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authorDan Gudmundsson <[email protected]>2010-10-22 15:45:28 +0200
committerDan Gudmundsson <[email protected]>2010-11-15 10:13:07 +0100
commit2e605129613ba88427de27520a19456903d40cca (patch)
tree4c3c1caf3e7d32200ab0d3fcc58cd124ffde11f1 /lib/wx
parent029429cae951a9896d544eb7693fd130e4abc979 (diff)
downloadotp-2e605129613ba88427de27520a19456903d40cca.tar.gz
otp-2e605129613ba88427de27520a19456903d40cca.tar.bz2
otp-2e605129613ba88427de27520a19456903d40cca.zip
Update to OpenGL 4.1
Diffstat (limited to 'lib/wx')
-rw-r--r--lib/wx/api_gen/gl_gen.erl24
-rw-r--r--lib/wx/api_gen/gl_gen_c.erl116
-rw-r--r--lib/wx/api_gen/gl_gen_erl.erl12
-rw-r--r--lib/wx/api_gen/glapi.conf203
-rw-r--r--lib/wx/c_src/egl_impl.h10
-rw-r--r--lib/wx/c_src/gen/gl_fdefs.h412
-rw-r--r--lib/wx/c_src/gen/gl_finit.h207
-rw-r--r--lib/wx/c_src/gen/gl_funcs.cpp2137
-rw-r--r--lib/wx/c_src/wxe_gl.cpp9
-rw-r--r--lib/wx/include/gl.hrl578
-rw-r--r--lib/wx/src/gen/gl.erl1761
-rw-r--r--lib/wx/src/gen/glu.erl11
12 files changed, 4854 insertions, 626 deletions
diff --git a/lib/wx/api_gen/gl_gen.erl b/lib/wx/api_gen/gl_gen.erl
index c76dfb75a0..374e0bd12b 100644
--- a/lib/wx/api_gen/gl_gen.erl
+++ b/lib/wx/api_gen/gl_gen.erl
@@ -206,10 +206,10 @@ parse_define([], D, _Opts) ->
parse_func(Xml, Opts) ->
{Func,_} = foldl(fun(X,Acc) -> parse_func(X,Acc,Opts) end, {#func{},1}, Xml),
+ put(current_func, Func#func.name),
#func{params=Args0,type=Type0} = Func,
Args = filter(fun(#arg{type=void}) -> false; (_) -> true end, Args0),
- #arg{type=Type} =
- patch_param(Func#func.name,#arg{name="result",type=Type0},Opts),
+ #arg{type=Type} = patch_param(Func#func.name,#arg{name="result",type=Type0},Opts),
Func#func{params=reverse(Args), type=Type}.
parse_func(#xmlElement{name=type, content=C}, {F,AC}, Os) ->
@@ -220,6 +220,7 @@ parse_func(#xmlElement{name=name, content=[#xmlText{value=C}]},{F,AC},Os) ->
put(current_func, Func),
{F#func{name=name(Func,Os)},AC};
parse_func(#xmlElement{name=param, content=C},{F,AC},Os) ->
+ put(current_func, F#func.name),
Parse = fun(Con, Ac) -> parse_param(Con, Ac, Os) end,
Param0 = foldl(Parse, #arg{}, drop_empty(C)),
Param = fix_param_name(Param0, F, AC),
@@ -314,11 +315,17 @@ handle_arg_opt(both, P) -> P#arg{in=both};
handle_arg_opt(binary, P=#arg{type=T}) ->
P#arg{type=T#type{size=undefined,base=binary}};
handle_arg_opt({binary,Sz}, P=#arg{type=T}) ->
- P#arg{type=T#type{size=Sz,base=binary}};
+ P#arg{type=T#type{size={Sz, Sz},base=binary}};
+handle_arg_opt({binary,Max, Sz}, P=#arg{type=T}) ->
+ P#arg{type=T#type{size={Max, Sz},base=binary}};
handle_arg_opt({type,Type}, P=#arg{type=T}) -> P#arg{type=T#type{name=Type}};
handle_arg_opt({single,Opt},P=#arg{type=T}) -> P#arg{type=T#type{single=Opt}};
+handle_arg_opt({base,{Opt, Sz}}, P=#arg{type=T}) -> P#arg{type=T#type{base=Opt, size=Sz}};
handle_arg_opt({base,Opt}, P=#arg{type=T}) -> P#arg{type=T#type{base=Opt}};
-handle_arg_opt({c_only,Opt},P) -> P#arg{where=c, alt=Opt}.
+handle_arg_opt({c_only,Opt},P) -> P#arg{where=c, alt=Opt};
+handle_arg_opt(string, P=#arg{type=T}) -> P#arg{type=T#type{base=string}};
+handle_arg_opt({string,Max,Sz}, P=#arg{type=T}) ->
+ P#arg{type=T#type{base=string, size={Max,Sz}}}.
parse_type([], _Os) -> void;
parse_type(C, Os) ->
@@ -367,6 +374,8 @@ parse_type2([N="GLbitfield"|R],T,Opts) ->
parse_type2(R,T#type{name=N, size=4, base=int},Opts);
parse_type2([N="GLvoid"|R],T,Opts) ->
parse_type2(R,T#type{name=N, base=idx_binary},Opts);
+parse_type2([N="GLsync"|R],T,Opts) ->
+ parse_type2(R,T#type{name=N, base=int, size=8},Opts);
parse_type2([N="GLbyte"|R],T,Opts) ->
parse_type2(R,T#type{name=N, size=1, base=int},Opts);
@@ -378,6 +387,11 @@ parse_type2([N="GLushort"|R],T,Opts) ->
parse_type2(R,T#type{name=N, size=2, base=int},Opts);
parse_type2([N="GLint"|R],T,Opts) ->
parse_type2(R,T#type{name=N, size=4, base=int},Opts);
+parse_type2([N="GLint64"|R],T,Opts) ->
+ parse_type2(R,T#type{name=N, size=8, base=int},Opts);
+parse_type2([N="GLuint64"|R],T,Opts) ->
+ parse_type2(R,T#type{name=N, size=8, base=int},Opts);
+
parse_type2([N="GLuint"|R],T,Opts) ->
parse_type2(R,T#type{name=N, size=4, base=int},Opts);
parse_type2([N="GLsizei"|R],T,Opts) ->
@@ -548,8 +562,10 @@ setup_idx_binary(Name,Ext,_Opts) ->
%% Ok warn if single is undefined
lists:foreach(fun(#arg{type=#type{base=memory}}) -> ok;
+ (#arg{type=#type{base=string}}) -> ok;
(#arg{type=#type{base=idx_binary}}) -> ok;
(#arg{type=#type{name="GLUquadric"}}) -> ok;
+ (#arg{type=#type{base=binary, size=Sz}}) when Sz =/= undefined -> ok;
(A=#arg{type=#type{single=undefined}}) ->
?warning("~p Unknown size of~n ~p~n",
[get(current_func),A]),
diff --git a/lib/wx/api_gen/gl_gen_c.erl b/lib/wx/api_gen/gl_gen_c.erl
index 2fe3226978..230b853c2b 100644
--- a/lib/wx/api_gen/gl_gen_c.erl
+++ b/lib/wx/api_gen/gl_gen_c.erl
@@ -51,7 +51,8 @@ gen(GLFuncs, GLUFuncs) ->
w("#include \"gl_fdefs.h\"~n", []),
w("~nint gl_error_op;~n", []),
- w("void egl_dispatch(int op, char *bp, ErlDrvPort port, ErlDrvTermData caller, char *bins[]){~n",
+ w("void egl_dispatch(int op, char *bp, ErlDrvPort port, "
+ "ErlDrvTermData caller, char *bins[], int bins_sz[]){~n",
[]),
w(" gl_error_op = op;~n", []),
@@ -109,25 +110,53 @@ declare_var(A=#arg{name=N,in=false,type=#type{name=T,base=B,single={tuple,Sz}}})
true = is_number(Sz), %% Assert
w(" ~s ~s[~p] = {~s};~n", [T,N,Sz,args(fun zero/1,",",lists:duplicate(Sz,B))]),
A;
-declare_var(A=#arg{name=N,in=false,type=#type{name=T,base=B,single={list,Sz}}}) when is_number(Sz) ->
+declare_var(A=#arg{name=N,in=false,type=#type{name=T,base=B,single={list,Sz}}})
+ when is_number(Sz) ->
w(" ~s ~s[~p] = {~s};~n", [T,N,Sz,args(fun zero/1,",",lists:duplicate(Sz,B))]),
A;
+declare_var(A=#arg{name=N,in=false,type=#type{name=T,base=string,size={Max,_}, single=Single}}) ->
+ case is_integer(Max) of
+ true ->
+ w(" ~s ~s[~p];~n", [T,N,Max]);
+ false ->
+ %% w(" ~s ~s[*~s];~n", [T,N,Max]),
+ w(" ~s *~s;~n", [T,N]),
+ w(" ~s = (~s *) driver_alloc(sizeof(~s) * *~s);~n", [N,T,T,Max]),
+ store_free(N)
+ %% case Single of
+ %% {list, _, _} ->
+ %% w(" ~s *~s_p = ~s;~n", [T,N,N]);
+ %% _ -> ok
+ %% end
+ end,
+ A;
+declare_var(A=#arg{name=N,in=false,type=#type{base=binary,size={MaxSz, _}}}) ->
+ MaxSz == undefined andalso error({assert, A}),
+ case is_integer(MaxSz) of
+ true ->
+ w(" ErlDrvBinary *~s = driver_alloc_binary(~p);~n", [N,MaxSz]);
+ false ->
+ w(" ErlDrvBinary *~s = driver_alloc_binary(*~s);~n", [N,MaxSz])
+ end,
+ A;
declare_var(A=#arg{name=N,in=false,type=#type{name=T,single={list,ASz,_USz},mod=[]}}) ->
true = is_list(ASz), %% Assert
w(" ~s *~s;~n", [T,N]),
w(" ~s = (~s *) driver_alloc(sizeof(~s) * *~s);~n", [N,T,T,ASz]),
store_free(N),
- A;
-declare_var(A=#arg{name=N,in=false,type=#type{name=T,base=binary,size=Sz}}) ->
- true = is_number(Sz), %% Assert
- w(" ~s ~s[~p];~n", [T,N,Sz]),
+ %% w(" ~s ~s[*~s];~n", [T,N,ASz]),
A;
declare_var(A=#arg{in=false, type=#type{name="GLUquadric",by_val=false,single=true}}) ->
A;
+declare_var(A=#arg{in=false, type=#type{base=string,by_val=false,single=true}}) ->
+ A;
declare_var(A=#arg{name=N,in=false,
type=#type{name=T,base=B,by_val=false,single=true}}) ->
w(" ~s ~s[1] = {~s};~n", [T,N,zero(B)]),
A;
+declare_var(A=#arg{where=c, type=#type{name=T}, alt={size,Var}}) ->
+ w(" ~s ~s_size = bins_sz[~p];~n", [T, Var, get(bin_count)]),
+ A;
declare_var(A=#arg{where=_}) ->
A.
@@ -205,7 +234,7 @@ decode_arg(P=#arg{name=Name,type=#type{name=Type,base=guard_int}},A0) ->
{P, A};
decode_arg(P=#arg{name=Name,type=#type{name=Type,base=string,single=true}},A0) ->
w(" ~s *~s = (~s *) bp;~n", [Type,Name,Type]),
- w(" int ~sLen = strlen((char *)~s); bp += ~sLen+1+((8-((1+~sLen+~p)%8))%8);~n",
+ w(" int ~sLen[1] = {strlen((char *)~s)}; bp += ~sLen[0]+1+((8-((1+~sLen[0]+~p)%8))%8);~n",
[Name,Name,Name,Name,A0]),
{P, 0};
decode_arg(P=#arg{name=Name,
@@ -274,6 +303,8 @@ result_type(#type{name=T, ref=undefined}) -> T;
result_type(#type{name=T, ref={pointer,1}, mod=Mods}) ->
mod(Mods) ++ T ++ " * ".
+call_arg(#arg{alt={size,Alt},type=#type{}}) ->
+ Alt ++ "_size";
call_arg(#arg{alt={length,Alt},type=#type{}}) ->
"*" ++ Alt ++ "Len";
call_arg(#arg{alt={constant,Alt},type=#type{}}) ->
@@ -284,6 +315,8 @@ call_arg(#arg{name=Name,type=#type{single={list, _}}}) ->
Name;
call_arg(#arg{name=Name,type=#type{size=8,base=int,ref=undefined}}) ->
Name;
+call_arg(#arg{name=Name,in=false,type=#type{name=T, base=binary}}) ->
+ "(" ++ T ++ "*) " ++ Name ++ "->orig_bytes";
call_arg(#arg{name=Name,type=#type{ref=undefined}}) ->
"*" ++ Name;
call_arg(#arg{name=Name,type=#type{base=guard_int}}) ->
@@ -313,17 +346,17 @@ build_return_vals(Type,As) ->
end;
{Val,Vars,Cnt} ->
ExtraTuple = if Cnt > 1 -> 2; true -> 0 end,
- CSize = if Vars =:= none ->
- Sz = integer_to_list(Val+4+ExtraTuple),
- w(" int AP = 0; ErlDrvTermData rt[~s];~n",[Sz]),
- Sz;
- true ->
- Sz = integer_to_list(Val+4+ExtraTuple) ++ " + " ++ Vars,
- w(" int AP = 0; ErlDrvTermData *rt;~n",[]),
- w(" rt = (ErlDrvTermData *) "
- "driver_alloc(sizeof(ErlDrvTermData)*(~s));~n", [Sz]),
- Sz
- end,
+ if Vars =:= none ->
+ Sz = integer_to_list(Val+4+ExtraTuple),
+ w(" int AP = 0; ErlDrvTermData rt[~s];~n",[Sz]),
+ Sz;
+ true ->
+ Sz = integer_to_list(Val+4+ExtraTuple) ++ " + " ++ Vars,
+ w(" int AP = 0; ErlDrvTermData *rt;~n",[]),
+ w(" rt = (ErlDrvTermData *) "
+ "driver_alloc(sizeof(ErlDrvTermData)*(~s));~n", [Sz]),
+ Sz
+ end,
w(" rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) \"_egl_result_\");~n",[]),
FreeList = build_ret_types(Type,As),
case Cnt of
@@ -357,7 +390,7 @@ calc_sizes(Type,As) ->
{Val, none} -> {Sz+Val, Vars, Cnt+1};
{Val, Var} when Vars =:= none ->
{Sz+Val, Var,Cnt+1};
- {Val, Var} when Vars =:= none ->
+ {Val, Var} ->
{Sz+Val, Var ++ " + " ++ Vars,Cnt+1}
end;
(_,Acc) -> Acc
@@ -365,13 +398,16 @@ calc_sizes(Type,As) ->
foldl(Calc, TSz, As).
return_size(_N,void) -> {0, none};
-return_size(_N,#type{base=binary}) -> {4, none};
-return_size(_N,#type{single=true}) -> {2,none};
return_size(_N,#type{single={tuple,Sz}}) -> {Sz*2+2, none};
-return_size(_N,#type{name="GLubyte",single={list,null}}) ->{3, none};
return_size(_N,#type{single={list,Sz}}) -> {Sz*2+3, none};
-return_size(_N,#type{base=string,single={list,_,_}}) -> {3, none};
-return_size(_N,#type{single={list,_,Sz}}) -> {3, "(*" ++Sz++")*2"}.
+return_size(_N,#type{base=string,single=true}) -> {3, none};
+return_size(_N,#type{base=string,single=undefined}) -> {3, none};
+return_size(_N,#type{base=string,single={list,_,"result"}}) -> {3, "result*3"};
+return_size(_N,#type{base=string,single={list,_,Sz}}) -> {3, "(*" ++Sz++")*3"};
+return_size(_N,#type{single={list,_,"result"}}) -> {3, "result*2"};
+return_size(_N,#type{single={list,_,Sz}}) -> {3, "(*" ++Sz++")*2"};
+return_size(_N,#type{base=binary}) -> {4, none};
+return_size(_N,#type{single=true}) -> {2, none}.
build_ret_types(void,Ps) ->
@@ -430,17 +466,27 @@ build_ret(Name,_Q,#type{name=T,base=_,single={tuple,Sz}}) ->
[w(" rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *~s++;~n", [Temp])
|| _ <- lists:seq(1,Sz)],
w(" rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = ~p;~n",[Sz]);
-build_ret(Name,_Q,#type{name="GLubyte",single={list,null}}) ->
+build_ret(Name,_Q,#type{base=string,size=1,single=true}) ->
w(" rt[AP++] = ERL_DRV_STRING; rt[AP++] = (ErlDrvTermData) ~s;"
" rt[AP++] = strlen((char *) ~s);\n", [Name, Name]);
-build_ret(Name,_Q,#type{base=string,single={list,_,Sz}}) ->
+build_ret(Name,_Q,#type{base=string, size={_Max,Sz}, single=S})
+ when S == true; S == undefined ->
w(" rt[AP++] = ERL_DRV_STRING; rt[AP++] = (ErlDrvTermData) ~s;"
" rt[AP++] = *~s;\n", [Name, Sz]);
+build_ret(Name,_Q,#type{name=_T,base=string,size={_, SSz}, single={list,_,Sz}}) ->
+ P = if Sz == "result" -> ["(int) "]; true -> "*" end,
+ w(" for(int i=0; i < ~s~s; i++) {\n", [P,Sz]),
+ w(" rt[AP++] = ERL_DRV_STRING; rt[AP++] = (ErlDrvTermData) ~s;"
+ " rt[AP++] = ~s[i]-1;\n", [Name, SSz]),
+ w(" ~s += ~s[i]; }~n", [Name, SSz]),
+ w(" rt[AP++] = ERL_DRV_NIL;", []),
+ w(" rt[AP++] = ERL_DRV_LIST; rt[AP++] = (~s~s)+1;~n",[P,Sz]);
build_ret(Name,_Q,#type{name=_T,base=B,single={list,_,Sz}}) when B =/= float ->
- w(" for(int i=0; i < *~s; i++) {\n", [Sz]),
+ P = if Sz == "result" -> ["(int) "]; true -> "*" end,
+ w(" for(int i=0; i < ~s~s; i++) {\n", [P,Sz]),
w(" rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) ~s[i];}~n", [Name]),
w(" rt[AP++] = ERL_DRV_NIL;", []),
- w(" rt[AP++] = ERL_DRV_LIST; rt[AP++] = (*~s)+1;~n",[Sz]);
+ w(" rt[AP++] = ERL_DRV_LIST; rt[AP++] = (~s~s)+1;~n",[P,Sz]);
build_ret(Name,_Q,#type{name=_T,size=FSz,base=float,single={list,Sz}}) ->
Temp = Name ++ "Tmp",
case FSz of
@@ -461,12 +507,14 @@ build_ret(Name,_Q,#type{name=T,base=_,single={list,Sz}}) ->
|| _ <- lists:seq(1,Sz)],
w(" rt[AP++] = ERL_DRV_NIL;", []),
w(" rt[AP++] = ERL_DRV_LIST; rt[AP++] = ~p+1;~n",[Sz]);
-build_ret(Name,_Q,#type{name="GLubyte",base=binary,size=Sz}) ->
- w(" ErlDrvBinary * BinCopy = driver_alloc_binary(~p);~n", [Sz]),
- w(" memcpy(BinCopy->orig_bytes, ~s, ~p);~n", [Name,Sz]),
- w(" rt[AP++] = ERL_DRV_BINARY; rt[AP++] = (ErlDrvTermData) BinCopy;", []),
- w(" rt[AP++] = ~p; rt[AP++] = 0;~n", [Sz]),
- "driver_free_binary(BinCopy);";
+build_ret(Name,_Q,#type{base=binary,size={_,Sz}}) ->
+ w(" rt[AP++] = ERL_DRV_BINARY; rt[AP++] = (ErlDrvTermData) ~s;", [Name]),
+ if is_integer(Sz) ->
+ w(" rt[AP++] = ~p; rt[AP++] = 0;~n", [Sz]);
+ is_list(Sz) ->
+ w(" rt[AP++] = *~s; rt[AP++] = 0;~n", [Sz])
+ end,
+ "driver_free_binary(" ++ Name ++ ");";
build_ret(Name,_Q,T=#type{}) ->
io:format("{~p, {~p, {single,{tuple,X}}}}.~n", [get(current_func),Name]),
io:format(" ~p~n",[T]).
diff --git a/lib/wx/api_gen/gl_gen_erl.erl b/lib/wx/api_gen/gl_gen_erl.erl
index 1dbec5d229..f292c8723e 100644
--- a/lib/wx/api_gen/gl_gen_erl.erl
+++ b/lib/wx/api_gen/gl_gen_erl.erl
@@ -78,7 +78,11 @@ types() ->
{"GLsizeiptr","64/native-unsigned"}, % 64 bits int, convert on c-side
{"GLintptr", "64/native-unsigned"}, % 64 bits int, convert on c-sidew
{"GLUquadric", "64/native-unsigned"},% Handle 32bits aargh 64bits on mac64
- {"GLhandleARB","64/native-unsigned"} % Handle 32bits aargh 64bits on mac64
+ {"GLhandleARB","64/native-unsigned"},% Handle 32bits aargh 64bits on mac64
+
+ {"GLsync", "64/native-unsigned"}, % Pointer to record
+ {"GLuint64", "64/native-unsigned"},
+ {"GLint64", "64/native-signed"}
].
gl_api(Fs) ->
@@ -344,12 +348,8 @@ doc_arg_type2(T=#type{single={tuple,Sz}}) ->
"{" ++ args(fun doc_arg_type3/1, ",", lists:duplicate(Sz,T)) ++ "}";
doc_arg_type2(T=#type{single=list}) ->
"[" ++ doc_arg_type3(T) ++ "]";
-doc_arg_type2(T=#type{single={list, Max}}) when is_integer(Max) ->
+doc_arg_type2(T=#type{single={list, _Max}}) ->
"[" ++ doc_arg_type3(T) ++ "]";
-doc_arg_type2(_T=#type{single={list,null}}) ->
- "string()";
-doc_arg_type2(T=#type{base=string}) ->
- doc_arg_type3(T);
doc_arg_type2(T=#type{single={list,_,_}}) ->
"[" ++ doc_arg_type3(T) ++ "]";
doc_arg_type2(T=#type{single={tuple_list,Sz}}) ->
diff --git a/lib/wx/api_gen/glapi.conf b/lib/wx/api_gen/glapi.conf
index f9ed7a1065..525ccf8b68 100644
--- a/lib/wx/api_gen/glapi.conf
+++ b/lib/wx/api_gen/glapi.conf
@@ -29,8 +29,35 @@
"glMatrixIndexPointerARB",
"glPixelTransformParameter",
%% OpengGL 3.0
- %"glGetTransformFeedbackVarying", %% Jobbiga
- %"glTransformFeedbackVaryings",
+
+ %% ARB
+ "glCreateSyncFromCLeventARB", % _cl_context _cl_event ??
+ "glDebugMessageCallbackARB",
+
+ "glGetn", %*
+ "glReadnPixels", %*
+
+ "glVertexP2", %*
+ "glVertexP3", %*
+ "glVertexP4", %*
+ "glTexCoordP1", %*
+ "glTexCoordP2", %*
+ "glTexCoordP3", %*
+ "glTexCoordP4", %*
+ "glMultiTexCoordP1", %*
+ "glMultiTexCoordP2", %*
+ "glMultiTexCoordP3", %*
+ "glMultiTexCoordP4", %*
+ "glNormalP3", %*
+ "glColorP3", %*
+ "glColorP4", %*
+ "glSecondaryColorP3", %*
+ "glVertexAttribP1", %*
+ "glVertexAttribP2", %*
+ "glVertexAttribP3", %*
+ "glVertexAttribP4", %*
+
+ "glGetActiveSubroutineUniformiv", %% Bad API don't know what to allocate needs to ask
%% EXT
%% By default skip these extensions
@@ -136,11 +163,12 @@
{"glRect", [{"v1", {single,{tuple,2}}},{"v2", {single,{tuple,2}}}]}.
-{"glGetString", {"result", {single,{list,null}}}}.
+{"glGetString", {"result", string}}.
{"glGetBooleanv", {"params", {single,{list,16}}}}.
{"glGetDoublev", {"params", {single,{list,16}}}}.
{"glGetFloatv", {"params", {single,{list,16}}}}.
{"glGetIntegerv", {"params", {single,{list,16}}}}.
+{"glGetInteger64v", {"params", {single,{list,16}}}}.
{"glFeedbackBuffer", {"buffer", [{base,memory}, in]}}.
{"glSelectBuffer", {"buffer", [{base,memory}, in]}}.
@@ -174,24 +202,24 @@
{"glGetActiveAttribARB", [{"length",[skip,{single, true}]},
{"size", {single, true}},
{"type", {single, true}},
- {"name", {single, {list,"maxLength","length"}}}
+ {"name", {string,"maxLength","length"}}
]}.
{"glGetActiveAttrib", [{"length",[skip,{single, true}]},
{"size", {single, true}},
{"type", {single, true}},
- {"name", {single, {list,"bufSize","length"}}}
+ {"name", {string,"bufSize","length"}}
]}.
{"glGetActiveUniformARB", [{"length",[skip,{single, true}]},
{"size", {single, true}},
{"type", {single, true}},
- {"name", {single, {list,"maxLength","length"}}}
+ {"name", {string,"maxLength","length"}}
]}.
{"glGetActiveUniform", [{"length",[skip,{single, true}]},
{"size", {single, true}},
{"type", {single, true}},
- {"name", {single, {list,"bufSize","length"}}}
+ {"name", {string,"bufSize","length"}}
]}.
{"glGetAttachedShaders", [{"count", [skip,{single,true}]},
@@ -201,18 +229,18 @@
{"glGetProgramiv", {"params", {single,true}}}.
{"glGetProgramInfoLog", [{"length", [skip,{single,true}]},
- {"infoLog", {single, {list,"bufSize","length"}}}
+ {"infoLog", {string,"bufSize","length"}}
]}.
{"glGetShaderiv", {"params", {single,true}}}.
{"glGetShaderInfoLog", [{"length", [skip,{single,true}]},
- {"infoLog", {single, {list,"bufSize","length"}}}
+ {"infoLog", {string,"bufSize","length"}}
]}.
{"glGetShaderSourceARB", [{"length", [skip,{single,true}]},
- {"source", {single, {list,"maxLength","length"}}}
+ {"source", {string,"maxLength","length"}}
]}.
{"glGetShaderSource", [{"length", [skip,{single,true}]},
- {"source", {single, {list,"bufSize","length"}}}
+ {"source", {string,"bufSize","length"}}
]}.
@@ -239,7 +267,7 @@
{"glMatrixIndex", [{"size",{c_only,{length,"indices"}}}, {"indices", {single,list}}]}.
-{"glProgramStringARB", [{"len",{c_only,{constant,"stringLen"}}},
+{"glProgramStringARB", [{"len",{c_only,{length,"string"}}},
{"string",[{base,string},{single,true}]}]}.
{"glGetProgramStringARB", {"string", [in,{base,memory}]}}.
{"glGenProgramsARB", {"programs", {single,{list,"n","n"}}}}.
@@ -250,7 +278,7 @@
{"glGetProgramLocalParameter", {"params", {single,{tuple,4}}}}.
{"glGetObjectParameter", {"params", {single,true}}}.
{"glGetInfoLogARB", [{"length", [skip,{single,true}]},
- {"infoLog", {single, {list,"maxLength","length"}}}
+ {"infoLog", {string,"maxLength","length"}}
]}.
{"glGetAttachedObjectsARB", [{"count", [skip,{single,true}]},
{"obj", {single, {list,"maxCount","count"}}}
@@ -280,9 +308,10 @@
{"objW",[{single,true},out]}]}.
{"gluBuild", {"data", [binary]}}.
{"gluScaleImage", [{"dataIn", [in, binary]}, {"dataOut", [in, {base, memory}]}]}.
-{"gluCheckExtension", [{"extName", {single, list}}, {"extString", {single, list}}]}.
-{"gluErrorString", {"result", {single, {list,null}}}}.
-{"gluGetString", {"result", {single, {list,null}}}}.
+{"gluCheckExtension", [{"extName", string},
+ {"extString", string}]}.
+{"gluErrorString", {"result", string}}.
+{"gluGetString", {"result", string}}.
{"gluDeleteQuadric", {"quad", in}}.
{"gluQuadric", {"quad", in}}.
@@ -291,15 +320,21 @@
{"gluDisk", {"quad", in}}.
{"gluCylinder", {"quad", in}}.
-%% OpenGL 3.0
+%% OpenGL 3.0 and later
{"glGetBooleani_v", {"data", {single,{list,16}}}}.
{"glGetIntegeri_v", {"data", {single,{list,16}}}}.
+{"glGetFloati_v", {"data", {single,{list,16}}}}.
+{"glGetDoublei_v", {"data", {single,{list,16}}}}.
+{"glGetInteger64i_v", {"data", {single,{list,16}}}}.
+
+{"glGetBufferParameteriv", {"params", {single,{list,16}}}}.
+{"glGetBufferParameteri64v", {"params", {single,{list,16}}}}.
{"glTransformFeedbackVaryings", [{"count", {c_only,{length,"varyings"}}},
{"varyings", [{base,string}, {single,list}]}]}.
-{"glGetTransformFeedbackVarying", [{"size", {single, true}},{"type", {single, true}},
+{"glGetTransformFeedbackVarying", [{"size", {single, true}},{"type", {single, true}},
{"length", [skip, {single, true}]},
- {"name", {single, {list,"bufSize","length"}}}]}.
+ {"name", {string,"bufSize","length"}}]}.
{"glGenRenderbuffers", {"renderbuffers", {single,{list,"n","n"}}}}.
@@ -327,7 +362,133 @@
{"params", [out, {single, {list, "uniformIndicesLen", "uniformIndicesLen"}}]}]}.
{"glGetActiveUniformName", [{"length",[skip,{single, true}]},
- {"uniformName", {single, {list,"bufSize","length"}}}]}.
+ {"uniformName", {string,"bufSize","length"}}]}.
{"glGetActiveUniformBlockName", [{"length",[skip,{single, true}]},
- {"uniformBlockName", {single, {list,"bufSize","length"}}}]}.
+ {"uniformBlockName", {string,"bufSize","length"}}]}.
{"glGetActiveUniformBlockiv", {"params", [in, {base,memory}]}}.
+
+
+{"glGetSynciv", [{"values", {single, {list, "bufSize","length"}}},
+ {"length", [skip,{single, true}]}]}.
+
+{"glGetMultisamplefv", {"val", [out, {single, {tuple,2}}]}}.
+
+
+{"glNamedStringARB", [{"stringlen", {c_only, {length, "string"}}},
+ {"namelen", {c_only, {length, "name"}}}]}.
+{"glDeleteNamedStringARB", [{"namelen", {c_only, {length, "name"}}}]}.
+{"glIsNamedStringARB", [{"namelen", {c_only, {length, "name"}}}]}.
+{"glGetNamedStringARB",[{"namelen", {c_only, {length, "name"}}},
+ {"stringlen",[skip,{single, true}]},
+ {"string", {string,"bufSize","stringlen"}}]}.
+{"glGetNamedStringivARB",[{"namelen", {c_only, {length, "name"}}},
+ {"params", [out, {single, true}]}]}.
+{"glCompileShaderIncludeARB", [{"length", {c_only,{constant,"NULL"}}},
+ {"count", {c_only,{length,"path"}}},
+ {"path", {single,list}}]}.
+
+
+{"glGenSamplers", {"samplers", {single, {list,"count","count"}}}}.
+{"glDeleteSamplers", [{"count", {c_only, {length, "samplers"}}},
+ {"samplers", {single, list}}]}.
+{"glGetSamplerParameter", {"params", {single, {list, 4}}}}.
+{"glSamplerParameterI", {"param", {single, list}}}.
+{"glSamplerParameterfv", {"param", {single, list}}}.
+{"glSamplerParameteriv", {"param", {single, list}}}.
+
+%{"glGetActiveSubroutineUniformiv", {"values", }}.
+{"glGetActiveSubroutineUniformName", [{"length",[skip,{single, true}]},
+ {"name", {string,"bufsize","length"}}]}.
+{"glGetActiveSubroutineName", [{"length",[skip,{single, true}]},
+ {"name", {string,"bufsize","length"}}]}.
+{"glGetProgramStageiv", {"values", {single, true}}}.
+{"glUniformSubroutinesuiv", [{"count",{c_only,{length,"indices"}}},{"indices", {single, list}}]}.
+
+{"glGenTransformFeedbacks", {"ids", {single, {list,"n","n"}}}}.
+{"glDeleteTransformFeedbacks", [{"n", {c_only, {length, "ids"}}},
+ {"ids", {single, list}}]}.
+
+{"glPatchParameterfv", {"values", {single, list}}}.
+
+
+{"glGetQueryIndexediv", {"params", {single, true} }}.
+{"glShaderBinary", [{"count", {c_only, {length, "shaders"}}},
+ {"length", {c_only, {size, "binary"}}},
+ {"shaders", {single, list}},
+ {"binary", binary}
+ ]}.
+{"glGetShaderPrecisionFormat", [{"range", {single, {tuple, 2}}},
+ {"precision", {single, true}}]}.
+
+{"glGetProgramBinary", [{"length",[skip,{single, true}]},
+ {"binary", [out, {binary, "bufSize", "length"}]},
+ {"binaryFormat", {single, true}}]}.
+{"glProgramBinary", [{"binary", binary}, {"length", {c_only, {size, "binary"}}}]}.
+
+{"glGenProgramPipelines", {"pipelines", {single, {list,"n","n"}}}}.
+{"glDeleteProgramPipelines", [{"n", {c_only, {length, "pipelines"}}},
+ {"pipelines", {single, list}}]}.
+
+{"glCreateShaderProgramv", [{"count", {c_only, {length, "strings"}}},
+ {"strings", {single, list}}]}.
+{"glGetProgramPipelineInfoLog", [{"length", [skip,{single, true}]},
+ {"infoLog", {string,"bufSize","length"}}]}.
+{"glGetProgramPipelineiv", {"params", {single, true}}}.
+
+
+%% {"glCreateSyncFromCLeventARB", {"context", }}.
+
+{"glDebugMessageControlARB", [{"count", {c_only, {length, "ids"}}},
+ {"ids", {single, list}}]}.
+{"glDebugMessageInsertARB", {"length", {c_only, {length, "buf"}}}}.
+{"glGetDebugMessageLogARB", [{"sources", {single, {list, "count", "result"}}},
+ {"types", {single, {list, "count", "result"}}},
+ {"ids", {single, {list, "count", "result"}}},
+ {"severities", {single, {list, "count", "result"}}},
+ {"lengths", [{c_only, undefined}, {single, {list, "count", "result"}}]},
+ {"messageLog", [{string, "bufsize", "lengths"},
+ {single, {list, "bufsize", "result"}}]}]}.
+
+
+{"glUniformMatrix2dv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,4}}]}]}.
+{"glUniformMatrix3dv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,9}}]}]}.
+{"glUniformMatrix4dv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,16}}]}]}.
+{"glUniformMatrix2x3dv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,6}}]}]}.
+{"glUniformMatrix3x2dv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,6}}]}]}.
+{"glUniformMatrix2x4dv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,8}}]}]}.
+{"glUniformMatrix4x2dv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,8}}]}]}.
+{"glUniformMatrix3x4dv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,12}}]}]}.
+{"glUniformMatrix4x3dv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,12}}]}]}.
+
+{"glProgramUniform1", [{"count",{c_only,{length,"value"}}}, {"value", [{single,list}]}]}.
+{"glProgramUniform2", [{"count",{c_only,{length,"value"}}}, {"value", [{single,{tuple_list,2}}]}]}.
+{"glProgramUniform3", [{"count",{c_only,{length,"value"}}}, {"value", [{single,{tuple_list,3}}]}]}.
+{"glProgramUniform4", [{"count",{c_only,{length,"value"}}}, {"value", [{single,{tuple_list,4}}]}]}.
+
+{"glProgramUniformMatrix2fv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,4}}]}]}.
+{"glProgramUniformMatrix2dv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,4}}]}]}.
+{"glProgramUniformMatrix3dv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,9}}]}]}.
+{"glProgramUniformMatrix3fv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,9}}]}]}.
+{"glProgramUniformMatrix4dv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,16}}]}]}.
+{"glProgramUniformMatrix4fv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,16}}]}]}.
+{"glProgramUniformMatrix2x3fv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,6}}]}]}.
+{"glProgramUniformMatrix3x2fv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,6}}]}]}.
+{"glProgramUniformMatrix2x4fv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,8}}]}]}.
+{"glProgramUniformMatrix4x2fv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,8}}]}]}.
+{"glProgramUniformMatrix3x4fv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,12}}]}]}.
+{"glProgramUniformMatrix4x3fv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,12}}]}]}.
+
+{"glProgramUniformMatrix2x3dv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,6}}]}]}.
+{"glProgramUniformMatrix3x2dv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,6}}]}]}.
+{"glProgramUniformMatrix2x4dv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,8}}]}]}.
+{"glProgramUniformMatrix4x2dv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,8}}]}]}.
+{"glProgramUniformMatrix3x4dv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,12}}]}]}.
+{"glProgramUniformMatrix4x3dv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,12}}]}]}.
+
+{"glViewportArrayv", [{"count",{c_only,{length,"v"}}}, {"v", [{single,{tuple_list,4}}]}]}.
+{"glViewportIndexedfv", {"v", {single,{tuple,4}}}}.
+{"glScissorArrayv", [{"count",{c_only,{length,"v"}}}, {"v", [{single,{tuple_list,4}}]}]}.
+{"glScissorIndexedv", {"v", {single,{tuple,4}}}}.
+{"glDepthRangeArrayv", [{"count",{c_only,{length,"v"}}}, {"v", [{single,{tuple_list,2}}]}]}.
+
+
diff --git a/lib/wx/c_src/egl_impl.h b/lib/wx/c_src/egl_impl.h
index 5909ebd96e..e93e4caefd 100644
--- a/lib/wx/c_src/egl_impl.h
+++ b/lib/wx/c_src/egl_impl.h
@@ -125,14 +125,20 @@ typedef int64_t GLint64EXT;
typedef uint64_t GLuint64EXT;
#endif
+#ifndef GL_ARB_sync
+typedef int64_t GLint64;
+typedef uint64_t GLuint64;
+typedef struct __GLsync *GLsync;
+#endif
+
/* External Api */
#ifdef _WIN32
extern "C" __declspec(dllexport) int egl_init_opengl(void *);
-extern "C" __declspec(dllexport) void egl_dispatch(int, char *, ErlDrvPort, ErlDrvTermData, char **);
+extern "C" __declspec(dllexport) void egl_dispatch(int, char *, ErlDrvPort, ErlDrvTermData, char **, int *);
#else
extern "C" int egl_init_opengl(void *);
-extern "C" void egl_dispatch(int, char *, ErlDrvPort, ErlDrvTermData, char **);
+extern "C" void egl_dispatch(int, char *, ErlDrvPort, ErlDrvTermData, char **, int *);
#endif
/* internal */
diff --git a/lib/wx/c_src/gen/gl_fdefs.h b/lib/wx/c_src/gen/gl_fdefs.h
index 2096f7a413..c0fc338aa8 100644
--- a/lib/wx/c_src/gen/gl_fdefs.h
+++ b/lib/wx/c_src/gen/gl_fdefs.h
@@ -684,7 +684,7 @@ typedef void (APIENTRY * WXEGLMULTTRANSPOSEMATRIXD)(const GLdouble *);
WXE_EXTERN WXEGLMULTTRANSPOSEMATRIXD weglMultTransposeMatrixd;
typedef void (APIENTRY * WXEGLBLENDFUNCSEPARATE)(GLenum,GLenum,GLenum,GLenum);
WXE_EXTERN WXEGLBLENDFUNCSEPARATE weglBlendFuncSeparate;
-typedef void (APIENTRY * WXEGLMULTIDRAWARRAYS)(GLenum,GLint *,GLsizei *,GLsizei);
+typedef void (APIENTRY * WXEGLMULTIDRAWARRAYS)(GLenum,const GLint *,const GLsizei *,GLsizei);
WXE_EXTERN WXEGLMULTIDRAWARRAYS weglMultiDrawArrays;
typedef void (APIENTRY * WXEGLPOINTPARAMETERF)(GLenum,GLfloat);
WXE_EXTERN WXEGLPOINTPARAMETERF weglPointParameterf;
@@ -972,6 +972,30 @@ typedef void (APIENTRY * WXEGLGETVERTEXATTRIBIIV)(GLuint,GLenum,GLint *);
WXE_EXTERN WXEGLGETVERTEXATTRIBIIV weglGetVertexAttribIiv;
typedef void (APIENTRY * WXEGLGETVERTEXATTRIBIUIV)(GLuint,GLenum,GLuint *);
WXE_EXTERN WXEGLGETVERTEXATTRIBIUIV weglGetVertexAttribIuiv;
+typedef void (APIENTRY * WXEGLVERTEXATTRIBI1IV)(GLuint,const GLint *);
+WXE_EXTERN WXEGLVERTEXATTRIBI1IV weglVertexAttribI1iv;
+typedef void (APIENTRY * WXEGLVERTEXATTRIBI2IV)(GLuint,const GLint *);
+WXE_EXTERN WXEGLVERTEXATTRIBI2IV weglVertexAttribI2iv;
+typedef void (APIENTRY * WXEGLVERTEXATTRIBI3IV)(GLuint,const GLint *);
+WXE_EXTERN WXEGLVERTEXATTRIBI3IV weglVertexAttribI3iv;
+typedef void (APIENTRY * WXEGLVERTEXATTRIBI4IV)(GLuint,const GLint *);
+WXE_EXTERN WXEGLVERTEXATTRIBI4IV weglVertexAttribI4iv;
+typedef void (APIENTRY * WXEGLVERTEXATTRIBI1UIV)(GLuint,const GLuint *);
+WXE_EXTERN WXEGLVERTEXATTRIBI1UIV weglVertexAttribI1uiv;
+typedef void (APIENTRY * WXEGLVERTEXATTRIBI2UIV)(GLuint,const GLuint *);
+WXE_EXTERN WXEGLVERTEXATTRIBI2UIV weglVertexAttribI2uiv;
+typedef void (APIENTRY * WXEGLVERTEXATTRIBI3UIV)(GLuint,const GLuint *);
+WXE_EXTERN WXEGLVERTEXATTRIBI3UIV weglVertexAttribI3uiv;
+typedef void (APIENTRY * WXEGLVERTEXATTRIBI4UIV)(GLuint,const GLuint *);
+WXE_EXTERN WXEGLVERTEXATTRIBI4UIV weglVertexAttribI4uiv;
+typedef void (APIENTRY * WXEGLVERTEXATTRIBI4BV)(GLuint,const GLbyte *);
+WXE_EXTERN WXEGLVERTEXATTRIBI4BV weglVertexAttribI4bv;
+typedef void (APIENTRY * WXEGLVERTEXATTRIBI4SV)(GLuint,const GLshort *);
+WXE_EXTERN WXEGLVERTEXATTRIBI4SV weglVertexAttribI4sv;
+typedef void (APIENTRY * WXEGLVERTEXATTRIBI4UBV)(GLuint,const GLubyte *);
+WXE_EXTERN WXEGLVERTEXATTRIBI4UBV weglVertexAttribI4ubv;
+typedef void (APIENTRY * WXEGLVERTEXATTRIBI4USV)(GLuint,const GLushort *);
+WXE_EXTERN WXEGLVERTEXATTRIBI4USV weglVertexAttribI4usv;
typedef void (APIENTRY * WXEGLGETUNIFORMUIV)(GLuint,GLint,GLuint *);
WXE_EXTERN WXEGLGETUNIFORMUIV weglGetUniformuiv;
typedef void (APIENTRY * WXEGLBINDFRAGDATALOCATION)(GLuint,GLuint,const GLchar *);
@@ -1012,30 +1036,6 @@ typedef void (APIENTRY * WXEGLCLEARBUFFERFI)(GLenum,GLint,GLfloat,GLint);
WXE_EXTERN WXEGLCLEARBUFFERFI weglClearBufferfi;
typedef const GLubyte * (APIENTRY * WXEGLGETSTRINGI)(GLenum,GLuint);
WXE_EXTERN WXEGLGETSTRINGI weglGetStringi;
-typedef void (APIENTRY * WXEGLVERTEXATTRIBI1IV)(GLuint,const GLint *);
-WXE_EXTERN WXEGLVERTEXATTRIBI1IV weglVertexAttribI1iv;
-typedef void (APIENTRY * WXEGLVERTEXATTRIBI2IV)(GLuint,const GLint *);
-WXE_EXTERN WXEGLVERTEXATTRIBI2IV weglVertexAttribI2iv;
-typedef void (APIENTRY * WXEGLVERTEXATTRIBI3IV)(GLuint,const GLint *);
-WXE_EXTERN WXEGLVERTEXATTRIBI3IV weglVertexAttribI3iv;
-typedef void (APIENTRY * WXEGLVERTEXATTRIBI4IV)(GLuint,const GLint *);
-WXE_EXTERN WXEGLVERTEXATTRIBI4IV weglVertexAttribI4iv;
-typedef void (APIENTRY * WXEGLVERTEXATTRIBI1UIV)(GLuint,const GLuint *);
-WXE_EXTERN WXEGLVERTEXATTRIBI1UIV weglVertexAttribI1uiv;
-typedef void (APIENTRY * WXEGLVERTEXATTRIBI2UIV)(GLuint,const GLuint *);
-WXE_EXTERN WXEGLVERTEXATTRIBI2UIV weglVertexAttribI2uiv;
-typedef void (APIENTRY * WXEGLVERTEXATTRIBI3UIV)(GLuint,const GLuint *);
-WXE_EXTERN WXEGLVERTEXATTRIBI3UIV weglVertexAttribI3uiv;
-typedef void (APIENTRY * WXEGLVERTEXATTRIBI4UIV)(GLuint,const GLuint *);
-WXE_EXTERN WXEGLVERTEXATTRIBI4UIV weglVertexAttribI4uiv;
-typedef void (APIENTRY * WXEGLVERTEXATTRIBI4BV)(GLuint,const GLbyte *);
-WXE_EXTERN WXEGLVERTEXATTRIBI4BV weglVertexAttribI4bv;
-typedef void (APIENTRY * WXEGLVERTEXATTRIBI4SV)(GLuint,const GLshort *);
-WXE_EXTERN WXEGLVERTEXATTRIBI4SV weglVertexAttribI4sv;
-typedef void (APIENTRY * WXEGLVERTEXATTRIBI4UBV)(GLuint,const GLubyte *);
-WXE_EXTERN WXEGLVERTEXATTRIBI4UBV weglVertexAttribI4ubv;
-typedef void (APIENTRY * WXEGLVERTEXATTRIBI4USV)(GLuint,const GLushort *);
-WXE_EXTERN WXEGLVERTEXATTRIBI4USV weglVertexAttribI4usv;
typedef void (APIENTRY * WXEGLDRAWARRAYSINSTANCED)(GLenum,GLint,GLsizei,GLsizei);
WXE_EXTERN WXEGLDRAWARRAYSINSTANCED weglDrawArraysInstanced;
typedef void (APIENTRY * WXEGLDRAWELEMENTSINSTANCED)(GLenum,GLsizei,GLenum,const GLvoid *,GLsizei);
@@ -1044,6 +1044,24 @@ typedef void (APIENTRY * WXEGLTEXBUFFER)(GLenum,GLenum,GLuint);
WXE_EXTERN WXEGLTEXBUFFER weglTexBuffer;
typedef void (APIENTRY * WXEGLPRIMITIVERESTARTINDEX)(GLuint);
WXE_EXTERN WXEGLPRIMITIVERESTARTINDEX weglPrimitiveRestartIndex;
+typedef void (APIENTRY * WXEGLGETINTEGER64I_V)(GLenum,GLuint,GLint64 *);
+WXE_EXTERN WXEGLGETINTEGER64I_V weglGetInteger64i_v;
+typedef void (APIENTRY * WXEGLGETBUFFERPARAMETERI64V)(GLenum,GLenum,GLint64 *);
+WXE_EXTERN WXEGLGETBUFFERPARAMETERI64V weglGetBufferParameteri64v;
+typedef void (APIENTRY * WXEGLFRAMEBUFFERTEXTURE)(GLenum,GLenum,GLuint,GLint);
+WXE_EXTERN WXEGLFRAMEBUFFERTEXTURE weglFramebufferTexture;
+typedef void (APIENTRY * WXEGLVERTEXATTRIBDIVISOR)(GLuint,GLuint);
+WXE_EXTERN WXEGLVERTEXATTRIBDIVISOR weglVertexAttribDivisor;
+typedef void (APIENTRY * WXEGLMINSAMPLESHADING)(GLclampf);
+WXE_EXTERN WXEGLMINSAMPLESHADING weglMinSampleShading;
+typedef void (APIENTRY * WXEGLBLENDEQUATIONI)(GLuint,GLenum);
+WXE_EXTERN WXEGLBLENDEQUATIONI weglBlendEquationi;
+typedef void (APIENTRY * WXEGLBLENDEQUATIONSEPARATEI)(GLuint,GLenum,GLenum);
+WXE_EXTERN WXEGLBLENDEQUATIONSEPARATEI weglBlendEquationSeparatei;
+typedef void (APIENTRY * WXEGLBLENDFUNCI)(GLuint,GLenum,GLenum);
+WXE_EXTERN WXEGLBLENDFUNCI weglBlendFunci;
+typedef void (APIENTRY * WXEGLBLENDFUNCSEPARATEI)(GLuint,GLenum,GLenum,GLenum,GLenum);
+WXE_EXTERN WXEGLBLENDFUNCSEPARATEI weglBlendFuncSeparatei;
typedef void (APIENTRY * WXEGLLOADTRANSPOSEMATRIXFARB)(const GLfloat *);
WXE_EXTERN WXEGLLOADTRANSPOSEMATRIXFARB weglLoadTransposeMatrixfARB;
typedef void (APIENTRY * WXEGLLOADTRANSPOSEMATRIXDARB)(const GLdouble *);
@@ -1112,6 +1130,8 @@ typedef void (APIENTRY * WXEGLGETPROGRAMLOCALPARAMETERFVARB)(GLenum,GLuint,GLflo
WXE_EXTERN WXEGLGETPROGRAMLOCALPARAMETERFVARB weglGetProgramLocalParameterfvARB;
typedef void (APIENTRY * WXEGLGETPROGRAMSTRINGARB)(GLenum,GLenum,GLvoid *);
WXE_EXTERN WXEGLGETPROGRAMSTRINGARB weglGetProgramStringARB;
+typedef void (APIENTRY * WXEGLGETBUFFERPARAMETERIVARB)(GLenum,GLenum,GLint *);
+WXE_EXTERN WXEGLGETBUFFERPARAMETERIVARB weglGetBufferParameterivARB;
typedef void (APIENTRY * WXEGLDELETEOBJECTARB)(GLhandleARB);
WXE_EXTERN WXEGLDELETEOBJECTARB weglDeleteObjectARB;
typedef GLhandleARB (APIENTRY * WXEGLGETHANDLEARB)(GLenum);
@@ -1198,14 +1218,8 @@ typedef void (APIENTRY * WXEGLRENDERBUFFERSTORAGEMULTISAMPLE)(GLenum,GLsizei,GLe
WXE_EXTERN WXEGLRENDERBUFFERSTORAGEMULTISAMPLE weglRenderbufferStorageMultisample;
typedef void (APIENTRY * WXEGLFRAMEBUFFERTEXTURELAYER)(GLenum,GLenum,GLuint,GLint,GLint);
WXE_EXTERN WXEGLFRAMEBUFFERTEXTURELAYER weglFramebufferTextureLayer;
-typedef void (APIENTRY * WXEGLPROGRAMPARAMETERIARB)(GLuint,GLenum,GLint);
-WXE_EXTERN WXEGLPROGRAMPARAMETERIARB weglProgramParameteriARB;
-typedef void (APIENTRY * WXEGLFRAMEBUFFERTEXTUREARB)(GLenum,GLenum,GLuint,GLint);
-WXE_EXTERN WXEGLFRAMEBUFFERTEXTUREARB weglFramebufferTextureARB;
typedef void (APIENTRY * WXEGLFRAMEBUFFERTEXTUREFACEARB)(GLenum,GLenum,GLuint,GLint,GLenum);
WXE_EXTERN WXEGLFRAMEBUFFERTEXTUREFACEARB weglFramebufferTextureFaceARB;
-typedef void (APIENTRY * WXEGLVERTEXATTRIBDIVISORARB)(GLuint,GLuint);
-WXE_EXTERN WXEGLVERTEXATTRIBDIVISORARB weglVertexAttribDivisorARB;
typedef void (APIENTRY * WXEGLFLUSHMAPPEDBUFFERRANGE)(GLenum,GLintptr,GLsizeiptr);
WXE_EXTERN WXEGLFLUSHMAPPEDBUFFERRANGE weglFlushMappedBufferRange;
typedef void (APIENTRY * WXEGLBINDVERTEXARRAY)(GLuint);
@@ -1232,6 +1246,342 @@ typedef void (APIENTRY * WXEGLUNIFORMBLOCKBINDING)(GLuint,GLuint,GLuint);
WXE_EXTERN WXEGLUNIFORMBLOCKBINDING weglUniformBlockBinding;
typedef void (APIENTRY * WXEGLCOPYBUFFERSUBDATA)(GLenum,GLenum,GLintptr,GLintptr,GLsizeiptr);
WXE_EXTERN WXEGLCOPYBUFFERSUBDATA weglCopyBufferSubData;
+typedef void (APIENTRY * WXEGLDRAWELEMENTSBASEVERTEX)(GLenum,GLsizei,GLenum,const GLvoid *,GLint);
+WXE_EXTERN WXEGLDRAWELEMENTSBASEVERTEX weglDrawElementsBaseVertex;
+typedef void (APIENTRY * WXEGLDRAWRANGEELEMENTSBASEVERTEX)(GLenum,GLuint,GLuint,GLsizei,GLenum,const GLvoid *,GLint);
+WXE_EXTERN WXEGLDRAWRANGEELEMENTSBASEVERTEX weglDrawRangeElementsBaseVertex;
+typedef void (APIENTRY * WXEGLDRAWELEMENTSINSTANCEDBASEVERTEX)(GLenum,GLsizei,GLenum,const GLvoid *,GLsizei,GLint);
+WXE_EXTERN WXEGLDRAWELEMENTSINSTANCEDBASEVERTEX weglDrawElementsInstancedBaseVertex;
+typedef void (APIENTRY * WXEGLPROVOKINGVERTEX)(GLenum);
+WXE_EXTERN WXEGLPROVOKINGVERTEX weglProvokingVertex;
+typedef GLsync (APIENTRY * WXEGLFENCESYNC)(GLenum,GLbitfield);
+WXE_EXTERN WXEGLFENCESYNC weglFenceSync;
+typedef GLboolean (APIENTRY * WXEGLISSYNC)(GLsync);
+WXE_EXTERN WXEGLISSYNC weglIsSync;
+typedef void (APIENTRY * WXEGLDELETESYNC)(GLsync);
+WXE_EXTERN WXEGLDELETESYNC weglDeleteSync;
+typedef GLenum (APIENTRY * WXEGLCLIENTWAITSYNC)(GLsync,GLbitfield,GLuint64);
+WXE_EXTERN WXEGLCLIENTWAITSYNC weglClientWaitSync;
+typedef void (APIENTRY * WXEGLWAITSYNC)(GLsync,GLbitfield,GLuint64);
+WXE_EXTERN WXEGLWAITSYNC weglWaitSync;
+typedef void (APIENTRY * WXEGLGETINTEGER64V)(GLenum,GLint64 *);
+WXE_EXTERN WXEGLGETINTEGER64V weglGetInteger64v;
+typedef void (APIENTRY * WXEGLGETSYNCIV)(GLsync,GLenum,GLsizei,GLsizei *,GLint *);
+WXE_EXTERN WXEGLGETSYNCIV weglGetSynciv;
+typedef void (APIENTRY * WXEGLTEXIMAGE2DMULTISAMPLE)(GLenum,GLsizei,GLint,GLsizei,GLsizei,GLboolean);
+WXE_EXTERN WXEGLTEXIMAGE2DMULTISAMPLE weglTexImage2DMultisample;
+typedef void (APIENTRY * WXEGLTEXIMAGE3DMULTISAMPLE)(GLenum,GLsizei,GLint,GLsizei,GLsizei,GLsizei,GLboolean);
+WXE_EXTERN WXEGLTEXIMAGE3DMULTISAMPLE weglTexImage3DMultisample;
+typedef void (APIENTRY * WXEGLGETMULTISAMPLEFV)(GLenum,GLuint,GLfloat *);
+WXE_EXTERN WXEGLGETMULTISAMPLEFV weglGetMultisamplefv;
+typedef void (APIENTRY * WXEGLSAMPLEMASKI)(GLuint,GLbitfield);
+WXE_EXTERN WXEGLSAMPLEMASKI weglSampleMaski;
+typedef void (APIENTRY * WXEGLNAMEDSTRINGARB)(GLenum,GLint,const GLchar *,GLint,const GLchar *);
+WXE_EXTERN WXEGLNAMEDSTRINGARB weglNamedStringARB;
+typedef void (APIENTRY * WXEGLDELETENAMEDSTRINGARB)(GLint,const GLchar *);
+WXE_EXTERN WXEGLDELETENAMEDSTRINGARB weglDeleteNamedStringARB;
+typedef void (APIENTRY * WXEGLCOMPILESHADERINCLUDEARB)(GLuint,GLsizei,const GLchar **,const GLint *);
+WXE_EXTERN WXEGLCOMPILESHADERINCLUDEARB weglCompileShaderIncludeARB;
+typedef GLboolean (APIENTRY * WXEGLISNAMEDSTRINGARB)(GLint,const GLchar *);
+WXE_EXTERN WXEGLISNAMEDSTRINGARB weglIsNamedStringARB;
+typedef void (APIENTRY * WXEGLGETNAMEDSTRINGARB)(GLint,const GLchar *,GLsizei,GLint *,GLchar *);
+WXE_EXTERN WXEGLGETNAMEDSTRINGARB weglGetNamedStringARB;
+typedef void (APIENTRY * WXEGLGETNAMEDSTRINGIVARB)(GLint,const GLchar *,GLenum,GLint *);
+WXE_EXTERN WXEGLGETNAMEDSTRINGIVARB weglGetNamedStringivARB;
+typedef void (APIENTRY * WXEGLBINDFRAGDATALOCATIONINDEXED)(GLuint,GLuint,GLuint,const GLchar *);
+WXE_EXTERN WXEGLBINDFRAGDATALOCATIONINDEXED weglBindFragDataLocationIndexed;
+typedef GLint (APIENTRY * WXEGLGETFRAGDATAINDEX)(GLuint,const GLchar *);
+WXE_EXTERN WXEGLGETFRAGDATAINDEX weglGetFragDataIndex;
+typedef void (APIENTRY * WXEGLGENSAMPLERS)(GLsizei,GLuint *);
+WXE_EXTERN WXEGLGENSAMPLERS weglGenSamplers;
+typedef void (APIENTRY * WXEGLDELETESAMPLERS)(GLsizei,const GLuint *);
+WXE_EXTERN WXEGLDELETESAMPLERS weglDeleteSamplers;
+typedef GLboolean (APIENTRY * WXEGLISSAMPLER)(GLuint);
+WXE_EXTERN WXEGLISSAMPLER weglIsSampler;
+typedef void (APIENTRY * WXEGLBINDSAMPLER)(GLuint,GLuint);
+WXE_EXTERN WXEGLBINDSAMPLER weglBindSampler;
+typedef void (APIENTRY * WXEGLSAMPLERPARAMETERI)(GLuint,GLenum,GLint);
+WXE_EXTERN WXEGLSAMPLERPARAMETERI weglSamplerParameteri;
