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authorDan Gudmundsson <[email protected]>2012-02-09 12:18:34 +0100
committerDan Gudmundsson <[email protected]>2012-02-16 15:52:17 +0100
commitf4060823a4141740608ab1efbdf1072fec436076 (patch)
tree7dd324204e36c5962c9584cd1b7293b58c73233d /lib/wx/src/gen/glu.erl
parentc1aca0c5ef53a97fa353dede5516a6f1e0e044a4 (diff)
downloadotp-f4060823a4141740608ab1efbdf1072fec436076.tar.gz
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[wx] Generate GL api from latest version
- Remove edoc types in gl - Add OpenGL documentation
Diffstat (limited to 'lib/wx/src/gen/glu.erl')
-rw-r--r--lib/wx/src/gen/glu.erl667
1 files changed, 575 insertions, 92 deletions
diff --git a/lib/wx/src/gen/glu.erl b/lib/wx/src/gen/glu.erl
index c16f0cf125..2c82c9792f 100644
--- a/lib/wx/src/gen/glu.erl
+++ b/lib/wx/src/gen/glu.erl
@@ -1,7 +1,7 @@
%%
%% %CopyrightBegin%
%%
-%% Copyright Ericsson AB 2008-2010. All Rights Reserved.
+%% Copyright Ericsson AB 2008-2012. All Rights Reserved.
%%
%% The contents of this file are subject to the Erlang Public License,
%% Version 1.1, (the "License"); you may not use this file except in
@@ -25,11 +25,6 @@
%%
%% Booleans are represented by integers 0 and 1.
-%% @type mem(). memory block
-%% @type enum(). An integer defined in gl.hrl
-%% @type offset(). An integer which is an offset in an array
-%% @type clamp(). A float clamped between 0.0 - 1.0
-
-module(glu).
-compile(inline).
-define(GLenum,32/native-unsigned).
@@ -53,8 +48,13 @@
-define(GLsync,64/native-unsigned).
-define(GLuint64,64/native-unsigned).
-define(GLint64,64/native-signed).
--type enum() :: non_neg_integer().
--type mem() :: binary() | tuple().
+-type vertex() :: {float(), float(), float()}.
+-type enum() :: non_neg_integer(). %% See wx/include/gl.hrl or glu.hrl
+-type matrix() :: {float(),float(),float(),float(),
+ float(),float(),float(),float(),
+ float(),float(),float(),float(),
+ float(),float(),float(),float()}.
+-type mem() :: binary() | tuple(). %% Memory block
-export([tesselate/2,build1DMipmapLevels/9,build1DMipmaps/6,build2DMipmapLevels/10,
build2DMipmaps/7,build3DMipmapLevels/11,build3DMipmaps/8,checkExtension/2,
@@ -66,193 +66,676 @@
-import(gl, [call/2,cast/2,send_bin/1]).
%% API
-%% @spec (Vec3, [Vec3]) -> {Triangles, VertexPos}
-%% Vec3 = {float(),float(),float()}
-%% Triangles = [VertexIndex::integer()]
-%% VertexPos = binary()
%% @doc General purpose polygon triangulation.
%% The first argument is the normal and the second a list of
%% vertex positions. Returned is a list of indecies of the vertices
%% and a binary (64bit native float) containing an array of
%% vertex positions, it starts with the vertices in Vs and
%% may contain newly created vertices in the end.
+-spec tesselate(Normal, [Vs]) -> {Triangles, VertexPos}
+ when Normal :: vertex(), Vs :: vertex(),
+ Triangles :: [integer()], VertexPos :: binary().
tesselate({Nx,Ny,Nz}, Vs) ->
call(5000, <<(length(Vs)):32/native,0:32,
Nx:?GLdouble,Ny:?GLdouble,Nz:?GLdouble,
(<< <<Vx:?GLdouble,Vy:?GLdouble,Vz:?GLdouble >>
|| {Vx,Vy,Vz} <- Vs>>)/binary >>).
-%% @spec (Target::enum(),InternalFormat::integer(),Width::integer(),Format::enum(),Type::enum(),Level::integer(),Base::integer(),Max::integer(),Data::binary()) -> integer()
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluBuild1DMipmapLevels.xml">external</a> documentation.
--spec build1DMipmapLevels(enum(),integer(),integer(),enum(),enum(),integer(),integer(),integer(),binary()) -> integer().
+%% @doc Builds a subset of one-dimensional mipmap levels
+%%
+%% ``glu:build1DMipmapLevels'' builds a subset of prefiltered one-dimensional texture maps
+%% of decreasing resolutions called a mipmap. This is used for the antialiasing of texture
+%% mapped primitives.
+%%
+%% A return value of zero indicates success, otherwise a GLU error code is returned (see {@link glu:errorString/1}
+%% ).
+%%
+%% A series of mipmap levels from `Base' to `Max' is built by decimating `Data'
+%% in half until size 1*1 is reached. At each level, each texel in the halved mipmap
+%% level is an average of the corresponding two texels in the larger mipmap level. {@link gl:texImage1D/8}
+%% is called to load these mipmap levels from `Base' to `Max' . If `Max' is
+%% larger than the highest mipmap level for the texture of the specified size, then a GLU
+%% error code is returned (see {@link glu:errorString/1} ) and nothing is loaded.
+%%
+%% For example, if `Level' is 2 and `Width' is 16, the following levels are possible:
+%% 16*1, 8*1, 4*1, 2*1, 1*1. These correspond to levels 2 through 6 respectively.
+%% If `Base' is 3 and `Max' is 5, then only mipmap levels 8*1, 4*1 and 2*1
+%% are loaded. However, if `Max' is 7, then an error is returned and nothing is loaded
+%% since `Max' is larger than the highest mipmap level which is, in this case, 6.
+%%
+%% The highest mipmap level can be derived from the formula log 2(width*2 level).
+%%
+%% See the {@link gl:texImage1D/8} reference page for a description of the acceptable values
+%% for `Type' parameter. See the {@link gl:drawPixels/5} reference page for a description
+%% of the acceptable values for `Level' parameter.
+%%
+%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluBuild1DMipmapLevels.xml">external</a> documentation.
+-spec build1DMipmapLevels(Target, InternalFormat, Width, Format, Type, Level, Base, Max, Data) -> integer() when Target :: enum(),InternalFormat :: integer(),Width :: integer(),Format :: enum(),Type :: enum(),Level :: integer(),Base :: integer(),Max :: integer(),Data :: binary().
build1DMipmapLevels(Target,InternalFormat,Width,Format,Type,Level,Base,Max,Data) ->
send_bin(Data),
call(5010, <<Target:?GLenum,InternalFormat:?GLint,Width:?GLsizei,Format:?GLenum,Type:?GLenum,Level:?GLint,Base:?GLint,Max:?GLint>>).
-%% @spec (Target::enum(),InternalFormat::integer(),Width::integer(),Format::enum(),Type::enum(),Data::binary()) -> integer()
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluBuild1DMipmaps.xml">external</a> documentation.
--spec build1DMipmaps(enum(),integer(),integer(),enum(),enum(),binary()) -> integer().
