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authorDan Gudmundsson <[email protected]>2010-10-08 09:12:00 +0200
committerDan Gudmundsson <[email protected]>2010-11-15 10:13:06 +0100
commitac433c8318566261a74ffe7fd0824fb99610bed3 (patch)
treeb514df2210517d3094b76d85f46db4db9cd6cf78 /lib/wx/src/gen/gl.erl
parente52cf67a15f51d492cd4d2d3b78301d88ff8ca4b (diff)
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Add dialyser spec
Diffstat (limited to 'lib/wx/src/gen/gl.erl')
-rw-r--r--lib/wx/src/gen/gl.erl991
1 files changed, 869 insertions, 122 deletions
diff --git a/lib/wx/src/gen/gl.erl b/lib/wx/src/gen/gl.erl
index e26fa02729..56cb2f1e23 100644
--- a/lib/wx/src/gen/gl.erl
+++ b/lib/wx/src/gen/gl.erl
@@ -50,6 +50,10 @@
-define(GLintptr,64/native-unsigned).
-define(GLUquadric,64/native-unsigned).
-define(GLhandleARB,64/native-unsigned).
+-type clamp() :: float().
+-type offset() :: non_neg_integer().
+-type enum() :: non_neg_integer().
+-type mem() :: binary() | tuple().
-export([accum/2,alphaFunc/2,areTexturesResident/1,arrayElement/1,'begin'/1,
bindTexture/2,bitmap/7,blendFunc/2,callList/1,callLists/1,clear/1,clearAccum/4,
@@ -250,37 +254,44 @@ send_bin(Tuple) when is_tuple(Tuple) ->
%% @spec (Op::enum(),Value::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glAccum.xml">external</a> documentation.
+-spec accum(enum(),float()) -> ok.
accum(Op,Value) ->
cast(5037, <<Op:?GLenum,Value:?GLfloat>>).
%% @spec (Func::enum(),Ref::clamp()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glAlphaFunc.xml">external</a> documentation.
+-spec alphaFunc(enum(),clamp()) -> ok.
alphaFunc(Func,Ref) ->
cast(5038, <<Func:?GLenum,Ref:?GLclampf>>).
%% @spec (Textures::[integer()]) -> {0|1,Residences::[0|1]}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glAreTexturesResident.xml">external</a> documentation.
+-spec areTexturesResident([integer()]) -> {0|1,[0|1]}.
areTexturesResident(Textures) ->
call(5039, <<(length(Textures)):?GLuint,
(<< <<C:?GLuint>> || C <- Textures>>)/binary,0:(((1+length(Textures)) rem 2)*32)>>).
%% @spec (I::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glArrayElement.xml">external</a> documentation.
+-spec arrayElement(integer()) -> ok.
arrayElement(I) ->
cast(5040, <<I:?GLint>>).
%% @spec (Mode::enum()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBegin.xml">external</a> documentation.
+-spec 'begin'(enum()) -> ok.
'begin'(Mode) ->
cast(5041, <<Mode:?GLenum>>).
%% @spec (Target::enum(),Texture::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindTexture.xml">external</a> documentation.
+-spec bindTexture(enum(),integer()) -> ok.
bindTexture(Target,Texture) ->
cast(5042, <<Target:?GLenum,Texture:?GLuint>>).
-%% @spec (Width::integer(),Height::integer(),Xorig::float(),Yorig::float(),Xmove::float(),Ymove::float(),Bitmap::offset()|binary()) -> ok
+%% @spec (Width::integer(),Height::integer(),Xorig::float(),Yorig::float(),Xmove::float(),Ymove::float(),Bitmap::offset()|mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBitmap.xml">external</a> documentation.
+-spec bitmap(integer(),integer(),float(),float(),float(),float(),offset()|mem()) -> ok.
bitmap(Width,Height,Xorig,Yorig,Xmove,Ymove,Bitmap) when is_integer(Bitmap) ->
cast(5043, <<Width:?GLsizei,Height:?GLsizei,Xorig:?GLfloat,Yorig:?GLfloat,Xmove:?GLfloat,Ymove:?GLfloat,Bitmap:?GLuint>>);
bitmap(Width,Height,Xorig,Yorig,Xmove,Ymove,Bitmap) ->
@@ -289,211 +300,256 @@ bitmap(Width,Height,Xorig,Yorig,Xmove,Ymove,Bitmap) ->
%% @spec (Sfactor::enum(),Dfactor::enum()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlendFunc.xml">external</a> documentation.
+-spec blendFunc(enum(),enum()) -> ok.
blendFunc(Sfactor,Dfactor) ->
cast(5045, <<Sfactor:?GLenum,Dfactor:?GLenum>>).
%% @spec (List::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCallList.xml">external</a> documentation.
+-spec callList(integer()) -> ok.
callList(List) ->
cast(5046, <<List:?GLuint>>).
%% @spec (Lists::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCallLists.xml">external</a> documentation.
+-spec callLists([integer()]) -> ok.
callLists(Lists) ->
cast(5047, <<(length(Lists)):?GLuint,
(<< <<C:?GLuint>> || C <- Lists>>)/binary,0:(((1+length(Lists)) rem 2)*32)>>).
%% @spec (Mask::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClear.xml">external</a> documentation.
+-spec clear(integer()) -> ok.
clear(Mask) ->
cast(5048, <<Mask:?GLbitfield>>).
%% @spec (Red::float(),Green::float(),Blue::float(),Alpha::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearAccum.xml">external</a> documentation.
+-spec clearAccum(float(),float(),float(),float()) -> ok.
clearAccum(Red,Green,Blue,Alpha) ->
cast(5049, <<Red:?GLfloat,Green:?GLfloat,Blue:?GLfloat,Alpha:?GLfloat>>).
%% @spec (Red::clamp(),Green::clamp(),Blue::clamp(),Alpha::clamp()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearColor.xml">external</a> documentation.
+-spec clearColor(clamp(),clamp(),clamp(),clamp()) -> ok.
clearColor(Red,Green,Blue,Alpha) ->
cast(5050, <<Red:?GLclampf,Green:?GLclampf,Blue:?GLclampf,Alpha:?GLclampf>>).
%% @spec (Depth::clamp()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearDepth.xml">external</a> documentation.
+-spec clearDepth(clamp()) -> ok.
clearDepth(Depth) ->
cast(5051, <<Depth:?GLclampd>>).
%% @spec (C::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearIndex.xml">external</a> documentation.
+-spec clearIndex(float()) -> ok.
clearIndex(C) ->
cast(5052, <<C:?GLfloat>>).
%% @spec (S::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearStencil.xml">external</a> documentation.
+-spec clearStencil(integer()) -> ok.
clearStencil(S) ->
cast(5053, <<S:?GLint>>).
-%% @spec (Plane::enum(),Equation::{float()}) -> ok
+%% @spec (Plane::enum(),Equation::{float(),float(),float(),float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClipPlane.xml">external</a> documentation.
+-spec clipPlane(enum(),{float(),float(),float(),float()}) -> ok.
clipPlane(Plane,{E1,E2,E3,E4}) ->
cast(5054, <<Plane:?GLenum,0:32,E1:?GLdouble,E2:?GLdouble,E3:?GLdouble,E4:?GLdouble>>).
%% @spec (Red::integer(),Green::integer(),Blue::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation.
+-spec color3b(integer(),integer(),integer()) -> ok.
color3b(Red,Green,Blue) ->
cast(5055, <<Red:?GLbyte,Green:?GLbyte,Blue:?GLbyte>>).
%% @spec ({Red,Green,Blue}) -> ok
%% @equiv color3b(Red,Green,Blue)
+-spec color3bv({integer(),integer(),integer()}) -> ok.
color3bv({Red,Green,Blue}) -> color3b(Red,Green,Blue).
%% @spec (Red::float(),Green::float(),Blue::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation.
+-spec color3d(float(),float(),float()) -> ok.
color3d(Red,Green,Blue) ->
cast(5056, <<Red:?GLdouble,Green:?GLdouble,Blue:?GLdouble>>).
%% @spec ({Red,Green,Blue}) -> ok
%% @equiv color3d(Red,Green,Blue)
+-spec color3dv({float(),float(),float()}) -> ok.
color3dv({Red,Green,Blue}) -> color3d(Red,Green,Blue).
%% @spec (Red::float(),Green::float(),Blue::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation.
+-spec color3f(float(),float(),float()) -> ok.
color3f(Red,Green,Blue) ->
cast(5057, <<Red:?GLfloat,Green:?GLfloat,Blue:?GLfloat>>).
%% @spec ({Red,Green,Blue}) -> ok
%% @equiv color3f(Red,Green,Blue)
+-spec color3fv({float(),float(),float()}) -> ok.
color3fv({Red,Green,Blue}) -> color3f(Red,Green,Blue).
%% @spec (Red::integer(),Green::integer(),Blue::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation.
+-spec color3i(integer(),integer(),integer()) -> ok.
color3i(Red,Green,Blue) ->
cast(5058, <<Red:?GLint,Green:?GLint,Blue:?GLint>>).
%% @spec ({Red,Green,Blue}) -> ok
%% @equiv color3i(Red,Green,Blue)
+-spec color3iv({integer(),integer(),integer()}) -> ok.
color3iv({Red,Green,Blue}) -> color3i(Red,Green,Blue).
%% @spec (Red::integer(),Green::integer(),Blue::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation.
+-spec color3s(integer(),integer(),integer()) -> ok.
color3s(Red,Green,Blue) ->
cast(5059, <<Red:?GLshort,Green:?GLshort,Blue:?GLshort>>).
%% @spec ({Red,Green,Blue}) -> ok
%% @equiv color3s(Red,Green,Blue)
+-spec color3sv({integer(),integer(),integer()}) -> ok.
color3sv({Red,Green,Blue}) -> color3s(Red,Green,Blue).
%% @spec (Red::integer(),Green::integer(),Blue::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation.
+-spec color3ub(integer(),integer(),integer()) -> ok.
color3ub(Red,Green,Blue) ->
cast(5060, <<Red:?GLubyte,Green:?GLubyte,Blue:?GLubyte>>).
%% @spec ({Red,Green,Blue}) -> ok
%% @equiv color3ub(Red,Green,Blue)
+-spec color3ubv({integer(),integer(),integer()}) -> ok.
color3ubv({Red,Green,Blue}) -> color3ub(Red,Green,Blue).
%% @spec (Red::integer(),Green::integer(),Blue::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation.
+-spec color3ui(integer(),integer(),integer()) -> ok.
color3ui(Red,Green,Blue) ->
cast(5061, <<Red:?GLuint,Green:?GLuint,Blue:?GLuint>>).
%% @spec ({Red,Green,Blue}) -> ok
%% @equiv color3ui(Red,Green,Blue)
+-spec color3uiv({integer(),integer(),integer()}) -> ok.
color3uiv({Red,Green,Blue}) -> color3ui(Red,Green,Blue).
%% @spec (Red::integer(),Green::integer(),Blue::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation.
+-spec color3us(integer(),integer(),integer()) -> ok.
color3us(Red,Green,Blue) ->
cast(5062, <<Red:?GLushort,Green:?GLushort,Blue:?GLushort>>).
%% @spec ({Red,Green,Blue}) -> ok
%% @equiv color3us(Red,Green,Blue)
+-spec color3usv({integer(),integer(),integer()}) -> ok.
color3usv({Red,Green,Blue}) -> color3us(Red,Green,Blue).
%% @spec (Red::integer(),Green::integer(),Blue::integer(),Alpha::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation.
+-spec color4b(integer(),integer(),integer(),integer()) -> ok.
color4b(Red,Green,Blue,Alpha) ->
cast(5063, <<Red:?GLbyte,Green:?GLbyte,Blue:?GLbyte,Alpha:?GLbyte>>).
%% @spec ({Red,Green,Blue,Alpha}) -> ok
%% @equiv color4b(Red,Green,Blue,Alpha)
+-spec color4bv({integer(),integer(),integer(),integer()}) -> ok.
color4bv({Red,Green,Blue,Alpha}) -> color4b(Red,Green,Blue,Alpha).
%% @spec (Red::float(),Green::float(),Blue::float(),Alpha::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation.
+-spec color4d(float(),float(),float(),float()) -> ok.
color4d(Red,Green,Blue,Alpha) ->
cast(5064, <<Red:?GLdouble,Green:?GLdouble,Blue:?GLdouble,Alpha:?GLdouble>>).
%% @spec ({Red,Green,Blue,Alpha}) -> ok
%% @equiv color4d(Red,Green,Blue,Alpha)
+-spec color4dv({float(),float(),float(),float()}) -> ok.
color4dv({Red,Green,Blue,Alpha}) -> color4d(Red,Green,Blue,Alpha).
%% @spec (Red::float(),Green::float(),Blue::float(),Alpha::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation.
+-spec color4f(float(),float(),float(),float()) -> ok.
color4f(Red,Green,Blue,Alpha) ->
cast(5065, <<Red:?GLfloat,Green:?GLfloat,Blue:?GLfloat,Alpha:?GLfloat>>).
%% @spec ({Red,Green,Blue,Alpha}) -> ok
%% @equiv color4f(Red,Green,Blue,Alpha)
+-spec color4fv({float(),float(),float(),float()}) -> ok.
color4fv({Red,Green,Blue,Alpha}) -> color4f(Red,Green,Blue,Alpha).
%% @spec (Red::integer(),Green::integer(),Blue::integer(),Alpha::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation.
+-spec color4i(integer(),integer(),integer(),integer()) -> ok.
color4i(Red,Green,Blue,Alpha) ->
cast(5066, <<Red:?GLint,Green:?GLint,Blue:?GLint,Alpha:?GLint>>).
%% @spec ({Red,Green,Blue,Alpha}) -> ok
%% @equiv color4i(Red,Green,Blue,Alpha)
+-spec color4iv({integer(),integer(),integer(),integer()}) -> ok.
color4iv({Red,Green,Blue,Alpha}) -> color4i(Red,Green,Blue,Alpha).
%% @spec (Red::integer(),Green::integer(),Blue::integer(),Alpha::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation.
+-spec color4s(integer(),integer(),integer(),integer()) -> ok.
color4s(Red,Green,Blue,Alpha) ->
cast(5067, <<Red:?GLshort,Green:?GLshort,Blue:?GLshort,Alpha:?GLshort>>).
%% @spec ({Red,Green,Blue,Alpha}) -> ok
%% @equiv color4s(Red,Green,Blue,Alpha)
+-spec color4sv({integer(),integer(),integer(),integer()}) -> ok.
color4sv({Red,Green,Blue,Alpha}) -> color4s(Red,Green,Blue,Alpha).
%% @spec (Red::integer(),Green::integer(),Blue::integer(),Alpha::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation.
+-spec color4ub(integer(),integer(),integer(),integer()) -> ok.
color4ub(Red,Green,Blue,Alpha) ->
cast(5068, <<Red:?GLubyte,Green:?GLubyte,Blue:?GLubyte,Alpha:?GLubyte>>).
%% @spec ({Red,Green,Blue,Alpha}) -> ok
%% @equiv color4ub(Red,Green,Blue,Alpha)
+-spec color4ubv({integer(),integer(),integer(),integer()}) -> ok.
color4ubv({Red,Green,Blue,Alpha}) -> color4ub(Red,Green,Blue,Alpha).
%% @spec (Red::integer(),Green::integer(),Blue::integer(),Alpha::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation.
+-spec color4ui(integer(),integer(),integer(),integer()) -> ok.
color4ui(Red,Green,Blue,Alpha) ->
cast(5069, <<Red:?GLuint,Green:?GLuint,Blue:?GLuint,Alpha:?GLuint>>).
%% @spec ({Red,Green,Blue,Alpha}) -> ok
%% @equiv color4ui(Red,Green,Blue,Alpha)
+-spec color4uiv({integer(),integer(),integer(),integer()}) -> ok.
color4uiv({Red,Green,Blue,Alpha}) -> color4ui(Red,Green,Blue,Alpha).
%% @spec (Red::integer(),Green::integer(),Blue::integer(),Alpha::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation.
+-spec color4us(integer(),integer(),integer(),integer()) -> ok.
color4us(Red,Green,Blue,Alpha) ->
cast(5070, <<Red:?GLushort,Green:?GLushort,Blue:?GLushort,Alpha:?GLushort>>).
%% @spec ({Red,Green,Blue,Alpha}) -> ok
%% @equiv color4us(Red,Green,Blue,Alpha)
+-spec color4usv({integer(),integer(),integer(),integer()}) -> ok.
color4usv({Red,Green,Blue,Alpha}) -> color4us(Red,Green,Blue,Alpha).
%% @spec (Red::0|1,Green::0|1,Blue::0|1,Alpha::0|1) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColorMask.xml">external</a> documentation.
+-spec colorMask(0|1,0|1,0|1,0|1) -> ok.
colorMask(Red,Green,Blue,Alpha) ->
cast(5071, <<Red:?GLboolean,Green:?GLboolean,Blue:?GLboolean,Alpha:?GLboolean>>).
%% @spec (Face::enum(),Mode::enum()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColorMaterial.xml">external</a> documentation.
+-spec colorMaterial(enum(),enum()) -> ok.
colorMaterial(Face,Mode) ->
cast(5072, <<Face:?GLenum,Mode:?GLenum>>).
-%% @spec (Size::integer(),Type::enum(),Stride::integer(),Pointer::offset()|binary()) -> ok
+%% @spec (Size::integer(),Type::enum(),Stride::integer(),Pointer::offset()|mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColorPointer.xml">external</a> documentation.
+-spec colorPointer(integer(),enum(),integer(),offset()|mem()) -> ok.
colorPointer(Size,Type,Stride,Pointer) when is_integer(Pointer) ->
cast(5073, <<Size:?GLint,Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>);
colorPointer(Size,Type,Stride,Pointer) ->
@@ -502,90 +558,107 @@ colorPointer(Size,Type,Stride,Pointer) ->
%% @spec (X::integer(),Y::integer(),Width::integer(),Height::integer(),Type::enum()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyPixels.xml">external</a> documentation.
+-spec copyPixels(integer(),integer(),integer(),integer(),enum()) -> ok.
copyPixels(X,Y,Width,Height,Type) ->
cast(5075, <<X:?GLint,Y:?GLint,Width:?GLsizei,Height:?GLsizei,Type:?GLenum>>).
%% @spec (Target::enum(),Level::integer(),InternalFormat::enum(),X::integer(),Y::integer(),Width::integer(),Border::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyTexImage1D.xml">external</a> documentation.
+-spec copyTexImage1D(enum(),integer(),enum(),integer(),integer(),integer(),integer()) -> ok.
copyTexImage1D(Target,Level,InternalFormat,X,Y,Width,Border) ->
cast(5076, <<Target:?GLenum,Level:?GLint,InternalFormat:?GLenum,X:?GLint,Y:?GLint,Width:?GLsizei,Border:?GLint>>).
%% @spec (Target::enum(),Level::integer(),InternalFormat::enum(),X::integer(),Y::integer(),Width::integer(),Height::integer(),Border::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyTexImage2D.xml">external</a> documentation.
+-spec copyTexImage2D(enum(),integer(),enum(),integer(),integer(),integer(),integer(),integer()) -> ok.
copyTexImage2D(Target,Level,InternalFormat,X,Y,Width,Height,Border) ->
cast(5077, <<Target:?GLenum,Level:?GLint,InternalFormat:?GLenum,X:?GLint,Y:?GLint,Width:?GLsizei,Height:?GLsizei,Border:?GLint>>).
%% @spec (Target::enum(),Level::integer(),Xoffset::integer(),X::integer(),Y::integer(),Width::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyTexSubImage1D.xml">external</a> documentation.
+-spec copyTexSubImage1D(enum(),integer(),integer(),integer(),integer(),integer()) -> ok.
copyTexSubImage1D(Target,Level,Xoffset,X,Y,Width) ->
cast(5078, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,X:?GLint,Y:?GLint,Width:?GLsizei>>).
%% @spec (Target::enum(),Level::integer(),Xoffset::integer(),Yoffset::integer(),X::integer(),Y::integer(),Width::integer(),Height::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyTexSubImage2D.xml">external</a> documentation.
+-spec copyTexSubImage2D(enum(),integer(),integer(),integer(),integer(),integer(),integer(),integer()) -> ok.
copyTexSubImage2D(Target,Level,Xoffset,Yoffset,X,Y,Width,Height) ->
cast(5079, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Yoffset:?GLint,X:?GLint,Y:?GLint,Width:?GLsizei,Height:?GLsizei>>).
%% @spec (Mode::enum()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCullFace.xml">external</a> documentation.
+-spec cullFace(enum()) -> ok.
cullFace(Mode) ->
cast(5080, <<Mode:?GLenum>>).
%% @spec (List::integer(),Range::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteLists.xml">external</a> documentation.
+-spec deleteLists(integer(),integer()) -> ok.
deleteLists(List,Range) ->
cast(5081, <<List:?GLuint,Range:?GLsizei>>).
%% @spec (Textures::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteTextures.xml">external</a> documentation.
+-spec deleteTextures([integer()]) -> ok.
deleteTextures(Textures) ->
cast(5082, <<(length(Textures)):?GLuint,
(<< <<C:?GLuint>> || C <- Textures>>)/binary,0:(((1+length(Textures)) rem 2)*32)>>).
%% @spec (Func::enum()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDepthFunc.xml">external</a> documentation.
+-spec depthFunc(enum()) -> ok.
depthFunc(Func) ->
cast(5083, <<Func:?GLenum>>).
%% @spec (Flag::0|1) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDepthMask.xml">external</a> documentation.
+-spec depthMask(0|1) -> ok.
depthMask(Flag) ->
cast(5084, <<Flag:?GLboolean>>).
%% @spec (ZNear::clamp(),ZFar::clamp()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDepthRange.xml">external</a> documentation.
+-spec depthRange(clamp(),clamp()) -> ok.
depthRange(ZNear,ZFar) ->
cast(5085, <<ZNear:?GLclampd,ZFar:?GLclampd>>).
%% @spec (Cap::enum()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDisable.xml">external</a> documentation.
+-spec disable(enum()) -> ok.
disable(Cap) ->
cast(5086, <<Cap:?GLenum>>).
%% @spec (Array::enum()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDisableClientState.xml">external</a> documentation.
+-spec disableClientState(enum()) -> ok.
disableClientState(Array) ->
cast(5087, <<Array:?GLenum>>).
%% @spec (Mode::enum(),First::integer(),Count::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawArrays.xml">external</a> documentation.
+-spec drawArrays(enum(),integer(),integer()) -> ok.
drawArrays(Mode,First,Count) ->
cast(5088, <<Mode:?GLenum,First:?GLint,Count:?GLsizei>>).
%% @spec (Mode::enum()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawBuffer.xml">external</a> documentation.
+-spec drawBuffer(enum()) -> ok.
drawBuffer(Mode) ->
cast(5089, <<Mode:?GLenum>>).
-%% @spec (Mode::enum(),Count::integer(),Type::enum(),Indices::offset()|binary()) -> ok
+%% @spec (Mode::enum(),Count::integer(),Type::enum(),Indices::offset()|mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawElements.xml">external</a> documentation.
+-spec drawElements(enum(),integer(),enum(),offset()|mem()) -> ok.
drawElements(Mode,Count,Type,Indices) when is_integer(Indices) ->
cast(5090, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint>>);
drawElements(Mode,Count,Type,Indices) ->
send_bin(Indices),
cast(5091, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum>>).
-%% @spec (Width::integer(),Height::integer(),Format::enum(),Type::enum(),Pixels::offset()|binary()) -> ok
+%% @spec (Width::integer(),Height::integer(),Format::enum(),Type::enum(),Pixels::offset()|mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawPixels.xml">external</a> documentation.
+-spec drawPixels(integer(),integer(),enum(),enum(),offset()|mem()) -> ok.
drawPixels(Width,Height,Format,Type,Pixels) when is_integer(Pixels) ->
cast(5092, <<Width:?GLsizei,Height:?GLsizei,Format:?GLenum,Type:?GLenum,Pixels:?GLuint>>);
drawPixels(Width,Height,Format,Type,Pixels) ->
@@ -594,11 +667,13 @@ drawPixels(Width,Height,Format,Type,Pixels) ->
%% @spec (Flag::0|1) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEdgeFlag.xml">external</a> documentation.
+-spec edgeFlag(0|1) -> ok.
edgeFlag(Flag) ->
cast(5094, <<Flag:?GLboolean>>).
-%% @spec (Stride::integer(),Pointer::offset()|binary()) -> ok
+%% @spec (Stride::integer(),Pointer::offset()|mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEdgeFlagPointer.xml">external</a> documentation.
+-spec edgeFlagPointer(integer(),offset()|mem()) -> ok.
edgeFlagPointer(Stride,Pointer) when is_integer(Pointer) ->
cast(5095, <<Stride:?GLsizei,Pointer:?GLuint>>);
edgeFlagPointer(Stride,Pointer) ->
@@ -607,301 +682,360 @@ edgeFlagPointer(Stride,Pointer) ->
%% @spec ({Flag}) -> ok
%% @equiv edgeFlag(Flag)
+-spec edgeFlagv({0|1}) -> ok.
edgeFlagv({Flag}) -> edgeFlag(Flag).
%% @spec (Cap::enum()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEnable.xml">external</a> documentation.
+-spec enable(enum()) -> ok.
enable(Cap) ->
cast(5097, <<Cap:?GLenum>>).
%% @spec (Array::enum()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEnableClientState.xml">external</a> documentation.
+-spec enableClientState(enum()) -> ok.
enableClientState(Array) ->
cast(5098, <<Array:?GLenum>>).
%% @spec () -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEnd.xml">external</a> documentation.
+-spec 'end'() -> ok.
'end'() ->
cast(5099, <<>>).
%% @spec () -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEndList.xml">external</a> documentation.
+-spec endList() -> ok.
endList() ->
cast(5100, <<>>).
%% @spec (U::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEvalCoord.xml">external</a> documentation.
+-spec evalCoord1d(float()) -> ok.
evalCoord1d(U) ->
cast(5101, <<U:?GLdouble>>).
%% @spec ({U}) -> ok
%% @equiv evalCoord1d(U)
+-spec evalCoord1dv({float()}) -> ok.
evalCoord1dv({U}) -> evalCoord1d(U).
%% @spec (U::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEvalCoord.xml">external</a> documentation.
+-spec evalCoord1f(float()) -> ok.
evalCoord1f(U) ->
cast(5102, <<U:?GLfloat>>).
%% @spec ({U}) -> ok
%% @equiv evalCoord1f(U)
+-spec evalCoord1fv({float()}) -> ok.
evalCoord1fv({U}) -> evalCoord1f(U).
%% @spec (U::float(),V::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEvalCoord.xml">external</a> documentation.
+-spec evalCoord2d(float(),float()) -> ok.
evalCoord2d(U,V) ->
cast(5103, <<U:?GLdouble,V:?GLdouble>>).
%% @spec ({U,V}) -> ok
%% @equiv evalCoord2d(U,V)
+-spec evalCoord2dv({float(),float()}) -> ok.
evalCoord2dv({U,V}) -> evalCoord2d(U,V).
%% @spec (U::float(),V::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEvalCoord.xml">external</a> documentation.
+-spec evalCoord2f(float(),float()) -> ok.
evalCoord2f(U,V) ->
cast(5104, <<U:?GLfloat,V:?GLfloat>>).
%% @spec ({U,V}) -> ok
%% @equiv evalCoord2f(U,V)
+-spec evalCoord2fv({float(),float()}) -> ok.
evalCoord2fv({U,V}) -> evalCoord2f(U,V).
%% @spec (Mode::enum(),I1::integer(),I2::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEvalMesh.xml">external</a> documentation.
+-spec evalMesh1(enum(),integer(),integer()) -> ok.
evalMesh1(Mode,I1,I2) ->
cast(5105, <<Mode:?GLenum,I1:?GLint,I2:?GLint>>).
%% @spec (Mode::enum(),I1::integer(),I2::integer(),J1::integer(),J2::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEvalMesh.xml">external</a> documentation.
+-spec evalMesh2(enum(),integer(),integer(),integer(),integer()) -> ok.
evalMesh2(Mode,I1,I2,J1,J2) ->
cast(5106, <<Mode:?GLenum,I1:?GLint,I2:?GLint,J1:?GLint,J2:?GLint>>).
%% @spec (I::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEvalPoint.xml">external</a> documentation.
+-spec evalPoint1(integer()) -> ok.
evalPoint1(I) ->
cast(5107, <<I:?GLint>>).
%% @spec (I::integer(),J::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEvalPoint.xml">external</a> documentation.
+-spec evalPoint2(integer(),integer()) -> ok.
evalPoint2(I,J) ->
cast(5108, <<I:?GLint,J:?GLint>>).
%% @spec (Size::integer(),Type::enum(),Buffer::mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFeedbackBuffer.xml">external</a> documentation.
+-spec feedbackBuffer(integer(),enum(),mem()) -> ok.
feedbackBuffer(Size,Type,Buffer) ->
send_bin(Buffer),
call(5109, <<Size:?GLsizei,Type:?GLenum>>).
%% @spec () -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFinish.xml">external</a> documentation.
+-spec finish() -> ok.
finish() ->
cast(5110, <<>>).
%% @spec () -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFlush.xml">external</a> documentation.
+-spec flush() -> ok.
flush() ->
cast(5111, <<>>).
%% @spec (Pname::enum(),Param::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFog.xml">external</a> documentation.
+-spec fogf(enum(),float()) -> ok.
fogf(Pname,Param) ->
cast(5112, <<Pname:?GLenum,Param:?GLfloat>>).
%% @spec (Pname::enum(),Params::{float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFog.xml">external</a> documentation.
+-spec fogfv(enum(),{float()}) -> ok.
fogfv(Pname,Params) ->
cast(5113, <<Pname:?GLenum,(size(Params)):?GLuint,
(<< <<C:?GLfloat>> ||C <- tuple_to_list(Params)>>)/binary,0:(((0+size(Params)) rem 2)*32)>>).
%% @spec (Pname::enum(),Param::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFog.xml">external</a> documentation.
+-spec fogi(enum(),integer()) -> ok.
fogi(Pname,Param) ->
cast(5114, <<Pname:?GLenum,Param:?GLint>>).
%% @spec (Pname::enum(),Params::{integer()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFog.xml">external</a> documentation.
+-spec fogiv(enum(),{integer()}) -> ok.
fogiv(Pname,Params) ->
cast(5115, <<Pname:?GLenum,(size(Params)):?GLuint,
(<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((0+size(Params)) rem 2)*32)>>).
%% @spec (Mode::enum()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFrontFace.xml">external</a> documentation.
+-spec frontFace(enum()) -> ok.
frontFace(Mode) ->
cast(5116, <<Mode:?GLenum>>).
%% @spec (Left::float(),Right::float(),Bottom::float(),Top::float(),ZNear::float(),ZFar::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFrustum.xml">external</a> documentation.
+-spec frustum(float(),float(),float(),float(),float(),float()) -> ok.
frustum(Left,Right,Bottom,Top,ZNear,ZFar) ->
cast(5117, <<Left:?GLdouble,Right:?GLdouble,Bottom:?GLdouble,Top:?GLdouble,ZNear:?GLdouble,ZFar:?GLdouble>>).
%% @spec (Range::integer()) -> integer()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenLists.xml">external</a> documentation.