+typedef void (APIENTRY * WXEGLSAMPLERPARAMETERIV)(GLuint,GLenum,const GLint *);
+WXE_EXTERN WXEGLSAMPLERPARAMETERIV weglSamplerParameteriv;
+typedef void (APIENTRY * WXEGLSAMPLERPARAMETERF)(GLuint,GLenum,GLfloat);
+WXE_EXTERN WXEGLSAMPLERPARAMETERF weglSamplerParameterf;
+typedef void (APIENTRY * WXEGLSAMPLERPARAMETERFV)(GLuint,GLenum,const GLfloat *);
+WXE_EXTERN WXEGLSAMPLERPARAMETERFV weglSamplerParameterfv;
+typedef void (APIENTRY * WXEGLSAMPLERPARAMETERIIV)(GLuint,GLenum,const GLint *);
+WXE_EXTERN WXEGLSAMPLERPARAMETERIIV weglSamplerParameterIiv;
+typedef void (APIENTRY * WXEGLSAMPLERPARAMETERIUIV)(GLuint,GLenum,const GLuint *);
+WXE_EXTERN WXEGLSAMPLERPARAMETERIUIV weglSamplerParameterIuiv;
+typedef void (APIENTRY * WXEGLGETSAMPLERPARAMETERIV)(GLuint,GLenum,GLint *);
+WXE_EXTERN WXEGLGETSAMPLERPARAMETERIV weglGetSamplerParameteriv;
+typedef void (APIENTRY * WXEGLGETSAMPLERPARAMETERIIV)(GLuint,GLenum,GLint *);
+WXE_EXTERN WXEGLGETSAMPLERPARAMETERIIV weglGetSamplerParameterIiv;
+typedef void (APIENTRY * WXEGLGETSAMPLERPARAMETERFV)(GLuint,GLenum,GLfloat *);
+WXE_EXTERN WXEGLGETSAMPLERPARAMETERFV weglGetSamplerParameterfv;
+typedef void (APIENTRY * WXEGLGETSAMPLERPARAMETERIUIV)(GLuint,GLenum,GLuint *);
+WXE_EXTERN WXEGLGETSAMPLERPARAMETERIUIV weglGetSamplerParameterIuiv;
+typedef void (APIENTRY * WXEGLQUERYCOUNTER)(GLuint,GLenum);
+WXE_EXTERN WXEGLQUERYCOUNTER weglQueryCounter;
+typedef void (APIENTRY * WXEGLGETQUERYOBJECTI64V)(GLuint,GLenum,GLint64 *);
+WXE_EXTERN WXEGLGETQUERYOBJECTI64V weglGetQueryObjecti64v;
+typedef void (APIENTRY * WXEGLGETQUERYOBJECTUI64V)(GLuint,GLenum,GLuint64 *);
+WXE_EXTERN WXEGLGETQUERYOBJECTUI64V weglGetQueryObjectui64v;
+typedef void (APIENTRY * WXEGLDRAWARRAYSINDIRECT)(GLenum,const GLvoid *);
+WXE_EXTERN WXEGLDRAWARRAYSINDIRECT weglDrawArraysIndirect;
+typedef void (APIENTRY * WXEGLDRAWELEMENTSINDIRECT)(GLenum,GLenum,const GLvoid *);
+WXE_EXTERN WXEGLDRAWELEMENTSINDIRECT weglDrawElementsIndirect;
+typedef void (APIENTRY * WXEGLUNIFORM1D)(GLint,GLdouble);
+WXE_EXTERN WXEGLUNIFORM1D weglUniform1d;
+typedef void (APIENTRY * WXEGLUNIFORM2D)(GLint,GLdouble,GLdouble);
+WXE_EXTERN WXEGLUNIFORM2D weglUniform2d;
+typedef void (APIENTRY * WXEGLUNIFORM3D)(GLint,GLdouble,GLdouble,GLdouble);
+WXE_EXTERN WXEGLUNIFORM3D weglUniform3d;
+typedef void (APIENTRY * WXEGLUNIFORM4D)(GLint,GLdouble,GLdouble,GLdouble,GLdouble);
+WXE_EXTERN WXEGLUNIFORM4D weglUniform4d;
+typedef void (APIENTRY * WXEGLUNIFORM1DV)(GLint,GLsizei,const GLdouble *);
+WXE_EXTERN WXEGLUNIFORM1DV weglUniform1dv;
+typedef void (APIENTRY * WXEGLUNIFORM2DV)(GLint,GLsizei,const GLdouble *);
+WXE_EXTERN WXEGLUNIFORM2DV weglUniform2dv;
+typedef void (APIENTRY * WXEGLUNIFORM3DV)(GLint,GLsizei,const GLdouble *);
+WXE_EXTERN WXEGLUNIFORM3DV weglUniform3dv;
+typedef void (APIENTRY * WXEGLUNIFORM4DV)(GLint,GLsizei,const GLdouble *);
+WXE_EXTERN WXEGLUNIFORM4DV weglUniform4dv;
+typedef void (APIENTRY * WXEGLUNIFORMMATRIX2DV)(GLint,GLsizei,GLboolean,const GLdouble *);
+WXE_EXTERN WXEGLUNIFORMMATRIX2DV weglUniformMatrix2dv;
+typedef void (APIENTRY * WXEGLUNIFORMMATRIX3DV)(GLint,GLsizei,GLboolean,const GLdouble *);
+WXE_EXTERN WXEGLUNIFORMMATRIX3DV weglUniformMatrix3dv;
+typedef void (APIENTRY * WXEGLUNIFORMMATRIX4DV)(GLint,GLsizei,GLboolean,const GLdouble *);
+WXE_EXTERN WXEGLUNIFORMMATRIX4DV weglUniformMatrix4dv;
+typedef void (APIENTRY * WXEGLUNIFORMMATRIX2X3DV)(GLint,GLsizei,GLboolean,const GLdouble *);
+WXE_EXTERN WXEGLUNIFORMMATRIX2X3DV weglUniformMatrix2x3dv;
+typedef void (APIENTRY * WXEGLUNIFORMMATRIX2X4DV)(GLint,GLsizei,GLboolean,const GLdouble *);
+WXE_EXTERN WXEGLUNIFORMMATRIX2X4DV weglUniformMatrix2x4dv;
+typedef void (APIENTRY * WXEGLUNIFORMMATRIX3X2DV)(GLint,GLsizei,GLboolean,const GLdouble *);
+WXE_EXTERN WXEGLUNIFORMMATRIX3X2DV weglUniformMatrix3x2dv;
+typedef void (APIENTRY * WXEGLUNIFORMMATRIX3X4DV)(GLint,GLsizei,GLboolean,const GLdouble *);
+WXE_EXTERN WXEGLUNIFORMMATRIX3X4DV weglUniformMatrix3x4dv;
+typedef void (APIENTRY * WXEGLUNIFORMMATRIX4X2DV)(GLint,GLsizei,GLboolean,const GLdouble *);
+WXE_EXTERN WXEGLUNIFORMMATRIX4X2DV weglUniformMatrix4x2dv;
+typedef void (APIENTRY * WXEGLUNIFORMMATRIX4X3DV)(GLint,GLsizei,GLboolean,const GLdouble *);
+WXE_EXTERN WXEGLUNIFORMMATRIX4X3DV weglUniformMatrix4x3dv;
+typedef void (APIENTRY * WXEGLGETUNIFORMDV)(GLuint,GLint,GLdouble *);
+WXE_EXTERN WXEGLGETUNIFORMDV weglGetUniformdv;
+typedef GLint (APIENTRY * WXEGLGETSUBROUTINEUNIFORMLOCATION)(GLuint,GLenum,const GLchar *);
+WXE_EXTERN WXEGLGETSUBROUTINEUNIFORMLOCATION weglGetSubroutineUniformLocation;
+typedef GLuint (APIENTRY * WXEGLGETSUBROUTINEINDEX)(GLuint,GLenum,const GLchar *);
+WXE_EXTERN WXEGLGETSUBROUTINEINDEX weglGetSubroutineIndex;
+typedef void (APIENTRY * WXEGLGETACTIVESUBROUTINEUNIFORMNAME)(GLuint,GLenum,GLuint,GLsizei,GLsizei *,GLchar *);
+WXE_EXTERN WXEGLGETACTIVESUBROUTINEUNIFORMNAME weglGetActiveSubroutineUniformName;
+typedef void (APIENTRY * WXEGLGETACTIVESUBROUTINENAME)(GLuint,GLenum,GLuint,GLsizei,GLsizei *,GLchar *);
+WXE_EXTERN WXEGLGETACTIVESUBROUTINENAME weglGetActiveSubroutineName;
+typedef void (APIENTRY * WXEGLUNIFORMSUBROUTINESUIV)(GLenum,GLsizei,const GLuint *);
+WXE_EXTERN WXEGLUNIFORMSUBROUTINESUIV weglUniformSubroutinesuiv;
+typedef void (APIENTRY * WXEGLGETUNIFORMSUBROUTINEUIV)(GLenum,GLint,GLuint *);
+WXE_EXTERN WXEGLGETUNIFORMSUBROUTINEUIV weglGetUniformSubroutineuiv;
+typedef void (APIENTRY * WXEGLGETPROGRAMSTAGEIV)(GLuint,GLenum,GLenum,GLint *);
+WXE_EXTERN WXEGLGETPROGRAMSTAGEIV weglGetProgramStageiv;
+typedef void (APIENTRY * WXEGLPATCHPARAMETERI)(GLenum,GLint);
+WXE_EXTERN WXEGLPATCHPARAMETERI weglPatchParameteri;
+typedef void (APIENTRY * WXEGLPATCHPARAMETERFV)(GLenum,const GLfloat *);
+WXE_EXTERN WXEGLPATCHPARAMETERFV weglPatchParameterfv;
+typedef void (APIENTRY * WXEGLBINDTRANSFORMFEEDBACK)(GLenum,GLuint);
+WXE_EXTERN WXEGLBINDTRANSFORMFEEDBACK weglBindTransformFeedback;
+typedef void (APIENTRY * WXEGLDELETETRANSFORMFEEDBACKS)(GLsizei,const GLuint *);
+WXE_EXTERN WXEGLDELETETRANSFORMFEEDBACKS weglDeleteTransformFeedbacks;
+typedef void (APIENTRY * WXEGLGENTRANSFORMFEEDBACKS)(GLsizei,GLuint *);
+WXE_EXTERN WXEGLGENTRANSFORMFEEDBACKS weglGenTransformFeedbacks;
+typedef GLboolean (APIENTRY * WXEGLISTRANSFORMFEEDBACK)(GLuint);
+WXE_EXTERN WXEGLISTRANSFORMFEEDBACK weglIsTransformFeedback;
+typedef void (APIENTRY * WXEGLPAUSETRANSFORMFEEDBACK)();
+WXE_EXTERN WXEGLPAUSETRANSFORMFEEDBACK weglPauseTransformFeedback;
+typedef void (APIENTRY * WXEGLRESUMETRANSFORMFEEDBACK)();
+WXE_EXTERN WXEGLRESUMETRANSFORMFEEDBACK weglResumeTransformFeedback;
+typedef void (APIENTRY * WXEGLDRAWTRANSFORMFEEDBACK)(GLenum,GLuint);
+WXE_EXTERN WXEGLDRAWTRANSFORMFEEDBACK weglDrawTransformFeedback;
+typedef void (APIENTRY * WXEGLDRAWTRANSFORMFEEDBACKSTREAM)(GLenum,GLuint,GLuint);
+WXE_EXTERN WXEGLDRAWTRANSFORMFEEDBACKSTREAM weglDrawTransformFeedbackStream;
+typedef void (APIENTRY * WXEGLBEGINQUERYINDEXED)(GLenum,GLuint,GLuint);
+WXE_EXTERN WXEGLBEGINQUERYINDEXED weglBeginQueryIndexed;
+typedef void (APIENTRY * WXEGLENDQUERYINDEXED)(GLenum,GLuint);
+WXE_EXTERN WXEGLENDQUERYINDEXED weglEndQueryIndexed;
+typedef void (APIENTRY * WXEGLGETQUERYINDEXEDIV)(GLenum,GLuint,GLenum,GLint *);
+WXE_EXTERN WXEGLGETQUERYINDEXEDIV weglGetQueryIndexediv;
+typedef void (APIENTRY * WXEGLRELEASESHADERCOMPILER)();
+WXE_EXTERN WXEGLRELEASESHADERCOMPILER weglReleaseShaderCompiler;
+typedef void (APIENTRY * WXEGLSHADERBINARY)(GLsizei,const GLuint *,GLenum,const GLvoid *,GLsizei);
+WXE_EXTERN WXEGLSHADERBINARY weglShaderBinary;
+typedef void (APIENTRY * WXEGLGETSHADERPRECISIONFORMAT)(GLenum,GLenum,GLint *,GLint *);
+WXE_EXTERN WXEGLGETSHADERPRECISIONFORMAT weglGetShaderPrecisionFormat;
+typedef void (APIENTRY * WXEGLDEPTHRANGEF)(GLclampf,GLclampf);
+WXE_EXTERN WXEGLDEPTHRANGEF weglDepthRangef;
+typedef void (APIENTRY * WXEGLCLEARDEPTHF)(GLclampf);
+WXE_EXTERN WXEGLCLEARDEPTHF weglClearDepthf;
+typedef void (APIENTRY * WXEGLGETPROGRAMBINARY)(GLuint,GLsizei,GLsizei *,GLenum *,GLvoid *);
+WXE_EXTERN WXEGLGETPROGRAMBINARY weglGetProgramBinary;
+typedef void (APIENTRY * WXEGLPROGRAMBINARY)(GLuint,GLenum,const GLvoid *,GLsizei);
+WXE_EXTERN WXEGLPROGRAMBINARY weglProgramBinary;
+typedef void (APIENTRY * WXEGLPROGRAMPARAMETERI)(GLuint,GLenum,GLint);
+WXE_EXTERN WXEGLPROGRAMPARAMETERI weglProgramParameteri;
+typedef void (APIENTRY * WXEGLUSEPROGRAMSTAGES)(GLuint,GLbitfield,GLuint);
+WXE_EXTERN WXEGLUSEPROGRAMSTAGES weglUseProgramStages;
+typedef void (APIENTRY * WXEGLACTIVESHADERPROGRAM)(GLuint,GLuint);
+WXE_EXTERN WXEGLACTIVESHADERPROGRAM weglActiveShaderProgram;
+typedef GLuint (APIENTRY * WXEGLCREATESHADERPROGRAMV)(GLenum,GLsizei,const GLchar **);
+WXE_EXTERN WXEGLCREATESHADERPROGRAMV weglCreateShaderProgramv;
+typedef void (APIENTRY * WXEGLBINDPROGRAMPIPELINE)(GLuint);
+WXE_EXTERN WXEGLBINDPROGRAMPIPELINE weglBindProgramPipeline;
+typedef void (APIENTRY * WXEGLDELETEPROGRAMPIPELINES)(GLsizei,const GLuint *);
+WXE_EXTERN WXEGLDELETEPROGRAMPIPELINES weglDeleteProgramPipelines;
+typedef void (APIENTRY * WXEGLGENPROGRAMPIPELINES)(GLsizei,GLuint *);
+WXE_EXTERN WXEGLGENPROGRAMPIPELINES weglGenProgramPipelines;
+typedef GLboolean (APIENTRY * WXEGLISPROGRAMPIPELINE)(GLuint);
+WXE_EXTERN WXEGLISPROGRAMPIPELINE weglIsProgramPipeline;
+typedef void (APIENTRY * WXEGLGETPROGRAMPIPELINEIV)(GLuint,GLenum,GLint *);
+WXE_EXTERN WXEGLGETPROGRAMPIPELINEIV weglGetProgramPipelineiv;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORM1I)(GLuint,GLint,GLint);
+WXE_EXTERN WXEGLPROGRAMUNIFORM1I weglProgramUniform1i;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORM1IV)(GLuint,GLint,GLsizei,const GLint *);
+WXE_EXTERN WXEGLPROGRAMUNIFORM1IV weglProgramUniform1iv;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORM1F)(GLuint,GLint,GLfloat);
+WXE_EXTERN WXEGLPROGRAMUNIFORM1F weglProgramUniform1f;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORM1FV)(GLuint,GLint,GLsizei,const GLfloat *);
+WXE_EXTERN WXEGLPROGRAMUNIFORM1FV weglProgramUniform1fv;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORM1D)(GLuint,GLint,GLdouble);
+WXE_EXTERN WXEGLPROGRAMUNIFORM1D weglProgramUniform1d;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORM1DV)(GLuint,GLint,GLsizei,const GLdouble *);
+WXE_EXTERN WXEGLPROGRAMUNIFORM1DV weglProgramUniform1dv;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORM1UI)(GLuint,GLint,GLuint);
+WXE_EXTERN WXEGLPROGRAMUNIFORM1UI weglProgramUniform1ui;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORM1UIV)(GLuint,GLint,GLsizei,const GLuint *);
+WXE_EXTERN WXEGLPROGRAMUNIFORM1UIV weglProgramUniform1uiv;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORM2I)(GLuint,GLint,GLint,GLint);
+WXE_EXTERN WXEGLPROGRAMUNIFORM2I weglProgramUniform2i;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORM2IV)(GLuint,GLint,GLsizei,const GLint *);
+WXE_EXTERN WXEGLPROGRAMUNIFORM2IV weglProgramUniform2iv;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORM2F)(GLuint,GLint,GLfloat,GLfloat);
+WXE_EXTERN WXEGLPROGRAMUNIFORM2F weglProgramUniform2f;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORM2FV)(GLuint,GLint,GLsizei,const GLfloat *);
+WXE_EXTERN WXEGLPROGRAMUNIFORM2FV weglProgramUniform2fv;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORM2D)(GLuint,GLint,GLdouble,GLdouble);
+WXE_EXTERN WXEGLPROGRAMUNIFORM2D weglProgramUniform2d;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORM2DV)(GLuint,GLint,GLsizei,const GLdouble *);
+WXE_EXTERN WXEGLPROGRAMUNIFORM2DV weglProgramUniform2dv;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORM2UI)(GLuint,GLint,GLuint,GLuint);
+WXE_EXTERN WXEGLPROGRAMUNIFORM2UI weglProgramUniform2ui;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORM2UIV)(GLuint,GLint,GLsizei,const GLuint *);
+WXE_EXTERN WXEGLPROGRAMUNIFORM2UIV weglProgramUniform2uiv;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORM3I)(GLuint,GLint,GLint,GLint,GLint);
+WXE_EXTERN WXEGLPROGRAMUNIFORM3I weglProgramUniform3i;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORM3IV)(GLuint,GLint,GLsizei,const GLint *);
+WXE_EXTERN WXEGLPROGRAMUNIFORM3IV weglProgramUniform3iv;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORM3F)(GLuint,GLint,GLfloat,GLfloat,GLfloat);
+WXE_EXTERN WXEGLPROGRAMUNIFORM3F weglProgramUniform3f;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORM3FV)(GLuint,GLint,GLsizei,const GLfloat *);
+WXE_EXTERN WXEGLPROGRAMUNIFORM3FV weglProgramUniform3fv;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORM3D)(GLuint,GLint,GLdouble,GLdouble,GLdouble);
+WXE_EXTERN WXEGLPROGRAMUNIFORM3D weglProgramUniform3d;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORM3DV)(GLuint,GLint,GLsizei,const GLdouble *);
+WXE_EXTERN WXEGLPROGRAMUNIFORM3DV weglProgramUniform3dv;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORM3UI)(GLuint,GLint,GLuint,GLuint,GLuint);
+WXE_EXTERN WXEGLPROGRAMUNIFORM3UI weglProgramUniform3ui;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORM3UIV)(GLuint,GLint,GLsizei,const GLuint *);
+WXE_EXTERN WXEGLPROGRAMUNIFORM3UIV weglProgramUniform3uiv;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORM4I)(GLuint,GLint,GLint,GLint,GLint,GLint);
+WXE_EXTERN WXEGLPROGRAMUNIFORM4I weglProgramUniform4i;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORM4IV)(GLuint,GLint,GLsizei,const GLint *);
+WXE_EXTERN WXEGLPROGRAMUNIFORM4IV weglProgramUniform4iv;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORM4F)(GLuint,GLint,GLfloat,GLfloat,GLfloat,GLfloat);
+WXE_EXTERN WXEGLPROGRAMUNIFORM4F weglProgramUniform4f;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORM4FV)(GLuint,GLint,GLsizei,const GLfloat *);
+WXE_EXTERN WXEGLPROGRAMUNIFORM4FV weglProgramUniform4fv;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORM4D)(GLuint,GLint,GLdouble,GLdouble,GLdouble,GLdouble);
+WXE_EXTERN WXEGLPROGRAMUNIFORM4D weglProgramUniform4d;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORM4DV)(GLuint,GLint,GLsizei,const GLdouble *);
+WXE_EXTERN WXEGLPROGRAMUNIFORM4DV weglProgramUniform4dv;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORM4UI)(GLuint,GLint,GLuint,GLuint,GLuint,GLuint);
+WXE_EXTERN WXEGLPROGRAMUNIFORM4UI weglProgramUniform4ui;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORM4UIV)(GLuint,GLint,GLsizei,const GLuint *);
+WXE_EXTERN WXEGLPROGRAMUNIFORM4UIV weglProgramUniform4uiv;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORMMATRIX2FV)(GLuint,GLint,GLsizei,GLboolean,const GLfloat *);
+WXE_EXTERN WXEGLPROGRAMUNIFORMMATRIX2FV weglProgramUniformMatrix2fv;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORMMATRIX3FV)(GLuint,GLint,GLsizei,GLboolean,const GLfloat *);
+WXE_EXTERN WXEGLPROGRAMUNIFORMMATRIX3FV weglProgramUniformMatrix3fv;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORMMATRIX4FV)(GLuint,GLint,GLsizei,GLboolean,const GLfloat *);
+WXE_EXTERN WXEGLPROGRAMUNIFORMMATRIX4FV weglProgramUniformMatrix4fv;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORMMATRIX2DV)(GLuint,GLint,GLsizei,GLboolean,const GLdouble *);
+WXE_EXTERN WXEGLPROGRAMUNIFORMMATRIX2DV weglProgramUniformMatrix2dv;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORMMATRIX3DV)(GLuint,GLint,GLsizei,GLboolean,const GLdouble *);
+WXE_EXTERN WXEGLPROGRAMUNIFORMMATRIX3DV weglProgramUniformMatrix3dv;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORMMATRIX4DV)(GLuint,GLint,GLsizei,GLboolean,const GLdouble *);
+WXE_EXTERN WXEGLPROGRAMUNIFORMMATRIX4DV weglProgramUniformMatrix4dv;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORMMATRIX2X3FV)(GLuint,GLint,GLsizei,GLboolean,const GLfloat *);
+WXE_EXTERN WXEGLPROGRAMUNIFORMMATRIX2X3FV weglProgramUniformMatrix2x3fv;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORMMATRIX3X2FV)(GLuint,GLint,GLsizei,GLboolean,const GLfloat *);
+WXE_EXTERN WXEGLPROGRAMUNIFORMMATRIX3X2FV weglProgramUniformMatrix3x2fv;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORMMATRIX2X4FV)(GLuint,GLint,GLsizei,GLboolean,const GLfloat *);
+WXE_EXTERN WXEGLPROGRAMUNIFORMMATRIX2X4FV weglProgramUniformMatrix2x4fv;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORMMATRIX4X2FV)(GLuint,GLint,GLsizei,GLboolean,const GLfloat *);
+WXE_EXTERN WXEGLPROGRAMUNIFORMMATRIX4X2FV weglProgramUniformMatrix4x2fv;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORMMATRIX3X4FV)(GLuint,GLint,GLsizei,GLboolean,const GLfloat *);
+WXE_EXTERN WXEGLPROGRAMUNIFORMMATRIX3X4FV weglProgramUniformMatrix3x4fv;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORMMATRIX4X3FV)(GLuint,GLint,GLsizei,GLboolean,const GLfloat *);
+WXE_EXTERN WXEGLPROGRAMUNIFORMMATRIX4X3FV weglProgramUniformMatrix4x3fv;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORMMATRIX2X3DV)(GLuint,GLint,GLsizei,GLboolean,const GLdouble *);
+WXE_EXTERN WXEGLPROGRAMUNIFORMMATRIX2X3DV weglProgramUniformMatrix2x3dv;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORMMATRIX3X2DV)(GLuint,GLint,GLsizei,GLboolean,const GLdouble *);
+WXE_EXTERN WXEGLPROGRAMUNIFORMMATRIX3X2DV weglProgramUniformMatrix3x2dv;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORMMATRIX2X4DV)(GLuint,GLint,GLsizei,GLboolean,const GLdouble *);
+WXE_EXTERN WXEGLPROGRAMUNIFORMMATRIX2X4DV weglProgramUniformMatrix2x4dv;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORMMATRIX4X2DV)(GLuint,GLint,GLsizei,GLboolean,const GLdouble *);
+WXE_EXTERN WXEGLPROGRAMUNIFORMMATRIX4X2DV weglProgramUniformMatrix4x2dv;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORMMATRIX3X4DV)(GLuint,GLint,GLsizei,GLboolean,const GLdouble *);
+WXE_EXTERN WXEGLPROGRAMUNIFORMMATRIX3X4DV weglProgramUniformMatrix3x4dv;
+typedef void (APIENTRY * WXEGLPROGRAMUNIFORMMATRIX4X3DV)(GLuint,GLint,GLsizei,GLboolean,const GLdouble *);
+WXE_EXTERN WXEGLPROGRAMUNIFORMMATRIX4X3DV weglProgramUniformMatrix4x3dv;
+typedef void (APIENTRY * WXEGLVALIDATEPROGRAMPIPELINE)(GLuint);
+WXE_EXTERN WXEGLVALIDATEPROGRAMPIPELINE weglValidateProgramPipeline;
+typedef void (APIENTRY * WXEGLGETPROGRAMPIPELINEINFOLOG)(GLuint,GLsizei,GLsizei *,GLchar *);
+WXE_EXTERN WXEGLGETPROGRAMPIPELINEINFOLOG weglGetProgramPipelineInfoLog;
+typedef void (APIENTRY * WXEGLVERTEXATTRIBL1DV)(GLuint,const GLdouble *);
+WXE_EXTERN WXEGLVERTEXATTRIBL1DV weglVertexAttribL1dv;
+typedef void (APIENTRY * WXEGLVERTEXATTRIBL2DV)(GLuint,const GLdouble *);
+WXE_EXTERN WXEGLVERTEXATTRIBL2DV weglVertexAttribL2dv;
+typedef void (APIENTRY * WXEGLVERTEXATTRIBL3DV)(GLuint,const GLdouble *);
+WXE_EXTERN WXEGLVERTEXATTRIBL3DV weglVertexAttribL3dv;
+typedef void (APIENTRY * WXEGLVERTEXATTRIBL4DV)(GLuint,const GLdouble *);
+WXE_EXTERN WXEGLVERTEXATTRIBL4DV weglVertexAttribL4dv;
+typedef void (APIENTRY * WXEGLVERTEXATTRIBLPOINTER)(GLuint,GLint,GLenum,GLsizei,const GLvoid *);
+WXE_EXTERN WXEGLVERTEXATTRIBLPOINTER weglVertexAttribLPointer;
+typedef void (APIENTRY * WXEGLGETVERTEXATTRIBLDV)(GLuint,GLenum,GLdouble *);
+WXE_EXTERN WXEGLGETVERTEXATTRIBLDV weglGetVertexAttribLdv;
+typedef void (APIENTRY * WXEGLVIEWPORTARRAYV)(GLuint,GLsizei,const GLfloat *);
+WXE_EXTERN WXEGLVIEWPORTARRAYV weglViewportArrayv;
+typedef void (APIENTRY * WXEGLVIEWPORTINDEXEDF)(GLuint,GLfloat,GLfloat,GLfloat,GLfloat);
+WXE_EXTERN WXEGLVIEWPORTINDEXEDF weglViewportIndexedf;
+typedef void (APIENTRY * WXEGLVIEWPORTINDEXEDFV)(GLuint,const GLfloat *);
+WXE_EXTERN WXEGLVIEWPORTINDEXEDFV weglViewportIndexedfv;
+typedef void (APIENTRY * WXEGLSCISSORARRAYV)(GLuint,GLsizei,const GLint *);
+WXE_EXTERN WXEGLSCISSORARRAYV weglScissorArrayv;
+typedef void (APIENTRY * WXEGLSCISSORINDEXED)(GLuint,GLint,GLint,GLsizei,GLsizei);
+WXE_EXTERN WXEGLSCISSORINDEXED weglScissorIndexed;
+typedef void (APIENTRY * WXEGLSCISSORINDEXEDV)(GLuint,const GLint *);
+WXE_EXTERN WXEGLSCISSORINDEXEDV weglScissorIndexedv;
+typedef void (APIENTRY * WXEGLDEPTHRANGEARRAYV)(GLuint,GLsizei,const GLclampd *);
+WXE_EXTERN WXEGLDEPTHRANGEARRAYV weglDepthRangeArrayv;
+typedef void (APIENTRY * WXEGLDEPTHRANGEINDEXED)(GLuint,GLclampd,GLclampd);
+WXE_EXTERN WXEGLDEPTHRANGEINDEXED weglDepthRangeIndexed;
+typedef void (APIENTRY * WXEGLGETFLOATI_V)(GLenum,GLuint,GLfloat *);
+WXE_EXTERN WXEGLGETFLOATI_V weglGetFloati_v;
+typedef void (APIENTRY * WXEGLGETDOUBLEI_V)(GLenum,GLuint,GLdouble *);
+WXE_EXTERN WXEGLGETDOUBLEI_V weglGetDoublei_v;
+typedef void (APIENTRY * WXEGLDEBUGMESSAGECONTROLARB)(GLenum,GLenum,GLenum,GLsizei,const GLuint *,GLboolean);
+WXE_EXTERN WXEGLDEBUGMESSAGECONTROLARB weglDebugMessageControlARB;
+typedef void (APIENTRY * WXEGLDEBUGMESSAGEINSERTARB)(GLenum,GLenum,GLuint,GLenum,GLsizei,const GLchar *);
+WXE_EXTERN WXEGLDEBUGMESSAGEINSERTARB weglDebugMessageInsertARB;
+typedef GLuint (APIENTRY * WXEGLGETDEBUGMESSAGELOGARB)(GLuint,GLsizei,GLenum *,GLenum *,GLuint *,GLenum *,GLsizei *,GLchar *);
+WXE_EXTERN WXEGLGETDEBUGMESSAGELOGARB weglGetDebugMessageLogARB;
+typedef GLenum (APIENTRY * WXEGLGETGRAPHICSRESETSTATUSARB)();
+WXE_EXTERN WXEGLGETGRAPHICSRESETSTATUSARB weglGetGraphicsResetStatusARB;
typedef void (APIENTRY * WXEGLRESIZEBUFFERSMESA)();
WXE_EXTERN WXEGLRESIZEBUFFERSMESA weglResizeBuffersMESA;
typedef void (APIENTRY * WXEGLWINDOWPOS4DVMESA)(const GLdouble *);
diff --git a/lib/wx/c_src/gen/gl_finit.h b/lib/wx/c_src/gen/gl_finit.h
index ef29f05c4d..3d707f4c18 100644
--- a/lib/wx/c_src/gen/gl_finit.h
+++ b/lib/wx/c_src/gen/gl_finit.h
@@ -394,7 +394,7 @@ static struct {
{"glBufferData", "glBufferDataARB", &weglBufferData},
{"glBufferSubData", "glBufferSubDataARB", &weglBufferSubData},
{"glGetBufferSubData", "glGetBufferSubDataARB", &weglGetBufferSubData},
- {"glGetBufferParameteriv", "glGetBufferParameterivARB", &weglGetBufferParameteriv},
+ {"glGetBufferParameteriv", NULL, &weglGetBufferParameteriv},
{"glBlendEquationSeparate", "glBlendEquationSeparateEXT", &weglBlendEquationSeparate},
{"glDrawBuffers", "glDrawBuffersARB", &weglDrawBuffers},
{"glStencilOpSeparate", "glStencilOpSeparateATI", &weglStencilOpSeparate},
@@ -498,6 +498,18 @@ static struct {
{"glVertexAttribIPointer", NULL, &weglVertexAttribIPointer},
{"glGetVertexAttribIiv", NULL, &weglGetVertexAttribIiv},
{"glGetVertexAttribIuiv", NULL, &weglGetVertexAttribIuiv},
+ {"glVertexAttribI1iv", NULL, &weglVertexAttribI1iv},
+ {"glVertexAttribI2iv", NULL, &weglVertexAttribI2iv},
+ {"glVertexAttribI3iv", NULL, &weglVertexAttribI3iv},
+ {"glVertexAttribI4iv", NULL, &weglVertexAttribI4iv},
+ {"glVertexAttribI1uiv", NULL, &weglVertexAttribI1uiv},
+ {"glVertexAttribI2uiv", NULL, &weglVertexAttribI2uiv},
+ {"glVertexAttribI3uiv", NULL, &weglVertexAttribI3uiv},
+ {"glVertexAttribI4uiv", NULL, &weglVertexAttribI4uiv},
+ {"glVertexAttribI4bv", NULL, &weglVertexAttribI4bv},
+ {"glVertexAttribI4sv", NULL, &weglVertexAttribI4sv},
+ {"glVertexAttribI4ubv", NULL, &weglVertexAttribI4ubv},
+ {"glVertexAttribI4usv", NULL, &weglVertexAttribI4usv},
{"glGetUniformuiv", NULL, &weglGetUniformuiv},
{"glBindFragDataLocation", NULL, &weglBindFragDataLocation},
{"glGetFragDataLocation", NULL, &weglGetFragDataLocation},
@@ -518,22 +530,19 @@ static struct {
{"glClearBufferfv", NULL, &weglClearBufferfv},
{"glClearBufferfi", NULL, &weglClearBufferfi},
{"glGetStringi", NULL, &weglGetStringi},
- {"glVertexAttribI1iv", NULL, &weglVertexAttribI1iv},
- {"glVertexAttribI2iv", NULL, &weglVertexAttribI2iv},
- {"glVertexAttribI3iv", NULL, &weglVertexAttribI3iv},
- {"glVertexAttribI4iv", NULL, &weglVertexAttribI4iv},
- {"glVertexAttribI1uiv", NULL, &weglVertexAttribI1uiv},
- {"glVertexAttribI2uiv", NULL, &weglVertexAttribI2uiv},
- {"glVertexAttribI3uiv", NULL, &weglVertexAttribI3uiv},
- {"glVertexAttribI4uiv", NULL, &weglVertexAttribI4uiv},
- {"glVertexAttribI4bv", NULL, &weglVertexAttribI4bv},
- {"glVertexAttribI4sv", NULL, &weglVertexAttribI4sv},
- {"glVertexAttribI4ubv", NULL, &weglVertexAttribI4ubv},
- {"glVertexAttribI4usv", NULL, &weglVertexAttribI4usv},
{"glDrawArraysInstanced", "glDrawArraysInstancedARB", &weglDrawArraysInstanced},
{"glDrawElementsInstanced", "glDrawElementsInstancedARB", &weglDrawElementsInstanced},
{"glTexBuffer", "glTexBufferARB", &weglTexBuffer},
{"glPrimitiveRestartIndex", NULL, &weglPrimitiveRestartIndex},
+ {"glGetInteger64i_v", NULL, &weglGetInteger64i_v},
+ {"glGetBufferParameteri64v", NULL, &weglGetBufferParameteri64v},
+ {"glFramebufferTexture", "glFramebufferTextureARB", &weglFramebufferTexture},
+ {"glVertexAttribDivisor", "glVertexAttribDivisorARB", &weglVertexAttribDivisor},
+ {"glMinSampleShading", "glMinSampleShadingARB", &weglMinSampleShading},
+ {"glBlendEquationi", "glBlendEquationiARB", &weglBlendEquationi},
+ {"glBlendEquationSeparatei", "glBlendEquationSeparateiARB", &weglBlendEquationSeparatei},
+ {"glBlendFunci", "glBlendFunciARB", &weglBlendFunci},
+ {"glBlendFuncSeparatei", "glBlendFuncSeparateiARB", &weglBlendFuncSeparatei},
{"glLoadTransposeMatrixfARB", NULL, &weglLoadTransposeMatrixfARB},
{"glLoadTransposeMatrixdARB", NULL, &weglLoadTransposeMatrixdARB},
{"glMultTransposeMatrixfARB", NULL, &weglMultTransposeMatrixfARB},
@@ -568,6 +577,7 @@ static struct {
{"glGetProgramLocalParameterdvARB", NULL, &weglGetProgramLocalParameterdvARB},
{"glGetProgramLocalParameterfvARB", NULL, &weglGetProgramLocalParameterfvARB},
{"glGetProgramStringARB", NULL, &weglGetProgramStringARB},
+ {"glGetBufferParameterivARB", NULL, &weglGetBufferParameterivARB},
{"glDeleteObjectARB", NULL, &weglDeleteObjectARB},
{"glGetHandleARB", NULL, &weglGetHandleARB},
{"glDetachObjectARB", NULL, &weglDetachObjectARB},
@@ -611,10 +621,7 @@ static struct {
{"glBlitFramebuffer", "glBlitFramebufferEXT", &weglBlitFramebuffer},
{"glRenderbufferStorageMultisample", "glRenderbufferStorageMultisampleEXT", &weglRenderbufferStorageMultisample},
{"glFramebufferTextureLayer", "glFramebufferTextureLayerARB", &weglFramebufferTextureLayer},
- {"glProgramParameteriARB", NULL, &weglProgramParameteriARB},
- {"glFramebufferTextureARB", NULL, &weglFramebufferTextureARB},
{"glFramebufferTextureFaceARB", NULL, &weglFramebufferTextureFaceARB},
- {"glVertexAttribDivisorARB", NULL, &weglVertexAttribDivisorARB},
{"glFlushMappedBufferRange", NULL, &weglFlushMappedBufferRange},
{"glBindVertexArray", NULL, &weglBindVertexArray},
{"glDeleteVertexArrays", NULL, &weglDeleteVertexArrays},
@@ -628,6 +635,174 @@ static struct {
{"glGetActiveUniformBlockName", NULL, &weglGetActiveUniformBlockName},
{"glUniformBlockBinding", NULL, &weglUniformBlockBinding},
{"glCopyBufferSubData", NULL, &weglCopyBufferSubData},
+ {"glDrawElementsBaseVertex", NULL, &weglDrawElementsBaseVertex},
+ {"glDrawRangeElementsBaseVertex", NULL, &weglDrawRangeElementsBaseVertex},
+ {"glDrawElementsInstancedBaseVertex", NULL, &weglDrawElementsInstancedBaseVertex},
+ {"glProvokingVertex", NULL, &weglProvokingVertex},
+ {"glFenceSync", NULL, &weglFenceSync},
+ {"glIsSync", NULL, &weglIsSync},
+ {"glDeleteSync", NULL, &weglDeleteSync},
+ {"glClientWaitSync", NULL, &weglClientWaitSync},
+ {"glWaitSync", NULL, &weglWaitSync},
+ {"glGetInteger64v", NULL, &weglGetInteger64v},
+ {"glGetSynciv", NULL, &weglGetSynciv},
+ {"glTexImage2DMultisample", NULL, &weglTexImage2DMultisample},
+ {"glTexImage3DMultisample", NULL, &weglTexImage3DMultisample},
+ {"glGetMultisamplefv", NULL, &weglGetMultisamplefv},
+ {"glSampleMaski", NULL, &weglSampleMaski},
+ {"glNamedStringARB", NULL, &weglNamedStringARB},
+ {"glDeleteNamedStringARB", NULL, &weglDeleteNamedStringARB},
+ {"glCompileShaderIncludeARB", NULL, &weglCompileShaderIncludeARB},
+ {"glIsNamedStringARB", NULL, &weglIsNamedStringARB},
+ {"glGetNamedStringARB", NULL, &weglGetNamedStringARB},
+ {"glGetNamedStringivARB", NULL, &weglGetNamedStringivARB},
+ {"glBindFragDataLocationIndexed", NULL, &weglBindFragDataLocationIndexed},
+ {"glGetFragDataIndex", NULL, &weglGetFragDataIndex},
+ {"glGenSamplers", NULL, &weglGenSamplers},
+ {"glDeleteSamplers", NULL, &weglDeleteSamplers},
+ {"glIsSampler", NULL, &weglIsSampler},
+ {"glBindSampler", NULL, &weglBindSampler},
+ {"glSamplerParameteri", NULL, &weglSamplerParameteri},
+ {"glSamplerParameteriv", NULL, &weglSamplerParameteriv},
+ {"glSamplerParameterf", NULL, &weglSamplerParameterf},
+ {"glSamplerParameterfv", NULL, &weglSamplerParameterfv},
+ {"glSamplerParameterIiv", NULL, &weglSamplerParameterIiv},
+ {"glSamplerParameterIuiv", NULL, &weglSamplerParameterIuiv},
+ {"glGetSamplerParameteriv", NULL, &weglGetSamplerParameteriv},
+ {"glGetSamplerParameterIiv", NULL, &weglGetSamplerParameterIiv},
+ {"glGetSamplerParameterfv", NULL, &weglGetSamplerParameterfv},
+ {"glGetSamplerParameterIuiv", NULL, &weglGetSamplerParameterIuiv},
+ {"glQueryCounter", NULL, &weglQueryCounter},
+ {"glGetQueryObjecti64v", NULL, &weglGetQueryObjecti64v},
+ {"glGetQueryObjectui64v", NULL, &weglGetQueryObjectui64v},
+ {"glDrawArraysIndirect", NULL, &weglDrawArraysIndirect},
+ {"glDrawElementsIndirect", NULL, &weglDrawElementsIndirect},
+ {"glUniform1d", NULL, &weglUniform1d},
+ {"glUniform2d", NULL, &weglUniform2d},
+ {"glUniform3d", NULL, &weglUniform3d},
+ {"glUniform4d", NULL, &weglUniform4d},
+ {"glUniform1dv", NULL, &weglUniform1dv},
+ {"glUniform2dv", NULL, &weglUniform2dv},
+ {"glUniform3dv", NULL, &weglUniform3dv},
+ {"glUniform4dv", NULL, &weglUniform4dv},
+ {"glUniformMatrix2dv", NULL, &weglUniformMatrix2dv},
+ {"glUniformMatrix3dv", NULL, &weglUniformMatrix3dv},
+ {"glUniformMatrix4dv", NULL, &weglUniformMatrix4dv},
+ {"glUniformMatrix2x3dv", NULL, &weglUniformMatrix2x3dv},
+ {"glUniformMatrix2x4dv", NULL, &weglUniformMatrix2x4dv},
+ {"glUniformMatrix3x2dv", NULL, &weglUniformMatrix3x2dv},
+ {"glUniformMatrix3x4dv", NULL, &weglUniformMatrix3x4dv},
+ {"glUniformMatrix4x2dv", NULL, &weglUniformMatrix4x2dv},
+ {"glUniformMatrix4x3dv", NULL, &weglUniformMatrix4x3dv},
+ {"glGetUniformdv", NULL, &weglGetUniformdv},
+ {"glGetSubroutineUniformLocation", NULL, &weglGetSubroutineUniformLocation},
+ {"glGetSubroutineIndex", NULL, &weglGetSubroutineIndex},
+ {"glGetActiveSubroutineUniformName", NULL, &weglGetActiveSubroutineUniformName},
+ {"glGetActiveSubroutineName", NULL, &weglGetActiveSubroutineName},
+ {"glUniformSubroutinesuiv", NULL, &weglUniformSubroutinesuiv},
+ {"glGetUniformSubroutineuiv", NULL, &weglGetUniformSubroutineuiv},
+ {"glGetProgramStageiv", NULL, &weglGetProgramStageiv},
+ {"glPatchParameteri", NULL, &weglPatchParameteri},
+ {"glPatchParameterfv", NULL, &weglPatchParameterfv},
+ {"glBindTransformFeedback", NULL, &weglBindTransformFeedback},
+ {"glDeleteTransformFeedbacks", NULL, &weglDeleteTransformFeedbacks},
+ {"glGenTransformFeedbacks", NULL, &weglGenTransformFeedbacks},
+ {"glIsTransformFeedback", NULL, &weglIsTransformFeedback},
+ {"glPauseTransformFeedback", NULL, &weglPauseTransformFeedback},
+ {"glResumeTransformFeedback", NULL, &weglResumeTransformFeedback},
+ {"glDrawTransformFeedback", NULL, &weglDrawTransformFeedback},
+ {"glDrawTransformFeedbackStream", NULL, &weglDrawTransformFeedbackStream},
+ {"glBeginQueryIndexed", NULL, &weglBeginQueryIndexed},
+ {"glEndQueryIndexed", NULL, &weglEndQueryIndexed},
+ {"glGetQueryIndexediv", NULL, &weglGetQueryIndexediv},
+ {"glReleaseShaderCompiler", NULL, &weglReleaseShaderCompiler},
+ {"glShaderBinary", NULL, &weglShaderBinary},
+ {"glGetShaderPrecisionFormat", NULL, &weglGetShaderPrecisionFormat},
+ {"glDepthRangef", NULL, &weglDepthRangef},
+ {"glClearDepthf", NULL, &weglClearDepthf},
+ {"glGetProgramBinary", NULL, &weglGetProgramBinary},
+ {"glProgramBinary", NULL, &weglProgramBinary},
+ {"glProgramParameteri", "glProgramParameteriARB", &weglProgramParameteri},
+ {"glUseProgramStages", NULL, &weglUseProgramStages},
+ {"glActiveShaderProgram", NULL, &weglActiveShaderProgram},
+ {"glCreateShaderProgramv", NULL, &weglCreateShaderProgramv},
+ {"glBindProgramPipeline", NULL, &weglBindProgramPipeline},
+ {"glDeleteProgramPipelines", NULL, &weglDeleteProgramPipelines},
+ {"glGenProgramPipelines", NULL, &weglGenProgramPipelines},
+ {"glIsProgramPipeline", NULL, &weglIsProgramPipeline},
+ {"glGetProgramPipelineiv", NULL, &weglGetProgramPipelineiv},
+ {"glProgramUniform1i", NULL, &weglProgramUniform1i},
+ {"glProgramUniform1iv", NULL, &weglProgramUniform1iv},
+ {"glProgramUniform1f", NULL, &weglProgramUniform1f},
+ {"glProgramUniform1fv", NULL, &weglProgramUniform1fv},
+ {"glProgramUniform1d", NULL, &weglProgramUniform1d},
+ {"glProgramUniform1dv", NULL, &weglProgramUniform1dv},
+ {"glProgramUniform1ui", NULL, &weglProgramUniform1ui},
+ {"glProgramUniform1uiv", NULL, &weglProgramUniform1uiv},
+ {"glProgramUniform2i", NULL, &weglProgramUniform2i},
+ {"glProgramUniform2iv", NULL, &weglProgramUniform2iv},
+ {"glProgramUniform2f", NULL, &weglProgramUniform2f},
+ {"glProgramUniform2fv", NULL, &weglProgramUniform2fv},
+ {"glProgramUniform2d", NULL, &weglProgramUniform2d},
+ {"glProgramUniform2dv", NULL, &weglProgramUniform2dv},
+ {"glProgramUniform2ui", NULL, &weglProgramUniform2ui},
+ {"glProgramUniform2uiv", NULL, &weglProgramUniform2uiv},
+ {"glProgramUniform3i", NULL, &weglProgramUniform3i},
+ {"glProgramUniform3iv", NULL, &weglProgramUniform3iv},
+ {"glProgramUniform3f", NULL, &weglProgramUniform3f},
+ {"glProgramUniform3fv", NULL, &weglProgramUniform3fv},
+ {"glProgramUniform3d", NULL, &weglProgramUniform3d},
+ {"glProgramUniform3dv", NULL, &weglProgramUniform3dv},
+ {"glProgramUniform3ui", NULL, &weglProgramUniform3ui},
+ {"glProgramUniform3uiv", NULL, &weglProgramUniform3uiv},
+ {"glProgramUniform4i", NULL, &weglProgramUniform4i},
+ {"glProgramUniform4iv", NULL, &weglProgramUniform4iv},
+ {"glProgramUniform4f", NULL, &weglProgramUniform4f},
+ {"glProgramUniform4fv", NULL, &weglProgramUniform4fv},
+ {"glProgramUniform4d", NULL, &weglProgramUniform4d},
+ {"glProgramUniform4dv", NULL, &weglProgramUniform4dv},
+ {"glProgramUniform4ui", NULL, &weglProgramUniform4ui},
+ {"glProgramUniform4uiv", NULL, &weglProgramUniform4uiv},
+ {"glProgramUniformMatrix2fv", NULL, &weglProgramUniformMatrix2fv},
+ {"glProgramUniformMatrix3fv", NULL, &weglProgramUniformMatrix3fv},
+ {"glProgramUniformMatrix4fv", NULL, &weglProgramUniformMatrix4fv},
+ {"glProgramUniformMatrix2dv", NULL, &weglProgramUniformMatrix2dv},
+ {"glProgramUniformMatrix3dv", NULL, &weglProgramUniformMatrix3dv},
+ {"glProgramUniformMatrix4dv", NULL, &weglProgramUniformMatrix4dv},
+ {"glProgramUniformMatrix2x3fv", NULL, &weglProgramUniformMatrix2x3fv},
+ {"glProgramUniformMatrix3x2fv", NULL, &weglProgramUniformMatrix3x2fv},
+ {"glProgramUniformMatrix2x4fv", NULL, &weglProgramUniformMatrix2x4fv},
+ {"glProgramUniformMatrix4x2fv", NULL, &weglProgramUniformMatrix4x2fv},
+ {"glProgramUniformMatrix3x4fv", NULL, &weglProgramUniformMatrix3x4fv},
+ {"glProgramUniformMatrix4x3fv", NULL, &weglProgramUniformMatrix4x3fv},
+ {"glProgramUniformMatrix2x3dv", NULL, &weglProgramUniformMatrix2x3dv},
+ {"glProgramUniformMatrix3x2dv", NULL, &weglProgramUniformMatrix3x2dv},
+ {"glProgramUniformMatrix2x4dv", NULL, &weglProgramUniformMatrix2x4dv},
+ {"glProgramUniformMatrix4x2dv", NULL, &weglProgramUniformMatrix4x2dv},
+ {"glProgramUniformMatrix3x4dv", NULL, &weglProgramUniformMatrix3x4dv},
+ {"glProgramUniformMatrix4x3dv", NULL, &weglProgramUniformMatrix4x3dv},
+ {"glValidateProgramPipeline", NULL, &weglValidateProgramPipeline},
+ {"glGetProgramPipelineInfoLog", NULL, &weglGetProgramPipelineInfoLog},
+ {"glVertexAttribL1dv", NULL, &weglVertexAttribL1dv},
+ {"glVertexAttribL2dv", NULL, &weglVertexAttribL2dv},
+ {"glVertexAttribL3dv", NULL, &weglVertexAttribL3dv},
+ {"glVertexAttribL4dv", NULL, &weglVertexAttribL4dv},
+ {"glVertexAttribLPointer", NULL, &weglVertexAttribLPointer},
+ {"glGetVertexAttribLdv", NULL, &weglGetVertexAttribLdv},
+ {"glViewportArrayv", NULL, &weglViewportArrayv},
+ {"glViewportIndexedf", NULL, &weglViewportIndexedf},
+ {"glViewportIndexedfv", NULL, &weglViewportIndexedfv},
+ {"glScissorArrayv", NULL, &weglScissorArrayv},
+ {"glScissorIndexed", NULL, &weglScissorIndexed},
+ {"glScissorIndexedv", NULL, &weglScissorIndexedv},
+ {"glDepthRangeArrayv", NULL, &weglDepthRangeArrayv},
+ {"glDepthRangeIndexed", NULL, &weglDepthRangeIndexed},
+ {"glGetFloati_v", NULL, &weglGetFloati_v},
+ {"glGetDoublei_v", NULL, &weglGetDoublei_v},
+ {"glDebugMessageControlARB", NULL, &weglDebugMessageControlARB},
+ {"glDebugMessageInsertARB", NULL, &weglDebugMessageInsertARB},
+ {"glGetDebugMessageLogARB", NULL, &weglGetDebugMessageLogARB},
+ {"glGetGraphicsResetStatusARB", NULL, &weglGetGraphicsResetStatusARB},
{"glResizeBuffersMESA", NULL, &weglResizeBuffersMESA},
{"glWindowPos4dvMESA", NULL, &weglWindowPos4dvMESA},
{"glWindowPos4fvMESA", NULL, &weglWindowPos4fvMESA},
diff --git a/lib/wx/c_src/gen/gl_funcs.cpp b/lib/wx/c_src/gen/gl_funcs.cpp
index de73ccf555..ea82635846 100644
--- a/lib/wx/c_src/gen/gl_funcs.cpp
+++ b/lib/wx/c_src/gen/gl_funcs.cpp
@@ -24,7 +24,7 @@
#include "gl_fdefs.h"
int gl_error_op;
-void egl_dispatch(int op, char *bp, ErlDrvPort port, ErlDrvTermData caller, char *bins[]){
+void egl_dispatch(int op, char *bp, ErlDrvPort port, ErlDrvTermData caller, char *bins[], int bins_sz[]){
gl_error_op = op;
switch(op)
{
@@ -131,10 +131,10 @@ case 5015: { // gluBuild3DMipmaps
driver_send_term(port,caller,rt,AP);
}; break;
case 5016: { // gluCheckExtension
- int * extNameLen = (int *) bp; bp += 4;
- GLubyte * extName = (GLubyte *) bp; bp += (8-((*extNameLen*1+4)%8))%8;
- int * extStringLen = (int *) bp; bp += 4;
- GLubyte * extString = (GLubyte *) bp; bp += (8-((*extStringLen*1+4)%8))%8;
+ GLubyte *extName = (GLubyte *) bp;
+ int extNameLen[1] = {strlen((char *)extName)}; bp += extNameLen[0]+1+((8-((1+extNameLen[0]+0)%8))%8);
+ GLubyte *extString = (GLubyte *) bp;
+ int extStringLen[1] = {strlen((char *)extString)}; bp += extStringLen[0]+1+((8-((1+extStringLen[0]+0)%8))%8);
GLboolean result = wegluCheckExtension(extName,extString);
int AP = 0; ErlDrvTermData rt[6];
rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
@@ -1077,16 +1077,14 @@ case 5135: { // glGetPixelMapusv
driver_send_term(port,caller,rt,AP);
}; break;
case 5136: { // glGetPolygonStipple
- GLubyte mask[128];
- weglGetPolygonStipple(mask);
+ ErlDrvBinary *mask = driver_alloc_binary(128);
+ weglGetPolygonStipple((GLubyte*) mask->orig_bytes);
int AP = 0; ErlDrvTermData rt[8];
rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
- ErlDrvBinary * BinCopy = driver_alloc_binary(128);
- memcpy(BinCopy->orig_bytes, mask, 128);
- rt[AP++] = ERL_DRV_BINARY; rt[AP++] = (ErlDrvTermData) BinCopy; rt[AP++] = 128; rt[AP++] = 0;
+ rt[AP++] = ERL_DRV_BINARY; rt[AP++] = (ErlDrvTermData) mask; rt[AP++] = 128; rt[AP++] = 0;
rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
driver_send_term(port,caller,rt,AP);
- driver_free_binary(BinCopy);
+ driver_free_binary(mask);
}; break;
case 5137: { // glGetString
GLenum *name = (GLenum *) bp; bp += 4;
@@ -3227,11 +3225,11 @@ case 5442: { // glStencilOpSeparate
weglStencilOpSeparate(*face,*sfail,*dpfail,*dppass);
}; break;
case 5443: { // glStencilFuncSeparate
- GLenum *frontfunc = (GLenum *) bp; bp += 4;
- GLenum *backfunc = (GLenum *) bp; bp += 4;
+ GLenum *face = (GLenum *) bp; bp += 4;
+ GLenum *func = (GLenum *) bp; bp += 4;
GLint *ref = (GLint *) bp; bp += 4;
GLuint *mask = (GLuint *) bp; bp += 4;
- weglStencilFuncSeparate(*frontfunc,*backfunc,*ref,*mask);
+ weglStencilFuncSeparate(*face,*func,*ref,*mask);
}; break;
case 5444: { // glStencilMaskSeparate
GLenum *face = (GLenum *) bp; bp += 4;
@@ -3247,7 +3245,7 @@ case 5446: { // glBindAttribLocation
GLuint *program = (GLuint *) bp; bp += 4;
GLuint *index = (GLuint *) bp; bp += 4;
GLchar *name = (GLchar *) bp;
- int nameLen = strlen((char *)name); bp += nameLen+1+((8-((1+nameLen+0)%8))%8);
+ int nameLen[1] = {strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+0)%8))%8);
weglBindAttribLocation(*program,*index,name);
}; break;
case 5447: { // glCompileShader
@@ -3353,7 +3351,7 @@ case 5457: { // glGetAttachedShaders
case 5458: { // glGetAttribLocation
GLuint *program = (GLuint *) bp; bp += 4;
GLchar *name = (GLchar *) bp;
- int nameLen = strlen((char *)name); bp += nameLen+1+((8-((1+nameLen+4)%8))%8);
+ int nameLen[1] = {strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+4)%8))%8);
GLint result = weglGetAttribLocation(*program,name);
int AP = 0; ErlDrvTermData rt[6];
rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
@@ -3428,7 +3426,7 @@ case 5463: { // glGetShaderSource
case 5464: { // glGetUniformLocation
GLuint *program = (GLuint *) bp; bp += 4;
GLchar *name = (GLchar *) bp;
- int nameLen = strlen((char *)name); bp += nameLen+1+((8-((1+nameLen+4)%8))%8);
+ int nameLen[1] = {strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+4)%8))%8);
GLint result = weglGetUniformLocation(*program,name);
int AP = 0; ErlDrvTermData rt[6];
rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
@@ -4095,7 +4093,67 @@ case 5544: { // glGetVertexAttribIuiv
rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
driver_send_term(port,caller,rt,AP);
}; break;
-case 5545: { // glGetUniformuiv
+case 5545: { // glVertexAttribI1iv
+ GLuint *index = (GLuint *) bp; bp += 4;
+ GLint *v = (GLint *) bp; bp += 4;
+ weglVertexAttribI1iv(*index,v);
+}; break;
+case 5546: { // glVertexAttribI2iv
+ GLuint *index = (GLuint *) bp; bp += 4;
+ GLint *v = (GLint *) bp; bp += 4;
+ weglVertexAttribI2iv(*index,v);
+}; break;
+case 5547: { // glVertexAttribI3iv
+ GLuint *index = (GLuint *) bp; bp += 4;
+ GLint *v = (GLint *) bp; bp += 4;
+ weglVertexAttribI3iv(*index,v);
+}; break;
+case 5548: { // glVertexAttribI4iv
+ GLuint *index = (GLuint *) bp; bp += 4;
