLuint,V1:?GLshort,V2:?GLshort,V3:?GLshort,V4:?GLshort>>). %% @doc %% See {@link vertexAttrib1d/2} --spec vertexAttribI4ubv(Index, V) -> ok when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. +-spec vertexAttribI4ubv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. vertexAttribI4ubv(Index,{V1,V2,V3,V4}) -> cast(5555, <<Index:?GLuint,V1:?GLubyte,V2:?GLubyte,V3:?GLubyte,V4:?GLubyte>>). %% @doc %% See {@link vertexAttrib1d/2} --spec vertexAttribI4usv(Index, V) -> ok when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. +-spec vertexAttribI4usv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. vertexAttribI4usv(Index,{V1,V2,V3,V4}) -> cast(5556, <<Index:?GLuint,V1:?GLushort,V2:?GLushort,V3:?GLushort,V4:?GLushort>>). @@ -12529,7 +12529,7 @@ getUniformuiv(Program,Location) -> %% More than one varying out variable is bound to the same color number. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindFragDataLocation.xml">external</a> documentation. --spec bindFragDataLocation(Program, Color, Name) -> ok when Program :: integer(),Color :: integer(),Name :: string(). +-spec bindFragDataLocation(Program, Color, Name) -> 'ok' when Program :: integer(),Color :: integer(),Name :: string(). bindFragDataLocation(Program,Color,Name) -> cast(5558, <<Program:?GLuint,Color:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). @@ -12548,59 +12548,59 @@ getFragDataLocation(Program,Name) -> %% @doc %% See {@link uniform1f/2} --spec uniform1ui(Location, V0) -> ok when Location :: integer(),V0 :: integer(). +-spec uniform1ui(Location, V0) -> 'ok' when Location :: integer(),V0 :: integer(). uniform1ui(Location,V0) -> cast(5560, <<Location:?GLint,V0:?GLuint>>). %% @doc %% See {@link uniform1f/2} --spec uniform2ui(Location, V0, V1) -> ok when Location :: integer(),V0 :: integer(),V1 :: integer(). +-spec uniform2ui(Location, V0, V1) -> 'ok' when Location :: integer(),V0 :: integer(),V1 :: integer(). uniform2ui(Location,V0,V1) -> cast(5561, <<Location:?GLint,V0:?GLuint,V1:?GLuint>>). %% @doc %% See {@link uniform1f/2} --spec uniform3ui(Location, V0, V1, V2) -> ok when Location :: integer(),V0 :: integer(),V1 :: integer(),V2 :: integer(). +-spec uniform3ui(Location, V0, V1, V2) -> 'ok' when Location :: integer(),V0 :: integer(),V1 :: integer(),V2 :: integer(). uniform3ui(Location,V0,V1,V2) -> cast(5562, <<Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint>>). %% @doc %% See {@link uniform1f/2} --spec uniform4ui(Location, V0, V1, V2, V3) -> ok when Location :: integer(),V0 :: integer(),V1 :: integer(),V2 :: integer(),V3 :: integer(). +-spec uniform4ui(Location, V0, V1, V2, V3) -> 'ok' when Location :: integer(),V0 :: integer(),V1 :: integer(),V2 :: integer(),V3 :: integer(). uniform4ui(Location,V0,V1,V2,V3) -> cast(5563, <<Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint>>). %% @doc %% See {@link uniform1f/2} --spec uniform1uiv(Location, Value) -> ok when Location :: integer(),Value :: [integer()]. +-spec uniform1uiv(Location, Value) -> 'ok' when Location :: integer(),Value :: [integer()]. uniform1uiv(Location,Value) -> cast(5564, <<Location:?GLint,(length(Value)):?GLuint, (<< <<C:?GLuint>> || C <- Value>>)/binary,0:(((length(Value)) rem 2)*32)>>). %% @doc %% See {@link uniform1f/2} --spec uniform2uiv(Location, Value) -> ok when Location :: integer(),Value :: [{integer(),integer()}]. +-spec uniform2uiv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{integer(),integer()}]. uniform2uiv(Location,Value) -> cast(5565, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLuint,V2:?GLuint>> || {V1,V2} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} --spec uniform3uiv(Location, Value) -> ok when Location :: integer(),Value :: [{integer(),integer(),integer()}]. +-spec uniform3uiv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{integer(),integer(),integer()}]. uniform3uiv(Location,Value) -> cast(5566, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLuint,V2:?GLuint,V3:?GLuint>> || {V1,V2,V3} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} --spec uniform4uiv(Location, Value) -> ok when Location :: integer(),Value :: [{integer(),integer(),integer(),integer()}]. +-spec uniform4uiv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{integer(),integer(),integer(),integer()}]. uniform4uiv(Location,Value) -> cast(5567, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLuint,V2:?GLuint,V3:?GLuint,V4:?GLuint>> || {V1,V2,V3,V4} <- Value>>)/binary>>). %% @doc %% See {@link texParameterf/3} --spec texParameterIiv(Target, Pname, Params) -> ok when Target :: enum(),Pname :: enum(),Params :: tuple(). +-spec texParameterIiv(Target, Pname, Params) -> 'ok' when Target :: enum(),Pname :: enum(),Params :: tuple(). texParameterIiv(Target,Pname,Params) -> cast(5568, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). @@ -12608,7 +12608,7 @@ texParameterIiv(Target,Pname,Params) -> %% @doc glTexParameterI %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexParameterI.xml">external</a> documentation. --spec texParameterIuiv(Target, Pname, Params) -> ok when Target :: enum(),Pname :: enum(),Params :: tuple(). +-spec texParameterIuiv(Target, Pname, Params) -> 'ok' when Target :: enum(),Pname :: enum(),Params :: tuple(). texParameterIuiv(Target,Pname,Params) -> cast(5569, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLuint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). @@ -12655,21 +12655,21 @@ getTexParameterIuiv(Target,Pname) -> %% and the buffer being cleared is defined. However, this is not an error. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearBuffer.xml">external</a> documentation. --spec clearBufferiv(Buffer, Drawbuffer, Value) -> ok when Buffer :: enum(),Drawbuffer :: integer(),Value :: tuple(). +-spec clearBufferiv(Buffer, Drawbuffer, Value) -> 'ok' when Buffer :: enum(),Drawbuffer :: integer(),Value :: tuple(). clearBufferiv(Buffer,Drawbuffer,Value) -> cast(5572, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint, (<< <<C:?GLint>> ||C <- tuple_to_list(Value)>>)/binary,0:(((1+size(Value)) rem 2)*32)>>). %% @doc %% See {@link clearBufferiv/3} --spec clearBufferuiv(Buffer, Drawbuffer, Value) -> ok when Buffer :: enum(),Drawbuffer :: integer(),Value :: tuple(). +-spec clearBufferuiv(Buffer, Drawbuffer, Value) -> 'ok' when Buffer :: enum(),Drawbuffer :: integer(),Value :: tuple(). clearBufferuiv(Buffer,Drawbuffer,Value) -> cast(5573, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint, (<< <<C:?GLuint>> ||C <- tuple_to_list(Value)>>)/binary,0:(((1+size(Value)) rem 2)*32)>>). %% @doc %% See {@link clearBufferiv/3} --spec clearBufferfv(Buffer, Drawbuffer, Value) -> ok when Buffer :: enum(),Drawbuffer :: integer(),Value :: tuple(). +-spec clearBufferfv(Buffer, Drawbuffer, Value) -> 'ok' when Buffer :: enum(),Drawbuffer :: integer(),Value :: tuple(). clearBufferfv(Buffer,Drawbuffer,Value) -> cast(5574, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint, (<< <<C:?GLfloat>> ||C <- tuple_to_list(Value)>>)/binary,0:(((1+size(Value)) rem 2)*32)>>). @@ -12677,7 +12677,7 @@ clearBufferfv(Buffer,Drawbuffer,Value) -> %% @doc glClearBufferfi %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearBufferfi.xml">external</a> documentation. --spec clearBufferfi(Buffer, Drawbuffer, Depth, Stencil) -> ok when Buffer :: enum(),Drawbuffer :: integer(),Depth :: float(),Stencil :: integer(). +-spec clearBufferfi(Buffer, Drawbuffer, Depth, Stencil) -> 'ok' when Buffer :: enum(),Drawbuffer :: integer(),Depth :: float(),Stencil :: integer(). clearBufferfi(Buffer,Drawbuffer,Depth,Stencil) -> cast(5575, <<Buffer:?GLenum,Drawbuffer:?GLint,Depth:?GLfloat,Stencil:?GLint>>). @@ -12690,14 +12690,14 @@ getStringi(Name,Index) -> %% @doc glDrawArraysInstance %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawArraysInstance.xml">external</a> documentation. --spec drawArraysInstanced(Mode, First, Count, Primcount) -> ok when Mode :: enum(),First :: integer(),Count :: integer(),Primcount :: integer(). +-spec drawArraysInstanced(Mode, First, Count, Primcount) -> 'ok' when Mode :: enum(),First :: integer(),Count :: integer(),Primcount :: integer(). drawArraysInstanced(Mode,First,Count,Primcount) -> cast(5577, <<Mode:?GLenum,First:?GLint,Count:?GLsizei,Primcount:?GLsizei>>). %% @doc glDrawElementsInstance %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawElementsInstance.xml">external</a> documentation. --spec drawElementsInstanced(Mode, Count, Type, Indices, Primcount) -> ok when Mode :: enum(),Count :: integer(),Type :: enum(),Indices :: offset()|mem(),Primcount :: integer(). +-spec drawElementsInstanced(Mode, Count, Type, Indices, Primcount) -> 'ok' when Mode :: enum(),Count :: integer(),Type :: enum(),Indices :: offset()|mem(),Primcount :: integer(). drawElementsInstanced(Mode,Count,Type,Indices,Primcount) when is_integer(Indices) -> cast(5578, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Primcount:?GLsizei>>); drawElementsInstanced(Mode,Count,Type,Indices,Primcount) -> @@ -12768,7 +12768,7 @@ drawElementsInstanced(Mode,Count,Type,Indices,Primcount) -> %% or greater than or equal to the clamped number of texels in the texel array. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexBuffer.xml">external</a> documentation. --spec texBuffer(Target, Internalformat, Buffer) -> ok when Target :: enum(),Internalformat :: enum(),Buffer :: integer(). +-spec texBuffer(Target, Internalformat, Buffer) -> 'ok' when Target :: enum(),Internalformat :: enum(),Buffer :: integer(). texBuffer(Target,Internalformat,Buffer) -> cast(5580, <<Target:?GLenum,Internalformat:?GLenum,Buffer:?GLuint>>). @@ -12790,7 +12790,7 @@ texBuffer(Target,Internalformat,Buffer) -> %% occurs before the basevertex offset is added to the array index. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPrimitiveRestartIndex.xml">external</a> documentation. --spec primitiveRestartIndex(Index) -> ok when Index :: integer(). +-spec primitiveRestartIndex(Index) -> 'ok' when Index :: integer(). primitiveRestartIndex(Index) -> cast(5581, <<Index:?GLuint>>). @@ -12860,7 +12860,7 @@ getBufferParameteri64v(Target,Pname) -> %% is not zero, then `Textarget' must be `?GL_TEXTURE_3D'. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferTexture.xml">external</a> documentation. --spec framebufferTexture(Target, Attachment, Texture, Level) -> ok when Target :: enum(),Attachment :: enum(),Texture :: integer(),Level :: integer(). +-spec framebufferTexture(Target, Attachment, Texture, Level) -> 'ok' when Target :: enum(),Attachment :: enum(),Texture :: integer(),Level :: integer(). framebufferTexture(Target,Attachment,Texture,Level) -> cast(5584, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint>>). @@ -12876,7 +12876,7 @@ framebufferTexture(Target,Attachment,Texture,Level) -> %% `Index' must be less than the value of `?GL_MAX_VERTEX_ATTRIBUTES'. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribDivisor.xml">external</a> documentation. --spec vertexAttribDivisor(Index, Divisor) -> ok when Index :: integer(),Divisor :: integer(). +-spec vertexAttribDivisor(Index, Divisor) -> 'ok' when Index :: integer(),Divisor :: integer(). vertexAttribDivisor(Index,Divisor) -> cast(5585, <<Index:?GLuint,Divisor:?GLuint>>). @@ -12897,39 +12897,39 @@ vertexAttribDivisor(Index,Divisor) -> %% that subset of the fragment's samples is implementation dependent. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMinSampleShading.xml">external</a> documentation. --spec minSampleShading(Value) -> ok when Value :: clamp(). +-spec minSampleShading(Value) -> 'ok' when Value :: clamp(). minSampleShading(Value) -> cast(5586, <<Value:?GLclampf>>). %% @doc %% See {@link blendEquation/1} --spec blendEquationi(Buf, Mode) -> ok when Buf :: integer(),Mode :: enum(). +-spec blendEquationi(Buf, Mode) -> 'ok' when Buf :: integer(),Mode :: enum(). blendEquationi(Buf,Mode) -> cast(5587, <<Buf:?GLuint,Mode:?GLenum>>). %% @doc %% See {@link blendEquationSeparate/2} --spec blendEquationSeparatei(Buf, ModeRGB, ModeAlpha) -> ok when Buf :: integer(),ModeRGB :: enum(),ModeAlpha :: enum(). +-spec blendEquationSeparatei(Buf, ModeRGB, ModeAlpha) -> 'ok' when Buf :: integer(),ModeRGB :: enum(),ModeAlpha :: enum(). blendEquationSeparatei(Buf,ModeRGB,ModeAlpha) -> cast(5588, <<Buf:?GLuint,ModeRGB:?GLenum,ModeAlpha:?GLenum>>). %% @doc glBlendFunci %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlendFunci.xml">external</a> documentation. --spec blendFunci(Buf, Src, Dst) -> ok when Buf :: integer(),Src :: enum(),Dst :: enum(). +-spec blendFunci(Buf, Src, Dst) -> 'ok' when Buf :: integer(),Src :: enum(),Dst :: enum(). blendFunci(Buf,Src,Dst) -> cast(5589, <<Buf:?GLuint,Src:?GLenum,Dst:?GLenum>>). %% @doc %% See {@link blendFuncSeparate/4} --spec blendFuncSeparatei(Buf, SrcRGB, DstRGB, SrcAlpha, DstAlpha) -> ok when Buf :: integer(),SrcRGB :: enum(),DstRGB :: enum(),SrcAlpha :: enum(),DstAlpha :: enum(). +-spec blendFuncSeparatei(Buf, SrcRGB, DstRGB, SrcAlpha, DstAlpha) -> 'ok' when Buf :: integer(),SrcRGB :: enum(),DstRGB :: enum(),SrcAlpha :: enum(),DstAlpha :: enum(). blendFuncSeparatei(Buf,SrcRGB,DstRGB,SrcAlpha,DstAlpha) -> cast(5590, <<Buf:?GLuint,SrcRGB:?GLenum,DstRGB:?GLenum,SrcAlpha:?GLenum,DstAlpha:?GLenum>>). %% @doc glLoadTransposeMatrixARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLoadTransposeMatrixARB.xml">external</a> documentation. --spec loadTransposeMatrixfARB(M) -> ok when M :: matrix(). +-spec loadTransposeMatrixfARB(M) -> 'ok' when M :: matrix(). loadTransposeMatrixfARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> cast(5591, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>); loadTransposeMatrixfARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> @@ -12938,7 +12938,7 @@ loadTransposeMatrixfARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> %% @doc glLoadTransposeMatrixARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLoadTransposeMatrixARB.xml">external</a> documentation. --spec loadTransposeMatrixdARB(M) -> ok when M :: matrix(). +-spec loadTransposeMatrixdARB(M) -> 'ok' when M :: matrix(). loadTransposeMatrixdARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> cast(5592, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>); loadTransposeMatrixdARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> @@ -12947,7 +12947,7 @@ loadTransposeMatrixdARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> %% @doc glMultTransposeMatrixARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultTransposeMatrixARB.xml">external</a> documentation. --spec multTransposeMatrixfARB(M) -> ok when M :: matrix(). +-spec multTransposeMatrixfARB(M) -> 'ok' when M :: matrix(). multTransposeMatrixfARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> cast(5593, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>); multTransposeMatrixfARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> @@ -12956,7 +12956,7 @@ multTransposeMatrixfARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> %% @doc glMultTransposeMatrixARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultTransposeMatrixARB.xml">external</a> documentation. --spec multTransposeMatrixdARB(M) -> ok when M :: matrix(). +-spec multTransposeMatrixdARB(M) -> 'ok' when M :: matrix(). multTransposeMatrixdARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> cast(5594, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>); multTransposeMatrixdARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> @@ -12965,7 +12965,7 @@ multTransposeMatrixdARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> %% @doc glWeightARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. --spec weightbvARB(Weights) -> ok when Weights :: [integer()]. +-spec weightbvARB(Weights) -> 'ok' when Weights :: [integer()]. weightbvARB(Weights) -> cast(5595, <<(length(Weights)):?GLuint, (<< <<C:?GLbyte>> || C <- Weights>>)/binary,0:((8-((length(Weights)+ 4) rem 8)) rem 8)>>). @@ -12973,7 +12973,7 @@ weightbvARB(Weights) -> %% @doc glWeightARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. --spec weightsvARB(Weights) -> ok when Weights :: [integer()]. +-spec weightsvARB(Weights) -> 'ok' when Weights :: [integer()]. weightsvARB(Weights) -> cast(5596, <<(length(Weights)):?GLuint, (<< <<C:?GLshort>> || C <- Weights>>)/binary,0:((8-((length(Weights)*2+ 4) rem 8)) rem 8)>>). @@ -12981,7 +12981,7 @@ weightsvARB(Weights) -> %% @doc glWeightARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. --spec weightivARB(Weights) -> ok when Weights :: [integer()]. +-spec weightivARB(Weights) -> 'ok' when Weights :: [integer()]. weightivARB(Weights) -> cast(5597, <<(length(Weights)):?GLuint, (<< <<C:?GLint>> || C <- Weights>>)/binary,0:(((1+length(Weights)) rem 2)*32)>>). @@ -12989,7 +12989,7 @@ weightivARB(Weights) -> %% @doc glWeightARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. --spec weightfvARB(Weights) -> ok when Weights :: [float()]. +-spec weightfvARB(Weights) -> 'ok' when Weights :: [float()]. weightfvARB(Weights) -> cast(5598, <<(length(Weights)):?GLuint, (<< <<C:?GLfloat>> || C <- Weights>>)/binary,0:(((1+length(Weights)) rem 2)*32)>>). @@ -12997,7 +12997,7 @@ weightfvARB(Weights) -> %% @doc glWeightARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. --spec weightdvARB(Weights) -> ok when Weights :: [float()]. +-spec weightdvARB(Weights) -> 'ok' when Weights :: [float()]. weightdvARB(Weights) -> cast(5599, <<(length(Weights)):?GLuint,0:32, (<< <<C:?GLdouble>> || C <- Weights>>)/binary>>). @@ -13005,7 +13005,7 @@ weightdvARB(Weights) -> %% @doc glWeightARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. --spec weightubvARB(Weights) -> ok when Weights :: [integer()]. +-spec weightubvARB(Weights) -> 'ok' when Weights :: [integer()]. weightubvARB(Weights) -> cast(5600, <<(length(Weights)):?GLuint, (<< <<C:?GLubyte>> || C <- Weights>>)/binary,0:((8-((length(Weights)+ 4) rem 8)) rem 8)>>). @@ -13013,7 +13013,7 @@ weightubvARB(Weights) -> %% @doc glWeightARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. --spec weightusvARB(Weights) -> ok when Weights :: [integer()]. +-spec weightusvARB(Weights) -> 'ok' when Weights :: [integer()]. weightusvARB(Weights) -> cast(5601, <<(length(Weights)):?GLuint, (<< <<C:?GLushort>> || C <- Weights>>)/binary,0:((8-((length(Weights)*2+ 4) rem 8)) rem 8)>>). @@ -13021,7 +13021,7 @@ weightusvARB(Weights) -> %% @doc glWeightARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. --spec weightuivARB(Weights) -> ok when Weights :: [integer()]. +-spec weightuivARB(Weights) -> 'ok' when Weights :: [integer()]. weightuivARB(Weights) -> cast(5602, <<(length(Weights)):?GLuint, (<< <<C:?GLuint>> || C <- Weights>>)/binary,0:(((1+length(Weights)) rem 2)*32)>>). @@ -13029,21 +13029,21 @@ weightuivARB(Weights) -> %% @doc glVertexBlenARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexBlenARB.xml">external</a> documentation. --spec vertexBlendARB(Count) -> ok when Count :: integer(). +-spec vertexBlendARB(Count) -> 'ok' when Count :: integer(). vertexBlendARB(Count) -> cast(5603, <<Count:?GLint>>). %% @doc glCurrentPaletteMatrixARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCurrentPaletteMatrixARB.xml">external</a> documentation. --spec currentPaletteMatrixARB(Index) -> ok when Index :: integer(). +-spec currentPaletteMatrixARB(Index) -> 'ok' when Index :: integer(). currentPaletteMatrixARB(Index) -> cast(5604, <<Index:?GLint>>). %% @doc glMatrixIndexARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMatrixIndexARB.xml">external</a> documentation. --spec matrixIndexubvARB(Indices) -> ok when Indices :: [integer()]. +-spec matrixIndexubvARB(Indices) -> 'ok' when Indices :: [integer()]. matrixIndexubvARB(Indices) -> cast(5605, <<(length(Indices)):?GLuint, (<< <<C:?GLubyte>> || C <- Indices>>)/binary,0:((8-((length(Indices)+ 4) rem 8)) rem 8)>>). @@ -13051,7 +13051,7 @@ matrixIndexubvARB(Indices) -> %% @doc glMatrixIndexARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMatrixIndexARB.xml">external</a> documentation. --spec matrixIndexusvARB(Indices) -> ok when Indices :: [integer()]. +-spec matrixIndexusvARB(Indices) -> 'ok' when Indices :: [integer()]. matrixIndexusvARB(Indices) -> cast(5606, <<(length(Indices)):?GLuint, (<< <<C:?GLushort>> || C <- Indices>>)/binary,0:((8-((length(Indices)*2+ 4) rem 8)) rem 8)>>). @@ -13059,7 +13059,7 @@ matrixIndexusvARB(Indices) -> %% @doc glMatrixIndexARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMatrixIndexARB.xml">external</a> documentation. --spec matrixIndexuivARB(Indices) -> ok when Indices :: [integer()]. +-spec matrixIndexuivARB(Indices) -> 'ok' when Indices :: [integer()]. matrixIndexuivARB(Indices) -> cast(5607, <<(length(Indices)):?GLuint, (<< <<C:?GLuint>> || C <- Indices>>)/binary,0:(((1+length(Indices)) rem 2)*32)>>). @@ -13067,21 +13067,21 @@ matrixIndexuivARB(Indices) -> %% @doc glProgramStringARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramStringARB.xml">external</a> documentation. --spec programStringARB(Target, Format, String) -> ok when Target :: enum(),Format :: enum(),String :: string(). +-spec programStringARB(Target, Format, String) -> 'ok' when Target :: enum(),Format :: enum(),String :: string(). programStringARB(Target,Format,String) -> cast(5608, <<Target:?GLenum,Format:?GLenum,(list_to_binary([String|[0]]))/binary,0:((8-((length(String)+ 1) rem 8)) rem 8)>>). %% @doc glBindProgramARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindProgramARB.xml">external</a> documentation. --spec bindProgramARB(Target, Program) -> ok when Target :: enum(),Program :: integer(). +-spec bindProgramARB(Target, Program) -> 'ok' when Target :: enum(),Program :: integer(). bindProgramARB(Target,Program) -> cast(5609, <<Target:?GLenum,Program:?GLuint>>). %% @doc glDeleteProgramsARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteProgramsARB.xml">external</a> documentation. --spec deleteProgramsARB(Programs) -> ok when Programs :: [integer()]. +-spec deleteProgramsARB(Programs) -> 'ok' when Programs :: [integer()]. deleteProgramsARB(Programs) -> cast(5610, <<(length(Programs)):?GLuint, (<< <<C:?GLuint>> || C <- Programs>>)/binary,0:(((1+length(Programs)) rem 2)*32)>>). @@ -13096,56 +13096,56 @@ genProgramsARB(N) -> %% @doc glProgramEnvParameterARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramEnvParameterARB.xml">external</a> documentation. --spec programEnvParameter4dARB(Target, Index, X, Y, Z, W) -> ok when Target :: enum(),Index :: integer(),X :: float(),Y :: float(),Z :: float(),W :: float(). +-spec programEnvParameter4dARB(Target, Index, X, Y, Z, W) -> 'ok' when Target :: enum(),Index :: integer(),X :: float(),Y :: float(),Z :: float(),W :: float(). programEnvParameter4dARB(Target,Index,X,Y,Z,W) -> cast(5612, <<Target:?GLenum,Index:?GLuint,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). %% @doc glProgramEnvParameterARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramEnvParameterARB.xml">external</a> documentation. --spec programEnvParameter4dvARB(Target, Index, Params) -> ok when Target :: enum(),Index :: integer(),Params :: {float(),float(),float(),float()}. +-spec programEnvParameter4dvARB(Target, Index, Params) -> 'ok' when Target :: enum(),Index :: integer(),Params :: {float(),float(),float(),float()}. programEnvParameter4dvARB(Target,Index,{P1,P2,P3,P4}) -> cast(5613, <<Target:?GLenum,Index:?GLuint,P1:?GLdouble,P2:?GLdouble,P3:?GLdouble,P4:?GLdouble>>). %% @doc glProgramEnvParameterARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramEnvParameterARB.xml">external</a> documentation. --spec programEnvParameter4fARB(Target, Index, X, Y, Z, W) -> ok when Target :: enum(),Index :: integer(),X :: float(),Y :: float(),Z :: float(),W :: float(). +-spec programEnvParameter4fARB(Target, Index, X, Y, Z, W) -> 'ok' when Target :: enum(),Index :: integer(),X :: float(),Y :: float(),Z :: float(),W :: float(). programEnvParameter4fARB(Target,Index,X,Y,Z,W) -> cast(5614, <<Target:?GLenum,Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>). %% @doc glProgramEnvParameterARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramEnvParameterARB.xml">external</a> documentation. --spec programEnvParameter4fvARB(Target, Index, Params) -> ok when Target :: enum(),Index :: integer(),Params :: {float(),float(),float(),float()}. +-spec programEnvParameter4fvARB(Target, Index, Params) -> 'ok' when Target :: enum(),Index :: integer(),Params :: {float(),float(),float(),float()}. programEnvParameter4fvARB(Target,Index,{P1,P2,P3,P4}) -> cast(5615, <<Target:?GLenum,Index:?GLuint,P1:?GLfloat,P2:?GLfloat,P3:?GLfloat,P4:?GLfloat>>). %% @doc glProgramLocalParameterARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramLocalParameterARB.xml">external</a> documentation. --spec programLocalParameter4dARB(Target, Index, X, Y, Z, W) -> ok when Target :: enum(),Index :: integer(),X :: float(),Y :: float(),Z :: float(),W :: float(). +-spec programLocalParameter4dARB(Target, Index, X, Y, Z, W) -> 'ok' when Target :: enum(),Index :: integer(),X :: float(),Y :: float(),Z :: float(),W :: float(). programLocalParameter4dARB(Target,Index,X,Y,Z,W) -> cast(5616, <<Target:?GLenum,Index:?GLuint,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). %% @doc glProgramLocalParameterARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramLocalParameterARB.xml">external</a> documentation. --spec programLocalParameter4dvARB(Target, Index, Params) -> ok when Target :: enum(),Index :: integer(),Params :: {float(),float(),float(),float()}. +-spec programLocalParameter4dvARB(Target, Index, Params) -> 'ok' when Target :: enum(),Index :: integer(),Params :: {float(),float(),float(),float()}. programLocalParameter4dvARB(Target,Index,{P1,P2,P3,P4}) -> cast(5617, <<Target:?GLenum,Index:?GLuint,P1:?GLdouble,P2:?GLdouble,P3:?GLdouble,P4:?GLdouble>>). %% @doc glProgramLocalParameterARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramLocalParameterARB.xml">external</a> documentation. --spec programLocalParameter4fARB(Target, Index, X, Y, Z, W) -> ok when Target :: enum(),Index :: integer(),X :: float(),Y :: float(),Z :: float(),W :: float(). +-spec programLocalParameter4fARB(Target, Index, X, Y, Z, W) -> 'ok' when Target :: enum(),Index :: integer(),X :: float(),Y :: float(),Z :: float(),W :: float(). programLocalParameter4fARB(Target,Index,X,Y,Z,W) -> cast(5618, <<Target:?GLenum,Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>). %% @doc glProgramLocalParameterARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramLocalParameterARB.xml">external</a> documentation. --spec programLocalParameter4fvARB(Target, Index, Params) -> ok when Target :: enum(),Index :: integer(),Params :: {float(),float(),float(),float()}. +-spec programLocalParameter4fvARB(Target, Index, Params) -> 'ok' when Target :: enum(),Index :: integer(),Params :: {float(),float(),float(),float()}. programLocalParameter4fvARB(Target,Index,{P1,P2,P3,P4}) -> cast(5619, <<Target:?GLenum,Index:?GLuint,P1:?GLfloat,P2:?GLfloat,P3:?GLfloat,P4:?GLfloat>>). @@ -13180,7 +13180,7 @@ getProgramLocalParameterfvARB(Target,Index) -> %% @doc glGetProgramStringARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramStringARB.xml">external</a> documentation. --spec getProgramStringARB(Target, Pname, String) -> ok when Target :: enum(),Pname :: enum(),String :: mem(). +-spec getProgramStringARB(Target, Pname, String) -> 'ok' when Target :: enum(),Pname :: enum(),String :: mem(). getProgramStringARB(Target,Pname,String) -> send_bin(String), call(5624, <<Target:?GLenum,Pname:?GLenum>>). @@ -13195,7 +13195,7 @@ getBufferParameterivARB(Target,Pname) -> %% @doc glDeleteObjectARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteObjectARB.xml">external</a> documentation. --spec deleteObjectARB(Obj) -> ok when Obj :: integer(). +-spec deleteObjectARB(Obj) -> 'ok' when Obj :: integer(). deleteObjectARB(Obj) -> cast(5626, <<Obj:?GLhandleARB>>). @@ -13209,7 +13209,7 @@ getHandleARB(Pname) -> %% @doc glDetachObjectARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDetachObjectARB.xml">external</a> documentation. --spec detachObjectARB(ContainerObj, AttachedObj) -> ok when ContainerObj :: integer(),AttachedObj :: integer(). +-spec detachObjectARB(ContainerObj, AttachedObj) -> 'ok' when ContainerObj :: integer(),AttachedObj :: integer(). detachObjectARB(ContainerObj,AttachedObj) -> cast(5628, <<ContainerObj:?GLhandleARB,AttachedObj:?GLhandleARB>>). @@ -13223,7 +13223,7 @@ createShaderObjectARB(ShaderType) -> %% @doc glShaderSourceARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glShaderSourceARB.xml">external</a> documentation. --spec shaderSourceARB(ShaderObj, String) -> ok when ShaderObj :: integer(),String :: iolist(). +-spec shaderSourceARB(ShaderObj, String) -> 'ok' when ShaderObj :: integer(),String :: iolist(). shaderSourceARB(ShaderObj,String) -> StringTemp = list_to_binary([[Str|[0]] || Str <- String ]), cast(5630, <<ShaderObj:?GLhandleARB,(length(String)):?GLuint,(size(StringTemp)):?GLuint,(StringTemp)/binary,0:((8-((size(StringTemp)+4) rem 8)) rem 8)>>). @@ -13231,7 +13231,7 @@ shaderSourceARB(ShaderObj,String) -> %% @doc glCompileShaderARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompileShaderARB.xml">external</a> documentation. --spec compileShaderARB(ShaderObj) -> ok when ShaderObj :: integer(). +-spec compileShaderARB(ShaderObj) -> 'ok' when ShaderObj :: integer(). compileShaderARB(ShaderObj) -> cast(5631, <<ShaderObj:?GLhandleARB>>). @@ -13245,28 +13245,28 @@ createProgramObjectARB() -> %% @doc glAttachObjectARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glAttachObjectARB.xml">external</a> documentation. --spec attachObjectARB(ContainerObj, Obj) -> ok when ContainerObj :: integer(),Obj :: integer(). +-spec attachObjectARB(ContainerObj, Obj) -> 'ok' when ContainerObj :: integer(),Obj :: integer(). attachObjectARB(ContainerObj,Obj) -> cast(5633, <<ContainerObj:?GLhandleARB,Obj:?GLhandleARB>>). %% @doc glLinkProgramARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLinkProgramARB.xml">external</a> documentation. --spec linkProgramARB(ProgramObj) -> ok when ProgramObj :: integer(). +-spec linkProgramARB(ProgramObj) -> 'ok' when ProgramObj :: integer(). linkProgramARB(ProgramObj) -> cast(5634, <<ProgramObj:?GLhandleARB>>). %% @doc glUseProgramObjectARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUseProgramObjectARB.xml">external</a> documentation. --spec useProgramObjectARB(ProgramObj) -> ok when ProgramObj :: integer(). +-spec useProgramObjectARB(ProgramObj) -> 'ok' when ProgramObj :: integer(). useProgramObjectARB(ProgramObj) -> cast(5635, <<ProgramObj:?GLhandleARB>>). %% @doc glValidateProgramARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glValidateProgramARB.xml">external</a> documentation. --spec validateProgramARB(ProgramObj) -> ok when ProgramObj :: integer(). +-spec validateProgramARB(ProgramObj) -> 'ok' when ProgramObj :: integer(). validateProgramARB(ProgramObj) -> cast(5636, <<ProgramObj:?GLhandleARB>>). @@ -13336,7 +13336,7 @@ getShaderSourceARB(Obj,MaxLength) -> %% @doc glBindAttribLocationARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindAttribLocationARB.xml">external</a> documentation. --spec bindAttribLocationARB(ProgramObj, Index, Name) -> ok when ProgramObj :: integer(),Index :: integer(),Name :: string(). +-spec bindAttribLocationARB(ProgramObj, Index, Name) -> 'ok' when ProgramObj :: integer(),Index :: integer(),Name :: string(). bindAttribLocationARB(ProgramObj,Index,Name) -> cast(5646, <<ProgramObj:?GLhandleARB,Index:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). @@ -13378,7 +13378,7 @@ isRenderbuffer(Renderbuffer) -> %% object to `Target' . %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindRenderbuffer.xml">external</a> documentation. --spec bindRenderbuffer(Target, Renderbuffer) -> ok when Target :: enum(),Renderbuffer :: integer(). +-spec bindRenderbuffer(Target, Renderbuffer) -> 'ok' when Target :: enum(),Renderbuffer :: integer(). bindRenderbuffer(Target,Renderbuffer) -> cast(5650, <<Target:?GLenum,Renderbuffer:?GLuint>>). @@ -13400,7 +13400,7 @@ bindRenderbuffer(Target,Renderbuffer) -> %% renderbuffer image is specifically `not' detached from any non-bound framebuffers. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteRenderbuffers.xml">external</a> documentation. --spec deleteRenderbuffers(Renderbuffers) -> ok when Renderbuffers :: [integer()]. +-spec deleteRenderbuffers(Renderbuffers) -> 'ok' when Renderbuffers :: [integer()]. deleteRenderbuffers(Renderbuffers) -> cast(5651, <<(length(Renderbuffers)):?GLuint, (<< <<C:?GLuint>> || C <- Renderbuffers>>)/binary,0:(((1+length(Renderbuffers)) rem 2)*32)>>). @@ -13440,7 +13440,7 @@ genRenderbuffers(N) -> %% undefined. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRenderbufferStorage.xml">external</a> documentation. --spec renderbufferStorage(Target, Internalformat, Width, Height) -> ok when Target :: enum(),Internalformat :: enum(),Width :: integer(),Height :: integer(). +-spec renderbufferStorage(Target, Internalformat, Width, Height) -> 'ok' when Target :: enum(),Internalformat :: enum(),Width :: integer(),Height :: integer(). renderbufferStorage(Target,Internalformat,Width,Height) -> cast(5653, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei>>). @@ -13500,7 +13500,7 @@ isFramebuffer(Framebuffer) -> %% object to `Target' . %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindFramebuffer.xml">external</a> documentation. --spec bindFramebuffer(Target, Framebuffer) -> ok when Target :: enum(),Framebuffer :: integer(). +-spec bindFramebuffer(Target, Framebuffer) -> 'ok' when Target :: enum(),Framebuffer :: integer(). bindFramebuffer(Target,Framebuffer) -> cast(5656, <<Target:?GLenum,Framebuffer:?GLuint>>). @@ -13515,7 +13515,7 @@ bindFramebuffer(Target,Framebuffer) -> %% had been executed with the corresponding `Target' and `Framebuffer' zero. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteFramebuffers.xml">external</a> documentation. --spec deleteFramebuffers(Framebuffers) -> ok when Framebuffers :: [integer()]. +-spec deleteFramebuffers(Framebuffers) -> 'ok' when Framebuffers :: [integer()]. deleteFramebuffers(Framebuffers) -> cast(5657, <<(length(Framebuffers)):?GLuint, (<< <<C:?GLuint>> || C <- Framebuffers>>)/binary,0:(((1+length(Framebuffers)) rem 2)*32)>>). @@ -13591,19 +13591,19 @@ checkFramebufferStatus(Target) -> %% @doc %% See {@link framebufferTexture/4} --spec framebufferTexture1D(Target, Attachment, Textarget, Texture, Level) -> ok when Target :: enum(),Attachment :: enum(),Textarget :: enum(),Texture :: integer(),Level :: integer(). +-spec framebufferTexture1D(Target, Attachment, Textarget, Texture, Level) -> 'ok' when Target :: enum(),Attachment :: enum(),Textarget :: enum(),Texture :: integer(),Level :: integer(). framebufferTexture1D(Target,Attachment,Textarget,Texture,Level) -> cast(5660, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint>>). %% @doc %% See {@link framebufferTexture/4} --spec framebufferTexture2D(Target, Attachment, Textarget, Texture, Level) -> ok when Target :: enum(),Attachment :: enum(),Textarget :: enum(),Texture :: integer(),Level :: integer(). +-spec framebufferTexture2D(Target, Attachment, Textarget, Texture, Level) -> 'ok' when Target :: enum(),Attachment :: enum(),Textarget :: enum(),Texture :: integer(),Level :: integer(). framebufferTexture2D(Target,Attachment,Textarget,Texture,Level) -> cast(5661, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint>>). %% @doc %% See {@link framebufferTexture/4} --spec framebufferTexture3D(Target, Attachment, Textarget, Texture, Level, Zoffset) -> ok when Target :: enum(),Attachment :: enum(),Textarget :: enum(),Texture :: integer(),Level :: integer(),Zoffset :: integer(). +-spec framebufferTexture3D(Target, Attachment, Textarget, Texture, Level, Zoffset) -> 'ok' when Target :: enum(),Attachment :: enum(),Textarget :: enum(),Texture :: integer(),Level :: integer(),Zoffset :: integer(). framebufferTexture3D(Target,Attachment,Textarget,Texture,Level,Zoffset) -> cast(5662, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint,Zoffset:?GLint>>). @@ -13635,7 +13635,7 @@ framebufferTexture3D(Target,Attachment,Textarget,Texture,Level,Zoffset) -> %% . %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferRenderbuffer.xml">external</a> documentation. --spec framebufferRenderbuffer(Target, Attachment, Renderbuffertarget, Renderbuffer) -> ok when Target :: enum(),Attachment :: enum(),Renderbuffertarget :: enum(),Renderbuffer :: integer(). +-spec framebufferRenderbuffer(Target, Attachment, Renderbuffertarget, Renderbuffer) -> 'ok' when Target :: enum(),Attachment :: enum(),Renderbuffertarget :: enum(),Renderbuffer :: integer(). framebufferRenderbuffer(Target,Attachment,Renderbuffertarget,Renderbuffer) -> cast(5663, <<Target:?GLenum,Attachment:?GLenum,Renderbuffertarget:?GLenum,Renderbuffer:?GLuint>>). @@ -13751,7 +13751,7 @@ getFramebufferAttachmentParameteriv(Target,Attachment,Pname) -> %% independently. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenerateMipmap.xml">external</a> documentation. --spec generateMipmap(Target) -> ok when Target :: enum(). +-spec generateMipmap(Target) -> 'ok' when Target :: enum(). generateMipmap(Target) -> cast(5665, <<Target:?GLenum>>). @@ -13793,7 +13793,7 @@ generateMipmap(Target) -> %% buffers are the same, the result of the operation is undefined. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlitFramebuffer.xml">external</a> documentation. --spec blitFramebuffer(SrcX0, SrcY0, SrcX1, SrcY1, DstX0, DstY0, DstX1, DstY1, Mask, Filter) -> ok when SrcX0 :: integer(),SrcY0 :: integer(),SrcX1 :: integer(),SrcY1 :: integer(),DstX0 :: integer(),DstY0 :: integer(),DstX1 :: integer(),DstY1 :: integer(),Mask :: integer(),Filter :: enum(). +-spec blitFramebuffer(SrcX0, SrcY0, SrcX1, SrcY1, DstX0, DstY0, DstX1, DstY1, Mask, Filter) -> 'ok' when SrcX0 :: integer(),SrcY0 :: integer(),SrcX1 :: integer(),SrcY1 :: integer(),DstX0 :: integer(),DstY0 :: integer(),DstX1 :: integer(),DstY1 :: integer(),Mask :: integer(),Filter :: enum(). blitFramebuffer(SrcX0,SrcY0,SrcX1,SrcY1,DstX0,DstY0,DstX1,DstY1,Mask,Filter) -> cast(5666, <<SrcX0:?GLint,SrcY0:?GLint,SrcX1:?GLint,SrcY1:?GLint,DstX0:?GLint,DstY0:?GLint,DstX1:?GLint,DstY1:?GLint,Mask:?GLbitfield,Filter:?GLenum>>). @@ -13817,19 +13817,19 @@ blitFramebuffer(SrcX0,SrcY0,SrcX1,SrcY1,DstX0,DstY0,DstX1,DstY1,Mask,Filter) -> %% are undefined. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRenderbufferStorageMultisample.xml">external</a> documentation. --spec renderbufferStorageMultisample(Target, Samples, Internalformat, Width, Height) -> ok when Target :: enum(),Samples :: integer(),Internalformat :: enum(),Width :: integer(),Height :: integer(). +-spec renderbufferStorageMultisample(Target, Samples, Internalformat, Width, Height) -> 'ok' when Target :: enum(),Samples :: integer(),Internalformat :: enum(),Width :: integer(),Height :: integer(). renderbufferStorageMultisample(Target,Samples,Internalformat,Width,Height) -> cast(5667, <<Target:?GLenum,Samples:?GLsizei,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei>>). %% @doc %% See {@link framebufferTexture/4} --spec framebufferTextureLayer(Target, Attachment, Texture, Level, Layer) -> ok when Target :: enum(),Attachment :: enum(),Texture :: integer(),Level :: integer(),Layer :: integer(). +-spec framebufferTextureLayer(Target, Attachment, Texture, Level, Layer) -> 'ok' when Target :: enum(),Attachment :: enum(),Texture :: integer(),Level :: integer(),Layer :: integer(). framebufferTextureLayer(Target,Attachment,Texture,Level,Layer) -> cast(5668, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint,Layer:?GLint>>). %% @doc %% See {@link framebufferTexture/4} --spec framebufferTextureFaceARB(Target, Attachment, Texture, Level, Face) -> ok when Target :: enum(),Attachment :: enum(),Texture :: integer(),Level :: integer(),Face :: enum(). +-spec framebufferTextureFaceARB(Target, Attachment, Texture, Level, Face) -> 'ok' when Target :: enum(),Attachment :: enum(),Texture :: integer(),Level :: integer(),Face :: enum(). framebufferTextureFaceARB(Target,Attachment,Texture,Level,Face) -> cast(5669, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint,Face:?GLenum>>). @@ -13843,7 +13843,7 @@ framebufferTextureFaceARB(Target,Attachment,Texture,Level,Face) -> %% to indicate distinct subranges of the mapping which require flushing. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFlushMappedBufferRange.xml">external</a> documentation. --spec flushMappedBufferRange(Target, Offset, Length) -> ok when Target :: enum(),Offset :: integer(),Length :: integer(). +-spec flushMappedBufferRange(Target, Offset, Length) -> 'ok' when Target :: enum(),Offset :: integer(),Length :: integer(). flushMappedBufferRange(Target,Offset,Length) -> cast(5670, <<Target:?GLenum,0:32,Offset:?GLintptr,Length:?GLsizeiptr>>). @@ -13858,7 +13858,7 @@ flushMappedBufferRange(Target,Offset,Length) -> %% array object, and any previous vertex array object binding is broken. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindVertexArray.xml">external</a> documentation. --spec bindVertexArray(Array) -> ok when Array :: integer(). +-spec bindVertexArray(Array) -> 'ok' when Array :: integer(). bindVertexArray(Array) -> cast(5671, <<Array:?GLuint>>). @@ -13871,7 +13871,7 @@ bindVertexArray(Array) -> %% current. Unused names in `Arrays' are silently ignored, as is the value zero. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteVertexArrays.xml">external</a> documentation. --spec deleteVertexArrays(Arrays) -> ok when Arrays :: [integer()]. +-spec deleteVertexArrays(Arrays) -> 'ok' when Arrays :: [integer()]. deleteVertexArrays(Arrays) -> cast(5672, <<(length(Arrays)):?GLuint, (<< <<C:?GLuint>> || C <- Arrays>>)/binary,0:(((1+length(Arrays)) rem 2)*32)>>). @@ -14045,7 +14045,7 @@ getUniformBlockIndex(Program,UniformBlockName) -> %% vertex, geometry, or fragment programming stages of program, respectively, is returned. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniformBlock.xml">external</a> documentation. --spec getActiveUniformBlockiv(Program, UniformBlockIndex, Pname, Params) -> ok when Program :: integer(),UniformBlockIndex :: integer(),Pname :: enum(),Params :: mem(). +-spec getActiveUniformBlockiv(Program, UniformBlockIndex, Pname, Params) -> 'ok' when Program :: integer(),UniformBlockIndex :: integer(),Pname :: enum(),Params :: mem(). getActiveUniformBlockiv(Program,UniformBlockIndex,Pname,Params) -> send_bin(Params), call(5679, <<Program:?GLuint,UniformBlockIndex:?GLuint,Pname:?GLenum>>). @@ -14095,7 +14095,7 @@ getActiveUniformBlockName(Program,UniformBlockIndex,BufSize) -> %% assigned to each of its active uniform blocks is reset to zero. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformBlockBinding.xml">external</a> documentation. --spec uniformBlockBinding(Program, UniformBlockIndex, UniformBlockBinding) -> ok when Program :: integer(),UniformBlockIndex :: integer(),UniformBlockBinding :: integer(). +-spec uniformBlockBinding(Program, UniformBlockIndex, UniformBlockBinding) -> 'ok' when Program :: integer(),UniformBlockIndex :: integer(),UniformBlockBinding :: integer(). uniformBlockBinding(Program,UniformBlockIndex,UniformBlockBinding) -> cast(5681, <<Program:?GLuint,UniformBlockIndex:?GLuint,UniformBlockBinding:?GLuint>>). @@ -14121,7 +14121,7 @@ uniformBlockBinding(Program,UniformBlockIndex,UniformBlockBinding) -> %% , `Writeoffset' and `Size' must not overlap. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyBufferSubData.xml">external</a> documentation. --spec copyBufferSubData(ReadTarget, WriteTarget, ReadOffset, WriteOffset, Size) -> ok when ReadTarget :: enum(),WriteTarget :: enum(),ReadOffset :: integer(),WriteOffset :: integer(),Size :: integer(). +-spec copyBufferSubData(ReadTarget, WriteTarget, ReadOffset, WriteOffset, Size) -> 'ok' when ReadTarget :: enum(),WriteTarget :: enum(),ReadOffset :: integer(),WriteOffset :: integer(),Size :: integer(). copyBufferSubData(ReadTarget,WriteTarget,ReadOffset,WriteOffset,Size) -> cast(5682, <<ReadTarget:?GLenum,WriteTarget:?GLenum,ReadOffset:?GLintptr,WriteOffset:?GLintptr,Size:?GLsizeiptr>>). @@ -14135,7 +14135,7 @@ copyBufferSubData(ReadTarget,WriteTarget,ReadOffset,WriteOffset,Size) -> %% operation is undefined if the sum would be negative. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawElementsBaseVertex.xml">external</a> documentation. --spec drawElementsBaseVertex(Mode, Count, Type, Indices, Basevertex) -> ok when Mode :: enum(),Count :: integer(),Type :: enum(),Indices :: offset()|mem(),Basevertex :: integer(). +-spec drawElementsBaseVertex(Mode, Count, Type, Indices, Basevertex) -> 'ok' when Mode :: enum(),Count :: integer(),Type :: enum(),Indices :: offset()|mem(),Basevertex :: integer(). drawElementsBaseVertex(Mode,Count,Type,Indices,Basevertex) when is_integer(Indices) -> cast(5683, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Basevertex:?GLint>>); drawElementsBaseVertex(Mode,Count,Type,Indices,Basevertex) -> @@ -14157,7 +14157,7 @@ drawElementsBaseVertex(Mode,Count,Type,Indices,Basevertex) -> %% if the sum would be negative. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawRangeElementsBaseVertex.xml">external</a> documentation. --spec drawRangeElementsBaseVertex(Mode, Start, End, Count, Type, Indices, Basevertex) -> ok when Mode :: enum(),Start :: integer(),End :: integer(),Count :: integer(),Type :: enum(),Indices :: offset()|mem(),Basevertex :: integer(). +-spec drawRangeElementsBaseVertex(Mode, Start, End, Count, Type, Indices, Basevertex) -> 'ok' when Mode :: enum(),Start :: integer(),End :: integer(),Count :: integer(),Type :: enum(),Indices :: offset()|mem(),Basevertex :: integer(). drawRangeElementsBaseVertex(Mode,Start,End,Count,Type,Indices,Basevertex) when is_integer(Indices) -> cast(5685, <<Mode:?GLenum,Start:?GLuint,End:?GLuint,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Basevertex:?GLint>>); drawRangeElementsBaseVertex(Mode,Start,End,Count,Type,Indices,Basevertex) -> @@ -14174,7 +14174,7 @@ drawRangeElementsBaseVertex(Mode,Start,End,Count,Type,Indices,Basevertex) -> %% conditions). The operation is undefined if the sum would be negative. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawElementsInstancedBaseVertex.xml">external</a> documentation. --spec drawElementsInstancedBaseVertex(Mode, Count, Type, Indices, Primcount, Basevertex) -> ok when Mode :: enum(),Count :: integer(),Type :: enum(),Indices :: offset()|mem(),Primcount :: integer(),Basevertex :: integer(). +-spec drawElementsInstancedBaseVertex(Mode, Count, Type, Indices, Primcount, Basevertex) -> 'ok' when Mode :: enum(),Count :: integer(),Type :: enum(),Indices :: offset()|mem(),Primcount :: integer(),Basevertex :: integer(). drawElementsInstancedBaseVertex(Mode,Count,Type,Indices,Primcount,Basevertex) when is_integer(Indices) -> cast(5687, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Primcount:?GLsizei,Basevertex:?GLint>>); drawElementsInstancedBaseVertex(Mode,Count,Type,Indices,Primcount,Basevertex) -> @@ -14211,7 +14211,7 @@ drawElementsInstancedBaseVertex(Mode,Count,Type,Indices,Primcount,Basevertex) -> %% by using the flat qualifier when declaring the output. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProvokingVertex.xml">external</a> documentation. --spec provokingVertex(Mode) -> ok when Mode :: enum(). +-spec provokingVertex(Mode) -> 'ok' when Mode :: enum(). provokingVertex(Mode) -> cast(5689, <<Mode:?GLenum>>). @@ -14263,7 +14263,7 @@ isSync(Sync) -> %% ``gl:deleteSync'' will silently ignore a `Sync' value of zero. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteSync.xml">external</a> documentation. --spec deleteSync(Sync) -> ok when Sync :: integer(). +-spec deleteSync(Sync) -> 'ok' when Sync :: integer(). deleteSync(Sync) -> cast(5692, <<Sync:?GLsync>>). @@ -14311,7 +14311,7 @@ clientWaitSync(Sync,Flags,Timeout) -> %% If an error occurs, ``gl:waitSync'' does not cause the GL server to block. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWaitSync.xml">external</a> documentation. --spec waitSync(Sync, Flags, Timeout) -> ok when Sync :: integer(),Flags :: integer(),Timeout :: integer(). +-spec waitSync(Sync, Flags, Timeout) -> 'ok' when Sync :: integer(),Flags :: integer(),Timeout :: integer(). waitSync(Sync,Flags,Timeout) -> cast(5694, <<Sync:?GLsync,Flags:?GLbitfield,0:32,Timeout:?GLuint64>>). @@ -14380,7 +14380,7 @@ getSynciv(Sync,Pname,BufSize) -> %% on the multisample texture targets. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexImage2DMultisample.xml">external</a> documentation. --spec texImage2DMultisample(Target, Samples, Internalformat, Width, Height, Fixedsamplelocations) -> ok when Target :: enum(),Samples :: integer(),Internalformat :: integer(),Width :: integer(),Height :: integer(),Fixedsamplelocations :: 0|1. +-spec texImage2DMultisample(Target, Samples, Internalformat, Width, Height, Fixedsamplelocations) -> 'ok' when Target :: enum(),Samples :: integer(),Internalformat :: integer(),Width :: integer(),Height :: integer(),Fixedsamplelocations :: 0|1. texImage2DMultisample(Target,Samples,Internalformat,Width,Height,Fixedsamplelocations) -> cast(5697, <<Target:?GLenum,Samples:?GLsizei,Internalformat:?GLint,Width:?GLsizei,Height:?GLsizei,Fixedsamplelocations:?GLboolean>>). @@ -14408,7 +14408,7 @@ texImage2DMultisample(Target,Samples,Internalformat,Width,Height,Fixedsampleloca %% on the multisample texture targets. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexImage3DMultisample.xml">external</a> documentation. --spec texImage3DMultisample(Target, Samples, Internalformat, Width, Height, Depth, Fixedsamplelocations) -> ok when Target :: enum(),Samples :: integer(),Internalformat :: integer(),Width :: integer(),Height :: integer(),Depth :: integer(),Fixedsamplelocations :: 0|1. +-spec texImage3DMultisample(Target, Samples, Internalformat, Width, Height, Depth, Fixedsamplelocations) -> 'ok' when Target :: enum(),Samples :: integer(),Internalformat :: integer(),Width :: integer(),Height :: integer(),Depth :: integer(),Fixedsamplelocations :: 0|1. texImage3DMultisample(Target,Samples,Internalformat,Width,Height,Depth,Fixedsamplelocations) -> cast(5698, <<Target:?GLenum,Samples:?GLsizei,Internalformat:?GLint,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Fixedsamplelocations:?GLboolean>>). @@ -14441,28 +14441,28 @@ getMultisamplefv(Pname,Index) -> %% to sample 32 x `M' + `B'. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSampleMaski.xml">external</a> documentation. --spec sampleMaski(Index, Mask) -> ok when Index :: integer(),Mask :: integer(). +-spec sampleMaski(Index, Mask) -> 'ok' when Index :: integer(),Mask :: integer(). sampleMaski(Index,Mask) -> cast(5700, <<Index:?GLuint,Mask:?GLbitfield>>). %% @doc glNamedStringARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glNamedStringARB.xml">external</a> documentation. --spec namedStringARB(Type, Name, String) -> ok when Type :: enum(),Name :: string(),String :: string(). +-spec namedStringARB(Type, Name, String) -> 'ok' when Type :: enum(),Name :: string(),String :: string(). namedStringARB(Type,Name,String) -> cast(5701, <<Type:?GLenum,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8),(list_to_binary([String|[0]]))/binary,0:((8-((length(String)+ 1) rem 8)) rem 8)>>). %% @doc glDeleteNamedStringARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteNamedStringARB.xml">external</a> documentation. --spec deleteNamedStringARB(Name) -> ok when Name :: string(). +-spec deleteNamedStringARB(Name) -> 'ok' when Name :: string(). deleteNamedStringARB(Name) -> cast(5702, <<(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). %% @doc glCompileShaderIncludeARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompileShaderIncludeARB.xml">external</a> documentation. --spec compileShaderIncludeARB(Shader, Path) -> ok when Shader :: integer(),Path :: iolist(). +-spec compileShaderIncludeARB(Shader, Path) -> 'ok' when Shader :: integer(),Path :: iolist(). compileShaderIncludeARB(Shader,Path) -> PathTemp = list_to_binary([[Str|[0]] || Str <- Path ]), cast(5703, <<Shader:?GLuint,(length(Path)):?GLuint,(size(PathTemp)):?GLuint,(PathTemp)/binary,0:((8-((size(PathTemp)+0) rem 8)) rem 8)>>). @@ -14491,7 +14491,7 @@ getNamedStringivARB(Name,Pname) -> %% @doc glBindFragDataLocationIndexe %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindFragDataLocationIndexe.xml">external</a> documentation. --spec bindFragDataLocationIndexed(Program, ColorNumber, Index, Name) -> ok when Program :: integer(),ColorNumber :: integer(),Index :: integer(),Name :: string(). +-spec bindFragDataLocationIndexed(Program, ColorNumber, Index, Name) -> 'ok' when Program :: integer(),ColorNumber :: integer(),Index :: integer(),Name :: string(). bindFragDataLocationIndexed(Program,ColorNumber,Index,Name) -> cast(5707, <<Program:?GLuint,ColorNumber:?GLuint,Index:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). @@ -14533,7 +14533,7 @@ genSamplers(Count) -> %% names in samplers are silently ignored, as is the reserved name zero. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteSamplers.xml">external</a> documentation. --spec deleteSamplers(Samplers) -> ok when Samplers :: [integer()]. +-spec deleteSamplers(Samplers) -> 'ok' when Samplers :: [integer()]. deleteSamplers(Samplers) -> cast(5710, <<(length(Samplers)):?GLuint, (<< <<C:?GLuint>> || C <- Samplers>>)/binary,0:(((1+length(Samplers)) rem 2)*32)>>). @@ -14564,7 +14564,7 @@ isSampler(Sampler) -> %% be bound to multiple texture units simultaneously. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindSampler.xml">external</a> documentation. --spec bindSampler(Unit, Sampler) -> ok when Unit :: integer(),Sampler :: integer(). +-spec bindSampler(Unit, Sampler) -> 'ok' when Unit :: integer(),Sampler :: integer(). bindSampler(Unit,Sampler) -> cast(5712, <<Unit:?GLuint,Sampler:?GLuint>>). @@ -14710,33 +14710,33 @@ bindSampler(Unit,Sampler) -> %% bound texture. result is assigned to R t. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSamplerParameter.xml">external</a> documentation. --spec samplerParameteri(Sampler, Pname, Param) -> ok when Sampler :: integer(),Pname :: enum(),Param :: integer(). +-spec samplerParameteri(Sampler, Pname, Param) -> 'ok' when Sampler :: integer(),Pname :: enum(),Param :: integer(). samplerParameteri(Sampler,Pname,Param) -> cast(5713, <<Sampler:?GLuint,Pname:?GLenum,Param:?GLint>>). %% @doc %% See {@link samplerParameteri/3} --spec samplerParameteriv(Sampler, Pname, Param) -> ok when Sampler :: integer(),Pname :: enum(),Param :: [integer()]. +-spec samplerParameteriv(Sampler, Pname, Param) -> 'ok' when Sampler :: integer(),Pname :: enum(),Param :: [integer()]. samplerParameteriv(Sampler,Pname,Param) -> cast(5714, <<Sampler:?GLuint,Pname:?GLenum,(length(Param)):?GLuint, (<< <<C:?GLint>> || C <- Param>>)/binary,0:(((1+length(Param)) rem 2)*32)>>). %% @doc %% See {@link samplerParameteri/3} --spec samplerParameterf(Sampler, Pname, Param) -> ok when Sampler :: integer(),Pname :: enum(),Param :: float(). +-spec samplerParameterf(Sampler, Pname, Param) -> 'ok' when Sampler :: integer(),Pname :: enum(),Param :: float(). samplerParameterf(Sampler,Pname,Param) -> cast(5715, <<Sampler:?GLuint,Pname:?GLenum,Param:?GLfloat>>). %% @doc %% See {@link samplerParameteri/3} --spec samplerParameterfv(Sampler, Pname, Param) -> ok when Sampler :: integer(),Pname :: enum(),Param :: [float()]. +-spec samplerParameterfv(Sampler, Pname, Param) -> 'ok' when Sampler :: integer(),Pname :: enum(),Param :: [float()]. samplerParameterfv(Sampler,Pname,Param) -> cast(5716, <<Sampler:?GLuint,Pname:?GLenum,(length(Param)):?GLuint, (<< <<C:?GLfloat>> || C <- Param>>)/binary,0:(((1+length(Param)) rem 2)*32)>>). %% @doc %% See {@link samplerParameteri/3} --spec samplerParameterIiv(Sampler, Pname, Param) -> ok when Sampler :: integer(),Pname :: enum(),Param :: [integer()]. +-spec samplerParameterIiv(Sampler, Pname, Param) -> 'ok' when Sampler :: integer(),Pname :: enum(),Param :: [integer()]. samplerParameterIiv(Sampler,Pname,Param) -> cast(5717, <<Sampler:?GLuint,Pname:?GLenum,(length(Param)):?GLuint, (<< <<C:?GLint>> || C <- Param>>)/binary,0:(((1+length(Param)) rem 2)*32)>>). @@ -14744,7 +14744,7 @@ samplerParameterIiv(Sampler,Pname,Param) -> %% @doc glSamplerParameterI %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSamplerParameterI.xml">external</a> documentation. --spec samplerParameterIuiv(Sampler, Pname, Param) -> ok when Sampler :: integer(),Pname :: enum(),Param :: [integer()]. +-spec samplerParameterIuiv(Sampler, Pname, Param) -> 'ok' when Sampler :: integer(),Pname :: enum(),Param :: [integer()]. samplerParameterIuiv(Sampler,Pname,Param) -> cast(5718, <<Sampler:?GLuint,Pname:?GLenum,(length(Param)):?GLuint, (<< <<C:?GLuint>> || C <- Param>>)/binary,0:(((1+length(Param)) rem 2)*32)>>). @@ -14826,7 +14826,7 @@ getSamplerParameterIuiv(Sampler,Pname) -> %% that query object. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glQueryCounter.xml">external</a> documentation. --spec queryCounter(Id, Target) -> ok when Id :: integer(),Target :: enum(). +-spec queryCounter(Id, Target) -> 'ok' when Id :: integer(),Target :: enum(). queryCounter(Id,Target) -> cast(5723, <<Id:?GLuint,Target:?GLenum>>). @@ -14870,7 +14870,7 @@ getQueryObjectui64v(Id,Pname) -> %% well defined. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawArraysIndirect.xml">external</a> documentation. --spec drawArraysIndirect(Mode, Indirect) -> ok when Mode :: enum(),Indirect :: offset()|mem(). +-spec drawArraysIndirect(Mode, Indirect) -> 'ok' when Mode :: enum(),Indirect :: offset()|mem(). drawArraysIndirect(Mode,Indirect) when is_integer(Indirect) -> cast(5726, <<Mode:?GLenum,Indirect:?GLuint>>); drawArraysIndirect(Mode,Indirect) -> @@ -14910,7 +14910,7 @@ drawArraysIndirect(Mode,Indirect) -> %% well defined. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawElementsIndirect.xml">external</a> documentation. --spec drawElementsIndirect(Mode, Type, Indirect) -> ok when Mode :: enum(),Type :: enum(),Indirect :: offset()|mem(). +-spec drawElementsIndirect(Mode, Type, Indirect) -> 'ok' when Mode :: enum(),Type :: enum(),Indirect :: offset()|mem(). drawElementsIndirect(Mode,Type,Indirect) when is_integer(Indirect) -> cast(5728, <<Mode:?GLenum,Type:?GLenum,Indirect:?GLuint>>); drawElementsIndirect(Mode,Type,Indirect) -> @@ -14919,115 +14919,115 @@ drawElementsIndirect(Mode,Type,Indirect) -> %% @doc %% See {@link uniform1f/2} --spec uniform1d(Location, X) -> ok when Location :: integer(),X :: float(). +-spec uniform1d(Location, X) -> 'ok' when Location :: integer(),X :: float(). uniform1d(Location,X) -> cast(5730, <<Location:?GLint,0:32,X:?GLdouble>>). %% @doc %% See {@link uniform1f/2} --spec uniform2d(Location, X, Y) -> ok when Location :: integer(),X :: float(),Y :: float(). +-spec uniform2d(Location, X, Y) -> 'ok' when Location :: integer(),X :: float(),Y :: float(). uniform2d(Location,X,Y) -> cast(5731, <<Location:?GLint,0:32,X:?GLdouble,Y:?GLdouble>>). %% @doc %% See {@link uniform1f/2} --spec uniform3d(Location, X, Y, Z) -> ok when Location :: integer(),X :: float(),Y :: float(),Z :: float(). +-spec uniform3d(Location, X, Y, Z) -> 'ok' when Location :: integer(),X :: float(),Y :: float(),Z :: float(). uniform3d(Location,X,Y,Z) -> cast(5732, <<Location:?GLint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). %% @doc %% See {@link uniform1f/2} --spec uniform4d(Location, X, Y, Z, W) -> ok when Location :: integer(),X :: float(),Y :: float(),Z :: float(),W :: float(). +-spec uniform4d(Location, X, Y, Z, W) -> 'ok' when Location :: integer(),X :: float(),Y :: float(),Z :: float(),W :: float(). uniform4d(Location,X,Y,Z,W) -> cast(5733, <<Location:?GLint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). %% @doc %% See {@link uniform1f/2} --spec uniform1dv(Location, Value) -> ok when Location :: integer(),Value :: [float()]. +-spec uniform1dv(Location, Value) -> 'ok' when Location :: integer(),Value :: [float()]. uniform1dv(Location,Value) -> cast(5734, <<Location:?GLint,0:32,(length(Value)):?GLuint,0:32, (<< <<C:?GLdouble>> || C <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} --spec uniform2dv(Location, Value) -> ok when Location :: integer(),Value :: [{float(),float()}]. +-spec uniform2dv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{float(),float()}]. uniform2dv(Location,Value) -> cast(5735, <<Location:?GLint,0:32,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble>> || {V1,V2} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} --spec uniform3dv(Location, Value) -> ok when Location :: integer(),Value :: [{float(),float(),float()}]. +-spec uniform3dv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{float(),float(),float()}]. uniform3dv(Location,Value) -> cast(5736, <<Location:?GLint,0:32,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble>> || {V1,V2,V3} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} --spec uniform4dv(Location, Value) -> ok when Location :: integer(),Value :: [{float(),float(),float(),float()}]. +-spec uniform4dv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{float(),float(),float(),float()}]. uniform4dv(Location,Value) -> cast(5737, <<Location:?GLint,0:32,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble>> || {V1,V2,V3,V4} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} --spec uniformMatrix2dv(Location, Transpose, Value) -> ok when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float()}]. +-spec uniformMatrix2dv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float()}]. uniformMatrix2dv(Location,Transpose,Value) -> cast(5738, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble>> || {V1,V2,V3,V4} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} --spec uniformMatrix3dv(Location, Transpose, Value) -> ok when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float()}]. +-spec uniformMatrix3dv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float()}]. uniformMatrix3dv(Location,Transpose,Value) -> cast(5739, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} --spec uniformMatrix4dv(Location, Transpose, Value) -> ok when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. +-spec uniformMatrix4dv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. uniformMatrix4dv(Location,Transpose,Value) -> cast(5740, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble,V13:?GLdouble,V14:?GLdouble,V15:?GLdouble,V16:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12,V13,V14,V15,V16} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} --spec uniformMatrix2x3dv(Location, Transpose, Value) -> ok when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float()}]. +-spec uniformMatrix2x3dv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float()}]. uniformMatrix2x3dv(Location,Transpose,Value) -> cast(5741, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} --spec uniformMatrix2x4dv(Location, Transpose, Value) -> ok when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float()}]. +-spec uniformMatrix2x4dv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float()}]. uniformMatrix2x4dv(Location,Transpose,Value) -> cast(5742, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} --spec uniformMatrix3x2dv(Location, Transpose, Value) -> ok when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float()}]. +-spec uniformMatrix3x2dv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float()}]. uniformMatrix3x2dv(Location,Transpose,Value) -> cast(5743, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} --spec uniformMatrix3x4dv(Location, Transpose, Value) -> ok when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. +-spec uniformMatrix3x4dv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. uniformMatrix3x4dv(Location,Transpose,Value) -> cast(5744, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} --spec uniformMatrix4x2dv(Location, Transpose, Value) -> ok when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float()}]. +-spec uniformMatrix4x2dv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float()}]. uniformMatrix4x2dv(Location,Transpose,Value) -> cast(5745, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} --spec uniformMatrix4x3dv(Location, Transpose, Value) -> ok when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. +-spec uniformMatrix4x3dv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. uniformMatrix4x3dv(Location,Transpose,Value) -> cast(5746, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>). @@ -15126,7 +15126,7 @@ getActiveSubroutineName(Program,Shadertype,Index,Bufsize) -> %% for the shader stage. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformSubroutines.xml">external</a> documentation. --spec uniformSubroutinesuiv(Shadertype, Indices) -> ok when Shadertype :: enum(),Indices :: [integer()]. +-spec uniformSubroutinesuiv(Shadertype, Indices) -> 'ok' when Shadertype :: enum(),Indices :: [integer()]. uniformSubroutinesuiv(Shadertype,Indices) -> cast(5752, <<Shadertype:?GLenum,(length(Indices)):?GLuint, (<< <<C:?GLuint>> || C <- Indices>>)/binary,0:(((length(Indices)) rem 2)*32)>>). @@ -15199,13 +15199,13 @@ getProgramStageiv(Program,Shadertype,Pname) -> %% %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPatchParameter.xml">external</a> documentation. --spec patchParameteri(Pname, Value) -> ok when Pname :: enum(),Value :: integer(). +-spec patchParameteri(Pname, Value) -> 'ok' when Pname :: enum(),Value :: integer(). patchParameteri(Pname,Value) -> cast(5755, <<Pname:?GLenum,Value:?GLint>>). %% @doc %% See {@link patchParameteri/2} --spec patchParameterfv(Pname, Values) -> ok when Pname :: enum(),Values :: [float()]. +-spec patchParameterfv(Pname, Values) -> 'ok' when Pname :: enum(),Values :: [float()]. patchParameterfv(Pname,Values) -> cast(5756, <<Pname:?GLenum,(length(Values)):?GLuint, (<< <<C:?GLfloat>> || C <- Values>>)/binary,0:(((length(Values)) rem 2)*32)>>). @@ -15229,7 +15229,7 @@ patchParameterfv(Pname,Values) -> %% the currently bound transform feedback object. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindTransformFeedback.xml">external</a> documentation. --spec bindTransformFeedback(Target, Id) -> ok when Target :: enum(),Id :: integer(). +-spec bindTransformFeedback(Target, Id) -> 'ok' when Target :: enum(),Id :: integer(). bindTransformFeedback(Target,Id) -> cast(5757, <<Target:?GLenum,Id:?GLuint>>). @@ -15242,7 +15242,7 @@ bindTransformFeedback(Target,Id) -> %% becomes unused, but the underlying object is not deleted until it is no longer active. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteTransformFeedbacks.xml">external</a> documentation. --spec deleteTransformFeedbacks(Ids) -> ok when Ids :: [integer()]. +-spec deleteTransformFeedbacks(Ids) -> 'ok' when Ids :: [integer()]. deleteTransformFeedbacks(Ids) -> cast(5758, <<(length(Ids)):?GLuint, (<< <<C:?GLuint>> || C <- Ids>>)/binary,0:(((1+length(Ids)) rem 2)*32)>>). @@ -15282,7 +15282,7 @@ isTransformFeedback(Id) -> %% while transform feedback is paused. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPauseTransformFeedback.xml">external</a> documentation. --spec pauseTransformFeedback() -> ok. +-spec pauseTransformFeedback() -> 'ok'. pauseTransformFeedback() -> cast(5761, <<>>). @@ -15295,7 +15295,7 @@ pauseTransformFeedback() -> %% while transform feedback is paused. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glResumeTransformFeedback.xml">external</a> documentation. --spec resumeTransformFeedback() -> ok. +-spec resumeTransformFeedback() -> 'ok'. resumeTransformFeedback() -> cast(5762, <<>>). @@ -15309,7 +15309,7 @@ resumeTransformFeedback() -> %% by `Id' . %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawTransformFeedback.xml">external</a> documentation. --spec drawTransformFeedback(Mode, Id) -> ok when Mode :: enum(),Id :: integer(). +-spec drawTransformFeedback(Mode, Id) -> 'ok' when Mode :: enum(),Id :: integer(). drawTransformFeedback(Mode,Id) -> cast(5763, <<Mode:?GLenum,Id:?GLuint>>). @@ -15327,14 +15327,14 @@ drawTransformFeedback(Mode,Id) -> %% with `Stream' set to zero. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawTransformFeedbackStream.xml">external</a> documentation. --spec drawTransformFeedbackStream(Mode, Id, Stream) -> ok when Mode :: enum(),Id :: integer(),Stream :: integer(). +-spec drawTransformFeedbackStream(Mode, Id, Stream) -> 'ok' when Mode :: enum(),Id :: integer(),Stream :: integer(). drawTransformFeedbackStream(Mode,Id,Stream) -> cast(5764, <<Mode:?GLenum,Id:?GLuint,Stream:?GLuint>>). %% @doc glBeginQueryIndexe %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBeginQueryIndexe.xml">external</a> documentation. --spec beginQueryIndexed(Target, Index, Id) -> ok when Target :: enum(),Index :: integer(),Id :: integer(). +-spec beginQueryIndexed(Target, Index, Id) -> 'ok' when Target :: enum(),Index :: integer(),Id :: integer(). beginQueryIndexed(Target,Index,Id) -> cast(5765, <<Target:?GLenum,Index:?GLuint,Id:?GLuint>>). @@ -15411,7 +15411,7 @@ beginQueryIndexed(Target,Index,Id) -> %% is not yet complete. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBeginQueryIndexed.xml">external</a> documentation. --spec endQueryIndexed(Target, Index) -> ok when Target :: enum(),Index :: integer(). +-spec endQueryIndexed(Target, Index) -> 'ok' when Target :: enum(),Index :: integer(). endQueryIndexed(Target,Index) -> cast(5766, <<Target:?GLenum,Index:?GLuint>>). @@ -15441,7 +15441,7 @@ getQueryIndexediv(Target,Index,Pname) -> %% freed by the call to ``gl:releaseShaderCompiler''. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glReleaseShaderCompiler.xml">external</a> documentation. --spec releaseShaderCompiler() -> ok. +-spec releaseShaderCompiler() -> 'ok'. releaseShaderCompiler() -> cast(5768, <<>>). @@ -15463,7 +15463,7 @@ releaseShaderCompiler() -> %% %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glShaderBinary.xml">external</a> documentation. --spec shaderBinary(Shaders, Binaryformat, Binary) -> ok when Shaders :: [integer()],Binaryformat :: enum(),Binary :: binary(). +-spec shaderBinary(Shaders, Binaryformat, Binary) -> 'ok' when Shaders :: [integer()],Binaryformat :: enum(),Binary :: binary(). shaderBinary(Shaders,Binaryformat,Binary) -> send_bin(Binary), cast(5769, <<(length(Shaders)):?GLuint, @@ -15496,14 +15496,14 @@ getShaderPrecisionFormat(Shadertype,Precisiontype) -> %% @doc %% See {@link depthRange/2} --spec depthRangef(N, F) -> ok when N :: clamp(),F :: clamp(). +-spec depthRangef(N, F) -> 'ok' when N :: clamp(),F :: clamp(). depthRangef(N,F) -> cast(5771, <<N:?GLclampf,F:?GLclampf>>). %% @doc glClearDepthf %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearDepthf.xml">external</a> documentation. --spec clearDepthf(D) -> ok when D :: clamp(). +-spec clearDepthf(D) -> 'ok' when D :: clamp(). clearDepthf(D) -> cast(5772, <<D:?GLclampf>>). @@ -15551,7 +15551,7 @@ getProgramBinary(Program,BufSize) -> %% the program was linked before saving are restored with ``gl:programBinary'' is called. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramBinary.xml">external</a> documentation. --spec programBinary(Program, BinaryFormat, Binary) -> ok when Program :: integer(),BinaryFormat :: enum(),Binary :: binary(). +-spec programBinary(Program, BinaryFormat, Binary) -> 'ok' when Program :: integer(),BinaryFormat :: enum(),Binary :: binary(). programBinary(Program,BinaryFormat,Binary) -> send_bin(Binary), cast(5774, <<Program:?GLuint,BinaryFormat:?GLenum>>). @@ -15577,7 +15577,7 @@ programBinary(Program,BinaryFormat,Binary) -> %% is `?GL_FALSE'. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramParameter.xml">external</a> documentation. --spec programParameteri(Program, Pname, Value) -> ok when Program :: integer(),Pname :: enum(),Value :: integer(). +-spec programParameteri(Program, Pname, Value) -> 'ok' when Program :: integer(),Pname :: enum(),Value :: integer(). programParameteri(Program,Pname,Value) -> cast(5775, <<Program:?GLuint,Pname:?GLenum,Value:?GLint>>). @@ -15602,7 +15602,7 @@ programParameteri(Program,Pname,Value) -> %% , an error is generated. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUseProgramStages.xml">external</a> documentation. --spec useProgramStages(Pipeline, Stages, Program) -> ok when Pipeline :: integer(),Stages :: integer(),Program :: integer(). +-spec useProgramStages(Pipeline, Stages, Program) -> 'ok' when Pipeline :: integer(),Stages :: integer(),Program :: integer(). useProgramStages(Pipeline,Stages,Program) -> cast(5776, <<Pipeline:?GLuint,Stages:?GLbitfield,Program:?GLuint>>). @@ -15614,7 +15614,7 @@ useProgramStages(Pipeline,Stages,Program) -> %% no program has been made current through a call to {@link gl:useProgram/1} . %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glActiveShaderProgram.xml">external</a> documentation. --spec activeShaderProgram(Pipeline, Program) -> ok when Pipeline :: integer(),Program :: integer(). +-spec activeShaderProgram(Pipeline, Program) -> 'ok' when Pipeline :: integer(),Program :: integer(). activeShaderProgram(Pipeline,Program) -> cast(5777, <<Pipeline:?GLuint,Program:?GLuint>>). @@ -15644,7 +15644,7 @@ createShaderProgramv(Type,Strings) -> %% taken from its program objects. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindProgramPipeline.xml">external</a> documentation. --spec bindProgramPipeline(Pipeline) -> ok when Pipeline :: integer(). +-spec bindProgramPipeline(Pipeline) -> 'ok' when Pipeline :: integer(). bindProgramPipeline(Pipeline) -> cast(5779, <<Pipeline:?GLuint>>). @@ -15658,7 +15658,7 @@ bindProgramPipeline(Pipeline) -> %% %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteProgramPipelines.xml">external</a> documentation. --spec deleteProgramPipelines(Pipelines) -> ok when Pipelines :: [integer()]. +-spec deleteProgramPipelines(Pipelines) -> 'ok' when Pipelines :: [integer()]. deleteProgramPipelines(Pipelines) -> cast(5780, <<(length(Pipelines)):?GLuint, (<< <<C:?GLuint>> || C <- Pipelines>>)/binary,0:(((1+length(Pipelines)) rem 2)*32)>>). @@ -15790,334 +15790,334 @@ getProgramPipelineiv(Pipeline,Pname) -> %% a single matrix, and a count greater than 1 can be used to modify an array of matrices. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. --spec programUniform1i(Program, Location, V0) -> ok when Program :: integer(),Location :: integer(),V0 :: integer(). +-spec programUniform1i(Program, Location, V0) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: integer(). programUniform1i(Program,Location,V0) -> cast(5784, <<Program:?GLuint,Location:?GLint,V0:?GLint>>). %% @doc %% See {@link programUniform1i/3} --spec programUniform1iv(Program, Location, Value) -> ok when Program :: integer(),Location :: integer(),Value :: [integer()]. +-spec programUniform1iv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [integer()]. programUniform1iv(Program,Location,Value) -> cast(5785, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, (<< <<C:?GLint>> || C <- Value>>)/binary,0:(((1+length(Value)) rem 2)*32)>>). %% @doc %% See {@link programUniform1i/3} --spec programUniform1f(Program, Location, V0) -> ok when Program :: integer(),Location :: integer(),V0 :: float(). +-spec programUniform1f(Program, Location, V0) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: float(). programUniform1f(Program,Location,V0) -> cast(5786, <<Program:?GLuint,Location:?GLint,V0:?GLfloat>>). %% @doc %% See {@link programUniform1i/3} --spec programUniform1fv(Program, Location, Value) -> ok when Program :: integer(),Location :: integer(),Value :: [float()]. +-spec programUniform1fv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [float()]. programUniform1fv(Program,Location,Value) -> cast(5787, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, (<< <<C:?GLfloat>> || C <- Value>>)/binary,0:(((1+length(Value)) rem 2)*32)>>). %% @doc %% See {@link programUniform1i/3} --spec programUniform1d(Program, Location, V0) -> ok when Program :: integer(),Location :: integer(),V0 :: float(). +-spec programUniform1d(Program, Location, V0) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: float(). programUniform1d(Program,Location,V0) -> cast(5788, <<Program:?GLuint,Location:?GLint,V0:?GLdouble>>). %% @doc %% See {@link programUniform1i/3} --spec programUniform1dv(Program, Location, Value) -> ok when Program :: integer(),Location :: integer(),Value :: [float()]. +-spec programUniform1dv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [float()]. programUniform1dv(Program,Location,Value) -> cast(5789, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,0:32, (<< <<C:?GLdouble>> || C <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} --spec programUniform1ui(Program, Location, V0) -> ok when Program :: integer(),Location :: integer(),V0 :: integer(). +-spec programUniform1ui(Program, Location, V0) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: integer(). programUniform1ui(Program,Location,V0) -> cast(5790, <<Program:?GLuint,Location:?GLint,V0:?GLuint>>). %% @doc %% See {@link programUniform1i/3} --spec programUniform1uiv(Program, Location, Value) -> ok when Program :: integer(),Location :: integer(),Value :: [integer()]. +-spec programUniform1uiv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [integer()]. programUniform1uiv(Program,Location,Value) -> cast(5791, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, (<< <<C:?GLuint>> || C <- Value>>)/binary,0:(((1+length(Value)) rem 2)*32)>>). %% @doc %% See {@link programUniform1i/3} --spec programUniform2i(Program, Location, V0, V1) -> ok when Program :: integer(),Location :: integer(),V0 :: integer(),V1 :: integer(). +-spec programUniform2i(Program, Location, V0, V1) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: integer(),V1 :: integer(). programUniform2i(Program,Location,V0,V1) -> cast(5792, <<Program:?GLuint,Location:?GLint,V0:?GLint,V1:?GLint>>). %% @doc %% See {@link programUniform1i/3} --spec programUniform2iv(Program, Location, Value) -> ok when Program :: integer(),Location :: integer(),Value :: [{integer(),integer()}]. +-spec programUniform2iv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{integer(),integer()}]. programUniform2iv(Program,Location,Value) -> cast(5793, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLint,V2:?GLint>> || {V1,V2} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} --spec programUniform2f(Program, Location, V0, V1) -> ok when Program :: integer(),Location :: integer(),V0 :: float(),V1 :: float(). +-spec programUniform2f(Program, Location, V0, V1) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: float(),V1 :: float(). programUniform2f(Program,Location,V0,V1) -> cast(5794, <<Program:?GLuint,Location:?GLint,V0:?GLfloat,V1:?GLfloat>>). %% @doc %% See {@link programUniform1i/3} --spec programUniform2fv(Program, Location, Value) -> ok when Program :: integer(),Location :: integer(),Value :: [{float(),float()}]. +-spec programUniform2fv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{float(),float()}]. programUniform2fv(Program,Location,Value) -> cast(5795, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat>> || {V1,V2} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} --spec programUniform2d(Program, Location, V0, V1) -> ok when Program :: integer(),Location :: integer(),V0 :: float(),V1 :: float(). +-spec programUniform2d(Program, Location, V0, V1) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: float(),V1 :: float(). programUniform2d(Program,Location,V0,V1) -> cast(5796, <<Program:?GLuint,Location:?GLint,V0:?GLdouble,V1:?GLdouble>>). %% @doc %% See {@link programUniform1i/3} --spec programUniform2dv(Program, Location, Value) -> ok when Program :: integer(),Location :: integer(),Value :: [{float(),float()}]. +-spec programUniform2dv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{float(),float()}]. programUniform2dv(Program,Location,Value) -> cast(5797, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble>> || {V1,V2} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} --spec programUniform2ui(Program, Location, V0, V1) -> ok when Program :: integer(),Location :: integer(),V0 :: integer(),V1 :: integer(). +-spec programUniform2ui(Program, Location, V0, V1) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: integer(),V1 :: integer(). programUniform2ui(Program,Location,V0,V1) -> cast(5798, <<Program:?GLuint,Location:?GLint,V0:?GLuint,V1:?GLuint>>). %% @doc %% See {@link programUniform1i/3} --spec programUniform2uiv(Program, Location, Value) -> ok when Program :: integer(),Location :: integer(),Value :: [{integer(),integer()}]. +-spec programUniform2uiv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{integer(),integer()}]. programUniform2uiv(Program,Location,Value) -> cast(5799, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLuint,V2:?GLuint>> || {V1,V2} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} --spec programUniform3i(Program, Location, V0, V1, V2) -> ok when Program :: integer(),Location :: integer(),V0 :: integer(),V1 :: integer(),V2 :: integer(). +-spec programUniform3i(Program, Location, V0, V1, V2) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: integer(),V1 :: integer(),V2 :: integer(). programUniform3i(Program,Location,V0,V1,V2) -> cast(5800, <<Program:?GLuint,Location:?GLint,V0:?GLint,V1:?GLint,V2:?GLint>>). %% @doc %% See {@link programUniform1i/3} --spec programUniform3iv(Program, Location, Value) -> ok when Program :: integer(),Location :: integer(),Value :: [{integer(),integer(),integer()}]. +-spec programUniform3iv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{integer(),integer(),integer()}]. programUniform3iv(Program,Location,Value) -> cast(5801, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLint,V2:?GLint,V3:?GLint>> || {V1,V2,V3} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} --spec programUniform3f(Program, Location, V0, V1, V2) -> ok when Program :: integer(),Location :: integer(),V0 :: float(),V1 :: float(),V2 :: float(). +-spec programUniform3f(Program, Location, V0, V1, V2) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: float(),V1 :: float(),V2 :: float(). programUniform3f(Program,Location,V0,V1,V2) -> cast(5802, <<Program:?GLuint,Location:?GLint,V0:?GLfloat,V1:?GLfloat,V2:?GLfloat>>). %% @doc %% See {@link programUniform1i/3} --spec programUniform3fv(Program, Location, Value) -> ok when Program :: integer(),Location :: integer(),Value :: [{float(),float(),float()}]. +-spec programUniform3fv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{float(),float(),float()}]. programUniform3fv(Program,Location,Value) -> cast(5803, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat>> || {V1,V2,V3} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} --spec programUniform3d(Program, Location, V0, V1, V2) -> ok when Program :: integer(),Location :: integer(),V0 :: float(),V1 :: float(),V2 :: float(). +-spec programUniform3d(Program, Location, V0, V1, V2) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: float(),V1 :: float(),V2 :: float(). programUniform3d(Program,Location,V0,V1,V2) -> cast(5804, <<Program:?GLuint,Location:?GLint,V0:?GLdouble,V1:?GLdouble,V2:?GLdouble>>). %% @doc %% See {@link programUniform1i/3} --spec programUniform3dv(Program, Location, Value) -> ok when Program :: integer(),Location :: integer(),Value :: [{float(),float(),float()}]. +-spec programUniform3dv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{float(),float(),float()}]. programUniform3dv(Program,Location,Value) -> cast(5805, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble>> || {V1,V2,V3} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} --spec programUniform3ui(Program, Location, V0, V1, V2) -> ok when Program :: integer(),Location :: integer(),V0 :: integer(),V1 :: integer(),V2 :: integer(). +-spec programUniform3ui(Program, Location, V0, V1, V2) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: integer(),V1 :: integer(),V2 :: integer(). programUniform3ui(Program,Location,V0,V1,V2) -> cast(5806, <<Program:?GLuint,Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint>>). %% @doc %% See {@link programUniform1i/3} --spec programUniform3uiv(Program, Location, Value) -> ok when Program :: integer(),Location :: integer(),Value :: [{integer(),integer(),integer()}]. +-spec programUniform3uiv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{integer(),integer(),integer()}]. programUniform3uiv(Program,Location,Value) -> cast(5807, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLuint,V2:?GLuint,V3:?GLuint>> || {V1,V2,V3} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} --spec programUniform4i(Program, Location, V0, V1, V2, V3) -> ok when Program :: integer(),Location :: integer(),V0 :: integer(),V1 :: integer(),V2 :: integer(),V3 :: integer(). +-spec programUniform4i(Program, Location, V0, V1, V2, V3) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: integer(),V1 :: integer(),V2 :: integer(),V3 :: integer(). programUniform4i(Program,Location,V0,V1,V2,V3) -> cast(5808, <<Program:?GLuint,Location:?GLint,V0:?GLint,V1:?GLint,V2:?GLint,V3:?GLint>>). %% @doc %% See {@link programUniform1i/3} --spec programUniform4iv(Program, Location, Value) -> ok when Program :: integer(),Location :: integer(),Value :: [{integer(),integer(),integer(),integer()}]. +-spec