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authorDan Gudmundsson <[email protected]>2017-09-14 10:30:50 +0200
committerDan Gudmundsson <[email protected]>2017-09-14 10:30:50 +0200
commite5c081cfa3b7b733776c8dc5bd81dff33170fdc6 (patch)
tree434553dcffd4068ede8fa20a235a42fe92d7fd7a /lib/wx/src/gen/glu.erl
parentbd36da0f509ee4e357fdf51b60f3dfcecc824eb8 (diff)
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wx: Reduce Opengl docs
Only use the first paragraph in the doc which contains an overview, the result of the more detailed doc generated non valid xml, and all math expressions was rendered poorly. Remove for now.
Diffstat (limited to 'lib/wx/src/gen/glu.erl')
-rw-r--r--lib/wx/src/gen/glu.erl351
1 files changed, 1 insertions, 350 deletions
diff --git a/lib/wx/src/gen/glu.erl b/lib/wx/src/gen/glu.erl
index f641f41262..6b3059b701 100644
--- a/lib/wx/src/gen/glu.erl
+++ b/lib/wx/src/gen/glu.erl
@@ -1,7 +1,7 @@
%%
%% %CopyrightBegin%
%%
-%% Copyright Ericsson AB 2008-2016. All Rights Reserved.
+%% Copyright Ericsson AB 2008-2017. All Rights Reserved.
%%
%% Licensed under the Apache License, Version 2.0 (the "License");
%% you may not use this file except in compliance with the License.
@@ -92,28 +92,6 @@ tesselate({Nx,Ny,Nz}, Vs) ->
%% of decreasing resolutions called a mipmap. This is used for the antialiasing of texture
%% mapped primitives.
%%
-%% A return value of zero indicates success, otherwise a GLU error code is returned (see {@link glu:errorString/1}
-%% ).
-%%
-%% A series of mipmap levels from `Base' to `Max' is built by decimating `Data'
-%% in half until size 1×1 is reached. At each level, each texel in the halved mipmap
-%% level is an average of the corresponding two texels in the larger mipmap level. {@link gl:texImage1D/8}
-%% is called to load these mipmap levels from `Base' to `Max' . If `Max' is
-%% larger than the highest mipmap level for the texture of the specified size, then a GLU
-%% error code is returned (see {@link glu:errorString/1} ) and nothing is loaded.
-%%
-%% For example, if `Level' is 2 and `Width' is 16, the following levels are possible:
-%% 16×1, 8×1, 4×1, 2×1, 1×1. These correspond to levels 2 through 6 respectively.
-%% If `Base' is 3 and `Max' is 5, then only mipmap levels 8×1, 4×1 and 2×1
-%% are loaded. However, if `Max' is 7, then an error is returned and nothing is loaded
-%% since `Max' is larger than the highest mipmap level which is, in this case, 6.
-%%
-%% The highest mipmap level can be derived from the formula log 2(width×2 level).
-%%
-%% See the {@link gl:texImage1D/8} reference page for a description of the acceptable values
-%% for `Type' parameter. See the {@link gl:drawPixels/5} reference page for a description
-%% of the acceptable values for `Level' parameter.
-%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluBuild1DMipmapLevels.xml">external</a> documentation.
-spec build1DMipmapLevels(Target, InternalFormat, Width, Format, Type, Level, Base, Max, Data) -> integer() when Target :: enum(),InternalFormat :: integer(),Width :: integer(),Format :: enum(),Type :: enum(),Level :: integer(),Base :: integer(),Max :: integer(),Data :: binary().
build1DMipmapLevels(Target,InternalFormat,Width,Format,Type,Level,Base,Max,Data) ->
@@ -126,32 +104,6 @@ build1DMipmapLevels(Target,InternalFormat,Width,Format,Type,Level,Base,Max,Data)
%% decreasing resolutions called a mipmap. This is used for the antialiasing of texture mapped
%% primitives.
%%
-%% A return value of zero indicates success, otherwise a GLU error code is returned (see {@link glu:errorString/1}
-%% ).
-%%
-%% Initially, the `Width' of `Data' is checked to see if it is a power of 2. If
-%% not, a copy of `Data' is scaled up or down to the nearest power of 2. (If `Width'
-%% is exactly between powers of 2, then the copy of `Data' will scale upwards.) This
-%% copy will be used for subsequent mipmapping operations described below. For example, if `Width'
-%% is 57, then a copy of `Data' will scale up to 64 before mipmapping takes place.