+ GLint * v = (GLint *) bp; bp += 16;
+ weglVertexAttribI4iv(*index,v);
+}; break;
+case 5549: { // glVertexAttribI1uiv
+ GLuint *index = (GLuint *) bp; bp += 4;
+ GLuint *v = (GLuint *) bp; bp += 4;
+ weglVertexAttribI1uiv(*index,v);
+}; break;
+case 5550: { // glVertexAttribI2uiv
+ GLuint *index = (GLuint *) bp; bp += 4;
+ GLuint *v = (GLuint *) bp; bp += 4;
+ weglVertexAttribI2uiv(*index,v);
+}; break;
+case 5551: { // glVertexAttribI3uiv
+ GLuint *index = (GLuint *) bp; bp += 4;
+ GLuint *v = (GLuint *) bp; bp += 4;
+ weglVertexAttribI3uiv(*index,v);
+}; break;
+case 5552: { // glVertexAttribI4uiv
+ GLuint *index = (GLuint *) bp; bp += 4;
+ GLuint * v = (GLuint *) bp; bp += 16;
+ weglVertexAttribI4uiv(*index,v);
+}; break;
+case 5553: { // glVertexAttribI4bv
+ GLuint *index = (GLuint *) bp; bp += 4;
+ GLbyte * v = (GLbyte *) bp; bp += 4;
+ weglVertexAttribI4bv(*index,v);
+}; break;
+case 5554: { // glVertexAttribI4sv
+ GLuint *index = (GLuint *) bp; bp += 4;
+ GLshort * v = (GLshort *) bp; bp += 8;
+ weglVertexAttribI4sv(*index,v);
+}; break;
+case 5555: { // glVertexAttribI4ubv
+ GLuint *index = (GLuint *) bp; bp += 4;
+ GLubyte * v = (GLubyte *) bp; bp += 4;
+ weglVertexAttribI4ubv(*index,v);
+}; break;
+case 5556: { // glVertexAttribI4usv
+ GLuint *index = (GLuint *) bp; bp += 4;
+ GLushort * v = (GLushort *) bp; bp += 8;
+ weglVertexAttribI4usv(*index,v);
+}; break;
+case 5557: { // glGetUniformuiv
GLuint *program = (GLuint *) bp; bp += 4;
GLint *location = (GLint *) bp; bp += 4;
GLuint params[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
@@ -4123,17 +4181,17 @@ case 5545: { // glGetUniformuiv
rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
driver_send_term(port,caller,rt,AP);
}; break;
-case 5546: { // glBindFragDataLocation
+case 5558: { // glBindFragDataLocation
GLuint *program = (GLuint *) bp; bp += 4;
GLuint *color = (GLuint *) bp; bp += 4;
GLchar *name = (GLchar *) bp;
- int nameLen = strlen((char *)name); bp += nameLen+1+((8-((1+nameLen+0)%8))%8);
+ int nameLen[1] = {strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+0)%8))%8);
weglBindFragDataLocation(*program,*color,name);
}; break;
-case 5547: { // glGetFragDataLocation
+case 5559: { // glGetFragDataLocation
GLuint *program = (GLuint *) bp; bp += 4;
GLchar *name = (GLchar *) bp;
- int nameLen = strlen((char *)name); bp += nameLen+1+((8-((1+nameLen+4)%8))%8);
+ int nameLen[1] = {strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+4)%8))%8);
GLint result = weglGetFragDataLocation(*program,name);
int AP = 0; ErlDrvTermData rt[6];
rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
@@ -4141,25 +4199,25 @@ case 5547: { // glGetFragDataLocation
rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
driver_send_term(port,caller,rt,AP);
}; break;
-case 5548: { // glUniform1ui
+case 5560: { // glUniform1ui
GLint *location = (GLint *) bp; bp += 4;
GLuint *v0 = (GLuint *) bp; bp += 4;
weglUniform1ui(*location,*v0);
}; break;
-case 5549: { // glUniform2ui
+case 5561: { // glUniform2ui
GLint *location = (GLint *) bp; bp += 4;
GLuint *v0 = (GLuint *) bp; bp += 4;
GLuint *v1 = (GLuint *) bp; bp += 4;
weglUniform2ui(*location,*v0,*v1);
}; break;
-case 5550: { // glUniform3ui
+case 5562: { // glUniform3ui
GLint *location = (GLint *) bp; bp += 4;
GLuint *v0 = (GLuint *) bp; bp += 4;
GLuint *v1 = (GLuint *) bp; bp += 4;
GLuint *v2 = (GLuint *) bp; bp += 4;
weglUniform3ui(*location,*v0,*v1,*v2);
}; break;
-case 5551: { // glUniform4ui
+case 5563: { // glUniform4ui
GLint *location = (GLint *) bp; bp += 4;
GLuint *v0 = (GLuint *) bp; bp += 4;
GLuint *v1 = (GLuint *) bp; bp += 4;
@@ -4167,45 +4225,45 @@ case 5551: { // glUniform4ui
GLuint *v3 = (GLuint *) bp; bp += 4;
weglUniform4ui(*location,*v0,*v1,*v2,*v3);
}; break;
-case 5552: { // glUniform1uiv
+case 5564: { // glUniform1uiv
GLint *location = (GLint *) bp; bp += 4;
int * valueLen = (int *) bp; bp += 4;
GLuint * value = (GLuint *) bp; bp += (8-((*valueLen*4+0)%8))%8;
weglUniform1uiv(*location,*valueLen,value);
}; break;
-case 5553: { // glUniform2uiv
+case 5565: { // glUniform2uiv
GLint *location = (GLint *) bp; bp += 4;
int *valueLen = (int *) bp; bp += 4;
GLuint * value = (GLuint *) bp; bp += *valueLen*8;
weglUniform2uiv(*location,*valueLen,value);
}; break;
-case 5554: { // glUniform3uiv
+case 5566: { // glUniform3uiv
GLint *location = (GLint *) bp; bp += 4;
int *valueLen = (int *) bp; bp += 4;
GLuint * value = (GLuint *) bp; bp += *valueLen*12;
weglUniform3uiv(*location,*valueLen,value);
}; break;
-case 5555: { // glUniform4uiv
+case 5567: { // glUniform4uiv
GLint *location = (GLint *) bp; bp += 4;
int *valueLen = (int *) bp; bp += 4;
GLuint * value = (GLuint *) bp; bp += *valueLen*16;
weglUniform4uiv(*location,*valueLen,value);
}; break;
-case 5556: { // glTexParameterIiv
+case 5568: { // glTexParameterIiv
GLenum *target = (GLenum *) bp; bp += 4;
GLenum *pname = (GLenum *) bp; bp += 4;
int *paramsLen = (int *) bp; bp += 4;
GLint *params = (GLint *) bp; bp += *paramsLen*4+((*paramsLen)+1)%2*4;
weglTexParameterIiv(*target,*pname,params);
}; break;
-case 5557: { // glTexParameterIuiv
+case 5569: { // glTexParameterIuiv
GLenum *target = (GLenum *) bp; bp += 4;
GLenum *pname = (GLenum *) bp; bp += 4;
int *paramsLen = (int *) bp; bp += 4;
GLuint *params = (GLuint *) bp; bp += *paramsLen*4+((*paramsLen)+1)%2*4;
weglTexParameterIuiv(*target,*pname,params);
}; break;
-case 5558: { // glGetTexParameterIiv
+case 5570: { // glGetTexParameterIiv
GLenum *target = (GLenum *) bp; bp += 4;
GLenum *pname = (GLenum *) bp; bp += 4;
GLint params[4] = {0,0,0,0};
@@ -4221,7 +4279,7 @@ case 5558: { // glGetTexParameterIiv
rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
driver_send_term(port,caller,rt,AP);
}; break;
-case 5559: { // glGetTexParameterIuiv
+case 5571: { // glGetTexParameterIuiv
GLenum *target = (GLenum *) bp; bp += 4;
GLenum *pname = (GLenum *) bp; bp += 4;
GLuint params[4] = {0,0,0,0};
@@ -4237,35 +4295,35 @@ case 5559: { // glGetTexParameterIuiv
rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
driver_send_term(port,caller,rt,AP);
}; break;
-case 5560: { // glClearBufferiv
+case 5572: { // glClearBufferiv
GLenum *buffer = (GLenum *) bp; bp += 4;
GLint *drawbuffer = (GLint *) bp; bp += 4;
int *valueLen = (int *) bp; bp += 4;
GLint *value = (GLint *) bp; bp += *valueLen*4+((*valueLen)+1)%2*4;
weglClearBufferiv(*buffer,*drawbuffer,value);
}; break;
-case 5561: { // glClearBufferuiv
+case 5573: { // glClearBufferuiv
GLenum *buffer = (GLenum *) bp; bp += 4;
GLint *drawbuffer = (GLint *) bp; bp += 4;
int *valueLen = (int *) bp; bp += 4;
GLuint *value = (GLuint *) bp; bp += *valueLen*4+((*valueLen)+1)%2*4;
weglClearBufferuiv(*buffer,*drawbuffer,value);
}; break;
-case 5562: { // glClearBufferfv
+case 5574: { // glClearBufferfv
GLenum *buffer = (GLenum *) bp; bp += 4;
GLint *drawbuffer = (GLint *) bp; bp += 4;
int *valueLen = (int *) bp; bp += 4;
GLfloat *value = (GLfloat *) bp; bp += *valueLen*4+((*valueLen)+1)%2*4;
weglClearBufferfv(*buffer,*drawbuffer,value);
}; break;
-case 5563: { // glClearBufferfi
+case 5575: { // glClearBufferfi
GLenum *buffer = (GLenum *) bp; bp += 4;
GLint *drawbuffer = (GLint *) bp; bp += 4;
GLfloat *depth = (GLfloat *) bp; bp += 4;
GLint *stencil = (GLint *) bp; bp += 4;
weglClearBufferfi(*buffer,*drawbuffer,*depth,*stencil);
}; break;
-case 5564: { // glGetStringi
+case 5576: { // glGetStringi
GLenum *name = (GLenum *) bp; bp += 4;
GLuint *index = (GLuint *) bp; bp += 4;
const GLubyte * result = weglGetStringi(*name,*index);
@@ -4275,66 +4333,6 @@ case 5564: { // glGetStringi
rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
driver_send_term(port,caller,rt,AP);
}; break;
-case 5565: { // glVertexAttribI1iv
- GLuint *index = (GLuint *) bp; bp += 4;
- GLint *v = (GLint *) bp; bp += 4;
- weglVertexAttribI1iv(*index,v);
-}; break;
-case 5566: { // glVertexAttribI2iv
- GLuint *index = (GLuint *) bp; bp += 4;
- GLint *v = (GLint *) bp; bp += 4;
- weglVertexAttribI2iv(*index,v);
-}; break;
-case 5567: { // glVertexAttribI3iv
- GLuint *index = (GLuint *) bp; bp += 4;
- GLint *v = (GLint *) bp; bp += 4;
- weglVertexAttribI3iv(*index,v);
-}; break;
-case 5568: { // glVertexAttribI4iv
- GLuint *index = (GLuint *) bp; bp += 4;
- GLint * v = (GLint *) bp; bp += 16;
- weglVertexAttribI4iv(*index,v);
-}; break;
-case 5569: { // glVertexAttribI1uiv
- GLuint *index = (GLuint *) bp; bp += 4;
- GLuint *v = (GLuint *) bp; bp += 4;
- weglVertexAttribI1uiv(*index,v);
-}; break;
-case 5570: { // glVertexAttribI2uiv
- GLuint *index = (GLuint *) bp; bp += 4;
- GLuint *v = (GLuint *) bp; bp += 4;
- weglVertexAttribI2uiv(*index,v);
-}; break;
-case 5571: { // glVertexAttribI3uiv
- GLuint *index = (GLuint *) bp; bp += 4;
- GLuint *v = (GLuint *) bp; bp += 4;
- weglVertexAttribI3uiv(*index,v);
-}; break;
-case 5572: { // glVertexAttribI4uiv
- GLuint *index = (GLuint *) bp; bp += 4;
- GLuint * v = (GLuint *) bp; bp += 16;
- weglVertexAttribI4uiv(*index,v);
-}; break;
-case 5573: { // glVertexAttribI4bv
- GLuint *index = (GLuint *) bp; bp += 4;
- GLbyte * v = (GLbyte *) bp; bp += 4;
- weglVertexAttribI4bv(*index,v);
-}; break;
-case 5574: { // glVertexAttribI4sv
- GLuint *index = (GLuint *) bp; bp += 4;
- GLshort * v = (GLshort *) bp; bp += 8;
- weglVertexAttribI4sv(*index,v);
-}; break;
-case 5575: { // glVertexAttribI4ubv
- GLuint *index = (GLuint *) bp; bp += 4;
- GLubyte * v = (GLubyte *) bp; bp += 4;
- weglVertexAttribI4ubv(*index,v);
-}; break;
-case 5576: { // glVertexAttribI4usv
- GLuint *index = (GLuint *) bp; bp += 4;
- GLushort * v = (GLushort *) bp; bp += 8;
- weglVertexAttribI4usv(*index,v);
-}; break;
case 5577: { // glDrawArraysInstanced
GLenum *mode = (GLenum *) bp; bp += 4;
GLint *first = (GLint *) bp; bp += 4;
@@ -4368,103 +4366,200 @@ case 5581: { // glPrimitiveRestartIndex
GLuint *index = (GLuint *) bp; bp += 4;
weglPrimitiveRestartIndex(*index);
}; break;
-case 5582: { // glLoadTransposeMatrixfARB
+case 5582: { // glGetInteger64i_v
+ GLenum *target = (GLenum *) bp; bp += 4;
+ GLuint *index = (GLuint *) bp; bp += 4;
+ GLint64 data[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
+ weglGetInteger64i_v(*target,*index,data);
+ int AP = 0; ErlDrvTermData rt[39];
+ rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
+ GLint64 *dataTmp = data;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *dataTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *dataTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *dataTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *dataTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *dataTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *dataTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *dataTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *dataTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *dataTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *dataTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *dataTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *dataTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *dataTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *dataTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *dataTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *dataTmp++;
+ rt[AP++] = ERL_DRV_NIL; rt[AP++] = ERL_DRV_LIST; rt[AP++] = 16+1;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ driver_send_term(port,caller,rt,AP);
+}; break;
+case 5583: { // glGetBufferParameteri64v
+ GLenum *target = (GLenum *) bp; bp += 4;
+ GLenum *pname = (GLenum *) bp; bp += 4;
+ GLint64 params[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
+ weglGetBufferParameteri64v(*target,*pname,params);
+ int AP = 0; ErlDrvTermData rt[39];
+ rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
+ GLint64 *paramsTmp = params;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_NIL; rt[AP++] = ERL_DRV_LIST; rt[AP++] = 16+1;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ driver_send_term(port,caller,rt,AP);
+}; break;
+case 5584: { // glFramebufferTexture
+ GLenum *target = (GLenum *) bp; bp += 4;
+ GLenum *attachment = (GLenum *) bp; bp += 4;
+ GLuint *texture = (GLuint *) bp; bp += 4;
+ GLint *level = (GLint *) bp; bp += 4;
+ weglFramebufferTexture(*target,*attachment,*texture,*level);
+}; break;
+case 5585: { // glVertexAttribDivisor
+ GLuint *index = (GLuint *) bp; bp += 4;
+ GLuint *divisor = (GLuint *) bp; bp += 4;
+ weglVertexAttribDivisor(*index,*divisor);
+}; break;
+case 5586: { // glMinSampleShading
+ GLclampf *value = (GLclampf *) bp; bp += 4;
+ weglMinSampleShading(*value);
+}; break;
+case 5587: { // glBlendEquationi
+ GLuint *buf = (GLuint *) bp; bp += 4;
+ GLenum *mode = (GLenum *) bp; bp += 4;
+ weglBlendEquationi(*buf,*mode);
+}; break;
+case 5588: { // glBlendEquationSeparatei
+ GLuint *buf = (GLuint *) bp; bp += 4;
+ GLenum *modeRGB = (GLenum *) bp; bp += 4;
+ GLenum *modeAlpha = (GLenum *) bp; bp += 4;
+ weglBlendEquationSeparatei(*buf,*modeRGB,*modeAlpha);
+}; break;
+case 5589: { // glBlendFunci
+ GLuint *buf = (GLuint *) bp; bp += 4;
+ GLenum *src = (GLenum *) bp; bp += 4;
+ GLenum *dst = (GLenum *) bp; bp += 4;
+ weglBlendFunci(*buf,*src,*dst);
+}; break;
+case 5590: { // glBlendFuncSeparatei
+ GLuint *buf = (GLuint *) bp; bp += 4;
+ GLenum *srcRGB = (GLenum *) bp; bp += 4;
+ GLenum *dstRGB = (GLenum *) bp; bp += 4;
+ GLenum *srcAlpha = (GLenum *) bp; bp += 4;
+ GLenum *dstAlpha = (GLenum *) bp; bp += 4;
+ weglBlendFuncSeparatei(*buf,*srcRGB,*dstRGB,*srcAlpha,*dstAlpha);
+}; break;
+case 5591: { // glLoadTransposeMatrixfARB
GLfloat * m = (GLfloat *) bp; bp += 64;
weglLoadTransposeMatrixfARB(m);
}; break;
-case 5583: { // glLoadTransposeMatrixdARB
+case 5592: { // glLoadTransposeMatrixdARB
GLdouble * m = (GLdouble *) bp; bp += 128;
weglLoadTransposeMatrixdARB(m);
}; break;
-case 5584: { // glMultTransposeMatrixfARB
+case 5593: { // glMultTransposeMatrixfARB
GLfloat * m = (GLfloat *) bp; bp += 64;
weglMultTransposeMatrixfARB(m);
}; break;
-case 5585: { // glMultTransposeMatrixdARB
+case 5594: { // glMultTransposeMatrixdARB
GLdouble * m = (GLdouble *) bp; bp += 128;
weglMultTransposeMatrixdARB(m);
}; break;
-case 5586: { // glWeightbvARB
+case 5595: { // glWeightbvARB
int * weightsLen = (int *) bp; bp += 4;
GLbyte * weights = (GLbyte *) bp; bp += (8-((*weightsLen*1+4)%8))%8;
weglWeightbvARB(*weightsLen,weights);
}; break;
-case 5587: { // glWeightsvARB
+case 5596: { // glWeightsvARB
int * weightsLen = (int *) bp; bp += 4;
GLshort * weights = (GLshort *) bp; bp += (8-((*weightsLen*2+4)%8))%8;
weglWeightsvARB(*weightsLen,weights);
}; break;
-case 5588: { // glWeightivARB
+case 5597: { // glWeightivARB
int * weightsLen = (int *) bp; bp += 4;
GLint * weights = (GLint *) bp; bp += (8-((*weightsLen*4+4)%8))%8;
weglWeightivARB(*weightsLen,weights);
}; break;
-case 5589: { // glWeightfvARB
+case 5598: { // glWeightfvARB
int * weightsLen = (int *) bp; bp += 4;
GLfloat * weights = (GLfloat *) bp; bp += (8-((*weightsLen*4+4)%8))%8;
weglWeightfvARB(*weightsLen,weights);
}; break;
-case 5590: { // glWeightdvARB
+case 5599: { // glWeightdvARB
int * weightsLen = (int *) bp; bp += 8;
GLdouble * weights = (GLdouble *) bp; bp += (8-((*weightsLen*8+0)%8))%8;
weglWeightdvARB(*weightsLen,weights);
}; break;
-case 5591: { // glWeightubvARB
+case 5600: { // glWeightubvARB
int * weightsLen = (int *) bp; bp += 4;
GLubyte * weights = (GLubyte *) bp; bp += (8-((*weightsLen*1+4)%8))%8;
weglWeightubvARB(*weightsLen,weights);
}; break;
-case 5592: { // glWeightusvARB
+case 5601: { // glWeightusvARB
int * weightsLen = (int *) bp; bp += 4;
GLushort * weights = (GLushort *) bp; bp += (8-((*weightsLen*2+4)%8))%8;
weglWeightusvARB(*weightsLen,weights);
}; break;
-case 5593: { // glWeightuivARB
+case 5602: { // glWeightuivARB
int * weightsLen = (int *) bp; bp += 4;
GLuint * weights = (GLuint *) bp; bp += (8-((*weightsLen*4+4)%8))%8;
weglWeightuivARB(*weightsLen,weights);
}; break;
-case 5594: { // glVertexBlendARB
+case 5603: { // glVertexBlendARB
GLint *count = (GLint *) bp; bp += 4;
weglVertexBlendARB(*count);
}; break;
-case 5595: { // glCurrentPaletteMatrixARB
+case 5604: { // glCurrentPaletteMatrixARB
GLint *index = (GLint *) bp; bp += 4;
weglCurrentPaletteMatrixARB(*index);
}; break;
-case 5596: { // glMatrixIndexubvARB
+case 5605: { // glMatrixIndexubvARB
int * indicesLen = (int *) bp; bp += 4;
GLubyte * indices = (GLubyte *) bp; bp += (8-((*indicesLen*1+4)%8))%8;
weglMatrixIndexubvARB(*indicesLen,indices);
}; break;
-case 5597: { // glMatrixIndexusvARB
+case 5606: { // glMatrixIndexusvARB
int * indicesLen = (int *) bp; bp += 4;
GLushort * indices = (GLushort *) bp; bp += (8-((*indicesLen*2+4)%8))%8;
weglMatrixIndexusvARB(*indicesLen,indices);
}; break;
-case 5598: { // glMatrixIndexuivARB
+case 5607: { // glMatrixIndexuivARB
int * indicesLen = (int *) bp; bp += 4;
GLuint * indices = (GLuint *) bp; bp += (8-((*indicesLen*4+4)%8))%8;
weglMatrixIndexuivARB(*indicesLen,indices);
}; break;
-case 5599: { // glProgramStringARB
+case 5608: { // glProgramStringARB
GLenum *target = (GLenum *) bp; bp += 4;
GLenum *format = (GLenum *) bp; bp += 4;
GLvoid *string = (GLvoid *) bp;
- int stringLen = strlen((char *)string); bp += stringLen+1+((8-((1+stringLen+0)%8))%8);
- weglProgramStringARB(*target,*format,stringLen,string);
+ int stringLen[1] = {strlen((char *)string)}; bp += stringLen[0]+1+((8-((1+stringLen[0]+0)%8))%8);
+ weglProgramStringARB(*target,*format,*stringLen,string);
}; break;
-case 5600: { // glBindProgramARB
+case 5609: { // glBindProgramARB
GLenum *target = (GLenum *) bp; bp += 4;
GLuint *program = (GLuint *) bp; bp += 4;
weglBindProgramARB(*target,*program);
}; break;
-case 5601: { // glDeleteProgramsARB
+case 5610: { // glDeleteProgramsARB
int * programsLen = (int *) bp; bp += 4;
GLuint * programs = (GLuint *) bp; bp += (8-((*programsLen*4+4)%8))%8;
weglDeleteProgramsARB(*programsLen,programs);
}; break;
-case 5602: { // glGenProgramsARB
+case 5611: { // glGenProgramsARB
GLsizei *n = (GLsizei *) bp; bp += 4;
GLuint *programs;
programs = (GLuint *) driver_alloc(sizeof(GLuint) * *n);
@@ -4480,7 +4575,7 @@ case 5602: { // glGenProgramsARB
driver_free(rt);
driver_free(programs);
}; break;
-case 5603: { // glProgramEnvParameter4dARB
+case 5612: { // glProgramEnvParameter4dARB
GLenum *target = (GLenum *) bp; bp += 4;
GLuint *index = (GLuint *) bp; bp += 4;
GLdouble *x = (GLdouble *) bp; bp += 8;
@@ -4489,13 +4584,13 @@ case 5603: { // glProgramEnvParameter4dARB
GLdouble *w = (GLdouble *) bp; bp += 8;
weglProgramEnvParameter4dARB(*target,*index,*x,*y,*z,*w);
}; break;
-case 5604: { // glProgramEnvParameter4dvARB
+case 5613: { // glProgramEnvParameter4dvARB
GLenum *target = (GLenum *) bp; bp += 4;
GLuint *index = (GLuint *) bp; bp += 4;
GLdouble * params = (GLdouble *) bp; bp += 32;
weglProgramEnvParameter4dvARB(*target,*index,params);
}; break;
-case 5605: { // glProgramEnvParameter4fARB
+case 5614: { // glProgramEnvParameter4fARB
GLenum *target = (GLenum *) bp; bp += 4;
GLuint *index = (GLuint *) bp; bp += 4;
GLfloat *x = (GLfloat *) bp; bp += 4;
@@ -4504,13 +4599,13 @@ case 5605: { // glProgramEnvParameter4fARB
GLfloat *w = (GLfloat *) bp; bp += 4;
weglProgramEnvParameter4fARB(*target,*index,*x,*y,*z,*w);
}; break;
-case 5606: { // glProgramEnvParameter4fvARB
+case 5615: { // glProgramEnvParameter4fvARB
GLenum *target = (GLenum *) bp; bp += 4;
GLuint *index = (GLuint *) bp; bp += 4;
GLfloat * params = (GLfloat *) bp; bp += 16;
weglProgramEnvParameter4fvARB(*target,*index,params);
}; break;
-case 5607: { // glProgramLocalParameter4dARB
+case 5616: { // glProgramLocalParameter4dARB
GLenum *target = (GLenum *) bp; bp += 4;
GLuint *index = (GLuint *) bp; bp += 4;
GLdouble *x = (GLdouble *) bp; bp += 8;
@@ -4519,13 +4614,13 @@ case 5607: { // glProgramLocalParameter4dARB
GLdouble *w = (GLdouble *) bp; bp += 8;
weglProgramLocalParameter4dARB(*target,*index,*x,*y,*z,*w);
}; break;
-case 5608: { // glProgramLocalParameter4dvARB
+case 5617: { // glProgramLocalParameter4dvARB
GLenum *target = (GLenum *) bp; bp += 4;
GLuint *index = (GLuint *) bp; bp += 4;
GLdouble * params = (GLdouble *) bp; bp += 32;
weglProgramLocalParameter4dvARB(*target,*index,params);
}; break;
-case 5609: { // glProgramLocalParameter4fARB
+case 5618: { // glProgramLocalParameter4fARB
GLenum *target = (GLenum *) bp; bp += 4;
GLuint *index = (GLuint *) bp; bp += 4;
GLfloat *x = (GLfloat *) bp; bp += 4;
@@ -4534,13 +4629,13 @@ case 5609: { // glProgramLocalParameter4fARB
GLfloat *w = (GLfloat *) bp; bp += 4;
weglProgramLocalParameter4fARB(*target,*index,*x,*y,*z,*w);
}; break;
-case 5610: { // glProgramLocalParameter4fvARB
+case 5619: { // glProgramLocalParameter4fvARB
GLenum *target = (GLenum *) bp; bp += 4;
GLuint *index = (GLuint *) bp; bp += 4;
GLfloat * params = (GLfloat *) bp; bp += 16;
weglProgramLocalParameter4fvARB(*target,*index,params);
}; break;
-case 5611: { // glGetProgramEnvParameterdvARB
+case 5620: { // glGetProgramEnvParameterdvARB
GLenum *target = (GLenum *) bp; bp += 4;
GLuint *index = (GLuint *) bp; bp += 4;
GLdouble params[4] = {0.0,0.0,0.0,0.0};
@@ -4556,7 +4651,7 @@ case 5611: { // glGetProgramEnvParameterdvARB
rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
driver_send_term(port,caller,rt,AP);
}; break;
-case 5612: { // glGetProgramEnvParameterfvARB
+case 5621: { // glGetProgramEnvParameterfvARB
GLenum *target = (GLenum *) bp; bp += 4;
GLuint *index = (GLuint *) bp; bp += 4;
GLfloat params[4] = {0.0,0.0,0.0,0.0};
@@ -4573,7 +4668,7 @@ case 5612: { // glGetProgramEnvParameterfvARB
rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
driver_send_term(port,caller,rt,AP);
}; break;
-case 5613: { // glGetProgramLocalParameterdvARB
+case 5622: { // glGetProgramLocalParameterdvARB
GLenum *target = (GLenum *) bp; bp += 4;
GLuint *index = (GLuint *) bp; bp += 4;
GLdouble params[4] = {0.0,0.0,0.0,0.0};
@@ -4589,7 +4684,7 @@ case 5613: { // glGetProgramLocalParameterdvARB
rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
driver_send_term(port,caller,rt,AP);
}; break;
-case 5614: { // glGetProgramLocalParameterfvARB
+case 5623: { // glGetProgramLocalParameterfvARB
GLenum *target = (GLenum *) bp; bp += 4;
GLuint *index = (GLuint *) bp; bp += 4;
GLfloat params[4] = {0.0,0.0,0.0,0.0};
@@ -4606,7 +4701,7 @@ case 5614: { // glGetProgramLocalParameterfvARB
rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
driver_send_term(port,caller,rt,AP);
}; break;
-case 5615: { // glGetProgramStringARB
+case 5624: { // glGetProgramStringARB
GLenum *target = (GLenum *) bp; bp += 4;
GLenum *pname = (GLenum *) bp; bp += 4;
GLvoid *string = (GLvoid *) bins[0];
@@ -4617,11 +4712,39 @@ case 5615: { // glGetProgramStringARB
rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
driver_send_term(port,caller,rt,AP);
}; break;
-case 5616: { // glDeleteObjectARB
+case 5625: { // glGetBufferParameterivARB
+ GLenum *target = (GLenum *) bp; bp += 4;
+ GLenum *pname = (GLenum *) bp; bp += 4;
+ GLint params[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
+ weglGetBufferParameterivARB(*target,*pname,params);
+ int AP = 0; ErlDrvTermData rt[39];
+ rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
+ GLint *paramsTmp = params;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_NIL; rt[AP++] = ERL_DRV_LIST; rt[AP++] = 16+1;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ driver_send_term(port,caller,rt,AP);
+}; break;
+case 5626: { // glDeleteObjectARB
GLhandleARB obj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8;
weglDeleteObjectARB(obj);
}; break;
-case 5617: { // glGetHandleARB
+case 5627: { // glGetHandleARB
GLenum *pname = (GLenum *) bp; bp += 4;
GLhandleARB result = weglGetHandleARB(*pname);
int AP = 0; ErlDrvTermData rt[6];
@@ -4630,12 +4753,12 @@ case 5617: { // glGetHandleARB
rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
driver_send_term(port,caller,rt,AP);
}; break;
-case 5618: { // glDetachObjectARB
+case 5628: { // glDetachObjectARB
GLhandleARB containerObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8;
GLhandleARB attachedObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8;
weglDetachObjectARB(containerObj,attachedObj);
}; break;
-case 5619: { // glCreateShaderObjectARB
+case 5629: { // glCreateShaderObjectARB
GLenum *shaderType = (GLenum *) bp; bp += 4;
GLhandleARB result = weglCreateShaderObjectARB(*shaderType);
int AP = 0; ErlDrvTermData rt[6];
@@ -4644,7 +4767,7 @@ case 5619: { // glCreateShaderObjectARB
rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
driver_send_term(port,caller,rt,AP);
}; break;
-case 5620: { // glShaderSourceARB
+case 5630: { // glShaderSourceARB
GLhandleARB shaderObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8;
int * stringLen = (int *) bp; bp += 4;
int * stringTotSize = (int *) bp; bp += 4;
@@ -4656,11 +4779,11 @@ case 5620: { // glShaderSourceARB
weglShaderSourceARB(shaderObj,*stringLen,(const GLchar **) string,NULL);
driver_free(string);
}; break;
-case 5621: { // glCompileShaderARB
+case 5631: { // glCompileShaderARB
GLhandleARB shaderObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8;
weglCompileShaderARB(shaderObj);
}; break;
-case 5622: { // glCreateProgramObjectARB
+case 5632: { // glCreateProgramObjectARB
GLhandleARB result = weglCreateProgramObjectARB();
int AP = 0; ErlDrvTermData rt[6];
rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
@@ -4668,24 +4791,24 @@ case 5622: { // glCreateProgramObjectARB
rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
driver_send_term(port,caller,rt,AP);
}; break;
-case 5623: { // glAttachObjectARB
+case 5633: { // glAttachObjectARB
GLhandleARB containerObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8;
GLhandleARB obj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8;
weglAttachObjectARB(containerObj,obj);
}; break;
-case 5624: { // glLinkProgramARB
+case 5634: { // glLinkProgramARB
GLhandleARB programObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8;
weglLinkProgramARB(programObj);
}; break;
-case 5625: { // glUseProgramObjectARB
+case 5635: { // glUseProgramObjectARB
GLhandleARB programObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8;
weglUseProgramObjectARB(programObj);
}; break;
-case 5626: { // glValidateProgramARB
+case 5636: { // glValidateProgramARB
GLhandleARB programObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8;
weglValidateProgramARB(programObj);
}; break;
-case 5627: { // glGetObjectParameterfvARB
+case 5637: { // glGetObjectParameterfvARB
GLhandleARB obj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8;
GLenum *pname = (GLenum *) bp; bp += 4;
GLfloat params[1] = {0.0};
@@ -4697,7 +4820,7 @@ case 5627: { // glGetObjectParameterfvARB
rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
driver_send_term(port,caller,rt,AP);
}; break;
-case 5628: { // glGetObjectParameterivARB
+case 5638: { // glGetObjectParameterivARB
GLhandleARB obj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8;
GLenum *pname = (GLenum *) bp; bp += 4;
GLint params[1] = {0};
@@ -4708,7 +4831,7 @@ case 5628: { // glGetObjectParameterivARB
rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
driver_send_term(port,caller,rt,AP);
}; break;
-case 5629: { // glGetInfoLogARB
+case 5639: { // glGetInfoLogARB
GLhandleARB obj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8;
GLsizei *maxLength = (GLsizei *) bp; bp += 4;
GLsizei length[1] = {0};
@@ -4722,7 +4845,7 @@ case 5629: { // glGetInfoLogARB
driver_send_term(port,caller,rt,AP);
driver_free(infoLog);
}; break;
-case 5630: { // glGetAttachedObjectsARB
+case 5640: { // glGetAttachedObjectsARB
GLhandleARB containerObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8;
GLsizei *maxCount = (GLsizei *) bp; bp += 4;
GLsizei count[1] = {0};
@@ -4740,10 +4863,10 @@ case 5630: { // glGetAttachedObjectsARB
driver_free(rt);
driver_free(obj);
}; break;
-case 5631: { // glGetUniformLocationARB
+case 5641: { // glGetUniformLocationARB
GLhandleARB programObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8;
GLchar *name = (GLchar *) bp;
- int nameLen = strlen((char *)name); bp += nameLen+1+((8-((1+nameLen+0)%8))%8);
+ int nameLen[1] = {strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+0)%8))%8);
GLint result = weglGetUniformLocationARB(programObj,name);
int AP = 0; ErlDrvTermData rt[6];
rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
@@ -4751,7 +4874,7 @@ case 5631: { // glGetUniformLocationARB
rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
driver_send_term(port,caller,rt,AP);
}; break;
-case 5632: { // glGetActiveUniformARB
+case 5642: { // glGetActiveUniformARB
GLhandleARB programObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8;
GLuint *index = (GLuint *) bp; bp += 4;
GLsizei *maxLength = (GLsizei *) bp; bp += 4;
@@ -4771,7 +4894,7 @@ case 5632: { // glGetActiveUniformARB
driver_send_term(port,caller,rt,AP);
driver_free(name);
}; break;
-case 5633: { // glGetUniformfvARB
+case 5643: { // glGetUniformfvARB
GLhandleARB programObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8;
GLint *location = (GLint *) bp; bp += 4;
GLfloat params[16] = {0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0};
@@ -4800,7 +4923,7 @@ case 5633: { // glGetUniformfvARB
rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
driver_send_term(port,caller,rt,AP);
}; break;
-case 5634: { // glGetUniformivARB
+case 5644: { // glGetUniformivARB
GLhandleARB programObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8;
GLint *location = (GLint *) bp; bp += 4;
GLint params[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
@@ -4828,7 +4951,7 @@ case 5634: { // glGetUniformivARB
rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
driver_send_term(port,caller,rt,AP);
}; break;
-case 5635: { // glGetShaderSourceARB
+case 5645: { // glGetShaderSourceARB
GLhandleARB obj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8;
GLsizei *maxLength = (GLsizei *) bp; bp += 4;
GLsizei length[1] = {0};
@@ -4842,14 +4965,14 @@ case 5635: { // glGetShaderSourceARB
driver_send_term(port,caller,rt,AP);
driver_free(source);
}; break;
-case 5636: { // glBindAttribLocationARB
+case 5646: { // glBindAttribLocationARB
GLhandleARB programObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8;
GLuint *index = (GLuint *) bp; bp += 4;
GLchar *name = (GLchar *) bp;
- int nameLen = strlen((char *)name); bp += nameLen+1+((8-((1+nameLen+4)%8))%8);
+ int nameLen[1] = {strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+4)%8))%8);
weglBindAttribLocationARB(programObj,*index,name);
}; break;
-case 5637: { // glGetActiveAttribARB
+case 5647: { // glGetActiveAttribARB
GLhandleARB programObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8;
GLuint *index = (GLuint *) bp; bp += 4;
GLsizei *maxLength = (GLsizei *) bp; bp += 4;
@@ -4869,10 +4992,10 @@ case 5637: { // glGetActiveAttribARB
driver_send_term(port,caller,rt,AP);
driver_free(name);
}; break;
-case 5638: { // glGetAttribLocationARB
+case 5648: { // glGetAttribLocationARB
GLhandleARB programObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8;
GLchar *name = (GLchar *) bp;
- int nameLen = strlen((char *)name); bp += nameLen+1+((8-((1+nameLen+0)%8))%8);
+ int nameLen[1] = {strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+0)%8))%8);
GLint result = weglGetAttribLocationARB(programObj,name);
int AP = 0; ErlDrvTermData rt[6];
rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
@@ -4880,7 +5003,7 @@ case 5638: { // glGetAttribLocationARB
rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
driver_send_term(port,caller,rt,AP);
}; break;
-case 5639: { // glIsRenderbuffer
+case 5649: { // glIsRenderbuffer
GLuint *renderbuffer = (GLuint *) bp; bp += 4;
GLboolean result = weglIsRenderbuffer(*renderbuffer);
int AP = 0; ErlDrvTermData rt[6];
@@ -4889,17 +5012,17 @@ case 5639: { // glIsRenderbuffer
rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
driver_send_term(port,caller,rt,AP);
}; break;
-case 5640: { // glBindRenderbuffer
+case 5650: { // glBindRenderbuffer
GLenum *target = (GLenum *) bp; bp += 4;
GLuint *renderbuffer = (GLuint *) bp; bp += 4;
weglBindRenderbuffer(*target,*renderbuffer);
}; break;
-case 5641: { // glDeleteRenderbuffers
+case 5651: { // glDeleteRenderbuffers
int * renderbuffersLen = (int *) bp; bp += 4;
GLuint * renderbuffers = (GLuint *) bp; bp += (8-((*renderbuffersLen*4+4)%8))%8;
weglDeleteRenderbuffers(*renderbuffersLen,renderbuffers);
}; break;
-case 5642: { // glGenRenderbuffers
+case 5652: { // glGenRenderbuffers
GLsizei *n = (GLsizei *) bp; bp += 4;
GLuint *renderbuffers;
renderbuffers = (GLuint *) driver_alloc(sizeof(GLuint) * *n);
@@ -4915,14 +5038,14 @@ case 5642: { // glGenRenderbuffers
driver_free(rt);
driver_free(renderbuffers);
}; break;
-case 5643: { // glRenderbufferStorage
+case 5653: { // glRenderbufferStorage
GLenum *target = (GLenum *) bp; bp += 4;
GLenum *internalformat = (GLenum *) bp; bp += 4;
GLsizei *width = (GLsizei *) bp; bp += 4;
GLsizei *height = (GLsizei *) bp; bp += 4;
weglRenderbufferStorage(*target,*internalformat,*width,*height);
}; break;
-case 5644: { // glGetRenderbufferParameteriv
+case 5654: { // glGetRenderbufferParameteriv
GLenum *target = (GLenum *) bp; bp += 4;
GLenum *pname = (GLenum *) bp; bp += 4;
GLint params[1] = {0};
@@ -4933,7 +5056,7 @@ case 5644: { // glGetRenderbufferParameteriv
rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
driver_send_term(port,caller,rt,AP);
}; break;
-case 5645: { // glIsFramebuffer
+case 5655: { // glIsFramebuffer
GLuint *framebuffer = (GLuint *) bp; bp += 4;
GLboolean result = weglIsFramebuffer(*framebuffer);
int AP = 0; ErlDrvTermData rt[6];
@@ -4942,17 +5065,17 @@ case 5645: { // glIsFramebuffer
rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
driver_send_term(port,caller,rt,AP);
}; break;
-case 5646: { // glBindFramebuffer
+case 5656: { // glBindFramebuffer
GLenum *target = (GLenum *) bp; bp += 4;
GLuint *framebuffer = (GLuint *) bp; bp += 4;
weglBindFramebuffer(*target,*framebuffer);
}; break;
-case 5647: { // glDeleteFramebuffers
+case 5657: { // glDeleteFramebuffers
int * framebuffersLen = (int *) bp; bp += 4;
GLuint * framebuffers = (GLuint *) bp; bp += (8-((*framebuffersLen*4+4)%8))%8;
weglDeleteFramebuffers(*framebuffersLen,framebuffers);
}; break;
-case 5648: { // glGenFramebuffers
+case 5658: { // glGenFramebuffers
GLsizei *n = (GLsizei *) bp; bp += 4;
GLuint *framebuffers;
framebuffers = (GLuint *) driver_alloc(sizeof(GLuint) * *n);
@@ -4968,7 +5091,7 @@ case 5648: { // glGenFramebuffers
driver_free(rt);
driver_free(framebuffers);
}; break;
-case 5649: { // glCheckFramebufferStatus
+case 5659: { // glCheckFramebufferStatus
GLenum *target = (GLenum *) bp; bp += 4;
GLenum result = weglCheckFramebufferStatus(*target);
int AP = 0; ErlDrvTermData rt[6];
@@ -4977,7 +5100,7 @@ case 5649: { // glCheckFramebufferStatus
rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
driver_send_term(port,caller,rt,AP);
}; break;
-case 5650: { // glFramebufferTexture1D
+case 5660: { // glFramebufferTexture1D
GLenum *target = (GLenum *) bp; bp += 4;
GLenum *attachment = (GLenum *) bp; bp += 4;
GLenum *textarget = (GLenum *) bp; bp += 4;
@@ -4985,7 +5108,7 @@ case 5650: { // glFramebufferTexture1D
GLint *level = (GLint *) bp; bp += 4;
weglFramebufferTexture1D(*target,*attachment,*textarget,*texture,*level);
}; break;
-case 5651: { // glFramebufferTexture2D
+case 5661: { // glFramebufferTexture2D
GLenum *target = (GLenum *) bp; bp += 4;
GLenum *attachment = (GLenum *) bp; bp += 4;
GLenum *textarget = (GLenum *) bp; bp += 4;
@@ -4993,7 +5116,7 @@ case 5651: { // glFramebufferTexture2D
GLint *level = (GLint *) bp; bp += 4;
weglFramebufferTexture2D(*target,*attachment,*textarget,*texture,*level);
}; break;
-case 5652: { // glFramebufferTexture3D
+case 5662: { // glFramebufferTexture3D
GLenum *target = (GLenum *) bp; bp += 4;
GLenum *attachment = (GLenum *) bp; bp += 4;
GLenum *textarget = (GLenum *) bp; bp += 4;
@@ -5002,14 +5125,14 @@ case 5652: { // glFramebufferTexture3D
GLint *zoffset = (GLint *) bp; bp += 4;
weglFramebufferTexture3D(*target,*attachment,*textarget,*texture,*level,*zoffset);
}; break;
-case 5653: { // glFramebufferRenderbuffer
+case 5663: { // glFramebufferRenderbuffer
GLenum *target = (GLenum *) bp; bp += 4;
GLenum *attachment = (GLenum *) bp; bp += 4;
GLenum *renderbuffertarget = (GLenum *) bp; bp += 4;
GLuint *renderbuffer = (GLuint *) bp; bp += 4;
weglFramebufferRenderbuffer(*target,*attachment,*renderbuffertarget,*renderbuffer);
}; break;
-case 5654: { // glGetFramebufferAttachmentParameteriv
+case 5664: { // glGetFramebufferAttachmentParameteriv
GLenum *target = (GLenum *) bp; bp += 4;
GLenum *attachment = (GLenum *) bp; bp += 4;
GLenum *pname = (GLenum *) bp; bp += 4;
@@ -5021,11 +5144,11 @@ case 5654: { // glGetFramebufferAttachmentParameteriv
rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
driver_send_term(port,caller,rt,AP);
}; break;
-case 5655: { // glGenerateMipmap
+case 5665: { // glGenerateMipmap
GLenum *target = (GLenum *) bp; bp += 4;
weglGenerateMipmap(*target);
}; break;
-case 5656: { // glBlitFramebuffer
+case 5666: { // glBlitFramebuffer
GLint *srcX0 = (GLint *) bp; bp += 4;
GLint *srcY0 = (GLint *) bp; bp += 4;
GLint *srcX1 = (GLint *) bp; bp += 4;
@@ -5038,7 +5161,7 @@ case 5656: { // glBlitFramebuffer
GLenum *filter = (GLenum *) bp; bp += 4;
weglBlitFramebuffer(*srcX0,*srcY0,*srcX1,*srcY1,*dstX0,*dstY0,*dstX1,*dstY1,*mask,*filter);
}; break;
-case 5657: { // glRenderbufferStorageMultisample
+case 5667: { // glRenderbufferStorageMultisample
GLenum *target = (GLenum *) bp; bp += 4;
GLsizei *samples = (GLsizei *) bp; bp += 4;
GLenum *internalformat = (GLenum *) bp; bp += 4;
@@ -5046,7 +5169,7 @@ case 5657: { // glRenderbufferStorageMultisample
GLsizei *height = (GLsizei *) bp; bp += 4;
weglRenderbufferStorageMultisample(*target,*samples,*internalformat,*width,*height);
}; break;
-case 5658: { // glFramebufferTextureLayer
+case 5668: { // glFramebufferTextureLayer
GLenum *target = (GLenum *) bp; bp += 4;
GLenum *attachment = (GLenum *) bp; bp += 4;
GLuint *texture = (GLuint *) bp; bp += 4;
@@ -5054,20 +5177,7 @@ case 5658: { // glFramebufferTextureLayer
GLint *layer = (GLint *) bp; bp += 4;
weglFramebufferTextureLayer(*target,*attachment,*texture,*level,*layer);
}; break;
-case 5659: { // glProgramParameteriARB
- GLuint *program = (GLuint *) bp; bp += 4;
- GLenum *pname = (GLenum *) bp; bp += 4;
- GLint *value = (GLint *) bp; bp += 4;
- weglProgramParameteriARB(*program,*pname,*value);
-}; break;
-case 5660: { // glFramebufferTextureARB
- GLenum *target = (GLenum *) bp; bp += 4;
- GLenum *attachment = (GLenum *) bp; bp += 4;
- GLuint *texture = (GLuint *) bp; bp += 4;
- GLint *level = (GLint *) bp; bp += 4;
- weglFramebufferTextureARB(*target,*attachment,*texture,*level);
-}; break;
-case 5661: { // glFramebufferTextureFaceARB
+case 5669: { // glFramebufferTextureFaceARB
GLenum *target = (GLenum *) bp; bp += 4;
GLenum *attachment = (GLenum *) bp; bp += 4;
GLuint *texture = (GLuint *) bp; bp += 4;
@@ -5075,28 +5185,23 @@ case 5661: { // glFramebufferTextureFaceARB
GLenum *face = (GLenum *) bp; bp += 4;
weglFramebufferTextureFaceARB(*target,*attachment,*texture,*level,*face);
}; break;
-case 5662: { // glVertexAttribDivisorARB
- GLuint *index = (GLuint *) bp; bp += 4;
- GLuint *divisor = (GLuint *) bp; bp += 4;
- weglVertexAttribDivisorARB(*index,*divisor);
-}; break;
-case 5663: { // glFlushMappedBufferRange
+case 5670: { // glFlushMappedBufferRange
GLenum *target = (GLenum *) bp; bp += 4;
bp += 4;
GLintptr offset = (GLintptr) * (GLuint64EXT *) bp; bp += 8;
GLsizeiptr length = (GLsizeiptr) * (GLuint64EXT *) bp; bp += 8;
weglFlushMappedBufferRange(*target,offset,length);
}; break;
-case 5664: { // glBindVertexArray
+case 5671: { // glBindVertexArray
GLuint *array = (GLuint *) bp; bp += 4;
weglBindVertexArray(*array);
}; break;
-case 5665: { // glDeleteVertexArrays
+case 5672: { // glDeleteVertexArrays
int * arraysLen = (int *) bp; bp += 4;
GLuint * arrays = (GLuint *) bp; bp += (8-((*arraysLen*4+4)%8))%8;
weglDeleteVertexArrays(*arraysLen,arrays);
}; break;
-case 5666: { // glGenVertexArrays
+case 5673: { // glGenVertexArrays
GLsizei *n = (GLsizei *) bp; bp += 4;
GLuint *arrays;
arrays = (GLuint *) driver_alloc(sizeof(GLuint) * *n);
@@ -5112,7 +5217,7 @@ case 5666: { // glGenVertexArrays
driver_free(rt);
driver_free(arrays);
}; break;
-case 5667: { // glIsVertexArray
+case 5674: { // glIsVertexArray
GLuint *array = (GLuint *) bp; bp += 4;
GLboolean result = weglIsVertexArray(*array);
int AP = 0; ErlDrvTermData rt[6];
@@ -5121,7 +5226,7 @@ case 5667: { // glIsVertexArray
rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
driver_send_term(port,caller,rt,AP);
}; break;
-case 5668: { // glGetUniformIndices
+case 5675: { // glGetUniformIndices
GLuint *program = (GLuint *) bp; bp += 4;
int * uniformNamesLen = (int *) bp; bp += 4;
int * uniformNamesTotSize = (int *) bp; bp += 4;
@@ -5145,7 +5250,7 @@ case 5668: { // glGetUniformIndices
driver_free(uniformIndices);
driver_free(uniformNames);
}; break;
-case 5669: { // glGetActiveUniformsiv
+case 5676: { // glGetActiveUniformsiv
GLuint *program = (GLuint *) bp; bp += 4;
int * uniformIndicesLen = (int *) bp; bp += 4;
GLuint * uniformIndices = (GLuint *) bp; bp += (8-((*uniformIndicesLen*4+0)%8))%8;