+%% @doc Builds a one-dimensional mipmap
+%%
+%% ``glu:build1DMipmaps'' builds a series of prefiltered one-dimensional texture maps of
+%% decreasing resolutions called a mipmap. This is used for the antialiasing of texture mapped
+%% primitives.
+%%
+%% A return value of zero indicates success, otherwise a GLU error code is returned (see {@link glu:errorString/1}
+%% ).
+%%
+%% Initially, the `Width' of `Data' is checked to see if it is a power of 2. If
+%% not, a copy of `Data' is scaled up or down to the nearest power of 2. (If `Width'
+%% is exactly between powers of 2, then the copy of `Data' will scale upwards.) This
+%% copy will be used for subsequent mipmapping operations described below. For example, if `Width'
+%% is 57, then a copy of `Data' will scale up to 64 before mipmapping takes place.
+%%
+%% Then, proxy textures (see {@link gl:texImage1D/8} ) are used to determine if the implementation
+%% can fit the requested texture. If not, `Width' is continually halved until it fits.
+%%
+%% Next, a series of mipmap levels is built by decimating a copy of `Data' in half
+%% until size 1*1 is reached. At each level, each texel in the halved mipmap level is an
+%% average of the corresponding two texels in the larger mipmap level.
+%%
+%% {@link gl:texImage1D/8} is called to load each of these mipmap levels. Level 0 is a copy
+%% of `Data' . The highest level is (log 2)(width). For example, if `Width' is 64 and the implementation
+%% can store a texture of this size, the following mipmap levels are built: 64*1, 32*1,
+%% 16*1, 8*1, 4*1, 2*1, and 1*1. These correspond to levels 0 through 6, respectively.
+%%
+%%
+%% See the {@link gl:texImage1D/8} reference page for a description of the acceptable values
+%% for the `Type' parameter. See the {@link gl:drawPixels/5} reference page for a description
+%% of the acceptable values for the `Data' parameter.
+%%
+%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluBuild1DMipmaps.xml">external</a> documentation.
+-spec build1DMipmaps(Target, InternalFormat, Width, Format, Type, Data) -> integer() when Target :: enum(),InternalFormat :: integer(),Width :: integer(),Format :: enum(),Type :: enum(),Data :: binary().
build1DMipmaps(Target,InternalFormat,Width,Format,Type,Data) ->
send_bin(Data),
call(5011, <<Target:?GLenum,InternalFormat:?GLint,Width:?GLsizei,Format:?GLenum,Type:?GLenum>>).
-%% @spec (Target::enum(),InternalFormat::integer(),Width::integer(),Height::integer(),Format::enum(),Type::enum(),Level::integer(),Base::integer(),Max::integer(),Data::binary()) -> integer()
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluBuild2DMipmapLevels.xml">external</a> documentation.
--spec build2DMipmapLevels(enum(),integer(),integer(),integer(),enum(),enum(),integer(),integer(),integer(),binary()) -> integer().
+%% @doc Builds a subset of two-dimensional mipmap levels
+%%
+%% ``glu:build2DMipmapLevels'' builds a subset of prefiltered two-dimensional texture maps
+%% of decreasing resolutions called a mipmap. This is used for the antialiasing of texture
+%% mapped primitives.
+%%
+%% A return value of zero indicates success, otherwise a GLU error code is returned (see {@link glu:errorString/1}
+%% ).
+%%
+%% A series of mipmap levels from `Base' to `Max' is built by decimating `Data'
+%% in half along both dimensions until size 1*1 is reached. At each level, each texel
+%% in the halved mipmap level is an average of the corresponding four texels in the larger
+%% mipmap level. (In the case of rectangular images, the decimation will ultimately reach
+%% an N*1 or 1*N configuration. Here, two texels are averaged instead.) {@link gl:texImage2D/9}
+%% is called to load these mipmap levels from `Base' to `Max' . If `Max' is
+%% larger than the highest mipmap level for the texture of the specified size, then a GLU
+%% error code is returned (see {@link glu:errorString/1} ) and nothing is loaded.
+%%
+%% For example, if `Level' is 2 and `Width' is 16 and `Height' is 8, the
+%% following levels are possible: 16*8, 8*4, 4*2, 2*1, 1*1. These correspond to
+%% levels 2 through 6 respectively. If `Base' is 3 and `Max' is 5, then only mipmap
+%% levels 8*4, 4*2, and 2*1 are loaded. However, if `Max' is 7, then an error is
+%% returned and nothing is loaded since `Max' is larger than the highest mipmap level
+%% which is, in this case, 6.
+%%
+%% The highest mipmap level can be derived from the formula log 2(max(width height)*2 level).
+%%
+%% See the {@link gl:texImage1D/8} reference page for a description of the acceptable values
+%% for `Format' parameter. See the {@link gl:drawPixels/5} reference page for a description
+%% of the acceptable values for `Type' parameter.
+%%
+%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluBuild2DMipmapLevels.xml">external</a> documentation.
+-spec build2DMipmapLevels(Target, InternalFormat, Width, Height, Format, Type, Level, Base, Max, Data) -> integer() when Target :: enum(),InternalFormat :: integer(),Width :: integer(),Height :: integer(),Format :: enum(),Type :: enum(),Level :: integer(),Base :: integer(),Max :: integer(),Data :: binary().
build2DMipmapLevels(Target,InternalFormat,Width,Height,Format,Type,Level,Base,Max,Data) ->
send_bin(Data),
call(5012, <<Target:?GLenum,InternalFormat:?GLint,Width:?GLsizei,Height:?GLsizei,Format:?GLenum,Type:?GLenum,Level:?GLint,Base:?GLint,Max:?GLint>>).
-%% @spec (Target::enum(),InternalFormat::integer(),Width::integer(),Height::integer(),Format::enum(),Type::enum(),Data::binary()) -> integer()
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluBuild2DMipmaps.xml">external</a> documentation.
--spec build2DMipmaps(enum(),integer(),integer(),integer(),enum(),enum(),binary()) -> integer().
+%% @doc Builds a two-dimensional mipmap
+%%
+%% ``glu:build2DMipmaps'' builds a series of prefiltered two-dimensional texture maps of
+%% decreasing resolutions called a mipmap. This is used for the antialiasing of texture-mapped
+%% primitives.
+%%
+%% A return value of zero indicates success, otherwise a GLU error code is returned (see {@link glu:errorString/1}
+%% ).
+%%
+%% Initially, the `Width' and `Height' of `Data' are checked to see if they
+%% are a power of 2. If not, a copy of `Data' (not `Data' ), is scaled up or down
+%% to the nearest power of 2. This copy will be used for subsequent mipmapping operations
+%% described below. (If `Width' or `Height' is exactly between powers of 2, then
+%% the copy of `Data' will scale upwards.) For example, if `Width' is 57 and `Height'
+%% is 23, then a copy of `Data' will scale up to 64 in `Width' and down to 16
+%% in depth, before mipmapping takes place.
