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author | Raimo Niskanen <[email protected]> | 2018-04-18 16:26:58 +0200 |
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committer | Raimo Niskanen <[email protected]> | 2018-04-18 16:26:58 +0200 |
commit | 728bc036aa72a83080e933722f8ad409ede69f70 (patch) | |
tree | 1f8a411eed66919a2ff366a59bb6e3d22006aed7 /system/doc/design_principles/statem.xml | |
parent | bf573371185de2c52e8b6ff46bff30f6d7d9f3c4 (diff) | |
download | otp-728bc036aa72a83080e933722f8ad409ede69f70.tar.gz otp-728bc036aa72a83080e933722f8ad409ede69f70.tar.bz2 otp-728bc036aa72a83080e933722f8ad409ede69f70.zip |
Fix after feedback
Diffstat (limited to 'system/doc/design_principles/statem.xml')
-rw-r--r-- | system/doc/design_principles/statem.xml | 121 |
1 files changed, 76 insertions, 45 deletions
diff --git a/system/doc/design_principles/statem.xml b/system/doc/design_principles/statem.xml index ed6338e306..80ee9c992f 100644 --- a/system/doc/design_principles/statem.xml +++ b/system/doc/design_principles/statem.xml @@ -62,7 +62,8 @@ State(S) x Event(E) -> Actions(A), State(S')</pre> <p>These relations are interpreted as follows: if we are in state <c>S</c> and event <c>E</c> occurs, we are to perform actions <c>A</c> and make a transition to - state <c>S'</c>. Notice that <c>S'</c> can be equal to <c>S</c>. + state <c>S'</c>. Notice that <c>S'</c> can be equal to <c>S</c> + and that <c>A</c> can be empty. </p> <p> As <c>A</c> and <c>S'</c> depend only on @@ -108,6 +109,7 @@ State(S) x Event(E) -> Actions(A), State(S')</pre> <seealso marker="#Inserted Events"> Inserted Events </seealso> + that is: events from the state machine to itself (in particular purely internal events) </item> <item> @@ -115,7 +117,7 @@ State(S) x Event(E) -> Actions(A), State(S')</pre> State Enter Calls </seealso> (callback on state entry co-located with the rest - of the state callback code) + of each state's callback code) </item> <item> Easy-to-use timeouts @@ -185,7 +187,7 @@ State(S) x Event(E) -> Actions(A), State(S')</pre> </tag> <item> <p> - Events are handled by one callback functions per state. + Events are handled by one callback function per state. </p> </item> <tag> @@ -209,7 +211,8 @@ State(S) x Event(E) -> Actions(A), State(S')</pre> that describes the event handling callback function(s). </p> <p> - The callback mode is selected by implementing a callback function + The callback mode is selected by implementing + a mandatory callback function <seealso marker="stdlib:gen_statem#Module:callback_mode/0"> <c>Module:callback_mode()</c> </seealso> @@ -233,16 +236,15 @@ State(S) x Event(E) -> Actions(A), State(S')</pre> The short version: choose <c>state_functions</c> - it is the one most like <c>gen_fsm</c>. But if you do not want the restriction that the state - must be an atom, or if having to write an event handler function - per state is not as you like it; please read on... + must be an atom, or if you do not want to write + one event handler function per state; please read on... </p> <p> The two <seealso marker="#Callback Modes">Callback Modes</seealso> - give different possibilities - and restrictions, but one goal remains: - you want to handle all possible combinations of - events and states. + give different possibilities and restrictions, + with one common goal: + to handle all possible combinations of events and states. </p> <p> This can be done, for example, by focusing on one state at the time @@ -386,7 +388,7 @@ State(S) x Event(E) -> Actions(A), State(S')</pre> <item> <p> Same as the <c>next_state</c> values with - <c>NextState =:= State</c>, that is no state change. + <c>NextState =:= State</c>, that is, no state change. </p> </item> <tag> @@ -396,7 +398,7 @@ State(S) x Event(E) -> Actions(A), State(S')</pre> <item> <p> Same as the <c>keep_state</c> values with - <c>NextData =:= Data</c>, that is no change in server data. + <c>NextData =:= Data</c>, that is, no change in server data. </p> </item> <tag> @@ -412,7 +414,8 @@ State(S) x Event(E) -> Actions(A), State(S')</pre> <seealso marker="#State Enter Calls"> State Enter Calls </seealso> - are enabled, repeat that call. + are enabled, repeat the state enter call + as if this state was entered again. </p> </item> <tag> @@ -752,7 +755,7 @@ StateName(EventType, EventContent, Data) -> an event is generated. The pressed buttons are collected, up to the number of buttons in the correct code. - If correct, the door is unlocked for 10 seconds (10,000 milliseconds). + If correct, the door is unlocked for 10 seconds. If not correct, we wait for a new button to be pressed. </p> <!