programUniform4iv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{integer(),integer(),integer(),integer()}]. programUniform4iv(Program,Location,Value) -> cast(5809, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>> || {V1,V2,V3,V4} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} --spec programUniform4f(Program, Location, V0, V1, V2, V3) -> ok when Program :: integer(),Location :: integer(),V0 :: float(),V1 :: float(),V2 :: float(),V3 :: float(). +-spec programUniform4f(Program, Location, V0, V1, V2, V3) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: float(),V1 :: float(),V2 :: float(),V3 :: float(). programUniform4f(Program,Location,V0,V1,V2,V3) -> cast(5810, <<Program:?GLuint,Location:?GLint,V0:?GLfloat,V1:?GLfloat,V2:?GLfloat,V3:?GLfloat>>). %% @doc %% See {@link programUniform1i/3} --spec programUniform4fv(Program, Location, Value) -> ok when Program :: integer(),Location :: integer(),Value :: [{float(),float(),float(),float()}]. +-spec programUniform4fv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{float(),float(),float(),float()}]. programUniform4fv(Program,Location,Value) -> cast(5811, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>> || {V1,V2,V3,V4} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} --spec programUniform4d(Program, Location, V0, V1, V2, V3) -> ok when Program :: integer(),Location :: integer(),V0 :: float(),V1 :: float(),V2 :: float(),V3 :: float(). +-spec programUniform4d(Program, Location, V0, V1, V2, V3) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: float(),V1 :: float(),V2 :: float(),V3 :: float(). programUniform4d(Program,Location,V0,V1,V2,V3) -> cast(5812, <<Program:?GLuint,Location:?GLint,V0:?GLdouble,V1:?GLdouble,V2:?GLdouble,V3:?GLdouble>>). %% @doc %% See {@link programUniform1i/3} --spec programUniform4dv(Program, Location, Value) -> ok when Program :: integer(),Location :: integer(),Value :: [{float(),float(),float(),float()}]. +-spec programUniform4dv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{float(),float(),float(),float()}]. programUniform4dv(Program,Location,Value) -> cast(5813, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble>> || {V1,V2,V3,V4} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} --spec programUniform4ui(Program, Location, V0, V1, V2, V3) -> ok when Program :: integer(),Location :: integer(),V0 :: integer(),V1 :: integer(),V2 :: integer(),V3 :: integer(). +-spec programUniform4ui(Program, Location, V0, V1, V2, V3) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: integer(),V1 :: integer(),V2 :: integer(),V3 :: integer(). programUniform4ui(Program,Location,V0,V1,V2,V3) -> cast(5814, <<Program:?GLuint,Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint>>). %% @doc %% See {@link programUniform1i/3} --spec programUniform4uiv(Program, Location, Value) -> ok when Program :: integer(),Location :: integer(),Value :: [{integer(),integer(),integer(),integer()}]. +-spec programUniform4uiv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{integer(),integer(),integer(),integer()}]. programUniform4uiv(Program,Location,Value) -> cast(5815, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLuint,V2:?GLuint,V3:?GLuint,V4:?GLuint>> || {V1,V2,V3,V4} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} --spec programUniformMatrix2fv(Program, Location, Transpose, Value) -> ok when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float()}]. +-spec programUniformMatrix2fv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float()}]. programUniformMatrix2fv(Program,Location,Transpose,Value) -> cast(5816, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>> || {V1,V2,V3,V4} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} --spec programUniformMatrix3fv(Program, Location, Transpose, Value) -> ok when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float()}]. +-spec programUniformMatrix3fv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float()}]. programUniformMatrix3fv(Program,Location,Transpose,Value) -> cast(5817, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} --spec programUniformMatrix4fv(Program, Location, Transpose, Value) -> ok when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. +-spec programUniformMatrix4fv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. programUniformMatrix4fv(Program,Location,Transpose,Value) -> cast(5818, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat,V10:?GLfloat,V11:?GLfloat,V12:?GLfloat,V13:?GLfloat,V14:?GLfloat,V15:?GLfloat,V16:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12,V13,V14,V15,V16} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} --spec programUniformMatrix2dv(Program, Location, Transpose, Value) -> ok when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float()}]. +-spec programUniformMatrix2dv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float()}]. programUniformMatrix2dv(Program,Location,Transpose,Value) -> cast(5819, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble>> || {V1,V2,V3,V4} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} --spec programUniformMatrix3dv(Program, Location, Transpose, Value) -> ok when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float()}]. +-spec programUniformMatrix3dv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float()}]. programUniformMatrix3dv(Program,Location,Transpose,Value) -> cast(5820, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} --spec programUniformMatrix4dv(Program, Location, Transpose, Value) -> ok when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. +-spec programUniformMatrix4dv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. programUniformMatrix4dv(Program,Location,Transpose,Value) -> cast(5821, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble,V13:?GLdouble,V14:?GLdouble,V15:?GLdouble,V16:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12,V13,V14,V15,V16} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} --spec programUniformMatrix2x3fv(Program, Location, Transpose, Value) -> ok when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float()}]. +-spec programUniformMatrix2x3fv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float()}]. programUniformMatrix2x3fv(Program,Location,Transpose,Value) -> cast(5822, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} --spec programUniformMatrix3x2fv(Program, Location, Transpose, Value) -> ok when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float()}]. +-spec programUniformMatrix3x2fv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float()}]. programUniformMatrix3x2fv(Program,Location,Transpose,Value) -> cast(5823, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} --spec programUniformMatrix2x4fv(Program, Location, Transpose, Value) -> ok when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float()}]. +-spec programUniformMatrix2x4fv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float()}]. programUniformMatrix2x4fv(Program,Location,Transpose,Value) -> cast(5824, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} --spec programUniformMatrix4x2fv(Program, Location, Transpose, Value) -> ok when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float()}]. +-spec programUniformMatrix4x2fv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float()}]. programUniformMatrix4x2fv(Program,Location,Transpose,Value) -> cast(5825, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} --spec programUniformMatrix3x4fv(Program, Location, Transpose, Value) -> ok when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. +-spec programUniformMatrix3x4fv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. programUniformMatrix3x4fv(Program,Location,Transpose,Value) -> cast(5826, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat,V10:?GLfloat,V11:?GLfloat,V12:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} --spec programUniformMatrix4x3fv(Program, Location, Transpose, Value) -> ok when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. +-spec programUniformMatrix4x3fv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. programUniformMatrix4x3fv(Program,Location,Transpose,Value) -> cast(5827, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat,V10:?GLfloat,V11:?GLfloat,V12:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} --spec programUniformMatrix2x3dv(Program, Location, Transpose, Value) -> ok when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float()}]. +-spec programUniformMatrix2x3dv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float()}]. programUniformMatrix2x3dv(Program,Location,Transpose,Value) -> cast(5828, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} --spec programUniformMatrix3x2dv(Program, Location, Transpose, Value) -> ok when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float()}]. +-spec programUniformMatrix3x2dv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float()}]. programUniformMatrix3x2dv(Program,Location,Transpose,Value) -> cast(5829, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} --spec programUniformMatrix2x4dv(Program, Location, Transpose, Value) -> ok when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float()}]. +-spec programUniformMatrix2x4dv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float()}]. programUniformMatrix2x4dv(Program,Location,Transpose,Value) -> cast(5830, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} --spec programUniformMatrix4x2dv(Program, Location, Transpose, Value) -> ok when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float()}]. +-spec programUniformMatrix4x2dv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float()}]. programUniformMatrix4x2dv(Program,Location,Transpose,Value) -> cast(5831, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} --spec programUniformMatrix3x4dv(Program, Location, Transpose, Value) -> ok when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. +-spec programUniformMatrix3x4dv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. programUniformMatrix3x4dv(Program,Location,Transpose,Value) -> cast(5832, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} --spec programUniformMatrix4x3dv(Program, Location, Transpose, Value) -> ok when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. +-spec programUniformMatrix4x3dv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. programUniformMatrix4x3dv(Program,Location,Transpose,Value) -> cast(5833, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>). @@ -16138,7 +16138,7 @@ programUniformMatrix4x3dv(Program,Location,Transpose,Value) -> %% pipeline object is created with name `Pipeline' and the default state vector. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glValidateProgramPipeline.xml">external</a> documentation. --spec validateProgramPipeline(Pipeline) -> ok when Pipeline :: integer(). +-spec validateProgramPipeline(Pipeline) -> 'ok' when Pipeline :: integer(). validateProgramPipeline(Pipeline) -> cast(5834, <<Pipeline:?GLuint>>). @@ -16162,51 +16162,51 @@ getProgramPipelineInfoLog(Pipeline,BufSize) -> %% @doc glVertexAttribL %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribL.xml">external</a> documentation. --spec vertexAttribL1d(Index, X) -> ok when Index :: integer(),X :: float(). +-spec vertexAttribL1d(Index, X) -> 'ok' when Index :: integer(),X :: float(). vertexAttribL1d(Index,X) -> cast(5836, <<Index:?GLuint,0:32,X:?GLdouble>>). %% @doc glVertexAttribL %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribL.xml">external</a> documentation. --spec vertexAttribL2d(Index, X, Y) -> ok when Index :: integer(),X :: float(),Y :: float(). +-spec vertexAttribL2d(Index, X, Y) -> 'ok' when Index :: integer(),X :: float(),Y :: float(). vertexAttribL2d(Index,X,Y) -> cast(5837, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble>>). %% @doc glVertexAttribL %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribL.xml">external</a> documentation. --spec vertexAttribL3d(Index, X, Y, Z) -> ok when Index :: integer(),X :: float(),Y :: float(),Z :: float(). +-spec vertexAttribL3d(Index, X, Y, Z) -> 'ok' when Index :: integer(),X :: float(),Y :: float(),Z :: float(). vertexAttribL3d(Index,X,Y,Z) -> cast(5838, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). %% @doc glVertexAttribL %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribL.xml">external</a> documentation. --spec vertexAttribL4d(Index, X, Y, Z, W) -> ok when Index :: integer(),X :: float(),Y :: float(),Z :: float(),W :: float(). +-spec vertexAttribL4d(Index, X, Y, Z, W) -> 'ok' when Index :: integer(),X :: float(),Y :: float(),Z :: float(),W :: float(). vertexAttribL4d(Index,X,Y,Z,W) -> cast(5839, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). %% @equiv vertexAttribL1d(Index,X) --spec vertexAttribL1dv(Index :: integer(),V) -> ok when V :: {X :: float()}. +-spec vertexAttribL1dv(Index :: integer(),V) -> 'ok' when V :: {X :: float()}. vertexAttribL1dv(Index,{X}) -> vertexAttribL1d(Index,X). %% @equiv vertexAttribL2d(Index,X,Y) --spec vertexAttribL2dv(Index :: integer(),V) -> ok when V :: {X :: float(),Y :: float()}. +-spec vertexAttribL2dv(Index :: integer(),V) -> 'ok' when V :: {X :: float(),Y :: float()}. vertexAttribL2dv(Index,{X,Y}) -> vertexAttribL2d(Index,X,Y). %% @equiv vertexAttribL3d(Index,X,Y,Z) --spec vertexAttribL3dv(Index :: integer(),V) -> ok when V :: {X :: float(),Y :: float(),Z :: float()}. +-spec vertexAttribL3dv(Index :: integer(),V) -> 'ok' when V :: {X :: float(),Y :: float(),Z :: float()}. vertexAttribL3dv(Index,{X,Y,Z}) -> vertexAttribL3d(Index,X,Y,Z). %% @equiv vertexAttribL4d(Index,X,Y,Z,W) --spec vertexAttribL4dv(Index :: integer(),V) -> ok when V :: {X :: float(),Y :: float(),Z :: float(),W :: float()}. +-spec vertexAttribL4dv(Index :: integer(),V) -> 'ok' when V :: {X :: float(),Y :: float(),Z :: float(),W :: float()}. vertexAttribL4dv(Index,{X,Y,Z,W}) -> vertexAttribL4d(Index,X,Y,Z,W). %% @doc glVertexAttribLPointer %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribLPointer.xml">external</a> documentation. --spec vertexAttribLPointer(Index, Size, Type, Stride, Pointer) -> ok when Index :: integer(),Size :: integer(),Type :: enum(),Stride :: integer(),Pointer :: offset()|mem(). +-spec vertexAttribLPointer(Index, Size, Type, Stride, Pointer) -> 