+%%
+%% Then, proxy textures (see {@link gl:texImage2D/9} ) are used to determine if the implementation
+%% can fit the requested texture. If not, both dimensions are continually halved until it
+%% fits. (If the OpenGL version is (&lt;= 1.0, both maximum texture dimensions are clamped
+%% to the value returned by {@link gl:getBooleanv/1} with the argument `?GLU_MAX_TEXTURE_SIZE'
+%% .)
+%%
+%% Next, a series of mipmap levels is built by decimating a copy of `Data' in half
+%% along both dimensions until size 1*1 is reached. At each level, each texel in the halved
+%% mipmap level is an average of the corresponding four texels in the larger mipmap level.
+%% (In the case of rectangular images, the decimation will ultimately reach an N*1 or 1*N
+%% configuration. Here, two texels are averaged instead.)
+%%
+%% {@link gl:texImage2D/9} is called to load each of these mipmap levels. Level 0 is a copy
+%% of `Data' . The highest level is (log 2)(max(width height)). For example, if `Width' is 64 and `Height'
+%% is 16 and the implementation can store a texture of this size, the following mipmap levels
+%% are built: 64*16, 32*8, 16*4, 8*2, 4*1, 2*1, and 1*1 These correspond to
+%% levels 0 through 6, respectively.
+%%
+%% See the {@link gl:texImage1D/8} reference page for a description of the acceptable values
+%% for `Format' parameter. See the {@link gl:drawPixels/5} reference page for a description
+%% of the acceptable values for `Type' parameter.
+%%
+%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluBuild2DMipmaps.xml">external</a> documentation.
+-spec build2DMipmaps(Target, InternalFormat, Width, Height, Format, Type, Data) -> integer() when Target :: enum(),InternalFormat :: integer(),Width :: integer(),Height :: integer(),Format :: enum(),Type :: enum(),Data :: binary().
build2DMipmaps(Target,InternalFormat,Width,Height,Format,Type,Data) ->
send_bin(Data),
call(5013, <<Target:?GLenum,InternalFormat:?GLint,Width:?GLsizei,Height:?GLsizei,Format:?GLenum,Type:?GLenum>>).
-%% @spec (Target::enum(),InternalFormat::integer(),Width::integer(),Height::integer(),Depth::integer(),Format::enum(),Type::enum(),Level::integer(),Base::integer(),Max::integer(),Data::binary()) -> integer()
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluBuild3DMipmapLevels.xml">external</a> documentation.
--spec build3DMipmapLevels(enum(),integer(),integer(),integer(),integer(),enum(),enum(),integer(),integer(),integer(),binary()) -> integer().
+%% @doc Builds a subset of three-dimensional mipmap levels
+%%
+%% ``glu:build3DMipmapLevels'' builds a subset of prefiltered three-dimensional texture
+%% maps of decreasing resolutions called a mipmap. This is used for the antialiasing of texture
+%% mapped primitives.
+%%
+%% A return value of zero indicates success, otherwise a GLU error code is returned (see {@link glu:errorString/1}
+%% ).
+%%
+%% A series of mipmap levels from `Base' to `Max' is built by decimating `Data'
+%% in half along both dimensions until size 1*1*1 is reached. At each level, each texel
+%% in the halved mipmap level is an average of the corresponding eight texels in the larger
+%% mipmap level. (If exactly one of the dimensions is 1, four texels are averaged. If exactly
+%% two of the dimensions are 1, two texels are averaged.) {@link gl:texImage3D/10} is called
+%% to load these mipmap levels from `Base' to `Max' . If `Max' is larger than
+%% the highest mipmap level for the texture of the specified size, then a GLU error code
+%% is returned (see {@link glu:errorString/1} ) and nothing is loaded.
+%%
+%% For example, if `Level' is 2 and `Width' is 16, `Height' is 8 and `Depth'
+%% is 4, the following levels are possible: 16*8*4, 8*4*2, 4*2*1, 2*1*1, 1*1*1.
+%% These correspond to levels 2 through 6 respectively. If `Base' is 3 and `Max'
+%% is 5, then only mipmap levels 8*4*2, 4*2*1, and 2*1*1 are loaded. However, if `Max'
+%% is 7, then an error is returned and nothing is loaded, since `Max' is larger than
+%% the highest mipmap level which is, in this case, 6.
+%%
+%% The highest mipmap level can be derived from the formula log 2(max(width height depth)*2 level).
+%%
+%% See the {@link gl:texImage1D/8} reference page for a description of the acceptable values
+%% for `Format' parameter. See the {@link gl:drawPixels/5} reference page for a description
+%% of the acceptable values for `Type' parameter.
+%%
+%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluBuild3DMipmapLevels.xml">external</a> documentation.
+-spec build3DMipmapLevels(Target, InternalFormat, Width, Height, Depth, Format, Type, Level, Base, Max, Data) -> integer() when Target :: enum(),InternalFormat :: integer(),Width :: integer(),Height :: integer(),Depth :: integer(),Format :: enum(),Type :: enum(),Level :: integer(),Base :: integer(),Max :: integer(),Data :: binary().
build3DMipmapLevels(Target,InternalFormat,Width,Height,Depth,Format,Type,Level,Base,Max,Data) ->
send_bin(Data),
call(5014, <<Target:?GLenum,InternalFormat:?GLint,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Format:?GLenum,Type:?GLenum,Level:?GLint,Base:?GLint,Max:?GLint>>).
-%% @spec (Target::enum(),InternalFormat::integer(),Width::integer(),Height::integer(),Depth::integer(),Format::enum(),Type::enum(),Data::binary()) -> integer()
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluBuild3DMipmaps.xml">external</a> documentation.
--spec build3DMipmaps(enum(),integer(),integer(),integer(),integer(),enum(),enum(),binary()) -> integer().
+%% @doc Builds a three-dimensional mipmap
+%%
+%% ``glu:build3DMipmaps'' builds a series of prefiltered three-dimensional texture maps
+%% of decreasing resolutions called a mipmap. This is used for the antialiasing of texture-mapped
+%% primitives.
+%%
+%% A return value of zero indicates success, otherwise a GLU error code is returned (see {@link glu:errorString/1}
+%% ).
+%%
+%% Initially, the `Width' , `Height' and `Depth' of `Data' are checked
+%% to see if they are a power of 2. If not, a copy of `Data' is made and scaled up or
+%% down to the nearest power of 2. (If `Width' , `Height' , or `Depth' is exactly
+%% between powers of 2, then the copy of `Data' will scale upwards.) This copy will
+%% be used for subsequent mipmapping operations described below. For example, if `Width'
+%% is 57, `Height' is 23, and `Depth' is 24, then a copy of `Data' will scale
+%% up to 64 in width, down to 16 in height, and up to 32 in depth before mipmapping takes
+%% place.
+%%
+%% Then, proxy textures (see {@link gl:texImage3D/10} ) are used to determine if the implementation
+%% can fit the requested texture. If not, all three dimensions are continually halved until
+%% it fits.
+%%
+%% Next, a series of mipmap levels is built by decimating a copy of `Data' in half
+%% along all three dimensions until size 1*1*1 is reached. At each level, each texel in
+%% the halved mipmap level is an average of the corresponding eight texels in the larger
+%% mipmap level. (If exactly one of the dimensions is 1, four texels are averaged. If exactly
+%% two of the dimensions are 1, two texels are averaged.)
