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-rw-r--r--lib/gs/contribs/bonk/bonk.erl584
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diff --git a/lib/gs/contribs/bonk/bonk.erl b/lib/gs/contribs/bonk/bonk.erl
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--- a/lib/gs/contribs/bonk/bonk.erl
+++ /dev/null
@@ -1,584 +0,0 @@
-%%
-%% %CopyrightBegin%
-%%
-%% Copyright Ericsson AB 1996-2012. All Rights Reserved.
-%%
-%% Licensed under the Apache License, Version 2.0 (the "License");
-%% you may not use this file except in compliance with the License.
-%% You may obtain a copy of the License at
-%%
-%% http://www.apache.org/licenses/LICENSE-2.0
-%%
-%% Unless required by applicable law or agreed to in writing, software
-%% distributed under the License is distributed on an "AS IS" BASIS,
-%% WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-%% See the License for the specific language governing permissions and
-%% limitations under the License.
-%%
-%% %CopyrightEnd%
-%%
-
-%%
--module(bonk).
--compile([{nowarn_deprecated_function,{gs,config,2}},
- {nowarn_deprecated_function,{gs,create,3}},
- {nowarn_deprecated_function,{gs,create,4}},
- {nowarn_deprecated_function,{gs,destroy,1}},
- {nowarn_deprecated_function,{gs,start,0}}]).
-
--export([run/0, run/1,bonk_dir/0,start/0]).
-
--record(colors, {miss, x, bomb, face}).
--record(scores, {points, level, bombs, hits, showed, bonus}).
-
-start() ->
- spawn(bonk, run, []).
-
-run() ->
- run(color).
-
-run([ColorMode]) -> % This is for the start script...
- run(ColorMode);
-
-run(ColorMode) when is_atom(ColorMode) ->
- GS = gs:start(),
- SoundPid = spawn_link(bonk_sound,start,[]),
- {H,M,S} = time(),
- random:seed(H*13,M*7,S*3),
- {SqrPids, Bmps, Colors} = create_board(GS, ColorMode),
- {ScoreL,_File} = get_highscore(),
- display_highscore(ScoreL),
- put(colormode, ColorMode),
- SoundPid ! music,
- sleep(6500),
- gs:config(aboutButton, [{enable,true}]),
- gs:config(newButton, [{enable,true}]),
- gs:config(quitButton, [{enable,true}]),
- idle(SoundPid, SqrPids, Bmps, Colors).
-
-%% This is not an application so we don't have their way of knowing
-%% a private data directory where the GIF files are located (this directory).
-%% We can find GS and makes it relative from there /kgb
-%%
-%% Note the silly slash that is added. The rest of the code uses
-%% append to contruct file names and assumes that the directory ends
-%% in slash. If filename:join was used and the problem is gone.
-
--define(EbinFromGsPriv,"../contribs/bonk").
-
-bonk_dir() ->
- GsPrivDir = code:priv_dir(gs),
- filename:join(GsPrivDir,?EbinFromGsPriv) ++ "/".
-
-
-idle(SoundPid, SqrPids, Bmps, Colors) ->
- receive
- {gs, newButton, click, _Data, _Args} ->
- init(SoundPid, SqrPids, Bmps, Colors);
- {gs, aboutButton, click, _Data, _Args} ->
- display_about(),
- idle(SoundPid, SqrPids, Bmps, Colors);
- {gs, quitButton, click, _Data, _Args} ->
- SoundPid ! quit,
- send_to_all(SqrPids, quit);
- _Other ->
- %%io:format("Got ~w in idle~n", [_Other]),
- idle(SoundPid, SqrPids, Bmps, Colors)
- end.
-
-
-
-init(SoundPid, SqrPids, Bmps, Colors) ->
- clear_board(Bmps),
- SoundPid ! start,
- gs:config(newButton, [{enable,false}]),
- gs:config(endButton, [{enable,true}]),
- gs:config(aboutButton, [{enable,false}]),
- Scores = #scores{points=0, level=1, bombs=0, hits=0, showed=0, bonus=10},
- clear_scores(Scores),
- flush(),
- send_to_all(SqrPids, start),
- game(SoundPid, SqrPids, Bmps, Colors, Scores).
