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authorDan Gudmundsson <[email protected]>2016-11-22 09:57:09 +0100
committerDan Gudmundsson <[email protected]>2016-11-22 09:57:09 +0100
commit9cacf4faa47f87a063af6baa52a017ea9a4989e3 (patch)
treee14bc5803c8cef0d1a6a97c11e1fc35ec5d3159f /lib/wx/src
parent4b6b406a75116f651213a307f6873940d35b5199 (diff)
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Add option to send prebuilt binaries to multiDrawArrays
Diffstat (limited to 'lib/wx/src')
-rw-r--r--lib/wx/src/gen/gl.erl972
1 files changed, 489 insertions, 483 deletions
diff --git a/lib/wx/src/gen/gl.erl b/lib/wx/src/gen/gl.erl
index 3780cca651..96d7de948b 100644
--- a/lib/wx/src/gen/gl.erl
+++ b/lib/wx/src/gen/gl.erl
@@ -9654,11 +9654,17 @@ blendFuncSeparate(SfactorRGB,DfactorRGB,SfactorAlpha,DfactorAlpha) ->
%%
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiDrawArrays.xml">external</a> documentation.
--spec multiDrawArrays(Mode, First, Count) -> 'ok' when Mode :: enum(),First :: [integer()],Count :: [integer()].
-multiDrawArrays(Mode,First,Count) ->
+-spec multiDrawArrays(Mode, First, Count) -> 'ok' when Mode :: enum(),First :: [integer()]|mem(),Count :: [integer()]|mem().
+multiDrawArrays(Mode,First,Count) when is_list(First), is_list(Count) ->
cast(5395, <<Mode:?GLenum,(length(First)):?GLuint,
(<< <<C:?GLint>> || C <- First>>)/binary,0:(((length(First)) rem 2)*32),(length(Count)):?GLuint,
- (<< <<C:?GLsizei>> || C <- Count>>)/binary,0:(((1+length(Count)) rem 2)*32)>>).
+ (<< <<C:?GLsizei>> || C <- Count>>)/binary,0:(((1+length(Count)) rem 2)*32)>>);
+multiDrawArrays(Mode,First,Count) ->
+ send_bin(First),
+ FirstLen = byte_size(if is_binary(First) -> First; is_tuple(First) -> element(2, First) end) div 4,
+ send_bin(Count),
+ CountLen = byte_size(if is_binary(Count) -> Count; is_tuple(Count) -> element(2, Count) end) div 4,
+ cast(5396, <<Mode:?GLenum,FirstLen:?GLint,CountLen:?GLsizei>>).
%% @doc Specify point parameters
%%
@@ -9675,26 +9681,26 @@ multiDrawArrays(Mode,First,Count) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPointParameter.xml">external</a> documentation.
-spec pointParameterf(Pname, Param) -> 'ok' when Pname :: enum(),Param :: float().
pointParameterf(Pname,Param) ->
- cast(5396, <<Pname:?GLenum,Param:?GLfloat>>).
+ cast(5397, <<Pname:?GLenum,Param:?GLfloat>>).
%% @doc
%% See {@link pointParameterf/2}
-spec pointParameterfv(Pname, Params) -> 'ok' when Pname :: enum(),Params :: tuple().
pointParameterfv(Pname,Params) ->
- cast(5397, <<Pname:?GLenum,(size(Params)):?GLuint,
+ cast(5398, <<Pname:?GLenum,(size(Params)):?GLuint,
(<< <<C:?GLfloat>> ||C <- tuple_to_list(Params)>>)/binary,0:(((0+size(Params)) rem 2)*32)>>).
%% @doc
%% See {@link pointParameterf/2}
-spec pointParameteri(Pname, Param) -> 'ok' when Pname :: enum(),Param :: integer().
pointParameteri(Pname,Param) ->
- cast(5398, <<Pname:?GLenum,Param:?GLint>>).
+ cast(5399, <<Pname:?GLenum,Param:?GLint>>).
%% @doc
%% See {@link pointParameterf/2}
-spec pointParameteriv(Pname, Params) -> 'ok' when Pname :: enum(),Params :: tuple().
pointParameteriv(Pname,Params) ->
- cast(5399, <<Pname:?GLenum,(size(Params)):?GLuint,
+ cast(5400, <<Pname:?GLenum,(size(Params)):?GLuint,
(<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((0+size(Params)) rem 2)*32)>>).
%% @doc Set the current fog coordinates
@@ -9706,7 +9712,7 @@ pointParameteriv(Pname,Params) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFogCoord.xml">external</a> documentation.
-spec fogCoordf(Coord) -> 'ok' when Coord :: float().
fogCoordf(Coord) ->
- cast(5400, <<Coord:?GLfloat>>).
+ cast(5401, <<Coord:?GLfloat>>).
%% @equiv fogCoordf(Coord)
-spec fogCoordfv(Coord) -> 'ok' when Coord :: {Coord :: float()}.
@@ -9716,7 +9722,7 @@ fogCoordfv({Coord}) -> fogCoordf(Coord).
%% See {@link fogCoordf/1}
-spec fogCoordd(Coord) -> 'ok' when Coord :: float().
fogCoordd(Coord) ->
- cast(5401, <<Coord:?GLdouble>>).
+ cast(5402, <<Coord:?GLdouble>>).
%% @equiv fogCoordd(Coord)
-spec fogCoorddv(Coord) -> 'ok' when Coord :: {Coord :: float()}.
@@ -9747,10 +9753,10 @@ fogCoorddv({Coord}) -> fogCoordd(Coord).
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFogCoordPointer.xml">external</a> documentation.
-spec fogCoordPointer(Type, Stride, Pointer) -> 'ok' when Type :: enum(),Stride :: integer(),Pointer :: offset()|mem().
fogCoordPointer(Type,Stride,Pointer) when is_integer(Pointer) ->
- cast(5402, <<Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>);
+ cast(5403, <<Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>);
fogCoordPointer(Type,Stride,Pointer) ->
send_bin(Pointer),
- cast(5403, <<Type:?GLenum,Stride:?GLsizei>>).
+ cast(5404, <<Type:?GLenum,Stride:?GLsizei>>).
%% @doc Set the current secondary color
%%
@@ -9784,7 +9790,7 @@ fogCoordPointer(Type,Stride,Pointer) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSecondaryColor.xml">external</a> documentation.
-spec secondaryColor3b(Red, Green, Blue) -> 'ok' when Red :: integer(),Green :: integer(),Blue :: integer().
secondaryColor3b(Red,Green,Blue) ->
- cast(5404, <<Red:?GLbyte,Green:?GLbyte,Blue:?GLbyte>>).
+ cast(5405, <<Red:?GLbyte,Green:?GLbyte,Blue:?GLbyte>>).
%% @equiv secondaryColor3b(Red,Green,Blue)
-spec secondaryColor3bv(V) -> 'ok' when V :: {Red :: integer(),Green :: integer(),Blue :: integer()}.
@@ -9794,7 +9800,7 @@ secondaryColor3bv({Red,Green,Blue}) -> secondaryColor3b(Red,Green,Blue).
%% See {@link secondaryColor3b/3}
-spec secondaryColor3d(Red, Green, Blue) -> 'ok' when Red :: float(),Green :: float(),Blue :: float().
secondaryColor3d(Red,Green,Blue) ->
- cast(5405, <<Red:?GLdouble,Green:?GLdouble,Blue:?GLdouble>>).
+ cast(5406, <<Red:?GLdouble,Green:?GLdouble,Blue:?GLdouble>>).
%% @equiv secondaryColor3d(Red,Green,Blue)
-spec secondaryColor3dv(V) -> 'ok' when V :: {Red :: float(),Green :: float(),Blue :: float()}.
@@ -9804,7 +9810,7 @@ secondaryColor3dv({Red,Green,Blue}) -> secondaryColor3d(Red,Green,Blue).
%% See {@link secondaryColor3b/3}
-spec secondaryColor3f(Red, Green, Blue) -> 'ok' when Red :: float(),Green :: float(),Blue :: float().
secondaryColor3f(Red,Green,Blue) ->
- cast(5406, <<Red:?GLfloat,Green:?GLfloat,Blue:?GLfloat>>).
+ cast(5407, <<Red:?GLfloat,Green:?GLfloat,Blue:?GLfloat>>).
%% @equiv secondaryColor3f(Red,Green,Blue)
-spec secondaryColor3fv(V) -> 'ok' when V :: {Red :: float(),Green :: float(),Blue :: float()}.
@@ -9814,7 +9820,7 @@ secondaryColor3fv({Red,Green,Blue}) -> secondaryColor3f(Red,Green,Blue).
%% See {@link secondaryColor3b/3}
-spec secondaryColor3i(Red, Green, Blue) -> 'ok' when Red :: integer(),Green :: integer(),Blue :: integer().
secondaryColor3i(Red,Green,Blue) ->
- cast(5407, <<Red:?GLint,Green:?GLint,Blue:?GLint>>).
+ cast(5408, <<Red:?GLint,Green:?GLint,Blue:?GLint>>).
%% @equiv secondaryColor3i(Red,Green,Blue)
-spec secondaryColor3iv(V) -> 'ok' when V :: {Red :: integer(),Green :: integer(),Blue :: integer()}.
@@ -9824,7 +9830,7 @@ secondaryColor3iv({Red,Green,Blue}) -> secondaryColor3i(Red,Green,Blue).
%% See {@link secondaryColor3b/3}
-spec secondaryColor3s(Red, Green, Blue) -> 'ok' when Red :: integer(),Green :: integer(),Blue :: integer().
secondaryColor3s(Red,Green,Blue) ->
- cast(5408, <<Red:?GLshort,Green:?GLshort,Blue:?GLshort>>).
+ cast(5409, <<Red:?GLshort,Green:?GLshort,Blue:?GLshort>>).
%% @equiv secondaryColor3s(Red,Green,Blue)
-spec secondaryColor3sv(V) -> 'ok' when V :: {Red :: integer(),Green :: integer(),Blue :: integer()}.
@@ -9834,7 +9840,7 @@ secondaryColor3sv({Red,Green,Blue}) -> secondaryColor3s(Red,Green,Blue).
%% See {@link secondaryColor3b/3}
-spec secondaryColor3ub(Red, Green, Blue) -> 'ok' when Red :: integer(),Green :: integer(),Blue :: integer().
secondaryColor3ub(Red,Green,Blue) ->
- cast(5409, <<Red:?GLubyte,Green:?GLubyte,Blue:?GLubyte>>).
+ cast(5410, <<Red:?GLubyte,Green:?GLubyte,Blue:?GLubyte>>).
%% @equiv secondaryColor3ub(Red,Green,Blue)
-spec secondaryColor3ubv(V) -> 'ok' when V :: {Red :: integer(),Green :: integer(),Blue :: integer()}.
@@ -9844,7 +9850,7 @@ secondaryColor3ubv({Red,Green,Blue}) -> secondaryColor3ub(Red,Green,Blue).
%% See {@link secondaryColor3b/3}
-spec secondaryColor3ui(Red, Green, Blue) -> 'ok' when Red :: integer(),Green :: integer(),Blue :: integer().
secondaryColor3ui(Red,Green,Blue) ->
- cast(5410, <<Red:?GLuint,Green:?GLuint,Blue:?GLuint>>).
+ cast(5411, <<Red:?GLuint,Green:?GLuint,Blue:?GLuint>>).
%% @equiv secondaryColor3ui(Red,Green,Blue)
-spec secondaryColor3uiv(V) -> 'ok' when V :: {Red :: integer(),Green :: integer(),Blue :: integer()}.
@@ -9854,7 +9860,7 @@ secondaryColor3uiv({Red,Green,Blue}) -> secondaryColor3ui(Red,Green,Blue).
%% See {@link secondaryColor3b/3}
-spec secondaryColor3us(Red, Green, Blue) -> 'ok' when Red :: integer(),Green :: integer(),Blue :: integer().
secondaryColor3us(Red,Green,Blue) ->
- cast(5411, <<Red:?GLushort,Green:?GLushort,Blue:?GLushort>>).
+ cast(5412, <<Red:?GLushort,Green:?GLushort,Blue:?GLushort>>).
%% @equiv secondaryColor3us(Red,Green,Blue)
-spec secondaryColor3usv(V) -> 'ok' when V :: {Red :: integer(),Green :: integer(),Blue :: integer()}.
@@ -9887,10 +9893,10 @@ secondaryColor3usv({Red,Green,Blue}) -> secondaryColor3us(Red,Green,Blue).
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSecondaryColorPointer.xml">external</a> documentation.
-spec secondaryColorPointer(Size, Type, Stride, Pointer) -> 'ok' when Size :: integer(),Type :: enum(),Stride :: integer(),Pointer :: offset()|mem().
secondaryColorPointer(Size,Type,Stride,Pointer) when is_integer(Pointer) ->
- cast(5412, <<Size:?GLint,Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>);
+ cast(5413, <<Size:?GLint,Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>);
secondaryColorPointer(Size,Type,Stride,Pointer) ->
send_bin(Pointer),
- cast(5413, <<Size:?GLint,Type:?GLenum,Stride:?GLsizei>>).
+ cast(5414, <<Size:?GLint,Type:?GLenum,Stride:?GLsizei>>).
%% @doc Specify the raster position in window coordinates for pixel operations
%%
@@ -9933,7 +9939,7 @@ secondaryColorPointer(Size,Type,Stride,Pointer) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos.xml">external</a> documentation.
-spec windowPos2d(X, Y) -> 'ok' when X :: float(),Y :: float().
windowPos2d(X,Y) ->
- cast(5414, <<X:?GLdouble,Y:?GLdouble>>).
+ cast(5415, <<X:?GLdouble,Y:?GLdouble>>).
%% @equiv windowPos2d(X,Y)
-spec windowPos2dv(V) -> 'ok' when V :: {X :: float(),Y :: float()}.
@@ -9943,7 +9949,7 @@ windowPos2dv({X,Y}) -> windowPos2d(X,Y).
%% See {@link windowPos2d/2}
-spec windowPos2f(X, Y) -> 'ok' when X :: float(),Y :: float().
windowPos2f(X,Y) ->
- cast(5415, <<X:?GLfloat,Y:?GLfloat>>).
+ cast(5416, <<X:?GLfloat,Y:?GLfloat>>).
%% @equiv windowPos2f(X,Y)
-spec windowPos2fv(V) -> 'ok' when V :: {X :: float(),Y :: float()}.
@@ -9953,7 +9959,7 @@ windowPos2fv({X,Y}) -> windowPos2f(X,Y).
%% See {@link windowPos2d/2}
-spec windowPos2i(X, Y) -> 'ok' when X :: integer(),Y :: integer().
windowPos2i(X,Y) ->
- cast(5416, <<X:?GLint,Y:?GLint>>).
+ cast(5417, <<X:?GLint,Y:?GLint>>).
%% @equiv windowPos2i(X,Y)
-spec windowPos2iv(V) -> 'ok' when V :: {X :: integer(),Y :: integer()}.
@@ -9963,7 +9969,7 @@ windowPos2iv({X,Y}) -> windowPos2i(X,Y).
%% See {@link windowPos2d/2}
-spec windowPos2s(X, Y) -> 'ok' when X :: integer(),Y :: integer().
windowPos2s(X,Y) ->
- cast(5417, <<X:?GLshort,Y:?GLshort>>).
+ cast(5418, <<X:?GLshort,Y:?GLshort>>).
%% @equiv windowPos2s(X,Y)
-spec windowPos2sv(V) -> 'ok' when V :: {X :: integer(),Y :: integer()}.
@@ -9973,7 +9979,7 @@ windowPos2sv({X,Y}) -> windowPos2s(X,Y).
%% See {@link windowPos2d/2}
-spec windowPos3d(X, Y, Z) -> 'ok' when X :: float(),Y :: float(),Z :: float().
windowPos3d(X,Y,Z) ->
- cast(5418, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>).
+ cast(5419, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>).
%% @equiv windowPos3d(X,Y,Z)
-spec windowPos3dv(V) -> 'ok' when V :: {X :: float(),Y :: float(),Z :: float()}.
@@ -9983,7 +9989,7 @@ windowPos3dv({X,Y,Z}) -> windowPos3d(X,Y,Z).
%% See {@link windowPos2d/2}
-spec windowPos3f(X, Y, Z) -> 'ok' when X :: float(),Y :: float(),Z :: float().
windowPos3f(X,Y,Z) ->
- cast(5419, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>).
+ cast(5420, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>).
%% @equiv windowPos3f(X,Y,Z)
-spec windowPos3fv(V) -> 'ok' when V :: {X :: float(),Y :: float(),Z :: float()}.
@@ -9993,7 +9999,7 @@ windowPos3fv({X,Y,Z}) -> windowPos3f(X,Y,Z).
%% See {@link windowPos2d/2}
-spec windowPos3i(X, Y, Z) -> 'ok' when X :: integer(),Y :: integer(),Z :: integer().
windowPos3i(X,Y,Z) ->
- cast(5420, <<X:?GLint,Y:?GLint,Z:?GLint>>).
+ cast(5421, <<X:?GLint,Y:?GLint,Z:?GLint>>).
%% @equiv windowPos3i(X,Y,Z)
-spec windowPos3iv(V) -> 'ok' when V :: {X :: integer(),Y :: integer(),Z :: integer()}.
@@ -10003,7 +10009,7 @@ windowPos3iv({X,Y,Z}) -> windowPos3i(X,Y,Z).
%% See {@link windowPos2d/2}
-spec windowPos3s(X, Y, Z) -> 'ok' when X :: integer(),Y :: integer(),Z :: integer().
windowPos3s(X,Y,Z) ->
- cast(5421, <<X:?GLshort,Y:?GLshort,Z:?GLshort>>).
+ cast(5422, <<X:?GLshort,Y:?GLshort,Z:?GLshort>>).
%% @equiv windowPos3s(X,Y,Z)
-spec windowPos3sv(V) -> 'ok' when V :: {X :: integer(),Y :: integer(),Z :: integer()}.
@@ -10024,7 +10030,7 @@ windowPos3sv({X,Y,Z}) -> windowPos3s(X,Y,Z).
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenQueries.xml">external</a> documentation.
-spec genQueries(N) -> [integer()] when N :: integer().
genQueries(N) ->
- call(5422, <<N:?GLsizei>>).
+ call(5423, <<N:?GLsizei>>).
%% @doc Delete named query objects
%%
@@ -10038,7 +10044,7 @@ genQueries(N) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteQueries.xml">external</a> documentation.
-spec deleteQueries(Ids) -> 'ok' when Ids :: [integer()].
deleteQueries(Ids) ->
- cast(5423, <<(length(Ids)):?GLuint,
+ cast(5424, <<(length(Ids)):?GLuint,
(<< <<C:?GLuint>> || C <- Ids>>)/binary,0:(((1+length(Ids)) rem 2)*32)>>).
%% @doc Determine if a name corresponds to a query object
@@ -10053,7 +10059,7 @@ deleteQueries(Ids) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsQuery.xml">external</a> documentation.
-spec isQuery(Id) -> 0|1 when Id :: integer().
isQuery(Id) ->
- call(5424, <<Id:?GLuint>>).
+ call(5425, <<Id:?GLuint>>).
%% @doc Delimit the boundaries of a query object
%%
@@ -10120,20 +10126,20 @@ isQuery(Id) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBeginQuery.xml">external</a> documentation.
-spec beginQuery(Target, Id) -> 'ok' when Target :: enum(),Id :: integer().
beginQuery(Target,Id) ->
- cast(5425, <<Target:?GLenum,Id:?GLuint>>).
+ cast(5426, <<Target:?GLenum,Id:?GLuint>>).
%% @doc
%% See {@link beginQuery/2}
-spec endQuery(Target) -> 'ok' when Target :: enum().
endQuery(Target) ->
- cast(5426, <<Target:?GLenum>>).
+ cast(5427, <<Target:?GLenum>>).
%% @doc glGetQuery
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetQuery.xml">external</a> documentation.
-spec getQueryiv(Target, Pname) -> integer() when Target :: enum(),Pname :: enum().
getQueryiv(Target,Pname) ->
- call(5427, <<Target:?GLenum,Pname:?GLenum>>).
+ call(5428, <<Target:?GLenum,Pname:?GLenum>>).
%% @doc Return parameters of a query object
%%
@@ -10153,13 +10159,13 @@ getQueryiv(Target,Pname) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetQueryObject.xml">external</a> documentation.
-spec getQueryObjectiv(Id, Pname) -> integer() when Id :: integer(),Pname :: enum().
getQueryObjectiv(Id,Pname) ->
- call(5428, <<Id:?GLuint,Pname:?GLenum>>).
+ call(5429, <<Id:?GLuint,Pname:?GLenum>>).
%% @doc
%% See {@link getQueryObjectiv/2}
-spec getQueryObjectuiv(Id, Pname) -> integer() when Id :: integer(),Pname :: enum().
getQueryObjectuiv(Id,Pname) ->
- call(5429, <<Id:?GLuint,Pname:?GLenum>>).
+ call(5430, <<Id:?GLuint,Pname:?GLenum>>).
%% @doc Bind a named buffer object
%%
@@ -10242,7 +10248,7 @@ getQueryObjectuiv(Id,Pname) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindBuffer.xml">external</a> documentation.
-spec bindBuffer(Target, Buffer) -> 'ok' when Target :: enum(),Buffer :: integer().
bindBuffer(Target,Buffer) ->
- cast(5430, <<Target:?GLenum,Buffer:?GLuint>>).
+ cast(5431, <<Target:?GLenum,Buffer:?GLuint>>).
%% @doc Delete named buffer objects
%%
@@ -10257,7 +10263,7 @@ bindBuffer(Target,Buffer) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteBuffers.xml">external</a> documentation.
-spec deleteBuffers(Buffers) -> 'ok' when Buffers :: [integer()].
deleteBuffers(Buffers) ->
- cast(5431, <<(length(Buffers)):?GLuint,
+ cast(5432, <<(length(Buffers)):?GLuint,
(<< <<C:?GLuint>> || C <- Buffers>>)/binary,0:(((1+length(Buffers)) rem 2)*32)>>).
%% @doc Generate buffer object names
@@ -10276,7 +10282,7 @@ deleteBuffers(Buffers) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenBuffers.xml">external</a> documentation.
-spec genBuffers(N) -> [integer()] when N :: integer().
genBuffers(N) ->
- call(5432, <<N:?GLsizei>>).
+ call(5433, <<N:?GLsizei>>).
%% @doc Determine if a name corresponds to a buffer object
%%
@@ -10291,7 +10297,7 @@ genBuffers(N) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsBuffer.xml">external</a> documentation.
-spec isBuffer(Buffer) -> 0|1 when Buffer :: integer().
isBuffer(Buffer) ->
- call(5433, <<Buffer:?GLuint>>).
+ call(5434, <<Buffer:?GLuint>>).
%% @doc Creates and initializes a buffer object's data store
%%
@@ -10329,10 +10335,10 @@ isBuffer(Buffer) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBufferData.xml">external</a> documentation.
-spec bufferData(Target, Size, Data, Usage) -> 'ok' when Target :: enum(),Size :: integer(),Data :: offset()|mem(),Usage :: enum().
bufferData(Target,Size,Data,Usage) when is_integer(Data) ->
- cast(5434, <<Target:?GLenum,0:32,Size:?GLsizeiptr,Data:?GLuint,Usage:?GLenum>>);
+ cast(5435, <<Target:?GLenum,0:32,Size:?GLsizeiptr,Data:?GLuint,Usage:?GLenum>>);
bufferData(Target,Size,Data,Usage) ->
send_bin(Data),
- cast(5435, <<Target:?GLenum,0:32,Size:?GLsizeiptr,Usage:?GLenum>>).
+ cast(5436, <<Target:?GLenum,0:32,Size:?GLsizeiptr,Usage:?GLenum>>).
%% @doc Updates a subset of a buffer object's data store
%%
@@ -10345,10 +10351,10 @@ bufferData(Target,Size,Data,Usage) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBufferSubData.xml">external</a> documentation.
-spec bufferSubData(Target, Offset, Size, Data) -> 'ok' when Target :: enum(),Offset :: integer(),Size :: integer(),Data :: offset()|mem().
bufferSubData(Target,Offset,Size,Data) when is_integer(Data) ->
- cast(5436, <<Target:?GLenum,0:32,Offset:?GLintptr,Size:?GLsizeiptr,Data:?GLuint>>);
+ cast(5437, <<Target:?GLenum,0:32,Offset:?GLintptr,Size:?GLsizeiptr,Data:?GLuint>>);
bufferSubData(Target,Offset,Size,Data) ->
send_bin(Data),
- cast(5437, <<Target:?GLenum,0:32,Offset:?GLintptr,Size:?GLsizeiptr>>).
+ cast(5438, <<Target:?GLenum,0:32,Offset:?GLintptr,Size:?GLsizeiptr>>).
%% @doc Returns a subset of a buffer object's data store
%%
@@ -10362,7 +10368,7 @@ bufferSubData(Target,Offset,Size,Data) ->
-spec getBufferSubData(Target, Offset, Size, Data) -> 'ok' when Target :: enum(),Offset :: integer(),Size :: integer(),Data :: mem().
getBufferSubData(Target,Offset,Size,Data) ->
send_bin(Data),
- call(5438, <<Target:?GLenum,0:32,Offset:?GLintptr,Size:?GLsizeiptr>>).
+ call(5439, <<Target:?GLenum,0:32,Offset:?GLintptr,Size:?GLsizeiptr>>).
%% @doc Return parameters of a buffer object
%%
@@ -10386,7 +10392,7 @@ getBufferSubData(Target,Offset,Size,Data) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetBufferParameteriv.xml">external</a> documentation.
-spec getBufferParameteriv(Target, Pname) -> integer() when Target :: enum(),Pname :: enum().
getBufferParameteriv(Target,Pname) ->
- call(5439, <<Target:?GLenum,Pname:?GLenum>>).
+ call(5440, <<Target:?GLenum,Pname:?GLenum>>).
%% @doc Set the RGB blend equation and the alpha blend equation separately
%%
@@ -10428,7 +10434,7 @@ getBufferParameteriv(Target,Pname) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlendEquationSeparate.xml">external</a> documentation.
-spec blendEquationSeparate(ModeRGB, ModeAlpha) -> 'ok' when ModeRGB :: enum(),ModeAlpha :: enum().
blendEquationSeparate(ModeRGB,ModeAlpha) ->
- cast(5440, <<ModeRGB:?GLenum,ModeAlpha:?GLenum>>).
+ cast(5441, <<ModeRGB:?GLenum,ModeAlpha:?GLenum>>).
%% @doc Specifies a list of color buffers to be drawn into
%%
@@ -10468,7 +10474,7 @@ blendEquationSeparate(ModeRGB,ModeAlpha) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawBuffers.xml">external</a> documentation.
-spec drawBuffers(Bufs) -> 'ok' when Bufs :: [enum()].
drawBuffers(Bufs) ->
- cast(5441, <<(length(Bufs)):?GLuint,
+ cast(5442, <<(length(Bufs)):?GLuint,
(<< <<C:?GLenum>> || C <- Bufs>>)/binary,0:(((1+length(Bufs)) rem 2)*32)>>).
%% @doc Set front and/or back stencil test actions
@@ -10530,7 +10536,7 @@ drawBuffers(Bufs) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilOpSeparate.xml">external</a> documentation.
-spec stencilOpSeparate(Face, Sfail, Dpfail, Dppass) -> 'ok' when Face :: enum(),Sfail :: enum(),Dpfail :: enum(),Dppass :: enum().
stencilOpSeparate(Face,Sfail,Dpfail,Dppass) ->
- cast(5442, <<Face:?GLenum,Sfail:?GLenum,Dpfail:?GLenum,Dppass:?GLenum>>).
+ cast(5443, <<Face:?GLenum,Sfail:?GLenum,Dpfail:?GLenum,Dppass:?GLenum>>).
%% @doc Set front and/or back function and reference value for stencil testing
%%
@@ -10593,7 +10599,7 @@ stencilOpSeparate(Face,Sfail,Dpfail,Dppass) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilFuncSeparate.xml">external</a> documentation.
-spec stencilFuncSeparate(Face, Func, Ref, Mask) -> 'ok' when Face :: enum(),Func :: enum(),Ref :: integer(),Mask :: integer().
stencilFuncSeparate(Face,Func,Ref,Mask) ->
- cast(5443, <<Face:?GLenum,Func:?GLenum,Ref:?GLint,Mask:?GLuint>>).
