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-%%
-%% %CopyrightBegin%
-%%
-%% Copyright Ericsson AB 1996-2012. All Rights Reserved.
-%%
-%% The contents of this file are subject to the Erlang Public License,
-%% Version 1.1, (the "License"); you may not use this file except in
-%% compliance with the License. You should have received a copy of the
-%% Erlang Public License along with this software. If not, it can be
-%% retrieved online at http://www.erlang.org/.
-%%
-%% Software distributed under the License is distributed on an "AS IS"
-%% basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See
-%% the License for the specific language governing rights and limitations
-%% under the License.
-%%
-%% %CopyrightEnd%
--module(appmon).
--behaviour(gen_server).
--compile([{nowarn_deprecated_function,{gs,config,2}},
- {nowarn_deprecated_function,{gs,create,3}},
- {nowarn_deprecated_function,{gs,destroy,1}},
- {nowarn_deprecated_function,{gs,read,2}},
- {nowarn_deprecated_function,{gs,start,1}}]).
-
-%%%---------------------------------------------------------------------
-%%% Appmon main module.
-%%% Creates the main window and receives load and application
-%%% information from all connected nodes.
-%%%---------------------------------------------------------------------
-
-%% External exports
--export([start/0, stop/0]).
-
-%% gen_server callbacks
--export([init/1, handle_cast/2, handle_info/2, terminate/2]).
--export([handle_call/3, code_change/3]). % not used
-
-%% Canvas button data
--record(canvasbutton, {text, ul, ll, rect, x, y, w, h}).
-
-%% Options - all the fields are GS radio buttons
--record(options, {single, many, time, queue, prog, linear}).
-
-%% Main window data
--record(win, {name, % atom() Monitored node
- window, % gsobj()
- wwindow, % int() Window width
- hwindow, % int() Window height
- options, % #options{}
- canvas, % gsobj()
- wcanvas, % int() Canvas width
- hcanvas, % int() Canvas height
- l1, l2, % gsobj() Canvas lines
- leds, % [gsobj()] Load meter
- nodelabel, % {gsobj(),gsobj()}
- appobjs=[], % [gsobj()] Buttons etc.
- nodemenu}). % gsobj() Node menu
-
-%% Node data
--record(mnode, {name, % atom() Node name
- status, % alive | dead
- pid, % pid()
- apps, % [{Pid,App,Descr}]
- load}). % {Old, New}
-
-%% Internal state data
--record(state, {gs, % pid()
- wins=[], % [#win()] GUIs
- window_mode, % single | many
- load_mode1, % time | queue
- load_mode2, % prog | linear
- lbpid, % pid()
- mnodes=[]}). % [#mnode{}]
-
-%%%---------------------------------------------------------------------
-%%% External exports
-%%%---------------------------------------------------------------------
-
-start() ->
- gen_server:start({local, appmon}, ?MODULE, [], []).
-
-stop() ->
- gen_server:cast(appmon, stop).
-
-
-%%%---------------------------------------------------------------------
-%%% gen_server callbacks
-%%%---------------------------------------------------------------------
-
-%%----------------------------------------------------------------------
-%% Func: init/1
-%% Returns: {ok, State} |
-%% {ok, State, Timeout} |
-%% ignore |
-%% {stop, Reason}
-%%----------------------------------------------------------------------
-init([]) ->
- process_flag(trap_exit, true),
-
- %% Subscribe to {nodeup,Node} and {nodedown,Node} messages
- net_kernel:monitor_nodes(true),
-
- LbPid = appmon_lb:start(self ()),
-
- %% Check which remote nodes have appmon code available (OTP-4887)
- NodesOk = lists:filter(fun(Node) -> check_node(Node) end, nodes()),
- Nodes = [node()|NodesOk],
-
- %% Start monitoring the existing nodes
- MNodes = mk_mnodes(Nodes, LbPid),
-
- %% Draw the main window
- GS = gs:start([{kernel,true}]),
- GUI = draw_win(GS, node()),
-
- %% Update the Nodes menu with all known nodes
- lists:foreach(fun(Node) ->
- display_addnode(GUI, Node)
- end,
- Nodes),
-
- %% Mark the default options as selected in the Options menu
- display_setopt(GUI, single),
- display_setopt(GUI, time),
- display_setopt(GUI, prog),
-
- {ok, #state{gs=GS, wins=[GUI],
- window_mode=single, load_mode1=time, load_mode2=prog,
- lbpid=LbPid, mnodes=MNodes}}.
-
-check_node(Node) ->
- case rpc:call(Node, code, which, [appmon]) of
- File when is_list(File) ->
- true;
- _ -> % non_existing (| cover_compiled)
- false
- end.
-
-%%----------------------------------------------------------------------
-%% Func: handle_call/3
-%% Returns: {reply, Reply, State} |
-%% {reply, Reply, State, Timeout} |
-%% {noreply, State} |
-%% {noreply, State, Timeout} |
-%% {stop, Reason, Reply, State} | (terminate/2 is called)
-%% {stop, Reason, State} (terminate/2 is called)
-%%----------------------------------------------------------------------
-handle_call(norequest, _From, State) ->
- {reply, null, State}.