-
-
-game(SoundPid, SqrPids, Bmps, Colors, Scores) ->
- receive
- {gs, _Square, buttonpress, SqrPid, [1 | _Rest]} when is_pid(SqrPid) ->
- SqrPid ! bonk,
- game(SoundPid, SqrPids, Bmps, Colors, Scores);
- {gs, _Id, buttonpress, _Data, [Butt | _Rest]} when Butt =/= 1 ->
- NewScores = bomb(SoundPid, SqrPids, Scores),
- game(SoundPid, SqrPids, Bmps, Colors, NewScores);
- {show, Square, Rect} ->
- NewScores = show_face(Square, Rect, Colors, Scores),
- game(SoundPid, SqrPids, Bmps, Colors, NewScores);
- {hide, Square, Rect} ->
- NewScores = hide_face(Square, Rect, Colors, Scores),
- game(SoundPid, SqrPids, Bmps, Colors, NewScores);
- {missed, Square, Rect} ->
- case miss_face(SoundPid, Square, Rect, Colors, Scores) of
- {continue, NewScores} ->
- game(SoundPid, SqrPids, Bmps, Colors, NewScores);
- {game_over, NewScores} ->
- game_over(SoundPid, SqrPids, Bmps, Colors, NewScores)
- end;
- {bonked, Square, Rect} ->
- NewScores = bonked(SoundPid, SqrPids, Square, Rect, Scores, Colors),
- game(SoundPid, SqrPids, Bmps, Colors, NewScores);
- {bombed, Square, Rect} ->
- NewScores = bombed(SoundPid, SqrPids, Square, Rect, Scores, Colors),
- game(SoundPid, SqrPids, Bmps, Colors, NewScores);
- {gs, endButton, click, _Data, _Args} ->
- game_over(SoundPid, SqrPids, Bmps, Colors, Scores);
- {gs, quitButton, click, _Data, _Args} ->
- quit(SoundPid, SqrPids, Bmps, Colors, Scores);
- _Other ->
- game(SoundPid, SqrPids, Bmps, Colors, Scores)
- end.
-
-
-
-game_over(SoundPid, SqrPids, Bmps, Colors, Scores) ->
- SoundPid ! game_over,
- send_to_all(SqrPids, stop),
- flush(),
- sleep(2000),
- update_scorelist(SoundPid, Scores),
- gs:config(newButton, [{enable,true}]),
- gs:config(endButton, [{enable,false}]),
- gs:config(aboutButton, [{enable,true}]),
- idle(SoundPid, SqrPids, Bmps, Colors).
-
-
-quit(SoundPid, SqrPids, _Bmps, _Colors, _Scores) ->
- SoundPid ! quit,
- send_to_all(SqrPids, quit),
- true.
-
-
-
-bomb(SoundPid, SqrPids, Scores) ->
- case Scores#scores.bombs of
- Bombs when Bombs > 0 ->
- send_to_all(SqrPids, bomb),
- SoundPid ! bomb,
- gs:config(bombOut,[{text,integer_to_list(Bombs-1)}]),
- Scores#scores{bombs=Bombs-1};
- _Other ->
- Scores
- end.
-
-show_face(Square, Rect, Colors, Scores) ->
- Showed = Scores#scores.showed,
- if
- Showed == Scores#scores.level+1 ->
- Square ! sleep,
- Scores;
- true ->
- FaceColors = Colors#colors.face,
- FaceColor = lists:nth(random:uniform(length(FaceColors)), FaceColors),
- gs:config(Rect, [{bitmap,lists:append(bonk_dir(),"bitmaps/bonkface")},{fg, FaceColor}]),
- Scores#scores{showed=Showed+1}
- end.
-
-hide_face(_Square, Rect, _Colors, Scores) ->
- Showed = Scores#scores.showed,
- gs:config(Rect, [{bitmap,lists:append(bonk_dir(),"bitmaps/bonktom")}]),
- Scores#scores{showed=Showed-1}.