-%%
-%% Then, proxy textures (see {@link gl:texImage1D/8} ) are used to determine if the implementation
-%% can fit the requested texture. If not, `Width' is continually halved until it fits.
-%%
-%% Next, a series of mipmap levels is built by decimating a copy of `Data' in half
-%% until size 1×1 is reached. At each level, each texel in the halved mipmap level is an
-%% average of the corresponding two texels in the larger mipmap level.
-%%
-%% {@link gl:texImage1D/8} is called to load each of these mipmap levels. Level 0 is a copy
-%% of `Data' . The highest level is (log 2)(width). For example, if `Width' is 64 and the implementation
-%% can store a texture of this size, the following mipmap levels are built: 64×1, 32×1,
-%% 16×1, 8×1, 4×1, 2×1, and 1×1. These correspond to levels 0 through 6, respectively.
-%%
-%%
-%% See the {@link gl:texImage1D/8} reference page for a description of the acceptable values
-%% for the `Type' parameter. See the {@link gl:drawPixels/5} reference page for a description
-%% of the acceptable values for the `Data' parameter.
-%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluBuild1DMipmaps.xml">external</a> documentation.
-spec build1DMipmaps(Target, InternalFormat, Width, Format, Type, Data) -> integer() when Target :: enum(),InternalFormat :: integer(),Width :: integer(),Format :: enum(),Type :: enum(),Data :: binary().
build1DMipmaps(Target,InternalFormat,Width,Format,Type,Data) ->
@@ -164,31 +116,6 @@ build1DMipmaps(Target,InternalFormat,Width,Format,Type,Data) ->
%% of decreasing resolutions called a mipmap. This is used for the antialiasing of texture
%% mapped primitives.
%%
-%% A return value of zero indicates success, otherwise a GLU error code is returned (see {@link glu:errorString/1}
-%% ).
-%%
-%% A series of mipmap levels from `Base' to `Max' is built by decimating `Data'
-%% in half along both dimensions until size 1×1 is reached. At each level, each texel
-%% in the halved mipmap level is an average of the corresponding four texels in the larger
-%% mipmap level. (In the case of rectangular images, the decimation will ultimately reach
-%% an N×1 or 1×N configuration. Here, two texels are averaged instead.) {@link gl:texImage2D/9}
-%% is called to load these mipmap levels from `Base' to `Max' . If `Max' is
-%% larger than the highest mipmap level for the texture of the specified size, then a GLU
-%% error code is returned (see {@link glu:errorString/1} ) and nothing is loaded.
-%%
-%% For example, if `Level' is 2 and `Width' is 16 and `Height' is 8, the
-%% following levels are possible: 16×8, 8×4, 4×2, 2×1, 1×1. These correspond to
-%% levels 2 through 6 respectively. If `Base' is 3 and `Max' is 5, then only mipmap
-%% levels 8×4, 4×2, and 2×1 are loaded. However, if `Max' is 7, then an error is
-%% returned and nothing is loaded since `Max' is larger than the highest mipmap level
-%% which is, in this case, 6.
-%%
-%% The highest mipmap level can be derived from the formula log 2(max(width height)×2 level).
-%%
-%% See the {@link gl:texImage1D/8} reference page for a description of the acceptable values
-%% for `Format' parameter. See the {@link gl:drawPixels/5} reference page for a description
-%% of the acceptable values for `Type' parameter.
-%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluBuild2DMipmapLevels.xml">external</a> documentation.
-spec build2DMipmapLevels(Target, InternalFormat, Width, Height, Format, Type, Level, Base, Max, Data) -> integer() when Target :: enum(),InternalFormat :: integer(),Width :: integer(),Height :: integer(),Format :: enum(),Type :: enum(),Level :: integer(),Base :: integer(),Max :: integer(),Data :: binary().
build2DMipmapLevels(Target,InternalFormat,Width,Height,Format,Type,Level,Base,Max,Data) ->
@@ -201,39 +128,6 @@ build2DMipmapLevels(Target,InternalFormat,Width,Height,Format,Type,Level,Base,Ma
%% decreasing resolutions called a mipmap. This is used for the antialiasing of texture-mapped
%% primitives.
%%
-%% A return value of zero indicates success, otherwise a GLU error code is returned (see {@link glu:errorString/1}
-%% ).
-%%
-%% Initially, the `Width' and `Height' of `Data' are checked to see if they
-%% are a power of 2. If not, a copy of `Data' (not `Data' ), is scaled up or down
-%% to the nearest power of 2. This copy will be used for subsequent mipmapping operations
-%% described below. (If `Width' or `Height' is exactly between powers of 2, then
-%% the copy of `Data' will scale upwards.) For example, if `Width' is 57 and `Height'
-%% is 23, then a copy of `Data' will scale up to 64 in `Width' and down to 16
-%% in depth, before mipmapping takes place.
