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-rw-r--r--lib/stdlib/doc/src/gen_statem.xml79
-rw-r--r--lib/stdlib/src/gen_statem.erl668
-rw-r--r--lib/stdlib/test/gen_statem_SUITE.erl30
-rw-r--r--system/doc/design_principles/statem.xml29
4 files changed, 442 insertions, 364 deletions
diff --git a/lib/stdlib/doc/src/gen_statem.xml b/lib/stdlib/doc/src/gen_statem.xml
index 64267c2af5..fd498ee82e 100644
--- a/lib/stdlib/doc/src/gen_statem.xml
+++ b/lib/stdlib/doc/src/gen_statem.xml
@@ -533,7 +533,7 @@ handle_event(_, _, State, Data) ->
Type <c>info</c> originates from regular process messages sent
to the <c>gen_statem</c>. Also, the state machine
implementation can generate events of types
- <c>timeout</c>, <c>state_timeout</c>, <c>enter</c>,
+ <c>timeout</c>, <c>state_timeout</c>,
and <c>internal</c> to itself.
</p>
</desc>
@@ -639,6 +639,20 @@ handle_event(_, _, State, Data) ->
</p>
<list type="ordered">
<item>
+ <p>
+ If the state changes or is the initial state, and
+ <seealso marker="#type-state_enter"><em>state enter calls</em></seealso>
+ are used, the <c>gen_statem</c> calls
+ the new state callback with arguments
+ <seealso marker="#type-state_enter">(enter, OldState, Data)</seealso>.
+ Any
+ <seealso marker="#type-enter_action"><c>actions</c></seealso>
+ returned from this call are handled as if they were
+ appended to the actions
+ returned by the state callback that changed states.
+ </p>
+ </item>
+ <item>
<p>
All
<seealso marker="#type-action">actions</seealso>
@@ -668,36 +682,36 @@ handle_event(_, _, State, Data) ->
</p>
</item>
<item>
- <p>
- If the state changes or is the initial state, and
- <seealso marker="#type-state_enter"><em>state enter calls</em></seealso>
- are used, the <c>gen_statem</c> calls
- the new state callback with arguments
- <seealso marker="#type-state_enter">(enter, OldState, Data)</seealso>.
- Any
- <seealso marker="#type-enter_action"><c>actions</c></seealso>
- returned from this call are handled as if they were
- appended to the actions
- returned by the state callback that changed states.
- </p>
- </item>
- <item>
- <p>
- If there are enqueued events the (possibly new)
- <seealso marker="#state callback">state callback</seealso>
- is called with the oldest enqueued event,
- and we start again from the top of this list.
- </p>
- </item>
- <item>
<p>
Timeout timers
<seealso marker="#type-state_timeout"><c>state_timeout()</c></seealso>
and
<seealso marker="#type-event_timeout"><c>event_timeout()</c></seealso>
- are handled. This may lead to a time-out zero event
- being generated to the
+ are handled. Time-outs with zero time are guaranteed to be
+ delivered to the state machine before any external
+ not yet received event so if there is such a timeout requested,
+ the corresponding time-out zero event is enqueued as
+ the newest event.
+ </p>
+ <p>
+ Any event cancels an
+ <seealso marker="#type-event_timeout"><c>event_timeout()</c></seealso>
+ so a zero time event time-out is only generated
+ if the event queue is empty.
+ </p>
+ <p>
+ A state change cancels a
+ <seealso marker="#type-state_timeout"><c>state_timeout()</c></seealso>
+ and any new transition option of this type
+ belongs to the new state.
+ </p>
+ </item>
+ <item>
+ <p>
+ If there are enqueued events the
<seealso marker="#state callback">state callback</seealso>
+ for the possibly new state
+ is called with the oldest enqueued event,
and we start again from the top of this list.
</p>
</item>
@@ -759,8 +773,9 @@ handle_event(_, _, State, Data) ->
after this time (in milliseconds) unless another
event arrives or has arrived
in which case this time-out is cancelled.
- Note that a retried, inserted or state time-out zero
- events counts as arrived.
+ Note that a retried or inserted event counts as arrived.
+ So does a state time-out zero event, if it was generated
+ before this timer is requested.
</p>
<p>
If the value is <c>infinity</c>, no timer is started, as
@@ -802,7 +817,7 @@ handle_event(_, _, State, Data) ->
<p>
Setting this timer while it is running will restart it with
the new time-out value. Therefore it is possible to cancel
- this timeout by setting it to <c>infinity</c>.
+ this time-out by setting it to <c>infinity</c>.
</p>
</desc>
</datatype>
@@ -1130,7 +1145,7 @@ handle_event(_, _, State, Data) ->
<c><anno>Timeout</anno></c> can also be a tuple
<c>{clean_timeout,<anno>T</anno>}</c> or
<c>{dirty_timeout,<anno>T</anno>}</c>, where
- <c><anno>T</anno></c> is the timeout time.
+ <c><anno>T</anno></c> is the time-out time.