+-spec genLists(integer()) -> integer().
genLists(Range) ->
call(5118, <<Range:?GLsizei>>).
%% @spec (N::integer()) -> [integer()]
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenTextures.xml">external</a> documentation.
+-spec genTextures(integer()) -> [integer()].
genTextures(N) ->
call(5119, <<N:?GLsizei>>).
%% @spec (Pname::enum()) -> [0|1]
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetBooleanv.xml">external</a> documentation.
+-spec getBooleanv(enum()) -> [0|1].
getBooleanv(Pname) ->
call(5120, <<Pname:?GLenum>>).
-%% @spec (Plane::enum()) -> {float()}
+%% @spec (Plane::enum()) -> {float(),float(),float(),float()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetClipPlane.xml">external</a> documentation.
+-spec getClipPlane(enum()) -> {float(),float(),float(),float()}.
getClipPlane(Plane) ->
call(5121, <<Plane:?GLenum>>).
%% @spec (Pname::enum()) -> [float()]
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetDoublev.xml">external</a> documentation.
+-spec getDoublev(enum()) -> [float()].
getDoublev(Pname) ->
call(5122, <<Pname:?GLenum>>).
%% @spec () -> enum()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetError.xml">external</a> documentation.
+-spec getError() -> enum().
getError() ->
call(5123, <<>>).
%% @spec (Pname::enum()) -> [float()]
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetFloatv.xml">external</a> documentation.
+-spec getFloatv(enum()) -> [float()].
getFloatv(Pname) ->
call(5124, <<Pname:?GLenum>>).
%% @spec (Pname::enum()) -> [integer()]
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetIntegerv.xml">external</a> documentation.
+-spec getIntegerv(enum()) -> [integer()].
getIntegerv(Pname) ->
call(5125, <<Pname:?GLenum>>).
-%% @spec (Light::enum(),Pname::enum()) -> {float()}
+%% @spec (Light::enum(),Pname::enum()) -> {float(),float(),float(),float()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetLight.xml">external</a> documentation.
+-spec getLightfv(enum(),enum()) -> {float(),float(),float(),float()}.
getLightfv(Light,Pname) ->
call(5126, <<Light:?GLenum,Pname:?GLenum>>).
-%% @spec (Light::enum(),Pname::enum()) -> {integer()}
+%% @spec (Light::enum(),Pname::enum()) -> {integer(),integer(),integer(),integer()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetLight.xml">external</a> documentation.
+-spec getLightiv(enum(),enum()) -> {integer(),integer(),integer(),integer()}.
getLightiv(Light,Pname) ->
call(5127, <<Light:?GLenum,Pname:?GLenum>>).
%% @spec (Target::enum(),Query::enum(),V::mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetMap.xml">external</a> documentation.
+-spec getMapdv(enum(),enum(),mem()) -> ok.
getMapdv(Target,Query,V) ->
send_bin(V),
call(5128, <<Target:?GLenum,Query:?GLenum>>).
%% @spec (Target::enum(),Query::enum(),V::mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetMap.xml">external</a> documentation.
+-spec getMapfv(enum(),enum(),mem()) -> ok.
getMapfv(Target,Query,V) ->
send_bin(V),
call(5129, <<Target:?GLenum,Query:?GLenum>>).
%% @spec (Target::enum(),Query::enum(),V::mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetMap.xml">external</a> documentation.
+-spec getMapiv(enum(),enum(),mem()) -> ok.
getMapiv(Target,Query,V) ->
send_bin(V),
call(5130, <<Target:?GLenum,Query:?GLenum>>).
-%% @spec (Face::enum(),Pname::enum()) -> {float()}
+%% @spec (Face::enum(),Pname::enum()) -> {float(),float(),float(),float()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetMaterial.xml">external</a> documentation.
+-spec getMaterialfv(enum(),enum()) -> {float(),float(),float(),float()}.
getMaterialfv(Face,Pname) ->
call(5131, <<Face:?GLenum,Pname:?GLenum>>).
-%% @spec (Face::enum(),Pname::enum()) -> {integer()}
+%% @spec (Face::enum(),Pname::enum()) -> {integer(),integer(),integer(),integer()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetMaterial.xml">external</a> documentation.
+-spec getMaterialiv(enum(),enum()) -> {integer(),integer(),integer(),integer()}.
getMaterialiv(Face,Pname) ->
call(5132, <<Face:?GLenum,Pname:?GLenum>>).
%% @spec (Map::enum(),Values::mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetPixelMap.xml">external</a> documentation.
+-spec getPixelMapfv(enum(),mem()) -> ok.
getPixelMapfv(Map,Values) ->
send_bin(Values),
call(5133, <<Map:?GLenum>>).
%% @spec (Map::enum(),Values::mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetPixelMap.xml">external</a> documentation.
+-spec getPixelMapuiv(enum(),mem()) -> ok.
getPixelMapuiv(Map,Values) ->
send_bin(Values),
call(5134, <<Map:?GLenum>>).
%% @spec (Map::enum(),Values::mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetPixelMap.xml">external</a> documentation.
+-spec getPixelMapusv(enum(),mem()) -> ok.
getPixelMapusv(Map,Values) ->
send_bin(Values),
call(5135, <<Map:?GLenum>>).
%% @spec () -> binary()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetPolygonStipple.xml">external</a> documentation.
+-spec getPolygonStipple() -> binary().
getPolygonStipple() ->
call(5136, <<>>).
%% @spec (Name::enum()) -> string()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetString.xml">external</a> documentation.
+-spec getString(enum()) -> string().
getString(Name) ->
call(5137, <<Name:?GLenum>>).
-%% @spec (Target::enum(),Pname::enum()) -> {float()}
+%% @spec (Target::enum(),Pname::enum()) -> {float(),float(),float(),float()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexEnv.xml">external</a> documentation.
+-spec getTexEnvfv(enum(),enum()) -> {float(),float(),float(),float()}.
getTexEnvfv(Target,Pname) ->
call(5138, <<Target:?GLenum,Pname:?GLenum>>).
-%% @spec (Target::enum(),Pname::enum()) -> {integer()}
+%% @spec (Target::enum(),Pname::enum()) -> {integer(),integer(),integer(),integer()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexEnv.xml">external</a> documentation.
+-spec getTexEnviv(enum(),enum()) -> {integer(),integer(),integer(),integer()}.
getTexEnviv(Target,Pname) ->
call(5139, <<Target:?GLenum,Pname:?GLenum>>).
-%% @spec (Coord::enum(),Pname::enum()) -> {float()}
+%% @spec (Coord::enum(),Pname::enum()) -> {float(),float(),float(),float()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexGen.xml">external</a> documentation.
+-spec getTexGendv(enum(),enum()) -> {float(),float(),float(),float()}.
getTexGendv(Coord,Pname) ->
call(5140, <<Coord:?GLenum,Pname:?GLenum>>).
-%% @spec (Coord::enum(),Pname::enum()) -> {float()}
+%% @spec (Coord::enum(),Pname::enum()) -> {float(),float(),float(),float()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexGen.xml">external</a> documentation.
+-spec getTexGenfv(enum(),enum()) -> {float(),float(),float(),float()}.
getTexGenfv(Coord,Pname) ->
call(5141, <<Coord:?GLenum,Pname:?GLenum>>).
-%% @spec (Coord::enum(),Pname::enum()) -> {integer()}
+%% @spec (Coord::enum(),Pname::enum()) -> {integer(),integer(),integer(),integer()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexGen.xml">external</a> documentation.
+-spec getTexGeniv(enum(),enum()) -> {integer(),integer(),integer(),integer()}.
getTexGeniv(Coord,Pname) ->
call(5142, <<Coord:?GLenum,Pname:?GLenum>>).
%% @spec (Target::enum(),Level::integer(),Format::enum(),Type::enum(),Pixels::mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexImage.xml">external</a> documentation.
+-spec getTexImage(enum(),integer(),enum(),enum(),mem()) -> ok.
getTexImage(Target,Level,Format,Type,Pixels) ->
send_bin(Pixels),
call(5143, <<Target:?GLenum,Level:?GLint,Format:?GLenum,Type:?GLenum>>).
%% @spec (Target::enum(),Level::integer(),Pname::enum()) -> {float()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexLevelParameter.xml">external</a> documentation.
+-spec getTexLevelParameterfv(enum(),integer(),enum()) -> {float()}.
getTexLevelParameterfv(Target,Level,Pname) ->
call(5144, <<Target:?GLenum,Level:?GLint,Pname:?GLenum>>).
%% @spec (Target::enum(),Level::integer(),Pname::enum()) -> {integer()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexLevelParameter.xml">external</a> documentation.
+-spec getTexLevelParameteriv(enum(),integer(),enum()) -> {integer()}.
getTexLevelParameteriv(Target,Level,Pname) ->
call(5145, <<Target:?GLenum,Level:?GLint,Pname:?GLenum>>).
-%% @spec (Target::enum(),Pname::enum()) -> {float()}
+%% @spec (Target::enum(),Pname::enum()) -> {float(),float(),float(),float()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexParameter.xml">external</a> documentation.
+-spec getTexParameterfv(enum(),enum()) -> {float(),float(),float(),float()}.
getTexParameterfv(Target,Pname) ->
call(5146, <<Target:?GLenum,Pname:?GLenum>>).
-%% @spec (Target::enum(),Pname::enum()) -> {integer()}
+%% @spec (Target::enum(),Pname::enum()) -> {integer(),integer(),integer(),integer()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexParameter.xml">external</a> documentation.
+-spec getTexParameteriv(enum(),enum()) -> {integer(),integer(),integer(),integer()}.
getTexParameteriv(Target,Pname) ->
call(5147, <<Target:?GLenum,Pname:?GLenum>>).
%% @spec (Target::enum(),Mode::enum()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glHint.xml">external</a> documentation.
+-spec hint(enum(),enum()) -> ok.
hint(Target,Mode) ->
cast(5148, <<Target:?GLenum,Mode:?GLenum>>).
%% @spec (Mask::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIndexMask.xml">external</a> documentation.
+-spec indexMask(integer()) -> ok.
indexMask(Mask) ->
cast(5149, <<Mask:?GLuint>>).
-%% @spec (Type::enum(),Stride::integer(),Pointer::offset()|binary()) -> ok
+%% @spec (Type::enum(),Stride::integer(),Pointer::offset()|mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIndexPointer.xml">external</a> documentation.
+-spec indexPointer(enum(),integer(),offset()|mem()) -> ok.
indexPointer(Type,Stride,Pointer) when is_integer(Pointer) ->
cast(5150, <<Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>);
indexPointer(Type,Stride,Pointer) ->
@@ -910,56 +1044,68 @@ indexPointer(Type,Stride,Pointer) ->
%% @spec (C::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIndex.xml">external</a> documentation.
+-spec indexd(float()) -> ok.
indexd(C) ->
cast(5152, <<C:?GLdouble>>).
%% @spec ({C}) -> ok
%% @equiv indexd(C)
+-spec indexdv({float()}) -> ok.
indexdv({C}) -> indexd(C).
%% @spec (C::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIndex.xml">external</a> documentation.
+-spec indexf(float()) -> ok.
indexf(C) ->
cast(5153, <<C:?GLfloat>>).
%% @spec ({C}) -> ok
%% @equiv indexf(C)
+-spec indexfv({float()}) -> ok.
indexfv({C}) -> indexf(C).
%% @spec (C::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIndex.xml">external</a> documentation.
+-spec indexi(integer()) -> ok.
indexi(C) ->
cast(5154, <<C:?GLint>>).
%% @spec ({C}) -> ok
%% @equiv indexi(C)
+-spec indexiv({integer()}) -> ok.
indexiv({C}) -> indexi(C).
%% @spec (C::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIndex.xml">external</a> documentation.
+-spec indexs(integer()) -> ok.
indexs(C) ->
cast(5155, <<C:?GLshort>>).
%% @spec ({C}) -> ok
%% @equiv indexs(C)
+-spec indexsv({integer()}) -> ok.
indexsv({C}) -> indexs(C).
%% @spec (C::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIndex.xml">external</a> documentation.
+-spec indexub(integer()) -> ok.
indexub(C) ->
cast(5156, <<C:?GLubyte>>).
%% @spec ({C}) -> ok
%% @equiv indexub(C)
+-spec indexubv({integer()}) -> ok.
indexubv({C}) -> indexub(C).
%% @spec () -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glInitNames.xml">external</a> documentation.
+-spec initNames() -> ok.
initNames() ->
cast(5157, <<>>).
-%% @spec (Format::enum(),Stride::integer(),Pointer::offset()|binary()) -> ok
+%% @spec (Format::enum(),Stride::integer(),Pointer::offset()|mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glInterleavedArrays.xml">external</a> documentation.
+-spec interleavedArrays(enum(),integer(),offset()|mem()) -> ok.
interleavedArrays(Format,Stride,Pointer) when is_integer(Pointer) ->
cast(5158, <<Format:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>);
interleavedArrays(Format,Stride,Pointer) ->
@@ -968,92 +1114,109 @@ interleavedArrays(Format,Stride,Pointer) ->
%% @spec (Cap::enum()) -> 0|1
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsEnabled.xml">external</a> documentation.
+-spec isEnabled(enum()) -> 0|1.
isEnabled(Cap) ->
call(5160, <<Cap:?GLenum>>).
%% @spec (List::integer()) -> 0|1
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsList.xml">external</a> documentation.
+-spec isList(integer()) -> 0|1.
isList(List) ->
call(5161, <<List:?GLuint>>).
%% @spec (Texture::integer()) -> 0|1
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsTexture.xml">external</a> documentation.
+-spec isTexture(integer()) -> 0|1.
isTexture(Texture) ->
call(5162, <<Texture:?GLuint>>).
%% @spec (Pname::enum(),Param::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLightModel.xml">external</a> documentation.
+-spec lightModelf(enum(),float()) -> ok.
lightModelf(Pname,Param) ->
cast(5163, <<Pname:?GLenum,Param:?GLfloat>>).
%% @spec (Pname::enum(),Params::{float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLightModel.xml">external</a> documentation.
+-spec lightModelfv(enum(),{float()}) -> ok.
lightModelfv(Pname,Params) ->
cast(5164, <<Pname:?GLenum,(size(Params)):?GLuint,
(<< <<C:?GLfloat>> ||C <- tuple_to_list(Params)>>)/binary,0:(((0+size(Params)) rem 2)*32)>>).
%% @spec (Pname::enum(),Param::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLightModel.xml">external</a> documentation.
+-spec lightModeli(enum(),integer()) -> ok.
lightModeli(Pname,Param) ->
cast(5165, <<Pname:?GLenum,Param:?GLint>>).
%% @spec (Pname::enum(),Params::{integer()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLightModel.xml">external</a> documentation.
+-spec lightModeliv(enum(),{integer()}) -> ok.
lightModeliv(Pname,Params) ->
cast(5166, <<Pname:?GLenum,(size(Params)):?GLuint,
(<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((0+size(Params)) rem 2)*32)>>).
%% @spec (Light::enum(),Pname::enum(),Param::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLight.xml">external</a> documentation.
+-spec lightf(enum(),enum(),float()) -> ok.
lightf(Light,Pname,Param) ->
cast(5167, <<Light:?GLenum,Pname:?GLenum,Param:?GLfloat>>).
%% @spec (Light::enum(),Pname::enum(),Params::{float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLight.xml">external</a> documentation.
+-spec lightfv(enum(),enum(),{float()}) -> ok.
lightfv(Light,Pname,Params) ->
cast(5168, <<Light:?GLenum,Pname:?GLenum,(size(Params)):?GLuint,
(<< <<C:?GLfloat>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>).
%% @spec (Light::enum(),Pname::enum(),Param::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLight.xml">external</a> documentation.
+-spec lighti(enum(),enum(),integer()) -> ok.
lighti(Light,Pname,Param) ->
cast(5169, <<Light:?GLenum,Pname:?GLenum,Param:?GLint>>).
%% @spec (Light::enum(),Pname::enum(),Params::{integer()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLight.xml">external</a> documentation.
+-spec lightiv(enum(),enum(),{integer()}) -> ok.
lightiv(Light,Pname,Params) ->
cast(5170, <<Light:?GLenum,Pname:?GLenum,(size(Params)):?GLuint,
(<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>).
%% @spec (Factor::integer(),Pattern::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLineStipple.xml">external</a> documentation.
+-spec lineStipple(integer(),integer()) -> ok.
lineStipple(Factor,Pattern) ->
cast(5171, <<Factor:?GLint,Pattern:?GLushort>>).
%% @spec (Width::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLineWidth.xml">external</a> documentation.
+-spec lineWidth(float()) -> ok.
lineWidth(Width) ->
cast(5172, <<Width:?GLfloat>>).
%% @spec (Base::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glListBase.xml">external</a> documentation.
+-spec listBase(integer()) -> ok.
listBase(Base) ->
cast(5173, <<Base:?GLuint>>).
%% @spec () -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLoadIdentity.xml">external</a> documentation.
+-spec loadIdentity() -> ok.
loadIdentity() ->
cast(5174, <<>>).
-%% @spec (M::{float()}) -> ok
+%% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLoadMatrix.xml">external</a> documentation.
+-spec loadMatrixd({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok.
loadMatrixd({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) ->
cast(5175, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>);
loadMatrixd({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) ->
cast(5175, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble>>).
-%% @spec (M::{float()}) -> ok
+%% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLoadMatrix.xml">external</a> documentation.
+-spec loadMatrixf({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok.
loadMatrixf({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) ->
cast(5176, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>);
loadMatrixf({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) ->
@@ -1061,94 +1224,111 @@ loadMatrixf({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) ->
%% @spec (Name::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLoadName.xml">external</a> documentation.
+-spec loadName(integer()) -> ok.
loadName(Name) ->
cast(5177, <<Name:?GLuint>>).
%% @spec (Opcode::enum()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLogicOp.xml">external</a> documentation.
+-spec logicOp(enum()) -> ok.
logicOp(Opcode) ->
cast(5178, <<Opcode:?GLenum>>).
%% @spec (Target::enum(),U1::float(),U2::float(),Stride::integer(),Order::integer(),Points::binary()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMap.xml">external</a> documentation.
+-spec map1d(enum(),float(),float(),integer(),integer(),binary()) -> ok.
map1d(Target,U1,U2,Stride,Order,Points) ->
send_bin(Points),
cast(5179, <<Target:?GLenum,0:32,U1:?GLdouble,U2:?GLdouble,Stride:?GLint,Order:?GLint>>).
%% @spec (Target::enum(),U1::float(),U2::float(),Stride::integer(),Order::integer(),Points::binary()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMap.xml">external</a> documentation.
+-spec map1f(enum(),float(),float(),integer(),integer(),binary()) -> ok.
map1f(Target,U1,U2,Stride,Order,Points) ->
send_bin(Points),
cast(5180, <<Target:?GLenum,U1:?GLfloat,U2:?GLfloat,Stride:?GLint,Order:?GLint>>).
%% @spec (Target::enum(),U1::float(),U2::float(),Ustride::integer(),Uorder::integer(),V1::float(),V2::float(),Vstride::integer(),Vorder::integer(),Points::binary()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMap.xml">external</a> documentation.
+-spec map2d(enum(),float(),float(),integer(),integer(),float(),float(),integer(),integer(),binary()) -> ok.
map2d(Target,U1,U2,Ustride,Uorder,V1,V2,Vstride,Vorder,Points) ->
send_bin(Points),
cast(5181, <<Target:?GLenum,0:32,U1:?GLdouble,U2:?GLdouble,Ustride:?GLint,Uorder:?GLint,V1:?GLdouble,V2:?GLdouble,Vstride:?GLint,Vorder:?GLint>>).
%% @spec (Target::enum(),U1::float(),U2::float(),Ustride::integer(),Uorder::integer(),V1::float(),V2::float(),Vstride::integer(),Vorder::integer(),Points::binary()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMap.xml">external</a> documentation.
+-spec map2f(enum(),float(),float(),integer(),integer(),float(),float(),integer(),integer(),binary()) -> ok.
map2f(Target,U1,U2,Ustride,Uorder,V1,V2,Vstride,Vorder,Points) ->
send_bin(Points),
cast(5182, <<Target:?GLenum,U1:?GLfloat,U2:?GLfloat,Ustride:?GLint,Uorder:?GLint,V1:?GLfloat,V2:?GLfloat,Vstride:?GLint,Vorder:?GLint>>).
%% @spec (Un::integer(),U1::float(),U2::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMapGrid.xml">external</a> documentation.
+-spec mapGrid1d(integer(),float(),float()) -> ok.
mapGrid1d(Un,U1,U2) ->
cast(5183, <<Un:?GLint,0:32,U1:?GLdouble,U2:?GLdouble>>).
%% @spec (Un::integer(),U1::float(),U2::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMapGrid.xml">external</a> documentation.
+-spec mapGrid1f(integer(),float(),float()) -> ok.
mapGrid1f(Un,U1,U2) ->
cast(5184, <<Un:?GLint,U1:?GLfloat,U2:?GLfloat>>).
%% @spec (Un::integer(),U1::float(),U2::float(),Vn::integer(),V1::float(),V2::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMapGrid.xml">external</a> documentation.
+-spec mapGrid2d(integer(),float(),float(),integer(),float(),float()) -> ok.
mapGrid2d(Un,U1,U2,Vn,V1,V2) ->
cast(5185, <<Un:?GLint,0:32,U1:?GLdouble,U2:?GLdouble,Vn:?GLint,0:32,V1:?GLdouble,V2:?GLdouble>>).
%% @spec (Un::integer(),U1::float(),U2::float(),Vn::integer(),V1::float(),V2::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMapGrid.xml">external</a> documentation.
+-spec mapGrid2f(integer(),float(),float(),integer(),float(),float()) -> ok.
mapGrid2f(Un,U1,U2,Vn,V1,V2) ->
cast(5186, <<Un:?GLint,U1:?GLfloat,U2:?GLfloat,Vn:?GLint,V1:?GLfloat,V2:?GLfloat>>).
%% @spec (Face::enum(),Pname::enum(),Param::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMaterial.xml">external</a> documentation.
+-spec materialf(enum(),enum(),float()) -> ok.
materialf(Face,Pname,Param) ->
cast(5187, <<Face:?GLenum,Pname:?GLenum,Param:?GLfloat>>).
%% @spec (Face::enum(),Pname::enum(),Params::{float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMaterial.xml">external</a> documentation.
+-spec materialfv(enum(),enum(),{float()}) -> ok.
materialfv(Face,Pname,Params) ->
cast(5188, <<Face:?GLenum,Pname:?GLenum,(size(Params)):?GLuint,
(<< <<C:?GLfloat>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>).
%% @spec (Face::enum(),Pname::enum(),Param::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMaterial.xml">external</a> documentation.
+-spec materiali(enum(),enum(),integer()) -> ok.
materiali(Face,Pname,Param) ->
cast(5189, <<Face:?GLenum,Pname:?GLenum,Param:?GLint>>).
%% @spec (Face::enum(),Pname::enum(),Params::{integer()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMaterial.xml">external</a> documentation.
+-spec materialiv(enum(),enum(),{integer()}) -> ok.
materialiv(Face,Pname,Params) ->
cast(5190, <<Face:?GLenum,Pname:?GLenum,(size(Params)):?GLuint,
(<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>).
%% @spec (Mode::enum()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMatrixMode.xml">external</a> documentation.
+-spec matrixMode(enum()) -> ok.
matrixMode(Mode) ->
cast(5191, <<Mode:?GLenum>>).
-%% @spec (M::{float()}) -> ok
+%% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultMatrix.xml">external</a> documentation.
+-spec multMatrixd({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok.
multMatrixd({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) ->
cast(5192, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>);
multMatrixd({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) ->
cast(5192, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble>>).
-%% @spec (M::{float()}) -> ok
+%% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultMatrix.xml">external</a> documentation.
+-spec multMatrixf({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok.
multMatrixf({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) ->
cast(5193, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>);
multMatrixf({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) ->
@@ -1156,56 +1336,68 @@ multMatrixf({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) ->
%% @spec (List::integer(),Mode::enum()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glNewList.xml">external</a> documentation.
+-spec newList(integer(),enum()) -> ok.
newList(List,Mode) ->
cast(5194, <<List:?GLuint,Mode:?GLenum>>).
%% @spec (Nx::integer(),Ny::integer(),Nz::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glNormal.xml">external</a> documentation.
+-spec normal3b(integer(),integer(),integer()) -> ok.
normal3b(Nx,Ny,Nz) ->
cast(5195, <<Nx:?GLbyte,Ny:?GLbyte,Nz:?GLbyte>>).
%% @spec ({Nx,Ny,Nz}) -> ok
%% @equiv normal3b(Nx,Ny,Nz)
+-spec normal3bv({integer(),integer(),integer()}) -> ok.
normal3bv({Nx,Ny,Nz}) -> normal3b(Nx,Ny,Nz).
%% @spec (Nx::float(),Ny::float(),Nz::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glNormal.xml">external</a> documentation.
+-spec normal3d(float(),float(),float()) -> ok.
normal3d(Nx,Ny,Nz) ->
cast(5196, <<Nx:?GLdouble,Ny:?GLdouble,Nz:?GLdouble>>).
%% @spec ({Nx,Ny,Nz}) -> ok
%% @equiv normal3d(Nx,Ny,Nz)
+-spec normal3dv({float(),float(),float()}) -> ok.
normal3dv({Nx,Ny,Nz}) -> normal3d(Nx,Ny,Nz).
%% @spec (Nx::float(),Ny::float(),Nz::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glNormal.xml">external</a> documentation.
+-spec normal3f(float(),float(),float()) -> ok.
normal3f(Nx,Ny,Nz) ->
cast(5197, <<Nx:?GLfloat,Ny:?GLfloat,Nz:?GLfloat>>).
%% @spec ({Nx,Ny,Nz}) -> ok
%% @equiv normal3f(Nx,Ny,Nz)
+-spec normal3fv({float(),float(),float()}) -> ok.
normal3fv({Nx,Ny,Nz}) -> normal3f(Nx,Ny,Nz).
%% @spec (Nx::integer(),Ny::integer(),Nz::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glNormal.xml">external</a> documentation.
+-spec normal3i(integer(),integer(),integer()) -> ok.
normal3i(Nx,Ny,Nz) ->
cast(5198, <<Nx:?GLint,Ny:?GLint,Nz:?GLint>>).
%% @spec ({Nx,Ny,Nz}) -> ok
%% @equiv normal3i(Nx,Ny,Nz)
+-spec normal3iv({integer(),integer(),integer()}) -> ok.
normal3iv({Nx,Ny,Nz}) -> normal3i(Nx,Ny,Nz).
%% @spec (Nx::integer(),Ny::integer(),Nz::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glNormal.xml">external</a> documentation.
+-spec normal3s(integer(),integer(),integer()) -> ok.
normal3s(Nx,Ny,Nz) ->
cast(5199, <<Nx:?GLshort,Ny:?GLshort,Nz:?GLshort>>).
%% @spec ({Nx,Ny,Nz}) -> ok
%% @equiv normal3s(Nx,Ny,Nz)
+-spec normal3sv({integer(),integer(),integer()}) -> ok.
normal3sv({Nx,Ny,Nz}) -> normal3s(Nx,Ny,Nz).
-%% @spec (Type::enum(),Stride::integer(),Pointer::offset()|binary()) -> ok
+%% @spec (Type::enum(),Stride::integer(),Pointer::offset()|mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glNormalPointer.xml">external</a> documentation.
+-spec normalPointer(enum(),integer(),offset()|mem()) -> ok.
normalPointer(Type,Stride,Pointer) when is_integer(Pointer) ->
cast(5200, <<Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>);
normalPointer(Type,Stride,Pointer) ->
@@ -1214,100 +1406,119 @@ normalPointer(Type,Stride,Pointer) ->
%% @spec (Left::float(),Right::float(),Bottom::float(),Top::float(),ZNear::float(),ZFar::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glOrtho.xml">external</a> documentation.
+-spec ortho(float(),float(),float(),float(),float(),float()) -> ok.
ortho(Left,Right,Bottom,Top,ZNear,ZFar) ->
cast(5202, <<Left:?GLdouble,Right:?GLdouble,Bottom:?GLdouble,Top:?GLdouble,ZNear:?GLdouble,ZFar:?GLdouble>>).
%% @spec (Token::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPassThrough.xml">external</a> documentation.
+-spec passThrough(float()) -> ok.
passThrough(Token) ->
cast(5203, <<Token:?GLfloat>>).
%% @spec (Map::enum(),Mapsize::integer(),Values::binary()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPixelMap.xml">external</a> documentation.
+-spec pixelMapfv(enum(),integer(),binary()) -> ok.
pixelMapfv(Map,Mapsize,Values) ->
send_bin(Values),
cast(5204, <<Map:?GLenum,Mapsize:?GLsizei>>).
%% @spec (Map::enum(),Mapsize::integer(),Values::binary()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPixelMap.xml">external</a> documentation.
+-spec pixelMapuiv(enum(),integer(),binary()) -> ok.
pixelMapuiv(Map,Mapsize,Values) ->
send_bin(Values),
cast(5205, <<Map:?GLenum,Mapsize:?GLsizei>>).
%% @spec (Map::enum(),Mapsize::integer(),Values::binary()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPixelMap.xml">external</a> documentation.
+-spec pixelMapusv(enum(),integer(),binary()) -> ok.
pixelMapusv(Map,Mapsize,Values) ->
send_bin(Values),
cast(5206, <<Map:?GLenum,Mapsize:?GLsizei>>).
%% @spec (Pname::enum(),Param::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPixelStore.xml">external</a> documentation.
+-spec pixelStoref(enum(),float()) -> ok.
pixelStoref(Pname,Param) ->
cast(5207, <<Pname:?GLenum,Param:?GLfloat>>).
%% @spec (Pname::enum(),Param::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPixelStore.xml">external</a> documentation.
+-spec pixelStorei(enum(),integer()) -> ok.
pixelStorei(Pname,Param) ->
cast(5208, <<Pname:?GLenum,Param:?GLint>>).
%% @spec (Pname::enum(),Param::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPixelTransfer.xml">external</a> documentation.
+-spec pixelTransferf(enum(),float()) -> ok.
pixelTransferf(Pname,Param) ->
cast(5209, <<Pname:?GLenum,Param:?GLfloat>>).
%% @spec (Pname::enum(),Param::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPixelTransfer.xml">external</a> documentation.
+-spec pixelTransferi(enum(),integer()) -> ok.
pixelTransferi(Pname,Param) ->
cast(5210, <<Pname:?GLenum,Param:?GLint>>).
%% @spec (Xfactor::float(),Yfactor::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPixelZoom.xml">external</a> documentation.
+-spec pixelZoom(float(),float()) -> ok.
pixelZoom(Xfactor,Yfactor) ->
cast(5211, <<Xfactor:?GLfloat,Yfactor:?GLfloat>>).
%% @spec (Size::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPointSize.xml">external</a> documentation.
+-spec pointSize(float()) -> ok.
pointSize(Size) ->
cast(5212, <<Size:?GLfloat>>).
%% @spec (Face::enum(),Mode::enum()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPolygonMode.xml">external</a> documentation.
+-spec polygonMode(enum(),enum()) -> ok.
polygonMode(Face,Mode) ->
cast(5213, <<Face:?GLenum,Mode:?GLenum>>).
%% @spec (Factor::float(),Units::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPolygonOffset.xml">external</a> documentation.