-%%
-%% Then, proxy textures (see {@link gl:texImage2D/9} ) are used to determine if the implementation
-%% can fit the requested texture. If not, both dimensions are continually halved until it
-%% fits. (If the OpenGL version is (&lt;= 1.0, both maximum texture dimensions are clamped
-%% to the value returned by {@link gl:getBooleanv/1} with the argument `?GLU_MAX_TEXTURE_SIZE'
-%% .)
-%%
-%% Next, a series of mipmap levels is built by decimating a copy of `Data' in half
-%% along both dimensions until size 1×1 is reached. At each level, each texel in the halved
-%% mipmap level is an average of the corresponding four texels in the larger mipmap level.
-%% (In the case of rectangular images, the decimation will ultimately reach an N×1 or 1×N
-%% configuration. Here, two texels are averaged instead.)
-%%
-%% {@link gl:texImage2D/9} is called to load each of these mipmap levels. Level 0 is a copy
-%% of `Data' . The highest level is (log 2)(max(width height)). For example, if `Width' is 64 and `Height'
-%% is 16 and the implementation can store a texture of this size, the following mipmap levels
-%% are built: 64×16, 32×8, 16×4, 8×2, 4×1, 2×1, and 1×1 These correspond to
-%% levels 0 through 6, respectively.
-%%
-%% See the {@link gl:texImage1D/8} reference page for a description of the acceptable values
-%% for `Format' parameter. See the {@link gl:drawPixels/5} reference page for a description
-%% of the acceptable values for `Type' parameter.
-%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluBuild2DMipmaps.xml">external</a> documentation.
-spec build2DMipmaps(Target, InternalFormat, Width, Height, Format, Type, Data) -> integer() when Target :: enum(),InternalFormat :: integer(),Width :: integer(),Height :: integer(),Format :: enum(),Type :: enum(),Data :: binary().
build2DMipmaps(Target,InternalFormat,Width,Height,Format,Type,Data) ->
@@ -246,31 +140,6 @@ build2DMipmaps(Target,InternalFormat,Width,Height,Format,Type,Data) ->
%% maps of decreasing resolutions called a mipmap. This is used for the antialiasing of texture
%% mapped primitives.
%%
-%% A return value of zero indicates success, otherwise a GLU error code is returned (see {@link glu:errorString/1}
-%% ).
-%%
-%% A series of mipmap levels from `Base' to `Max' is built by decimating `Data'
-%% in half along both dimensions until size 1×1×1 is reached. At each level, each texel
-%% in the halved mipmap level is an average of the corresponding eight texels in the larger
-%% mipmap level. (If exactly one of the dimensions is 1, four texels are averaged. If exactly
-%% two of the dimensions are 1, two texels are averaged.) {@link gl:texImage3D/10} is called
-%% to load these mipmap levels from `Base' to `Max' . If `Max' is larger than
-%% the highest mipmap level for the texture of the specified size, then a GLU error code
-%% is returned (see {@link glu:errorString/1} ) and nothing is loaded.
-%%
-%% For example, if `Level' is 2 and `Width' is 16, `Height' is 8 and `Depth'
-%% is 4, the following levels are possible: 16×8×4, 8×4×2, 4×2×1, 2×1×1, 1×1×1.
-%% These correspond to levels 2 through 6 respectively. If `Base' is 3 and `Max'
-%% is 5, then only mipmap levels 8×4×2, 4×2×1, and 2×1×1 are loaded. However, if `Max'
-%% is 7, then an error is returned and nothing is loaded, since `Max' is larger than
-%% the highest mipmap level which is, in this case, 6.
-%%
-%% The highest mipmap level can be derived from the formula log 2(max(width height depth)×2 level).
-%%
-%% See the {@link gl:texImage1D/8} reference page for a description of the acceptable values
-%% for `Format' parameter. See the {@link gl:drawPixels/5} reference page for a description
-%% of the acceptable values for `Type' parameter.
-%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluBuild3DMipmapLevels.xml">external</a> documentation.