-
-%%----------------------------------------------------------------------
-%% Func: handle_cast/2
-%% Returns: {noreply, State} |
-%% {noreply, State, Timeout} |
-%% {stop, Reason, State} (terminate/2 is called)
-%%----------------------------------------------------------------------
-handle_cast(stop, State) ->
- {stop, normal, State}.
-
-%%----------------------------------------------------------------------
-%% Func: handle_info/2
-%% Returns: {noreply, State} |
-%% {noreply, State, Timeout} |
-%% {stop, Reason, State} (terminate/2 is called)
-%%----------------------------------------------------------------------
-%% Load information from a node
-handle_info({delivery, _Serv, load, Node, Load}, State) ->
-
- %% Update node information
- MNode = get_mnode(Node, State#state.mnodes),
- MNode1 = MNode#mnode{load=Load},
- MNodes = replace_mnode(Node, MNode1, State#state.mnodes),
-
- %% If Node is currently displayed, update graphics
- case get_win(Node, State#state.wins) of
- {ok, GUI} ->
- display_load(GUI, Load);
- false ->
- ignore
- end,
-
- {noreply, State#state{mnodes=MNodes}};
-
-%% Application information from a node
-handle_info({delivery, _Serv, app_ctrl, Node, Apps}, State) ->
-
- %% Update node information
- MNode = get_mnode(Node, State#state.mnodes),
- MNode1 = MNode#mnode{apps=Apps},
- MNodes = replace_mnode(Node, MNode1, State#state.mnodes),
-
- %% If Node is currently displayed, update graphics
- Wins = case get_win(Node, State#state.wins) of
- {ok, GUI} ->
- draw_clear(GUI),
- GUI1 = draw_apps(GUI, Apps),
- replace_win(Node, GUI1, State#state.wins);
- false ->
- State#state.wins
- end,
-
- appmon_lb:add_apps (State#state.lbpid, Apps, Node),
- {noreply, State#state{wins=Wins, mnodes=MNodes}};
-
-handle_info({nodeup, Node}, State) ->
-
- %% First, make sure appmon code is available at remode node,
- %% or the node should be ignored (OTP-3591)
- case check_node(Node) of
- true ->
-
- %% If this is a previously unknown node, update window's
- %% 'Nodes' menu
- case get_mnode(Node, State#state.mnodes) of
- false ->
- display_addnode(State#state.wins, Node);
- _OldMnode ->
- ignore
- end,
-
- %% Update node information (=> state is automatically
- %% changed to 'alive')
- MNode = mk_mnode(Node, State#state.lbpid),
- MNodes = replace_mnode(Node, MNode, State#state.mnodes),
-
- %% If Node is currently displayed, update graphics
- case get_win(Node, State#state.wins) of
- {ok, GUI} ->
- display_nodeup(GUI, Node);
- false ->
- ignore
- end,
-
- appmon_lb:update_status(State#state.lbpid, Node, alive),
- {noreply, State#state{mnodes=MNodes}};
-
- false ->
- {noreply, State}
- end;
-
-handle_info({nodedown, Node}, State) ->
-
- %% If this is a previously unknown node, ignore the message.
- %% (The situation occurs when failing to connect to another node).
- %% Otherwise, update the node information.
- case get_mnode(Node, State#state.mnodes) of
- false ->
- {noreply, State};
- MNode ->
- MNode1 = MNode#mnode{status=dead},
- MNodes = replace_mnode(Node, MNode1, State#state.mnodes),
-
- %% If Node is currently displayed, update graphics
- Wins = case get_win(Node, State#state.wins) of
- {ok, GUI} ->
- display_nodedown(GUI),
- GUI1 = draw_clear(GUI),
- replace_win(Node, GUI1, State#state.wins);
- false ->
- State#state.wins
- end,
-
- appmon_lb:remove_node(State#state.lbpid, Node),
- {noreply, State#state{wins=Wins, mnodes=MNodes}}
- end;
-
-%% Application 'button' events
-handle_info({gs, _Obj, buttonpress, Data, _Arg}, State) ->
- {canvasbutton, CBtn, _App} = Data,
- press(CBtn),
- {noreply, State};
-handle_info({gs, _Obj, buttonrelease, Data, [_,X,Y|_]}, State) ->
- {canvasbutton, CBtn, {application, App, Node}} = Data,
- release(CBtn),
-
- %% Check that mouse button was released over the button!
