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Diffstat (limited to 'lib/gs/contribs/bonk/bonk_sound.erl')
-rw-r--r-- | lib/gs/contribs/bonk/bonk_sound.erl | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/lib/gs/contribs/bonk/bonk_sound.erl b/lib/gs/contribs/bonk/bonk_sound.erl new file mode 100644 index 0000000000..d89ca63e7c --- /dev/null +++ b/lib/gs/contribs/bonk/bonk_sound.erl @@ -0,0 +1,81 @@ +%% +%% %CopyrightBegin% +%% +%% Copyright Ericsson AB 1996-2009. All Rights Reserved. +%% +%% The contents of this file are subject to the Erlang Public License, +%% Version 1.1, (the "License"); you may not use this file except in +%% compliance with the License. You should have received a copy of the +%% Erlang Public License along with this software. If not, it can be +%% retrieved online at http://www.erlang.org/. +%% +%% Software distributed under the License is distributed on an "AS IS" +%% basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See +%% the License for the specific language governing rights and limitations +%% under the License. +%% +%% %CopyrightEnd% +%% + +%% +-module(bonk_sound). +-export([start/0]). + +start() -> + random:seed(), + sounder:start(), + {ok,Bonk}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/bonk.au")), + {ok,Ouch}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/ouch!!!.au")), + {ok,Damn}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/damn.au")), + {ok,Bomb}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/explosion.au")), + {ok,Missed}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/missedme.au")), + {ok,Game_over}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/gameover.au")), + {ok,New_level}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/level.au")), + {ok,Music}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/trumpet.au")), + {ok,Start}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/hehee.au")), + {ok,BestS}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/praisejesus.au")), + {ok,HighS}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/yes.au")), + loop(Bonk, Ouch, Damn, Bomb, Missed, Game_over, New_level, + Music, Start, BestS, HighS). + + +loop(Bonk, Ouch, Damn, Bomb, Missed, Game_over, New_level, Music, Start, BestS, HighS) -> + R=random:uniform(1000), + receive + bonk -> + if + R < 75 -> play_sound(Damn); + R < 275 -> play_sound(Ouch); + true -> play_sound(Bonk) + end; + bomb -> play_sound(Bomb); + missed -> play_sound(Missed); + game_over -> play_sound(Game_over); + new_level -> play_sound(New_level); + music -> play_sound(Music); + start -> play_sound(Start); + best_score -> play_sound(BestS); + high_score -> play_sound(HighS); + quit -> + sounder:stop(), + exit(normal) + end, + loop(Bonk, Ouch, Damn, Bomb, Missed, Game_over, New_level, Music, Start, BestS, HighS). + +play_sound(Snd) -> + case catch sounder:play(Snd) of + {'EXIT', _Reason} -> + io:format("Cannot use audio device!\n"), + sounder:stop(), + silent_loop(); + _Other -> + true + end. + +silent_loop() -> + receive + quit -> + exit(normal); + _Other -> + silent_loop() + end. |