-spec build3DMipmapLevels(Target, InternalFormat, Width, Height, Depth, Format, Type, Level, Base, Max, Data) -> integer() when Target :: enum(),InternalFormat :: integer(),Width :: integer(),Height :: integer(),Depth :: integer(),Format :: enum(),Type :: enum(),Level :: integer(),Base :: integer(),Max :: integer(),Data :: binary().
build3DMipmapLevels(Target,InternalFormat,Width,Height,Depth,Format,Type,Level,Base,Max,Data) ->
@@ -283,38 +152,6 @@ build3DMipmapLevels(Target,InternalFormat,Width,Height,Depth,Format,Type,Level,B
%% of decreasing resolutions called a mipmap. This is used for the antialiasing of texture-mapped
%% primitives.
%%
-%% A return value of zero indicates success, otherwise a GLU error code is returned (see {@link glu:errorString/1}
-%% ).
-%%
-%% Initially, the `Width' , `Height' and `Depth' of `Data' are checked
-%% to see if they are a power of 2. If not, a copy of `Data' is made and scaled up or
-%% down to the nearest power of 2. (If `Width' , `Height' , or `Depth' is exactly
-%% between powers of 2, then the copy of `Data' will scale upwards.) This copy will
-%% be used for subsequent mipmapping operations described below. For example, if `Width'
-%% is 57, `Height' is 23, and `Depth' is 24, then a copy of `Data' will scale
-%% up to 64 in width, down to 16 in height, and up to 32 in depth before mipmapping takes
-%% place.
-%%
-%% Then, proxy textures (see {@link gl:texImage3D/10} ) are used to determine if the implementation
-%% can fit the requested texture. If not, all three dimensions are continually halved until
-%% it fits.
-%%
-%% Next, a series of mipmap levels is built by decimating a copy of `Data' in half
-%% along all three dimensions until size 1×1×1 is reached. At each level, each texel in
-%% the halved mipmap level is an average of the corresponding eight texels in the larger
-%% mipmap level. (If exactly one of the dimensions is 1, four texels are averaged. If exactly
-%% two of the dimensions are 1, two texels are averaged.)
-%%
-%% {@link gl:texImage3D/10} is called to load each of these mipmap levels. Level 0 is a copy
-%% of `Data' . The highest level is (log 2)(max(width height depth)). For example, if `Width' is 64, `Height'
-%% is 16, and `Depth' is 32, and the implementation can store a texture of this size,
-%% the following mipmap levels are built: 64×16×32, 32×8×16, 16×4×8, 8×2×4, 4×1×2,
-%% 2×1×1, and 1×1×1. These correspond to levels 0 through 6, respectively.
-%%
-%% See the {@link gl:texImage1D/8} reference page for a description of the acceptable values
-%% for `Format' parameter. See the {@link gl:drawPixels/5} reference page for a description
-%% of the acceptable values for `Type' parameter.
-%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluBuild3DMipmaps.xml">external</a> documentation.
-spec build3DMipmaps(Target, InternalFormat, Width, Height, Depth, Format, Type, Data) -> integer() when Target :: enum(),InternalFormat :: integer(),Width :: integer(),Height :: integer(),Depth :: integer(),Format :: enum(),Type :: enum(),Data :: binary().
build3DMipmaps(Target,InternalFormat,Width,Height,Depth,Format,Type,Data) ->
@@ -326,11 +163,6 @@ build3DMipmaps(Target,InternalFormat,Width,Height,Depth,Format,Type,Data) ->
%% ``glu:checkExtension'' returns `?GLU_TRUE' if `ExtName' is supported otherwise
%% `?GLU_FALSE' is returned.
%%
-%% This is used to check for the presence for OpenGL, GLU, or GLX extension names by passing
-%% the extension strings returned by {@link gl:getString/1} , {@link glu:getString/1} , see `glXGetClientString'
-%% , see `glXQueryExtensionsString', or see `glXQueryServerString', respectively,
-%% as `ExtString' .
-%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluCheckExtension.xml">external</a> documentation.
-spec checkExtension(ExtName, ExtString) -> 0|1 when ExtName :: string(),ExtString :: string().
checkExtension(ExtName,ExtString) ->
@@ -345,18 +177,6 @@ checkExtension(ExtName,ExtString) ->
%% is subdivided around the `z' axis into slices and along the `z' axis into stacks.
%%
%%
-%% Note that if `Top' is set to 0.0, this routine generates a cone.
-%%
-%% If the orientation is set to `?GLU_OUTSIDE' (with {@link glu:quadricOrientation/2} ),
-%% then any generated normals point away from the `z' axis. Otherwise, they point toward
-%% the `z' axis.
-%%
-%% If texturing is turned on (with {@link glu:quadricTexture/2} ), then texture coordinates
-%% are generated so that `t' ranges linearly from 0.0 at `z' = 0 to 1.0 at `z'
-%% = `Height' , and `s' ranges from 0.0 at the +`y' axis, to 0.25 at the +`x'
-%% axis, to 0.5 at the -`y' axis, to 0.75 at the -`x' axis, and back to 1.0
-%% at the +`y' axis.