+ cast(5444, <<Face:?GLenum,Func:?GLenum,Ref:?GLint,Mask:?GLuint>>).
%% @doc Control the front and/or back writing of individual bits in the stencil planes
%%
@@ -10611,7 +10617,7 @@ stencilFuncSeparate(Face,Func,Ref,Mask) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilMaskSeparate.xml">external</a> documentation.
-spec stencilMaskSeparate(Face, Mask) -> 'ok' when Face :: enum(),Mask :: integer().
stencilMaskSeparate(Face,Mask) ->
- cast(5444, <<Face:?GLenum,Mask:?GLuint>>).
+ cast(5445, <<Face:?GLenum,Mask:?GLuint>>).
%% @doc Attaches a shader object to a program object
%%
@@ -10635,7 +10641,7 @@ stencilMaskSeparate(Face,Mask) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glAttachShader.xml">external</a> documentation.
-spec attachShader(Program, Shader) -> 'ok' when Program :: integer(),Shader :: integer().
attachShader(Program,Shader) ->
- cast(5445, <<Program:?GLuint,Shader:?GLuint>>).
+ cast(5446, <<Program:?GLuint,Shader:?GLuint>>).
%% @doc Associates a generic vertex attribute index with a named attribute variable
%%
@@ -10672,7 +10678,7 @@ attachShader(Program,Shader) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindAttribLocation.xml">external</a> documentation.
-spec bindAttribLocation(Program, Index, Name) -> 'ok' when Program :: integer(),Index :: integer(),Name :: string().
bindAttribLocation(Program,Index,Name) ->
- cast(5446, <<Program:?GLuint,Index:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>).
+ cast(5447, <<Program:?GLuint,Index:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>).
%% @doc Compiles a shader object
%%
@@ -10692,7 +10698,7 @@ bindAttribLocation(Program,Index,Name) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompileShader.xml">external</a> documentation.
-spec compileShader(Shader) -> 'ok' when Shader :: integer().
compileShader(Shader) ->
- cast(5447, <<Shader:?GLuint>>).
+ cast(5448, <<Shader:?GLuint>>).
%% @doc Creates a program object
%%
@@ -10715,7 +10721,7 @@ compileShader(Shader) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCreateProgram.xml">external</a> documentation.
-spec createProgram() -> integer().
createProgram() ->
- call(5448, <<>>).
+ call(5449, <<>>).
%% @doc Creates a shader object
%%
@@ -10738,7 +10744,7 @@ createProgram() ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCreateShader.xml">external</a> documentation.
-spec createShader(Type) -> integer() when Type :: enum().
createShader(Type) ->
- call(5449, <<Type:?GLenum>>).
+ call(5450, <<Type:?GLenum>>).
%% @doc Deletes a program object
%%
@@ -10759,7 +10765,7 @@ createShader(Type) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteProgram.xml">external</a> documentation.
-spec deleteProgram(Program) -> 'ok' when Program :: integer().
deleteProgram(Program) ->
- cast(5450, <<Program:?GLuint>>).
+ cast(5451, <<Program:?GLuint>>).
%% @doc Deletes a shader object
%%
@@ -10778,7 +10784,7 @@ deleteProgram(Program) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteShader.xml">external</a> documentation.
-spec deleteShader(Shader) -> 'ok' when Shader :: integer().
deleteShader(Shader) ->
- cast(5451, <<Shader:?GLuint>>).
+ cast(5452, <<Shader:?GLuint>>).
%% @doc Detaches a shader object from a program object to which it is attached
%%
@@ -10793,7 +10799,7 @@ deleteShader(Shader) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDetachShader.xml">external</a> documentation.
-spec detachShader(Program, Shader) -> 'ok' when Program :: integer(),Shader :: integer().
detachShader(Program,Shader) ->
- cast(5452, <<Program:?GLuint,Shader:?GLuint>>).
+ cast(5453, <<Program:?GLuint,Shader:?GLuint>>).
%% @doc Enable or disable a generic vertex attribute array
%%
@@ -10808,13 +10814,13 @@ detachShader(Program,Shader) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEnableVertexAttribArray.xml">external</a> documentation.
-spec disableVertexAttribArray(Index) -> 'ok' when Index :: integer().
disableVertexAttribArray(Index) ->
- cast(5453, <<Index:?GLuint>>).
+ cast(5454, <<Index:?GLuint>>).
%% @doc
%% See {@link disableVertexAttribArray/1}
-spec enableVertexAttribArray(Index) -> 'ok' when Index :: integer().
enableVertexAttribArray(Index) ->
- cast(5454, <<Index:?GLuint>>).
+ cast(5455, <<Index:?GLuint>>).
%% @doc Returns information about an active attribute variable for the specified program object
%%
@@ -10872,7 +10878,7 @@ enableVertexAttribArray(Index) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveAttrib.xml">external</a> documentation.
-spec getActiveAttrib(Program, Index, BufSize) -> {Size :: integer(),Type :: enum(),Name :: string()} when Program :: integer(),Index :: integer(),BufSize :: integer().
getActiveAttrib(Program,Index,BufSize) ->
- call(5455, <<Program:?GLuint,Index:?GLuint,BufSize:?GLsizei>>).
+ call(5456, <<Program:?GLuint,Index:?GLuint,BufSize:?GLsizei>>).
%% @doc Returns information about an active uniform variable for the specified program object
%%
@@ -11019,7 +11025,7 @@ getActiveAttrib(Program,Index,BufSize) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniform.xml">external</a> documentation.
-spec getActiveUniform(Program, Index, BufSize) -> {Size :: integer(),Type :: enum(),Name :: string()} when Program :: integer(),Index :: integer(),BufSize :: integer().
getActiveUniform(Program,Index,BufSize) ->
- call(5456, <<Program:?GLuint,Index:?GLuint,BufSize:?GLsizei>>).
+ call(5457, <<Program:?GLuint,Index:?GLuint,BufSize:?GLsizei>>).
%% @doc Returns the handles of the shader objects attached to a program object
%%
@@ -11039,7 +11045,7 @@ getActiveUniform(Program,Index,BufSize) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetAttachedShaders.xml">external</a> documentation.
-spec getAttachedShaders(Program, MaxCount) -> [integer()] when Program :: integer(),MaxCount :: integer().
getAttachedShaders(Program,MaxCount) ->
- call(5457, <<Program:?GLuint,MaxCount:?GLsizei>>).
+ call(5458, <<Program:?GLuint,MaxCount:?GLsizei>>).
%% @doc Returns the location of an attribute variable
%%
@@ -11063,7 +11069,7 @@ getAttachedShaders(Program,MaxCount) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetAttribLocation.xml">external</a> documentation.
-spec getAttribLocation(Program, Name) -> integer() when Program :: integer(),Name :: string().
getAttribLocation(Program,Name) ->
- call(5458, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>).
+ call(5459, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>).
%% @doc Returns a parameter from a program object
%%
@@ -11134,7 +11140,7 @@ getAttribLocation(Program,Name) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgram.xml">external</a> documentation.
-spec getProgramiv(Program, Pname) -> integer() when Program :: integer(),Pname :: enum().
getProgramiv(Program,Pname) ->
- call(5459, <<Program:?GLuint,Pname:?GLenum>>).
+ call(5460, <<Program:?GLuint,Pname:?GLenum>>).
%% @doc Returns the information log for a program object
%%
@@ -11159,7 +11165,7 @@ getProgramiv(Program,Pname) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramInfoLog.xml">external</a> documentation.
-spec getProgramInfoLog(Program, BufSize) -> string() when Program :: integer(),BufSize :: integer().
getProgramInfoLog(Program,BufSize) ->
- call(5460, <<Program:?GLuint,BufSize:?GLsizei>>).
+ call(5461, <<Program:?GLuint,BufSize:?GLsizei>>).
%% @doc Returns a parameter from a shader object
%%
@@ -11190,7 +11196,7 @@ getProgramInfoLog(Program,BufSize) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetShader.xml">external</a> documentation.
-spec getShaderiv(Shader, Pname) -> integer() when Shader :: integer(),Pname :: enum().
getShaderiv(Shader,Pname) ->
- call(5461, <<Shader:?GLuint,Pname:?GLenum>>).
+ call(5462, <<Shader:?GLuint,Pname:?GLenum>>).
%% @doc Returns the information log for a shader object
%%
@@ -11213,7 +11219,7 @@ getShaderiv(Shader,Pname) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetShaderInfoLog.xml">external</a> documentation.
-spec getShaderInfoLog(Shader, BufSize) -> string() when Shader :: integer(),BufSize :: integer().
getShaderInfoLog(Shader,BufSize) ->
- call(5462, <<Shader:?GLuint,BufSize:?GLsizei>>).
+ call(5463, <<Shader:?GLuint,BufSize:?GLsizei>>).
%% @doc Returns the source code string from a shader object
%%
@@ -11233,7 +11239,7 @@ getShaderInfoLog(Shader,BufSize) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetShaderSource.xml">external</a> documentation.
-spec getShaderSource(Shader, BufSize) -> string() when Shader :: integer(),BufSize :: integer().
getShaderSource(Shader,BufSize) ->
- call(5463, <<Shader:?GLuint,BufSize:?GLsizei>>).
+ call(5464, <<Shader:?GLuint,BufSize:?GLsizei>>).
%% @doc Returns the location of a uniform variable
%%
@@ -11266,7 +11272,7 @@ getShaderSource(Shader,BufSize) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformLocation.xml">external</a> documentation.
-spec getUniformLocation(Program, Name) -> integer() when Program :: integer(),Name :: string().
getUniformLocation(Program,Name) ->
- call(5464, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>).
+ call(5465, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>).
%% @doc Returns the value of a uniform variable
%%
@@ -11292,13 +11298,13 @@ getUniformLocation(Program,Name) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniform.xml">external</a> documentation.
-spec getUniformfv(Program, Location) -> matrix() when Program :: integer(),Location :: integer().
getUniformfv(Program,Location) ->
- call(5465, <<Program:?GLuint,Location:?GLint>>).
+ call(5466, <<Program:?GLuint,Location:?GLint>>).
%% @doc
%% See {@link getUniformfv/2}
-spec getUniformiv(Program, Location) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()} when Program :: integer(),Location :: integer().
getUniformiv(Program,Location) ->
- call(5466, <<Program:?GLuint,Location:?GLint>>).
+ call(5467, <<Program:?GLuint,Location:?GLint>>).
%% @doc Return a generic vertex attribute parameter
%%
@@ -11365,19 +11371,19 @@ getUniformiv(Program,Location) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetVertexAttrib.xml">external</a> documentation.
-spec getVertexAttribdv(Index, Pname) -> {float(),float(),float(),float()} when Index :: integer(),Pname :: enum().
getVertexAttribdv(Index,Pname) ->
- call(5467, <<Index:?GLuint,Pname:?GLenum>>).
+ call(5468, <<Index:?GLuint,Pname:?GLenum>>).
%% @doc
%% See {@link getVertexAttribdv/2}
-spec getVertexAttribfv(Index, Pname) -> {float(),float(),float(),float()} when Index :: integer(),Pname :: enum().
getVertexAttribfv(Index,Pname) ->
- call(5468, <<Index:?GLuint,Pname:?GLenum>>).
+ call(5469, <<Index:?GLuint,Pname:?GLenum>>).
%% @doc
%% See {@link getVertexAttribdv/2}
-spec getVertexAttribiv(Index, Pname) -> {integer(),integer(),integer(),integer()} when Index :: integer(),Pname :: enum().
getVertexAttribiv(Index,Pname) ->
- call(5469, <<Index:?GLuint,Pname:?GLenum>>).
+ call(5470, <<Index:?GLuint,Pname:?GLenum>>).
%% @doc Determines if a name corresponds to a program object
%%
@@ -11389,7 +11395,7 @@ getVertexAttribiv(Index,Pname) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsProgram.xml">external</a> documentation.
-spec isProgram(Program) -> 0|1 when Program :: integer().
isProgram(Program) ->
- call(5470, <<Program:?GLuint>>).
+ call(5471, <<Program:?GLuint>>).
%% @doc Determines if a name corresponds to a shader object
%%
@@ -11401,7 +11407,7 @@ isProgram(Program) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsShader.xml">external</a> documentation.
-spec isShader(Shader) -> 0|1 when Shader :: integer().
isShader(Shader) ->
- call(5471, <<Shader:?GLuint>>).
+ call(5472, <<Shader:?GLuint>>).
%% @doc Links a program object
%%
@@ -11521,7 +11527,7 @@ isShader(Shader) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLinkProgram.xml">external</a> documentation.
-spec linkProgram(Program) -> 'ok' when Program :: integer().
linkProgram(Program) ->
- cast(5472, <<Program:?GLuint>>).
+ cast(5473, <<Program:?GLuint>>).
%% @doc Replaces the source code in a shader object
%%
@@ -11540,7 +11546,7 @@ linkProgram(Program) ->
-spec shaderSource(Shader, String) -> 'ok' when Shader :: integer(),String :: iolist().
shaderSource(Shader,String) ->
StringTemp = list_to_binary([[Str|[0]] || Str <- String ]),
- cast(5473, <<Shader:?GLuint,(length(String)):?GLuint,(size(StringTemp)):?GLuint,(StringTemp)/binary,0:((8-((size(StringTemp)+0) rem 8)) rem 8)>>).
+ cast(5474, <<Shader:?GLuint,(length(String)):?GLuint,(size(StringTemp)):?GLuint,(StringTemp)/binary,0:((8-((size(StringTemp)+0) rem 8)) rem 8)>>).
%% @doc Installs a program object as part of current rendering state
%%
@@ -11581,7 +11587,7 @@ shaderSource(Shader,String) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUseProgram.xml">external</a> documentation.
-spec useProgram(Program) -> 'ok' when Program :: integer().
useProgram(Program) ->
- cast(5474, <<Program:?GLuint>>).
+ cast(5475, <<Program:?GLuint>>).
%% @doc Specify the value of a uniform variable for the current program object
%%
@@ -11649,125 +11655,125 @@ useProgram(Program) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
-spec uniform1f(Location, V0) -> 'ok' when Location :: integer(),V0 :: float().
uniform1f(Location,V0) ->
- cast(5475, <<Location:?GLint,V0:?GLfloat>>).
+ cast(5476, <<Location:?GLint,V0:?GLfloat>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniform2f(Location, V0, V1) -> 'ok' when Location :: integer(),V0 :: float(),V1 :: float().
uniform2f(Location,V0,V1) ->
- cast(5476, <<Location:?GLint,V0:?GLfloat,V1:?GLfloat>>).
+ cast(5477, <<Location:?GLint,V0:?GLfloat,V1:?GLfloat>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniform3f(Location, V0, V1, V2) -> 'ok' when Location :: integer(),V0 :: float(),V1 :: float(),V2 :: float().
uniform3f(Location,V0,V1,V2) ->
- cast(5477, <<Location:?GLint,V0:?GLfloat,V1:?GLfloat,V2:?GLfloat>>).
+ cast(5478, <<Location:?GLint,V0:?GLfloat,V1:?GLfloat,V2:?GLfloat>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniform4f(Location, V0, V1, V2, V3) -> 'ok' when Location :: integer(),V0 :: float(),V1 :: float(),V2 :: float(),V3 :: float().
uniform4f(Location,V0,V1,V2,V3) ->
- cast(5478, <<Location:?GLint,V0:?GLfloat,V1:?GLfloat,V2:?GLfloat,V3:?GLfloat>>).
+ cast(5479, <<Location:?GLint,V0:?GLfloat,V1:?GLfloat,V2:?GLfloat,V3:?GLfloat>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniform1i(Location, V0) -> 'ok' when Location :: integer(),V0 :: integer().
uniform1i(Location,V0) ->
- cast(5479, <<Location:?GLint,V0:?GLint>>).
+ cast(5480, <<Location:?GLint,V0:?GLint>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniform2i(Location, V0, V1) -> 'ok' when Location :: integer(),V0 :: integer(),V1 :: integer().
uniform2i(Location,V0,V1) ->
- cast(5480, <<Location:?GLint,V0:?GLint,V1:?GLint>>).
+ cast(5481, <<Location:?GLint,V0:?GLint,V1:?GLint>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniform3i(Location, V0, V1, V2) -> 'ok' when Location :: integer(),V0 :: integer(),V1 :: integer(),V2 :: integer().
uniform3i(Location,V0,V1,V2) ->
- cast(5481, <<Location:?GLint,V0:?GLint,V1:?GLint,V2:?GLint>>).
+ cast(5482, <<Location:?GLint,V0:?GLint,V1:?GLint,V2:?GLint>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniform4i(Location, V0, V1, V2, V3) -> 'ok' when Location :: integer(),V0 :: integer(),V1 :: integer(),V2 :: integer(),V3 :: integer().
uniform4i(Location,V0,V1,V2,V3) ->
- cast(5482, <<Location:?GLint,V0:?GLint,V1:?GLint,V2:?GLint,V3:?GLint>>).
+ cast(5483, <<Location:?GLint,V0:?GLint,V1:?GLint,V2:?GLint,V3:?GLint>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniform1fv(Location, Value) -> 'ok' when Location :: integer(),Value :: [float()].
uniform1fv(Location,Value) ->
- cast(5483, <<Location:?GLint,(length(Value)):?GLuint,
+ cast(5484, <<Location:?GLint,(length(Value)):?GLuint,
(<< <<C:?GLfloat>> || C <- Value>>)/binary,0:(((length(Value)) rem 2)*32)>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniform2fv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{float(),float()}].
uniform2fv(Location,Value) ->
- cast(5484, <<Location:?GLint,(length(Value)):?GLuint,
+ cast(5485, <<Location:?GLint,(length(Value)):?GLuint,
(<< <<V1:?GLfloat,V2:?GLfloat>> || {V1,V2} <- Value>>)/binary>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniform3fv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{float(),float(),float()}].
uniform3fv(Location,Value) ->
- cast(5485, <<Location:?GLint,(length(Value)):?GLuint,
+ cast(5486, <<Location:?GLint,(length(Value)):?GLuint,
(<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat>> || {V1,V2,V3} <- Value>>)/binary>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniform4fv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{float(),float(),float(),float()}].
uniform4fv(Location,Value) ->
- cast(5486, <<Location:?GLint,(length(Value)):?GLuint,
+ cast(5487, <<Location:?GLint,(length(Value)):?GLuint,
(<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>> || {V1,V2,V3,V4} <- Value>>)/binary>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniform1iv(Location, Value) -> 'ok' when Location :: integer(),Value :: [integer()].
uniform1iv(Location,Value) ->
- cast(5487, <<Location:?GLint,(length(Value)):?GLuint,
+ cast(5488, <<Location:?GLint,(length(Value)):?GLuint,
(<< <<C:?GLint>> || C <- Value>>)/binary,0:(((length(Value)) rem 2)*32)>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniform2iv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{integer(),integer()}].
uniform2iv(Location,Value) ->
- cast(5488, <<Location:?GLint,(length(Value)):?GLuint,
+ cast(5489, <<Location:?GLint,(length(Value)):?GLuint,
(<< <<V1:?GLint,V2:?GLint>> || {V1,V2} <- Value>>)/binary>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniform3iv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{integer(),integer(),integer()}].
uniform3iv(Location,Value) ->
- cast(5489, <<Location:?GLint,(length(Value)):?GLuint,
+ cast(5490, <<Location:?GLint,(length(Value)):?GLuint,
(<< <<V1:?GLint,V2:?GLint,V3:?GLint>> || {V1,V2,V3} <- Value>>)/binary>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniform4iv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{integer(),integer(),integer(),integer()}].
uniform4iv(Location,Value) ->
- cast(5490, <<Location:?GLint,(length(Value)):?GLuint,
+ cast(5491, <<Location:?GLint,(length(Value)):?GLuint,
(<< <<V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>> || {V1,V2,V3,V4} <- Value>>)/binary>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniformMatrix2fv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float()}].
uniformMatrix2fv(Location,Transpose,Value) ->
- cast(5491, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
+ cast(5492, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
(<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>> || {V1,V2,V3,V4} <- Value>>)/binary>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniformMatrix3fv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float()}].
uniformMatrix3fv(Location,Transpose,Value) ->
- cast(5492, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
+ cast(5493, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
(<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9} <- Value>>)/binary>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniformMatrix4fv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}].
uniformMatrix4fv(Location,Transpose,Value) ->
- cast(5493, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
+ cast(5494, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
(<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat,V10:?GLfloat,V11:?GLfloat,V12:?GLfloat,V13:?GLfloat,V14:?GLfloat,V15:?GLfloat,V16:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12,V13,V14,V15,V16} <- Value>>)/binary>>).
%% @doc Validates a program object
@@ -11795,7 +11801,7 @@ uniformMatrix4fv(Location,Transpose,Value) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glValidateProgram.xml">external</a> documentation.
-spec validateProgram(Program) -> 'ok' when Program :: integer().
validateProgram(Program) ->
- cast(5494, <<Program:?GLuint>>).
+ cast(5495, <<Program:?GLuint>>).
%% @doc Specifies the value of a generic vertex attribute
%%
@@ -11870,7 +11876,7 @@ validateProgram(Program) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation.
-spec vertexAttrib1d(Index, X) -> 'ok' when Index :: integer(),X :: float().
vertexAttrib1d(Index,X) ->
- cast(5495, <<Index:?GLuint,0:32,X:?GLdouble>>).
+ cast(5496, <<Index:?GLuint,0:32,X:?GLdouble>>).
%% @equiv vertexAttrib1d(Index,X)
-spec vertexAttrib1dv(Index :: integer(),V) -> 'ok' when V :: {X :: float()}.
@@ -11880,7 +11886,7 @@ vertexAttrib1dv(Index,{X}) -> vertexAttrib1d(Index,X).
%% See {@link vertexAttrib1d/2}
-spec vertexAttrib1f(Index, X) -> 'ok' when Index :: integer(),X :: float().
vertexAttrib1f(Index,X) ->
- cast(5496, <<Index:?GLuint,X:?GLfloat>>).
+ cast(5497, <<Index:?GLuint,X:?GLfloat>>).
%% @equiv vertexAttrib1f(Index,X)
-spec vertexAttrib1fv(Index :: integer(),V) -> 'ok' when V :: {X :: float()}.
@@ -11890,7 +11896,7 @@ vertexAttrib1fv(Index,{X}) -> vertexAttrib1f(Index,X).
%% See {@link vertexAttrib1d/2}
-spec vertexAttrib1s(Index, X) -> 'ok' when Index :: integer(),X :: integer().
vertexAttrib1s(Index,X) ->
- cast(5497, <<Index:?GLuint,X:?GLshort>>).
+ cast(5498, <<Index:?GLuint,X:?GLshort>>).
%% @equiv vertexAttrib1s(Index,X)
-spec vertexAttrib1sv(Index :: integer(),V) -> 'ok' when V :: {X :: integer()}.
@@ -11900,7 +11906,7 @@ vertexAttrib1sv(Index,{X}) -> vertexAttrib1s(Index,X).
%% See {@link vertexAttrib1d/2}
-spec vertexAttrib2d(Index, X, Y) -> 'ok' when Index :: integer(),X :: float(),Y :: float().
vertexAttrib2d(Index,X,Y) ->
- cast(5498, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble>>).
+ cast(5499, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble>>).
%% @equiv vertexAttrib2d(Index,X,Y)
-spec vertexAttrib2dv(Index :: integer(),V) -> 'ok' when V :: {X :: float(),Y :: float()}.
@@ -11910,7 +11916,7 @@ vertexAttrib2dv(Index,{X,Y}) -> vertexAttrib2d(Index,X,Y).
%% See {@link vertexAttrib1d/2}
-spec vertexAttrib2f(Index, X, Y) -> 'ok' when Index :: integer(),X :: float(),Y :: float().
vertexAttrib2f(Index,X,Y) ->
- cast(5499, <<Index:?GLuint,X:?GLfloat,Y:?GLfloat>>).
+ cast(5500, <<Index:?GLuint,X:?GLfloat,Y:?GLfloat>>).
%% @equiv vertexAttrib2f(Index,X,Y)
-spec vertexAttrib2fv(Index :: integer(),V) -> 'ok' when V :: {X :: float(),Y :: float()}.
@@ -11920,7 +11926,7 @@ vertexAttrib2fv(Index,{X,Y}) -> vertexAttrib2f(Index,X,Y).
%% See {@link vertexAttrib1d/2}
-spec vertexAttrib2s(Index, X, Y) -> 'ok' when Index :: integer(),X :: integer(),Y :: integer().
vertexAttrib2s(Index,X,Y) ->
- cast(5500, <<Index:?GLuint,X:?GLshort,Y:?GLshort>>).
+ cast(5501, <<Index:?GLuint,X:?GLshort,Y:?GLshort>>).
%% @equiv vertexAttrib2s(Index,X,Y)
-spec vertexAttrib2sv(Index :: integer(),V) -> 'ok' when V :: {X :: integer(),Y :: integer()}.
@@ -11930,7 +11936,7 @@ vertexAttrib2sv(Index,{X,Y}) -> vertexAttrib2s(Index,X,Y).
%% See {@link vertexAttrib1d/2}
-spec vertexAttrib3d(Index, X, Y, Z) -> 'ok' when Index :: integer(),X :: float(),Y :: float(),Z :: float().
vertexAttrib3d(Index,X,Y,Z) ->
- cast(5501, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>).
+ cast(5502, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>).
%% @equiv vertexAttrib3d(Index,X,Y,Z)
-spec vertexAttrib3dv(Index :: integer(),V) -> 'ok' when V :: {X :: float(),Y :: float(),Z :: float()}.
@@ -11940,7 +11946,7 @@ vertexAttrib3dv(Index,{X,Y,Z}) -> vertexAttrib3d(Index,X,Y,Z).
%% See {@link vertexAttrib1d/2}
-spec vertexAttrib3f(Index, X, Y, Z) -> 'ok' when Index :: integer(),X :: float(),Y :: float(),Z :: float().
vertexAttrib3f(Index,X,Y,Z) ->
- cast(5502, <<Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>).
+ cast(5503, <<Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>).
%% @equiv vertexAttrib3f(Index,X,Y,Z)
-spec vertexAttrib3fv(Index :: integer(),V) -> 'ok' when V :: {X :: float(),Y :: float(),Z :: float()}.
@@ -11950,7 +11956,7 @@ vertexAttrib3fv(Index,{X,Y,Z}) -> vertexAttrib3f(Index,X,Y,Z).
%% See {@link vertexAttrib1d/2}
-spec vertexAttrib3s(Index, X, Y, Z) -> 'ok' when Index :: integer(),X :: integer(),Y :: integer(),Z :: integer().
vertexAttrib3s(Index,X,Y,Z) ->
- cast(5503, <<Index:?GLuint,X:?GLshort,Y:?GLshort,Z:?GLshort>>).
+ cast(5504, <<Index:?GLuint,X:?GLshort,Y:?GLshort,Z:?GLshort>>).
%% @equiv vertexAttrib3s(Index,X,Y,Z)
-spec vertexAttrib3sv(Index :: integer(),V) -> 'ok' when V :: {X :: integer(),Y :: integer(),Z :: integer()}.
@@ -11960,25 +11966,25 @@ vertexAttrib3sv(Index,{X,Y,Z}) -> vertexAttrib3s(Index,X,Y,Z).
%% See {@link vertexAttrib1d/2}
-spec vertexAttrib4Nbv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}.
vertexAttrib4Nbv(Index,{V1,V2,V3,V4}) ->
- cast(5504, <<Index:?GLuint,V1:?GLbyte,V2:?GLbyte,V3:?GLbyte,V4:?GLbyte>>).
+ cast(5505, <<Index:?GLuint,V1:?GLbyte,V2:?GLbyte,V3:?GLbyte,V4:?GLbyte>>).
%% @doc
%% See {@link vertexAttrib1d/2}
-spec vertexAttrib4Niv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}.
vertexAttrib4Niv(Index,{V1,V2,V3,V4}) ->
- cast(5505, <<Index:?GLuint,V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>>).
+ cast(5506, <<Index:?GLuint,V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>>).
%% @doc
%% See {@link vertexAttrib1d/2}
-spec vertexAttrib4Nsv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}.
vertexAttrib4Nsv(Index,{V1,V2,V3,V4}) ->
- cast(5506, <<Index:?GLuint,V1:?GLshort,V2:?GLshort,V3:?GLshort,V4:?GLshort>>).