'ok' when Index :: integer(),Size :: integer(),Type :: enum(),Stride :: integer(),Pointer :: offset()|mem(). vertexAttribLPointer(Index,Size,Type,Stride,Pointer) when is_integer(Pointer) -> cast(5840, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); vertexAttribLPointer(Index,Size,Type,Stride,Pointer) -> @@ -16223,7 +16223,7 @@ getVertexAttribLdv(Index,Pname) -> %% @doc glViewportArrayv %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glViewportArrayv.xml">external</a> documentation. --spec viewportArrayv(First, V) -> ok when First :: integer(),V :: [{float(),float(),float(),float()}]. +-spec viewportArrayv(First, V) -> 'ok' when First :: integer(),V :: [{float(),float(),float(),float()}]. viewportArrayv(First,V) -> cast(5843, <<First:?GLuint,(length(V)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>> || {V1,V2,V3,V4} <- V>>)/binary>>). @@ -16263,20 +16263,20 @@ viewportArrayv(First,V) -> %% 1, v); } %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glViewportIndexed.xml">external</a> documentation. --spec viewportIndexedf(Index, X, Y, W, H) -> ok when Index :: integer(),X :: float(),Y :: float(),W :: float(),H :: float(). +-spec viewportIndexedf(Index, X, Y, W, H) -> 'ok' when Index :: integer(),X :: float(),Y :: float(),W :: float(),H :: float(). viewportIndexedf(Index,X,Y,W,H) -> cast(5844, <<Index:?GLuint,X:?GLfloat,Y:?GLfloat,W:?GLfloat,H:?GLfloat>>). %% @doc %% See {@link viewportIndexedf/5} --spec viewportIndexedfv(Index, V) -> ok when Index :: integer(),V :: {float(),float(),float(),float()}. +-spec viewportIndexedfv(Index, V) -> 'ok' when Index :: integer(),V :: {float(),float(),float(),float()}. viewportIndexedfv(Index,{V1,V2,V3,V4}) -> cast(5845, <<Index:?GLuint,V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>>). %% @doc glScissorArrayv %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glScissorArrayv.xml">external</a> documentation. --spec scissorArrayv(First, V) -> ok when First :: integer(),V :: [{integer(),integer(),integer(),integer()}]. +-spec scissorArrayv(First, V) -> 'ok' when First :: integer(),V :: [{integer(),integer(),integer(),integer()}]. scissorArrayv(First,V) -> cast(5846, <<First:?GLuint,(length(V)):?GLuint, (<< <<V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>> || {V1,V2,V3,V4} <- V>>)/binary>>). @@ -16284,21 +16284,21 @@ scissorArrayv(First,V) -> %% @doc glScissorIndexe %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glScissorIndexe.xml">external</a> documentation. --spec scissorIndexed(Index, Left, Bottom, Width, Height) -> ok when Index :: integer(),Left :: integer(),Bottom :: integer(),Width :: integer(),Height :: integer(). +-spec scissorIndexed(Index, Left, Bottom, Width, Height) -> 'ok' when Index :: integer(),Left :: integer(),Bottom :: integer(),Width :: integer(),Height :: integer(). scissorIndexed(Index,Left,Bottom,Width,Height) -> cast(5847, <<Index:?GLuint,Left:?GLint,Bottom:?GLint,Width:?GLsizei,Height:?GLsizei>>). %% @doc glScissorIndexe %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glScissorIndexe.xml">external</a> documentation. --spec scissorIndexedv(Index, V) -> ok when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. +-spec scissorIndexedv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. scissorIndexedv(Index,{V1,V2,V3,V4}) -> cast(5848, <<Index:?GLuint,V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>>). %% @doc glDepthRangeArrayv %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDepthRangeArrayv.xml">external</a> documentation. --spec depthRangeArrayv(First, V) -> ok when First :: integer(),V :: [{clamp(),clamp()}]. +-spec depthRangeArrayv(First, V) -> 'ok' when First :: integer(),V :: [{clamp(),clamp()}]. depthRangeArrayv(First,V) -> cast(5849, <<First:?GLuint,0:32,(length(V)):?GLuint,0:32, (<< <<V1:?GLclampd,V2:?GLclampd>> || {V1,V2} <- V>>)/binary>>). @@ -16306,7 +16306,7 @@ depthRangeArrayv(First,V) -> %% @doc glDepthRangeIndexe %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDepthRangeIndexe.xml">external</a> documentation. --spec depthRangeIndexed(Index, N, F) -> ok when Index :: integer(),N :: clamp(),F :: clamp(). +-spec depthRangeIndexed(Index, N, F) -> 'ok' when Index :: integer(),N :: clamp(),F :: clamp(). depthRangeIndexed(Index,N,F) -> cast(5850, <<Index:?GLuint,0:32,N:?GLclampd,F:?GLclampd>>). @@ -16325,7 +16325,7 @@ getDoublei_v(Target,Index) -> %% @doc glDebugMessageControlARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDebugMessageControlARB.xml">external</a> documentation. --spec debugMessageControlARB(Source, Type, Severity, Ids, Enabled) -> ok when Source :: enum(),Type :: enum(),Severity :: enum(),Ids :: [integer()],Enabled :: 0|1. +-spec debugMessageControlARB(Source, Type, Severity, Ids, Enabled) -> 'ok' when Source :: enum(),Type :: enum(),Severity :: enum(),Ids :: [integer()],Enabled :: 0|1. debugMessageControlARB(Source,Type,Severity,Ids,Enabled) -> cast(5853, <<Source:?GLenum,Type:?GLenum,Severity:?GLenum,(length(Ids)):?GLuint, (<< <<C:?GLuint>> || C <- Ids>>)/binary,0:(((length(Ids)) rem 2)*32),Enabled:?GLboolean>>). @@ -16333,7 +16333,7 @@ debugMessageControlARB(Source,Type,Severity,Ids,Enabled) -> %% @doc glDebugMessageInsertARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDebugMessageInsertARB.xml">external</a> documentation. --spec debugMessageInsertARB(Source, Type, Id, Severity, Buf) -> ok when Source :: enum(),Type :: enum(),Id :: integer(),Severity :: enum(),Buf :: string(). +-spec debugMessageInsertARB(Source, Type, Id, Severity, Buf) -> 'ok' when Source :: enum(),Type :: enum(),Id :: integer(),Severity :: enum(),Buf :: string(). debugMessageInsertARB(Source,Type,Id,Severity,Buf) -> cast(5854, <<Source:?GLenum,Type:?GLenum,Id:?GLuint,Severity:?GLenum,(list_to_binary([Buf|[0]]))/binary,0:((8-((length(Buf)+ 1) rem 8)) rem 8)>>). @@ -16370,7 +16370,7 @@ getGraphicsResetStatusARB() -> %% value of `?gl_InstanceID'. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawArraysInstancedBaseInstance.xml">external</a> documentation. --spec drawArraysInstancedBaseInstance(Mode, First, Count, Primcount, Baseinstance) -> ok when Mode :: enum(),First :: integer(),Count :: integer(),Primcount :: integer(),Baseinstance :: integer(). +-spec drawArraysInstancedBaseInstance(Mode, First, Count, Primcount, Baseinstance) -> 'ok' when Mode :: enum(),First :: integer(),Count :: integer(),Primcount :: integer(),Baseinstance :: integer(). drawArraysInstancedBaseInstance(Mode,First,Count,Primcount,Baseinstance) -> cast(5857, <<Mode:?GLenum,First:?GLint,Count:?GLsizei,Primcount:?GLsizei,Baseinstance:?GLuint>>). @@ -16393,7 +16393,7 @@ drawArraysInstancedBaseInstance(Mode,First,Count,Primcount,Baseinstance) -> %% value of `?gl_InstanceID'. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawElementsInstancedBaseInstance.xml">external</a> documentation. --spec drawElementsInstancedBaseInstance(Mode, Count, Type, Indices, Primcount, Baseinstance) -> ok when Mode :: enum(),Count :: integer(),Type :: enum(),Indices :: offset()|mem(),Primcount :: integer(),Baseinstance :: integer(). +-spec drawElementsInstancedBaseInstance(Mode, Count, Type, Indices, Primcount, Baseinstance) -> 'ok' when Mode :: enum(),Count :: integer(),Type :: enum(),Indices :: offset()|mem(),Primcount :: integer(),Baseinstance :: integer(). drawElementsInstancedBaseInstance(Mode,Count,Type,Indices,Primcount,Baseinstance) when is_integer(Indices) -> cast(5858, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Primcount:?GLsizei,Baseinstance:?GLuint>>); drawElementsInstancedBaseInstance(Mode,Count,Type,Indices,Primcount,Baseinstance) -> @@ -16417,7 +16417,7 @@ drawElementsInstancedBaseInstance(Mode,Count,Type,Indices,Primcount,Baseinstance %% value of `?gl_InstanceID'. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawElementsInstancedBaseVertexBaseInstance.xml">external</a> documentation. --spec drawElementsInstancedBaseVertexBaseInstance(Mode, Count, Type, Indices, Primcount, Basevertex, Baseinstance) -> ok when Mode :: enum(),Count :: integer(),Type :: enum(),Indices :: offset()|mem(),Primcount :: integer(),Basevertex :: integer(),Baseinstance :: integer(). +-spec drawElementsInstancedBaseVertexBaseInstance(Mode, Count, Type, Indices, Primcount, Basevertex, Baseinstance) -> 'ok' when Mode :: enum(),Count :: integer(),Type :: enum(),Indices :: offset()|mem(),Primcount :: integer(),Basevertex :: integer(),Baseinstance :: integer(). drawElementsInstancedBaseVertexBaseInstance(Mode,Count,Type,Indices,Primcount,Basevertex,Baseinstance) when is_integer(Indices) -> cast(5860, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Primcount:?GLsizei,Basevertex:?GLint,Baseinstance:?GLuint>>); drawElementsInstancedBaseVertexBaseInstance(Mode,Count,Type,Indices,Primcount,Basevertex,Baseinstance) -> @@ -16427,14 +16427,14 @@ drawElementsInstancedBaseVertexBaseInstance(Mode,Count,Type,Indices,Primcount,Ba %% @doc glDrawTransformFeedbackInstance %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawTransformFeedbackInstance.xml">external</a> documentation. --spec drawTransformFeedbackInstanced(Mode, Id, Primcount) -> ok when Mode :: enum(),Id :: integer(),Primcount :: integer(). +-spec drawTransformFeedbackInstanced(Mode, Id, Primcount) -> 'ok' when Mode :: enum(),Id :: integer(),Primcount :: integer(). drawTransformFeedbackInstanced(Mode,Id,Primcount) -> cast(5862, <<Mode:?GLenum,Id:?GLuint,Primcount:?GLsizei>>). %% @doc glDrawTransformFeedbackStreamInstance %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawTransformFeedbackStreamInstance.xml">external</a> documentation. --spec drawTransformFeedbackStreamInstanced(Mode, Id, Stream, Primcount) -> ok when Mode :: enum(),Id :: integer(),Stream :: integer(),Primcount :: integer(). +-spec drawTransformFeedbackStreamInstanced(Mode, Id, Stream, Primcount) -> 'ok' when Mode :: enum(),Id :: integer(),Stream :: integer(),Primcount :: integer(). drawTransformFeedbackStreamInstanced(Mode,Id,Stream,Primcount) -> cast(5863, <<Mode:?GLenum,Id:?GLuint,Stream:?GLuint,Primcount:?GLsizei>>). @@ -16503,7 +16503,7 @@ getInternalformativ(Target,Internalformat,Pname,BufSize) -> %% respectively. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindImageTexture.xml">external</a> documentation. --spec bindImageTexture(Unit, Texture, Level, Layered, Layer, Access, Format) -> ok when Unit :: integer(),Texture :: integer(),Level :: integer(),Layered :: 0|1,Layer :: integer(),Access :: enum(),Format :: enum(). +-spec bindImageTexture(Unit, Texture, Level, Layered, Layer, Access, Format) -> 'ok' when Unit :: integer(),Texture :: integer(),Level :: integer(),Layered :: 0|1,Layer :: integer(),Access :: enum(),Format :: enum(). bindImageTexture(Unit,Texture,Level,Layered,Layer,Access,Format) -> cast(5865, <<Unit:?GLuint,Texture:?GLuint,Level:?GLint,Layered:?GLboolean,0:24,Layer:?GLint,Access:?GLenum,Format:?GLenum>>). @@ -16630,7 +16630,7 @@ bindImageTexture(Unit,Texture,Level,Layered,Layer,Access,Format) -> %% passes is necessary. %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMemoryBarrier.xml">external</a> documentation. --spec memoryBarrier(Barriers) -> ok when Barriers :: integer(). +-spec memoryBarrier(Barriers) -> 'ok' when Barriers :: integer(). memoryBarrier(Barriers) -> cast(5866, <<Barriers:?GLbitfield>>). @@ -16663,7 +16663,7 @@ memoryBarrier(Barriers) -> %% %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexStorage1D.xml">external</a> documentation. --spec texStorage1D(Target, Levels, Internalformat, Width) -> ok when Target :: enum(),Levels :: integer(),Internalformat :: enum(),Width :: integer(). +-spec texStorage1D(Target, Levels, Internalformat, Width) -> 'ok' when Target :: enum(),Levels :: integer(),Internalformat :: enum(),Width :: integer(). texStorage1D(Target,Levels,Internalformat,Width) -> cast(5867, <<Target:?GLenum,Levels:?GLsizei,Internalformat:?GLenum,Width:?GLsizei>>). @@ -16708,7 +16708,7 @@ texStorage1D(Target,Levels,Internalformat,Width) -> %% %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexStorage2D.xml">external</a> documentation. --spec texStorage2D(Target, Levels, Internalformat, Width, Height) -> ok when Target :: enum(),Levels :: integer(),Internalformat :: enum(),Width :: integer(),Height :: integer(). +-spec texStorage2D(Target, Levels, Internalformat, Width, Height) -> 'ok' when Target :: enum(),Levels :: integer(),Internalformat :: enum(),Width :: integer(),Height :: integer(). texStorage2D(Target,Levels,Internalformat,Width,Height) -> cast(5868, <<Target:?GLenum,Levels:?GLsizei,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei>>). @@ -16751,21 +16751,21 @@ texStorage2D(Target,Levels,Internalformat,Width,Height) -> %% %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexStorage3D.xml">external</a> documentation. --spec texStorage3D(Target, Levels, Internalformat, Width, Height, Depth) -> ok when Target :: enum(),Levels :: integer(),Internalformat :: enum(),Width :: integer(),Height :: integer(),Depth :: integer(). +-spec texStorage3D(Target, Levels, Internalformat, Width, Height, Depth) -> 'ok' when Target :: enum(),Levels :: integer(),Internalformat :: enum(),Width :: integer(),Height :: integer(),Depth :: integer(). texStorage3D(Target,Levels,Internalformat,Width,Height,Depth) -> cast(5869, <<Target:?GLenum,Levels:?GLsizei,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei>>). %% @doc glDepthBoundsEXT %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDepthBoundsEXT.xml">external</a> documentation. --spec depthBoundsEXT(Zmin, Zmax) -> ok when Zmin :: clamp(),Zmax :: clamp(). +-spec depthBoundsEXT(Zmin, Zmax) -> 'ok' when Zmin :: clamp(),Zmax :: clamp(). depthBoundsEXT(Zmin,Zmax) -> cast(5870, <<Zmin:?GLclampd,Zmax:?GLclampd>>). %% @doc glStencilClearTagEXT %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilClearTagEXT.xml">external</a> documentation. --spec stencilClearTagEXT(StencilTagBits, StencilClearTag) -> ok when StencilTagBits :: integer(),StencilClearTag :: integer(). +-spec stencilClearTagEXT(StencilTagBits, StencilClearTag) -> 'ok' when StencilTagBits :: integer(),StencilClearTag :: integer(). stencilClearTagEXT(StencilTagBits,StencilClearTag) -> cast(5871, <<StencilTagBits:?GLsizei,StencilClearTag:?GLuint>>). |