-%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluCylinder.xml">external</a> documentation.
-spec cylinder(Quad, Base, Top, Height, Slices, Stacks) -> 'ok' when Quad :: integer(),Base :: float(),Top :: float(),Height :: float(),Slices :: integer(),Stacks :: integer().
cylinder(Quad,Base,Top,Height,Slices,Stacks) ->
@@ -381,16 +201,6 @@ deleteQuadric(Quad) ->
%% slices (like pizza slices) and also about the `z' axis into rings (as specified by `Slices'
%% and `Loops' , respectively).
%%
-%% With respect to orientation, the +`z' side of the disk is considered to be ``outside''
-%% (see {@link glu:quadricOrientation/2} ). This means that if the orientation is set to `?GLU_OUTSIDE'
-%% , then any normals generated point along the +`z' axis. Otherwise, they point along
-%% the -`z' axis.
-%%
-%% If texturing has been turned on (with {@link glu:quadricTexture/2} ), texture coordinates
-%% are generated linearly such that where r=outer, the value at (`r', 0, 0) is (1,
-%% 0.5), at (0, `r', 0) it is (0.5, 1), at (-`r', 0, 0) it is (0, 0.5), and at
-%% (0, -`r', 0) it is (0.5, 0).
-%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluDisk.xml">external</a> documentation.
-spec disk(Quad, Inner, Outer, Slices, Loops) -> 'ok' when Quad :: integer(),Inner :: float(),Outer :: float(),Slices :: integer(),Loops :: integer().
disk(Quad,Inner,Outer,Slices,Loops) ->
@@ -402,11 +212,6 @@ disk(Quad,Inner,Outer,Slices,Loops) ->
%% is in ISO Latin 1 format. For example, ``glu:errorString''(`?GLU_OUT_OF_MEMORY')
%% returns the string `out of memory'.
%%
-%% The standard GLU error codes are `?GLU_INVALID_ENUM', `?GLU_INVALID_VALUE',
-%% and `?GLU_OUT_OF_MEMORY'. Certain other GLU functions can return specialized error
-%% codes through callbacks. See the {@link gl:getError/0} reference page for the list of
-%% GL error codes.
-%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluErrorString.xml">external</a> documentation.
-spec errorString(Error) -> string() when Error :: enum().
errorString(Error) ->
@@ -417,24 +222,6 @@ errorString(Error) ->
%% ``glu:getString'' returns a pointer to a static string describing the GLU version or
%% the GLU extensions that are supported.
%%
-%% The version number is one of the following forms:
-%%
-%% `major_number.minor_number'`major_number.minor_number.release_number'.
-%%
-%% The version string is of the following form:
-%%
-%% `version number&lt;space&gt;vendor-specific information'
-%%
-%% Vendor-specific information is optional. Its format and contents depend on the implementation.
-%%
-%%
-%% The standard GLU contains a basic set of features and capabilities. If a company or group
-%% of companies wish to support other features, these may be included as extensions to the
-%% GLU. If `Name' is `?GLU_EXTENSIONS', then ``glu:getString'' returns a space-separated
-%% list of names of supported GLU extensions. (Extension names never contain spaces.)
-%%
-%% All strings are null-terminated.
-%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluGetString.xml">external</a> documentation.
-spec getString(Name) -> string() when Name :: enum().
getString(Name) ->
@@ -445,30 +232,6 @@ getString(Name) ->
%% ``glu:lookAt'' creates a viewing matrix derived from an eye point, a reference point
%% indicating the center of the scene, and an `UP' vector.
%%
-%% The matrix maps the reference point to the negative `z' axis and the eye point to
-%% the origin. When a typical projection matrix is used, the center of the scene therefore
-%% maps to the center of the viewport. Similarly, the direction described by the `UP'
-%% vector projected onto the viewing plane is mapped to the positive `y' axis so that
-%% it points upward in the viewport. The `UP' vector must not be parallel to the line
-%% of sight from the eye point to the reference point.
-%%
-%% Let
-%%
-%% F=(centerX-eyeX centerY-eyeY centerZ-eyeZ)
-%%
-%% Let `UP' be the vector (upX upY upZ).
-%%
-%% Then normalize as follows: f=F/(||F||)
-%%
-%% UP"=UP/(||UP||)
-%%
-%% Finally, let s=f×UP", and u=s×f.
