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authorDan Gudmundsson <[email protected]>2013-01-15 09:18:49 +0100
committerDan Gudmundsson <[email protected]>2013-01-15 09:18:49 +0100
commit0e044f3525d22de4c4c471f601de50ad3acda304 (patch)
treedfbbcc31814b0890fcb7774a48cf43322b29ac94 /lib/wx/test/wx_opengl_SUITE.erl
parentfdd0b38e2c85d897a240e5f8f79e268c6540dbfd (diff)
parentc384a91846f7d0aff189fb51d1d502330d7abef4 (diff)
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Merge branch 'dgud/wx/fix-wx-2.9-compat/OTP-10407'
* dgud/wx/fix-wx-2.9-compat/OTP-10407: (26 commits) wx: Fix comments wx: Workaround wx-2.9 bugs wx: Mac fixes wx: Fix demo and tests wx: Allow 64 bits compilation on mac, requires wxWidgets-2.9 appmon: Move runtime part to runtime_tools app reltool: fix wxWidgets-2.9 compability debugger: Fix 2.9 compat observer: Fix check for graphics contexts Observer: Fix distribution dialog observer: Fix font sizes wx: Fix the demo wx: Fix loading icons and cursors in Windows wx: Remove unnecessary casts wx: Fix changed getfunctions wx: Depricate wxCursor new functions wx: Fix int to enum wx: Include correct m4 file in 2.9 wx: Update examples so they work with both wxWidgets 2.8 and 2.9 wx: Modify tests so they work on wxWidgets-2.9 ...
Diffstat (limited to 'lib/wx/test/wx_opengl_SUITE.erl')
-rw-r--r--lib/wx/test/wx_opengl_SUITE.erl40
1 files changed, 34 insertions, 6 deletions
diff --git a/lib/wx/test/wx_opengl_SUITE.erl b/lib/wx/test/wx_opengl_SUITE.erl
index e8fdf603d6..f351bc93ed 100644
--- a/lib/wx/test/wx_opengl_SUITE.erl
+++ b/lib/wx/test/wx_opengl_SUITE.erl
@@ -1,7 +1,7 @@
%%
%% %CopyrightBegin%
%%
-%% Copyright Ericsson AB 2008-2011. All Rights Reserved.
+%% Copyright Ericsson AB 2008-2012. All Rights Reserved.
%%
%% The contents of this file are subject to the Erlang Public License,
%% Version 1.1, (the "License"); you may not use this file except in
@@ -92,10 +92,22 @@ canvas(TestInfo) when is_atom(TestInfo) -> wx_test_lib:tc_info(TestInfo);
canvas(Config) ->
WX = ?mr(wx_ref, wx:new()),
Frame = wxFrame:new(WX,1,"Hello 3D-World",[]),
- Attrs = [{attribList, [?WX_GL_RGBA,?WX_GL_DOUBLEBUFFER,0]}],
- Canvas = ?mt(wxGLCanvas, wxGLCanvas:new(Frame, Attrs)),
+ Attrs = [{attribList, [?WX_GL_RGBA,
+ ?WX_GL_DOUBLEBUFFER,
+ ?WX_GL_MIN_RED,8,
+ ?WX_GL_MIN_GREEN,8,
+ ?WX_GL_MIN_BLUE,8,
+ ?WX_GL_DEPTH_SIZE,24,0]}],
+ Canvas = ?mt(wxGLCanvas, wxGLCanvas:new(Frame, [{style,?wxFULL_REPAINT_ON_RESIZE}|
+ Attrs])),
+ wxFrame:connect(Frame, show),
?m(true, wxWindow:show(Frame)),
+
+ receive #wx{event=#wxShow{}} -> ok
+ after 1000 -> exit(show_timeout)
+ end,
+
?m(false, wx:is_null(wxGLCanvas:getContext(Canvas))),
?m({'EXIT', {{error, no_gl_context,_},_}}, gl:getString(?GL_VENDOR)),
@@ -111,7 +123,7 @@ canvas(Config) ->
%%gl:frustum( -2.0, 2.0, -2.0, 2.0, 5.0, 25.0 ),
gl:ortho( -2.0, 2.0, -2.0*H/W, 2.0*H/W, -20.0, 20.0),
gl:matrixMode(?GL_MODELVIEW),
- gl:loadIdentity(),
+ gl:loadIdentity(),
gl:enable(?GL_DEPTH_TEST),
gl:depthFunc(?GL_LESS),
{R,G,B,_} = wxWindow:getBackgroundColour(Frame),
@@ -122,7 +134,7 @@ canvas(Config) ->
?m([], flush()),
Env = wx:get_env(),
Tester = self(),
- spawn_link(fun() ->
+ spawn_link(fun() ->
wx:set_env(Env),
?m(ok, wxGLCanvas:setCurrent(Canvas)),
?m(ok, drawBox(1, Data)),
@@ -131,11 +143,20 @@ canvas(Config) ->
%% This may fail when window is deleted
catch draw_loop(2,Data,Canvas)
end),
+ %% Needed on mac with wx-2.9
+ wxGLCanvas:connect(Canvas, paint,
+ [{callback, fun(_,_) ->
+ wxGLCanvas:setCurrent(Canvas),
+ DC= wxPaintDC:new(Canvas),
+ wxPaintDC:destroy(DC)
+ end}]),
+
+
?m_receive(works),
?m([], flush()),
io:format("Undef func ~p ~n", [catch gl:uniform1d(2, 0.75)]),
timer:sleep(500),
- ?m([], flush()),
+ flush(),
wx_test_lib:wx_destroy(Frame, Config).
flush() ->
@@ -150,6 +171,8 @@ flush(Collected) ->
draw_loop(Deg,Data,Canvas) ->
timer:sleep(15),
+ {NW,NH} = wxGLCanvas:getClientSize(Canvas),
+ gl:viewport(0,0,NW,NH),
drawBox(Deg,Data),
?m(ok, wxGLCanvas:swapBuffers(Canvas)),
draw_loop(Deg+1, Data,Canvas).
@@ -181,7 +204,12 @@ glu_tesselation(Config) ->
Frame = wxFrame:new(WX,1,"Hello 3D-World",[]),
Attrs = [{attribList, [?WX_GL_RGBA,?WX_GL_DOUBLEBUFFER,0]}],
Canvas = ?mt(wxGLCanvas, wxGLCanvas:new(Frame, Attrs)),
+ wxFrame:connect(Frame, show),
?m(true, wxWindow:show(Frame)),
+
+ receive #wx{event=#wxShow{}} -> ok
+ after 1000 -> exit(show_timeout)
+ end,
?m(ok, wxGLCanvas:setCurrent(Canvas)),
{RL1,RB1} = ?m({_,_}, glu:tesselate({0,0,1}, [{-1,0,0},{1,0,0},{0,1,0}])),