diff options
author | Dan Gudmundsson <[email protected]> | 2016-11-22 09:57:09 +0100 |
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committer | Dan Gudmundsson <[email protected]> | 2016-11-22 09:57:09 +0100 |
commit | 9cacf4faa47f87a063af6baa52a017ea9a4989e3 (patch) | |
tree | e14bc5803c8cef0d1a6a97c11e1fc35ec5d3159f /lib/wx/src/gen/gl.erl | |
parent | 4b6b406a75116f651213a307f6873940d35b5199 (diff) | |
download | otp-9cacf4faa47f87a063af6baa52a017ea9a4989e3.tar.gz otp-9cacf4faa47f87a063af6baa52a017ea9a4989e3.tar.bz2 otp-9cacf4faa47f87a063af6baa52a017ea9a4989e3.zip |
Add option to send prebuilt binaries to multiDrawArrays
Diffstat (limited to 'lib/wx/src/gen/gl.erl')
-rw-r--r-- | lib/wx/src/gen/gl.erl | 972 |
1 files changed, 489 insertions, 483 deletions
diff --git a/lib/wx/src/gen/gl.erl b/lib/wx/src/gen/gl.erl index 3780cca651..96d7de948b 100644 --- a/lib/wx/src/gen/gl.erl +++ b/lib/wx/src/gen/gl.erl @@ -9654,11 +9654,17 @@ blendFuncSeparate(SfactorRGB,DfactorRGB,SfactorAlpha,DfactorAlpha) -> %% %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiDrawArrays.xml">external</a> documentation. --spec multiDrawArrays(Mode, First, Count) -> 'ok' when Mode :: enum(),First :: [integer()],Count :: [integer()]. -multiDrawArrays(Mode,First,Count) -> +-spec multiDrawArrays(Mode, First, Count) -> 'ok' when Mode :: enum(),First :: [integer()]|mem(),Count :: [integer()]|mem(). +multiDrawArrays(Mode,First,Count) when is_list(First), is_list(Count) -> cast(5395, <<Mode:?GLenum,(length(First)):?GLuint, (<< <<C:?GLint>> || C <- First>>)/binary,0:(((length(First)) rem 2)*32),(length(Count)):?GLuint, - (<< <<C:?GLsizei>> || C <- Count>>)/binary,0:(((1+length(Count)) rem 2)*32)>>). + (<< <<C:?GLsizei>> || C <- Count>>)/binary,0:(((1+length(Count)) rem 2)*32)>>); +multiDrawArrays(Mode,First,Count) -> + send_bin(First), + FirstLen = byte_size(if is_binary(First) -> First; is_tuple(First) -> element(2, First) end) div 4, + send_bin(Count), + CountLen = byte_size(if is_binary(Count) -> Count; is_tuple(Count) -> element(2, Count) end) div 4, + cast(5396, <<Mode:?GLenum,FirstLen:?GLint,CountLen:?GLsizei>>). %% @doc Specify point parameters %% @@ -9675,26 +9681,26 @@ multiDrawArrays(Mode,First,Count) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPointParameter.xml">external</a> documentation. -spec pointParameterf(Pname, Param) -> 'ok' when Pname :: enum(),Param :: float(). pointParameterf(Pname,Param) -> - cast(5396, <<Pname:?GLenum,Param:?GLfloat>>). + cast(5397, <<Pname:?GLenum,Param:?GLfloat>>). %% @doc %% See {@link pointParameterf/2} -spec pointParameterfv(Pname, Params) -> 'ok' when Pname :: enum(),Params :: tuple(). pointParameterfv(Pname,Params) -> - cast(5397, <<Pname:?GLenum,(size(Params)):?GLuint, + cast(5398, <<Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLfloat>> ||C <- tuple_to_list(Params)>>)/binary,0:(((0+size(Params)) rem 2)*32)>>). %% @doc %% See {@link pointParameterf/2} -spec pointParameteri(Pname, Param) -> 'ok' when Pname :: enum(),Param :: integer(). pointParameteri(Pname,Param) -> - cast(5398, <<Pname:?GLenum,Param:?GLint>>). + cast(5399, <<Pname:?GLenum,Param:?GLint>>). %% @doc %% See {@link pointParameterf/2} -spec pointParameteriv(Pname, Params) -> 'ok' when Pname :: enum(),Params :: tuple(). pointParameteriv(Pname,Params) -> - cast(5399, <<Pname:?GLenum,(size(Params)):?GLuint, + cast(5400, <<Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((0+size(Params)) rem 2)*32)>>). %% @doc Set the current fog coordinates @@ -9706,7 +9712,7 @@ pointParameteriv(Pname,Params) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFogCoord.xml">external</a> documentation. -spec fogCoordf(Coord) -> 'ok' when Coord :: float(). fogCoordf(Coord) -> - cast(5400, <<Coord:?GLfloat>>). + cast(5401, <<Coord:?GLfloat>>). %% @equiv fogCoordf(Coord) -spec fogCoordfv(Coord) -> 'ok' when Coord :: {Coord :: float()}. @@ -9716,7 +9722,7 @@ fogCoordfv({Coord}) -> fogCoordf(Coord). %% See {@link fogCoordf/1} -spec fogCoordd(Coord) -> 'ok' when Coord :: float(). fogCoordd(Coord) -> - cast(5401, <<Coord:?GLdouble>>). + cast(5402, <<Coord:?GLdouble>>). %% @equiv fogCoordd(Coord) -spec fogCoorddv(Coord) -> 'ok' when Coord :: {Coord :: float()}. @@ -9747,10 +9753,10 @@ fogCoorddv({Coord}) -> fogCoordd(Coord). %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFogCoordPointer.xml">external</a> documentation. -spec fogCoordPointer(Type, Stride, Pointer) -> 'ok' when Type :: enum(),Stride :: integer(),Pointer :: offset()|mem(). fogCoordPointer(Type,Stride,Pointer) when is_integer(Pointer) -> - cast(5402, <<Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); + cast(5403, <<Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); fogCoordPointer(Type,Stride,Pointer) -> send_bin(Pointer), - cast(5403, <<Type:?GLenum,Stride:?GLsizei>>). + cast(5404, <<Type:?GLenum,Stride:?GLsizei>>). %% @doc Set the current secondary color %% @@ -9784,7 +9790,7 @@ fogCoordPointer(Type,Stride,Pointer) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSecondaryColor.xml">external</a> documentation. -spec secondaryColor3b(Red, Green, Blue) -> 'ok' when Red :: integer(),Green :: integer(),Blue :: integer(). secondaryColor3b(Red,Green,Blue) -> - cast(5404, <<Red:?GLbyte,Green:?GLbyte,Blue:?GLbyte>>). + cast(5405, <<Red:?GLbyte,Green:?GLbyte,Blue:?GLbyte>>). %% @equiv secondaryColor3b(Red,Green,Blue) -spec secondaryColor3bv(V) -> 'ok' when V :: {Red :: integer(),Green :: integer(),Blue :: integer()}. @@ -9794,7 +9800,7 @@ secondaryColor3bv({Red,Green,Blue}) -> secondaryColor3b(Red,Green,Blue). %% See {@link secondaryColor3b/3} -spec secondaryColor3d(Red, Green, Blue) -> 'ok' when Red :: float(),Green :: float(),Blue :: float(). secondaryColor3d(Red,Green,Blue) -> - cast(5405, <<Red:?GLdouble,Green:?GLdouble,Blue:?GLdouble>>). + cast(5406, <<Red:?GLdouble,Green:?GLdouble,Blue:?GLdouble>>). %% @equiv secondaryColor3d(Red,Green,Blue) -spec secondaryColor3dv(V) -> 'ok' when V :: {Red :: float(),Green :: float(),Blue :: float()}. @@ -9804,7 +9810,7 @@ secondaryColor3dv({Red,Green,Blue}) -> secondaryColor3d(Red,Green,Blue). %% See {@link secondaryColor3b/3} -spec secondaryColor3f(Red, Green, Blue) -> 'ok' when Red :: float(),Green :: float(),Blue :: float(). secondaryColor3f(Red,Green,Blue) -> - cast(5406, <<Red:?GLfloat,Green:?GLfloat,Blue:?GLfloat>>). + cast(5407, <<Red:?GLfloat,Green:?GLfloat,Blue:?GLfloat>>). %% @equiv secondaryColor3f(Red,Green,Blue) -spec secondaryColor3fv(V) -> 'ok' when V :: {Red :: float(),Green :: float(),Blue :: float()}. @@ -9814,7 +9820,7 @@ secondaryColor3fv({Red,Green,Blue}) -> secondaryColor3f(Red,Green,Blue). %% See {@link secondaryColor3b/3} -spec secondaryColor3i(Red, Green, Blue) -> 'ok' when Red :: integer(),Green :: integer(),Blue :: integer(). secondaryColor3i(Red,Green,Blue) -> - cast(5407, <<Red:?GLint,Green:?GLint,Blue:?GLint>>). + cast(5408, <<Red:?GLint,Green:?GLint,Blue:?GLint>>). %% @equiv secondaryColor3i(Red,Green,Blue) -spec secondaryColor3iv(V) -> 'ok' when V :: {Red :: integer(),Green :: integer(),Blue :: integer()}. @@ -9824,7 +9830,7 @@ secondaryColor3iv({Red,Green,Blue}) -> secondaryColor3i(Red,Green,Blue). %% See {@link secondaryColor3b/3} -spec secondaryColor3s(Red, Green, Blue) -> 'ok' when Red :: integer(),Green :: integer(),Blue :: integer(). secondaryColor3s(Red,Green,Blue) -> - cast(5408, <<Red:?GLshort,Green:?GLshort,Blue:?GLshort>>). + cast(5409, <<Red:?GLshort,Green:?GLshort,Blue:?GLshort>>). %% @equiv secondaryColor3s(Red,Green,Blue) -spec secondaryColor3sv(V) -> 'ok' when V :: {Red :: integer(),Green :: integer(),Blue :: integer()}. @@ -9834,7 +9840,7 @@ secondaryColor3sv({Red,Green,Blue}) -> secondaryColor3s(Red,Green,Blue). %% See {@link secondaryColor3b/3} -spec secondaryColor3ub(Red, Green, Blue) -> 'ok' when Red :: integer(),Green :: integer(),Blue :: integer(). secondaryColor3ub(Red,Green,Blue) -> - cast(5409, <<Red:?GLubyte,Green:?GLubyte,Blue:?GLubyte>>). + cast(5410, <<Red:?GLubyte,Green:?GLubyte,Blue:?GLubyte>>). %% @equiv secondaryColor3ub(Red,Green,Blue) -spec secondaryColor3ubv(V) -> 'ok' when V :: {Red :: integer(),Green :: integer(),Blue :: integer()}. @@ -9844,7 +9850,7 @@ secondaryColor3ubv({Red,Green,Blue}) -> secondaryColor3ub(Red,Green,Blue). %% See {@link secondaryColor3b/3} -spec secondaryColor3ui(Red, Green, Blue) -> 'ok' when Red :: integer(),Green :: integer(),Blue :: integer(). secondaryColor3ui(Red,Green,Blue) -> - cast(5410, <<Red:?GLuint,Green:?GLuint,Blue:?GLuint>>). + cast(5411, <<Red:?GLuint,Green:?GLuint,Blue:?GLuint>>). %% @equiv secondaryColor3ui(Red,Green,Blue) -spec secondaryColor3uiv(V) -> 'ok' when V :: {Red :: integer(),Green :: integer(),Blue :: integer()}. @@ -9854,7 +9860,7 @@ secondaryColor3uiv({Red,Green,Blue}) -> secondaryColor3ui(Red,Green,Blue). %% See {@link secondaryColor3b/3} -spec secondaryColor3us(Red, Green, Blue) -> 'ok' when Red :: integer(),Green :: integer(),Blue :: integer(). secondaryColor3us(Red,Green,Blue) -> - cast(5411, <<Red:?GLushort,Green:?GLushort,Blue:?GLushort>>). + cast(5412, <<Red:?GLushort,Green:?GLushort,Blue:?GLushort>>). %% @equiv secondaryColor3us(Red,Green,Blue) -spec secondaryColor3usv(V) -> 'ok' when V :: {Red :: integer(),Green :: integer(),Blue :: integer()}. @@ -9887,10 +9893,10 @@ secondaryColor3usv({Red,Green,Blue}) -> secondaryColor3us(Red,Green,Blue). %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSecondaryColorPointer.xml">external</a> documentation. -spec secondaryColorPointer(Size, Type, Stride, Pointer) -> 'ok' when Size :: integer(),Type :: enum(),Stride :: integer(),Pointer :: offset()|mem(). secondaryColorPointer(Size,Type,Stride,Pointer) when is_integer(Pointer) -> - cast(5412, <<Size:?GLint,Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); + cast(5413, <<Size:?GLint,Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); secondaryColorPointer(Size,Type,Stride,Pointer) -> send_bin(Pointer), - cast(5413, <<Size:?GLint,Type:?GLenum,Stride:?GLsizei>>). + cast(5414, <<Size:?GLint,Type:?GLenum,Stride:?GLsizei>>). %% @doc Specify the raster position in window coordinates for pixel operations %% @@ -9933,7 +9939,7 @@ secondaryColorPointer(Size,Type,Stride,Pointer) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos.xml">external</a> documentation. -spec windowPos2d(X, Y) -> 'ok' when X :: float(),Y :: float(). windowPos2d(X,Y) -> - cast(5414, <<X:?GLdouble,Y:?GLdouble>>). + cast(5415, <<X:?GLdouble,Y:?GLdouble>>). %% @equiv windowPos2d(X,Y) -spec windowPos2dv(V) -> 'ok' when V :: {X :: float(),Y :: float()}. @@ -9943,7 +9949,7 @@ windowPos2dv({X,Y}) -> windowPos2d(X,Y). %% See {@link windowPos2d/2} -spec windowPos2f(X, Y) -> 'ok' when X :: float(),Y :: float(). windowPos2f(X,Y) -> - cast(5415, <<X:?GLfloat,Y:?GLfloat>>). + cast(5416, <<X:?GLfloat,Y:?GLfloat>>). %% @equiv windowPos2f(X,Y) -spec windowPos2fv(V) -> 'ok' when V :: {X :: float(),Y :: float()}. @@ -9953,7 +9959,7 @@ windowPos2fv({X,Y}) -> windowPos2f(X,Y). %% See {@link windowPos2d/2} -spec windowPos2i(X, Y) -> 'ok' when X :: integer(),Y :: integer(). windowPos2i(X,Y) -> - cast(5416, <<X:?GLint,Y:?GLint>>). + cast(5417, <<X:?GLint,Y:?GLint>>). %% @equiv windowPos2i(X,Y) -spec windowPos2iv(V) -> 'ok' when V :: {X :: integer(),Y :: integer()}. @@ -9963,7 +9969,7 @@ windowPos2iv({X,Y}) -> windowPos2i(X,Y). %% See {@link windowPos2d/2} -spec windowPos2s(X, Y) -> 'ok' when X :: integer(),Y :: integer(). windowPos2s(X,Y) -> - cast(5417, <<X:?GLshort,Y:?GLshort>>). + cast(5418, <<X:?GLshort,Y:?GLshort>>). %% @equiv windowPos2s(X,Y) -spec windowPos2sv(V) -> 'ok' when V :: {X :: integer(),Y :: integer()}. @@ -9973,7 +9979,7 @@ windowPos2sv({X,Y}) -> windowPos2s(X,Y). %% See {@link windowPos2d/2} -spec windowPos3d(X, Y, Z) -> 'ok' when X :: float(),Y :: float(),Z :: float(). windowPos3d(X,Y,Z) -> - cast(5418, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). + cast(5419, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). %% @equiv windowPos3d(X,Y,Z) -spec windowPos3dv(V) -> 'ok' when V :: {X :: float(),Y :: float(),Z :: float()}. @@ -9983,7 +9989,7 @@ windowPos3dv({X,Y,Z}) -> windowPos3d(X,Y,Z). %% See {@link windowPos2d/2} -spec windowPos3f(X, Y, Z) -> 'ok' when X :: float(),Y :: float(),Z :: float(). windowPos3f(X,Y,Z) -> - cast(5419, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>). + cast(5420, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>). %% @equiv windowPos3f(X,Y,Z) -spec windowPos3fv(V) -> 'ok' when V :: {X :: float(),Y :: float(),Z :: float()}. @@ -9993,7 +9999,7 @@ windowPos3fv({X,Y,Z}) -> windowPos3f(X,Y,Z). %% See {@link windowPos2d/2} -spec windowPos3i(X, Y, Z) -> 'ok' when X :: integer(),Y :: integer(),Z :: integer(). windowPos3i(X,Y,Z) -> - cast(5420, <<X:?GLint,Y:?GLint,Z:?GLint>>). + cast(5421, <<X:?GLint,Y:?GLint,Z:?GLint>>). %% @equiv windowPos3i(X,Y,Z) -spec windowPos3iv(V) -> 'ok' when V :: {X :: integer(),Y :: integer(),Z :: integer()}. @@ -10003,7 +10009,7 @@ windowPos3iv({X,Y,Z}) -> windowPos3i(X,Y,Z). %% See {@link windowPos2d/2} -spec windowPos3s(X, Y, Z) -> 'ok' when X :: integer(),Y :: integer(),Z :: integer(). windowPos3s(X,Y,Z) -> - cast(5421, <<X:?GLshort,Y:?GLshort,Z:?GLshort>>). + cast(5422, <<X:?GLshort,Y:?GLshort,Z:?GLshort>>). %% @equiv windowPos3s(X,Y,Z) -spec windowPos3sv(V) -> 'ok' when V :: {X :: integer(),Y :: integer(),Z :: integer()}. @@ -10024,7 +10030,7 @@ windowPos3sv({X,Y,Z}) -> windowPos3s(X,Y,Z). %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenQueries.xml">external</a> documentation. -spec genQueries(N) -> [integer()] when N :: integer(). genQueries(N) -> - call(5422, <<N:?GLsizei>>). + call(5423, <<N:?GLsizei>>). %% @doc Delete named query objects %% @@ -10038,7 +10044,7 @@ genQueries(N) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteQueries.xml">external</a> documentation. -spec deleteQueries(Ids) -> 'ok' when Ids :: [integer()]. deleteQueries(Ids) -> - cast(5423, <<(length(Ids)):?GLuint, + cast(5424, <<(length(Ids)):?GLuint, (<< <<C:?GLuint>> || C <- Ids>>)/binary,0:(((1+length(Ids)) rem 2)*32)>>). %% @doc Determine if a name corresponds to a query object @@ -10053,7 +10059,7 @@ deleteQueries(Ids) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsQuery.xml">external</a> documentation. -spec isQuery(Id) -> 0|1 when Id :: integer(). isQuery(Id) -> - call(5424, <<Id:?GLuint>>). + call(5425, <<Id:?GLuint>>). %% @doc Delimit the boundaries of a query object %% @@ -10120,20 +10126,20 @@ isQuery(Id) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBeginQuery.xml">external</a> documentation. -spec beginQuery(Target, Id) -> 'ok' when Target :: enum(),Id :: integer(). beginQuery(Target,Id) -> - cast(5425, <<Target:?GLenum,Id:?GLuint>>). + cast(5426, <<Target:?GLenum,Id:?GLuint>>). %% @doc %% See {@link beginQuery/2} -spec endQuery(Target) -> 'ok' when Target :: enum(). endQuery(Target) -> - cast(5426, <<Target:?GLenum>>). + cast(5427, <<Target:?GLenum>>). %% @doc glGetQuery %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetQuery.xml">external</a> documentation. -spec getQueryiv(Target, Pname) -> integer() when Target :: enum(),Pname :: enum(). getQueryiv(Target,Pname) -> - call(5427, <<Target:?GLenum,Pname:?GLenum>>). + call(5428, <<Target:?GLenum,Pname:?GLenum>>). %% @doc Return parameters of a query object %% @@ -10153,13 +10159,13 @@ getQueryiv(Target,Pname) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetQueryObject.xml">external</a> documentation. -spec getQueryObjectiv(Id, Pname) -> integer() when Id :: integer(),Pname :: enum(). getQueryObjectiv(Id,Pname) -> - call(5428, <<Id:?GLuint,Pname:?GLenum>>). + call(5429, <<Id:?GLuint,Pname:?GLenum>>). %% @doc %% See {@link getQueryObjectiv/2} -spec getQueryObjectuiv(Id, Pname) -> integer() when Id :: integer(),Pname :: enum(). getQueryObjectuiv(Id,Pname) -> - call(5429, <<Id:?GLuint,Pname:?GLenum>>). + call(5430, <<Id:?GLuint,Pname:?GLenum>>). %% @doc Bind a named buffer object %% @@ -10242,7 +10248,7 @@ getQueryObjectuiv(Id,Pname) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindBuffer.xml">external</a> documentation. -spec bindBuffer(Target, Buffer) -> 'ok' when Target :: enum(),Buffer :: integer(). bindBuffer(Target,Buffer) -> - cast(5430, <<Target:?GLenum,Buffer:?GLuint>>). + cast(5431, <<Target:?GLenum,Buffer:?GLuint>>). %% @doc Delete named buffer objects %% @@ -10257,7 +10263,7 @@ bindBuffer(Target,Buffer) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteBuffers.xml">external</a> documentation. -spec deleteBuffers(Buffers) -> 'ok' when Buffers :: [integer()]. deleteBuffers(Buffers) -> - cast(5431, <<(length(Buffers)):?GLuint, + cast(5432, <<(length(Buffers)):?GLuint, (<< <<C:?GLuint>> || C <- Buffers>>)/binary,0:(((1+length(Buffers)) rem 2)*32)>>). %% @doc Generate buffer object names @@ -10276,7 +10282,7 @@ deleteBuffers(Buffers) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenBuffers.xml">external</a> documentation. -spec genBuffers(N) -> [integer()] when N :: integer(). genBuffers(N) -> - call(5432, <<N:?GLsizei>>). + call(5433, <<N:?GLsizei>>). %% @doc Determine if a name corresponds to a buffer object %% @@ -10291,7 +10297,7 @@ genBuffers(N) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsBuffer.xml">external</a> documentation. -spec isBuffer(Buffer) -> 0|1 when Buffer :: integer(). isBuffer(Buffer) -> - call(5433, <<Buffer:?GLuint>>). + call(5434, <<Buffer:?GLuint>>). %% @doc Creates and initializes a buffer object's data store %% @@ -10329,10 +10335,10 @@ isBuffer(Buffer) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBufferData.xml">external</a> documentation. -spec bufferData(Target, Size, Data, Usage) -> 'ok' when Target :: enum(),Size :: integer(),Data :: offset()|mem(),Usage :: enum(). bufferData(Target,Size,Data,Usage) when is_integer(Data) -> - cast(5434, <<Target:?GLenum,0:32,Size:?GLsizeiptr,Data:?GLuint,Usage:?GLenum>>); + cast(5435, <<Target:?GLenum,0:32,Size:?GLsizeiptr,Data:?GLuint,Usage:?GLenum>>); bufferData(Target,Size,Data,Usage) -> send_bin(Data), - cast(5435, <<Target:?GLenum,0:32,Size:?GLsizeiptr,Usage:?GLenum>>). + cast(5436, <<Target:?GLenum,0:32,Size:?GLsizeiptr,Usage:?GLenum>>). %% @doc Updates a subset of a buffer object's data store %% @@ -10345,10 +10351,10 @@ bufferData(Target,Size,Data,Usage) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBufferSubData.xml">external</a> documentation. -spec bufferSubData(Target, Offset, Size, Data) -> 'ok' when Target :: enum(),Offset :: integer(),Size :: integer(),Data :: offset()|mem(). bufferSubData(Target,Offset,Size,Data) when is_integer(Data) -> - cast(5436, <<Target:?GLenum,0:32,Offset:?GLintptr,Size:?GLsizeiptr,Data:?GLuint>>); + cast(5437, <<Target:?GLenum,0:32,Offset:?GLintptr,Size:?GLsizeiptr,Data:?GLuint>>); bufferSubData(Target,Offset,Size,Data) -> send_bin(Data), - cast(5437, <<Target:?GLenum,0:32,Offset:?GLintptr,Size:?GLsizeiptr>>). + cast(5438, <<Target:?GLenum,0:32,Offset:?GLintptr,Size:?GLsizeiptr>>). %% @doc Returns a subset of a buffer object's data store %% @@ -10362,7 +10368,7 @@ bufferSubData(Target,Offset,Size,Data) -> -spec getBufferSubData(Target, Offset, Size, Data) -> 'ok' when Target :: enum(),Offset :: integer(),Size :: integer(),Data :: mem(). getBufferSubData(Target,Offset,Size,Data) -> send_bin(Data), - call(5438, <<Target:?GLenum,0:32,Offset:?GLintptr,Size:?GLsizeiptr>>). + call(5439, <<Target:?GLenum,0:32,Offset:?GLintptr,Size:?GLsizeiptr>>). %% @doc Return parameters of a buffer object %% @@ -10386,7 +10392,7 @@ getBufferSubData(Target,Offset,Size,Data) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetBufferParameteriv.xml">external</a> documentation. -spec getBufferParameteriv(Target, Pname) -> integer() when Target :: enum(),Pname :: enum(). getBufferParameteriv(Target,Pname) -> - call(5439, <<Target:?GLenum,Pname:?GLenum>>). + call(5440, <<Target:?GLenum,Pname:?GLenum>>). %% @doc Set the RGB blend equation and the alpha blend equation separately %% @@ -10428,7 +10434,7 @@ getBufferParameteriv(Target,Pname) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlendEquationSeparate.xml">external</a> documentation. -spec blendEquationSeparate(ModeRGB, ModeAlpha) -> 'ok' when ModeRGB :: enum(),ModeAlpha :: enum(). blendEquationSeparate(ModeRGB,ModeAlpha) -> - cast(5440, <<ModeRGB:?GLenum,ModeAlpha:?GLenum>>). + cast(5441, <<ModeRGB:?GLenum,ModeAlpha:?GLenum>>). %% @doc Specifies a list of color buffers to be drawn into %% @@ -10468,7 +10474,7 @@ blendEquationSeparate(ModeRGB,ModeAlpha) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawBuffers.xml">external</a> documentation. -spec drawBuffers(Bufs) -> 'ok' when Bufs :: [enum()]. drawBuffers(Bufs) -> - cast(5441, <<(length(Bufs)):?GLuint, + cast(5442, <<(length(Bufs)):?GLuint, (<< <<C:?GLenum>> || C <- Bufs>>)/binary,0:(((1+length(Bufs)) rem 2)*32)>>). %% @doc Set front and/or back stencil test actions @@ -10530,7 +10536,7 @@ drawBuffers(Bufs) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilOpSeparate.xml">external</a> documentation. -spec stencilOpSeparate(Face, Sfail, Dpfail, Dppass) -> 'ok' when Face :: enum(),Sfail :: enum(),Dpfail :: enum(),Dppass :: enum(). stencilOpSeparate(Face,Sfail,Dpfail,Dppass) -> - cast(5442, <<Face:?GLenum,Sfail:?GLenum,Dpfail:?GLenum,Dppass:?GLenum>>). + cast(5443, <<Face:?GLenum,Sfail:?GLenum,Dpfail:?GLenum,Dppass:?GLenum>>). %% @doc Set front and/or back function and reference value for stencil testing %% @@ -10593,7 +10599,7 @@ stencilOpSeparate(Face,Sfail,Dpfail,Dppass) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilFuncSeparate.xml">external</a> documentation. -spec stencilFuncSeparate(Face, Func, Ref, Mask) -> 'ok' when Face :: enum(),Func :: enum(),Ref :: integer(),Mask :: integer(). stencilFuncSeparate(Face,Func,Ref,Mask) -> - cast(5443, <<Face:?GLenum,Func:?GLenum,Ref:?GLint,Mask:?GLuint>>). + cast(5444, <<Face:?GLenum,Func:?GLenum,Ref:?GLint,Mask:?GLuint>>). %% @doc Control the front and/or back writing of individual bits in the stencil planes %% @@ -10611,7 +10617,7 @@ stencilFuncSeparate(Face,Func,Ref,Mask) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilMaskSeparate.xml">external</a> documentation. -spec stencilMaskSeparate(Face, Mask) -> 'ok' when Face :: enum(),Mask :: integer(). stencilMaskSeparate(Face,Mask) -> - cast(5444, <<Face:?GLenum,Mask:?GLuint>>). + cast(5445, <<Face:?GLenum,Mask:?GLuint>>). %% @doc Attaches a shader object to a program object %% @@ -10635,7 +10641,7 @@ stencilMaskSeparate(Face,Mask) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glAttachShader.xml">external</a> documentation. -spec attachShader(Program, Shader) -> 'ok' when Program :: integer(),Shader :: integer(). attachShader(Program,Shader) -> - cast(5445, <<Program:?GLuint,Shader:?GLuint>>). + cast(5446, <<Program:?GLuint,Shader:?GLuint>>). %% @doc Associates a generic vertex attribute index with a named attribute variable %% @@ -10672,7 +10678,7 @@ attachShader(Program,Shader) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindAttribLocation.xml">external</a> documentation. -spec bindAttribLocation(Program, Index, Name) -> 'ok' when Program :: integer(),Index :: integer(),Name :: string(). bindAttribLocation(Program,Index,Name) -> - cast(5446, <<Program:?GLuint,Index:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). + cast(5447, <<Program:?GLuint,Index:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). %% @doc Compiles a shader object %% @@ -10692,7 +10698,7 @@ bindAttribLocation(Program,Index,Name) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompileShader.xml">external</a> documentation. -spec compileShader(Shader) -> 'ok' when Shader :: integer(). compileShader(Shader) -> - cast(5447, <<Shader:?GLuint>>). + cast(5448, <<Shader:?GLuint>>). %% @doc Creates a program object %% @@ -10715,7 +10721,7 @@ compileShader(Shader) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCreateProgram.xml">external</a> documentation. -spec createProgram() -> integer(). createProgram() -> - call(5448, <<>>). + call(5449, <<>>). %% @doc Creates a shader object %% @@ -10738,7 +10744,7 @@ createProgram() -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCreateShader.xml">external</a> documentation. -spec createShader(Type) -> integer() when Type :: enum(). createShader(Type) -> - call(5449, <<Type:?GLenum>>). + call(5450, <<Type:?GLenum>>). %% @doc Deletes a program object %% @@ -10759,7 +10765,7 @@ createShader(Type) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteProgram.xml">external</a> documentation. -spec deleteProgram(Program) -> 'ok' when Program :: integer(). deleteProgram(Program) -> - cast(5450, <<Program:?GLuint>>). + cast(5451, <<Program:?GLuint>>). %% @doc Deletes a shader object %% @@ -10778,7 +10784,7 @@ deleteProgram(Program) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteShader.xml">external</a> documentation. -spec deleteShader(Shader) -> 'ok' when Shader :: integer(). deleteShader(Shader) -> - cast(5451, <<Shader:?GLuint>>). + cast(5452, <<Shader:?GLuint>>). %% @doc Detaches a shader object from a program object to which it is attached %% @@ -10793,7 +10799,7 @@ deleteShader(Shader) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDetachShader.xml">external</a> documentation. -spec detachShader(Program, Shader) -> 'ok' when Program :: integer(),Shader :: integer(). detachShader(Program,Shader) -> - cast(5452, <<Program:?GLuint,Shader:?GLuint>>). + cast(5453, <<Program:?GLuint,Shader:?GLuint>>). %% @doc Enable or disable a generic vertex attribute array %% @@ -10808,13 +10814,13 @@ detachShader(Program,Shader) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEnableVertexAttribArray.xml">external</a> documentation. -spec disableVertexAttribArray(Index) -> 'ok' when Index :: integer(). disableVertexAttribArray(Index) -> - cast(5453, <<Index:?GLuint>>). + cast(5454, <<Index:?GLuint>>). %% @doc %% See {@link disableVertexAttribArray/1} -spec enableVertexAttribArray(Index) -> 'ok' when Index :: integer(). enableVertexAttribArray(Index) -> - cast(5454, <<Index:?GLuint>>). + cast(5455, <<Index:?GLuint>>). %% @doc Returns information about an active attribute variable for the specified program object %% @@ -10872,7 +10878,7 @@ enableVertexAttribArray(Index) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveAttrib.xml">external</a> documentation. -spec getActiveAttrib(Program, Index, BufSize) -> {Size :: integer(),Type :: enum(),Name :: string()} when Program :: integer(),Index :: integer(),BufSize :: integer(). getActiveAttrib(Program,Index,BufSize) -> - call(5455, <<Program:?GLuint,Index:?GLuint,BufSize:?GLsizei>>). + call(5456, <<Program:?GLuint,Index:?GLuint,BufSize:?GLsizei>>). %% @doc Returns information about an active uniform variable for the specified program object %% @@ -11019,7 +11025,7 @@ getActiveAttrib(Program,Index,BufSize) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniform.xml">external</a> documentation. -spec getActiveUniform(Program, Index, BufSize) -> {Size :: integer(),Type :: enum(),Name :: string()} when Program :: integer(),Index :: integer(),BufSize :: integer(). getActiveUniform(Program,Index,BufSize) -> - call(5456, <<Program:?GLuint,Index:?GLuint,BufSize:?GLsizei>>). + call(5457, <<Program:?GLuint,Index:?GLuint,BufSize:?GLsizei>>). %% @doc Returns the handles of the shader objects attached to a program object %% @@ -11039,7 +11045,7 @@ getActiveUniform(Program,Index,BufSize) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetAttachedShaders.xml">external</a> documentation. -spec getAttachedShaders(Program, MaxCount) -> [integer()] when Program :: integer(),MaxCount :: integer(). getAttachedShaders(Program,MaxCount) -> - call(5457, <<Program:?GLuint,MaxCount:?GLsizei>>). + call(5458, <<Program:?GLuint,MaxCount:?GLsizei>>). %% @doc Returns the location of an attribute variable %% @@ -11063,7 +11069,7 @@ getAttachedShaders(Program,MaxCount) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetAttribLocation.xml">external</a> documentation. -spec getAttribLocation(Program, Name) -> integer() when Program :: integer(),Name :: string(). getAttribLocation(Program,Name) -> - call(5458, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). + call(5459, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). %% @doc Returns a parameter from a program object %% @@ -11134,7 +11140,7 @@ getAttribLocation(Program,Name) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgram.xml">external</a> documentation. -spec getProgramiv(Program, Pname) -> integer() when Program :: integer(),Pname :: enum(). getProgramiv(Program,Pname) -> - call(5459, <<Program:?GLuint,Pname:?GLenum>>). + call(5460, <<Program:?GLuint,Pname:?GLenum>>). %% @doc Returns the information log for a program object %% @@ -11159,7 +11165,7 @@ getProgramiv(Program,Pname) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramInfoLog.xml">external</a> documentation. -spec getProgramInfoLog(Program, BufSize) -> string() when Program :: integer(),BufSize :: integer(). getProgramInfoLog(Program,BufSize) -> - call(5460, <<Program:?GLuint,BufSize:?GLsizei>>). + call(5461, <<Program:?GLuint,BufSize:?GLsizei>>). %% @doc Returns a parameter from a shader object %% @@ -11190,7 +11196,7 @@ getProgramInfoLog(Program,BufSize) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetShader.xml">external</a> documentation. -spec getShaderiv(Shader, Pname) -> integer() when Shader :: integer(),Pname :: enum(). getShaderiv(Shader,Pname) -> - call(5461, <<Shader:?GLuint,Pname:?GLenum>>). + call(5462, <<Shader:?GLuint,Pname:?GLenum>>). %% @doc Returns the information log for a shader object %% @@ -11213,7 +11219,7 @@ getShaderiv(Shader,Pname) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetShaderInfoLog.xml">external</a> documentation. -spec getShaderInfoLog(Shader, BufSize) -> string() when Shader :: integer(),BufSize :: integer(). getShaderInfoLog(Shader,BufSize) -> - call(5462, <<Shader:?GLuint,BufSize:?GLsizei>>). + call(5463, <<Shader:?GLuint,BufSize:?GLsizei>>). %% @doc Returns the source code string from a shader object %% @@ -11233,7 +11239,7 @@ getShaderInfoLog(Shader,BufSize) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetShaderSource.xml">external</a> documentation. -spec getShaderSource(Shader, BufSize) -> string() when Shader :: integer(),BufSize :: integer(). getShaderSource(Shader,BufSize) -> - call(5463, <<Shader:?GLuint,BufSize:?GLsizei>>). + call(5464, <<Shader:?GLuint,BufSize:?GLsizei>>). %% @doc Returns the location of a uniform variable %% @@ -11266,7 +11272,7 @@ getShaderSource(Shader,BufSize) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformLocation.xml">external</a> documentation. -spec getUniformLocation(Program, Name) -> integer() when Program :: integer(),Name :: string(). getUniformLocation(Program,Name) -> - call(5464, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). + call(5465, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). %% @doc Returns the value of a uniform variable %% @@ -11292,13 +11298,13 @@ getUniformLocation(Program,Name) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniform.xml">external</a> documentation. -spec getUniformfv(Program, Location) -> matrix() when Program :: integer(),Location :: integer(). getUniformfv(Program,Location) -> - call(5465, <<Program:?GLuint,Location:?GLint>>). + call(5466, <<Program:?GLuint,Location:?GLint>>). %% @doc %% See {@link getUniformfv/2} -spec getUniformiv(Program, Location) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()} when Program :: integer(),Location :: integer(). getUniformiv(Program,Location) -> - call(5466, <<Program:?GLuint,Location:?GLint>>). + call(5467, <<Program:?GLuint,Location:?GLint>>). %% @doc Return a generic vertex attribute parameter %% @@ -11365,19 +11371,19 @@ getUniformiv(Program,Location) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetVertexAttrib.xml">external</a> documentation. -spec getVertexAttribdv(Index, Pname) -> {float(),float(),float(),float()} when Index :: integer(),Pname :: enum(). getVertexAttribdv(Index,Pname) -> - call(5467, <<Index:?GLuint,Pname:?GLenum>>). + call(5468, <<Index:?GLuint,Pname:?GLenum>>). %% @doc %% See {@link getVertexAttribdv/2} -spec getVertexAttribfv(Index, Pname) -> {float(),float(),float(),float()} when Index :: integer(),Pname :: enum(). getVertexAttribfv(Index,Pname) -> - call(5468, <<Index:?GLuint,Pname:?GLenum>>). + call(5469, <<Index:?GLuint,Pname:?GLenum>>). %% @doc %% See {@link getVertexAttribdv/2} -spec getVertexAttribiv(Index, Pname) -> {integer(),integer(),integer(),integer()} when Index :: integer(),Pname :: enum(). getVertexAttribiv(Index,Pname) -> - call(5469, <<Index:?GLuint,Pname:?GLenum>>). + call(5470, <<Index:?GLuint,Pname:?GLenum>>). %% @doc Determines if a name corresponds to a program object %% @@ -11389,7 +11395,7 @@ getVertexAttribiv(Index,Pname) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsProgram.xml">external</a> documentation. -spec isProgram(Program) -> 0|1 when Program :: integer(). isProgram(Program) -> - call(5470, <<Program:?GLuint>>). + call(5471, <<Program:?GLuint>>). %% @doc Determines if a name corresponds to a shader object %% @@ -11401,7 +11407,7 @@ isProgram(Program) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsShader.xml">external</a> documentation. -spec isShader(Shader) -> 0|1 when Shader :: integer(). isShader(Shader) -> - call(5471, <<Shader:?GLuint>>). + call(5472, <<Shader:?GLuint>>). %% @doc Links a program object %% @@ -11521,7 +11527,7 @@ isShader(Shader) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLinkProgram.xml">external</a> documentation. -spec linkProgram(Program) -> 'ok' when Program :: integer(). linkProgram(Program) -> - cast(5472, <<Program:?GLuint>>). + cast(5473, <<Program:?GLuint>>). %% @doc Replaces the source code in a shader object %% @@ -11540,7 +11546,7 @@ linkProgram(Program) -> -spec shaderSource(Shader, String) -> 'ok' when Shader :: integer(),String :: iolist(). shaderSource(Shader,String) -> StringTemp = list_to_binary([[Str|[0]] || Str <- String ]), - cast(5473, <<Shader:?GLuint,(length(String)):?GLuint,(size(StringTemp)):?GLuint,(StringTemp)/binary,0:((8-((size(StringTemp)+0) rem 8)) rem 8)>>). + cast(5474, <<Shader:?GLuint,(length(String)):?GLuint,(size(StringTemp)):?GLuint,(StringTemp)/binary,0:((8-((size(StringTemp)+0) rem 8)) rem 8)>>). %% @doc Installs a program object as part of current rendering state %% @@ -11581,7 +11587,7 @@ shaderSource(Shader,String) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUseProgram.xml">external</a> documentation. -spec useProgram(Program) -> 'ok' when Program :: integer(). useProgram(Program) -> - cast(5474, <<Program:?GLuint>>). + cast(5475, <<Program:?GLuint>>). %% @doc Specify the value of a uniform variable for the current program object %% @@ -11649,125 +11655,125 @@ useProgram(Program) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. -spec uniform1f(Location, V0) -> 'ok' when Location :: integer(),V0 :: float(). uniform1f(Location,V0) -> - cast(5475, <<Location:?GLint,V0:?GLfloat>>). + cast(5476, <<Location:?GLint,V0:?GLfloat>>). %% @doc %% See {@link uniform1f/2} -spec uniform2f(Location, V0, V1) -> 'ok' when Location :: integer(),V0 :: float(),V1 :: float(). uniform2f(Location,V0,V1) -> - cast(5476, <<Location:?GLint,V0:?GLfloat,V1:?GLfloat>>). + cast(5477, <<Location:?GLint,V0:?GLfloat,V1:?GLfloat>>). %% @doc %% See {@link uniform1f/2} -spec uniform3f(Location, V0, V1, V2) -> 'ok' when Location :: integer(),V0 :: float(),V1 :: float(),V2 :: float(). uniform3f(Location,V0,V1,V2) -> - cast(5477, <<Location:?GLint,V0:?GLfloat,V1:?GLfloat,V2:?GLfloat>>). + cast(5478, <<Location:?GLint,V0:?GLfloat,V1:?GLfloat,V2:?GLfloat>>). %% @doc %% See {@link uniform1f/2} -spec uniform4f(Location, V0, V1, V2, V3) -> 'ok' when Location :: integer(),V0 :: float(),V1 :: float(),V2 :: float(),V3 :: float(). uniform4f(Location,V0,V1,V2,V3) -> - cast(5478, <<Location:?GLint,V0:?GLfloat,V1:?GLfloat,V2:?GLfloat,V3:?GLfloat>>). + cast(5479, <<Location:?GLint,V0:?GLfloat,V1:?GLfloat,V2:?GLfloat,V3:?GLfloat>>). %% @doc %% See {@link uniform1f/2} -spec uniform1i(Location, V0) -> 'ok' when Location :: integer(),V0 :: integer(). uniform1i(Location,V0) -> - cast(5479, <<Location:?GLint,V0:?GLint>>). + cast(5480, <<Location:?GLint,V0:?GLint>>). %% @doc %% See {@link uniform1f/2} -spec uniform2i(Location, V0, V1) -> 'ok' when Location :: integer(),V0 :: integer(),V1 :: integer(). uniform2i(Location,V0,V1) -> - cast(5480, <<Location:?GLint,V0:?GLint,V1:?GLint>>). + cast(5481, <<Location:?GLint,V0:?GLint,V1:?GLint>>). %% @doc %% See {@link uniform1f/2} -spec uniform3i(Location, V0, V1, V2) -> 'ok' when Location :: integer(),V0 :: integer(),V1 :: integer(),V2 :: integer(). uniform3i(Location,V0,V1,V2) -> - cast(5481, <<Location:?GLint,V0:?GLint,V1:?GLint,V2:?GLint>>). + cast(5482, <<Location:?GLint,V0:?GLint,V1:?GLint,V2:?GLint>>). %% @doc %% See {@link uniform1f/2} -spec uniform4i(Location, V0, V1, V2, V3) -> 'ok' when Location :: integer(),V0 :: integer(),V1 :: integer(),V2 :: integer(),V3 :: integer(). uniform4i(Location,V0,V1,V2,V3) -> - cast(5482, <<Location:?GLint,V0:?GLint,V1:?GLint,V2:?GLint,V3:?GLint>>). + cast(5483, <<Location:?GLint,V0:?GLint,V1:?GLint,V2:?GLint,V3:?GLint>>). %% @doc %% See {@link uniform1f/2} -spec uniform1fv(Location, Value) -> 'ok' when Location :: integer(),Value :: [float()]. uniform1fv(Location,Value) -> - cast(5483, <<Location:?GLint,(length(Value)):?GLuint, + cast(5484, <<Location:?GLint,(length(Value)):?GLuint, (<< <<C:?GLfloat>> || C <- Value>>)/binary,0:(((length(Value)) rem 2)*32)>>). %% @doc %% See {@link uniform1f/2} -spec uniform2fv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{float(),float()}]. uniform2fv(Location,Value) -> - cast(5484, <<Location:?GLint,(length(Value)):?GLuint, + cast(5485, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat>> || {V1,V2} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniform3fv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{float(),float(),float()}]. uniform3fv(Location,Value) -> - cast(5485, <<Location:?GLint,(length(Value)):?GLuint, + cast(5486, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat>> || {V1,V2,V3} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniform4fv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{float(),float(),float(),float()}]. uniform4fv(Location,Value) -> - cast(5486, <<Location:?GLint,(length(Value)):?GLuint, + cast(5487, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>> || {V1,V2,V3,V4} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniform1iv(Location, Value) -> 'ok' when Location :: integer(),Value :: [integer()]. uniform1iv(Location,Value) -> - cast(5487, <<Location:?GLint,(length(Value)):?GLuint, + cast(5488, <<Location:?GLint,(length(Value)):?GLuint, (<< <<C:?GLint>> || C <- Value>>)/binary,0:(((length(Value)) rem 2)*32)>>). %% @doc %% See {@link uniform1f/2} -spec uniform2iv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{integer(),integer()}]. uniform2iv(Location,Value) -> - cast(5488, <<Location:?GLint,(length(Value)):?GLuint, + cast(5489, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLint,V2:?GLint>> || {V1,V2} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniform3iv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{integer(),integer(),integer()}]. uniform3iv(Location,Value) -> - cast(5489, <<Location:?GLint,(length(Value)):?GLuint, + cast(5490, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLint,V2:?GLint,V3:?GLint>> || {V1,V2,V3} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniform4iv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{integer(),integer(),integer(),integer()}]. uniform4iv(Location,Value) -> - cast(5490, <<Location:?GLint,(length(Value)):?GLuint, + cast(5491, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>> || {V1,V2,V3,V4} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniformMatrix2fv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float()}]. uniformMatrix2fv(Location,Transpose,Value) -> - cast(5491, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + cast(5492, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>> || {V1,V2,V3,V4} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniformMatrix3fv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float()}]. uniformMatrix3fv(Location,Transpose,Value) -> - cast(5492, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + cast(5493, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniformMatrix4fv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. uniformMatrix4fv(Location,Transpose,Value) -> - cast(5493, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + cast(5494, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat,V10:?GLfloat,V11:?GLfloat,V12:?GLfloat,V13:?GLfloat,V14:?GLfloat,V15:?GLfloat,V16:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12,V13,V14,V15,V16} <- Value>>)/binary>>). %% @doc Validates a program object @@ -11795,7 +11801,7 @@ uniformMatrix4fv(Location,Transpose,Value) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glValidateProgram.xml">external</a> documentation. -spec validateProgram(Program) -> 'ok' when Program :: integer(). validateProgram(Program) -> - cast(5494, <<Program:?GLuint>>). + cast(5495, <<Program:?GLuint>>). %% @doc Specifies the value of a generic vertex attribute %% @@ -11870,7 +11876,7 @@ validateProgram(Program) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. -spec vertexAttrib1d(Index, X) -> 'ok' when Index :: integer(),X :: float(). vertexAttrib1d(Index,X) -> - cast(5495, <<Index:?GLuint,0:32,X:?GLdouble>>). + cast(5496, <<Index:?GLuint,0:32,X:?GLdouble>>). %% @equiv vertexAttrib1d(Index,X) -spec vertexAttrib1dv(Index :: integer(),V) -> 'ok' when V :: {X :: float()}. @@ -11880,7 +11886,7 @@ vertexAttrib1dv(Index,{X}) -> vertexAttrib1d(Index,X). %% See {@link vertexAttrib1d/2} -spec vertexAttrib1f(Index, X) -> 'ok' when Index :: integer(),X :: float(). vertexAttrib1f(Index,X) -> - cast(5496, <<Index:?GLuint,X:?GLfloat>>). + cast(5497, <<Index:?GLuint,X:?GLfloat>>). %% @equiv vertexAttrib1f(Index,X) -spec vertexAttrib1fv(Index :: integer(),V) -> 'ok' when V :: {X :: float()}. @@ -11890,7 +11896,7 @@ vertexAttrib1fv(Index,{X}) -> vertexAttrib1f(Index,X). %% See {@link vertexAttrib1d/2} -spec vertexAttrib1s(Index, X) -> 'ok' when Index :: integer(),X :: integer(). vertexAttrib1s(Index,X) -> - cast(5497, <<Index:?GLuint,X:?GLshort>>). + cast(5498, <<Index:?GLuint,X:?GLshort>>). %% @equiv vertexAttrib1s(Index,X) -spec vertexAttrib1sv(Index :: integer(),V) -> 'ok' when V :: {X :: integer()}. @@ -11900,7 +11906,7 @@ vertexAttrib1sv(Index,{X}) -> vertexAttrib1s(Index,X). %% See {@link vertexAttrib1d/2} -spec vertexAttrib2d(Index, X, Y) -> 'ok' when Index :: integer(),X :: float(),Y :: float(). vertexAttrib2d(Index,X,Y) -> - cast(5498, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble>>). + cast(5499, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble>>). %% @equiv vertexAttrib2d(Index,X,Y) -spec vertexAttrib2dv(Index :: integer(),V) -> 'ok' when V :: {X :: float(),Y :: float()}. @@ -11910,7 +11916,7 @@ vertexAttrib2dv(Index,{X,Y}) -> vertexAttrib2d(Index,X,Y). %% See {@link vertexAttrib1d/2} -spec vertexAttrib2f(Index, X, Y) -> 'ok' when Index :: integer(),X :: float(),Y :: float(). vertexAttrib2f(Index,X,Y) -> - cast(5499, <<Index:?GLuint,X:?GLfloat,Y:?GLfloat>>). + cast(5500, <<Index:?GLuint,X:?GLfloat,Y:?GLfloat>>). %% @equiv vertexAttrib2f(Index,X,Y) -spec vertexAttrib2fv(Index :: integer(),V) -> 'ok' when V :: {X :: float(),Y :: float()}. @@ -11920,7 +11926,7 @@ vertexAttrib2fv(Index,{X,Y}) -> vertexAttrib2f(Index,X,Y). %% See {@link vertexAttrib1d/2} -spec vertexAttrib2s(Index, X, Y) -> 'ok' when Index :: integer(),X :: integer(),Y :: integer(). vertexAttrib2s(Index,X,Y) -> - cast(5500, <<Index:?GLuint,X:?GLshort,Y:?GLshort>>). + cast(5501, <<Index:?GLuint,X:?GLshort,Y:?GLshort>>). %% @equiv vertexAttrib2s(Index,X,Y) -spec vertexAttrib2sv(Index :: integer(),V) -> 'ok' when V :: {X :: integer(),Y :: integer()}. @@ -11930,7 +11936,7 @@ vertexAttrib2sv(Index,{X,Y}) -> vertexAttrib2s(Index,X,Y). %% See {@link vertexAttrib1d/2} -spec vertexAttrib3d(Index, X, Y, Z) -> 'ok' when Index :: integer(),X :: float(),Y :: float(),Z :: float(). vertexAttrib3d(Index,X,Y,Z) -> - cast(5501, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). + cast(5502, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). %% @equiv vertexAttrib3d(Index,X,Y,Z) -spec vertexAttrib3dv(Index :: integer(),V) -> 'ok' when V :: {X :: float(),Y :: float(),Z :: float()}. @@ -11940,7 +11946,7 @@ vertexAttrib3dv(Index,{X,Y,Z}) -> vertexAttrib3d(Index,X,Y,Z). %% See {@link vertexAttrib1d/2} -spec vertexAttrib3f(Index, X, Y, Z) -> 'ok' when Index :: integer(),X :: float(),Y :: float(),Z :: float(). vertexAttrib3f(Index,X,Y,Z) -> - cast(5502, <<Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>). + cast(5503, <<Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>). %% @equiv vertexAttrib3f(Index,X,Y,Z) -spec vertexAttrib3fv(Index :: integer(),V) -> 'ok' when V :: {X :: float(),Y :: float(),Z :: float()}. @@ -11950,7 +11956,7 @@ vertexAttrib3fv(Index,{X,Y,Z}) -> vertexAttrib3f(Index,X,Y,Z). %% See {@link vertexAttrib1d/2} -spec vertexAttrib3s(Index, X, Y, Z) -> 'ok' when Index :: integer(),X :: integer(),Y :: integer(),Z :: integer(). vertexAttrib3s(Index,X,Y,Z) -> - cast(5503, <<Index:?GLuint,X:?GLshort,Y:?GLshort,Z:?GLshort>>). + cast(5504, <<Index:?GLuint,X:?GLshort,Y:?GLshort,Z:?GLshort>>). %% @equiv vertexAttrib3s(Index,X,Y,Z) -spec vertexAttrib3sv(Index :: integer(),V) -> 'ok' when V :: {X :: integer(),Y :: integer(),Z :: integer()}. @@ -11960,25 +11966,25 @@ vertexAttrib3sv(Index,{X,Y,Z}) -> vertexAttrib3s(Index,X,Y,Z). %% See {@link vertexAttrib1d/2} -spec vertexAttrib4Nbv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. vertexAttrib4Nbv(Index,{V1,V2,V3,V4}) -> - cast(5504, <<Index:?GLuint,V1:?GLbyte,V2:?GLbyte,V3:?GLbyte,V4:?GLbyte>>). + cast(5505, <<Index:?GLuint,V1:?GLbyte,V2:?GLbyte,V3:?GLbyte,V4:?GLbyte>>). %% @doc %% See {@link vertexAttrib1d/2} -spec vertexAttrib4Niv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. vertexAttrib4Niv(Index,{V1,V2,V3,V4}) -> - cast(5505, <<Index:?GLuint,V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>>). + cast(5506, <<Index:?GLuint,V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>>). %% @doc %% See {@link vertexAttrib1d/2} -spec vertexAttrib4Nsv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. vertexAttrib4Nsv(Index,{V1,V2,V3,V4}) -> - cast(5506, <<Index:?GLuint,V1:?GLshort,V2:?GLshort,V3:?GLshort,V4:?GLshort>>). + cast(5507, <<Index:?GLuint,V1:?GLshort,V2:?GLshort,V3:?GLshort,V4:?GLshort>>). %% @doc %% See {@link vertexAttrib1d/2} -spec vertexAttrib4Nub(Index, X, Y, Z, W) -> 'ok' when Index :: integer(),X :: integer(),Y :: integer(),Z :: integer(),W :: integer(). vertexAttrib4Nub(Index,X,Y,Z,W) -> - cast(5507, <<Index:?GLuint,X:?GLubyte,Y:?GLubyte,Z:?GLubyte,W:?GLubyte>>). + cast(5508, <<Index:?GLuint,X:?GLubyte,Y:?GLubyte,Z:?GLubyte,W:?GLubyte>>). %% @equiv vertexAttrib4Nub(Index,X,Y,Z,W) -spec vertexAttrib4Nubv(Index :: integer(),V) -> 'ok' when V :: {X :: integer(),Y :: integer(),Z :: integer(),W :: integer()}. @@ -11988,25 +11994,25 @@ vertexAttrib4Nubv(Index,{X,Y,Z,W}) -> vertexAttrib4Nub(Index,X,Y,Z,W). %% See {@link vertexAttrib1d/2} -spec vertexAttrib4Nuiv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. vertexAttrib4Nuiv(Index,{V1,V2,V3,V4}) -> - cast(5508, <<Index:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint,V4:?GLuint>>). + cast(5509, <<Index:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint,V4:?GLuint>>). %% @doc %% See {@link vertexAttrib1d/2} -spec vertexAttrib4Nusv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. vertexAttrib4Nusv(Index,{V1,V2,V3,V4}) -> - cast(5509, <<Index:?GLuint,V1:?GLushort,V2:?GLushort,V3:?GLushort,V4:?GLushort>>). + cast(5510, <<Index:?GLuint,V1:?GLushort,V2:?GLushort,V3:?GLushort,V4:?GLushort>>). %% @doc %% See {@link vertexAttrib1d/2} -spec vertexAttrib4bv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. vertexAttrib4bv(Index,{V1,V2,V3,V4}) -> - cast(5510, <<Index:?GLuint,V1:?GLbyte,V2:?GLbyte,V3:?GLbyte,V4:?GLbyte>>). + cast(5511, <<Index:?GLuint,V1:?GLbyte,V2:?GLbyte,V3:?GLbyte,V4:?GLbyte>>). %% @doc %% See {@link vertexAttrib1d/2} -spec vertexAttrib4d(Index, X, Y, Z, W) -> 'ok' when Index :: integer(),X :: float(),Y :: float(),Z :: float(),W :: float(). vertexAttrib4d(Index,X,Y,Z,W) -> - cast(5511, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). + cast(5512, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). %% @equiv vertexAttrib4d(Index,X,Y,Z,W) -spec vertexAttrib4dv(Index :: integer(),V) -> 'ok' when V :: {X :: float(),Y :: float(),Z :: float(),W :: float()}. @@ -12016,7 +12022,7 @@ vertexAttrib4dv(Index,{X,Y,Z,W}) -> vertexAttrib4d(Index,X,Y,Z,W). %% See {@link vertexAttrib1d/2} -spec vertexAttrib4f(Index, X, Y, Z, W) -> 'ok' when Index :: integer(),X :: float(),Y :: float(),Z :: float(),W :: float(). vertexAttrib4f(Index,X,Y,Z,W) -> - cast(5512, <<Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>). + cast(5513, <<Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>). %% @equiv vertexAttrib4f(Index,X,Y,Z,W) -spec vertexAttrib4fv(Index :: integer(),V) -> 'ok' when V :: {X :: float(),Y :: float(),Z :: float(),W :: float()}. @@ -12026,13 +12032,13 @@ vertexAttrib4fv(Index,{X,Y,Z,W}) -> vertexAttrib4f(Index,X,Y,Z,W). %% See {@link vertexAttrib1d/2} -spec vertexAttrib4iv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. vertexAttrib4iv(Index,{V1,V2,V3,V4}) -> - cast(5513, <<Index:?GLuint,V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>>). + cast(5514, <<Index:?GLuint,V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>>). %% @doc %% See {@link vertexAttrib1d/2} -spec vertexAttrib4s(Index, X, Y, Z, W) -> 'ok' when Index :: integer(),X :: integer(),Y :: integer(),Z :: integer(),W :: integer(). vertexAttrib4s(Index,X,Y,Z,W) -> - cast(5514, <<Index:?GLuint,X:?GLshort,Y:?GLshort,Z:?GLshort,W:?GLshort>>). + cast(5515, <<Index:?GLuint,X:?GLshort,Y:?GLshort,Z:?GLshort,W:?GLshort>>). %% @equiv vertexAttrib4s(Index,X,Y,Z,W) -spec vertexAttrib4sv(Index :: integer(),V) -> 'ok' when V :: {X :: integer(),Y :: integer(),Z :: integer(),W :: integer()}. @@ -12042,19 +12048,19 @@ vertexAttrib4sv(Index,{X,Y,Z,W}) -> vertexAttrib4s(Index,X,Y,Z,W). %% See {@link vertexAttrib1d/2} -spec vertexAttrib4ubv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. vertexAttrib4ubv(Index,{V1,V2,V3,V4}) -> - cast(5515, <<Index:?GLuint,V1:?GLubyte,V2:?GLubyte,V3:?GLubyte,V4:?GLubyte>>). + cast(5516, <<Index:?GLuint,V1:?GLubyte,V2:?GLubyte,V3:?GLubyte,V4:?GLubyte>>). %% @doc %% See {@link vertexAttrib1d/2} -spec vertexAttrib4uiv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. vertexAttrib4uiv(Index,{V1,V2,V3,V4}) -> - cast(5516, <<Index:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint,V4:?GLuint>>). + cast(5517, <<Index:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint,V4:?GLuint>>). %% @doc %% See {@link vertexAttrib1d/2} -spec vertexAttrib4usv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. vertexAttrib4usv(Index,{V1,V2,V3,V4}) -> - cast(5517, <<Index:?GLuint,V1:?GLushort,V2:?GLushort,V3:?GLushort,V4:?GLushort>>). + cast(5518, <<Index:?GLuint,V1:?GLushort,V2:?GLushort,V3:?GLushort,V4:?GLushort>>). %% @doc Define an array of generic vertex attribute data %% @@ -12098,51 +12104,51 @@ vertexAttrib4usv(Index,{V1,V2,V3,V4}) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribPointer.xml">external</a> documentation. -spec vertexAttribPointer(Index, Size, Type, Normalized, Stride, Pointer) -> 'ok' when Index :: integer(),Size :: integer(),Type :: enum(),Normalized :: 0|1,Stride :: integer(),Pointer :: offset()|mem(). vertexAttribPointer(Index,Size,Type,Normalized,Stride,Pointer) when is_integer(Pointer) -> - cast(5518, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Normalized:?GLboolean,0:24,Stride:?GLsizei,Pointer:?GLuint>>); + cast(5519, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Normalized:?GLboolean,0:24,Stride:?GLsizei,Pointer:?GLuint>>); vertexAttribPointer(Index,Size,Type,Normalized,Stride,Pointer) -> send_bin(Pointer), - cast(5519, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Normalized:?GLboolean,0:24,Stride:?GLsizei>>). + cast(5520, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Normalized:?GLboolean,0:24,Stride:?GLsizei>>). %% @doc %% See {@link uniform1f/2} -spec uniformMatrix2x3fv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float()}]. uniformMatrix2x3fv(Location,Transpose,Value) -> - cast(5520, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + cast(5521, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniformMatrix3x2fv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float()}]. uniformMatrix3x2fv(Location,Transpose,Value) -> - cast(5521, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + cast(5522, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniformMatrix2x4fv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float()}]. uniformMatrix2x4fv(Location,Transpose,Value) -> - cast(5522, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + cast(5523, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniformMatrix4x2fv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float()}]. uniformMatrix4x2fv(Location,Transpose,Value) -> - cast(5523, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + cast(5524, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniformMatrix3x4fv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. uniformMatrix3x4fv(Location,Transpose,Value) -> - cast(5524, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + cast(5525, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat,V10:?GLfloat,V11:?GLfloat,V12:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniformMatrix4x3fv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. uniformMatrix4x3fv(Location,Transpose,Value) -> - cast(5525, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + cast(5526, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat,V10:?GLfloat,V11:?GLfloat,V12:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>). %% @doc glColorMaski @@ -12150,39 +12156,39 @@ uniformMatrix4x3fv(Location,Transpose,Value) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColorMaski.xml">external</a> documentation. -spec colorMaski(Index, R, G, B, A) -> 'ok' when Index :: integer(),R :: 0|1,G :: 0|1,B :: 0|1,A :: 0|1. colorMaski(Index,R,G,B,A) -> - cast(5526, <<Index:?GLuint,R:?GLboolean,G:?GLboolean,B:?GLboolean,A:?GLboolean>>). + cast(5527, <<Index:?GLuint,R:?GLboolean,G:?GLboolean,B:?GLboolean,A:?GLboolean>>). %% @doc %% See {@link getBooleanv/1} -spec getBooleani_v(Target, Index) -> [0|1] when Target :: enum(),Index :: integer(). getBooleani_v(Target,Index) -> - call(5527, <<Target:?GLenum,Index:?GLuint>>). + call(5528, <<Target:?GLenum,Index:?GLuint>>). %% @doc %% See {@link getBooleanv/1} -spec getIntegeri_v(Target, Index) -> [integer()] when Target :: enum(),Index :: integer(). getIntegeri_v(Target,Index) -> - call(5528, <<Target:?GLenum,Index:?GLuint>>). + call(5529, <<Target:?GLenum,Index:?GLuint>>). %% @doc %% See {@link enable/1} -spec enablei(Target, Index) -> 'ok' when Target :: enum(),Index :: integer(). enablei(Target,Index) -> - cast(5529, <<Target:?GLenum,Index:?GLuint>>). + cast(5530, <<Target:?GLenum,Index:?GLuint>>). %% @doc glEnablei %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEnablei.xml">external</a> documentation. -spec disablei(Target, Index) -> 'ok' when Target :: enum(),Index :: integer(). disablei(Target,Index) -> - cast(5530, <<Target:?GLenum,Index:?GLuint>>). + cast(5531, <<Target:?GLenum,Index:?GLuint>>). %% @doc glIsEnabledi %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsEnabledi.xml">external</a> documentation. -spec isEnabledi(Target, Index) -> 0|1 when Target :: enum(),Index :: integer(). isEnabledi(Target,Index) -> - call(5531, <<Target:?GLenum,Index:?GLuint>>). + call(5532, <<Target:?GLenum,Index:?GLuint>>). %% @doc Start transform feedback operation %% @@ -12210,13 +12216,13 @@ isEnabledi(Target,Index) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBeginTransformFeedback.xml">external</a> documentation. -spec beginTransformFeedback(PrimitiveMode) -> 'ok' when PrimitiveMode :: enum(). beginTransformFeedback(PrimitiveMode) -> - cast(5532, <<PrimitiveMode:?GLenum>>). + cast(5533, <<PrimitiveMode:?GLenum>>). %% @doc %% See {@link beginTransformFeedback/1} -spec endTransformFeedback() -> 'ok'. endTransformFeedback() -> - cast(5533, <<>>). + cast(5534, <<>>). %% @doc Bind a range within a buffer object to an indexed buffer target %% @@ -12235,7 +12241,7 @@ endTransformFeedback() -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindBufferRange.xml">external</a> documentation. -spec bindBufferRange(Target, Index, Buffer, Offset, Size) -> 'ok' when Target :: enum(),Index :: integer(),Buffer :: integer(),Offset :: integer(),Size :: integer(). bindBufferRange(Target,Index,Buffer,Offset,Size) -> - cast(5534, <<Target:?GLenum,Index:?GLuint,Buffer:?GLuint,0:32,Offset:?GLintptr,Size:?GLsizeiptr>>). + cast(5535, <<Target:?GLenum,Index:?GLuint,Buffer:?GLuint,0:32,Offset:?GLintptr,Size:?GLsizeiptr>>). %% @doc Bind a buffer object to an indexed buffer target %% @@ -12250,7 +12256,7 @@ bindBufferRange(Target,Index,Buffer,Offset,Size) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindBufferBase.xml">external</a> documentation. -spec bindBufferBase(Target, Index, Buffer) -> 'ok' when Target :: enum(),Index :: integer(),Buffer :: integer(). bindBufferBase(Target,Index,Buffer) -> - cast(5535, <<Target:?GLenum,Index:?GLuint,Buffer:?GLuint>>). + cast(5536, <<Target:?GLenum,Index:?GLuint,Buffer:?GLuint>>). %% @doc Specify values to record in transform feedback buffers %% @@ -12289,7 +12295,7 @@ bindBufferBase(Target,Index,Buffer) -> -spec transformFeedbackVaryings(Program, Varyings, BufferMode) -> 'ok' when Program :: integer(),Varyings :: iolist(),BufferMode :: enum(). transformFeedbackVaryings(Program,Varyings,BufferMode) -> VaryingsTemp = list_to_binary([[Str|[0]] || Str <- Varyings ]), - cast(5536, <<Program:?GLuint,(length(Varyings)):?GLuint,(size(VaryingsTemp)):?GLuint,(VaryingsTemp)/binary,0:((8-((size(VaryingsTemp)+0) rem 8)) rem 8),BufferMode:?GLenum>>). + cast(5537, <<Program:?GLuint,(length(Varyings)):?GLuint,(size(VaryingsTemp)):?GLuint,(VaryingsTemp)/binary,0:((8-((size(VaryingsTemp)+0) rem 8)) rem 8),BufferMode:?GLenum>>). %% @doc Retrieve information about varying variables selected for transform feedback %% @@ -12322,7 +12328,7 @@ transformFeedbackVaryings(Program,Varyings,BufferMode) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTransformFeedbackVarying.xml">external</a> documentation. -spec getTransformFeedbackVarying(Program, Index, BufSize) -> {Size :: integer(),Type :: enum(),Name :: string()} when Program :: integer(),Index :: integer(),BufSize :: integer(). getTransformFeedbackVarying(Program,Index,BufSize) -> - call(5537, <<Program:?GLuint,Index:?GLuint,BufSize:?GLsizei>>). + call(5538, <<Program:?GLuint,Index:?GLuint,BufSize:?GLsizei>>). %% @doc specify whether data read via %% @@ -12337,7 +12343,7 @@ getTransformFeedbackVarying(Program,Index,BufSize) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClampColor.xml">external</a> documentation. -spec clampColor(Target, Clamp) -> 'ok' when Target :: enum(),Clamp :: enum(). clampColor(Target,Clamp) -> - cast(5538, <<Target:?GLenum,Clamp:?GLenum>>). + cast(5539, <<Target:?GLenum,Clamp:?GLenum>>). %% @doc Start conditional rendering %% @@ -12369,84 +12375,84 @@ clampColor(Target,Clamp) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBeginConditionalRender.xml">external</a> documentation. -spec beginConditionalRender(Id, Mode) -> 'ok' when Id :: integer(),Mode :: enum(). beginConditionalRender(Id,Mode) -> - cast(5539, <<Id:?GLuint,Mode:?GLenum>>). + cast(5540, <<Id:?GLuint,Mode:?GLenum>>). %% @doc %% See {@link beginConditionalRender/2} -spec endConditionalRender() -> 'ok'. endConditionalRender() -> - cast(5540, <<>>). + cast(5541, <<>>). %% @doc glVertexAttribIPointer %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribIPointer.xml">external</a> documentation. -spec vertexAttribIPointer(Index, Size, Type, Stride, Pointer) -> 'ok' when Index :: integer(),Size :: integer(),Type :: enum(),Stride :: integer(),Pointer :: offset()|mem(). vertexAttribIPointer(Index,Size,Type,Stride,Pointer) when is_integer(Pointer) -> - cast(5541, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); + cast(5542, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); vertexAttribIPointer(Index,Size,Type,Stride,Pointer) -> send_bin(Pointer), - cast(5542, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Stride:?GLsizei>>). + cast(5543, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Stride:?GLsizei>>). %% @doc %% See {@link getVertexAttribdv/2} -spec getVertexAttribIiv(Index, Pname) -> {integer(),integer(),integer(),integer()} when Index :: integer(),Pname :: enum(). getVertexAttribIiv(Index,Pname) -> - call(5543, <<Index:?GLuint,Pname:?GLenum>>). + call(5544, <<Index:?GLuint,Pname:?GLenum>>). %% @doc glGetVertexAttribI %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetVertexAttribI.xml">external</a> documentation. -spec getVertexAttribIuiv(Index, Pname) -> {integer(),integer(),integer(),integer()} when Index :: integer(),Pname :: enum(). getVertexAttribIuiv(Index,Pname) -> - call(5544, <<Index:?GLuint,Pname:?GLenum>>). + call(5545, <<Index:?GLuint,Pname:?GLenum>>). %% @doc %% See {@link vertexAttrib1d/2} -spec vertexAttribI1i(Index, X) -> 'ok' when Index :: integer(),X :: integer(). vertexAttribI1i(Index,X) -> - cast(5545, <<Index:?GLuint,X:?GLint>>). + cast(5546, <<Index:?GLuint,X:?GLint>>). %% @doc %% See {@link vertexAttrib1d/2} -spec vertexAttribI2i(Index, X, Y) -> 'ok' when Index :: integer(),X :: integer(),Y :: integer(). vertexAttribI2i(Index,X,Y) -> - cast(5546, <<Index:?GLuint,X:?GLint,Y:?GLint>>). + cast(5547, <<Index:?GLuint,X:?GLint,Y:?GLint>>). %% @doc %% See {@link vertexAttrib1d/2} -spec vertexAttribI3i(Index, X, Y, Z) -> 'ok' when Index :: integer(),X :: integer(),Y :: integer(),Z :: integer(). vertexAttribI3i(Index,X,Y,Z) -> - cast(5547, <<Index:?GLuint,X:?GLint,Y:?GLint,Z:?GLint>>). + cast(5548, <<Index:?GLuint,X:?GLint,Y:?GLint,Z:?GLint>>). %% @doc %% See {@link vertexAttrib1d/2} -spec vertexAttribI4i(Index, X, Y, Z, W) -> 'ok' when Index :: integer(),X :: integer(),Y :: integer(),Z :: integer(),W :: integer(). vertexAttribI4i(Index,X,Y,Z,W) -> - cast(5548, <<Index:?GLuint,X:?GLint,Y:?GLint,Z:?GLint,W:?GLint>>). + cast(5549, <<Index:?GLuint,X:?GLint,Y:?GLint,Z:?GLint,W:?GLint>>). %% @doc %% See {@link vertexAttrib1d/2} -spec vertexAttribI1ui(Index, X) -> 'ok' when Index :: integer(),X :: integer(). vertexAttribI1ui(Index,X) -> - cast(5549, <<Index:?GLuint,X:?GLuint>>). + cast(5550, <<Index:?GLuint,X:?GLuint>>). %% @doc %% See {@link vertexAttrib1d/2} -spec vertexAttribI2ui(Index, X, Y) -> 'ok' when Index :: integer(),X :: integer(),Y :: integer(). vertexAttribI2ui(Index,X,Y) -> - cast(5550, <<Index:?GLuint,X:?GLuint,Y:?GLuint>>). + cast(5551, <<Index:?GLuint,X:?GLuint,Y:?GLuint>>). %% @doc %% See {@link vertexAttrib1d/2} -spec vertexAttribI3ui(Index, X, Y, Z) -> 'ok' when Index :: integer(),X :: integer(),Y :: integer(),Z :: integer(). vertexAttribI3ui(Index,X,Y,Z) -> - cast(5551, <<Index:?GLuint,X:?GLuint,Y:?GLuint,Z:?GLuint>>). + cast(5552, <<Index:?GLuint,X:?GLuint,Y:?GLuint,Z:?GLuint>>). %% @doc %% See {@link vertexAttrib1d/2} -spec vertexAttribI4ui(Index, X, Y, Z, W) -> 'ok' when Index :: integer(),X :: integer(),Y :: integer(),Z :: integer(),W :: integer(). vertexAttribI4ui(Index,X,Y,Z,W) -> - cast(5552, <<Index:?GLuint,X:?GLuint,Y:?GLuint,Z:?GLuint,W:?GLuint>>). + cast(5553, <<Index:?GLuint,X:?GLuint,Y:?GLuint,Z:?GLuint,W:?GLuint>>). %% @equiv vertexAttribI1i(Index,X) -spec vertexAttribI1iv(Index :: integer(),V) -> 'ok' when V :: {X :: integer()}. @@ -12484,31 +12490,31 @@ vertexAttribI4uiv(Index,{X,Y,Z,W}) -> vertexAttribI4ui(Index,X,Y,Z,W). %% See {@link vertexAttrib1d/2} -spec vertexAttribI4bv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. vertexAttribI4bv(Index,{V1,V2,V3,V4}) -> - cast(5553, <<Index:?GLuint,V1:?GLbyte,V2:?GLbyte,V3:?GLbyte,V4:?GLbyte>>). + cast(5554, <<Index:?GLuint,V1:?GLbyte,V2:?GLbyte,V3:?GLbyte,V4:?GLbyte>>). %% @doc %% See {@link vertexAttrib1d/2} -spec vertexAttribI4sv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. vertexAttribI4sv(Index,{V1,V2,V3,V4}) -> - cast(5554, <<Index:?GLuint,V1:?GLshort,V2:?GLshort,V3:?GLshort,V4:?GLshort>>). + cast(5555, <<Index:?GLuint,V1:?GLshort,V2:?GLshort,V3:?GLshort,V4:?GLshort>>). %% @doc %% See {@link vertexAttrib1d/2} -spec vertexAttribI4ubv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. vertexAttribI4ubv(Index,{V1,V2,V3,V4}) -> - cast(5555, <<Index:?GLuint,V1:?GLubyte,V2:?GLubyte,V3:?GLubyte,V4:?GLubyte>>). + cast(5556, <<Index:?GLuint,V1:?GLubyte,V2:?GLubyte,V3:?GLubyte,V4:?GLubyte>>). %% @doc %% See {@link vertexAttrib1d/2} -spec vertexAttribI4usv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. vertexAttribI4usv(Index,{V1,V2,V3,V4}) -> - cast(5556, <<Index:?GLuint,V1:?GLushort,V2:?GLushort,V3:?GLushort,V4:?GLushort>>). + cast(5557, <<Index:?GLuint,V1:?GLushort,V2:?GLushort,V3:?GLushort,V4:?GLushort>>). %% @doc %% See {@link getUniformfv/2} -spec getUniformuiv(Program, Location) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()} when Program :: integer(),Location :: integer(). getUniformuiv(Program,Location) -> - call(5557, <<Program:?GLuint,Location:?GLint>>). + call(5558, <<Program:?GLuint,Location:?GLint>>). %% @doc Bind a user-defined varying out variable to a fragment shader color number %% @@ -12535,7 +12541,7 @@ getUniformuiv(Program,Location) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindFragDataLocation.xml">external</a> documentation. -spec bindFragDataLocation(Program, Color, Name) -> 'ok' when Program :: integer(),Color :: integer(),Name :: string(). bindFragDataLocation(Program,Color,Name) -> - cast(5558, <<Program:?GLuint,Color:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). + cast(5559, <<Program:?GLuint,Color:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). %% @doc Query the bindings of color numbers to user-defined varying out variables %% @@ -12548,65 +12554,65 @@ bindFragDataLocation(Program,Color,Name) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetFragDataLocation.xml">external</a> documentation. -spec getFragDataLocation(Program, Name) -> integer() when Program :: integer(),Name :: string(). getFragDataLocation(Program,Name) -> - call(5559, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). + call(5560, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). %% @doc %% See {@link uniform1f/2} -spec uniform1ui(Location, V0) -> 'ok' when Location :: integer(),V0 :: integer(). uniform1ui(Location,V0) -> - cast(5560, <<Location:?GLint,V0:?GLuint>>). + cast(5561, <<Location:?GLint,V0:?GLuint>>). %% @doc %% See {@link uniform1f/2} -spec uniform2ui(Location, V0, V1) -> 'ok' when Location :: integer(),V0 :: integer(),V1 :: integer(). uniform2ui(Location,V0,V1) -> - cast(5561, <<Location:?GLint,V0:?GLuint,V1:?GLuint>>). + cast(5562, <<Location:?GLint,V0:?GLuint,V1:?GLuint>>). %% @doc %% See {@link uniform1f/2} -spec uniform3ui(Location, V0, V1, V2) -> 'ok' when Location :: integer(),V0 :: integer(),V1 :: integer(),V2 :: integer(). uniform3ui(Location,V0,V1,V2) -> - cast(5562, <<Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint>>). + cast(5563, <<Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint>>). %% @doc %% See {@link uniform1f/2} -spec uniform4ui(Location, V0, V1, V2, V3) -> 'ok' when Location :: integer(),V0 :: integer(),V1 :: integer(),V2 :: integer(),V3 :: integer(). uniform4ui(Location,V0,V1,V2,V3) -> - cast(5563, <<Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint>>). + cast(5564, <<Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint>>). %% @doc %% See {@link uniform1f/2} -spec uniform1uiv(Location, Value) -> 'ok' when Location :: integer(),Value :: [integer()]. uniform1uiv(Location,Value) -> - cast(5564, <<Location:?GLint,(length(Value)):?GLuint, + cast(5565, <<Location:?GLint,(length(Value)):?GLuint, (<< <<C:?GLuint>> || C <- Value>>)/binary,0:(((length(Value)) rem 2)*32)>>). %% @doc %% See {@link uniform1f/2} -spec uniform2uiv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{integer(),integer()}]. uniform2uiv(Location,Value) -> - cast(5565, <<Location:?GLint,(length(Value)):?GLuint, + cast(5566, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLuint,V2:?GLuint>> || {V1,V2} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniform3uiv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{integer(),integer(),integer()}]. uniform3uiv(Location,Value) -> - cast(5566, <<Location:?GLint,(length(Value)):?GLuint, + cast(5567, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLuint,V2:?GLuint,V3:?GLuint>> || {V1,V2,V3} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniform4uiv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{integer(),integer(),integer(),integer()}]. uniform4uiv(Location,Value) -> - cast(5567, <<Location:?GLint,(length(Value)):?GLuint, + cast(5568, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLuint,V2:?GLuint,V3:?GLuint,V4:?GLuint>> || {V1,V2,V3,V4} <- Value>>)/binary>>). %% @doc %% See {@link texParameterf/3} -spec texParameterIiv(Target, Pname, Params) -> 'ok' when Target :: enum(),Pname :: enum(),Params :: tuple(). texParameterIiv(Target,Pname,Params) -> - cast(5568, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, + cast(5569, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). %% @doc glTexParameterI @@ -12614,21 +12620,21 @@ texParameterIiv(Target,Pname,Params) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexParameterI.xml">external</a> documentation. -spec texParameterIuiv(Target, Pname, Params) -> 'ok' when Target :: enum(),Pname :: enum(),Params :: tuple(). texParameterIuiv(Target,Pname,Params) -> - cast(5569, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, + cast(5570, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLuint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). %% @doc %% See {@link getTexParameterfv/2} -spec getTexParameterIiv(Target, Pname) -> {integer(),integer(),integer(),integer()} when Target :: enum(),Pname :: enum(). getTexParameterIiv(Target,Pname) -> - call(5570, <<Target:?GLenum,Pname:?GLenum>>). + call(5571, <<Target:?GLenum,Pname:?GLenum>>). %% @doc glGetTexParameterI %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexParameterI.xml">external</a> documentation. -spec getTexParameterIuiv(Target, Pname) -> {integer(),integer(),integer(),integer()} when Target :: enum(),Pname :: enum(). getTexParameterIuiv(Target,Pname) -> - call(5571, <<Target:?GLenum,Pname:?GLenum>>). + call(5572, <<Target:?GLenum,Pname:?GLenum>>). %% @doc Clear individual buffers of the currently bound draw framebuffer %% @@ -12661,21 +12667,21 @@ getTexParameterIuiv(Target,Pname) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearBuffer.xml">external</a> documentation. -spec clearBufferiv(Buffer, Drawbuffer, Value) -> 'ok' when Buffer :: enum(),Drawbuffer :: integer(),Value :: tuple(). clearBufferiv(Buffer,Drawbuffer,Value) -> - cast(5572, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint, + cast(5573, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint, (<< <<C:?GLint>> ||C <- tuple_to_list(Value)>>)/binary,0:(((1+size(Value)) rem 2)*32)>>). %% @doc %% See {@link clearBufferiv/3} -spec clearBufferuiv(Buffer, Drawbuffer, Value) -> 'ok' when Buffer :: enum(),Drawbuffer :: integer(),Value :: tuple(). clearBufferuiv(Buffer,Drawbuffer,Value) -> - cast(5573, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint, + cast(5574, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint, (<< <<C:?GLuint>> ||C <- tuple_to_list(Value)>>)/binary,0:(((1+size(Value)) rem 2)*32)>>). %% @doc %% See {@link clearBufferiv/3} -spec clearBufferfv(Buffer, Drawbuffer, Value) -> 'ok' when Buffer :: enum(),Drawbuffer :: integer(),Value :: tuple(). clearBufferfv(Buffer,Drawbuffer,Value) -> - cast(5574, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint, + cast(5575, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint, (<< <<C:?GLfloat>> ||C <- tuple_to_list(Value)>>)/binary,0:(((1+size(Value)) rem 2)*32)>>). %% @doc glClearBufferfi @@ -12683,30 +12689,30 @@ clearBufferfv(Buffer,Drawbuffer,Value) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearBufferfi.xml">external</a> documentation. -spec clearBufferfi(Buffer, Drawbuffer, Depth, Stencil) -> 'ok' when Buffer :: enum(),Drawbuffer :: integer(),Depth :: float(),Stencil :: integer(). clearBufferfi(Buffer,Drawbuffer,Depth,Stencil) -> - cast(5575, <<Buffer:?GLenum,Drawbuffer:?GLint,Depth:?GLfloat,Stencil:?GLint>>). + cast(5576, <<Buffer:?GLenum,Drawbuffer:?GLint,Depth:?GLfloat,Stencil:?GLint>>). %% @doc %% See {@link getString/1} -spec getStringi(Name, Index) -> string() when Name :: enum(),Index :: integer(). getStringi(Name,Index) -> - call(5576, <<Name:?GLenum,Index:?GLuint>>). + call(5577, <<Name:?GLenum,Index:?GLuint>>). %% @doc glDrawArraysInstance %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawArraysInstance.xml">external</a> documentation. -spec drawArraysInstanced(Mode, First, Count, Primcount) -> 'ok' when Mode :: enum(),First :: integer(),Count :: integer(),Primcount :: integer(). drawArraysInstanced(Mode,First,Count,Primcount) -> - cast(5577, <<Mode:?GLenum,First:?GLint,Count:?GLsizei,Primcount:?GLsizei>>). + cast(5578, <<Mode:?GLenum,First:?GLint,Count:?GLsizei,Primcount:?GLsizei>>). %% @doc glDrawElementsInstance %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawElementsInstance.xml">external</a> documentation. -spec drawElementsInstanced(Mode, Count, Type, Indices, Primcount) -> 'ok' when Mode :: enum(),Count :: integer(),Type :: enum(),Indices :: offset()|mem(),Primcount :: integer(). drawElementsInstanced(Mode,Count,Type,Indices,Primcount) when is_integer(Indices) -> - cast(5578, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Primcount:?GLsizei>>); + cast(5579, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Primcount:?GLsizei>>); drawElementsInstanced(Mode,Count,Type,Indices,Primcount) -> send_bin(Indices), - cast(5579, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Primcount:?GLsizei>>). + cast(5580, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Primcount:?GLsizei>>). %% @doc Attach the storage for a buffer object to the active buffer texture %% @@ -12774,7 +12780,7 @@ drawElementsInstanced(Mode,Count,Type,Indices,Primcount) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexBuffer.xml">external</a> documentation. -spec texBuffer(Target, Internalformat, Buffer) -> 'ok' when Target :: enum(),Internalformat :: enum(),Buffer :: integer(). texBuffer(Target,Internalformat,Buffer) -> - cast(5580, <<Target:?GLenum,Internalformat:?GLenum,Buffer:?GLuint>>). + cast(5581, <<Target:?GLenum,Internalformat:?GLenum,Buffer:?GLuint>>). %% @doc Specify the primitive restart index %% @@ -12796,20 +12802,20 @@ texBuffer(Target,Internalformat,Buffer) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPrimitiveRestartIndex.xml">external</a> documentation. -spec primitiveRestartIndex(Index) -> 'ok' when Index :: integer(). primitiveRestartIndex(Index) -> - cast(5581, <<Index:?GLuint>>). + cast(5582, <<Index:?GLuint>>). %% @doc %% See {@link getBooleanv/1} -spec getInteger64i_v(Target, Index) -> [integer()] when Target :: enum(),Index :: integer(). getInteger64i_v(Target,Index) -> - call(5582, <<Target:?GLenum,Index:?GLuint>>). + call(5583, <<Target:?GLenum,Index:?GLuint>>). %% @doc glGetBufferParameteri64v %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetBufferParameteri64v.xml">external</a> documentation. -spec