@@ -5164,7 +5269,7 @@ case 5669: { // glGetActiveUniformsiv
driver_free(rt);
driver_free(params);
}; break;
-case 5670: { // glGetActiveUniformName
+case 5677: { // glGetActiveUniformName
GLuint *program = (GLuint *) bp; bp += 4;
GLuint *uniformIndex = (GLuint *) bp; bp += 4;
GLsizei *bufSize = (GLsizei *) bp; bp += 4;
@@ -5179,10 +5284,10 @@ case 5670: { // glGetActiveUniformName
driver_send_term(port,caller,rt,AP);
driver_free(uniformName);
}; break;
-case 5671: { // glGetUniformBlockIndex
+case 5678: { // glGetUniformBlockIndex
GLuint *program = (GLuint *) bp; bp += 4;
GLchar *uniformBlockName = (GLchar *) bp;
- int uniformBlockNameLen = strlen((char *)uniformBlockName); bp += uniformBlockNameLen+1+((8-((1+uniformBlockNameLen+4)%8))%8);
+ int uniformBlockNameLen[1] = {strlen((char *)uniformBlockName)}; bp += uniformBlockNameLen[0]+1+((8-((1+uniformBlockNameLen[0]+4)%8))%8);
GLuint result = weglGetUniformBlockIndex(*program,uniformBlockName);
int AP = 0; ErlDrvTermData rt[6];
rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
@@ -5190,7 +5295,7 @@ case 5671: { // glGetUniformBlockIndex
rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
driver_send_term(port,caller,rt,AP);
}; break;
-case 5672: { // glGetActiveUniformBlockiv
+case 5679: { // glGetActiveUniformBlockiv
GLuint *program = (GLuint *) bp; bp += 4;
GLuint *uniformBlockIndex = (GLuint *) bp; bp += 4;
GLenum *pname = (GLenum *) bp; bp += 4;
@@ -5202,7 +5307,7 @@ case 5672: { // glGetActiveUniformBlockiv
rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
driver_send_term(port,caller,rt,AP);
}; break;
-case 5673: { // glGetActiveUniformBlockName
+case 5680: { // glGetActiveUniformBlockName
GLuint *program = (GLuint *) bp; bp += 4;
GLuint *uniformBlockIndex = (GLuint *) bp; bp += 4;
GLsizei *bufSize = (GLsizei *) bp; bp += 4;
@@ -5217,13 +5322,13 @@ case 5673: { // glGetActiveUniformBlockName
driver_send_term(port,caller,rt,AP);
driver_free(uniformBlockName);
}; break;
-case 5674: { // glUniformBlockBinding
+case 5681: { // glUniformBlockBinding
GLuint *program = (GLuint *) bp; bp += 4;
GLuint *uniformBlockIndex = (GLuint *) bp; bp += 4;
GLuint *uniformBlockBinding = (GLuint *) bp; bp += 4;
weglUniformBlockBinding(*program,*uniformBlockIndex,*uniformBlockBinding);
}; break;
-case 5675: { // glCopyBufferSubData
+case 5682: { // glCopyBufferSubData
GLenum *readTarget = (GLenum *) bp; bp += 4;
GLenum *writeTarget = (GLenum *) bp; bp += 4;
GLintptr readOffset = (GLintptr) * (GLuint64EXT *) bp; bp += 8;
@@ -5231,31 +5336,1621 @@ case 5675: { // glCopyBufferSubData
GLsizeiptr size = (GLsizeiptr) * (GLuint64EXT *) bp; bp += 8;
weglCopyBufferSubData(*readTarget,*writeTarget,readOffset,writeOffset,size);
}; break;
-case 5676: { // glResizeBuffersMESA
+case 5683: { // glDrawElementsBaseVertex
+ GLenum *mode = (GLenum *) bp; bp += 4;
+ GLsizei *count = (GLsizei *) bp; bp += 4;
+ GLenum *type = (GLenum *) bp; bp += 4;
+ GLvoid *indices = (GLvoid *) * (int *) bp; bp += 4;
+ GLint *basevertex = (GLint *) bp; bp += 4;
+ weglDrawElementsBaseVertex(*mode,*count,*type,indices,*basevertex);
+}; break;
+case 5684: { // glDrawElementsBaseVertex
+ GLenum *mode = (GLenum *) bp; bp += 4;
+ GLsizei *count = (GLsizei *) bp; bp += 4;
+ GLenum *type = (GLenum *) bp; bp += 4;
+ GLvoid *indices = (GLvoid *) bins[0];
+ GLint *basevertex = (GLint *) bp; bp += 4;
+ weglDrawElementsBaseVertex(*mode,*count,*type,indices,*basevertex);
+}; break;
+case 5685: { // glDrawRangeElementsBaseVertex
+ GLenum *mode = (GLenum *) bp; bp += 4;
+ GLuint *start = (GLuint *) bp; bp += 4;
+ GLuint *end = (GLuint *) bp; bp += 4;
+ GLsizei *count = (GLsizei *) bp; bp += 4;
+ GLenum *type = (GLenum *) bp; bp += 4;
+ GLvoid *indices = (GLvoid *) * (int *) bp; bp += 4;
+ GLint *basevertex = (GLint *) bp; bp += 4;
+ weglDrawRangeElementsBaseVertex(*mode,*start,*end,*count,*type,indices,*basevertex);
+}; break;
+case 5686: { // glDrawRangeElementsBaseVertex
+ GLenum *mode = (GLenum *) bp; bp += 4;
+ GLuint *start = (GLuint *) bp; bp += 4;
+ GLuint *end = (GLuint *) bp; bp += 4;
+ GLsizei *count = (GLsizei *) bp; bp += 4;
+ GLenum *type = (GLenum *) bp; bp += 4;
+ GLvoid *indices = (GLvoid *) bins[0];
+ GLint *basevertex = (GLint *) bp; bp += 4;
+ weglDrawRangeElementsBaseVertex(*mode,*start,*end,*count,*type,indices,*basevertex);
+}; break;
+case 5687: { // glDrawElementsInstancedBaseVertex
+ GLenum *mode = (GLenum *) bp; bp += 4;
+ GLsizei *count = (GLsizei *) bp; bp += 4;
+ GLenum *type = (GLenum *) bp; bp += 4;
+ GLvoid *indices = (GLvoid *) * (int *) bp; bp += 4;
+ GLsizei *primcount = (GLsizei *) bp; bp += 4;
+ GLint *basevertex = (GLint *) bp; bp += 4;
+ weglDrawElementsInstancedBaseVertex(*mode,*count,*type,indices,*primcount,*basevertex);
+}; break;
+case 5688: { // glDrawElementsInstancedBaseVertex
+ GLenum *mode = (GLenum *) bp; bp += 4;
+ GLsizei *count = (GLsizei *) bp; bp += 4;
+ GLenum *type = (GLenum *) bp; bp += 4;
+ GLvoid *indices = (GLvoid *) bins[0];
+ GLsizei *primcount = (GLsizei *) bp; bp += 4;
+ GLint *basevertex = (GLint *) bp; bp += 4;
+ weglDrawElementsInstancedBaseVertex(*mode,*count,*type,indices,*primcount,*basevertex);
+}; break;
+case 5689: { // glProvokingVertex
+ GLenum *mode = (GLenum *) bp; bp += 4;
+ weglProvokingVertex(*mode);
+}; break;
+case 5690: { // glFenceSync
+ GLenum *condition = (GLenum *) bp; bp += 4;
+ GLbitfield *flags = (GLbitfield *) bp; bp += 4;
+ GLsync result = weglFenceSync(*condition,*flags);
+ int AP = 0; ErlDrvTermData rt[6];
+ rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) result;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ driver_send_term(port,caller,rt,AP);
+}; break;
+case 5691: { // glIsSync
+ GLsync sync = (GLsync) * (GLuint64EXT *) bp; bp += 8;
+ GLboolean result = weglIsSync(sync);
+ int AP = 0; ErlDrvTermData rt[6];
+ rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) result;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ driver_send_term(port,caller,rt,AP);
+}; break;
+case 5692: { // glDeleteSync
+ GLsync sync = (GLsync) * (GLuint64EXT *) bp; bp += 8;
+ weglDeleteSync(sync);
+}; break;
+case 5693: { // glClientWaitSync
+ GLsync sync = (GLsync) * (GLuint64EXT *) bp; bp += 8;
+ GLbitfield *flags = (GLbitfield *) bp; bp += 4;
+ bp += 4;
+ GLuint64 timeout = (GLuint64) * (GLuint64EXT *) bp; bp += 8;
+ GLenum result = weglClientWaitSync(sync,*flags,timeout);
+ int AP = 0; ErlDrvTermData rt[6];
+ rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) result;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ driver_send_term(port,caller,rt,AP);
+}; break;
+case 5694: { // glWaitSync
+ GLsync sync = (GLsync) * (GLuint64EXT *) bp; bp += 8;
+ GLbitfield *flags = (GLbitfield *) bp; bp += 4;
+ bp += 4;
+ GLuint64 timeout = (GLuint64) * (GLuint64EXT *) bp; bp += 8;
+ weglWaitSync(sync,*flags,timeout);
+}; break;
+case 5695: { // glGetInteger64v
+ GLenum *pname = (GLenum *) bp; bp += 4;
+ GLint64 params[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
+ weglGetInteger64v(*pname,params);
+ int AP = 0; ErlDrvTermData rt[39];
+ rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
+ GLint64 *paramsTmp = params;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_NIL; rt[AP++] = ERL_DRV_LIST; rt[AP++] = 16+1;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ driver_send_term(port,caller,rt,AP);
+}; break;
+case 5696: { // glGetSynciv
+ GLsync sync = (GLsync) * (GLuint64EXT *) bp; bp += 8;
+ GLenum *pname = (GLenum *) bp; bp += 4;
+ GLsizei *bufSize = (GLsizei *) bp; bp += 4;
+ GLsizei length[1] = {0};
+ GLint *values;
+ values = (GLint *) driver_alloc(sizeof(GLint) * *bufSize);
+ weglGetSynciv(sync,*pname,*bufSize,length,values);
+ int AP = 0; ErlDrvTermData *rt;
+ rt = (ErlDrvTermData *) driver_alloc(sizeof(ErlDrvTermData)*(7 + (*length)*2));
+ rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
+ for(int i=0; i < *length; i++) {
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) values[i];}
+ rt[AP++] = ERL_DRV_NIL; rt[AP++] = ERL_DRV_LIST; rt[AP++] = (*length)+1;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ driver_send_term(port,caller,rt,AP);
+ driver_free(rt);
+ driver_free(values);
+}; break;
+case 5697: { // glTexImage2DMultisample
+ GLenum *target = (GLenum *) bp; bp += 4;
+ GLsizei *samples = (GLsizei *) bp; bp += 4;
+ GLint *internalformat = (GLint *) bp; bp += 4;
+ GLsizei *width = (GLsizei *) bp; bp += 4;
+ GLsizei *height = (GLsizei *) bp; bp += 4;
+ GLboolean *fixedsamplelocations = (GLboolean *) bp; bp += 1;
+ weglTexImage2DMultisample(*target,*samples,*internalformat,*width,*height,*fixedsamplelocations);
+}; break;
+case 5698: { // glTexImage3DMultisample
+ GLenum *target = (GLenum *) bp; bp += 4;
+ GLsizei *samples = (GLsizei *) bp; bp += 4;
+ GLint *internalformat = (GLint *) bp; bp += 4;
+ GLsizei *width = (GLsizei *) bp; bp += 4;
+ GLsizei *height = (GLsizei *) bp; bp += 4;
+ GLsizei *depth = (GLsizei *) bp; bp += 4;
+ GLboolean *fixedsamplelocations = (GLboolean *) bp; bp += 1;
+ weglTexImage3DMultisample(*target,*samples,*internalformat,*width,*height,*depth,*fixedsamplelocations);
+}; break;
+case 5699: { // glGetMultisamplefv
+ GLenum *pname = (GLenum *) bp; bp += 4;
+ GLuint *index = (GLuint *) bp; bp += 4;
+ GLfloat val[2] = {0.0,0.0};
+ weglGetMultisamplefv(*pname,*index,val);
+ int AP = 0; ErlDrvTermData rt[10];
+ rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
+ GLdouble valConv[2], *valTmp = valConv;
+ for(int i=0; i < 2; i++) valConv[i] = (GLdouble) val[i];
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) valTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) valTmp++;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ driver_send_term(port,caller,rt,AP);
+}; break;
+case 5700: { // glSampleMaski
+ GLuint *index = (GLuint *) bp; bp += 4;
+ GLbitfield *mask = (GLbitfield *) bp; bp += 4;
+ weglSampleMaski(*index,*mask);
+}; break;
+case 5701: { // glNamedStringARB
+ GLenum *type = (GLenum *) bp; bp += 4;
+ GLchar *name = (GLchar *) bp;
+ int nameLen[1] = {strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+4)%8))%8);
+ GLchar *string = (GLchar *) bp;
+ int stringLen[1] = {strlen((char *)string)}; bp += stringLen[0]+1+((8-((1+stringLen[0]+0)%8))%8);
+ weglNamedStringARB(*type,*nameLen,name,*stringLen,string);
+}; break;
+case 5702: { // glDeleteNamedStringARB
+ GLchar *name = (GLchar *) bp;
+ int nameLen[1] = {strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+0)%8))%8);
+ weglDeleteNamedStringARB(*nameLen,name);
+}; break;
+case 5703: { // glCompileShaderIncludeARB
+ GLuint *shader = (GLuint *) bp; bp += 4;
+ int * pathLen = (int *) bp; bp += 4;
+ int * pathTotSize = (int *) bp; bp += 4;
+ GLchar **path;
+ path = (GLchar **) driver_alloc(sizeof(GLchar *) * *pathLen);
+ for(int i=0;i<*pathLen;i++) {
+ path[i] = (GLchar *) bp; bp += 1+strlen(bp);};
+ bp += (8 - ((0 + *pathTotSize) % 8)) % 8;
+ weglCompileShaderIncludeARB(*shader,*pathLen,(const GLchar **) path,NULL);
+ driver_free(path);
+}; break;
+case 5704: { // glIsNamedStringARB
+ GLchar *name = (GLchar *) bp;
+ int nameLen[1] = {strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+0)%8))%8);
+ GLboolean result = weglIsNamedStringARB(*nameLen,name);
+ int AP = 0; ErlDrvTermData rt[6];
+ rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) result;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ driver_send_term(port,caller,rt,AP);
+}; break;
+case 5705: { // glGetNamedStringARB
+ GLchar *name = (GLchar *) bp;
+ int nameLen[1] = {strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+0)%8))%8);
+ GLsizei *bufSize = (GLsizei *) bp; bp += 4;
+ GLint stringlen[1] = {0};
+ GLchar *string;
+ string = (GLchar *) driver_alloc(sizeof(GLchar) * *bufSize);
+ weglGetNamedStringARB(*nameLen,name,*bufSize,stringlen,string);
+ int AP = 0; ErlDrvTermData rt[7];
+ rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
+ rt[AP++] = ERL_DRV_STRING; rt[AP++] = (ErlDrvTermData) string; rt[AP++] = *stringlen;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ driver_send_term(port,caller,rt,AP);
+ driver_free(string);
+}; break;
+case 5706: { // glGetNamedStringivARB
+ GLchar *name = (GLchar *) bp;
+ int nameLen[1] = {strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+0)%8))%8);
+ GLenum *pname = (GLenum *) bp; bp += 4;
+ GLint params[1] = {0};
+ weglGetNamedStringivARB(*nameLen,name,*pname,params);
+ int AP = 0; ErlDrvTermData rt[6];
+ rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *params;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ driver_send_term(port,caller,rt,AP);
+}; break;
+case 5707: { // glBindFragDataLocationIndexed
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLuint *colorNumber = (GLuint *) bp; bp += 4;
+ GLuint *index = (GLuint *) bp; bp += 4;
+ GLchar *name = (GLchar *) bp;
+ int nameLen[1] = {strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+4)%8))%8);
+ weglBindFragDataLocationIndexed(*program,*colorNumber,*index,name);
+}; break;
+case 5708: { // glGetFragDataIndex
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLchar *name = (GLchar *) bp;
+ int nameLen[1] = {strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+4)%8))%8);
+ GLint result = weglGetFragDataIndex(*program,name);
+ int AP = 0; ErlDrvTermData rt[6];
+ rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) result;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ driver_send_term(port,caller,rt,AP);
+}; break;
+case 5709: { // glGenSamplers
+ GLsizei *count = (GLsizei *) bp; bp += 4;
+ GLuint *samplers;
+ samplers = (GLuint *) driver_alloc(sizeof(GLuint) * *count);
+ weglGenSamplers(*count,samplers);
+ int AP = 0; ErlDrvTermData *rt;
+ rt = (ErlDrvTermData *) driver_alloc(sizeof(ErlDrvTermData)*(7 + (*count)*2));
+ rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
+ for(int i=0; i < *count; i++) {
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) samplers[i];}
+ rt[AP++] = ERL_DRV_NIL; rt[AP++] = ERL_DRV_LIST; rt[AP++] = (*count)+1;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ driver_send_term(port,caller,rt,AP);
+ driver_free(rt);
+ driver_free(samplers);
+}; break;
+case 5710: { // glDeleteSamplers
+ int * samplersLen = (int *) bp; bp += 4;
+ GLuint * samplers = (GLuint *) bp; bp += (8-((*samplersLen*4+4)%8))%8;
+ weglDeleteSamplers(*samplersLen,samplers);
+}; break;
+case 5711: { // glIsSampler
+ GLuint *sampler = (GLuint *) bp; bp += 4;
+ GLboolean result = weglIsSampler(*sampler);
+ int AP = 0; ErlDrvTermData rt[6];
+ rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) result;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ driver_send_term(port,caller,rt,AP);
+}; break;
+case 5712: { // glBindSampler
+ GLuint *unit = (GLuint *) bp; bp += 4;
+ GLuint *sampler = (GLuint *) bp; bp += 4;
+ weglBindSampler(*unit,*sampler);
+}; break;
+case 5713: { // glSamplerParameteri
+ GLuint *sampler = (GLuint *) bp; bp += 4;
+ GLenum *pname = (GLenum *) bp; bp += 4;
+ GLint *param = (GLint *) bp; bp += 4;
+ weglSamplerParameteri(*sampler,*pname,*param);
+}; break;
+case 5714: { // glSamplerParameteriv
+ GLuint *sampler = (GLuint *) bp; bp += 4;
+ GLenum *pname = (GLenum *) bp; bp += 4;
+ int * paramLen = (int *) bp; bp += 4;
+ GLint * param = (GLint *) bp; bp += (8-((*paramLen*4+4)%8))%8;
+ weglSamplerParameteriv(*sampler,*pname,param);
+}; break;
+case 5715: { // glSamplerParameterf
+ GLuint *sampler = (GLuint *) bp; bp += 4;
+ GLenum *pname = (GLenum *) bp; bp += 4;
+ GLfloat *param = (GLfloat *) bp; bp += 4;
+ weglSamplerParameterf(*sampler,*pname,*param);
+}; break;
+case 5716: { // glSamplerParameterfv
+ GLuint *sampler = (GLuint *) bp; bp += 4;
+ GLenum *pname = (GLenum *) bp; bp += 4;
+ int * paramLen = (int *) bp; bp += 4;
+ GLfloat * param = (GLfloat *) bp; bp += (8-((*paramLen*4+4)%8))%8;
+ weglSamplerParameterfv(*sampler,*pname,param);
+}; break;
+case 5717: { // glSamplerParameterIiv
+ GLuint *sampler = (GLuint *) bp; bp += 4;
+ GLenum *pname = (GLenum *) bp; bp += 4;
+ int * paramLen = (int *) bp; bp += 4;
+ GLint * param = (GLint *) bp; bp += (8-((*paramLen*4+4)%8))%8;
+ weglSamplerParameterIiv(*sampler,*pname,param);
+}; break;
+case 5718: { // glSamplerParameterIuiv
+ GLuint *sampler = (GLuint *) bp; bp += 4;
+ GLenum *pname = (GLenum *) bp; bp += 4;
+ int * paramLen = (int *) bp; bp += 4;
+ GLuint * param = (GLuint *) bp; bp += (8-((*paramLen*4+4)%8))%8;
+ weglSamplerParameterIuiv(*sampler,*pname,param);
+}; break;
+case 5719: { // glGetSamplerParameteriv
+ GLuint *sampler = (GLuint *) bp; bp += 4;
+ GLenum *pname = (GLenum *) bp; bp += 4;
+ GLint params[4] = {0,0,0,0};
+ weglGetSamplerParameteriv(*sampler,*pname,params);
+ int AP = 0; ErlDrvTermData rt[15];
+ rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
+ GLint *paramsTmp = params;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_NIL; rt[AP++] = ERL_DRV_LIST; rt[AP++] = 4+1;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ driver_send_term(port,caller,rt,AP);
+}; break;
+case 5720: { // glGetSamplerParameterIiv
+ GLuint *sampler = (GLuint *) bp; bp += 4;
+ GLenum *pname = (GLenum *) bp; bp += 4;
+ GLint params[4] = {0,0,0,0};
+ weglGetSamplerParameterIiv(*sampler,*pname,params);
+ int AP = 0; ErlDrvTermData rt[15];
+ rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
+ GLint *paramsTmp = params;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_NIL; rt[AP++] = ERL_DRV_LIST; rt[AP++] = 4+1;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ driver_send_term(port,caller,rt,AP);
+}; break;
+case 5721: { // glGetSamplerParameterfv
+ GLuint *sampler = (GLuint *) bp; bp += 4;
+ GLenum *pname = (GLenum *) bp; bp += 4;
+ GLfloat params[4] = {0.0,0.0,0.0,0.0};
+ weglGetSamplerParameterfv(*sampler,*pname,params);
+ int AP = 0; ErlDrvTermData rt[15];
+ rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
+ GLdouble paramsConv[4], *paramsTmp = paramsConv;
+ for(int i=0; i < 4; i++) paramsConv[i] = (GLdouble) params[i];
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++;
+ rt[AP++] = ERL_DRV_NIL; rt[AP++] = ERL_DRV_LIST; rt[AP++] = 4+1;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ driver_send_term(port,caller,rt,AP);
+}; break;
+case 5722: { // glGetSamplerParameterIuiv
+ GLuint *sampler = (GLuint *) bp; bp += 4;
+ GLenum *pname = (GLenum *) bp; bp += 4;
+ GLuint params[4] = {0,0,0,0};
+ weglGetSamplerParameterIuiv(*sampler,*pname,params);
+ int AP = 0; ErlDrvTermData rt[15];
+ rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
+ GLuint *paramsTmp = params;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_NIL; rt[AP++] = ERL_DRV_LIST; rt[AP++] = 4+1;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ driver_send_term(port,caller,rt,AP);
+}; break;
+case 5723: { // glQueryCounter
+ GLuint *id = (GLuint *) bp; bp += 4;
+ GLenum *target = (GLenum *) bp; bp += 4;
+ weglQueryCounter(*id,*target);
+}; break;
+case 5724: { // glGetQueryObjecti64v
+ GLuint *id = (GLuint *) bp; bp += 4;
+ GLenum *pname = (GLenum *) bp; bp += 4;
+ GLint64 params[1] = {0};
+ weglGetQueryObjecti64v(*id,*pname,params);
+ int AP = 0; ErlDrvTermData rt[6];
+ rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *params;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ driver_send_term(port,caller,rt,AP);
+}; break;
+case 5725: { // glGetQueryObjectui64v
+ GLuint *id = (GLuint *) bp; bp += 4;
+ GLenum *pname = (GLenum *) bp; bp += 4;
+ GLuint64 params[1] = {0};
+ weglGetQueryObjectui64v(*id,*pname,params);
+ int AP = 0; ErlDrvTermData rt[6];
+ rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *params;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ driver_send_term(port,caller,rt,AP);
+}; break;
+case 5726: { // glDrawArraysIndirect
+ GLenum *mode = (GLenum *) bp; bp += 4;
+ GLvoid *indirect = (GLvoid *) * (int *) bp; bp += 4;
+ weglDrawArraysIndirect(*mode,indirect);
+}; break;
+case 5727: { // glDrawArraysIndirect
+ GLenum *mode = (GLenum *) bp; bp += 4;
+ GLvoid *indirect = (GLvoid *) bins[0];
+ weglDrawArraysIndirect(*mode,indirect);
+}; break;
+case 5728: { // glDrawElementsIndirect
+ GLenum *mode = (GLenum *) bp; bp += 4;
+ GLenum *type = (GLenum *) bp; bp += 4;
+ GLvoid *indirect = (GLvoid *) * (int *) bp; bp += 4;
+ weglDrawElementsIndirect(*mode,*type,indirect);
+}; break;
+case 5729: { // glDrawElementsIndirect
+ GLenum *mode = (GLenum *) bp; bp += 4;
+ GLenum *type = (GLenum *) bp; bp += 4;
+ GLvoid *indirect = (GLvoid *) bins[0];
+ weglDrawElementsIndirect(*mode,*type,indirect);
+}; break;
+case 5730: { // glUniform1d
+ GLint *location = (GLint *) bp; bp += 4;
+ bp += 4;
+ GLdouble *x = (GLdouble *) bp; bp += 8;
+ weglUniform1d(*location,*x);
+}; break;
+case 5731: { // glUniform2d
+ GLint *location = (GLint *) bp; bp += 4;
+ bp += 4;
+ GLdouble *x = (GLdouble *) bp; bp += 8;
+ GLdouble *y = (GLdouble *) bp; bp += 8;
+ weglUniform2d(*location,*x,*y);
+}; break;
+case 5732: { // glUniform3d
+ GLint *location = (GLint *) bp; bp += 4;
+ bp += 4;
+ GLdouble *x = (GLdouble *) bp; bp += 8;
+ GLdouble *y = (GLdouble *) bp; bp += 8;
+ GLdouble *z = (GLdouble *) bp; bp += 8;
+ weglUniform3d(*location,*x,*y,*z);
+}; break;
+case 5733: { // glUniform4d
+ GLint *location = (GLint *) bp; bp += 4;
+ bp += 4;
+ GLdouble *x = (GLdouble *) bp; bp += 8;
+ GLdouble *y = (GLdouble *) bp; bp += 8;
+ GLdouble *z = (GLdouble *) bp; bp += 8;
+ GLdouble *w = (GLdouble *) bp; bp += 8;
+ weglUniform4d(*location,*x,*y,*z,*w);
+}; break;
+case 5734: { // glUniform1dv
+ GLint *location = (GLint *) bp; bp += 4;
+ bp += 4;
+ int * valueLen = (int *) bp; bp += 8;
+ GLdouble * value = (GLdouble *) bp; bp += (8-((*valueLen*8+0)%8))%8;
+ weglUniform1dv(*location,*valueLen,value);
+}; break;
+case 5735: { // glUniform2dv
+ GLint *location = (GLint *) bp; bp += 4;
+ bp += 4;
+ int *valueLen = (int *) bp; bp += 8;
+ GLdouble * value = (GLdouble *) bp; bp += *valueLen*16;
+ weglUniform2dv(*location,*valueLen,value);
+}; break;
+case 5736: { // glUniform3dv
+ GLint *location = (GLint *) bp; bp += 4;
+ bp += 4;
+ int *valueLen = (int *) bp; bp += 8;
+ GLdouble * value = (GLdouble *) bp; bp += *valueLen*24;
+ weglUniform3dv(*location,*valueLen,value);
+}; break;
+case 5737: { // glUniform4dv
+ GLint *location = (GLint *) bp; bp += 4;
+ bp += 4;
+ int *valueLen = (int *) bp; bp += 8;
+ GLdouble * value = (GLdouble *) bp; bp += *valueLen*32;
+ weglUniform4dv(*location,*valueLen,value);
+}; break;
+case 5738: { // glUniformMatrix2dv
+ GLint *location = (GLint *) bp; bp += 4;
+ GLboolean *transpose = (GLboolean *) bp; bp += 1;
+ bp += 3;
+ int *valueLen = (int *) bp; bp += 8;
+ GLdouble * value = (GLdouble *) bp; bp += *valueLen*32;
+ weglUniformMatrix2dv(*location,*valueLen,*transpose,value);
+}; break;
+case 5739: { // glUniformMatrix3dv
+ GLint *location = (GLint *) bp; bp += 4;
+ GLboolean *transpose = (GLboolean *) bp; bp += 1;
+ bp += 3;
+ int *valueLen = (int *) bp; bp += 8;
+ GLdouble * value = (GLdouble *) bp; bp += *valueLen*72;
+ weglUniformMatrix3dv(*location,*valueLen,*transpose,value);
+}; break;
+case 5740: { // glUniformMatrix4dv
+ GLint *location = (GLint *) bp; bp += 4;
+ GLboolean *transpose = (GLboolean *) bp; bp += 1;
+ bp += 3;
+ int *valueLen = (int *) bp; bp += 8;
+ GLdouble * value = (GLdouble *) bp; bp += *valueLen*128;
+ weglUniformMatrix4dv(*location,*valueLen,*transpose,value);
+}; break;
+case 5741: { // glUniformMatrix2x3dv
+ GLint *location = (GLint *) bp; bp += 4;
+ GLboolean *transpose = (GLboolean *) bp; bp += 1;
+ bp += 3;
+ int *valueLen = (int *) bp; bp += 8;
+ GLdouble * value = (GLdouble *) bp; bp += *valueLen*48;
+ weglUniformMatrix2x3dv(*location,*valueLen,*transpose,value);
+}; break;
+case 5742: { // glUniformMatrix2x4dv
+ GLint *location = (GLint *) bp; bp += 4;
+ GLboolean *transpose = (GLboolean *) bp; bp += 1;
+ bp += 3;
+ int *valueLen = (int *) bp; bp += 8;
+ GLdouble * value = (GLdouble *) bp; bp += *valueLen*64;
+ weglUniformMatrix2x4dv(*location,*valueLen,*transpose,value);
+}; break;
+case 5743: { // glUniformMatrix3x2dv
+ GLint *location = (GLint *) bp; bp += 4;
+ GLboolean *transpose = (GLboolean *) bp; bp += 1;
+ bp += 3;
+ int *valueLen = (int *) bp; bp += 8;
+ GLdouble * value = (GLdouble *) bp; bp += *valueLen*48;
+ weglUniformMatrix3x2dv(*location,*valueLen,*transpose,value);
+}; break;
+case 5744: { // glUniformMatrix3x4dv
+ GLint *location = (GLint *) bp; bp += 4;
+ GLboolean *transpose = (GLboolean *) bp; bp += 1;
+ bp += 3;
+ int *valueLen = (int *) bp; bp += 8;
+ GLdouble * value = (GLdouble *) bp; bp += *valueLen*96;
+ weglUniformMatrix3x4dv(*location,*valueLen,*transpose,value);
+}; break;
+case 5745: { // glUniformMatrix4x2dv
+ GLint *location = (GLint *) bp; bp += 4;
+ GLboolean *transpose = (GLboolean *) bp; bp += 1;
+ bp += 3;
+ int *valueLen = (int *) bp; bp += 8;
+ GLdouble * value = (GLdouble *) bp; bp += *valueLen*64;
+ weglUniformMatrix4x2dv(*location,*valueLen,*transpose,value);
+}; break;
+case 5746: { // glUniformMatrix4x3dv
+ GLint *location = (GLint *) bp; bp += 4;
+ GLboolean *transpose = (GLboolean *) bp; bp += 1;
+ bp += 3;
+ int *valueLen = (int *) bp; bp += 8;
+ GLdouble * value = (GLdouble *) bp; bp += *valueLen*96;
+ weglUniformMatrix4x3dv(*location,*valueLen,*transpose,value);
+}; break;
+case 5747: { // glGetUniformdv
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ GLdouble params[16] = {0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0};
+ weglGetUniformdv(*program,*location,params);
+ int AP = 0; ErlDrvTermData rt[38];
+ rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
+ GLdouble *paramsTmp = params;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 16;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ driver_send_term(port,caller,rt,AP);
+}; break;
+case 5748: { // glGetSubroutineUniformLocation
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLenum *shadertype = (GLenum *) bp; bp += 4;
+ GLchar *name = (GLchar *) bp;
+ int nameLen[1] = {strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+0)%8))%8);
+ GLint result = weglGetSubroutineUniformLocation(*program,*shadertype,name);
+ int AP = 0; ErlDrvTermData rt[6];
+ rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) result;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ driver_send_term(port,caller,rt,AP);
+}; break;
+case 5749: { // glGetSubroutineIndex
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLenum *shadertype = (GLenum *) bp; bp += 4;
+ GLchar *name = (GLchar *) bp;
+ int nameLen[1] = {strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+0)%8))%8);
+ GLuint result = weglGetSubroutineIndex(*program,*shadertype,name);
+ int AP = 0; ErlDrvTermData rt[6];
+ rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) result;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ driver_send_term(port,caller,rt,AP);
+}; break;
+case 5750: { // glGetActiveSubroutineUniformName
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLenum *shadertype = (GLenum *) bp; bp += 4;
+ GLuint *index = (GLuint *) bp; bp += 4;
+ GLsizei *bufsize = (GLsizei *) bp; bp += 4;
+ GLsizei length[1] = {0};
+ GLchar *name;
+ name = (GLchar *) driver_alloc(sizeof(GLchar) * *bufsize);
+ weglGetActiveSubroutineUniformName(*program,*shadertype,*index,*bufsize,length,name);
+ int AP = 0; ErlDrvTermData rt[7];
+ rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
+ rt[AP++] = ERL_DRV_STRING; rt[AP++] = (ErlDrvTermData) name; rt[AP++] = *length;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ driver_send_term(port,caller,rt,AP);
+ driver_free(name);
+}; break;
+case 5751: { // glGetActiveSubroutineName
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLenum *shadertype = (GLenum *) bp; bp += 4;
+ GLuint *index = (GLuint *) bp; bp += 4;
+ GLsizei *bufsize = (GLsizei *) bp; bp += 4;
+ GLsizei length[1] = {0};
+ GLchar *name;
+ name = (GLchar *) driver_alloc(sizeof(GLchar) * *bufsize);
+ weglGetActiveSubroutineName(*program,*shadertype,*index,*bufsize,length,name);
+ int AP = 0; ErlDrvTermData rt[7];
+ rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
+ rt[AP++] = ERL_DRV_STRING; rt[AP++] = (ErlDrvTermData) name; rt[AP++] = *length;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ driver_send_term(port,caller,rt,AP);
+ driver_free(name);
+}; break;
+case 5752: { // glUniformSubroutinesuiv
+ GLenum *shadertype = (GLenum *) bp; bp += 4;
+ int * indicesLen = (int *) bp; bp += 4;
+ GLuint * indices = (GLuint *) bp; bp += (8-((*indicesLen*4+0)%8))%8;
+ weglUniformSubroutinesuiv(*shadertype,*indicesLen,indices);
+}; break;
+case 5753: { // glGetUniformSubroutineuiv
+ GLenum *shadertype = (GLenum *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ GLuint params[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
+ weglGetUniformSubroutineuiv(*shadertype,*location,params);
+ int AP = 0; ErlDrvTermData rt[38];
+ rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
+ GLuint *paramsTmp = params;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 16;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ driver_send_term(port,caller,rt,AP);
+}; break;
+case 5754: { // glGetProgramStageiv
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLenum *shadertype = (GLenum *) bp; bp += 4;
+ GLenum *pname = (GLenum *) bp; bp += 4;
+ GLint values[1] = {0};
+ weglGetProgramStageiv(*program,*shadertype,*pname,values);
+ int AP = 0; ErlDrvTermData rt[6];
+ rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *values;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ driver_send_term(port,caller,rt,AP);
+}; break;
+case 5755: { // glPatchParameteri
+ GLenum *pname = (GLenum *) bp; bp += 4;
+ GLint *value = (GLint *) bp; bp += 4;
+ weglPatchParameteri(*pname,*value);
+}; break;
+case 5756: { // glPatchParameterfv
+ GLenum *pname = (GLenum *) bp; bp += 4;
+ int * valuesLen = (int *) bp; bp += 4;
+ GLfloat * values = (GLfloat *) bp; bp += (8-((*valuesLen*4+0)%8))%8;
+ weglPatchParameterfv(*pname,values);
+}; break;
+case 5757: { // glBindTransformFeedback
+ GLenum *target = (GLenum *) bp; bp += 4;
+ GLuint *id = (GLuint *) bp; bp += 4;
+ weglBindTransformFeedback(*target,*id);
+}; break;
+case 5758: { // glDeleteTransformFeedbacks
+ int * idsLen = (int *) bp; bp += 4;
+ GLuint * ids = (GLuint *) bp; bp += (8-((*idsLen*4+4)%8))%8;
+ weglDeleteTransformFeedbacks(*idsLen,ids);
+}; break;
+case 5759: { // glGenTransformFeedbacks
+ GLsizei *n = (GLsizei *) bp; bp += 4;
+ GLuint *ids;
+ ids = (GLuint *) driver_alloc(sizeof(GLuint) * *n);
+ weglGenTransformFeedbacks(*n,ids);
+ int AP = 0; ErlDrvTermData *rt;
+ rt = (ErlDrvTermData *) driver_alloc(sizeof(ErlDrvTermData)*(7 + (*n)*2));
+ rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
+ for(int i=0; i < *n; i++) {
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) ids[i];}
+ rt[AP++] = ERL_DRV_NIL; rt[AP++] = ERL_DRV_LIST; rt[AP++] = (*n)+1;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ driver_send_term(port,caller,rt,AP);
+ driver_free(rt);
+ driver_free(ids);
+}; break;
+case 5760: { // glIsTransformFeedback
+ GLuint *id = (GLuint *) bp; bp += 4;
+ GLboolean result = weglIsTransformFeedback(*id);
+ int AP = 0; ErlDrvTermData rt[6];
+ rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) result;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ driver_send_term(port,caller,rt,AP);
+}; break;
+case 5761: { // glPauseTransformFeedback
+ weglPauseTransformFeedback();
+}; break;
+case 5762: { // glResumeTransformFeedback
+ weglResumeTransformFeedback();
+}; break;
+case 5763: { // glDrawTransformFeedback
+ GLenum *mode = (GLenum *) bp; bp += 4;
+ GLuint *id = (GLuint *) bp; bp += 4;
+ weglDrawTransformFeedback(*mode,*id);
+}; break;
+case 5764: { // glDrawTransformFeedbackStream
+ GLenum *mode = (GLenum *) bp; bp += 4;
+ GLuint *id = (GLuint *) bp; bp += 4;
+ GLuint *stream = (GLuint *) bp; bp += 4;
+ weglDrawTransformFeedbackStream(*mode,*id,*stream);
+}; break;
+case 5765: { // glBeginQueryIndexed
+ GLenum *target = (GLenum *) bp; bp += 4;
+ GLuint *index = (GLuint *) bp; bp += 4;
+ GLuint *id = (GLuint *) bp; bp += 4;
+ weglBeginQueryIndexed(*target,*index,*id);
+}; break;
+case 5766: { // glEndQueryIndexed
+ GLenum *target = (GLenum *) bp; bp += 4;
+ GLuint *index = (GLuint *) bp; bp += 4;
+ weglEndQueryIndexed(*target,*index);
+}; break;
+case 5767: { // glGetQueryIndexediv
+ GLenum *target = (GLenum *) bp; bp += 4;
+ GLuint *index = (GLuint *) bp; bp += 4;
+ GLenum *pname = (GLenum *) bp; bp += 4;
+ GLint params[1] = {0};
+ weglGetQueryIndexediv(*target,*index,*pname,params);
+ int AP = 0; ErlDrvTermData rt[6];
+ rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *params;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ driver_send_term(port,caller,rt,AP);
+}; break;
+case 5768: { // glReleaseShaderCompiler
+ weglReleaseShaderCompiler();
+}; break;
+case 5769: { // glShaderBinary
+ int * shadersLen = (int *) bp; bp += 4;
+ GLuint * shaders = (GLuint *) bp; bp += (8-((*shadersLen*4+4)%8))%8;
+ GLenum *binaryformat = (GLenum *) bp; bp += 4;
+ GLvoid *binary = (GLvoid *) bins[0];
+ GLsizei binary_size = bins_sz[0];
+ weglShaderBinary(*shadersLen,shaders,*binaryformat,binary,binary_size);
+}; break;
+case 5770: { // glGetShaderPrecisionFormat
+ GLenum *shadertype = (GLenum *) bp; bp += 4;
+ GLenum *precisiontype = (GLenum *) bp; bp += 4;
+ GLint range[2] = {0,0};
+ GLint precision[1] = {0};
+ weglGetShaderPrecisionFormat(*shadertype,*precisiontype,range,precision);
+ int AP = 0; ErlDrvTermData rt[14];
+ rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
+ GLint *rangeTmp = range;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *rangeTmp++;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *rangeTmp++;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *precision;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ driver_send_term(port,caller,rt,AP);
+}; break;
+case 5771: { // glDepthRangef
+ GLclampf *n = (GLclampf *) bp; bp += 4;
+ GLclampf *f = (GLclampf *) bp; bp += 4;
+ weglDepthRangef(*n,*f);
+}; break;
+case 5772: { // glClearDepthf
+ GLclampf *d = (GLclampf *) bp; bp += 4;
+ weglClearDepthf(*d);
+}; break;
+case 5773: { // glGetProgramBinary
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLsizei *bufSize = (GLsizei *) bp; bp += 4;
+ GLsizei length[1] = {0};
+ GLenum binaryFormat[1] = {0};
+ ErlDrvBinary *binary = driver_alloc_binary(*bufSize);
+ weglGetProgramBinary(*program,*bufSize,length,binaryFormat,(GLvoid*) binary->orig_bytes);
+ int AP = 0; ErlDrvTermData rt[12];
+ rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *binaryFormat;
+ rt[AP++] = ERL_DRV_BINARY; rt[AP++] = (ErlDrvTermData) binary; rt[AP++] = *length; rt[AP++] = 0;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ driver_send_term(port,caller,rt,AP);
+ driver_free_binary(binary);
+}; break;
+case 5774: { // glProgramBinary
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLenum *binaryFormat = (GLenum *) bp; bp += 4;
+ GLvoid *binary = (GLvoid *) bins[0];
+ GLsizei binary_size = bins_sz[0];
+ weglProgramBinary(*program,*binaryFormat,binary,binary_size);
+}; break;
+case 5775: { // glProgramParameteri
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLenum *pname = (GLenum *) bp; bp += 4;
+ GLint *value = (GLint *) bp; bp += 4;
+ weglProgramParameteri(*program,*pname,*value);
+}; break;
+case 5776: { // glUseProgramStages
+ GLuint *pipeline = (GLuint *) bp; bp += 4;
+ GLbitfield *stages = (GLbitfield *) bp; bp += 4;
+ GLuint *program = (GLuint *) bp; bp += 4;
+ weglUseProgramStages(*pipeline,*stages,*program);
+}; break;
+case 5777: { // glActiveShaderProgram
+ GLuint *pipeline = (GLuint *) bp; bp += 4;
+ GLuint *program = (GLuint *) bp; bp += 4;
+ weglActiveShaderProgram(*pipeline,*program);
+}; break;
+case 5778: { // glCreateShaderProgramv
+ GLenum *type = (GLenum *) bp; bp += 4;
+ int * stringsLen = (int *) bp; bp += 4;
+ int * stringsTotSize = (int *) bp; bp += 4;
+ GLchar **strings;
+ strings = (GLchar **) driver_alloc(sizeof(GLchar *) * *stringsLen);
+ for(int i=0;i<*stringsLen;i++) {
+ strings[i] = (GLchar *) bp; bp += 1+strlen(bp);};
+ bp += (8 - ((0 + *stringsTotSize) % 8)) % 8;
+ GLuint result = weglCreateShaderProgramv(*type,*stringsLen,(const GLchar **) strings);
+ int AP = 0; ErlDrvTermData rt[6];
+ rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) result;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ driver_send_term(port,caller,rt,AP);
+ driver_free(strings);
+}; break;
+case 5779: { // glBindProgramPipeline
+ GLuint *pipeline = (GLuint *) bp; bp += 4;
+ weglBindProgramPipeline(*pipeline);
+}; break;
+case 5780: { // glDeleteProgramPipelines
+ int * pipelinesLen = (int *) bp; bp += 4;
+ GLuint * pipelines = (GLuint *) bp; bp += (8-((*pipelinesLen*4+4)%8))%8;
+ weglDeleteProgramPipelines(*pipelinesLen,pipelines);
+}; break;
+case 5781: { // glGenProgramPipelines
+ GLsizei *n = (GLsizei *) bp; bp += 4;
+ GLuint *pipelines;
+ pipelines = (GLuint *) driver_alloc(sizeof(GLuint) * *n);
+ weglGenProgramPipelines(*n,pipelines);
+ int AP = 0; ErlDrvTermData *rt;
+ rt = (ErlDrvTermData *) driver_alloc(sizeof(ErlDrvTermData)*(7 + (*n)*2));
+ rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
+ for(int i=0; i < *n; i++) {
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) pipelines[i];}
+ rt[AP++] = ERL_DRV_NIL; rt[AP++] = ERL_DRV_LIST; rt[AP++] = (*n)+1;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ driver_send_term(port,caller,rt,AP);
+ driver_free(rt);
+ driver_free(pipelines);
+}; break;
+case 5782: { // glIsProgramPipeline
+ GLuint *pipeline = (GLuint *) bp; bp += 4;
+ GLboolean result = weglIsProgramPipeline(*pipeline);
+ int AP = 0; ErlDrvTermData rt[6];
+ rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) result;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ driver_send_term(port,caller,rt,AP);
+}; break;
+case 5783: { // glGetProgramPipelineiv
+ GLuint *pipeline = (GLuint *) bp; bp += 4;
+ GLenum *pname = (GLenum *) bp; bp += 4;
+ GLint params[1] = {0};
+ weglGetProgramPipelineiv(*pipeline,*pname,params);
+ int AP = 0; ErlDrvTermData rt[6];
+ rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *params;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ driver_send_term(port,caller,rt,AP);
+}; break;
+case 5784: { // glProgramUniform1i
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ GLint *v0 = (GLint *) bp; bp += 4;
+ weglProgramUniform1i(*program,*location,*v0);
+}; break;
+case 5785: { // glProgramUniform1iv
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ int * valueLen = (int *) bp; bp += 4;
+ GLint * value = (GLint *) bp; bp += (8-((*valueLen*4+4)%8))%8;
+ weglProgramUniform1iv(*program,*location,*valueLen,value);
+}; break;
+case 5786: { // glProgramUniform1f
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ GLfloat *v0 = (GLfloat *) bp; bp += 4;
+ weglProgramUniform1f(*program,*location,*v0);
+}; break;
+case 5787: { // glProgramUniform1fv
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ int * valueLen = (int *) bp; bp += 4;
+ GLfloat * value = (GLfloat *) bp; bp += (8-((*valueLen*4+4)%8))%8;
+ weglProgramUniform1fv(*program,*location,*valueLen,value);
+}; break;
+case 5788: { // glProgramUniform1d
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ GLdouble *v0 = (GLdouble *) bp; bp += 8;
+ weglProgramUniform1d(*program,*location,*v0);
+}; break;
+case 5789: { // glProgramUniform1dv
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ int * valueLen = (int *) bp; bp += 8;
+ GLdouble * value = (GLdouble *) bp; bp += (8-((*valueLen*8+0)%8))%8;
+ weglProgramUniform1dv(*program,*location,*valueLen,value);
+}; break;
+case 5790: { // glProgramUniform1ui
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ GLuint *v0 = (GLuint *) bp; bp += 4;
+ weglProgramUniform1ui(*program,*location,*v0);
+}; break;
+case 5791: { // glProgramUniform1uiv
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ int * valueLen = (int *) bp; bp += 4;
+ GLuint * value = (GLuint *) bp; bp += (8-((*valueLen*4+4)%8))%8;
+ weglProgramUniform1uiv(*program,*location,*valueLen,value);
+}; break;
+case 5792: { // glProgramUniform2i
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ GLint *v0 = (GLint *) bp; bp += 4;
+ GLint *v1 = (GLint *) bp; bp += 4;
+ weglProgramUniform2i(*program,*location,*v0,*v1);
+}; break;
+case 5793: { // glProgramUniform2iv
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ int *valueLen = (int *) bp; bp += 4;
+ GLint * value = (GLint *) bp; bp += *valueLen*8;
+ weglProgramUniform2iv(*program,*location,*valueLen,value);
+}; break;
+case 5794: { // glProgramUniform2f
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ GLfloat *v0 = (GLfloat *) bp; bp += 4;
+ GLfloat *v1 = (GLfloat *) bp; bp += 4;
+ weglProgramUniform2f(*program,*location,*v0,*v1);
+}; break;
+case 5795: { // glProgramUniform2fv
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ int *valueLen = (int *) bp; bp += 4;
+ GLfloat * value = (GLfloat *) bp; bp += *valueLen*8;
+ weglProgramUniform2fv(*program,*location,*valueLen,value);
+}; break;
+case 5796: { // glProgramUniform2d
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ GLdouble *v0 = (GLdouble *) bp; bp += 8;
+ GLdouble *v1 = (GLdouble *) bp; bp += 8;
+ weglProgramUniform2d(*program,*location,*v0,*v1);
+}; break;
+case 5797: { // glProgramUniform2dv