+ cast(5507, <<Index:?GLuint,V1:?GLshort,V2:?GLshort,V3:?GLshort,V4:?GLshort>>).
%% @doc
%% See {@link vertexAttrib1d/2}
-spec vertexAttrib4Nub(Index, X, Y, Z, W) -> 'ok' when Index :: integer(),X :: integer(),Y :: integer(),Z :: integer(),W :: integer().
vertexAttrib4Nub(Index,X,Y,Z,W) ->
- cast(5507, <<Index:?GLuint,X:?GLubyte,Y:?GLubyte,Z:?GLubyte,W:?GLubyte>>).
+ cast(5508, <<Index:?GLuint,X:?GLubyte,Y:?GLubyte,Z:?GLubyte,W:?GLubyte>>).
%% @equiv vertexAttrib4Nub(Index,X,Y,Z,W)
-spec vertexAttrib4Nubv(Index :: integer(),V) -> 'ok' when V :: {X :: integer(),Y :: integer(),Z :: integer(),W :: integer()}.
@@ -11988,25 +11994,25 @@ vertexAttrib4Nubv(Index,{X,Y,Z,W}) -> vertexAttrib4Nub(Index,X,Y,Z,W).
%% See {@link vertexAttrib1d/2}
-spec vertexAttrib4Nuiv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}.
vertexAttrib4Nuiv(Index,{V1,V2,V3,V4}) ->
- cast(5508, <<Index:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint,V4:?GLuint>>).
+ cast(5509, <<Index:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint,V4:?GLuint>>).
%% @doc
%% See {@link vertexAttrib1d/2}
-spec vertexAttrib4Nusv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}.
vertexAttrib4Nusv(Index,{V1,V2,V3,V4}) ->
- cast(5509, <<Index:?GLuint,V1:?GLushort,V2:?GLushort,V3:?GLushort,V4:?GLushort>>).
+ cast(5510, <<Index:?GLuint,V1:?GLushort,V2:?GLushort,V3:?GLushort,V4:?GLushort>>).
%% @doc
%% See {@link vertexAttrib1d/2}
-spec vertexAttrib4bv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}.
vertexAttrib4bv(Index,{V1,V2,V3,V4}) ->
- cast(5510, <<Index:?GLuint,V1:?GLbyte,V2:?GLbyte,V3:?GLbyte,V4:?GLbyte>>).
+ cast(5511, <<Index:?GLuint,V1:?GLbyte,V2:?GLbyte,V3:?GLbyte,V4:?GLbyte>>).
%% @doc
%% See {@link vertexAttrib1d/2}
-spec vertexAttrib4d(Index, X, Y, Z, W) -> 'ok' when Index :: integer(),X :: float(),Y :: float(),Z :: float(),W :: float().
vertexAttrib4d(Index,X,Y,Z,W) ->
- cast(5511, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>).
+ cast(5512, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>).
%% @equiv vertexAttrib4d(Index,X,Y,Z,W)
-spec vertexAttrib4dv(Index :: integer(),V) -> 'ok' when V :: {X :: float(),Y :: float(),Z :: float(),W :: float()}.
@@ -12016,7 +12022,7 @@ vertexAttrib4dv(Index,{X,Y,Z,W}) -> vertexAttrib4d(Index,X,Y,Z,W).
%% See {@link vertexAttrib1d/2}
-spec vertexAttrib4f(Index, X, Y, Z, W) -> 'ok' when Index :: integer(),X :: float(),Y :: float(),Z :: float(),W :: float().
vertexAttrib4f(Index,X,Y,Z,W) ->
- cast(5512, <<Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>).
+ cast(5513, <<Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>).
%% @equiv vertexAttrib4f(Index,X,Y,Z,W)
-spec vertexAttrib4fv(Index :: integer(),V) -> 'ok' when V :: {X :: float(),Y :: float(),Z :: float(),W :: float()}.
@@ -12026,13 +12032,13 @@ vertexAttrib4fv(Index,{X,Y,Z,W}) -> vertexAttrib4f(Index,X,Y,Z,W).
%% See {@link vertexAttrib1d/2}
-spec vertexAttrib4iv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}.
vertexAttrib4iv(Index,{V1,V2,V3,V4}) ->
- cast(5513, <<Index:?GLuint,V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>>).
+ cast(5514, <<Index:?GLuint,V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>>).
%% @doc
%% See {@link vertexAttrib1d/2}
-spec vertexAttrib4s(Index, X, Y, Z, W) -> 'ok' when Index :: integer(),X :: integer(),Y :: integer(),Z :: integer(),W :: integer().
vertexAttrib4s(Index,X,Y,Z,W) ->
- cast(5514, <<Index:?GLuint,X:?GLshort,Y:?GLshort,Z:?GLshort,W:?GLshort>>).
+ cast(5515, <<Index:?GLuint,X:?GLshort,Y:?GLshort,Z:?GLshort,W:?GLshort>>).
%% @equiv vertexAttrib4s(Index,X,Y,Z,W)
-spec vertexAttrib4sv(Index :: integer(),V) -> 'ok' when V :: {X :: integer(),Y :: integer(),Z :: integer(),W :: integer()}.
@@ -12042,19 +12048,19 @@ vertexAttrib4sv(Index,{X,Y,Z,W}) -> vertexAttrib4s(Index,X,Y,Z,W).
%% See {@link vertexAttrib1d/2}
-spec vertexAttrib4ubv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}.
vertexAttrib4ubv(Index,{V1,V2,V3,V4}) ->
- cast(5515, <<Index:?GLuint,V1:?GLubyte,V2:?GLubyte,V3:?GLubyte,V4:?GLubyte>>).
+ cast(5516, <<Index:?GLuint,V1:?GLubyte,V2:?GLubyte,V3:?GLubyte,V4:?GLubyte>>).
%% @doc
%% See {@link vertexAttrib1d/2}
-spec vertexAttrib4uiv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}.
vertexAttrib4uiv(Index,{V1,V2,V3,V4}) ->
- cast(5516, <<Index:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint,V4:?GLuint>>).
+ cast(5517, <<Index:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint,V4:?GLuint>>).
%% @doc
%% See {@link vertexAttrib1d/2}
-spec vertexAttrib4usv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}.
vertexAttrib4usv(Index,{V1,V2,V3,V4}) ->
- cast(5517, <<Index:?GLuint,V1:?GLushort,V2:?GLushort,V3:?GLushort,V4:?GLushort>>).
+ cast(5518, <<Index:?GLuint,V1:?GLushort,V2:?GLushort,V3:?GLushort,V4:?GLushort>>).
%% @doc Define an array of generic vertex attribute data
%%
@@ -12098,51 +12104,51 @@ vertexAttrib4usv(Index,{V1,V2,V3,V4}) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribPointer.xml">external</a> documentation.
-spec vertexAttribPointer(Index, Size, Type, Normalized, Stride, Pointer) -> 'ok' when Index :: integer(),Size :: integer(),Type :: enum(),Normalized :: 0|1,Stride :: integer(),Pointer :: offset()|mem().
vertexAttribPointer(Index,Size,Type,Normalized,Stride,Pointer) when is_integer(Pointer) ->
- cast(5518, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Normalized:?GLboolean,0:24,Stride:?GLsizei,Pointer:?GLuint>>);
+ cast(5519, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Normalized:?GLboolean,0:24,Stride:?GLsizei,Pointer:?GLuint>>);
vertexAttribPointer(Index,Size,Type,Normalized,Stride,Pointer) ->
send_bin(Pointer),
- cast(5519, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Normalized:?GLboolean,0:24,Stride:?GLsizei>>).
+ cast(5520, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Normalized:?GLboolean,0:24,Stride:?GLsizei>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniformMatrix2x3fv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float()}].
uniformMatrix2x3fv(Location,Transpose,Value) ->
- cast(5520, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
+ cast(5521, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
(<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniformMatrix3x2fv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float()}].
uniformMatrix3x2fv(Location,Transpose,Value) ->
- cast(5521, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
+ cast(5522, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
(<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniformMatrix2x4fv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float()}].
uniformMatrix2x4fv(Location,Transpose,Value) ->
- cast(5522, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
+ cast(5523, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
(<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniformMatrix4x2fv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float()}].
uniformMatrix4x2fv(Location,Transpose,Value) ->
- cast(5523, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
+ cast(5524, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
(<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniformMatrix3x4fv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}].
uniformMatrix3x4fv(Location,Transpose,Value) ->
- cast(5524, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
+ cast(5525, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
(<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat,V10:?GLfloat,V11:?GLfloat,V12:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniformMatrix4x3fv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}].
uniformMatrix4x3fv(Location,Transpose,Value) ->
- cast(5525, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
+ cast(5526, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
(<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat,V10:?GLfloat,V11:?GLfloat,V12:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>).
%% @doc glColorMaski
@@ -12150,39 +12156,39 @@ uniformMatrix4x3fv(Location,Transpose,Value) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColorMaski.xml">external</a> documentation.
-spec colorMaski(Index, R, G, B, A) -> 'ok' when Index :: integer(),R :: 0|1,G :: 0|1,B :: 0|1,A :: 0|1.
colorMaski(Index,R,G,B,A) ->
- cast(5526, <<Index:?GLuint,R:?GLboolean,G:?GLboolean,B:?GLboolean,A:?GLboolean>>).
+ cast(5527, <<Index:?GLuint,R:?GLboolean,G:?GLboolean,B:?GLboolean,A:?GLboolean>>).
%% @doc
%% See {@link getBooleanv/1}
-spec getBooleani_v(Target, Index) -> [0|1] when Target :: enum(),Index :: integer().
getBooleani_v(Target,Index) ->
- call(5527, <<Target:?GLenum,Index:?GLuint>>).
+ call(5528, <<Target:?GLenum,Index:?GLuint>>).
%% @doc
%% See {@link getBooleanv/1}
-spec getIntegeri_v(Target, Index) -> [integer()] when Target :: enum(),Index :: integer().
getIntegeri_v(Target,Index) ->
- call(5528, <<Target:?GLenum,Index:?GLuint>>).
+ call(5529, <<Target:?GLenum,Index:?GLuint>>).
%% @doc
%% See {@link enable/1}
-spec enablei(Target, Index) -> 'ok' when Target :: enum(),Index :: integer().
enablei(Target,Index) ->
- cast(5529, <<Target:?GLenum,Index:?GLuint>>).
+ cast(5530, <<Target:?GLenum,Index:?GLuint>>).
%% @doc glEnablei
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEnablei.xml">external</a> documentation.
-spec disablei(Target, Index) -> 'ok' when Target :: enum(),Index :: integer().
disablei(Target,Index) ->
- cast(5530, <<Target:?GLenum,Index:?GLuint>>).
+ cast(5531, <<Target:?GLenum,Index:?GLuint>>).
%% @doc glIsEnabledi
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsEnabledi.xml">external</a> documentation.
-spec isEnabledi(Target, Index) -> 0|1 when Target :: enum(),Index :: integer().
isEnabledi(Target,Index) ->
- call(5531, <<Target:?GLenum,Index:?GLuint>>).
+ call(5532, <<Target:?GLenum,Index:?GLuint>>).
%% @doc Start transform feedback operation
%%
@@ -12210,13 +12216,13 @@ isEnabledi(Target,Index) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBeginTransformFeedback.xml">external</a> documentation.
-spec beginTransformFeedback(PrimitiveMode) -> 'ok' when PrimitiveMode :: enum().
beginTransformFeedback(PrimitiveMode) ->
- cast(5532, <<PrimitiveMode:?GLenum>>).
+ cast(5533, <<PrimitiveMode:?GLenum>>).
%% @doc
%% See {@link beginTransformFeedback/1}
-spec endTransformFeedback() -> 'ok'.
endTransformFeedback() ->
- cast(5533, <<>>).
+ cast(5534, <<>>).
%% @doc Bind a range within a buffer object to an indexed buffer target
%%
@@ -12235,7 +12241,7 @@ endTransformFeedback() ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindBufferRange.xml">external</a> documentation.
-spec bindBufferRange(Target, Index, Buffer, Offset, Size) -> 'ok' when Target :: enum(),Index :: integer(),Buffer :: integer(),Offset :: integer(),Size :: integer().
bindBufferRange(Target,Index,Buffer,Offset,Size) ->
- cast(5534, <<Target:?GLenum,Index:?GLuint,Buffer:?GLuint,0:32,Offset:?GLintptr,Size:?GLsizeiptr>>).
+ cast(5535, <<Target:?GLenum,Index:?GLuint,Buffer:?GLuint,0:32,Offset:?GLintptr,Size:?GLsizeiptr>>).
%% @doc Bind a buffer object to an indexed buffer target
%%
@@ -12250,7 +12256,7 @@ bindBufferRange(Target,Index,Buffer,Offset,Size) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindBufferBase.xml">external</a> documentation.
-spec bindBufferBase(Target, Index, Buffer) -> 'ok' when Target :: enum(),Index :: integer(),Buffer :: integer().
bindBufferBase(Target,Index,Buffer) ->
- cast(5535, <<Target:?GLenum,Index:?GLuint,Buffer:?GLuint>>).
+ cast(5536, <<Target:?GLenum,Index:?GLuint,Buffer:?GLuint>>).
%% @doc Specify values to record in transform feedback buffers
%%
@@ -12289,7 +12295,7 @@ bindBufferBase(Target,Index,Buffer) ->
-spec transformFeedbackVaryings(Program, Varyings, BufferMode) -> 'ok' when Program :: integer(),Varyings :: iolist(),BufferMode :: enum().
transformFeedbackVaryings(Program,Varyings,BufferMode) ->
VaryingsTemp = list_to_binary([[Str|[0]] || Str <- Varyings ]),
- cast(5536, <<Program:?GLuint,(length(Varyings)):?GLuint,(size(VaryingsTemp)):?GLuint,(VaryingsTemp)/binary,0:((8-((size(VaryingsTemp)+0) rem 8)) rem 8),BufferMode:?GLenum>>).
+ cast(5537, <<Program:?GLuint,(length(Varyings)):?GLuint,(size(VaryingsTemp)):?GLuint,(VaryingsTemp)/binary,0:((8-((size(VaryingsTemp)+0) rem 8)) rem 8),BufferMode:?GLenum>>).
%% @doc Retrieve information about varying variables selected for transform feedback
%%
@@ -12322,7 +12328,7 @@ transformFeedbackVaryings(Program,Varyings,BufferMode) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTransformFeedbackVarying.xml">external</a> documentation.
-spec getTransformFeedbackVarying(Program, Index, BufSize) -> {Size :: integer(),Type :: enum(),Name :: string()} when Program :: integer(),Index :: integer(),BufSize :: integer().
getTransformFeedbackVarying(Program,Index,BufSize) ->
- call(5537, <<Program:?GLuint,Index:?GLuint,BufSize:?GLsizei>>).
+ call(5538, <<Program:?GLuint,Index:?GLuint,BufSize:?GLsizei>>).
%% @doc specify whether data read via
%%
@@ -12337,7 +12343,7 @@ getTransformFeedbackVarying(Program,Index,BufSize) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClampColor.xml">external</a> documentation.
-spec clampColor(Target, Clamp) -> 'ok' when Target :: enum(),Clamp :: enum().
clampColor(Target,Clamp) ->
- cast(5538, <<Target:?GLenum,Clamp:?GLenum>>).
+ cast(5539, <<Target:?GLenum,Clamp:?GLenum>>).
%% @doc Start conditional rendering
%%
@@ -12369,84 +12375,84 @@ clampColor(Target,Clamp) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBeginConditionalRender.xml">external</a> documentation.
-spec beginConditionalRender(Id, Mode) -> 'ok' when Id :: integer(),Mode :: enum().
beginConditionalRender(Id,Mode) ->
- cast(5539, <<Id:?GLuint,Mode:?GLenum>>).
+ cast(5540, <<Id:?GLuint,Mode:?GLenum>>).
%% @doc
%% See {@link beginConditionalRender/2}
-spec endConditionalRender() -> 'ok'.
endConditionalRender() ->
- cast(5540, <<>>).
+ cast(5541, <<>>).
%% @doc glVertexAttribIPointer
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribIPointer.xml">external</a> documentation.
-spec vertexAttribIPointer(Index, Size, Type, Stride, Pointer) -> 'ok' when Index :: integer(),Size :: integer(),Type :: enum(),Stride :: integer(),Pointer :: offset()|mem().
vertexAttribIPointer(Index,Size,Type,Stride,Pointer) when is_integer(Pointer) ->
- cast(5541, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>);
+ cast(5542, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>);
vertexAttribIPointer(Index,Size,Type,Stride,Pointer) ->
send_bin(Pointer),
- cast(5542, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Stride:?GLsizei>>).
+ cast(5543, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Stride:?GLsizei>>).
%% @doc
%% See {@link getVertexAttribdv/2}
-spec getVertexAttribIiv(Index, Pname) -> {integer(),integer(),integer(),integer()} when Index :: integer(),Pname :: enum().
getVertexAttribIiv(Index,Pname) ->
- call(5543, <<Index:?GLuint,Pname:?GLenum>>).
+ call(5544, <<Index:?GLuint,Pname:?GLenum>>).
%% @doc glGetVertexAttribI
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetVertexAttribI.xml">external</a> documentation.
-spec getVertexAttribIuiv(Index, Pname) -> {integer(),integer(),integer(),integer()} when Index :: integer(),Pname :: enum().
getVertexAttribIuiv(Index,Pname) ->
- call(5544, <<Index:?GLuint,Pname:?GLenum>>).
+ call(5545, <<Index:?GLuint,Pname:?GLenum>>).
%% @doc
%% See {@link vertexAttrib1d/2}
-spec vertexAttribI1i(Index, X) -> 'ok' when Index :: integer(),X :: integer().
vertexAttribI1i(Index,X) ->
- cast(5545, <<Index:?GLuint,X:?GLint>>).
+ cast(5546, <<Index:?GLuint,X:?GLint>>).
%% @doc
%% See {@link vertexAttrib1d/2}
-spec vertexAttribI2i(Index, X, Y) -> 'ok' when Index :: integer(),X :: integer(),Y :: integer().
vertexAttribI2i(Index,X,Y) ->
- cast(5546, <<Index:?GLuint,X:?GLint,Y:?GLint>>).
+ cast(5547, <<Index:?GLuint,X:?GLint,Y:?GLint>>).
%% @doc
%% See {@link vertexAttrib1d/2}
-spec vertexAttribI3i(Index, X, Y, Z) -> 'ok' when Index :: integer(),X :: integer(),Y :: integer(),Z :: integer().
vertexAttribI3i(Index,X,Y,Z) ->
- cast(5547, <<Index:?GLuint,X:?GLint,Y:?GLint,Z:?GLint>>).
+ cast(5548, <<Index:?GLuint,X:?GLint,Y:?GLint,Z:?GLint>>).
%% @doc
%% See {@link vertexAttrib1d/2}
-spec vertexAttribI4i(Index, X, Y, Z, W) -> 'ok' when Index :: integer(),X :: integer(),Y :: integer(),Z :: integer(),W :: integer().
vertexAttribI4i(Index,X,Y,Z,W) ->
- cast(5548, <<Index:?GLuint,X:?GLint,Y:?GLint,Z:?GLint,W:?GLint>>).
+ cast(5549, <<Index:?GLuint,X:?GLint,Y:?GLint,Z:?GLint,W:?GLint>>).
%% @doc
%% See {@link vertexAttrib1d/2}
-spec vertexAttribI1ui(Index, X) -> 'ok' when Index :: integer(),X :: integer().
vertexAttribI1ui(Index,X) ->
- cast(5549, <<Index:?GLuint,X:?GLuint>>).
+ cast(5550, <<Index:?GLuint,X:?GLuint>>).
%% @doc
%% See {@link vertexAttrib1d/2}
-spec vertexAttribI2ui(Index, X, Y) -> 'ok' when Index :: integer(),X :: integer(),Y :: integer().
vertexAttribI2ui(Index,X,Y) ->
- cast(5550, <<Index:?GLuint,X:?GLuint,Y:?GLuint>>).
+ cast(5551, <<Index:?GLuint,X:?GLuint,Y:?GLuint>>).
%% @doc
%% See {@link vertexAttrib1d/2}
-spec vertexAttribI3ui(Index, X, Y, Z) -> 'ok' when Index :: integer(),X :: integer(),Y :: integer(),Z :: integer().
vertexAttribI3ui(Index,X,Y,Z) ->
- cast(5551, <<Index:?GLuint,X:?GLuint,Y:?GLuint,Z:?GLuint>>).
+ cast(5552, <<Index:?GLuint,X:?GLuint,Y:?GLuint,Z:?GLuint>>).
%% @doc
%% See {@link vertexAttrib1d/2}
-spec vertexAttribI4ui(Index, X, Y, Z, W) -> 'ok' when Index :: integer(),X :: integer(),Y :: integer(),Z :: integer(),W :: integer().
vertexAttribI4ui(Index,X,Y,Z,W) ->
- cast(5552, <<Index:?GLuint,X:?GLuint,Y:?GLuint,Z:?GLuint,W:?GLuint>>).
+ cast(5553, <<Index:?GLuint,X:?GLuint,Y:?GLuint,Z:?GLuint,W:?GLuint>>).
%% @equiv vertexAttribI1i(Index,X)
-spec vertexAttribI1iv(Index :: integer(),V) -> 'ok' when V :: {X :: integer()}.
@@ -12484,31 +12490,31 @@ vertexAttribI4uiv(Index,{X,Y,Z,W}) -> vertexAttribI4ui(Index,X,Y,Z,W).
%% See {@link vertexAttrib1d/2}
-spec vertexAttribI4bv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}.
vertexAttribI4bv(Index,{V1,V2,V3,V4}) ->
- cast(5553, <<Index:?GLuint,V1:?GLbyte,V2:?GLbyte,V3:?GLbyte,V4:?GLbyte>>).
+ cast(5554, <<Index:?GLuint,V1:?GLbyte,V2:?GLbyte,V3:?GLbyte,V4:?GLbyte>>).
%% @doc
%% See {@link vertexAttrib1d/2}
-spec vertexAttribI4sv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}.
vertexAttribI4sv(Index,{V1,V2,V3,V4}) ->
- cast(5554, <<Index:?GLuint,V1:?GLshort,V2:?GLshort,V3:?GLshort,V4:?GLshort>>).
+ cast(5555, <<Index:?GLuint,V1:?GLshort,V2:?GLshort,V3:?GLshort,V4:?GLshort>>).
%% @doc
%% See {@link vertexAttrib1d/2}
-spec vertexAttribI4ubv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}.
vertexAttribI4ubv(Index,{V1,V2,V3,V4}) ->
- cast(5555, <<Index:?GLuint,V1:?GLubyte,V2:?GLubyte,V3:?GLubyte,V4:?GLubyte>>).
+ cast(5556, <<Index:?GLuint,V1:?GLubyte,V2:?GLubyte,V3:?GLubyte,V4:?GLubyte>>).
%% @doc
%% See {@link vertexAttrib1d/2}
-spec vertexAttribI4usv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}.
vertexAttribI4usv(Index,{V1,V2,V3,V4}) ->
- cast(5556, <<Index:?GLuint,V1:?GLushort,V2:?GLushort,V3:?GLushort,V4:?GLushort>>).
+ cast(5557, <<Index:?GLuint,V1:?GLushort,V2:?GLushort,V3:?GLushort,V4:?GLushort>>).
%% @doc
%% See {@link getUniformfv/2}
-spec getUniformuiv(Program, Location) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()} when Program :: integer(),Location :: integer().
getUniformuiv(Program,Location) ->
- call(5557, <<Program:?GLuint,Location:?GLint>>).
+ call(5558, <<Program:?GLuint,Location:?GLint>>).
%% @doc Bind a user-defined varying out variable to a fragment shader color number
%%
@@ -12535,7 +12541,7 @@ getUniformuiv(Program,Location) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindFragDataLocation.xml">external</a> documentation.
-spec bindFragDataLocation(Program, Color, Name) -> 'ok' when Program :: integer(),Color :: integer(),Name :: string().
bindFragDataLocation(Program,Color,Name) ->
- cast(5558, <<Program:?GLuint,Color:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>).
+ cast(5559, <<Program:?GLuint,Color:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>).
%% @doc Query the bindings of color numbers to user-defined varying out variables
%%
@@ -12548,65 +12554,65 @@ bindFragDataLocation(Program,Color,Name) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetFragDataLocation.xml">external</a> documentation.
-spec getFragDataLocation(Program, Name) -> integer() when Program :: integer(),Name :: string().
getFragDataLocation(Program,Name) ->
- call(5559, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>).
+ call(5560, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniform1ui(Location, V0) -> 'ok' when Location :: integer(),V0 :: integer().
uniform1ui(Location,V0) ->
- cast(5560, <<Location:?GLint,V0:?GLuint>>).
+ cast(5561, <<Location:?GLint,V0:?GLuint>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniform2ui(Location, V0, V1) -> 'ok' when Location :: integer(),V0 :: integer(),V1 :: integer().
uniform2ui(Location,V0,V1) ->
- cast(5561, <<Location:?GLint,V0:?GLuint,V1:?GLuint>>).
+ cast(5562, <<Location:?GLint,V0:?GLuint,V1:?GLuint>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniform3ui(Location, V0, V1, V2) -> 'ok' when Location :: integer(),V0 :: integer(),V1 :: integer(),V2 :: integer().
uniform3ui(Location,V0,V1,V2) ->
- cast(5562, <<Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint>>).
+ cast(5563, <<Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniform4ui(Location, V0, V1, V2, V3) -> 'ok' when Location :: integer(),V0 :: integer(),V1 :: integer(),V2 :: integer(),V3 :: integer().
uniform4ui(Location,V0,V1,V2,V3) ->
- cast(5563, <<Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint>>).
+ cast(5564, <<Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniform1uiv(Location, Value) -> 'ok' when Location :: integer(),Value :: [integer()].
uniform1uiv(Location,Value) ->
- cast(5564, <<Location:?GLint,(length(Value)):?GLuint,
+ cast(5565, <<Location:?GLint,(length(Value)):?GLuint,
(<< <<C:?GLuint>> || C <- Value>>)/binary,0:(((length(Value)) rem 2)*32)>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniform2uiv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{integer(),integer()}].
uniform2uiv(Location,Value) ->
- cast(5565, <<Location:?GLint,(length(Value)):?GLuint,
+ cast(5566, <<Location:?GLint,(length(Value)):?GLuint,
(<< <<V1:?GLuint,V2:?GLuint>> || {V1,V2} <- Value>>)/binary>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniform3uiv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{integer(),integer(),integer()}].
uniform3uiv(Location,Value) ->
- cast(5566, <<Location:?GLint,(length(Value)):?GLuint,
+ cast(5567, <<Location:?GLint,(length(Value)):?GLuint,
(<< <<V1:?GLuint,V2:?GLuint,V3:?GLuint>> || {V1,V2,V3} <- Value>>)/binary>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniform4uiv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{integer(),integer(),integer(),integer()}].
uniform4uiv(Location,Value) ->
- cast(5567, <<Location:?GLint,(length(Value)):?GLuint,
+ cast(5568, <<Location:?GLint,(length(Value)):?GLuint,
(<< <<V1:?GLuint,V2:?GLuint,V3:?GLuint,V4:?GLuint>> || {V1,V2,V3,V4} <- Value>>)/binary>>).
%% @doc
%% See {@link texParameterf/3}
-spec texParameterIiv(Target, Pname, Params) -> 'ok' when Target :: enum(),Pname :: enum(),Params :: tuple().
texParameterIiv(Target,Pname,Params) ->
- cast(5568, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint,
+ cast(5569, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint,
(<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>).
%% @doc glTexParameterI
@@ -12614,21 +12620,21 @@ texParameterIiv(Target,Pname,Params) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexParameterI.xml">external</a> documentation.
-spec texParameterIuiv(Target, Pname, Params) -> 'ok' when Target :: enum(),Pname :: enum(),Params :: tuple().
texParameterIuiv(Target,Pname,Params) ->
- cast(5569, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint,
+ cast(5570, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint,
(<< <<C:?GLuint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>).
%% @doc
%% See {@link getTexParameterfv/2}
-spec getTexParameterIiv(Target, Pname) -> {integer(),integer(),integer(),integer()} when Target :: enum(),Pname :: enum().
getTexParameterIiv(Target,Pname) ->
- call(5570, <<Target:?GLenum,Pname:?GLenum>>).