+-spec polygonOffset(float(),float()) -> ok.
polygonOffset(Factor,Units) ->
cast(5214, <<Factor:?GLfloat,Units:?GLfloat>>).
%% @spec (Mask::binary()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPolygonStipple.xml">external</a> documentation.
+-spec polygonStipple(binary()) -> ok.
polygonStipple(Mask) ->
send_bin(Mask),
cast(5215, <<>>).
%% @spec () -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPopAttrib.xml">external</a> documentation.
+-spec popAttrib() -> ok.
popAttrib() ->
cast(5216, <<>>).
%% @spec () -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPopClientAttrib.xml">external</a> documentation.
+-spec popClientAttrib() -> ok.
popClientAttrib() ->
cast(5217, <<>>).
%% @spec () -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPopMatrix.xml">external</a> documentation.
+-spec popMatrix() -> ok.
popMatrix() ->
cast(5218, <<>>).
%% @spec () -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPopName.xml">external</a> documentation.
+-spec popName() -> ok.
popName() ->
cast(5219, <<>>).
%% @spec (Textures::[integer()],Priorities::[clamp()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPrioritizeTextures.xml">external</a> documentation.
+-spec prioritizeTextures([integer()],[clamp()]) -> ok.
prioritizeTextures(Textures,Priorities) ->
cast(5220, <<(length(Textures)):?GLuint,
(<< <<C:?GLuint>> || C <- Textures>>)/binary,0:(((1+length(Textures)) rem 2)*32),(length(Priorities)):?GLuint,
@@ -1315,385 +1526,467 @@ prioritizeTextures(Textures,Priorities) ->
%% @spec (Mask::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPushAttrib.xml">external</a> documentation.
+-spec pushAttrib(integer()) -> ok.
pushAttrib(Mask) ->
cast(5221, <<Mask:?GLbitfield>>).
%% @spec (Mask::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPushClientAttrib.xml">external</a> documentation.
+-spec pushClientAttrib(integer()) -> ok.
pushClientAttrib(Mask) ->
cast(5222, <<Mask:?GLbitfield>>).
%% @spec () -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPushMatrix.xml">external</a> documentation.
+-spec pushMatrix() -> ok.
pushMatrix() ->
cast(5223, <<>>).
%% @spec (Name::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPushName.xml">external</a> documentation.
+-spec pushName(integer()) -> ok.
pushName(Name) ->
cast(5224, <<Name:?GLuint>>).
%% @spec (X::float(),Y::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRasterPos.xml">external</a> documentation.
+-spec rasterPos2d(float(),float()) -> ok.
rasterPos2d(X,Y) ->
cast(5225, <<X:?GLdouble,Y:?GLdouble>>).
%% @spec ({X,Y}) -> ok
%% @equiv rasterPos2d(X,Y)
+-spec rasterPos2dv({float(),float()}) -> ok.
rasterPos2dv({X,Y}) -> rasterPos2d(X,Y).
%% @spec (X::float(),Y::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRasterPos.xml">external</a> documentation.
+-spec rasterPos2f(float(),float()) -> ok.
rasterPos2f(X,Y) ->
cast(5226, <<X:?GLfloat,Y:?GLfloat>>).
%% @spec ({X,Y}) -> ok
%% @equiv rasterPos2f(X,Y)
+-spec rasterPos2fv({float(),float()}) -> ok.
rasterPos2fv({X,Y}) -> rasterPos2f(X,Y).
%% @spec (X::integer(),Y::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRasterPos.xml">external</a> documentation.
+-spec rasterPos2i(integer(),integer()) -> ok.
rasterPos2i(X,Y) ->
cast(5227, <<X:?GLint,Y:?GLint>>).
%% @spec ({X,Y}) -> ok
%% @equiv rasterPos2i(X,Y)
+-spec rasterPos2iv({integer(),integer()}) -> ok.
rasterPos2iv({X,Y}) -> rasterPos2i(X,Y).
%% @spec (X::integer(),Y::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRasterPos.xml">external</a> documentation.
+-spec rasterPos2s(integer(),integer()) -> ok.
rasterPos2s(X,Y) ->
cast(5228, <<X:?GLshort,Y:?GLshort>>).
%% @spec ({X,Y}) -> ok
%% @equiv rasterPos2s(X,Y)
+-spec rasterPos2sv({integer(),integer()}) -> ok.
rasterPos2sv({X,Y}) -> rasterPos2s(X,Y).
%% @spec (X::float(),Y::float(),Z::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRasterPos.xml">external</a> documentation.
+-spec rasterPos3d(float(),float(),float()) -> ok.
rasterPos3d(X,Y,Z) ->
cast(5229, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>).
%% @spec ({X,Y,Z}) -> ok
%% @equiv rasterPos3d(X,Y,Z)
+-spec rasterPos3dv({float(),float(),float()}) -> ok.
rasterPos3dv({X,Y,Z}) -> rasterPos3d(X,Y,Z).
%% @spec (X::float(),Y::float(),Z::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRasterPos.xml">external</a> documentation.
+-spec rasterPos3f(float(),float(),float()) -> ok.
rasterPos3f(X,Y,Z) ->
cast(5230, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>).
%% @spec ({X,Y,Z}) -> ok
%% @equiv rasterPos3f(X,Y,Z)
+-spec rasterPos3fv({float(),float(),float()}) -> ok.
rasterPos3fv({X,Y,Z}) -> rasterPos3f(X,Y,Z).
%% @spec (X::integer(),Y::integer(),Z::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRasterPos.xml">external</a> documentation.
+-spec rasterPos3i(integer(),integer(),integer()) -> ok.
rasterPos3i(X,Y,Z) ->
cast(5231, <<X:?GLint,Y:?GLint,Z:?GLint>>).
%% @spec ({X,Y,Z}) -> ok
%% @equiv rasterPos3i(X,Y,Z)
+-spec rasterPos3iv({integer(),integer(),integer()}) -> ok.
rasterPos3iv({X,Y,Z}) -> rasterPos3i(X,Y,Z).
%% @spec (X::integer(),Y::integer(),Z::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRasterPos.xml">external</a> documentation.
+-spec rasterPos3s(integer(),integer(),integer()) -> ok.
rasterPos3s(X,Y,Z) ->
cast(5232, <<X:?GLshort,Y:?GLshort,Z:?GLshort>>).
%% @spec ({X,Y,Z}) -> ok
%% @equiv rasterPos3s(X,Y,Z)
+-spec rasterPos3sv({integer(),integer(),integer()}) -> ok.
rasterPos3sv({X,Y,Z}) -> rasterPos3s(X,Y,Z).
%% @spec (X::float(),Y::float(),Z::float(),W::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRasterPos.xml">external</a> documentation.
+-spec rasterPos4d(float(),float(),float(),float()) -> ok.
rasterPos4d(X,Y,Z,W) ->
cast(5233, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>).
%% @spec ({X,Y,Z,W}) -> ok
%% @equiv rasterPos4d(X,Y,Z,W)
+-spec rasterPos4dv({float(),float(),float(),float()}) -> ok.
rasterPos4dv({X,Y,Z,W}) -> rasterPos4d(X,Y,Z,W).
%% @spec (X::float(),Y::float(),Z::float(),W::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRasterPos.xml">external</a> documentation.
+-spec rasterPos4f(float(),float(),float(),float()) -> ok.
rasterPos4f(X,Y,Z,W) ->
cast(5234, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>).
%% @spec ({X,Y,Z,W}) -> ok
%% @equiv rasterPos4f(X,Y,Z,W)
+-spec rasterPos4fv({float(),float(),float(),float()}) -> ok.
rasterPos4fv({X,Y,Z,W}) -> rasterPos4f(X,Y,Z,W).
%% @spec (X::integer(),Y::integer(),Z::integer(),W::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRasterPos.xml">external</a> documentation.
+-spec rasterPos4i(integer(),integer(),integer(),integer()) -> ok.
rasterPos4i(X,Y,Z,W) ->
cast(5235, <<X:?GLint,Y:?GLint,Z:?GLint,W:?GLint>>).
%% @spec ({X,Y,Z,W}) -> ok
%% @equiv rasterPos4i(X,Y,Z,W)
+-spec rasterPos4iv({integer(),integer(),integer(),integer()}) -> ok.
rasterPos4iv({X,Y,Z,W}) -> rasterPos4i(X,Y,Z,W).
%% @spec (X::integer(),Y::integer(),Z::integer(),W::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRasterPos.xml">external</a> documentation.
+-spec rasterPos4s(integer(),integer(),integer(),integer()) -> ok.
rasterPos4s(X,Y,Z,W) ->
cast(5236, <<X:?GLshort,Y:?GLshort,Z:?GLshort,W:?GLshort>>).
%% @spec ({X,Y,Z,W}) -> ok
%% @equiv rasterPos4s(X,Y,Z,W)
+-spec rasterPos4sv({integer(),integer(),integer(),integer()}) -> ok.
rasterPos4sv({X,Y,Z,W}) -> rasterPos4s(X,Y,Z,W).
%% @spec (Mode::enum()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glReadBuffer.xml">external</a> documentation.
+-spec readBuffer(enum()) -> ok.
readBuffer(Mode) ->
cast(5237, <<Mode:?GLenum>>).
%% @spec (X::integer(),Y::integer(),Width::integer(),Height::integer(),Format::enum(),Type::enum(),Pixels::mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glReadPixels.xml">external</a> documentation.
+-spec readPixels(integer(),integer(),integer(),integer(),enum(),enum(),mem()) -> ok.
readPixels(X,Y,Width,Height,Format,Type,Pixels) ->
send_bin(Pixels),
call(5238, <<X:?GLint,Y:?GLint,Width:?GLsizei,Height:?GLsizei,Format:?GLenum,Type:?GLenum>>).
%% @spec (X1::float(),Y1::float(),X2::float(),Y2::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRect.xml">external</a> documentation.
+-spec rectd(float(),float(),float(),float()) -> ok.
rectd(X1,Y1,X2,Y2) ->
cast(5239, <<X1:?GLdouble,Y1:?GLdouble,X2:?GLdouble,Y2:?GLdouble>>).
-%% @spec (V1::{float()},V2::{float()}) -> ok
+%% @spec (V1::{float(),float()},V2::{float(),float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRect.xml">external</a> documentation.
+-spec rectdv({float(),float()},{float(),float()}) -> ok.
rectdv({V1,V2},{V1,V2}) ->
cast(5240, <<V1:?GLdouble,V2:?GLdouble,V1:?GLdouble,V2:?GLdouble>>).
%% @spec (X1::float(),Y1::float(),X2::float(),Y2::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRect.xml">external</a> documentation.
+-spec rectf(float(),float(),float(),float()) -> ok.
rectf(X1,Y1,X2,Y2) ->
cast(5241, <<X1:?GLfloat,Y1:?GLfloat,X2:?GLfloat,Y2:?GLfloat>>).
-%% @spec (V1::{float()},V2::{float()}) -> ok
+%% @spec (V1::{float(),float()},V2::{float(),float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRect.xml">external</a> documentation.
+-spec rectfv({float(),float()},{float(),float()}) -> ok.
rectfv({V1,V2},{V1,V2}) ->
cast(5242, <<V1:?GLfloat,V2:?GLfloat,V1:?GLfloat,V2:?GLfloat>>).
%% @spec (X1::integer(),Y1::integer(),X2::integer(),Y2::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRect.xml">external</a> documentation.
+-spec recti(integer(),integer(),integer(),integer()) -> ok.
recti(X1,Y1,X2,Y2) ->
cast(5243, <<X1:?GLint,Y1:?GLint,X2:?GLint,Y2:?GLint>>).
-%% @spec (V1::{integer()},V2::{integer()}) -> ok
+%% @spec (V1::{integer(),integer()},V2::{integer(),integer()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRect.xml">external</a> documentation.
+-spec rectiv({integer(),integer()},{integer(),integer()}) -> ok.
rectiv({V1,V2},{V1,V2}) ->
cast(5244, <<V1:?GLint,V2:?GLint,V1:?GLint,V2:?GLint>>).
%% @spec (X1::integer(),Y1::integer(),X2::integer(),Y2::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRect.xml">external</a> documentation.
+-spec rects(integer(),integer(),integer(),integer()) -> ok.
rects(X1,Y1,X2,Y2) ->
cast(5245, <<X1:?GLshort,Y1:?GLshort,X2:?GLshort,Y2:?GLshort>>).
-%% @spec (V1::{integer()},V2::{integer()}) -> ok
+%% @spec (V1::{integer(),integer()},V2::{integer(),integer()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRect.xml">external</a> documentation.
+-spec rectsv({integer(),integer()},{integer(),integer()}) -> ok.
rectsv({V1,V2},{V1,V2}) ->
cast(5246, <<V1:?GLshort,V2:?GLshort,V1:?GLshort,V2:?GLshort>>).
%% @spec (Mode::enum()) -> integer()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRenderMode.xml">external</a> documentation.
+-spec renderMode(enum()) -> integer().
renderMode(Mode) ->
call(5247, <<Mode:?GLenum>>).
%% @spec (Angle::float(),X::float(),Y::float(),Z::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRotate.xml">external</a> documentation.
+-spec rotated(float(),float(),float(),float()) -> ok.
rotated(Angle,X,Y,Z) ->
cast(5248, <<Angle:?GLdouble,X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>).
%% @spec (Angle::float(),X::float(),Y::float(),Z::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRotate.xml">external</a> documentation.
+-spec rotatef(float(),float(),float(),float()) -> ok.
rotatef(Angle,X,Y,Z) ->
cast(5249, <<Angle:?GLfloat,X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>).
%% @spec (X::float(),Y::float(),Z::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glScale.xml">external</a> documentation.
+-spec scaled(float(),float(),float()) -> ok.
scaled(X,Y,Z) ->
cast(5250, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>).
%% @spec (X::float(),Y::float(),Z::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glScale.xml">external</a> documentation.
+-spec scalef(float(),float(),float()) -> ok.
scalef(X,Y,Z) ->
cast(5251, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>).
%% @spec (X::integer(),Y::integer(),Width::integer(),Height::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glScissor.xml">external</a> documentation.
+-spec scissor(integer(),integer(),integer(),integer()) -> ok.
scissor(X,Y,Width,Height) ->
cast(5252, <<X:?GLint,Y:?GLint,Width:?GLsizei,Height:?GLsizei>>).
%% @spec (Size::integer(),Buffer::mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSelectBuffer.xml">external</a> documentation.
+-spec selectBuffer(integer(),mem()) -> ok.
selectBuffer(Size,Buffer) ->
send_bin(Buffer),
call(5253, <<Size:?GLsizei>>).
%% @spec (Mode::enum()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glShadeModel.xml">external</a> documentation.
+-spec shadeModel(enum()) -> ok.
shadeModel(Mode) ->
cast(5254, <<Mode:?GLenum>>).
%% @spec (Func::enum(),Ref::integer(),Mask::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilFunc.xml">external</a> documentation.
+-spec stencilFunc(enum(),integer(),integer()) -> ok.
stencilFunc(Func,Ref,Mask) ->
cast(5255, <<Func:?GLenum,Ref:?GLint,Mask:?GLuint>>).
%% @spec (Mask::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilMask.xml">external</a> documentation.
+-spec stencilMask(integer()) -> ok.
stencilMask(Mask) ->
cast(5256, <<Mask:?GLuint>>).
%% @spec (Fail::enum(),Zfail::enum(),Zpass::enum()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilOp.xml">external</a> documentation.
+-spec stencilOp(enum(),enum(),enum()) -> ok.
stencilOp(Fail,Zfail,Zpass) ->
cast(5257, <<Fail:?GLenum,Zfail:?GLenum,Zpass:?GLenum>>).
%% @spec (S::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation.
+-spec texCoord1d(float()) -> ok.
texCoord1d(S) ->
cast(5258, <<S:?GLdouble>>).
%% @spec ({S}) -> ok
%% @equiv texCoord1d(S)
+-spec texCoord1dv({float()}) -> ok.
texCoord1dv({S}) -> texCoord1d(S).
%% @spec (S::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation.
+-spec texCoord1f(float()) -> ok.
texCoord1f(S) ->
cast(5259, <<S:?GLfloat>>).
%% @spec ({S}) -> ok
%% @equiv texCoord1f(S)
+-spec texCoord1fv({float()}) -> ok.
texCoord1fv({S}) -> texCoord1f(S).
%% @spec (S::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation.
+-spec texCoord1i(integer()) -> ok.
texCoord1i(S) ->
cast(5260, <<S:?GLint>>).
%% @spec ({S}) -> ok
%% @equiv texCoord1i(S)
+-spec texCoord1iv({integer()}) -> ok.
texCoord1iv({S}) -> texCoord1i(S).
%% @spec (S::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation.
+-spec texCoord1s(integer()) -> ok.
texCoord1s(S) ->
cast(5261, <<S:?GLshort>>).
%% @spec ({S}) -> ok
%% @equiv texCoord1s(S)
+-spec texCoord1sv({integer()}) -> ok.
texCoord1sv({S}) -> texCoord1s(S).
%% @spec (S::float(),T::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation.
+-spec texCoord2d(float(),float()) -> ok.
texCoord2d(S,T) ->
cast(5262, <<S:?GLdouble,T:?GLdouble>>).
%% @spec ({S,T}) -> ok
%% @equiv texCoord2d(S,T)
+-spec texCoord2dv({float(),float()}) -> ok.
texCoord2dv({S,T}) -> texCoord2d(S,T).
%% @spec (S::float(),T::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation.
+-spec texCoord2f(float(),float()) -> ok.
texCoord2f(S,T) ->
cast(5263, <<S:?GLfloat,T:?GLfloat>>).
%% @spec ({S,T}) -> ok
%% @equiv texCoord2f(S,T)
+-spec texCoord2fv({float(),float()}) -> ok.
texCoord2fv({S,T}) -> texCoord2f(S,T).
%% @spec (S::integer(),T::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation.
+-spec texCoord2i(integer(),integer()) -> ok.
texCoord2i(S,T) ->
cast(5264, <<S:?GLint,T:?GLint>>).
%% @spec ({S,T}) -> ok
%% @equiv texCoord2i(S,T)
+-spec texCoord2iv({integer(),integer()}) -> ok.
texCoord2iv({S,T}) -> texCoord2i(S,T).
%% @spec (S::integer(),T::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation.
+-spec texCoord2s(integer(),integer()) -> ok.
texCoord2s(S,T) ->
cast(5265, <<S:?GLshort,T:?GLshort>>).
%% @spec ({S,T}) -> ok
%% @equiv texCoord2s(S,T)
+-spec texCoord2sv({integer(),integer()}) -> ok.
texCoord2sv({S,T}) -> texCoord2s(S,T).
%% @spec (S::float(),T::float(),R::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation.
+-spec texCoord3d(float(),float(),float()) -> ok.
texCoord3d(S,T,R) ->
cast(5266, <<S:?GLdouble,T:?GLdouble,R:?GLdouble>>).
%% @spec ({S,T,R}) -> ok
%% @equiv texCoord3d(S,T,R)
+-spec texCoord3dv({float(),float(),float()}) -> ok.
texCoord3dv({S,T,R}) -> texCoord3d(S,T,R).
%% @spec (S::float(),T::float(),R::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation.
+-spec texCoord3f(float(),float(),float()) -> ok.
texCoord3f(S,T,R) ->
cast(5267, <<S:?GLfloat,T:?GLfloat,R:?GLfloat>>).
%% @spec ({S,T,R}) -> ok
%% @equiv texCoord3f(S,T,R)
+-spec texCoord3fv({float(),float(),float()}) -> ok.
texCoord3fv({S,T,R}) -> texCoord3f(S,T,R).
%% @spec (S::integer(),T::integer(),R::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation.
+-spec texCoord3i(integer(),integer(),integer()) -> ok.
texCoord3i(S,T,R) ->
cast(5268, <<S:?GLint,T:?GLint,R:?GLint>>).
%% @spec ({S,T,R}) -> ok
%% @equiv texCoord3i(S,T,R)
+-spec texCoord3iv({integer(),integer(),integer()}) -> ok.
texCoord3iv({S,T,R}) -> texCoord3i(S,T,R).
%% @spec (S::integer(),T::integer(),R::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation.
+-spec texCoord3s(integer(),integer(),integer()) -> ok.
texCoord3s(S,T,R) ->
cast(5269, <<S:?GLshort,T:?GLshort,R:?GLshort>>).
%% @spec ({S,T,R}) -> ok
%% @equiv texCoord3s(S,T,R)
+-spec texCoord3sv({integer(),integer(),integer()}) -> ok.
texCoord3sv({S,T,R}) -> texCoord3s(S,T,R).
%% @spec (S::float(),T::float(),R::float(),Q::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation.
+-spec texCoord4d(float(),float(),float(),float()) -> ok.
texCoord4d(S,T,R,Q) ->
cast(5270, <<S:?GLdouble,T:?GLdouble,R:?GLdouble,Q:?GLdouble>>).
%% @spec ({S,T,R,Q}) -> ok
%% @equiv texCoord4d(S,T,R,Q)
+-spec texCoord4dv({float(),float(),float(),float()}) -> ok.
texCoord4dv({S,T,R,Q}) -> texCoord4d(S,T,R,Q).
%% @spec (S::float(),T::float(),R::float(),Q::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation.
+-spec texCoord4f(float(),float(),float(),float()) -> ok.
texCoord4f(S,T,R,Q) ->
cast(5271, <<S:?GLfloat,T:?GLfloat,R:?GLfloat,Q:?GLfloat>>).
%% @spec ({S,T,R,Q}) -> ok
%% @equiv texCoord4f(S,T,R,Q)
+-spec texCoord4fv({float(),float(),float(),float()}) -> ok.
texCoord4fv({S,T,R,Q}) -> texCoord4f(S,T,R,Q).
%% @spec (S::integer(),T::integer(),R::integer(),Q::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation.
+-spec texCoord4i(integer(),integer(),integer(),integer()) -> ok.
texCoord4i(S,T,R,Q) ->
cast(5272, <<S:?GLint,T:?GLint,R:?GLint,Q:?GLint>>).
%% @spec ({S,T,R,Q}) -> ok
%% @equiv texCoord4i(S,T,R,Q)
+-spec texCoord4iv({integer(),integer(),integer(),integer()}) -> ok.
texCoord4iv({S,T,R,Q}) -> texCoord4i(S,T,R,Q).
%% @spec (S::integer(),T::integer(),R::integer(),Q::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation.
+-spec texCoord4s(integer(),integer(),integer(),integer()) -> ok.
texCoord4s(S,T,R,Q) ->
cast(5273, <<S:?GLshort,T:?GLshort,R:?GLshort,Q:?GLshort>>).
%% @spec ({S,T,R,Q}) -> ok
%% @equiv texCoord4s(S,T,R,Q)
+-spec texCoord4sv({integer(),integer(),integer(),integer()}) -> ok.
texCoord4sv({S,T,R,Q}) -> texCoord4s(S,T,R,Q).
-%% @spec (Size::integer(),Type::enum(),Stride::integer(),Pointer::offset()|binary()) -> ok
+%% @spec (Size::integer(),Type::enum(),Stride::integer(),Pointer::offset()|mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoordPointer.xml">external</a> documentation.
+-spec texCoordPointer(integer(),enum(),integer(),offset()|mem()) -> ok.
texCoordPointer(Size,Type,Stride,Pointer) when is_integer(Pointer) ->
cast(5274, <<Size:?GLint,Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>);
texCoordPointer(Size,Type,Stride,Pointer) ->
@@ -1702,69 +1995,81 @@ texCoordPointer(Size,Type,Stride,Pointer) ->
%% @spec (Target::enum(),Pname::enum(),Param::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexEnvf.xml">external</a> documentation.
+-spec texEnvf(enum(),enum(),float()) -> ok.
texEnvf(Target,Pname,Param) ->
cast(5276, <<Target:?GLenum,Pname:?GLenum,Param:?GLfloat>>).
%% @spec (Target::enum(),Pname::enum(),Params::{float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexEnv.xml">external</a> documentation.
+-spec texEnvfv(enum(),enum(),{float()}) -> ok.
texEnvfv(Target,Pname,Params) ->
cast(5277, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint,
(<< <<C:?GLfloat>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>).
%% @spec (Target::enum(),Pname::enum(),Param::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexEnvi.xml">external</a> documentation.
+-spec texEnvi(enum(),enum(),integer()) -> ok.
texEnvi(Target,Pname,Param) ->
cast(5278, <<Target:?GLenum,Pname:?GLenum,Param:?GLint>>).
%% @spec (Target::enum(),Pname::enum(),Params::{integer()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexEnv.xml">external</a> documentation.
+-spec texEnviv(enum(),enum(),{integer()}) -> ok.
texEnviv(Target,Pname,Params) ->
cast(5279, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint,
(<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>).
%% @spec (Coord::enum(),Pname::enum(),Param::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexGen.xml">external</a> documentation.
+-spec texGend(enum(),enum(),float()) -> ok.
texGend(Coord,Pname,Param) ->
cast(5280, <<Coord:?GLenum,Pname:?GLenum,Param:?GLdouble>>).
%% @spec (Coord::enum(),Pname::enum(),Params::{float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexGen.xml">external</a> documentation.
+-spec texGendv(enum(),enum(),{float()}) -> ok.
texGendv(Coord,Pname,Params) ->
cast(5281, <<Coord:?GLenum,Pname:?GLenum,(size(Params)):?GLuint,0:32,
(<< <<C:?GLdouble>> ||C <- tuple_to_list(Params)>>)/binary>>).
%% @spec (Coord::enum(),Pname::enum(),Param::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexGen.xml">external</a> documentation.
+-spec texGenf(enum(),enum(),float()) -> ok.
texGenf(Coord,Pname,Param) ->
cast(5282, <<Coord:?GLenum,Pname:?GLenum,Param:?GLfloat>>).
%% @spec (Coord::enum(),Pname::enum(),Params::{float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexGen.xml">external</a> documentation.
+-spec texGenfv(enum(),enum(),{float()}) -> ok.
texGenfv(Coord,Pname,Params) ->
cast(5283, <<Coord:?GLenum,Pname:?GLenum,(size(Params)):?GLuint,
(<< <<C:?GLfloat>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>).
%% @spec (Coord::enum(),Pname::enum(),Param::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexGen.xml">external</a> documentation.
+-spec texGeni(enum(),enum(),integer()) -> ok.
texGeni(Coord,Pname,Param) ->
cast(5284, <<Coord:?GLenum,Pname:?GLenum,Param:?GLint>>).
%% @spec (Coord::enum(),Pname::enum(),Params::{integer()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexGen.xml">external</a> documentation.
+-spec texGeniv(enum(),enum(),{integer()}) -> ok.
texGeniv(Coord,Pname,Params) ->
cast(5285, <<Coord:?GLenum,Pname:?GLenum,(size(Params)):?GLuint,
(<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>).
-%% @spec (Target::enum(),Level::integer(),Internalformat::integer(),Width::integer(),Border::integer(),Format::enum(),Type::enum(),Pixels::offset()|binary()) -> ok
+%% @spec (Target::enum(),Level::integer(),Internalformat::integer(),Width::integer(),Border::integer(),Format::enum(),Type::enum(),Pixels::offset()|mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexImage1D.xml">external</a> documentation.
+-spec texImage1D(enum(),integer(),integer(),integer(),integer(),enum(),enum(),offset()|mem()) -> ok.
texImage1D(Target,Level,Internalformat,Width,Border,Format,Type,Pixels) when is_integer(Pixels) ->
cast(5286, <<Target:?GLenum,Level:?GLint,Internalformat:?GLint,Width:?GLsizei,Border:?GLint,Format:?GLenum,Type:?GLenum,Pixels:?GLuint>>);
texImage1D(Target,Level,Internalformat,Width,Border,Format,Type,Pixels) ->
send_bin(Pixels),
cast(5287, <<Target:?GLenum,Level:?GLint,Internalformat:?GLint,Width:?GLsizei,Border:?GLint,Format:?GLenum,Type:?GLenum>>).
-%% @spec (Target::enum(),Level::integer(),Internalformat::integer(),Width::integer(),Height::integer(),Border::integer(),Format::enum(),Type::enum(),Pixels::offset()|binary()) -> ok
+%% @spec (Target::enum(),Level::integer(),Internalformat::integer(),Width::integer(),Height::integer(),Border::integer(),Format::enum(),Type::enum(),Pixels::offset()|mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexImage2D.xml">external</a> documentation.
+-spec texImage2D(enum(),integer(),integer(),integer(),integer(),integer(),enum(),enum(),offset()|mem()) -> ok.
texImage2D(Target,Level,Internalformat,Width,Height,Border,Format,Type,Pixels) when is_integer(Pixels) ->
cast(5288, <<Target:?GLenum,Level:?GLint,Internalformat:?GLint,Width:?GLsizei,Height:?GLsizei,Border:?GLint,Format:?GLenum,Type:?GLenum,Pixels:?GLuint>>);
texImage2D(Target,Level,Internalformat,Width,Height,Border,Format,Type,Pixels) ->
@@ -1773,36 +2078,42 @@ texImage2D(Target,Level,Internalformat,Width,Height,Border,Format,Type,Pixels) -
%% @spec (Target::enum(),Pname::enum(),Param::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexParameter.xml">external</a> documentation.
+-spec texParameterf(enum(),enum(),float()) -> ok.
texParameterf(Target,Pname,Param) ->
cast(5290, <<Target:?GLenum,Pname:?GLenum,Param:?GLfloat>>).
%% @spec (Target::enum(),Pname::enum(),Params::{float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexParameter.xml">external</a> documentation.
+-spec texParameterfv(enum(),enum(),{float()}) -> ok.
texParameterfv(Target,Pname,Params) ->
cast(5291, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint,
(<< <<C:?GLfloat>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>).
%% @spec (Target::enum(),Pname::enum(),Param::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexParameter.xml">external</a> documentation.
+-spec texParameteri(enum(),enum(),integer()) -> ok.
texParameteri(Target,Pname,Param) ->
cast(5292, <<Target:?GLenum,Pname:?GLenum,Param:?GLint>>).
%% @spec (Target::enum(),Pname::enum(),Params::{integer()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexParameter.xml">external</a> documentation.
+-spec texParameteriv(enum(),enum(),{integer()}) -> ok.
texParameteriv(Target,Pname,Params) ->
cast(5293, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint,
(<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>).
-%% @spec (Target::enum(),Level::integer(),Xoffset::integer(),Width::integer(),Format::enum(),Type::enum(),Pixels::offset()|binary()) -> ok
+%% @spec (Target::enum(),Level::integer(),Xoffset::integer(),Width::integer(),Format::enum(),Type::enum(),Pixels::offset()|mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexSubImage1D.xml">external</a> documentation.
+-spec texSubImage1D(enum(),integer(),integer(),integer(),enum(),enum(),offset()|mem()) -> ok.
texSubImage1D(Target,Level,Xoffset,Width,Format,Type,Pixels) when is_integer(Pixels) ->
cast(5294, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Width:?GLsizei,Format:?GLenum,Type:?GLenum,Pixels:?GLuint>>);
texSubImage1D(Target,Level,Xoffset,Width,Format,Type,Pixels) ->
send_bin(Pixels),
cast(5295, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Width:?GLsizei,Format:?GLenum,Type:?GLenum>>).