+%%
+%% {@link gl:texImage3D/10} is called to load each of these mipmap levels. Level 0 is a copy
+%% of `Data' . The highest level is (log 2)(max(width height depth)). For example, if `Width' is 64, `Height'
+%% is 16, and `Depth' is 32, and the implementation can store a texture of this size,
+%% the following mipmap levels are built: 64*16*32, 32*8*16, 16*4*8, 8*2*4, 4*1*2,
+%% 2*1*1, and 1*1*1. These correspond to levels 0 through 6, respectively.
+%%
+%% See the {@link gl:texImage1D/8} reference page for a description of the acceptable values
+%% for `Format' parameter. See the {@link gl:drawPixels/5} reference page for a description
+%% of the acceptable values for `Type' parameter.
+%%
+%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluBuild3DMipmaps.xml">external</a> documentation.
+-spec build3DMipmaps(Target, InternalFormat, Width, Height, Depth, Format, Type, Data) -> integer() when Target :: enum(),InternalFormat :: integer(),Width :: integer(),Height :: integer(),Depth :: integer(),Format :: enum(),Type :: enum(),Data :: binary().
build3DMipmaps(Target,InternalFormat,Width,Height,Depth,Format,Type,Data) ->
send_bin(Data),
call(5015, <<Target:?GLenum,InternalFormat:?GLint,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Format:?GLenum,Type:?GLenum>>).
-%% @spec (ExtName::string(),ExtString::string()) -> 0|1
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluCheckExtension.xml">external</a> documentation.
--spec checkExtension(string(),string()) -> 0|1.
+%% @doc Determines if an extension name is supported
+%%
+%% ``glu:checkExtension'' returns `?GLU_TRUE' if `ExtName' is supported otherwise
+%% `?GLU_FALSE' is returned.
+%%
+%% This is used to check for the presence for OpenGL, GLU, or GLX extension names by passing
+%% the extension strings returned by {@link gl:getString/1} , {@link glu:getString/1} , see `glXGetClientString'
+%% , see `glXQueryExtensionsString', or see `glXQueryServerString', respectively,
+%% as `ExtString' .
+%%
+%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluCheckExtension.xml">external</a> documentation.
+-spec checkExtension(ExtName, ExtString) -> 0|1 when ExtName :: string(),ExtString :: string().
checkExtension(ExtName,ExtString) ->
call(5016, <<(list_to_binary([ExtName|[0]]))/binary,0:((8-((length(ExtName)+ 1) rem 8)) rem 8),(list_to_binary([ExtString|[0]]))/binary,0:((8-((length(ExtString)+ 1) rem 8)) rem 8)>>).
-%% @spec (Quad::integer(),Base::float(),Top::float(),Height::float(),Slices::integer(),Stacks::integer()) -> ok
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluCylinder.xml">external</a> documentation.
--spec cylinder(integer(),float(),float(),float(),integer(),integer()) -> ok.
+%% @doc Draw a cylinder
+%%
+%% ``glu:cylinder'' draws a cylinder oriented along the `z' axis. The base of the
+%% cylinder is placed at `z' = 0 and the top at z= height. Like a sphere, a cylinder
+%% is subdivided around the `z' axis into slices and along the `z' axis into stacks.
+%%
+%%
+%% Note that if `Top' is set to 0.0, this routine generates a cone.
+%%
+%% If the orientation is set to `?GLU_OUTSIDE' (with {@link glu:quadricOrientation/2} ),
+%% then any generated normals point away from the `z' axis. Otherwise, they point toward
+%% the `z' axis.
+%%
+%% If texturing is turned on (with {@link glu:quadricTexture/2} ), then texture coordinates
+%% are generated so that `t' ranges linearly from 0.0 at `z' = 0 to 1.0 at `z'
+%% = `Height' , and `s' ranges from 0.0 at the +`y' axis, to 0.25 at the +`x'
+%% axis, to 0.5 at the -`y' axis, to 0.75 at the -`x' axis, and back to 1.0
+%% at the +`y' axis.
+%%
+%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluCylinder.xml">external</a> documentation.
+-spec cylinder(Quad, Base, Top, Height, Slices, Stacks) -> ok when Quad :: integer(),Base :: float(),Top :: float(),Height :: float(),Slices :: integer(),Stacks :: integer().
cylinder(Quad,Base,Top,Height,Slices,Stacks) ->
cast(5017, <<Quad:?GLUquadric,Base:?GLdouble,Top:?GLdouble,Height:?GLdouble,Slices:?GLint,Stacks:?GLint>>).
-%% @spec (Quad::integer()) -> ok
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluDeleteQuadric.xml">external</a> documentation.
--spec deleteQuadric(integer()) -> ok.
+%% @doc Destroy a quadrics object
+%%
+%% ``glu:deleteQuadric'' destroys the quadrics object (created with {@link glu:newQuadric/0} )
+%% and frees any memory it uses. Once ``glu:deleteQuadric'' has been called, `Quad'
+%% cannot be used again.
+%%
+%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluDeleteQuadric.xml">external</a> documentation.
+-spec deleteQuadric(Quad) -> ok when Quad :: integer().
deleteQuadric(Quad) ->
cast(5018, <<Quad:?GLUquadric>>).
-%% @spec (Quad::integer(),Inner::float(),Outer::float(),Slices::integer(),Loops::integer()) -> ok
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluDisk.xml">external</a> documentation.
--spec disk(integer(),float(),float(),integer(),integer()) -> ok.
+%% @doc Draw a disk
+%%
+%% ``glu:disk'' renders a disk on the `z' = 0 plane. The disk has a radius of `Outer'
+%% and contains a concentric circular hole with a radius of `Inner' . If `Inner'
+%% is 0, then no hole is generated. The disk is subdivided around the `z' axis into
+%% slices (like pizza slices) and also about the `z' axis into rings (as specified by `Slices'
+%% and `Loops' , respectively).
+%%
+%% With respect to orientation, the +`z' side of the disk is considered to be ``outside''
+%% (see {@link glu:quadricOrientation/2} ). This means that if the orientation is set to `?GLU_OUTSIDE'
+%% , then any normals generated point along the +`z' axis. Otherwise, they point along
+%% the -`z' axis.
+%%
+%% If texturing has been turned on (with {@link glu:quadricTexture/2} ), texture coordinates
+%% are generated linearly such that where r= outer, the value at (`r', 0, 0) is (1,
+%% 0.5), at (0, `r', 0) it is (0.5, 1), at (-`r', 0, 0) it is (0, 0.5), and at
+%% (0, -`r', 0) it is (0.5, 0).
+%%
+%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluDisk.xml">external</a> documentation.
+-spec disk(Quad, Inner, Outer, Slices, Loops) -> ok when Quad :: integer(),Inner :: float(),Outer :: float(),Slices :: integer(),Loops :: integer().
disk(Quad,Inner,Outer,Slices,Loops) ->
cast(5019, <<Quad:?GLUquadric,Inner:?GLdouble,Outer:?GLdouble,Slices:?GLint,Loops:?GLint>>).