getBufferParameteri64v(Target, Pname) -> [integer()] when Target :: enum(),Pname :: enum(). getBufferParameteri64v(Target,Pname) -> - call(5583, <<Target:?GLenum,Pname:?GLenum>>). + call(5584, <<Target:?GLenum,Pname:?GLenum>>). %% @doc Attach a level of a texture object as a logical buffer to the currently bound framebuffer object %% @@ -12866,7 +12872,7 @@ getBufferParameteri64v(Target,Pname) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferTexture.xml">external</a> documentation. -spec framebufferTexture(Target, Attachment, Texture, Level) -> 'ok' when Target :: enum(),Attachment :: enum(),Texture :: integer(),Level :: integer(). framebufferTexture(Target,Attachment,Texture,Level) -> - cast(5584, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint>>). + cast(5585, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint>>). %% @doc Modify the rate at which generic vertex attributes advance during instanced rendering %% @@ -12882,7 +12888,7 @@ framebufferTexture(Target,Attachment,Texture,Level) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribDivisor.xml">external</a> documentation. -spec vertexAttribDivisor(Index, Divisor) -> 'ok' when Index :: integer(),Divisor :: integer(). vertexAttribDivisor(Index,Divisor) -> - cast(5585, <<Index:?GLuint,Divisor:?GLuint>>). + cast(5586, <<Index:?GLuint,Divisor:?GLuint>>). %% @doc Specifies minimum rate at which sample shaing takes place %% @@ -12903,75 +12909,75 @@ vertexAttribDivisor(Index,Divisor) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMinSampleShading.xml">external</a> documentation. -spec minSampleShading(Value) -> 'ok' when Value :: clamp(). minSampleShading(Value) -> - cast(5586, <<Value:?GLclampf>>). + cast(5587, <<Value:?GLclampf>>). %% @doc %% See {@link blendEquation/1} -spec blendEquationi(Buf, Mode) -> 'ok' when Buf :: integer(),Mode :: enum(). blendEquationi(Buf,Mode) -> - cast(5587, <<Buf:?GLuint,Mode:?GLenum>>). + cast(5588, <<Buf:?GLuint,Mode:?GLenum>>). %% @doc %% See {@link blendEquationSeparate/2} -spec blendEquationSeparatei(Buf, ModeRGB, ModeAlpha) -> 'ok' when Buf :: integer(),ModeRGB :: enum(),ModeAlpha :: enum(). blendEquationSeparatei(Buf,ModeRGB,ModeAlpha) -> - cast(5588, <<Buf:?GLuint,ModeRGB:?GLenum,ModeAlpha:?GLenum>>). + cast(5589, <<Buf:?GLuint,ModeRGB:?GLenum,ModeAlpha:?GLenum>>). %% @doc glBlendFunci %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlendFunci.xml">external</a> documentation. -spec blendFunci(Buf, Src, Dst) -> 'ok' when Buf :: integer(),Src :: enum(),Dst :: enum(). blendFunci(Buf,Src,Dst) -> - cast(5589, <<Buf:?GLuint,Src:?GLenum,Dst:?GLenum>>). + cast(5590, <<Buf:?GLuint,Src:?GLenum,Dst:?GLenum>>). %% @doc %% See {@link blendFuncSeparate/4} -spec blendFuncSeparatei(Buf, SrcRGB, DstRGB, SrcAlpha, DstAlpha) -> 'ok' when Buf :: integer(),SrcRGB :: enum(),DstRGB :: enum(),SrcAlpha :: enum(),DstAlpha :: enum(). blendFuncSeparatei(Buf,SrcRGB,DstRGB,SrcAlpha,DstAlpha) -> - cast(5590, <<Buf:?GLuint,SrcRGB:?GLenum,DstRGB:?GLenum,SrcAlpha:?GLenum,DstAlpha:?GLenum>>). + cast(5591, <<Buf:?GLuint,SrcRGB:?GLenum,DstRGB:?GLenum,SrcAlpha:?GLenum,DstAlpha:?GLenum>>). %% @doc glLoadTransposeMatrixARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLoadTransposeMatrixARB.xml">external</a> documentation. -spec loadTransposeMatrixfARB(M) -> 'ok' when M :: matrix(). loadTransposeMatrixfARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> - cast(5591, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>); + cast(5592, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>); loadTransposeMatrixfARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> - cast(5591, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,0:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,0:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,0:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,1:?GLfloat>>). + cast(5592, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,0:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,0:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,0:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,1:?GLfloat>>). %% @doc glLoadTransposeMatrixARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLoadTransposeMatrixARB.xml">external</a> documentation. -spec loadTransposeMatrixdARB(M) -> 'ok' when M :: matrix(). loadTransposeMatrixdARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> - cast(5592, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>); + cast(5593, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>); loadTransposeMatrixdARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> - cast(5592, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble>>). + cast(5593, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble>>). %% @doc glMultTransposeMatrixARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultTransposeMatrixARB.xml">external</a> documentation. -spec multTransposeMatrixfARB(M) -> 'ok' when M :: matrix(). multTransposeMatrixfARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> - cast(5593, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>); + cast(5594, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>); multTransposeMatrixfARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> - cast(5593, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,0:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,0:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,0:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,1:?GLfloat>>). + cast(5594, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,0:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,0:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,0:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,1:?GLfloat>>). %% @doc glMultTransposeMatrixARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultTransposeMatrixARB.xml">external</a> documentation. -spec multTransposeMatrixdARB(M) -> 'ok' when M :: matrix(). multTransposeMatrixdARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> - cast(5594, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>); + cast(5595, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>); multTransposeMatrixdARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> - cast(5594, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble>>). + cast(5595, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble>>). %% @doc glWeightARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. -spec weightbvARB(Weights) -> 'ok' when Weights :: [integer()]. weightbvARB(Weights) -> - cast(5595, <<(length(Weights)):?GLuint, + cast(5596, <<(length(Weights)):?GLuint, (<< <<C:?GLbyte>> || C <- Weights>>)/binary,0:((8-((length(Weights)+ 4) rem 8)) rem 8)>>). %% @doc glWeightARB @@ -12979,7 +12985,7 @@ weightbvARB(Weights) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. -spec weightsvARB(Weights) -> 'ok' when Weights :: [integer()]. weightsvARB(Weights) -> - cast(5596, <<(length(Weights)):?GLuint, + cast(5597, <<(length(Weights)):?GLuint, (<< <<C:?GLshort>> || C <- Weights>>)/binary,0:((8-((length(Weights)*2+ 4) rem 8)) rem 8)>>). %% @doc glWeightARB @@ -12987,7 +12993,7 @@ weightsvARB(Weights) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. -spec weightivARB(Weights) -> 'ok' when Weights :: [integer()]. weightivARB(Weights) -> - cast(5597, <<(length(Weights)):?GLuint, + cast(5598, <<(length(Weights)):?GLuint, (<< <<C:?GLint>> || C <- Weights>>)/binary,0:(((1+length(Weights)) rem 2)*32)>>). %% @doc glWeightARB @@ -12995,7 +13001,7 @@ weightivARB(Weights) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. -spec weightfvARB(Weights) -> 'ok' when Weights :: [float()]. weightfvARB(Weights) -> - cast(5598, <<(length(Weights)):?GLuint, + cast(5599, <<(length(Weights)):?GLuint, (<< <<C:?GLfloat>> || C <- Weights>>)/binary,0:(((1+length(Weights)) rem 2)*32)>>). %% @doc glWeightARB @@ -13003,7 +13009,7 @@ weightfvARB(Weights) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. -spec weightdvARB(Weights) -> 'ok' when Weights :: [float()]. weightdvARB(Weights) -> - cast(5599, <<(length(Weights)):?GLuint,0:32, + cast(5600, <<(length(Weights)):?GLuint,0:32, (<< <<C:?GLdouble>> || C <- Weights>>)/binary>>). %% @doc glWeightARB @@ -13011,7 +13017,7 @@ weightdvARB(Weights) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. -spec weightubvARB(Weights) -> 'ok' when Weights :: [integer()]. weightubvARB(Weights) -> - cast(5600, <<(length(Weights)):?GLuint, + cast(5601, <<(length(Weights)):?GLuint, (<< <<C:?GLubyte>> || C <- Weights>>)/binary,0:((8-((length(Weights)+ 4) rem 8)) rem 8)>>). %% @doc glWeightARB @@ -13019,7 +13025,7 @@ weightubvARB(Weights) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. -spec weightusvARB(Weights) -> 'ok' when Weights :: [integer()]. weightusvARB(Weights) -> - cast(5601, <<(length(Weights)):?GLuint, + cast(5602, <<(length(Weights)):?GLuint, (<< <<C:?GLushort>> || C <- Weights>>)/binary,0:((8-((length(Weights)*2+ 4) rem 8)) rem 8)>>). %% @doc glWeightARB @@ -13027,7 +13033,7 @@ weightusvARB(Weights) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. -spec weightuivARB(Weights) -> 'ok' when Weights :: [integer()]. weightuivARB(Weights) -> - cast(5602, <<(length(Weights)):?GLuint, + cast(5603, <<(length(Weights)):?GLuint, (<< <<C:?GLuint>> || C <- Weights>>)/binary,0:(((1+length(Weights)) rem 2)*32)>>). %% @doc glVertexBlenARB @@ -13035,21 +13041,21 @@ weightuivARB(Weights) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexBlenARB.xml">external</a> documentation. -spec vertexBlendARB(Count) -> 'ok' when Count :: integer(). vertexBlendARB(Count) -> - cast(5603, <<Count:?GLint>>). + cast(5604, <<Count:?GLint>>). %% @doc glCurrentPaletteMatrixARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCurrentPaletteMatrixARB.xml">external</a> documentation. -spec currentPaletteMatrixARB(Index) -> 'ok' when Index :: integer(). currentPaletteMatrixARB(Index) -> - cast(5604, <<Index:?GLint>>). + cast(5605, <<Index:?GLint>>). %% @doc glMatrixIndexARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMatrixIndexARB.xml">external</a> documentation. -spec matrixIndexubvARB(Indices) -> 'ok' when Indices :: [integer()]. matrixIndexubvARB(Indices) -> - cast(5605, <<(length(Indices)):?GLuint, + cast(5606, <<(length(Indices)):?GLuint, (<< <<C:?GLubyte>> || C <- Indices>>)/binary,0:((8-((length(Indices)+ 4) rem 8)) rem 8)>>). %% @doc glMatrixIndexARB @@ -13057,7 +13063,7 @@ matrixIndexubvARB(Indices) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMatrixIndexARB.xml">external</a> documentation. -spec matrixIndexusvARB(Indices) -> 'ok' when Indices :: [integer()]. matrixIndexusvARB(Indices) -> - cast(5606, <<(length(Indices)):?GLuint, + cast(5607, <<(length(Indices)):?GLuint, (<< <<C:?GLushort>> || C <- Indices>>)/binary,0:((8-((length(Indices)*2+ 4) rem 8)) rem 8)>>). %% @doc glMatrixIndexARB @@ -13065,7 +13071,7 @@ matrixIndexusvARB(Indices) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMatrixIndexARB.xml">external</a> documentation. -spec matrixIndexuivARB(Indices) -> 'ok' when Indices :: [integer()]. matrixIndexuivARB(Indices) -> - cast(5607, <<(length(Indices)):?GLuint, + cast(5608, <<(length(Indices)):?GLuint, (<< <<C:?GLuint>> || C <- Indices>>)/binary,0:(((1+length(Indices)) rem 2)*32)>>). %% @doc glProgramStringARB @@ -13073,21 +13079,21 @@ matrixIndexuivARB(Indices) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramStringARB.xml">external</a> documentation. -spec programStringARB(Target, Format, String) -> 'ok' when Target :: enum(),Format :: enum(),String :: string(). programStringARB(Target,Format,String) -> - cast(5608, <<Target:?GLenum,Format:?GLenum,(list_to_binary([String|[0]]))/binary,0:((8-((length(String)+ 1) rem 8)) rem 8)>>). + cast(5609, <<Target:?GLenum,Format:?GLenum,(list_to_binary([String|[0]]))/binary,0:((8-((length(String)+ 1) rem 8)) rem 8)>>). %% @doc glBindProgramARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindProgramARB.xml">external</a> documentation. -spec bindProgramARB(Target, Program) -> 'ok' when Target :: enum(),Program :: integer(). bindProgramARB(Target,Program) -> - cast(5609, <<Target:?GLenum,Program:?GLuint>>). + cast(5610, <<Target:?GLenum,Program:?GLuint>>). %% @doc glDeleteProgramsARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteProgramsARB.xml">external</a> documentation. -spec deleteProgramsARB(Programs) -> 'ok' when Programs :: [integer()]. deleteProgramsARB(Programs) -> - cast(5610, <<(length(Programs)):?GLuint, + cast(5611, <<(length(Programs)):?GLuint, (<< <<C:?GLuint>> || C <- Programs>>)/binary,0:(((1+length(Programs)) rem 2)*32)>>). %% @doc glGenProgramsARB @@ -13095,91 +13101,91 @@ deleteProgramsARB(Programs) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenProgramsARB.xml">external</a> documentation. -spec genProgramsARB(N) -> [integer()] when N :: integer(). genProgramsARB(N) -> - call(5611, <<N:?GLsizei>>). + call(5612, <<N:?GLsizei>>). %% @doc glProgramEnvParameterARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramEnvParameterARB.xml">external</a> documentation. -spec programEnvParameter4dARB(Target, Index, X, Y, Z, W) -> 'ok' when Target :: enum(),Index :: integer(),X :: float(),Y :: float(),Z :: float(),W :: float(). programEnvParameter4dARB(Target,Index,X,Y,Z,W) -> - cast(5612, <<Target:?GLenum,Index:?GLuint,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). + cast(5613, <<Target:?GLenum,Index:?GLuint,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). %% @doc glProgramEnvParameterARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramEnvParameterARB.xml">external</a> documentation. -spec programEnvParameter4dvARB(Target, Index, Params) -> 'ok' when Target :: enum(),Index :: integer(),Params :: {float(),float(),float(),float()}. programEnvParameter4dvARB(Target,Index,{P1,P2,P3,P4}) -> - cast(5613, <<Target:?GLenum,Index:?GLuint,P1:?GLdouble,P2:?GLdouble,P3:?GLdouble,P4:?GLdouble>>). + cast(5614, <<Target:?GLenum,Index:?GLuint,P1:?GLdouble,P2:?GLdouble,P3:?GLdouble,P4:?GLdouble>>). %% @doc glProgramEnvParameterARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramEnvParameterARB.xml">external</a> documentation. -spec programEnvParameter4fARB(Target, Index, X, Y, Z, W) -> 'ok' when Target :: enum(),Index :: integer(),X :: float(),Y :: float(),Z :: float(),W :: float(). programEnvParameter4fARB(Target,Index,X,Y,Z,W) -> - cast(5614, <<Target:?GLenum,Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>). + cast(5615, <<Target:?GLenum,Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>). %% @doc glProgramEnvParameterARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramEnvParameterARB.xml">external</a> documentation. -spec programEnvParameter4fvARB(Target, Index, Params) -> 'ok' when Target :: enum(),Index :: integer(),Params :: {float(),float(),float(),float()}. programEnvParameter4fvARB(Target,Index,{P1,P2,P3,P4}) -> - cast(5615, <<Target:?GLenum,Index:?GLuint,P1:?GLfloat,P2:?GLfloat,P3:?GLfloat,P4:?GLfloat>>). + cast(5616, <<Target:?GLenum,Index:?GLuint,P1:?GLfloat,P2:?GLfloat,P3:?GLfloat,P4:?GLfloat>>). %% @doc glProgramLocalParameterARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramLocalParameterARB.xml">external</a> documentation. -spec programLocalParameter4dARB(Target, Index, X, Y, Z, W) -> 'ok' when Target :: enum(),Index :: integer(),X :: float(),Y :: float(),Z :: float(),W :: float(). programLocalParameter4dARB(Target,Index,X,Y,Z,W) -> - cast(5616, <<Target:?GLenum,Index:?GLuint,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). + cast(5617, <<Target:?GLenum,Index:?GLuint,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). %% @doc glProgramLocalParameterARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramLocalParameterARB.xml">external</a> documentation. -spec programLocalParameter4dvARB(Target, Index, Params) -> 'ok' when Target :: enum(),Index :: integer(),Params :: {float(),float(),float(),float()}. programLocalParameter4dvARB(Target,Index,{P1,P2,P3,P4}) -> - cast(5617, <<Target:?GLenum,Index:?GLuint,P1:?GLdouble,P2:?GLdouble,P3:?GLdouble,P4:?GLdouble>>). + cast(5618, <<Target:?GLenum,Index:?GLuint,P1:?GLdouble,P2:?GLdouble,P3:?GLdouble,P4:?GLdouble>>). %% @doc glProgramLocalParameterARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramLocalParameterARB.xml">external</a> documentation. -spec programLocalParameter4fARB(Target, Index, X, Y, Z, W) -> 'ok' when Target :: enum(),Index :: integer(),X :: float(),Y :: float(),Z :: float(),W :: float(). programLocalParameter4fARB(Target,Index,X,Y,Z,W) -> - cast(5618, <<Target:?GLenum,Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>). + cast(5619, <<Target:?GLenum,Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>). %% @doc glProgramLocalParameterARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramLocalParameterARB.xml">external</a> documentation. -spec programLocalParameter4fvARB(Target, Index, Params) -> 'ok' when Target :: enum(),Index :: integer(),Params :: {float(),float(),float(),float()}. programLocalParameter4fvARB(Target,Index,{P1,P2,P3,P4}) -> - cast(5619, <<Target:?GLenum,Index:?GLuint,P1:?GLfloat,P2:?GLfloat,P3:?GLfloat,P4:?GLfloat>>). + cast(5620, <<Target:?GLenum,Index:?GLuint,P1:?GLfloat,P2:?GLfloat,P3:?GLfloat,P4:?GLfloat>>). %% @doc glGetProgramEnvParameterARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramEnvParameterARB.xml">external</a> documentation. -spec getProgramEnvParameterdvARB(Target, Index) -> {float(),float(),float(),float()} when Target :: enum(),Index :: integer(). getProgramEnvParameterdvARB(Target,Index) -> - call(5620, <<Target:?GLenum,Index:?GLuint>>). + call(5621, <<Target:?GLenum,Index:?GLuint>>). %% @doc glGetProgramEnvParameterARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramEnvParameterARB.xml">external</a> documentation. -spec getProgramEnvParameterfvARB(Target, Index) -> {float(),float(),float(),float()} when Target :: enum(),Index :: integer(). getProgramEnvParameterfvARB(Target,Index) -> - call(5621, <<Target:?GLenum,Index:?GLuint>>). + call(5622, <<Target:?GLenum,Index:?GLuint>>). %% @doc glGetProgramLocalParameterARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramLocalParameterARB.xml">external</a> documentation. -spec getProgramLocalParameterdvARB(Target, Index) -> {float(),float(),float(),float()} when Target :: enum(),Index :: integer(). getProgramLocalParameterdvARB(Target,Index) -> - call(5622, <<Target:?GLenum,Index:?GLuint>>). + call(5623, <<Target:?GLenum,Index:?GLuint>>). %% @doc glGetProgramLocalParameterARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramLocalParameterARB.xml">external</a> documentation. -spec getProgramLocalParameterfvARB(Target, Index) -> {float(),float(),float(),float()} when Target :: enum(),Index :: integer(). getProgramLocalParameterfvARB(Target,Index) -> - call(5623, <<Target:?GLenum,Index:?GLuint>>). + call(5624, <<Target:?GLenum,Index:?GLuint>>). %% @doc glGetProgramStringARB %% @@ -13187,42 +13193,42 @@ getProgramLocalParameterfvARB(Target,Index) -> -spec getProgramStringARB(Target, Pname, String) -> 'ok' when Target :: enum(),Pname :: enum(),String :: mem(). getProgramStringARB(Target,Pname,String) -> send_bin(String), - call(5624, <<Target:?GLenum,Pname:?GLenum>>). + call(5625, <<Target:?GLenum,Pname:?GLenum>>). %% @doc glGetBufferParameterARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetBufferParameterARB.xml">external</a> documentation. -spec getBufferParameterivARB(Target, Pname) -> [integer()] when Target :: enum(),Pname :: enum(). getBufferParameterivARB(Target,Pname) -> - call(5625, <<Target:?GLenum,Pname:?GLenum>>). + call(5626, <<Target:?GLenum,Pname:?GLenum>>). %% @doc glDeleteObjectARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteObjectARB.xml">external</a> documentation. -spec deleteObjectARB(Obj) -> 'ok' when Obj :: integer(). deleteObjectARB(Obj) -> - cast(5626, <<Obj:?GLhandleARB>>). + cast(5627, <<Obj:?GLhandleARB>>). %% @doc glGetHandleARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetHandleARB.xml">external</a> documentation. -spec getHandleARB(Pname) -> integer() when Pname :: enum(). getHandleARB(Pname) -> - call(5627, <<Pname:?GLenum>>). + call(5628, <<Pname:?GLenum>>). %% @doc glDetachObjectARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDetachObjectARB.xml">external</a> documentation. -spec detachObjectARB(ContainerObj, AttachedObj) -> 'ok' when ContainerObj :: integer(),AttachedObj :: integer(). detachObjectARB(ContainerObj,AttachedObj) -> - cast(5628, <<ContainerObj:?GLhandleARB,AttachedObj:?GLhandleARB>>). + cast(5629, <<ContainerObj:?GLhandleARB,AttachedObj:?GLhandleARB>>). %% @doc glCreateShaderObjectARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCreateShaderObjectARB.xml">external</a> documentation. -spec createShaderObjectARB(ShaderType) -> integer() when ShaderType :: enum(). createShaderObjectARB(ShaderType) -> - call(5629, <<ShaderType:?GLenum>>). + call(5630, <<ShaderType:?GLenum>>). %% @doc glShaderSourceARB %% @@ -13230,133 +13236,133 @@ createShaderObjectARB(ShaderType) -> -spec shaderSourceARB(ShaderObj, String) -> 'ok' when ShaderObj :: integer(),String :: iolist(). shaderSourceARB(ShaderObj,String) -> StringTemp = list_to_binary([[Str|[0]] || Str <- String ]), - cast(5630, <<ShaderObj:?GLhandleARB,(length(String)):?GLuint,(size(StringTemp)):?GLuint,(StringTemp)/binary,0:((8-((size(StringTemp)+4) rem 8)) rem 8)>>). + cast(5631, <<ShaderObj:?GLhandleARB,(length(String)):?GLuint,(size(StringTemp)):?GLuint,(StringTemp)/binary,0:((8-((size(StringTemp)+4) rem 8)) rem 8)>>). %% @doc glCompileShaderARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompileShaderARB.xml">external</a> documentation. -spec compileShaderARB(ShaderObj) -> 'ok' when ShaderObj :: integer(). compileShaderARB(ShaderObj) -> - cast(5631, <<ShaderObj:?GLhandleARB>>). + cast(5632, <<ShaderObj:?GLhandleARB>>). %% @doc glCreateProgramObjectARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCreateProgramObjectARB.xml">external</a> documentation. -spec createProgramObjectARB() -> integer(). createProgramObjectARB() -> - call(5632, <<>>). + call(5633, <<>>). %% @doc glAttachObjectARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glAttachObjectARB.xml">external</a> documentation. -spec attachObjectARB(ContainerObj, Obj) -> 'ok' when ContainerObj :: integer(),Obj :: integer(). attachObjectARB(ContainerObj,Obj) -> - cast(5633, <<ContainerObj:?GLhandleARB,Obj:?GLhandleARB>>). + cast(5634, <<ContainerObj:?GLhandleARB,Obj:?GLhandleARB>>). %% @doc glLinkProgramARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLinkProgramARB.xml">external</a> documentation. -spec linkProgramARB(ProgramObj) -> 'ok' when ProgramObj :: integer(). linkProgramARB(ProgramObj) -> - cast(5634, <<ProgramObj:?GLhandleARB>>). + cast(5635, <<ProgramObj:?GLhandleARB>>). %% @doc glUseProgramObjectARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUseProgramObjectARB.xml">external</a> documentation. -spec useProgramObjectARB(ProgramObj) -> 'ok' when ProgramObj :: integer(). useProgramObjectARB(ProgramObj) -> - cast(5635, <<ProgramObj:?GLhandleARB>>). + cast(5636, <<ProgramObj:?GLhandleARB>>). %% @doc glValidateProgramARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glValidateProgramARB.xml">external</a> documentation. -spec validateProgramARB(ProgramObj) -> 'ok' when ProgramObj :: integer(). validateProgramARB(ProgramObj) -> - cast(5636, <<ProgramObj:?GLhandleARB>>). + cast(5637, <<ProgramObj:?GLhandleARB>>). %% @doc glGetObjectParameterARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetObjectParameterARB.xml">external</a> documentation. -spec getObjectParameterfvARB(Obj, Pname) -> float() when Obj :: integer(),Pname :: enum(). getObjectParameterfvARB(Obj,Pname) -> - call(5637, <<Obj:?GLhandleARB,Pname:?GLenum>>). + call(5638, <<Obj:?GLhandleARB,Pname:?GLenum>>). %% @doc glGetObjectParameterARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetObjectParameterARB.xml">external</a> documentation. -spec getObjectParameterivARB(Obj, Pname) -> integer() when Obj :: integer(),Pname :: enum(). getObjectParameterivARB(Obj,Pname) -> - call(5638, <<Obj:?GLhandleARB,Pname:?GLenum>>). + call(5639, <<Obj:?GLhandleARB,Pname:?GLenum>>). %% @doc glGetInfoLogARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetInfoLogARB.xml">external</a> documentation. -spec getInfoLogARB(Obj, MaxLength) -> string() when Obj :: integer(),MaxLength :: integer(). getInfoLogARB(Obj,MaxLength) -> - call(5639, <<Obj:?GLhandleARB,MaxLength:?GLsizei>>). + call(5640, <<Obj:?GLhandleARB,MaxLength:?GLsizei>>). %% @doc glGetAttachedObjectsARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetAttachedObjectsARB.xml">external</a> documentation. -spec getAttachedObjectsARB(ContainerObj, MaxCount) -> [integer()] when ContainerObj :: integer(),MaxCount :: integer(). getAttachedObjectsARB(ContainerObj,MaxCount) -> - call(5640, <<ContainerObj:?GLhandleARB,MaxCount:?GLsizei>>). + call(5641, <<ContainerObj:?GLhandleARB,MaxCount:?GLsizei>>). %% @doc glGetUniformLocationARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformLocationARB.xml">external</a> documentation. -spec getUniformLocationARB(ProgramObj, Name) -> integer() when ProgramObj :: integer(),Name :: string(). getUniformLocationARB(ProgramObj,Name) -> - call(5641, <<ProgramObj:?GLhandleARB,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). + call(5642, <<ProgramObj:?GLhandleARB,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). %% @doc glGetActiveUniformARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniformARB.xml">external</a> documentation. -spec getActiveUniformARB(ProgramObj, Index, MaxLength) -> {Size :: integer(),Type :: enum(),Name :: string()} when ProgramObj :: integer(),Index :: integer(),MaxLength :: integer(). getActiveUniformARB(ProgramObj,Index,MaxLength) -> - call(5642, <<ProgramObj:?GLhandleARB,Index:?GLuint,MaxLength:?GLsizei>>). + call(5643, <<ProgramObj:?GLhandleARB,Index:?GLuint,MaxLength:?GLsizei>>). %% @doc glGetUniformARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformARB.xml">external</a> documentation. -spec getUniformfvARB(ProgramObj, Location) -> matrix() when ProgramObj :: integer(),Location :: integer(). getUniformfvARB(ProgramObj,Location) -> - call(5643, <<ProgramObj:?GLhandleARB,Location:?GLint>>). + call(5644, <<ProgramObj:?GLhandleARB,Location:?GLint>>). %% @doc glGetUniformARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformARB.xml">external</a> documentation. -spec getUniformivARB(ProgramObj, Location) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()} when ProgramObj :: integer(),Location :: integer(). getUniformivARB(ProgramObj,Location) -> - call(5644, <<ProgramObj:?GLhandleARB,Location:?GLint>>). + call(5645, <<ProgramObj:?GLhandleARB,Location:?GLint>>). %% @doc glGetShaderSourceARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetShaderSourceARB.xml">external</a> documentation. -spec getShaderSourceARB(Obj, MaxLength) -> string() when Obj :: integer(),MaxLength :: integer(). getShaderSourceARB(Obj,MaxLength) -> - call(5645, <<Obj:?GLhandleARB,MaxLength:?GLsizei>>). + call(5646, <<Obj:?GLhandleARB,MaxLength:?GLsizei>>). %% @doc glBindAttribLocationARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindAttribLocationARB.xml">external</a> documentation. -spec bindAttribLocationARB(ProgramObj, Index, Name) -> 'ok' when ProgramObj :: integer(),Index :: integer(),Name :: string(). bindAttribLocationARB(ProgramObj,Index,Name) -> - cast(5646, <<ProgramObj:?GLhandleARB,Index:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). + cast(5647, <<ProgramObj:?GLhandleARB,Index:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). %% @doc glGetActiveAttribARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveAttribARB.xml">external</a> documentation. -spec getActiveAttribARB(ProgramObj, Index, MaxLength) -> {Size :: integer(),Type :: enum(),Name :: string()} when ProgramObj :: integer(),Index :: integer(),MaxLength :: integer(). getActiveAttribARB(ProgramObj,Index,MaxLength) -> - call(5647, <<ProgramObj:?GLhandleARB,Index:?GLuint,MaxLength:?GLsizei>>). + call(5648, <<ProgramObj:?GLhandleARB,Index:?GLuint,MaxLength:?GLsizei>>). %% @doc glGetAttribLocationARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetAttribLocationARB.xml">external</a> documentation. -spec getAttribLocationARB(ProgramObj, Name) -> integer() when ProgramObj :: integer(),Name :: string(). getAttribLocationARB(ProgramObj,Name) -> - call(5648, <<ProgramObj:?GLhandleARB,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). + call(5649, <<ProgramObj:?GLhandleARB,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). %% @doc Determine if a name corresponds to a renderbuffer object %% @@ -13371,7 +13377,7 @@ getAttribLocationARB(ProgramObj,Name) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsRenderbuffer.xml">external</a> documentation. -spec isRenderbuffer(Renderbuffer) -> 0|1 when Renderbuffer :: integer(). isRenderbuffer(Renderbuffer) -> - call(5649, <<Renderbuffer:?GLuint>>). + call(5650, <<Renderbuffer:?GLuint>>). %% @doc Bind a renderbuffer to a renderbuffer target %% @@ -13384,7 +13390,7 @@ isRenderbuffer(Renderbuffer) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindRenderbuffer.xml">external</a> documentation. -spec bindRenderbuffer(Target, Renderbuffer) -> 'ok' when Target :: enum(),Renderbuffer :: integer(). bindRenderbuffer(Target,Renderbuffer) -> - cast(5650, <<Target:?GLenum,Renderbuffer:?GLuint>>). + cast(5651, <<Target:?GLenum,Renderbuffer:?GLuint>>). %% @doc Delete renderbuffer objects %% @@ -13406,7 +13412,7 @@ bindRenderbuffer(Target,Renderbuffer) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteRenderbuffers.xml">external</a> documentation. -spec deleteRenderbuffers(Renderbuffers) -> 'ok' when Renderbuffers :: [integer()]. deleteRenderbuffers(Renderbuffers) -> - cast(5651, <<(length(Renderbuffers)):?GLuint, + cast(5652, <<(length(Renderbuffers)):?GLuint, (<< <<C:?GLuint>> || C <- Renderbuffers>>)/binary,0:(((1+length(Renderbuffers)) rem 2)*32)>>). %% @doc Generate renderbuffer object names @@ -13425,7 +13431,7 @@ deleteRenderbuffers(Renderbuffers) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenRenderbuffers.xml">external</a> documentation. -spec genRenderbuffers(N) -> [integer()] when N :: integer(). genRenderbuffers(N) -> - call(5652, <<N:?GLsizei>>). + call(5653, <<N:?GLsizei>>). %% @doc Establish data storage, format and dimensions of a renderbuffer object's image %% @@ -13446,7 +13452,7 @@ genRenderbuffers(N) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRenderbufferStorage.xml">external</a> documentation. -spec renderbufferStorage(Target, Internalformat, Width, Height) -> 'ok' when Target :: enum(),Internalformat :: enum(),Width :: integer(),Height :: integer(). renderbufferStorage(Target,Internalformat,Width,Height) -> - cast(5653, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei>>). + cast(5654, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei>>). %% @doc Retrieve information about a bound renderbuffer object %% @@ -13474,7 +13480,7 @@ renderbufferStorage(Target,Internalformat,Width,Height) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetRenderbufferParameter.xml">external</a> documentation. -spec getRenderbufferParameteriv(Target, Pname) -> integer() when Target :: enum(),Pname :: enum(). getRenderbufferParameteriv(Target,Pname) -> - call(5654, <<Target:?GLenum,Pname:?GLenum>>). + call(5655, <<Target:?GLenum,Pname:?GLenum>>). %% @doc Determine if a name corresponds to a framebuffer object %% @@ -13488,7 +13494,7 @@ getRenderbufferParameteriv(Target,Pname) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsFramebuffer.xml">external</a> documentation. -spec isFramebuffer(Framebuffer) -> 0|1 when Framebuffer :: integer(). isFramebuffer(Framebuffer) -> - call(5655, <<Framebuffer:?GLuint>>). + call(5656, <<Framebuffer:?GLuint>>). %% @doc Bind a framebuffer to a framebuffer target %% @@ -13506,7 +13512,7 @@ isFramebuffer(Framebuffer) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindFramebuffer.xml">external</a> documentation. -spec bindFramebuffer(Target, Framebuffer) -> 'ok' when Target :: enum(),Framebuffer :: integer(). bindFramebuffer(Target,Framebuffer) -> - cast(5656, <<Target:?GLenum,Framebuffer:?GLuint>>). + cast(5657, <<Target:?GLenum,Framebuffer:?GLuint>>). %% @doc Delete framebuffer objects %% @@ -13521,7 +13527,7 @@ bindFramebuffer(Target,Framebuffer) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteFramebuffers.xml">external</a> documentation. -spec deleteFramebuffers(Framebuffers) -> 'ok' when Framebuffers :: [integer()]. deleteFramebuffers(Framebuffers) -> - cast(5657, <<(length(Framebuffers)):?GLuint, + cast(5658, <<(length(Framebuffers)):?GLuint, (<< <<C:?GLuint>> || C <- Framebuffers>>)/binary,0:(((1+length(Framebuffers)) rem 2)*32)>>). %% @doc Generate framebuffer object names @@ -13540,7 +13546,7 @@ deleteFramebuffers(Framebuffers) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenFramebuffers.xml">external</a> documentation. -spec genFramebuffers(N) -> [integer()] when N :: integer(). genFramebuffers(N) -> - call(5658, <<N:?GLsizei>>). + call(5659, <<N:?GLsizei>>). %% @doc Check the completeness status of a framebuffer %% @@ -13591,25 +13597,25 @@ genFramebuffers(N) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCheckFramebufferStatus.xml">external</a> documentation. -spec checkFramebufferStatus(Target) -> enum() when Target :: enum(). checkFramebufferStatus(Target) -> - call(5659, <<Target:?GLenum>>). + call(5660, <<Target:?GLenum>>). %% @doc %% See {@link framebufferTexture/4} -spec framebufferTexture1D(Target, Attachment, Textarget, Texture, Level) -> 'ok' when Target :: enum(),Attachment :: enum(),Textarget :: enum(),Texture :: integer(),Level :: integer(). framebufferTexture1D(Target,Attachment,Textarget,Texture,Level) -> - cast(5660, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint>>). + cast(5661, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint>>). %% @doc %% See {@link framebufferTexture/4} -spec framebufferTexture2D(Target, Attachment, Textarget, Texture, Level) -> 'ok' when Target :: enum(),Attachment :: enum(),Textarget :: enum(),Texture :: integer(),Level :: integer(). framebufferTexture2D(Target,Attachment,Textarget,Texture,Level) -> - cast(5661, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint>>). + cast(5662, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint>>). %% @doc %% See {@link framebufferTexture/4} -spec framebufferTexture3D(Target, Attachment, Textarget, Texture, Level, Zoffset) -> 'ok' when Target :: enum(),Attachment :: enum(),Textarget :: enum(),Texture :: integer(),Level :: integer(),Zoffset :: integer(). framebufferTexture3D(Target,Attachment,Textarget,Texture,Level,Zoffset) -> - cast(5662, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint,Zoffset:?GLint>>). + cast(5663, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint,Zoffset:?GLint>>). %% @doc Attach a renderbuffer as a logical buffer to the currently bound framebuffer object %% @@ -13641,7 +13647,7 @@ framebufferTexture3D(Target,Attachment,Textarget,Texture,Level,Zoffset) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferRenderbuffer.xml">external</a> documentation. -spec framebufferRenderbuffer(Target, Attachment, Renderbuffertarget, Renderbuffer) -> 'ok' when Target :: enum(),Attachment :: enum(),Renderbuffertarget :: enum(),Renderbuffer :: integer(). framebufferRenderbuffer(Target,Attachment,Renderbuffertarget,Renderbuffer) -> - cast(5663, <<Target:?GLenum,Attachment:?GLenum,Renderbuffertarget:?GLenum,Renderbuffer:?GLuint>>). + cast(5664, <<Target:?GLenum,Attachment:?GLenum,Renderbuffertarget:?GLenum,Renderbuffer:?GLuint>>). %% @doc Retrieve information about attachments of a bound framebuffer object %% @@ -13737,7 +13743,7 @@ framebufferRenderbuffer(Target,Attachment,Renderbuffertarget,Renderbuffer) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetFramebufferAttachmentParameter.xml">external</a> documentation. -spec getFramebufferAttachmentParameteriv(Target, Attachment, Pname) -> integer() when Target :: enum(),Attachment :: enum(),Pname :: enum(). getFramebufferAttachmentParameteriv(Target,Attachment,Pname) -> - call(5664, <<Target:?GLenum,Attachment:?GLenum,Pname:?GLenum>>). + call(5665, <<Target:?GLenum,Attachment:?GLenum,Pname:?GLenum>>). %% @doc Generate mipmaps for a specified texture target %% @@ -13757,7 +13763,7 @@ getFramebufferAttachmentParameteriv(Target,Attachment,Pname) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenerateMipmap.xml">external</a> documentation. -spec generateMipmap(Target) -> 'ok' when Target :: enum(). generateMipmap(Target) -> - cast(5665, <<Target:?GLenum>>). + cast(5666, <<Target:?GLenum>>). %% @doc Copy a block of pixels from the read framebuffer to the draw framebuffer %% @@ -13799,7 +13805,7 @@ generateMipmap(Target) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlitFramebuffer.xml">external</a> documentation. -spec blitFramebuffer(SrcX0, SrcY0, SrcX1, SrcY1, DstX0, DstY0, DstX1, DstY1, Mask, Filter) -> 'ok' when SrcX0 :: integer(),SrcY0 :: integer(),SrcX1 :: integer(),SrcY1 :: integer(),DstX0 :: integer(),DstY0 :: integer(),DstX1 :: integer(),DstY1 :: integer(),Mask :: integer(),Filter :: enum(). blitFramebuffer(SrcX0,SrcY0,SrcX1,SrcY1,DstX0,DstY0,DstX1,DstY1,Mask,Filter) -> - cast(5666, <<SrcX0:?GLint,SrcY0:?GLint,SrcX1:?GLint,SrcY1:?GLint,DstX0:?GLint,DstY0:?GLint,DstX1:?GLint,DstY1:?GLint,Mask:?GLbitfield,Filter:?GLenum>>). + cast(5667, <<SrcX0:?GLint,SrcY0:?GLint,SrcX1:?GLint,SrcY1:?GLint,DstX0:?GLint,DstY0:?GLint,DstX1:?GLint,DstY1:?GLint,Mask:?GLbitfield,Filter:?GLenum>>). %% @doc Establish data storage, format, dimensions and sample count of a renderbuffer object's image %% @@ -13823,19 +13829,19 @@ blitFramebuffer(SrcX0,SrcY0,SrcX1,SrcY1,DstX0,DstY0,DstX1,DstY1,Mask,Filter) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRenderbufferStorageMultisample.xml">external</a> documentation. -spec renderbufferStorageMultisample(Target, Samples, Internalformat, Width, Height) -> 'ok' when Target :: enum(),Samples :: integer(),Internalformat :: enum(),Width :: integer(),Height :: integer(). renderbufferStorageMultisample(Target,Samples,Internalformat,Width,Height) -> - cast(5667, <<Target:?GLenum,Samples:?GLsizei,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei>>). + cast(5668, <<Target:?GLenum,Samples:?GLsizei,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei>>). %% @doc %% See {@link framebufferTexture/4} -spec framebufferTextureLayer(Target, Attachment, Texture, Level, Layer) -> 'ok' when Target :: enum(),Attachment :: enum(),Texture :: integer(),Level :: integer(),Layer :: integer(). framebufferTextureLayer(Target,Attachment,Texture,Level,Layer) -> - cast(5668, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint,Layer:?GLint>>). + cast(5669, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint,Layer:?GLint>>). %% @doc %% See {@link framebufferTexture/4} -spec framebufferTextureFaceARB(Target, Attachment, Texture, Level, Face) -> 'ok' when Target :: enum(),Attachment :: enum(),Texture :: integer(),Level :: integer(),Face :: enum(). framebufferTextureFaceARB(Target,Attachment,Texture,Level,Face) -> - cast(5669, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint,Face:?GLenum>>). + cast(5670, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint,Face:?GLenum>>). %% @doc Indicate modifications to a range of a mapped buffer %% @@ -13849,7 +13855,7 @@ framebufferTextureFaceARB(Target,Attachment,Texture,Level,Face) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFlushMappedBufferRange.xml">external</a> documentation. -spec flushMappedBufferRange(Target, Offset, Length) -> 'ok' when Target :: enum(),Offset :: integer(),Length :: integer(). flushMappedBufferRange(Target,Offset,Length) -> - cast(5670, <<Target:?GLenum,0:32,Offset:?GLintptr,Length:?GLsizeiptr>>). + cast(5671, <<Target:?GLenum,0:32,Offset:?GLintptr,Length:?GLsizeiptr>>). %% @doc Bind a vertex array object %% @@ -13864,7 +13870,7 @@ flushMappedBufferRange(Target,Offset,Length) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindVertexArray.xml">external</a> documentation. -spec bindVertexArray(Array) -> 'ok' when Array :: integer(). bindVertexArray(Array) -> - cast(5671, <<Array:?GLuint>>). + cast(5672, <<Array:?GLuint>>). %% @doc Delete vertex array objects %% @@ -13877,7 +13883,7 @@ bindVertexArray(Array) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteVertexArrays.xml">external</a> documentation. -spec deleteVertexArrays(Arrays) -> 'ok' when Arrays :: [integer()]. deleteVertexArrays(Arrays) -> - cast(5672, <<(length(Arrays)):?GLuint, + cast(5673, <<(length(Arrays)):?GLuint, (<< <<C:?GLuint>> || C <- Arrays>>)/binary,0:(((1+length(Arrays)) rem 2)*32)>>). %% @doc Generate vertex array object names @@ -13896,7 +13902,7 @@ deleteVertexArrays(Arrays) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenVertexArrays.xml">external</a> documentation. -spec genVertexArrays(N) -> [integer()] when N :: integer(). genVertexArrays(N) -> - call(5673, <<N:?GLsizei>>). + call(5674, <<N:?GLsizei>>). %% @doc Determine if a name corresponds to a vertex array object %% @@ -13910,7 +13916,7 @@ genVertexArrays(N) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsVertexArray.xml">external</a> documentation. -spec isVertexArray(Array) -> 0|1 when Array :: integer(). isVertexArray(Array) -> - call(5674, <<Array:?GLuint>>). + call(5675, <<Array:?GLuint>>). %% @doc Retrieve the index of a named uniform block %% @@ -13938,14 +13944,14 @@ isVertexArray(Array) -> -spec getUniformIndices(Program, UniformNames) -> [integer()] when Program :: integer(),UniformNames :: iolist(). getUniformIndices(Program,UniformNames) -> UniformNamesTemp = list_to_binary([[Str|[0]] || Str <- UniformNames ]), - call(5675, <<Program:?GLuint,(length(UniformNames)):?GLuint,(size(UniformNamesTemp)):?GLuint,(UniformNamesTemp)/binary,0:((8-((size(UniformNamesTemp)+0) rem 8)) rem 8)>>). + call(5676, <<Program:?GLuint,(length(UniformNames)):?GLuint,(size(UniformNamesTemp)):?GLuint,(UniformNamesTemp)/binary,0:((8-((size(UniformNamesTemp)+0) rem 8)) rem 8)>>). %% @doc glGetActiveUniforms %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniforms.xml">external</a> documentation. -spec getActiveUniformsiv(Program, UniformIndices, Pname) -> [integer()] when Program :: integer(),UniformIndices :: [integer()],Pname :: enum(). getActiveUniformsiv(Program,UniformIndices,Pname) -> - call(5676, <<Program:?GLuint,(length(UniformIndices)):?GLuint, + call(5677, <<Program:?GLuint,(length(UniformIndices)):?GLuint, (<< <<C:?GLuint>> || C <- UniformIndices>>)/binary,0:(((length(UniformIndices)) rem 2)*32),Pname:?GLenum>>). %% @doc Query the name of an active uniform @@ -13975,7 +13981,7 @@ getActiveUniformsiv(Program,UniformIndices,Pname) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniformName.xml">external</a> documentation. -spec getActiveUniformName(Program, UniformIndex, BufSize) -> string() when Program :: integer(),UniformIndex :: integer(),BufSize :: integer(). getActiveUniformName(Program,UniformIndex,BufSize) -> - call(5677, <<Program:?GLuint,UniformIndex:?GLuint,BufSize:?GLsizei>>). + call(5678, <<Program:?GLuint,UniformIndex:?GLuint,BufSize:?GLsizei>>). %% @doc Retrieve the index of a named uniform block %% @@ -13999,7 +14005,7 @@ getActiveUniformName(Program,UniformIndex,BufSize) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformBlockIndex.xml">external</a> documentation. -spec getUniformBlockIndex(Program, UniformBlockName) -> integer() when Program :: integer(),UniformBlockName :: string(). getUniformBlockIndex(Program,UniformBlockName) -> - call(5678, <<Program:?GLuint,(list_to_binary([UniformBlockName|[0]]))/binary,0:((8-((length(UniformBlockName)+ 5) rem 8)) rem 8)>>). + call(5679, <<Program:?GLuint,(list_to_binary([UniformBlockName|[0]]))/binary,0:((8-((length(UniformBlockName)+ 5) rem 8)) rem 8)>>). %% @doc Query information about an active uniform block %% @@ -14052,7 +14058,7 @@ getUniformBlockIndex(Program,UniformBlockName) -> -spec getActiveUniformBlockiv(Program, UniformBlockIndex, Pname, Params) -> 'ok' when Program :: integer(),UniformBlockIndex :: integer(),Pname :: enum(),Params :: mem(). getActiveUniformBlockiv(Program,UniformBlockIndex,Pname,Params) -> send_bin(Params), - call(5679, <<Program:?GLuint,UniformBlockIndex:?GLuint,Pname:?GLenum>>). + call(5680, <<Program:?GLuint,UniformBlockIndex:?GLuint,Pname:?GLenum>>). %% @doc Retrieve the name of an active uniform block %% @@ -14081,7 +14087,7 @@ getActiveUniformBlockiv(Program,UniformBlockIndex,Pname,Params) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniformBlockName.xml">external</a> documentation. -spec getActiveUniformBlockName(Program, UniformBlockIndex, BufSize) -> string() when Program :: integer(),UniformBlockIndex :: integer(),BufSize :: integer(). getActiveUniformBlockName(Program,UniformBlockIndex,BufSize) -> - call(5680, <<Program:?GLuint,UniformBlockIndex:?GLuint,BufSize:?GLsizei>>). + call(5681, <<Program:?GLuint,UniformBlockIndex:?GLuint,BufSize:?GLsizei>>). %% @doc Assign a binding point to an active uniform block %% @@ -14101,7 +14107,7 @@ getActiveUniformBlockName(Program,UniformBlockIndex,BufSize) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformBlockBinding.xml">external</a> documentation. -spec uniformBlockBinding(Program, UniformBlockIndex, UniformBlockBinding) -> 'ok' when Program :: integer(),UniformBlockIndex :: integer(),UniformBlockBinding :: integer(). uniformBlockBinding(Program,UniformBlockIndex,UniformBlockBinding) -> - cast(5681, <<Program:?GLuint,UniformBlockIndex:?GLuint,UniformBlockBinding:?GLuint>>). + cast(5682, <<Program:?GLuint,UniformBlockIndex:?GLuint,UniformBlockBinding:?GLuint>>). %% @doc Copy part of the data store of a buffer object to the data store of another buffer object %% @@ -14127,7 +14133,7 @@ uniformBlockBinding(Program,UniformBlockIndex,UniformBlockBinding) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyBufferSubData.xml">external</a> documentation. -spec copyBufferSubData(ReadTarget, WriteTarget, ReadOffset, WriteOffset, Size) -> 'ok' when ReadTarget :: enum(),WriteTarget :: enum(),ReadOffset :: integer(),WriteOffset :: integer(),Size :: integer(). copyBufferSubData(ReadTarget,WriteTarget,ReadOffset,WriteOffset,Size) -> - cast(5682, <<ReadTarget:?GLenum,WriteTarget:?GLenum,ReadOffset:?GLintptr,WriteOffset:?GLintptr,Size:?GLsizeiptr>>). + cast(5683, <<ReadTarget:?GLenum,WriteTarget:?GLenum,ReadOffset:?GLintptr,WriteOffset:?GLintptr,Size:?GLsizeiptr>>). %% @doc Render primitives from array data with a per-element offset %% @@ -14141,10 +14147,10 @@ copyBufferSubData(ReadTarget,WriteTarget,ReadOffset,WriteOffset,Size) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawElementsBaseVertex.xml">external</a> documentation. -spec drawElementsBaseVertex(Mode, Count, Type, Indices, Basevertex) -> 'ok' when Mode :: enum(),Count :: integer(),Type :: enum(),Indices :: offset()|mem(),Basevertex :: integer(). drawElementsBaseVertex(Mode,Count,Type,Indices,Basevertex) when is_integer(Indices) -> - cast(5683, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Basevertex:?GLint>>); + cast(5684, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Basevertex:?GLint>>); drawElementsBaseVertex(Mode,Count,Type,Indices,Basevertex) -> send_bin(Indices), - cast(5684, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Basevertex:?GLint>>). + cast(5685, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Basevertex:?GLint>>). %% @doc Render primitives from array data with a per-element offset %% @@ -14163,10 +14169,10 @@ drawElementsBaseVertex(Mode,Count,Type,Indices,Basevertex) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawRangeElementsBaseVertex.xml">external</a> documentation. -spec drawRangeElementsBaseVertex(Mode, Start, End, Count, Type, Indices, Basevertex) -> 'ok' when Mode :: enum(),Start :: integer(),End :: integer(),Count :: integer(),Type :: enum(),Indices :: offset()|mem(),Basevertex :: integer(). drawRangeElementsBaseVertex(Mode,Start,End,Count,Type,Indices,Basevertex) when is_integer(Indices) -> - cast(5685, <<Mode:?GLenum,Start:?GLuint,End:?GLuint,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Basevertex:?GLint>>); + cast(5686, <<Mode:?GLenum,Start:?GLuint,End:?GLuint,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Basevertex:?GLint>>); drawRangeElementsBaseVertex(Mode,Start,End,Count,Type,Indices,Basevertex) -> send_bin(Indices), - cast(5686, <<Mode:?GLenum,Start:?GLuint,End:?GLuint,Count:?GLsizei,Type:?GLenum,Basevertex:?GLint>>). + cast(5687, <<Mode:?GLenum,Start:?GLuint,End:?GLuint,Count:?GLsizei,Type:?GLenum,Basevertex:?GLint>>). %% @doc Render multiple instances of a set of primitives from array data with a per-element offset %% @@ -14180,10 +14186,10 @@ drawRangeElementsBaseVertex(Mode,Start,End,Count,Type,Indices,Basevertex) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawElementsInstancedBaseVertex.xml">external</a> documentation. -spec drawElementsInstancedBaseVertex(Mode, Count, Type, Indices, Primcount, Basevertex) -> 'ok' when Mode :: enum(),Count :: integer(),Type :: enum(),Indices :: offset()|mem(),Primcount :: integer(),Basevertex :: integer(). drawElementsInstancedBaseVertex(Mode,Count,Type,Indices,Primcount,Basevertex) when is_integer(Indices) -> - cast(5687, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Primcount:?GLsizei,Basevertex:?GLint>>); + cast(5688, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Primcount:?GLsizei,Basevertex:?GLint>>); drawElementsInstancedBaseVertex(Mode,Count,Type,Indices,Primcount,Basevertex) -> send_bin(Indices), - cast(5688, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Primcount:?GLsizei,Basevertex:?GLint>>). + cast(5689, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Primcount:?GLsizei,Basevertex:?GLint>>). %% @doc Specifiy the vertex to be used as the source of data for flat shaded varyings %% @@ -14217,7 +14223,7 @@ drawElementsInstancedBaseVertex(Mode,Count,Type,Indices,Primcount,Basevertex) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProvokingVertex.xml">external</a> documentation. -spec provokingVertex(Mode) -> 'ok' when Mode :: enum(). provokingVertex(Mode) -> - cast(5689, <<Mode:?GLenum>>). + cast(5690, <<Mode:?GLenum>>). %% @doc Create a new sync object and insert it into the GL command stream %% @@ -14241,7 +14247,7 @@ provokingVertex(Mode) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFenceSync.xml">external</a> documentation. -spec fenceSync(Condition, Flags) -> integer() when Condition :: enum(),Flags :: integer(). fenceSync(Condition,Flags) -> - call(5690, <<Condition:?GLenum,Flags:?GLbitfield>>). + call(5691, <<Condition:?GLenum,Flags:?GLbitfield>>). %% @doc Determine if a name corresponds to a sync object %% @@ -14252,7 +14258,7 @@ fenceSync(Condition,Flags) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsSync.xml">external</a> documentation. -spec isSync(Sync) -> 0|1 when Sync :: integer(). isSync(Sync) -> - call(5691, <<Sync:?GLsync>>). + call(5692, <<Sync:?GLsync>>). %% @doc Delete a sync object %% @@ -14269,7 +14275,7 @@ isSync(Sync) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteSync.xml">external</a> documentation. -spec deleteSync(Sync) -> 'ok' when Sync :: integer(). deleteSync(Sync) -> - cast(5692, <<Sync:?GLsync>>). + cast(5693, <<Sync:?GLsync>>). %% @doc Block and wait for a sync object to become signaled %% @@ -14295,7 +14301,7 @@ deleteSync(Sync) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClientWaitSync.xml">external</a> documentation. -spec clientWaitSync(Sync, Flags, Timeout) -> enum() when Sync :: integer(),Flags :: integer(),Timeout :: integer(). clientWaitSync(Sync,Flags,Timeout) -> - call(5693, <<Sync:?GLsync,Flags:?GLbitfield,0:32,Timeout:?GLuint64>>). + call(5694, <<Sync:?GLsync,Flags:?GLbitfield,0:32,Timeout:?GLuint64>>). %% @doc Instruct the GL server to block until the specified sync object becomes signaled %% @@ -14317,13 +14323,13 @@ clientWaitSync(Sync,Flags,Timeout) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWaitSync.xml">external</a> documentation. -spec waitSync(Sync, Flags, Timeout) -> 'ok' when Sync :: integer(),Flags :: integer(),Timeout :: integer(). waitSync(Sync,Flags,Timeout) -> - cast(5694, <<Sync:?GLsync,Flags:?GLbitfield,0:32,Timeout:?GLuint64>>). + cast(5695, <<Sync:?GLsync,Flags:?GLbitfield,0:32,Timeout:?GLuint64>>). %% @doc %% See {@link getBooleanv/1} -spec getInteger64v(Pname) -> [integer()] when Pname :: enum(). getInteger64v(Pname) -> - call(5695, <<Pname:?GLenum>>). + call(5696, <<Pname:?GLenum>>). %% @doc Query the properties of a sync object %% @@ -14358,7 +14364,7 @@ getInteger64v(Pname) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetSync.xml">external</a> documentation. -spec getSynciv(Sync, Pname, BufSize) -> [integer()] when Sync :: integer(),Pname :: enum(),BufSize :: integer(). getSynciv(Sync,Pname,BufSize) -> - call(5696, <<Sync:?GLsync,Pname:?GLenum,BufSize:?GLsizei>>). + call(5697, <<Sync:?GLsync,Pname:?GLenum,BufSize:?GLsizei>>). %% @doc Establish the data storage, format, dimensions, and number of samples of a multisample texture's image %% @@ -14386,7 +14392,7 @@ getSynciv(Sync,Pname,BufSize) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexImage2DMultisample.xml">external</a> documentation. -spec texImage2DMultisample(Target, Samples, Internalformat, Width, Height, Fixedsamplelocations) -> 'ok' when Target :: enum(),Samples :: integer(),Internalformat :: integer(),Width :: integer(),Height :: integer(),Fixedsamplelocations :: 0|1. texImage2DMultisample(Target,Samples,Internalformat,Width,Height,Fixedsamplelocations) -> - cast(5697, <<Target:?GLenum,Samples:?GLsizei,Internalformat:?GLint,Width:?GLsizei,Height:?GLsizei,Fixedsamplelocations:?GLboolean>>). + cast(5698, <<Target:?GLenum,Samples:?GLsizei,Internalformat:?GLint,Width:?GLsizei,Height:?GLsizei,Fixedsamplelocations:?GLboolean>>). %% @doc Establish the data storage, format, dimensions, and number of samples of a multisample texture's image %% @@ -14414,7 +14420,7 @@ texImage2DMultisample(Target,Samples,Internalformat,Width,Height,Fixedsampleloca %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexImage3DMultisample.xml">external</a> documentation. -spec texImage3DMultisample(Target, Samples, Internalformat, Width, Height, Depth, Fixedsamplelocations) -> 'ok' when Target :: enum(),Samples :: integer(),Internalformat :: integer(),Width :: integer(),Height :: integer(),Depth :: integer(),Fixedsamplelocations :: 0|1. texImage3DMultisample(Target,Samples,Internalformat,Width,Height,Depth,Fixedsamplelocations) -> - cast(5698, <<Target:?GLenum,Samples:?GLsizei,Internalformat:?GLint,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Fixedsamplelocations:?GLboolean>>). + cast(5699, <<Target:?GLenum,Samples:?GLsizei,Internalformat:?GLint,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Fixedsamplelocations:?GLboolean>>). %% @doc Retrieve the location of a sample %% @@ -14432,7 +14438,7 @@ texImage3DMultisample(Target,Samples,Internalformat,Width,Height,Depth,Fixedsamp %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetMultisample.xml">external</a> documentation. -spec getMultisamplefv(Pname, Index) -> {float(),float()} when Pname :: enum(),Index :: integer(). getMultisamplefv(Pname,Index) -> - call(5699, <<Pname:?GLenum,Index:?GLuint>>). + call(5700, <<Pname:?GLenum,Index:?GLuint>>). %% @doc Set the value of a sub-word of the sample mask %% @@ -14447,21 +14453,21 @@ getMultisamplefv(Pname,Index) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSampleMaski.xml">external</a> documentation. -spec sampleMaski(Index, Mask) -> 'ok' when Index :: integer(),Mask :: integer(). sampleMaski(Index,Mask) -> - cast(5700, <<Index:?GLuint,Mask:?GLbitfield>>). + cast(5701, <<Index:?GLuint,Mask:?GLbitfield>>). %% @doc glNamedStringARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glNamedStringARB.xml">external</a> documentation. -spec namedStringARB(Type, Name, String) -> 'ok' when Type :: enum(),Name :: string(),String :: string(). namedStringARB(Type,Name,String) -> - cast(5701, <<Type:?GLenum,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8),(list_to_binary([String|[0]]))/binary,0:((8-((length(String)+ 1) rem 8)) rem 8)>>). + cast(5702, <<Type:?GLenum,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8),(list_to_binary([String|[0]]))/binary,0:((8-((length(String)+ 1) rem 8)) rem 8)>>). %% @doc glDeleteNamedStringARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteNamedStringARB.xml">external</a> documentation. -spec deleteNamedStringARB(Name) -> 'ok' when Name :: string(). deleteNamedStringARB(Name) -> - cast(5702, <<(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). + cast(5703, <<(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). %% @doc glCompileShaderIncludeARB %% @@ -14469,35 +14475,35 @@ deleteNamedStringARB(Name) -> -spec compileShaderIncludeARB(Shader, Path) -> 'ok' when Shader :: integer(),Path :: iolist(). compileShaderIncludeARB(Shader,Path) -> PathTemp = list_to_binary([[Str|[0]] || Str <- Path ]), - cast(5703, <<Shader:?GLuint,(length(Path)):?GLuint,(size(PathTemp)):?GLuint,(PathTemp)/binary,0:((8-((size(PathTemp)+0) rem 8)) rem 8)>>). + cast(5704, <<Shader:?GLuint,(length(Path)):?GLuint,(size(PathTemp)):?GLuint,(PathTemp)/binary,0:((8-((size(PathTemp)+0) rem 8)) rem 8)>>). %% @doc glIsNamedStringARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsNamedStringARB.xml">external</a> documentation. -spec isNamedStringARB(Name) -> 0|1 when Name :: string(). isNamedStringARB(Name) -> - call(5704, <<(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). + call(5705, <<(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). %% @doc glGetNamedStringARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetNamedStringARB.xml">external</a> documentation. -spec getNamedStringARB(Name, BufSize) -> string() when Name :: string(),BufSize :: integer(). getNamedStringARB(Name,BufSize) -> - call(5705, <<(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8),BufSize:?GLsizei>>). + call(5706, <<(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8),BufSize:?GLsizei>>). %% @doc glGetNamedStringARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetNamedStringARB.xml">external</a> documentation. -spec getNamedStringivARB(Name, Pname) -> integer() when Name :: string(),Pname :: enum(). getNamedStringivARB(Name,Pname) -> - call(5706, <<(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8),Pname:?GLenum>>). + call(5707, <<(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8),Pname:?GLenum>>). %% @doc glBindFragDataLocationIndexe %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindFragDataLocationIndexe.xml">external</a> documentation. -spec bindFragDataLocationIndexed(Program, ColorNumber, Index, Name) -> 'ok' when Program :: integer(),ColorNumber :: integer(),Index :: integer(),Name :: string(). bindFragDataLocationIndexed(Program,ColorNumber,Index,Name) -> - cast(5707, <<Program:?GLuint,ColorNumber:?GLuint,Index:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). + cast(5708, <<Program:?GLuint,ColorNumber:?GLuint,Index:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). %% @doc Query the bindings of color indices to user-defined varying out variables %% @@ -14508,7 +14514,7 @@ bindFragDataLocationIndexed(Program,ColorNumber,Index,Name) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetFragDataIndex.xml">external</a> documentation. -spec getFragDataIndex(Program, Name) -> integer() when Program :: integer(),Name :: string(). getFragDataIndex(Program,Name) -> - call(5708, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). + call(5709, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). %% @doc Generate sampler object names %% @@ -14526,7 +14532,7 @@ getFragDataIndex(Program,Name) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenSamplers.xml">external</a> documentation. -spec genSamplers(Count) -> [integer()] when Count :: integer(). genSamplers(Count) -> - call(5709, <<Count:?GLsizei>>). + call(5710, <<Count:?GLsizei>>). %% @doc Delete named sampler objects %% @@ -14539,7 +14545,7 @@ genSamplers(Count) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteSamplers.xml">external</a> documentation. -spec deleteSamplers(Samplers) -> 'ok' when Samplers :: [integer()]. deleteSamplers(Samplers) -> - cast(5710, <<(length(Samplers)):?GLuint, + cast(5711, <<(length(Samplers)):?GLuint, (<< <<C:?GLuint>> || C <- Samplers>>)/binary,0:(((1+length(Samplers)) rem 2)*32)>>). %% @doc Determine if a name corresponds to a sampler object @@ -14553,7 +14559,7 @@ deleteSamplers(Samplers) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsSampler.xml">external</a> documentation. -spec isSampler(Sampler) -> 0|1 when Sampler :: integer(). isSampler(Sampler) -> - call(5711, <<Sampler:?GLuint>>). + call(5712, <<Sampler:?GLuint>>). %% @doc Bind a named sampler to a texturing target %% @@ -14570,7 +14576,7 @@ isSampler(Sampler) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindSampler.xml">external</a> documentation. -spec bindSampler(Unit, Sampler) -> 'ok' when Unit :: integer(),Sampler :: integer(). bindSampler(Unit,Sampler) -> - cast(5712, <<Unit:?GLuint,Sampler:?GLuint>>). + cast(5713, <<Unit:?GLuint,Sampler:?GLuint>>). %% @doc Set sampler parameters %% @@ -14716,33 +14722,33 @@ bindSampler(Unit,Sampler) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSamplerParameter.xml">external</a> documentation. -spec samplerParameteri(Sampler, Pname, Param) -> 'ok' when Sampler :: integer(),Pname :: enum(),Param :: integer(). samplerParameteri(Sampler,Pname,Param) -> - cast(5713, <<Sampler:?GLuint,Pname:?GLenum,Param:?GLint>>). + cast(5714, <<Sampler:?GLuint,Pname:?GLenum,Param:?GLint>>). %% @doc %% See {@link samplerParameteri/3} -spec samplerParameteriv(Sampler, Pname, Param) -> 'ok' when Sampler :: integer(),Pname :: enum(),Param :: [integer()]. samplerParameteriv(Sampler,Pname,Param) -> - cast(5714, <<Sampler:?GLuint,Pname:?GLenum,(length(Param)):?GLuint, + cast(5715, <<Sampler:?GLuint,Pname:?GLenum,(length(Param)):?GLuint, (<< <<C:?GLint>> || C <- Param>>)/binary,0:(((1+length(Param)) rem 2)*32)>>). %% @doc %% See {@link samplerParameteri/3} -spec samplerParameterf(Sampler, Pname, Param) -> 'ok' when Sampler :: integer(),Pname :: enum(),Param :: float(). samplerParameterf(Sampler,Pname,Param) -> - cast(5715, <<Sampler:?GLuint,Pname:?GLenum,Param:?GLfloat>>). + cast(5716, <<Sampler:?GLuint,Pname:?GLenum,Param:?GLfloat>>). %% @doc %% See {@link samplerParameteri/3} -spec samplerParameterfv(Sampler, Pname, Param) -> 'ok' when Sampler :: integer(),Pname :: enum(),Param :: [float()]. samplerParameterfv(Sampler,Pname,Param) -> - cast(5716, <<Sampler:?GLuint,Pname:?GLenum,(length(Param)):?GLuint, + cast(5717, <<Sampler:?GLuint,Pname:?GLenum,(length(Param)):?GLuint, (<< <<C:?GLfloat>> || C <- Param>>)/binary,0:(((1+length(Param)) rem 2)*32)>>). %% @doc %% See {@link samplerParameteri/3} -spec samplerParameterIiv(Sampler, Pname, Param) -> 'ok' when Sampler :: integer(),Pname :: enum(),Param :: [integer()]. samplerParameterIiv(Sampler,Pname,Param) -> - cast(5717, <<Sampler:?GLuint,Pname:?GLenum,(length(Param)):?GLuint, + cast(5718, <<Sampler:?GLuint,Pname:?GLenum,(length(Param)):?GLuint, (<< <<C:?GLint>> || C <- Param>>)/binary,0:(((1+length(Param)) rem 2)*32)>>). %% @doc glSamplerParameterI @@ -14750,7 +14756,7 @@ samplerParameterIiv(Sampler,Pname,Param) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSamplerParameterI.xml">external</a> documentation. -spec samplerParameterIuiv(Sampler, Pname, Param) -> 'ok' when Sampler :: integer(),Pname :: enum(),Param :: [integer()]. samplerParameterIuiv(Sampler,Pname,Param) -> - cast(5718, <<Sampler:?GLuint,Pname:?GLenum,(length(Param)):?GLuint, + cast(5719, <<Sampler:?GLuint,Pname:?GLenum,(length(Param)):?GLuint, (<< <<C:?GLuint>> || C <- Param>>)/binary,0:(((1+length(Param)) rem 2)*32)>>). %% @doc Return sampler parameter values @@ -14798,26 +14804,26 @@ samplerParameterIuiv(Sampler,Pname,Param) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetSamplerParameter.xml">external</a> documentation. -spec getSamplerParameteriv(Sampler, Pname) -> [integer()] when Sampler :: integer(),Pname :: enum(). getSamplerParameteriv(Sampler,Pname) -> - call(5719, <<Sampler:?GLuint,Pname:?GLenum>>). + call(5720, <<Sampler:?GLuint,Pname:?GLenum>>). %% @doc %% See {@link getSamplerParameteriv/2} -spec getSamplerParameterIiv(Sampler, Pname) -> [integer()] when Sampler :: integer(),Pname :: enum(). getSamplerParameterIiv(Sampler,Pname) -> - call(5720, <<Sampler:?GLuint,Pname:?GLenum>>). + call(5721, <<Sampler:?GLuint,Pname:?GLenum>>). %% @doc %% See {@link getSamplerParameteriv/2} -spec getSamplerParameterfv(Sampler, Pname) -> [float()] when Sampler :: integer(),Pname :: enum(). getSamplerParameterfv(Sampler,Pname) -> - call(5721, <<Sampler:?GLuint,Pname:?GLenum>>). + call(5722, <<Sampler:?GLuint,Pname:?GLenum>>). %% @doc glGetSamplerParameterI %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetSamplerParameterI.xml">external</a> documentation. -spec getSamplerParameterIuiv(Sampler, Pname) -> [integer()] when Sampler :: integer(),Pname :: enum(). getSamplerParameterIuiv(Sampler,Pname) -> - call(5722, <<Sampler:?GLuint,Pname:?GLenum>>). + call(5723, <<Sampler:?GLuint,Pname:?GLenum>>). %% @doc Record the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed. %% @@ -14832,21 +14838,21 @@ getSamplerParameterIuiv(Sampler,Pname) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glQueryCounter.xml">external</a> documentation. -spec queryCounter(Id, Target) -> 'ok' when Id :: integer(),Target :: enum(). queryCounter(Id,Target) -> - cast(5723, <<Id:?GLuint,Target:?GLenum>>). + cast(5724, <<Id:?GLuint,Target:?GLenum>>). %% @doc glGetQueryObjecti64v %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetQueryObjecti64v.xml">external</a> documentation. -spec getQueryObjecti64v(Id, Pname) -> integer() when Id :: integer(),Pname :: enum(). getQueryObjecti64v(Id,Pname) -> - call(5724, <<Id:?GLuint,Pname:?GLenum>>). + call(5725, <<Id:?GLuint,Pname:?GLenum>>). %% @doc glGetQueryObjectui64v %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetQueryObjectui64v.xml">external</a> documentation. -spec getQueryObjectui64v(Id, Pname) -> integer() when Id :: integer(),Pname :: enum(). getQueryObjectui64v(Id,Pname) -> - call(5725, <<Id:?GLuint,Pname:?GLenum>>). + call(5726, <<Id:?GLuint,Pname:?GLenum>>). %% @doc Render primitives from array data, taking parameters from memory %% @@ -14876,10 +14882,10 @@ getQueryObjectui64v(Id,Pname) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawArraysIndirect.xml">external</a> documentation. -spec drawArraysIndirect(Mode, Indirect) -> 'ok' when Mode :: enum(),Indirect :: offset()|mem(). drawArraysIndirect(Mode,Indirect) when is_integer(Indirect) -> - cast(5726, <<Mode:?GLenum,Indirect:?GLuint>>); + cast(5727, <<Mode:?GLenum,Indirect:?GLuint>>); drawArraysIndirect(Mode,Indirect) -> send_bin(Indirect), - cast(5727, <<Mode:?GLenum>>). + cast(5728, <<Mode:?GLenum>>). %% @doc Render indexed primitives from array data, taking parameters from memory %% @@ -14916,131 +14922,131 @@ drawArraysIndirect(Mode,Indirect) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawElementsIndirect.xml">external</a> documentation. -spec drawElementsIndirect(Mode, Type, Indirect) -> 'ok' when Mode :: enum(),Type :: enum(),Indirect :: offset()|mem(). drawElementsIndirect(Mode,Type,Indirect) when is_integer(Indirect) -> - cast(5728, <<Mode:?GLenum,Type:?GLenum,Indirect:?GLuint>>); + cast(5729, <<Mode:?GLenum,Type:?GLenum,Indirect:?GLuint>>); drawElementsIndirect(Mode,Type,Indirect) -> send_bin(Indirect), - cast(5729, <<Mode:?GLenum,Type:?GLenum>>). + cast(5730, <<Mode:?GLenum,Type:?GLenum>>). %% @doc %% See {@link uniform1f/2} -spec uniform1d(Location, X) -> 'ok' when Location :: integer(),X :: float(). uniform1d(Location,X) -> - cast(5730, <<Location:?GLint,0:32,X:?GLdouble>>). + cast(5731, <<Location:?GLint,0:32,X:?GLdouble>>). %% @doc %% See {@link uniform1f/2} -spec uniform2d(Location, X, Y) -> 'ok' when Location :: integer(),X :: float(),Y :: float(). uniform2d(Location,X,Y) -> - cast(5731, <<Location:?GLint,0:32,X:?GLdouble,Y:?GLdouble>>). + cast(5732, <<Location:?GLint,0:32,X:?GLdouble,Y:?GLdouble>>). %% @doc %% See {@link uniform1f/2} -spec uniform3d(Location, X, Y, Z) -> 'ok' when Location :: integer(),X :: float(),Y :: float(),Z :: float(). uniform3d(Location,X,Y,Z) -> - cast(5732, <<Location:?GLint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). + cast(5733, <<Location:?GLint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). %% @doc %% See {@link uniform1f/2} -spec uniform4d(Location, X, Y, Z, W) -> 'ok' when Location :: integer(),X :: float(),Y :: float(),Z :: float(),W :: float(). uniform4d(Location,X,Y,Z,W) -> - cast(5733, <<Location:?GLint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). + cast(5734, <<Location:?GLint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). %% @doc %% See {@link uniform1f/2} -spec uniform1dv(Location, Value) -> 'ok' when Location :: integer(),Value :: [float()]. uniform1dv(Location,Value) -> - cast(5734, <<Location:?GLint,0:32,(length(Value)):?GLuint,0:32, + cast(5735, <<Location:?GLint,0:32,(length(Value)):?GLuint,0:32, (<< <<C:?GLdouble>> || C <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniform2dv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{float(),float()}]. uniform2dv(Location,Value) -> - cast(5735, <<Location:?GLint,0:32,(length(Value)):?GLuint,0:32, + cast(5736, <<Location:?GLint,0:32,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble>> || {V1,V2} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniform3dv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{float(),float(),float()}]. uniform3dv(Location,Value) -> - cast(5736, <<Location:?GLint,0:32,(length(Value)):?GLuint,0:32, + cast(5737, <<Location:?GLint,0:32,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble>> || {V1,V2,V3} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniform4dv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{float(),float(),float(),float()}]. uniform4dv(Location,Value) -> - cast(5737, <<Location:?GLint,0:32,(length(Value)):?GLuint,0:32, + cast(5738, <<Location:?GLint,0:32,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble>> || {V1,V2,V3,V4} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniformMatrix2dv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float()}]. uniformMatrix2dv(Location,Transpose,Value) -> - cast(5738, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, + cast(5739, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble>> || {V1,V2,V3,V4} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniformMatrix3dv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float()}]. uniformMatrix3dv(Location,Transpose,Value) -> - cast(5739, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, + cast(5740, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniformMatrix4dv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. uniformMatrix4dv(Location,Transpose,Value) -> - cast(5740, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, + cast(5741, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble,V13:?GLdouble,V14:?GLdouble,V15:?GLdouble,V16:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12,V13,V14,V15,V16} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniformMatrix2x3dv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float()}]. uniformMatrix2x3dv(Location,Transpose,Value) -> - cast(5741, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, + cast(5742, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniformMatrix2x4dv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float()}]. uniformMatrix2x4dv(Location,Transpose,Value) -> - cast(5742, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, + cast(5743, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniformMatrix3x2dv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float()}]. uniformMatrix3x2dv(Location,Transpose,Value) -> - cast(5743, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, + cast(5744, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniformMatrix3x4dv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. uniformMatrix3x4dv(Location,Transpose,Value) -> - cast(5744, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, + cast(5745, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniformMatrix4x2dv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float()}]. uniformMatrix4x2dv(Location,Transpose,Value) -> - cast(5745, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, + cast(5746, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>). %% @doc %% See {@link uniform1f/2} -spec uniformMatrix4x3dv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. uniformMatrix4x3dv(Location,Transpose,Value) -> - cast(5746, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, + cast(5747, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>). %% @doc %% See {@link getUniformfv/2} -spec getUniformdv(Program, Location) -> matrix() when Program :: integer(),Location :: integer(). getUniformdv(Program,Location) -> - call(5747, <<Program:?GLuint,Location:?GLint>>). + call(5748, <<Program:?GLuint,Location:?GLint>>). %% @doc Retrieve the location of a subroutine uniform of a given shader stage within a program %% @@ -15059,7 +15065,7 @@ getUniformdv(Program,Location) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetSubroutineUniformLocation.xml">external</a> documentation. -spec getSubroutineUniformLocation(Program, Shadertype, Name) -> integer() when Program :: integer(),Shadertype :: enum(),Name :: string(). getSubroutineUniformLocation(Program,Shadertype,Name) -> - call(5748, <<Program:?GLuint,Shadertype:?GLenum,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). + call(5749, <<Program:?GLuint,Shadertype:?GLenum,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). %% @doc Retrieve the index of a subroutine uniform of a given shader stage within a program %% @@ -15079,7 +15085,7 @@ getSubroutineUniformLocation(Program,Shadertype,Name) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetSubroutineIndex.xml">external</a> documentation. -spec getSubroutineIndex(Program, Shadertype, Name) -> integer() when Program :: integer(),Shadertype :: enum(),Name :: string(). getSubroutineIndex(Program,Shadertype,Name) -> - call(5749, <<Program:?GLuint,Shadertype:?GLenum,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). + call(5750, <<Program:?GLuint,Shadertype:?GLenum,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). %% @doc Query the name of an active shader subroutine uniform %% @@ -15100,7 +15106,7 @@ getSubroutineIndex(Program,Shadertype,Name) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveSubroutineUniformName.xml">external</a> documentation. -spec getActiveSubroutineUniformName(Program, Shadertype, Index, Bufsize) -> string() when Program :: integer(),Shadertype :: enum(),Index :: integer(),Bufsize :: integer(). getActiveSubroutineUniformName(Program,Shadertype,Index,Bufsize) -> - call(5750, <<Program:?GLuint,Shadertype:?GLenum,Index:?GLuint,Bufsize:?GLsizei>>). + call(5751, <<Program:?GLuint,Shadertype:?GLenum,Index:?GLuint,Bufsize:?GLsizei>>). %% @doc Query the name of an active shader subroutine %% @@ -15118,7 +15124,7 @@ getActiveSubroutineUniformName(Program,Shadertype,Index,Bufsize) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveSubroutineName.xml">external</a> documentation. -spec getActiveSubroutineName(Program, Shadertype, Index, Bufsize) -> string() when Program :: integer(),Shadertype :: enum(),Index :: integer(),Bufsize :: integer(). getActiveSubroutineName(Program,Shadertype,Index,Bufsize) -> - call(5751, <<Program:?GLuint,Shadertype:?GLenum,Index:?GLuint,Bufsize:?GLsizei>>). + call(5752, <<Program:?GLuint,Shadertype:?GLenum,Index:?GLuint,Bufsize:?GLsizei>>). %% @doc