- L = CBtn#canvasbutton.x, R = L + CBtn#canvasbutton.w,
- T = CBtn#canvasbutton.y, B = T + CBtn#canvasbutton.h,
- if
- X>L, X<R, Y>T, Y<B ->
- MNode = get_mnode(Node, State#state.mnodes),
- {value, {Pid, _App, _Descr}} =
- lists:keysearch(App, 2, MNode#mnode.apps),
- appmon_a:start(Node, App, Pid);
- true ->
- ignore
- end,
- {noreply, State};
-
-handle_info({gs, _Button, click, Data, _Arg}, State) ->
- ThisNode = node(),
- case Data of
-
- %% File menu item
- listbox ->
- appmon_lb:open_win(State#state.lbpid,
- parse_nodes(State#state.mnodes)),
- {noreply, State};
- {close, WinObj} ->
- {ok, GUI} = get_win2(WinObj, State#state.wins),
- gs:destroy(WinObj),
-
- %% Terminate if this was the only open window
- case remove_win(GUI#win.name, State#state.wins) of
- [] ->
- {stop, normal, State};
- Wins ->
- {noreply, State#state{wins=Wins}}
- end;
- exit ->
- {stop, normal, State};
-
- %% Actions menu item
- {action, Action, WinObj} ->
- {ok, GUI} = get_win2(WinObj, State#state.wins),
- Node = GUI#win.name,
-
- if
- Node==ThisNode ->
- case Action of
- ping ->
- %% Ignore - makes no sense to ping yourself
- ignore;
- _ -> % reboot | restart | stop
- apply(init, Action, [])
- end;
-
- Node/=ThisNode ->
- case Action of
- ping ->
- net_adm:ping(Node);
- _ -> % reboot | restart | stop
- rpc:cast(Node, init, Action, [])
- end
- end,
- {noreply, State};
-
- %% Options menu item
- {window_mode, Mode} ->
-
- %% Update windows so they all show the same options
- lists:foreach(fun(GUI) ->
- display_setopt(GUI, Mode)
- end,
- State#state.wins),
- {noreply, State#state{window_mode=Mode}};
-
- {option, Tag, Option} ->
-
- %% Update windows so they all show the same options
- lists:foreach(fun(GUI) ->
- display_setopt(GUI, Tag)
- end,
- State#state.wins),
-
- %% Update all appmon_info processes about which kind of
- %% load data is desired
- lists:foreach(fun(MNode) ->
- appmon_info:load(MNode#mnode.pid,
- MNode#mnode.name,
- true,
- Option)
- end,
- State#state.mnodes),
-
- if
- Tag==time; Tag==queue ->
- {noreply, State#state{load_mode1=Tag}};
- Tag==prog; Tag==linear ->
- {noreply, State#state{load_mode2=Tag}}
- end;
-
- %% Nodes menu item
- {node, Node, WinObj} ->
-
- %% Check first if this window is already displayed
- case get_win(Node, State#state.wins) of
- {ok, GUI} ->
-
- %% Node is already displayed, raise its window
- gs:config(GUI#win.window, raise),
-
- {noreply, State};
-
- %% Node is not displayed
- false ->
-
- %% Redraw existing window or create a new window
- %% depending on window mode
- case State#state.window_mode of
-
- single ->
- {ok, GUI} =
- get_win2(WinObj, State#state.wins),
-
- %% Clear window and correct the node name
- draw_clear(GUI),
- GUI1 = draw_nodename(GUI, Node),
-
- %% Update window with the correct node name
- %% and the applications running at the node
- MNode = get_mnode(Node, State#state.mnodes),
- GUI2 = case MNode#mnode.status of
- dead ->
- display_nodedown(GUI1),
- GUI1;
- alive ->
- display_nodeup(GUI1, Node),
- draw_apps(GUI1,
- MNode#mnode.apps)
- end,
- Wins = replace_win(GUI#win.name, GUI2,
- State#state.wins),
-
- {noreply, State#state{wins=Wins}};
-
- many ->
- GUI = draw_win(State#state.gs, Node),
-
- %% Update Nodes menu with all known nodes -
- %% use MNodes to get them in the right order
- lists:foreach(fun(MNode) ->
- Name =
- MNode#mnode.name,
- display_addnode(GUI,
- Name)
- end,
- State#state.mnodes),
-
- %% Mark selected options in the Options menu
- display_setopt(GUI, many),
- display_setopt(GUI, State#state.load_mode1),
- display_setopt(GUI, State#state.load_mode2),
-
- %% Add the applications running at the node
- MNode = get_mnode(Node, State#state.mnodes),
-
- GUI1 = case MNode#mnode.status of
- dead ->
- display_nodedown(GUI),
- GUI;
- alive ->
- display_nodeup(GUI, Node),
- draw_apps(GUI,
- MNode#mnode.apps)
- end,
- Wins = [GUI1|State#state.wins],
-
- {noreply, State#state{wins=Wins}}
- end
- end;
-
- %% Help menu = Help button
- help ->
- HelpFile = filename:join([code:lib_dir(appmon),
- "doc", "html", "part_frame.html"]),
- case State#state.wins of
- [Win] ->
- tool_utils:open_help(Win#win.window, HelpFile);
- _ ->
- tool_utils:open_help(State#state.gs, HelpFile)
- end,
- {noreply, State};
-
- _Other ->
- {noreply, State}
- end;
-handle_info({gs, WinObj, configure, _, [WWindow, HWindow|_]}, State) ->
- {ok, GUI} = get_win2(WinObj, State#state.wins),
- GUI1 = draw_resize(GUI, WWindow, HWindow),
- display_scrollbar(GUI1),
- Wins = replace_win(GUI#win.name, GUI1, State#state.wins),
- {noreply, State#state{wins=Wins}};
-handle_info({gs, WinObj, destroy, _, _}, State) -> % OTP-1179
- {ok, GUI} = get_win2(WinObj, State#state.wins),
-
- %% Terminate if this was the only open window
- case remove_win(GUI#win.name, State#state.wins) of
- [] ->
- {stop, normal, State};
- Wins ->
- {noreply, State#state{wins=Wins}}
- end;
-
-handle_info(stop, State) ->
- {stop, normal, State};
-handle_info({'EXIT', Pid, Reason}, State) ->
- case Reason of
- shutdown ->
- %% Appmon is being asked to shut down, eg during reboot
- {stop, Reason, State};
- _ ->
- case State#state.gs of
-
- %% GS exited, kill appmon
- {0, Pid} ->
- {stop, normal, State};
-
- _ ->
- {noreply, State}
- end
- end;
-handle_info(_Info, State) ->
- {noreply, State}.