<c>{clean_timeout,<anno>T</anno>}</c> works like
just <c>T</c> described in the note above
and uses a proxy process for <c>T &lt; infinity</c>,
@@ -1773,7 +1788,7 @@ handle_event(_, _, State, Data) ->
StateFunctionResult
</name>
<name>Module:handle_event(enter, OldState, State, Data) ->
- StateEnterResult
+ StateEnterResult(State)
</name>
<name>Module:handle_event(EventType, EventContent, State, Data) ->
HandleEventResult
@@ -1802,8 +1817,8 @@ handle_event(_, _, State, Data) ->
<seealso marker="#type-event_handler_result">event_handler_result</seealso>(<seealso marker="#type-state_name">state_name()</seealso>)
</v>
<v>
- StateEnterResult =
- <seealso marker="#type-state_enter_result">state_enter_result</seealso>(<seealso marker="#type-state">state()</seealso>)
+ StateEnterResult(State) =
+ <seealso marker="#type-state_enter_result">state_enter_result(State)</seealso>
</v>
<v>
HandleEventResult =
diff --git a/lib/stdlib/src/gen_statem.erl b/lib/stdlib/src/gen_statem.erl
index 17d1ebecec..018aca90e6 100644
--- a/lib/stdlib/src/gen_statem.erl
+++ b/lib/stdlib/src/gen_statem.erl
@@ -85,7 +85,8 @@
-type state_enter() :: 'state_enter'.
-type transition_option() ::
- postpone() | hibernate() | event_timeout().
+ postpone() | hibernate() |
+ event_timeout() | state_timeout().
-type postpone() ::
%% If 'true' postpone the current event
%% and retry it when the state changes (=/=)
@@ -108,7 +109,7 @@
%% * All action()s are executed in order of apperance.
%% * Postponing the current event is performed
%% iff 'postpone' is 'true'.
- %% * A state timer is started iff 'timeout' is set.
+ %% * A state timeout is started iff 'timeout' is set.
%% * Pending events are handled or if there are
%% no pending events the server goes into receive
%% or hibernate (iff 'hibernate' is 'true')
@@ -154,12 +155,12 @@
-type handle_event_result() ::
event_handler_result(state()).
%%
--type state_enter_result(StateType) ::
+-type state_enter_result(State) ::
{'next_state', % {next_state,NextState,NewData,[]}
- State :: StateType,
+ State,
NewData :: data()} |
{'next_state', % State transition, maybe to the same state
- State :: StateType,
+ State,
NewData :: data(),
Actions :: [enter_action()] | enter_action()} |
state_callback_result(enter_action()).
@@ -231,9 +232,9 @@
-callback handle_event(
'enter',
OldState :: state(),
- State :: state(), % Current state
+ State, % Current state
Data :: data()) ->
- state_enter_result(state());
+ state_enter_result(State);
(event_type(),
EventContent :: term(),
State :: state(), % Current state
@@ -596,8 +597,8 @@ enter(Module, Opts, State, Data, Server, Actions, Parent) ->
data => Data,
postponed => P,
%% The rest of the fields are set from to the arguments to
- %% loop_event_actions/9 when it finally loops back to loop/3
- %% in loop_events_done/9
+ %% loop_event_actions/10 when it finally loops back to loop/3
+ %% in loop_events/10
%%
%% Marker for initial state, cleared immediately when used
init_state => true
@@ -605,9 +606,10 @@ enter(Module, Opts, State, Data, Server, Actions, Parent) ->
NewDebug = sys_debug(Debug, S, State, {enter,Event,State}),
case call_callback_mode(S) of
{ok,NewS} ->
- StateTimer = undefined,
+ TimerRefs = #{},
+ TimerTypes = #{},
loop_event_actions(
- Parent, NewDebug, NewS, StateTimer,
+ Parent, NewDebug, NewS, TimerRefs, TimerTypes,
Events, Event, State, Data, NewActions);
{Class,Reason,Stacktrace} ->
terminate(
@@ -747,6 +749,10 @@ print_event(Dev, {out,Reply,{To,_Tag}}, {Name,State}) ->
io:format(
Dev, "*DBG* ~p send ~p to ~p from state ~p~n",
[Name,Reply,To,State]);
+print_event(Dev, {terminate,Reason}, {Name,State}) ->
+ io:format(
+ Dev, "*DBG* ~p terminate ~p in state ~p~n",
+ [Name,Reason,State]);
print_event(Dev, {Tag,Event,NextState}, {Name,State}) ->
StateString =
case NextState of
@@ -806,7 +812,7 @@ loop(Parent, Debug, #{hibernate := Hibernate} = S) ->
%% Entry point for wakeup_from_hibernate/3
loop_receive(
- Parent, Debug, #{timer := Timer, state_timer := StateTimer} = S) ->
+ Parent, Debug, #{timer_refs := TimerRefs, timer_types := TimerTypes} = S) ->
receive
Msg ->
case Msg of
@@ -822,18 +828,23 @@ loop_receive(
%% but this will stand out in the crash report...
terminate(
exit, Reason, ?STACKTRACE(), Debug, S, [EXIT]);
- {timeout,Timer,Content}
- when Timer =/= undefined ->
- loop_receive_result(
- Parent, Debug, S, StateTimer,
- {timeout,Content});
- {timeout,StateTimer,Content}
- when StateTimer =/= undefined ->
- loop_receive_result(
- Parent, Debug, S, undefined,
- {state_timeout,Content});
+ {timeout,TimerRef,TimerMsg} ->
+ case TimerRefs of
+ #{TimerRef := TimerType} ->
+ Event = {TimerType,TimerMsg},
+ %% Unregister the triggered timeout
+ loop_receive_result(
+ Parent, Debug, S,
+ maps:remove(TimerRef, TimerRefs),
+ maps:remove(TimerType, TimerTypes),
+ Event);
+ _ ->
+ Event = {info,Msg},
+ loop_receive_result(
+ Parent, Debug, S,
+ TimerRefs, TimerTypes, Event)
+ end;
_ ->
- cancel_timer(Timer),
Event =
case Msg of
{'$gen_call',From,Request} ->
@@ -844,12 +855,15 @@ loop_receive(
{info,Msg}
end,
loop_receive_result(
- Parent, Debug, S, StateTimer, Event)
+ Parent, Debug, S,
+ TimerRefs, TimerTypes, Event)
end
end.