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ int *valueLen = (int *) bp; bp += 8;
+ GLdouble * value = (GLdouble *) bp; bp += *valueLen*16;
+ weglProgramUniform2dv(*program,*location,*valueLen,value);
+}; break;
+case 5798: { // glProgramUniform2ui
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ GLuint *v0 = (GLuint *) bp; bp += 4;
+ GLuint *v1 = (GLuint *) bp; bp += 4;
+ weglProgramUniform2ui(*program,*location,*v0,*v1);
+}; break;
+case 5799: { // glProgramUniform2uiv
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ int *valueLen = (int *) bp; bp += 4;
+ GLuint * value = (GLuint *) bp; bp += *valueLen*8;
+ weglProgramUniform2uiv(*program,*location,*valueLen,value);
+}; break;
+case 5800: { // glProgramUniform3i
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ GLint *v0 = (GLint *) bp; bp += 4;
+ GLint *v1 = (GLint *) bp; bp += 4;
+ GLint *v2 = (GLint *) bp; bp += 4;
+ weglProgramUniform3i(*program,*location,*v0,*v1,*v2);
+}; break;
+case 5801: { // glProgramUniform3iv
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ int *valueLen = (int *) bp; bp += 4;
+ GLint * value = (GLint *) bp; bp += *valueLen*12;
+ weglProgramUniform3iv(*program,*location,*valueLen,value);
+}; break;
+case 5802: { // glProgramUniform3f
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ GLfloat *v0 = (GLfloat *) bp; bp += 4;
+ GLfloat *v1 = (GLfloat *) bp; bp += 4;
+ GLfloat *v2 = (GLfloat *) bp; bp += 4;
+ weglProgramUniform3f(*program,*location,*v0,*v1,*v2);
+}; break;
+case 5803: { // glProgramUniform3fv
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ int *valueLen = (int *) bp; bp += 4;
+ GLfloat * value = (GLfloat *) bp; bp += *valueLen*12;
+ weglProgramUniform3fv(*program,*location,*valueLen,value);
+}; break;
+case 5804: { // glProgramUniform3d
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ GLdouble *v0 = (GLdouble *) bp; bp += 8;
+ GLdouble *v1 = (GLdouble *) bp; bp += 8;
+ GLdouble *v2 = (GLdouble *) bp; bp += 8;
+ weglProgramUniform3d(*program,*location,*v0,*v1,*v2);
+}; break;
+case 5805: { // glProgramUniform3dv
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ int *valueLen = (int *) bp; bp += 8;
+ GLdouble * value = (GLdouble *) bp; bp += *valueLen*24;
+ weglProgramUniform3dv(*program,*location,*valueLen,value);
+}; break;
+case 5806: { // glProgramUniform3ui
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ GLuint *v0 = (GLuint *) bp; bp += 4;
+ GLuint *v1 = (GLuint *) bp; bp += 4;
+ GLuint *v2 = (GLuint *) bp; bp += 4;
+ weglProgramUniform3ui(*program,*location,*v0,*v1,*v2);
+}; break;
+case 5807: { // glProgramUniform3uiv
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ int *valueLen = (int *) bp; bp += 4;
+ GLuint * value = (GLuint *) bp; bp += *valueLen*12;
+ weglProgramUniform3uiv(*program,*location,*valueLen,value);
+}; break;
+case 5808: { // glProgramUniform4i
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ GLint *v0 = (GLint *) bp; bp += 4;
+ GLint *v1 = (GLint *) bp; bp += 4;
+ GLint *v2 = (GLint *) bp; bp += 4;
+ GLint *v3 = (GLint *) bp; bp += 4;
+ weglProgramUniform4i(*program,*location,*v0,*v1,*v2,*v3);
+}; break;
+case 5809: { // glProgramUniform4iv
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ int *valueLen = (int *) bp; bp += 4;
+ GLint * value = (GLint *) bp; bp += *valueLen*16;
+ weglProgramUniform4iv(*program,*location,*valueLen,value);
+}; break;
+case 5810: { // glProgramUniform4f
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ GLfloat *v0 = (GLfloat *) bp; bp += 4;
+ GLfloat *v1 = (GLfloat *) bp; bp += 4;
+ GLfloat *v2 = (GLfloat *) bp; bp += 4;
+ GLfloat *v3 = (GLfloat *) bp; bp += 4;
+ weglProgramUniform4f(*program,*location,*v0,*v1,*v2,*v3);
+}; break;
+case 5811: { // glProgramUniform4fv
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ int *valueLen = (int *) bp; bp += 4;
+ GLfloat * value = (GLfloat *) bp; bp += *valueLen*16;
+ weglProgramUniform4fv(*program,*location,*valueLen,value);
+}; break;
+case 5812: { // glProgramUniform4d
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ GLdouble *v0 = (GLdouble *) bp; bp += 8;
+ GLdouble *v1 = (GLdouble *) bp; bp += 8;
+ GLdouble *v2 = (GLdouble *) bp; bp += 8;
+ GLdouble *v3 = (GLdouble *) bp; bp += 8;
+ weglProgramUniform4d(*program,*location,*v0,*v1,*v2,*v3);
+}; break;
+case 5813: { // glProgramUniform4dv
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ int *valueLen = (int *) bp; bp += 8;
+ GLdouble * value = (GLdouble *) bp; bp += *valueLen*32;
+ weglProgramUniform4dv(*program,*location,*valueLen,value);
+}; break;
+case 5814: { // glProgramUniform4ui
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ GLuint *v0 = (GLuint *) bp; bp += 4;
+ GLuint *v1 = (GLuint *) bp; bp += 4;
+ GLuint *v2 = (GLuint *) bp; bp += 4;
+ GLuint *v3 = (GLuint *) bp; bp += 4;
+ weglProgramUniform4ui(*program,*location,*v0,*v1,*v2,*v3);
+}; break;
+case 5815: { // glProgramUniform4uiv
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ int *valueLen = (int *) bp; bp += 4;
+ GLuint * value = (GLuint *) bp; bp += *valueLen*16;
+ weglProgramUniform4uiv(*program,*location,*valueLen,value);
+}; break;
+case 5816: { // glProgramUniformMatrix2fv
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ GLboolean *transpose = (GLboolean *) bp; bp += 1;
+ bp += 3;
+ int *valueLen = (int *) bp; bp += 4;
+ GLfloat * value = (GLfloat *) bp; bp += *valueLen*16;
+ weglProgramUniformMatrix2fv(*program,*location,*valueLen,*transpose,value);
+}; break;
+case 5817: { // glProgramUniformMatrix3fv
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ GLboolean *transpose = (GLboolean *) bp; bp += 1;
+ bp += 3;
+ int *valueLen = (int *) bp; bp += 4;
+ GLfloat * value = (GLfloat *) bp; bp += *valueLen*36;
+ weglProgramUniformMatrix3fv(*program,*location,*valueLen,*transpose,value);
+}; break;
+case 5818: { // glProgramUniformMatrix4fv
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ GLboolean *transpose = (GLboolean *) bp; bp += 1;
+ bp += 3;
+ int *valueLen = (int *) bp; bp += 4;
+ GLfloat * value = (GLfloat *) bp; bp += *valueLen*64;
+ weglProgramUniformMatrix4fv(*program,*location,*valueLen,*transpose,value);
+}; break;
+case 5819: { // glProgramUniformMatrix2dv
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ GLboolean *transpose = (GLboolean *) bp; bp += 1;
+ bp += 7;
+ int *valueLen = (int *) bp; bp += 8;
+ GLdouble * value = (GLdouble *) bp; bp += *valueLen*32;
+ weglProgramUniformMatrix2dv(*program,*location,*valueLen,*transpose,value);
+}; break;
+case 5820: { // glProgramUniformMatrix3dv
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ GLboolean *transpose = (GLboolean *) bp; bp += 1;
+ bp += 7;
+ int *valueLen = (int *) bp; bp += 8;
+ GLdouble * value = (GLdouble *) bp; bp += *valueLen*72;
+ weglProgramUniformMatrix3dv(*program,*location,*valueLen,*transpose,value);
+}; break;
+case 5821: { // glProgramUniformMatrix4dv
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ GLboolean *transpose = (GLboolean *) bp; bp += 1;
+ bp += 7;
+ int *valueLen = (int *) bp; bp += 8;
+ GLdouble * value = (GLdouble *) bp; bp += *valueLen*128;
+ weglProgramUniformMatrix4dv(*program,*location,*valueLen,*transpose,value);
+}; break;
+case 5822: { // glProgramUniformMatrix2x3fv
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ GLboolean *transpose = (GLboolean *) bp; bp += 1;
+ bp += 3;
+ int *valueLen = (int *) bp; bp += 4;
+ GLfloat * value = (GLfloat *) bp; bp += *valueLen*24;
+ weglProgramUniformMatrix2x3fv(*program,*location,*valueLen,*transpose,value);
+}; break;
+case 5823: { // glProgramUniformMatrix3x2fv
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ GLboolean *transpose = (GLboolean *) bp; bp += 1;
+ bp += 3;
+ int *valueLen = (int *) bp; bp += 4;
+ GLfloat * value = (GLfloat *) bp; bp += *valueLen*24;
+ weglProgramUniformMatrix3x2fv(*program,*location,*valueLen,*transpose,value);
+}; break;
+case 5824: { // glProgramUniformMatrix2x4fv
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ GLboolean *transpose = (GLboolean *) bp; bp += 1;
+ bp += 3;
+ int *valueLen = (int *) bp; bp += 4;
+ GLfloat * value = (GLfloat *) bp; bp += *valueLen*32;
+ weglProgramUniformMatrix2x4fv(*program,*location,*valueLen,*transpose,value);
+}; break;
+case 5825: { // glProgramUniformMatrix4x2fv
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ GLboolean *transpose = (GLboolean *) bp; bp += 1;
+ bp += 3;
+ int *valueLen = (int *) bp; bp += 4;
+ GLfloat * value = (GLfloat *) bp; bp += *valueLen*32;
+ weglProgramUniformMatrix4x2fv(*program,*location,*valueLen,*transpose,value);
+}; break;
+case 5826: { // glProgramUniformMatrix3x4fv
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ GLboolean *transpose = (GLboolean *) bp; bp += 1;
+ bp += 3;
+ int *valueLen = (int *) bp; bp += 4;
+ GLfloat * value = (GLfloat *) bp; bp += *valueLen*48;
+ weglProgramUniformMatrix3x4fv(*program,*location,*valueLen,*transpose,value);
+}; break;
+case 5827: { // glProgramUniformMatrix4x3fv
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ GLboolean *transpose = (GLboolean *) bp; bp += 1;
+ bp += 3;
+ int *valueLen = (int *) bp; bp += 4;
+ GLfloat * value = (GLfloat *) bp; bp += *valueLen*48;
+ weglProgramUniformMatrix4x3fv(*program,*location,*valueLen,*transpose,value);
+}; break;
+case 5828: { // glProgramUniformMatrix2x3dv
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ GLboolean *transpose = (GLboolean *) bp; bp += 1;
+ bp += 7;
+ int *valueLen = (int *) bp; bp += 8;
+ GLdouble * value = (GLdouble *) bp; bp += *valueLen*48;
+ weglProgramUniformMatrix2x3dv(*program,*location,*valueLen,*transpose,value);
+}; break;
+case 5829: { // glProgramUniformMatrix3x2dv
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ GLboolean *transpose = (GLboolean *) bp; bp += 1;
+ bp += 7;
+ int *valueLen = (int *) bp; bp += 8;
+ GLdouble * value = (GLdouble *) bp; bp += *valueLen*48;
+ weglProgramUniformMatrix3x2dv(*program,*location,*valueLen,*transpose,value);
+}; break;
+case 5830: { // glProgramUniformMatrix2x4dv
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ GLboolean *transpose = (GLboolean *) bp; bp += 1;
+ bp += 7;
+ int *valueLen = (int *) bp; bp += 8;
+ GLdouble * value = (GLdouble *) bp; bp += *valueLen*64;
+ weglProgramUniformMatrix2x4dv(*program,*location,*valueLen,*transpose,value);
+}; break;
+case 5831: { // glProgramUniformMatrix4x2dv
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ GLboolean *transpose = (GLboolean *) bp; bp += 1;
+ bp += 7;
+ int *valueLen = (int *) bp; bp += 8;
+ GLdouble * value = (GLdouble *) bp; bp += *valueLen*64;
+ weglProgramUniformMatrix4x2dv(*program,*location,*valueLen,*transpose,value);
+}; break;
+case 5832: { // glProgramUniformMatrix3x4dv
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ GLboolean *transpose = (GLboolean *) bp; bp += 1;
+ bp += 7;
+ int *valueLen = (int *) bp; bp += 8;
+ GLdouble * value = (GLdouble *) bp; bp += *valueLen*96;
+ weglProgramUniformMatrix3x4dv(*program,*location,*valueLen,*transpose,value);
+}; break;
+case 5833: { // glProgramUniformMatrix4x3dv
+ GLuint *program = (GLuint *) bp; bp += 4;
+ GLint *location = (GLint *) bp; bp += 4;
+ GLboolean *transpose = (GLboolean *) bp; bp += 1;
+ bp += 7;
+ int *valueLen = (int *) bp; bp += 8;
+ GLdouble * value = (GLdouble *) bp; bp += *valueLen*96;
+ weglProgramUniformMatrix4x3dv(*program,*location,*valueLen,*transpose,value);
+}; break;
+case 5834: { // glValidateProgramPipeline
+ GLuint *pipeline = (GLuint *) bp; bp += 4;
+ weglValidateProgramPipeline(*pipeline);
+}; break;
+case 5835: { // glGetProgramPipelineInfoLog
+ GLuint *pipeline = (GLuint *) bp; bp += 4;
+ GLsizei *bufSize = (GLsizei *) bp; bp += 4;
+ GLsizei length[1] = {0};
+ GLchar *infoLog;
+ infoLog = (GLchar *) driver_alloc(sizeof(GLchar) * *bufSize);
+ weglGetProgramPipelineInfoLog(*pipeline,*bufSize,length,infoLog);
+ int AP = 0; ErlDrvTermData rt[7];
+ rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
+ rt[AP++] = ERL_DRV_STRING; rt[AP++] = (ErlDrvTermData) infoLog; rt[AP++] = *length;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ driver_send_term(port,caller,rt,AP);
+ driver_free(infoLog);
+}; break;
+case 5836: { // glVertexAttribL1dv
+ GLuint *index = (GLuint *) bp; bp += 4;
+ bp += 4;
+ GLdouble *v = (GLdouble *) bp; bp += 8;
+ weglVertexAttribL1dv(*index,v);
+}; break;
+case 5837: { // glVertexAttribL2dv
+ GLuint *index = (GLuint *) bp; bp += 4;
+ bp += 4;
+ GLdouble *v = (GLdouble *) bp; bp += 8;
+ weglVertexAttribL2dv(*index,v);
+}; break;
+case 5838: { // glVertexAttribL3dv
+ GLuint *index = (GLuint *) bp; bp += 4;
+ bp += 4;
+ GLdouble *v = (GLdouble *) bp; bp += 8;
+ weglVertexAttribL3dv(*index,v);
+}; break;
+case 5839: { // glVertexAttribL4dv
+ GLuint *index = (GLuint *) bp; bp += 4;
+ bp += 4;
+ GLdouble *v = (GLdouble *) bp; bp += 8;
+ weglVertexAttribL4dv(*index,v);
+}; break;
+case 5840: { // glVertexAttribLPointer
+ GLuint *index = (GLuint *) bp; bp += 4;
+ GLint *size = (GLint *) bp; bp += 4;
+ GLenum *type = (GLenum *) bp; bp += 4;
+ GLsizei *stride = (GLsizei *) bp; bp += 4;
+ GLvoid *pointer = (GLvoid *) * (int *) bp; bp += 4;
+ weglVertexAttribLPointer(*index,*size,*type,*stride,pointer);
+}; break;
+case 5841: { // glVertexAttribLPointer
+ GLuint *index = (GLuint *) bp; bp += 4;
+ GLint *size = (GLint *) bp; bp += 4;
+ GLenum *type = (GLenum *) bp; bp += 4;
+ GLsizei *stride = (GLsizei *) bp; bp += 4;
+ GLvoid *pointer = (GLvoid *) bins[0];
+ weglVertexAttribLPointer(*index,*size,*type,*stride,pointer);
+}; break;
+case 5842: { // glGetVertexAttribLdv
+ GLuint *index = (GLuint *) bp; bp += 4;
+ GLenum *pname = (GLenum *) bp; bp += 4;
+ GLdouble params[4] = {0.0,0.0,0.0,0.0};
+ weglGetVertexAttribLdv(*index,*pname,params);
+ int AP = 0; ErlDrvTermData rt[14];
+ rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
+ GLdouble *paramsTmp = params;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 4;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ driver_send_term(port,caller,rt,AP);
+}; break;
+case 5843: { // glViewportArrayv
+ GLuint *first = (GLuint *) bp; bp += 4;
+ int *vLen = (int *) bp; bp += 4;
+ GLfloat * v = (GLfloat *) bp; bp += *vLen*16;
+ weglViewportArrayv(*first,*vLen,v);
+}; break;
+case 5844: { // glViewportIndexedf
+ GLuint *index = (GLuint *) bp; bp += 4;
+ GLfloat *x = (GLfloat *) bp; bp += 4;
+ GLfloat *y = (GLfloat *) bp; bp += 4;
+ GLfloat *w = (GLfloat *) bp; bp += 4;
+ GLfloat *h = (GLfloat *) bp; bp += 4;
+ weglViewportIndexedf(*index,*x,*y,*w,*h);
+}; break;
+case 5845: { // glViewportIndexedfv
+ GLuint *index = (GLuint *) bp; bp += 4;
+ GLfloat * v = (GLfloat *) bp; bp += 16;
+ weglViewportIndexedfv(*index,v);
+}; break;
+case 5846: { // glScissorArrayv
+ GLuint *first = (GLuint *) bp; bp += 4;
+ int *vLen = (int *) bp; bp += 4;
+ GLint * v = (GLint *) bp; bp += *vLen*16;
+ weglScissorArrayv(*first,*vLen,v);
+}; break;
+case 5847: { // glScissorIndexed
+ GLuint *index = (GLuint *) bp; bp += 4;
+ GLint *left = (GLint *) bp; bp += 4;
+ GLint *bottom = (GLint *) bp; bp += 4;
+ GLsizei *width = (GLsizei *) bp; bp += 4;
+ GLsizei *height = (GLsizei *) bp; bp += 4;
+ weglScissorIndexed(*index,*left,*bottom,*width,*height);
+}; break;
+case 5848: { // glScissorIndexedv
+ GLuint *index = (GLuint *) bp; bp += 4;
+ GLint * v = (GLint *) bp; bp += 16;
+ weglScissorIndexedv(*index,v);
+}; break;
+case 5849: { // glDepthRangeArrayv
+ GLuint *first = (GLuint *) bp; bp += 4;
+ bp += 4;
+ int *vLen = (int *) bp; bp += 8;
+ GLclampd * v = (GLclampd *) bp; bp += *vLen*16;
+ weglDepthRangeArrayv(*first,*vLen,v);
+}; break;
+case 5850: { // glDepthRangeIndexed
+ GLuint *index = (GLuint *) bp; bp += 4;
+ bp += 4;
+ GLclampd *n = (GLclampd *) bp; bp += 8;
+ GLclampd *f = (GLclampd *) bp; bp += 8;
+ weglDepthRangeIndexed(*index,*n,*f);
+}; break;
+case 5851: { // glGetFloati_v
+ GLenum *target = (GLenum *) bp; bp += 4;
+ GLuint *index = (GLuint *) bp; bp += 4;
+ GLfloat data[16] = {0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0};
+ weglGetFloati_v(*target,*index,data);
+ int AP = 0; ErlDrvTermData rt[39];
+ rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
+ GLdouble dataConv[16], *dataTmp = dataConv;
+ for(int i=0; i < 16; i++) dataConv[i] = (GLdouble) data[i];
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++;
+ rt[AP++] = ERL_DRV_NIL; rt[AP++] = ERL_DRV_LIST; rt[AP++] = 16+1;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ driver_send_term(port,caller,rt,AP);
+}; break;
+case 5852: { // glGetDoublei_v
+ GLenum *target = (GLenum *) bp; bp += 4;
+ GLuint *index = (GLuint *) bp; bp += 4;
+ GLdouble data[16] = {0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0};
+ weglGetDoublei_v(*target,*index,data);
+ int AP = 0; ErlDrvTermData rt[39];
+ rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
+ GLdouble *dataTmp = data;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++;
+ rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++;
+ rt[AP++] = ERL_DRV_NIL; rt[AP++] = ERL_DRV_LIST; rt[AP++] = 16+1;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ driver_send_term(port,caller,rt,AP);
+}; break;
+case 5853: { // glDebugMessageControlARB
+ GLenum *source = (GLenum *) bp; bp += 4;
+ GLenum *type = (GLenum *) bp; bp += 4;
+ GLenum *severity = (GLenum *) bp; bp += 4;
+ int * idsLen = (int *) bp; bp += 4;
+ GLuint * ids = (GLuint *) bp; bp += (8-((*idsLen*4+0)%8))%8;
+ GLboolean *enabled = (GLboolean *) bp; bp += 1;
+ weglDebugMessageControlARB(*source,*type,*severity,*idsLen,ids,*enabled);
+}; break;
+case 5854: { // glDebugMessageInsertARB
+ GLenum *source = (GLenum *) bp; bp += 4;
+ GLenum *type = (GLenum *) bp; bp += 4;
+ GLuint *id = (GLuint *) bp; bp += 4;
+ GLenum *severity = (GLenum *) bp; bp += 4;
+ GLchar *buf = (GLchar *) bp;
+ int bufLen[1] = {strlen((char *)buf)}; bp += bufLen[0]+1+((8-((1+bufLen[0]+0)%8))%8);
+ weglDebugMessageInsertARB(*source,*type,*id,*severity,*bufLen,buf);
+}; break;
+case 5855: { // glGetDebugMessageLogARB
+ GLuint *count = (GLuint *) bp; bp += 4;
+ GLsizei *bufsize = (GLsizei *) bp; bp += 4;
+ GLenum *sources;
+ sources = (GLenum *) driver_alloc(sizeof(GLenum) * *count);
+ GLenum *types;
+ types = (GLenum *) driver_alloc(sizeof(GLenum) * *count);
+ GLuint *ids;
+ ids = (GLuint *) driver_alloc(sizeof(GLuint) * *count);
+ GLenum *severities;
+ severities = (GLenum *) driver_alloc(sizeof(GLenum) * *count);
+ GLsizei *lengths;
+ lengths = (GLsizei *) driver_alloc(sizeof(GLsizei) * *count);
+ GLchar *messageLog;
+ messageLog = (GLchar *) driver_alloc(sizeof(GLchar) * *bufsize);
+ GLuint result = weglGetDebugMessageLogARB(*count,*bufsize,sources,types,ids,severities,lengths,messageLog);
+ int AP = 0; ErlDrvTermData *rt;
+ rt = (ErlDrvTermData *) driver_alloc(sizeof(ErlDrvTermData)*(23 + result*3 + result*2 + result*2 + result*2 + result*2));
+ rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) result;
+ for(int i=0; i < (int) result; i++) {
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) sources[i];}
+ rt[AP++] = ERL_DRV_NIL; rt[AP++] = ERL_DRV_LIST; rt[AP++] = ((int) result)+1;
+ for(int i=0; i < (int) result; i++) {
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) types[i];}
+ rt[AP++] = ERL_DRV_NIL; rt[AP++] = ERL_DRV_LIST; rt[AP++] = ((int) result)+1;
+ for(int i=0; i < (int) result; i++) {
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) ids[i];}
+ rt[AP++] = ERL_DRV_NIL; rt[AP++] = ERL_DRV_LIST; rt[AP++] = ((int) result)+1;
+ for(int i=0; i < (int) result; i++) {
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) severities[i];}
+ rt[AP++] = ERL_DRV_NIL; rt[AP++] = ERL_DRV_LIST; rt[AP++] = ((int) result)+1;
+ for(int i=0; i < (int) result; i++) {
+ rt[AP++] = ERL_DRV_STRING; rt[AP++] = (ErlDrvTermData) messageLog; rt[AP++] = lengths[i]-1;
+ messageLog += lengths[i]; }
+ rt[AP++] = ERL_DRV_NIL; rt[AP++] = ERL_DRV_LIST; rt[AP++] = ((int) result)+1;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 6;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ driver_send_term(port,caller,rt,AP);
+ driver_free(rt);
+ driver_free(messageLog);
+ driver_free(lengths);
+ driver_free(severities);
+ driver_free(ids);
+ driver_free(types);
+ driver_free(sources);
+}; break;
+case 5856: { // glGetGraphicsResetStatusARB
+ GLenum result = weglGetGraphicsResetStatusARB();
+ int AP = 0; ErlDrvTermData rt[6];
+ rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
+ rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) result;
+ rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2;
+ driver_send_term(port,caller,rt,AP);
+}; break;
+case 5857: { // glResizeBuffersMESA
weglResizeBuffersMESA();
}; break;
-case 5677: { // glWindowPos4dvMESA
+case 5858: { // glWindowPos4dvMESA
GLdouble *v = (GLdouble *) bp; bp += 8;
weglWindowPos4dvMESA(v);
}; break;
-case 5678: { // glWindowPos4fvMESA
+case 5859: { // glWindowPos4fvMESA
GLfloat *v = (GLfloat *) bp; bp += 4;
weglWindowPos4fvMESA(v);
}; break;
-case 5679: { // glWindowPos4ivMESA
+case 5860: { // glWindowPos4ivMESA
GLint *v = (GLint *) bp; bp += 4;
weglWindowPos4ivMESA(v);
}; break;
-case 5680: { // glWindowPos4svMESA
+case 5861: { // glWindowPos4svMESA
GLshort *v = (GLshort *) bp; bp += 2;
weglWindowPos4svMESA(v);
}; break;
-case 5681: { // glDepthBoundsEXT
+case 5862: { // glDepthBoundsEXT
GLclampd *zmin = (GLclampd *) bp; bp += 8;
GLclampd *zmax = (GLclampd *) bp; bp += 8;
weglDepthBoundsEXT(*zmin,*zmax);
}; break;
-case 5682: { // glStencilClearTagEXT
+case 5863: { // glStencilClearTagEXT
GLsizei *stencilTagBits = (GLsizei *) bp; bp += 4;
GLuint *stencilClearTag = (GLuint *) bp; bp += 4;
weglStencilClearTagEXT(*stencilTagBits,*stencilClearTag);
diff --git a/lib/wx/c_src/wxe_gl.cpp b/lib/wx/c_src/wxe_gl.cpp
index f1fc848de9..e947a1bc6e 100644
--- a/lib/wx/c_src/wxe_gl.cpp
+++ b/lib/wx/c_src/wxe_gl.cpp
@@ -35,7 +35,7 @@ int erl_gl_initiated = FALSE;
ErlDrvTermData gl_active = 0;
wxeGLC glc;
-typedef void (*WXE_GL_DISPATCH) (int, char *, ErlDrvPort, ErlDrvTermData, char **);
+typedef void (*WXE_GL_DISPATCH) (int, char *, ErlDrvPort, ErlDrvTermData, char **, int *);
WXE_GL_DISPATCH wxe_gl_dispatch;
#ifdef _WIN32
@@ -146,12 +146,15 @@ void gl_dispatch(int op, char *bp,ErlDrvTermData caller,WXEBinRef *bins[]){
}
};
char * bs[3];
+ int bs_sz[3];
for(int i=0; i<3; i++) {
- if(bins[i])
+ if(bins[i]) {
bs[i] = bins[i]->base;
+ bs_sz[i] = bins[i]->size;
+ }
else
bs[i] = NULL;
}
- wxe_gl_dispatch(op, bp, WXE_DRV_PORT, caller, bs);
+ wxe_gl_dispatch(op, bp, WXE_DRV_PORT, caller, bs, bs_sz);
}
diff --git a/lib/wx/include/gl.hrl b/lib/wx/include/gl.hrl
index 2fa0d72a59..52f2635af9 100644
--- a/lib/wx/include/gl.hrl
+++ b/lib/wx/include/gl.hrl
@@ -782,7 +782,7 @@
-define(GL_TEXTURE_COMPARE_MODE, 16#884C).
-define(GL_TEXTURE_COMPARE_FUNC, 16#884D).
-define(GL_COMPARE_R_TO_TEXTURE, 16#884E).
--define(GL_GLEXT_VERSION, 52).
+-define(GL_GLEXT_VERSION, 65).
-define(GL_CONSTANT_COLOR, 16#8001).
-define(GL_ONE_MINUS_CONSTANT_COLOR, 16#8002).
-define(GL_CONSTANT_ALPHA, 16#8003).
@@ -1021,6 +1021,8 @@
-define(GL_CLIP_DISTANCE3, 16#3003).
-define(GL_CLIP_DISTANCE4, 16#3004).
-define(GL_CLIP_DISTANCE5, 16#3005).
+-define(GL_CLIP_DISTANCE6, 16#3006).
+-define(GL_CLIP_DISTANCE7, 16#3007).
-define(GL_MAX_CLIP_DISTANCES, 16#D32).
-define(GL_MAJOR_VERSION, 16#821B).
-define(GL_MINOR_VERSION, 16#821C).
@@ -1111,6 +1113,9 @@
-define(GL_QUERY_NO_WAIT, 16#8E14).
-define(GL_QUERY_BY_REGION_WAIT, 16#8E15).
-define(GL_QUERY_BY_REGION_NO_WAIT, 16#8E16).
+-define(GL_BUFFER_ACCESS_FLAGS, 16#911F).
+-define(GL_BUFFER_MAP_LENGTH, 16#9120).
+-define(GL_BUFFER_MAP_OFFSET, 16#9121).
-define(GL_CLAMP_VERTEX_COLOR, 16#891A).
-define(GL_CLAMP_FRAGMENT_COLOR, 16#891B).
-define(GL_ALPHA_INTEGER, 16#8D97).
@@ -1145,6 +1150,40 @@
-define(GL_SIGNED_NORMALIZED, 16#8F9C).
-define(GL_PRIMITIVE_RESTART, 16#8F9D).
-define(GL_PRIMITIVE_RESTART_INDEX, 16#8F9E).
+-define(GL_CONTEXT_CORE_PROFILE_BIT, 16#1).
+-define(GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, 16#2).
+-define(GL_LINES_ADJACENCY, 16#A).
+-define(GL_LINE_STRIP_ADJACENCY, 16#B).
+-define(GL_TRIANGLES_ADJACENCY, 16#C).
+-define(GL_TRIANGLE_STRIP_ADJACENCY, 16#D).
+-define(GL_PROGRAM_POINT_SIZE, 16#8642).
+-define(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, 16#8C29).
+-define(GL_FRAMEBUFFER_ATTACHMENT_LAYERED, 16#8DA7).
+-define(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, 16#8DA8).
+-define(GL_GEOMETRY_SHADER, 16#8DD9).
+-define(GL_GEOMETRY_VERTICES_OUT, 16#8916).
+-define(GL_GEOMETRY_INPUT_TYPE, 16#8917).
+-define(GL_GEOMETRY_OUTPUT_TYPE, 16#8918).
+-define(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, 16#8DDF).
+-define(GL_MAX_GEOMETRY_OUTPUT_VERTICES, 16#8DE0).
+-define(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, 16#8DE1).
+-define(GL_MAX_VERTEX_OUTPUT_COMPONENTS, 16#9122).
+-define(GL_MAX_GEOMETRY_INPUT_COMPONENTS, 16#9123).
+-define(GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, 16#9124).
+-define(GL_MAX_FRAGMENT_INPUT_COMPONENTS, 16#9125).
+-define(GL_CONTEXT_PROFILE_MASK, 16#9126).
+-define(GL_VERTEX_ATTRIB_ARRAY_DIVISOR, 16#88FE).
+-define(GL_SAMPLE_SHADING, 16#8C36).
+-define(GL_MIN_SAMPLE_SHADING_VALUE, 16#8C37).
+-define(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, 16#8E5E).
+-define(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, 16#8E5F).
+-define(GL_TEXTURE_CUBE_MAP_ARRAY, 16#9009).
+-define(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, 16#900A).
+-define(GL_PROXY_TEXTURE_CUBE_MAP_ARRAY, 16#900B).
+-define(GL_SAMPLER_CUBE_MAP_ARRAY, 16#900C).
+-define(GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, 16#900D).
+-define(GL_INT_SAMPLER_CUBE_MAP_ARRAY, 16#900E).
+-define(GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY, 16#900F).
-define(GL_TEXTURE0_ARB, 16#84C0).
-define(GL_TEXTURE1_ARB, 16#84C1).
-define(GL_TEXTURE2_ARB, 16#84C2).
@@ -1712,6 +1751,211 @@
-define(GL_INVALID_INDEX, 16#FFFFFFFF).
-define(GL_COPY_READ_BUFFER, 16#8F36).
-define(GL_COPY_WRITE_BUFFER, 16#8F37).
+-define(GL_DEPTH_CLAMP, 16#864F).
+-define(GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION, 16#8E4C).
+-define(GL_FIRST_VERTEX_CONVENTION, 16#8E4D).
+-define(GL_LAST_VERTEX_CONVENTION, 16#8E4E).
+-define(GL_PROVOKING_VERTEX, 16#8E4F).
+-define(GL_TEXTURE_CUBE_MAP_SEAMLESS, 16#884F).
+-define(GL_MAX_SERVER_WAIT_TIMEOUT, 16#9111).
+-define(GL_OBJECT_TYPE, 16#9112).
+-define(GL_SYNC_CONDITION, 16#9113).
+-define(GL_SYNC_STATUS, 16#9114).
+-define(GL_SYNC_FLAGS, 16#9115).
+-define(GL_SYNC_FENCE, 16#9116).
+-define(GL_SYNC_GPU_COMMANDS_COMPLETE, 16#9117).
+-define(GL_UNSIGNALED, 16#9118).
+-define(GL_SIGNALED, 16#9119).
+-define(GL_ALREADY_SIGNALED, 16#911A).
+-define(GL_TIMEOUT_EXPIRED, 16#911B).
+-define(GL_CONDITION_SATISFIED, 16#911C).
+-define(GL_WAIT_FAILED, 16#911D).
+-define(GL_SYNC_FLUSH_COMMANDS_BIT, 16#1).
+-define(GL_TIMEOUT_IGNORED, 16#FFFFFFFFFFFFFFFF).
+-define(GL_SAMPLE_POSITION, 16#8E50).
+-define(GL_SAMPLE_MASK, 16#8E51).
+-define(GL_SAMPLE_MASK_VALUE, 16#8E52).
+-define(GL_MAX_SAMPLE_MASK_WORDS, 16#8E59).
+-define(GL_TEXTURE_2D_MULTISAMPLE, 16#9100).
+-define(GL_PROXY_TEXTURE_2D_MULTISAMPLE, 16#9101).
+-define(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 16#9102).
+-define(GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, 16#9103).
+-define(GL_TEXTURE_BINDING_2D_MULTISAMPLE, 16#9104).
+-define(GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, 16#9105).
+-define(GL_TEXTURE_SAMPLES, 16#9106).
+-define(GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, 16#9107).
+-define(GL_SAMPLER_2D_MULTISAMPLE, 16#9108).
+-define(GL_INT_SAMPLER_2D_MULTISAMPLE, 16#9109).
+-define(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, 16#910A).
+-define(GL_SAMPLER_2D_MULTISAMPLE_ARRAY, 16#910B).
+-define(GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, 16#910C).
+-define(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, 16#910D).
+-define(GL_MAX_COLOR_TEXTURE_SAMPLES, 16#910E).
+-define(GL_MAX_DEPTH_TEXTURE_SAMPLES, 16#910F).
+-define(GL_MAX_INTEGER_SAMPLES, 16#9110).
+-define(GL_SAMPLE_SHADING_ARB, 16#8C36).
+-define(GL_MIN_SAMPLE_SHADING_VALUE_ARB, 16#8C37).
+-define(GL_TEXTURE_CUBE_MAP_ARRAY_ARB, 16#9009).
+-define(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB, 16#900A).
+-define(GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB, 16#900B).
+-define(GL_SAMPLER_CUBE_MAP_ARRAY_ARB, 16#900C).
+-define(GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB, 16#900D).
+-define(GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB, 16#900E).
+-define(GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB, 16#900F).
+-define(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB, 16#8E5E).
+-define(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB, 16#8E5F).
+-define(GL_SHADER_INCLUDE_ARB, 16#8DAE).
+-define(GL_NAMED_STRING_LENGTH_ARB, 16#8DE9).
+-define(GL_NAMED_STRING_TYPE_ARB, 16#8DEA).
+-define(GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, 16#8E8C).
+-define(GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB, 16#8E8D).
+-define(GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, 16#8E8E).
+-define(GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB, 16#8E8F).
+-define(GL_SRC1_COLOR, 16#88F9).
+-define(GL_ONE_MINUS_SRC1_COLOR, 16#88FA).
+-define(GL_ONE_MINUS_SRC1_ALPHA, 16#88FB).
+-define(GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, 16#88FC).
+-define(GL_ANY_SAMPLES_PASSED, 16#8C2F).
+-define(GL_SAMPLER_BINDING, 16#8919).
+-define(GL_RGB10_A2UI, 16#906F).
+-define(GL_TEXTURE_SWIZZLE_R, 16#8E42).
+-define(GL_TEXTURE_SWIZZLE_G, 16#8E43).
+-define(GL_TEXTURE_SWIZZLE_B, 16#8E44).
+-define(GL_TEXTURE_SWIZZLE_A, 16#8E45).
+-define(GL_TEXTURE_SWIZZLE_RGBA, 16#8E46).
+-define(GL_TIME_ELAPSED, 16#88BF).
+-define(GL_TIMESTAMP, 16#8E28).
+-define(GL_INT_2_10_10_10_REV, 16#8D9F).
+-define(GL_DRAW_INDIRECT_BUFFER, 16#8F3F).
+-define(GL_DRAW_INDIRECT_BUFFER_BINDING, 16#8F43).
+-define(GL_GEOMETRY_SHADER_INVOCATIONS, 16#887F).
+-define(GL_MAX_GEOMETRY_SHADER_INVOCATIONS, 16#8E5A).
+-define(GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, 16#8E5B).
+-define(GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, 16#8E5C).
+-define(GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, 16#8E5D).
+-define(GL_DOUBLE_VEC2, 16#8FFC).
+-define(GL_DOUBLE_VEC3, 16#8FFD).
+-define(GL_DOUBLE_VEC4, 16#8FFE).
+-define(GL_DOUBLE_MAT2, 16#8F46).
+-define(GL_DOUBLE_MAT3, 16#8F47).
+-define(GL_DOUBLE_MAT4, 16#8F48).
+-define(GL_DOUBLE_MAT2x3, 16#8F49).
+-define(GL_DOUBLE_MAT2x4, 16#8F4A).
+-define(GL_DOUBLE_MAT3x2, 16#8F4B).
+-define(GL_DOUBLE_MAT3x4, 16#8F4C).
+-define(GL_DOUBLE_MAT4x2, 16#8F4D).
+-define(GL_DOUBLE_MAT4x3, 16#8F4E).
+-define(GL_ACTIVE_SUBROUTINES, 16#8DE5).
+-define(GL_ACTIVE_SUBROUTINE_UNIFORMS, 16#8DE6).
+-define(GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, 16#8E47).
+-define(GL_ACTIVE_SUBROUTINE_MAX_LENGTH, 16#8E48).
+-define(GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, 16#8E49).
+-define(GL_MAX_SUBROUTINES, 16#8DE7).
+-define(GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS, 16#8DE8).
+-define(GL_NUM_COMPATIBLE_SUBROUTINES, 16#8E4A).
+-define(GL_COMPATIBLE_SUBROUTINES, 16#8E4B).
+-define(GL_PATCHES, 16#E).
+-define(GL_PATCH_VERTICES, 16#8E72).
+-define(GL_PATCH_DEFAULT_INNER_LEVEL, 16#8E73).
+-define(GL_PATCH_DEFAULT_OUTER_LEVEL, 16#8E74).
+-define(GL_TESS_CONTROL_OUTPUT_VERTICES, 16#8E75).
+-define(GL_TESS_GEN_MODE, 16#8E76).
+-define(GL_TESS_GEN_SPACING, 16#8E77).
+-define(GL_TESS_GEN_VERTEX_ORDER, 16#8E78).
+-define(GL_TESS_GEN_POINT_MODE, 16#8E79).
+-define(GL_ISOLINES, 16#8E7A).
+-define(GL_FRACTIONAL_ODD, 16#8E7B).
+-define(GL_FRACTIONAL_EVEN, 16#8E7C).
+-define(GL_MAX_PATCH_VERTICES, 16#8E7D).
+-define(GL_MAX_TESS_GEN_LEVEL, 16#8E7E).
+-define(GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, 16#8E7F).
+-define(GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, 16#8E80).
+-define(GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, 16#8E81).
+-define(GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, 16#8E82).
+-define(GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, 16#8E83).
+-define(GL_MAX_TESS_PATCH_COMPONENTS, 16#8E84).
+-define(GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, 16#8E85).
+-define(GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, 16#8E86).
+-define(GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, 16#8E89).
+-define(GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, 16#8E8A).
+-define(GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, 16#886C).
+-define(GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, 16#886D).
+-define(GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, 16#8E1E).
+-define(GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, 16#8E1F).
+-define(GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER, 16#84F0).
+-define(GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER, 16#84F1).
+-define(GL_TESS_EVALUATION_SHADER, 16#8E87).
+-define(GL_TESS_CONTROL_SHADER, 16#8E88).
+-define(GL_TRANSFORM_FEEDBACK, 16#8E22).
+-define(GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, 16#8E23).
+-define(GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, 16#8E24).
+-define(GL_TRANSFORM_FEEDBACK_BINDING, 16#8E25).
+-define(GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, 16#8E70).
+-define(GL_MAX_VERTEX_STREAMS, 16#8E71).
+-define(GL_FIXED, 16#140C).
+-define(GL_IMPLEMENTATION_COLOR_READ_TYPE, 16#8B9A).
+-define(GL_IMPLEMENTATION_COLOR_READ_FORMAT, 16#8B9B).
+-define(GL_LOW_FLOAT, 16#8DF0).
+-define(GL_MEDIUM_FLOAT, 16#8DF1).
+-define(GL_HIGH_FLOAT, 16#8DF2).
+-define(GL_LOW_INT, 16#8DF3).
+-define(GL_MEDIUM_INT, 16#8DF4).
+-define(GL_HIGH_INT, 16#8DF5).
+-define(GL_SHADER_COMPILER, 16#8DFA).
+-define(GL_NUM_SHADER_BINARY_FORMATS, 16#8DF9).
+-define(GL_MAX_VERTEX_UNIFORM_VECTORS, 16#8DFB).
+-define(GL_MAX_VARYING_VECTORS, 16#8DFC).
+-define(GL_MAX_FRAGMENT_UNIFORM_VECTORS, 16#8DFD).
+-define(GL_PROGRAM_BINARY_RETRIEVABLE_HINT, 16#8257).
+-define(GL_PROGRAM_BINARY_LENGTH, 16#8741).
+-define(GL_NUM_PROGRAM_BINARY_FORMATS, 16#87FE).
+-define(GL_PROGRAM_BINARY_FORMATS, 16#87FF).
+-define(GL_VERTEX_SHADER_BIT, 16#1).
+-define(GL_FRAGMENT_SHADER_BIT, 16#2).
+-define(GL_GEOMETRY_SHADER_BIT, 16#4).
+-define(GL_TESS_CONTROL_SHADER_BIT, 16#8).
+-define(GL_TESS_EVALUATION_SHADER_BIT, 16#10).
+-define(GL_ALL_SHADER_BITS, 16#FFFFFFFF).
+-define(GL_PROGRAM_SEPARABLE, 16#8258).
+-define(GL_ACTIVE_PROGRAM, 16#8259).
+-define(GL_PROGRAM_PIPELINE_BINDING, 16#825A).
+-define(GL_MAX_VIEWPORTS, 16#825B).
+-define(GL_VIEWPORT_SUBPIXEL_BITS, 16#825C).
+-define(GL_VIEWPORT_BOUNDS_RANGE, 16#825D).
+-define(GL_LAYER_PROVOKING_VERTEX, 16#825E).
+-define(GL_VIEWPORT_INDEX_PROVOKING_VERTEX, 16#825F).
+-define(GL_UNDEFINED_VERTEX, 16#8260).
+-define(GL_SYNC_CL_EVENT_ARB, 16#8240).
+-define(GL_SYNC_CL_EVENT_COMPLETE_ARB, 16#8241).
+-define(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB, 16#8242).
+-define(GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB, 16#8243).
+-define(GL_DEBUG_CALLBACK_FUNCTION_ARB, 16#8244).
+-define(GL_DEBUG_CALLBACK_USER_PARAM_ARB, 16#8245).
+-define(GL_DEBUG_SOURCE_API_ARB, 16#8246).
+-define(GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB, 16#8247).
+-define(GL_DEBUG_SOURCE_SHADER_COMPILER_ARB, 16#8248).
+-define(GL_DEBUG_SOURCE_THIRD_PARTY_ARB, 16#8249).
+-define(GL_DEBUG_SOURCE_APPLICATION_ARB, 16#824A).
+-define(GL_DEBUG_SOURCE_OTHER_ARB, 16#824B).
+-define(GL_DEBUG_TYPE_ERROR_ARB, 16#824C).
+-define(GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB, 16#824D).
+-define(GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB, 16#824E).
+-define(GL_DEBUG_TYPE_PORTABILITY_ARB, 16#824F).
+-define(GL_DEBUG_TYPE_PERFORMANCE_ARB, 16#8250).
+-define(GL_DEBUG_TYPE_OTHER_ARB, 16#8251).
+-define(GL_MAX_DEBUG_MESSAGE_LENGTH_ARB, 16#9143).
+-define(GL_MAX_DEBUG_LOGGED_MESSAGES_ARB, 16#9144).
+-define(GL_DEBUG_LOGGED_MESSAGES_ARB, 16#9145).
+-define(GL_DEBUG_SEVERITY_HIGH_ARB, 16#9146).
+-define(GL_DEBUG_SEVERITY_MEDIUM_ARB, 16#9147).
+-define(GL_DEBUG_SEVERITY_LOW_ARB, 16#9148).
+-define(GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB, 16#4).
+-define(GL_LOSE_CONTEXT_ON_RESET_ARB, 16#8252).
+-define(GL_GUILTY_CONTEXT_RESET_ARB, 16#8253).
+-define(GL_INNOCENT_CONTEXT_RESET_ARB, 16#8254).
+-define(GL_UNKNOWN_CONTEXT_RESET_ARB, 16#8255).
+-define(GL_RESET_NOTIFICATION_STRATEGY_ARB, 16#8256).
+-define(GL_NO_RESET_NOTIFICATION_ARB, 16#8261).
-define(GL_CONSTANT_COLOR_EXT, 16#8001).
-define(GL_ONE_MINUS_CONSTANT_COLOR_EXT, 16#8002).
-define(GL_CONSTANT_ALPHA_EXT, 16#8003).
@@ -2921,9 +3165,9 @@
-define(GL_ACTIVE_STENCIL_FACE_EXT, 16#8911).
-define(GL_TEXT_FRAGMENT_SHADER_ATI, 16#8200).
-define(GL_UNPACK_CLIENT_STORAGE_APPLE, 16#85B2).
--define(GL_ELEMENT_ARRAY_APPLE, 16#8768).
--define(GL_ELEMENT_ARRAY_TYPE_APPLE, 16#8769).
--define(GL_ELEMENT_ARRAY_POINTER_APPLE, 16#876A).
+-define(GL_ELEMENT_ARRAY_APPLE, 16#8A0C).
+-define(GL_ELEMENT_ARRAY_TYPE_APPLE, 16#8A0D).
+-define(GL_ELEMENT_ARRAY_POINTER_APPLE, 16#8A0E).
-define(GL_DRAW_PIXELS_APPLE, 16#8A0A).
-define(GL_FENCE_APPLE, 16#8A0B).
-define(GL_VERTEX_ARRAY_BINDING_APPLE, 16#85B5).
@@ -2931,6 +3175,7 @@
-define(GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE, 16#851E).
-define(GL_VERTEX_ARRAY_STORAGE_HINT_APPLE, 16#851F).
-define(GL_VERTEX_ARRAY_RANGE_POINTER_APPLE, 16#8521).
+-define(GL_STORAGE_CLIENT_APPLE, 16#85B4).
-define(GL_STORAGE_CACHED_APPLE, 16#85BE).
-define(GL_STORAGE_SHARED_APPLE, 16#85BF).
-define(GL_YCBCR_422_APPLE, 16#85B9).
@@ -3244,6 +3489,12 @@
-define(GL_SEPARATE_ATTRIBS_NV, 16#8C8D).
-define(GL_TRANSFORM_FEEDBACK_BUFFER_NV, 16#8C8E).
-define(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV, 16#8C8F).
+-define(GL_LAYER_NV, 16#8DAA).
+-define(GL_NEXT_BUFFER_NV, -2).
+-define(GL_SKIP_COMPONENTS4_NV, -3).
+-define(GL_SKIP_COMPONENTS3_NV, -4).
+-define(GL_SKIP_COMPONENTS2_NV, -5).
+-define(GL_SKIP_COMPONENTS1_NV, -6).
-define(GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT, 16#8DE2).
-define(GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT, 16#8DE3).
-define(GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT, 16#8DE4).
@@ -3335,11 +3586,11 @@
-define(GL_SAMPLE_MASK_VALUE_NV, 16#8E52).
-define(GL_TEXTURE_BINDING_RENDERBUFFER_NV, 16#8E53).
-define(GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV, 16#8E54).
--define(GL_MAX_SAMPLE_MASK_WORDS_NV, 16#8E59).
-define(GL_TEXTURE_RENDERBUFFER_NV, 16#8E55).
-define(GL_SAMPLER_RENDERBUFFER_NV, 16#8E56).
-define(GL_INT_SAMPLER_RENDERBUFFER_NV, 16#8E57).
-define(GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV, 16#8E58).
+-define(GL_MAX_SAMPLE_MASK_WORDS_NV, 16#8E59).
-define(GL_TRANSFORM_FEEDBACK_NV, 16#8E22).
-define(GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV, 16#8E23).
-define(GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV, 16#8E24).
@@ -3365,6 +3616,247 @@
-define(GL_FIRST_VERTEX_CONVENTION_EXT, 16#8E4D).
-define(GL_LAST_VERTEX_CONVENTION_EXT, 16#8E4E).
-define(GL_PROVOKING_VERTEX_EXT, 16#8E4F).
+-define(GL_ALPHA_SNORM, 16#9010).
+-define(GL_LUMINANCE_SNORM, 16#9011).
+-define(GL_LUMINANCE_ALPHA_SNORM, 16#9012).
+-define(GL_INTENSITY_SNORM, 16#9013).
+-define(GL_ALPHA8_SNORM, 16#9014).
+-define(GL_LUMINANCE8_SNORM, 16#9015).
+-define(GL_LUMINANCE8_ALPHA8_SNORM, 16#9016).
+-define(GL_INTENSITY8_SNORM, 16#9017).
+-define(GL_ALPHA16_SNORM, 16#9018).
+-define(GL_LUMINANCE16_SNORM, 16#9019).
+-define(GL_LUMINANCE16_ALPHA16_SNORM, 16#901A).
+-define(GL_INTENSITY16_SNORM, 16#901B).
+-define(GL_TEXTURE_RANGE_LENGTH_APPLE, 16#85B7).
+-define(GL_TEXTURE_RANGE_POINTER_APPLE, 16#85B8).
+-define(GL_TEXTURE_STORAGE_HINT_APPLE, 16#85BC).
+-define(GL_STORAGE_PRIVATE_APPLE, 16#85BD).
+-define(GL_HALF_APPLE, 16#140B).
+-define(GL_RGBA_FLOAT32_APPLE, 16#8814).
+-define(GL_RGB_FLOAT32_APPLE, 16#8815).
+-define(GL_ALPHA_FLOAT32_APPLE, 16#8816).
+-define(GL_INTENSITY_FLOAT32_APPLE, 16#8817).
+-define(GL_LUMINANCE_FLOAT32_APPLE, 16#8818).
+-define(GL_LUMINANCE_ALPHA_FLOAT32_APPLE, 16#8819).
+-define(GL_RGBA_FLOAT16_APPLE, 16#881A).
+-define(GL_RGB_FLOAT16_APPLE, 16#881B).
+-define(GL_ALPHA_FLOAT16_APPLE, 16#881C).
+-define(GL_INTENSITY_FLOAT16_APPLE, 16#881D).
+-define(GL_LUMINANCE_FLOAT16_APPLE, 16#881E).
+-define(GL_LUMINANCE_ALPHA_FLOAT16_APPLE, 16#881F).
+-define(GL_COLOR_FLOAT_APPLE, 16#8A0F).
+-define(GL_VERTEX_ATTRIB_MAP1_APPLE, 16#8A00).
+-define(GL_VERTEX_ATTRIB_MAP2_APPLE, 16#8A01).
+-define(GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE, 16#8A02).
+-define(GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE, 16#8A03).
+-define(GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE, 16#8A04).
+-define(GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE, 16#8A05).
+-define(GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE, 16#8A06).
+-define(GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE, 16#8A07).
+-define(GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE, 16#8A08).
+-define(GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE, 16#8A09).
+-define(GL_AUX_DEPTH_STENCIL_APPLE, 16#8A14).
+-define(GL_BUFFER_OBJECT_APPLE, 16#85B3).
+-define(GL_RELEASED_APPLE, 16#8A19).
+-define(GL_VOLATILE_APPLE, 16#8A1A).
+-define(GL_RETAINED_APPLE, 16#8A1B).