-
-%%----------------------------------------------------------------------
-%% Func: terminate/2
-%% Purpose: Shutdown the server
-%% Returns: any (ignored by gen_server)
-%%----------------------------------------------------------------------
-terminate(_Reason, State) ->
- bcast(State#state.mnodes, {kill}),
- appmon_lb:stop(State#state.lbpid),
- ok.
-
-%%----------------------------------------------------------------------
-%% Func: code_change/3
-%% Purpose: Convert process state when code is changed
-%% Returns: {ok, NewState}
-%%----------------------------------------------------------------------
-code_change(_OldVsn, State, _Extra) ->
- {ok, State}.
-
-
-%%%---------------------------------------------------------------------
-%%% Internal functions
-%%%---------------------------------------------------------------------
-
-%%----------------------------------------------------------------------
-%% MNode manipulating functions
-%%----------------------------------------------------------------------
-
-%% mk_mnodes(Nodes, LbPid) -> MNodes
-%% Nodes -> [atom()]
-%% LbPid -> pid()
-%% MNodes -> [#mnode{}]
-mk_mnodes([Node|Nodes], LbPid) ->
- [mk_mnode(Node, LbPid) | mk_mnodes(Nodes, LbPid)];
-mk_mnodes([], _LbPid) ->
- [].
-
-mk_mnode(Node, LbPid) ->
-
- %% Create an appmon process at the node
- {ok, Pid} = appmon_info:start_link(Node, self(), []),
-
- appmon_lb:add_node(LbPid, Node),
- appmon_info:load(Pid, Node, true, [{timeout,1000}]),
- appmon_info:app_ctrl(Pid, Node, true, []),
-
- #mnode{name=Node, status=alive, pid=Pid}.
-
-%% get_mnode(Node, MNodes) -> MNode | false
-%% Node -> atom()
-%% MNodes -> [#mnode{}]
-%% MNode -> #mnode{}
-get_mnode(Node, MNodes) ->
- case lists:keysearch(Node, #mnode.name, MNodes) of
- {value, MNode} ->
- MNode;
- false ->
- false
- end.
-
-%% replace_mnode(Node, MNode, MNodes1) -> Mnodes2
-%% Node -> atom()
-%% MNode -> #mnode{}
-%% MNodes1 -> MNodes2 -> [#mnode{}]
-%% Replaces, or adds if previously not included, the mnode with name
-%% Node in MNodes1 with MNode.
-replace_mnode(Node, MNode, [#mnode{name=Node} | MNodes]) ->
- [MNode | MNodes];
-replace_mnode(Node, MNode, [MNode2 | MNodes]) ->
- [MNode2 | replace_mnode(Node, MNode, MNodes)];
-replace_mnode(_Node, MNode, []) ->
- [MNode].
-
-
-%%----------------------------------------------------------------------
-%% GUI list manipulating functions
-%%----------------------------------------------------------------------
-
-%% get_win(Node, Wins) -> Win
-%% Node -> atom()
-%% Wins -> [#win{}]
-%% Win -> #win{}
-get_win(Node, Wins) ->
- case lists:keysearch(Node, #win.name, Wins) of
- {value, Win} ->
- {ok, Win};
- false ->
- false
- end.
-
-%% get_win2(WinObj, Wins) -> Win
-%% Window -> gsobj()
-%% Wins -> [#win{}]
-%% Win -> #win{}
-get_win2(WinObj, Wins) ->
- case lists:keysearch(WinObj, #win.window, Wins) of
- {value, Win} ->
- {ok, Win};
- false ->
- false
- end.
-
-%% replace_win(Node, Win, Wins) -> Wins2
-%% Node -> atom()
-%% Win -> #win{}
-%% Wins -> Wins2 -> [#win{}]
-replace_win(Node, Win, Wins) ->
- lists:keyreplace(Node, #win.name, Wins, Win).
-
-%% remove_win(Node, Wins) -> Wins2
-%% Node -> atom()
-%% Wins -> Wins2 -> [#win{}]
-remove_win(Node, Wins) ->
- lists:keydelete(Node, #win.name, Wins).