-loop_receive_result(Parent, Debug, #{state := State} = S, StateTimer, Event) ->
- %% The fields 'timer', 'state_timer' and 'hibernate'
+loop_receive_result(
+ Parent, Debug, #{state := State} = S,
+ TimerRefs, TimerTypes, Event) ->
+ %% The fields 'timer_refs', 'timer_types' and 'hibernate'
%% are now invalid in state map S - they will be recalculated
%% and restored when we return to loop/3
%%
@@ -857,82 +871,196 @@ loop_receive_result(Parent, Debug, #{state := State} = S, StateTimer, Event) ->
%% Here the queue of not yet handled events is created
Events = [],
Hibernate = false,
- loop_event(Parent, NewDebug, S, StateTimer, Events, Event, Hibernate).
+ loop_event(
+ Parent, NewDebug, S, TimerRefs, TimerTypes, Events, Event, Hibernate).
-%% Process the event queue, or if it is empty
-%% loop back to loop/3 to receive a new event
-loop_events(
- Parent, Debug, S, StateTimeout,
- [Event|Events], _Timeout, State, Data, P, Hibernate) ->
+%% Entry point for handling an event, received or enqueued
+loop_event(
+ Parent, Debug, #{state := State, data := Data} = S, TimerRefs, TimerTypes,
+ Events, {Type,Content} = Event, Hibernate) ->
%%
- %% If there was an event timer requested we just ignore that
- %% since we have events to handle which cancels the timer
- loop_event(
- Parent, Debug, S, StateTimeout,
- Events, Event, State, Data, P, Hibernate);
-loop_events(
- Parent, Debug, S, {state_timeout,Time,EventContent},
- [] = Events, Timeout, State, Data, P, Hibernate) ->
- if
- Time =:= 0 ->
- %% Simulate an immediate timeout
- %% so we do not get the timeout message
- %% after any received event
- %%
- %% This faked event will cancel
- %& any not yet started event timer
- Event = {state_timeout,EventContent},
- StateTimer = undefined,
- loop_event(
- Parent, Debug, S, StateTimer,
- Events, Event, State, Data, P, Hibernate);
- true ->
- StateTimer = erlang:start_timer(Time, self(), EventContent),
- loop_events(
- Parent, Debug, S, StateTimer,
- Events, Timeout, State, Data, P, Hibernate)
- end;
-loop_events(
- Parent, Debug, S, StateTimer,
- [] = Events, Timeout, State, Data, P, Hibernate) ->
- case Timeout of
- {timeout,0,EventContent} ->
- %% Simulate an immediate timeout
- %% so we do not get the timeout message
- %% after any received event
- %%
- Event = {timeout,EventContent},
- loop_event(
- Parent, Debug, S, StateTimer,
- Events, Event, State, Data, P, Hibernate);
- {timeout,Time,EventContent} ->
- Timer = erlang:start_timer(Time, self(), EventContent),
- loop_events_done(
- Parent, Debug, S, StateTimer,
- State, Data, P, Hibernate, Timer);
- undefined ->
- %% No event timeout has been requested
- Timer = undefined,
- loop_events_done(
- Parent, Debug, S, StateTimer,
- State, Data, P, Hibernate, Timer)
+ %% If Hibernate is true here it can only be
+ %% because it was set from an event action
+ %% and we did not go into hibernation since there
+ %% were events in queue, so we do what the user
+ %% might rely on i.e collect garbage which
+ %% would have happened if we actually hibernated
+ %% and immediately was awakened
+ Hibernate andalso garbage_collect(),
+ case call_state_function(S, Type, Content, State, Data) of
+ {ok,Result,NewS} ->
+ %% Cancel event timeout
+ {NewTimerRefs,NewTimerTypes} =
+ cancel_timer_by_type(
+ timeout, TimerRefs, TimerTypes),
+ {NewData,NextState,Actions} =
+ parse_event_result(
+ true, Debug, NewS, Result,
+ Events, Event, State, Data),
+ loop_event_actions(
+ Parent, Debug, S, NewTimerRefs, NewTimerTypes,
+ Events, Event, NextState, NewData, Actions);
+ {Class,Reason,Stacktrace} ->
+ terminate(
+ Class, Reason, Stacktrace, Debug, S, [Event|Events])
end.
-%% Back to the top
-loop_events_done(
- Parent, Debug, S, StateTimer,
- State, Data, P, Hibernate, Timer) ->
+loop_event_actions(
+ Parent, Debug,
+ #{state := State, state_enter := StateEnter} = S, TimerRefs, TimerTypes,
+ Events, Event, NextState, NewData, Actions) ->
+ case parse_actions(Debug, S, State, Actions) of
+ {ok,NewDebug,Hibernate,TimeoutsR,Postpone,NextEventsR} ->
+ if
+ StateEnter, NextState =/= State ->
+ loop_event_enter(
+ Parent, NewDebug, S, TimerRefs, TimerTypes,
+ Events, Event, NextState, NewData,
+ Hibernate, TimeoutsR, Postpone, NextEventsR);
+ StateEnter ->
+ case maps:is_key(init_state, S) of
+ true ->
+ %% Avoid infinite loop in initial state
+ %% with state entry events
+ NewS = maps:remove(init_state, S),
+ loop_event_enter(
+ Parent, NewDebug, NewS, TimerRefs, TimerTypes,
+ Events, Event, NextState, NewData,
+ Hibernate, TimeoutsR, Postpone, NextEventsR);
+ false ->
+ loop_event_result(
+ Parent, NewDebug, S, TimerRefs, TimerTypes,
+ Events, Event, NextState, NewData,
+ Hibernate, TimeoutsR, Postpone, NextEventsR)
+ end;
+ true ->
+ loop_event_result(
+ Parent, NewDebug, S, TimerRefs, TimerTypes,
+ Events, Event, NextState, NewData,
+ Hibernate, TimeoutsR, Postpone, NextEventsR)
+ end;
+ {Class,Reason,Stacktrace} ->
+ terminate(
+ Class, Reason, Stacktrace,
+ Debug, S#{data := NewData}, [Event|Events])
+ end.