-%%
-%% M is then constructed as follows: M=(s[0] s[1] s[2] 0 u[0] u[1] u[2] 0-f[0]-f[1]-f[2] 0 0 0 0 1)
-%%
-%% and ``glu:lookAt'' is equivalent to glMultMatrixf(M); glTranslated(-eyex, -eyey,
-%% -eyez);
-%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluLookAt.xml">external</a> documentation.
-spec lookAt(EyeX, EyeY, EyeZ, CenterX, CenterY, CenterZ, UpX, UpY, UpZ) -> 'ok' when EyeX :: float(),EyeY :: float(),EyeZ :: float(),CenterX :: float(),CenterY :: float(),CenterZ :: float(),UpX :: float(),UpY :: float(),UpZ :: float().
lookAt(EyeX,EyeY,EyeZ,CenterX,CenterY,CenterZ,UpX,UpY,UpZ) ->
@@ -503,22 +266,6 @@ ortho2D(Left,Right,Bottom,Top) ->
%% the +`x' axis, 180 degrees along the -`y' axis, and 270 degrees along the -`x'
%% axis).
%%
-%% The partial disk has a radius of `Outer' and contains a concentric circular hole
-%% with a radius of `Inner' . If `Inner' is 0, then no hole is generated. The partial
-%% disk is subdivided around the `z' axis into slices (like pizza slices) and also about
-%% the `z' axis into rings (as specified by `Slices' and `Loops' , respectively).
-%%
-%%
-%% With respect to orientation, the +`z' side of the partial disk is considered to
-%% be outside (see {@link glu:quadricOrientation/2} ). This means that if the orientation
-%% is set to `?GLU_OUTSIDE', then any normals generated point along the +`z' axis.
-%% Otherwise, they point along the -`z' axis.
-%%
-%% If texturing is turned on (with {@link glu:quadricTexture/2} ), texture coordinates are
-%% generated linearly such that where r=outer, the value at (`r', 0, 0) is (1.0,
-%% 0.5), at (0, `r', 0) it is (0.5, 1.0), at (-`r', 0, 0) it is (0.0, 0.5), and
-%% at (0, -`r', 0) it is (0.5, 0.0).
-%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluPartialDisk.xml">external</a> documentation.
-spec partialDisk(Quad, Inner, Outer, Slices, Loops, Start, Sweep) -> 'ok' when Quad :: integer(),Inner :: float(),Outer :: float(),Slices :: integer(),Loops :: integer(),Start :: float(),Sweep :: float().
partialDisk(Quad,Inner,Outer,Slices,Loops,Start,Sweep) ->
@@ -532,17 +279,6 @@ partialDisk(Quad,Inner,Outer,Slices,Loops,Start,Sweep) ->
%% as wide in `x' as it is in `y'. If the viewport is twice as wide as it is tall,
%% it displays the image without distortion.
%%
-%% The matrix generated by ``glu:perspective'' is multipled by the current matrix, just
-%% as if {@link gl:multMatrixd/1} were called with the generated matrix. To load the perspective
-%% matrix onto the current matrix stack instead, precede the call to ``glu:perspective''
-%% with a call to {@link gl:loadIdentity/0} .
-%%
-%% Given `f' defined as follows:
-%%
-%% f=cotangent(fovy/2) The generated matrix is
-%%
-%% (f/aspect 0 0 0 0 f 0 0 0 0(zFar+zNear)/(zNear-zFar)(2×zFar×zNear)/(zNear-zFar) 0 0 -1 0)
-%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluPerspective.xml">external</a> documentation.
-spec perspective(Fovy, Aspect, ZNear, ZFar) -> 'ok' when Fovy :: float(),Aspect :: float(),ZNear :: float(),ZFar :: float().
perspective(Fovy,Aspect,ZNear,ZFar) ->
@@ -557,18 +293,6 @@ perspective(Fovy,Aspect,ZNear,ZFar) ->
%% rerender the scene. All primitives that would have been drawn near the cursor are identified
%% and stored in the selection buffer.
%%
-%% The matrix created by ``glu:pickMatrix'' is multiplied by the current matrix just as
-%% if {@link gl:multMatrixd/1} is called with the generated matrix. To effectively use the
-%% generated pick matrix for picking, first call {@link gl:loadIdentity/0} to load an identity
-%% matrix onto the perspective matrix stack. Then call ``glu:pickMatrix'', and, finally,
-%% call a command (such as {@link glu:perspective/4} ) to multiply the perspective matrix by
-%% the pick matrix.