-%% @spec (Error::enum()) -> string()
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluErrorString.xml">external</a> documentation.
--spec errorString(enum()) -> string().
+%% @doc Produce an error string from a GL or GLU error code
+%%
+%% ``glu:errorString'' produces an error string from a GL or GLU error code. The string
+%% is in ISO Latin 1 format. For example, ``glu:errorString''(`?GLU_OUT_OF_MEMORY')
+%% returns the string `out of memory'.
+%%
+%% The standard GLU error codes are `?GLU_INVALID_ENUM', `?GLU_INVALID_VALUE',
+%% and `?GLU_OUT_OF_MEMORY'. Certain other GLU functions can return specialized error
+%% codes through callbacks. See the {@link gl:getError/0} reference page for the list of
+%% GL error codes.
+%%
+%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluErrorString.xml">external</a> documentation.
+-spec errorString(Error) -> string() when Error :: enum().
errorString(Error) ->
call(5020, <<Error:?GLenum>>).
-%% @spec (Name::enum()) -> string()
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluGetString.xml">external</a> documentation.
--spec getString(enum()) -> string().
+%% @doc Return a string describing the GLU version or GLU extensions
+%%
+%% ``glu:getString'' returns a pointer to a static string describing the GLU version or
+%% the GLU extensions that are supported.
+%%
+%% The version number is one of the following forms:
+%%
+%% `major_number.minor_number'`major_number.minor_number.release_number'.
+%%
+%% The version string is of the following form:
+%%
+%% `version number&lt;space&gt;vendor-specific information'
+%%
+%% Vendor-specific information is optional. Its format and contents depend on the implementation.
+%%
+%%
+%% The standard GLU contains a basic set of features and capabilities. If a company or group
+%% of companies wish to support other features, these may be included as extensions to the
+%% GLU. If `Name' is `?GLU_EXTENSIONS', then ``glu:getString'' returns a space-separated
+%% list of names of supported GLU extensions. (Extension names never contain spaces.)
+%%
+%% All strings are null-terminated.
+%%
+%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluGetString.xml">external</a> documentation.
+-spec getString(Name) -> string() when Name :: enum().
getString(Name) ->
call(5021, <<Name:?GLenum>>).
-%% @spec (EyeX::float(),EyeY::float(),EyeZ::float(),CenterX::float(),CenterY::float(),CenterZ::float(),UpX::float(),UpY::float(),UpZ::float()) -> ok
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluLookAt.xml">external</a> documentation.
--spec lookAt(float(),float(),float(),float(),float(),float(),float(),float(),float()) -> ok.
+%% @doc Define a viewing transformation
+%%
+%% ``glu:lookAt'' creates a viewing matrix derived from an eye point, a reference point
+%% indicating the center of the scene, and an `UP' vector.
+%%
+%% The matrix maps the reference point to the negative `z' axis and the eye point to
+%% the origin. When a typical projection matrix is used, the center of the scene therefore
+%% maps to the center of the viewport. Similarly, the direction described by the `UP'
+%% vector projected onto the viewing plane is mapped to the positive `y' axis so that
+%% it points upward in the viewport. The `UP' vector must not be parallel to the line
+%% of sight from the eye point to the reference point.
+%%
+%% Let
+%%
+%% F=(centerX-eyeX centerY-eyeY centerZ-eyeZ)
+%%
+%% Let `UP' be the vector (upX upY upZ).
+%%
+%% Then normalize as follows: f= F/(||F||)
+%%
+%% UP"= UP/(||UP||)
+%%
+%% Finally, let s= f*UP", and u= s*f.
+%%
+%% M is then constructed as follows: M=(s[0] s[1] s[2] 0 u[0] u[1] u[2] 0-f[0]-f[1]-f[2] 0 0 0 0 1)
+%%
+%% and ``glu:lookAt'' is equivalent to glMultMatrixf(M); glTranslated(-eyex, -eyey,
+%% -eyez);
+%%
+%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluLookAt.xml">external</a> documentation.
+-spec lookAt(EyeX, EyeY, EyeZ, CenterX, CenterY, CenterZ, UpX, UpY, UpZ) -> ok when EyeX :: float(),EyeY :: float(),EyeZ :: float(),CenterX :: float(),CenterY :: float(),CenterZ :: float(),UpX :: float(),UpY :: float(),UpZ :: float().
lookAt(EyeX,EyeY,EyeZ,CenterX,CenterY,CenterZ,UpX,UpY,UpZ) ->
cast(5022, <<EyeX:?GLdouble,EyeY:?GLdouble,EyeZ:?GLdouble,CenterX:?GLdouble,CenterY:?GLdouble,CenterZ:?GLdouble,UpX:?GLdouble,UpY:?GLdouble,UpZ:?GLdouble>>).
-%% @spec () -> integer()
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluNewQuadric.xml">external</a> documentation.
+%% @doc Create a quadrics object
+%%
+%% ``glu:newQuadric'' creates and returns a pointer to a new quadrics object. This object
+%% must be referred to when calling quadrics rendering and control functions. A return value
+%% of 0 means that there is not enough memory to allocate the object.
+%%
+%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluNewQuadric.xml">external</a> documentation.
-spec newQuadric() -> integer().
newQuadric() ->
call(5023, <<>>).
-%% @spec (Left::float(),Right::float(),Bottom::float(),Top::float()) -> ok
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluOrtho2D.xml">external</a> documentation.
--spec ortho2D(float(),float(),float(),float()) -> ok.
+%% @doc Define a 2D orthographic projection matrix
+%%
+%% ``glu:ortho2D'' sets up a two-dimensional orthographic viewing region. This is equivalent
+%% to calling {@link gl:ortho/6} with near= -1 and far= 1.
+%%
+%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluOrtho2D.xml">external</a> documentation.
+-spec ortho2D(Left, Right, Bottom, Top) -> ok when Left :: float(),Right :: float(),Bottom :: float(),Top :: float().
ortho2D(Left,Right,Bottom,Top) ->
cast(5024, <<Left:?GLdouble,Right:?GLdouble,Bottom:?GLdouble,Top:?GLdouble>>).
-%% @spec (Quad::integer(),Inner::float(),Outer::float(),Slices::integer(),Loops::integer(),Start::float(),Sweep::float()) -> ok
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluPartialDisk.xml">external</a> documentation.
--spec partialDisk(integer(),float(),float(),integer(),integer(),float(),float()) -> ok.
+%% @doc Draw an arc of a disk
+%%
+%% ``glu:partialDisk'' renders a partial disk on the z= 0 plane. A partial disk is similar
+%% to a full disk, except that only the subset of the disk from `Start' through `Start'
+%% + `Sweep' is included (where 0 degrees is along the +f2yf axis, 90 degrees along
+%% the +`x' axis, 180 degrees along the -`y' axis, and 270 degrees along the -`x'
+%% axis).
+%%
+%% The partial disk has a radius of `Outer' and contains a concentric circular hole
+%% with a radius of `Inner' . If `Inner' is 0, then no hole is generated. The partial
+%% disk is subdivided around the `z' axis into slices (like pizza slices) and also about
+%% the `z' axis into rings (as specified by `Slices' and `Loops' , respectively).