-
-
-
-
-%%----------------------------------------------------------------------
-%% GUI manipulating functions
-%%----------------------------------------------------------------------
--define(PAD, 10). % Pad between objects
--define(PAD2, 4*?PAD). % Pad betw. node lbl and app
-
--define(hMENUBAR, 25). % Note: Hardwired in Tcl/Tk
-
--define(xNODELBL, 60). % Node label
--define(yNODELBL, 35).
--define(hNODELBL, 20).
-
--define(xMETER, 5). % Meter
--define(yMETER, ?yNODELBL).
--define(wMETER, 20).
--define(hMETER, ?hNODELBL + ?PAD + ?PAD2 + ?hBTN).
--define(LEDCOUNT, 16).
-
--define(xBTN, ?xNODELBL). % Application buttons
--define(yBTN, ?yNODELBL + ?hNODELBL + ?PAD + ?PAD2).
--define(wBTN, 70). % min width
--define(hBTN, 20).
-
--define(wCANVAS, 470 + ?wMETER + 3*?PAD). % Canvas
--define(hCANVAS, ?yNODELBL + ?hNODELBL + ?PAD + ?PAD2 + ?hBTN + 2*?PAD).
-
--define(wWIN, ?wCANVAS). % Window
--define(hWIN, ?hMENUBAR + ?hCANVAS).
-
-%%--Main window---------------------------------------------------------
-
-draw_win(GS, Node) ->
-
- %% Main window
- NodeStr = atom_to_list(Node),
- Win = gs:create(window, GS, [{title,
- "APPMON: Overview on " ++ NodeStr},
- {width, ?wWIN}, {height, ?hWIN},
- {configure, true}]),
- Canvas = gs:create(canvas, Win, [{x, 0}, {y, ?hMENUBAR},
- {width, ?wCANVAS},
- {height, ?hCANVAS}]),
- L1 = gs:create(line, Canvas, [{coords,
- [{0,?yNODELBL-?PAD},
- {?wCANVAS,?yNODELBL-?PAD}]}]),
- L2 = gs:create(line, Canvas, [{coords,
- [{0,?hCANVAS-?PAD},
- {?wCANVAS,?hCANVAS-?PAD}]}]),
-
- %% Standard buttons
- MenuBar = gs:create(menubar, Win, [{height, ?hMENUBAR}]),
-
- FileMenuBtn = gs:create(menubutton, MenuBar,
- [{label, {text,"File"}}]),
- FileMenu = gs:create(menu, FileMenuBtn, []),
- gs:create(menuitem, FileMenu, [{label, {text,"Show List Box..."}},
- {data, listbox}]),
- gs:create(menuitem, FileMenu, [{label, {text, "Close"}},
- {data, {close, Win}}]),
- gs:create(menuitem, FileMenu, [{itemtype, separator}]),
- gs:create(menuitem, FileMenu, [{label, {text, "Exit"}},
- {data, exit}]),
-
- ActionMenuBtn = gs:create(menubutton, MenuBar,
- [{label,{text,"Actions"}}]),
- ActionMenu = gs:create(menu, ActionMenuBtn, []),
- gs:create(menuitem, ActionMenu, [{label, {text,"Reboot"}},
- {data, {action, reboot, Win}}]),
- gs:create(menuitem, ActionMenu, [{label, {text,"Restart"}},
- {data, {action, restart, Win}}]),
- gs:create(menuitem, ActionMenu, [{label, {text,"Stop"}},
- {data, {action, stop, Win}}]),
- gs:create(menuitem, ActionMenu, [{label, {text,"Ping"}},
- {data, {action, ping, Win}}]),
-
- OptMenuBtn = gs:create(menubutton, MenuBar,
- [{label, {text,"Options"}}]),
- OptMenu = gs:create(menu, OptMenuBtn, []),
- G0 = now(), % Group identity unique per window!