-%% @spec (Target::enum(),Level::integer(),Xoffset::integer(),Yoffset::integer(),Width::integer(),Height::integer(),Format::enum(),Type::enum(),Pixels::offset()|binary()) -> ok
+%% @spec (Target::enum(),Level::integer(),Xoffset::integer(),Yoffset::integer(),Width::integer(),Height::integer(),Format::enum(),Type::enum(),Pixels::offset()|mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexSubImage2D.xml">external</a> documentation.
+-spec texSubImage2D(enum(),integer(),integer(),integer(),integer(),integer(),enum(),enum(),offset()|mem()) -> ok.
texSubImage2D(Target,Level,Xoffset,Yoffset,Width,Height,Format,Type,Pixels) when is_integer(Pixels) ->
cast(5296, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Yoffset:?GLint,Width:?GLsizei,Height:?GLsizei,Format:?GLenum,Type:?GLenum,Pixels:?GLuint>>);
texSubImage2D(Target,Level,Xoffset,Yoffset,Width,Height,Format,Type,Pixels) ->
@@ -1811,124 +2122,151 @@ texSubImage2D(Target,Level,Xoffset,Yoffset,Width,Height,Format,Type,Pixels) ->
%% @spec (X::float(),Y::float(),Z::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTranslate.xml">external</a> documentation.
+-spec translated(float(),float(),float()) -> ok.
translated(X,Y,Z) ->
cast(5298, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>).
%% @spec (X::float(),Y::float(),Z::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTranslate.xml">external</a> documentation.
+-spec translatef(float(),float(),float()) -> ok.
translatef(X,Y,Z) ->
cast(5299, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>).
%% @spec (X::float(),Y::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertex.xml">external</a> documentation.
+-spec vertex2d(float(),float()) -> ok.
vertex2d(X,Y) ->
cast(5300, <<X:?GLdouble,Y:?GLdouble>>).
%% @spec ({X,Y}) -> ok
%% @equiv vertex2d(X,Y)
+-spec vertex2dv({float(),float()}) -> ok.
vertex2dv({X,Y}) -> vertex2d(X,Y).
%% @spec (X::float(),Y::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertex.xml">external</a> documentation.
+-spec vertex2f(float(),float()) -> ok.
vertex2f(X,Y) ->
cast(5301, <<X:?GLfloat,Y:?GLfloat>>).
%% @spec ({X,Y}) -> ok
%% @equiv vertex2f(X,Y)
+-spec vertex2fv({float(),float()}) -> ok.
vertex2fv({X,Y}) -> vertex2f(X,Y).
%% @spec (X::integer(),Y::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertex.xml">external</a> documentation.
+-spec vertex2i(integer(),integer()) -> ok.
vertex2i(X,Y) ->
cast(5302, <<X:?GLint,Y:?GLint>>).
%% @spec ({X,Y}) -> ok
%% @equiv vertex2i(X,Y)
+-spec vertex2iv({integer(),integer()}) -> ok.
vertex2iv({X,Y}) -> vertex2i(X,Y).
%% @spec (X::integer(),Y::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertex.xml">external</a> documentation.
+-spec vertex2s(integer(),integer()) -> ok.
vertex2s(X,Y) ->
cast(5303, <<X:?GLshort,Y:?GLshort>>).
%% @spec ({X,Y}) -> ok
%% @equiv vertex2s(X,Y)
+-spec vertex2sv({integer(),integer()}) -> ok.
vertex2sv({X,Y}) -> vertex2s(X,Y).
%% @spec (X::float(),Y::float(),Z::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertex.xml">external</a> documentation.
+-spec vertex3d(float(),float(),float()) -> ok.
vertex3d(X,Y,Z) ->
cast(5304, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>).
%% @spec ({X,Y,Z}) -> ok
%% @equiv vertex3d(X,Y,Z)
+-spec vertex3dv({float(),float(),float()}) -> ok.
vertex3dv({X,Y,Z}) -> vertex3d(X,Y,Z).
%% @spec (X::float(),Y::float(),Z::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertex.xml">external</a> documentation.
+-spec vertex3f(float(),float(),float()) -> ok.
vertex3f(X,Y,Z) ->
cast(5305, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>).
%% @spec ({X,Y,Z}) -> ok
%% @equiv vertex3f(X,Y,Z)
+-spec vertex3fv({float(),float(),float()}) -> ok.
vertex3fv({X,Y,Z}) -> vertex3f(X,Y,Z).
%% @spec (X::integer(),Y::integer(),Z::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertex.xml">external</a> documentation.
+-spec vertex3i(integer(),integer(),integer()) -> ok.
vertex3i(X,Y,Z) ->
cast(5306, <<X:?GLint,Y:?GLint,Z:?GLint>>).
%% @spec ({X,Y,Z}) -> ok
%% @equiv vertex3i(X,Y,Z)
+-spec vertex3iv({integer(),integer(),integer()}) -> ok.
vertex3iv({X,Y,Z}) -> vertex3i(X,Y,Z).
%% @spec (X::integer(),Y::integer(),Z::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertex.xml">external</a> documentation.
+-spec vertex3s(integer(),integer(),integer()) -> ok.
vertex3s(X,Y,Z) ->
cast(5307, <<X:?GLshort,Y:?GLshort,Z:?GLshort>>).
%% @spec ({X,Y,Z}) -> ok
%% @equiv vertex3s(X,Y,Z)
+-spec vertex3sv({integer(),integer(),integer()}) -> ok.
vertex3sv({X,Y,Z}) -> vertex3s(X,Y,Z).
%% @spec (X::float(),Y::float(),Z::float(),W::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertex.xml">external</a> documentation.
+-spec vertex4d(float(),float(),float(),float()) -> ok.
vertex4d(X,Y,Z,W) ->
cast(5308, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>).
%% @spec ({X,Y,Z,W}) -> ok
%% @equiv vertex4d(X,Y,Z,W)
+-spec vertex4dv({float(),float(),float(),float()}) -> ok.
vertex4dv({X,Y,Z,W}) -> vertex4d(X,Y,Z,W).
%% @spec (X::float(),Y::float(),Z::float(),W::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertex.xml">external</a> documentation.
+-spec vertex4f(float(),float(),float(),float()) -> ok.
vertex4f(X,Y,Z,W) ->
cast(5309, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>).
%% @spec ({X,Y,Z,W}) -> ok
%% @equiv vertex4f(X,Y,Z,W)
+-spec vertex4fv({float(),float(),float(),float()}) -> ok.
vertex4fv({X,Y,Z,W}) -> vertex4f(X,Y,Z,W).
%% @spec (X::integer(),Y::integer(),Z::integer(),W::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertex.xml">external</a> documentation.
+-spec vertex4i(integer(),integer(),integer(),integer()) -> ok.
vertex4i(X,Y,Z,W) ->
cast(5310, <<X:?GLint,Y:?GLint,Z:?GLint,W:?GLint>>).
%% @spec ({X,Y,Z,W}) -> ok
%% @equiv vertex4i(X,Y,Z,W)
+-spec vertex4iv({integer(),integer(),integer(),integer()}) -> ok.
vertex4iv({X,Y,Z,W}) -> vertex4i(X,Y,Z,W).
%% @spec (X::integer(),Y::integer(),Z::integer(),W::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertex.xml">external</a> documentation.
+-spec vertex4s(integer(),integer(),integer(),integer()) -> ok.
vertex4s(X,Y,Z,W) ->
cast(5311, <<X:?GLshort,Y:?GLshort,Z:?GLshort,W:?GLshort>>).
%% @spec ({X,Y,Z,W}) -> ok
%% @equiv vertex4s(X,Y,Z,W)
+-spec vertex4sv({integer(),integer(),integer(),integer()}) -> ok.
vertex4sv({X,Y,Z,W}) -> vertex4s(X,Y,Z,W).
-%% @spec (Size::integer(),Type::enum(),Stride::integer(),Pointer::offset()|binary()) -> ok
+%% @spec (Size::integer(),Type::enum(),Stride::integer(),Pointer::offset()|mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexPointer.xml">external</a> documentation.
+-spec vertexPointer(integer(),enum(),integer(),offset()|mem()) -> ok.
vertexPointer(Size,Type,Stride,Pointer) when is_integer(Pointer) ->
cast(5312, <<Size:?GLint,Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>);
vertexPointer(Size,Type,Stride,Pointer) ->
@@ -1937,37 +2275,43 @@ vertexPointer(Size,Type,Stride,Pointer) ->
%% @spec (X::integer(),Y::integer(),Width::integer(),Height::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glViewport.xml">external</a> documentation.
+-spec viewport(integer(),integer(),integer(),integer()) -> ok.
viewport(X,Y,Width,Height) ->
cast(5314, <<X:?GLint,Y:?GLint,Width:?GLsizei,Height:?GLsizei>>).
%% @spec (Red::clamp(),Green::clamp(),Blue::clamp(),Alpha::clamp()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlendColor.xml">external</a> documentation.
+-spec blendColor(clamp(),clamp(),clamp(),clamp()) -> ok.
blendColor(Red,Green,Blue,Alpha) ->
cast(5315, <<Red:?GLclampf,Green:?GLclampf,Blue:?GLclampf,Alpha:?GLclampf>>).
%% @spec (Mode::enum()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlendEquation.xml">external</a> documentation.
+-spec blendEquation(enum()) -> ok.
blendEquation(Mode) ->
cast(5316, <<Mode:?GLenum>>).
-%% @spec (Mode::enum(),Start::integer(),End::integer(),Count::integer(),Type::enum(),Indices::offset()|binary()) -> ok
+%% @spec (Mode::enum(),Start::integer(),End::integer(),Count::integer(),Type::enum(),Indices::offset()|mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawRangeElements.xml">external</a> documentation.
+-spec drawRangeElements(enum(),integer(),integer(),integer(),enum(),offset()|mem()) -> ok.
drawRangeElements(Mode,Start,End,Count,Type,Indices) when is_integer(Indices) ->
cast(5317, <<Mode:?GLenum,Start:?GLuint,End:?GLuint,Count:?GLsizei,Type:?GLenum,Indices:?GLuint>>);
drawRangeElements(Mode,Start,End,Count,Type,Indices) ->
send_bin(Indices),
cast(5318, <<Mode:?GLenum,Start:?GLuint,End:?GLuint,Count:?GLsizei,Type:?GLenum>>).
-%% @spec (Target::enum(),Level::integer(),Internalformat::integer(),Width::integer(),Height::integer(),Depth::integer(),Border::integer(),Format::enum(),Type::enum(),Pixels::offset()|binary()) -> ok
+%% @spec (Target::enum(),Level::integer(),Internalformat::integer(),Width::integer(),Height::integer(),Depth::integer(),Border::integer(),Format::enum(),Type::enum(),Pixels::offset()|mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexImage3D.xml">external</a> documentation.
+-spec texImage3D(enum(),integer(),integer(),integer(),integer(),integer(),integer(),enum(),enum(),offset()|mem()) -> ok.
texImage3D(Target,Level,Internalformat,Width,Height,Depth,Border,Format,Type,Pixels) when is_integer(Pixels) ->
cast(5319, <<Target:?GLenum,Level:?GLint,Internalformat:?GLint,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Border:?GLint,Format:?GLenum,Type:?GLenum,Pixels:?GLuint>>);
texImage3D(Target,Level,Internalformat,Width,Height,Depth,Border,Format,Type,Pixels) ->
send_bin(Pixels),
cast(5320, <<Target:?GLenum,Level:?GLint,Internalformat:?GLint,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Border:?GLint,Format:?GLenum,Type:?GLenum>>).
-%% @spec (Target::enum(),Level::integer(),Xoffset::integer(),Yoffset::integer(),Zoffset::integer(),Width::integer(),Height::integer(),Depth::integer(),Format::enum(),Type::enum(),Pixels::offset()|binary()) -> ok
+%% @spec (Target::enum(),Level::integer(),Xoffset::integer(),Yoffset::integer(),Zoffset::integer(),Width::integer(),Height::integer(),Depth::integer(),Format::enum(),Type::enum(),Pixels::offset()|mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexSubImage3D.xml">external</a> documentation.
+-spec texSubImage3D(enum(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),enum(),enum(),offset()|mem()) -> ok.
texSubImage3D(Target,Level,Xoffset,Yoffset,Zoffset,Width,Height,Depth,Format,Type,Pixels) when is_integer(Pixels) ->
cast(5321, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Yoffset:?GLint,Zoffset:?GLint,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Format:?GLenum,Type:?GLenum,Pixels:?GLuint>>);
texSubImage3D(Target,Level,Xoffset,Yoffset,Zoffset,Width,Height,Depth,Format,Type,Pixels) ->
@@ -1976,50 +2320,59 @@ texSubImage3D(Target,Level,Xoffset,Yoffset,Zoffset,Width,Height,Depth,Format,Typ
%% @spec (Target::enum(),Level::integer(),Xoffset::integer(),Yoffset::integer(),Zoffset::integer(),X::integer(),Y::integer(),Width::integer(),Height::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyTexSubImage3D.xml">external</a> documentation.
+-spec copyTexSubImage3D(enum(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()) -> ok.
copyTexSubImage3D(Target,Level,Xoffset,Yoffset,Zoffset,X,Y,Width,Height) ->
cast(5323, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Yoffset:?GLint,Zoffset:?GLint,X:?GLint,Y:?GLint,Width:?GLsizei,Height:?GLsizei>>).
-%% @spec (Target::enum(),Internalformat::enum(),Width::integer(),Format::enum(),Type::enum(),Table::offset()|binary()) -> ok
+%% @spec (Target::enum(),Internalformat::enum(),Width::integer(),Format::enum(),Type::enum(),Table::offset()|mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColorTable.xml">external</a> documentation.
+-spec colorTable(enum(),enum(),integer(),enum(),enum(),offset()|mem()) -> ok.
colorTable(Target,Internalformat,Width,Format,Type,Table) when is_integer(Table) ->
cast(5324, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Format:?GLenum,Type:?GLenum,Table:?GLuint>>);
colorTable(Target,Internalformat,Width,Format,Type,Table) ->
send_bin(Table),
cast(5325, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Format:?GLenum,Type:?GLenum>>).
-%% @spec (Target::enum(),Pname::enum(),Params::{float()}) -> ok
+%% @spec (Target::enum(),Pname::enum(),Params::{float(),float(),float(),float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColorTableParameter.xml">external</a> documentation.
+-spec colorTableParameterfv(enum(),enum(),{float(),float(),float(),float()}) -> ok.
colorTableParameterfv(Target,Pname,{P1,P2,P3,P4}) ->
cast(5326, <<Target:?GLenum,Pname:?GLenum,P1:?GLfloat,P2:?GLfloat,P3:?GLfloat,P4:?GLfloat>>).
-%% @spec (Target::enum(),Pname::enum(),Params::{integer()}) -> ok
+%% @spec (Target::enum(),Pname::enum(),Params::{integer(),integer(),integer(),integer()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColorTableParameter.xml">external</a> documentation.
+-spec colorTableParameteriv(enum(),enum(),{integer(),integer(),integer(),integer()}) -> ok.
colorTableParameteriv(Target,Pname,{P1,P2,P3,P4}) ->
cast(5327, <<Target:?GLenum,Pname:?GLenum,P1:?GLint,P2:?GLint,P3:?GLint,P4:?GLint>>).
%% @spec (Target::enum(),Internalformat::enum(),X::integer(),Y::integer(),Width::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyColorTable.xml">external</a> documentation.
+-spec copyColorTable(enum(),enum(),integer(),integer(),integer()) -> ok.
copyColorTable(Target,Internalformat,X,Y,Width) ->
cast(5328, <<Target:?GLenum,Internalformat:?GLenum,X:?GLint,Y:?GLint,Width:?GLsizei>>).
%% @spec (Target::enum(),Format::enum(),Type::enum(),Table::mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetColorTable.xml">external</a> documentation.
+-spec getColorTable(enum(),enum(),enum(),mem()) -> ok.
getColorTable(Target,Format,Type,Table) ->
send_bin(Table),
call(5329, <<Target:?GLenum,Format:?GLenum,Type:?GLenum>>).
-%% @spec (Target::enum(),Pname::enum()) -> {float()}
+%% @spec (Target::enum(),Pname::enum()) -> {float(),float(),float(),float()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetColorTableParameter.xml">external</a> documentation.
+-spec getColorTableParameterfv(enum(),enum()) -> {float(),float(),float(),float()}.
getColorTableParameterfv(Target,Pname) ->
call(5330, <<Target:?GLenum,Pname:?GLenum>>).
-%% @spec (Target::enum(),Pname::enum()) -> {integer()}
+%% @spec (Target::enum(),Pname::enum()) -> {integer(),integer(),integer(),integer()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetColorTableParameter.xml">external</a> documentation.
+-spec getColorTableParameteriv(enum(),enum()) -> {integer(),integer(),integer(),integer()}.
getColorTableParameteriv(Target,Pname) ->
call(5331, <<Target:?GLenum,Pname:?GLenum>>).
-%% @spec (Target::enum(),Start::integer(),Count::integer(),Format::enum(),Type::enum(),Data::offset()|binary()) -> ok
+%% @spec (Target::enum(),Start::integer(),Count::integer(),Format::enum(),Type::enum(),Data::offset()|mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColorSubTable.xml">external</a> documentation.
+-spec colorSubTable(enum(),integer(),integer(),enum(),enum(),offset()|mem()) -> ok.
colorSubTable(Target,Start,Count,Format,Type,Data) when is_integer(Data) ->
cast(5332, <<Target:?GLenum,Start:?GLsizei,Count:?GLsizei,Format:?GLenum,Type:?GLenum,Data:?GLuint>>);
colorSubTable(Target,Start,Count,Format,Type,Data) ->
@@ -2028,19 +2381,22 @@ colorSubTable(Target,Start,Count,Format,Type,Data) ->
%% @spec (Target::enum(),Start::integer(),X::integer(),Y::integer(),Width::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyColorSubTable.xml">external</a> documentation.
+-spec copyColorSubTable(enum(),integer(),integer(),integer(),integer()) -> ok.
copyColorSubTable(Target,Start,X,Y,Width) ->
cast(5334, <<Target:?GLenum,Start:?GLsizei,X:?GLint,Y:?GLint,Width:?GLsizei>>).
-%% @spec (Target::enum(),Internalformat::enum(),Width::integer(),Format::enum(),Type::enum(),Image::offset()|binary()) -> ok
+%% @spec (Target::enum(),Internalformat::enum(),Width::integer(),Format::enum(),Type::enum(),Image::offset()|mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glConvolutionFilter1D.xml">external</a> documentation.
+-spec convolutionFilter1D(enum(),enum(),integer(),enum(),enum(),offset()|mem()) -> ok.
convolutionFilter1D(Target,Internalformat,Width,Format,Type,Image) when is_integer(Image) ->
cast(5335, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Format:?GLenum,Type:?GLenum,Image:?GLuint>>);
convolutionFilter1D(Target,Internalformat,Width,Format,Type,Image) ->
send_bin(Image),
cast(5336, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Format:?GLenum,Type:?GLenum>>).
-%% @spec (Target::enum(),Internalformat::enum(),Width::integer(),Height::integer(),Format::enum(),Type::enum(),Image::offset()|binary()) -> ok
+%% @spec (Target::enum(),Internalformat::enum(),Width::integer(),Height::integer(),Format::enum(),Type::enum(),Image::offset()|mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glConvolutionFilter2D.xml">external</a> documentation.
+-spec convolutionFilter2D(enum(),enum(),integer(),integer(),enum(),enum(),offset()|mem()) -> ok.
convolutionFilter2D(Target,Internalformat,Width,Height,Format,Type,Image) when is_integer(Image) ->
cast(5337, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei,Format:?GLenum,Type:?GLenum,Image:?GLuint>>);
convolutionFilter2D(Target,Internalformat,Width,Height,Format,Type,Image) ->
@@ -2049,52 +2405,62 @@ convolutionFilter2D(Target,Internalformat,Width,Height,Format,Type,Image) ->
%% @spec (Target::enum(),Pname::enum(),Params::{float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glConvolutionParameter.xml">external</a> documentation.
+-spec convolutionParameterf(enum(),enum(),{float()}) -> ok.
convolutionParameterf(Target,Pname,Params) ->
cast(5339, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint,
(<< <<C:?GLfloat>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>).
%% @spec (Target,Pname,{Params}) -> ok
%% @equiv convolutionParameterf(Target,Pname,Params)
+-spec convolutionParameterfv(enum(),enum(),{{float()}}) -> ok.
convolutionParameterfv(Target,Pname,{Params}) -> convolutionParameterf(Target,Pname,Params).
%% @spec (Target::enum(),Pname::enum(),Params::{integer()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glConvolutionParameter.xml">external</a> documentation.
+-spec convolutionParameteri(enum(),enum(),{integer()}) -> ok.
convolutionParameteri(Target,Pname,Params) ->
cast(5340, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint,
(<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>).
%% @spec (Target,Pname,{Params}) -> ok
%% @equiv convolutionParameteri(Target,Pname,Params)
+-spec convolutionParameteriv(enum(),enum(),{{integer()}}) -> ok.
convolutionParameteriv(Target,Pname,{Params}) -> convolutionParameteri(Target,Pname,Params).
%% @spec (Target::enum(),Internalformat::enum(),X::integer(),Y::integer(),Width::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyConvolutionFilter1D.xml">external</a> documentation.
+-spec copyConvolutionFilter1D(enum(),enum(),integer(),integer(),integer()) -> ok.
copyConvolutionFilter1D(Target,Internalformat,X,Y,Width) ->
cast(5341, <<Target:?GLenum,Internalformat:?GLenum,X:?GLint,Y:?GLint,Width:?GLsizei>>).
%% @spec (Target::enum(),Internalformat::enum(),X::integer(),Y::integer(),Width::integer(),Height::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyConvolutionFilter2D.xml">external</a> documentation.
+-spec copyConvolutionFilter2D(enum(),enum(),integer(),integer(),integer(),integer()) -> ok.
copyConvolutionFilter2D(Target,Internalformat,X,Y,Width,Height) ->
cast(5342, <<Target:?GLenum,Internalformat:?GLenum,X:?GLint,Y:?GLint,Width:?GLsizei,Height:?GLsizei>>).
%% @spec (Target::enum(),Format::enum(),Type::enum(),Image::mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetConvolutionFilter.xml">external</a> documentation.
+-spec getConvolutionFilter(enum(),enum(),enum(),mem()) -> ok.
getConvolutionFilter(Target,Format,Type,Image) ->
send_bin(Image),
call(5343, <<Target:?GLenum,Format:?GLenum,Type:?GLenum>>).
-%% @spec (Target::enum(),Pname::enum()) -> {float()}
+%% @spec (Target::enum(),Pname::enum()) -> {float(),float(),float(),float()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetConvolutionParameter.xml">external</a> documentation.
+-spec getConvolutionParameterfv(enum(),enum()) -> {float(),float(),float(),float()}.
getConvolutionParameterfv(Target,Pname) ->
call(5344, <<Target:?GLenum,Pname:?GLenum>>).
-%% @spec (Target::enum(),Pname::enum()) -> {integer()}
+%% @spec (Target::enum(),Pname::enum()) -> {integer(),integer(),integer(),integer()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetConvolutionParameter.xml">external</a> documentation.
+-spec getConvolutionParameteriv(enum(),enum()) -> {integer(),integer(),integer(),integer()}.
getConvolutionParameteriv(Target,Pname) ->
call(5345, <<Target:?GLenum,Pname:?GLenum>>).
-%% @spec (Target::enum(),Internalformat::enum(),Width::integer(),Height::integer(),Format::enum(),Type::enum(),Row::offset()|binary(),Column::offset()|binary()) -> ok
+%% @spec (Target::enum(),Internalformat::enum(),Width::integer(),Height::integer(),Format::enum(),Type::enum(),Row::offset()|mem(),Column::offset()|mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSeparableFilter2D.xml">external</a> documentation.
+-spec separableFilter2D(enum(),enum(),integer(),integer(),enum(),enum(),offset()|mem(),offset()|mem()) -> ok.
separableFilter2D(Target,Internalformat,Width,Height,Format,Type,Row,Column) when is_integer(Row), is_integer(Column) ->
cast(5346, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei,Format:?GLenum,Type:?GLenum,Row:?GLuint,Column:?GLuint>>);
separableFilter2D(Target,Internalformat,Width,Height,Format,Type,Row,Column) ->
@@ -2104,108 +2470,126 @@ separableFilter2D(Target,Internalformat,Width,Height,Format,Type,Row,Column) ->
%% @spec (Target::enum(),Reset::0|1,Format::enum(),Type::enum(),Values::mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetHistogram.xml">external</a> documentation.
+-spec getHistogram(enum(),0|1,enum(),enum(),mem()) -> ok.
getHistogram(Target,Reset,Format,Type,Values) ->
send_bin(Values),
call(5348, <<Target:?GLenum,Reset:?GLboolean,0:24,Format:?GLenum,Type:?GLenum>>).
%% @spec (Target::enum(),Pname::enum()) -> {float()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetHistogramParameter.xml">external</a> documentation.
+-spec getHistogramParameterfv(enum(),enum()) -> {float()}.
getHistogramParameterfv(Target,Pname) ->
call(5349, <<Target:?GLenum,Pname:?GLenum>>).
%% @spec (Target::enum(),Pname::enum()) -> {integer()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetHistogramParameter.xml">external</a> documentation.
+-spec getHistogramParameteriv(enum(),enum()) -> {integer()}.
getHistogramParameteriv(Target,Pname) ->
call(5350, <<Target:?GLenum,Pname:?GLenum>>).
%% @spec (Target::enum(),Reset::0|1,Format::enum(),Type::enum(),Values::mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetMinmax.xml">external</a> documentation.
+-spec getMinmax(enum(),0|1,enum(),enum(),mem()) -> ok.
getMinmax(Target,Reset,Format,Type,Values) ->
send_bin(Values),
call(5351, <<Target:?GLenum,Reset:?GLboolean,0:24,Format:?GLenum,Type:?GLenum>>).
%% @spec (Target::enum(),Pname::enum()) -> {float()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetMinmaxParameter.xml">external</a> documentation.
+-spec getMinmaxParameterfv(enum(),enum()) -> {float()}.
getMinmaxParameterfv(Target,Pname) ->
call(5352, <<Target:?GLenum,Pname:?GLenum>>).
%% @spec (Target::enum(),Pname::enum()) -> {integer()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetMinmaxParameter.xml">external</a> documentation.
+-spec getMinmaxParameteriv(enum(),enum()) -> {integer()}.
getMinmaxParameteriv(Target,Pname) ->
call(5353, <<Target:?GLenum,Pname:?GLenum>>).
%% @spec (Target::enum(),Width::integer(),Internalformat::enum(),Sink::0|1) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glHistogram.xml">external</a> documentation.
+-spec histogram(enum(),integer(),enum(),0|1) -> ok.
histogram(Target,Width,Internalformat,Sink) ->
cast(5354, <<Target:?GLenum,Width:?GLsizei,Internalformat:?GLenum,Sink:?GLboolean>>).
%% @spec (Target::enum(),Internalformat::enum(),Sink::0|1) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMinmax.xml">external</a> documentation.
+-spec minmax(enum(),enum(),0|1) -> ok.
minmax(Target,Internalformat,Sink) ->
cast(5355, <<Target:?GLenum,Internalformat:?GLenum,Sink:?GLboolean>>).
%% @spec (Target::enum()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glResetHistogram.xml">external</a> documentation.
+-spec resetHistogram(enum()) -> ok.
resetHistogram(Target) ->
cast(5356, <<Target:?GLenum>>).
%% @spec (Target::enum()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glResetMinmax.xml">external</a> documentation.
+-spec resetMinmax(enum()) -> ok.
resetMinmax(Target) ->
cast(5357, <<Target:?GLenum>>).
%% @spec (Texture::enum()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glActiveTexture.xml">external</a> documentation.
+-spec activeTexture(enum()) -> ok.
activeTexture(Texture) ->
cast(5358, <<Texture:?GLenum>>).
%% @spec (Value::clamp(),Invert::0|1) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSampleCoverage.xml">external</a> documentation.
+-spec sampleCoverage(clamp(),0|1) -> ok.
sampleCoverage(Value,Invert) ->
cast(5359, <<Value:?GLclampf,Invert:?GLboolean>>).
-%% @spec (Target::enum(),Level::integer(),Internalformat::enum(),Width::integer(),Height::integer(),Depth::integer(),Border::integer(),ImageSize::integer(),Data::offset()|binary()) -> ok
+%% @spec (Target::enum(),Level::integer(),Internalformat::enum(),Width::integer(),Height::integer(),Depth::integer(),Border::integer(),ImageSize::integer(),Data::offset()|mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompressedTexImage3D.xml">external</a> documentation.
+-spec compressedTexImage3D(enum(),integer(),enum(),integer(),integer(),integer(),integer(),integer(),offset()|mem()) -> ok.
compressedTexImage3D(Target,Level,Internalformat,Width,Height,Depth,Border,ImageSize,Data) when is_integer(Data) ->
cast(5360, <<Target:?GLenum,Level:?GLint,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Border:?GLint,ImageSize:?GLsizei,Data:?GLuint>>);
compressedTexImage3D(Target,Level,Internalformat,Width,Height,Depth,Border,ImageSize,Data) ->
send_bin(Data),
cast(5361, <<Target:?GLenum,Level:?GLint,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Border:?GLint,ImageSize:?GLsizei>>).
-%% @spec (Target::enum(),Level::integer(),Internalformat::enum(),Width::integer(),Height::integer(),Border::integer(),ImageSize::integer(),Data::offset()|binary()) -> ok
+%% @spec (Target::enum(),Level::integer(),Internalformat::enum(),Width::integer(),Height::integer(),Border::integer(),ImageSize::integer(),Data::offset()|mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompressedTexImage2D.xml">external</a> documentation.
+-spec compressedTexImage2D(enum(),integer(),enum(),integer(),integer(),integer(),integer(),offset()|mem()) -> ok.
compressedTexImage2D(Target,Level,Internalformat,Width,Height,Border,ImageSize,Data) when is_integer(Data) ->
cast(5362, <<Target:?GLenum,Level:?GLint,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei,Border:?GLint,ImageSize:?GLsizei,Data:?GLuint>>);
compressedTexImage2D(Target,Level,Internalformat,Width,Height,Border,ImageSize,Data) ->
send_bin(Data),
cast(5363, <<Target:?GLenum,Level:?GLint,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei,Border:?GLint,ImageSize:?GLsizei>>).
-%% @spec (Target::enum(),Level::integer(),Internalformat::enum(),Width::integer(),Border::integer(),ImageSize::integer(),Data::offset()|binary()) -> ok
+%% @spec (Target::enum(),Level::integer(),Internalformat::enum(),Width::integer(),Border::integer(),ImageSize::integer(),Data::offset()|mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompressedTexImage1D.xml">external</a> documentation.
+-spec compressedTexImage1D(enum(),integer(),enum(),integer(),integer(),integer(),offset()|mem()) -> ok.
compressedTexImage1D(Target,Level,Internalformat,Width,Border,ImageSize,Data) when is_integer(Data) ->
cast(5364, <<Target:?GLenum,Level:?GLint,Internalformat:?GLenum,Width:?GLsizei,Border:?GLint,ImageSize:?GLsizei,Data:?GLuint>>);
compressedTexImage1D(Target,Level,Internalformat,Width,Border,ImageSize,Data) ->
send_bin(Data),
cast(5365, <<Target:?GLenum,Level:?GLint,Internalformat:?GLenum,Width:?GLsizei,Border:?GLint,ImageSize:?GLsizei>>).
