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-<?xml version="1.0" encoding="utf-8" ?>
-<!DOCTYPE chapter SYSTEM "chapter.dtd">
-
-<chapter>
- <header>
- <copyright>
- <year>1997</year><year>2016</year>
- <holder>Ericsson AB. All Rights Reserved.</holder>
- </copyright>
- <legalnotice>
- Licensed under the Apache License, Version 2.0 (the "License");
- you may not use this file except in compliance with the License.
- You may obtain a copy of the License at
-
- http://www.apache.org/licenses/LICENSE-2.0
-
- Unless required by applicable law or agreed to in writing, software
- distributed under the License is distributed on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- See the License for the specific language governing permissions and
- limitations under the License.
-
- </legalnotice>
-
- <title>Event Service</title>
- <prepared></prepared>
- <docno></docno>
- <date>97-11-19</date>
- <rev>A</rev>
- <file>ch_es_intro.xml</file>
- </header>
-
- <section>
- <title>Overview of the CosEvent Service</title>
- <p>The Event service allows programmers to subscribe to
- information channels. Suppliers can generate events without knowing the
- consumer identities and the consumer can receive events without knowing
- the supplier identity. Both push and pull event delivery are supported.
- The Event service will queue information and processes.
- </p>
- <p>The CORBA Event service provides a flexible model for
- asynchronous, decoupled communication between objects. This
- chapter outlines communication models and the roles and
- relationships of key components in the CosEvent service. It
- shows a simple example on use of this service.</p>
- </section>
-
- <section>
- <title>Event Service Components</title>
- <p>There are five components in the OMG CosEvent service architecture. These
- are described below:</p>
- <marker id="e_s_components"></marker>
- <image file="e_s_components.gif">
- <icaption>
-Figure 1: Event service Components</icaption>
- </image>
- <list type="bulleted">
- <item><em>Suppliers and consumers:</em> Consumers are the ultimate targets of
- events generated by suppliers. Consumers and suppliers can both play active
- and
- passive roles. There could be two types of consumers and suppliers: push
- or pull. A PushSupplier object can actively push an event to a passive
- PushConsumer object. Likewise, a PullSupplier object can passively
- wait for a PullConsumer object to actively pull an event from it.</item>
- <item><em>EventChannel:</em> The central abstraction in the CosEvent service is the
- EventChannel which plays the role of a mediator between consumers and
- suppliers. Consumers and suppliers register their interest with the
- EventChannel. It can provide many-to-many communication. The channel
- consumes events from one or more suppliers, and supplies events to one
- or more consumers. An EventChannel can support consumers and suppliers
- using different communication models.</item>
- <item><em>ProxySuppliers and ProxyConsumers:</em> ProxySuppliers act as middlemen
- between consumers and the EventChannel. A ProxySupplier is similar to
- a normal supplier, but includes an additional method for connecting a
- consumer to the ProxySupplier. Likewise, ProxyConsumers act as
- middlemen between suppliers and the EventChannel. A ProxyConsumer is
- similar to a normal consumer, but includes an additional method for
- connecting a supplier to the ProxyConsumer.</item>
- <item><em>Supplier and consumer administrations:</em> Consumer administration acts as
- a factory for creating ProxySuppliers. Supplier administration acts as
- a factory for creating ProxyConsumers.</item>
- </list>
- </section>
-
- <section>
- <title>Event Service Communication Models</title>
- <p>There are four general models of component collaboration in the OMG CosEvent service
- architecture. The following describes these models:
- (Please note that proxies are not shown in the diagrams for simplicity).</p>
- <marker id="e_s_models"></marker>
- <image file="e_s_models.gif">
- <icaption>
-Figure 2: Event service Communication Models</icaption>
- </image>
- <list type="bulleted">
- <item><em>The Canonical Push Model:</em> The Canonical push model shown in figure 2(A) allows
- the suppliers of events to initiate the transfer of event data to consumers.
- In this model, suppliers are active initiators and consumers are the passive
- targets of the requests. EventChannels play the role of <c><![CDATA[Notifier]]></c>.
- Thus, active suppliers use EventChannels to push data to passive consumers that
- have registered with the EventChannels.</item>
- <item><em>The Canonical Pull Model:</em>The Canonical pull model shown
- in figure 2(B)
- allows consumers to request events from suppliers. In this model,
- Consumers are
- active initiators and suppliers are the passive targets of the pull
- requests.
- EventChannel plays the role of <c><![CDATA[Procurer]]></c> since it procures
- events
- on behalf of consumers. Thus, active consumers can explicitly pull
- data
- from passive suppliers via the EventChannels.</item>
- <item><em>The Hybrid Push/Pull Model:</em> The push/pull model shown in figure 2(C) is a
- hybrid that allows consumers to request events queued at an EventChannel
- by suppliers. In this model, both suppliers and consumers are active
- initiators of the requests. EventChannels play the role of <c><![CDATA[Queue]]></c>.