- SMI = gs:create(menuitem, OptMenu, [{label, {text,"One window"}},
- {itemtype, radio}, {group, G0},
- {data, {window_mode, single}}]),
- MMI = gs:create(menuitem, OptMenu, [{label, {text,"Many windows"}},
- {itemtype, radio}, {group, G0},
- {data, {window_mode, many}}]),
- gs:create(menuitem, OptMenu, [{itemtype, separator}]),
- G1 = now(),
- TMI = gs:create(menuitem, OptMenu, [{label, {text,"Load: time"}},
- {itemtype, radio}, {group, G1},
- {data,
- {option, time,
- [{load_method,time}]}}]),
- QMI = gs:create(menuitem, OptMenu, [{label, {text,"Load: queue"}},
- {itemtype, radio}, {group, G1},
- {data,
- {option, queue,
- [{load_method,queue}]}}]),
- G2 = now(),
- PMI = gs:create(menuitem, OptMenu,
- [{label, {text,"Load: progressive"}},
- {itemtype, radio}, {group, G2},
- {data, {option, prog, [{load_scale,prog}]}}]),
- LMI = gs:create(menuitem, OptMenu, [{label, {text,"Load: linear"}},
- {itemtype, radio}, {group, G2},
- {data,
- {option, linear,
- [{load_scale,linear}]}}]),
-
- NodeMenuBtn = gs:create(menubutton, MenuBar,
- [{label, {text,"Nodes"}}]),
- NodeMenu = gs:create(menu, NodeMenuBtn, []),
-
- HelpMenuBtn = gs:create(menubutton, MenuBar,
- [{label, {text,"Help"}}, {side, right}]),
- HelpMenu = gs:create(menu, HelpMenuBtn, []),
- gs:create(menuitem, HelpMenu, [{label, {text,"Help"}},
- {data, help}]),
-
- %% Meter
- HLed = trunc((?hMETER)/(?LEDCOUNT)),
- Leds = draw_leds(?LEDCOUNT, Canvas, ?yMETER, HLed, []),
- leds_down(Leds, ?LEDCOUNT, 0),
- gs:create(text, Canvas, [{coords,
- [{?xMETER, ?yMETER+HLed*?LEDCOUNT}]},
- {anchor, nw},
- {font, {screen,8}},
- {text, "Load"}]),
- gs:create(text, Canvas, [{coords, [{?xMETER+?wMETER, ?yMETER}]},
- {anchor, nw},
- {font, {screen,8}},
- {text, "Hi"}]),
- gs:create(text, Canvas, [{coords, [{?xMETER+?wMETER,
- ?yMETER+HLed*?LEDCOUNT}]},
- {anchor, w},
- {font, {screen,8}},
- {text, "Lo"}]),
-
- %% Node label
- WNodeLbl = 8*length(NodeStr)+10,
- NLRect = gs:create(rectangle, Canvas,
- [{coords, [{?xNODELBL,?yNODELBL},
- {?xNODELBL+WNodeLbl,
- ?yNODELBL+?hNODELBL}]},
- {fill, black}]),
- Xc = ?xNODELBL + round(WNodeLbl/2),
- Yc = ?yNODELBL + round(?hNODELBL/2),
- NLText = gs:create(text, Canvas, [{text, NodeStr},
- {fg, {250,235,215}},
- {coords, [{Xc,Yc}]},
- {anchor, c}]),
- NodeLbl = {NLRect, NLText},
-
- gs:config(Win, {map, true}),
- #win{name=Node,
- window=Win, wwindow=?wWIN, hwindow=?hCANVAS,
- options=#options{single=SMI, many=MMI,
- time=TMI, queue=QMI, prog=PMI, linear=LMI},
- canvas=Canvas, wcanvas=?wCANVAS, hcanvas=?hCANVAS,
- l1=L1, l2=L2, leds=Leds, nodelabel=NodeLbl, nodemenu=NodeMenu}.
-
-draw_leds(N, Canvas, Y, HLed, Leds) when N>0 ->
- Led = gs:create(rectangle, Canvas,
- [{coords,
- [{?xMETER,Y}, {?xMETER+?wMETER,Y+HLed}]}]),
- draw_leds(N-1, Canvas, Y+HLed, HLed, [Led | Leds]);
-draw_leds(0, _Canvas, _Y, _HLed, Leds) ->
- Leds.
-
-%%--Draw functions------------------------------------------------------
-%% Functions that modify the GUI and its data (win{})
-
-%% Display the node name in the window title
-%% (The name in the node label is changed by display_nodeup|nodedown)
-%% Used when a changing the node to display
-draw_nodename(GUI, Node) ->
- NodeStr = atom_to_list(Node),
- gs:config(GUI#win.window,
- {title, "APPMON: Overview on " ++ NodeStr}),
- GUI#win{name=Node}.
-
-%% Resize the canvas (when the window has been resized)
-draw_resize(GUI, W, H) ->
- Hc = H - ?hMENUBAR,
- gs:config(GUI#win.canvas, [{width, W}, {height, Hc}]),
- Yline1 = ?yNODELBL-?PAD,
- Yline2 = ?hCANVAS-?PAD,
- gs:config(GUI#win.l1, [{coords, [{0,Yline1},{W,Yline1}]}]),
- gs:config(GUI#win.l2, [{coords, [{0,Yline2},{W,Yline2}]}]),
- GUI#win{wwindow=W, hwindow=Hc}.
-
-%% Clear the GUI from applications and connecting lines
-draw_clear(GUI) ->
- draw_clear2(GUI#win.appobjs),
- gs:config(GUI#win.canvas, [{hscroll, false}]),
- GUI#win{appobjs=[]}.
-draw_clear2([CBtn | AppObjs]) when is_record(CBtn, canvasbutton) ->
- gs:destroy(CBtn#canvasbutton.text),
- gs:destroy(CBtn#canvasbutton.ul),
- gs:destroy(CBtn#canvasbutton.ll),
- gs:destroy(CBtn#canvasbutton.rect),
- draw_clear2(AppObjs);
-draw_clear2([GSObj | AppObjs]) ->
- gs:destroy(GSObj),
- draw_clear2(AppObjs);
-draw_clear2([]) ->
- ignore.
-
-%% Display the applications, which are a list of tuples: {Pid,App,Descr}
-%% Display them in the reversed order to get them chronologically
-%% from left to right.
-draw_apps(GUI, Apps) ->
- {AppObjs, WCanvas} = draw_apps(GUI, lists:reverse(Apps), ?xNODELBL,
- undefined, 0, []),
- NewGUI = GUI#win{wcanvas=WCanvas, appobjs=AppObjs},
- display_scrollbar(NewGUI),
- NewGUI.