-%% @spec (Target::enum(),Level::integer(),Xoffset::integer(),Yoffset::integer(),Zoffset::integer(),Width::integer(),Height::integer(),Depth::integer(),Format::enum(),ImageSize::integer(),Data::offset()|binary()) -> ok
+%% @spec (Target::enum(),Level::integer(),Xoffset::integer(),Yoffset::integer(),Zoffset::integer(),Width::integer(),Height::integer(),Depth::integer(),Format::enum(),ImageSize::integer(),Data::offset()|mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompressedTexSubImage3D.xml">external</a> documentation.
+-spec compressedTexSubImage3D(enum(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),enum(),integer(),offset()|mem()) -> ok.
compressedTexSubImage3D(Target,Level,Xoffset,Yoffset,Zoffset,Width,Height,Depth,Format,ImageSize,Data) when is_integer(Data) ->
cast(5366, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Yoffset:?GLint,Zoffset:?GLint,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Format:?GLenum,ImageSize:?GLsizei,Data:?GLuint>>);
compressedTexSubImage3D(Target,Level,Xoffset,Yoffset,Zoffset,Width,Height,Depth,Format,ImageSize,Data) ->
send_bin(Data),
cast(5367, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Yoffset:?GLint,Zoffset:?GLint,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Format:?GLenum,ImageSize:?GLsizei>>).
-%% @spec (Target::enum(),Level::integer(),Xoffset::integer(),Yoffset::integer(),Width::integer(),Height::integer(),Format::enum(),ImageSize::integer(),Data::offset()|binary()) -> ok
+%% @spec (Target::enum(),Level::integer(),Xoffset::integer(),Yoffset::integer(),Width::integer(),Height::integer(),Format::enum(),ImageSize::integer(),Data::offset()|mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompressedTexSubImage2D.xml">external</a> documentation.
+-spec compressedTexSubImage2D(enum(),integer(),integer(),integer(),integer(),integer(),enum(),integer(),offset()|mem()) -> ok.
compressedTexSubImage2D(Target,Level,Xoffset,Yoffset,Width,Height,Format,ImageSize,Data) when is_integer(Data) ->
cast(5368, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Yoffset:?GLint,Width:?GLsizei,Height:?GLsizei,Format:?GLenum,ImageSize:?GLsizei,Data:?GLuint>>);
compressedTexSubImage2D(Target,Level,Xoffset,Yoffset,Width,Height,Format,ImageSize,Data) ->
send_bin(Data),
cast(5369, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Yoffset:?GLint,Width:?GLsizei,Height:?GLsizei,Format:?GLenum,ImageSize:?GLsizei>>).
-%% @spec (Target::enum(),Level::integer(),Xoffset::integer(),Width::integer(),Format::enum(),ImageSize::integer(),Data::offset()|binary()) -> ok
+%% @spec (Target::enum(),Level::integer(),Xoffset::integer(),Width::integer(),Format::enum(),ImageSize::integer(),Data::offset()|mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompressedTexSubImage1D.xml">external</a> documentation.
+-spec compressedTexSubImage1D(enum(),integer(),integer(),integer(),enum(),integer(),offset()|mem()) -> ok.
compressedTexSubImage1D(Target,Level,Xoffset,Width,Format,ImageSize,Data) when is_integer(Data) ->
cast(5370, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Width:?GLsizei,Format:?GLenum,ImageSize:?GLsizei,Data:?GLuint>>);
compressedTexSubImage1D(Target,Level,Xoffset,Width,Format,ImageSize,Data) ->
@@ -2214,182 +2598,220 @@ compressedTexSubImage1D(Target,Level,Xoffset,Width,Format,ImageSize,Data) ->
%% @spec (Target::enum(),Level::integer(),Img::mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetCompressedTexImage.xml">external</a> documentation.
+-spec getCompressedTexImage(enum(),integer(),mem()) -> ok.
getCompressedTexImage(Target,Level,Img) ->
send_bin(Img),
call(5372, <<Target:?GLenum,Level:?GLint>>).
%% @spec (Texture::enum()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClientActiveTexture.xml">external</a> documentation.
+-spec clientActiveTexture(enum()) -> ok.
clientActiveTexture(Texture) ->
cast(5373, <<Texture:?GLenum>>).
%% @spec (Target::enum(),S::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation.
+-spec multiTexCoord1d(enum(),float()) -> ok.
multiTexCoord1d(Target,S) ->
cast(5374, <<Target:?GLenum,0:32,S:?GLdouble>>).
%% @spec (Target,{S}) -> ok
%% @equiv multiTexCoord1d(Target,S)
+-spec multiTexCoord1dv(enum(),{float()}) -> ok.
multiTexCoord1dv(Target,{S}) -> multiTexCoord1d(Target,S).
%% @spec (Target::enum(),S::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation.
+-spec multiTexCoord1f(enum(),float()) -> ok.
multiTexCoord1f(Target,S) ->
cast(5375, <<Target:?GLenum,S:?GLfloat>>).
%% @spec (Target,{S}) -> ok
%% @equiv multiTexCoord1f(Target,S)
+-spec multiTexCoord1fv(enum(),{float()}) -> ok.
multiTexCoord1fv(Target,{S}) -> multiTexCoord1f(Target,S).
%% @spec (Target::enum(),S::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation.
+-spec multiTexCoord1i(enum(),integer()) -> ok.
multiTexCoord1i(Target,S) ->
cast(5376, <<Target:?GLenum,S:?GLint>>).
%% @spec (Target,{S}) -> ok
%% @equiv multiTexCoord1i(Target,S)
+-spec multiTexCoord1iv(enum(),{integer()}) -> ok.
multiTexCoord1iv(Target,{S}) -> multiTexCoord1i(Target,S).
%% @spec (Target::enum(),S::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation.
+-spec multiTexCoord1s(enum(),integer()) -> ok.
multiTexCoord1s(Target,S) ->
cast(5377, <<Target:?GLenum,S:?GLshort>>).
%% @spec (Target,{S}) -> ok
%% @equiv multiTexCoord1s(Target,S)
+-spec multiTexCoord1sv(enum(),{integer()}) -> ok.
multiTexCoord1sv(Target,{S}) -> multiTexCoord1s(Target,S).
%% @spec (Target::enum(),S::float(),T::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation.
+-spec multiTexCoord2d(enum(),float(),float()) -> ok.
multiTexCoord2d(Target,S,T) ->
cast(5378, <<Target:?GLenum,0:32,S:?GLdouble,T:?GLdouble>>).
%% @spec (Target,{S,T}) -> ok
%% @equiv multiTexCoord2d(Target,S,T)
+-spec multiTexCoord2dv(enum(),{float(),float()}) -> ok.
multiTexCoord2dv(Target,{S,T}) -> multiTexCoord2d(Target,S,T).
%% @spec (Target::enum(),S::float(),T::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation.
+-spec multiTexCoord2f(enum(),float(),float()) -> ok.
multiTexCoord2f(Target,S,T) ->
cast(5379, <<Target:?GLenum,S:?GLfloat,T:?GLfloat>>).
%% @spec (Target,{S,T}) -> ok
%% @equiv multiTexCoord2f(Target,S,T)
+-spec multiTexCoord2fv(enum(),{float(),float()}) -> ok.
multiTexCoord2fv(Target,{S,T}) -> multiTexCoord2f(Target,S,T).
%% @spec (Target::enum(),S::integer(),T::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation.
+-spec multiTexCoord2i(enum(),integer(),integer()) -> ok.
multiTexCoord2i(Target,S,T) ->
cast(5380, <<Target:?GLenum,S:?GLint,T:?GLint>>).
%% @spec (Target,{S,T}) -> ok
%% @equiv multiTexCoord2i(Target,S,T)
+-spec multiTexCoord2iv(enum(),{integer(),integer()}) -> ok.
multiTexCoord2iv(Target,{S,T}) -> multiTexCoord2i(Target,S,T).
%% @spec (Target::enum(),S::integer(),T::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation.
+-spec multiTexCoord2s(enum(),integer(),integer()) -> ok.
multiTexCoord2s(Target,S,T) ->
cast(5381, <<Target:?GLenum,S:?GLshort,T:?GLshort>>).
%% @spec (Target,{S,T}) -> ok
%% @equiv multiTexCoord2s(Target,S,T)
+-spec multiTexCoord2sv(enum(),{integer(),integer()}) -> ok.
multiTexCoord2sv(Target,{S,T}) -> multiTexCoord2s(Target,S,T).
%% @spec (Target::enum(),S::float(),T::float(),R::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation.
+-spec multiTexCoord3d(enum(),float(),float(),float()) -> ok.
multiTexCoord3d(Target,S,T,R) ->
cast(5382, <<Target:?GLenum,0:32,S:?GLdouble,T:?GLdouble,R:?GLdouble>>).
%% @spec (Target,{S,T,R}) -> ok
%% @equiv multiTexCoord3d(Target,S,T,R)
+-spec multiTexCoord3dv(enum(),{float(),float(),float()}) -> ok.
multiTexCoord3dv(Target,{S,T,R}) -> multiTexCoord3d(Target,S,T,R).
%% @spec (Target::enum(),S::float(),T::float(),R::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation.
+-spec multiTexCoord3f(enum(),float(),float(),float()) -> ok.
multiTexCoord3f(Target,S,T,R) ->
cast(5383, <<Target:?GLenum,S:?GLfloat,T:?GLfloat,R:?GLfloat>>).
%% @spec (Target,{S,T,R}) -> ok
%% @equiv multiTexCoord3f(Target,S,T,R)
+-spec multiTexCoord3fv(enum(),{float(),float(),float()}) -> ok.
multiTexCoord3fv(Target,{S,T,R}) -> multiTexCoord3f(Target,S,T,R).
%% @spec (Target::enum(),S::integer(),T::integer(),R::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation.
+-spec multiTexCoord3i(enum(),integer(),integer(),integer()) -> ok.
multiTexCoord3i(Target,S,T,R) ->
cast(5384, <<Target:?GLenum,S:?GLint,T:?GLint,R:?GLint>>).
%% @spec (Target,{S,T,R}) -> ok
%% @equiv multiTexCoord3i(Target,S,T,R)
+-spec multiTexCoord3iv(enum(),{integer(),integer(),integer()}) -> ok.
multiTexCoord3iv(Target,{S,T,R}) -> multiTexCoord3i(Target,S,T,R).
%% @spec (Target::enum(),S::integer(),T::integer(),R::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation.
+-spec multiTexCoord3s(enum(),integer(),integer(),integer()) -> ok.
multiTexCoord3s(Target,S,T,R) ->
cast(5385, <<Target:?GLenum,S:?GLshort,T:?GLshort,R:?GLshort>>).
%% @spec (Target,{S,T,R}) -> ok
%% @equiv multiTexCoord3s(Target,S,T,R)
+-spec multiTexCoord3sv(enum(),{integer(),integer(),integer()}) -> ok.
multiTexCoord3sv(Target,{S,T,R}) -> multiTexCoord3s(Target,S,T,R).
%% @spec (Target::enum(),S::float(),T::float(),R::float(),Q::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation.
+-spec multiTexCoord4d(enum(),float(),float(),float(),float()) -> ok.
multiTexCoord4d(Target,S,T,R,Q) ->
cast(5386, <<Target:?GLenum,0:32,S:?GLdouble,T:?GLdouble,R:?GLdouble,Q:?GLdouble>>).
%% @spec (Target,{S,T,R,Q}) -> ok
%% @equiv multiTexCoord4d(Target,S,T,R,Q)
+-spec multiTexCoord4dv(enum(),{float(),float(),float(),float()}) -> ok.
multiTexCoord4dv(Target,{S,T,R,Q}) -> multiTexCoord4d(Target,S,T,R,Q).
%% @spec (Target::enum(),S::float(),T::float(),R::float(),Q::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation.
+-spec multiTexCoord4f(enum(),float(),float(),float(),float()) -> ok.
multiTexCoord4f(Target,S,T,R,Q) ->
cast(5387, <<Target:?GLenum,S:?GLfloat,T:?GLfloat,R:?GLfloat,Q:?GLfloat>>).
%% @spec (Target,{S,T,R,Q}) -> ok
%% @equiv multiTexCoord4f(Target,S,T,R,Q)
+-spec multiTexCoord4fv(enum(),{float(),float(),float(),float()}) -> ok.
multiTexCoord4fv(Target,{S,T,R,Q}) -> multiTexCoord4f(Target,S,T,R,Q).
%% @spec (Target::enum(),S::integer(),T::integer(),R::integer(),Q::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation.
+-spec multiTexCoord4i(enum(),integer(),integer(),integer(),integer()) -> ok.
multiTexCoord4i(Target,S,T,R,Q) ->
cast(5388, <<Target:?GLenum,S:?GLint,T:?GLint,R:?GLint,Q:?GLint>>).
%% @spec (Target,{S,T,R,Q}) -> ok
%% @equiv multiTexCoord4i(Target,S,T,R,Q)
+-spec multiTexCoord4iv(enum(),{integer(),integer(),integer(),integer()}) -> ok.
multiTexCoord4iv(Target,{S,T,R,Q}) -> multiTexCoord4i(Target,S,T,R,Q).
%% @spec (Target::enum(),S::integer(),T::integer(),R::integer(),Q::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation.
+-spec multiTexCoord4s(enum(),integer(),integer(),integer(),integer()) -> ok.
multiTexCoord4s(Target,S,T,R,Q) ->
cast(5389, <<Target:?GLenum,S:?GLshort,T:?GLshort,R:?GLshort,Q:?GLshort>>).
%% @spec (Target,{S,T,R,Q}) -> ok
%% @equiv multiTexCoord4s(Target,S,T,R,Q)
+-spec multiTexCoord4sv(enum(),{integer(),integer(),integer(),integer()}) -> ok.
multiTexCoord4sv(Target,{S,T,R,Q}) -> multiTexCoord4s(Target,S,T,R,Q).
-%% @spec (M::{float()}) -> ok
+%% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLoadTransposeMatrix.xml">external</a> documentation.
+-spec loadTransposeMatrixf({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok.
loadTransposeMatrixf({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) ->
cast(5390, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>);
loadTransposeMatrixf({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) ->
cast(5390, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,0:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,0:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,0:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,1:?GLfloat>>).
-%% @spec (M::{float()}) -> ok
+%% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLoadTransposeMatrix.xml">external</a> documentation.
+-spec loadTransposeMatrixd({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok.
loadTransposeMatrixd({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) ->
cast(5391, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>);
loadTransposeMatrixd({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) ->
cast(5391, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble>>).
-%% @spec (M::{float()}) -> ok
+%% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultTransposeMatrix.xml">external</a> documentation.
+-spec multTransposeMatrixf({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok.
multTransposeMatrixf({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) ->
cast(5392, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>);
multTransposeMatrixf({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) ->
cast(5392, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,0:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,0:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,0:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,1:?GLfloat>>).
-%% @spec (M::{float()}) -> ok
+%% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultTransposeMatrix.xml">external</a> documentation.
+-spec multTransposeMatrixd({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok.
multTransposeMatrixd({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) ->
cast(5393, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>);
multTransposeMatrixd({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) ->
@@ -2397,11 +2819,13 @@ multTransposeMatrixd({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) ->
%% @spec (SfactorRGB::enum(),DfactorRGB::enum(),SfactorAlpha::enum(),DfactorAlpha::enum()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlendFuncSeparate.xml">external</a> documentation.
+-spec blendFuncSeparate(enum(),enum(),enum(),enum()) -> ok.
blendFuncSeparate(SfactorRGB,DfactorRGB,SfactorAlpha,DfactorAlpha) ->
cast(5394, <<SfactorRGB:?GLenum,DfactorRGB:?GLenum,SfactorAlpha:?GLenum,DfactorAlpha:?GLenum>>).
%% @spec (Mode::enum(),First::[integer()],Count::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiDrawArrays.xml">external</a> documentation.
+-spec multiDrawArrays(enum(),[integer()],[integer()]) -> ok.
multiDrawArrays(Mode,First,Count) ->
cast(5395, <<Mode:?GLenum,(length(First)):?GLuint,
(<< <<C:?GLint>> || C <- First>>)/binary,0:(((length(First)) rem 2)*32),(length(Count)):?GLuint,
@@ -2409,46 +2833,55 @@ multiDrawArrays(Mode,First,Count) ->
%% @spec (Pname::enum(),Param::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPointParameter.xml">external</a> documentation.
+-spec pointParameterf(enum(),float()) -> ok.
pointParameterf(Pname,Param) ->
cast(5396, <<Pname:?GLenum,Param:?GLfloat>>).
%% @spec (Pname::enum(),Params::{float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPointParameter.xml">external</a> documentation.
+-spec pointParameterfv(enum(),{float()}) -> ok.
pointParameterfv(Pname,Params) ->
cast(5397, <<Pname:?GLenum,(size(Params)):?GLuint,
(<< <<C:?GLfloat>> ||C <- tuple_to_list(Params)>>)/binary,0:(((0+size(Params)) rem 2)*32)>>).
%% @spec (Pname::enum(),Param::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPointParameter.xml">external</a> documentation.
+-spec pointParameteri(enum(),integer()) -> ok.
pointParameteri(Pname,Param) ->
cast(5398, <<Pname:?GLenum,Param:?GLint>>).
%% @spec (Pname::enum(),Params::{integer()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPointParameter.xml">external</a> documentation.
+-spec pointParameteriv(enum(),{integer()}) -> ok.
pointParameteriv(Pname,Params) ->
cast(5399, <<Pname:?GLenum,(size(Params)):?GLuint,
(<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((0+size(Params)) rem 2)*32)>>).
%% @spec (Coord::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFogCoord.xml">external</a> documentation.
+-spec fogCoordf(float()) -> ok.
fogCoordf(Coord) ->
cast(5400, <<Coord:?GLfloat>>).
%% @spec ({Coord}) -> ok
%% @equiv fogCoordf(Coord)
+-spec fogCoordfv({float()}) -> ok.
fogCoordfv({Coord}) -> fogCoordf(Coord).
%% @spec (Coord::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFogCoord.xml">external</a> documentation.
+-spec fogCoordd(float()) -> ok.
fogCoordd(Coord) ->
cast(5401, <<Coord:?GLdouble>>).
%% @spec ({Coord}) -> ok
%% @equiv fogCoordd(Coord)
+-spec fogCoorddv({float()}) -> ok.
fogCoorddv({Coord}) -> fogCoordd(Coord).
-%% @spec (Type::enum(),Stride::integer(),Pointer::offset()|binary()) -> ok
+%% @spec (Type::enum(),Stride::integer(),Pointer::offset()|mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFogCoordPointer.xml">external</a> documentation.
+-spec fogCoordPointer(enum(),integer(),offset()|mem()) -> ok.
fogCoordPointer(Type,Stride,Pointer) when is_integer(Pointer) ->
cast(5402, <<Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>);
fogCoordPointer(Type,Stride,Pointer) ->
@@ -2457,78 +2890,95 @@ fogCoordPointer(Type,Stride,Pointer) ->
%% @spec (Red::integer(),Green::integer(),Blue::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSecondaryColor.xml">external</a> documentation.
+-spec secondaryColor3b(integer(),integer(),integer()) -> ok.
secondaryColor3b(Red,Green,Blue) ->
cast(5404, <<Red:?GLbyte,Green:?GLbyte,Blue:?GLbyte>>).
%% @spec ({Red,Green,Blue}) -> ok
%% @equiv secondaryColor3b(Red,Green,Blue)
+-spec secondaryColor3bv({integer(),integer(),integer()}) -> ok.
secondaryColor3bv({Red,Green,Blue}) -> secondaryColor3b(Red,Green,Blue).
%% @spec (Red::float(),Green::float(),Blue::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSecondaryColor.xml">external</a> documentation.
+-spec secondaryColor3d(float(),float(),float()) -> ok.
secondaryColor3d(Red,Green,Blue) ->
cast(5405, <<Red:?GLdouble,Green:?GLdouble,Blue:?GLdouble>>).
%% @spec ({Red,Green,Blue}) -> ok
%% @equiv secondaryColor3d(Red,Green,Blue)
+-spec secondaryColor3dv({float(),float(),float()}) -> ok.
secondaryColor3dv({Red,Green,Blue}) -> secondaryColor3d(Red,Green,Blue).
%% @spec (Red::float(),Green::float(),Blue::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSecondaryColor.xml">external</a> documentation.
+-spec secondaryColor3f(float(),float(),float()) -> ok.
secondaryColor3f(Red,Green,Blue) ->
cast(5406, <<Red:?GLfloat,Green:?GLfloat,Blue:?GLfloat>>).
%% @spec ({Red,Green,Blue}) -> ok
%% @equiv secondaryColor3f(Red,Green,Blue)
+-spec secondaryColor3fv({float(),float(),float()}) -> ok.
secondaryColor3fv({Red,Green,Blue}) -> secondaryColor3f(Red,Green,Blue).
%% @spec (Red::integer(),Green::integer(),Blue::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSecondaryColor.xml">external</a> documentation.
+-spec secondaryColor3i(integer(),integer(),integer()) -> ok.
secondaryColor3i(Red,Green,Blue) ->
cast(5407, <<Red:?GLint,Green:?GLint,Blue:?GLint>>).
%% @spec ({Red,Green,Blue}) -> ok
%% @equiv secondaryColor3i(Red,Green,Blue)
+-spec secondaryColor3iv({integer(),integer(),integer()}) -> ok.
secondaryColor3iv({Red,Green,Blue}) -> secondaryColor3i(Red,Green,Blue).
%% @spec (Red::integer(),Green::integer(),Blue::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSecondaryColor.xml">external</a> documentation.
+-spec secondaryColor3s(integer(),integer(),integer()) -> ok.
secondaryColor3s(Red,Green,Blue) ->
cast(5408, <<Red:?GLshort,Green:?GLshort,Blue:?GLshort>>).
%% @spec ({Red,Green,Blue}) -> ok
%% @equiv secondaryColor3s(Red,Green,Blue)
+-spec secondaryColor3sv({integer(),integer(),integer()}) -> ok.
secondaryColor3sv({Red,Green,Blue}) -> secondaryColor3s(Red,Green,Blue).
%% @spec (Red::integer(),Green::integer(),Blue::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSecondaryColor.xml">external</a> documentation.
+-spec secondaryColor3ub(integer(),integer(),integer()) -> ok.
secondaryColor3ub(Red,Green,Blue) ->
cast(5409, <<Red:?GLubyte,Green:?GLubyte,Blue:?GLubyte>>).
%% @spec ({Red,Green,Blue}) -> ok
%% @equiv secondaryColor3ub(Red,Green,Blue)
+-spec secondaryColor3ubv({integer(),integer(),integer()}) -> ok.
secondaryColor3ubv({Red,Green,Blue}) -> secondaryColor3ub(Red,Green,Blue).
%% @spec (Red::integer(),Green::integer(),Blue::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSecondaryColor.xml">external</a> documentation.
+-spec secondaryColor3ui(integer(),integer(),integer()) -> ok.
secondaryColor3ui(Red,Green,Blue) ->
cast(5410, <<Red:?GLuint,Green:?GLuint,Blue:?GLuint>>).
%% @spec ({Red,Green,Blue}) -> ok
%% @equiv secondaryColor3ui(Red,Green,Blue)
+-spec secondaryColor3uiv({integer(),integer(),integer()}) -> ok.
secondaryColor3uiv({Red,Green,Blue}) -> secondaryColor3ui(Red,Green,Blue).
%% @spec (Red::integer(),Green::integer(),Blue::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSecondaryColor.xml">external</a> documentation.
+-spec secondaryColor3us(integer(),integer(),integer()) -> ok.
secondaryColor3us(Red,Green,Blue) ->
cast(5411, <<Red:?GLushort,Green:?GLushort,Blue:?GLushort>>).
%% @spec ({Red,Green,Blue}) -> ok
%% @equiv secondaryColor3us(Red,Green,Blue)
+-spec secondaryColor3usv({integer(),integer(),integer()}) -> ok.
secondaryColor3usv({Red,Green,Blue}) -> secondaryColor3us(Red,Green,Blue).
-%% @spec (Size::integer(),Type::enum(),Stride::integer(),Pointer::offset()|binary()) -> ok
+%% @spec (Size::integer(),Type::enum(),Stride::integer(),Pointer::offset()|mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSecondaryColorPointer.xml">external</a> documentation.
+-spec secondaryColorPointer(integer(),enum(),integer(),offset()|mem()) -> ok.
secondaryColorPointer(Size,Type,Stride,Pointer) when is_integer(Pointer) ->
cast(5412, <<Size:?GLint,Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>);
secondaryColorPointer(Size,Type,Stride,Pointer) ->
@@ -2537,148 +2987,178 @@ secondaryColorPointer(Size,Type,Stride,Pointer) ->
%% @spec (X::float(),Y::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos.xml">external</a> documentation.
+-spec windowPos2d(float(),float()) -> ok.
windowPos2d(X,Y) ->
cast(5414, <<X:?GLdouble,Y:?GLdouble>>).
%% @spec ({X,Y}) -> ok
%% @equiv windowPos2d(X,Y)
+-spec windowPos2dv({float(),float()}) -> ok.
windowPos2dv({X,Y}) -> windowPos2d(X,Y).
%% @spec (X::float(),Y::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos.xml">external</a> documentation.
+-spec windowPos2f(float(),float()) -> ok.
windowPos2f(X,Y) ->
cast(5415, <<X:?GLfloat,Y:?GLfloat>>).
%% @spec ({X,Y}) -> ok
%% @equiv windowPos2f(X,Y)
+-spec windowPos2fv({float(),float()}) -> ok.
windowPos2fv({X,Y}) -> windowPos2f(X,Y).
%% @spec (X::integer(),Y::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos.xml">external</a> documentation.
+-spec windowPos2i(integer(),integer()) -> ok.
windowPos2i(X,Y) ->
cast(5416, <<X:?GLint,Y:?GLint>>).
%% @spec ({X,Y}) -> ok
%% @equiv windowPos2i(X,Y)
+-spec windowPos2iv({integer(),integer()}) -> ok.
windowPos2iv({X,Y}) -> windowPos2i(X,Y).
%% @spec (X::integer(),Y::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos.xml">external</a> documentation.
+-spec windowPos2s(integer(),integer()) -> ok.
windowPos2s(X,Y) ->
cast(5417, <<X:?GLshort,Y:?GLshort>>).
%% @spec ({X,Y}) -> ok
%% @equiv windowPos2s(X,Y)
+-spec windowPos2sv({integer(),integer()}) -> ok.
windowPos2sv({X,Y}) -> windowPos2s(X,Y).
%% @spec (X::float(),Y::float(),Z::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos.xml">external</a> documentation.
+-spec windowPos3d(float(),float(),float()) -> ok.
windowPos3d(X,Y,Z) ->
cast(5418, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>).
%% @spec ({X,Y,Z}) -> ok
%% @equiv windowPos3d(X,Y,Z)
+-spec windowPos3dv({float(),float(),float()}) -> ok.
windowPos3dv({X,Y,Z}) -> windowPos3d(X,Y,Z).
%% @spec (X::float(),Y::float(),Z::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos.xml">external</a> documentation.
+-spec windowPos3f(float(),float(),float()) -> ok.
windowPos3f(X,Y,Z) ->
cast(5419, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>).
%% @spec ({X,Y,Z}) -> ok
%% @equiv windowPos3f(X,Y,Z)
+-spec windowPos3fv({float(),float(),float()}) -> ok.
windowPos3fv({X,Y,Z}) -> windowPos3f(X,Y,Z).
%% @spec (X::integer(),Y::integer(),Z::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos.xml">external</a> documentation.
+-spec windowPos3i(integer(),integer(),integer()) -> ok.
windowPos3i(X,Y,Z) ->
cast(5420, <<X:?GLint,Y:?GLint,Z:?GLint>>).
%% @spec ({X,Y,Z}) -> ok
%% @equiv windowPos3i(X,Y,Z)
+-spec windowPos3iv({integer(),integer(),integer()}) -> ok.
windowPos3iv({X,Y,Z}) -> windowPos3i(X,Y,Z).
%% @spec (X::integer(),Y::integer(),Z::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos.xml">external</a> documentation.
+-spec windowPos3s(integer(),integer(),integer()) -> ok.
windowPos3s(X,Y,Z) ->
cast(5421, <<X:?GLshort,Y:?GLshort,Z:?GLshort>>).
%% @spec ({X,Y,Z}) -> ok
%% @equiv windowPos3s(X,Y,Z)
+-spec windowPos3sv({integer(),integer(),integer()}) -> ok.
windowPos3sv({X,Y,Z}) -> windowPos3s(X,Y,Z).
%% @spec (N::integer()) -> [integer()]
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenQueries.xml">external</a> documentation.
+-spec genQueries(integer()) -> [integer()].
genQueries(N) ->
call(5422, <<N:?GLsizei>>).
%% @spec (Ids::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteQueries.xml">external</a> documentation.
+-spec deleteQueries([integer()]) -> ok.
deleteQueries(Ids) ->
cast(5423, <<(length(Ids)):?GLuint,
(<< <<C:?GLuint>> || C <- Ids>>)/binary,0:(((1+length(Ids)) rem 2)*32)>>).
%% @spec (Id::integer()) -> 0|1
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsQuery.xml">external</a> documentation.
+-spec isQuery(integer()) -> 0|1.
isQuery(Id) ->
call(5424, <<Id:?GLuint>>).
%% @spec (Target::enum(),Id::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBeginQuery.xml">external</a> documentation.
+-spec beginQuery(enum(),integer()) -> ok.
beginQuery(Target,Id) ->
cast(5425, <<Target:?GLenum,Id:?GLuint>>).
%% @spec (Target::enum()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEndQuery.xml">external</a> documentation.
+-spec endQuery(enum()) -> ok.
endQuery(Target) ->
cast(5426, <<Target:?GLenum>>).
%% @spec (Target::enum(),Pname::enum()) -> integer()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetQuery.xml">external</a> documentation.
+-spec getQueryiv(enum(),enum()) -> integer().
getQueryiv(Target,Pname) ->
call(5427, <<Target:?GLenum,Pname:?GLenum>>).
%% @spec (Id::integer(),Pname::enum()) -> integer()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetQueryObject.xml">external</a> documentation.
+-spec getQueryObjectiv(integer(),enum()) -> integer().
getQueryObjectiv(Id,Pname) ->
call(5428, <<Id:?GLuint,Pname:?GLenum>>).
%% @spec (Id::integer(),Pname::enum()) -> integer()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetQueryObject.xml">external</a> documentation.
+-spec getQueryObjectuiv(integer(),enum()) -> integer().
getQueryObjectuiv(Id,Pname) ->
call(5429, <<Id:?GLuint,Pname:?GLenum>>).
%% @spec (Target::enum(),Buffer::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindBuffer.xml">external</a> documentation.
+-spec bindBuffer(enum(),integer()) -> ok.
bindBuffer(Target,Buffer) ->
cast(5430, <<Target:?GLenum,Buffer:?GLuint>>).
%% @spec (Buffers::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteBuffers.xml">external</a> documentation.