+ call(5571, <<Target:?GLenum,Pname:?GLenum>>).
%% @doc glGetTexParameterI
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexParameterI.xml">external</a> documentation.
-spec getTexParameterIuiv(Target, Pname) -> {integer(),integer(),integer(),integer()} when Target :: enum(),Pname :: enum().
getTexParameterIuiv(Target,Pname) ->
- call(5571, <<Target:?GLenum,Pname:?GLenum>>).
+ call(5572, <<Target:?GLenum,Pname:?GLenum>>).
%% @doc Clear individual buffers of the currently bound draw framebuffer
%%
@@ -12661,21 +12667,21 @@ getTexParameterIuiv(Target,Pname) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearBuffer.xml">external</a> documentation.
-spec clearBufferiv(Buffer, Drawbuffer, Value) -> 'ok' when Buffer :: enum(),Drawbuffer :: integer(),Value :: tuple().
clearBufferiv(Buffer,Drawbuffer,Value) ->
- cast(5572, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint,
+ cast(5573, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint,
(<< <<C:?GLint>> ||C <- tuple_to_list(Value)>>)/binary,0:(((1+size(Value)) rem 2)*32)>>).
%% @doc
%% See {@link clearBufferiv/3}
-spec clearBufferuiv(Buffer, Drawbuffer, Value) -> 'ok' when Buffer :: enum(),Drawbuffer :: integer(),Value :: tuple().
clearBufferuiv(Buffer,Drawbuffer,Value) ->
- cast(5573, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint,
+ cast(5574, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint,
(<< <<C:?GLuint>> ||C <- tuple_to_list(Value)>>)/binary,0:(((1+size(Value)) rem 2)*32)>>).
%% @doc
%% See {@link clearBufferiv/3}
-spec clearBufferfv(Buffer, Drawbuffer, Value) -> 'ok' when Buffer :: enum(),Drawbuffer :: integer(),Value :: tuple().
clearBufferfv(Buffer,Drawbuffer,Value) ->
- cast(5574, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint,
+ cast(5575, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint,
(<< <<C:?GLfloat>> ||C <- tuple_to_list(Value)>>)/binary,0:(((1+size(Value)) rem 2)*32)>>).
%% @doc glClearBufferfi
@@ -12683,30 +12689,30 @@ clearBufferfv(Buffer,Drawbuffer,Value) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearBufferfi.xml">external</a> documentation.
-spec clearBufferfi(Buffer, Drawbuffer, Depth, Stencil) -> 'ok' when Buffer :: enum(),Drawbuffer :: integer(),Depth :: float(),Stencil :: integer().
clearBufferfi(Buffer,Drawbuffer,Depth,Stencil) ->
- cast(5575, <<Buffer:?GLenum,Drawbuffer:?GLint,Depth:?GLfloat,Stencil:?GLint>>).
+ cast(5576, <<Buffer:?GLenum,Drawbuffer:?GLint,Depth:?GLfloat,Stencil:?GLint>>).
%% @doc
%% See {@link getString/1}
-spec getStringi(Name, Index) -> string() when Name :: enum(),Index :: integer().
getStringi(Name,Index) ->
- call(5576, <<Name:?GLenum,Index:?GLuint>>).
+ call(5577, <<Name:?GLenum,Index:?GLuint>>).
%% @doc glDrawArraysInstance
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawArraysInstance.xml">external</a> documentation.
-spec drawArraysInstanced(Mode, First, Count, Primcount) -> 'ok' when Mode :: enum(),First :: integer(),Count :: integer(),Primcount :: integer().
drawArraysInstanced(Mode,First,Count,Primcount) ->
- cast(5577, <<Mode:?GLenum,First:?GLint,Count:?GLsizei,Primcount:?GLsizei>>).
+ cast(5578, <<Mode:?GLenum,First:?GLint,Count:?GLsizei,Primcount:?GLsizei>>).
%% @doc glDrawElementsInstance
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawElementsInstance.xml">external</a> documentation.
-spec drawElementsInstanced(Mode, Count, Type, Indices, Primcount) -> 'ok' when Mode :: enum(),Count :: integer(),Type :: enum(),Indices :: offset()|mem(),Primcount :: integer().
drawElementsInstanced(Mode,Count,Type,Indices,Primcount) when is_integer(Indices) ->
- cast(5578, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Primcount:?GLsizei>>);
+ cast(5579, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Primcount:?GLsizei>>);
drawElementsInstanced(Mode,Count,Type,Indices,Primcount) ->
send_bin(Indices),
- cast(5579, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Primcount:?GLsizei>>).
+ cast(5580, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Primcount:?GLsizei>>).
%% @doc Attach the storage for a buffer object to the active buffer texture
%%
@@ -12774,7 +12780,7 @@ drawElementsInstanced(Mode,Count,Type,Indices,Primcount) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexBuffer.xml">external</a> documentation.
-spec texBuffer(Target, Internalformat, Buffer) -> 'ok' when Target :: enum(),Internalformat :: enum(),Buffer :: integer().
texBuffer(Target,Internalformat,Buffer) ->
- cast(5580, <<Target:?GLenum,Internalformat:?GLenum,Buffer:?GLuint>>).
+ cast(5581, <<Target:?GLenum,Internalformat:?GLenum,Buffer:?GLuint>>).
%% @doc Specify the primitive restart index
%%
@@ -12796,20 +12802,20 @@ texBuffer(Target,Internalformat,Buffer) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPrimitiveRestartIndex.xml">external</a> documentation.
-spec primitiveRestartIndex(Index) -> 'ok' when Index :: integer().
primitiveRestartIndex(Index) ->
- cast(5581, <<Index:?GLuint>>).
+ cast(5582, <<Index:?GLuint>>).
%% @doc
%% See {@link getBooleanv/1}
-spec getInteger64i_v(Target, Index) -> [integer()] when Target :: enum(),Index :: integer().
getInteger64i_v(Target,Index) ->
- call(5582, <<Target:?GLenum,Index:?GLuint>>).
+ call(5583, <<Target:?GLenum,Index:?GLuint>>).
%% @doc glGetBufferParameteri64v
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetBufferParameteri64v.xml">external</a> documentation.
-spec getBufferParameteri64v(Target, Pname) -> [integer()] when Target :: enum(),Pname :: enum().
getBufferParameteri64v(Target,Pname) ->
- call(5583, <<Target:?GLenum,Pname:?GLenum>>).
+ call(5584, <<Target:?GLenum,Pname:?GLenum>>).
%% @doc Attach a level of a texture object as a logical buffer to the currently bound framebuffer object
%%
@@ -12866,7 +12872,7 @@ getBufferParameteri64v(Target,Pname) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferTexture.xml">external</a> documentation.
-spec framebufferTexture(Target, Attachment, Texture, Level) -> 'ok' when Target :: enum(),Attachment :: enum(),Texture :: integer(),Level :: integer().
framebufferTexture(Target,Attachment,Texture,Level) ->
- cast(5584, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint>>).
+ cast(5585, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint>>).
%% @doc Modify the rate at which generic vertex attributes advance during instanced rendering
%%
@@ -12882,7 +12888,7 @@ framebufferTexture(Target,Attachment,Texture,Level) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribDivisor.xml">external</a> documentation.
-spec vertexAttribDivisor(Index, Divisor) -> 'ok' when Index :: integer(),Divisor :: integer().
vertexAttribDivisor(Index,Divisor) ->
- cast(5585, <<Index:?GLuint,Divisor:?GLuint>>).
+ cast(5586, <<Index:?GLuint,Divisor:?GLuint>>).
%% @doc Specifies minimum rate at which sample shaing takes place
%%
@@ -12903,75 +12909,75 @@ vertexAttribDivisor(Index,Divisor) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMinSampleShading.xml">external</a> documentation.
-spec minSampleShading(Value) -> 'ok' when Value :: clamp().
minSampleShading(Value) ->
- cast(5586, <<Value:?GLclampf>>).
+ cast(5587, <<Value:?GLclampf>>).
%% @doc
%% See {@link blendEquation/1}
-spec blendEquationi(Buf, Mode) -> 'ok' when Buf :: integer(),Mode :: enum().
blendEquationi(Buf,Mode) ->
- cast(5587, <<Buf:?GLuint,Mode:?GLenum>>).
+ cast(5588, <<Buf:?GLuint,Mode:?GLenum>>).
%% @doc
%% See {@link blendEquationSeparate/2}
-spec blendEquationSeparatei(Buf, ModeRGB, ModeAlpha) -> 'ok' when Buf :: integer(),ModeRGB :: enum(),ModeAlpha :: enum().
blendEquationSeparatei(Buf,ModeRGB,ModeAlpha) ->
- cast(5588, <<Buf:?GLuint,ModeRGB:?GLenum,ModeAlpha:?GLenum>>).
+ cast(5589, <<Buf:?GLuint,ModeRGB:?GLenum,ModeAlpha:?GLenum>>).
%% @doc glBlendFunci
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlendFunci.xml">external</a> documentation.
-spec blendFunci(Buf, Src, Dst) -> 'ok' when Buf :: integer(),Src :: enum(),Dst :: enum().
blendFunci(Buf,Src,Dst) ->
- cast(5589, <<Buf:?GLuint,Src:?GLenum,Dst:?GLenum>>).
+ cast(5590, <<Buf:?GLuint,Src:?GLenum,Dst:?GLenum>>).
%% @doc
%% See {@link blendFuncSeparate/4}
-spec blendFuncSeparatei(Buf, SrcRGB, DstRGB, SrcAlpha, DstAlpha) -> 'ok' when Buf :: integer(),SrcRGB :: enum(),DstRGB :: enum(),SrcAlpha :: enum(),DstAlpha :: enum().
blendFuncSeparatei(Buf,SrcRGB,DstRGB,SrcAlpha,DstAlpha) ->
- cast(5590, <<Buf:?GLuint,SrcRGB:?GLenum,DstRGB:?GLenum,SrcAlpha:?GLenum,DstAlpha:?GLenum>>).
+ cast(5591, <<Buf:?GLuint,SrcRGB:?GLenum,DstRGB:?GLenum,SrcAlpha:?GLenum,DstAlpha:?GLenum>>).
%% @doc glLoadTransposeMatrixARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLoadTransposeMatrixARB.xml">external</a> documentation.
-spec loadTransposeMatrixfARB(M) -> 'ok' when M :: matrix().
loadTransposeMatrixfARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) ->
- cast(5591, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>);
+ cast(5592, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>);
loadTransposeMatrixfARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) ->
- cast(5591, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,0:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,0:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,0:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,1:?GLfloat>>).
+ cast(5592, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,0:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,0:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,0:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,1:?GLfloat>>).
%% @doc glLoadTransposeMatrixARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLoadTransposeMatrixARB.xml">external</a> documentation.
-spec loadTransposeMatrixdARB(M) -> 'ok' when M :: matrix().
loadTransposeMatrixdARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) ->
- cast(5592, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>);
+ cast(5593, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>);
loadTransposeMatrixdARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) ->
- cast(5592, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble>>).
+ cast(5593, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble>>).
%% @doc glMultTransposeMatrixARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultTransposeMatrixARB.xml">external</a> documentation.
-spec multTransposeMatrixfARB(M) -> 'ok' when M :: matrix().
multTransposeMatrixfARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) ->
- cast(5593, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>);
+ cast(5594, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>);
multTransposeMatrixfARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) ->
- cast(5593, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,0:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,0:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,0:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,1:?GLfloat>>).
+ cast(5594, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,0:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,0:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,0:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,1:?GLfloat>>).
%% @doc glMultTransposeMatrixARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultTransposeMatrixARB.xml">external</a> documentation.
-spec multTransposeMatrixdARB(M) -> 'ok' when M :: matrix().
multTransposeMatrixdARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) ->
- cast(5594, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>);
+ cast(5595, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>);
multTransposeMatrixdARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) ->
- cast(5594, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble>>).
+ cast(5595, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble>>).
%% @doc glWeightARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation.
-spec weightbvARB(Weights) -> 'ok' when Weights :: [integer()].
weightbvARB(Weights) ->
- cast(5595, <<(length(Weights)):?GLuint,
+ cast(5596, <<(length(Weights)):?GLuint,
(<< <<C:?GLbyte>> || C <- Weights>>)/binary,0:((8-((length(Weights)+ 4) rem 8)) rem 8)>>).
%% @doc glWeightARB
@@ -12979,7 +12985,7 @@ weightbvARB(Weights) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation.
-spec weightsvARB(Weights) -> 'ok' when Weights :: [integer()].
weightsvARB(Weights) ->
- cast(5596, <<(length(Weights)):?GLuint,
+ cast(5597, <<(length(Weights)):?GLuint,
(<< <<C:?GLshort>> || C <- Weights>>)/binary,0:((8-((length(Weights)*2+ 4) rem 8)) rem 8)>>).
%% @doc glWeightARB
@@ -12987,7 +12993,7 @@ weightsvARB(Weights) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation.
-spec weightivARB(Weights) -> 'ok' when Weights :: [integer()].
weightivARB(Weights) ->
- cast(5597, <<(length(Weights)):?GLuint,
+ cast(5598, <<(length(Weights)):?GLuint,
(<< <<C:?GLint>> || C <- Weights>>)/binary,0:(((1+length(Weights)) rem 2)*32)>>).
%% @doc glWeightARB
@@ -12995,7 +13001,7 @@ weightivARB(Weights) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation.
-spec weightfvARB(Weights) -> 'ok' when Weights :: [float()].
weightfvARB(Weights) ->
- cast(5598, <<(length(Weights)):?GLuint,
+ cast(5599, <<(length(Weights)):?GLuint,
(<< <<C:?GLfloat>> || C <- Weights>>)/binary,0:(((1+length(Weights)) rem 2)*32)>>).
%% @doc glWeightARB
@@ -13003,7 +13009,7 @@ weightfvARB(Weights) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation.
-spec weightdvARB(Weights) -> 'ok' when Weights :: [float()].
weightdvARB(Weights) ->
- cast(5599, <<(length(Weights)):?GLuint,0:32,
+ cast(5600, <<(length(Weights)):?GLuint,0:32,
(<< <<C:?GLdouble>> || C <- Weights>>)/binary>>).
%% @doc glWeightARB
@@ -13011,7 +13017,7 @@ weightdvARB(Weights) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation.
-spec weightubvARB(Weights) -> 'ok' when Weights :: [integer()].
weightubvARB(Weights) ->
- cast(5600, <<(length(Weights)):?GLuint,
+ cast(5601, <<(length(Weights)):?GLuint,
(<< <<C:?GLubyte>> || C <- Weights>>)/binary,0:((8-((length(Weights)+ 4) rem 8)) rem 8)>>).
%% @doc glWeightARB
@@ -13019,7 +13025,7 @@ weightubvARB(Weights) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation.
-spec weightusvARB(Weights) -> 'ok' when Weights :: [integer()].
weightusvARB(Weights) ->
- cast(5601, <<(length(Weights)):?GLuint,
+ cast(5602, <<(length(Weights)):?GLuint,
(<< <<C:?GLushort>> || C <- Weights>>)/binary,0:((8-((length(Weights)*2+ 4) rem 8)) rem 8)>>).
%% @doc glWeightARB
@@ -13027,7 +13033,7 @@ weightusvARB(Weights) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation.
-spec weightuivARB(Weights) -> 'ok' when Weights :: [integer()].
weightuivARB(Weights) ->
- cast(5602, <<(length(Weights)):?GLuint,
+ cast(5603, <<(length(Weights)):?GLuint,
(<< <<C:?GLuint>> || C <- Weights>>)/binary,0:(((1+length(Weights)) rem 2)*32)>>).
%% @doc glVertexBlenARB
@@ -13035,21 +13041,21 @@ weightuivARB(Weights) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexBlenARB.xml">external</a> documentation.
-spec vertexBlendARB(Count) -> 'ok' when Count :: integer().
vertexBlendARB(Count) ->
- cast(5603, <<Count:?GLint>>).
+ cast(5604, <<Count:?GLint>>).
%% @doc glCurrentPaletteMatrixARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCurrentPaletteMatrixARB.xml">external</a> documentation.
-spec currentPaletteMatrixARB(Index) -> 'ok' when Index :: integer().
currentPaletteMatrixARB(Index) ->
- cast(5604, <<Index:?GLint>>).
+ cast(5605, <<Index:?GLint>>).
%% @doc glMatrixIndexARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMatrixIndexARB.xml">external</a> documentation.
-spec matrixIndexubvARB(Indices) -> 'ok' when Indices :: [integer()].
matrixIndexubvARB(Indices) ->
- cast(5605, <<(length(Indices)):?GLuint,
+ cast(5606, <<(length(Indices)):?GLuint,
(<< <<C:?GLubyte>> || C <- Indices>>)/binary,0:((8-((length(Indices)+ 4) rem 8)) rem 8)>>).
%% @doc glMatrixIndexARB
@@ -13057,7 +13063,7 @@ matrixIndexubvARB(Indices) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMatrixIndexARB.xml">external</a> documentation.
-spec matrixIndexusvARB(Indices) -> 'ok' when Indices :: [integer()].
matrixIndexusvARB(Indices) ->
- cast(5606, <<(length(Indices)):?GLuint,
+ cast(5607, <<(length(Indices)):?GLuint,
(<< <<C:?GLushort>> || C <- Indices>>)/binary,0:((8-((length(Indices)*2+ 4) rem 8)) rem 8)>>).
%% @doc glMatrixIndexARB
@@ -13065,7 +13071,7 @@ matrixIndexusvARB(Indices) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMatrixIndexARB.xml">external</a> documentation.
-spec matrixIndexuivARB(Indices) -> 'ok' when Indices :: [integer()].
matrixIndexuivARB(Indices) ->
- cast(5607, <<(length(Indices)):?GLuint,
+ cast(5608, <<(length(Indices)):?GLuint,
(<< <<C:?GLuint>> || C <- Indices>>)/binary,0:(((1+length(Indices)) rem 2)*32)>>).
%% @doc glProgramStringARB
@@ -13073,21 +13079,21 @@ matrixIndexuivARB(Indices) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramStringARB.xml">external</a> documentation.
-spec programStringARB(Target, Format, String) -> 'ok' when Target :: enum(),Format :: enum(),String :: string().
programStringARB(Target,Format,String) ->
- cast(5608, <<Target:?GLenum,Format:?GLenum,(list_to_binary([String|[0]]))/binary,0:((8-((length(String)+ 1) rem 8)) rem 8)>>).
+ cast(5609, <<Target:?GLenum,Format:?GLenum,(list_to_binary([String|[0]]))/binary,0:((8-((length(String)+ 1) rem 8)) rem 8)>>).
%% @doc glBindProgramARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindProgramARB.xml">external</a> documentation.
-spec bindProgramARB(Target, Program) -> 'ok' when Target :: enum(),Program :: integer().
bindProgramARB(Target,Program) ->
- cast(5609, <<Target:?GLenum,Program:?GLuint>>).
+ cast(5610, <<Target:?GLenum,Program:?GLuint>>).
%% @doc glDeleteProgramsARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteProgramsARB.xml">external</a> documentation.
-spec deleteProgramsARB(Programs) -> 'ok' when Programs :: [integer()].
deleteProgramsARB(Programs) ->
- cast(5610, <<(length(Programs)):?GLuint,
+ cast(5611, <<(length(Programs)):?GLuint,
(<< <<C:?GLuint>> || C <- Programs>>)/binary,0:(((1+length(Programs)) rem 2)*32)>>).
%% @doc glGenProgramsARB
@@ -13095,91 +13101,91 @@ deleteProgramsARB(Programs) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenProgramsARB.xml">external</a> documentation.
-spec genProgramsARB(N) -> [integer()] when N :: integer().
genProgramsARB(N) ->
- call(5611, <<N:?GLsizei>>).
+ call(5612, <<N:?GLsizei>>).
%% @doc glProgramEnvParameterARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramEnvParameterARB.xml">external</a> documentation.
-spec programEnvParameter4dARB(Target, Index, X, Y, Z, W) -> 'ok' when Target :: enum(),Index :: integer(),X :: float(),Y :: float(),Z :: float(),W :: float().
programEnvParameter4dARB(Target,Index,X,Y,Z,W) ->
- cast(5612, <<Target:?GLenum,Index:?GLuint,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>).
+ cast(5613, <<Target:?GLenum,Index:?GLuint,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>).
%% @doc glProgramEnvParameterARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramEnvParameterARB.xml">external</a> documentation.
-spec programEnvParameter4dvARB(Target, Index, Params) -> 'ok' when Target :: enum(),Index :: integer(),Params :: {float(),float(),float(),float()}.
programEnvParameter4dvARB(Target,Index,{P1,P2,P3,P4}) ->
- cast(5613, <<Target:?GLenum,Index:?GLuint,P1:?GLdouble,P2:?GLdouble,P3:?GLdouble,P4:?GLdouble>>).
+ cast(5614, <<Target:?GLenum,Index:?GLuint,P1:?GLdouble,P2:?GLdouble,P3:?GLdouble,P4:?GLdouble>>).
%% @doc glProgramEnvParameterARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramEnvParameterARB.xml">external</a> documentation.
-spec programEnvParameter4fARB(Target, Index, X, Y, Z, W) -> 'ok' when Target :: enum(),Index :: integer(),X :: float(),Y :: float(),Z :: float(),W :: float().
programEnvParameter4fARB(Target,Index,X,Y,Z,W) ->
- cast(5614, <<Target:?GLenum,Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>).
+ cast(5615, <<Target:?GLenum,Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>).
%% @doc glProgramEnvParameterARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramEnvParameterARB.xml">external</a> documentation.
-spec programEnvParameter4fvARB(Target, Index, Params) -> 'ok' when Target :: enum(),Index :: integer(),Params :: {float(),float(),float(),float()}.
programEnvParameter4fvARB(Target,Index,{P1,P2,P3,P4}) ->
- cast(5615, <<Target:?GLenum,Index:?GLuint,P1:?GLfloat,P2:?GLfloat,P3:?GLfloat,P4:?GLfloat>>).
+ cast(5616, <<Target:?GLenum,Index:?GLuint,P1:?GLfloat,P2:?GLfloat,P3:?GLfloat,P4:?GLfloat>>).
%% @doc glProgramLocalParameterARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramLocalParameterARB.xml">external</a> documentation.
-spec programLocalParameter4dARB(Target, Index, X, Y, Z, W) -> 'ok' when Target :: enum(),Index :: integer(),X :: float(),Y :: float(),Z :: float(),W :: float().
programLocalParameter4dARB(Target,Index,X,Y,Z,W) ->
- cast(5616, <<Target:?GLenum,Index:?GLuint,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>).
+ cast(5617, <<Target:?GLenum,Index:?GLuint,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>).
%% @doc glProgramLocalParameterARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramLocalParameterARB.xml">external</a> documentation.
-spec programLocalParameter4dvARB(Target, Index, Params) -> 'ok' when Target :: enum(),Index :: integer(),Params :: {float(),float(),float(),float()}.
programLocalParameter4dvARB(Target,Index,{P1,P2,P3,P4}) ->
- cast(5617, <<Target:?GLenum,Index:?GLuint,P1:?GLdouble,P2:?GLdouble,P3:?GLdouble,P4:?GLdouble>>).
+ cast(5618, <<Target:?GLenum,Index:?GLuint,P1:?GLdouble,P2:?GLdouble,P3:?GLdouble,P4:?GLdouble>>).
%% @doc glProgramLocalParameterARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramLocalParameterARB.xml">external</a> documentation.
-spec programLocalParameter4fARB(Target, Index, X, Y, Z, W) -> 'ok' when Target :: enum(),Index :: integer(),X :: float(),Y :: float(),Z :: float(),W :: float().
programLocalParameter4fARB(Target,Index,X,Y,Z,W) ->
- cast(5618, <<Target:?GLenum,Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>).
+ cast(5619, <<Target:?GLenum,Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>).
%% @doc glProgramLocalParameterARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramLocalParameterARB.xml">external</a> documentation.
-spec programLocalParameter4fvARB(Target, Index, Params) -> 'ok' when Target :: enum(),Index :: integer(),Params :: {float(),float(),float(),float()}.
programLocalParameter4fvARB(Target,Index,{P1,P2,P3,P4}) ->
- cast(5619, <<Target:?GLenum,Index:?GLuint,P1:?GLfloat,P2:?GLfloat,P3:?GLfloat,P4:?GLfloat>>).
+ cast(5620, <<Target:?GLenum,Index:?GLuint,P1:?GLfloat,P2:?GLfloat,P3:?GLfloat,P4:?GLfloat>>).
%% @doc glGetProgramEnvParameterARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramEnvParameterARB.xml">external</a> documentation.
-spec getProgramEnvParameterdvARB(Target, Index) -> {float(),float(),float(),float()} when Target :: enum(),Index :: integer().
getProgramEnvParameterdvARB(Target,Index) ->
- call(5620, <<Target:?GLenum,Index:?GLuint>>).
+ call(5621, <<Target:?GLenum,Index:?GLuint>>).
%% @doc glGetProgramEnvParameterARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramEnvParameterARB.xml">external</a> documentation.
-spec getProgramEnvParameterfvARB(Target, Index) -> {float(),float(),float(),float()} when Target :: enum(),Index :: integer().
getProgramEnvParameterfvARB(Target,Index) ->
- call(5621, <<Target:?GLenum,Index:?GLuint>>).
+ call(5622, <<Target:?GLenum,Index:?GLuint>>).
%% @doc glGetProgramLocalParameterARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramLocalParameterARB.xml">external</a> documentation.
-spec getProgramLocalParameterdvARB(Target, Index) -> {float(),float(),float(),float()} when Target :: enum(),Index :: integer().
getProgramLocalParameterdvARB(Target,Index) ->
- call(5622, <<Target:?GLenum,Index:?GLuint>>).
+ call(5623, <<Target:?GLenum,Index:?GLuint>>).
%% @doc glGetProgramLocalParameterARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramLocalParameterARB.xml">external</a> documentation.
-spec getProgramLocalParameterfvARB(Target, Index) -> {float(),float(),float(),float()} when Target :: enum(),Index :: integer().
getProgramLocalParameterfvARB(Target,Index) ->
- call(5623, <<Target:?GLenum,Index:?GLuint>>).
+ call(5624, <<Target:?GLenum,Index:?GLuint>>).
%% @doc glGetProgramStringARB
%%
@@ -13187,42 +13193,42 @@ getProgramLocalParameterfvARB(Target,Index) ->
-spec getProgramStringARB(Target, Pname, String) -> 'ok' when Target :: enum(),Pname :: enum(),String :: mem().
getProgramStringARB(Target,Pname,String) ->
send_bin(String),
- call(5624, <<Target:?GLenum,Pname:?GLenum>>).
+ call(5625, <<Target:?GLenum,Pname:?GLenum>>).
%% @doc glGetBufferParameterARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetBufferParameterARB.xml">external</a> documentation.
-spec getBufferParameterivARB(Target, Pname) -> [integer()] when Target :: enum(),Pname :: enum().
getBufferParameterivARB(Target,Pname) ->
- call(5625, <<Target:?GLenum,Pname:?GLenum>>).
+ call(5626, <<Target:?GLenum,Pname:?GLenum>>).
%% @doc glDeleteObjectARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteObjectARB.xml">external</a> documentation.
-spec deleteObjectARB(Obj) -> 'ok' when Obj :: integer().
deleteObjectARB(Obj) ->
- cast(5626, <<Obj:?GLhandleARB>>).
+ cast(5627, <<Obj:?GLhandleARB>>).
%% @doc glGetHandleARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetHandleARB.xml">external</a> documentation.
-spec getHandleARB(Pname) -> integer() when Pname :: enum().
getHandleARB(Pname) ->
- call(5627, <<Pname:?GLenum>>).
+ call(5628, <<Pname:?GLenum>>).
%% @doc glDetachObjectARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDetachObjectARB.xml">external</a> documentation.
-spec detachObjectARB(ContainerObj, AttachedObj) -> 'ok' when ContainerObj :: integer(),AttachedObj :: integer().
detachObjectARB(ContainerObj,AttachedObj) ->
- cast(5628, <<ContainerObj:?GLhandleARB,AttachedObj:?GLhandleARB>>).