-%%
-%% When using ``glu:pickMatrix'' to pick NURBS, be careful to turn off the NURBS property
-%% `?GLU_AUTO_LOAD_MATRIX'. If `?GLU_AUTO_LOAD_MATRIX' is not turned off, then
-%% any NURBS surface rendered is subdivided differently with the pick matrix than the way
-%% it was subdivided without the pick matrix.
-%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluPickMatrix.xml">external</a> documentation.
-spec pickMatrix(X, Y, DelX, DelY, Viewport) -> 'ok' when X :: float(),Y :: float(),DelX :: float(),DelY :: float(),Viewport :: {integer(),integer(),integer(),integer()}.
pickMatrix(X,Y,DelX,DelY,{V1,V2,V3,V4}) ->
@@ -581,24 +305,6 @@ pickMatrix(X,Y,DelX,DelY,{V1,V2,V3,V4}) ->
%% , and `WinZ' . A return value of `?GLU_TRUE' indicates success, a return value
%% of `?GLU_FALSE' indicates failure.
%%
-%% To compute the coordinates, let v=(objX objY objZ 1.0) represented as a matrix with 4 rows and 1 column.
-%% Then ``glu:project'' computes v" as follows:
-%%
-%% v"=P×M×v
-%%
-%% where P is the current projection matrix `Proj' and M is the current modelview
-%% matrix `Model' (both represented as 4×4 matrices in column-major order).
-%%
-%% The window coordinates are then computed as follows:
-%%
-%% winX=view(0)+view(2)×(v"(0)+1)/2
-%%
-%% winY=view(1)+view(3)×(v"(1)+1)/2
-%%
-%% winZ=(v"(2)+1)/2
-%%
-%%
-%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluProject.xml">external</a> documentation.
-spec project(ObjX, ObjY, ObjZ, Model, Proj, View) -> {integer(),WinX :: float(),WinY :: float(),WinZ :: float()} when ObjX :: float(),ObjY :: float(),ObjZ :: float(),Model :: matrix(),Proj :: matrix(),View :: {integer(),integer(),integer(),integer()}.
project(ObjX,ObjY,ObjZ,{M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16},{P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11,P12,P13,P14,P15,P16},{V1,V2,V3,V4}) ->
@@ -611,17 +317,6 @@ project(ObjX,ObjY,ObjZ,{M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12},{P1,P2,P3,P4,P5,
%% ``glu:quadricDrawStyle'' specifies the draw style for quadrics rendered with `Quad' .
%% The legal values are as follows:
%%
-%% `?GLU_FILL': Quadrics are rendered with polygon primitives. The polygons are drawn
-%% in a counterclockwise fashion with respect to their normals (as defined with {@link glu:quadricOrientation/2}
-%% ).
-%%
-%% `?GLU_LINE': Quadrics are rendered as a set of lines.
-%%
-%% `?GLU_SILHOUETTE': Quadrics are rendered as a set of lines, except that edges separating
-%% coplanar faces will not be drawn.
-%%
-%% `?GLU_POINT': Quadrics are rendered as a set of points.
-%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluQuadricDrawStyle.xml">external</a> documentation.
-spec quadricDrawStyle(Quad, Draw) -> 'ok' when Quad :: integer(),Draw :: enum().
quadricDrawStyle(Quad,Draw) ->
@@ -632,13 +327,6 @@ quadricDrawStyle(Quad,Draw) ->
%% ``glu:quadricNormals'' specifies what kind of normals are desired for quadrics rendered
%% with `Quad' . The legal values are as follows:
%%
-%% `?GLU_NONE': No normals are generated.
-%%
-%% `?GLU_FLAT': One normal is generated for every facet of a quadric.
-%%
-%% `?GLU_SMOOTH': One normal is generated for every vertex of a quadric. This is the
-%% initial value.
-%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluQuadricNormals.xml">external</a> documentation.
-spec quadricNormals(Quad, Normal) -> 'ok' when Quad :: integer(),Normal :: enum().
quadricNormals(Quad,Normal) ->
@@ -649,14 +337,6 @@ quadricNormals(Quad,Normal) ->
%% ``glu:quadricOrientation'' specifies what kind of orientation is desired for quadrics
%% rendered with `Quad' . The `Orientation' values are as follows:
%%
-%% `?GLU_OUTSIDE': Quadrics are drawn with normals pointing outward (the initial value).
-%%
-%%
-%% `?GLU_INSIDE': Quadrics are drawn with normals pointing inward.
-%%
-%% Note that the interpretation of `outward' and `inward' depends on the quadric
-%% being drawn.