+
+loop_event_enter(
+ Parent, Debug, #{state := State} = S, TimerRefs, TimerTypes,
+ Events, Event, NextState, NewData,
+ Hibernate, TimeoutsR, Postpone, NextEventsR) ->
+ case call_state_function(S, enter, State, NextState, NewData) of
+ {ok,Result,NewS} ->
+ {NewerData,_,Actions} =
+ parse_event_result(
+ false, Debug, NewS, Result,
+ Events, Event, NextState, NewData),
+ loop_event_enter_actions(
+ Parent, Debug, NewS, TimerRefs, TimerTypes,
+ Events, Event, NextState, NewerData,
+ Hibernate, TimeoutsR, Postpone, NextEventsR, Actions);
+ {Class,Reason,Stacktrace} ->
+ terminate(
+ Class, Reason, Stacktrace,
+ Debug, S#{state := NextState, data := NewData},
+ [Event|Events])
+ end.
+
+loop_event_enter_actions(
+ Parent, Debug, S, TimerRefs, TimerTypes,
+ Events, Event, NextState, NewData,
+ Hibernate, TimeoutsR, Postpone, NextEventsR, Actions) ->
+ case
+ parse_enter_actions(
+ Debug, S, NextState, Actions,
+ Hibernate, TimeoutsR)
+ of
+ {ok,NewDebug,NewHibernate,NewTimeoutsR,_,_} ->
+ loop_event_result(
+ Parent, NewDebug, S, TimerRefs, TimerTypes,
+ Events, Event, NextState, NewData,
+ NewHibernate, NewTimeoutsR, Postpone, NextEventsR);
+ {Class,Reason,Stacktrace} ->
+ terminate(
+ Class, Reason, Stacktrace,
+ Debug, S#{state := NextState, data := NewData},
+ [Event|Events])
+ end.
+
+loop_event_result(
+ Parent, Debug,
+ #{state := State, postponed := P_0} = S, TimerRefs_0, TimerTypes_0,
+ Events, Event, NextState, NewData,
+ Hibernate, TimeoutsR, Postpone, NextEventsR) ->
+ %%
+ %% All options have been collected and next_events are buffered.
+ %% Do the actual state transition.
+ %%
+ {NewDebug,P_1} = % Move current event to postponed if Postpone
+ case Postpone of
+ true ->
+ {sys_debug(Debug, S, State, {postpone,Event,State}),
+ [Event|P_0]};
+ false ->
+ {sys_debug(Debug, S, State, {consume,Event,State}),
+ P_0}
+ end,
+ {Events_1,NewP,{TimerRefs_1,TimerTypes_1}} =
+ %% Move all postponed events to queue and cancel the
+ %% state timeout if the state changes
+ if
+ NextState =:= State ->
+ {Events,P_1,{TimerRefs_0,TimerTypes_0}};
+ true ->
+ {lists:reverse(P_1, Events),[],
+ cancel_timer_by_type(
+ state_timeout, TimerRefs_0, TimerTypes_0)}
+ end,
+ {TimerRefs_2,TimerTypes_2,TimeoutEvents} =
+ %% Stop and start timers non-event timers
+ parse_timers(TimerRefs_1, TimerTypes_1, TimeoutsR),
+ %% Place next events last in reversed queue
+ Events_2R = lists:reverse(Events_1, NextEventsR),
+ %% Enqueue immediate timeout events and start event timer
+ {NewTimerRefs,NewTimerTypes,Events_3R} =
+ process_timeout_events(
+ TimerRefs_2, TimerTypes_2, TimeoutEvents, Events_2R),
+ NewEvents = lists:reverse(Events_3R),
+ loop_events(
+ Parent, NewDebug, S, NewTimerRefs, NewTimerTypes,
+ NewEvents, Hibernate, NextState, NewData, NewP).
+
+%% Loop until out of enqueued events
+%%
+loop_events(
+ Parent, Debug, S, TimerRefs, TimerTypes,
+ [] = _Events, Hibernate, State, Data, P) ->
+ %% Update S and loop back to loop/3 to receive a new event
NewS =
S#{
state := State,
data := Data,
postponed := P,
hibernate => Hibernate,
- timer => Timer,
- state_timer => StateTimer},
- loop(Parent, Debug, NewS).
+ timer_refs => TimerRefs,
+ timer_types => TimerTypes},
+ loop(Parent, Debug, NewS);
+loop_events(
+ Parent, Debug, S, TimerRefs, TimerTypes,
+ [Event|Events], Hibernate, State, Data, P) ->
+ %% Update S and continue with enqueued events
+ NewS =
+ S#{
+ state := State,
+ data := Data,
+ postponed := P},
+ loop_event(
+ Parent, Debug, NewS, TimerRefs, TimerTypes, Events, Event, Hibernate).
+
+%%---------------------------------------------------------------------------
+%% Server loop helpers
call_callback_mode(#{module := Module} = S) ->
try Module:callback_mode() of
@@ -996,6 +1124,7 @@ parse_callback_mode([H|T], CBMode, StateEnter) ->
parse_callback_mode(_, _CBMode, StateEnter) ->
{undefined,StateEnter}.
