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authorSimon Cornish <[email protected]>2009-12-21 22:48:42 -0800
committerBjörn Gustavsson <[email protected]>2010-02-06 09:44:40 +0100
commit827bb85bafd96ec3037c849ea42878e4f581d22f (patch)
tree663df2c2751babc414e02cbc83357e535618dcaf /prebuild.delete
parentc6bf34b7035a6292650babf2eb8af80c19256fab (diff)
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Implement a non-blocking SCTP connect
This patch adds a new set of functions - gen_sctp:connect_init/* that initiate an SCTP connection without blocking for the result. The result is delivered asynchronously as an sctp_assoc_change event. The new functions have the same API as documented for gen_sctp:connect/* with the following exceptions: * Timeout is only used to supervise resolving Addr (the peer address) * The possible return values are ok | {error, posix()} The caller application is responsible for receiving the #sctp_assoc_change{} event and correctly determining the connect it originated from (for example, by examining the remote host and/or port). The application should have at least {active, once} or use gen_sctp:recv to retrieve the connect result. The implementation of gen_sctp:connect suffers from a number of shortcomings which the user may avoid by using gen_sctp:connect_init and adding code to receive the connect result. First, irrespective of the Timeout value given to gen_sctp:connect, the OS attempts and retries the SCTP INIT according to various kernel parameters. If the Timeout value is shorter than the entire attempt then the application will still receive an sctp_assoc_change event after the {error, timeout} is returned from the initial call. This could be somewhat confusing (either to the application or the designer!) especially if the status is comm_up. Subsequent calls to connect before the OS has finished this process return {error, ealready} which may also be counter-intuitive. Second, there is a race-condition (documented in comments in inet_sctp.erl) that can cause the wrong sctp_assoc_change record to be returned to an application calling gen_sctp:connect. The race seriously affects connection attempts when using one-to-many sockets.
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