-
-draw_apps(GUI, [App | Apps], X, Lx0, N, GSObjs) ->
-
- %% Some necessary data
- {_Pid, AppName, _Descr} = App,
- Text = atom_to_list(AppName),
- Width = erlang:max(8*length(Text)+10, ?wBTN),
-
- %% Connect the application to the node label with a line
- %% Lx0 = leftmost X coordinate (above previous application button)
- %% Lx = X coordinate, Ly1, Ly2 = top and bottom Y coordinates
- Lx = X + trunc(Width/2),
- Line = case N of
- %% First (leftmost application) - draw a vertical line
- %% between the node label and application button
- 0 ->
- Ly1 = ?yNODELBL + ?hNODELBL +?PAD,
- Ly2 = Ly1 + ?PAD2,
- gs:create(line, GUI#win.canvas,
- [{coords, [{Lx, Ly1}, {Lx, Ly2}]}]);
- %% Nth application, N>1 - draw a horizontal line from
- %% line connecting to the previous application button,
- %% to above this application button, then vertically down
- %% to the application button
- _ ->
- Ly1 = ?yNODELBL + ?hNODELBL + ?PAD + ?PAD2/2,
- Ly2 = Ly1 + ?PAD2/2,
- gs:create(line, GUI#win.canvas,
- [{coords, [{Lx0, Ly1}, {Lx, Ly1},
- {Lx, Ly2}]}])
- end,
-
- %% The application is represented using a 'canvasbutton'
- Data = {application, AppName, GUI#win.name},
- AppBtn = canvasbutton(GUI#win.canvas, Text, X, ?yBTN, Width, ?hBTN,
- Data),
-
- draw_apps(GUI, Apps, X+Width+?PAD, Lx, N+1, [AppBtn, Line|GSObjs]);
-draw_apps(_GUI, [], X, _N, _Lx0, GSObjs) ->
- {GSObjs, X}.
-
-%%--Display functions---------------------------------------------------
-%% Functions that modify the GUI but not its data
-
-%% Add a new node to the Nodes menu
-%% Used when a new node has connected
-display_addnode([GUI|GUIs], Node) ->
- display_addnode(GUI, Node),
- display_addnode(GUIs, Node);
-display_addnode([], _Node) ->
- ignore;
-display_addnode(GUI, Node) ->
- Txt = "Show " ++ atom_to_list(Node),
- gs:create(menuitem, GUI#win.nodemenu,
- [{label, {text,Txt}},
- {data, {node, Node, GUI#win.window}}]).
-
-%% Show that a node has come back up
-display_nodeup(GUI, Node) ->
- {Rect, Text} = GUI#win.nodelabel,
-
- %% Check coordinates for the rectangle and compute the new width
- [{L, T}, {_R, B}] = gs:read(Rect, coords),
- NodeStr = atom_to_list(Node),
- W = 8*length(NodeStr)+10,
-
- gs:config(Rect, [{coords, [{L, T}, {L+W, B}]}, {fill, black}]),
- gs:config(Text, [{text, NodeStr}, {fg, {250,235,215}},
- {coords,
- [{L+round(W/2), T+round((?hNODELBL)/2)}]}]).
-
-%% Show that a node has gone down
-display_nodedown(GUI) ->
- {Rect, Text} = GUI#win.nodelabel,
-
- [{L, T}, {_R, B}] = gs:read(Rect, coords),
- gs:config(Rect, [{coords, [{L, T}, {L+114, B}]}, {fill, gray}]),
- gs:config(Text, [{text, "No connection"}, {fg, black},
- {coords, [{L+57, T+round((?hNODELBL)/2)}]}]).
-
-%% Add/remove scrollbars as necessary
-display_scrollbar(GUI) ->
-
- WWindow = GUI#win.wwindow,
- HWindow = GUI#win.hwindow,
- WCanvas = GUI#win.wcanvas,
- HCanvas = GUI#win.hcanvas,
- if
- WCanvas>WWindow ->
- gs:config(GUI#win.canvas,
- [{hscroll, bottom},
- {scrollregion,{0,0,WCanvas,HCanvas}}]);
- true ->
- gs:config(GUI#win.canvas, [{hscroll, false}])
- end,
- if
- HCanvas>HWindow ->
- gs:config(GUI#win.canvas,
- [{vscroll, left},
- {scrollregion,{0,0,WCanvas,HCanvas}}]);
-
- true ->
- gs:config(GUI#win.canvas, [{vscroll, false}])
- end.
-
-%% Select option radio buttons
-display_setopt(GUI, Option) ->
- gs:config(radiobutton(GUI, Option), {select,true}).
-
-radiobutton(GUI, single) -> (GUI#win.options)#options.single;
-radiobutton(GUI, many) -> (GUI#win.options)#options.many;
-radiobutton(GUI, time) -> (GUI#win.options)#options.time;
-radiobutton(GUI, queue) -> (GUI#win.options)#options.queue;
-radiobutton(GUI, prog) -> (GUI#win.options)#options.prog;
-radiobutton(GUI, linear) -> (GUI#win.options)#options.linear.