+ cast(5629, <<ContainerObj:?GLhandleARB,AttachedObj:?GLhandleARB>>).
%% @doc glCreateShaderObjectARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCreateShaderObjectARB.xml">external</a> documentation.
-spec createShaderObjectARB(ShaderType) -> integer() when ShaderType :: enum().
createShaderObjectARB(ShaderType) ->
- call(5629, <<ShaderType:?GLenum>>).
+ call(5630, <<ShaderType:?GLenum>>).
%% @doc glShaderSourceARB
%%
@@ -13230,133 +13236,133 @@ createShaderObjectARB(ShaderType) ->
-spec shaderSourceARB(ShaderObj, String) -> 'ok' when ShaderObj :: integer(),String :: iolist().
shaderSourceARB(ShaderObj,String) ->
StringTemp = list_to_binary([[Str|[0]] || Str <- String ]),
- cast(5630, <<ShaderObj:?GLhandleARB,(length(String)):?GLuint,(size(StringTemp)):?GLuint,(StringTemp)/binary,0:((8-((size(StringTemp)+4) rem 8)) rem 8)>>).
+ cast(5631, <<ShaderObj:?GLhandleARB,(length(String)):?GLuint,(size(StringTemp)):?GLuint,(StringTemp)/binary,0:((8-((size(StringTemp)+4) rem 8)) rem 8)>>).
%% @doc glCompileShaderARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompileShaderARB.xml">external</a> documentation.
-spec compileShaderARB(ShaderObj) -> 'ok' when ShaderObj :: integer().
compileShaderARB(ShaderObj) ->
- cast(5631, <<ShaderObj:?GLhandleARB>>).
+ cast(5632, <<ShaderObj:?GLhandleARB>>).
%% @doc glCreateProgramObjectARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCreateProgramObjectARB.xml">external</a> documentation.
-spec createProgramObjectARB() -> integer().
createProgramObjectARB() ->
- call(5632, <<>>).
+ call(5633, <<>>).
%% @doc glAttachObjectARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glAttachObjectARB.xml">external</a> documentation.
-spec attachObjectARB(ContainerObj, Obj) -> 'ok' when ContainerObj :: integer(),Obj :: integer().
attachObjectARB(ContainerObj,Obj) ->
- cast(5633, <<ContainerObj:?GLhandleARB,Obj:?GLhandleARB>>).
+ cast(5634, <<ContainerObj:?GLhandleARB,Obj:?GLhandleARB>>).
%% @doc glLinkProgramARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLinkProgramARB.xml">external</a> documentation.
-spec linkProgramARB(ProgramObj) -> 'ok' when ProgramObj :: integer().
linkProgramARB(ProgramObj) ->
- cast(5634, <<ProgramObj:?GLhandleARB>>).
+ cast(5635, <<ProgramObj:?GLhandleARB>>).
%% @doc glUseProgramObjectARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUseProgramObjectARB.xml">external</a> documentation.
-spec useProgramObjectARB(ProgramObj) -> 'ok' when ProgramObj :: integer().
useProgramObjectARB(ProgramObj) ->
- cast(5635, <<ProgramObj:?GLhandleARB>>).
+ cast(5636, <<ProgramObj:?GLhandleARB>>).
%% @doc glValidateProgramARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glValidateProgramARB.xml">external</a> documentation.
-spec validateProgramARB(ProgramObj) -> 'ok' when ProgramObj :: integer().
validateProgramARB(ProgramObj) ->
- cast(5636, <<ProgramObj:?GLhandleARB>>).
+ cast(5637, <<ProgramObj:?GLhandleARB>>).
%% @doc glGetObjectParameterARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetObjectParameterARB.xml">external</a> documentation.
-spec getObjectParameterfvARB(Obj, Pname) -> float() when Obj :: integer(),Pname :: enum().
getObjectParameterfvARB(Obj,Pname) ->
- call(5637, <<Obj:?GLhandleARB,Pname:?GLenum>>).
+ call(5638, <<Obj:?GLhandleARB,Pname:?GLenum>>).
%% @doc glGetObjectParameterARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetObjectParameterARB.xml">external</a> documentation.
-spec getObjectParameterivARB(Obj, Pname) -> integer() when Obj :: integer(),Pname :: enum().
getObjectParameterivARB(Obj,Pname) ->
- call(5638, <<Obj:?GLhandleARB,Pname:?GLenum>>).
+ call(5639, <<Obj:?GLhandleARB,Pname:?GLenum>>).
%% @doc glGetInfoLogARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetInfoLogARB.xml">external</a> documentation.
-spec getInfoLogARB(Obj, MaxLength) -> string() when Obj :: integer(),MaxLength :: integer().
getInfoLogARB(Obj,MaxLength) ->
- call(5639, <<Obj:?GLhandleARB,MaxLength:?GLsizei>>).
+ call(5640, <<Obj:?GLhandleARB,MaxLength:?GLsizei>>).
%% @doc glGetAttachedObjectsARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetAttachedObjectsARB.xml">external</a> documentation.
-spec getAttachedObjectsARB(ContainerObj, MaxCount) -> [integer()] when ContainerObj :: integer(),MaxCount :: integer().
getAttachedObjectsARB(ContainerObj,MaxCount) ->
- call(5640, <<ContainerObj:?GLhandleARB,MaxCount:?GLsizei>>).
+ call(5641, <<ContainerObj:?GLhandleARB,MaxCount:?GLsizei>>).
%% @doc glGetUniformLocationARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformLocationARB.xml">external</a> documentation.
-spec getUniformLocationARB(ProgramObj, Name) -> integer() when ProgramObj :: integer(),Name :: string().
getUniformLocationARB(ProgramObj,Name) ->
- call(5641, <<ProgramObj:?GLhandleARB,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>).
+ call(5642, <<ProgramObj:?GLhandleARB,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>).
%% @doc glGetActiveUniformARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniformARB.xml">external</a> documentation.
-spec getActiveUniformARB(ProgramObj, Index, MaxLength) -> {Size :: integer(),Type :: enum(),Name :: string()} when ProgramObj :: integer(),Index :: integer(),MaxLength :: integer().
getActiveUniformARB(ProgramObj,Index,MaxLength) ->
- call(5642, <<ProgramObj:?GLhandleARB,Index:?GLuint,MaxLength:?GLsizei>>).
+ call(5643, <<ProgramObj:?GLhandleARB,Index:?GLuint,MaxLength:?GLsizei>>).
%% @doc glGetUniformARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformARB.xml">external</a> documentation.
-spec getUniformfvARB(ProgramObj, Location) -> matrix() when ProgramObj :: integer(),Location :: integer().
getUniformfvARB(ProgramObj,Location) ->
- call(5643, <<ProgramObj:?GLhandleARB,Location:?GLint>>).
+ call(5644, <<ProgramObj:?GLhandleARB,Location:?GLint>>).
%% @doc glGetUniformARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformARB.xml">external</a> documentation.
-spec getUniformivARB(ProgramObj, Location) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()} when ProgramObj :: integer(),Location :: integer().
getUniformivARB(ProgramObj,Location) ->
- call(5644, <<ProgramObj:?GLhandleARB,Location:?GLint>>).
+ call(5645, <<ProgramObj:?GLhandleARB,Location:?GLint>>).
%% @doc glGetShaderSourceARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetShaderSourceARB.xml">external</a> documentation.
-spec getShaderSourceARB(Obj, MaxLength) -> string() when Obj :: integer(),MaxLength :: integer().
getShaderSourceARB(Obj,MaxLength) ->
- call(5645, <<Obj:?GLhandleARB,MaxLength:?GLsizei>>).
+ call(5646, <<Obj:?GLhandleARB,MaxLength:?GLsizei>>).
%% @doc glBindAttribLocationARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindAttribLocationARB.xml">external</a> documentation.
-spec bindAttribLocationARB(ProgramObj, Index, Name) -> 'ok' when ProgramObj :: integer(),Index :: integer(),Name :: string().
bindAttribLocationARB(ProgramObj,Index,Name) ->
- cast(5646, <<ProgramObj:?GLhandleARB,Index:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>).
+ cast(5647, <<ProgramObj:?GLhandleARB,Index:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>).
%% @doc glGetActiveAttribARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveAttribARB.xml">external</a> documentation.
-spec getActiveAttribARB(ProgramObj, Index, MaxLength) -> {Size :: integer(),Type :: enum(),Name :: string()} when ProgramObj :: integer(),Index :: integer(),MaxLength :: integer().
getActiveAttribARB(ProgramObj,Index,MaxLength) ->
- call(5647, <<ProgramObj:?GLhandleARB,Index:?GLuint,MaxLength:?GLsizei>>).
+ call(5648, <<ProgramObj:?GLhandleARB,Index:?GLuint,MaxLength:?GLsizei>>).
%% @doc glGetAttribLocationARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetAttribLocationARB.xml">external</a> documentation.
-spec getAttribLocationARB(ProgramObj, Name) -> integer() when ProgramObj :: integer(),Name :: string().
getAttribLocationARB(ProgramObj,Name) ->
- call(5648, <<ProgramObj:?GLhandleARB,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>).
+ call(5649, <<ProgramObj:?GLhandleARB,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>).
%% @doc Determine if a name corresponds to a renderbuffer object
%%
@@ -13371,7 +13377,7 @@ getAttribLocationARB(ProgramObj,Name) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsRenderbuffer.xml">external</a> documentation.
-spec isRenderbuffer(Renderbuffer) -> 0|1 when Renderbuffer :: integer().
isRenderbuffer(Renderbuffer) ->
- call(5649, <<Renderbuffer:?GLuint>>).
+ call(5650, <<Renderbuffer:?GLuint>>).
%% @doc Bind a renderbuffer to a renderbuffer target
%%
@@ -13384,7 +13390,7 @@ isRenderbuffer(Renderbuffer) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindRenderbuffer.xml">external</a> documentation.
-spec bindRenderbuffer(Target, Renderbuffer) -> 'ok' when Target :: enum(),Renderbuffer :: integer().
bindRenderbuffer(Target,Renderbuffer) ->
- cast(5650, <<Target:?GLenum,Renderbuffer:?GLuint>>).
+ cast(5651, <<Target:?GLenum,Renderbuffer:?GLuint>>).
%% @doc Delete renderbuffer objects
%%
@@ -13406,7 +13412,7 @@ bindRenderbuffer(Target,Renderbuffer) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteRenderbuffers.xml">external</a> documentation.
-spec deleteRenderbuffers(Renderbuffers) -> 'ok' when Renderbuffers :: [integer()].
deleteRenderbuffers(Renderbuffers) ->
- cast(5651, <<(length(Renderbuffers)):?GLuint,
+ cast(5652, <<(length(Renderbuffers)):?GLuint,
(<< <<C:?GLuint>> || C <- Renderbuffers>>)/binary,0:(((1+length(Renderbuffers)) rem 2)*32)>>).
%% @doc Generate renderbuffer object names
@@ -13425,7 +13431,7 @@ deleteRenderbuffers(Renderbuffers) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenRenderbuffers.xml">external</a> documentation.
-spec genRenderbuffers(N) -> [integer()] when N :: integer().
genRenderbuffers(N) ->
- call(5652, <<N:?GLsizei>>).
+ call(5653, <<N:?GLsizei>>).
%% @doc Establish data storage, format and dimensions of a renderbuffer object's image
%%
@@ -13446,7 +13452,7 @@ genRenderbuffers(N) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRenderbufferStorage.xml">external</a> documentation.
-spec renderbufferStorage(Target, Internalformat, Width, Height) -> 'ok' when Target :: enum(),Internalformat :: enum(),Width :: integer(),Height :: integer().
renderbufferStorage(Target,Internalformat,Width,Height) ->
- cast(5653, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei>>).
+ cast(5654, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei>>).
%% @doc Retrieve information about a bound renderbuffer object
%%
@@ -13474,7 +13480,7 @@ renderbufferStorage(Target,Internalformat,Width,Height) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetRenderbufferParameter.xml">external</a> documentation.
-spec getRenderbufferParameteriv(Target, Pname) -> integer() when Target :: enum(),Pname :: enum().
getRenderbufferParameteriv(Target,Pname) ->
- call(5654, <<Target:?GLenum,Pname:?GLenum>>).
+ call(5655, <<Target:?GLenum,Pname:?GLenum>>).
%% @doc Determine if a name corresponds to a framebuffer object
%%
@@ -13488,7 +13494,7 @@ getRenderbufferParameteriv(Target,Pname) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsFramebuffer.xml">external</a> documentation.
-spec isFramebuffer(Framebuffer) -> 0|1 when Framebuffer :: integer().
isFramebuffer(Framebuffer) ->
- call(5655, <<Framebuffer:?GLuint>>).
+ call(5656, <<Framebuffer:?GLuint>>).
%% @doc Bind a framebuffer to a framebuffer target
%%
@@ -13506,7 +13512,7 @@ isFramebuffer(Framebuffer) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindFramebuffer.xml">external</a> documentation.
-spec bindFramebuffer(Target, Framebuffer) -> 'ok' when Target :: enum(),Framebuffer :: integer().
bindFramebuffer(Target,Framebuffer) ->
- cast(5656, <<Target:?GLenum,Framebuffer:?GLuint>>).
+ cast(5657, <<Target:?GLenum,Framebuffer:?GLuint>>).
%% @doc Delete framebuffer objects
%%
@@ -13521,7 +13527,7 @@ bindFramebuffer(Target,Framebuffer) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteFramebuffers.xml">external</a> documentation.
-spec deleteFramebuffers(Framebuffers) -> 'ok' when Framebuffers :: [integer()].
deleteFramebuffers(Framebuffers) ->
- cast(5657, <<(length(Framebuffers)):?GLuint,
+ cast(5658, <<(length(Framebuffers)):?GLuint,
(<< <<C:?GLuint>> || C <- Framebuffers>>)/binary,0:(((1+length(Framebuffers)) rem 2)*32)>>).
%% @doc Generate framebuffer object names
@@ -13540,7 +13546,7 @@ deleteFramebuffers(Framebuffers) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenFramebuffers.xml">external</a> documentation.
-spec genFramebuffers(N) -> [integer()] when N :: integer().
genFramebuffers(N) ->
- call(5658, <<N:?GLsizei>>).
+ call(5659, <<N:?GLsizei>>).
%% @doc Check the completeness status of a framebuffer
%%
@@ -13591,25 +13597,25 @@ genFramebuffers(N) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCheckFramebufferStatus.xml">external</a> documentation.
-spec checkFramebufferStatus(Target) -> enum() when Target :: enum().
checkFramebufferStatus(Target) ->
- call(5659, <<Target:?GLenum>>).
+ call(5660, <<Target:?GLenum>>).
%% @doc
%% See {@link framebufferTexture/4}
-spec framebufferTexture1D(Target, Attachment, Textarget, Texture, Level) -> 'ok' when Target :: enum(),Attachment :: enum(),Textarget :: enum(),Texture :: integer(),Level :: integer().
framebufferTexture1D(Target,Attachment,Textarget,Texture,Level) ->
- cast(5660, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint>>).
+ cast(5661, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint>>).
%% @doc
%% See {@link framebufferTexture/4}
-spec framebufferTexture2D(Target, Attachment, Textarget, Texture, Level) -> 'ok' when Target :: enum(),Attachment :: enum(),Textarget :: enum(),Texture :: integer(),Level :: integer().
framebufferTexture2D(Target,Attachment,Textarget,Texture,Level) ->
- cast(5661, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint>>).
+ cast(5662, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint>>).
%% @doc
%% See {@link framebufferTexture/4}
-spec framebufferTexture3D(Target, Attachment, Textarget, Texture, Level, Zoffset) -> 'ok' when Target :: enum(),Attachment :: enum(),Textarget :: enum(),Texture :: integer(),Level :: integer(),Zoffset :: integer().
framebufferTexture3D(Target,Attachment,Textarget,Texture,Level,Zoffset) ->
- cast(5662, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint,Zoffset:?GLint>>).
+ cast(5663, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint,Zoffset:?GLint>>).
%% @doc Attach a renderbuffer as a logical buffer to the currently bound framebuffer object
%%
@@ -13641,7 +13647,7 @@ framebufferTexture3D(Target,Attachment,Textarget,Texture,Level,Zoffset) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferRenderbuffer.xml">external</a> documentation.
-spec framebufferRenderbuffer(Target, Attachment, Renderbuffertarget, Renderbuffer) -> 'ok' when Target :: enum(),Attachment :: enum(),Renderbuffertarget :: enum(),Renderbuffer :: integer().
framebufferRenderbuffer(Target,Attachment,Renderbuffertarget,Renderbuffer) ->
- cast(5663, <<Target:?GLenum,Attachment:?GLenum,Renderbuffertarget:?GLenum,Renderbuffer:?GLuint>>).
+ cast(5664, <<Target:?GLenum,Attachment:?GLenum,Renderbuffertarget:?GLenum,Renderbuffer:?GLuint>>).
%% @doc Retrieve information about attachments of a bound framebuffer object
%%
@@ -13737,7 +13743,7 @@ framebufferRenderbuffer(Target,Attachment,Renderbuffertarget,Renderbuffer) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetFramebufferAttachmentParameter.xml">external</a> documentation.
-spec getFramebufferAttachmentParameteriv(Target, Attachment, Pname) -> integer() when Target :: enum(),Attachment :: enum(),Pname :: enum().
getFramebufferAttachmentParameteriv(Target,Attachment,Pname) ->
- call(5664, <<Target:?GLenum,Attachment:?GLenum,Pname:?GLenum>>).
+ call(5665, <<Target:?GLenum,Attachment:?GLenum,Pname:?GLenum>>).
%% @doc Generate mipmaps for a specified texture target
%%
@@ -13757,7 +13763,7 @@ getFramebufferAttachmentParameteriv(Target,Attachment,Pname) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenerateMipmap.xml">external</a> documentation.
-spec generateMipmap(Target) -> 'ok' when Target :: enum().
generateMipmap(Target) ->
- cast(5665, <<Target:?GLenum>>).
+ cast(5666, <<Target:?GLenum>>).
%% @doc Copy a block of pixels from the read framebuffer to the draw framebuffer
%%
@@ -13799,7 +13805,7 @@ generateMipmap(Target) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlitFramebuffer.xml">external</a> documentation.
-spec blitFramebuffer(SrcX0, SrcY0, SrcX1, SrcY1, DstX0, DstY0, DstX1, DstY1, Mask, Filter) -> 'ok' when SrcX0 :: integer(),SrcY0 :: integer(),SrcX1 :: integer(),SrcY1 :: integer(),DstX0 :: integer(),DstY0 :: integer(),DstX1 :: integer(),DstY1 :: integer(),Mask :: integer(),Filter :: enum().
blitFramebuffer(SrcX0,SrcY0,SrcX1,SrcY1,DstX0,DstY0,DstX1,DstY1,Mask,Filter) ->
- cast(5666, <<SrcX0:?GLint,SrcY0:?GLint,SrcX1:?GLint,SrcY1:?GLint,DstX0:?GLint,DstY0:?GLint,DstX1:?GLint,DstY1:?GLint,Mask:?GLbitfield,Filter:?GLenum>>).
+ cast(5667, <<SrcX0:?GLint,SrcY0:?GLint,SrcX1:?GLint,SrcY1:?GLint,DstX0:?GLint,DstY0:?GLint,DstX1:?GLint,DstY1:?GLint,Mask:?GLbitfield,Filter:?GLenum>>).
%% @doc Establish data storage, format, dimensions and sample count of a renderbuffer object's image
%%
@@ -13823,19 +13829,19 @@ blitFramebuffer(SrcX0,SrcY0,SrcX1,SrcY1,DstX0,DstY0,DstX1,DstY1,Mask,Filter) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRenderbufferStorageMultisample.xml">external</a> documentation.
-spec renderbufferStorageMultisample(Target, Samples, Internalformat, Width, Height) -> 'ok' when Target :: enum(),Samples :: integer(),Internalformat :: enum(),Width :: integer(),Height :: integer().
renderbufferStorageMultisample(Target,Samples,Internalformat,Width,Height) ->
- cast(5667, <<Target:?GLenum,Samples:?GLsizei,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei>>).
+ cast(5668, <<Target:?GLenum,Samples:?GLsizei,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei>>).
%% @doc
%% See {@link framebufferTexture/4}
-spec framebufferTextureLayer(Target, Attachment, Texture, Level, Layer) -> 'ok' when Target :: enum(),Attachment :: enum(),Texture :: integer(),Level :: integer(),Layer :: integer().
framebufferTextureLayer(Target,Attachment,Texture,Level,Layer) ->
- cast(5668, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint,Layer:?GLint>>).
+ cast(5669, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint,Layer:?GLint>>).
%% @doc
%% See {@link framebufferTexture/4}
-spec framebufferTextureFaceARB(Target, Attachment, Texture, Level, Face) -> 'ok' when Target :: enum(),Attachment :: enum(),Texture :: integer(),Level :: integer(),Face :: enum().
framebufferTextureFaceARB(Target,Attachment,Texture,Level,Face) ->
- cast(5669, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint,Face:?GLenum>>).
+ cast(5670, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint,Face:?GLenum>>).
%% @doc Indicate modifications to a range of a mapped buffer
%%
@@ -13849,7 +13855,7 @@ framebufferTextureFaceARB(Target,Attachment,Texture,Level,Face) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFlushMappedBufferRange.xml">external</a> documentation.
-spec flushMappedBufferRange(Target, Offset, Length) -> 'ok' when Target :: enum(),Offset :: integer(),Length :: integer().
flushMappedBufferRange(Target,Offset,Length) ->
- cast(5670, <<Target:?GLenum,0:32,Offset:?GLintptr,Length:?GLsizeiptr>>).
+ cast(5671, <<Target:?GLenum,0:32,Offset:?GLintptr,Length:?GLsizeiptr>>).
%% @doc Bind a vertex array object
%%
@@ -13864,7 +13870,7 @@ flushMappedBufferRange(Target,Offset,Length) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindVertexArray.xml">external</a> documentation.
-spec bindVertexArray(Array) -> 'ok' when Array :: integer().
bindVertexArray(Array) ->
- cast(5671, <<Array:?GLuint>>).
+ cast(5672, <<Array:?GLuint>>).
%% @doc Delete vertex array objects
%%
@@ -13877,7 +13883,7 @@ bindVertexArray(Array) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteVertexArrays.xml">external</a> documentation.
-spec deleteVertexArrays(Arrays) -> 'ok' when Arrays :: [integer()].
deleteVertexArrays(Arrays) ->
- cast(5672, <<(length(Arrays)):?GLuint,
+ cast(5673, <<(length(Arrays)):?GLuint,
(<< <<C:?GLuint>> || C <- Arrays>>)/binary,0:(((1+length(Arrays)) rem 2)*32)>>).
%% @doc Generate vertex array object names
@@ -13896,7 +13902,7 @@ deleteVertexArrays(Arrays) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenVertexArrays.xml">external</a> documentation.
-spec genVertexArrays(N) -> [integer()] when N :: integer().
genVertexArrays(N) ->
- call(5673, <<N:?GLsizei>>).
+ call(5674, <<N:?GLsizei>>).
%% @doc Determine if a name corresponds to a vertex array object
%%
@@ -13910,7 +13916,7 @@ genVertexArrays(N) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsVertexArray.xml">external</a> documentation.
-spec isVertexArray(Array) -> 0|1 when Array :: integer().
isVertexArray(Array) ->
- call(5674, <<Array:?GLuint>>).
+ call(5675, <<Array:?GLuint>>).
%% @doc Retrieve the index of a named uniform block
%%
@@ -13938,14 +13944,14 @@ isVertexArray(Array) ->
-spec getUniformIndices(Program, UniformNames) -> [integer()] when Program :: integer(),UniformNames :: iolist().
getUniformIndices(Program,UniformNames) ->
UniformNamesTemp = list_to_binary([[Str|[0]] || Str <- UniformNames ]),
- call(5675, <<Program:?GLuint,(length(UniformNames)):?GLuint,(size(UniformNamesTemp)):?GLuint,(UniformNamesTemp)/binary,0:((8-((size(UniformNamesTemp)+0) rem 8)) rem 8)>>).
+ call(5676, <<Program:?GLuint,(length(UniformNames)):?GLuint,(size(UniformNamesTemp)):?GLuint,(UniformNamesTemp)/binary,0:((8-((size(UniformNamesTemp)+0) rem 8)) rem 8)>>).
%% @doc glGetActiveUniforms
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniforms.xml">external</a> documentation.
-spec getActiveUniformsiv(Program, UniformIndices, Pname) -> [integer()] when Program :: integer(),UniformIndices :: [integer()],Pname :: enum().
getActiveUniformsiv(Program,UniformIndices,Pname) ->
- call(5676, <<Program:?GLuint,(length(UniformIndices)):?GLuint,
+ call(5677, <<Program:?GLuint,(length(UniformIndices)):?GLuint,
(<< <<C:?GLuint>> || C <- UniformIndices>>)/binary,0:(((length(UniformIndices)) rem 2)*32),Pname:?GLenum>>).
%% @doc Query the name of an active uniform
@@ -13975,7 +13981,7 @@ getActiveUniformsiv(Program,UniformIndices,Pname) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniformName.xml">external</a> documentation.
-spec getActiveUniformName(Program, UniformIndex, BufSize) -> string() when Program :: integer(),UniformIndex :: integer(),BufSize :: integer().
getActiveUniformName(Program,UniformIndex,BufSize) ->
- call(5677, <<Program:?GLuint,UniformIndex:?GLuint,BufSize:?GLsizei>>).
+ call(5678, <<Program:?GLuint,UniformIndex:?GLuint,BufSize:?GLsizei>>).
%% @doc Retrieve the index of a named uniform block
%%
@@ -13999,7 +14005,7 @@ getActiveUniformName(Program,UniformIndex,BufSize) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformBlockIndex.xml">external</a> documentation.
-spec getUniformBlockIndex(Program, UniformBlockName) -> integer() when Program :: integer(),UniformBlockName :: string().
getUniformBlockIndex(Program,UniformBlockName) ->
- call(5678, <<Program:?GLuint,(list_to_binary([UniformBlockName|[0]]))/binary,0:((8-((length(UniformBlockName)+ 5) rem 8)) rem 8)>>).
+ call(5679, <<Program:?GLuint,(list_to_binary([UniformBlockName|[0]]))/binary,0:((8-((length(UniformBlockName)+ 5) rem 8)) rem 8)>>).
%% @doc Query information about an active uniform block
%%
@@ -14052,7 +14058,7 @@ getUniformBlockIndex(Program,UniformBlockName) ->
-spec getActiveUniformBlockiv(Program, UniformBlockIndex, Pname, Params) -> 'ok' when Program :: integer(),UniformBlockIndex :: integer(),Pname :: enum(),Params :: mem().
getActiveUniformBlockiv(Program,UniformBlockIndex,Pname,Params) ->
send_bin(Params),
- call(5679, <<Program:?GLuint,UniformBlockIndex:?GLuint,Pname:?GLenum>>).
+ call(5680, <<Program:?GLuint,UniformBlockIndex:?GLuint,Pname:?GLenum>>).
%% @doc Retrieve the name of an active uniform block
%%
@@ -14081,7 +14087,7 @@ getActiveUniformBlockiv(Program,UniformBlockIndex,Pname,Params) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniformBlockName.xml">external</a> documentation.
-spec getActiveUniformBlockName(Program, UniformBlockIndex, BufSize) -> string() when Program :: integer(),UniformBlockIndex :: integer(),BufSize :: integer().
getActiveUniformBlockName(Program,UniformBlockIndex,BufSize) ->
- call(5680, <<Program:?GLuint,UniformBlockIndex:?GLuint,BufSize:?GLsizei>>).
+ call(5681, <<Program:?GLuint,UniformBlockIndex:?GLuint,BufSize:?GLsizei>>).
%% @doc Assign a binding point to an active uniform block
%%
@@ -14101,7 +14107,7 @@ getActiveUniformBlockName(Program,UniformBlockIndex,BufSize) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformBlockBinding.xml">external</a> documentation.