Load active subroutine uniforms %% @@ -15132,7 +15138,7 @@ getActiveSubroutineName(Program,Shadertype,Index,Bufsize) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformSubroutines.xml">external</a> documentation. -spec uniformSubroutinesuiv(Shadertype, Indices) -> 'ok' when Shadertype :: enum(),Indices :: [integer()]. uniformSubroutinesuiv(Shadertype,Indices) -> - cast(5752, <<Shadertype:?GLenum,(length(Indices)):?GLuint, + cast(5753, <<Shadertype:?GLenum,(length(Indices)):?GLuint, (<< <<C:?GLuint>> || C <- Indices>>)/binary,0:(((length(Indices)) rem 2)*32)>>). %% @doc Retrieve the value of a subroutine uniform of a given shader stage of the current program @@ -15146,7 +15152,7 @@ uniformSubroutinesuiv(Shadertype,Indices) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformSubroutine.xml">external</a> documentation. -spec getUniformSubroutineuiv(Shadertype, Location) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()} when Shadertype :: enum(),Location :: integer(). getUniformSubroutineuiv(Shadertype,Location) -> - call(5753, <<Shadertype:?GLenum,Location:?GLint>>). + call(5754, <<Shadertype:?GLenum,Location:?GLint>>). %% @doc Retrieve properties of a program object corresponding to a specified shader stage %% @@ -15178,7 +15184,7 @@ getUniformSubroutineuiv(Shadertype,Location) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramStage.xml">external</a> documentation. -spec getProgramStageiv(Program, Shadertype, Pname) -> integer() when Program :: integer(),Shadertype :: enum(),Pname :: enum(). getProgramStageiv(Program,Shadertype,Pname) -> - call(5754, <<Program:?GLuint,Shadertype:?GLenum,Pname:?GLenum>>). + call(5755, <<Program:?GLuint,Shadertype:?GLenum,Pname:?GLenum>>). %% @doc Specifies the parameters for patch primitives %% @@ -15205,13 +15211,13 @@ getProgramStageiv(Program,Shadertype,Pname) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPatchParameter.xml">external</a> documentation. -spec patchParameteri(Pname, Value) -> 'ok' when Pname :: enum(),Value :: integer(). patchParameteri(Pname,Value) -> - cast(5755, <<Pname:?GLenum,Value:?GLint>>). + cast(5756, <<Pname:?GLenum,Value:?GLint>>). %% @doc %% See {@link patchParameteri/2} -spec patchParameterfv(Pname, Values) -> 'ok' when Pname :: enum(),Values :: [float()]. patchParameterfv(Pname,Values) -> - cast(5756, <<Pname:?GLenum,(length(Values)):?GLuint, + cast(5757, <<Pname:?GLenum,(length(Values)):?GLuint, (<< <<C:?GLfloat>> || C <- Values>>)/binary,0:(((length(Values)) rem 2)*32)>>). %% @doc Bind a transform feedback object @@ -15235,7 +15241,7 @@ patchParameterfv(Pname,Values) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindTransformFeedback.xml">external</a> documentation. -spec bindTransformFeedback(Target, Id) -> 'ok' when Target :: enum(),Id :: integer(). bindTransformFeedback(Target,Id) -> - cast(5757, <<Target:?GLenum,Id:?GLuint>>). + cast(5758, <<Target:?GLenum,Id:?GLuint>>). %% @doc Delete transform feedback objects %% @@ -15248,7 +15254,7 @@ bindTransformFeedback(Target,Id) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteTransformFeedbacks.xml">external</a> documentation. -spec deleteTransformFeedbacks(Ids) -> 'ok' when Ids :: [integer()]. deleteTransformFeedbacks(Ids) -> - cast(5758, <<(length(Ids)):?GLuint, + cast(5759, <<(length(Ids)):?GLuint, (<< <<C:?GLuint>> || C <- Ids>>)/binary,0:(((1+length(Ids)) rem 2)*32)>>). %% @doc Reserve transform feedback object names @@ -15260,7 +15266,7 @@ deleteTransformFeedbacks(Ids) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenTransformFeedbacks.xml">external</a> documentation. -spec genTransformFeedbacks(N) -> [integer()] when N :: integer(). genTransformFeedbacks(N) -> - call(5759, <<N:?GLsizei>>). + call(5760, <<N:?GLsizei>>). %% @doc Determine if a name corresponds to a transform feedback object %% @@ -15275,7 +15281,7 @@ genTransformFeedbacks(N) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsTransformFeedback.xml">external</a> documentation. -spec isTransformFeedback(Id) -> 0|1 when Id :: integer(). isTransformFeedback(Id) -> - call(5760, <<Id:?GLuint>>). + call(5761, <<Id:?GLuint>>). %% @doc Pause transform feedback operations %% @@ -15288,7 +15294,7 @@ isTransformFeedback(Id) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPauseTransformFeedback.xml">external</a> documentation. -spec pauseTransformFeedback() -> 'ok'. pauseTransformFeedback() -> - cast(5761, <<>>). + cast(5762, <<>>). %% @doc Resume transform feedback operations %% @@ -15301,7 +15307,7 @@ pauseTransformFeedback() -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glResumeTransformFeedback.xml">external</a> documentation. -spec resumeTransformFeedback() -> 'ok'. resumeTransformFeedback() -> - cast(5762, <<>>). + cast(5763, <<>>). %% @doc Render primitives using a count derived from a transform feedback object %% @@ -15315,7 +15321,7 @@ resumeTransformFeedback() -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawTransformFeedback.xml">external</a> documentation. -spec drawTransformFeedback(Mode, Id) -> 'ok' when Mode :: enum(),Id :: integer(). drawTransformFeedback(Mode,Id) -> - cast(5763, <<Mode:?GLenum,Id:?GLuint>>). + cast(5764, <<Mode:?GLenum,Id:?GLuint>>). %% @doc Render primitives using a count derived from a specifed stream of a transform feedback object %% @@ -15333,14 +15339,14 @@ drawTransformFeedback(Mode,Id) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawTransformFeedbackStream.xml">external</a> documentation. -spec drawTransformFeedbackStream(Mode, Id, Stream) -> 'ok' when Mode :: enum(),Id :: integer(),Stream :: integer(). drawTransformFeedbackStream(Mode,Id,Stream) -> - cast(5764, <<Mode:?GLenum,Id:?GLuint,Stream:?GLuint>>). + cast(5765, <<Mode:?GLenum,Id:?GLuint,Stream:?GLuint>>). %% @doc glBeginQueryIndexe %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBeginQueryIndexe.xml">external</a> documentation. -spec beginQueryIndexed(Target, Index, Id) -> 'ok' when Target :: enum(),Index :: integer(),Id :: integer(). beginQueryIndexed(Target,Index,Id) -> - cast(5765, <<Target:?GLenum,Index:?GLuint,Id:?GLuint>>). + cast(5766, <<Target:?GLenum,Index:?GLuint,Id:?GLuint>>). %% @doc Delimit the boundaries of a query object on an indexed target %% @@ -15417,7 +15423,7 @@ beginQueryIndexed(Target,Index,Id) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBeginQueryIndexed.xml">external</a> documentation. -spec endQueryIndexed(Target, Index) -> 'ok' when Target :: enum(),Index :: integer(). endQueryIndexed(Target,Index) -> - cast(5766, <<Target:?GLenum,Index:?GLuint>>). + cast(5767, <<Target:?GLenum,Index:?GLuint>>). %% @doc Return parameters of an indexed query object target %% @@ -15435,7 +15441,7 @@ endQueryIndexed(Target,Index) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetQueryIndexed.xml">external</a> documentation. -spec getQueryIndexediv(Target, Index, Pname) -> integer() when Target :: enum(),Index :: integer(),Pname :: enum(). getQueryIndexediv(Target,Index,Pname) -> - call(5767, <<Target:?GLenum,Index:?GLuint,Pname:?GLenum>>). + call(5768, <<Target:?GLenum,Index:?GLuint,Pname:?GLenum>>). %% @doc Release resources consumed by the implementation's shader compiler %% @@ -15447,7 +15453,7 @@ getQueryIndexediv(Target,Index,Pname) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glReleaseShaderCompiler.xml">external</a> documentation. -spec releaseShaderCompiler() -> 'ok'. releaseShaderCompiler() -> - cast(5768, <<>>). + cast(5769, <<>>). %% @doc Load pre-compiled shader binaries %% @@ -15470,7 +15476,7 @@ releaseShaderCompiler() -> -spec shaderBinary(Shaders, Binaryformat, Binary) -> 'ok' when Shaders :: [integer()],Binaryformat :: enum(),Binary :: binary(). shaderBinary(Shaders,Binaryformat,Binary) -> send_bin(Binary), - cast(5769, <<(length(Shaders)):?GLuint, + cast(5770, <<(length(Shaders)):?GLuint, (<< <<C:?GLuint>> || C <- Shaders>>)/binary,0:(((1+length(Shaders)) rem 2)*32),Binaryformat:?GLenum>>). %% @doc Retrieve the range and precision for numeric formats supported by the shader compiler @@ -15496,20 +15502,20 @@ shaderBinary(Shaders,Binaryformat,Binary) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetShaderPrecisionFormat.xml">external</a> documentation. -spec getShaderPrecisionFormat(Shadertype, Precisiontype) -> {Range :: {integer(),integer()},Precision :: integer()} when Shadertype :: enum(),Precisiontype :: enum(). getShaderPrecisionFormat(Shadertype,Precisiontype) -> - call(5770, <<Shadertype:?GLenum,Precisiontype:?GLenum>>). + call(5771, <<Shadertype:?GLenum,Precisiontype:?GLenum>>). %% @doc %% See {@link depthRange/2} -spec depthRangef(N, F) -> 'ok' when N :: clamp(),F :: clamp(). depthRangef(N,F) -> - cast(5771, <<N:?GLclampf,F:?GLclampf>>). + cast(5772, <<N:?GLclampf,F:?GLclampf>>). %% @doc glClearDepthf %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearDepthf.xml">external</a> documentation. -spec clearDepthf(D) -> 'ok' when D :: clamp(). clearDepthf(D) -> - cast(5772, <<D:?GLclampf>>). + cast(5773, <<D:?GLclampf>>). %% @doc Return a binary representation of a program object's compiled and linked executable source %% @@ -15530,7 +15536,7 @@ clearDepthf(D) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramBinary.xml">external</a> documentation. -spec getProgramBinary(Program, BufSize) -> {BinaryFormat :: enum(),Binary :: binary()} when Program :: integer(),BufSize :: integer(). getProgramBinary(Program,BufSize) -> - call(5773, <<Program:?GLuint,BufSize:?GLsizei>>). + call(5774, <<Program:?GLuint,BufSize:?GLsizei>>). %% @doc Load a program object with a program binary %% @@ -15558,7 +15564,7 @@ getProgramBinary(Program,BufSize) -> -spec programBinary(Program, BinaryFormat, Binary) -> 'ok' when Program :: integer(),BinaryFormat :: enum(),Binary :: binary(). programBinary(Program,BinaryFormat,Binary) -> send_bin(Binary), - cast(5774, <<Program:?GLuint,BinaryFormat:?GLenum>>). + cast(5775, <<Program:?GLuint,BinaryFormat:?GLenum>>). %% @doc Specify a parameter for a program object %% @@ -15583,7 +15589,7 @@ programBinary(Program,BinaryFormat,Binary) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramParameter.xml">external</a> documentation. -spec programParameteri(Program, Pname, Value) -> 'ok' when Program :: integer(),Pname :: enum(),Value :: integer(). programParameteri(Program,Pname,Value) -> - cast(5775, <<Program:?GLuint,Pname:?GLenum,Value:?GLint>>). + cast(5776, <<Program:?GLuint,Pname:?GLenum,Value:?GLint>>). %% @doc Bind stages of a program object to a program pipeline %% @@ -15608,7 +15614,7 @@ programParameteri(Program,Pname,Value) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUseProgramStages.xml">external</a> documentation. -spec useProgramStages(Pipeline, Stages, Program) -> 'ok' when Pipeline :: integer(),Stages :: integer(),Program :: integer(). useProgramStages(Pipeline,Stages,Program) -> - cast(5776, <<Pipeline:?GLuint,Stages:?GLbitfield,Program:?GLuint>>). + cast(5777, <<Pipeline:?GLuint,Stages:?GLbitfield,Program:?GLuint>>). %% @doc Set the active program object for a program pipeline object %% @@ -15620,7 +15626,7 @@ useProgramStages(Pipeline,Stages,Program) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glActiveShaderProgram.xml">external</a> documentation. -spec activeShaderProgram(Pipeline, Program) -> 'ok' when Pipeline :: integer(),Program :: integer(). activeShaderProgram(Pipeline,Program) -> - cast(5777, <<Pipeline:?GLuint,Program:?GLuint>>). + cast(5778, <<Pipeline:?GLuint,Program:?GLuint>>). %% @doc glCreateShaderProgramv %% @@ -15628,7 +15634,7 @@ activeShaderProgram(Pipeline,Program) -> -spec createShaderProgramv(Type, Strings) -> integer() when Type :: enum(),Strings :: iolist(). createShaderProgramv(Type,Strings) -> StringsTemp = list_to_binary([[Str|[0]] || Str <- Strings ]), - call(5778, <<Type:?GLenum,(length(Strings)):?GLuint,(size(StringsTemp)):?GLuint,(StringsTemp)/binary,0:((8-((size(StringsTemp)+0) rem 8)) rem 8)>>). + call(5779, <<Type:?GLenum,(length(Strings)):?GLuint,(size(StringsTemp)):?GLuint,(StringsTemp)/binary,0:((8-((size(StringsTemp)+0) rem 8)) rem 8)>>). %% @doc Bind a program pipeline to the current context %% @@ -15650,7 +15656,7 @@ createShaderProgramv(Type,Strings) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindProgramPipeline.xml">external</a> documentation. -spec bindProgramPipeline(Pipeline) -> 'ok' when Pipeline :: integer(). bindProgramPipeline(Pipeline) -> - cast(5779, <<Pipeline:?GLuint>>). + cast(5780, <<Pipeline:?GLuint>>). %% @doc Delete program pipeline objects %% @@ -15664,7 +15670,7 @@ bindProgramPipeline(Pipeline) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteProgramPipelines.xml">external</a> documentation. -spec deleteProgramPipelines(Pipelines) -> 'ok' when Pipelines :: [integer()]. deleteProgramPipelines(Pipelines) -> - cast(5780, <<(length(Pipelines)):?GLuint, + cast(5781, <<(length(Pipelines)):?GLuint, (<< <<C:?GLuint>> || C <- Pipelines>>)/binary,0:(((1+length(Pipelines)) rem 2)*32)>>). %% @doc Reserve program pipeline object names @@ -15676,7 +15682,7 @@ deleteProgramPipelines(Pipelines) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenProgramPipelines.xml">external</a> documentation. -spec genProgramPipelines(N) -> [integer()] when N :: integer(). genProgramPipelines(N) -> - call(5781, <<N:?GLsizei>>). + call(5782, <<N:?GLsizei>>). %% @doc Determine if a name corresponds to a program pipeline object %% @@ -15691,7 +15697,7 @@ genProgramPipelines(N) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsProgramPipeline.xml">external</a> documentation. -spec isProgramPipeline(Pipeline) -> 0|1 when Pipeline :: integer(). isProgramPipeline(Pipeline) -> - call(5782, <<Pipeline:?GLuint>>). + call(5783, <<Pipeline:?GLuint>>). %% @doc Retrieve properties of a program pipeline object %% @@ -15729,7 +15735,7 @@ isProgramPipeline(Pipeline) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramPipeline.xml">external</a> documentation. -spec getProgramPipelineiv(Pipeline, Pname) -> integer() when Pipeline :: integer(),Pname :: enum(). getProgramPipelineiv(Pipeline,Pname) -> - call(5783, <<Pipeline:?GLuint,Pname:?GLenum>>). + call(5784, <<Pipeline:?GLuint,Pname:?GLenum>>). %% @doc Specify the value of a uniform variable for a specified program object %% @@ -15796,334 +15802,334 @@ getProgramPipelineiv(Pipeline,Pname) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. -spec programUniform1i(Program, Location, V0) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: integer(). programUniform1i(Program,Location,V0) -> - cast(5784, <<Program:?GLuint,Location:?GLint,V0:?GLint>>). + cast(5785, <<Program:?GLuint,Location:?GLint,V0:?GLint>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform1iv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [integer()]. programUniform1iv(Program,Location,Value) -> - cast(5785, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + cast(5786, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, (<< <<C:?GLint>> || C <- Value>>)/binary,0:(((1+length(Value)) rem 2)*32)>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform1f(Program, Location, V0) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: float(). programUniform1f(Program,Location,V0) -> - cast(5786, <<Program:?GLuint,Location:?GLint,V0:?GLfloat>>). + cast(5787, <<Program:?GLuint,Location:?GLint,V0:?GLfloat>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform1fv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [float()]. programUniform1fv(Program,Location,Value) -> - cast(5787, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + cast(5788, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, (<< <<C:?GLfloat>> || C <- Value>>)/binary,0:(((1+length(Value)) rem 2)*32)>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform1d(Program, Location, V0) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: float(). programUniform1d(Program,Location,V0) -> - cast(5788, <<Program:?GLuint,Location:?GLint,V0:?GLdouble>>). + cast(5789, <<Program:?GLuint,Location:?GLint,V0:?GLdouble>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform1dv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [float()]. programUniform1dv(Program,Location,Value) -> - cast(5789, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,0:32, + cast(5790, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,0:32, (<< <<C:?GLdouble>> || C <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform1ui(Program, Location, V0) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: integer(). programUniform1ui(Program,Location,V0) -> - cast(5790, <<Program:?GLuint,Location:?GLint,V0:?GLuint>>). + cast(5791, <<Program:?GLuint,Location:?GLint,V0:?GLuint>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform1uiv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [integer()]. programUniform1uiv(Program,Location,Value) -> - cast(5791, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + cast(5792, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, (<< <<C:?GLuint>> || C <- Value>>)/binary,0:(((1+length(Value)) rem 2)*32)>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform2i(Program, Location, V0, V1) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: integer(),V1 :: integer(). programUniform2i(Program,Location,V0,V1) -> - cast(5792, <<Program:?GLuint,Location:?GLint,V0:?GLint,V1:?GLint>>). + cast(5793, <<Program:?GLuint,Location:?GLint,V0:?GLint,V1:?GLint>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform2iv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{integer(),integer()}]. programUniform2iv(Program,Location,Value) -> - cast(5793, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + cast(5794, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLint,V2:?GLint>> || {V1,V2} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform2f(Program, Location, V0, V1) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: float(),V1 :: float(). programUniform2f(Program,Location,V0,V1) -> - cast(5794, <<Program:?GLuint,Location:?GLint,V0:?GLfloat,V1:?GLfloat>>). + cast(5795, <<Program:?GLuint,Location:?GLint,V0:?GLfloat,V1:?GLfloat>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform2fv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{float(),float()}]. programUniform2fv(Program,Location,Value) -> - cast(5795, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + cast(5796, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat>> || {V1,V2} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform2d(Program, Location, V0, V1) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: float(),V1 :: float(). programUniform2d(Program,Location,V0,V1) -> - cast(5796, <<Program:?GLuint,Location:?GLint,V0:?GLdouble,V1:?GLdouble>>). + cast(5797, <<Program:?GLuint,Location:?GLint,V0:?GLdouble,V1:?GLdouble>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform2dv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{float(),float()}]. programUniform2dv(Program,Location,Value) -> - cast(5797, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,0:32, + cast(5798, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble>> || {V1,V2} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform2ui(Program, Location, V0, V1) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: integer(),V1 :: integer(). programUniform2ui(Program,Location,V0,V1) -> - cast(5798, <<Program:?GLuint,Location:?GLint,V0:?GLuint,V1:?GLuint>>). + cast(5799, <<Program:?GLuint,Location:?GLint,V0:?GLuint,V1:?GLuint>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform2uiv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{integer(),integer()}]. programUniform2uiv(Program,Location,Value) -> - cast(5799, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + cast(5800, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLuint,V2:?GLuint>> || {V1,V2} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform3i(Program, Location, V0, V1, V2) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: integer(),V1 :: integer(),V2 :: integer(). programUniform3i(Program,Location,V0,V1,V2) -> - cast(5800, <<Program:?GLuint,Location:?GLint,V0:?GLint,V1:?GLint,V2:?GLint>>). + cast(5801, <<Program:?GLuint,Location:?GLint,V0:?GLint,V1:?GLint,V2:?GLint>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform3iv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{integer(),integer(),integer()}]. programUniform3iv(Program,Location,Value) -> - cast(5801, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + cast(5802, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLint,V2:?GLint,V3:?GLint>> || {V1,V2,V3} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform3f(Program, Location, V0, V1, V2) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: float(),V1 :: float(),V2 :: float(). programUniform3f(Program,Location,V0,V1,V2) -> - cast(5802, <<Program:?GLuint,Location:?GLint,V0:?GLfloat,V1:?GLfloat,V2:?GLfloat>>). + cast(5803, <<Program:?GLuint,Location:?GLint,V0:?GLfloat,V1:?GLfloat,V2:?GLfloat>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform3fv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{float(),float(),float()}]. programUniform3fv(Program,Location,Value) -> - cast(5803, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + cast(5804, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat>> || {V1,V2,V3} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform3d(Program, Location, V0, V1, V2) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: float(),V1 :: float(),V2 :: float(). programUniform3d(Program,Location,V0,V1,V2) -> - cast(5804, <<Program:?GLuint,Location:?GLint,V0:?GLdouble,V1:?GLdouble,V2:?GLdouble>>). + cast(5805, <<Program:?GLuint,Location:?GLint,V0:?GLdouble,V1:?GLdouble,V2:?GLdouble>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform3dv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{float(),float(),float()}]. programUniform3dv(Program,Location,Value) -> - cast(5805, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,0:32, + cast(5806, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble>> || {V1,V2,V3} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform3ui(Program, Location, V0, V1, V2) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: integer(),V1 :: integer(),V2 :: integer(). programUniform3ui(Program,Location,V0,V1,V2) -> - cast(5806, <<Program:?GLuint,Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint>>). + cast(5807, <<Program:?GLuint,Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform3uiv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{integer(),integer(),integer()}]. programUniform3uiv(Program,Location,Value) -> - cast(5807, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + cast(5808, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLuint,V2:?GLuint,V3:?GLuint>> || {V1,V2,V3} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform4i(Program, Location, V0, V1, V2, V3) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: integer(),V1 :: integer(),V2 :: integer(),V3 :: integer(). programUniform4i(Program,Location,V0,V1,V2,V3) -> - cast(5808, <<Program:?GLuint,Location:?GLint,V0:?GLint,V1:?GLint,V2:?GLint,V3:?GLint>>). + cast(5809, <<Program:?GLuint,Location:?GLint,V0:?GLint,V1:?GLint,V2:?GLint,V3:?GLint>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform4iv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{integer(),integer(),integer(),integer()}]. programUniform4iv(Program,Location,Value) -> - cast(5809, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + cast(5810, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>> || {V1,V2,V3,V4} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform4f(Program, Location, V0, V1, V2, V3) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: float(),V1 :: float(),V2 :: float(),V3 :: float(). programUniform4f(Program,Location,V0,V1,V2,V3) -> - cast(5810, <<Program:?GLuint,Location:?GLint,V0:?GLfloat,V1:?GLfloat,V2:?GLfloat,V3:?GLfloat>>). + cast(5811, <<Program:?GLuint,Location:?GLint,V0:?GLfloat,V1:?GLfloat,V2:?GLfloat,V3:?GLfloat>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform4fv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{float(),float(),float(),float()}]. programUniform4fv(Program,Location,Value) -> - cast(5811, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + cast(5812, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>> || {V1,V2,V3,V4} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform4d(Program, Location, V0, V1, V2, V3) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: float(),V1 :: float(),V2 :: float(),V3 :: float(). programUniform4d(Program,Location,V0,V1,V2,V3) -> - cast(5812, <<Program:?GLuint,Location:?GLint,V0:?GLdouble,V1:?GLdouble,V2:?GLdouble,V3:?GLdouble>>). + cast(5813, <<Program:?GLuint,Location:?GLint,V0:?GLdouble,V1:?GLdouble,V2:?GLdouble,V3:?GLdouble>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform4dv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{float(),float(),float(),float()}]. programUniform4dv(Program,Location,Value) -> - cast(5813, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,0:32, + cast(5814, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble>> || {V1,V2,V3,V4} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform4ui(Program, Location, V0, V1, V2, V3) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: integer(),V1 :: integer(),V2 :: integer(),V3 :: integer(). programUniform4ui(Program,Location,V0,V1,V2,V3) -> - cast(5814, <<Program:?GLuint,Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint>>). + cast(5815, <<Program:?GLuint,Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint>>). %% @doc %% See {@link programUniform1i/3} -spec programUniform4uiv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{integer(),integer(),integer(),integer()}]. programUniform4uiv(Program,Location,Value) -> - cast(5815, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + cast(5816, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLuint,V2:?GLuint,V3:?GLuint,V4:?GLuint>> || {V1,V2,V3,V4} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniformMatrix2fv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float()}]. programUniformMatrix2fv(Program,Location,Transpose,Value) -> - cast(5816, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + cast(5817, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>> || {V1,V2,V3,V4} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniformMatrix3fv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float()}]. programUniformMatrix3fv(Program,Location,Transpose,Value) -> - cast(5817, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + cast(5818, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniformMatrix4fv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. programUniformMatrix4fv(Program,Location,Transpose,Value) -> - cast(5818, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + cast(5819, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat,V10:?GLfloat,V11:?GLfloat,V12:?GLfloat,V13:?GLfloat,V14:?GLfloat,V15:?GLfloat,V16:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12,V13,V14,V15,V16} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniformMatrix2dv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float()}]. programUniformMatrix2dv(Program,Location,Transpose,Value) -> - cast(5819, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, + cast(5820, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble>> || {V1,V2,V3,V4} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniformMatrix3dv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float()}]. programUniformMatrix3dv(Program,Location,Transpose,Value) -> - cast(5820, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, + cast(5821, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniformMatrix4dv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. programUniformMatrix4dv(Program,Location,Transpose,Value) -> - cast(5821, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, + cast(5822, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble,V13:?GLdouble,V14:?GLdouble,V15:?GLdouble,V16:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12,V13,V14,V15,V16} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniformMatrix2x3fv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float()}]. programUniformMatrix2x3fv(Program,Location,Transpose,Value) -> - cast(5822, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + cast(5823, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniformMatrix3x2fv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float()}]. programUniformMatrix3x2fv(Program,Location,Transpose,Value) -> - cast(5823, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + cast(5824, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniformMatrix2x4fv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float()}]. programUniformMatrix2x4fv(Program,Location,Transpose,Value) -> - cast(5824, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + cast(5825, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniformMatrix4x2fv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float()}]. programUniformMatrix4x2fv(Program,Location,Transpose,Value) -> - cast(5825, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + cast(5826, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniformMatrix3x4fv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. programUniformMatrix3x4fv(Program,Location,Transpose,Value) -> - cast(5826, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + cast(5827, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat,V10:?GLfloat,V11:?GLfloat,V12:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniformMatrix4x3fv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. programUniformMatrix4x3fv(Program,Location,Transpose,Value) -> - cast(5827, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + cast(5828, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat,V10:?GLfloat,V11:?GLfloat,V12:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniformMatrix2x3dv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float()}]. programUniformMatrix2x3dv(Program,Location,Transpose,Value) -> - cast(5828, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, + cast(5829, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniformMatrix3x2dv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float()}]. programUniformMatrix3x2dv(Program,Location,Transpose,Value) -> - cast(5829, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, + cast(5830, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniformMatrix2x4dv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float()}]. programUniformMatrix2x4dv(Program,Location,Transpose,Value) -> - cast(5830, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, + cast(5831, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniformMatrix4x2dv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float()}]. programUniformMatrix4x2dv(Program,Location,Transpose,Value) -> - cast(5831, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, + cast(5832, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniformMatrix3x4dv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. programUniformMatrix3x4dv(Program,Location,Transpose,Value) -> - cast(5832, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, + cast(5833, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>). %% @doc %% See {@link programUniform1i/3} -spec programUniformMatrix4x3dv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]. programUniformMatrix4x3dv(Program,Location,Transpose,Value) -> - cast(5833, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, + cast(5834, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>). %% @doc Validate a program pipeline object against current GL state @@ -16144,7 +16150,7 @@ programUniformMatrix4x3dv(Program,Location,Transpose,Value) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glValidateProgramPipeline.xml">external</a> documentation. -spec validateProgramPipeline(Pipeline) -> 'ok' when Pipeline :: integer(). validateProgramPipeline(Pipeline) -> - cast(5834, <<Pipeline:?GLuint>>). + cast(5835, <<Pipeline:?GLuint>>). %% @doc Retrieve the info log string from a program pipeline object %% @@ -16161,35 +16167,35 @@ validateProgramPipeline(Pipeline) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramPipelineInfoLog.xml">external</a> documentation. -spec getProgramPipelineInfoLog(Pipeline, BufSize) -> string() when Pipeline :: integer(),BufSize :: integer(). getProgramPipelineInfoLog(Pipeline,BufSize) -> - call(5835, <<Pipeline:?GLuint,BufSize:?GLsizei>>). + call(5836, <<Pipeline:?GLuint,BufSize:?GLsizei>>). %% @doc glVertexAttribL %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribL.xml">external</a> documentation. -spec vertexAttribL1d(Index, X) -> 'ok' when Index :: integer(),X :: float(). vertexAttribL1d(Index,X) -> - cast(5836, <<Index:?GLuint,0:32,X:?GLdouble>>). + cast(5837, <<Index:?GLuint,0:32,X:?GLdouble>>). %% @doc glVertexAttribL %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribL.xml">external</a> documentation. -spec vertexAttribL2d(Index, X, Y) -> 'ok' when Index :: integer(),X :: float(),Y :: float(). vertexAttribL2d(Index,X,Y) -> - cast(5837, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble>>). + cast(5838, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble>>). %% @doc glVertexAttribL %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribL.xml">external</a> documentation. -spec vertexAttribL3d(Index, X, Y, Z) -> 'ok' when Index :: integer(),X :: float(),Y :: float(),Z :: float(). vertexAttribL3d(Index,X,Y,Z) -> - cast(5838, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). + cast(5839, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). %% @doc glVertexAttribL %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribL.xml">external</a> documentation. -spec vertexAttribL4d(Index, X, Y, Z, W) -> 'ok' when Index :: integer(),X :: float(),Y :: float(),Z :: float(),W :: float(). vertexAttribL4d(Index,X,Y,Z,W) -> - cast(5839, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). + cast(5840, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). %% @equiv vertexAttribL1d(Index,X) -spec vertexAttribL1dv(Index :: integer(),V) -> 'ok' when V :: {X :: float()}. @@ -16212,24 +16218,24 @@ vertexAttribL4dv(Index,{X,Y,Z,W}) -> vertexAttribL4d(Index,X,Y,Z,W). %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribLPointer.xml">external</a> documentation. -spec vertexAttribLPointer(Index, Size, Type, Stride, Pointer) -> 'ok' when Index :: integer(),Size :: integer(),Type :: enum(),Stride :: integer(),Pointer :: offset()|mem(). vertexAttribLPointer(Index,Size,Type,Stride,Pointer) when is_integer(Pointer) -> - cast(5840, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); + cast(5841, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); vertexAttribLPointer(Index,Size,Type,Stride,Pointer) -> send_bin(Pointer), - cast(5841, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Stride:?GLsizei>>). + cast(5842, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Stride:?GLsizei>>). %% @doc glGetVertexAttribL %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetVertexAttribL.xml">external</a> documentation. -spec getVertexAttribLdv(Index, Pname) -> {float(),float(),float(),float()} when Index :: integer(),Pname :: enum(). getVertexAttribLdv(Index,Pname) -> - call(5842, <<Index:?GLuint,Pname:?GLenum>>). + call(5843, <<Index:?GLuint,Pname:?GLenum>>). %% @doc glViewportArrayv %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glViewportArrayv.xml">external</a> documentation. -spec viewportArrayv(First, V) -> 'ok' when First :: integer(),V :: [{float(),float(),float(),float()}]. viewportArrayv(First,V) -> - cast(5843, <<First:?GLuint,(length(V)):?GLuint, + cast(5844, <<First:?GLuint,(length(V)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>> || {V1,V2,V3,V4} <- V>>)/binary>>). %% @doc Set a specified viewport @@ -16269,20 +16275,20 @@ viewportArrayv(First,V) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glViewportIndexed.xml">external</a> documentation. -spec viewportIndexedf(Index, X, Y, W, H) -> 'ok' when Index :: integer(),X :: float(),Y :: float(),W :: float(),H :: float(). viewportIndexedf(Index,X,Y,W,H) -> - cast(5844, <<Index:?GLuint,X:?GLfloat,Y:?GLfloat,W:?GLfloat,H:?GLfloat>>). + cast(5845, <<Index:?GLuint,X:?GLfloat,Y:?GLfloat,W:?GLfloat,H:?GLfloat>>). %% @doc %% See {@link viewportIndexedf/5} -spec viewportIndexedfv(Index, V) -> 'ok' when Index :: integer(),V :: {float(),float(),float(),float()}. viewportIndexedfv(Index,{V1,V2,V3,V4}) -> - cast(5845, <<Index:?GLuint,V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>>). + cast(5846, <<Index:?GLuint,V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>>). %% @doc glScissorArrayv %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glScissorArrayv.xml">external</a> documentation. -spec scissorArrayv(First, V) -> 'ok' when First :: integer(),V :: [{integer(),integer(),integer(),integer()}]. scissorArrayv(First,V) -> - cast(5846, <<First:?GLuint,(length(V)):?GLuint, + cast(5847, <<First:?GLuint,(length(V)):?GLuint, (<< <<V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>> || {V1,V2,V3,V4} <- V>>)/binary>>). %% @doc glScissorIndexe @@ -16290,21 +16296,21 @@ scissorArrayv(First,V) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glScissorIndexe.xml">external</a> documentation. -spec scissorIndexed(Index, Left, Bottom, Width, Height) -> 'ok' when Index :: integer(),Left :: integer(),Bottom :: integer(),Width :: integer(),Height :: integer(). scissorIndexed(Index,Left,Bottom,Width,Height) -> - cast(5847, <<Index:?GLuint,Left:?GLint,Bottom:?GLint,Width:?GLsizei,Height:?GLsizei>>). + cast(5848, <<Index:?GLuint,Left:?GLint,Bottom:?GLint,Width:?GLsizei,Height:?GLsizei>>). %% @doc glScissorIndexe %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glScissorIndexe.xml">external</a> documentation. -spec scissorIndexedv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}. scissorIndexedv(Index,{V1,V2,V3,V4}) -> - cast(5848, <<Index:?GLuint,V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>>). + cast(5849, <<Index:?GLuint,V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>>). %% @doc glDepthRangeArrayv %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDepthRangeArrayv.xml">external</a> documentation. -spec depthRangeArrayv(First, V) -> 'ok' when First :: integer(),V :: [{clamp(),clamp()}]. depthRangeArrayv(First,V) -> - cast(5849, <<First:?GLuint,0:32,(length(V)):?GLuint,0:32, + cast(5850, <<First:?GLuint,0:32,(length(V)):?GLuint,0:32, (<< <<V1:?GLclampd,V2:?GLclampd>> || {V1,V2} <- V>>)/binary>>). %% @doc glDepthRangeIndexe @@ -16312,26 +16318,26 @@ depthRangeArrayv(First,V) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDepthRangeIndexe.xml">external</a> documentation. -spec depthRangeIndexed(Index, N, F) -> 'ok' when Index :: integer(),N :: clamp(),F :: clamp(). depthRangeIndexed(Index,N,F) -> - cast(5850, <<Index:?GLuint,0:32,N:?GLclampd,F:?GLclampd>>). + cast(5851, <<Index:?GLuint,0:32,N:?GLclampd,F:?GLclampd>>). %% @doc %% See {@link getBooleanv/1} -spec getFloati_v(Target, Index) -> [float()] when Target :: enum(),Index :: integer(). getFloati_v(Target,Index) -> - call(5851, <<Target:?GLenum,Index:?GLuint>>). + call(5852, <<Target:?GLenum,Index:?GLuint>>). %% @doc %% See {@link getBooleanv/1} -spec getDoublei_v(Target, Index) -> [float()] when Target :: enum(),Index :: integer(). getDoublei_v(Target,Index) -> - call(5852, <<Target:?GLenum,Index:?GLuint>>). + call(5853, <<Target:?GLenum,Index:?GLuint>>). %% @doc glDebugMessageControlARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDebugMessageControlARB.xml">external</a> documentation. -spec debugMessageControlARB(Source, Type, Severity, Ids, Enabled) -> 'ok' when Source :: enum(),Type :: enum(),Severity :: enum(),Ids :: [integer()],Enabled :: 0|1. debugMessageControlARB(Source,Type,Severity,Ids,Enabled) -> - cast(5853, <<Source:?GLenum,Type:?GLenum,Severity:?GLenum,(length(Ids)):?GLuint, + cast(5854, <<Source:?GLenum,Type:?GLenum,Severity:?GLenum,(length(Ids)):?GLuint, (<< <<C:?GLuint>> || C <- Ids>>)/binary,0:(((length(Ids)) rem 2)*32),Enabled:?GLboolean>>). %% @doc glDebugMessageInsertARB @@ -16339,21 +16345,21 @@ debugMessageControlARB(Source,Type,Severity,Ids,Enabled) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDebugMessageInsertARB.xml">external</a> documentation. -spec debugMessageInsertARB(Source, Type, Id, Severity, Buf) -> 'ok' when Source :: enum(),Type :: enum(),Id :: integer(),Severity :: enum(),Buf :: string(). debugMessageInsertARB(Source,Type,Id,Severity,Buf) -> - cast(5854, <<Source:?GLenum,Type:?GLenum,Id:?GLuint,Severity:?GLenum,(list_to_binary([Buf|[0]]))/binary,0:((8-((length(Buf)+ 1) rem 8)) rem 8)>>). + cast(5855, <<Source:?GLenum,Type:?GLenum,Id:?GLuint,Severity:?GLenum,(list_to_binary([Buf|[0]]))/binary,0:((8-((length(Buf)+ 1) rem 8)) rem 8)>>). %% @doc glGetDebugMessageLogARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetDebugMessageLogARB.xml">external</a> documentation. -spec getDebugMessageLogARB(Count, Bufsize) -> {integer(),Sources :: [enum()],Types :: [enum()],Ids :: [integer()],Severities :: [enum()],MessageLog :: [string()]} when Count :: integer(),Bufsize :: integer(). getDebugMessageLogARB(Count,Bufsize) -> - call(5855, <<Count:?GLuint,Bufsize:?GLsizei>>). + call(5856, <<Count:?GLuint,Bufsize:?GLsizei>>). %% @doc glGetGraphicsResetStatusARB %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetGraphicsResetStatusARB.xml">external</a> documentation. -spec getGraphicsResetStatusARB() -> enum(). getGraphicsResetStatusARB() -> - call(5856, <<>>). + call(5857, <<>>). %% @doc Draw multiple instances of a range of elements with offset applied to instanced attributes %% @@ -16376,7 +16382,7 @@ getGraphicsResetStatusARB() -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawArraysInstancedBaseInstance.xml">external</a> documentation. -spec drawArraysInstancedBaseInstance(Mode, First, Count, Primcount, Baseinstance) -> 'ok' when Mode :: enum(),First :: integer(),Count :: integer(),Primcount :: integer(),Baseinstance :: integer(). drawArraysInstancedBaseInstance(Mode,First,Count,Primcount,Baseinstance) -> - cast(5857, <<Mode:?GLenum,First:?GLint,Count:?GLsizei,Primcount:?GLsizei,Baseinstance:?GLuint>>). + cast(5858, <<Mode:?GLenum,First:?GLint,Count:?GLsizei,Primcount:?GLsizei,Baseinstance:?GLuint>>). %% @doc Draw multiple instances of a set of elements with offset applied to instanced attributes %% @@ -16399,10 +16405,10 @@ drawArraysInstancedBaseInstance(Mode,First,Count,Primcount,Baseinstance) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawElementsInstancedBaseInstance.xml">external</a> documentation. -spec drawElementsInstancedBaseInstance(Mode, Count, Type, Indices, Primcount, Baseinstance) -> 'ok' when Mode :: enum(),Count :: integer(),Type :: enum(),Indices :: offset()|mem(),Primcount :: integer(),Baseinstance :: integer(). drawElementsInstancedBaseInstance(Mode,Count,Type,Indices,Primcount,Baseinstance) when is_integer(Indices) -> - cast(5858, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Primcount:?GLsizei,Baseinstance:?GLuint>>); + cast(5859, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Primcount:?GLsizei,Baseinstance:?GLuint>>); drawElementsInstancedBaseInstance(Mode,Count,Type,Indices,Primcount,Baseinstance) -> send_bin(Indices), - cast(5859, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Primcount:?GLsizei,Baseinstance:?GLuint>>). + cast(5860, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Primcount:?GLsizei,Baseinstance:?GLuint>>). %% @doc Render multiple instances of a set of primitives from array data with a per-element offset %% @@ -16423,31 +16429,31 @@ drawElementsInstancedBaseInstance(Mode,Count,Type,Indices,Primcount,Baseinstance %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawElementsInstancedBaseVertexBaseInstance.xml">external</a> documentation. -spec drawElementsInstancedBaseVertexBaseInstance(Mode, Count, Type, Indices, Primcount, Basevertex, Baseinstance) -> 'ok' when Mode :: enum(),Count :: integer(),Type :: enum(),Indices :: offset()|mem(),Primcount :: integer(),Basevertex :: integer(),Baseinstance :: integer(). drawElementsInstancedBaseVertexBaseInstance(Mode,Count,Type,Indices,Primcount,Basevertex,Baseinstance) when is_integer(Indices) -> - cast(5860, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Primcount:?GLsizei,Basevertex:?GLint,Baseinstance:?GLuint>>); + cast(5861, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Primcount:?GLsizei,Basevertex:?GLint,Baseinstance:?GLuint>>); drawElementsInstancedBaseVertexBaseInstance(Mode,Count,Type,Indices,Primcount,Basevertex,Baseinstance) -> send_bin(Indices), - cast(5861, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Primcount:?GLsizei,Basevertex:?GLint,Baseinstance:?GLuint>>). + cast(5862, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Primcount:?GLsizei,Basevertex:?GLint,Baseinstance:?GLuint>>). %% @doc glDrawTransformFeedbackInstance %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawTransformFeedbackInstance.xml">external</a> documentation. -spec drawTransformFeedbackInstanced(Mode, Id, Primcount) -> 'ok' when Mode :: enum(),Id :: integer(),Primcount :: integer(). drawTransformFeedbackInstanced(Mode,Id,Primcount) -> - cast(5862, <<Mode:?GLenum,Id:?GLuint,Primcount:?GLsizei>>). + cast(5863, <<Mode:?GLenum,Id:?GLuint,Primcount:?GLsizei>>). %% @doc glDrawTransformFeedbackStreamInstance %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawTransformFeedbackStreamInstance.xml">external</a> documentation. -spec drawTransformFeedbackStreamInstanced(Mode, Id, Stream, Primcount) -> 'ok' when Mode :: enum(),Id :: integer(),Stream :: integer(),Primcount :: integer(). drawTransformFeedbackStreamInstanced(Mode,Id,Stream,Primcount) -> - cast(5863, <<Mode:?GLenum,Id:?GLuint,Stream:?GLuint,Primcount:?GLsizei>>). + cast(5864, <<Mode:?GLenum,Id:?GLuint,Stream:?GLuint,Primcount:?GLsizei>>). %% @doc glGetInternalformat %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetInternalformat.xml">external</a> documentation. -spec getInternalformativ(Target, Internalformat, Pname, BufSize) -> [integer()] when Target :: enum(),Internalformat :: enum(),Pname :: enum(),BufSize :: integer(). getInternalformativ(Target,Internalformat,Pname,BufSize) -> - call(5864, <<Target:?GLenum,Internalformat:?GLenum,Pname:?GLenum,BufSize:?GLsizei>>). + call(5865, <<Target:?GLenum,Internalformat:?GLenum,Pname:?GLenum,BufSize:?GLsizei>>). %% @doc Bind a level of a texture to an image unit %% @@ -16509,7 +16515,7 @@ getInternalformativ(Target,Internalformat,Pname,BufSize) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindImageTexture.xml">external</a> documentation. -spec bindImageTexture(Unit, Texture, Level, Layered, Layer, Access, Format) -> 'ok' when Unit :: integer(),Texture :: integer(),Level :: integer(),Layered :: 0|1,Layer :: integer(),Access :: enum(),Format :: enum(). bindImageTexture(Unit,Texture,Level,Layered,Layer,Access,Format) -> - cast(5865, <<Unit:?GLuint,Texture:?GLuint,Level:?GLint,Layered:?GLboolean,0:24,Layer:?GLint,Access:?GLenum,Format:?GLenum>>). + cast(5866, <<Unit:?GLuint,Texture:?GLuint,Level:?GLint,Layered:?GLboolean,0:24,Layer:?GLint,Access:?GLenum,Format:?GLenum>>). %% @doc Defines a barrier ordering memory transactions %% @@ -16636,7 +16642,7 @@ bindImageTexture(Unit,Texture,Level,Layered,Layer,Access,Format) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMemoryBarrier.xml">external</a> documentation. -spec memoryBarrier(Barriers) -> 'ok' when Barriers :: integer(). memoryBarrier(Barriers) -> - cast(5866, <<Barriers:?GLbitfield>>). + cast(5867, <<Barriers:?GLbitfield>>). %% @doc Simultaneously specify storage for all levels of a one-dimensional texture %% @@ -16669,7 +16675,7 @@ memoryBarrier(Barriers) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexStorage1D.xml">external</a> documentation. -spec texStorage1D(Target, Levels, Internalformat, Width) -> 'ok' when Target :: enum(),Levels :: integer(),Internalformat :: enum(),Width :: integer(). texStorage1D(Target,Levels,Internalformat,Width) -> - cast(5867, <<Target:?GLenum,Levels:?GLsizei,Internalformat:?GLenum,Width:?GLsizei>>). + cast(5868, <<Target:?GLenum,Levels:?GLsizei,Internalformat:?GLenum,Width:?GLsizei>>). %% @doc Simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture %% @@ -16714,7 +16720,7 @@ texStorage1D(Target,Levels,Internalformat,Width) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexStorage2D.xml">external</a> documentation. -spec texStorage2D(Target, Levels, Internalformat, Width, Height) -> 'ok' when Target :: enum(),Levels :: integer(),Internalformat :: enum(),Width :: integer(),Height :: integer(). texStorage2D(Target,Levels,Internalformat,Width,Height) -> - cast(5868, <<Target:?GLenum,Levels:?GLsizei,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei>>). + cast(5869, <<Target:?GLenum,Levels:?GLsizei,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei>>). %% @doc Simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture %% @@ -16757,19 +16763,19 @@ texStorage2D(Target,Levels,Internalformat,Width,Height) -> %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexStorage3D.xml">external</a> documentation. -spec texStorage3D(Target, Levels, Internalformat, Width, Height, Depth) -> 'ok' when Target :: enum(),Levels :: integer(),Internalformat :: enum(),Width :: integer(),Height :: integer(),Depth :: integer(). texStorage3D(Target,Levels,Internalformat,Width,Height,Depth) -> - cast(5869, <<Target:?GLenum,Levels:?GLsizei,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei>>). + cast(5870, <<Target:?GLenum,Levels:?GLsizei,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei>>). %% @doc glDepthBoundsEXT %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDepthBoundsEXT.xml">external</a> documentation. -spec depthBoundsEXT(Zmin, Zmax) -> 'ok' when Zmin :: clamp(),Zmax :: clamp(). depthBoundsEXT(Zmin,Zmax) -> - cast(5870, <<Zmin:?GLclampd,Zmax:?GLclampd>>). + cast(5871, <<Zmin:?GLclampd,Zmax:?GLclampd>>). %% @doc glStencilClearTagEXT %% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilClearTagEXT.xml">external</a> documentation. -spec stencilClearTagEXT(StencilTagBits, StencilClearTag) -> 'ok' when StencilTagBits :: integer(),StencilClearTag :: integer(). stencilClearTagEXT(StencilTagBits,StencilClearTag) -> - cast(5871, <<StencilTagBits:?GLsizei,StencilClearTag:?GLuint>>). + cast(5872, <<StencilTagBits:?GLsizei,StencilClearTag:?GLuint>>). |