-
-%% Display load
-%% Used when load information is received from the displayed node
--define(highloadfg, {255,99,71}).
--define(midloadfg, yellow).
--define(lowloadfg, green).
--define(highloadbg, {140,157,178}).
--define(midloadbg, ?highloadbg).
--define(lowloadbg, ?highloadbg).
-
-display_load(GUI, {Old, New}) ->
- if
- Old == New ->
- true;
- Old > New ->
- leds_down(GUI#win.leds, Old, New);
- true ->
- leds_up(GUI#win.leds, Old, New)
- end.
-
-leds_down(_Leds, Old, New) when Old == New ->
- done;
-leds_down(Leds, Old, New) when Old > New ->
- reset_led(Leds, Old),
- leds_down(Leds, Old-1, New).
-leds_up(_Leds, Old, New) when Old == New ->
- done;
-leds_up(Leds, Old, New) when Old < New ->
- set_led(Leds, Old),
- leds_up(Leds, Old+1, New).
-
-led_on_col(N) when N > 13 -> ?highloadfg;
-led_on_col(N) when N > 9 -> ?midloadfg;
-led_on_col(_) -> ?lowloadfg.
-
-led_off_col(N) when N > 13 -> ?highloadbg;
-led_off_col(N) when N > 9 -> ?midloadbg;
-led_off_col(_) -> ?lowloadbg.
-
-reset_led(_Leds, 0) -> ok;
-reset_led(Leds, N) ->
- gs:config(lists:nth(N, Leds), [{fill, led_off_col(N)}]).
-
-set_led(_Leds, 0) -> ok;
-set_led(Leds, N) ->
- gs:config(lists:nth(N, Leds), [{fill, led_on_col(N)}]).
-
-%%----------------------------------------------------------------------
-%% Utilities
-%%----------------------------------------------------------------------
-
-bcast(MNodes, Msg) ->
- lists:foreach(fun(MNode) ->
- case MNode#mnode.status of
- alive ->
- MNode#mnode.pid ! Msg;
- dead ->
- ignore
- end
- end,
- MNodes).
-
-%% parse_nodes(MNodes) -> NodeApps
-%% MNodes -> [#mnode{}]
-%% NodeApps -> [{Node, Status, Apps}]
-%% Node -> atom()
-%% Status -> alive | dead
-%% Apps -> [{Pid, App}]
-%% Pid -> pid()
-%% App -> atom()
-parse_nodes(MNodes) ->
- parse_nodes(MNodes, []).
-parse_nodes([MNode|MNodes], NodeApps) ->
- Apps = parse_apps(MNode#mnode.apps, []),
- parse_nodes(MNodes,
- [{MNode#mnode.name,MNode#mnode.status,Apps}|NodeApps]);
-parse_nodes([], NodeApps) ->
- NodeApps.
-
-parse_apps([{Pid, App, _Descr}|Rest], Apps) ->
- parse_apps(Rest, [{Pid, App}|Apps]);
-parse_apps([], Apps) ->
- Apps.
-
-%%----------------------------------------------------------------------
-%% Canvas buttons
-%%----------------------------------------------------------------------
-
-canvasbutton(Canvas, Text, X, Y, W, H, Data) ->
-
- %% Draw a rectangle (for event catching)
- Rect = gs:create(rectangle, Canvas, [{coords, [{X,Y}, {X+W,Y+H}]},
- {fill, gs:read(Canvas, bg)},
- {buttonpress, true},
- {buttonrelease, true}]),
-
- %% Make the rectangle area look like a 3D button by using lines
- Ul = gs:create(line, Canvas, [{coords, [{X,Y+H},{X,Y},{X+W,Y}]},
- {fg, white}, {width, 2}]),
- Ll = gs:create(line, Canvas, [{coords, [{X,Y+H},{X+W,Y+H},{X+W,Y}]},
- {fg, {87,87,87}}, {width, 2}]),
-
- %% Write the text in the middle
- Xc = X + round(W/2),
- Yc = Y + round(H/2),
- T = gs:create(text, Canvas, [{text, Text}, {coords, [{Xc,Yc}]},
- {anchor, c},
- {buttonpress, true},
- {buttonrelease, true}]),
-
- %% Create the canvasbutton object
- CBtn = #canvasbutton{text=T, ul=Ul, ll=Ll, rect=Rect,
- x=X, y=Y, w=W, h=H},
-
- %% Configure the data
- gs:config(T, {data, {canvasbutton, CBtn, Data}}),
- gs:config(Rect, {data, {canvasbutton, CBtn, Data}}),
-
- CBtn.
-
-press(Canvasbutton) ->
- gs:config(Canvasbutton#canvasbutton.ul, {fg, {87,87,87}}),
- gs:config(Canvasbutton#canvasbutton.ll, {fg, white}).
-
-release(Canvasbutton) ->
- gs:config(Canvasbutton#canvasbutton.ul, {fg, white}),
- gs:config(Canvasbutton#canvasbutton.ll, {fg, {87,87,87}}).