+
call_state_function(
#{callback_mode := undefined} = S,
Type, Content, State, Data) ->
@@ -1061,42 +1190,6 @@ call_state_function(
{Class,Reason,erlang:get_stacktrace()}
end.
-%% Update S and continue
-loop_event(
- Parent, Debug, S, StateTimer,
- Events, Event, State, Data, P, Hibernate) ->
- NewS =
- S#{
- state := State,
- data := Data,
- postponed := P},
- loop_event(Parent, Debug, NewS, StateTimer, Events, Event, Hibernate).
-
-loop_event(
- Parent, Debug, #{state := State, data := Data} = S, StateTimer,
- Events, {Type,Content} = Event, Hibernate) ->
- %%
- %% If Hibernate is true here it can only be
- %% because it was set from an event action
- %% and we did not go into hibernation since there
- %% were events in queue, so we do what the user
- %% might rely on i.e collect garbage which
- %% would have happened if we actually hibernated
- %% and immediately was awakened
- Hibernate andalso garbage_collect(),
- case call_state_function(S, Type, Content, State, Data) of
- {ok,Result,NewS} ->
- {NewData,NextState,Actions} =
- parse_event_result(
- true, Debug, NewS, Result,
- Events, Event, State, Data),
- loop_event_actions(
- Parent, Debug, S, StateTimer,
- Events, Event, NextState, NewData, Actions);
- {Class,Reason,Stacktrace} ->
- terminate(
- Class, Reason, Stacktrace, Debug, S, [Event|Events])
- end.
%% Interpret all callback return variants
parse_event_result(
@@ -1146,32 +1239,32 @@ parse_event_result(
Debug, S, [Event|Events])
end.
+
parse_enter_actions(
Debug, S, State, Actions,
- Hibernate, Timeout, StateTimeout) ->
+ Hibernate, TimeoutsR) ->
Postpone = forbidden,
- NextEvents = forbidden,
+ NextEventsR = forbidden,
parse_actions(
Debug, S, State, listify(Actions),
- Hibernate, Timeout, StateTimeout, Postpone, NextEvents).
+ Hibernate, TimeoutsR, Postpone, NextEventsR).
parse_actions(Debug, S, State, Actions) ->
Hibernate = false,
- Timeout = undefined,
- StateTimeout = undefined,
+ TimeoutsR = [],
Postpone = false,
- NextEvents = [],
+ NextEventsR = [],
parse_actions(
Debug, S, State, listify(Actions),
- Hibernate, Timeout, StateTimeout, Postpone, NextEvents).
+ Hibernate, TimeoutsR, Postpone, NextEventsR).
%%
parse_actions(
Debug, _S, _State, [],
- Hibernate, Timeout, StateTimeout, Postpone, NextEvents) ->
- {ok,Debug,Hibernate,Timeout,StateTimeout,Postpone,NextEvents};
+ Hibernate, TimeoutsR, Postpone, NextEventsR) ->
+ {ok,Debug,Hibernate,TimeoutsR,Postpone,NextEventsR};
parse_actions(
Debug, S, State, [Action|Actions],
- Hibernate, Timeout, StateTimeout, Postpone, NextEvents) ->
+ Hibernate, TimeoutsR, Postpone, NextEventsR) ->
case Action of
%% Actual actions
{reply,From,Reply} ->
@@ -1180,8 +1273,7 @@ parse_actions(
NewDebug = do_reply(Debug, S, State, From, Reply),
parse_actions(
NewDebug, S, State, Actions,
- Hibernate, Timeout, StateTimeout,
- Postpone, NextEvents);
+ Hibernate, TimeoutsR, Postpone, NextEventsR);
false ->
{error,
{bad_action_from_state_function,Action},
@@ -1191,7 +1283,7 @@ parse_actions(
{hibernate,NewHibernate} when is_boolean(NewHibernate) ->
parse_actions(
Debug, S, State, Actions,
- NewHibernate, Timeout, StateTimeout, Postpone, NextEvents);
+ NewHibernate, TimeoutsR, Postpone, NextEventsR);
{hibernate,_} ->
{error,
{bad_action_from_state_function,Action},
@@ -1199,43 +1291,44 @@ parse_actions(
hibernate ->
parse_actions(
Debug, S, State, Actions,
- true, Timeout, StateTimeout, Postpone, NextEvents);
- {state_timeout,Time,_} = NewStateTimeout
+ true, TimeoutsR, Postpone, NextEventsR);
+ {state_timeout,Time,_} = StateTimeout
when is_integer(Time), Time >= 0;
Time =:= infinity ->
parse_actions(
Debug, S, State, Actions,
- Hibernate, Timeout, NewStateTimeout, Postpone, NextEvents);
+ Hibernate, [StateTimeout|TimeoutsR], Postpone, NextEventsR);
{state_timeout,_,_} ->
{error,
{bad_action_from_state_function,Action},
?STACKTRACE()};
- {timeout,infinity,_} -> % Clear timer - it will never trigger
+ {timeout,infinity,_} ->
+ %% Ignore - timeout will never happen and already cancelled
parse_actions(
Debug, S, State, Actions,
- Hibernate, undefined, StateTimeout, Postpone, NextEvents);
- {timeout,Time,_} = NewTimeout when is_integer(Time), Time >= 0 ->
+ Hibernate, TimeoutsR, Postpone, NextEventsR);
+ {timeout,Time,_} = Timeout when is_integer(Time), Time >= 0 ->
parse_actions(
Debug, S, State, Actions,
- Hibernate, NewTimeout, StateTimeout, Postpone, NextEvents);
+ Hibernate, [Timeout|TimeoutsR], Postpone, NextEventsR);