-spec uniformBlockBinding(Program, UniformBlockIndex, UniformBlockBinding) -> 'ok' when Program :: integer(),UniformBlockIndex :: integer(),UniformBlockBinding :: integer().
uniformBlockBinding(Program,UniformBlockIndex,UniformBlockBinding) ->
- cast(5681, <<Program:?GLuint,UniformBlockIndex:?GLuint,UniformBlockBinding:?GLuint>>).
+ cast(5682, <<Program:?GLuint,UniformBlockIndex:?GLuint,UniformBlockBinding:?GLuint>>).
%% @doc Copy part of the data store of a buffer object to the data store of another buffer object
%%
@@ -14127,7 +14133,7 @@ uniformBlockBinding(Program,UniformBlockIndex,UniformBlockBinding) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyBufferSubData.xml">external</a> documentation.
-spec copyBufferSubData(ReadTarget, WriteTarget, ReadOffset, WriteOffset, Size) -> 'ok' when ReadTarget :: enum(),WriteTarget :: enum(),ReadOffset :: integer(),WriteOffset :: integer(),Size :: integer().
copyBufferSubData(ReadTarget,WriteTarget,ReadOffset,WriteOffset,Size) ->
- cast(5682, <<ReadTarget:?GLenum,WriteTarget:?GLenum,ReadOffset:?GLintptr,WriteOffset:?GLintptr,Size:?GLsizeiptr>>).
+ cast(5683, <<ReadTarget:?GLenum,WriteTarget:?GLenum,ReadOffset:?GLintptr,WriteOffset:?GLintptr,Size:?GLsizeiptr>>).
%% @doc Render primitives from array data with a per-element offset
%%
@@ -14141,10 +14147,10 @@ copyBufferSubData(ReadTarget,WriteTarget,ReadOffset,WriteOffset,Size) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawElementsBaseVertex.xml">external</a> documentation.
-spec drawElementsBaseVertex(Mode, Count, Type, Indices, Basevertex) -> 'ok' when Mode :: enum(),Count :: integer(),Type :: enum(),Indices :: offset()|mem(),Basevertex :: integer().
drawElementsBaseVertex(Mode,Count,Type,Indices,Basevertex) when is_integer(Indices) ->
- cast(5683, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Basevertex:?GLint>>);
+ cast(5684, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Basevertex:?GLint>>);
drawElementsBaseVertex(Mode,Count,Type,Indices,Basevertex) ->
send_bin(Indices),
- cast(5684, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Basevertex:?GLint>>).
+ cast(5685, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Basevertex:?GLint>>).
%% @doc Render primitives from array data with a per-element offset
%%
@@ -14163,10 +14169,10 @@ drawElementsBaseVertex(Mode,Count,Type,Indices,Basevertex) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawRangeElementsBaseVertex.xml">external</a> documentation.
-spec drawRangeElementsBaseVertex(Mode, Start, End, Count, Type, Indices, Basevertex) -> 'ok' when Mode :: enum(),Start :: integer(),End :: integer(),Count :: integer(),Type :: enum(),Indices :: offset()|mem(),Basevertex :: integer().
drawRangeElementsBaseVertex(Mode,Start,End,Count,Type,Indices,Basevertex) when is_integer(Indices) ->
- cast(5685, <<Mode:?GLenum,Start:?GLuint,End:?GLuint,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Basevertex:?GLint>>);
+ cast(5686, <<Mode:?GLenum,Start:?GLuint,End:?GLuint,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Basevertex:?GLint>>);
drawRangeElementsBaseVertex(Mode,Start,End,Count,Type,Indices,Basevertex) ->
send_bin(Indices),
- cast(5686, <<Mode:?GLenum,Start:?GLuint,End:?GLuint,Count:?GLsizei,Type:?GLenum,Basevertex:?GLint>>).
+ cast(5687, <<Mode:?GLenum,Start:?GLuint,End:?GLuint,Count:?GLsizei,Type:?GLenum,Basevertex:?GLint>>).
%% @doc Render multiple instances of a set of primitives from array data with a per-element offset
%%
@@ -14180,10 +14186,10 @@ drawRangeElementsBaseVertex(Mode,Start,End,Count,Type,Indices,Basevertex) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawElementsInstancedBaseVertex.xml">external</a> documentation.
-spec drawElementsInstancedBaseVertex(Mode, Count, Type, Indices, Primcount, Basevertex) -> 'ok' when Mode :: enum(),Count :: integer(),Type :: enum(),Indices :: offset()|mem(),Primcount :: integer(),Basevertex :: integer().
drawElementsInstancedBaseVertex(Mode,Count,Type,Indices,Primcount,Basevertex) when is_integer(Indices) ->
- cast(5687, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Primcount:?GLsizei,Basevertex:?GLint>>);
+ cast(5688, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Primcount:?GLsizei,Basevertex:?GLint>>);
drawElementsInstancedBaseVertex(Mode,Count,Type,Indices,Primcount,Basevertex) ->
send_bin(Indices),
- cast(5688, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Primcount:?GLsizei,Basevertex:?GLint>>).
+ cast(5689, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Primcount:?GLsizei,Basevertex:?GLint>>).
%% @doc Specifiy the vertex to be used as the source of data for flat shaded varyings
%%
@@ -14217,7 +14223,7 @@ drawElementsInstancedBaseVertex(Mode,Count,Type,Indices,Primcount,Basevertex) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProvokingVertex.xml">external</a> documentation.
-spec provokingVertex(Mode) -> 'ok' when Mode :: enum().
provokingVertex(Mode) ->
- cast(5689, <<Mode:?GLenum>>).
+ cast(5690, <<Mode:?GLenum>>).
%% @doc Create a new sync object and insert it into the GL command stream
%%
@@ -14241,7 +14247,7 @@ provokingVertex(Mode) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFenceSync.xml">external</a> documentation.
-spec fenceSync(Condition, Flags) -> integer() when Condition :: enum(),Flags :: integer().
fenceSync(Condition,Flags) ->
- call(5690, <<Condition:?GLenum,Flags:?GLbitfield>>).
+ call(5691, <<Condition:?GLenum,Flags:?GLbitfield>>).
%% @doc Determine if a name corresponds to a sync object
%%
@@ -14252,7 +14258,7 @@ fenceSync(Condition,Flags) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsSync.xml">external</a> documentation.
-spec isSync(Sync) -> 0|1 when Sync :: integer().
isSync(Sync) ->
- call(5691, <<Sync:?GLsync>>).
+ call(5692, <<Sync:?GLsync>>).
%% @doc Delete a sync object
%%
@@ -14269,7 +14275,7 @@ isSync(Sync) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteSync.xml">external</a> documentation.
-spec deleteSync(Sync) -> 'ok' when Sync :: integer().
deleteSync(Sync) ->
- cast(5692, <<Sync:?GLsync>>).
+ cast(5693, <<Sync:?GLsync>>).
%% @doc Block and wait for a sync object to become signaled
%%
@@ -14295,7 +14301,7 @@ deleteSync(Sync) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClientWaitSync.xml">external</a> documentation.
-spec clientWaitSync(Sync, Flags, Timeout) -> enum() when Sync :: integer(),Flags :: integer(),Timeout :: integer().
clientWaitSync(Sync,Flags,Timeout) ->
- call(5693, <<Sync:?GLsync,Flags:?GLbitfield,0:32,Timeout:?GLuint64>>).
+ call(5694, <<Sync:?GLsync,Flags:?GLbitfield,0:32,Timeout:?GLuint64>>).
%% @doc Instruct the GL server to block until the specified sync object becomes signaled
%%
@@ -14317,13 +14323,13 @@ clientWaitSync(Sync,Flags,Timeout) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWaitSync.xml">external</a> documentation.
-spec waitSync(Sync, Flags, Timeout) -> 'ok' when Sync :: integer(),Flags :: integer(),Timeout :: integer().
waitSync(Sync,Flags,Timeout) ->
- cast(5694, <<Sync:?GLsync,Flags:?GLbitfield,0:32,Timeout:?GLuint64>>).
+ cast(5695, <<Sync:?GLsync,Flags:?GLbitfield,0:32,Timeout:?GLuint64>>).
%% @doc
%% See {@link getBooleanv/1}
-spec getInteger64v(Pname) -> [integer()] when Pname :: enum().
getInteger64v(Pname) ->
- call(5695, <<Pname:?GLenum>>).
+ call(5696, <<Pname:?GLenum>>).
%% @doc Query the properties of a sync object
%%
@@ -14358,7 +14364,7 @@ getInteger64v(Pname) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetSync.xml">external</a> documentation.
-spec getSynciv(Sync, Pname, BufSize) -> [integer()] when Sync :: integer(),Pname :: enum(),BufSize :: integer().
getSynciv(Sync,Pname,BufSize) ->
- call(5696, <<Sync:?GLsync,Pname:?GLenum,BufSize:?GLsizei>>).
+ call(5697, <<Sync:?GLsync,Pname:?GLenum,BufSize:?GLsizei>>).
%% @doc Establish the data storage, format, dimensions, and number of samples of a multisample texture's image
%%
@@ -14386,7 +14392,7 @@ getSynciv(Sync,Pname,BufSize) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexImage2DMultisample.xml">external</a> documentation.
-spec texImage2DMultisample(Target, Samples, Internalformat, Width, Height, Fixedsamplelocations) -> 'ok' when Target :: enum(),Samples :: integer(),Internalformat :: integer(),Width :: integer(),Height :: integer(),Fixedsamplelocations :: 0|1.
texImage2DMultisample(Target,Samples,Internalformat,Width,Height,Fixedsamplelocations) ->
- cast(5697, <<Target:?GLenum,Samples:?GLsizei,Internalformat:?GLint,Width:?GLsizei,Height:?GLsizei,Fixedsamplelocations:?GLboolean>>).
+ cast(5698, <<Target:?GLenum,Samples:?GLsizei,Internalformat:?GLint,Width:?GLsizei,Height:?GLsizei,Fixedsamplelocations:?GLboolean>>).
%% @doc Establish the data storage, format, dimensions, and number of samples of a multisample texture's image
%%
@@ -14414,7 +14420,7 @@ texImage2DMultisample(Target,Samples,Internalformat,Width,Height,Fixedsampleloca
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexImage3DMultisample.xml">external</a> documentation.
-spec texImage3DMultisample(Target, Samples, Internalformat, Width, Height, Depth, Fixedsamplelocations) -> 'ok' when Target :: enum(),Samples :: integer(),Internalformat :: integer(),Width :: integer(),Height :: integer(),Depth :: integer(),Fixedsamplelocations :: 0|1.
texImage3DMultisample(Target,Samples,Internalformat,Width,Height,Depth,Fixedsamplelocations) ->
- cast(5698, <<Target:?GLenum,Samples:?GLsizei,Internalformat:?GLint,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Fixedsamplelocations:?GLboolean>>).
+ cast(5699, <<Target:?GLenum,Samples:?GLsizei,Internalformat:?GLint,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Fixedsamplelocations:?GLboolean>>).
%% @doc Retrieve the location of a sample
%%
@@ -14432,7 +14438,7 @@ texImage3DMultisample(Target,Samples,Internalformat,Width,Height,Depth,Fixedsamp
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetMultisample.xml">external</a> documentation.
-spec getMultisamplefv(Pname, Index) -> {float(),float()} when Pname :: enum(),Index :: integer().
getMultisamplefv(Pname,Index) ->
- call(5699, <<Pname:?GLenum,Index:?GLuint>>).
+ call(5700, <<Pname:?GLenum,Index:?GLuint>>).
%% @doc Set the value of a sub-word of the sample mask
%%
@@ -14447,21 +14453,21 @@ getMultisamplefv(Pname,Index) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSampleMaski.xml">external</a> documentation.
-spec sampleMaski(Index, Mask) -> 'ok' when Index :: integer(),Mask :: integer().
sampleMaski(Index,Mask) ->
- cast(5700, <<Index:?GLuint,Mask:?GLbitfield>>).
+ cast(5701, <<Index:?GLuint,Mask:?GLbitfield>>).
%% @doc glNamedStringARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glNamedStringARB.xml">external</a> documentation.
-spec namedStringARB(Type, Name, String) -> 'ok' when Type :: enum(),Name :: string(),String :: string().
namedStringARB(Type,Name,String) ->
- cast(5701, <<Type:?GLenum,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8),(list_to_binary([String|[0]]))/binary,0:((8-((length(String)+ 1) rem 8)) rem 8)>>).
+ cast(5702, <<Type:?GLenum,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8),(list_to_binary([String|[0]]))/binary,0:((8-((length(String)+ 1) rem 8)) rem 8)>>).
%% @doc glDeleteNamedStringARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteNamedStringARB.xml">external</a> documentation.
-spec deleteNamedStringARB(Name) -> 'ok' when Name :: string().
deleteNamedStringARB(Name) ->
- cast(5702, <<(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>).
+ cast(5703, <<(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>).
%% @doc glCompileShaderIncludeARB
%%
@@ -14469,35 +14475,35 @@ deleteNamedStringARB(Name) ->
-spec compileShaderIncludeARB(Shader, Path) -> 'ok' when Shader :: integer(),Path :: iolist().
compileShaderIncludeARB(Shader,Path) ->
PathTemp = list_to_binary([[Str|[0]] || Str <- Path ]),
- cast(5703, <<Shader:?GLuint,(length(Path)):?GLuint,(size(PathTemp)):?GLuint,(PathTemp)/binary,0:((8-((size(PathTemp)+0) rem 8)) rem 8)>>).
+ cast(5704, <<Shader:?GLuint,(length(Path)):?GLuint,(size(PathTemp)):?GLuint,(PathTemp)/binary,0:((8-((size(PathTemp)+0) rem 8)) rem 8)>>).
%% @doc glIsNamedStringARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsNamedStringARB.xml">external</a> documentation.
-spec isNamedStringARB(Name) -> 0|1 when Name :: string().
isNamedStringARB(Name) ->
- call(5704, <<(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>).
+ call(5705, <<(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>).
%% @doc glGetNamedStringARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetNamedStringARB.xml">external</a> documentation.
-spec getNamedStringARB(Name, BufSize) -> string() when Name :: string(),BufSize :: integer().
getNamedStringARB(Name,BufSize) ->
- call(5705, <<(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8),BufSize:?GLsizei>>).
+ call(5706, <<(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8),BufSize:?GLsizei>>).
%% @doc glGetNamedStringARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetNamedStringARB.xml">external</a> documentation.
-spec getNamedStringivARB(Name, Pname) -> integer() when Name :: string(),Pname :: enum().
getNamedStringivARB(Name,Pname) ->
- call(5706, <<(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8),Pname:?GLenum>>).
+ call(5707, <<(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8),Pname:?GLenum>>).
%% @doc glBindFragDataLocationIndexe
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindFragDataLocationIndexe.xml">external</a> documentation.
-spec bindFragDataLocationIndexed(Program, ColorNumber, Index, Name) -> 'ok' when Program :: integer(),ColorNumber :: integer(),Index :: integer(),Name :: string().
bindFragDataLocationIndexed(Program,ColorNumber,Index,Name) ->
- cast(5707, <<Program:?GLuint,ColorNumber:?GLuint,Index:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>).
+ cast(5708, <<Program:?GLuint,ColorNumber:?GLuint,Index:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>).
%% @doc Query the bindings of color indices to user-defined varying out variables
%%
@@ -14508,7 +14514,7 @@ bindFragDataLocationIndexed(Program,ColorNumber,Index,Name) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetFragDataIndex.xml">external</a> documentation.
-spec getFragDataIndex(Program, Name) -> integer() when Program :: integer(),Name :: string().
getFragDataIndex(Program,Name) ->
- call(5708, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>).
+ call(5709, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>).
%% @doc Generate sampler object names
%%
@@ -14526,7 +14532,7 @@ getFragDataIndex(Program,Name) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenSamplers.xml">external</a> documentation.
-spec genSamplers(Count) -> [integer()] when Count :: integer().
genSamplers(Count) ->
- call(5709, <<Count:?GLsizei>>).
+ call(5710, <<Count:?GLsizei>>).
%% @doc Delete named sampler objects
%%
@@ -14539,7 +14545,7 @@ genSamplers(Count) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteSamplers.xml">external</a> documentation.
-spec deleteSamplers(Samplers) -> 'ok' when Samplers :: [integer()].
deleteSamplers(Samplers) ->
- cast(5710, <<(length(Samplers)):?GLuint,
+ cast(5711, <<(length(Samplers)):?GLuint,
(<< <<C:?GLuint>> || C <- Samplers>>)/binary,0:(((1+length(Samplers)) rem 2)*32)>>).
%% @doc Determine if a name corresponds to a sampler object
@@ -14553,7 +14559,7 @@ deleteSamplers(Samplers) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsSampler.xml">external</a> documentation.
-spec isSampler(Sampler) -> 0|1 when Sampler :: integer().
isSampler(Sampler) ->
- call(5711, <<Sampler:?GLuint>>).
+ call(5712, <<Sampler:?GLuint>>).
%% @doc Bind a named sampler to a texturing target
%%
@@ -14570,7 +14576,7 @@ isSampler(Sampler) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindSampler.xml">external</a> documentation.
-spec bindSampler(Unit, Sampler) -> 'ok' when Unit :: integer(),Sampler :: integer().
bindSampler(Unit,Sampler) ->
- cast(5712, <<Unit:?GLuint,Sampler:?GLuint>>).
+ cast(5713, <<Unit:?GLuint,Sampler:?GLuint>>).
%% @doc Set sampler parameters
%%
@@ -14716,33 +14722,33 @@ bindSampler(Unit,Sampler) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSamplerParameter.xml">external</a> documentation.
-spec samplerParameteri(Sampler, Pname, Param) -> 'ok' when Sampler :: integer(),Pname :: enum(),Param :: integer().
samplerParameteri(Sampler,Pname,Param) ->
- cast(5713, <<Sampler:?GLuint,Pname:?GLenum,Param:?GLint>>).
+ cast(5714, <<Sampler:?GLuint,Pname:?GLenum,Param:?GLint>>).
%% @doc
%% See {@link samplerParameteri/3}
-spec samplerParameteriv(Sampler, Pname, Param) -> 'ok' when Sampler :: integer(),Pname :: enum(),Param :: [integer()].
samplerParameteriv(Sampler,Pname,Param) ->
- cast(5714, <<Sampler:?GLuint,Pname:?GLenum,(length(Param)):?GLuint,
+ cast(5715, <<Sampler:?GLuint,Pname:?GLenum,(length(Param)):?GLuint,
(<< <<C:?GLint>> || C <- Param>>)/binary,0:(((1+length(Param)) rem 2)*32)>>).
%% @doc
%% See {@link samplerParameteri/3}
-spec samplerParameterf(Sampler, Pname, Param) -> 'ok' when Sampler :: integer(),Pname :: enum(),Param :: float().
samplerParameterf(Sampler,Pname,Param) ->
- cast(5715, <<Sampler:?GLuint,Pname:?GLenum,Param:?GLfloat>>).
+ cast(5716, <<Sampler:?GLuint,Pname:?GLenum,Param:?GLfloat>>).
%% @doc
%% See {@link samplerParameteri/3}
-spec samplerParameterfv(Sampler, Pname, Param) -> 'ok' when Sampler :: integer(),Pname :: enum(),Param :: [float()].
samplerParameterfv(Sampler,Pname,Param) ->
- cast(5716, <<Sampler:?GLuint,Pname:?GLenum,(length(Param)):?GLuint,
+ cast(5717, <<Sampler:?GLuint,Pname:?GLenum,(length(Param)):?GLuint,
(<< <<C:?GLfloat>> || C <- Param>>)/binary,0:(((1+length(Param)) rem 2)*32)>>).
%% @doc
%% See {@link samplerParameteri/3}
-spec samplerParameterIiv(Sampler, Pname, Param) -> 'ok' when Sampler :: integer(),Pname :: enum(),Param :: [integer()].
samplerParameterIiv(Sampler,Pname,Param) ->
- cast(5717, <<Sampler:?GLuint,Pname:?GLenum,(length(Param)):?GLuint,
+ cast(5718, <<Sampler:?GLuint,Pname:?GLenum,(length(Param)):?GLuint,
(<< <<C:?GLint>> || C <- Param>>)/binary,0:(((1+length(Param)) rem 2)*32)>>).
%% @doc glSamplerParameterI
@@ -14750,7 +14756,7 @@ samplerParameterIiv(Sampler,Pname,Param) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSamplerParameterI.xml">external</a> documentation.
-spec samplerParameterIuiv(Sampler, Pname, Param) -> 'ok' when Sampler :: integer(),Pname :: enum(),Param :: [integer()].
samplerParameterIuiv(Sampler,Pname,Param) ->
- cast(5718, <<Sampler:?GLuint,Pname:?GLenum,(length(Param)):?GLuint,
+ cast(5719, <<Sampler:?GLuint,Pname:?GLenum,(length(Param)):?GLuint,
(<< <<C:?GLuint>> || C <- Param>>)/binary,0:(((1+length(Param)) rem 2)*32)>>).
%% @doc Return sampler parameter values
@@ -14798,26 +14804,26 @@ samplerParameterIuiv(Sampler,Pname,Param) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetSamplerParameter.xml">external</a> documentation.
-spec getSamplerParameteriv(Sampler, Pname) -> [integer()] when Sampler :: integer(),Pname :: enum().
getSamplerParameteriv(Sampler,Pname) ->
- call(5719, <<Sampler:?GLuint,Pname:?GLenum>>).
+ call(5720, <<Sampler:?GLuint,Pname:?GLenum>>).
%% @doc
%% See {@link getSamplerParameteriv/2}
-spec getSamplerParameterIiv(Sampler, Pname) -> [integer()] when Sampler :: integer(),Pname :: enum().
getSamplerParameterIiv(Sampler,Pname) ->
- call(5720, <<Sampler:?GLuint,Pname:?GLenum>>).
+ call(5721, <<Sampler:?GLuint,Pname:?GLenum>>).
%% @doc
%% See {@link getSamplerParameteriv/2}
-spec getSamplerParameterfv(Sampler, Pname) -> [float()] when Sampler :: integer(),Pname :: enum().
getSamplerParameterfv(Sampler,Pname) ->
- call(5721, <<Sampler:?GLuint,Pname:?GLenum>>).
+ call(5722, <<Sampler:?GLuint,Pname:?GLenum>>).
%% @doc glGetSamplerParameterI
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetSamplerParameterI.xml">external</a> documentation.
-spec getSamplerParameterIuiv(Sampler, Pname) -> [integer()] when Sampler :: integer(),Pname :: enum().
getSamplerParameterIuiv(Sampler,Pname) ->
- call(5722, <<Sampler:?GLuint,Pname:?GLenum>>).
+ call(5723, <<Sampler:?GLuint,Pname:?GLenum>>).
%% @doc Record the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed.
%%
@@ -14832,21 +14838,21 @@ getSamplerParameterIuiv(Sampler,Pname) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glQueryCounter.xml">external</a> documentation.
-spec queryCounter(Id, Target) -> 'ok' when Id :: integer(),Target :: enum().
queryCounter(Id,Target) ->
- cast(5723, <<Id:?GLuint,Target:?GLenum>>).
+ cast(5724, <<Id:?GLuint,Target:?GLenum>>).
%% @doc glGetQueryObjecti64v
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetQueryObjecti64v.xml">external</a> documentation.
-spec getQueryObjecti64v(Id, Pname) -> integer() when Id :: integer(),Pname :: enum().
getQueryObjecti64v(Id,Pname) ->
- call(5724, <<Id:?GLuint,Pname:?GLenum>>).
+ call(5725, <<Id:?GLuint,Pname:?GLenum>>).
%% @doc glGetQueryObjectui64v
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetQueryObjectui64v.xml">external</a> documentation.
-spec getQueryObjectui64v(Id, Pname) -> integer() when Id :: integer(),Pname :: enum().
getQueryObjectui64v(Id,Pname) ->
- call(5725, <<Id:?GLuint,Pname:?GLenum>>).
+ call(5726, <<Id:?GLuint,Pname:?GLenum>>).
%% @doc Render primitives from array data, taking parameters from memory
%%
@@ -14876,10 +14882,10 @@ getQueryObjectui64v(Id,Pname) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawArraysIndirect.xml">external</a> documentation.
-spec drawArraysIndirect(Mode, Indirect) -> 'ok' when Mode :: enum(),Indirect :: offset()|mem().
drawArraysIndirect(Mode,Indirect) when is_integer(Indirect) ->
- cast(5726, <<Mode:?GLenum,Indirect:?GLuint>>);
+ cast(5727, <<Mode:?GLenum,Indirect:?GLuint>>);
drawArraysIndirect(Mode,Indirect) ->
send_bin(Indirect),
- cast(5727, <<Mode:?GLenum>>).
+ cast(5728, <<Mode:?GLenum>>).
%% @doc Render indexed primitives from array data, taking parameters from memory
%%
@@ -14916,131 +14922,131 @@ drawArraysIndirect(Mode,Indirect) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawElementsIndirect.xml">external</a> documentation.
-spec drawElementsIndirect(Mode, Type, Indirect) -> 'ok' when Mode :: enum(),Type :: enum(),Indirect :: offset()|mem().
drawElementsIndirect(Mode,Type,Indirect) when is_integer(Indirect) ->
- cast(5728, <<Mode:?GLenum,Type:?GLenum,Indirect:?GLuint>>);
+ cast(5729, <<Mode:?GLenum,Type:?GLenum,Indirect:?GLuint>>);
drawElementsIndirect(Mode,Type,Indirect) ->
send_bin(Indirect),
- cast(5729, <<Mode:?GLenum,Type:?GLenum>>).
+ cast(5730, <<Mode:?GLenum,Type:?GLenum>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniform1d(Location, X) -> 'ok' when Location :: integer(),X :: float().
uniform1d(Location,X) ->
- cast(5730, <<Location:?GLint,0:32,X:?GLdouble>>).
+ cast(5731, <<Location:?GLint,0:32,X:?GLdouble>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniform2d(Location, X, Y) -> 'ok' when Location :: integer(),X :: float(),Y :: float().
uniform2d(Location,X,Y) ->
- cast(5731, <<Location:?GLint,0:32,X:?GLdouble,Y:?GLdouble>>).
+ cast(5732, <<Location:?GLint,0:32,X:?GLdouble,Y:?GLdouble>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniform3d(Location, X, Y, Z) -> 'ok' when Location :: integer(),X :: float(),Y :: float(),Z :: float().
uniform3d(Location,X,Y,Z) ->
- cast(5732, <<Location:?GLint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>).
+ cast(5733, <<Location:?GLint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniform4d(Location, X, Y, Z, W) -> 'ok' when Location :: integer(),X :: float(),Y :: float(),Z :: float(),W :: float().
uniform4d(Location,X,Y,Z,W) ->
- cast(5733, <<Location:?GLint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>).
+ cast(5734, <<Location:?GLint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniform1dv(Location, Value) -> 'ok' when Location :: integer(),Value :: [float()].
uniform1dv(Location,Value) ->
- cast(5734, <<Location:?GLint,0:32,(length(Value)):?GLuint,0:32,
+ cast(5735, <<Location:?GLint,0:32,(length(Value)):?GLuint,0:32,
(<< <<C:?GLdouble>> || C <- Value>>)/binary>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniform2dv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{float(),float()}].
uniform2dv(Location,Value) ->
- cast(5735, <<Location:?GLint,0:32,(length(Value)):?GLuint,0:32,
+ cast(5736, <<Location:?GLint,0:32,(length(Value)):?GLuint,0:32,
(<< <<V1:?GLdouble,V2:?GLdouble>> || {V1,V2} <- Value>>)/binary>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniform3dv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{float(),float(),float()}].
uniform3dv(Location,Value) ->
- cast(5736, <<Location:?GLint,0:32,(length(Value)):?GLuint,0:32,
+ cast(5737, <<Location:?GLint,0:32,(length(Value)):?GLuint,0:32,
(<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble>> || {V1,V2,V3} <- Value>>)/binary>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniform4dv(Location, Value) -> 'ok' when Location :: integer(),Value :: [{float(),float(),float(),float()}].
uniform4dv(Location,Value) ->
- cast(5737, <<Location:?GLint,0:32,(length(Value)):?GLuint,0:32,
+ cast(5738, <<Location:?GLint,0:32,(length(Value)):?GLuint,0:32,
(<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble>> || {V1,V2,V3,V4} <- Value>>)/binary>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniformMatrix2dv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float()}].
uniformMatrix2dv(Location,Transpose,Value) ->
- cast(5738, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32,
+ cast(5739, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32,
(<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble>> || {V1,V2,V3,V4} <- Value>>)/binary>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniformMatrix3dv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float()}].
uniformMatrix3dv(Location,Transpose,Value) ->
- cast(5739, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32,
+ cast(5740, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32,
(<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9} <- Value>>)/binary>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniformMatrix4dv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}].
uniformMatrix4dv(Location,Transpose,Value) ->
- cast(5740, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32,
+ cast(5741, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32,
(<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble,V13:?GLdouble,V14:?GLdouble,V15:?GLdouble,V16:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12,V13,V14,V15,V16} <- Value>>)/binary>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniformMatrix2x3dv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float()}].
uniformMatrix2x3dv(Location,Transpose,Value) ->
- cast(5741, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32,
+ cast(5742, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32,
(<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniformMatrix2x4dv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float()}].
uniformMatrix2x4dv(Location,Transpose,Value) ->
- cast(5742, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32,
+ cast(5743, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32,
(<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniformMatrix3x2dv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float()}].
uniformMatrix3x2dv(Location,Transpose,Value) ->
- cast(5743, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32,
+ cast(5744, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32,
(<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniformMatrix3x4dv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}].
uniformMatrix3x4dv(Location,Transpose,Value) ->
- cast(5744, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32,
+ cast(5745, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32,
(<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniformMatrix4x2dv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float()}].
uniformMatrix4x2dv(Location,Transpose,Value) ->
- cast(5745, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32,
+ cast(5746, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32,
(<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>).