-
-
-miss_face(SoundPid, _Square, Rect, Colors, Scores) ->
- SoundPid ! missed,
- gs:config(Rect, [{bitmap,lists:append(bonk_dir(),"bitmaps/bonkmiss")}, {fg, Colors#colors.miss}]),
- Bonus = Scores#scores.bonus,
- if
- Bonus > 1 ->
- gs:config(bonusOut, [{text,integer_to_list(Bonus-1)}]),
- {continue, Scores#scores{bonus=Bonus-1}};
- true ->
- gs:config(bonusOut, [{text,"0"}]),
- {game_over, Scores}
- end.
-
-bonked(SoundPid, SqrPids, _Square, Rect, Scores, Colors) ->
- gs:config(Rect, [{bitmap,lists:append(bonk_dir(),"bitmaps/bonkx")}, {fg, Colors#colors.x}]),
- SoundPid ! bonk,
- update_score(SoundPid, SqrPids, Scores).
-
-bombed(SoundPid, SqrPids, _Square, Rect, Scores, Colors) ->
- gs:config(Rect, [{bitmap,lists:append(bonk_dir(),"bitmaps/bonkbomb")}, {fg, Colors#colors.bomb}]),
- update_score(SoundPid, SqrPids, Scores).
-
-
-update_score(SoundPid, SqrPids, Scores) ->
- Points = Scores#scores.points,
- Level = Scores#scores.level,
- NewPoints = Points+Level,
- gs:config(scoreOut,[{text,integer_to_list(NewPoints)}]),
- case Scores#scores.hits of
- 24 ->
- SoundPid ! new_level,
- NewLevel = Level+1,
- NewBombs = Scores#scores.bombs+1,
- send_to_all(SqrPids, {new_level, NewLevel}),
- gs:config(levelOut,[{text,integer_to_list(NewLevel)}]),
- gs:config(bombOut,[{text,integer_to_list(NewBombs)}]),
- Scores#scores{points=NewPoints, level=NewLevel, hits=0, bombs=NewBombs};
- Hits ->
- Scores#scores{points=NewPoints, hits=Hits+1}
- end.
-
-
-send_to_all([], _Msg) ->
- true;
-send_to_all([Pid|Rest],Msg) when is_pid(Pid) ->
- Pid ! Msg,
- send_to_all(Rest,Msg);
-send_to_all([_Else|Rest],Msg) ->
- send_to_all(Rest,Msg).
-
-
-create_board(GS, ColorMode) ->
- Colors =
- case ColorMode of
- bw -> #colors{miss=white, x=white, bomb=white, face=[white]};
- _Color -> #colors{miss=red, x=green, bomb=white,
- face=[lightblue, orange, magenta, peachpuff, pink]}
- end,
- BGCol = if ColorMode==bw -> black; true -> black end, % background color
- TextCol = if ColorMode==bw -> white; true -> pink end, % status texts
- NrCol = if ColorMode==bw -> white; true -> purple end, % status figures
- LogoCol = if ColorMode==bw -> white; true -> green end, % bonk logo
- BLineCol = if ColorMode==bw -> white; true -> grey end, % button line
- SLineCol = if ColorMode==bw -> white; true -> red end, % status line
- BTextCol = if ColorMode==bw -> white; true -> orange end, % button text
- HiHeadCol = if ColorMode==bw -> white; true -> red end, % high score label
- HiCol = if ColorMode==bw -> white; true -> cyan end, % high scores
- SquareCol = if ColorMode==bw -> white; true -> yellow end, % game squares
- ErlFgCol = if ColorMode==bw -> white; true -> red end, %
- ErlBGCol = if ColorMode==bw -> black; true -> white end, %
- ErlTxtCol = if ColorMode==bw -> white; true -> black end, %
-
- Width = 550, % width of bonk window
- Height = 550, % Height of bonk window
-
- BX = 0, % x-pos for first button
- DBX = 100, % space between buttons
- BY = 0, % y-pos for buttons
- BLineY = 30, % y-pos of button line
- LogoX = (Width-320) div 2, % x-pos of bonk logo (logo is 320 pix wide)
- LogoY = BLineY+2, % y-pos of bonk logo
- ErlLogoX = LogoX + 200, % x-pos of Erlang e
- ErlLogoY = LogoY + 10, % y-pos of Erlang e
- SLineY = Height-22, % status line position
- TextWidth = 50, % text width of status items
- SX = 2, % x-pos for first status item
- DSX = TextWidth+94, % pixels between status items
- SY = SLineY+2, % y-pos status items
- HiWidth = 100, % width of high score field
- _HiHeight = 180, % height of the same