-%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluQuadricOrientation.xml">external</a> documentation.
-spec quadricOrientation(Quad, Orientation) -> 'ok' when Quad :: integer(),Orientation :: enum().
quadricOrientation(Quad,Orientation) ->
@@ -669,9 +349,6 @@ quadricOrientation(Quad,Orientation) ->
%% coordinates are generated, and if `Texture' is `?GLU_FALSE', they are not.
%% The initial value is `?GLU_FALSE'.
%%
-%% The manner in which texture coordinates are generated depends upon the specific quadric
-%% rendered.
-%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluQuadricTexture.xml">external</a> documentation.
-spec quadricTexture(Quad, Texture) -> 'ok' when Quad :: integer(),Texture :: 0|1.
quadricTexture(Quad,Texture) ->
@@ -682,16 +359,6 @@ quadricTexture(Quad,Texture) ->
%% ``glu:scaleImage'' scales a pixel image using the appropriate pixel store modes to
%% unpack data from the source image and pack data into the destination image.
%%
-%% When shrinking an image, ``glu:scaleImage'' uses a box filter to sample the source
-%% image and create pixels for the destination image. When magnifying an image, the pixels
-%% from the source image are linearly interpolated to create the destination image.
-%%
-%% A return value of zero indicates success, otherwise a GLU error code is returned (see {@link glu:errorString/1}
-%% ).
-%%
-%% See the {@link gl:readPixels/7} reference page for a description of the acceptable values
-%% for the `Format' , `TypeIn' , and `TypeOut' parameters.
-%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluScaleImage.xml">external</a> documentation.
-spec scaleImage(Format, WIn, HIn, TypeIn, DataIn, WOut, HOut, TypeOut, DataOut) -> integer() when Format :: enum(),WIn :: integer(),HIn :: integer(),TypeIn :: enum(),DataIn :: binary(),WOut :: integer(),HOut :: integer(),TypeOut :: enum(),DataOut :: mem().
scaleImage(Format,WIn,HIn,TypeIn,DataIn,WOut,HOut,TypeOut,DataOut) ->
@@ -705,16 +372,6 @@ scaleImage(Format,WIn,HIn,TypeIn,DataIn,WOut,HOut,TypeOut,DataOut) ->
%% is subdivided around the `z' axis into slices and along the `z' axis into
%% stacks (similar to lines of longitude and latitude).
%%
-%% If the orientation is set to `?GLU_OUTSIDE' (with {@link glu:quadricOrientation/2} ),
-%% then any normals generated point away from the center of the sphere. Otherwise, they
-%% point toward the center of the sphere.
-%%
-%% If texturing is turned on (with {@link glu:quadricTexture/2} ), then texture coordinates
-%% are generated so that `t' ranges from 0.0 at z=-radius to 1.0 at z=radius (`t'
-%% increases linearly along longitudinal lines), and `s' ranges from 0.0 at the +`y'
-%% axis, to 0.25 at the +`x' axis, to 0.5 at the -`y' axis, to 0.75 at the -`x'
-%% axis, and back to 1.0 at the +`y' axis.
-%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluSphere.xml">external</a> documentation.
-spec sphere(Quad, Radius, Slices, Stacks) -> 'ok' when Quad :: integer(),Radius :: float(),Slices :: integer(),Stacks :: integer().
sphere(Quad,Radius,Slices,Stacks) ->
@@ -727,12 +384,6 @@ sphere(Quad,Radius,Slices,Stacks) ->
%% . A return value of `?GLU_TRUE' indicates success; a return value of `?GLU_FALSE'
%% indicates failure.
%%
-%% To compute the coordinates (objX objY objZ), ``glu:unProject'' multiplies the normalized device coordinates
-%% by the inverse of `Model' * `Proj' as follows:
-%%
-%% (objX objY objZ W)=INV(P M) ((2(winX-view[0]))/(view[2])-1(2(winY-view[1]))/(view[3])-1 2(winZ)-1 1) INV denotes matrix inversion. W is an unused variable, included for consistent
-%% matrix notation.
-%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluUnProject.xml">external</a> documentation.
-spec unProject(WinX, WinY, WinZ, Model, Proj, View) -> {integer(),ObjX :: float(),ObjY :: float(),ObjZ :: float()} when WinX :: float(),WinY :: float(),WinZ :: float(),Model :: matrix(),Proj :: matrix(),View :: {integer(),integer(),integer(),integer()}.
unProject(WinX,WinY,WinZ,{M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16},{P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11,P12,P13,P14,P15,P16},{V1,V2,V3,V4}) ->