+-define(GL_UNDEFINED_APPLE, 16#8A1C).
+-define(GL_PURGEABLE_APPLE, 16#8A1D).
+-define(GL_PACK_ROW_BYTES_APPLE, 16#8A15).
+-define(GL_UNPACK_ROW_BYTES_APPLE, 16#8A16).
+-define(GL_RGB_422_APPLE, 16#8A1F).
+-define(GL_VIDEO_BUFFER_NV, 16#9020).
+-define(GL_VIDEO_BUFFER_BINDING_NV, 16#9021).
+-define(GL_FIELD_UPPER_NV, 16#9022).
+-define(GL_FIELD_LOWER_NV, 16#9023).
+-define(GL_NUM_VIDEO_CAPTURE_STREAMS_NV, 16#9024).
+-define(GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV, 16#9025).
+-define(GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV, 16#9026).
+-define(GL_LAST_VIDEO_CAPTURE_STATUS_NV, 16#9027).
+-define(GL_VIDEO_BUFFER_PITCH_NV, 16#9028).
+-define(GL_VIDEO_COLOR_CONVERSION_MATRIX_NV, 16#9029).
+-define(GL_VIDEO_COLOR_CONVERSION_MAX_NV, 16#902A).
+-define(GL_VIDEO_COLOR_CONVERSION_MIN_NV, 16#902B).
+-define(GL_VIDEO_COLOR_CONVERSION_OFFSET_NV, 16#902C).
+-define(GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV, 16#902D).
+-define(GL_PARTIAL_SUCCESS_NV, 16#902E).
+-define(GL_SUCCESS_NV, 16#902F).
+-define(GL_FAILURE_NV, 16#9030).
+-define(GL_YCBYCR8_422_NV, 16#9031).
+-define(GL_YCBAYCR8A_4224_NV, 16#9032).
+-define(GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV, 16#9033).
+-define(GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV, 16#9034).
+-define(GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV, 16#9035).
+-define(GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV, 16#9036).
+-define(GL_Z4Y12Z4CB12Z4CR12_444_NV, 16#9037).
+-define(GL_VIDEO_CAPTURE_FRAME_WIDTH_NV, 16#9038).
+-define(GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV, 16#9039).
+-define(GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV, 16#903A).
+-define(GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV, 16#903B).
+-define(GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV, 16#903C).
+-define(GL_ACTIVE_PROGRAM_EXT, 16#8B8D).
+-define(GL_BUFFER_GPU_ADDRESS_NV, 16#8F1D).
+-define(GL_GPU_ADDRESS_NV, 16#8F34).
+-define(GL_MAX_SHADER_BUFFER_ADDRESS_NV, 16#8F35).
+-define(GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV, 16#8F1E).
+-define(GL_ELEMENT_ARRAY_UNIFIED_NV, 16#8F1F).
+-define(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, 16#8F20).
+-define(GL_VERTEX_ARRAY_ADDRESS_NV, 16#8F21).
+-define(GL_NORMAL_ARRAY_ADDRESS_NV, 16#8F22).
+-define(GL_COLOR_ARRAY_ADDRESS_NV, 16#8F23).
+-define(GL_INDEX_ARRAY_ADDRESS_NV, 16#8F24).
+-define(GL_TEXTURE_COORD_ARRAY_ADDRESS_NV, 16#8F25).
+-define(GL_EDGE_FLAG_ARRAY_ADDRESS_NV, 16#8F26).
+-define(GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV, 16#8F27).
+-define(GL_FOG_COORD_ARRAY_ADDRESS_NV, 16#8F28).
+-define(GL_ELEMENT_ARRAY_ADDRESS_NV, 16#8F29).
+-define(GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV, 16#8F2A).
+-define(GL_VERTEX_ARRAY_LENGTH_NV, 16#8F2B).
+-define(GL_NORMAL_ARRAY_LENGTH_NV, 16#8F2C).
+-define(GL_COLOR_ARRAY_LENGTH_NV, 16#8F2D).
+-define(GL_INDEX_ARRAY_LENGTH_NV, 16#8F2E).
+-define(GL_TEXTURE_COORD_ARRAY_LENGTH_NV, 16#8F2F).
+-define(GL_EDGE_FLAG_ARRAY_LENGTH_NV, 16#8F30).
+-define(GL_SECONDARY_COLOR_ARRAY_LENGTH_NV, 16#8F31).
+-define(GL_FOG_COORD_ARRAY_LENGTH_NV, 16#8F32).
+-define(GL_ELEMENT_ARRAY_LENGTH_NV, 16#8F33).
+-define(GL_DRAW_INDIRECT_UNIFIED_NV, 16#8F40).
+-define(GL_DRAW_INDIRECT_ADDRESS_NV, 16#8F41).
+-define(GL_DRAW_INDIRECT_LENGTH_NV, 16#8F42).
+-define(GL_MAX_IMAGE_UNITS_EXT, 16#8F38).
+-define(GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT, 16#8F39).
+-define(GL_IMAGE_BINDING_NAME_EXT, 16#8F3A).
+-define(GL_IMAGE_BINDING_LEVEL_EXT, 16#8F3B).
+-define(GL_IMAGE_BINDING_LAYERED_EXT, 16#8F3C).
+-define(GL_IMAGE_BINDING_LAYER_EXT, 16#8F3D).
+-define(GL_IMAGE_BINDING_ACCESS_EXT, 16#8F3E).
+-define(GL_IMAGE_1D_EXT, 16#904C).
+-define(GL_IMAGE_2D_EXT, 16#904D).
+-define(GL_IMAGE_3D_EXT, 16#904E).
+-define(GL_IMAGE_2D_RECT_EXT, 16#904F).
+-define(GL_IMAGE_CUBE_EXT, 16#9050).
+-define(GL_IMAGE_BUFFER_EXT, 16#9051).
+-define(GL_IMAGE_1D_ARRAY_EXT, 16#9052).
+-define(GL_IMAGE_2D_ARRAY_EXT, 16#9053).
+-define(GL_IMAGE_CUBE_MAP_ARRAY_EXT, 16#9054).
+-define(GL_IMAGE_2D_MULTISAMPLE_EXT, 16#9055).
+-define(GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT, 16#9056).
+-define(GL_INT_IMAGE_1D_EXT, 16#9057).
+-define(GL_INT_IMAGE_2D_EXT, 16#9058).
+-define(GL_INT_IMAGE_3D_EXT, 16#9059).
+-define(GL_INT_IMAGE_2D_RECT_EXT, 16#905A).
+-define(GL_INT_IMAGE_CUBE_EXT, 16#905B).
+-define(GL_INT_IMAGE_BUFFER_EXT, 16#905C).
+-define(GL_INT_IMAGE_1D_ARRAY_EXT, 16#905D).
+-define(GL_INT_IMAGE_2D_ARRAY_EXT, 16#905E).
+-define(GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT, 16#905F).
+-define(GL_INT_IMAGE_2D_MULTISAMPLE_EXT, 16#9060).
+-define(GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT, 16#9061).
+-define(GL_UNSIGNED_INT_IMAGE_1D_EXT, 16#9062).
+-define(GL_UNSIGNED_INT_IMAGE_2D_EXT, 16#9063).
+-define(GL_UNSIGNED_INT_IMAGE_3D_EXT, 16#9064).
+-define(GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT, 16#9065).
+-define(GL_UNSIGNED_INT_IMAGE_CUBE_EXT, 16#9066).
+-define(GL_UNSIGNED_INT_IMAGE_BUFFER_EXT, 16#9067).
+-define(GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT, 16#9068).
+-define(GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT, 16#9069).
+-define(GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT, 16#906A).
+-define(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT, 16#906B).
+-define(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT, 16#906C).
+-define(GL_MAX_IMAGE_SAMPLES_EXT, 16#906D).
+-define(GL_IMAGE_BINDING_FORMAT_EXT, 16#906E).
+-define(GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT, 16#1).
+-define(GL_ELEMENT_ARRAY_BARRIER_BIT_EXT, 16#2).
+-define(GL_UNIFORM_BARRIER_BIT_EXT, 16#4).
+-define(GL_TEXTURE_FETCH_BARRIER_BIT_EXT, 16#8).
+-define(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT, 16#20).
+-define(GL_COMMAND_BARRIER_BIT_EXT, 16#40).
+-define(GL_PIXEL_BUFFER_BARRIER_BIT_EXT, 16#80).
+-define(GL_TEXTURE_UPDATE_BARRIER_BIT_EXT, 16#100).
+-define(GL_BUFFER_UPDATE_BARRIER_BIT_EXT, 16#200).
+-define(GL_FRAMEBUFFER_BARRIER_BIT_EXT, 16#400).
+-define(GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT, 16#800).
+-define(GL_ATOMIC_COUNTER_BARRIER_BIT_EXT, 16#1000).
+-define(GL_ALL_BARRIER_BITS_EXT, 16#FFFFFFFF).
+-define(GL_DOUBLE_VEC2_EXT, 16#8FFC).
+-define(GL_DOUBLE_VEC3_EXT, 16#8FFD).
+-define(GL_DOUBLE_VEC4_EXT, 16#8FFE).
+-define(GL_DOUBLE_MAT2_EXT, 16#8F46).
+-define(GL_DOUBLE_MAT3_EXT, 16#8F47).
+-define(GL_DOUBLE_MAT4_EXT, 16#8F48).
+-define(GL_DOUBLE_MAT2x3_EXT, 16#8F49).
+-define(GL_DOUBLE_MAT2x4_EXT, 16#8F4A).
+-define(GL_DOUBLE_MAT3x2_EXT, 16#8F4B).
+-define(GL_DOUBLE_MAT3x4_EXT, 16#8F4C).
+-define(GL_DOUBLE_MAT4x2_EXT, 16#8F4D).
+-define(GL_DOUBLE_MAT4x3_EXT, 16#8F4E).
+-define(GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV, 16#8E5A).
+-define(GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV, 16#8E5B).
+-define(GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV, 16#8E5C).
+-define(GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV, 16#8E5D).
+-define(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV, 16#8E5E).
+-define(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV, 16#8E5F).
+-define(GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV, 16#8F44).
+-define(GL_MAX_PROGRAM_SUBROUTINE_NUM_NV, 16#8F45).
+-define(GL_INT64_NV, 16#140E).
+-define(GL_UNSIGNED_INT64_NV, 16#140F).
+-define(GL_INT8_NV, 16#8FE0).
+-define(GL_INT8_VEC2_NV, 16#8FE1).
+-define(GL_INT8_VEC3_NV, 16#8FE2).
+-define(GL_INT8_VEC4_NV, 16#8FE3).
+-define(GL_INT16_NV, 16#8FE4).
+-define(GL_INT16_VEC2_NV, 16#8FE5).
+-define(GL_INT16_VEC3_NV, 16#8FE6).
+-define(GL_INT16_VEC4_NV, 16#8FE7).
+-define(GL_INT64_VEC2_NV, 16#8FE9).
+-define(GL_INT64_VEC3_NV, 16#8FEA).
+-define(GL_INT64_VEC4_NV, 16#8FEB).
+-define(GL_UNSIGNED_INT8_NV, 16#8FEC).
+-define(GL_UNSIGNED_INT8_VEC2_NV, 16#8FED).
+-define(GL_UNSIGNED_INT8_VEC3_NV, 16#8FEE).
+-define(GL_UNSIGNED_INT8_VEC4_NV, 16#8FEF).
+-define(GL_UNSIGNED_INT16_NV, 16#8FF0).
+-define(GL_UNSIGNED_INT16_VEC2_NV, 16#8FF1).
+-define(GL_UNSIGNED_INT16_VEC3_NV, 16#8FF2).
+-define(GL_UNSIGNED_INT16_VEC4_NV, 16#8FF3).
+-define(GL_UNSIGNED_INT64_VEC2_NV, 16#8FF5).
+-define(GL_UNSIGNED_INT64_VEC3_NV, 16#8FF6).
+-define(GL_UNSIGNED_INT64_VEC4_NV, 16#8FF7).
+-define(GL_FLOAT16_NV, 16#8FF8).
+-define(GL_FLOAT16_VEC2_NV, 16#8FF9).
+-define(GL_FLOAT16_VEC3_NV, 16#8FFA).
+-define(GL_FLOAT16_VEC4_NV, 16#8FFB).
+-define(GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV, 16#10).
+-define(GL_MAX_PROGRAM_PATCH_ATTRIBS_NV, 16#86D8).
+-define(GL_TESS_CONTROL_PROGRAM_NV, 16#891E).
+-define(GL_TESS_EVALUATION_PROGRAM_NV, 16#891F).
+-define(GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV, 16#8C74).
+-define(GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV, 16#8C75).
+-define(GL_COVERAGE_SAMPLES_NV, 16#80A9).
+-define(GL_COLOR_SAMPLES_NV, 16#8E20).
+-define(GL_DATA_BUFFER_AMD, 16#9151).
+-define(GL_PERFORMANCE_MONITOR_AMD, 16#9152).
+-define(GL_QUERY_OBJECT_AMD, 16#9153).
+-define(GL_VERTEX_ARRAY_OBJECT_AMD, 16#9154).
+-define(GL_SAMPLER_OBJECT_AMD, 16#9155).
+-define(GL_MAX_DEBUG_LOGGED_MESSAGES_AMD, 16#9144).
+-define(GL_DEBUG_LOGGED_MESSAGES_AMD, 16#9145).
+-define(GL_DEBUG_SEVERITY_HIGH_AMD, 16#9146).
+-define(GL_DEBUG_SEVERITY_MEDIUM_AMD, 16#9147).
+-define(GL_DEBUG_SEVERITY_LOW_AMD, 16#9148).
+-define(GL_DEBUG_CATEGORY_API_ERROR_AMD, 16#9149).
+-define(GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD, 16#914A).
+-define(GL_DEBUG_CATEGORY_DEPRECATION_AMD, 16#914B).
+-define(GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD, 16#914C).
+-define(GL_DEBUG_CATEGORY_PERFORMANCE_AMD, 16#914D).
+-define(GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD, 16#914E).
+-define(GL_DEBUG_CATEGORY_APPLICATION_AMD, 16#914F).
+-define(GL_DEBUG_CATEGORY_OTHER_AMD, 16#9150).
+-define(GL_SURFACE_STATE_NV, 16#86EB).
+-define(GL_SURFACE_REGISTERED_NV, 16#86FD).
+-define(GL_SURFACE_MAPPED_NV, 16#8700).
+-define(GL_WRITE_DISCARD_NV, 16#88BE).
-define(GL_VERSION_1_2, 1).
-define(GL_VERSION_1_2_DEPRECATED, 1).
-define(GL_VERSION_1_3, 1).
@@ -3375,8 +3867,11 @@
-define(GL_VERSION_2_0, 1).
-define(GL_VERSION_2_1, 1).
-define(GL_VERSION_3_0, 1).
--define(GL_VERSION_3_0_DEPRECATED, 1).
-define(GL_VERSION_3_1, 1).
+-define(GL_VERSION_3_2, 1).
+-define(GL_VERSION_3_3, 1).
+-define(GL_VERSION_4_0, 1).
+-define(GL_VERSION_4_1, 1).
-define(GL_ARB_multitexture, 1).
-define(GL_ARB_transpose_matrix, 1).
-define(GL_ARB_multisample, 1).
@@ -3428,6 +3923,46 @@
-define(GL_ARB_compatibility, 1).
-define(GL_ARB_copy_buffer, 1).
-define(GL_ARB_shader_texture_lod, 1).
+-define(GL_ARB_depth_clamp, 1).
+-define(GL_ARB_draw_elements_base_vertex, 1).
+-define(GL_ARB_fragment_coord_conventions, 1).
+-define(GL_ARB_provoking_vertex, 1).
+-define(GL_ARB_seamless_cube_map, 1).
+-define(GL_ARB_sync, 1).
+-define(GL_ARB_texture_multisample, 1).
+-define(GL_ARB_vertex_array_bgra, 1).
+-define(GL_ARB_draw_buffers_blend, 1).
+-define(GL_ARB_sample_shading, 1).
+-define(GL_ARB_texture_cube_map_array, 1).
+-define(GL_ARB_texture_gather, 1).
+-define(GL_ARB_texture_query_lod, 1).
+-define(GL_ARB_shading_language_include, 1).
+-define(GL_ARB_texture_compression_bptc, 1).
+-define(GL_ARB_blend_func_extended, 1).
+-define(GL_ARB_explicit_attrib_location, 1).
+-define(GL_ARB_occlusion_query2, 1).
+-define(GL_ARB_sampler_objects, 1).
+-define(GL_ARB_texture_rgb10_a2ui, 1).
+-define(GL_ARB_texture_swizzle, 1).
+-define(GL_ARB_timer_query, 1).
+-define(GL_ARB_vertex_type_2_10_10_10_rev, 1).
+-define(GL_ARB_draw_indirect, 1).
+-define(GL_ARB_gpu_shader5, 1).
+-define(GL_ARB_gpu_shader_fp64, 1).
+-define(GL_ARB_shader_subroutine, 1).
+-define(GL_ARB_tessellation_shader, 1).
+-define(GL_ARB_texture_buffer_object_rgb32, 1).
+-define(GL_ARB_transform_feedback2, 1).
+-define(GL_ARB_transform_feedback3, 1).
+-define(GL_ARB_ES2_compatibility, 1).
+-define(GL_ARB_get_program_binary, 1).
+-define(GL_ARB_separate_shader_objects, 1).
+-define(GL_ARB_vertex_attrib_64bit, 1).
+-define(GL_ARB_viewport_array, 1).
+-define(GL_ARB_cl_event, 1).
+-define(GL_ARB_debug_output, 1).
+-define(GL_ARB_robustness, 1).
+-define(GL_ARB_shader_stencil_export, 1).
-define(GL_EXT_abgr, 1).
-define(GL_EXT_blend_color, 1).
-define(GL_EXT_polygon_offset, 1).
@@ -3684,3 +4219,34 @@
-define(GL_AMD_texture_texture4, 1).
-define(GL_AMD_vertex_shader_tesselator, 1).
-define(GL_EXT_provoking_vertex, 1).
+-define(GL_EXT_texture_snorm, 1).
+-define(GL_AMD_draw_buffers_blend, 1).
+-define(GL_APPLE_texture_range, 1).
+-define(GL_APPLE_float_pixels, 1).
+-define(GL_APPLE_vertex_program_evaluators, 1).
+-define(GL_APPLE_aux_depth_stencil, 1).
+-define(GL_APPLE_object_purgeable, 1).
+-define(GL_APPLE_row_bytes, 1).
+-define(GL_APPLE_rgb_422, 1).
+-define(GL_NV_video_capture, 1).
+-define(GL_NV_copy_image, 1).
+-define(GL_EXT_separate_shader_objects, 1).
+-define(GL_NV_parameter_buffer_object2, 1).
+-define(GL_NV_shader_buffer_load, 1).
+-define(GL_NV_vertex_buffer_unified_memory, 1).
+-define(GL_NV_texture_barrier, 1).
+-define(GL_AMD_shader_stencil_export, 1).
+-define(GL_AMD_seamless_cubemap_per_texture, 1).
+-define(GL_AMD_conservative_depth, 1).
+-define(GL_EXT_shader_image_load_store, 1).
+-define(GL_EXT_vertex_attrib_64bit, 1).
+-define(GL_NV_gpu_program5, 1).
+-define(GL_NV_gpu_shader5, 1).
+-define(GL_NV_shader_buffer_store, 1).
+-define(GL_NV_tessellation_program5, 1).
+-define(GL_NV_vertex_attrib_integer_64bit, 1).
+-define(GL_NV_multisample_coverage, 1).
+-define(GL_AMD_name_gen_delete, 1).
+-define(GL_AMD_debug_output, 1).
+-define(GL_NV_vdpau_interop, 1).
+-define(GL_AMD_transform_feedback3_lines_triangles, 1).
diff --git a/lib/wx/src/gen/gl.erl b/lib/wx/src/gen/gl.erl
index bf56067da1..0ebf51d28a 100644
--- a/lib/wx/src/gen/gl.erl
+++ b/lib/wx/src/gen/gl.erl
@@ -50,6 +50,9 @@
-define(GLintptr,64/native-unsigned).
-define(GLUquadric,64/native-unsigned).
-define(GLhandleARB,64/native-unsigned).
+-define(GLsync,64/native-unsigned).
+-define(GLuint64,64/native-unsigned).
+-define(GLint64,64/native-signed).
-type clamp() :: float().
-type offset() :: non_neg_integer().
-type enum() :: non_neg_integer().
@@ -176,44 +179,95 @@
enablei/2,disablei/2,isEnabledi/2,beginTransformFeedback/1,endTransformFeedback/0,
bindBufferRange/5,bindBufferBase/3,transformFeedbackVaryings/3,getTransformFeedbackVarying/3,
clampColor/2,beginConditionalRender/2,endConditionalRender/0,vertexAttribIPointer/5,
- getVertexAttribIiv/2,getVertexAttribIuiv/2,getUniformuiv/2,bindFragDataLocation/3,
+ getVertexAttribIiv/2,getVertexAttribIuiv/2,vertexAttribI1i/2,vertexAttribI2i/3,
+ vertexAttribI3i/4,vertexAttribI4i/5,vertexAttribI1ui/2,vertexAttribI2ui/3,
+ vertexAttribI3ui/4,vertexAttribI4ui/5,vertexAttribI1iv/2,vertexAttribI2iv/2,
+ vertexAttribI3iv/2,vertexAttribI4iv/2,vertexAttribI1uiv/2,vertexAttribI2uiv/2,
+ vertexAttribI3uiv/2,vertexAttribI4uiv/2,vertexAttribI4bv/2,vertexAttribI4sv/2,
+ vertexAttribI4ubv/2,vertexAttribI4usv/2,getUniformuiv/2,bindFragDataLocation/3,
getFragDataLocation/2,uniform1ui/2,uniform2ui/3,uniform3ui/4,uniform4ui/5,
uniform1uiv/2,uniform2uiv/2,uniform3uiv/2,uniform4uiv/2,texParameterIiv/3,
texParameterIuiv/3,getTexParameterIiv/2,getTexParameterIuiv/2,clearBufferiv/3,
- clearBufferuiv/3,clearBufferfv/3,clearBufferfi/4,getStringi/2,vertexAttribI1i/2,
- vertexAttribI2i/3,vertexAttribI3i/4,vertexAttribI4i/5,vertexAttribI1ui/2,
- vertexAttribI2ui/3,vertexAttribI3ui/4,vertexAttribI4ui/5,vertexAttribI1iv/2,
- vertexAttribI2iv/2,vertexAttribI3iv/2,vertexAttribI4iv/2,vertexAttribI1uiv/2,
- vertexAttribI2uiv/2,vertexAttribI3uiv/2,vertexAttribI4uiv/2,vertexAttribI4bv/2,
- vertexAttribI4sv/2,vertexAttribI4ubv/2,vertexAttribI4usv/2,drawArraysInstanced/4,
- drawElementsInstanced/5,texBuffer/3,primitiveRestartIndex/1,loadTransposeMatrixfARB/1,
- loadTransposeMatrixdARB/1,multTransposeMatrixfARB/1,multTransposeMatrixdARB/1,
- weightbvARB/1,weightsvARB/1,weightivARB/1,weightfvARB/1,weightdvARB/1,
- weightubvARB/1,weightusvARB/1,weightuivARB/1,vertexBlendARB/1,currentPaletteMatrixARB/1,
+ clearBufferuiv/3,clearBufferfv/3,clearBufferfi/4,getStringi/2,drawArraysInstanced/4,
+ drawElementsInstanced/5,texBuffer/3,primitiveRestartIndex/1,getInteger64i_v/2,
+ getBufferParameteri64v/2,framebufferTexture/4,vertexAttribDivisor/2,
+ minSampleShading/1,blendEquationi/2,blendEquationSeparatei/3,blendFunci/3,
+ blendFuncSeparatei/5,loadTransposeMatrixfARB/1,loadTransposeMatrixdARB/1,
+ multTransposeMatrixfARB/1,multTransposeMatrixdARB/1,weightbvARB/1,
+ weightsvARB/1,weightivARB/1,weightfvARB/1,weightdvARB/1,weightubvARB/1,
+ weightusvARB/1,weightuivARB/1,vertexBlendARB/1,currentPaletteMatrixARB/1,
matrixIndexubvARB/1,matrixIndexusvARB/1,matrixIndexuivARB/1,programStringARB/3,
bindProgramARB/2,deleteProgramsARB/1,genProgramsARB/1,programEnvParameter4dARB/6,
programEnvParameter4dvARB/3,programEnvParameter4fARB/6,programEnvParameter4fvARB/3,
programLocalParameter4dARB/6,programLocalParameter4dvARB/3,programLocalParameter4fARB/6,
programLocalParameter4fvARB/3,getProgramEnvParameterdvARB/2,getProgramEnvParameterfvARB/2,
getProgramLocalParameterdvARB/2,getProgramLocalParameterfvARB/2,
- getProgramStringARB/3,deleteObjectARB/1,getHandleARB/1,detachObjectARB/2,
- createShaderObjectARB/1,shaderSourceARB/2,compileShaderARB/1,createProgramObjectARB/0,
- attachObjectARB/2,linkProgramARB/1,useProgramObjectARB/1,validateProgramARB/1,
- getObjectParameterfvARB/2,getObjectParameterivARB/2,getInfoLogARB/2,
- getAttachedObjectsARB/2,getUniformLocationARB/2,getActiveUniformARB/3,
- getUniformfvARB/2,getUniformivARB/2,getShaderSourceARB/2,bindAttribLocationARB/3,
- getActiveAttribARB/3,getAttribLocationARB/2,isRenderbuffer/1,bindRenderbuffer/2,
- deleteRenderbuffers/1,genRenderbuffers/1,renderbufferStorage/4,getRenderbufferParameteriv/2,
+ getProgramStringARB/3,getBufferParameterivARB/2,deleteObjectARB/1,
+ getHandleARB/1,detachObjectARB/2,createShaderObjectARB/1,shaderSourceARB/2,
+ compileShaderARB/1,createProgramObjectARB/0,attachObjectARB/2,linkProgramARB/1,
+ useProgramObjectARB/1,validateProgramARB/1,getObjectParameterfvARB/2,
+ getObjectParameterivARB/2,getInfoLogARB/2,getAttachedObjectsARB/2,
+ getUniformLocationARB/2,getActiveUniformARB/3,getUniformfvARB/2,
+ getUniformivARB/2,getShaderSourceARB/2,bindAttribLocationARB/3,getActiveAttribARB/3,
+ getAttribLocationARB/2,isRenderbuffer/1,bindRenderbuffer/2,deleteRenderbuffers/1,
+ genRenderbuffers/1,renderbufferStorage/4,getRenderbufferParameteriv/2,
isFramebuffer/1,bindFramebuffer/2,deleteFramebuffers/1,genFramebuffers/1,
checkFramebufferStatus/1,framebufferTexture1D/5,framebufferTexture2D/5,
framebufferTexture3D/6,framebufferRenderbuffer/4,getFramebufferAttachmentParameteriv/3,
generateMipmap/1,blitFramebuffer/10,renderbufferStorageMultisample/5,
- framebufferTextureLayer/5,programParameteriARB/3,framebufferTextureARB/4,
- framebufferTextureFaceARB/5,vertexAttribDivisorARB/2,flushMappedBufferRange/3,
+ framebufferTextureLayer/5,framebufferTextureFaceARB/5,flushMappedBufferRange/3,
bindVertexArray/1,deleteVertexArrays/1,genVertexArrays/1,isVertexArray/1,
getUniformIndices/2,getActiveUniformsiv/3,getActiveUniformName/3,
getUniformBlockIndex/2,getActiveUniformBlockiv/4,getActiveUniformBlockName/3,
- uniformBlockBinding/3,copyBufferSubData/5,resizeBuffersMESA/0,windowPos4dMESA/4,
+ uniformBlockBinding/3,copyBufferSubData/5,drawElementsBaseVertex/5,
+ drawRangeElementsBaseVertex/7,drawElementsInstancedBaseVertex/6,
+ provokingVertex/1,fenceSync/2,isSync/1,deleteSync/1,clientWaitSync/3,
+ waitSync/3,getInteger64v/1,getSynciv/3,texImage2DMultisample/6,texImage3DMultisample/7,
+ getMultisamplefv/2,sampleMaski/2,namedStringARB/3,deleteNamedStringARB/1,
+ compileShaderIncludeARB/2,isNamedStringARB/1,getNamedStringARB/2,
+ getNamedStringivARB/2,bindFragDataLocationIndexed/4,getFragDataIndex/2,
+ genSamplers/1,deleteSamplers/1,isSampler/1,bindSampler/2,samplerParameteri/3,
+ samplerParameteriv/3,samplerParameterf/3,samplerParameterfv/3,samplerParameterIiv/3,
+ samplerParameterIuiv/3,getSamplerParameteriv/2,getSamplerParameterIiv/2,
+ getSamplerParameterfv/2,getSamplerParameterIuiv/2,queryCounter/2,
+ getQueryObjecti64v/2,getQueryObjectui64v/2,drawArraysIndirect/2,
+ drawElementsIndirect/3,uniform1d/2,uniform2d/3,uniform3d/4,uniform4d/5,
+ uniform1dv/2,uniform2dv/2,uniform3dv/2,uniform4dv/2,uniformMatrix2dv/3,
+ uniformMatrix3dv/3,uniformMatrix4dv/3,uniformMatrix2x3dv/3,uniformMatrix2x4dv/3,
+ uniformMatrix3x2dv/3,uniformMatrix3x4dv/3,uniformMatrix4x2dv/3,uniformMatrix4x3dv/3,
+ getUniformdv/2,getSubroutineUniformLocation/3,getSubroutineIndex/3,
+ getActiveSubroutineUniformName/4,getActiveSubroutineName/4,uniformSubroutinesuiv/2,
+ getUniformSubroutineuiv/2,getProgramStageiv/3,patchParameteri/2,
+ patchParameterfv/2,bindTransformFeedback/2,deleteTransformFeedbacks/1,
+ genTransformFeedbacks/1,isTransformFeedback/1,pauseTransformFeedback/0,
+ resumeTransformFeedback/0,drawTransformFeedback/2,drawTransformFeedbackStream/3,
+ beginQueryIndexed/3,endQueryIndexed/2,getQueryIndexediv/3,releaseShaderCompiler/0,
+ shaderBinary/3,getShaderPrecisionFormat/2,depthRangef/2,clearDepthf/1,
+ getProgramBinary/2,programBinary/3,programParameteri/3,useProgramStages/3,
+ activeShaderProgram/2,createShaderProgramv/2,bindProgramPipeline/1,
+ deleteProgramPipelines/1,genProgramPipelines/1,isProgramPipeline/1,
+ getProgramPipelineiv/2,programUniform1i/3,programUniform1iv/3,programUniform1f/3,
+ programUniform1fv/3,programUniform1d/3,programUniform1dv/3,programUniform1ui/3,
+ programUniform1uiv/3,programUniform2i/4,programUniform2iv/3,programUniform2f/4,
+ programUniform2fv/3,programUniform2d/4,programUniform2dv/3,programUniform2ui/4,
+ programUniform2uiv/3,programUniform3i/5,programUniform3iv/3,programUniform3f/5,
+ programUniform3fv/3,programUniform3d/5,programUniform3dv/3,programUniform3ui/5,
+ programUniform3uiv/3,programUniform4i/6,programUniform4iv/3,programUniform4f/6,
+ programUniform4fv/3,programUniform4d/6,programUniform4dv/3,programUniform4ui/6,
+ programUniform4uiv/3,programUniformMatrix2fv/4,programUniformMatrix3fv/4,
+ programUniformMatrix4fv/4,programUniformMatrix2dv/4,programUniformMatrix3dv/4,
+ programUniformMatrix4dv/4,programUniformMatrix2x3fv/4,programUniformMatrix3x2fv/4,
+ programUniformMatrix2x4fv/4,programUniformMatrix4x2fv/4,programUniformMatrix3x4fv/4,
+ programUniformMatrix4x3fv/4,programUniformMatrix2x3dv/4,programUniformMatrix3x2dv/4,
+ programUniformMatrix2x4dv/4,programUniformMatrix4x2dv/4,programUniformMatrix3x4dv/4,
+ programUniformMatrix4x3dv/4,validateProgramPipeline/1,getProgramPipelineInfoLog/2,
+ vertexAttribL1d/2,vertexAttribL2d/3,vertexAttribL3d/4,vertexAttribL4d/5,
+ vertexAttribL1dv/2,vertexAttribL2dv/2,vertexAttribL3dv/2,vertexAttribL4dv/2,
+ vertexAttribLPointer/5,getVertexAttribLdv/2,viewportArrayv/2,viewportIndexedf/5,
+ viewportIndexedfv/2,scissorArrayv/2,scissorIndexed/5,scissorIndexedv/2,
+ depthRangeArrayv/2,depthRangeIndexed/3,getFloati_v/2,getDoublei_v/2,
+ debugMessageControlARB/5,debugMessageInsertARB/5,getDebugMessageLogARB/2,
+ getGraphicsResetStatusARB/0,resizeBuffersMESA/0,windowPos4dMESA/4,
windowPos4dvMESA/1,windowPos4fMESA/4,windowPos4fvMESA/1,windowPos4iMESA/4,
windowPos4ivMESA/1,windowPos4sMESA/4,windowPos4svMESA/1,depthBoundsEXT/2,
stencilClearTagEXT/2]).
@@ -3197,11 +3251,11 @@ drawBuffers(Bufs) ->
stencilOpSeparate(Face,Sfail,Dpfail,Dppass) ->
cast(5442, <<Face:?GLenum,Sfail:?GLenum,Dpfail:?GLenum,Dppass:?GLenum>>).
-%% @spec (Frontfunc::enum(),Backfunc::enum(),Ref::integer(),Mask::integer()) -> ok
+%% @spec (Face::enum(),Func::enum(),Ref::integer(),Mask::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilFuncSeparate.xml">external</a> documentation.
-spec stencilFuncSeparate(enum(),enum(),integer(),integer()) -> ok.
-stencilFuncSeparate(Frontfunc,Backfunc,Ref,Mask) ->
- cast(5443, <<Frontfunc:?GLenum,Backfunc:?GLenum,Ref:?GLint,Mask:?GLuint>>).
+stencilFuncSeparate(Face,Func,Ref,Mask) ->
+ cast(5443, <<Face:?GLenum,Func:?GLenum,Ref:?GLint,Mask:?GLuint>>).
%% @spec (Face::enum(),Mask::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilMaskSeparate.xml">external</a> documentation.
@@ -3887,246 +3941,246 @@ getVertexAttribIiv(Index,Pname) ->
getVertexAttribIuiv(Index,Pname) ->
call(5544, <<Index:?GLuint,Pname:?GLenum>>).
+%% @spec (Index::integer(),X::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
+-spec vertexAttribI1i(integer(),integer()) -> ok.
+vertexAttribI1i(Index,X) ->
+ cast(5545, <<Index:?GLuint,X:?GLint>>).
+
+%% @spec (Index::integer(),X::integer(),Y::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
+-spec vertexAttribI2i(integer(),integer(),integer()) -> ok.
+vertexAttribI2i(Index,X,Y) ->
+ cast(5546, <<Index:?GLuint,X:?GLint,Y:?GLint>>).
+
+%% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
+-spec vertexAttribI3i(integer(),integer(),integer(),integer()) -> ok.
+vertexAttribI3i(Index,X,Y,Z) ->
+ cast(5547, <<Index:?GLuint,X:?GLint,Y:?GLint,Z:?GLint>>).
+
+%% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer(),W::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
+-spec vertexAttribI4i(integer(),integer(),integer(),integer(),integer()) -> ok.
+vertexAttribI4i(Index,X,Y,Z,W) ->
+ cast(5548, <<Index:?GLuint,X:?GLint,Y:?GLint,Z:?GLint,W:?GLint>>).
+
+%% @spec (Index::integer(),X::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
+-spec vertexAttribI1ui(integer(),integer()) -> ok.
+vertexAttribI1ui(Index,X) ->
+ cast(5549, <<Index:?GLuint,X:?GLuint>>).
+
+%% @spec (Index::integer(),X::integer(),Y::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
+-spec vertexAttribI2ui(integer(),integer(),integer()) -> ok.
+vertexAttribI2ui(Index,X,Y) ->
+ cast(5550, <<Index:?GLuint,X:?GLuint,Y:?GLuint>>).
+
+%% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
+-spec vertexAttribI3ui(integer(),integer(),integer(),integer()) -> ok.
+vertexAttribI3ui(Index,X,Y,Z) ->
+ cast(5551, <<Index:?GLuint,X:?GLuint,Y:?GLuint,Z:?GLuint>>).
+
+%% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer(),W::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
+-spec vertexAttribI4ui(integer(),integer(),integer(),integer(),integer()) -> ok.
+vertexAttribI4ui(Index,X,Y,Z,W) ->
+ cast(5552, <<Index:?GLuint,X:?GLuint,Y:?GLuint,Z:?GLuint,W:?GLuint>>).
+
+%% @spec (Index,{X}) -> ok
+%% @equiv vertexAttribI1i(Index,X)
+-spec vertexAttribI1iv(integer(),{integer()}) -> ok.
+vertexAttribI1iv(Index,{X}) -> vertexAttribI1i(Index,X).
+
+%% @spec (Index,{X,Y}) -> ok
+%% @equiv vertexAttribI2i(Index,X,Y)
+-spec vertexAttribI2iv(integer(),{integer(),integer()}) -> ok.
+vertexAttribI2iv(Index,{X,Y}) -> vertexAttribI2i(Index,X,Y).
+
+%% @spec (Index,{X,Y,Z}) -> ok
+%% @equiv vertexAttribI3i(Index,X,Y,Z)
+-spec vertexAttribI3iv(integer(),{integer(),integer(),integer()}) -> ok.
+vertexAttribI3iv(Index,{X,Y,Z}) -> vertexAttribI3i(Index,X,Y,Z).
+
+%% @spec (Index,{X,Y,Z,W}) -> ok
+%% @equiv vertexAttribI4i(Index,X,Y,Z,W)
+-spec vertexAttribI4iv(integer(),{integer(),integer(),integer(),integer()}) -> ok.
+vertexAttribI4iv(Index,{X,Y,Z,W}) -> vertexAttribI4i(Index,X,Y,Z,W).
+
+%% @spec (Index,{X}) -> ok
+%% @equiv vertexAttribI1ui(Index,X)
+-spec vertexAttribI1uiv(integer(),{integer()}) -> ok.
+vertexAttribI1uiv(Index,{X}) -> vertexAttribI1ui(Index,X).
+
+%% @spec (Index,{X,Y}) -> ok
+%% @equiv vertexAttribI2ui(Index,X,Y)
+-spec vertexAttribI2uiv(integer(),{integer(),integer()}) -> ok.
+vertexAttribI2uiv(Index,{X,Y}) -> vertexAttribI2ui(Index,X,Y).
+
+%% @spec (Index,{X,Y,Z}) -> ok
+%% @equiv vertexAttribI3ui(Index,X,Y,Z)
+-spec vertexAttribI3uiv(integer(),{integer(),integer(),integer()}) -> ok.
+vertexAttribI3uiv(Index,{X,Y,Z}) -> vertexAttribI3ui(Index,X,Y,Z).
+
+%% @spec (Index,{X,Y,Z,W}) -> ok
+%% @equiv vertexAttribI4ui(Index,X,Y,Z,W)
+-spec vertexAttribI4uiv(integer(),{integer(),integer(),integer(),integer()}) -> ok.
+vertexAttribI4uiv(Index,{X,Y,Z,W}) -> vertexAttribI4ui(Index,X,Y,Z,W).
+
+%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
+-spec vertexAttribI4bv(integer(),{integer(),integer(),integer(),integer()}) -> ok.
+vertexAttribI4bv(Index,{V1,V2,V3,V4}) ->
+ cast(5553, <<Index:?GLuint,V1:?GLbyte,V2:?GLbyte,V3:?GLbyte,V4:?GLbyte>>).
+
+%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
+-spec vertexAttribI4sv(integer(),{integer(),integer(),integer(),integer()}) -> ok.
+vertexAttribI4sv(Index,{V1,V2,V3,V4}) ->
+ cast(5554, <<Index:?GLuint,V1:?GLshort,V2:?GLshort,V3:?GLshort,V4:?GLshort>>).
+
+%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
+-spec vertexAttribI4ubv(integer(),{integer(),integer(),integer(),integer()}) -> ok.
+vertexAttribI4ubv(Index,{V1,V2,V3,V4}) ->
+ cast(5555, <<Index:?GLuint,V1:?GLubyte,V2:?GLubyte,V3:?GLubyte,V4:?GLubyte>>).
+
+%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
+-spec vertexAttribI4usv(integer(),{integer(),integer(),integer(),integer()}) -> ok.
+vertexAttribI4usv(Index,{V1,V2,V3,V4}) ->
+ cast(5556, <<Index:?GLuint,V1:?GLushort,V2:?GLushort,V3:?GLushort,V4:?GLushort>>).
+
%% @spec (Program::integer(),Location::integer()) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniform.xml">external</a> documentation.
-spec getUniformuiv(integer(),integer()) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()}.
getUniformuiv(Program,Location) ->
- call(5545, <<Program:?GLuint,Location:?GLint>>).
+ call(5557, <<Program:?GLuint,Location:?GLint>>).
%% @spec (Program::integer(),Color::integer(),Name::string()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindFragDataLocation.xml">external</a> documentation.
-spec bindFragDataLocation(integer(),integer(),string()) -> ok.
bindFragDataLocation(Program,Color,Name) ->
- cast(5546, <<Program:?GLuint,Color:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>).
+ cast(5558, <<Program:?GLuint,Color:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>).
%% @spec (Program::integer(),Name::string()) -> integer()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetFragDataLocation.xml">external</a> documentation.
-spec getFragDataLocation(integer(),string()) -> integer().
getFragDataLocation(Program,Name) ->
- call(5547, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>).
+ call(5559, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>).
%% @spec (Location::integer(),V0::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
-spec uniform1ui(integer(),integer()) -> ok.
uniform1ui(Location,V0) ->
- cast(5548, <<Location:?GLint,V0:?GLuint>>).
+ cast(5560, <<Location:?GLint,V0:?GLuint>>).
%% @spec (Location::integer(),V0::integer(),V1::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
-spec uniform2ui(integer(),integer(),integer()) -> ok.
uniform2ui(Location,V0,V1) ->
- cast(5549, <<Location:?GLint,V0:?GLuint,V1:?GLuint>>).
+ cast(5561, <<Location:?GLint,V0:?GLuint,V1:?GLuint>>).
%% @spec (Location::integer(),V0::integer(),V1::integer(),V2::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
-spec uniform3ui(integer(),integer(),integer(),integer()) -> ok.
uniform3ui(Location,V0,V1,V2) ->
- cast(5550, <<Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint>>).
+ cast(5562, <<Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint>>).
%% @spec (Location::integer(),V0::integer(),V1::integer(),V2::integer(),V3::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
-spec uniform4ui(integer(),integer(),integer(),integer(),integer()) -> ok.
uniform4ui(Location,V0,V1,V2,V3) ->
- cast(5551, <<Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint>>).
+ cast(5563, <<Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint>>).
%% @spec (Location::integer(),Value::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
-spec uniform1uiv(integer(),[integer()]) -> ok.
uniform1uiv(Location,Value) ->
- cast(5552, <<Location:?GLint,(length(Value)):?GLuint,
+ cast(5564, <<Location:?GLint,(length(Value)):?GLuint,
(<< <<C:?GLuint>> || C <- Value>>)/binary,0:(((length(Value)) rem 2)*32)>>).
%% @spec (Location::integer(),Value::[{integer(),integer()}]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
-spec uniform2uiv(integer(),[{integer(),integer()}]) -> ok.
uniform2uiv(Location,Value) ->
- cast(5553, <<Location:?GLint,(length(Value)):?GLuint,
+ cast(5565, <<Location:?GLint,(length(Value)):?GLuint,
(<< <<V1:?GLuint,V2:?GLuint>> || {V1,V2} <- Value>>)/binary>>).
%% @spec (Location::integer(),Value::[{integer(),integer(),integer()}]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
-spec uniform3uiv(integer(),[{integer(),integer(),integer()}]) -> ok.
uniform3uiv(Location,Value) ->
- cast(5554, <<Location:?GLint,(length(Value)):?GLuint,
+ cast(5566, <<Location:?GLint,(length(Value)):?GLuint,
(<< <<V1:?GLuint,V2:?GLuint,V3:?GLuint>> || {V1,V2,V3} <- Value>>)/binary>>).
%% @spec (Location::integer(),Value::[{integer(),integer(),integer(),integer()}]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
-spec uniform4uiv(integer(),[{integer(),integer(),integer(),integer()}]) -> ok.
uniform4uiv(Location,Value) ->
- cast(5555, <<Location:?GLint,(length(Value)):?GLuint,
+ cast(5567, <<Location:?GLint,(length(Value)):?GLuint,
(<< <<V1:?GLuint,V2:?GLuint,V3:?GLuint,V4:?GLuint>> || {V1,V2,V3,V4} <- Value>>)/binary>>).
%% @spec (Target::enum(),Pname::enum(),Params::{integer()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexParameterI.xml">external</a> documentation.
-spec texParameterIiv(enum(),enum(),{integer()}) -> ok.
texParameterIiv(Target,Pname,Params) ->
- cast(5556, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint,
+ cast(5568, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint,
(<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>).
%% @spec (Target::enum(),Pname::enum(),Params::{integer()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexParameterI.xml">external</a> documentation.
-spec texParameterIuiv(enum(),enum(),{integer()}) -> ok.
texParameterIuiv(Target,Pname,Params) ->
- cast(5557, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint,
+ cast(5569, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint,
(<< <<C:?GLuint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>).
%% @spec (Target::enum(),Pname::enum()) -> {integer(),integer(),integer(),integer()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexParameterI.xml">external</a> documentation.
-spec getTexParameterIiv(enum(),enum()) -> {integer(),integer(),integer(),integer()}.
getTexParameterIiv(Target,Pname) ->
- call(5558, <<Target:?GLenum,Pname:?GLenum>>).
+ call(5570, <<Target:?GLenum,Pname:?GLenum>>).
%% @spec (Target::enum(),Pname::enum()) -> {integer(),integer(),integer(),integer()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexParameterI.xml">external</a> documentation.
-spec getTexParameterIuiv(enum(),enum()) -> {integer(),integer(),integer(),integer()}.
getTexParameterIuiv(Target,Pname) ->
- call(5559, <<Target:?GLenum,Pname:?GLenum>>).
+ call(5571, <<Target:?GLenum,Pname:?GLenum>>).
%% @spec (Buffer::enum(),Drawbuffer::integer(),Value::{integer()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearBuffer.xml">external</a> documentation.
-spec clearBufferiv(enum(),integer(),{integer()}) -> ok.
clearBufferiv(Buffer,Drawbuffer,Value) ->
- cast(5560, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint,
+ cast(5572, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint,
(<< <<C:?GLint>> ||C <- tuple_to_list(Value)>>)/binary,0:(((1+size(Value)) rem 2)*32)>>).
%% @spec (Buffer::enum(),Drawbuffer::integer(),Value::{integer()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearBuffer.xml">external</a> documentation.
-spec clearBufferuiv(enum(),integer(),{integer()}) -> ok.
clearBufferuiv(Buffer,Drawbuffer,Value) ->
- cast(5561, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint,
+ cast(5573, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint,
(<< <<C:?GLuint>> ||C <- tuple_to_list(Value)>>)/binary,0:(((1+size(Value)) rem 2)*32)>>).
%% @spec (Buffer::enum(),Drawbuffer::integer(),Value::{float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearBuffer.xml">external</a> documentation.
-spec clearBufferfv(enum(),integer(),{float()}) -> ok.
clearBufferfv(Buffer,Drawbuffer,Value) ->
- cast(5562, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint,
+ cast(5574, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint,
(<< <<C:?GLfloat>> ||C <- tuple_to_list(Value)>>)/binary,0:(((1+size(Value)) rem 2)*32)>>).
%% @spec (Buffer::enum(),Drawbuffer::integer(),Depth::float(),Stencil::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearBufferfi.xml">external</a> documentation.
-spec clearBufferfi(enum(),integer(),float(),integer()) -> ok.
clearBufferfi(Buffer,Drawbuffer,Depth,Stencil) ->
- cast(5563, <<Buffer:?GLenum,Drawbuffer:?GLint,Depth:?GLfloat,Stencil:?GLint>>).
+ cast(5575, <<Buffer:?GLenum,Drawbuffer:?GLint,Depth:?GLfloat,Stencil:?GLint>>).
%% @spec (Name::enum(),Index::integer()) -> string()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetString.xml">external</a> documentation.
-spec getStringi(enum(),integer()) -> string().
getStringi(Name,Index) ->
- call(5564, <<Name:?GLenum,Index:?GLuint>>).
-
-%% @spec (Index::integer(),X::integer()) -> ok
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
--spec vertexAttribI1i(integer(),integer()) -> ok.
-vertexAttribI1i(Index,X) ->
- cast(5565, <<Index:?GLuint,X:?GLint>>).
-
-%% @spec (Index::integer(),X::integer(),Y::integer()) -> ok
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
--spec vertexAttribI2i(integer(),integer(),integer()) -> ok.
-vertexAttribI2i(Index,X,Y) ->
- cast(5566, <<Index:?GLuint,X:?GLint,Y:?GLint>>).
-
-%% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer()) -> ok
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
--spec vertexAttribI3i(integer(),integer(),integer(),integer()) -> ok.
-vertexAttribI3i(Index,X,Y,Z) ->
- cast(5567, <<Index:?GLuint,X:?GLint,Y:?GLint,Z:?GLint>>).
-
-%% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer(),W::integer()) -> ok
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
--spec vertexAttribI4i(integer(),integer(),integer(),integer(),integer()) -> ok.
-vertexAttribI4i(Index,X,Y,Z,W) ->
- cast(5568, <<Index:?GLuint,X:?GLint,Y:?GLint,Z:?GLint,W:?GLint>>).
-
-%% @spec (Index::integer(),X::integer()) -> ok
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
--spec vertexAttribI1ui(integer(),integer()) -> ok.
-vertexAttribI1ui(Index,X) ->
- cast(5569, <<Index:?GLuint,X:?GLuint>>).
-
-%% @spec (Index::integer(),X::integer(),Y::integer()) -> ok
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
--spec vertexAttribI2ui(integer(),integer(),integer()) -> ok.
-vertexAttribI2ui(Index,X,Y) ->
- cast(5570, <<Index:?GLuint,X:?GLuint,Y:?GLuint>>).
-
-%% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer()) -> ok
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
--spec vertexAttribI3ui(integer(),integer(),integer(),integer()) -> ok.
-vertexAttribI3ui(Index,X,Y,Z) ->
- cast(5571, <<Index:?GLuint,X:?GLuint,Y:?GLuint,Z:?GLuint>>).
-
-%% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer(),W::integer()) -> ok
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
--spec vertexAttribI4ui(integer(),integer(),integer(),integer(),integer()) -> ok.
-vertexAttribI4ui(Index,X,Y,Z,W) ->
- cast(5572, <<Index:?GLuint,X:?GLuint,Y:?GLuint,Z:?GLuint,W:?GLuint>>).
-
-%% @spec (Index,{X}) -> ok
-%% @equiv vertexAttribI1i(Index,X)
--spec vertexAttribI1iv(integer(),{integer()}) -> ok.
-vertexAttribI1iv(Index,{X}) -> vertexAttribI1i(Index,X).
-
-%% @spec (Index,{X,Y}) -> ok
-%% @equiv vertexAttribI2i(Index,X,Y)
--spec vertexAttribI2iv(integer(),{integer(),integer()}) -> ok.
-vertexAttribI2iv(Index,{X,Y}) -> vertexAttribI2i(Index,X,Y).
-
-%% @spec (Index,{X,Y,Z}) -> ok
-%% @equiv vertexAttribI3i(Index,X,Y,Z)
--spec vertexAttribI3iv(integer(),{integer(),integer(),integer()}) -> ok.
-vertexAttribI3iv(Index,{X,Y,Z}) -> vertexAttribI3i(Index,X,Y,Z).
-
-%% @spec (Index,{X,Y,Z,W}) -> ok
-%% @equiv vertexAttribI4i(Index,X,Y,Z,W)
--spec vertexAttribI4iv(integer(),{integer(),integer(),integer(),integer()}) -> ok.
-vertexAttribI4iv(Index,{X,Y,Z,W}) -> vertexAttribI4i(Index,X,Y,Z,W).
-
-%% @spec (Index,{X}) -> ok
-%% @equiv vertexAttribI1ui(Index,X)
--spec vertexAttribI1uiv(integer(),{integer()}) -> ok.
-vertexAttribI1uiv(Index,{X}) -> vertexAttribI1ui(Index,X).
-
-%% @spec (Index,{X,Y}) -> ok
-%% @equiv vertexAttribI2ui(Index,X,Y)
--spec vertexAttribI2uiv(integer(),{integer(),integer()}) -> ok.
-vertexAttribI2uiv(Index,{X,Y}) -> vertexAttribI2ui(Index,X,Y).
-
-%% @spec (Index,{X,Y,Z}) -> ok
-%% @equiv vertexAttribI3ui(Index,X,Y,Z)
--spec vertexAttribI3uiv(integer(),{integer(),integer(),integer()}) -> ok.
-vertexAttribI3uiv(Index,{X,Y,Z}) -> vertexAttribI3ui(Index,X,Y,Z).
-
-%% @spec (Index,{X,Y,Z,W}) -> ok
-%% @equiv vertexAttribI4ui(Index,X,Y,Z,W)
--spec vertexAttribI4uiv(integer(),{integer(),integer(),integer(),integer()}) -> ok.
-vertexAttribI4uiv(Index,{X,Y,Z,W}) -> vertexAttribI4ui(Index,X,Y,Z,W).
-
-%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
--spec vertexAttribI4bv(integer(),{integer(),integer(),integer(),integer()}) -> ok.
-vertexAttribI4bv(Index,{V1,V2,V3,V4}) ->
- cast(5573, <<Index:?GLuint,V1:?GLbyte,V2:?GLbyte,V3:?GLbyte,V4:?GLbyte>>).
-
-%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
--spec vertexAttribI4sv(integer(),{integer(),integer(),integer(),integer()}) -> ok.
-vertexAttribI4sv(Index,{V1,V2,V3,V4}) ->
- cast(5574, <<Index:?GLuint,V1:?GLshort,V2:?GLshort,V3:?GLshort,V4:?GLshort>>).