- HiX = Width-HiWidth, % high score text position
- HiY = BLineY+10,
- DHY = 20, % space between title & scores
- SquareSize = 76, % size of each game square
- SquareSpace = 1, % space between game squares
- SquareX = 40,
- SquareY = 65,
-
- gs:create(window, bonkWin, GS, [{width, Width}, {height, Height},
- {bg, BGCol},
- {title, "Bonk the game"},
- {iconname, "Bonk!"},
- {map, false}]),
- gs:create(canvas, bonkCanvas, bonkWin, [{width, Width},
- {height, Height},
- {bg, BGCol}]),
- gs:create(image, bonkCanvas, [{bitmap,lists:append(bonk_dir(), "bitmaps/bonklogo")},
- {coords, [{LogoX, LogoY}]},
- {fg, LogoCol},
- {bg, BGCol}]),
- gs:create(image, bonkCanvas, [{bitmap,lists:append(bonk_dir(), "bitmaps/erl-e")},
- {coords, [{ErlLogoX, ErlLogoY}]},
- {fg, ErlFgCol},
- {bg, ErlBGCol}]),
- gs:create(image, bonkCanvas, [{bitmap,lists:append(bonk_dir(), "bitmaps/erl-text")},
- {coords, [{ErlLogoX, ErlLogoY}]},
- {fg, ErlTxtCol}]),
- gs:create(line, bLine, bonkCanvas, [{coords, [{0,BLineY}, {Width,BLineY}]},
- {fg, BLineCol},
- {width, 2}]),
- gs:create(line, bLine, bonkCanvas, [{coords, [{0,SLineY}, {Width, SLineY}]},
- {fg, SLineCol},
- {width, 2}]),
- gs:create(text, scoreText, bonkCanvas, [{coords, [{SX, SY}]},
- {fg, TextCol},
- {text, "Score:"}]),
- gs:create(text, scoreOut, bonkCanvas, [{coords, [{SX+TextWidth, SY}]},
- {fg, NrCol},
- {width, DSX-TextWidth},
- {text, ""}]),
- gs:create(text, bombText, bonkCanvas, [{coords, [{SX+DSX, SY}]},
- {fg, TextCol},
- {text, "Bombs:"}]),
- gs:create(text, bombOut, bonkCanvas, [{coords, [{SX+DSX+TextWidth, SY}]},
- {fg, NrCol},
- {width, DSX-TextWidth},
- {text, ""}]),
- gs:create(text, bonusText, bonkCanvas, [{coords, [{SX+2*DSX, SY}]},
- {fg, TextCol},
- {text, "Bonus:"}]),
- gs:create(text, bonusOut, bonkCanvas, [{coords, [{SX+2*DSX+TextWidth, SY}]},
- {fg, NrCol},
- {width, DSX-TextWidth},
- {text, ""}]),
- gs:create(text, levelText,bonkCanvas, [{coords, [{SX+3*DSX, SY}]},
- {fg, TextCol},
- {text, "Level:"}]),
- gs:create(text, levelOut, bonkCanvas, [{coords, [{SX+3*DSX+TextWidth, SY}]},
- {fg, NrCol},
- {width, DSX-TextWidth},
- {text, ""}]),
- gs:create(text, hiScoreText, bonkCanvas, [{coords, [{HiX, HiY}]},
- {fg, HiHeadCol},
- {text, "High Scores"}]),
- gs:create(text, hiScoreOut, bonkCanvas, [{coords, [{HiX, HiY+DHY}]},
- {fg, HiCol},
- {justify, left},
- {width, HiWidth}]),
- gs:create(button, newButton,bonkWin, [{x, BX},{y, BY},
- {enable,false},
- {label, {text, "New Game"}},
- {click, true},
- {fg, BTextCol},
- {bg, BGCol},
- {relief, flat},
- {activefg, BTextCol},
- {activebg, BGCol},
- {align, center}]),
- gs:create(button, endButton,bonkWin, [{x, BX+DBX},{y, BY},
- {enable,false},
- {label, {text, "End Game"}},
- {click, true},
- {fg, BTextCol},
- {bg, BGCol},
- {relief, flat},
- {activefg, BTextCol},
- {activebg, BGCol},
- {align, center}]),
- gs:create(button, aboutButton,bonkWin, [{x, BX+2*DBX},{y, BY},
- {enable,false},
- {label, {text, "About"}},
- {click, true},
- {fg, BTextCol},
- {bg, BGCol},
- {relief, flat},
- {activefg, BTextCol},
- {activebg, BGCol},
- {align, center}]),
- gs:create(button, quitButton, bonkWin, [{x, BX+3*DBX},{y, BY},
- {enable,false},
- {label, {text, "Quit"}},
- {click, true},
- {fg, BTextCol},
- {bg, BGCol},
- {relief, flat},
- {activefg, BTextCol},
- {activebg, BGCol},
- {align, center}]),
-
- {SqrPids, Bmps} =
- create_squares(SquareX, SquareY, SquareSize, SquareCol, SquareSpace),
- gs:config(bonkWin, [{map, true}]),
- {SqrPids, Bmps, Colors}.