{timeout,_,_} ->
{error,
{bad_action_from_state_function,Action},
?STACKTRACE()};
- infinity -> % Clear timer - it will never trigger
+ infinity -> % Ignore - timeout will never happen
parse_actions(
Debug, S, State, Actions,
- Hibernate, undefined, StateTimeout, Postpone, NextEvents);
+ Hibernate, TimeoutsR, Postpone, NextEventsR);
Time when is_integer(Time), Time >= 0 ->
- NewTimeout = {timeout,Time,Time},
+ Timeout = {timeout,Time,Time},
parse_actions(
Debug, S, State, Actions,
- Hibernate, NewTimeout, StateTimeout, Postpone, NextEvents);
+ Hibernate, [Timeout|TimeoutsR], Postpone, NextEventsR);
{postpone,NewPostpone}
when is_boolean(NewPostpone), Postpone =/= forbidden ->
parse_actions(
Debug, S, State, Actions,
- Hibernate, Timeout, StateTimeout, NewPostpone, NextEvents);
+ Hibernate, TimeoutsR, NewPostpone, NextEventsR);
{postpone,_} ->
{error,
{bad_action_from_state_function,Action},
@@ -1243,16 +1336,16 @@ parse_actions(
postpone when Postpone =/= forbidden ->
parse_actions(
Debug, S, State, Actions,
- Hibernate, Timeout, StateTimeout, true, NextEvents);
+ Hibernate, TimeoutsR, true, NextEventsR);
{next_event,Type,Content} ->
case event_type(Type) of
- true when NextEvents =/= forbidden ->
+ true when NextEventsR =/= forbidden ->
NewDebug =
sys_debug(Debug, S, State, {in,{Type,Content}}),
parse_actions(
NewDebug, S, State, Actions,
- Hibernate, Timeout, StateTimeout,
- Postpone, [{Type,Content}|NextEvents]);
+ Hibernate, TimeoutsR, Postpone,
+ [{Type,Content}|NextEventsR]);
_ ->
{error,
{bad_action_from_state_function,Action},
@@ -1264,158 +1357,92 @@ parse_actions(
?STACKTRACE()}
end.
-loop_event_actions(
- Parent, Debug,
- #{state := State, state_enter := StateEnter} = S, StateTimer,
- Events, Event, NextState, NewData, Actions) ->
- case parse_actions(Debug, S, State, Actions) of
- {ok,NewDebug,Hibernate,Timeout,StateTimeout,Postpone,NextEvents} ->
+
+%% Stop and start timers as well as create timeout zero events
+%% and pending event timer
+%%
+%% Stop and start timers non-event timers
+parse_timers(TimerRefs, TimerTypes, TimeoutsR) ->
+ parse_timers(TimerRefs, TimerTypes, TimeoutsR, #{}, []).
+%%
+parse_timers(TimerRefs, TimerTypes, [], _Seen, TimeoutEvents) ->
+ {TimerRefs,TimerTypes,TimeoutEvents};
+parse_timers(
+ TimerRefs, TimerTypes, [Timeout|TimeoutsR], Seen, TimeoutEvents) ->
+ {TimerType,Time,TimerMsg} = Timeout,
+ case Seen of
+ #{TimerType := _} ->
+ %% Type seen before - ignore
+ parse_timers(
+ TimerRefs, TimerTypes, TimeoutsR, Seen, TimeoutEvents);
+ #{} ->
+ %% Unseen type - handle
+ NewSeen = Seen#{TimerType => true},
+ %% Cancel any running timer
+ {NewTimerRefs,NewTimerTypes} =
+ cancel_timer_by_type(TimerType, TimerRefs, TimerTypes),
if
- StateEnter, NextState =/= State ->
- loop_event_enter(
- Parent, NewDebug, S, StateTimer,
- Events, Event, NextState, NewData,
- Hibernate, Timeout, StateTimeout, Postpone, NextEvents);
- StateEnter ->
- case maps:is_key(init_state, S) of
- true ->
- %% Avoid infinite loop in initial state
- %% with state entry events
- NewS = maps:remove(init_state, S),
- loop_event_enter(
- Parent, NewDebug, NewS, StateTimer,
- Events, Event, NextState, NewData,
- Hibernate, Timeout, StateTimeout,
- Postpone, NextEvents);
- false ->
- loop_event_result(
- Parent, NewDebug, S, StateTimer,
- Events, Event, NextState, NewData,
- Hibernate, Timeout, StateTimeout,
- Postpone, NextEvents)
- end;
+ Time =:= infinity ->
+ %% Ignore - timer will never fire
+ parse_timers(
+ NewTimerRefs, NewTimerTypes, TimeoutsR,
+ NewSeen, TimeoutEvents);
+ TimerType =:= timeout ->
+ %% Handle event timer later
+ parse_timers(
+ NewTimerRefs, NewTimerTypes, TimeoutsR,
+ NewSeen, [Timeout|TimeoutEvents]);
+ Time =:= 0 ->
+ %% Handle zero time timeouts later
+ TimeoutEvent = {TimerType,TimerMsg},
+ parse_timers(
+ NewTimerRefs, NewTimerTypes, TimeoutsR,
+ NewSeen, [TimeoutEvent|TimeoutEvents]);
true ->
- loop_event_result(
- Parent, NewDebug, S, StateTimer,
- Events, Event, NextState, NewData,
- Hibernate, Timeout, StateTimeout, Postpone, NextEvents)
- end;
- {Class,Reason,Stacktrace} ->
- terminate(
- Class, Reason, Stacktrace,
- Debug, S#{data := NewData}, [Event|Events])
+ %% Start a new timer
+ TimerRef = erlang:start_timer(Time, self(), TimerMsg),
+ parse_timers(
+ NewTimerRefs#{TimerRef => TimerType},
+ NewTimerTypes#{TimerType => TimerRef},
+ TimeoutsR, NewSeen, TimeoutEvents)
+ end
end.