-
-%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
--spec vertexAttribI4ubv(integer(),{integer(),integer(),integer(),integer()}) -> ok.
-vertexAttribI4ubv(Index,{V1,V2,V3,V4}) ->
- cast(5575, <<Index:?GLuint,V1:?GLubyte,V2:?GLubyte,V3:?GLubyte,V4:?GLubyte>>).
-
-%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
--spec vertexAttribI4usv(integer(),{integer(),integer(),integer(),integer()}) -> ok.
-vertexAttribI4usv(Index,{V1,V2,V3,V4}) ->
- cast(5576, <<Index:?GLuint,V1:?GLushort,V2:?GLushort,V3:?GLushort,V4:?GLushort>>).
+ call(5576, <<Name:?GLenum,Index:?GLuint>>).
%% @spec (Mode::enum(),First::integer(),Count::integer(),Primcount::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawArraysInstance.xml">external</a> documentation.
@@ -4155,609 +4209,1762 @@ texBuffer(Target,Internalformat,Buffer) ->
primitiveRestartIndex(Index) ->
cast(5581, <<Index:?GLuint>>).
+%% @spec (Target::enum(),Index::integer()) -> [integer()]
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetInteger64i_v.xml">external</a> documentation.
+-spec getInteger64i_v(enum(),integer()) -> [integer()].
+getInteger64i_v(Target,Index) ->
+ call(5582, <<Target:?GLenum,Index:?GLuint>>).
+
+%% @spec (Target::enum(),Pname::enum()) -> [integer()]
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetBufferParameteri64v.xml">external</a> documentation.
+-spec getBufferParameteri64v(enum(),enum()) -> [integer()].
+getBufferParameteri64v(Target,Pname) ->
+ call(5583, <<Target:?GLenum,Pname:?GLenum>>).
+
+%% @spec (Target::enum(),Attachment::enum(),Texture::integer(),Level::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferTexture.xml">external</a> documentation.
+-spec framebufferTexture(enum(),enum(),integer(),integer()) -> ok.
+framebufferTexture(Target,Attachment,Texture,Level) ->
+ cast(5584, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint>>).
+
+%% @spec (Index::integer(),Divisor::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribDivisor.xml">external</a> documentation.
+-spec vertexAttribDivisor(integer(),integer()) -> ok.
+vertexAttribDivisor(Index,Divisor) ->
+ cast(5585, <<Index:?GLuint,Divisor:?GLuint>>).
+
+%% @spec (Value::clamp()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMinSampleShading.xml">external</a> documentation.
+-spec minSampleShading(clamp()) -> ok.
+minSampleShading(Value) ->
+ cast(5586, <<Value:?GLclampf>>).
+
+%% @spec (Buf::integer(),Mode::enum()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlendEquation.xml">external</a> documentation.
+-spec blendEquationi(integer(),enum()) -> ok.
+blendEquationi(Buf,Mode) ->
+ cast(5587, <<Buf:?GLuint,Mode:?GLenum>>).
+
+%% @spec (Buf::integer(),ModeRGB::enum(),ModeAlpha::enum()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlendEquationSeparate.xml">external</a> documentation.
+-spec blendEquationSeparatei(integer(),enum(),enum()) -> ok.
+blendEquationSeparatei(Buf,ModeRGB,ModeAlpha) ->
+ cast(5588, <<Buf:?GLuint,ModeRGB:?GLenum,ModeAlpha:?GLenum>>).
+
+%% @spec (Buf::integer(),Src::enum(),Dst::enum()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlendFunci.xml">external</a> documentation.
+-spec blendFunci(integer(),enum(),enum()) -> ok.
+blendFunci(Buf,Src,Dst) ->
+ cast(5589, <<Buf:?GLuint,Src:?GLenum,Dst:?GLenum>>).
+
+%% @spec (Buf::integer(),SrcRGB::enum(),DstRGB::enum(),SrcAlpha::enum(),DstAlpha::enum()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlendFuncSeparate.xml">external</a> documentation.
+-spec blendFuncSeparatei(integer(),enum(),enum(),enum(),enum()) -> ok.
+blendFuncSeparatei(Buf,SrcRGB,DstRGB,SrcAlpha,DstAlpha) ->
+ cast(5590, <<Buf:?GLuint,SrcRGB:?GLenum,DstRGB:?GLenum,SrcAlpha:?GLenum,DstAlpha:?GLenum>>).
+
%% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLoadTransposeMatrixARB.xml">external</a> documentation.
-spec loadTransposeMatrixfARB({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok.
loadTransposeMatrixfARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) ->
- cast(5582, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>);
+ cast(5591, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>);
loadTransposeMatrixfARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) ->
- cast(5582, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,0:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,0:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,0:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,1:?GLfloat>>).
+ cast(5591, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,0:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,0:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,0:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,1:?GLfloat>>).
%% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLoadTransposeMatrixARB.xml">external</a> documentation.
-spec loadTransposeMatrixdARB({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok.
loadTransposeMatrixdARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) ->
- cast(5583, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>);
+ cast(5592, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>);
loadTransposeMatrixdARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) ->
- cast(5583, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble>>).
+ cast(5592, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble>>).
%% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultTransposeMatrixARB.xml">external</a> documentation.
-spec multTransposeMatrixfARB({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok.
multTransposeMatrixfARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) ->
- cast(5584, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>);
+ cast(5593, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>);
multTransposeMatrixfARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) ->
- cast(5584, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,0:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,0:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,0:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,1:?GLfloat>>).
+ cast(5593, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,0:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,0:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,0:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,1:?GLfloat>>).
%% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultTransposeMatrixARB.xml">external</a> documentation.
-spec multTransposeMatrixdARB({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok.
multTransposeMatrixdARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) ->
- cast(5585, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>);
+ cast(5594, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>);
multTransposeMatrixdARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) ->
- cast(5585, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble>>).
+ cast(5594, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble>>).
%% @spec (Weights::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation.
-spec weightbvARB([integer()]) -> ok.
weightbvARB(Weights) ->
- cast(5586, <<(length(Weights)):?GLuint,
+ cast(5595, <<(length(Weights)):?GLuint,
(<< <<C:?GLbyte>> || C <- Weights>>)/binary,0:((8-((length(Weights)+ 4) rem 8)) rem 8)>>).
%% @spec (Weights::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation.
-spec weightsvARB([integer()]) -> ok.
weightsvARB(Weights) ->
- cast(5587, <<(length(Weights)):?GLuint,
+ cast(5596, <<(length(Weights)):?GLuint,
(<< <<C:?GLshort>> || C <- Weights>>)/binary,0:((8-((length(Weights)*2+ 4) rem 8)) rem 8)>>).
%% @spec (Weights::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation.
-spec weightivARB([integer()]) -> ok.
weightivARB(Weights) ->
- cast(5588, <<(length(Weights)):?GLuint,
+ cast(5597, <<(length(Weights)):?GLuint,
(<< <<C:?GLint>> || C <- Weights>>)/binary,0:(((1+length(Weights)) rem 2)*32)>>).
%% @spec (Weights::[float()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation.
-spec weightfvARB([float()]) -> ok.
weightfvARB(Weights) ->
- cast(5589, <<(length(Weights)):?GLuint,
+ cast(5598, <<(length(Weights)):?GLuint,
(<< <<C:?GLfloat>> || C <- Weights>>)/binary,0:(((1+length(Weights)) rem 2)*32)>>).
%% @spec (Weights::[float()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation.
-spec weightdvARB([float()]) -> ok.
weightdvARB(Weights) ->
- cast(5590, <<(length(Weights)):?GLuint,0:32,
+ cast(5599, <<(length(Weights)):?GLuint,0:32,
(<< <<C:?GLdouble>> || C <- Weights>>)/binary>>).
%% @spec (Weights::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation.
-spec weightubvARB([integer()]) -> ok.
weightubvARB(Weights) ->
- cast(5591, <<(length(Weights)):?GLuint,
+ cast(5600, <<(length(Weights)):?GLuint,
(<< <<C:?GLubyte>> || C <- Weights>>)/binary,0:((8-((length(Weights)+ 4) rem 8)) rem 8)>>).
%% @spec (Weights::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation.
-spec weightusvARB([integer()]) -> ok.
weightusvARB(Weights) ->
- cast(5592, <<(length(Weights)):?GLuint,
+ cast(5601, <<(length(Weights)):?GLuint,
(<< <<C:?GLushort>> || C <- Weights>>)/binary,0:((8-((length(Weights)*2+ 4) rem 8)) rem 8)>>).
%% @spec (Weights::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation.
-spec weightuivARB([integer()]) -> ok.
weightuivARB(Weights) ->
- cast(5593, <<(length(Weights)):?GLuint,
+ cast(5602, <<(length(Weights)):?GLuint,
(<< <<C:?GLuint>> || C <- Weights>>)/binary,0:(((1+length(Weights)) rem 2)*32)>>).
%% @spec (Count::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexBlenARB.xml">external</a> documentation.
-spec vertexBlendARB(integer()) -> ok.
vertexBlendARB(Count) ->
- cast(5594, <<Count:?GLint>>).
+ cast(5603, <<Count:?GLint>>).
%% @spec (Index::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCurrentPaletteMatrixARB.xml">external</a> documentation.
-spec currentPaletteMatrixARB(integer()) -> ok.
currentPaletteMatrixARB(Index) ->
- cast(5595, <<Index:?GLint>>).
+ cast(5604, <<Index:?GLint>>).
%% @spec (Indices::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMatrixIndexARB.xml">external</a> documentation.
-spec matrixIndexubvARB([integer()]) -> ok.
matrixIndexubvARB(Indices) ->
- cast(5596, <<(length(Indices)):?GLuint,
+ cast(5605, <<(length(Indices)):?GLuint,
(<< <<C:?GLubyte>> || C <- Indices>>)/binary,0:((8-((length(Indices)+ 4) rem 8)) rem 8)>>).
%% @spec (Indices::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMatrixIndexARB.xml">external</a> documentation.
-spec matrixIndexusvARB([integer()]) -> ok.
matrixIndexusvARB(Indices) ->
- cast(5597, <<(length(Indices)):?GLuint,
+ cast(5606, <<(length(Indices)):?GLuint,
(<< <<C:?GLushort>> || C <- Indices>>)/binary,0:((8-((length(Indices)*2+ 4) rem 8)) rem 8)>>).
%% @spec (Indices::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMatrixIndexARB.xml">external</a> documentation.
-spec matrixIndexuivARB([integer()]) -> ok.
matrixIndexuivARB(Indices) ->
- cast(5598, <<(length(Indices)):?GLuint,
+ cast(5607, <<(length(Indices)):?GLuint,
(<< <<C:?GLuint>> || C <- Indices>>)/binary,0:(((1+length(Indices)) rem 2)*32)>>).
%% @spec (Target::enum(),Format::enum(),String::string()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramStringARB.xml">external</a> documentation.
-spec programStringARB(enum(),enum(),string()) -> ok.
programStringARB(Target,Format,String) ->
- cast(5599, <<Target:?GLenum,Format:?GLenum,(list_to_binary([String|[0]]))/binary,0:((8-((length(String)+ 1) rem 8)) rem 8)>>).
+ cast(5608, <<Target:?GLenum,Format:?GLenum,(list_to_binary([String|[0]]))/binary,0:((8-((length(String)+ 1) rem 8)) rem 8)>>).
%% @spec (Target::enum(),Program::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindProgramARB.xml">external</a> documentation.
-spec bindProgramARB(enum(),integer()) -> ok.
bindProgramARB(Target,Program) ->
- cast(5600, <<Target:?GLenum,Program:?GLuint>>).
+ cast(5609, <<Target:?GLenum,Program:?GLuint>>).
%% @spec (Programs::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteProgramsARB.xml">external</a> documentation.
-spec deleteProgramsARB([integer()]) -> ok.
deleteProgramsARB(Programs) ->
- cast(5601, <<(length(Programs)):?GLuint,
+ cast(5610, <<(length(Programs)):?GLuint,
(<< <<C:?GLuint>> || C <- Programs>>)/binary,0:(((1+length(Programs)) rem 2)*32)>>).
%% @spec (N::integer()) -> [integer()]
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenProgramsARB.xml">external</a> documentation.
-spec genProgramsARB(integer()) -> [integer()].
genProgramsARB(N) ->
- call(5602, <<N:?GLsizei>>).
+ call(5611, <<N:?GLsizei>>).
%% @spec (Target::enum(),Index::integer(),X::float(),Y::float(),Z::float(),W::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramEnvParameterARB.xml">external</a> documentation.
-spec programEnvParameter4dARB(enum(),integer(),float(),float(),float(),float()) -> ok.
programEnvParameter4dARB(Target,Index,X,Y,Z,W) ->
- cast(5603, <<Target:?GLenum,Index:?GLuint,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>).
+ cast(5612, <<Target:?GLenum,Index:?GLuint,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>).
%% @spec (Target::enum(),Index::integer(),Params::{float(),float(),float(),float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramEnvParameterARB.xml">external</a> documentation.
-spec programEnvParameter4dvARB(enum(),integer(),{float(),float(),float(),float()}) -> ok.
programEnvParameter4dvARB(Target,Index,{P1,P2,P3,P4}) ->
- cast(5604, <<Target:?GLenum,Index:?GLuint,P1:?GLdouble,P2:?GLdouble,P3:?GLdouble,P4:?GLdouble>>).
+ cast(5613, <<Target:?GLenum,Index:?GLuint,P1:?GLdouble,P2:?GLdouble,P3:?GLdouble,P4:?GLdouble>>).
%% @spec (Target::enum(),Index::integer(),X::float(),Y::float(),Z::float(),W::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramEnvParameterARB.xml">external</a> documentation.
-spec programEnvParameter4fARB(enum(),integer(),float(),float(),float(),float()) -> ok.
programEnvParameter4fARB(Target,Index,X,Y,Z,W) ->
- cast(5605, <<Target:?GLenum,Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>).
+ cast(5614, <<Target:?GLenum,Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>).
%% @spec (Target::enum(),Index::integer(),Params::{float(),float(),float(),float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramEnvParameterARB.xml">external</a> documentation.
-spec programEnvParameter4fvARB(enum(),integer(),{float(),float(),float(),float()}) -> ok.
programEnvParameter4fvARB(Target,Index,{P1,P2,P3,P4}) ->
- cast(5606, <<Target:?GLenum,Index:?GLuint,P1:?GLfloat,P2:?GLfloat,P3:?GLfloat,P4:?GLfloat>>).
+ cast(5615, <<Target:?GLenum,Index:?GLuint,P1:?GLfloat,P2:?GLfloat,P3:?GLfloat,P4:?GLfloat>>).
%% @spec (Target::enum(),Index::integer(),X::float(),Y::float(),Z::float(),W::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramLocalParameterARB.xml">external</a> documentation.
-spec programLocalParameter4dARB(enum(),integer(),float(),float(),float(),float()) -> ok.
programLocalParameter4dARB(Target,Index,X,Y,Z,W) ->
- cast(5607, <<Target:?GLenum,Index:?GLuint,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>).
+ cast(5616, <<Target:?GLenum,Index:?GLuint,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>).
%% @spec (Target::enum(),Index::integer(),Params::{float(),float(),float(),float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramLocalParameterARB.xml">external</a> documentation.
-spec programLocalParameter4dvARB(enum(),integer(),{float(),float(),float(),float()}) -> ok.
programLocalParameter4dvARB(Target,Index,{P1,P2,P3,P4}) ->
- cast(5608, <<Target:?GLenum,Index:?GLuint,P1:?GLdouble,P2:?GLdouble,P3:?GLdouble,P4:?GLdouble>>).
+ cast(5617, <<Target:?GLenum,Index:?GLuint,P1:?GLdouble,P2:?GLdouble,P3:?GLdouble,P4:?GLdouble>>).
%% @spec (Target::enum(),Index::integer(),X::float(),Y::float(),Z::float(),W::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramLocalParameterARB.xml">external</a> documentation.
-spec programLocalParameter4fARB(enum(),integer(),float(),float(),float(),float()) -> ok.
programLocalParameter4fARB(Target,Index,X,Y,Z,W) ->
- cast(5609, <<Target:?GLenum,Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>).
+ cast(5618, <<Target:?GLenum,Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>).
%% @spec (Target::enum(),Index::integer(),Params::{float(),float(),float(),float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramLocalParameterARB.xml">external</a> documentation.
-spec programLocalParameter4fvARB(enum(),integer(),{float(),float(),float(),float()}) -> ok.
programLocalParameter4fvARB(Target,Index,{P1,P2,P3,P4}) ->
- cast(5610, <<Target:?GLenum,Index:?GLuint,P1:?GLfloat,P2:?GLfloat,P3:?GLfloat,P4:?GLfloat>>).
+ cast(5619, <<Target:?GLenum,Index:?GLuint,P1:?GLfloat,P2:?GLfloat,P3:?GLfloat,P4:?GLfloat>>).
%% @spec (Target::enum(),Index::integer()) -> {float(),float(),float(),float()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramEnvParameterARB.xml">external</a> documentation.
-spec getProgramEnvParameterdvARB(enum(),integer()) -> {float(),float(),float(),float()}.
getProgramEnvParameterdvARB(Target,Index) ->
- call(5611, <<Target:?GLenum,Index:?GLuint>>).
+ call(5620, <<Target:?GLenum,Index:?GLuint>>).
%% @spec (Target::enum(),Index::integer()) -> {float(),float(),float(),float()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramEnvParameterARB.xml">external</a> documentation.
-spec getProgramEnvParameterfvARB(enum(),integer()) -> {float(),float(),float(),float()}.
getProgramEnvParameterfvARB(Target,Index) ->
- call(5612, <<Target:?GLenum,Index:?GLuint>>).
+ call(5621, <<Target:?GLenum,Index:?GLuint>>).
%% @spec (Target::enum(),Index::integer()) -> {float(),float(),float(),float()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramLocalParameterARB.xml">external</a> documentation.
-spec getProgramLocalParameterdvARB(enum(),integer()) -> {float(),float(),float(),float()}.
getProgramLocalParameterdvARB(Target,Index) ->
- call(5613, <<Target:?GLenum,Index:?GLuint>>).
+ call(5622, <<Target:?GLenum,Index:?GLuint>>).
%% @spec (Target::enum(),Index::integer()) -> {float(),float(),float(),float()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramLocalParameterARB.xml">external</a> documentation.
-spec getProgramLocalParameterfvARB(enum(),integer()) -> {float(),float(),float(),float()}.
getProgramLocalParameterfvARB(Target,Index) ->
- call(5614, <<Target:?GLenum,Index:?GLuint>>).
+ call(5623, <<Target:?GLenum,Index:?GLuint>>).
%% @spec (Target::enum(),Pname::enum(),String::mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramStringARB.xml">external</a> documentation.
-spec getProgramStringARB(enum(),enum(),mem()) -> ok.
getProgramStringARB(Target,Pname,String) ->
send_bin(String),
- call(5615, <<Target:?GLenum,Pname:?GLenum>>).
+ call(5624, <<Target:?GLenum,Pname:?GLenum>>).
+
+%% @spec (Target::enum(),Pname::enum()) -> [integer()]
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetBufferParameterARB.xml">external</a> documentation.
+-spec getBufferParameterivARB(enum(),enum()) -> [integer()].
+getBufferParameterivARB(Target,Pname) ->
+ call(5625, <<Target:?GLenum,Pname:?GLenum>>).
%% @spec (Obj::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteObjectARB.xml">external</a> documentation.
-spec deleteObjectARB(integer()) -> ok.
deleteObjectARB(Obj) ->
- cast(5616, <<Obj:?GLhandleARB>>).
+ cast(5626, <<Obj:?GLhandleARB>>).
%% @spec (Pname::enum()) -> integer()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetHandleARB.xml">external</a> documentation.
-spec getHandleARB(enum()) -> integer().
getHandleARB(Pname) ->
- call(5617, <<Pname:?GLenum>>).
+ call(5627, <<Pname:?GLenum>>).
%% @spec (ContainerObj::integer(),AttachedObj::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDetachObjectARB.xml">external</a> documentation.
-spec detachObjectARB(integer(),integer()) -> ok.
detachObjectARB(ContainerObj,AttachedObj) ->
- cast(5618, <<ContainerObj:?GLhandleARB,AttachedObj:?GLhandleARB>>).
+ cast(5628, <<ContainerObj:?GLhandleARB,AttachedObj:?GLhandleARB>>).
%% @spec (ShaderType::enum()) -> integer()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCreateShaderObjectARB.xml">external</a> documentation.
-spec createShaderObjectARB(enum()) -> integer().
createShaderObjectARB(ShaderType) ->
- call(5619, <<ShaderType:?GLenum>>).
+ call(5629, <<ShaderType:?GLenum>>).
%% @spec (ShaderObj::integer(),String::[string()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glShaderSourceARB.xml">external</a> documentation.
-spec shaderSourceARB(integer(),[string()]) -> ok.
shaderSourceARB(ShaderObj,String) ->
StringTemp = list_to_binary([[Str|[0]] || Str <- String ]),
- cast(5620, <<ShaderObj:?GLhandleARB,(length(String)):?GLuint,(size(StringTemp)):?GLuint,(StringTemp)/binary,0:((8-((size(StringTemp)+4) rem 8)) rem 8)>>).
+ cast(5630, <<ShaderObj:?GLhandleARB,(length(String)):?GLuint,(size(StringTemp)):?GLuint,(StringTemp)/binary,0:((8-((size(StringTemp)+4) rem 8)) rem 8)>>).
%% @spec (ShaderObj::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompileShaderARB.xml">external</a> documentation.
-spec compileShaderARB(integer()) -> ok.
compileShaderARB(ShaderObj) ->
- cast(5621, <<ShaderObj:?GLhandleARB>>).
+ cast(5631, <<ShaderObj:?GLhandleARB>>).
%% @spec () -> integer()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCreateProgramObjectARB.xml">external</a> documentation.
-spec createProgramObjectARB() -> integer().
createProgramObjectARB() ->
- call(5622, <<>>).
+ call(5632, <<>>).
%% @spec (ContainerObj::integer(),Obj::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glAttachObjectARB.xml">external</a> documentation.
-spec attachObjectARB(integer(),integer()) -> ok.
attachObjectARB(ContainerObj,Obj) ->
- cast(5623, <<ContainerObj:?GLhandleARB,Obj:?GLhandleARB>>).
+ cast(5633, <<ContainerObj:?GLhandleARB,Obj:?GLhandleARB>>).
%% @spec (ProgramObj::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLinkProgramARB.xml">external</a> documentation.
-spec linkProgramARB(integer()) -> ok.
linkProgramARB(ProgramObj) ->
- cast(5624, <<ProgramObj:?GLhandleARB>>).
+ cast(5634, <<ProgramObj:?GLhandleARB>>).
%% @spec (ProgramObj::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUseProgramObjectARB.xml">external</a> documentation.
-spec useProgramObjectARB(integer()) -> ok.
useProgramObjectARB(ProgramObj) ->
- cast(5625, <<ProgramObj:?GLhandleARB>>).
+ cast(5635, <<ProgramObj:?GLhandleARB>>).
%% @spec (ProgramObj::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glValidateProgramARB.xml">external</a> documentation.
-spec validateProgramARB(integer()) -> ok.
validateProgramARB(ProgramObj) ->
- cast(5626, <<ProgramObj:?GLhandleARB>>).
+ cast(5636, <<ProgramObj:?GLhandleARB>>).
%% @spec (Obj::integer(),Pname::enum()) -> float()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetObjectParameterARB.xml">external</a> documentation.
-spec getObjectParameterfvARB(integer(),enum()) -> float().
getObjectParameterfvARB(Obj,Pname) ->
- call(5627, <<Obj:?GLhandleARB,Pname:?GLenum>>).
+ call(5637, <<Obj:?GLhandleARB,Pname:?GLenum>>).
%% @spec (Obj::integer(),Pname::enum()) -> integer()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetObjectParameterARB.xml">external</a> documentation.
-spec getObjectParameterivARB(integer(),enum()) -> integer().
getObjectParameterivARB(Obj,Pname) ->
- call(5628, <<Obj:?GLhandleARB,Pname:?GLenum>>).
+ call(5638, <<Obj:?GLhandleARB,Pname:?GLenum>>).
%% @spec (Obj::integer(),MaxLength::integer()) -> string()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetInfoLogARB.xml">external</a> documentation.
-spec getInfoLogARB(integer(),integer()) -> string().
getInfoLogARB(Obj,MaxLength) ->
- call(5629, <<Obj:?GLhandleARB,MaxLength:?GLsizei>>).
+ call(5639, <<Obj:?GLhandleARB,MaxLength:?GLsizei>>).
%% @spec (ContainerObj::integer(),MaxCount::integer()) -> [integer()]
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetAttachedObjectsARB.xml">external</a> documentation.
-spec getAttachedObjectsARB(integer(),integer()) -> [integer()].
getAttachedObjectsARB(ContainerObj,MaxCount) ->
- call(5630, <<ContainerObj:?GLhandleARB,MaxCount:?GLsizei>>).
+ call(5640, <<ContainerObj:?GLhandleARB,MaxCount:?GLsizei>>).
%% @spec (ProgramObj::integer(),Name::string()) -> integer()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformLocationARB.xml">external</a> documentation.
-spec getUniformLocationARB(integer(),string()) -> integer().
getUniformLocationARB(ProgramObj,Name) ->
- call(5631, <<ProgramObj:?GLhandleARB,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>).
+ call(5641, <<ProgramObj:?GLhandleARB,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>).
%% @spec (ProgramObj::integer(),Index::integer(),MaxLength::integer()) -> {Size::integer(),Type::enum(),Name::string()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniformARB.xml">external</a> documentation.
-spec getActiveUniformARB(integer(),integer(),integer()) -> {integer(),enum(),string()}.
getActiveUniformARB(ProgramObj,Index,MaxLength) ->
- call(5632, <<ProgramObj:?GLhandleARB,Index:?GLuint,MaxLength:?GLsizei>>).
+ call(5642, <<ProgramObj:?GLhandleARB,Index:?GLuint,MaxLength:?GLsizei>>).
%% @spec (ProgramObj::integer(),Location::integer()) -> {float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformARB.xml">external</a> documentation.
-spec getUniformfvARB(integer(),integer()) -> {float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}.
getUniformfvARB(ProgramObj,Location) ->
- call(5633, <<ProgramObj:?GLhandleARB,Location:?GLint>>).
+ call(5643, <<ProgramObj:?GLhandleARB,Location:?GLint>>).
%% @spec (ProgramObj::integer(),Location::integer()) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformARB.xml">external</a> documentation.
-spec getUniformivARB(integer(),integer()) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()}.
getUniformivARB(ProgramObj,Location) ->
- call(5634, <<ProgramObj:?GLhandleARB,Location:?GLint>>).
+ call(5644, <<ProgramObj:?GLhandleARB,Location:?GLint>>).
%% @spec (Obj::integer(),MaxLength::integer()) -> string()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetShaderSourceARB.xml">external</a> documentation.
-spec getShaderSourceARB(integer(),integer()) -> string().
getShaderSourceARB(Obj,MaxLength) ->
- call(5635, <<Obj:?GLhandleARB,MaxLength:?GLsizei>>).
+ call(5645, <<Obj:?GLhandleARB,MaxLength:?GLsizei>>).
%% @spec (ProgramObj::integer(),Index::integer(),Name::string()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindAttribLocationARB.xml">external</a> documentation.
-spec bindAttribLocationARB(integer(),integer(),string()) -> ok.
bindAttribLocationARB(ProgramObj,Index,Name) ->
- cast(5636, <<ProgramObj:?GLhandleARB,Index:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>).
+ cast(5646, <<ProgramObj:?GLhandleARB,Index:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>).
%% @spec (ProgramObj::integer(),Index::integer(),MaxLength::integer()) -> {Size::integer(),Type::enum(),Name::string()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveAttribARB.xml">external</a> documentation.
-spec getActiveAttribARB(integer(),integer(),integer()) -> {integer(),enum(),string()}.
getActiveAttribARB(ProgramObj,Index,MaxLength) ->
- call(5637, <<ProgramObj:?GLhandleARB,Index:?GLuint,MaxLength:?GLsizei>>).
+ call(5647, <<ProgramObj:?GLhandleARB,Index:?GLuint,MaxLength:?GLsizei>>).
%% @spec (ProgramObj::integer(),Name::string()) -> integer()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetAttribLocationARB.xml">external</a> documentation.
-spec getAttribLocationARB(integer(),string()) -> integer().
getAttribLocationARB(ProgramObj,Name) ->
- call(5638, <<ProgramObj:?GLhandleARB,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>).
+ call(5648, <<ProgramObj:?GLhandleARB,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>).
%% @spec (Renderbuffer::integer()) -> 0|1
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsRenderbuffer.xml">external</a> documentation.
-spec isRenderbuffer(integer()) -> 0|1.
isRenderbuffer(Renderbuffer) ->
- call(5639, <<Renderbuffer:?GLuint>>).
+ call(5649, <<Renderbuffer:?GLuint>>).
%% @spec (Target::enum(),Renderbuffer::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindRenderbuffer.xml">external</a> documentation.
-spec bindRenderbuffer(enum(),integer()) -> ok.
bindRenderbuffer(Target,Renderbuffer) ->
- cast(5640, <<Target:?GLenum,Renderbuffer:?GLuint>>).
+ cast(5650, <<Target:?GLenum,Renderbuffer:?GLuint>>).
%% @spec (Renderbuffers::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteRenderbuffers.xml">external</a> documentation.
-spec deleteRenderbuffers([integer()]) -> ok.
deleteRenderbuffers(Renderbuffers) ->
- cast(5641, <<(length(Renderbuffers)):?GLuint,
+ cast(5651, <<(length(Renderbuffers)):?GLuint,
(<< <<C:?GLuint>> || C <- Renderbuffers>>)/binary,0:(((1+length(Renderbuffers)) rem 2)*32)>>).
%% @spec (N::integer()) -> [integer()]
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenRenderbuffers.xml">external</a> documentation.
-spec genRenderbuffers(integer()) -> [integer()].
genRenderbuffers(N) ->
- call(5642, <<N:?GLsizei>>).
+ call(5652, <<N:?GLsizei>>).
%% @spec (Target::enum(),Internalformat::enum(),Width::integer(),Height::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRenderbufferStorage.xml">external</a> documentation.
-spec renderbufferStorage(enum(),enum(),integer(),integer()) -> ok.
renderbufferStorage(Target,Internalformat,Width,Height) ->
- cast(5643, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei>>).
+ cast(5653, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei>>).
%% @spec (Target::enum(),Pname::enum()) -> integer()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetRenderbufferParameter.xml">external</a> documentation.
-spec getRenderbufferParameteriv(enum(),enum()) -> integer().
getRenderbufferParameteriv(Target,Pname) ->
- call(5644, <<Target:?GLenum,Pname:?GLenum>>).
+ call(5654, <<Target:?GLenum,Pname:?GLenum>>).
%% @spec (Framebuffer::integer()) -> 0|1
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsFramebuffer.xml">external</a> documentation.
-spec isFramebuffer(integer()) -> 0|1.
isFramebuffer(Framebuffer) ->
- call(5645, <<Framebuffer:?GLuint>>).
+ call(5655, <<Framebuffer:?GLuint>>).
%% @spec (Target::enum(),Framebuffer::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindFramebuffer.xml">external</a> documentation.
-spec bindFramebuffer(enum(),integer()) -> ok.
bindFramebuffer(Target,Framebuffer) ->
- cast(5646, <<Target:?GLenum,Framebuffer:?GLuint>>).
+ cast(5656, <<Target:?GLenum,Framebuffer:?GLuint>>).
%% @spec (Framebuffers::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteFramebuffers.xml">external</a> documentation.
-spec deleteFramebuffers([integer()]) -> ok.
deleteFramebuffers(Framebuffers) ->
- cast(5647, <<(length(Framebuffers)):?GLuint,
+ cast(5657, <<(length(Framebuffers)):?GLuint,
(<< <<C:?GLuint>> || C <- Framebuffers>>)/binary,0:(((1+length(Framebuffers)) rem 2)*32)>>).
%% @spec (N::integer()) -> [integer()]
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenFramebuffers.xml">external</a> documentation.
-spec genFramebuffers(integer()) -> [integer()].
genFramebuffers(N) ->
- call(5648, <<N:?GLsizei>>).
+ call(5658, <<N:?GLsizei>>).
%% @spec (Target::enum()) -> enum()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCheckFramebufferStatus.xml">external</a> documentation.
-spec checkFramebufferStatus(enum()) -> enum().
checkFramebufferStatus(Target) ->
- call(5649, <<Target:?GLenum>>).
+ call(5659, <<Target:?GLenum>>).
%% @spec (Target::enum(),Attachment::enum(),Textarget::enum(),Texture::integer(),Level::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferTexture1D.xml">external</a> documentation.
-spec framebufferTexture1D(enum(),enum(),enum(),integer(),integer()) -> ok.
framebufferTexture1D(Target,Attachment,Textarget,Texture,Level) ->
- cast(5650, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint>>).
+ cast(5660, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint>>).
%% @spec (Target::enum(),Attachment::enum(),Textarget::enum(),Texture::integer(),Level::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferTexture2D.xml">external</a> documentation.
-spec framebufferTexture2D(enum(),enum(),enum(),integer(),integer()) -> ok.
framebufferTexture2D(Target,Attachment,Textarget,Texture,Level) ->
- cast(5651, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint>>).
+ cast(5661, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint>>).
%% @spec (Target::enum(),Attachment::enum(),Textarget::enum(),Texture::integer(),Level::integer(),Zoffset::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferTexture3D.xml">external</a> documentation.
-spec framebufferTexture3D(enum(),enum(),enum(),integer(),integer(),integer()) -> ok.
framebufferTexture3D(Target,Attachment,Textarget,Texture,Level,Zoffset) ->
- cast(5652, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint,Zoffset:?GLint>>).
+ cast(5662, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint,Zoffset:?GLint>>).
%% @spec (Target::enum(),Attachment::enum(),Renderbuffertarget::enum(),Renderbuffer::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferRenderbuffer.xml">external</a> documentation.
-spec framebufferRenderbuffer(enum(),enum(),enum(),integer()) -> ok.
framebufferRenderbuffer(Target,Attachment,Renderbuffertarget,Renderbuffer) ->
- cast(5653, <<Target:?GLenum,Attachment:?GLenum,Renderbuffertarget:?GLenum,Renderbuffer:?GLuint>>).
+ cast(5663, <<Target:?GLenum,Attachment:?GLenum,Renderbuffertarget:?GLenum,Renderbuffer:?GLuint>>).
%% @spec (Target::enum(),Attachment::enum(),Pname::enum()) -> integer()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetFramebufferAttachmentParameter.xml">external</a> documentation.
-spec getFramebufferAttachmentParameteriv(enum(),enum(),enum()) -> integer().
getFramebufferAttachmentParameteriv(Target,Attachment,Pname) ->
- call(5654, <<Target:?GLenum,Attachment:?GLenum,Pname:?GLenum>>).
+ call(5664, <<Target:?GLenum,Attachment:?GLenum,Pname:?GLenum>>).
%% @spec (Target::enum()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenerateMipmap.xml">external</a> documentation.
-spec generateMipmap(enum()) -> ok.
generateMipmap(Target) ->
- cast(5655, <<Target:?GLenum>>).
+ cast(5665, <<Target:?GLenum>>).
%% @spec (SrcX0::integer(),SrcY0::integer(),SrcX1::integer(),SrcY1::integer(),DstX0::integer(),DstY0::integer(),DstX1::integer(),DstY1::integer(),Mask::integer(),Filter::enum()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlitFramebuffer.xml">external</a> documentation.
-spec blitFramebuffer(integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),enum()) -> ok.
blitFramebuffer(SrcX0,SrcY0,SrcX1,SrcY1,DstX0,DstY0,DstX1,DstY1,Mask,Filter) ->
- cast(5656, <<SrcX0:?GLint,SrcY0:?GLint,SrcX1:?GLint,SrcY1:?GLint,DstX0:?GLint,DstY0:?GLint,DstX1:?GLint,DstY1:?GLint,Mask:?GLbitfield,Filter:?GLenum>>).
+ cast(5666, <<SrcX0:?GLint,SrcY0:?GLint,SrcX1:?GLint,SrcY1:?GLint,DstX0:?GLint,DstY0:?GLint,DstX1:?GLint,DstY1:?GLint,Mask:?GLbitfield,Filter:?GLenum>>).
%% @spec (Target::enum(),Samples::integer(),Internalformat::enum(),Width::integer(),Height::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRenderbufferStorageMultisample.xml">external</a> documentation.
-spec renderbufferStorageMultisample(enum(),integer(),enum(),integer(),integer()) -> ok.
renderbufferStorageMultisample(Target,Samples,Internalformat,Width,Height) ->
- cast(5657, <<Target:?GLenum,Samples:?GLsizei,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei>>).
+ cast(5667, <<Target:?GLenum,Samples:?GLsizei,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei>>).
%% @spec (Target::enum(),Attachment::enum(),Texture::integer(),Level::integer(),Layer::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferTextureLayer.xml">external</a> documentation.
-spec framebufferTextureLayer(enum(),enum(),integer(),integer(),integer()) -> ok.
framebufferTextureLayer(Target,Attachment,Texture,Level,Layer) ->
- cast(5658, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint,Layer:?GLint>>).
-
-%% @spec (Program::integer(),Pname::enum(),Value::integer()) -> ok
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramParameterARB.xml">external</a> documentation.
--spec programParameteriARB(integer(),enum(),integer()) -> ok.
-programParameteriARB(Program,Pname,Value) ->
- cast(5659, <<Program:?GLuint,Pname:?GLenum,Value:?GLint>>).
-
-%% @spec (Target::enum(),Attachment::enum(),Texture::integer(),Level::integer()) -> ok
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferTextureARB.xml">external</a> documentation.
--spec framebufferTextureARB(enum(),enum(),integer(),integer()) -> ok.
-framebufferTextureARB(Target,Attachment,Texture,Level) ->
- cast(5660, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint>>).
+ cast(5668, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint,Layer:?GLint>>).
%% @spec (Target::enum(),Attachment::enum(),Texture::integer(),Level::integer(),Face::enum()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferTextureFaceARB.xml">external</a> documentation.
-spec framebufferTextureFaceARB(enum(),enum(),integer(),integer(),enum()) -> ok.
framebufferTextureFaceARB(Target,Attachment,Texture,Level,Face) ->
- cast(5661, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint,Face:?GLenum>>).
-
-%% @spec (Index::integer(),Divisor::integer()) -> ok
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribDivisorARB.xml">external</a> documentation.
--spec vertexAttribDivisorARB(integer(),integer()) -> ok.
-vertexAttribDivisorARB(Index,Divisor) ->
- cast(5662, <<Index:?GLuint,Divisor:?GLuint>>).
+ cast(5669, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint,Face:?GLenum>>).
%% @spec (Target::enum(),Offset::integer(),Length::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFlushMappedBufferRange.xml">external</a> documentation.
-spec flushMappedBufferRange(enum(),integer(),integer()) -> ok.
flushMappedBufferRange(Target,Offset,Length) ->
- cast(5663, <<Target:?GLenum,0:32,Offset:?GLintptr,Length:?GLsizeiptr>>).
+ cast(5670, <<Target:?GLenum,0:32,Offset:?GLintptr,Length:?GLsizeiptr>>).
%% @spec (Array::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindVertexArray.xml">external</a> documentation.
-spec bindVertexArray(integer()) -> ok.
bindVertexArray(Array) ->
- cast(5664, <<Array:?GLuint>>).
+ cast(5671, <<Array:?GLuint>>).
%% @spec (Arrays::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteVertexArrays.xml">external</a> documentation.
-spec deleteVertexArrays([integer()]) -> ok.
deleteVertexArrays(Arrays) ->
- cast(5665, <<(length(Arrays)):?GLuint,
+ cast(5672, <<(length(Arrays)):?GLuint,
(<< <<C:?GLuint>> || C <- Arrays>>)/binary,0:(((1+length(Arrays)) rem 2)*32)>>).
%% @spec (N::integer()) -> [integer()]
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenVertexArrays.xml">external</a> documentation.
-spec genVertexArrays(integer()) -> [integer()].
genVertexArrays(N) ->
- call(5666, <<N:?GLsizei>>).
+ call(5673, <<N:?GLsizei>>).
%% @spec (Array::integer()) -> 0|1
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsVertexArray.xml">external</a> documentation.
-spec isVertexArray(integer()) -> 0|1.
isVertexArray(Array) ->
- call(5667, <<Array:?GLuint>>).
+ call(5674, <<Array:?GLuint>>).
%% @spec (Program::integer(),UniformNames::[string()]) -> [integer()]
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformIndices.xml">external</a> documentation.
-spec getUniformIndices(integer(),[string()]) -> [integer()].
getUniformIndices(Program,UniformNames) ->
UniformNamesTemp = list_to_binary([[Str|[0]] || Str <- UniformNames ]),
- call(5668, <<Program:?GLuint,(length(UniformNames)):?GLuint,(size(UniformNamesTemp)):?GLuint,(UniformNamesTemp)/binary,0:((8-((size(UniformNamesTemp)+0) rem 8)) rem 8)>>).
+ call(5675, <<Program:?GLuint,(length(UniformNames)):?GLuint,(size(UniformNamesTemp)):?GLuint,(UniformNamesTemp)/binary,0:((8-((size(UniformNamesTemp)+0) rem 8)) rem 8)>>).
%% @spec (Program::integer(),UniformIndices::[integer()],Pname::enum()) -> [integer()]
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniforms.xml">external</a> documentation.
-spec getActiveUniformsiv(integer(),[integer()],enum()) -> [integer()].
getActiveUniformsiv(Program,UniformIndices,Pname) ->
- call(5669, <<Program:?GLuint,(length(UniformIndices)):?GLuint,
+ call(5676, <<Program:?GLuint,(length(UniformIndices)):?GLuint,
(<< <<C:?GLuint>> || C <- UniformIndices>>)/binary,0:(((length(UniformIndices)) rem 2)*32),Pname:?GLenum>>).
%% @spec (Program::integer(),UniformIndex::integer(),BufSize::integer()) -> string()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniformName.xml">external</a> documentation.
-spec getActiveUniformName(integer(),integer(),integer()) -> string().
getActiveUniformName(Program,UniformIndex,BufSize) ->
- call(5670, <<Program:?GLuint,UniformIndex:?GLuint,BufSize:?GLsizei>>).
+ call(5677, <<Program:?GLuint,UniformIndex:?GLuint,BufSize:?GLsizei>>).
%% @spec (Program::integer(),UniformBlockName::string()) -> integer()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformBlockIndex.xml">external</a> documentation.
-spec getUniformBlockIndex(integer(),string()) -> integer().
getUniformBlockIndex(Program,UniformBlockName) ->
- call(5671, <<Program:?GLuint,(list_to_binary([UniformBlockName|[0]]))/binary,0:((8-((length(UniformBlockName)+ 5) rem 8)) rem 8)>>).
+ call(5678, <<Program:?GLuint,(list_to_binary([UniformBlockName|[0]]))/binary,0:((8-((length(UniformBlockName)+ 5) rem 8)) rem 8)>>).
%% @spec (Program::integer(),UniformBlockIndex::integer(),Pname::enum(),Params::mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniformBlock.xml">external</a> documentation.
-spec getActiveUniformBlockiv(integer(),integer(),enum(),mem()) -> ok.
getActiveUniformBlockiv(Program,UniformBlockIndex,Pname,Params) ->
send_bin(Params),
- call(5672, <<Program:?GLuint,UniformBlockIndex:?GLuint,Pname:?GLenum>>).
+ call(5679, <<Program:?GLuint,UniformBlockIndex:?GLuint,Pname:?GLenum>>).
%% @spec (Program::integer(),UniformBlockIndex::integer(),BufSize::integer()) -> string()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniformBlockName.xml">external</a> documentation.
-spec getActiveUniformBlockName(integer(),integer(),integer()) -> string().
getActiveUniformBlockName(Program,UniformBlockIndex,BufSize) ->
- call(5673, <<Program:?GLuint,UniformBlockIndex:?GLuint,BufSize:?GLsizei>>).
+ call(5680, <<Program:?GLuint,UniformBlockIndex:?GLuint,BufSize:?GLsizei>>).
%% @spec (Program::integer(),UniformBlockIndex::integer(),UniformBlockBinding::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformBlockBinding.xml">external</a> documentation.
-spec uniformBlockBinding(integer(),integer(),integer()) -> ok.
uniformBlockBinding(Program,UniformBlockIndex,UniformBlockBinding) ->
- cast(5674, <<Program:?GLuint,UniformBlockIndex:?GLuint,UniformBlockBinding:?GLuint>>).
+ cast(5681, <<Program:?GLuint,UniformBlockIndex:?GLuint,UniformBlockBinding:?GLuint>>).
%% @spec (ReadTarget::enum(),WriteTarget::enum(),ReadOffset::integer(),WriteOffset::integer(),Size::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyBufferSubData.xml">external</a> documentation.
-spec copyBufferSubData(enum(),enum(),integer(),integer(),integer()) -> ok.
copyBufferSubData(ReadTarget,WriteTarget,ReadOffset,WriteOffset,Size) ->
- cast(5675, <<ReadTarget:?GLenum,WriteTarget:?GLenum,ReadOffset:?GLintptr,WriteOffset:?GLintptr,Size:?GLsizeiptr>>).
+ cast(5682, <<ReadTarget:?GLenum,WriteTarget:?GLenum,ReadOffset:?GLintptr,WriteOffset:?GLintptr,Size:?GLsizeiptr>>).
+
+%% @spec (Mode::enum(),Count::integer(),Type::enum(),Indices::offset()|mem(),Basevertex::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawElementsBaseVertex.xml">external</a> documentation.
+-spec drawElementsBaseVertex(enum(),integer(),enum(),offset()|mem(),integer()) -> ok.
+drawElementsBaseVertex(Mode,Count,Type,Indices,Basevertex) when is_integer(Indices) ->
+ cast(5683, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Basevertex:?GLint>>);
+drawElementsBaseVertex(Mode,Count,Type,Indices,Basevertex) ->
+ send_bin(Indices),
+ cast(5684, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Basevertex:?GLint>>).
+
+%% @spec (Mode::enum(),Start::integer(),End::integer(),Count::integer(),Type::enum(),Indices::offset()|mem(),Basevertex::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawRangeElementsBaseVertex.xml">external</a> documentation.
+-spec drawRangeElementsBaseVertex(enum(),integer(),integer(),integer(),enum(),offset()|mem(),integer()) -> ok.
+drawRangeElementsBaseVertex(Mode,Start,End,Count,Type,Indices,Basevertex) when is_integer(Indices) ->
+ cast(5685, <<Mode:?GLenum,Start:?GLuint,End:?GLuint,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Basevertex:?GLint>>);
+drawRangeElementsBaseVertex(Mode,Start,End,Count,Type,Indices,Basevertex) ->
+ send_bin(Indices),
+ cast(5686, <<Mode:?GLenum,Start:?GLuint,End:?GLuint,Count:?GLsizei,Type:?GLenum,Basevertex:?GLint>>).
+
+%% @spec (Mode::enum(),Count::integer(),Type::enum(),Indices::offset()|mem(),Primcount::integer(),Basevertex::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawElementsInstancedBaseVertex.xml">external</a> documentation.
+-spec drawElementsInstancedBaseVertex(enum(),integer(),enum(),offset()|mem(),integer(),integer()) -> ok.
+drawElementsInstancedBaseVertex(Mode,Count,Type,Indices,Primcount,Basevertex) when is_integer(Indices) ->
+ cast(5687, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Primcount:?GLsizei,Basevertex:?GLint>>);
+drawElementsInstancedBaseVertex(Mode,Count,Type,Indices,Primcount,Basevertex) ->
+ send_bin(Indices),
+ cast(5688, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Primcount:?GLsizei,Basevertex:?GLint>>).
+
+%% @spec (Mode::enum()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProvokingVertex.xml">external</a> documentation.
+-spec provokingVertex(enum()) -> ok.
+provokingVertex(Mode) ->
+ cast(5689, <<Mode:?GLenum>>).
+
+%% @spec (Condition::enum(),Flags::integer()) -> integer()
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFenceSync.xml">external</a> documentation.
+-spec fenceSync(enum(),integer()) -> integer().
+fenceSync(Condition,Flags) ->
+ call(5690, <<Condition:?GLenum,Flags:?GLbitfield>>).
+
+%% @spec (Sync::integer()) -> 0|1
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsSync.xml">external</a> documentation.
+-spec isSync(integer()) -> 0|1.
+isSync(Sync) ->
+ call(5691, <<Sync:?GLsync>>).
+
+%% @spec (Sync::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteSync.xml">external</a> documentation.
+-spec deleteSync(integer()) -> ok.
+deleteSync(Sync) ->
+ cast(5692, <<Sync:?GLsync>>).
+
+%% @spec (Sync::integer(),Flags::integer(),Timeout::integer()) -> enum()
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClientWaitSync.xml">external</a> documentation.
+-spec clientWaitSync(integer(),integer(),integer()) -> enum().
+clientWaitSync(Sync,Flags,Timeout) ->
+ call(5693, <<Sync:?GLsync,Flags:?GLbitfield,0:32,Timeout:?GLuint64>>).
+
+%% @spec (Sync::integer(),Flags::integer(),Timeout::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWaitSync.xml">external</a> documentation.
+-spec waitSync(integer(),integer(),integer()) -> ok.
+waitSync(Sync,Flags,Timeout) ->
+ cast(5694, <<Sync:?GLsync,Flags:?GLbitfield,0:32,Timeout:?GLuint64>>).
+
+%% @spec (Pname::enum()) -> [integer()]
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetInteger64v.xml">external</a> documentation.
+-spec getInteger64v(enum()) -> [integer()].
+getInteger64v(Pname) ->
+ call(5695, <<Pname:?GLenum>>).
+
+%% @spec (Sync::integer(),Pname::enum(),BufSize::integer()) -> [integer()]
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetSync.xml">external</a> documentation.
+-spec getSynciv(integer(),enum(),integer()) -> [integer()].
+getSynciv(Sync,Pname,BufSize) ->
+ call(5696, <<Sync:?GLsync,Pname:?GLenum,BufSize:?GLsizei>>).
+
+%% @spec (Target::enum(),Samples::integer(),Internalformat::integer(),Width::integer(),Height::integer(),Fixedsamplelocations::0|1) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexImage2DMultisample.xml">external</a> documentation.
+-spec texImage2DMultisample(enum(),integer(),integer(),integer(),integer(),0|1) -> ok.
+texImage2DMultisample(Target,Samples,Internalformat,Width,Height,Fixedsamplelocations) ->
+ cast(5697, <<Target:?GLenum,Samples:?GLsizei,Internalformat:?GLint,Width:?GLsizei,Height:?GLsizei,Fixedsamplelocations:?GLboolean>>).
+
+%% @spec (Target::enum(),Samples::integer(),Internalformat::integer(),Width::integer(),Height::integer(),Depth::integer(),Fixedsamplelocations::0|1) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexImage3DMultisample.xml">external</a> documentation.
+-spec texImage3DMultisample(enum(),integer(),integer(),integer(),integer(),integer(),0|1) -> ok.
+texImage3DMultisample(Target,Samples,Internalformat,Width,Height,Depth,Fixedsamplelocations) ->
+ cast(5698, <<Target:?GLenum,Samples:?GLsizei,Internalformat:?GLint,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Fixedsamplelocations:?GLboolean>>).
+
+%% @spec (Pname::enum(),Index::integer()) -> {float(),float()}
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetMultisample.xml">external</a> documentation.
+-spec getMultisamplefv(enum(),integer()) -> {float(),float()}.
+getMultisamplefv(Pname,Index) ->
+ call(5699, <<Pname:?GLenum,Index:?GLuint>>).
+
+%% @spec (Index::integer(),Mask::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSampleMaski.xml">external</a> documentation.
+-spec sampleMaski(integer(),integer()) -> ok.
+sampleMaski(Index,Mask) ->
+ cast(5700, <<Index:?GLuint,Mask:?GLbitfield>>).
+
+%% @spec (Type::enum(),Name::string(),String::string()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glNamedStringARB.xml">external</a> documentation.
+-spec namedStringARB(enum(),string(),string()) -> ok.
+namedStringARB(Type,Name,String) ->
+ cast(5701, <<Type:?GLenum,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8),(list_to_binary([String|[0]]))/binary,0:((8-((length(String)+ 1) rem 8)) rem 8)>>).
+
+%% @spec (Name::string()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteNamedStringARB.xml">external</a> documentation.
+-spec deleteNamedStringARB(string()) -> ok.
+deleteNamedStringARB(Name) ->
+ cast(5702, <<(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>).
+
+%% @spec (Shader::integer(),Path::[string()]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompileShaderIncludeARB.xml">external</a> documentation.
+-spec compileShaderIncludeARB(integer(),[string()]) -> ok.
+compileShaderIncludeARB(Shader,Path) ->
+ PathTemp = list_to_binary([[Str|[0]] || Str <- Path ]),
+ cast(5703, <<Shader:?GLuint,(length(Path)):?GLuint,(size(PathTemp)):?GLuint,(PathTemp)/binary,0:((8-((size(PathTemp)+0) rem 8)) rem 8)>>).
+
+%% @spec (Name::string()) -> 0|1
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsNamedStringARB.xml">external</a> documentation.
+-spec isNamedStringARB(string()) -> 0|1.
+isNamedStringARB(Name) ->
+ call(5704, <<(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>).
+
+%% @spec (Name::string(),BufSize::integer()) -> string()
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetNamedStringARB.xml">external</a> documentation.
+-spec getNamedStringARB(string(),integer()) -> string().
+getNamedStringARB(Name,BufSize) ->
+ call(5705, <<(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8),BufSize:?GLsizei>>).
+
+%% @spec (Name::string(),Pname::enum()) -> integer()
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetNamedStringARB.xml">external</a> documentation.
+-spec getNamedStringivARB(string(),enum()) -> integer().
+getNamedStringivARB(Name,Pname) ->
+ call(5706, <<(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8),Pname:?GLenum>>).
+
+%% @spec (Program::integer(),ColorNumber::integer(),Index::integer(),Name::string()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindFragDataLocationIndexe.xml">external</a> documentation.
+-spec bindFragDataLocationIndexed(integer(),integer(),integer(),string()) -> ok.