-
-
-
-create_squares(X, Y, Size, Color, Spc) ->
- create_squares(X, Y, Size, Color, Spc, 1, 1, [], []).
-
-
-create_squares(_X, _Y, _Size, _Color, _Spc, 4, 5, Pids, Bmps) ->
- {Pids, Bmps};
-
-create_squares(X, Y, Size, Color, Spc, Row, 5, Pids, Bmps) ->
- create_squares(X, Y, Size, Color, Spc, Row+1, 1, Pids, Bmps);
-
-create_squares(X, Y, Size, Color, Spc, Row, Col, Pids, Bmps) ->
- Xpos = X+Col*Size+(Col-1)*Spc,
- Ypos = Y+Row*Size+(Row-1)*Spc,
- gs:create(rectangle, bonkCanvas,
- [{coords, [{Xpos,Ypos},{Xpos+Size, Ypos+Size}]},
- {bw, 2},{fg, Color},{buttonpress,true}]),
- Bmp = gs:create(image, bonkCanvas,
- [{coords, [{Xpos+1, Ypos+1}]},
- {bitmap,lists:append(bonk_dir(), "bitmaps/bonktom")},
- {buttonpress, true},{fg, Color}]),
- Pid = bonk_square:start(Bmp),
- gs:config(Bmp, [{data, Pid}]),
- create_squares(X, Y, Size, Color, Spc, Row, Col+1, [Pid|Pids], [Bmp|Bmps]).
-
-
-
-clear_board([]) ->
- true;
-clear_board([Square | Rest]) ->
- gs:config(Square, [{bitmap,lists:append(bonk_dir(), "bitmaps/bonktom")}]),
- clear_board(Rest).
-
-
-%% Prints the list on the screen.
-%% The list is on the form [[Score,Name],[Score,Name]..].
-
-display_highscore(ScoreList) ->
- display_highscore("",ScoreList,0).
-
-display_highscore(Scores,[],_N) ->
- gs:config(hiScoreOut,[{text,Scores}]);
-
-display_highscore(Scores,_ScoreList,10) -> % This is max number of items.
- display_highscore(Scores,[], 10);
-
-display_highscore(Scores,[[Score,Name]|Rest],N) ->
- NewScores = lists:append(Scores,lists:append(lists:append(Score, [32 | Name]), [10])),
- display_highscore(NewScores,Rest,N+1).
-
-
-%% Reads the highscorelist from the file "bonk.score".
-%% The list should be an sorted erlang-list.
-
-get_highscore() ->
- case file:consult("bonk.score") of
- {ok,[Score_list]} ->
- {Score_list,"./bonk.score"};
- {error,_} ->
- {[],"./bonk.score"}
- end.
-
-
-%% Prints out the highscorelist and places the new score in the
-%% list if it is high enough.