%% @doc
%% See {@link uniform1f/2}
-spec uniformMatrix4x3dv(Location, Transpose, Value) -> 'ok' when Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}].
uniformMatrix4x3dv(Location,Transpose,Value) ->
- cast(5746, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32,
+ cast(5747, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32,
(<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>).
%% @doc
%% See {@link getUniformfv/2}
-spec getUniformdv(Program, Location) -> matrix() when Program :: integer(),Location :: integer().
getUniformdv(Program,Location) ->
- call(5747, <<Program:?GLuint,Location:?GLint>>).
+ call(5748, <<Program:?GLuint,Location:?GLint>>).
%% @doc Retrieve the location of a subroutine uniform of a given shader stage within a program
%%
@@ -15059,7 +15065,7 @@ getUniformdv(Program,Location) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetSubroutineUniformLocation.xml">external</a> documentation.
-spec getSubroutineUniformLocation(Program, Shadertype, Name) -> integer() when Program :: integer(),Shadertype :: enum(),Name :: string().
getSubroutineUniformLocation(Program,Shadertype,Name) ->
- call(5748, <<Program:?GLuint,Shadertype:?GLenum,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>).
+ call(5749, <<Program:?GLuint,Shadertype:?GLenum,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>).
%% @doc Retrieve the index of a subroutine uniform of a given shader stage within a program
%%
@@ -15079,7 +15085,7 @@ getSubroutineUniformLocation(Program,Shadertype,Name) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetSubroutineIndex.xml">external</a> documentation.
-spec getSubroutineIndex(Program, Shadertype, Name) -> integer() when Program :: integer(),Shadertype :: enum(),Name :: string().
getSubroutineIndex(Program,Shadertype,Name) ->
- call(5749, <<Program:?GLuint,Shadertype:?GLenum,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>).
+ call(5750, <<Program:?GLuint,Shadertype:?GLenum,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>).
%% @doc Query the name of an active shader subroutine uniform
%%
@@ -15100,7 +15106,7 @@ getSubroutineIndex(Program,Shadertype,Name) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveSubroutineUniformName.xml">external</a> documentation.
-spec getActiveSubroutineUniformName(Program, Shadertype, Index, Bufsize) -> string() when Program :: integer(),Shadertype :: enum(),Index :: integer(),Bufsize :: integer().
getActiveSubroutineUniformName(Program,Shadertype,Index,Bufsize) ->
- call(5750, <<Program:?GLuint,Shadertype:?GLenum,Index:?GLuint,Bufsize:?GLsizei>>).
+ call(5751, <<Program:?GLuint,Shadertype:?GLenum,Index:?GLuint,Bufsize:?GLsizei>>).
%% @doc Query the name of an active shader subroutine
%%
@@ -15118,7 +15124,7 @@ getActiveSubroutineUniformName(Program,Shadertype,Index,Bufsize) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveSubroutineName.xml">external</a> documentation.
-spec getActiveSubroutineName(Program, Shadertype, Index, Bufsize) -> string() when Program :: integer(),Shadertype :: enum(),Index :: integer(),Bufsize :: integer().
getActiveSubroutineName(Program,Shadertype,Index,Bufsize) ->
- call(5751, <<Program:?GLuint,Shadertype:?GLenum,Index:?GLuint,Bufsize:?GLsizei>>).
+ call(5752, <<Program:?GLuint,Shadertype:?GLenum,Index:?GLuint,Bufsize:?GLsizei>>).
%% @doc Load active subroutine uniforms
%%
@@ -15132,7 +15138,7 @@ getActiveSubroutineName(Program,Shadertype,Index,Bufsize) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformSubroutines.xml">external</a> documentation.
-spec uniformSubroutinesuiv(Shadertype, Indices) -> 'ok' when Shadertype :: enum(),Indices :: [integer()].
uniformSubroutinesuiv(Shadertype,Indices) ->
- cast(5752, <<Shadertype:?GLenum,(length(Indices)):?GLuint,
+ cast(5753, <<Shadertype:?GLenum,(length(Indices)):?GLuint,
(<< <<C:?GLuint>> || C <- Indices>>)/binary,0:(((length(Indices)) rem 2)*32)>>).
%% @doc Retrieve the value of a subroutine uniform of a given shader stage of the current program
@@ -15146,7 +15152,7 @@ uniformSubroutinesuiv(Shadertype,Indices) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformSubroutine.xml">external</a> documentation.
-spec getUniformSubroutineuiv(Shadertype, Location) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()} when Shadertype :: enum(),Location :: integer().
getUniformSubroutineuiv(Shadertype,Location) ->
- call(5753, <<Shadertype:?GLenum,Location:?GLint>>).
+ call(5754, <<Shadertype:?GLenum,Location:?GLint>>).
%% @doc Retrieve properties of a program object corresponding to a specified shader stage
%%
@@ -15178,7 +15184,7 @@ getUniformSubroutineuiv(Shadertype,Location) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramStage.xml">external</a> documentation.
-spec getProgramStageiv(Program, Shadertype, Pname) -> integer() when Program :: integer(),Shadertype :: enum(),Pname :: enum().
getProgramStageiv(Program,Shadertype,Pname) ->
- call(5754, <<Program:?GLuint,Shadertype:?GLenum,Pname:?GLenum>>).
+ call(5755, <<Program:?GLuint,Shadertype:?GLenum,Pname:?GLenum>>).
%% @doc Specifies the parameters for patch primitives
%%
@@ -15205,13 +15211,13 @@ getProgramStageiv(Program,Shadertype,Pname) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPatchParameter.xml">external</a> documentation.
-spec patchParameteri(Pname, Value) -> 'ok' when Pname :: enum(),Value :: integer().
patchParameteri(Pname,Value) ->
- cast(5755, <<Pname:?GLenum,Value:?GLint>>).
+ cast(5756, <<Pname:?GLenum,Value:?GLint>>).
%% @doc
%% See {@link patchParameteri/2}
-spec patchParameterfv(Pname, Values) -> 'ok' when Pname :: enum(),Values :: [float()].
patchParameterfv(Pname,Values) ->
- cast(5756, <<Pname:?GLenum,(length(Values)):?GLuint,
+ cast(5757, <<Pname:?GLenum,(length(Values)):?GLuint,
(<< <<C:?GLfloat>> || C <- Values>>)/binary,0:(((length(Values)) rem 2)*32)>>).
%% @doc Bind a transform feedback object
@@ -15235,7 +15241,7 @@ patchParameterfv(Pname,Values) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindTransformFeedback.xml">external</a> documentation.
-spec bindTransformFeedback(Target, Id) -> 'ok' when Target :: enum(),Id :: integer().
bindTransformFeedback(Target,Id) ->
- cast(5757, <<Target:?GLenum,Id:?GLuint>>).
+ cast(5758, <<Target:?GLenum,Id:?GLuint>>).
%% @doc Delete transform feedback objects
%%
@@ -15248,7 +15254,7 @@ bindTransformFeedback(Target,Id) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteTransformFeedbacks.xml">external</a> documentation.
-spec deleteTransformFeedbacks(Ids) -> 'ok' when Ids :: [integer()].
deleteTransformFeedbacks(Ids) ->
- cast(5758, <<(length(Ids)):?GLuint,
+ cast(5759, <<(length(Ids)):?GLuint,
(<< <<C:?GLuint>> || C <- Ids>>)/binary,0:(((1+length(Ids)) rem 2)*32)>>).
%% @doc Reserve transform feedback object names
@@ -15260,7 +15266,7 @@ deleteTransformFeedbacks(Ids) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenTransformFeedbacks.xml">external</a> documentation.
-spec genTransformFeedbacks(N) -> [integer()] when N :: integer().
genTransformFeedbacks(N) ->
- call(5759, <<N:?GLsizei>>).
+ call(5760, <<N:?GLsizei>>).
%% @doc Determine if a name corresponds to a transform feedback object
%%
@@ -15275,7 +15281,7 @@ genTransformFeedbacks(N) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsTransformFeedback.xml">external</a> documentation.
-spec isTransformFeedback(Id) -> 0|1 when Id :: integer().
isTransformFeedback(Id) ->
- call(5760, <<Id:?GLuint>>).
+ call(5761, <<Id:?GLuint>>).
%% @doc Pause transform feedback operations
%%
@@ -15288,7 +15294,7 @@ isTransformFeedback(Id) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPauseTransformFeedback.xml">external</a> documentation.
-spec pauseTransformFeedback() -> 'ok'.
pauseTransformFeedback() ->
- cast(5761, <<>>).
+ cast(5762, <<>>).
%% @doc Resume transform feedback operations
%%
@@ -15301,7 +15307,7 @@ pauseTransformFeedback() ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glResumeTransformFeedback.xml">external</a> documentation.
-spec resumeTransformFeedback() -> 'ok'.
resumeTransformFeedback() ->
- cast(5762, <<>>).
+ cast(5763, <<>>).
%% @doc Render primitives using a count derived from a transform feedback object
%%
@@ -15315,7 +15321,7 @@ resumeTransformFeedback() ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawTransformFeedback.xml">external</a> documentation.
-spec drawTransformFeedback(Mode, Id) -> 'ok' when Mode :: enum(),Id :: integer().
drawTransformFeedback(Mode,Id) ->
- cast(5763, <<Mode:?GLenum,Id:?GLuint>>).
+ cast(5764, <<Mode:?GLenum,Id:?GLuint>>).
%% @doc Render primitives using a count derived from a specifed stream of a transform feedback object
%%
@@ -15333,14 +15339,14 @@ drawTransformFeedback(Mode,Id) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawTransformFeedbackStream.xml">external</a> documentation.
-spec drawTransformFeedbackStream(Mode, Id, Stream) -> 'ok' when Mode :: enum(),Id :: integer(),Stream :: integer().
drawTransformFeedbackStream(Mode,Id,Stream) ->
- cast(5764, <<Mode:?GLenum,Id:?GLuint,Stream:?GLuint>>).
+ cast(5765, <<Mode:?GLenum,Id:?GLuint,Stream:?GLuint>>).
%% @doc glBeginQueryIndexe
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBeginQueryIndexe.xml">external</a> documentation.
-spec beginQueryIndexed(Target, Index, Id) -> 'ok' when Target :: enum(),Index :: integer(),Id :: integer().
beginQueryIndexed(Target,Index,Id) ->
- cast(5765, <<Target:?GLenum,Index:?GLuint,Id:?GLuint>>).
+ cast(5766, <<Target:?GLenum,Index:?GLuint,Id:?GLuint>>).
%% @doc Delimit the boundaries of a query object on an indexed target
%%
@@ -15417,7 +15423,7 @@ beginQueryIndexed(Target,Index,Id) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBeginQueryIndexed.xml">external</a> documentation.
-spec endQueryIndexed(Target, Index) -> 'ok' when Target :: enum(),Index :: integer().
endQueryIndexed(Target,Index) ->
- cast(5766, <<Target:?GLenum,Index:?GLuint>>).
+ cast(5767, <<Target:?GLenum,Index:?GLuint>>).
%% @doc Return parameters of an indexed query object target
%%
@@ -15435,7 +15441,7 @@ endQueryIndexed(Target,Index) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetQueryIndexed.xml">external</a> documentation.
-spec getQueryIndexediv(Target, Index, Pname) -> integer() when Target :: enum(),Index :: integer(),Pname :: enum().
getQueryIndexediv(Target,Index,Pname) ->
- call(5767, <<Target:?GLenum,Index:?GLuint,Pname:?GLenum>>).
+ call(5768, <<Target:?GLenum,Index:?GLuint,Pname:?GLenum>>).
%% @doc Release resources consumed by the implementation's shader compiler
%%
@@ -15447,7 +15453,7 @@ getQueryIndexediv(Target,Index,Pname) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glReleaseShaderCompiler.xml">external</a> documentation.
-spec releaseShaderCompiler() -> 'ok'.
releaseShaderCompiler() ->
- cast(5768, <<>>).
+ cast(5769, <<>>).
%% @doc Load pre-compiled shader binaries
%%
@@ -15470,7 +15476,7 @@ releaseShaderCompiler() ->
-spec shaderBinary(Shaders, Binaryformat, Binary) -> 'ok' when Shaders :: [integer()],Binaryformat :: enum(),Binary :: binary().
shaderBinary(Shaders,Binaryformat,Binary) ->
send_bin(Binary),
- cast(5769, <<(length(Shaders)):?GLuint,
+ cast(5770, <<(length(Shaders)):?GLuint,
(<< <<C:?GLuint>> || C <- Shaders>>)/binary,0:(((1+length(Shaders)) rem 2)*32),Binaryformat:?GLenum>>).
%% @doc Retrieve the range and precision for numeric formats supported by the shader compiler
@@ -15496,20 +15502,20 @@ shaderBinary(Shaders,Binaryformat,Binary) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetShaderPrecisionFormat.xml">external</a> documentation.
-spec getShaderPrecisionFormat(Shadertype, Precisiontype) -> {Range :: {integer(),integer()},Precision :: integer()} when Shadertype :: enum(),Precisiontype :: enum().
getShaderPrecisionFormat(Shadertype,Precisiontype) ->
- call(5770, <<Shadertype:?GLenum,Precisiontype:?GLenum>>).
+ call(5771, <<Shadertype:?GLenum,Precisiontype:?GLenum>>).
%% @doc
%% See {@link depthRange/2}
-spec depthRangef(N, F) -> 'ok' when N :: clamp(),F :: clamp().
depthRangef(N,F) ->
- cast(5771, <<N:?GLclampf,F:?GLclampf>>).
+ cast(5772, <<N:?GLclampf,F:?GLclampf>>).
%% @doc glClearDepthf
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearDepthf.xml">external</a> documentation.
-spec clearDepthf(D) -> 'ok' when D :: clamp().
clearDepthf(D) ->
- cast(5772, <<D:?GLclampf>>).
+ cast(5773, <<D:?GLclampf>>).
%% @doc Return a binary representation of a program object's compiled and linked executable source
%%
@@ -15530,7 +15536,7 @@ clearDepthf(D) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramBinary.xml">external</a> documentation.
-spec getProgramBinary(Program, BufSize) -> {BinaryFormat :: enum(),Binary :: binary()} when Program :: integer(),BufSize :: integer().
getProgramBinary(Program,BufSize) ->
- call(5773, <<Program:?GLuint,BufSize:?GLsizei>>).
+ call(5774, <<Program:?GLuint,BufSize:?GLsizei>>).
%% @doc Load a program object with a program binary
%%
@@ -15558,7 +15564,7 @@ getProgramBinary(Program,BufSize) ->
-spec programBinary(Program, BinaryFormat, Binary) -> 'ok' when Program :: integer(),BinaryFormat :: enum(),Binary :: binary().
programBinary(Program,BinaryFormat,Binary) ->
send_bin(Binary),
- cast(5774, <<Program:?GLuint,BinaryFormat:?GLenum>>).
+ cast(5775, <<Program:?GLuint,BinaryFormat:?GLenum>>).
%% @doc Specify a parameter for a program object
%%
@@ -15583,7 +15589,7 @@ programBinary(Program,BinaryFormat,Binary) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramParameter.xml">external</a> documentation.
-spec programParameteri(Program, Pname, Value) -> 'ok' when Program :: integer(),Pname :: enum(),Value :: integer().
programParameteri(Program,Pname,Value) ->
- cast(5775, <<Program:?GLuint,Pname:?GLenum,Value:?GLint>>).
+ cast(5776, <<Program:?GLuint,Pname:?GLenum,Value:?GLint>>).
%% @doc Bind stages of a program object to a program pipeline
%%
@@ -15608,7 +15614,7 @@ programParameteri(Program,Pname,Value) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUseProgramStages.xml">external</a> documentation.
-spec useProgramStages(Pipeline, Stages, Program) -> 'ok' when Pipeline :: integer(),Stages :: integer(),Program :: integer().
useProgramStages(Pipeline,Stages,Program) ->
- cast(5776, <<Pipeline:?GLuint,Stages:?GLbitfield,Program:?GLuint>>).
+ cast(5777, <<Pipeline:?GLuint,Stages:?GLbitfield,Program:?GLuint>>).
%% @doc Set the active program object for a program pipeline object
%%
@@ -15620,7 +15626,7 @@ useProgramStages(Pipeline,Stages,Program) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glActiveShaderProgram.xml">external</a> documentation.
-spec activeShaderProgram(Pipeline, Program) -> 'ok' when Pipeline :: integer(),Program :: integer().
activeShaderProgram(Pipeline,Program) ->
- cast(5777, <<Pipeline:?GLuint,Program:?GLuint>>).
+ cast(5778, <<Pipeline:?GLuint,Program:?GLuint>>).
%% @doc glCreateShaderProgramv
%%
@@ -15628,7 +15634,7 @@ activeShaderProgram(Pipeline,Program) ->
-spec createShaderProgramv(Type, Strings) -> integer() when Type :: enum(),Strings :: iolist().
createShaderProgramv(Type,Strings) ->
StringsTemp = list_to_binary([[Str|[0]] || Str <- Strings ]),
- call(5778, <<Type:?GLenum,(length(Strings)):?GLuint,(size(StringsTemp)):?GLuint,(StringsTemp)/binary,0:((8-((size(StringsTemp)+0) rem 8)) rem 8)>>).
+ call(5779, <<Type:?GLenum,(length(Strings)):?GLuint,(size(StringsTemp)):?GLuint,(StringsTemp)/binary,0:((8-((size(StringsTemp)+0) rem 8)) rem 8)>>).
%% @doc Bind a program pipeline to the current context
%%
@@ -15650,7 +15656,7 @@ createShaderProgramv(Type,Strings) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindProgramPipeline.xml">external</a> documentation.
-spec bindProgramPipeline(Pipeline) -> 'ok' when Pipeline :: integer().
bindProgramPipeline(Pipeline) ->
- cast(5779, <<Pipeline:?GLuint>>).
+ cast(5780, <<Pipeline:?GLuint>>).
%% @doc Delete program pipeline objects
%%
@@ -15664,7 +15670,7 @@ bindProgramPipeline(Pipeline) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteProgramPipelines.xml">external</a> documentation.
-spec deleteProgramPipelines(Pipelines) -> 'ok' when Pipelines :: [integer()].
deleteProgramPipelines(Pipelines) ->
- cast(5780, <<(length(Pipelines)):?GLuint,
+ cast(5781, <<(length(Pipelines)):?GLuint,
(<< <<C:?GLuint>> || C <- Pipelines>>)/binary,0:(((1+length(Pipelines)) rem 2)*32)>>).
%% @doc Reserve program pipeline object names
@@ -15676,7 +15682,7 @@ deleteProgramPipelines(Pipelines) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenProgramPipelines.xml">external</a> documentation.
-spec genProgramPipelines(N) -> [integer()] when N :: integer().
genProgramPipelines(N) ->
- call(5781, <<N:?GLsizei>>).
+ call(5782, <<N:?GLsizei>>).
%% @doc Determine if a name corresponds to a program pipeline object
%%
@@ -15691,7 +15697,7 @@ genProgramPipelines(N) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsProgramPipeline.xml">external</a> documentation.
-spec isProgramPipeline(Pipeline) -> 0|1 when Pipeline :: integer().
isProgramPipeline(Pipeline) ->
- call(5782, <<Pipeline:?GLuint>>).
+ call(5783, <<Pipeline:?GLuint>>).
%% @doc Retrieve properties of a program pipeline object
%%
@@ -15729,7 +15735,7 @@ isProgramPipeline(Pipeline) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramPipeline.xml">external</a> documentation.
-spec getProgramPipelineiv(Pipeline, Pname) -> integer() when Pipeline :: integer(),Pname :: enum().
getProgramPipelineiv(Pipeline,Pname) ->
- call(5783, <<Pipeline:?GLuint,Pname:?GLenum>>).
+ call(5784, <<Pipeline:?GLuint,Pname:?GLenum>>).
%% @doc Specify the value of a uniform variable for a specified program object
%%
@@ -15796,334 +15802,334 @@ getProgramPipelineiv(Pipeline,Pname) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
-spec programUniform1i(Program, Location, V0) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: integer().
programUniform1i(Program,Location,V0) ->
- cast(5784, <<Program:?GLuint,Location:?GLint,V0:?GLint>>).
+ cast(5785, <<Program:?GLuint,Location:?GLint,V0:?GLint>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniform1iv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [integer()].
programUniform1iv(Program,Location,Value) ->
- cast(5785, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
+ cast(5786, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
(<< <<C:?GLint>> || C <- Value>>)/binary,0:(((1+length(Value)) rem 2)*32)>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniform1f(Program, Location, V0) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: float().
programUniform1f(Program,Location,V0) ->
- cast(5786, <<Program:?GLuint,Location:?GLint,V0:?GLfloat>>).
+ cast(5787, <<Program:?GLuint,Location:?GLint,V0:?GLfloat>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniform1fv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [float()].
programUniform1fv(Program,Location,Value) ->
- cast(5787, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
+ cast(5788, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
(<< <<C:?GLfloat>> || C <- Value>>)/binary,0:(((1+length(Value)) rem 2)*32)>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniform1d(Program, Location, V0) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: float().
programUniform1d(Program,Location,V0) ->
- cast(5788, <<Program:?GLuint,Location:?GLint,V0:?GLdouble>>).
+ cast(5789, <<Program:?GLuint,Location:?GLint,V0:?GLdouble>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniform1dv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [float()].
programUniform1dv(Program,Location,Value) ->
- cast(5789, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,0:32,
+ cast(5790, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,0:32,
(<< <<C:?GLdouble>> || C <- Value>>)/binary>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniform1ui(Program, Location, V0) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: integer().
programUniform1ui(Program,Location,V0) ->
- cast(5790, <<Program:?GLuint,Location:?GLint,V0:?GLuint>>).
+ cast(5791, <<Program:?GLuint,Location:?GLint,V0:?GLuint>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniform1uiv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [integer()].
programUniform1uiv(Program,Location,Value) ->
- cast(5791, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
+ cast(5792, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
(<< <<C:?GLuint>> || C <- Value>>)/binary,0:(((1+length(Value)) rem 2)*32)>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniform2i(Program, Location, V0, V1) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: integer(),V1 :: integer().
programUniform2i(Program,Location,V0,V1) ->
- cast(5792, <<Program:?GLuint,Location:?GLint,V0:?GLint,V1:?GLint>>).
+ cast(5793, <<Program:?GLuint,Location:?GLint,V0:?GLint,V1:?GLint>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniform2iv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{integer(),integer()}].
programUniform2iv(Program,Location,Value) ->
- cast(5793, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
+ cast(5794, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
(<< <<V1:?GLint,V2:?GLint>> || {V1,V2} <- Value>>)/binary>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniform2f(Program, Location, V0, V1) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: float(),V1 :: float().
programUniform2f(Program,Location,V0,V1) ->
- cast(5794, <<Program:?GLuint,Location:?GLint,V0:?GLfloat,V1:?GLfloat>>).
+ cast(5795, <<Program:?GLuint,Location:?GLint,V0:?GLfloat,V1:?GLfloat>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniform2fv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{float(),float()}].
programUniform2fv(Program,Location,Value) ->
- cast(5795, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
+ cast(5796, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
(<< <<V1:?GLfloat,V2:?GLfloat>> || {V1,V2} <- Value>>)/binary>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniform2d(Program, Location, V0, V1) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: float(),V1 :: float().
programUniform2d(Program,Location,V0,V1) ->
- cast(5796, <<Program:?GLuint,Location:?GLint,V0:?GLdouble,V1:?GLdouble>>).
+ cast(5797, <<Program:?GLuint,Location:?GLint,V0:?GLdouble,V1:?GLdouble>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniform2dv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{float(),float()}].
programUniform2dv(Program,Location,Value) ->
- cast(5797, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,0:32,
+ cast(5798, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,0:32,
(<< <<V1:?GLdouble,V2:?GLdouble>> || {V1,V2} <- Value>>)/binary>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniform2ui(Program, Location, V0, V1) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: integer(),V1 :: integer().
programUniform2ui(Program,Location,V0,V1) ->
- cast(5798, <<Program:?GLuint,Location:?GLint,V0:?GLuint,V1:?GLuint>>).
+ cast(5799, <<Program:?GLuint,Location:?GLint,V0:?GLuint,V1:?GLuint>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniform2uiv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{integer(),integer()}].
programUniform2uiv(Program,Location,Value) ->
- cast(5799, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
+ cast(5800, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
(<< <<V1:?GLuint,V2:?GLuint>> || {V1,V2} <- Value>>)/binary>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniform3i(Program, Location, V0, V1, V2) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: integer(),V1 :: integer(),V2 :: integer().
programUniform3i(Program,Location,V0,V1,V2) ->
- cast(5800, <<Program:?GLuint,Location:?GLint,V0:?GLint,V1:?GLint,V2:?GLint>>).
+ cast(5801, <<Program:?GLuint,Location:?GLint,V0:?GLint,V1:?GLint,V2:?GLint>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniform3iv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{integer(),integer(),integer()}].
programUniform3iv(Program,Location,Value) ->
- cast(5801, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
+ cast(5802, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
(<< <<V1:?GLint,V2:?GLint,V3:?GLint>> || {V1,V2,V3} <- Value>>)/binary>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniform3f(Program, Location, V0, V1, V2) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: float(),V1 :: float(),V2 :: float().
programUniform3f(Program,Location,V0,V1,V2) ->
- cast(5802, <<Program:?GLuint,Location:?GLint,V0:?GLfloat,V1:?GLfloat,V2:?GLfloat>>).
+ cast(5803, <<Program:?GLuint,Location:?GLint,V0:?GLfloat,V1:?GLfloat,V2:?GLfloat>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniform3fv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{float(),float(),float()}].
programUniform3fv(Program,Location,Value) ->
- cast(5803, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
+ cast(5804, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
(<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat>> || {V1,V2,V3} <- Value>>)/binary>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniform3d(Program, Location, V0, V1, V2) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: float(),V1 :: float(),V2 :: float().
programUniform3d(Program,Location,V0,V1,V2) ->
- cast(5804, <<Program:?GLuint,Location:?GLint,V0:?GLdouble,V1:?GLdouble,V2:?GLdouble>>).
+ cast(5805, <<Program:?GLuint,Location:?GLint,V0:?GLdouble,V1:?GLdouble,V2:?GLdouble>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniform3dv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{float(),float(),float()}].
programUniform3dv(Program,Location,Value) ->
- cast(5805, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,0:32,
+ cast(5806, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,0:32,
(<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble>> || {V1,V2,V3} <- Value>>)/binary>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniform3ui(Program, Location, V0, V1, V2) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: integer(),V1 :: integer(),V2 :: integer().
programUniform3ui(Program,Location,V0,V1,V2) ->
- cast(5806, <<Program:?GLuint,Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint>>).