-loop_event_enter(
- Parent, Debug, #{state := State} = S, StateTimer,
- Events, Event, NextState, NewData,
- Hibernate, Timeout, StateTimeout, Postpone, NextEvents) ->
- case call_state_function(S, enter, State, NextState, NewData) of
- {ok,Result,NewS} ->
- {NewerData,_,Actions} =
- parse_event_result(
- false, Debug, NewS, Result,
- Events, Event, NextState, NewData),
- loop_event_enter_actions(
- Parent, Debug, NewS, StateTimer,
- Events, Event, NextState, NewerData,
- Hibernate, Timeout, StateTimeout, Postpone, NextEvents, Actions);
- {Class,Reason,Stacktrace} ->
- terminate(
- Class, Reason, Stacktrace,
- Debug, S#{state := NextState, data := NewData},
- [Event|Events])
- end.
+%% Enqueue immediate timeout events and start event timer
+process_timeout_events(TimerRefs, TimerTypes, [], EventsR) ->
+ {TimerRefs, TimerTypes, EventsR};
+process_timeout_events(
+ TimerRefs, TimerTypes,
+ [{timeout,0,TimerMsg}|TimeoutEvents], []) ->
+ %% No enqueued events - insert a timeout zero event
+ TimeoutEvent = {timeout,TimerMsg},
+ process_timeout_events(
+ TimerRefs, TimerTypes,
+ TimeoutEvents, [TimeoutEvent]);
+process_timeout_events(
+ TimerRefs, TimerTypes,
+ [{timeout,Time,TimerMsg}], []) ->
+ %% No enqueued events - start event timer
+ TimerRef = erlang:start_timer(Time, self(), TimerMsg),
+ process_timeout_events(
+ TimerRefs#{TimerRef => timeout}, TimerTypes#{timeout => TimerRef},
+ [], []);
+process_timeout_events(
+ TimerRefs, TimerTypes,
+ [{timeout,_Time,_TimerMsg}|TimeoutEvents], EventsR) ->
+ %% There will be some other event so optimize by not starting
+ %% an event timer to just have to cancel it again
+ process_timeout_events(
+ TimerRefs, TimerTypes,
+ TimeoutEvents, EventsR);
+process_timeout_events(
+ TimerRefs, TimerTypes,
+ [{_TimeoutType,_TimeoutMsg} = TimeoutEvent|TimeoutEvents], EventsR) ->
+ process_timeout_events(
+ TimerRefs, TimerTypes,
+ TimeoutEvents, [TimeoutEvent|EventsR]).
-loop_event_enter_actions(
- Parent, Debug, S, StateTimer,
- Events, Event, NextState, NewData,
- Hibernate, Timeout, StateTimeout, Postpone, NextEvents, Actions) ->
- case
- parse_enter_actions(
- Debug, S, NextState, Actions,
- Hibernate, Timeout, StateTimeout)
- of
- {ok,NewDebug,NewHibernate,NewTimeout,NewStateTimeout,_,_} ->
- loop_event_result(
- Parent, NewDebug, S, StateTimer,
- Events, Event, NextState, NewData,
- NewHibernate, NewTimeout, NewStateTimeout, Postpone, NextEvents);
- {Class,Reason,Stacktrace} ->
- terminate(
- Class, Reason, Stacktrace,
- Debug, S#{state := NextState, data := NewData},
- [Event|Events])
- end.
-loop_event_result(
- Parent, Debug,
- #{state := State, postponed := P_0} = S, StateTimer,
- Events, Event, NextState, NewData,
- Hibernate, Timeout, StateTimeout, Postpone, NextEvents) ->
- %%
- %% All options have been collected and next_events are buffered.
- %% Do the actual state transition.
- %%
- NewStateTimeout =
- case StateTimeout of
- {state_timeout,Time,_} ->
- %% New timeout -> cancel timer
- case StateTimer of
- {state_timeout,_,_} ->
- ok;
- _ ->
- cancel_timer(StateTimer)
- end,
- case Time of
- infinity ->
- undefined;
- _ ->
- StateTimeout
- end;
- undefined when NextState =/= State ->
- %% State change -> cancel timer
- case StateTimer of
- {state_timeout,_,_} ->
- ok;
- _ ->
- cancel_timer(StateTimer)
- end,
- undefined;
- undefined ->
- StateTimer
- end,
- %%
- P_1 = % Move current event to postponed if Postpone
- case Postpone of
- true ->
- [Event|P_0];
- false ->
- P_0
- end,
- {Events_1,NewP} = % Move all postponed events to queue if state change
- if
- NextState =:= State ->
- {Events,P_1};
- true ->
- {lists:reverse(P_1, Events),[]}
- end,
- %% Place next events first in queue
- NewEvents = lists:reverse(NextEvents, Events_1),
- %%
- NewDebug =
- sys_debug(
- Debug, S, State,
- case Postpone of
- true ->
- {postpone,Event,State};
- false ->
- {consume,Event,State}
- end),
- %%
- loop_events(
- Parent, NewDebug, S, NewStateTimeout,
- NewEvents, Timeout, NextState, NewData, NewP, Hibernate).