-
-update_scorelist(SoundPid, Scores) ->
- case Scores#scores.points of
- 0 -> true;
- Score ->
- {ScoreL,FileName} = get_highscore(),
- New_scorelist=update_scorelist_2(ScoreL, Score, 0, SoundPid),
- display_highscore(New_scorelist),
- case file:open(FileName, [write]) of
- {error,_} ->
- true;
- {ok,FD} ->
- io:format(FD,"~w~s~n",[New_scorelist,"."]),
- file:close(FD)
- end
- end.
-
-
-update_scorelist_2([], Score, N, _SoundPid) when N < 10 ->
- [[integer_to_list(Score),getuser()]];
-
-update_scorelist_2(_, _, N, _SoundPid) when N >= 10 ->
- [];
-
-update_scorelist_2([[Sc, Name] | Rest], Score, N, SoundPid) ->
- case list_to_integer(Sc) of
- Sc_int when Sc_int < Score ->
- if
- N == 0 -> SoundPid ! best_score;
- true -> SoundPid ! high_score
- end,
- lists:append([[integer_to_list(Score),getuser()]],
- update_scorelist_3([[Sc,Name]|Rest],N+1));
- _Other ->
- lists:append([[Sc,Name]],update_scorelist_2(Rest, Score, N+1, SoundPid))
- end.
-
-
-update_scorelist_3([],_) ->
- [];
-
-update_scorelist_3(_,N) when N >= 10 ->
- [];
-
-update_scorelist_3([Item|Rest],N) ->
- lists:append([Item],update_scorelist_3(Rest,N+1)).
-
-getuser() ->
- case os:type() of
- {unix,_} ->
- lists:delete(10,os:cmd("whoami"));
- _ ->
- "Unknown"
- end.
-
-%% Prints out the initial values of scores, bonus, level and bombs.
-
-clear_scores(Scores) ->
- Score = integer_to_list(Scores#scores.points),
- Bombs = integer_to_list(Scores#scores.bombs),
- Bonus = integer_to_list(Scores#scores.bonus),
- Level = integer_to_list(Scores#scores.level),
- gs:config(scoreOut,{text,Score}),
- gs:config(bombOut,{text,Bombs}),
- gs:config(bonusOut,{text,Bonus}),
- gs:config(levelOut,{text,Level}).
-
-
-%% Removes everything that is present in the message-que.
-
-flush() ->
- receive
- _X ->
- flush()
- after
- 0 ->
- true
- end.
-
-sleep(X) ->
- receive after X -> true end.
-
-%% Opens a window and shows the contents of the file: "bonk.txt".
-%% The window will be removed before the function ends.
-
-display_about() ->
- {BGColor,TextColor,Bfg} =
- case get(colormode) of
- bw -> {black, white, white};
- _Color -> {black, peachpuff1, orange}
- end,
- Wid = 500, Hei = 635,
- GS = gs:start(),
- gs:create(window, aboutWin, GS, [{width, Wid}, {height,Hei},
- {map, false},
- {bg, BGColor},
- {title, "About Bonk!"}]),
- gs:create(canvas, aboutCan, aboutWin, [{width, Wid},{height, Hei},
- {bg, black}]),
- gs:create(button, okButton, aboutWin, [{x, Wid div 2 - 50},{y, Hei - 40},
- {label,{text, "Ok"}}, {click, true},
- {fg, Bfg}, {bg, BGColor},
- {relief, flat},
- {activefg, Bfg},
- {activebg, BGColor}]),
- gs:create(text, aboutText, aboutCan, [{width, Wid-30}, {coords, [{15, 0}]},
- {fg, TextColor}, {justify, center}]),
- case file:open(lists:append(bonk_dir(),"bonk.txt"), [read]) of
- {ok, Fd} ->
- write_text(Fd, "", io:get_line(Fd, "")),
- file:close(Fd);
- {error, _Reason} ->
- gs:config(aboutText, {text, "Error: could not read the about file"})
- end,
-
- gs:config(aboutWin, [{map,true}]),
- receive
- {gs, okButton, click, _, _} ->
- gs:destroy(aboutWin)
- end.
-
-write_text(_Fd, Text, eof) ->
- gs:config(aboutText, {text, Text});
-write_text(Fd, Text, More) ->
- write_text(Fd, lists:append(Text, More), io:get_line(Fd, "")).