+ cast(5807, <<Program:?GLuint,Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniform3uiv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{integer(),integer(),integer()}].
programUniform3uiv(Program,Location,Value) ->
- cast(5807, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
+ cast(5808, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
(<< <<V1:?GLuint,V2:?GLuint,V3:?GLuint>> || {V1,V2,V3} <- Value>>)/binary>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniform4i(Program, Location, V0, V1, V2, V3) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: integer(),V1 :: integer(),V2 :: integer(),V3 :: integer().
programUniform4i(Program,Location,V0,V1,V2,V3) ->
- cast(5808, <<Program:?GLuint,Location:?GLint,V0:?GLint,V1:?GLint,V2:?GLint,V3:?GLint>>).
+ cast(5809, <<Program:?GLuint,Location:?GLint,V0:?GLint,V1:?GLint,V2:?GLint,V3:?GLint>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniform4iv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{integer(),integer(),integer(),integer()}].
programUniform4iv(Program,Location,Value) ->
- cast(5809, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
+ cast(5810, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
(<< <<V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>> || {V1,V2,V3,V4} <- Value>>)/binary>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniform4f(Program, Location, V0, V1, V2, V3) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: float(),V1 :: float(),V2 :: float(),V3 :: float().
programUniform4f(Program,Location,V0,V1,V2,V3) ->
- cast(5810, <<Program:?GLuint,Location:?GLint,V0:?GLfloat,V1:?GLfloat,V2:?GLfloat,V3:?GLfloat>>).
+ cast(5811, <<Program:?GLuint,Location:?GLint,V0:?GLfloat,V1:?GLfloat,V2:?GLfloat,V3:?GLfloat>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniform4fv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{float(),float(),float(),float()}].
programUniform4fv(Program,Location,Value) ->
- cast(5811, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
+ cast(5812, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
(<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>> || {V1,V2,V3,V4} <- Value>>)/binary>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniform4d(Program, Location, V0, V1, V2, V3) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: float(),V1 :: float(),V2 :: float(),V3 :: float().
programUniform4d(Program,Location,V0,V1,V2,V3) ->
- cast(5812, <<Program:?GLuint,Location:?GLint,V0:?GLdouble,V1:?GLdouble,V2:?GLdouble,V3:?GLdouble>>).
+ cast(5813, <<Program:?GLuint,Location:?GLint,V0:?GLdouble,V1:?GLdouble,V2:?GLdouble,V3:?GLdouble>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniform4dv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{float(),float(),float(),float()}].
programUniform4dv(Program,Location,Value) ->
- cast(5813, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,0:32,
+ cast(5814, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,0:32,
(<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble>> || {V1,V2,V3,V4} <- Value>>)/binary>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniform4ui(Program, Location, V0, V1, V2, V3) -> 'ok' when Program :: integer(),Location :: integer(),V0 :: integer(),V1 :: integer(),V2 :: integer(),V3 :: integer().
programUniform4ui(Program,Location,V0,V1,V2,V3) ->
- cast(5814, <<Program:?GLuint,Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint>>).
+ cast(5815, <<Program:?GLuint,Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniform4uiv(Program, Location, Value) -> 'ok' when Program :: integer(),Location :: integer(),Value :: [{integer(),integer(),integer(),integer()}].
programUniform4uiv(Program,Location,Value) ->
- cast(5815, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
+ cast(5816, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
(<< <<V1:?GLuint,V2:?GLuint,V3:?GLuint,V4:?GLuint>> || {V1,V2,V3,V4} <- Value>>)/binary>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniformMatrix2fv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float()}].
programUniformMatrix2fv(Program,Location,Transpose,Value) ->
- cast(5816, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
+ cast(5817, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
(<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>> || {V1,V2,V3,V4} <- Value>>)/binary>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniformMatrix3fv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float()}].
programUniformMatrix3fv(Program,Location,Transpose,Value) ->
- cast(5817, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
+ cast(5818, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
(<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9} <- Value>>)/binary>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniformMatrix4fv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}].
programUniformMatrix4fv(Program,Location,Transpose,Value) ->
- cast(5818, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
+ cast(5819, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
(<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat,V10:?GLfloat,V11:?GLfloat,V12:?GLfloat,V13:?GLfloat,V14:?GLfloat,V15:?GLfloat,V16:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12,V13,V14,V15,V16} <- Value>>)/binary>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniformMatrix2dv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float()}].
programUniformMatrix2dv(Program,Location,Transpose,Value) ->
- cast(5819, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32,
+ cast(5820, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32,
(<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble>> || {V1,V2,V3,V4} <- Value>>)/binary>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniformMatrix3dv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float()}].
programUniformMatrix3dv(Program,Location,Transpose,Value) ->
- cast(5820, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32,
+ cast(5821, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32,
(<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9} <- Value>>)/binary>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniformMatrix4dv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}].
programUniformMatrix4dv(Program,Location,Transpose,Value) ->
- cast(5821, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32,
+ cast(5822, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32,
(<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble,V13:?GLdouble,V14:?GLdouble,V15:?GLdouble,V16:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12,V13,V14,V15,V16} <- Value>>)/binary>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniformMatrix2x3fv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float()}].
programUniformMatrix2x3fv(Program,Location,Transpose,Value) ->
- cast(5822, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
+ cast(5823, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
(<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniformMatrix3x2fv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float()}].
programUniformMatrix3x2fv(Program,Location,Transpose,Value) ->
- cast(5823, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
+ cast(5824, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
(<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniformMatrix2x4fv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float()}].
programUniformMatrix2x4fv(Program,Location,Transpose,Value) ->
- cast(5824, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
+ cast(5825, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
(<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniformMatrix4x2fv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float()}].
programUniformMatrix4x2fv(Program,Location,Transpose,Value) ->
- cast(5825, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
+ cast(5826, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
(<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniformMatrix3x4fv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}].
programUniformMatrix3x4fv(Program,Location,Transpose,Value) ->
- cast(5826, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
+ cast(5827, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
(<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat,V10:?GLfloat,V11:?GLfloat,V12:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniformMatrix4x3fv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}].
programUniformMatrix4x3fv(Program,Location,Transpose,Value) ->
- cast(5827, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
+ cast(5828, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
(<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat,V10:?GLfloat,V11:?GLfloat,V12:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniformMatrix2x3dv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float()}].
programUniformMatrix2x3dv(Program,Location,Transpose,Value) ->
- cast(5828, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32,
+ cast(5829, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32,
(<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniformMatrix3x2dv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float()}].
programUniformMatrix3x2dv(Program,Location,Transpose,Value) ->
- cast(5829, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32,
+ cast(5830, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32,
(<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniformMatrix2x4dv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float()}].
programUniformMatrix2x4dv(Program,Location,Transpose,Value) ->
- cast(5830, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32,
+ cast(5831, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32,
(<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniformMatrix4x2dv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float()}].
programUniformMatrix4x2dv(Program,Location,Transpose,Value) ->
- cast(5831, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32,
+ cast(5832, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32,
(<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniformMatrix3x4dv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}].
programUniformMatrix3x4dv(Program,Location,Transpose,Value) ->
- cast(5832, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32,
+ cast(5833, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32,
(<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>).
%% @doc
%% See {@link programUniform1i/3}
-spec programUniformMatrix4x3dv(Program, Location, Transpose, Value) -> 'ok' when Program :: integer(),Location :: integer(),Transpose :: 0|1,Value :: [{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}].
programUniformMatrix4x3dv(Program,Location,Transpose,Value) ->
- cast(5833, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32,
+ cast(5834, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32,
(<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>).
%% @doc Validate a program pipeline object against current GL state
@@ -16144,7 +16150,7 @@ programUniformMatrix4x3dv(Program,Location,Transpose,Value) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glValidateProgramPipeline.xml">external</a> documentation.
-spec validateProgramPipeline(Pipeline) -> 'ok' when Pipeline :: integer().
validateProgramPipeline(Pipeline) ->
- cast(5834, <<Pipeline:?GLuint>>).
+ cast(5835, <<Pipeline:?GLuint>>).
%% @doc Retrieve the info log string from a program pipeline object
%%
@@ -16161,35 +16167,35 @@ validateProgramPipeline(Pipeline) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramPipelineInfoLog.xml">external</a> documentation.
-spec getProgramPipelineInfoLog(Pipeline, BufSize) -> string() when Pipeline :: integer(),BufSize :: integer().
getProgramPipelineInfoLog(Pipeline,BufSize) ->
- call(5835, <<Pipeline:?GLuint,BufSize:?GLsizei>>).
+ call(5836, <<Pipeline:?GLuint,BufSize:?GLsizei>>).
%% @doc glVertexAttribL
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribL.xml">external</a> documentation.
-spec vertexAttribL1d(Index, X) -> 'ok' when Index :: integer(),X :: float().
vertexAttribL1d(Index,X) ->
- cast(5836, <<Index:?GLuint,0:32,X:?GLdouble>>).
+ cast(5837, <<Index:?GLuint,0:32,X:?GLdouble>>).
%% @doc glVertexAttribL
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribL.xml">external</a> documentation.
-spec vertexAttribL2d(Index, X, Y) -> 'ok' when Index :: integer(),X :: float(),Y :: float().
vertexAttribL2d(Index,X,Y) ->
- cast(5837, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble>>).
+ cast(5838, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble>>).
%% @doc glVertexAttribL
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribL.xml">external</a> documentation.
-spec vertexAttribL3d(Index, X, Y, Z) -> 'ok' when Index :: integer(),X :: float(),Y :: float(),Z :: float().
vertexAttribL3d(Index,X,Y,Z) ->
- cast(5838, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>).
+ cast(5839, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>).
%% @doc glVertexAttribL
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribL.xml">external</a> documentation.
-spec vertexAttribL4d(Index, X, Y, Z, W) -> 'ok' when Index :: integer(),X :: float(),Y :: float(),Z :: float(),W :: float().
vertexAttribL4d(Index,X,Y,Z,W) ->
- cast(5839, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>).
+ cast(5840, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>).
%% @equiv vertexAttribL1d(Index,X)
-spec vertexAttribL1dv(Index :: integer(),V) -> 'ok' when V :: {X :: float()}.
@@ -16212,24 +16218,24 @@ vertexAttribL4dv(Index,{X,Y,Z,W}) -> vertexAttribL4d(Index,X,Y,Z,W).
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribLPointer.xml">external</a> documentation.
-spec vertexAttribLPointer(Index, Size, Type, Stride, Pointer) -> 'ok' when Index :: integer(),Size :: integer(),Type :: enum(),Stride :: integer(),Pointer :: offset()|mem().
vertexAttribLPointer(Index,Size,Type,Stride,Pointer) when is_integer(Pointer) ->
- cast(5840, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>);
+ cast(5841, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>);
vertexAttribLPointer(Index,Size,Type,Stride,Pointer) ->
send_bin(Pointer),
- cast(5841, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Stride:?GLsizei>>).
+ cast(5842, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Stride:?GLsizei>>).
%% @doc glGetVertexAttribL
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetVertexAttribL.xml">external</a> documentation.
-spec getVertexAttribLdv(Index, Pname) -> {float(),float(),float(),float()} when Index :: integer(),Pname :: enum().
getVertexAttribLdv(Index,Pname) ->
- call(5842, <<Index:?GLuint,Pname:?GLenum>>).
+ call(5843, <<Index:?GLuint,Pname:?GLenum>>).
%% @doc glViewportArrayv
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glViewportArrayv.xml">external</a> documentation.
-spec viewportArrayv(First, V) -> 'ok' when First :: integer(),V :: [{float(),float(),float(),float()}].
viewportArrayv(First,V) ->
- cast(5843, <<First:?GLuint,(length(V)):?GLuint,
+ cast(5844, <<First:?GLuint,(length(V)):?GLuint,
(<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>> || {V1,V2,V3,V4} <- V>>)/binary>>).
%% @doc Set a specified viewport
@@ -16269,20 +16275,20 @@ viewportArrayv(First,V) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glViewportIndexed.xml">external</a> documentation.
-spec viewportIndexedf(Index, X, Y, W, H) -> 'ok' when Index :: integer(),X :: float(),Y :: float(),W :: float(),H :: float().
viewportIndexedf(Index,X,Y,W,H) ->
- cast(5844, <<Index:?GLuint,X:?GLfloat,Y:?GLfloat,W:?GLfloat,H:?GLfloat>>).
+ cast(5845, <<Index:?GLuint,X:?GLfloat,Y:?GLfloat,W:?GLfloat,H:?GLfloat>>).
%% @doc
%% See {@link viewportIndexedf/5}
-spec viewportIndexedfv(Index, V) -> 'ok' when Index :: integer(),V :: {float(),float(),float(),float()}.
viewportIndexedfv(Index,{V1,V2,V3,V4}) ->
- cast(5845, <<Index:?GLuint,V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>>).
+ cast(5846, <<Index:?GLuint,V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>>).
%% @doc glScissorArrayv
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glScissorArrayv.xml">external</a> documentation.
-spec scissorArrayv(First, V) -> 'ok' when First :: integer(),V :: [{integer(),integer(),integer(),integer()}].
scissorArrayv(First,V) ->
- cast(5846, <<First:?GLuint,(length(V)):?GLuint,
+ cast(5847, <<First:?GLuint,(length(V)):?GLuint,
(<< <<V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>> || {V1,V2,V3,V4} <- V>>)/binary>>).
%% @doc glScissorIndexe
@@ -16290,21 +16296,21 @@ scissorArrayv(First,V) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glScissorIndexe.xml">external</a> documentation.
-spec scissorIndexed(Index, Left, Bottom, Width, Height) -> 'ok' when Index :: integer(),Left :: integer(),Bottom :: integer(),Width :: integer(),Height :: integer().
scissorIndexed(Index,Left,Bottom,Width,Height) ->
- cast(5847, <<Index:?GLuint,Left:?GLint,Bottom:?GLint,Width:?GLsizei,Height:?GLsizei>>).
+ cast(5848, <<Index:?GLuint,Left:?GLint,Bottom:?GLint,Width:?GLsizei,Height:?GLsizei>>).
%% @doc glScissorIndexe
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glScissorIndexe.xml">external</a> documentation.
-spec scissorIndexedv(Index, V) -> 'ok' when Index :: integer(),V :: {integer(),integer(),integer(),integer()}.
scissorIndexedv(Index,{V1,V2,V3,V4}) ->
- cast(5848, <<Index:?GLuint,V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>>).
+ cast(5849, <<Index:?GLuint,V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>>).
%% @doc glDepthRangeArrayv
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDepthRangeArrayv.xml">external</a> documentation.
-spec depthRangeArrayv(First, V) -> 'ok' when First :: integer(),V :: [{clamp(),clamp()}].
depthRangeArrayv(First,V) ->
- cast(5849, <<First:?GLuint,0:32,(length(V)):?GLuint,0:32,
+ cast(5850, <<First:?GLuint,0:32,(length(V)):?GLuint,0:32,
(<< <<V1:?GLclampd,V2:?GLclampd>> || {V1,V2} <- V>>)/binary>>).
%% @doc glDepthRangeIndexe
@@ -16312,26 +16318,26 @@ depthRangeArrayv(First,V) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDepthRangeIndexe.xml">external</a> documentation.
-spec depthRangeIndexed(Index, N, F) -> 'ok' when Index :: integer(),N :: clamp(),F :: clamp().
depthRangeIndexed(Index,N,F) ->
- cast(5850, <<Index:?GLuint,0:32,N:?GLclampd,F:?GLclampd>>).
+ cast(5851, <<Index:?GLuint,0:32,N:?GLclampd,F:?GLclampd>>).
%% @doc
%% See {@link getBooleanv/1}
-spec getFloati_v(Target, Index) -> [float()] when Target :: enum(),Index :: integer().
getFloati_v(Target,Index) ->
- call(5851, <<Target:?GLenum,Index:?GLuint>>).
+ call(5852, <<Target:?GLenum,Index:?GLuint>>).
%% @doc
%% See {@link getBooleanv/1}
-spec getDoublei_v(Target, Index) -> [float()] when Target :: enum(),Index :: integer().
getDoublei_v(Target,Index) ->
- call(5852, <<Target:?GLenum,Index:?GLuint>>).
+ call(5853, <<Target:?GLenum,Index:?GLuint>>).
%% @doc glDebugMessageControlARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDebugMessageControlARB.xml">external</a> documentation.
-spec debugMessageControlARB(Source, Type, Severity, Ids, Enabled) -> 'ok' when Source :: enum(),Type :: enum(),Severity :: enum(),Ids :: [integer()],Enabled :: 0|1.
debugMessageControlARB(Source,Type,Severity,Ids,Enabled) ->
- cast(5853, <<Source:?GLenum,Type:?GLenum,Severity:?GLenum,(length(Ids)):?GLuint,
+ cast(5854, <<Source:?GLenum,Type:?GLenum,Severity:?GLenum,(length(Ids)):?GLuint,
(<< <<C:?GLuint>> || C <- Ids>>)/binary,0:(((length(Ids)) rem 2)*32),Enabled:?GLboolean>>).
%% @doc glDebugMessageInsertARB
@@ -16339,21 +16345,21 @@ debugMessageControlARB(Source,Type,Severity,Ids,Enabled) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDebugMessageInsertARB.xml">external</a> documentation.
-spec debugMessageInsertARB(Source, Type, Id, Severity, Buf) -> 'ok' when Source :: enum(),Type :: enum(),Id :: integer(),Severity :: enum(),Buf :: string().
debugMessageInsertARB(Source,Type,Id,Severity,Buf) ->
- cast(5854, <<Source:?GLenum,Type:?GLenum,Id:?GLuint,Severity:?GLenum,(list_to_binary([Buf|[0]]))/binary,0:((8-((length(Buf)+ 1) rem 8)) rem 8)>>).
+ cast(5855, <<Source:?GLenum,Type:?GLenum,Id:?GLuint,Severity:?GLenum,(list_to_binary([Buf|[0]]))/binary,0:((8-((length(Buf)+ 1) rem 8)) rem 8)>>).
%% @doc glGetDebugMessageLogARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetDebugMessageLogARB.xml">external</a> documentation.
-spec getDebugMessageLogARB(Count, Bufsize) -> {integer(),Sources :: [enum()],Types :: [enum()],Ids :: [integer()],Severities :: [enum()],MessageLog :: [string()]} when Count :: integer(),Bufsize :: integer().
getDebugMessageLogARB(Count,Bufsize) ->
- call(5855, <<Count:?GLuint,Bufsize:?GLsizei>>).
+ call(5856, <<Count:?GLuint,Bufsize:?GLsizei>>).
%% @doc glGetGraphicsResetStatusARB
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetGraphicsResetStatusARB.xml">external</a> documentation.
-spec getGraphicsResetStatusARB() -> enum().
getGraphicsResetStatusARB() ->
- call(5856, <<>>).
+ call(5857, <<>>).
%% @doc Draw multiple instances of a range of elements with offset applied to instanced attributes
%%
@@ -16376,7 +16382,7 @@ getGraphicsResetStatusARB() ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawArraysInstancedBaseInstance.xml">external</a> documentation.
-spec drawArraysInstancedBaseInstance(Mode, First, Count, Primcount, Baseinstance) -> 'ok' when Mode :: enum(),First :: integer(),Count :: integer(),Primcount :: integer(),Baseinstance :: integer().
drawArraysInstancedBaseInstance(Mode,First,Count,Primcount,Baseinstance) ->
- cast(5857, <<Mode:?GLenum,First:?GLint,Count:?GLsizei,Primcount:?GLsizei,Baseinstance:?GLuint>>).
+ cast(5858, <<Mode:?GLenum,First:?GLint,Count:?GLsizei,Primcount:?GLsizei,Baseinstance:?GLuint>>).
%% @doc Draw multiple instances of a set of elements with offset applied to instanced attributes
%%
@@ -16399,10 +16405,10 @@ drawArraysInstancedBaseInstance(Mode,First,Count,Primcount,Baseinstance) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawElementsInstancedBaseInstance.xml">external</a> documentation.
-spec drawElementsInstancedBaseInstance(Mode, Count, Type, Indices, Primcount, Baseinstance) -> 'ok' when Mode :: enum(),Count :: integer(),Type :: enum(),Indices :: offset()|mem(),Primcount :: integer(),Baseinstance :: integer().
drawElementsInstancedBaseInstance(Mode,Count,Type,Indices,Primcount,Baseinstance) when is_integer(Indices) ->
- cast(5858, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Primcount:?GLsizei,Baseinstance:?GLuint>>);
+ cast(5859, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Primcount:?GLsizei,Baseinstance:?GLuint>>);
drawElementsInstancedBaseInstance(Mode,Count,Type,Indices,Primcount,Baseinstance) ->
send_bin(Indices),
- cast(5859, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Primcount:?GLsizei,Baseinstance:?GLuint>>).
+ cast(5860, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Primcount:?GLsizei,Baseinstance:?GLuint>>).
%% @doc Render multiple instances of a set of primitives from array data with a per-element offset
%%
@@ -16423,31 +16429,31 @@ drawElementsInstancedBaseInstance(Mode,Count,Type,Indices,Primcount,Baseinstance
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawElementsInstancedBaseVertexBaseInstance.xml">external</a> documentation.
-spec drawElementsInstancedBaseVertexBaseInstance(Mode, Count, Type, Indices, Primcount, Basevertex, Baseinstance) -> 'ok' when Mode :: enum(),Count :: integer(),Type :: enum(),Indices :: offset()|mem(),Primcount :: integer(),Basevertex :: integer(),Baseinstance :: integer().
drawElementsInstancedBaseVertexBaseInstance(Mode,Count,Type,Indices,Primcount,Basevertex,Baseinstance) when is_integer(Indices) ->
- cast(5860, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Primcount:?GLsizei,Basevertex:?GLint,Baseinstance:?GLuint>>);
+ cast(5861, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Primcount:?GLsizei,Basevertex:?GLint,Baseinstance:?GLuint>>);
drawElementsInstancedBaseVertexBaseInstance(Mode,Count,Type,Indices,Primcount,Basevertex,Baseinstance) ->
send_bin(Indices),
- cast(5861, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Primcount:?GLsizei,Basevertex:?GLint,Baseinstance:?GLuint>>).
+ cast(5862, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Primcount:?GLsizei,Basevertex:?GLint,Baseinstance:?GLuint>>).
%% @doc glDrawTransformFeedbackInstance
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawTransformFeedbackInstance.xml">external</a> documentation.
-spec drawTransformFeedbackInstanced(Mode, Id, Primcount) -> 'ok' when Mode :: enum(),Id :: integer(),Primcount :: integer().
drawTransformFeedbackInstanced(Mode,Id,Primcount) ->
- cast(5862, <<Mode:?GLenum,Id:?GLuint,Primcount:?GLsizei>>).
+ cast(5863, <<Mode:?GLenum,Id:?GLuint,Primcount:?GLsizei>>).
%% @doc glDrawTransformFeedbackStreamInstance
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawTransformFeedbackStreamInstance.xml">external</a> documentation.
-spec drawTransformFeedbackStreamInstanced(Mode, Id, Stream, Primcount) -> 'ok' when Mode :: enum(),Id :: integer(),Stream :: integer(),Primcount :: integer().
drawTransformFeedbackStreamInstanced(Mode,Id,Stream,Primcount) ->
- cast(5863, <<Mode:?GLenum,Id:?GLuint,Stream:?GLuint,Primcount:?GLsizei>>).
+ cast(5864, <<Mode:?GLenum,Id:?GLuint,Stream:?GLuint,Primcount:?GLsizei>>).
%% @doc glGetInternalformat
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetInternalformat.xml">external</a> documentation.
-spec getInternalformativ(Target, Internalformat, Pname, BufSize) -> [integer()] when Target :: enum(),Internalformat :: enum(),Pname :: enum(),BufSize :: integer().
getInternalformativ(Target,Internalformat,Pname,BufSize) ->
- call(5864, <<Target:?GLenum,Internalformat:?GLenum,Pname:?GLenum,BufSize:?GLsizei>>).
+ call(5865, <<Target:?GLenum,Internalformat:?GLenum,Pname:?GLenum,BufSize:?GLsizei>>).
%% @doc Bind a level of a texture to an image unit
%%
@@ -16509,7 +16515,7 @@ getInternalformativ(Target,Internalformat,Pname,BufSize) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindImageTexture.xml">external</a> documentation.
-spec bindImageTexture(Unit, Texture, Level, Layered, Layer, Access, Format) -> 'ok' when Unit :: integer(),Texture :: integer(),Level :: integer(),Layered :: 0|1,Layer :: integer(),Access :: enum(),Format :: enum().
bindImageTexture(Unit,Texture,Level,Layered,Layer,Access,Format) ->
- cast(5865, <<Unit:?GLuint,Texture:?GLuint,Level:?GLint,Layered:?GLboolean,0:24,Layer:?GLint,Access:?GLenum,Format:?GLenum>>).
+ cast(5866, <<Unit:?GLuint,Texture:?GLuint,Level:?GLint,Layered:?GLboolean,0:24,Layer:?GLint,Access:?GLenum,Format:?GLenum>>).
%% @doc Defines a barrier ordering memory transactions
%%
@@ -16636,7 +16642,7 @@ bindImageTexture(Unit,Texture,Level,Layered,Layer,Access,Format) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMemoryBarrier.xml">external</a> documentation.
-spec memoryBarrier(Barriers) -> 'ok' when Barriers :: integer().
memoryBarrier(Barriers) ->
- cast(5866, <<Barriers:?GLbitfield>>).
+ cast(5867, <<Barriers:?GLbitfield>>).
%% @doc Simultaneously specify storage for all levels of a one-dimensional texture
%%
@@ -16669,7 +16675,7 @@ memoryBarrier(Barriers) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexStorage1D.xml">external</a> documentation.
-spec texStorage1D(Target, Levels, Internalformat, Width) -> 'ok' when Target :: enum(),Levels :: integer(),Internalformat :: enum(),Width :: integer().
texStorage1D(Target,Levels,Internalformat,Width) ->
- cast(5867, <<Target:?GLenum,Levels:?GLsizei,Internalformat:?GLenum,Width:?GLsizei>>).
+ cast(5868, <<Target:?GLenum,Levels:?GLsizei,Internalformat:?GLenum,Width:?GLsizei>>).
%% @doc Simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture
%%
@@ -16714,7 +16720,7 @@ texStorage1D(Target,Levels,Internalformat,Width) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexStorage2D.xml">external</a> documentation.
-spec texStorage2D(Target, Levels, Internalformat, Width, Height) -> 'ok' when Target :: enum(),Levels :: integer(),Internalformat :: enum(),Width :: integer(),Height :: integer().
texStorage2D(Target,Levels,Internalformat,Width,Height) ->
- cast(5868, <<Target:?GLenum,Levels:?GLsizei,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei>>).
+ cast(5869, <<Target:?GLenum,Levels:?GLsizei,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei>>).
%% @doc Simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture
%%
@@ -16757,19 +16763,19 @@ texStorage2D(Target,Levels,Internalformat,Width,Height) ->
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexStorage3D.xml">external</a> documentation.
-spec texStorage3D(Target, Levels, Internalformat, Width, Height, Depth) -> 'ok' when Target :: enum(),Levels :: integer(),Internalformat :: enum(),Width :: integer(),Height :: integer(),Depth :: integer().
texStorage3D(Target,Levels,Internalformat,Width,Height,Depth) ->
- cast(5869, <<Target:?GLenum,Levels:?GLsizei,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei>>).
+ cast(5870, <<Target:?GLenum,Levels:?GLsizei,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei>>).
%% @doc glDepthBoundsEXT
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDepthBoundsEXT.xml">external</a> documentation.
-spec depthBoundsEXT(Zmin, Zmax) -> 'ok' when Zmin :: clamp(),Zmax :: clamp().
depthBoundsEXT(Zmin,Zmax) ->
- cast(5870, <<Zmin:?GLclampd,Zmax:?GLclampd>>).
+ cast(5871, <<Zmin:?GLclampd,Zmax:?GLclampd>>).
%% @doc glStencilClearTagEXT
%%
%% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilClearTagEXT.xml">external</a> documentation.
-spec stencilClearTagEXT(StencilTagBits, StencilClearTag) -> 'ok' when StencilTagBits :: integer(),StencilClearTag :: integer().
stencilClearTagEXT(StencilTagBits,StencilClearTag) ->
- cast(5871, <<StencilTagBits:?GLsizei,StencilClearTag:?GLuint>>).
+ cast(5872, <<StencilTagBits:?GLsizei,StencilClearTag:?GLuint>>).