+-spec deleteBuffers([integer()]) -> ok.
deleteBuffers(Buffers) ->
cast(5431, <<(length(Buffers)):?GLuint,
(<< <<C:?GLuint>> || C <- Buffers>>)/binary,0:(((1+length(Buffers)) rem 2)*32)>>).
%% @spec (N::integer()) -> [integer()]
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenBuffers.xml">external</a> documentation.
+-spec genBuffers(integer()) -> [integer()].
genBuffers(N) ->
call(5432, <<N:?GLsizei>>).
%% @spec (Buffer::integer()) -> 0|1
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsBuffer.xml">external</a> documentation.
+-spec isBuffer(integer()) -> 0|1.
isBuffer(Buffer) ->
call(5433, <<Buffer:?GLuint>>).
-%% @spec (Target::enum(),Size::integer(),Data::offset()|binary(),Usage::enum()) -> ok
+%% @spec (Target::enum(),Size::integer(),Data::offset()|mem(),Usage::enum()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBufferData.xml">external</a> documentation.
+-spec bufferData(enum(),integer(),offset()|mem(),enum()) -> ok.
bufferData(Target,Size,Data,Usage) when is_integer(Data) ->
cast(5434, <<Target:?GLenum,0:32,Size:?GLsizeiptr,Data:?GLuint,Usage:?GLenum>>);
bufferData(Target,Size,Data,Usage) ->
send_bin(Data),
cast(5435, <<Target:?GLenum,0:32,Size:?GLsizeiptr,Usage:?GLenum>>).
-%% @spec (Target::enum(),Offset::integer(),Size::integer(),Data::offset()|binary()) -> ok
+%% @spec (Target::enum(),Offset::integer(),Size::integer(),Data::offset()|mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBufferSubData.xml">external</a> documentation.
+-spec bufferSubData(enum(),integer(),integer(),offset()|mem()) -> ok.
bufferSubData(Target,Offset,Size,Data) when is_integer(Data) ->
cast(5436, <<Target:?GLenum,0:32,Offset:?GLintptr,Size:?GLsizeiptr,Data:?GLuint>>);
bufferSubData(Target,Offset,Size,Data) ->
@@ -2687,816 +3167,976 @@ bufferSubData(Target,Offset,Size,Data) ->
%% @spec (Target::enum(),Offset::integer(),Size::integer(),Data::mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetBufferSubData.xml">external</a> documentation.
+-spec getBufferSubData(enum(),integer(),integer(),mem()) -> ok.
getBufferSubData(Target,Offset,Size,Data) ->
send_bin(Data),
call(5438, <<Target:?GLenum,0:32,Offset:?GLintptr,Size:?GLsizeiptr>>).
%% @spec (Target::enum(),Pname::enum()) -> integer()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetBufferParameteriv.xml">external</a> documentation.
+-spec getBufferParameteriv(enum(),enum()) -> integer().
getBufferParameteriv(Target,Pname) ->
call(5439, <<Target:?GLenum,Pname:?GLenum>>).
%% @spec (ModeRGB::enum(),ModeAlpha::enum()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlendEquationSeparate.xml">external</a> documentation.
+-spec blendEquationSeparate(enum(),enum()) -> ok.
blendEquationSeparate(ModeRGB,ModeAlpha) ->
cast(5440, <<ModeRGB:?GLenum,ModeAlpha:?GLenum>>).
%% @spec (Bufs::[enum()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawBuffers.xml">external</a> documentation.
+-spec drawBuffers([enum()]) -> ok.
drawBuffers(Bufs) ->
cast(5441, <<(length(Bufs)):?GLuint,
(<< <<C:?GLenum>> || C <- Bufs>>)/binary,0:(((1+length(Bufs)) rem 2)*32)>>).
%% @spec (Face::enum(),Sfail::enum(),Dpfail::enum(),Dppass::enum()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilOpSeparate.xml">external</a> documentation.
+-spec stencilOpSeparate(enum(),enum(),enum(),enum()) -> ok.
stencilOpSeparate(Face,Sfail,Dpfail,Dppass) ->
cast(5442, <<Face:?GLenum,Sfail:?GLenum,Dpfail:?GLenum,Dppass:?GLenum>>).
%% @spec (Frontfunc::enum(),Backfunc::enum(),Ref::integer(),Mask::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilFuncSeparate.xml">external</a> documentation.
+-spec stencilFuncSeparate(enum(),enum(),integer(),integer()) -> ok.
stencilFuncSeparate(Frontfunc,Backfunc,Ref,Mask) ->
cast(5443, <<Frontfunc:?GLenum,Backfunc:?GLenum,Ref:?GLint,Mask:?GLuint>>).
%% @spec (Face::enum(),Mask::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilMaskSeparate.xml">external</a> documentation.
+-spec stencilMaskSeparate(enum(),integer()) -> ok.
stencilMaskSeparate(Face,Mask) ->
cast(5444, <<Face:?GLenum,Mask:?GLuint>>).
%% @spec (Program::integer(),Shader::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glAttachShader.xml">external</a> documentation.
+-spec attachShader(integer(),integer()) -> ok.
attachShader(Program,Shader) ->
cast(5445, <<Program:?GLuint,Shader:?GLuint>>).
%% @spec (Program::integer(),Index::integer(),Name::string()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindAttribLocation.xml">external</a> documentation.
+-spec bindAttribLocation(integer(),integer(),string()) -> ok.
bindAttribLocation(Program,Index,Name) ->
cast(5446, <<Program:?GLuint,Index:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>).
%% @spec (Shader::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompileShader.xml">external</a> documentation.
+-spec compileShader(integer()) -> ok.
compileShader(Shader) ->
cast(5447, <<Shader:?GLuint>>).
%% @spec () -> integer()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCreateProgram.xml">external</a> documentation.
+-spec createProgram() -> integer().
createProgram() ->
call(5448, <<>>).
%% @spec (Type::enum()) -> integer()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCreateShader.xml">external</a> documentation.
+-spec createShader(enum()) -> integer().
createShader(Type) ->
call(5449, <<Type:?GLenum>>).
%% @spec (Program::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteProgram.xml">external</a> documentation.
+-spec deleteProgram(integer()) -> ok.
deleteProgram(Program) ->
cast(5450, <<Program:?GLuint>>).
%% @spec (Shader::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteShader.xml">external</a> documentation.
+-spec deleteShader(integer()) -> ok.
deleteShader(Shader) ->
cast(5451, <<Shader:?GLuint>>).
%% @spec (Program::integer(),Shader::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDetachShader.xml">external</a> documentation.
+-spec detachShader(integer(),integer()) -> ok.
detachShader(Program,Shader) ->
cast(5452, <<Program:?GLuint,Shader:?GLuint>>).
%% @spec (Index::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDisableVertexAttribArray.xml">external</a> documentation.
+-spec disableVertexAttribArray(integer()) -> ok.
disableVertexAttribArray(Index) ->
cast(5453, <<Index:?GLuint>>).
%% @spec (Index::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEnableVertexAttribArray.xml">external</a> documentation.
+-spec enableVertexAttribArray(integer()) -> ok.
enableVertexAttribArray(Index) ->
cast(5454, <<Index:?GLuint>>).
%% @spec (Program::integer(),Index::integer(),BufSize::integer()) -> {Size::integer(),Type::enum(),Name::string()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveAttrib.xml">external</a> documentation.
+-spec getActiveAttrib(integer(),integer(),integer()) -> {integer(),enum(),string()}.
getActiveAttrib(Program,Index,BufSize) ->
call(5455, <<Program:?GLuint,Index:?GLuint,BufSize:?GLsizei>>).
%% @spec (Program::integer(),Index::integer(),BufSize::integer()) -> {Size::integer(),Type::enum(),Name::string()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniform.xml">external</a> documentation.
+-spec getActiveUniform(integer(),integer(),integer()) -> {integer(),enum(),string()}.
getActiveUniform(Program,Index,BufSize) ->
call(5456, <<Program:?GLuint,Index:?GLuint,BufSize:?GLsizei>>).
%% @spec (Program::integer(),MaxCount::integer()) -> [integer()]
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetAttachedShaders.xml">external</a> documentation.
+-spec getAttachedShaders(integer(),integer()) -> [integer()].
getAttachedShaders(Program,MaxCount) ->
call(5457, <<Program:?GLuint,MaxCount:?GLsizei>>).
%% @spec (Program::integer(),Name::string()) -> integer()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetAttribLocation.xml">external</a> documentation.
+-spec getAttribLocation(integer(),string()) -> integer().
getAttribLocation(Program,Name) ->
call(5458, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>).
%% @spec (Program::integer(),Pname::enum()) -> integer()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgram.xml">external</a> documentation.
+-spec getProgramiv(integer(),enum()) -> integer().
getProgramiv(Program,Pname) ->
call(5459, <<Program:?GLuint,Pname:?GLenum>>).
%% @spec (Program::integer(),BufSize::integer()) -> string()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramInfoLog.xml">external</a> documentation.
+-spec getProgramInfoLog(integer(),integer()) -> string().
getProgramInfoLog(Program,BufSize) ->
call(5460, <<Program:?GLuint,BufSize:?GLsizei>>).
%% @spec (Shader::integer(),Pname::enum()) -> integer()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetShader.xml">external</a> documentation.
+-spec getShaderiv(integer(),enum()) -> integer().
getShaderiv(Shader,Pname) ->
call(5461, <<Shader:?GLuint,Pname:?GLenum>>).
%% @spec (Shader::integer(),BufSize::integer()) -> string()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetShaderInfoLog.xml">external</a> documentation.
+-spec getShaderInfoLog(integer(),integer()) -> string().
getShaderInfoLog(Shader,BufSize) ->
call(5462, <<Shader:?GLuint,BufSize:?GLsizei>>).
%% @spec (Shader::integer(),BufSize::integer()) -> string()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetShaderSource.xml">external</a> documentation.
+-spec getShaderSource(integer(),integer()) -> string().
getShaderSource(Shader,BufSize) ->
call(5463, <<Shader:?GLuint,BufSize:?GLsizei>>).
%% @spec (Program::integer(),Name::string()) -> integer()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformLocation.xml">external</a> documentation.
+-spec getUniformLocation(integer(),string()) -> integer().
getUniformLocation(Program,Name) ->
call(5464, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>).
-%% @spec (Program::integer(),Location::integer()) -> {float()}
+%% @spec (Program::integer(),Location::integer()) -> {float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniform.xml">external</a> documentation.
+-spec getUniformfv(integer(),integer()) -> {float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}.
getUniformfv(Program,Location) ->
call(5465, <<Program:?GLuint,Location:?GLint>>).
-%% @spec (Program::integer(),Location::integer()) -> {integer()}
+%% @spec (Program::integer(),Location::integer()) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniform.xml">external</a> documentation.
+-spec getUniformiv(integer(),integer()) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()}.
getUniformiv(Program,Location) ->
call(5466, <<Program:?GLuint,Location:?GLint>>).
-%% @spec (Index::integer(),Pname::enum()) -> {float()}
+%% @spec (Index::integer(),Pname::enum()) -> {float(),float(),float(),float()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetVertexAttrib.xml">external</a> documentation.
+-spec getVertexAttribdv(integer(),enum()) -> {float(),float(),float(),float()}.
getVertexAttribdv(Index,Pname) ->
call(5467, <<Index:?GLuint,Pname:?GLenum>>).
-%% @spec (Index::integer(),Pname::enum()) -> {float()}
+%% @spec (Index::integer(),Pname::enum()) -> {float(),float(),float(),float()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetVertexAttrib.xml">external</a> documentation.
+-spec getVertexAttribfv(integer(),enum()) -> {float(),float(),float(),float()}.
getVertexAttribfv(Index,Pname) ->
call(5468, <<Index:?GLuint,Pname:?GLenum>>).
-%% @spec (Index::integer(),Pname::enum()) -> {integer()}
+%% @spec (Index::integer(),Pname::enum()) -> {integer(),integer(),integer(),integer()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetVertexAttrib.xml">external</a> documentation.
+-spec getVertexAttribiv(integer(),enum()) -> {integer(),integer(),integer(),integer()}.
getVertexAttribiv(Index,Pname) ->
call(5469, <<Index:?GLuint,Pname:?GLenum>>).
%% @spec (Program::integer()) -> 0|1
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsProgram.xml">external</a> documentation.
+-spec isProgram(integer()) -> 0|1.
isProgram(Program) ->
call(5470, <<Program:?GLuint>>).
%% @spec (Shader::integer()) -> 0|1
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsShader.xml">external</a> documentation.
+-spec isShader(integer()) -> 0|1.
isShader(Shader) ->
call(5471, <<Shader:?GLuint>>).
%% @spec (Program::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLinkProgram.xml">external</a> documentation.
+-spec linkProgram(integer()) -> ok.
linkProgram(Program) ->
cast(5472, <<Program:?GLuint>>).
%% @spec (Shader::integer(),String::[string()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glShaderSource.xml">external</a> documentation.
+-spec shaderSource(integer(),[string()]) -> ok.
shaderSource(Shader,String) ->
StringTemp = list_to_binary([[Str|[0]] || Str <- String ]),
cast(5473, <<Shader:?GLuint,(length(String)):?GLuint,(size(StringTemp)):?GLuint,(StringTemp)/binary,0:((8-((size(StringTemp)+0) rem 8)) rem 8)>>).
%% @spec (Program::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUseProgram.xml">external</a> documentation.
+-spec useProgram(integer()) -> ok.
useProgram(Program) ->
cast(5474, <<Program:?GLuint>>).
%% @spec (Location::integer(),V0::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
+-spec uniform1f(integer(),float()) -> ok.
uniform1f(Location,V0) ->
cast(5475, <<Location:?GLint,V0:?GLfloat>>).
%% @spec (Location::integer(),V0::float(),V1::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
+-spec uniform2f(integer(),float(),float()) -> ok.
uniform2f(Location,V0,V1) ->
cast(5476, <<Location:?GLint,V0:?GLfloat,V1:?GLfloat>>).
%% @spec (Location::integer(),V0::float(),V1::float(),V2::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
+-spec uniform3f(integer(),float(),float(),float()) -> ok.
uniform3f(Location,V0,V1,V2) ->
cast(5477, <<Location:?GLint,V0:?GLfloat,V1:?GLfloat,V2:?GLfloat>>).
%% @spec (Location::integer(),V0::float(),V1::float(),V2::float(),V3::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
+-spec uniform4f(integer(),float(),float(),float(),float()) -> ok.
uniform4f(Location,V0,V1,V2,V3) ->
cast(5478, <<Location:?GLint,V0:?GLfloat,V1:?GLfloat,V2:?GLfloat,V3:?GLfloat>>).
%% @spec (Location::integer(),V0::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
+-spec uniform1i(integer(),integer()) -> ok.
uniform1i(Location,V0) ->
cast(5479, <<Location:?GLint,V0:?GLint>>).
%% @spec (Location::integer(),V0::integer(),V1::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
+-spec uniform2i(integer(),integer(),integer()) -> ok.
uniform2i(Location,V0,V1) ->
cast(5480, <<Location:?GLint,V0:?GLint,V1:?GLint>>).
%% @spec (Location::integer(),V0::integer(),V1::integer(),V2::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
+-spec uniform3i(integer(),integer(),integer(),integer()) -> ok.
uniform3i(Location,V0,V1,V2) ->
cast(5481, <<Location:?GLint,V0:?GLint,V1:?GLint,V2:?GLint>>).
%% @spec (Location::integer(),V0::integer(),V1::integer(),V2::integer(),V3::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
+-spec uniform4i(integer(),integer(),integer(),integer(),integer()) -> ok.
uniform4i(Location,V0,V1,V2,V3) ->
cast(5482, <<Location:?GLint,V0:?GLint,V1:?GLint,V2:?GLint,V3:?GLint>>).
%% @spec (Location::integer(),Value::[float()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
+-spec uniform1fv(integer(),[float()]) -> ok.
uniform1fv(Location,Value) ->
cast(5483, <<Location:?GLint,(length(Value)):?GLuint,
(<< <<C:?GLfloat>> || C <- Value>>)/binary,0:(((length(Value)) rem 2)*32)>>).
-%% @spec (Location::integer(),Value::[{float()}]) -> ok
+%% @spec (Location::integer(),Value::[{float(),float()}]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
+-spec uniform2fv(integer(),[{float(),float()}]) -> ok.
uniform2fv(Location,Value) ->
cast(5484, <<Location:?GLint,(length(Value)):?GLuint,
(<< <<V1:?GLfloat,V2:?GLfloat>> || {V1,V2} <- Value>>)/binary>>).
-%% @spec (Location::integer(),Value::[{float()}]) -> ok
+%% @spec (Location::integer(),Value::[{float(),float(),float()}]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
+-spec uniform3fv(integer(),[{float(),float(),float()}]) -> ok.
uniform3fv(Location,Value) ->
cast(5485, <<Location:?GLint,(length(Value)):?GLuint,
(<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat>> || {V1,V2,V3} <- Value>>)/binary>>).
-%% @spec (Location::integer(),Value::[{float()}]) -> ok
+%% @spec (Location::integer(),Value::[{float(),float(),float(),float()}]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
+-spec uniform4fv(integer(),[{float(),float(),float(),float()}]) -> ok.
uniform4fv(Location,Value) ->
cast(5486, <<Location:?GLint,(length(Value)):?GLuint,
(<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>> || {V1,V2,V3,V4} <- Value>>)/binary>>).
%% @spec (Location::integer(),Value::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
+-spec uniform1iv(integer(),[integer()]) -> ok.
uniform1iv(Location,Value) ->
cast(5487, <<Location:?GLint,(length(Value)):?GLuint,
(<< <<C:?GLint>> || C <- Value>>)/binary,0:(((length(Value)) rem 2)*32)>>).
-%% @spec (Location::integer(),Value::[{integer()}]) -> ok
+%% @spec (Location::integer(),Value::[{integer(),integer()}]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
+-spec uniform2iv(integer(),[{integer(),integer()}]) -> ok.
uniform2iv(Location,Value) ->
cast(5488, <<Location:?GLint,(length(Value)):?GLuint,
(<< <<V1:?GLint,V2:?GLint>> || {V1,V2} <- Value>>)/binary>>).
-%% @spec (Location::integer(),Value::[{integer()}]) -> ok
+%% @spec (Location::integer(),Value::[{integer(),integer(),integer()}]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
+-spec uniform3iv(integer(),[{integer(),integer(),integer()}]) -> ok.
uniform3iv(Location,Value) ->
cast(5489, <<Location:?GLint,(length(Value)):?GLuint,
(<< <<V1:?GLint,V2:?GLint,V3:?GLint>> || {V1,V2,V3} <- Value>>)/binary>>).
-%% @spec (Location::integer(),Value::[{integer()}]) -> ok
+%% @spec (Location::integer(),Value::[{integer(),integer(),integer(),integer()}]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
+-spec uniform4iv(integer(),[{integer(),integer(),integer(),integer()}]) -> ok.
uniform4iv(Location,Value) ->
cast(5490, <<Location:?GLint,(length(Value)):?GLuint,
(<< <<V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>> || {V1,V2,V3,V4} <- Value>>)/binary>>).
-%% @spec (Location::integer(),Transpose::0|1,Value::[{float()}]) -> ok
+%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float()}]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix.xml">external</a> documentation.
+-spec uniformMatrix2fv(integer(),0|1,[{float(),float(),float(),float()}]) -> ok.
uniformMatrix2fv(Location,Transpose,Value) ->
cast(5491, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
(<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>> || {V1,V2,V3,V4} <- Value>>)/binary>>).
-%% @spec (Location::integer(),Transpose::0|1,Value::[{float()}]) -> ok
+%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix.xml">external</a> documentation.
+-spec uniformMatrix3fv(integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok.
uniformMatrix3fv(Location,Transpose,Value) ->
cast(5492, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
(<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9} <- Value>>)/binary>>).
-%% @spec (Location::integer(),Transpose::0|1,Value::[{float()}]) -> ok
+%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix.xml">external</a> documentation.
+-spec uniformMatrix4fv(integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok.
uniformMatrix4fv(Location,Transpose,Value) ->
cast(5493, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
(<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat,V10:?GLfloat,V11:?GLfloat,V12:?GLfloat,V13:?GLfloat,V14:?GLfloat,V15:?GLfloat,V16:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12,V13,V14,V15,V16} <- Value>>)/binary>>).
%% @spec (Program::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glValidateProgram.xml">external</a> documentation.
+-spec validateProgram(integer()) -> ok.
validateProgram(Program) ->
cast(5494, <<Program:?GLuint>>).
%% @spec (Index::integer(),X::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation.
+-spec vertexAttrib1d(integer(),float()) -> ok.
vertexAttrib1d(Index,X) ->
cast(5495, <<Index:?GLuint,0:32,X:?GLdouble>>).
%% @spec (Index,{X}) -> ok
%% @equiv vertexAttrib1d(Index,X)
+-spec vertexAttrib1dv(integer(),{float()}) -> ok.
vertexAttrib1dv(Index,{X}) -> vertexAttrib1d(Index,X).
%% @spec (Index::integer(),X::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation.
+-spec vertexAttrib1f(integer(),float()) -> ok.
vertexAttrib1f(Index,X) ->
cast(5496, <<Index:?GLuint,X:?GLfloat>>).
%% @spec (Index,{X}) -> ok
%% @equiv vertexAttrib1f(Index,X)
+-spec vertexAttrib1fv(integer(),{float()}) -> ok.
vertexAttrib1fv(Index,{X}) -> vertexAttrib1f(Index,X).
%% @spec (Index::integer(),X::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation.
+-spec vertexAttrib1s(integer(),integer()) -> ok.
vertexAttrib1s(Index,X) ->
cast(5497, <<Index:?GLuint,X:?GLshort>>).
%% @spec (Index,{X}) -> ok
%% @equiv vertexAttrib1s(Index,X)
+-spec vertexAttrib1sv(integer(),{integer()}) -> ok.
vertexAttrib1sv(Index,{X}) -> vertexAttrib1s(Index,X).
%% @spec (Index::integer(),X::float(),Y::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation.
+-spec vertexAttrib2d(integer(),float(),float()) -> ok.
vertexAttrib2d(Index,X,Y) ->
cast(5498, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble>>).
%% @spec (Index,{X,Y}) -> ok
%% @equiv vertexAttrib2d(Index,X,Y)
+-spec vertexAttrib2dv(integer(),{float(),float()}) -> ok.
vertexAttrib2dv(Index,{X,Y}) -> vertexAttrib2d(Index,X,Y).
%% @spec (Index::integer(),X::float(),Y::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation.
+-spec vertexAttrib2f(integer(),float(),float()) -> ok.
vertexAttrib2f(Index,X,Y) ->
cast(5499, <<Index:?GLuint,X:?GLfloat,Y:?GLfloat>>).
%% @spec (Index,{X,Y}) -> ok
%% @equiv vertexAttrib2f(Index,X,Y)
+-spec vertexAttrib2fv(integer(),{float(),float()}) -> ok.
vertexAttrib2fv(Index,{X,Y}) -> vertexAttrib2f(Index,X,Y).
%% @spec (Index::integer(),X::integer(),Y::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation.
+-spec vertexAttrib2s(integer(),integer(),integer()) -> ok.
vertexAttrib2s(Index,X,Y) ->
cast(5500, <<Index:?GLuint,X:?GLshort,Y:?GLshort>>).
%% @spec (Index,{X,Y}) -> ok
%% @equiv vertexAttrib2s(Index,X,Y)
+-spec vertexAttrib2sv(integer(),{integer(),integer()}) -> ok.
vertexAttrib2sv(Index,{X,Y}) -> vertexAttrib2s(Index,X,Y).
%% @spec (Index::integer(),X::float(),Y::float(),Z::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation.
+-spec vertexAttrib3d(integer(),float(),float(),float()) -> ok.
vertexAttrib3d(Index,X,Y,Z) ->
cast(5501, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>).
%% @spec (Index,{X,Y,Z}) -> ok
%% @equiv vertexAttrib3d(Index,X,Y,Z)
+-spec vertexAttrib3dv(integer(),{float(),float(),float()}) -> ok.
vertexAttrib3dv(Index,{X,Y,Z}) -> vertexAttrib3d(Index,X,Y,Z).
%% @spec (Index::integer(),X::float(),Y::float(),Z::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation.
+-spec vertexAttrib3f(integer(),float(),float(),float()) -> ok.
vertexAttrib3f(Index,X,Y,Z) ->
cast(5502, <<Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>).
%% @spec (Index,{X,Y,Z}) -> ok
%% @equiv vertexAttrib3f(Index,X,Y,Z)
+-spec vertexAttrib3fv(integer(),{float(),float(),float()}) -> ok.
vertexAttrib3fv(Index,{X,Y,Z}) -> vertexAttrib3f(Index,X,Y,Z).
%% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation.
+-spec vertexAttrib3s(integer(),integer(),integer(),integer()) -> ok.
vertexAttrib3s(Index,X,Y,Z) ->
cast(5503, <<Index:?GLuint,X:?GLshort,Y:?GLshort,Z:?GLshort>>).
%% @spec (Index,{X,Y,Z}) -> ok
%% @equiv vertexAttrib3s(Index,X,Y,Z)
+-spec vertexAttrib3sv(integer(),{integer(),integer(),integer()}) -> ok.
vertexAttrib3sv(Index,{X,Y,Z}) -> vertexAttrib3s(Index,X,Y,Z).
-%% @spec (Index::integer(),V::{integer()}) -> ok
+%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation.
+-spec vertexAttrib4Nbv(integer(),{integer(),integer(),integer(),integer()}) -> ok.
vertexAttrib4Nbv(Index,{V1,V2,V3,V4}) ->
cast(5504, <<Index:?GLuint,V1:?GLbyte,V2:?GLbyte,V3:?GLbyte,V4:?GLbyte>>).
-%% @spec (Index::integer(),V::{integer()}) -> ok
+%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation.
+-spec vertexAttrib4Niv(integer(),{integer(),integer(),integer(),integer()}) -> ok.
vertexAttrib4Niv(Index,{V1,V2,V3,V4}) ->
cast(5505, <<Index:?GLuint,V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>>).
-%% @spec (Index::integer(),V::{integer()}) -> ok
+%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation.
+-spec vertexAttrib4Nsv(integer(),{integer(),integer(),integer(),integer()}) -> ok.
vertexAttrib4Nsv(Index,{V1,V2,V3,V4}) ->
cast(5506, <<Index:?GLuint,V1:?GLshort,V2:?GLshort,V3:?GLshort,V4:?GLshort>>).
%% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer(),W::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation.
+-spec vertexAttrib4Nub(integer(),integer(),integer(),integer(),integer()) -> ok.
vertexAttrib4Nub(Index,X,Y,Z,W) ->
cast(5507, <<Index:?GLuint,X:?GLubyte,Y:?GLubyte,Z:?GLubyte,W:?GLubyte>>).
%% @spec (Index,{X,Y,Z,W}) -> ok
%% @equiv vertexAttrib4Nub(Index,X,Y,Z,W)
+-spec vertexAttrib4Nubv(integer(),{integer(),integer(),integer(),integer()}) -> ok.
vertexAttrib4Nubv(Index,{X,Y,Z,W}) -> vertexAttrib4Nub(Index,X,Y,Z,W).
-%% @spec (Index::integer(),V::{integer()}) -> ok
+%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation.
+-spec vertexAttrib4Nuiv(integer(),{integer(),integer(),integer(),integer()}) -> ok.
vertexAttrib4Nuiv(Index,{V1,V2,V3,V4}) ->
cast(5508, <<Index:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint,V4:?GLuint>>).
-%% @spec (Index::integer(),V::{integer()}) -> ok
+%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation.
+-spec vertexAttrib4Nusv(integer(),{integer(),integer(),integer(),integer()}) -> ok.
vertexAttrib4Nusv(Index,{V1,V2,V3,V4}) ->
cast(5509, <<Index:?GLuint,V1:?GLushort,V2:?GLushort,V3:?GLushort,V4:?GLushort>>).
-%% @spec (Index::integer(),V::{integer()}) -> ok
+%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation.
+-spec vertexAttrib4bv(integer(),{integer(),integer(),integer(),integer()}) -> ok.
vertexAttrib4bv(Index,{V1,V2,V3,V4}) ->
cast(5510, <<Index:?GLuint,V1:?GLbyte,V2:?GLbyte,V3:?GLbyte,V4:?GLbyte>>).
%% @spec (Index::integer(),X::float(),Y::float(),Z::float(),W::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation.
+-spec vertexAttrib4d(integer(),float(),float(),float(),float()) -> ok.
vertexAttrib4d(Index,X,Y,Z,W) ->
cast(5511, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>).
%% @spec (Index,{X,Y,Z,W}) -> ok
%% @equiv vertexAttrib4d(Index,X,Y,Z,W)
+-spec vertexAttrib4dv(integer(),{float(),float(),float(),float()}) -> ok.
vertexAttrib4dv(Index,{X,Y,Z,W}) -> vertexAttrib4d(Index,X,Y,Z,W).
%% @spec (Index::integer(),X::float(),Y::float(),Z::float(),W::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation.
+-spec vertexAttrib4f(integer(),float(),float(),float(),float()) -> ok.
vertexAttrib4f(Index,X,Y,Z,W) ->
cast(5512, <<Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>).
%% @spec (Index,{X,Y,Z,W}) -> ok
%% @equiv vertexAttrib4f(Index,X,Y,Z,W)
+-spec vertexAttrib4fv(integer(),{float(),float(),float(),float()}) -> ok.
vertexAttrib4fv(Index,{X,Y,Z,W}) -> vertexAttrib4f(Index,X,Y,Z,W).
-%% @spec (Index::integer(),V::{integer()}) -> ok
+%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation.
+-spec vertexAttrib4iv(integer(),{integer(),integer(),integer(),integer()}) -> ok.
vertexAttrib4iv(Index,{V1,V2,V3,V4}) ->
cast(5513, <<Index:?GLuint,V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>>).
%% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer(),W::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation.
+-spec vertexAttrib4s(integer(),integer(),integer(),integer(),integer()) -> ok.
vertexAttrib4s(Index,X,Y,Z,W) ->
cast(5514, <<Index:?GLuint,X:?GLshort,Y:?GLshort,Z:?GLshort,W:?GLshort>>).
%% @spec (Index,{X,Y,Z,W}) -> ok
%% @equiv vertexAttrib4s(Index,X,Y,Z,W)
+-spec vertexAttrib4sv(integer(),{integer(),integer(),integer(),integer()}) -> ok.
vertexAttrib4sv(Index,{X,Y,Z,W}) -> vertexAttrib4s(Index,X,Y,Z,W).
-%% @spec (Index::integer(),V::{integer()}) -> ok
+%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation.
+-spec vertexAttrib4ubv(integer(),{integer(),integer(),integer(),integer()}) -> ok.
vertexAttrib4ubv(Index,{V1,V2,V3,V4}) ->
cast(5515, <<Index:?GLuint,V1:?GLubyte,V2:?GLubyte,V3:?GLubyte,V4:?GLubyte>>).
-%% @spec (Index::integer(),V::{integer()}) -> ok
+%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation.
+-spec vertexAttrib4uiv(integer(),{integer(),integer(),integer(),integer()}) -> ok.
vertexAttrib4uiv(Index,{V1,V2,V3,V4}) ->
cast(5516, <<Index:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint,V4:?GLuint>>).