%%---------------------------------------------------------------------------
%% Server helpers
@@ -1474,16 +1501,20 @@ terminate(
sys:print_log(Debug),
erlang:raise(C, R, ST)
end,
- case Reason of
- normal -> ok;
- shutdown -> ok;
- {shutdown,_} -> ok;
- _ ->
- error_info(
- Class, Reason, Stacktrace, S, Q, P,
- format_status(terminate, get(), S)),
- sys:print_log(Debug)
- end,
+ _ =
+ case Reason of
+ normal ->
+ sys_debug(Debug, S, State, {terminate,Reason});
+ shutdown ->
+ sys_debug(Debug, S, State, {terminate,Reason});
+ {shutdown,_} ->
+ sys_debug(Debug, S, State, {terminate,Reason});
+ _ ->
+ error_info(
+ Class, Reason, Stacktrace, S, Q, P,
+ format_status(terminate, get(), S)),
+ sys:print_log(Debug)
+ end,
case Stacktrace of
[] ->
erlang:Class(Reason);
@@ -1605,8 +1636,19 @@ listify(Item) when is_list(Item) ->
listify(Item) ->
[Item].
-cancel_timer(undefined) ->
- ok;
+%% Cancel timer if running, otherwise no op
+cancel_timer_by_type(TimerType, TimerRefs, TimerTypes) ->
+ case TimerTypes of
+ #{TimerType := TimerRef} ->
+ cancel_timer(TimerRef),
+ {maps:remove(TimerRef, TimerRefs),
+ maps:remove(TimerType, TimerTypes)};
+ #{} ->
+ {TimerRefs,TimerTypes}
+ end.
+
+%%cancel_timer(undefined) ->
+%% ok;
cancel_timer(TRef) ->
case erlang:cancel_timer(TRef) of
false ->
diff --git a/lib/stdlib/test/gen_statem_SUITE.erl b/lib/stdlib/test/gen_statem_SUITE.erl
index 28f9ab81fe..119546be98 100644
--- a/lib/stdlib/test/gen_statem_SUITE.erl
+++ b/lib/stdlib/test/gen_statem_SUITE.erl
@@ -742,26 +742,40 @@ state_timeout(_Config) ->
%% Verify that {state_timeout,0,_}
%% comes after next_event and that
%% {timeout,0,_} is cancelled by
- %% {state_timeout,0,_}
+ %% pending {state_timeout,0,_}
{keep_state, {ok,2,Data},
[{timeout,0,3}]};
- (state_timeout, 2, {ok,2,{Time,From}}) ->
- {next_state, state3, 3,
+ (state_timeout, 2, {ok,2,Data}) ->
+ %% Verify that timeout 0's are processed
+ %% in order
+ {keep_state, {ok,3,Data},
+ [{timeout,0,4},{state_timeout,0,5}]};
+ (timeout, 4, {ok,3,Data}) ->
+ %% Verify that timeout 0 is cancelled by
+ %% enqueued state_timeout 0 and that
+ %% multiple state_timeout 0 can be enqueued
+ {keep_state, {ok,4,Data},
+ [{state_timeout,0,6},{timeout,0,7}]};
+ (state_timeout, 5, {ok,4,Data}) ->
+ {keep_state, {ok,5,Data}};
+ (state_timeout, 6, {ok,5,{Time,From}}) ->
+ {next_state, state3, 6,
[{reply,From,ok},
- {state_timeout,Time,3}]}
+ {state_timeout,Time,8}]}
end,
state3 =>
fun
- (info, message_to_self, 3) ->
- {keep_state, '3'};
- ({call,From}, check, '3') ->
+ (info, message_to_self, 6) ->
+ {keep_state, 7};
+ ({call,From}, check, 7) ->
{keep_state, From};
- (state_timeout, 3, From) ->
+ (state_timeout, 8, From) ->
{stop_and_reply, normal,
{reply,From,ok}}
end},
{ok,STM} = gen_statem:start_link(?MODULE, {map_statem,Machine,[]}, []),
+ sys:trace(STM, true),
TRef = erlang:start_timer(1000, self(), kull),
ok = gen_statem:call(STM, {go,500}),
ok = gen_statem:call(STM, check),
diff --git a/system/doc/design_principles/statem.xml b/system/doc/design_principles/statem.xml
index bece95e6b8..f627145f9f 100644
--- a/system/doc/design_principles/statem.xml
+++ b/system/doc/design_principles/statem.xml
@@ -1015,17 +1015,24 @@ open(cast, {button,_}, Data) ->
...
]]></code>
<p>
- The fact that a postponed event is only retried after a state change
- translates into a requirement on the event and state space.
- If you have a choice between storing a state data item
- in the <c>State</c> or in the <c>Data</c>:
- if a change in the item value affects which events that
- are handled, then this item is to be part of the state.
- </p>
- <p>
- You want to avoid that you maybe much later decide
- to postpone an event in one state and by misfortune it is never retried,
- as the code only changes the <c>Data</c> but not the <c>State</c>.
+ Since a postponed event is only retried after a state change,
+ you have to think about where to keep a state data item.
+ You can keep it in the server <c>Data</c>
+ or in the <c>State</c> itself,
+ for example by having two more or less identical states
+ to keep a boolean value, or by using a complex state with
+ <seealso marker="#Callback Modes">callback mode</seealso>
+ <seealso marker="stdlib:gen_statem#type-callback_mode"><c>handle_event_function</c></seealso>.
+ If a change in the value changes the set of events that is handled,
+ then the value should be kept in the State.
+ Otherwise no postponed events will be retried
+ since only the server Data changes.
+ </p>
+ <p>
+ This is not important if you do not postpone events.
+ But if you later decide to start postponing some events,
+ then the design flaw of not having separate states
+ when they should be, might become a hard to find bug.
</p>
<section>