+%%
+%%
+%% With respect to orientation, the +`z' side of the partial disk is considered to
+%% be outside (see {@link glu:quadricOrientation/2} ). This means that if the orientation
+%% is set to `?GLU_OUTSIDE', then any normals generated point along the +`z' axis.
+%% Otherwise, they point along the -`z' axis.
+%%
+%% If texturing is turned on (with {@link glu:quadricTexture/2} ), texture coordinates are
+%% generated linearly such that where r= outer, the value at (`r', 0, 0) is (1.0,
+%% 0.5), at (0, `r', 0) it is (0.5, 1.0), at (-`r', 0, 0) it is (0.0, 0.5), and
+%% at (0, -`r', 0) it is (0.5, 0.0).
+%%
+%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluPartialDisk.xml">external</a> documentation.
+-spec partialDisk(Quad, Inner, Outer, Slices, Loops, Start, Sweep) -> ok when Quad :: integer(),Inner :: float(),Outer :: float(),Slices :: integer(),Loops :: integer(),Start :: float(),Sweep :: float().
partialDisk(Quad,Inner,Outer,Slices,Loops,Start,Sweep) ->
cast(5025, <<Quad:?GLUquadric,Inner:?GLdouble,Outer:?GLdouble,Slices:?GLint,Loops:?GLint,Start:?GLdouble,Sweep:?GLdouble>>).
-%% @spec (Fovy::float(),Aspect::float(),ZNear::float(),ZFar::float()) -> ok
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluPerspective.xml">external</a> documentation.
--spec perspective(float(),float(),float(),float()) -> ok.
+%% @doc Set up a perspective projection matrix
+%%
+%% ``glu:perspective'' specifies a viewing frustum into the world coordinate system. In
+%% general, the aspect ratio in ``glu:perspective'' should match the aspect ratio of the
+%% associated viewport. For example, aspect= 2.0 means the viewer's angle of view is twice
+%% as wide in `x' as it is in `y'. If the viewport is twice as wide as it is tall,
+%% it displays the image without distortion.
+%%
+%% The matrix generated by ``glu:perspective'' is multipled by the current matrix, just
+%% as if {@link gl:multMatrixd/1} were called with the generated matrix. To load the perspective
+%% matrix onto the current matrix stack instead, precede the call to ``glu:perspective''
+%% with a call to {@link gl:loadIdentity/0} .
+%%
+%% Given `f' defined as follows:
+%%
+%% f= cotangent(fovy/2) The generated matrix is
+%%
+%% (f/aspect 0 0 0 0 f 0 0 0 0(zFar+zNear)/(zNear-zFar)(2*zFar*zNear)/(zNear-zFar) 0 0 -1 0)
+%%
+%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluPerspective.xml">external</a> documentation.
+-spec perspective(Fovy, Aspect, ZNear, ZFar) -> ok when Fovy :: float(),Aspect :: float(),ZNear :: float(),ZFar :: float().
perspective(Fovy,Aspect,ZNear,ZFar) ->
cast(5026, <<Fovy:?GLdouble,Aspect:?GLdouble,ZNear:?GLdouble,ZFar:?GLdouble>>).
-%% @spec (X::float(),Y::float(),DelX::float(),DelY::float(),Viewport::{integer(),integer(),integer(),integer()}) -> ok
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluPickMatrix.xml">external</a> documentation.
--spec pickMatrix(float(),float(),float(),float(),{integer(),integer(),integer(),integer()}) -> ok.
+%% @doc Define a picking region
+%%
+%% ``glu:pickMatrix'' creates a projection matrix that can be used to restrict drawing
+%% to a small region of the viewport. This is typically useful to determine what objects
+%% are being drawn near the cursor. Use ``glu:pickMatrix'' to restrict drawing to a small
+%% region around the cursor. Then, enter selection mode (with {@link gl:renderMode/1} ) and
+%% rerender the scene. All primitives that would have been drawn near the cursor are identified
+%% and stored in the selection buffer.
+%%
+%% The matrix created by ``glu:pickMatrix'' is multiplied by the current matrix just as
+%% if {@link gl:multMatrixd/1} is called with the generated matrix. To effectively use the
+%% generated pick matrix for picking, first call {@link gl:loadIdentity/0} to load an identity
+%% matrix onto the perspective matrix stack. Then call ``glu:pickMatrix'', and, finally,
+%% call a command (such as {@link glu:perspective/4} ) to multiply the perspective matrix by
+%% the pick matrix.
+%%
+%% When using ``glu:pickMatrix'' to pick NURBS, be careful to turn off the NURBS property
+%% `?GLU_AUTO_LOAD_MATRIX'. If `?GLU_AUTO_LOAD_MATRIX' is not turned off, then
+%% any NURBS surface rendered is subdivided differently with the pick matrix than the way
+%% it was subdivided without the pick matrix.
+%%
+%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluPickMatrix.xml">external</a> documentation.
+-spec pickMatrix(X, Y, DelX, DelY, Viewport) -> ok when X :: float(),Y :: float(),DelX :: float(),DelY :: float(),Viewport :: {integer(),integer(),integer(),integer()}.
pickMatrix(X,Y,DelX,DelY,{V1,V2,V3,V4}) ->
cast(5027, <<X:?GLdouble,Y:?GLdouble,DelX:?GLdouble,DelY:?GLdouble,V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>>).
-%% @spec (ObjX::float(),ObjY::float(),ObjZ::float(),Model::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()},Proj::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()},View::{integer(),integer(),integer(),integer()}) -> {integer(),WinX::float(),WinY::float(),WinZ::float()}
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluProject.xml">external</a> documentation.
--spec project(float(),float(),float(),{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()},{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()},{integer(),integer(),integer(),integer()}) -> {integer(),float(),float(),float()}.
+%% @doc Map object coordinates to window coordinates
+%%
+%% ``glu:project'' transforms the specified object coordinates into window coordinates
+%% using `Model' , `Proj' , and `View' . The result is stored in `WinX' , `WinY'
+%% , and `WinZ' . A return value of `?GLU_TRUE' indicates success, a return value
+%% of `?GLU_FALSE' indicates failure.
+%%
+%% To compute the coordinates, let v=(objX objY objZ 1.0) represented as a matrix with 4 rows and 1 column.
+%% Then ``glu:project'' computes v" as follows:
+%%
+%% v"= P*M*v
+%%
+%% where P is the current projection matrix `Proj' and M is the current modelview
+%% matrix `Model' (both represented as 4*4 matrices in column-major order).
+%%
+%% The window coordinates are then computed as follows:
+%%
+%% winX= view(0)+view(2)*(v"(0)+1)/2
+%%
+%% winY= view(1)+view(3)*(v"(1)+1)/2
+%%
+%% winZ=(v"(2)+1)/2
+%%
+%%
+%%
+%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluProject.xml">external</a> documentation.