-%% @spec (Index::integer(),V::{integer()}) -> ok
+%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation.
+-spec vertexAttrib4usv(integer(),{integer(),integer(),integer(),integer()}) -> ok.
vertexAttrib4usv(Index,{V1,V2,V3,V4}) ->
cast(5517, <<Index:?GLuint,V1:?GLushort,V2:?GLushort,V3:?GLushort,V4:?GLushort>>).
-%% @spec (Index::integer(),Size::integer(),Type::enum(),Normalized::0|1,Stride::integer(),Pointer::offset()|binary()) -> ok
+%% @spec (Index::integer(),Size::integer(),Type::enum(),Normalized::0|1,Stride::integer(),Pointer::offset()|mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribPointer.xml">external</a> documentation.
+-spec vertexAttribPointer(integer(),integer(),enum(),0|1,integer(),offset()|mem()) -> ok.
vertexAttribPointer(Index,Size,Type,Normalized,Stride,Pointer) when is_integer(Pointer) ->
cast(5518, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Normalized:?GLboolean,0:24,Stride:?GLsizei,Pointer:?GLuint>>);
vertexAttribPointer(Index,Size,Type,Normalized,Stride,Pointer) ->
send_bin(Pointer),
cast(5519, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Normalized:?GLboolean,0:24,Stride:?GLsizei>>).
-%% @spec (Location::integer(),Transpose::0|1,Value::[{float()}]) -> ok
+%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float()}]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix2x.xml">external</a> documentation.
+-spec uniformMatrix2x3fv(integer(),0|1,[{float(),float(),float(),float(),float(),float()}]) -> ok.
uniformMatrix2x3fv(Location,Transpose,Value) ->
cast(5520, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
(<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>).
-%% @spec (Location::integer(),Transpose::0|1,Value::[{float()}]) -> ok
+%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float()}]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix3x.xml">external</a> documentation.
+-spec uniformMatrix3x2fv(integer(),0|1,[{float(),float(),float(),float(),float(),float()}]) -> ok.
uniformMatrix3x2fv(Location,Transpose,Value) ->
cast(5521, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
(<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>).
-%% @spec (Location::integer(),Transpose::0|1,Value::[{float()}]) -> ok
+%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix2x.xml">external</a> documentation.
+-spec uniformMatrix2x4fv(integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok.
uniformMatrix2x4fv(Location,Transpose,Value) ->
cast(5522, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
(<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>).
-%% @spec (Location::integer(),Transpose::0|1,Value::[{float()}]) -> ok
+%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix4x.xml">external</a> documentation.
+-spec uniformMatrix4x2fv(integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok.
uniformMatrix4x2fv(Location,Transpose,Value) ->
cast(5523, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
(<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>).
-%% @spec (Location::integer(),Transpose::0|1,Value::[{float()}]) -> ok
+%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix3x.xml">external</a> documentation.
+-spec uniformMatrix3x4fv(integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok.
uniformMatrix3x4fv(Location,Transpose,Value) ->
cast(5524, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
(<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat,V10:?GLfloat,V11:?GLfloat,V12:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>).
-%% @spec (Location::integer(),Transpose::0|1,Value::[{float()}]) -> ok
+%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix4x.xml">external</a> documentation.
+-spec uniformMatrix4x3fv(integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok.
uniformMatrix4x3fv(Location,Transpose,Value) ->
cast(5525, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
(<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat,V10:?GLfloat,V11:?GLfloat,V12:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>).
%% @spec (Index::integer(),R::0|1,G::0|1,B::0|1,A::0|1) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColorMaski.xml">external</a> documentation.
+-spec colorMaski(integer(),0|1,0|1,0|1,0|1) -> ok.
colorMaski(Index,R,G,B,A) ->
cast(5526, <<Index:?GLuint,R:?GLboolean,G:?GLboolean,B:?GLboolean,A:?GLboolean>>).
%% @spec (Target::enum(),Index::integer()) -> [0|1]
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetBooleani_v.xml">external</a> documentation.
+-spec getBooleani_v(enum(),integer()) -> [0|1].
getBooleani_v(Target,Index) ->
call(5527, <<Target:?GLenum,Index:?GLuint>>).
%% @spec (Target::enum(),Index::integer()) -> [integer()]
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetIntegeri_v.xml">external</a> documentation.
+-spec getIntegeri_v(enum(),integer()) -> [integer()].
getIntegeri_v(Target,Index) ->
call(5528, <<Target:?GLenum,Index:?GLuint>>).
%% @spec (Target::enum(),Index::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEnable.xml">external</a> documentation.
+-spec enablei(enum(),integer()) -> ok.
enablei(Target,Index) ->
cast(5529, <<Target:?GLenum,Index:?GLuint>>).
%% @spec (Target::enum(),Index::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDisable.xml">external</a> documentation.
+-spec disablei(enum(),integer()) -> ok.
disablei(Target,Index) ->
cast(5530, <<Target:?GLenum,Index:?GLuint>>).
%% @spec (Target::enum(),Index::integer()) -> 0|1
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsEnabledi.xml">external</a> documentation.
+-spec isEnabledi(enum(),integer()) -> 0|1.
isEnabledi(Target,Index) ->
call(5531, <<Target:?GLenum,Index:?GLuint>>).
%% @spec (PrimitiveMode::enum()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBeginTransformFeedback.xml">external</a> documentation.
+-spec beginTransformFeedback(enum()) -> ok.
beginTransformFeedback(PrimitiveMode) ->
cast(5532, <<PrimitiveMode:?GLenum>>).
%% @spec () -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEndTransformFeedback.xml">external</a> documentation.
+-spec endTransformFeedback() -> ok.
endTransformFeedback() ->
cast(5533, <<>>).
%% @spec (Target::enum(),Index::integer(),Buffer::integer(),Offset::integer(),Size::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindBufferRange.xml">external</a> documentation.
+-spec bindBufferRange(enum(),integer(),integer(),integer(),integer()) -> ok.
bindBufferRange(Target,Index,Buffer,Offset,Size) ->
cast(5534, <<Target:?GLenum,Index:?GLuint,Buffer:?GLuint,0:32,Offset:?GLintptr,Size:?GLsizeiptr>>).
%% @spec (Target::enum(),Index::integer(),Buffer::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindBufferBase.xml">external</a> documentation.
+-spec bindBufferBase(enum(),integer(),integer()) -> ok.
bindBufferBase(Target,Index,Buffer) ->
cast(5535, <<Target:?GLenum,Index:?GLuint,Buffer:?GLuint>>).
%% @spec (Program::integer(),Varyings::[string()],BufferMode::enum()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTransformFeedbackVaryings.xml">external</a> documentation.
+-spec transformFeedbackVaryings(integer(),[string()],enum()) -> ok.
transformFeedbackVaryings(Program,Varyings,BufferMode) ->
VaryingsTemp = list_to_binary([[Str|[0]] || Str <- Varyings ]),
cast(5536, <<Program:?GLuint,(length(Varyings)):?GLuint,(size(VaryingsTemp)):?GLuint,(VaryingsTemp)/binary,0:((8-((size(VaryingsTemp)+0) rem 8)) rem 8),BufferMode:?GLenum>>).
%% @spec (Program::integer(),Index::integer(),BufSize::integer()) -> {Size::integer(),Type::enum(),Name::string()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTransformFeedbackVarying.xml">external</a> documentation.
+-spec getTransformFeedbackVarying(integer(),integer(),integer()) -> {integer(),enum(),string()}.
getTransformFeedbackVarying(Program,Index,BufSize) ->
call(5537, <<Program:?GLuint,Index:?GLuint,BufSize:?GLsizei>>).
%% @spec (Target::enum(),Clamp::enum()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClampColor.xml">external</a> documentation.
+-spec clampColor(enum(),enum()) -> ok.
clampColor(Target,Clamp) ->
cast(5538, <<Target:?GLenum,Clamp:?GLenum>>).
%% @spec (Id::integer(),Mode::enum()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBeginConditionalRender.xml">external</a> documentation.
+-spec beginConditionalRender(integer(),enum()) -> ok.
beginConditionalRender(Id,Mode) ->
cast(5539, <<Id:?GLuint,Mode:?GLenum>>).
%% @spec () -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEndConditionalRender.xml">external</a> documentation.
+-spec endConditionalRender() -> ok.
endConditionalRender() ->
cast(5540, <<>>).
-%% @spec (Index::integer(),Size::integer(),Type::enum(),Stride::integer(),Pointer::offset()|binary()) -> ok
+%% @spec (Index::integer(),Size::integer(),Type::enum(),Stride::integer(),Pointer::offset()|mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribIPointer.xml">external</a> documentation.
+-spec vertexAttribIPointer(integer(),integer(),enum(),integer(),offset()|mem()) -> ok.
vertexAttribIPointer(Index,Size,Type,Stride,Pointer) when is_integer(Pointer) ->
cast(5541, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>);
vertexAttribIPointer(Index,Size,Type,Stride,Pointer) ->
send_bin(Pointer),
cast(5542, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Stride:?GLsizei>>).
-%% @spec (Index::integer(),Pname::enum()) -> {integer()}
+%% @spec (Index::integer(),Pname::enum()) -> {integer(),integer(),integer(),integer()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetVertexAttribI.xml">external</a> documentation.
+-spec getVertexAttribIiv(integer(),enum()) -> {integer(),integer(),integer(),integer()}.
getVertexAttribIiv(Index,Pname) ->
call(5543, <<Index:?GLuint,Pname:?GLenum>>).
-%% @spec (Index::integer(),Pname::enum()) -> {integer()}
+%% @spec (Index::integer(),Pname::enum()) -> {integer(),integer(),integer(),integer()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetVertexAttribI.xml">external</a> documentation.
+-spec getVertexAttribIuiv(integer(),enum()) -> {integer(),integer(),integer(),integer()}.
getVertexAttribIuiv(Index,Pname) ->
call(5544, <<Index:?GLuint,Pname:?GLenum>>).
-%% @spec (Program::integer(),Location::integer()) -> {integer()}
+%% @spec (Program::integer(),Location::integer()) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniform.xml">external</a> documentation.
+-spec getUniformuiv(integer(),integer()) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()}.
getUniformuiv(Program,Location) ->
call(5545, <<Program:?GLuint,Location:?GLint>>).
%% @spec (Program::integer(),Color::integer(),Name::string()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindFragDataLocation.xml">external</a> documentation.
+-spec bindFragDataLocation(integer(),integer(),string()) -> ok.
bindFragDataLocation(Program,Color,Name) ->
cast(5546, <<Program:?GLuint,Color:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>).
%% @spec (Program::integer(),Name::string()) -> integer()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetFragDataLocation.xml">external</a> documentation.
+-spec getFragDataLocation(integer(),string()) -> integer().
getFragDataLocation(Program,Name) ->
call(5547, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>).
%% @spec (Location::integer(),V0::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
+-spec uniform1ui(integer(),integer()) -> ok.
uniform1ui(Location,V0) ->
cast(5548, <<Location:?GLint,V0:?GLuint>>).
%% @spec (Location::integer(),V0::integer(),V1::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
+-spec uniform2ui(integer(),integer(),integer()) -> ok.
uniform2ui(Location,V0,V1) ->
cast(5549, <<Location:?GLint,V0:?GLuint,V1:?GLuint>>).
%% @spec (Location::integer(),V0::integer(),V1::integer(),V2::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
+-spec uniform3ui(integer(),integer(),integer(),integer()) -> ok.
uniform3ui(Location,V0,V1,V2) ->
cast(5550, <<Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint>>).
%% @spec (Location::integer(),V0::integer(),V1::integer(),V2::integer(),V3::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
+-spec uniform4ui(integer(),integer(),integer(),integer(),integer()) -> ok.
uniform4ui(Location,V0,V1,V2,V3) ->
cast(5551, <<Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint>>).
%% @spec (Location::integer(),Value::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
+-spec uniform1uiv(integer(),[integer()]) -> ok.
uniform1uiv(Location,Value) ->
cast(5552, <<Location:?GLint,(length(Value)):?GLuint,
(<< <<C:?GLuint>> || C <- Value>>)/binary,0:(((length(Value)) rem 2)*32)>>).
-%% @spec (Location::integer(),Value::[{integer()}]) -> ok
+%% @spec (Location::integer(),Value::[{integer(),integer()}]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
+-spec uniform2uiv(integer(),[{integer(),integer()}]) -> ok.
uniform2uiv(Location,Value) ->
cast(5553, <<Location:?GLint,(length(Value)):?GLuint,
(<< <<V1:?GLuint,V2:?GLuint>> || {V1,V2} <- Value>>)/binary>>).
-%% @spec (Location::integer(),Value::[{integer()}]) -> ok
+%% @spec (Location::integer(),Value::[{integer(),integer(),integer()}]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
+-spec uniform3uiv(integer(),[{integer(),integer(),integer()}]) -> ok.
uniform3uiv(Location,Value) ->
cast(5554, <<Location:?GLint,(length(Value)):?GLuint,
(<< <<V1:?GLuint,V2:?GLuint,V3:?GLuint>> || {V1,V2,V3} <- Value>>)/binary>>).
-%% @spec (Location::integer(),Value::[{integer()}]) -> ok
+%% @spec (Location::integer(),Value::[{integer(),integer(),integer(),integer()}]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
+-spec uniform4uiv(integer(),[{integer(),integer(),integer(),integer()}]) -> ok.
uniform4uiv(Location,Value) ->
cast(5555, <<Location:?GLint,(length(Value)):?GLuint,
(<< <<V1:?GLuint,V2:?GLuint,V3:?GLuint,V4:?GLuint>> || {V1,V2,V3,V4} <- Value>>)/binary>>).
%% @spec (Target::enum(),Pname::enum(),Params::{integer()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexParameterI.xml">external</a> documentation.
+-spec texParameterIiv(enum(),enum(),{integer()}) -> ok.
texParameterIiv(Target,Pname,Params) ->
cast(5556, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint,
(<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>).
%% @spec (Target::enum(),Pname::enum(),Params::{integer()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexParameterI.xml">external</a> documentation.
+-spec texParameterIuiv(enum(),enum(),{integer()}) -> ok.
texParameterIuiv(Target,Pname,Params) ->
cast(5557, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint,
(<< <<C:?GLuint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>).
-%% @spec (Target::enum(),Pname::enum()) -> {integer()}
+%% @spec (Target::enum(),Pname::enum()) -> {integer(),integer(),integer(),integer()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexParameterI.xml">external</a> documentation.
+-spec getTexParameterIiv(enum(),enum()) -> {integer(),integer(),integer(),integer()}.
getTexParameterIiv(Target,Pname) ->
call(5558, <<Target:?GLenum,Pname:?GLenum>>).
-%% @spec (Target::enum(),Pname::enum()) -> {integer()}
+%% @spec (Target::enum(),Pname::enum()) -> {integer(),integer(),integer(),integer()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexParameterI.xml">external</a> documentation.
+-spec getTexParameterIuiv(enum(),enum()) -> {integer(),integer(),integer(),integer()}.
getTexParameterIuiv(Target,Pname) ->
call(5559, <<Target:?GLenum,Pname:?GLenum>>).
%% @spec (Buffer::enum(),Drawbuffer::integer(),Value::{integer()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearBuffer.xml">external</a> documentation.
+-spec clearBufferiv(enum(),integer(),{integer()}) -> ok.
clearBufferiv(Buffer,Drawbuffer,Value) ->
cast(5560, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint,
(<< <<C:?GLint>> ||C <- tuple_to_list(Value)>>)/binary,0:(((1+size(Value)) rem 2)*32)>>).
%% @spec (Buffer::enum(),Drawbuffer::integer(),Value::{integer()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearBuffer.xml">external</a> documentation.
+-spec clearBufferuiv(enum(),integer(),{integer()}) -> ok.
clearBufferuiv(Buffer,Drawbuffer,Value) ->
cast(5561, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint,
(<< <<C:?GLuint>> ||C <- tuple_to_list(Value)>>)/binary,0:(((1+size(Value)) rem 2)*32)>>).
%% @spec (Buffer::enum(),Drawbuffer::integer(),Value::{float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearBuffer.xml">external</a> documentation.
+-spec clearBufferfv(enum(),integer(),{float()}) -> ok.
clearBufferfv(Buffer,Drawbuffer,Value) ->
cast(5562, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint,
(<< <<C:?GLfloat>> ||C <- tuple_to_list(Value)>>)/binary,0:(((1+size(Value)) rem 2)*32)>>).
%% @spec (Buffer::enum(),Drawbuffer::integer(),Depth::float(),Stencil::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearBufferfi.xml">external</a> documentation.
+-spec clearBufferfi(enum(),integer(),float(),integer()) -> ok.
clearBufferfi(Buffer,Drawbuffer,Depth,Stencil) ->
cast(5563, <<Buffer:?GLenum,Drawbuffer:?GLint,Depth:?GLfloat,Stencil:?GLint>>).
%% @spec (Name::enum(),Index::integer()) -> string()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetString.xml">external</a> documentation.
+-spec getStringi(enum(),integer()) -> string().
getStringi(Name,Index) ->
call(5564, <<Name:?GLenum,Index:?GLuint>>).
%% @spec (Index::integer(),X::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
+-spec vertexAttribI1i(integer(),integer()) -> ok.
vertexAttribI1i(Index,X) ->
cast(5565, <<Index:?GLuint,X:?GLint>>).
%% @spec (Index::integer(),X::integer(),Y::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
+-spec vertexAttribI2i(integer(),integer(),integer()) -> ok.
vertexAttribI2i(Index,X,Y) ->
cast(5566, <<Index:?GLuint,X:?GLint,Y:?GLint>>).
%% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
+-spec vertexAttribI3i(integer(),integer(),integer(),integer()) -> ok.
vertexAttribI3i(Index,X,Y,Z) ->
cast(5567, <<Index:?GLuint,X:?GLint,Y:?GLint,Z:?GLint>>).
%% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer(),W::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
+-spec vertexAttribI4i(integer(),integer(),integer(),integer(),integer()) -> ok.
vertexAttribI4i(Index,X,Y,Z,W) ->
cast(5568, <<Index:?GLuint,X:?GLint,Y:?GLint,Z:?GLint,W:?GLint>>).
%% @spec (Index::integer(),X::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
+-spec vertexAttribI1ui(integer(),integer()) -> ok.
vertexAttribI1ui(Index,X) ->
cast(5569, <<Index:?GLuint,X:?GLuint>>).
%% @spec (Index::integer(),X::integer(),Y::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
+-spec vertexAttribI2ui(integer(),integer(),integer()) -> ok.
vertexAttribI2ui(Index,X,Y) ->
cast(5570, <<Index:?GLuint,X:?GLuint,Y:?GLuint>>).
%% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
+-spec vertexAttribI3ui(integer(),integer(),integer(),integer()) -> ok.
vertexAttribI3ui(Index,X,Y,Z) ->
cast(5571, <<Index:?GLuint,X:?GLuint,Y:?GLuint,Z:?GLuint>>).
%% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer(),W::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
+-spec vertexAttribI4ui(integer(),integer(),integer(),integer(),integer()) -> ok.
vertexAttribI4ui(Index,X,Y,Z,W) ->
cast(5572, <<Index:?GLuint,X:?GLuint,Y:?GLuint,Z:?GLuint,W:?GLuint>>).
%% @spec (Index,{X}) -> ok
%% @equiv vertexAttribI1i(Index,X)
+-spec vertexAttribI1iv(integer(),{integer()}) -> ok.
vertexAttribI1iv(Index,{X}) -> vertexAttribI1i(Index,X).
%% @spec (Index,{X,Y}) -> ok
%% @equiv vertexAttribI2i(Index,X,Y)
+-spec vertexAttribI2iv(integer(),{integer(),integer()}) -> ok.
vertexAttribI2iv(Index,{X,Y}) -> vertexAttribI2i(Index,X,Y).
%% @spec (Index,{X,Y,Z}) -> ok
%% @equiv vertexAttribI3i(Index,X,Y,Z)
+-spec vertexAttribI3iv(integer(),{integer(),integer(),integer()}) -> ok.
vertexAttribI3iv(Index,{X,Y,Z}) -> vertexAttribI3i(Index,X,Y,Z).
%% @spec (Index,{X,Y,Z,W}) -> ok
%% @equiv vertexAttribI4i(Index,X,Y,Z,W)
+-spec vertexAttribI4iv(integer(),{integer(),integer(),integer(),integer()}) -> ok.
vertexAttribI4iv(Index,{X,Y,Z,W}) -> vertexAttribI4i(Index,X,Y,Z,W).
%% @spec (Index,{X}) -> ok
%% @equiv vertexAttribI1ui(Index,X)
+-spec vertexAttribI1uiv(integer(),{integer()}) -> ok.
vertexAttribI1uiv(Index,{X}) -> vertexAttribI1ui(Index,X).
%% @spec (Index,{X,Y}) -> ok
%% @equiv vertexAttribI2ui(Index,X,Y)
+-spec vertexAttribI2uiv(integer(),{integer(),integer()}) -> ok.
vertexAttribI2uiv(Index,{X,Y}) -> vertexAttribI2ui(Index,X,Y).
%% @spec (Index,{X,Y,Z}) -> ok
%% @equiv vertexAttribI3ui(Index,X,Y,Z)
+-spec vertexAttribI3uiv(integer(),{integer(),integer(),integer()}) -> ok.
vertexAttribI3uiv(Index,{X,Y,Z}) -> vertexAttribI3ui(Index,X,Y,Z).
%% @spec (Index,{X,Y,Z,W}) -> ok
%% @equiv vertexAttribI4ui(Index,X,Y,Z,W)
+-spec vertexAttribI4uiv(integer(),{integer(),integer(),integer(),integer()}) -> ok.
vertexAttribI4uiv(Index,{X,Y,Z,W}) -> vertexAttribI4ui(Index,X,Y,Z,W).
-%% @spec (Index::integer(),V::{integer()}) -> ok
+%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
+-spec vertexAttribI4bv(integer(),{integer(),integer(),integer(),integer()}) -> ok.
vertexAttribI4bv(Index,{V1,V2,V3,V4}) ->
cast(5573, <<Index:?GLuint,V1:?GLbyte,V2:?GLbyte,V3:?GLbyte,V4:?GLbyte>>).
-%% @spec (Index::integer(),V::{integer()}) -> ok
+%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
+-spec vertexAttribI4sv(integer(),{integer(),integer(),integer(),integer()}) -> ok.
vertexAttribI4sv(Index,{V1,V2,V3,V4}) ->
cast(5574, <<Index:?GLuint,V1:?GLshort,V2:?GLshort,V3:?GLshort,V4:?GLshort>>).
-%% @spec (Index::integer(),V::{integer()}) -> ok
+%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
+-spec vertexAttribI4ubv(integer(),{integer(),integer(),integer(),integer()}) -> ok.
vertexAttribI4ubv(Index,{V1,V2,V3,V4}) ->
cast(5575, <<Index:?GLuint,V1:?GLubyte,V2:?GLubyte,V3:?GLubyte,V4:?GLubyte>>).
-%% @spec (Index::integer(),V::{integer()}) -> ok
+%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
+-spec vertexAttribI4usv(integer(),{integer(),integer(),integer(),integer()}) -> ok.
vertexAttribI4usv(Index,{V1,V2,V3,V4}) ->
cast(5576, <<Index:?GLuint,V1:?GLushort,V2:?GLushort,V3:?GLushort,V4:?GLushort>>).
%% @spec (Mode::enum(),First::integer(),Count::integer(),Primcount::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawArraysInstance.xml">external</a> documentation.
+-spec drawArraysInstanced(enum(),integer(),integer(),integer()) -> ok.
drawArraysInstanced(Mode,First,Count,Primcount) ->
cast(5577, <<Mode:?GLenum,First:?GLint,Count:?GLsizei,Primcount:?GLsizei>>).
-%% @spec (Mode::enum(),Count::integer(),Type::enum(),Indices::offset()|binary(),Primcount::integer()) -> ok
+%% @spec (Mode::enum(),Count::integer(),Type::enum(),Indices::offset()|mem(),Primcount::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawElementsInstance.xml">external</a> documentation.
+-spec drawElementsInstanced(enum(),integer(),enum(),offset()|mem(),integer()) -> ok.
drawElementsInstanced(Mode,Count,Type,Indices,Primcount) when is_integer(Indices) ->
cast(5578, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Primcount:?GLsizei>>);
drawElementsInstanced(Mode,Count,Type,Indices,Primcount) ->
@@ -3505,37 +4145,43 @@ drawElementsInstanced(Mode,Count,Type,Indices,Primcount) ->
%% @spec (Target::enum(),Internalformat::enum(),Buffer::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexBuffer.xml">external</a> documentation.
+-spec texBuffer(enum(),enum(),integer()) -> ok.
texBuffer(Target,Internalformat,Buffer) ->
cast(5580, <<Target:?GLenum,Internalformat:?GLenum,Buffer:?GLuint>>).
%% @spec (Index::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPrimitiveRestartIndex.xml">external</a> documentation.
+-spec primitiveRestartIndex(integer()) -> ok.
primitiveRestartIndex(Index) ->
cast(5581, <<Index:?GLuint>>).
-%% @spec (M::{float()}) -> ok
+%% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLoadTransposeMatrixARB.xml">external</a> documentation.
+-spec loadTransposeMatrixfARB({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok.
loadTransposeMatrixfARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) ->
cast(5582, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>);
loadTransposeMatrixfARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) ->
cast(5582, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,0:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,0:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,0:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,1:?GLfloat>>).
-%% @spec (M::{float()}) -> ok
+%% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLoadTransposeMatrixARB.xml">external</a> documentation.
+-spec loadTransposeMatrixdARB({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok.
loadTransposeMatrixdARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) ->
cast(5583, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>);
loadTransposeMatrixdARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) ->
cast(5583, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble>>).
-%% @spec (M::{float()}) -> ok
+%% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultTransposeMatrixARB.xml">external</a> documentation.
+-spec multTransposeMatrixfARB({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok.
multTransposeMatrixfARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) ->
cast(5584, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>);
multTransposeMatrixfARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) ->
cast(5584, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,0:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,0:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,0:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,1:?GLfloat>>).
-%% @spec (M::{float()}) -> ok
+%% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultTransposeMatrixARB.xml">external</a> documentation.
+-spec multTransposeMatrixdARB({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok.
multTransposeMatrixdARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) ->
cast(5585, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>);
multTransposeMatrixdARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) ->
@@ -3543,522 +4189,623 @@ multTransposeMatrixdARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) ->
%% @spec (Weights::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation.
+-spec weightbvARB([integer()]) -> ok.
weightbvARB(Weights) ->
cast(5586, <<(length(Weights)):?GLuint,
(<< <<C:?GLbyte>> || C <- Weights>>)/binary,0:((8-((length(Weights)+ 4) rem 8)) rem 8)>>).
%% @spec (Weights::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation.
+-spec weightsvARB([integer()]) -> ok.
weightsvARB(Weights) ->
cast(5587, <<(length(Weights)):?GLuint,
(<< <<C:?GLshort>> || C <- Weights>>)/binary,0:((8-((length(Weights)*2+ 4) rem 8)) rem 8)>>).
%% @spec (Weights::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation.
+-spec weightivARB([integer()]) -> ok.
weightivARB(Weights) ->
cast(5588, <<(length(Weights)):?GLuint,
(<< <<C:?GLint>> || C <- Weights>>)/binary,0:(((1+length(Weights)) rem 2)*32)>>).
%% @spec (Weights::[float()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation.
+-spec weightfvARB([float()]) -> ok.
weightfvARB(Weights) ->
cast(5589, <<(length(Weights)):?GLuint,
(<< <<C:?GLfloat>> || C <- Weights>>)/binary,0:(((1+length(Weights)) rem 2)*32)>>).
%% @spec (Weights::[float()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation.
+-spec weightdvARB([float()]) -> ok.
weightdvARB(Weights) ->
cast(5590, <<(length(Weights)):?GLuint,0:32,
(<< <<C:?GLdouble>> || C <- Weights>>)/binary>>).
%% @spec (Weights::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation.
+-spec weightubvARB([integer()]) -> ok.
weightubvARB(Weights) ->
cast(5591, <<(length(Weights)):?GLuint,
(<< <<C:?GLubyte>> || C <- Weights>>)/binary,0:((8-((length(Weights)+ 4) rem 8)) rem 8)>>).
%% @spec (Weights::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation.
+-spec weightusvARB([integer()]) -> ok.
weightusvARB(Weights) ->
cast(5592, <<(length(Weights)):?GLuint,
(<< <<C:?GLushort>> || C <- Weights>>)/binary,0:((8-((length(Weights)*2+ 4) rem 8)) rem 8)>>).
%% @spec (Weights::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation.
+-spec weightuivARB([integer()]) -> ok.
weightuivARB(Weights) ->
cast(5593, <<(length(Weights)):?GLuint,
(<< <<C:?GLuint>> || C <- Weights>>)/binary,0:(((1+length(Weights)) rem 2)*32)>>).
%% @spec (Count::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexBlenARB.xml">external</a> documentation.
+-spec vertexBlendARB(integer()) -> ok.
vertexBlendARB(Count) ->
cast(5594, <<Count:?GLint>>).
%% @spec (Index::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCurrentPaletteMatrixARB.xml">external</a> documentation.
+-spec currentPaletteMatrixARB(integer()) -> ok.
currentPaletteMatrixARB(Index) ->
cast(5595, <<Index:?GLint>>).
%% @spec (Indices::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMatrixIndexARB.xml">external</a> documentation.
+-spec matrixIndexubvARB([integer()]) -> ok.
matrixIndexubvARB(Indices) ->
cast(5596, <<(length(Indices)):?GLuint,
(<< <<C:?GLubyte>> || C <- Indices>>)/binary,0:((8-((length(Indices)+ 4) rem 8)) rem 8)>>).
%% @spec (Indices::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMatrixIndexARB.xml">external</a> documentation.
+-spec matrixIndexusvARB([integer()]) -> ok.
matrixIndexusvARB(Indices) ->
cast(5597, <<(length(Indices)):?GLuint,
(<< <<C:?GLushort>> || C <- Indices>>)/binary,0:((8-((length(Indices)*2+ 4) rem 8)) rem 8)>>).
%% @spec (Indices::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMatrixIndexARB.xml">external</a> documentation.
+-spec matrixIndexuivARB([integer()]) -> ok.
matrixIndexuivARB(Indices) ->
cast(5598, <<(length(Indices)):?GLuint,
(<< <<C:?GLuint>> || C <- Indices>>)/binary,0:(((1+length(Indices)) rem 2)*32)>>).
%% @spec (Target::enum(),Format::enum(),String::string()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramStringARB.xml">external</a> documentation.
+-spec programStringARB(enum(),enum(),string()) -> ok.
programStringARB(Target,Format,String) ->
cast(5599, <<Target:?GLenum,Format:?GLenum,(list_to_binary([String|[0]]))/binary,0:((8-((length(String)+ 1) rem 8)) rem 8)>>).
%% @spec (Target::enum(),Program::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindProgramARB.xml">external</a> documentation.
+-spec bindProgramARB(enum(),integer()) -> ok.
bindProgramARB(Target,Program) ->
cast(5600, <<Target:?GLenum,Program:?GLuint>>).