+bindFragDataLocationIndexed(Program,ColorNumber,Index,Name) ->
+ cast(5707, <<Program:?GLuint,ColorNumber:?GLuint,Index:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>).
+
+%% @spec (Program::integer(),Name::string()) -> integer()
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetFragDataIndex.xml">external</a> documentation.
+-spec getFragDataIndex(integer(),string()) -> integer().
+getFragDataIndex(Program,Name) ->
+ call(5708, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>).
+
+%% @spec (Count::integer()) -> [integer()]
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenSamplers.xml">external</a> documentation.
+-spec genSamplers(integer()) -> [integer()].
+genSamplers(Count) ->
+ call(5709, <<Count:?GLsizei>>).
+
+%% @spec (Samplers::[integer()]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteSamplers.xml">external</a> documentation.
+-spec deleteSamplers([integer()]) -> ok.
+deleteSamplers(Samplers) ->
+ cast(5710, <<(length(Samplers)):?GLuint,
+ (<< <<C:?GLuint>> || C <- Samplers>>)/binary,0:(((1+length(Samplers)) rem 2)*32)>>).
+
+%% @spec (Sampler::integer()) -> 0|1
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsSampler.xml">external</a> documentation.
+-spec isSampler(integer()) -> 0|1.
+isSampler(Sampler) ->
+ call(5711, <<Sampler:?GLuint>>).
+
+%% @spec (Unit::integer(),Sampler::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindSampler.xml">external</a> documentation.
+-spec bindSampler(integer(),integer()) -> ok.
+bindSampler(Unit,Sampler) ->
+ cast(5712, <<Unit:?GLuint,Sampler:?GLuint>>).
+
+%% @spec (Sampler::integer(),Pname::enum(),Param::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSamplerParameter.xml">external</a> documentation.
+-spec samplerParameteri(integer(),enum(),integer()) -> ok.
+samplerParameteri(Sampler,Pname,Param) ->
+ cast(5713, <<Sampler:?GLuint,Pname:?GLenum,Param:?GLint>>).
+
+%% @spec (Sampler::integer(),Pname::enum(),Param::[integer()]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSamplerParameter.xml">external</a> documentation.
+-spec samplerParameteriv(integer(),enum(),[integer()]) -> ok.
+samplerParameteriv(Sampler,Pname,Param) ->
+ cast(5714, <<Sampler:?GLuint,Pname:?GLenum,(length(Param)):?GLuint,
+ (<< <<C:?GLint>> || C <- Param>>)/binary,0:(((1+length(Param)) rem 2)*32)>>).
+
+%% @spec (Sampler::integer(),Pname::enum(),Param::float()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSamplerParameter.xml">external</a> documentation.
+-spec samplerParameterf(integer(),enum(),float()) -> ok.
+samplerParameterf(Sampler,Pname,Param) ->
+ cast(5715, <<Sampler:?GLuint,Pname:?GLenum,Param:?GLfloat>>).
+
+%% @spec (Sampler::integer(),Pname::enum(),Param::[float()]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSamplerParameter.xml">external</a> documentation.
+-spec samplerParameterfv(integer(),enum(),[float()]) -> ok.
+samplerParameterfv(Sampler,Pname,Param) ->
+ cast(5716, <<Sampler:?GLuint,Pname:?GLenum,(length(Param)):?GLuint,
+ (<< <<C:?GLfloat>> || C <- Param>>)/binary,0:(((1+length(Param)) rem 2)*32)>>).
+
+%% @spec (Sampler::integer(),Pname::enum(),Param::[integer()]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSamplerParameterI.xml">external</a> documentation.
+-spec samplerParameterIiv(integer(),enum(),[integer()]) -> ok.
+samplerParameterIiv(Sampler,Pname,Param) ->
+ cast(5717, <<Sampler:?GLuint,Pname:?GLenum,(length(Param)):?GLuint,
+ (<< <<C:?GLint>> || C <- Param>>)/binary,0:(((1+length(Param)) rem 2)*32)>>).
+
+%% @spec (Sampler::integer(),Pname::enum(),Param::[integer()]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSamplerParameterI.xml">external</a> documentation.
+-spec samplerParameterIuiv(integer(),enum(),[integer()]) -> ok.
+samplerParameterIuiv(Sampler,Pname,Param) ->
+ cast(5718, <<Sampler:?GLuint,Pname:?GLenum,(length(Param)):?GLuint,
+ (<< <<C:?GLuint>> || C <- Param>>)/binary,0:(((1+length(Param)) rem 2)*32)>>).
+
+%% @spec (Sampler::integer(),Pname::enum()) -> [integer()]
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetSamplerParameter.xml">external</a> documentation.
+-spec getSamplerParameteriv(integer(),enum()) -> [integer()].
+getSamplerParameteriv(Sampler,Pname) ->
+ call(5719, <<Sampler:?GLuint,Pname:?GLenum>>).
+
+%% @spec (Sampler::integer(),Pname::enum()) -> [integer()]
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetSamplerParameterI.xml">external</a> documentation.
+-spec getSamplerParameterIiv(integer(),enum()) -> [integer()].
+getSamplerParameterIiv(Sampler,Pname) ->
+ call(5720, <<Sampler:?GLuint,Pname:?GLenum>>).
+
+%% @spec (Sampler::integer(),Pname::enum()) -> [float()]
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetSamplerParameter.xml">external</a> documentation.
+-spec getSamplerParameterfv(integer(),enum()) -> [float()].
+getSamplerParameterfv(Sampler,Pname) ->
+ call(5721, <<Sampler:?GLuint,Pname:?GLenum>>).
+
+%% @spec (Sampler::integer(),Pname::enum()) -> [integer()]
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetSamplerParameterI.xml">external</a> documentation.
+-spec getSamplerParameterIuiv(integer(),enum()) -> [integer()].
+getSamplerParameterIuiv(Sampler,Pname) ->
+ call(5722, <<Sampler:?GLuint,Pname:?GLenum>>).
+
+%% @spec (Id::integer(),Target::enum()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glQueryCounter.xml">external</a> documentation.
+-spec queryCounter(integer(),enum()) -> ok.
+queryCounter(Id,Target) ->
+ cast(5723, <<Id:?GLuint,Target:?GLenum>>).
+
+%% @spec (Id::integer(),Pname::enum()) -> integer()
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetQueryObjecti64v.xml">external</a> documentation.
+-spec getQueryObjecti64v(integer(),enum()) -> integer().
+getQueryObjecti64v(Id,Pname) ->
+ call(5724, <<Id:?GLuint,Pname:?GLenum>>).
+
+%% @spec (Id::integer(),Pname::enum()) -> integer()
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetQueryObjectui64v.xml">external</a> documentation.
+-spec getQueryObjectui64v(integer(),enum()) -> integer().
+getQueryObjectui64v(Id,Pname) ->
+ call(5725, <<Id:?GLuint,Pname:?GLenum>>).
+
+%% @spec (Mode::enum(),Indirect::offset()|mem()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawArraysIndirect.xml">external</a> documentation.
+-spec drawArraysIndirect(enum(),offset()|mem()) -> ok.
+drawArraysIndirect(Mode,Indirect) when is_integer(Indirect) ->
+ cast(5726, <<Mode:?GLenum,Indirect:?GLuint>>);
+drawArraysIndirect(Mode,Indirect) ->
+ send_bin(Indirect),
+ cast(5727, <<Mode:?GLenum>>).
+
+%% @spec (Mode::enum(),Type::enum(),Indirect::offset()|mem()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawElementsIndirect.xml">external</a> documentation.
+-spec drawElementsIndirect(enum(),enum(),offset()|mem()) -> ok.
+drawElementsIndirect(Mode,Type,Indirect) when is_integer(Indirect) ->
+ cast(5728, <<Mode:?GLenum,Type:?GLenum,Indirect:?GLuint>>);
+drawElementsIndirect(Mode,Type,Indirect) ->
+ send_bin(Indirect),
+ cast(5729, <<Mode:?GLenum,Type:?GLenum>>).
+
+%% @spec (Location::integer(),X::float()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
+-spec uniform1d(integer(),float()) -> ok.
+uniform1d(Location,X) ->
+ cast(5730, <<Location:?GLint,0:32,X:?GLdouble>>).
+
+%% @spec (Location::integer(),X::float(),Y::float()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
+-spec uniform2d(integer(),float(),float()) -> ok.
+uniform2d(Location,X,Y) ->
+ cast(5731, <<Location:?GLint,0:32,X:?GLdouble,Y:?GLdouble>>).
+
+%% @spec (Location::integer(),X::float(),Y::float(),Z::float()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
+-spec uniform3d(integer(),float(),float(),float()) -> ok.
+uniform3d(Location,X,Y,Z) ->
+ cast(5732, <<Location:?GLint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>).
+
+%% @spec (Location::integer(),X::float(),Y::float(),Z::float(),W::float()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
+-spec uniform4d(integer(),float(),float(),float(),float()) -> ok.
+uniform4d(Location,X,Y,Z,W) ->
+ cast(5733, <<Location:?GLint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>).
+
+%% @spec (Location::integer(),Value::[float()]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
+-spec uniform1dv(integer(),[float()]) -> ok.
+uniform1dv(Location,Value) ->
+ cast(5734, <<Location:?GLint,0:32,(length(Value)):?GLuint,0:32,
+ (<< <<C:?GLdouble>> || C <- Value>>)/binary>>).
+
+%% @spec (Location::integer(),Value::[{float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
+-spec uniform2dv(integer(),[{float(),float()}]) -> ok.
+uniform2dv(Location,Value) ->
+ cast(5735, <<Location:?GLint,0:32,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble>> || {V1,V2} <- Value>>)/binary>>).
+
+%% @spec (Location::integer(),Value::[{float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
+-spec uniform3dv(integer(),[{float(),float(),float()}]) -> ok.
+uniform3dv(Location,Value) ->
+ cast(5736, <<Location:?GLint,0:32,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble>> || {V1,V2,V3} <- Value>>)/binary>>).
+
+%% @spec (Location::integer(),Value::[{float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
+-spec uniform4dv(integer(),[{float(),float(),float(),float()}]) -> ok.
+uniform4dv(Location,Value) ->
+ cast(5737, <<Location:?GLint,0:32,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble>> || {V1,V2,V3,V4} <- Value>>)/binary>>).
+
+%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix.xml">external</a> documentation.
+-spec uniformMatrix2dv(integer(),0|1,[{float(),float(),float(),float()}]) -> ok.
+uniformMatrix2dv(Location,Transpose,Value) ->
+ cast(5738, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble>> || {V1,V2,V3,V4} <- Value>>)/binary>>).
+
+%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix.xml">external</a> documentation.
+-spec uniformMatrix3dv(integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok.
+uniformMatrix3dv(Location,Transpose,Value) ->
+ cast(5739, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9} <- Value>>)/binary>>).
+
+%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix.xml">external</a> documentation.
+-spec uniformMatrix4dv(integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok.
+uniformMatrix4dv(Location,Transpose,Value) ->
+ cast(5740, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble,V13:?GLdouble,V14:?GLdouble,V15:?GLdouble,V16:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12,V13,V14,V15,V16} <- Value>>)/binary>>).
+
+%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix2x.xml">external</a> documentation.
+-spec uniformMatrix2x3dv(integer(),0|1,[{float(),float(),float(),float(),float(),float()}]) -> ok.
+uniformMatrix2x3dv(Location,Transpose,Value) ->
+ cast(5741, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>).
+
+%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix2x.xml">external</a> documentation.
+-spec uniformMatrix2x4dv(integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok.
+uniformMatrix2x4dv(Location,Transpose,Value) ->
+ cast(5742, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>).
+
+%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix3x.xml">external</a> documentation.
+-spec uniformMatrix3x2dv(integer(),0|1,[{float(),float(),float(),float(),float(),float()}]) -> ok.
+uniformMatrix3x2dv(Location,Transpose,Value) ->
+ cast(5743, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>).
+
+%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix3x.xml">external</a> documentation.
+-spec uniformMatrix3x4dv(integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok.
+uniformMatrix3x4dv(Location,Transpose,Value) ->
+ cast(5744, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>).
+
+%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix4x.xml">external</a> documentation.
+-spec uniformMatrix4x2dv(integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok.
+uniformMatrix4x2dv(Location,Transpose,Value) ->
+ cast(5745, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>).
+
+%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix4x.xml">external</a> documentation.
+-spec uniformMatrix4x3dv(integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok.
+uniformMatrix4x3dv(Location,Transpose,Value) ->
+ cast(5746, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer()) -> {float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniform.xml">external</a> documentation.
+-spec getUniformdv(integer(),integer()) -> {float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}.
+getUniformdv(Program,Location) ->
+ call(5747, <<Program:?GLuint,Location:?GLint>>).
+
+%% @spec (Program::integer(),Shadertype::enum(),Name::string()) -> integer()
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetSubroutineUniformLocation.xml">external</a> documentation.
+-spec getSubroutineUniformLocation(integer(),enum(),string()) -> integer().
+getSubroutineUniformLocation(Program,Shadertype,Name) ->
+ call(5748, <<Program:?GLuint,Shadertype:?GLenum,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>).
+
+%% @spec (Program::integer(),Shadertype::enum(),Name::string()) -> integer()
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetSubroutineIndex.xml">external</a> documentation.
+-spec getSubroutineIndex(integer(),enum(),string()) -> integer().
+getSubroutineIndex(Program,Shadertype,Name) ->
+ call(5749, <<Program:?GLuint,Shadertype:?GLenum,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>).
+
+%% @spec (Program::integer(),Shadertype::enum(),Index::integer(),Bufsize::integer()) -> string()
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveSubroutineUniformName.xml">external</a> documentation.
+-spec getActiveSubroutineUniformName(integer(),enum(),integer(),integer()) -> string().
+getActiveSubroutineUniformName(Program,Shadertype,Index,Bufsize) ->
+ call(5750, <<Program:?GLuint,Shadertype:?GLenum,Index:?GLuint,Bufsize:?GLsizei>>).
+
+%% @spec (Program::integer(),Shadertype::enum(),Index::integer(),Bufsize::integer()) -> string()
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveSubroutineName.xml">external</a> documentation.
+-spec getActiveSubroutineName(integer(),enum(),integer(),integer()) -> string().
+getActiveSubroutineName(Program,Shadertype,Index,Bufsize) ->
+ call(5751, <<Program:?GLuint,Shadertype:?GLenum,Index:?GLuint,Bufsize:?GLsizei>>).
+
+%% @spec (Shadertype::enum(),Indices::[integer()]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformSubroutines.xml">external</a> documentation.
+-spec uniformSubroutinesuiv(enum(),[integer()]) -> ok.
+uniformSubroutinesuiv(Shadertype,Indices) ->
+ cast(5752, <<Shadertype:?GLenum,(length(Indices)):?GLuint,
+ (<< <<C:?GLuint>> || C <- Indices>>)/binary,0:(((length(Indices)) rem 2)*32)>>).
+
+%% @spec (Shadertype::enum(),Location::integer()) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()}
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformSubroutine.xml">external</a> documentation.
+-spec getUniformSubroutineuiv(enum(),integer()) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()}.
+getUniformSubroutineuiv(Shadertype,Location) ->
+ call(5753, <<Shadertype:?GLenum,Location:?GLint>>).
+
+%% @spec (Program::integer(),Shadertype::enum(),Pname::enum()) -> integer()
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramStage.xml">external</a> documentation.
+-spec getProgramStageiv(integer(),enum(),enum()) -> integer().
+getProgramStageiv(Program,Shadertype,Pname) ->
+ call(5754, <<Program:?GLuint,Shadertype:?GLenum,Pname:?GLenum>>).
+
+%% @spec (Pname::enum(),Value::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPatchParameter.xml">external</a> documentation.
+-spec patchParameteri(enum(),integer()) -> ok.
+patchParameteri(Pname,Value) ->
+ cast(5755, <<Pname:?GLenum,Value:?GLint>>).
+
+%% @spec (Pname::enum(),Values::[float()]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPatchParameter.xml">external</a> documentation.
+-spec patchParameterfv(enum(),[float()]) -> ok.
+patchParameterfv(Pname,Values) ->
+ cast(5756, <<Pname:?GLenum,(length(Values)):?GLuint,
+ (<< <<C:?GLfloat>> || C <- Values>>)/binary,0:(((length(Values)) rem 2)*32)>>).
+
+%% @spec (Target::enum(),Id::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindTransformFeedback.xml">external</a> documentation.
+-spec bindTransformFeedback(enum(),integer()) -> ok.
+bindTransformFeedback(Target,Id) ->
+ cast(5757, <<Target:?GLenum,Id:?GLuint>>).
+
+%% @spec (Ids::[integer()]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteTransformFeedbacks.xml">external</a> documentation.
+-spec deleteTransformFeedbacks([integer()]) -> ok.
+deleteTransformFeedbacks(Ids) ->
+ cast(5758, <<(length(Ids)):?GLuint,
+ (<< <<C:?GLuint>> || C <- Ids>>)/binary,0:(((1+length(Ids)) rem 2)*32)>>).
+
+%% @spec (N::integer()) -> [integer()]
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenTransformFeedbacks.xml">external</a> documentation.
+-spec genTransformFeedbacks(integer()) -> [integer()].
+genTransformFeedbacks(N) ->
+ call(5759, <<N:?GLsizei>>).
+
+%% @spec (Id::integer()) -> 0|1
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsTransformFeedback.xml">external</a> documentation.
+-spec isTransformFeedback(integer()) -> 0|1.
+isTransformFeedback(Id) ->
+ call(5760, <<Id:?GLuint>>).
+
+%% @spec () -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPauseTransformFeedback.xml">external</a> documentation.
+-spec pauseTransformFeedback() -> ok.
+pauseTransformFeedback() ->
+ cast(5761, <<>>).
+
+%% @spec () -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glResumeTransformFeedback.xml">external</a> documentation.
+-spec resumeTransformFeedback() -> ok.
+resumeTransformFeedback() ->
+ cast(5762, <<>>).
+
+%% @spec (Mode::enum(),Id::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawTransformFeedback.xml">external</a> documentation.
+-spec drawTransformFeedback(enum(),integer()) -> ok.
+drawTransformFeedback(Mode,Id) ->
+ cast(5763, <<Mode:?GLenum,Id:?GLuint>>).
+
+%% @spec (Mode::enum(),Id::integer(),Stream::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawTransformFeedbackStream.xml">external</a> documentation.
+-spec drawTransformFeedbackStream(enum(),integer(),integer()) -> ok.
+drawTransformFeedbackStream(Mode,Id,Stream) ->
+ cast(5764, <<Mode:?GLenum,Id:?GLuint,Stream:?GLuint>>).
+
+%% @spec (Target::enum(),Index::integer(),Id::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBeginQueryIndexe.xml">external</a> documentation.
+-spec beginQueryIndexed(enum(),integer(),integer()) -> ok.
+beginQueryIndexed(Target,Index,Id) ->
+ cast(5765, <<Target:?GLenum,Index:?GLuint,Id:?GLuint>>).
+
+%% @spec (Target::enum(),Index::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEndQueryIndexe.xml">external</a> documentation.
+-spec endQueryIndexed(enum(),integer()) -> ok.
+endQueryIndexed(Target,Index) ->
+ cast(5766, <<Target:?GLenum,Index:?GLuint>>).
+
+%% @spec (Target::enum(),Index::integer(),Pname::enum()) -> integer()
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetQueryIndexed.xml">external</a> documentation.
+-spec getQueryIndexediv(enum(),integer(),enum()) -> integer().
+getQueryIndexediv(Target,Index,Pname) ->
+ call(5767, <<Target:?GLenum,Index:?GLuint,Pname:?GLenum>>).
+
+%% @spec () -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glReleaseShaderCompiler.xml">external</a> documentation.
+-spec releaseShaderCompiler() -> ok.
+releaseShaderCompiler() ->
+ cast(5768, <<>>).
+
+%% @spec (Shaders::[integer()],Binaryformat::enum(),Binary::binary()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glShaderBinary.xml">external</a> documentation.
+-spec shaderBinary([integer()],enum(),binary()) -> ok.
+shaderBinary(Shaders,Binaryformat,Binary) ->
+ send_bin(Binary),
+ cast(5769, <<(length(Shaders)):?GLuint,
+ (<< <<C:?GLuint>> || C <- Shaders>>)/binary,0:(((1+length(Shaders)) rem 2)*32),Binaryformat:?GLenum>>).
+
+%% @spec (Shadertype::enum(),Precisiontype::enum()) -> {Range::{integer(),integer()},Precision::integer()}
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetShaderPrecisionFormat.xml">external</a> documentation.
+-spec getShaderPrecisionFormat(enum(),enum()) -> {{integer(),integer()},integer()}.
+getShaderPrecisionFormat(Shadertype,Precisiontype) ->
+ call(5770, <<Shadertype:?GLenum,Precisiontype:?GLenum>>).
+
+%% @spec (N::clamp(),F::clamp()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDepthRange.xml">external</a> documentation.
+-spec depthRangef(clamp(),clamp()) -> ok.
+depthRangef(N,F) ->
+ cast(5771, <<N:?GLclampf,F:?GLclampf>>).
+
+%% @spec (D::clamp()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearDepthf.xml">external</a> documentation.
+-spec clearDepthf(clamp()) -> ok.
+clearDepthf(D) ->
+ cast(5772, <<D:?GLclampf>>).
+
+%% @spec (Program::integer(),BufSize::integer()) -> {BinaryFormat::enum(),Binary::binary()}
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramBinary.xml">external</a> documentation.
+-spec getProgramBinary(integer(),integer()) -> {enum(),binary()}.
+getProgramBinary(Program,BufSize) ->
+ call(5773, <<Program:?GLuint,BufSize:?GLsizei>>).
+
+%% @spec (Program::integer(),BinaryFormat::enum(),Binary::binary()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramBinary.xml">external</a> documentation.
+-spec programBinary(integer(),enum(),binary()) -> ok.
+programBinary(Program,BinaryFormat,Binary) ->
+ send_bin(Binary),
+ cast(5774, <<Program:?GLuint,BinaryFormat:?GLenum>>).
+
+%% @spec (Program::integer(),Pname::enum(),Value::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramParameter.xml">external</a> documentation.
+-spec programParameteri(integer(),enum(),integer()) -> ok.
+programParameteri(Program,Pname,Value) ->
+ cast(5775, <<Program:?GLuint,Pname:?GLenum,Value:?GLint>>).
+
+%% @spec (Pipeline::integer(),Stages::integer(),Program::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUseProgramStages.xml">external</a> documentation.
+-spec useProgramStages(integer(),integer(),integer()) -> ok.
+useProgramStages(Pipeline,Stages,Program) ->
+ cast(5776, <<Pipeline:?GLuint,Stages:?GLbitfield,Program:?GLuint>>).
+
+%% @spec (Pipeline::integer(),Program::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glActiveShaderProgram.xml">external</a> documentation.
+-spec activeShaderProgram(integer(),integer()) -> ok.
+activeShaderProgram(Pipeline,Program) ->
+ cast(5777, <<Pipeline:?GLuint,Program:?GLuint>>).
+
+%% @spec (Type::enum(),Strings::[string()]) -> integer()
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCreateShaderProgramv.xml">external</a> documentation.
+-spec createShaderProgramv(enum(),[string()]) -> integer().
+createShaderProgramv(Type,Strings) ->
+ StringsTemp = list_to_binary([[Str|[0]] || Str <- Strings ]),
+ call(5778, <<Type:?GLenum,(length(Strings)):?GLuint,(size(StringsTemp)):?GLuint,(StringsTemp)/binary,0:((8-((size(StringsTemp)+0) rem 8)) rem 8)>>).
+
+%% @spec (Pipeline::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindProgramPipeline.xml">external</a> documentation.
+-spec bindProgramPipeline(integer()) -> ok.
+bindProgramPipeline(Pipeline) ->
+ cast(5779, <<Pipeline:?GLuint>>).
+
+%% @spec (Pipelines::[integer()]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteProgramPipelines.xml">external</a> documentation.
+-spec deleteProgramPipelines([integer()]) -> ok.
+deleteProgramPipelines(Pipelines) ->
+ cast(5780, <<(length(Pipelines)):?GLuint,
+ (<< <<C:?GLuint>> || C <- Pipelines>>)/binary,0:(((1+length(Pipelines)) rem 2)*32)>>).
+
+%% @spec (N::integer()) -> [integer()]
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenProgramPipelines.xml">external</a> documentation.
+-spec genProgramPipelines(integer()) -> [integer()].
+genProgramPipelines(N) ->
+ call(5781, <<N:?GLsizei>>).
+
+%% @spec (Pipeline::integer()) -> 0|1
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsProgramPipeline.xml">external</a> documentation.
+-spec isProgramPipeline(integer()) -> 0|1.
+isProgramPipeline(Pipeline) ->
+ call(5782, <<Pipeline:?GLuint>>).
+
+%% @spec (Pipeline::integer(),Pname::enum()) -> integer()
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramPipeline.xml">external</a> documentation.
+-spec getProgramPipelineiv(integer(),enum()) -> integer().
+getProgramPipelineiv(Pipeline,Pname) ->
+ call(5783, <<Pipeline:?GLuint,Pname:?GLenum>>).
+
+%% @spec (Program::integer(),Location::integer(),V0::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform1i(integer(),integer(),integer()) -> ok.
+programUniform1i(Program,Location,V0) ->
+ cast(5784, <<Program:?GLuint,Location:?GLint,V0:?GLint>>).
+
+%% @spec (Program::integer(),Location::integer(),Value::[integer()]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform1iv(integer(),integer(),[integer()]) -> ok.
+programUniform1iv(Program,Location,Value) ->
+ cast(5785, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
+ (<< <<C:?GLint>> || C <- Value>>)/binary,0:(((1+length(Value)) rem 2)*32)>>).
+
+%% @spec (Program::integer(),Location::integer(),V0::float()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform1f(integer(),integer(),float()) -> ok.
+programUniform1f(Program,Location,V0) ->
+ cast(5786, <<Program:?GLuint,Location:?GLint,V0:?GLfloat>>).
+
+%% @spec (Program::integer(),Location::integer(),Value::[float()]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform1fv(integer(),integer(),[float()]) -> ok.
+programUniform1fv(Program,Location,Value) ->
+ cast(5787, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
+ (<< <<C:?GLfloat>> || C <- Value>>)/binary,0:(((1+length(Value)) rem 2)*32)>>).
+
+%% @spec (Program::integer(),Location::integer(),V0::float()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform1d(integer(),integer(),float()) -> ok.
+programUniform1d(Program,Location,V0) ->
+ cast(5788, <<Program:?GLuint,Location:?GLint,V0:?GLdouble>>).
+
+%% @spec (Program::integer(),Location::integer(),Value::[float()]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform1dv(integer(),integer(),[float()]) -> ok.
+programUniform1dv(Program,Location,Value) ->
+ cast(5789, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,0:32,
+ (<< <<C:?GLdouble>> || C <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),V0::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform1ui(integer(),integer(),integer()) -> ok.
+programUniform1ui(Program,Location,V0) ->
+ cast(5790, <<Program:?GLuint,Location:?GLint,V0:?GLuint>>).
+
+%% @spec (Program::integer(),Location::integer(),Value::[integer()]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform1uiv(integer(),integer(),[integer()]) -> ok.
+programUniform1uiv(Program,Location,Value) ->
+ cast(5791, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
+ (<< <<C:?GLuint>> || C <- Value>>)/binary,0:(((1+length(Value)) rem 2)*32)>>).
+
+%% @spec (Program::integer(),Location::integer(),V0::integer(),V1::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform2i(integer(),integer(),integer(),integer()) -> ok.
+programUniform2i(Program,Location,V0,V1) ->
+ cast(5792, <<Program:?GLuint,Location:?GLint,V0:?GLint,V1:?GLint>>).
+
+%% @spec (Program::integer(),Location::integer(),Value::[{integer(),integer()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform2iv(integer(),integer(),[{integer(),integer()}]) -> ok.
+programUniform2iv(Program,Location,Value) ->
+ cast(5793, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
+ (<< <<V1:?GLint,V2:?GLint>> || {V1,V2} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),V0::float(),V1::float()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform2f(integer(),integer(),float(),float()) -> ok.
+programUniform2f(Program,Location,V0,V1) ->
+ cast(5794, <<Program:?GLuint,Location:?GLint,V0:?GLfloat,V1:?GLfloat>>).
+
+%% @spec (Program::integer(),Location::integer(),Value::[{float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform2fv(integer(),integer(),[{float(),float()}]) -> ok.
+programUniform2fv(Program,Location,Value) ->
+ cast(5795, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
+ (<< <<V1:?GLfloat,V2:?GLfloat>> || {V1,V2} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),V0::float(),V1::float()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform2d(integer(),integer(),float(),float()) -> ok.
+programUniform2d(Program,Location,V0,V1) ->
+ cast(5796, <<Program:?GLuint,Location:?GLint,V0:?GLdouble,V1:?GLdouble>>).
+
+%% @spec (Program::integer(),Location::integer(),Value::[{float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform2dv(integer(),integer(),[{float(),float()}]) -> ok.
+programUniform2dv(Program,Location,Value) ->
+ cast(5797, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble>> || {V1,V2} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),V0::integer(),V1::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform2ui(integer(),integer(),integer(),integer()) -> ok.
+programUniform2ui(Program,Location,V0,V1) ->
+ cast(5798, <<Program:?GLuint,Location:?GLint,V0:?GLuint,V1:?GLuint>>).
+
+%% @spec (Program::integer(),Location::integer(),Value::[{integer(),integer()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform2uiv(integer(),integer(),[{integer(),integer()}]) -> ok.
+programUniform2uiv(Program,Location,Value) ->
+ cast(5799, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
+ (<< <<V1:?GLuint,V2:?GLuint>> || {V1,V2} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),V0::integer(),V1::integer(),V2::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform3i(integer(),integer(),integer(),integer(),integer()) -> ok.
+programUniform3i(Program,Location,V0,V1,V2) ->
+ cast(5800, <<Program:?GLuint,Location:?GLint,V0:?GLint,V1:?GLint,V2:?GLint>>).
+
+%% @spec (Program::integer(),Location::integer(),Value::[{integer(),integer(),integer()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform3iv(integer(),integer(),[{integer(),integer(),integer()}]) -> ok.
+programUniform3iv(Program,Location,Value) ->
+ cast(5801, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
+ (<< <<V1:?GLint,V2:?GLint,V3:?GLint>> || {V1,V2,V3} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),V0::float(),V1::float(),V2::float()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform3f(integer(),integer(),float(),float(),float()) -> ok.
+programUniform3f(Program,Location,V0,V1,V2) ->
+ cast(5802, <<Program:?GLuint,Location:?GLint,V0:?GLfloat,V1:?GLfloat,V2:?GLfloat>>).
+
+%% @spec (Program::integer(),Location::integer(),Value::[{float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform3fv(integer(),integer(),[{float(),float(),float()}]) -> ok.
+programUniform3fv(Program,Location,Value) ->
+ cast(5803, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
+ (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat>> || {V1,V2,V3} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),V0::float(),V1::float(),V2::float()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform3d(integer(),integer(),float(),float(),float()) -> ok.
+programUniform3d(Program,Location,V0,V1,V2) ->
+ cast(5804, <<Program:?GLuint,Location:?GLint,V0:?GLdouble,V1:?GLdouble,V2:?GLdouble>>).
+
+%% @spec (Program::integer(),Location::integer(),Value::[{float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform3dv(integer(),integer(),[{float(),float(),float()}]) -> ok.
+programUniform3dv(Program,Location,Value) ->
+ cast(5805, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble>> || {V1,V2,V3} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),V0::integer(),V1::integer(),V2::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform3ui(integer(),integer(),integer(),integer(),integer()) -> ok.
+programUniform3ui(Program,Location,V0,V1,V2) ->
+ cast(5806, <<Program:?GLuint,Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint>>).
+
+%% @spec (Program::integer(),Location::integer(),Value::[{integer(),integer(),integer()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform3uiv(integer(),integer(),[{integer(),integer(),integer()}]) -> ok.
+programUniform3uiv(Program,Location,Value) ->
+ cast(5807, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
+ (<< <<V1:?GLuint,V2:?GLuint,V3:?GLuint>> || {V1,V2,V3} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),V0::integer(),V1::integer(),V2::integer(),V3::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform4i(integer(),integer(),integer(),integer(),integer(),integer()) -> ok.
+programUniform4i(Program,Location,V0,V1,V2,V3) ->
+ cast(5808, <<Program:?GLuint,Location:?GLint,V0:?GLint,V1:?GLint,V2:?GLint,V3:?GLint>>).
+
+%% @spec (Program::integer(),Location::integer(),Value::[{integer(),integer(),integer(),integer()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform4iv(integer(),integer(),[{integer(),integer(),integer(),integer()}]) -> ok.
+programUniform4iv(Program,Location,Value) ->
+ cast(5809, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
+ (<< <<V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>> || {V1,V2,V3,V4} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),V0::float(),V1::float(),V2::float(),V3::float()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform4f(integer(),integer(),float(),float(),float(),float()) -> ok.
+programUniform4f(Program,Location,V0,V1,V2,V3) ->
+ cast(5810, <<Program:?GLuint,Location:?GLint,V0:?GLfloat,V1:?GLfloat,V2:?GLfloat,V3:?GLfloat>>).
+
+%% @spec (Program::integer(),Location::integer(),Value::[{float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform4fv(integer(),integer(),[{float(),float(),float(),float()}]) -> ok.
+programUniform4fv(Program,Location,Value) ->
+ cast(5811, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
+ (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>> || {V1,V2,V3,V4} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),V0::float(),V1::float(),V2::float(),V3::float()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform4d(integer(),integer(),float(),float(),float(),float()) -> ok.
+programUniform4d(Program,Location,V0,V1,V2,V3) ->
+ cast(5812, <<Program:?GLuint,Location:?GLint,V0:?GLdouble,V1:?GLdouble,V2:?GLdouble,V3:?GLdouble>>).
+
+%% @spec (Program::integer(),Location::integer(),Value::[{float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform4dv(integer(),integer(),[{float(),float(),float(),float()}]) -> ok.
+programUniform4dv(Program,Location,Value) ->
+ cast(5813, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble>> || {V1,V2,V3,V4} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),V0::integer(),V1::integer(),V2::integer(),V3::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform4ui(integer(),integer(),integer(),integer(),integer(),integer()) -> ok.
+programUniform4ui(Program,Location,V0,V1,V2,V3) ->
+ cast(5814, <<Program:?GLuint,Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint>>).
+
+%% @spec (Program::integer(),Location::integer(),Value::[{integer(),integer(),integer(),integer()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform4uiv(integer(),integer(),[{integer(),integer(),integer(),integer()}]) -> ok.
+programUniform4uiv(Program,Location,Value) ->
+ cast(5815, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
+ (<< <<V1:?GLuint,V2:?GLuint,V3:?GLuint,V4:?GLuint>> || {V1,V2,V3,V4} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix.xml">external</a> documentation.
+-spec programUniformMatrix2fv(integer(),integer(),0|1,[{float(),float(),float(),float()}]) -> ok.
+programUniformMatrix2fv(Program,Location,Transpose,Value) ->
+ cast(5816, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
+ (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>> || {V1,V2,V3,V4} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix.xml">external</a> documentation.
+-spec programUniformMatrix3fv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok.
+programUniformMatrix3fv(Program,Location,Transpose,Value) ->
+ cast(5817, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
+ (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix.xml">external</a> documentation.
+-spec programUniformMatrix4fv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok.
+programUniformMatrix4fv(Program,Location,Transpose,Value) ->
+ cast(5818, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
+ (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat,V10:?GLfloat,V11:?GLfloat,V12:?GLfloat,V13:?GLfloat,V14:?GLfloat,V15:?GLfloat,V16:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12,V13,V14,V15,V16} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix.xml">external</a> documentation.
+-spec programUniformMatrix2dv(integer(),integer(),0|1,[{float(),float(),float(),float()}]) -> ok.
+programUniformMatrix2dv(Program,Location,Transpose,Value) ->
+ cast(5819, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble>> || {V1,V2,V3,V4} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix.xml">external</a> documentation.
+-spec programUniformMatrix3dv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok.
+programUniformMatrix3dv(Program,Location,Transpose,Value) ->
+ cast(5820, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix.xml">external</a> documentation.
+-spec programUniformMatrix4dv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok.
+programUniformMatrix4dv(Program,Location,Transpose,Value) ->
+ cast(5821, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble,V13:?GLdouble,V14:?GLdouble,V15:?GLdouble,V16:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12,V13,V14,V15,V16} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix2x.xml">external</a> documentation.
+-spec programUniformMatrix2x3fv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float()}]) -> ok.
+programUniformMatrix2x3fv(Program,Location,Transpose,Value) ->
+ cast(5822, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
+ (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix3x.xml">external</a> documentation.
+-spec programUniformMatrix3x2fv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float()}]) -> ok.
+programUniformMatrix3x2fv(Program,Location,Transpose,Value) ->
+ cast(5823, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
+ (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix2x.xml">external</a> documentation.
+-spec programUniformMatrix2x4fv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok.
+programUniformMatrix2x4fv(Program,Location,Transpose,Value) ->
+ cast(5824, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
+ (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix4x.xml">external</a> documentation.
+-spec programUniformMatrix4x2fv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok.
+programUniformMatrix4x2fv(Program,Location,Transpose,Value) ->
+ cast(5825, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
+ (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix3x.xml">external</a> documentation.
+-spec programUniformMatrix3x4fv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok.
+programUniformMatrix3x4fv(Program,Location,Transpose,Value) ->
+ cast(5826, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
+ (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat,V10:?GLfloat,V11:?GLfloat,V12:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix4x.xml">external</a> documentation.
+-spec programUniformMatrix4x3fv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok.
+programUniformMatrix4x3fv(Program,Location,Transpose,Value) ->
+ cast(5827, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
+ (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat,V10:?GLfloat,V11:?GLfloat,V12:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix2x.xml">external</a> documentation.
+-spec programUniformMatrix2x3dv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float()}]) -> ok.
+programUniformMatrix2x3dv(Program,Location,Transpose,Value) ->
+ cast(5828, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix3x.xml">external</a> documentation.
+-spec programUniformMatrix3x2dv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float()}]) -> ok.
+programUniformMatrix3x2dv(Program,Location,Transpose,Value) ->
+ cast(5829, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix2x.xml">external</a> documentation.
+-spec programUniformMatrix2x4dv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok.
+programUniformMatrix2x4dv(Program,Location,Transpose,Value) ->
+ cast(5830, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix4x.xml">external</a> documentation.
+-spec programUniformMatrix4x2dv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok.
+programUniformMatrix4x2dv(Program,Location,Transpose,Value) ->
+ cast(5831, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix3x.xml">external</a> documentation.
+-spec programUniformMatrix3x4dv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok.
+programUniformMatrix3x4dv(Program,Location,Transpose,Value) ->
+ cast(5832, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix4x.xml">external</a> documentation.
+-spec programUniformMatrix4x3dv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok.
+programUniformMatrix4x3dv(Program,Location,Transpose,Value) ->
+ cast(5833, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>).
+
+%% @spec (Pipeline::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glValidateProgramPipeline.xml">external</a> documentation.
+-spec validateProgramPipeline(integer()) -> ok.
+validateProgramPipeline(Pipeline) ->
+ cast(5834, <<Pipeline:?GLuint>>).
+
+%% @spec (Pipeline::integer(),BufSize::integer()) -> string()
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramPipelineInfoLog.xml">external</a> documentation.
+-spec getProgramPipelineInfoLog(integer(),integer()) -> string().
+getProgramPipelineInfoLog(Pipeline,BufSize) ->
+ call(5835, <<Pipeline:?GLuint,BufSize:?GLsizei>>).
+
+%% @spec (Index::integer(),X::float()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribL.xml">external</a> documentation.
+-spec vertexAttribL1d(integer(),float()) -> ok.
+vertexAttribL1d(Index,X) ->
+ cast(5836, <<Index:?GLuint,0:32,X:?GLdouble>>).
+
+%% @spec (Index::integer(),X::float(),Y::float()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribL.xml">external</a> documentation.
+-spec vertexAttribL2d(integer(),float(),float()) -> ok.
+vertexAttribL2d(Index,X,Y) ->
+ cast(5837, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble>>).
+
+%% @spec (Index::integer(),X::float(),Y::float(),Z::float()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribL.xml">external</a> documentation.
+-spec vertexAttribL3d(integer(),float(),float(),float()) -> ok.
+vertexAttribL3d(Index,X,Y,Z) ->
+ cast(5838, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>).
+
+%% @spec (Index::integer(),X::float(),Y::float(),Z::float(),W::float()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribL.xml">external</a> documentation.
+-spec vertexAttribL4d(integer(),float(),float(),float(),float()) -> ok.
+vertexAttribL4d(Index,X,Y,Z,W) ->
+ cast(5839, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>).
+
+%% @spec (Index,{X}) -> ok
+%% @equiv vertexAttribL1d(Index,X)
+-spec vertexAttribL1dv(integer(),{float()}) -> ok.
+vertexAttribL1dv(Index,{X}) -> vertexAttribL1d(Index,X).
+
+%% @spec (Index,{X,Y}) -> ok
+%% @equiv vertexAttribL2d(Index,X,Y)
+-spec vertexAttribL2dv(integer(),{float(),float()}) -> ok.
+vertexAttribL2dv(Index,{X,Y}) -> vertexAttribL2d(Index,X,Y).
+
+%% @spec (Index,{X,Y,Z}) -> ok
+%% @equiv vertexAttribL3d(Index,X,Y,Z)
+-spec vertexAttribL3dv(integer(),{float(),float(),float()}) -> ok.
+vertexAttribL3dv(Index,{X,Y,Z}) -> vertexAttribL3d(Index,X,Y,Z).
+
+%% @spec (Index,{X,Y,Z,W}) -> ok
+%% @equiv vertexAttribL4d(Index,X,Y,Z,W)
+-spec vertexAttribL4dv(integer(),{float(),float(),float(),float()}) -> ok.
+vertexAttribL4dv(Index,{X,Y,Z,W}) -> vertexAttribL4d(Index,X,Y,Z,W).
+
+%% @spec (Index::integer(),Size::integer(),Type::enum(),Stride::integer(),Pointer::offset()|mem()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribLPointer.xml">external</a> documentation.
+-spec vertexAttribLPointer(integer(),integer(),enum(),integer(),offset()|mem()) -> ok.
+vertexAttribLPointer(Index,Size,Type,Stride,Pointer) when is_integer(Pointer) ->
+ cast(5840, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>);
+vertexAttribLPointer(Index,Size,Type,Stride,Pointer) ->
+ send_bin(Pointer),
+ cast(5841, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Stride:?GLsizei>>).
+
+%% @spec (Index::integer(),Pname::enum()) -> {float(),float(),float(),float()}
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetVertexAttribL.xml">external</a> documentation.
+-spec getVertexAttribLdv(integer(),enum()) -> {float(),float(),float(),float()}.
+getVertexAttribLdv(Index,Pname) ->
+ call(5842, <<Index:?GLuint,Pname:?GLenum>>).
+
+%% @spec (First::integer(),V::[{float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glViewportArrayv.xml">external</a> documentation.
+-spec viewportArrayv(integer(),[{float(),float(),float(),float()}]) -> ok.
+viewportArrayv(First,V) ->
+ cast(5843, <<First:?GLuint,(length(V)):?GLuint,
+ (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>> || {V1,V2,V3,V4} <- V>>)/binary>>).
+
+%% @spec (Index::integer(),X::float(),Y::float(),W::float(),H::float()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glViewportIndexed.xml">external</a> documentation.
+-spec viewportIndexedf(integer(),float(),float(),float(),float()) -> ok.
+viewportIndexedf(Index,X,Y,W,H) ->
+ cast(5844, <<Index:?GLuint,X:?GLfloat,Y:?GLfloat,W:?GLfloat,H:?GLfloat>>).
+
+%% @spec (Index::integer(),V::{float(),float(),float(),float()}) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glViewportIndexed.xml">external</a> documentation.
+-spec viewportIndexedfv(integer(),{float(),float(),float(),float()}) -> ok.
+viewportIndexedfv(Index,{V1,V2,V3,V4}) ->
+ cast(5845, <<Index:?GLuint,V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>>).
+
+%% @spec (First::integer(),V::[{integer(),integer(),integer(),integer()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glScissorArrayv.xml">external</a> documentation.
+-spec scissorArrayv(integer(),[{integer(),integer(),integer(),integer()}]) -> ok.
+scissorArrayv(First,V) ->
+ cast(5846, <<First:?GLuint,(length(V)):?GLuint,
+ (<< <<V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>> || {V1,V2,V3,V4} <- V>>)/binary>>).
+
+%% @spec (Index::integer(),Left::integer(),Bottom::integer(),Width::integer(),Height::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glScissorIndexe.xml">external</a> documentation.
+-spec scissorIndexed(integer(),integer(),integer(),integer(),integer()) -> ok.
+scissorIndexed(Index,Left,Bottom,Width,Height) ->
+ cast(5847, <<Index:?GLuint,Left:?GLint,Bottom:?GLint,Width:?GLsizei,Height:?GLsizei>>).
+
+%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glScissorIndexe.xml">external</a> documentation.
+-spec scissorIndexedv(integer(),{integer(),integer(),integer(),integer()}) -> ok.
+scissorIndexedv(Index,{V1,V2,V3,V4}) ->
+ cast(5848, <<Index:?GLuint,V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>>).
+
+%% @spec (First::integer(),V::[{clamp(),clamp()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDepthRangeArrayv.xml">external</a> documentation.
+-spec depthRangeArrayv(integer(),[{clamp(),clamp()}]) -> ok.
+depthRangeArrayv(First,V) ->
+ cast(5849, <<First:?GLuint,0:32,(length(V)):?GLuint,0:32,
+ (<< <<V1:?GLclampd,V2:?GLclampd>> || {V1,V2} <- V>>)/binary>>).
+
+%% @spec (Index::integer(),N::clamp(),F::clamp()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDepthRangeIndexe.xml">external</a> documentation.
+-spec depthRangeIndexed(integer(),clamp(),clamp()) -> ok.
+depthRangeIndexed(Index,N,F) ->
+ cast(5850, <<Index:?GLuint,0:32,N:?GLclampd,F:?GLclampd>>).
+
+%% @spec (Target::enum(),Index::integer()) -> [float()]
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetFloati_v.xml">external</a> documentation.
+-spec getFloati_v(enum(),integer()) -> [float()].
+getFloati_v(Target,Index) ->
+ call(5851, <<Target:?GLenum,Index:?GLuint>>).
+
+%% @spec (Target::enum(),Index::integer()) -> [float()]
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetDoublei_v.xml">external</a> documentation.
+-spec getDoublei_v(enum(),integer()) -> [float()].
+getDoublei_v(Target,Index) ->
+ call(5852, <<Target:?GLenum,Index:?GLuint>>).
+
+%% @spec (Source::enum(),Type::enum(),Severity::enum(),Ids::[integer()],Enabled::0|1) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDebugMessageControlARB.xml">external</a> documentation.
+-spec debugMessageControlARB(enum(),enum(),enum(),[integer()],0|1) -> ok.
+debugMessageControlARB(Source,Type,Severity,Ids,Enabled) ->
+ cast(5853, <<Source:?GLenum,Type:?GLenum,Severity:?GLenum,(length(Ids)):?GLuint,
+ (<< <<C:?GLuint>> || C <- Ids>>)/binary,0:(((length(Ids)) rem 2)*32),Enabled:?GLboolean>>).
+
+%% @spec (Source::enum(),Type::enum(),Id::integer(),Severity::enum(),Buf::string()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDebugMessageInsertARB.xml">external</a> documentation.
+-spec debugMessageInsertARB(enum(),enum(),integer(),enum(),string()) -> ok.
+debugMessageInsertARB(Source,Type,Id,Severity,Buf) ->
+ cast(5854, <<Source:?GLenum,Type:?GLenum,Id:?GLuint,Severity:?GLenum,(list_to_binary([Buf|[0]]))/binary,0:((8-((length(Buf)+ 1) rem 8)) rem 8)>>).
+
+%% @spec (Count::integer(),Bufsize::integer()) -> {integer(),Sources::[enum()],Types::[enum()],Ids::[integer()],Severities::[enum()],MessageLog::[string()]}
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetDebugMessageLogARB.xml">external</a> documentation.
+-spec getDebugMessageLogARB(integer(),integer()) -> {integer(),[enum()],[enum()],[integer()],[enum()],[string()]}.
+getDebugMessageLogARB(Count,Bufsize) ->
+ call(5855, <<Count:?GLuint,Bufsize:?GLsizei>>).
+
+%% @spec () -> enum()
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetGraphicsResetStatusARB.xml">external</a> documentation.
+-spec getGraphicsResetStatusARB() -> enum().
+getGraphicsResetStatusARB() ->
+ call(5856, <<>>).
%% @spec () -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glResizeBuffersMESA.xml">external</a> documentation.
-spec resizeBuffersMESA() -> ok.
resizeBuffersMESA() ->
- cast(5676, <<>>).
+ cast(5857, <<>>).
%% @spec (X::float(),Y::float(),Z::float(),W::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos4dMESA.xml">external</a> documentation.
-spec windowPos4dMESA(float(),float(),float(),float()) -> ok.
windowPos4dMESA(X,Y,Z,W) ->
- cast(5677, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>).
+ cast(5858, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>).
%% @spec ({X,Y,Z,W}) -> ok
%% @equiv windowPos4dMESA(X,Y,Z,W)
@@ -4768,7 +5975,7 @@ windowPos4dvMESA({X,Y,Z,W}) -> windowPos4dMESA(X,Y,Z,W).
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos4fMESA.xml">external</a> documentation.
-spec windowPos4fMESA(float(),float(),float(),float()) -> ok.
windowPos4fMESA(X,Y,Z,W) ->
- cast(5678, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>).
+ cast(5859, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>).
%% @spec ({X,Y,Z,W}) -> ok
%% @equiv windowPos4fMESA(X,Y,Z,W)
@@ -4779,7 +5986,7 @@ windowPos4fvMESA({X,Y,Z,W}) -> windowPos4fMESA(X,Y,Z,W).
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos4iMESA.xml">external</a> documentation.
-spec windowPos4iMESA(integer(),integer(),integer(),integer()) -> ok.
windowPos4iMESA(X,Y,Z,W) ->
- cast(5679, <<X:?GLint,Y:?GLint,Z:?GLint,W:?GLint>>).
+ cast(5860, <<X:?GLint,Y:?GLint,Z:?GLint,W:?GLint>>).
%% @spec ({X,Y,Z,W}) -> ok
%% @equiv windowPos4iMESA(X,Y,Z,W)
@@ -4790,7 +5997,7 @@ windowPos4ivMESA({X,Y,Z,W}) -> windowPos4iMESA(X,Y,Z,W).
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos4sMESA.xml">external</a> documentation.
-spec windowPos4sMESA(integer(),integer(),integer(),integer()) -> ok.
windowPos4sMESA(X,Y,Z,W) ->
- cast(5680, <<X:?GLshort,Y:?GLshort,Z:?GLshort,W:?GLshort>>).
+ cast(5861, <<X:?GLshort,Y:?GLshort,Z:?GLshort,W:?GLshort>>).
%% @spec ({X,Y,Z,W}) -> ok
%% @equiv windowPos4sMESA(X,Y,Z,W)
@@ -4801,11 +6008,11 @@ windowPos4svMESA({X,Y,Z,W}) -> windowPos4sMESA(X,Y,Z,W).
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDepthBoundsEXT.xml">external</a> documentation.
-spec depthBoundsEXT(clamp(),clamp()) -> ok.
depthBoundsEXT(Zmin,Zmax) ->
- cast(5681, <<Zmin:?GLclampd,Zmax:?GLclampd>>).
+ cast(5862, <<Zmin:?GLclampd,Zmax:?GLclampd>>).
%% @spec (StencilTagBits::integer(),StencilClearTag::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilClearTagEXT.xml">external</a> documentation.
-spec stencilClearTagEXT(integer(),integer()) -> ok.
stencilClearTagEXT(StencilTagBits,StencilClearTag) ->
- cast(5682, <<StencilTagBits:?GLsizei,StencilClearTag:?GLuint>>).
+ cast(5863, <<StencilTagBits:?GLsizei,StencilClearTag:?GLuint>>).
diff --git a/lib/wx/src/gen/glu.erl b/lib/wx/src/gen/glu.erl
index 300b411fd2..c16f0cf125 100644
--- a/lib/wx/src/gen/glu.erl
+++ b/lib/wx/src/gen/glu.erl
@@ -50,6 +50,9 @@
-define(GLintptr,64/native-unsigned).
-define(GLUquadric,64/native-unsigned).
-define(GLhandleARB,64/native-unsigned).
+-define(GLsync,64/native-unsigned).
+-define(GLuint64,64/native-unsigned).
+-define(GLint64,64/native-signed).
-type enum() :: non_neg_integer().
-type mem() :: binary() | tuple().
@@ -121,13 +124,11 @@ build3DMipmaps(Target,InternalFormat,Width,Height,Depth,Format,Type,Data) ->
send_bin(Data),
call(5015, <<Target:?GLenum,InternalFormat:?GLint,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Format:?GLenum,Type:?GLenum>>).
-%% @spec (ExtName::[integer()],ExtString::[integer()]) -> 0|1
+%% @spec (ExtName::string(),ExtString::string()) -> 0|1
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluCheckExtension.xml">external</a> documentation.
--spec checkExtension([integer()],[integer()]) -> 0|1.
+-spec checkExtension(string(),string()) -> 0|1.
checkExtension(ExtName,ExtString) ->
- call(5016, <<(length(ExtName)):?GLuint,
- (<< <<C:?GLubyte>> || C <- ExtName>>)/binary,0:((8-((length(ExtName)+ 4) rem 8)) rem 8),(length(ExtString)):?GLuint,
- (<< <<C:?GLubyte>> || C <- ExtString>>)/binary,0:((8-((length(ExtString)+ 4) rem 8)) rem 8)>>).
+ call(5016, <<(list_to_binary([ExtName|[0]]))/binary,0:((8-((length(ExtName)+ 1) rem 8)) rem 8),(list_to_binary([ExtString|[0]]))/binary,0:((8-((length(ExtString)+ 1) rem 8)) rem 8)>>).
%% @spec (Quad::integer(),Base::float(),Top::float(),Height::float(),Slices::integer(),Stacks::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluCylinder.xml">external</a> documentation.