+-spec project(ObjX, ObjY, ObjZ, Model, Proj, View) -> {integer(),WinX :: float(),WinY :: float(),WinZ :: float()} when ObjX :: float(),ObjY :: float(),ObjZ :: float(),Model :: matrix(),Proj :: matrix(),View :: {integer(),integer(),integer(),integer()}.
project(ObjX,ObjY,ObjZ,{M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16},{P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11,P12,P13,P14,P15,P16},{V1,V2,V3,V4}) ->
call(5028, <<ObjX:?GLdouble,ObjY:?GLdouble,ObjZ:?GLdouble,M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble,P1:?GLdouble,P2:?GLdouble,P3:?GLdouble,P4:?GLdouble,P5:?GLdouble,P6:?GLdouble,P7:?GLdouble,P8:?GLdouble,P9:?GLdouble,P10:?GLdouble,P11:?GLdouble,P12:?GLdouble,P13:?GLdouble,P14:?GLdouble,P15:?GLdouble,P16:?GLdouble,V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>>);
project(ObjX,ObjY,ObjZ,{M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12},{P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11,P12},{V1,V2,V3,V4}) ->
call(5028, <<ObjX:?GLdouble,ObjY:?GLdouble,ObjZ:?GLdouble,M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble,P1:?GLdouble,P2:?GLdouble,P3:?GLdouble,0:?GLdouble,P4:?GLdouble,P5:?GLdouble,P6:?GLdouble,0:?GLdouble,P7:?GLdouble,P8:?GLdouble,P9:?GLdouble,0:?GLdouble,P10:?GLdouble,P11:?GLdouble,P12:?GLdouble,1:?GLdouble,V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>>).
-%% @spec (Quad::integer(),Draw::enum()) -> ok
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluQuadricDrawStyle.xml">external</a> documentation.
--spec quadricDrawStyle(integer(),enum()) -> ok.
+%% @doc Specify the draw style desired for quadrics
+%%
+%% ``glu:quadricDrawStyle'' specifies the draw style for quadrics rendered with `Quad' .
+%% The legal values are as follows:
+%%
+%% `?GLU_FILL': Quadrics are rendered with polygon primitives. The polygons are drawn
+%% in a counterclockwise fashion with respect to their normals (as defined with {@link glu:quadricOrientation/2}
+%% ).
+%%
+%% `?GLU_LINE': Quadrics are rendered as a set of lines.
+%%
+%% `?GLU_SILHOUETTE': Quadrics are rendered as a set of lines, except that edges separating
+%% coplanar faces will not be drawn.
+%%
+%% `?GLU_POINT': Quadrics are rendered as a set of points.
+%%
+%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluQuadricDrawStyle.xml">external</a> documentation.
+-spec quadricDrawStyle(Quad, Draw) -> ok when Quad :: integer(),Draw :: enum().
quadricDrawStyle(Quad,Draw) ->
cast(5029, <<Quad:?GLUquadric,Draw:?GLenum>>).
-%% @spec (Quad::integer(),Normal::enum()) -> ok
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluQuadricNormals.xml">external</a> documentation.
--spec quadricNormals(integer(),enum()) -> ok.
+%% @doc Specify what kind of normals are desired for quadrics
+%%
+%% ``glu:quadricNormals'' specifies what kind of normals are desired for quadrics rendered
+%% with `Quad' . The legal values are as follows:
+%%
+%% `?GLU_NONE': No normals are generated.
+%%
+%% `?GLU_FLAT': One normal is generated for every facet of a quadric.
+%%
+%% `?GLU_SMOOTH': One normal is generated for every vertex of a quadric. This is the
+%% initial value.
+%%
+%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluQuadricNormals.xml">external</a> documentation.
+-spec quadricNormals(Quad, Normal) -> ok when Quad :: integer(),Normal :: enum().
quadricNormals(Quad,Normal) ->
cast(5030, <<Quad:?GLUquadric,Normal:?GLenum>>).
-%% @spec (Quad::integer(),Orientation::enum()) -> ok
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluQuadricOrientation.xml">external</a> documentation.
--spec quadricOrientation(integer(),enum()) -> ok.
+%% @doc Specify inside/outside orientation for quadrics
+%%
+%% ``glu:quadricOrientation'' specifies what kind of orientation is desired for quadrics
+%% rendered with `Quad' . The `Orientation' values are as follows:
+%%
+%% `?GLU_OUTSIDE': Quadrics are drawn with normals pointing outward (the initial value).
+%%
+%%
+%% `?GLU_INSIDE': Quadrics are drawn with normals pointing inward.
+%%
+%% Note that the interpretation of `outward' and `inward' depends on the quadric
+%% being drawn.
+%%
+%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluQuadricOrientation.xml">external</a> documentation.
+-spec quadricOrientation(Quad, Orientation) -> ok when Quad :: integer(),Orientation :: enum().
quadricOrientation(Quad,Orientation) ->
cast(5031, <<Quad:?GLUquadric,Orientation:?GLenum>>).
-%% @spec (Quad::integer(),Texture::0|1) -> ok
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluQuadricTexture.xml">external</a> documentation.
--spec quadricTexture(integer(),0|1) -> ok.
+%% @doc Specify if texturing is desired for quadrics
+%%
+%% ``glu:quadricTexture'' specifies if texture coordinates should be generated for quadrics
+%% rendered with `Quad' . If the value of `Texture' is `?GLU_TRUE', then texture
+%% coordinates are generated, and if `Texture' is `?GLU_FALSE', they are not.
+%% The initial value is `?GLU_FALSE'.
+%%
+%% The manner in which texture coordinates are generated depends upon the specific quadric
+%% rendered.
+%%
+%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluQuadricTexture.xml">external</a> documentation.
+-spec quadricTexture(Quad, Texture) -> ok when Quad :: integer(),Texture :: 0|1.
quadricTexture(Quad,Texture) ->
cast(5032, <<Quad:?GLUquadric,Texture:?GLboolean>>).
-%% @spec (Format::enum(),WIn::integer(),HIn::integer(),TypeIn::enum(),DataIn::binary(),WOut::integer(),HOut::integer(),TypeOut::enum(),DataOut::mem()) -> integer()
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluScaleImage.xml">external</a> documentation.
--spec scaleImage(enum(),integer(),integer(),enum(),binary(),integer(),integer(),enum(),mem()) -> integer().
+%% @doc Scale an image to an arbitrary size
+%%
+%% ``glu:scaleImage'' scales a pixel image using the appropriate pixel store modes to
+%% unpack data from the source image and pack data into the destination image.
+%%
+%% When shrinking an image, ``glu:scaleImage'' uses a box filter to sample the source
+%% image and create pixels for the destination image. When magnifying an image, the pixels
+%% from the source image are linearly interpolated to create the destination image.
+%%
+%% A return value of zero indicates success, otherwise a GLU error code is returned (see {@link glu:errorString/1}
+%% ).
+%%
+%% See the {@link gl:readPixels/7} reference page for a description of the acceptable values
+%% for the `Format' , `TypeIn' , and `TypeOut' parameters.
+%%
+%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluScaleImage.xml">external</a> documentation.