%% @spec (Programs::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteProgramsARB.xml">external</a> documentation.
+-spec deleteProgramsARB([integer()]) -> ok.
deleteProgramsARB(Programs) ->
cast(5601, <<(length(Programs)):?GLuint,
(<< <<C:?GLuint>> || C <- Programs>>)/binary,0:(((1+length(Programs)) rem 2)*32)>>).
%% @spec (N::integer()) -> [integer()]
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenProgramsARB.xml">external</a> documentation.
+-spec genProgramsARB(integer()) -> [integer()].
genProgramsARB(N) ->
call(5602, <<N:?GLsizei>>).
%% @spec (Target::enum(),Index::integer(),X::float(),Y::float(),Z::float(),W::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramEnvParameterARB.xml">external</a> documentation.
+-spec programEnvParameter4dARB(enum(),integer(),float(),float(),float(),float()) -> ok.
programEnvParameter4dARB(Target,Index,X,Y,Z,W) ->
cast(5603, <<Target:?GLenum,Index:?GLuint,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>).
-%% @spec (Target::enum(),Index::integer(),Params::{float()}) -> ok
+%% @spec (Target::enum(),Index::integer(),Params::{float(),float(),float(),float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramEnvParameterARB.xml">external</a> documentation.
+-spec programEnvParameter4dvARB(enum(),integer(),{float(),float(),float(),float()}) -> ok.
programEnvParameter4dvARB(Target,Index,{P1,P2,P3,P4}) ->
cast(5604, <<Target:?GLenum,Index:?GLuint,P1:?GLdouble,P2:?GLdouble,P3:?GLdouble,P4:?GLdouble>>).
%% @spec (Target::enum(),Index::integer(),X::float(),Y::float(),Z::float(),W::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramEnvParameterARB.xml">external</a> documentation.
+-spec programEnvParameter4fARB(enum(),integer(),float(),float(),float(),float()) -> ok.
programEnvParameter4fARB(Target,Index,X,Y,Z,W) ->
cast(5605, <<Target:?GLenum,Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>).
-%% @spec (Target::enum(),Index::integer(),Params::{float()}) -> ok
+%% @spec (Target::enum(),Index::integer(),Params::{float(),float(),float(),float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramEnvParameterARB.xml">external</a> documentation.
+-spec programEnvParameter4fvARB(enum(),integer(),{float(),float(),float(),float()}) -> ok.
programEnvParameter4fvARB(Target,Index,{P1,P2,P3,P4}) ->
cast(5606, <<Target:?GLenum,Index:?GLuint,P1:?GLfloat,P2:?GLfloat,P3:?GLfloat,P4:?GLfloat>>).
%% @spec (Target::enum(),Index::integer(),X::float(),Y::float(),Z::float(),W::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramLocalParameterARB.xml">external</a> documentation.
+-spec programLocalParameter4dARB(enum(),integer(),float(),float(),float(),float()) -> ok.
programLocalParameter4dARB(Target,Index,X,Y,Z,W) ->
cast(5607, <<Target:?GLenum,Index:?GLuint,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>).
-%% @spec (Target::enum(),Index::integer(),Params::{float()}) -> ok
+%% @spec (Target::enum(),Index::integer(),Params::{float(),float(),float(),float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramLocalParameterARB.xml">external</a> documentation.
+-spec programLocalParameter4dvARB(enum(),integer(),{float(),float(),float(),float()}) -> ok.
programLocalParameter4dvARB(Target,Index,{P1,P2,P3,P4}) ->
cast(5608, <<Target:?GLenum,Index:?GLuint,P1:?GLdouble,P2:?GLdouble,P3:?GLdouble,P4:?GLdouble>>).
%% @spec (Target::enum(),Index::integer(),X::float(),Y::float(),Z::float(),W::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramLocalParameterARB.xml">external</a> documentation.
+-spec programLocalParameter4fARB(enum(),integer(),float(),float(),float(),float()) -> ok.
programLocalParameter4fARB(Target,Index,X,Y,Z,W) ->
cast(5609, <<Target:?GLenum,Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>).
-%% @spec (Target::enum(),Index::integer(),Params::{float()}) -> ok
+%% @spec (Target::enum(),Index::integer(),Params::{float(),float(),float(),float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramLocalParameterARB.xml">external</a> documentation.
+-spec programLocalParameter4fvARB(enum(),integer(),{float(),float(),float(),float()}) -> ok.
programLocalParameter4fvARB(Target,Index,{P1,P2,P3,P4}) ->
cast(5610, <<Target:?GLenum,Index:?GLuint,P1:?GLfloat,P2:?GLfloat,P3:?GLfloat,P4:?GLfloat>>).
-%% @spec (Target::enum(),Index::integer()) -> {float()}
+%% @spec (Target::enum(),Index::integer()) -> {float(),float(),float(),float()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramEnvParameterARB.xml">external</a> documentation.
+-spec getProgramEnvParameterdvARB(enum(),integer()) -> {float(),float(),float(),float()}.
getProgramEnvParameterdvARB(Target,Index) ->
call(5611, <<Target:?GLenum,Index:?GLuint>>).
-%% @spec (Target::enum(),Index::integer()) -> {float()}
+%% @spec (Target::enum(),Index::integer()) -> {float(),float(),float(),float()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramEnvParameterARB.xml">external</a> documentation.
+-spec getProgramEnvParameterfvARB(enum(),integer()) -> {float(),float(),float(),float()}.
getProgramEnvParameterfvARB(Target,Index) ->
call(5612, <<Target:?GLenum,Index:?GLuint>>).
-%% @spec (Target::enum(),Index::integer()) -> {float()}
+%% @spec (Target::enum(),Index::integer()) -> {float(),float(),float(),float()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramLocalParameterARB.xml">external</a> documentation.
+-spec getProgramLocalParameterdvARB(enum(),integer()) -> {float(),float(),float(),float()}.
getProgramLocalParameterdvARB(Target,Index) ->
call(5613, <<Target:?GLenum,Index:?GLuint>>).
-%% @spec (Target::enum(),Index::integer()) -> {float()}
+%% @spec (Target::enum(),Index::integer()) -> {float(),float(),float(),float()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramLocalParameterARB.xml">external</a> documentation.
+-spec getProgramLocalParameterfvARB(enum(),integer()) -> {float(),float(),float(),float()}.
getProgramLocalParameterfvARB(Target,Index) ->
call(5614, <<Target:?GLenum,Index:?GLuint>>).
%% @spec (Target::enum(),Pname::enum(),String::mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramStringARB.xml">external</a> documentation.
+-spec getProgramStringARB(enum(),enum(),mem()) -> ok.
getProgramStringARB(Target,Pname,String) ->
send_bin(String),
call(5615, <<Target:?GLenum,Pname:?GLenum>>).
%% @spec (Obj::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteObjectARB.xml">external</a> documentation.
+-spec deleteObjectARB(integer()) -> ok.
deleteObjectARB(Obj) ->
cast(5616, <<Obj:?GLhandleARB>>).
%% @spec (Pname::enum()) -> integer()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetHandleARB.xml">external</a> documentation.
+-spec getHandleARB(enum()) -> integer().
getHandleARB(Pname) ->
call(5617, <<Pname:?GLenum>>).
%% @spec (ContainerObj::integer(),AttachedObj::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDetachObjectARB.xml">external</a> documentation.
+-spec detachObjectARB(integer(),integer()) -> ok.
detachObjectARB(ContainerObj,AttachedObj) ->
cast(5618, <<ContainerObj:?GLhandleARB,AttachedObj:?GLhandleARB>>).
%% @spec (ShaderType::enum()) -> integer()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCreateShaderObjectARB.xml">external</a> documentation.
+-spec createShaderObjectARB(enum()) -> integer().
createShaderObjectARB(ShaderType) ->
call(5619, <<ShaderType:?GLenum>>).
%% @spec (ShaderObj::integer(),String::[string()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glShaderSourceARB.xml">external</a> documentation.
+-spec shaderSourceARB(integer(),[string()]) -> ok.
shaderSourceARB(ShaderObj,String) ->
StringTemp = list_to_binary([[Str|[0]] || Str <- String ]),
cast(5620, <<ShaderObj:?GLhandleARB,(length(String)):?GLuint,(size(StringTemp)):?GLuint,(StringTemp)/binary,0:((8-((size(StringTemp)+4) rem 8)) rem 8)>>).
%% @spec (ShaderObj::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompileShaderARB.xml">external</a> documentation.
+-spec compileShaderARB(integer()) -> ok.
compileShaderARB(ShaderObj) ->
cast(5621, <<ShaderObj:?GLhandleARB>>).
%% @spec () -> integer()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCreateProgramObjectARB.xml">external</a> documentation.
+-spec createProgramObjectARB() -> integer().
createProgramObjectARB() ->
call(5622, <<>>).
%% @spec (ContainerObj::integer(),Obj::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glAttachObjectARB.xml">external</a> documentation.
+-spec attachObjectARB(integer(),integer()) -> ok.
attachObjectARB(ContainerObj,Obj) ->
cast(5623, <<ContainerObj:?GLhandleARB,Obj:?GLhandleARB>>).
%% @spec (ProgramObj::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLinkProgramARB.xml">external</a> documentation.
+-spec linkProgramARB(integer()) -> ok.
linkProgramARB(ProgramObj) ->
cast(5624, <<ProgramObj:?GLhandleARB>>).
%% @spec (ProgramObj::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUseProgramObjectARB.xml">external</a> documentation.
+-spec useProgramObjectARB(integer()) -> ok.
useProgramObjectARB(ProgramObj) ->
cast(5625, <<ProgramObj:?GLhandleARB>>).
%% @spec (ProgramObj::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glValidateProgramARB.xml">external</a> documentation.
+-spec validateProgramARB(integer()) -> ok.
validateProgramARB(ProgramObj) ->
cast(5626, <<ProgramObj:?GLhandleARB>>).
%% @spec (Obj::integer(),Pname::enum()) -> float()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetObjectParameterARB.xml">external</a> documentation.
+-spec getObjectParameterfvARB(integer(),enum()) -> float().
getObjectParameterfvARB(Obj,Pname) ->
call(5627, <<Obj:?GLhandleARB,Pname:?GLenum>>).
%% @spec (Obj::integer(),Pname::enum()) -> integer()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetObjectParameterARB.xml">external</a> documentation.
+-spec getObjectParameterivARB(integer(),enum()) -> integer().
getObjectParameterivARB(Obj,Pname) ->
call(5628, <<Obj:?GLhandleARB,Pname:?GLenum>>).
%% @spec (Obj::integer(),MaxLength::integer()) -> string()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetInfoLogARB.xml">external</a> documentation.
+-spec getInfoLogARB(integer(),integer()) -> string().
getInfoLogARB(Obj,MaxLength) ->
call(5629, <<Obj:?GLhandleARB,MaxLength:?GLsizei>>).
%% @spec (ContainerObj::integer(),MaxCount::integer()) -> [integer()]
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetAttachedObjectsARB.xml">external</a> documentation.
+-spec getAttachedObjectsARB(integer(),integer()) -> [integer()].
getAttachedObjectsARB(ContainerObj,MaxCount) ->
call(5630, <<ContainerObj:?GLhandleARB,MaxCount:?GLsizei>>).
%% @spec (ProgramObj::integer(),Name::string()) -> integer()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformLocationARB.xml">external</a> documentation.
+-spec getUniformLocationARB(integer(),string()) -> integer().
getUniformLocationARB(ProgramObj,Name) ->
call(5631, <<ProgramObj:?GLhandleARB,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>).
%% @spec (ProgramObj::integer(),Index::integer(),MaxLength::integer()) -> {Size::integer(),Type::enum(),Name::string()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniformARB.xml">external</a> documentation.
+-spec getActiveUniformARB(integer(),integer(),integer()) -> {integer(),enum(),string()}.
getActiveUniformARB(ProgramObj,Index,MaxLength) ->
call(5632, <<ProgramObj:?GLhandleARB,Index:?GLuint,MaxLength:?GLsizei>>).
-%% @spec (ProgramObj::integer(),Location::integer()) -> {float()}
+%% @spec (ProgramObj::integer(),Location::integer()) -> {float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformARB.xml">external</a> documentation.
+-spec getUniformfvARB(integer(),integer()) -> {float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}.
getUniformfvARB(ProgramObj,Location) ->
call(5633, <<ProgramObj:?GLhandleARB,Location:?GLint>>).
-%% @spec (ProgramObj::integer(),Location::integer()) -> {integer()}
+%% @spec (ProgramObj::integer(),Location::integer()) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformARB.xml">external</a> documentation.
+-spec getUniformivARB(integer(),integer()) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()}.
getUniformivARB(ProgramObj,Location) ->
call(5634, <<ProgramObj:?GLhandleARB,Location:?GLint>>).
%% @spec (Obj::integer(),MaxLength::integer()) -> string()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetShaderSourceARB.xml">external</a> documentation.
+-spec getShaderSourceARB(integer(),integer()) -> string().
getShaderSourceARB(Obj,MaxLength) ->
call(5635, <<Obj:?GLhandleARB,MaxLength:?GLsizei>>).
%% @spec (ProgramObj::integer(),Index::integer(),Name::string()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindAttribLocationARB.xml">external</a> documentation.
+-spec bindAttribLocationARB(integer(),integer(),string()) -> ok.
bindAttribLocationARB(ProgramObj,Index,Name) ->
cast(5636, <<ProgramObj:?GLhandleARB,Index:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>).
%% @spec (ProgramObj::integer(),Index::integer(),MaxLength::integer()) -> {Size::integer(),Type::enum(),Name::string()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveAttribARB.xml">external</a> documentation.
+-spec getActiveAttribARB(integer(),integer(),integer()) -> {integer(),enum(),string()}.
getActiveAttribARB(ProgramObj,Index,MaxLength) ->
call(5637, <<ProgramObj:?GLhandleARB,Index:?GLuint,MaxLength:?GLsizei>>).
%% @spec (ProgramObj::integer(),Name::string()) -> integer()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetAttribLocationARB.xml">external</a> documentation.
+-spec getAttribLocationARB(integer(),string()) -> integer().
getAttribLocationARB(ProgramObj,Name) ->
call(5638, <<ProgramObj:?GLhandleARB,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>).
%% @spec (Renderbuffer::integer()) -> 0|1
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsRenderbuffer.xml">external</a> documentation.
+-spec isRenderbuffer(integer()) -> 0|1.
isRenderbuffer(Renderbuffer) ->
call(5639, <<Renderbuffer:?GLuint>>).
%% @spec (Target::enum(),Renderbuffer::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindRenderbuffer.xml">external</a> documentation.
+-spec bindRenderbuffer(enum(),integer()) -> ok.
bindRenderbuffer(Target,Renderbuffer) ->
cast(5640, <<Target:?GLenum,Renderbuffer:?GLuint>>).
%% @spec (Renderbuffers::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteRenderbuffers.xml">external</a> documentation.
+-spec deleteRenderbuffers([integer()]) -> ok.
deleteRenderbuffers(Renderbuffers) ->
cast(5641, <<(length(Renderbuffers)):?GLuint,
(<< <<C:?GLuint>> || C <- Renderbuffers>>)/binary,0:(((1+length(Renderbuffers)) rem 2)*32)>>).
%% @spec (N::integer()) -> [integer()]
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenRenderbuffers.xml">external</a> documentation.
+-spec genRenderbuffers(integer()) -> [integer()].
genRenderbuffers(N) ->
call(5642, <<N:?GLsizei>>).
%% @spec (Target::enum(),Internalformat::enum(),Width::integer(),Height::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRenderbufferStorage.xml">external</a> documentation.
+-spec renderbufferStorage(enum(),enum(),integer(),integer()) -> ok.
renderbufferStorage(Target,Internalformat,Width,Height) ->
cast(5643, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei>>).
%% @spec (Target::enum(),Pname::enum()) -> integer()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetRenderbufferParameter.xml">external</a> documentation.
+-spec getRenderbufferParameteriv(enum(),enum()) -> integer().
getRenderbufferParameteriv(Target,Pname) ->
call(5644, <<Target:?GLenum,Pname:?GLenum>>).
%% @spec (Framebuffer::integer()) -> 0|1
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsFramebuffer.xml">external</a> documentation.
+-spec isFramebuffer(integer()) -> 0|1.
isFramebuffer(Framebuffer) ->
call(5645, <<Framebuffer:?GLuint>>).
%% @spec (Target::enum(),Framebuffer::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindFramebuffer.xml">external</a> documentation.
+-spec bindFramebuffer(enum(),integer()) -> ok.
bindFramebuffer(Target,Framebuffer) ->
cast(5646, <<Target:?GLenum,Framebuffer:?GLuint>>).
%% @spec (Framebuffers::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteFramebuffers.xml">external</a> documentation.
+-spec deleteFramebuffers([integer()]) -> ok.
deleteFramebuffers(Framebuffers) ->
cast(5647, <<(length(Framebuffers)):?GLuint,
(<< <<C:?GLuint>> || C <- Framebuffers>>)/binary,0:(((1+length(Framebuffers)) rem 2)*32)>>).
%% @spec (N::integer()) -> [integer()]
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenFramebuffers.xml">external</a> documentation.
+-spec genFramebuffers(integer()) -> [integer()].
genFramebuffers(N) ->
call(5648, <<N:?GLsizei>>).
%% @spec (Target::enum()) -> enum()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCheckFramebufferStatus.xml">external</a> documentation.
+-spec checkFramebufferStatus(enum()) -> enum().
checkFramebufferStatus(Target) ->
call(5649, <<Target:?GLenum>>).
%% @spec (Target::enum(),Attachment::enum(),Textarget::enum(),Texture::integer(),Level::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferTexture1D.xml">external</a> documentation.
+-spec framebufferTexture1D(enum(),enum(),enum(),integer(),integer()) -> ok.
framebufferTexture1D(Target,Attachment,Textarget,Texture,Level) ->
cast(5650, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint>>).
%% @spec (Target::enum(),Attachment::enum(),Textarget::enum(),Texture::integer(),Level::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferTexture2D.xml">external</a> documentation.
+-spec framebufferTexture2D(enum(),enum(),enum(),integer(),integer()) -> ok.
framebufferTexture2D(Target,Attachment,Textarget,Texture,Level) ->
cast(5651, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint>>).
%% @spec (Target::enum(),Attachment::enum(),Textarget::enum(),Texture::integer(),Level::integer(),Zoffset::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferTexture3D.xml">external</a> documentation.
+-spec framebufferTexture3D(enum(),enum(),enum(),integer(),integer(),integer()) -> ok.
framebufferTexture3D(Target,Attachment,Textarget,Texture,Level,Zoffset) ->
cast(5652, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint,Zoffset:?GLint>>).
%% @spec (Target::enum(),Attachment::enum(),Renderbuffertarget::enum(),Renderbuffer::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferRenderbuffer.xml">external</a> documentation.
+-spec framebufferRenderbuffer(enum(),enum(),enum(),integer()) -> ok.
framebufferRenderbuffer(Target,Attachment,Renderbuffertarget,Renderbuffer) ->
cast(5653, <<Target:?GLenum,Attachment:?GLenum,Renderbuffertarget:?GLenum,Renderbuffer:?GLuint>>).
%% @spec (Target::enum(),Attachment::enum(),Pname::enum()) -> integer()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetFramebufferAttachmentParameter.xml">external</a> documentation.
+-spec getFramebufferAttachmentParameteriv(enum(),enum(),enum()) -> integer().
getFramebufferAttachmentParameteriv(Target,Attachment,Pname) ->
call(5654, <<Target:?GLenum,Attachment:?GLenum,Pname:?GLenum>>).
%% @spec (Target::enum()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenerateMipmap.xml">external</a> documentation.
+-spec generateMipmap(enum()) -> ok.
generateMipmap(Target) ->
cast(5655, <<Target:?GLenum>>).
%% @spec (SrcX0::integer(),SrcY0::integer(),SrcX1::integer(),SrcY1::integer(),DstX0::integer(),DstY0::integer(),DstX1::integer(),DstY1::integer(),Mask::integer(),Filter::enum()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlitFramebuffer.xml">external</a> documentation.
+-spec blitFramebuffer(integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),enum()) -> ok.
blitFramebuffer(SrcX0,SrcY0,SrcX1,SrcY1,DstX0,DstY0,DstX1,DstY1,Mask,Filter) ->
cast(5656, <<SrcX0:?GLint,SrcY0:?GLint,SrcX1:?GLint,SrcY1:?GLint,DstX0:?GLint,DstY0:?GLint,DstX1:?GLint,DstY1:?GLint,Mask:?GLbitfield,Filter:?GLenum>>).
%% @spec (Target::enum(),Samples::integer(),Internalformat::enum(),Width::integer(),Height::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRenderbufferStorageMultisample.xml">external</a> documentation.
+-spec renderbufferStorageMultisample(enum(),integer(),enum(),integer(),integer()) -> ok.
renderbufferStorageMultisample(Target,Samples,Internalformat,Width,Height) ->
cast(5657, <<Target:?GLenum,Samples:?GLsizei,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei>>).
%% @spec (Target::enum(),Attachment::enum(),Texture::integer(),Level::integer(),Layer::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferTextureLayer.xml">external</a> documentation.
+-spec framebufferTextureLayer(enum(),enum(),integer(),integer(),integer()) -> ok.
framebufferTextureLayer(Target,Attachment,Texture,Level,Layer) ->
cast(5658, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint,Layer:?GLint>>).
%% @spec (Program::integer(),Pname::enum(),Value::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramParameterARB.xml">external</a> documentation.
+-spec programParameteriARB(integer(),enum(),integer()) -> ok.
programParameteriARB(Program,Pname,Value) ->
cast(5659, <<Program:?GLuint,Pname:?GLenum,Value:?GLint>>).
%% @spec (Target::enum(),Attachment::enum(),Texture::integer(),Level::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferTextureARB.xml">external</a> documentation.
+-spec framebufferTextureARB(enum(),enum(),integer(),integer()) -> ok.
framebufferTextureARB(Target,Attachment,Texture,Level) ->
cast(5660, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint>>).
%% @spec (Target::enum(),Attachment::enum(),Texture::integer(),Level::integer(),Face::enum()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferTextureFaceARB.xml">external</a> documentation.
+-spec framebufferTextureFaceARB(enum(),enum(),integer(),integer(),enum()) -> ok.
framebufferTextureFaceARB(Target,Attachment,Texture,Level,Face) ->
cast(5661, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint,Face:?GLenum>>).
%% @spec (Index::integer(),Divisor::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribDivisorARB.xml">external</a> documentation.
+-spec vertexAttribDivisorARB(integer(),integer()) -> ok.
vertexAttribDivisorARB(Index,Divisor) ->
cast(5662, <<Index:?GLuint,Divisor:?GLuint>>).
%% @spec (Target::enum(),Offset::integer(),Length::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFlushMappedBufferRange.xml">external</a> documentation.
+-spec flushMappedBufferRange(enum(),integer(),integer()) -> ok.
flushMappedBufferRange(Target,Offset,Length) ->
cast(5663, <<Target:?GLenum,0:32,Offset:?GLintptr,Length:?GLsizeiptr>>).
%% @spec (Array::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindVertexArray.xml">external</a> documentation.
+-spec bindVertexArray(integer()) -> ok.
bindVertexArray(Array) ->
cast(5664, <<Array:?GLuint>>).
%% @spec (Arrays::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteVertexArrays.xml">external</a> documentation.
+-spec deleteVertexArrays([integer()]) -> ok.
deleteVertexArrays(Arrays) ->
cast(5665, <<(length(Arrays)):?GLuint,
(<< <<C:?GLuint>> || C <- Arrays>>)/binary,0:(((1+length(Arrays)) rem 2)*32)>>).
%% @spec (N::integer()) -> [integer()]
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenVertexArrays.xml">external</a> documentation.
+-spec genVertexArrays(integer()) -> [integer()].
genVertexArrays(N) ->
call(5666, <<N:?GLsizei>>).
%% @spec (Array::integer()) -> 0|1
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsVertexArray.xml">external</a> documentation.
+-spec isVertexArray(integer()) -> 0|1.
isVertexArray(Array) ->
call(5667, <<Array:?GLuint>>).
%% @spec (Program::integer(),UniformNames::[string()]) -> [integer()]
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformIndices.xml">external</a> documentation.
+-spec getUniformIndices(integer(),[string()]) -> [integer()].
getUniformIndices(Program,UniformNames) ->
UniformNamesTemp = list_to_binary([[Str|[0]] || Str <- UniformNames ]),
call(5668, <<Program:?GLuint,(length(UniformNames)):?GLuint,(size(UniformNamesTemp)):?GLuint,(UniformNamesTemp)/binary,0:((8-((size(UniformNamesTemp)+0) rem 8)) rem 8)>>).
%% @spec (Program::integer(),UniformIndices::[integer()],Pname::enum()) -> [integer()]
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniforms.xml">external</a> documentation.
+-spec getActiveUniformsiv(integer(),[integer()],enum()) -> [integer()].
getActiveUniformsiv(Program,UniformIndices,Pname) ->
call(5669, <<Program:?GLuint,(length(UniformIndices)):?GLuint,
(<< <<C:?GLuint>> || C <- UniformIndices>>)/binary,0:(((length(UniformIndices)) rem 2)*32),Pname:?GLenum>>).
%% @spec (Program::integer(),UniformIndex::integer(),BufSize::integer()) -> string()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniformName.xml">external</a> documentation.
+-spec getActiveUniformName(integer(),integer(),integer()) -> string().
getActiveUniformName(Program,UniformIndex,BufSize) ->
call(5670, <<Program:?GLuint,UniformIndex:?GLuint,BufSize:?GLsizei>>).
%% @spec (Program::integer(),UniformBlockName::string()) -> integer()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformBlockIndex.xml">external</a> documentation.
+-spec getUniformBlockIndex(integer(),string()) -> integer().
getUniformBlockIndex(Program,UniformBlockName) ->
call(5671, <<Program:?GLuint,(list_to_binary([UniformBlockName|[0]]))/binary,0:((8-((length(UniformBlockName)+ 5) rem 8)) rem 8)>>).
%% @spec (Program::integer(),UniformBlockIndex::integer(),Pname::enum(),Params::mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniformBlock.xml">external</a> documentation.
+-spec getActiveUniformBlockiv(integer(),integer(),enum(),mem()) -> ok.
getActiveUniformBlockiv(Program,UniformBlockIndex,Pname,Params) ->
send_bin(Params),
call(5672, <<Program:?GLuint,UniformBlockIndex:?GLuint,Pname:?GLenum>>).
%% @spec (Program::integer(),UniformBlockIndex::integer(),BufSize::integer()) -> string()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniformBlockName.xml">external</a> documentation.
+-spec getActiveUniformBlockName(integer(),integer(),integer()) -> string().
getActiveUniformBlockName(Program,UniformBlockIndex,BufSize) ->
call(5673, <<Program:?GLuint,UniformBlockIndex:?GLuint,BufSize:?GLsizei>>).
%% @spec (Program::integer(),UniformBlockIndex::integer(),UniformBlockBinding::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformBlockBinding.xml">external</a> documentation.
+-spec uniformBlockBinding(integer(),integer(),integer()) -> ok.
uniformBlockBinding(Program,UniformBlockIndex,UniformBlockBinding) ->
cast(5674, <<Program:?GLuint,UniformBlockIndex:?GLuint,UniformBlockBinding:?GLuint>>).
%% @spec (ReadTarget::enum(),WriteTarget::enum(),ReadOffset::integer(),WriteOffset::integer(),Size::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyBufferSubData.xml">external</a> documentation.
+-spec copyBufferSubData(enum(),enum(),integer(),integer(),integer()) -> ok.
copyBufferSubData(ReadTarget,WriteTarget,ReadOffset,WriteOffset,Size) ->
cast(5675, <<ReadTarget:?GLenum,WriteTarget:?GLenum,ReadOffset:?GLintptr,WriteOffset:?GLintptr,Size:?GLsizeiptr>>).
%% @spec () -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glResizeBuffersMESA.xml">external</a> documentation.
+-spec resizeBuffersMESA() -> ok.
resizeBuffersMESA() ->
cast(5676, <<>>).
%% @spec (X::float(),Y::float(),Z::float(),W::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos4dMESA.xml">external</a> documentation.
+-spec windowPos4dMESA(float(),float(),float(),float()) -> ok.
windowPos4dMESA(X,Y,Z,W) ->
cast(5677, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>).
%% @spec ({X,Y,Z,W}) -> ok
%% @equiv windowPos4dMESA(X,Y,Z,W)
+-spec windowPos4dvMESA({float(),float(),float(),float()}) -> ok.
windowPos4dvMESA({X,Y,Z,W}) -> windowPos4dMESA(X,Y,Z,W).
%% @spec (X::float(),Y::float(),Z::float(),W::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos4fMESA.xml">external</a> documentation.
+-spec windowPos4fMESA(float(),float(),float(),float()) -> ok.
windowPos4fMESA(X,Y,Z,W) ->
cast(5678, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>).
%% @spec ({X,Y,Z,W}) -> ok
%% @equiv windowPos4fMESA(X,Y,Z,W)
+-spec windowPos4fvMESA({float(),float(),float(),float()}) -> ok.
windowPos4fvMESA({X,Y,Z,W}) -> windowPos4fMESA(X,Y,Z,W).
%% @spec (X::integer(),Y::integer(),Z::integer(),W::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos4iMESA.xml">external</a> documentation.
+-spec windowPos4iMESA(integer(),integer(),integer(),integer()) -> ok.
windowPos4iMESA(X,Y,Z,W) ->
cast(5679, <<X:?GLint,Y:?GLint,Z:?GLint,W:?GLint>>).
%% @spec ({X,Y,Z,W}) -> ok
%% @equiv windowPos4iMESA(X,Y,Z,W)
+-spec windowPos4ivMESA({integer(),integer(),integer(),integer()}) -> ok.
windowPos4ivMESA({X,Y,Z,W}) -> windowPos4iMESA(X,Y,Z,W).
%% @spec (X::integer(),Y::integer(),Z::integer(),W::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos4sMESA.xml">external</a> documentation.
+-spec windowPos4sMESA(integer(),integer(),integer(),integer()) -> ok.
windowPos4sMESA(X,Y,Z,W) ->
cast(5680, <<X:?GLshort,Y:?GLshort,Z:?GLshort,W:?GLshort>>).
%% @spec ({X,Y,Z,W}) -> ok
%% @equiv windowPos4sMESA(X,Y,Z,W)
+-spec windowPos4svMESA({integer(),integer(),integer(),integer()}) -> ok.
windowPos4svMESA({X,Y,Z,W}) -> windowPos4sMESA(X,Y,Z,W).
%% @spec (Zmin::clamp(),Zmax::clamp()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDepthBoundsEXT.xml">external</a> documentation.
+-spec depthBoundsEXT(clamp(),clamp()) -> ok.
depthBoundsEXT(Zmin,Zmax) ->
cast(5681, <<Zmin:?GLclampd,Zmax:?GLclampd>>).
%% @spec (StencilTagBits::integer(),StencilClearTag::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilClearTagEXT.xml">external</a> documentation.
+-spec stencilClearTagEXT(integer(),integer()) -> ok.
stencilClearTagEXT(StencilTagBits,StencilClearTag) ->
cast(5682, <<StencilTagBits:?GLsizei,StencilClearTag:?GLuint>>).