- Thus, active consumers can explicitly pull data deposited by active
- suppliers via the EventChannels.</item>
- <item><em>The Hybrid Pull/Push Model:</em> The pull/push model shown in figure 2(D) is another
- hybrid that allows the channel to pull events from suppliers and push them
- to consumers. In this model, suppliers are passive targets of pull requests
- and consumers are passive targets of pushes. EventChannels play the role of
- <c><![CDATA[Intelligent Agent]]></c>. Thus, active EventChannels can pull data from
- passive suppliers and push that data to passive consumers.</item>
- </list>
- </section>
-
- <section>
- <title>A Tutorial on How to Create a Simple Service</title>
- <p>To be able to use the cosEvent application supplier and consumer objects
- must be implemented, which must inherit from the appropriate interface
- defined in the <em>CosEventComm.idl</em> specification.</p>
- <p>We start by creating an interface which inherits from the correct interface,
- e.g., CosEventComm::PushConsumer. Hence, we must also implement all
- operations defined in the PushConsumer interface. The IDL-file could look like:
- </p>
- <code type="c"><![CDATA[
-#ifndef _MYCLIENT_IDL
-#define _MYCLIENT_IDL
-#include <CosEventComm.idl>
-
-module myClientImpl {
-
- interface ownInterface:CosEventComm::PushConsumer {
-
- void ownFunctions(in any NeededArguments)
- raises(OwnExceptions);
-
- };
-};
-
-#endif
- ]]></code>
- <p>Run the IDL compiler on this file by calling the <c><![CDATA[ic:gen/1]]></c> function.
- This will produce the API named <c><![CDATA[myClientImpl_ownInterface.erl]]></c>.
- After generating the API stubs and the server skeletons it is time to
- implement the servers and if no special options are sent
- to the IDl compiler the file name is <c><![CDATA[myClientImpl_ownInterface_impl.erl]]></c>.</p>
- </section>
-
- <section>
- <title>How to Run Everything</title>
- <p>Below is a short transcript on how to run cosEvent. </p>
- <code type="none"><![CDATA[
-
-%% Start Mnesia and Orber
-mnesia:delete_schema([node()]),
-mnesia:create_schema([node()]),
-orber:install([node()]),
-mnesia:start(),
-orber:start(),
-
-%% Install cosEvent in the IFR.
-cosEventApp:install(),
-
-%% Register the application specific Client implementations
-%% in the IFR.
-'oe_myClientImpl':'oe_register'(),
-
-%% Start the cosEvent application.
-cosEventApp:start(),
-
-%% Start a channel using the default configuration
-Ch = cosEventApp:start_channel(),
-%% ... or use configuration parameters.
-Ch = cosEventApp:start_channel([{pull_interval, 10}, {maxEvents, 50}]),
-
-%% Retrieve a SupplierAdmin and a ConsumerAdmin.
-AdminSupplier = 'CosEventChannelAdmin_EventChannel':for_suppliers(Ch),
-AdminConsumer = 'CosEventChannelAdmin_EventChannel':for_consumers(Ch),
-
-%% Use the corresponding Admin object to get access to wanted Proxies
-
-%% Create a Push Consumer Proxy, which the Client Push Supplier will push
-%% events to.
-ProxyPushConsumer =
- 'CosEventChannelAdmin_SupplierAdmin':obtain_push_consumer(AdminSupplier),
-
-%% Create a Push Supplier Proxy, which will push events to the registered
-%% Push Consumer.
-ProxyPushSupplier =
- 'CosEventChannelAdmin_ConsumerAdmin':obtain_push_supplier(AdminConsumer),
-
-
-%% Create application Clients. We can, for example, start the Clients
-%% our selves or look them up in the naming service. This is application
-%% specific.
-Consumer = myClientImpl_ownInterface:oe_create(),
-Supplier = ...
-
-%% Connect each Client to the corresponding Proxy.
-'CosEventChannelAdmin_ProxyPushConsumer':
- connect_push_supplier(ProxyPushConsumer, Supplier),
-'CosEventChannelAdmin_ProxyPushSupplier':
- connect_push_consumer(ProxyPushSupplier, Consumer),
- ]]></code>
- <p>The example above, exemplifies a event system, i.e., the <em>Canonical Push Model</em>, where the Supplier client in some way generates event
- and pushes them to the proxy. The push supplier proxies will eventually
- push the events to each Consumer client.</p>
- </section>
-</chapter>
-