+-spec scaleImage(Format, WIn, HIn, TypeIn, DataIn, WOut, HOut, TypeOut, DataOut) -> integer() when Format :: enum(),WIn :: integer(),HIn :: integer(),TypeIn :: enum(),DataIn :: binary(),WOut :: integer(),HOut :: integer(),TypeOut :: enum(),DataOut :: mem().
scaleImage(Format,WIn,HIn,TypeIn,DataIn,WOut,HOut,TypeOut,DataOut) ->
send_bin(DataIn),
send_bin(DataOut),
call(5033, <<Format:?GLenum,WIn:?GLsizei,HIn:?GLsizei,TypeIn:?GLenum,WOut:?GLsizei,HOut:?GLsizei,TypeOut:?GLenum>>).
-%% @spec (Quad::integer(),Radius::float(),Slices::integer(),Stacks::integer()) -> ok
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluSphere.xml">external</a> documentation.
--spec sphere(integer(),float(),integer(),integer()) -> ok.
+%% @doc Draw a sphere
+%%
+%% ``glu:sphere'' draws a sphere of the given radius centered around the origin. The sphere
+%% is subdivided around the `z' axis into slices and along the `z' axis into
+%% stacks (similar to lines of longitude and latitude).
+%%
+%% If the orientation is set to `?GLU_OUTSIDE' (with {@link glu:quadricOrientation/2} ),
+%% then any normals generated point away from the center of the sphere. Otherwise, they
+%% point toward the center of the sphere.
+%%
+%% If texturing is turned on (with {@link glu:quadricTexture/2} ), then texture coordinates
+%% are generated so that `t' ranges from 0.0 at z=-radius to 1.0 at z= radius (`t'
+%% increases linearly along longitudinal lines), and `s' ranges from 0.0 at the +`y'
+%% axis, to 0.25 at the +`x' axis, to 0.5 at the -`y' axis, to 0.75 at the -`x'
+%% axis, and back to 1.0 at the +`y' axis.
+%%
+%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluSphere.xml">external</a> documentation.
+-spec sphere(Quad, Radius, Slices, Stacks) -> ok when Quad :: integer(),Radius :: float(),Slices :: integer(),Stacks :: integer().
sphere(Quad,Radius,Slices,Stacks) ->
cast(5034, <<Quad:?GLUquadric,Radius:?GLdouble,Slices:?GLint,Stacks:?GLint>>).
-%% @spec (WinX::float(),WinY::float(),WinZ::float(),Model::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()},Proj::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()},View::{integer(),integer(),integer(),integer()}) -> {integer(),ObjX::float(),ObjY::float(),ObjZ::float()}
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluUnProject.xml">external</a> documentation.
--spec unProject(float(),float(),float(),{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()},{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()},{integer(),integer(),integer(),integer()}) -> {integer(),float(),float(),float()}.
+%% @doc Map window coordinates to object coordinates
+%%
+%% ``glu:unProject'' maps the specified window coordinates into object coordinates using `Model'
+%% , `Proj' , and `View' . The result is stored in `ObjX' , `ObjY' , and `ObjZ'
+%% . A return value of `?GLU_TRUE' indicates success; a return value of `?GLU_FALSE'
+%% indicates failure.
+%%
+%% To compute the coordinates (objX objY objZ), ``glu:unProject'' multiplies the normalized device coordinates
+%% by the inverse of `Model' * `Proj' as follows:
+%%
+%% (objX objY objZ W)= INV(P M) ((2(winX-view[0]))/(view[2])-1(2(winY-view[1]))/(view[3])-1 2(winZ)-1 1) INV denotes matrix inversion. W is an unused variable, included for consistent
+%% matrix notation.
+%%
+%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluUnProject.xml">external</a> documentation.
+-spec unProject(WinX, WinY, WinZ, Model, Proj, View) -> {integer(),ObjX :: float(),ObjY :: float(),ObjZ :: float()} when WinX :: float(),WinY :: float(),WinZ :: float(),Model :: matrix(),Proj :: matrix(),View :: {integer(),integer(),integer(),integer()}.
unProject(WinX,WinY,WinZ,{M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16},{P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11,P12,P13,P14,P15,P16},{V1,V2,V3,V4}) ->
call(5035, <<WinX:?GLdouble,WinY:?GLdouble,WinZ:?GLdouble,M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble,P1:?GLdouble,P2:?GLdouble,P3:?GLdouble,P4:?GLdouble,P5:?GLdouble,P6:?GLdouble,P7:?GLdouble,P8:?GLdouble,P9:?GLdouble,P10:?GLdouble,P11:?GLdouble,P12:?GLdouble,P13:?GLdouble,P14:?GLdouble,P15:?GLdouble,P16:?GLdouble,V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>>);
unProject(WinX,WinY,WinZ,{M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12},{P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11,P12},{V1,V2,V3,V4}) ->
call(5035, <<WinX:?GLdouble,WinY:?GLdouble,WinZ:?GLdouble,M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble,P1:?GLdouble,P2:?GLdouble,P3:?GLdouble,0:?GLdouble,P4:?GLdouble,P5:?GLdouble,P6:?GLdouble,0:?GLdouble,P7:?GLdouble,P8:?GLdouble,P9:?GLdouble,0:?GLdouble,P10:?GLdouble,P11:?GLdouble,P12:?GLdouble,1:?GLdouble,V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>>).
-%% @spec (WinX::float(),WinY::float(),WinZ::float(),ClipW::float(),Model::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()},Proj::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()},View::{integer(),integer(),integer(),integer()},NearVal::float(),FarVal::float()) -> {integer(),ObjX::float(),ObjY::float(),ObjZ::float(),ObjW::float()}
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluUnProject.xml">external</a> documentation.
--spec unProject4(float(),float(),float(),float(),{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()},{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()},{integer(),integer(),integer(),integer()},float(),float()) -> {integer(),float(),float(),float(),float()}.
+%% @doc
+%% See {@link unProject/6}
+-spec unProject4(WinX, WinY, WinZ, ClipW, Model, Proj, View, NearVal, FarVal) -> {integer(),ObjX :: float(),ObjY :: float(),ObjZ :: float(),ObjW :: float()} when WinX :: float(),WinY :: float(),WinZ :: float(),ClipW :: float(),Model :: matrix(),Proj :: matrix(),View :: {integer(),integer(),integer(),integer()},NearVal :: float(),FarVal :: float().
unProject4(WinX,WinY,WinZ,ClipW,{M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16},{P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11,P12,P13,P14,P15,P16},{V1,V2,V3,V4},NearVal,FarVal) ->
call(5036, <<WinX:?GLdouble,WinY:?GLdouble,WinZ:?GLdouble,ClipW:?GLdouble,M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble,P1:?GLdouble,P2:?GLdouble,P3:?GLdouble,P4:?GLdouble,P5:?GLdouble,P6:?GLdouble,P7:?GLdouble,P8:?GLdouble,P9:?GLdouble,P10:?GLdouble,P11:?GLdouble,P12:?GLdouble,P13:?GLdouble,P14:?GLdouble,P15:?GLdouble,P16:?GLdouble,V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint,NearVal:?GLdouble,FarVal:?GLdouble>>);
unProject4(WinX,WinY,WinZ,ClipW,{M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12},{P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11,P12},{V1,V2,V3,V4},NearVal,FarVal) ->