-- The image is edited with dia in a .dia file, @@ -803,7 +806,7 @@ locked( NewButtons =:= Code -> % Correct do_unlock(), {next_state, open, Data#{buttons := []}, - [{state_timeout,10000,lock}]}; + [{state_timeout,10000,lock}]}; % Time in milliseconds true -> % Incomplete | Incorrect {next_state, locked, Data#{buttons := NewButtons}} end. @@ -990,7 +993,7 @@ locked( NewButtons =:= Code -> % Correct do_unlock(), {next_state, open, Data#{buttons := []}, - [{state_timeout,10000,lock}]}; + [{state_timeout,10000,lock}]}; % Time in milliseconds true -> % Incomplete | Incorrect {next_state, locked, Data#{buttons := NewButtons}} end. @@ -1032,7 +1035,7 @@ open(cast, {button,_}, Data) -> </p> <code type="erl"><![CDATA[ {next_state, open, Data#{buttons := []}, - [{state_timeout,10000,lock}]}; + [{state_timeout,10000,lock}]}; % Time in milliseconds ]]></code> <p> 10,000 is a time-out value in milliseconds. @@ -1068,8 +1071,7 @@ open(state_timeout, lock, Data) -> </p> <p> Consider a <c>code_length/0</c> function that returns - the length of the correct code - (that should not be too sensitive to reveal). + the length of the correct code. We dispatch all events that are not state-specific to the common function <c>handle_common/3</c>: </p> @@ -1092,7 +1094,8 @@ open(EventType, EventContent, Data) -> handle_common(EventType, EventContent, Data). handle_common({call,From}, code_length, #{code := Code} = Data) -> - {keep_state, Data, [{reply,From,length(Code)}]}. + {keep_state, Data, + [{reply,From,length(Code)}]}. ]]></code> <p> @@ -1111,7 +1114,8 @@ code_length() -> ?FUNCTION_NAME(T, C, D) -> handle_common(T, C, D)). %% handle_common({call,From}, code_length, #{code := Code} = Data) -> - {keep_state, Data, [{reply,From,length(Code)}]}. + {keep_state, Data, + [{reply,From,length(Code)}]}. ... locked(...) -> ... ; @@ -1148,7 +1152,11 @@ open(...) -> ... ; <marker id="One Event Handler" /> <title>One Event Handler</title> <p> - If mode <c>handle_event_function</c> is used, + If + <seealso marker="#Callback Modes"> + Callback Mode + </seealso> + <c>handle_event_function</c> is used, all events are handled in <seealso marker="stdlib:gen_statem#Module:handle_event/4"><c>Module:handle_event/4</c></seealso> and we can (but do not have to) use an event-centered approach @@ -1178,7 +1186,7 @@ handle_event(cast, {button,Digit}, State, #{code := Code} = Data) -> NewButtons =:= Code -> % Correct do_unlock(), {next_state, open, Data#{buttons := []}, - [{state_timeout,10000,lock}]}; + [{state_timeout,10000,lock}]}; % Time in milliseconds true -> % Incomplete | Incorrect {keep_state, Data#{buttons := NewButtons}} end; @@ -1187,7 +1195,11 @@ handle_event(cast, {button,Digit}, State, #{code := Code} = Data) -> end; handle_event(state_timeout, lock, open, Data) -> do_lock(), - {next_state, locked, Data}. + {next_state, locked, Data}; +handle_event( + {call,From}, code_length, _State, #{code := Code} = Data) -> + {keep_state, Data, + [{reply,From,length(Code)}]}. ... ]]></code> @@ -1298,7 +1310,7 @@ locked( ... true -> % Incomplete | Incorrect {next_state, locked, Data#{buttons := NewButtons}, - 30000} + 30000} % Time in milliseconds ... ]]></code> <p> @@ -1359,7 +1371,7 @@ locked( NewButtons =:= Code -> % Correct do_unlock(), {next_state, open, Data#{buttons := []}, - [{{timeout,open},10000,lock}]}; + [{{timeout,open},10000,lock}]}; % Time in milliseconds ... open({timeout,open}, lock, Data) -> @@ -1415,7 +1427,9 @@ locked( if NewButtons =:= Code -> % Correct do_unlock(), - Tref = erlang:start_timer(10000, self(), lock), + Tref = + erlang:start_timer( + 10000, self(), lock), % Time in milliseconds {next_state, open, Data#{buttons := [], timer => Tref}}; ... @@ -1570,7 +1584,7 @@ locked(Code, Length, Buttons) -> <code type="erl"><![CDATA[ open(Code, Length) -> receive - after 10000 -> + after 10000 -> % Time in milliseconds do_lock(), locked(Code, Length, []) end. @@ -1658,7 +1672,8 @@ locked( open(enter, _OldState, _Data) -> do_unlock(), - {keep_state_and_data, [{state_timeout,10000,lock}]}; + {keep_state_and_data, + [{state_timeout,10000,lock}]}; % Time in milliseconds open(state_timeout, lock, Data) -> {next_state, locked, Data}; ... @@ -1715,18 +1730,29 @@ open(state_timeout, lock, Data) -> to synchronize the state machines. </p> <p> - The following example uses an input model where the buttons - generate up/down events and the lock responds to an up - event after the corresponding down event. + A variant of this is to use a + <seealso marker="#Complex State"> + Complex State + </seealso> + with + <seealso marker="#One Event Handler">One Event Handler</seealso>. + The state is then modeled with for example a tuple + <c>{MainFSMState,SubFSMState}</c>. + </p> + <p> + To illustrate this we make up an example where the buttons + instead generate down and up (press and release) events, + and the lock responds to an up event only after + the corresponding down event. </p> <code type="erl"><![CDATA[ ... -export(down/1, up/1). ... -down(button) -> +down(Button) -> gen_statem:cast(?NAME, {down,Button}). -up(button) -> +up(Button) -> gen_statem:cast(?NAME, {up,Button}). ... @@ -1832,12 +1858,13 @@ handle_common(cast, {up,Button}, Data) -> case Data of #{button := Button} -> {keep_state, maps:remove(button, Data), - [{next_event,internal,{button,Data}}]}; + [{next_event,internal,{button,Button}}]}; #{} -> keep_state_and_data end; handle_common({call,From}, code_length, #{code := Code}) -> - {keep_state_and_data, [{reply,From,length(Code)}]}. + {keep_state_and_data, + [{reply,From,length(Code)}]}. ]]></code> <code type="erl"><![CDATA[ locked(enter, _OldState, Data) -> @@ -1861,14 +1888,15 @@ locked( {next_state, open, Data}; true -> % Incomplete | Incorrect {keep_state, Data#{buttons := NewButtons}, - [{state_timeout,30000,button}]} + [{state_timeout,30000,button}]} % Time in milliseconds end; ?HANDLE_COMMON. ]]></code> <code type="erl"><![CDATA[ open(enter, _OldState, _Data) -> do_unlock(), - {keep_state_and_data, [{state_timeout,10000,lock}]}; + {keep_state_and_data, + [{state_timeout,10000,lock}]}; % Time in milliseconds open(state_timeout, lock, Data) -> {next_state, locked, Data}; open(internal, {button,_}, _) -> @@ -1927,7 +1955,7 @@ handle_event( {next_state, open, Data}; true -> % Incomplete | Incorrect {keep_state, Data#{buttons := NewButtons}, - [{state_timeout,30000,button}]} + [{state_timeout,30000,button}]} % Time in milliseconds end; ]]></code> <code type="erl"><![CDATA[ @@ -1935,7 +1963,8 @@ handle_event( %% State: open handle_event(enter, _OldState, open, _Data) -> do_unlock(), - {keep_state_and_data, [{state_timeout,10000,lock}]}; + {keep_state_and_data, + [{state_timeout,10000,lock}]}; % Time in milliseconds handle_event(state_timeout, lock, open, Data) -> {next_state, locked, Data}; handle_event(internal, {button,_}, open, _) -> @@ -1949,12 +1978,14 @@ handle_event(cast, {up,Button}, _State, Data) -> case Data of #{button := Button} -> {keep_state, maps:remove(button, Data), - [{state_timeout,30000,button}]}; + [{next_event,internal,{button,Button}}, + {state_timeout,30000,button}]}; % Time in milliseconds #{} -> keep_state_and_data end; handle_event({call,From}, code_length, _State, #{length := Length}) -> - {keep_state_and_data, [{reply,From,Length}]}. + {keep_state_and_data, + [{reply,From,Length}]}. ]]></code> </section> <p> @@ -2136,7 +2167,7 @@ handle_event( {next_state, {open,LockButton}, Data}; true -> % Incomplete | Incorrect {keep_state, Data#{buttons := NewButtons}, - [{state_timeout,30000,button}]} + [{state_timeout,30000,button}]} % Time in milliseconds end; ]]></code> <code type="erl"><![CDATA[ @@ -2145,7 +2176,7 @@ handle_event( handle_event(enter, _OldState, {open,_}, _Data) -> do_unlock(), {keep_state_and_data, - [{state_timeout,10000,lock}]}; + [{state_timeout,10000,lock}]}; % Time in milliseconds handle_event(state_timeout, lock, {open,_}, Data) -> {next_state, locked, Data}; handle_event(cast, {button,LockButton}, {open,LockButton}, Data) -> @@ -2208,7 +2239,7 @@ terminate(_Reason, State, _Data) -> handle_event(enter, _OldState, {open,_}, _Data) -> do_unlock(), {keep_state_and_data, - [{state_timeout,10000,lock}, + [{state_timeout,10000,lock}, % Time in milliseconds hibernate]}; ... ]]></code> |