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-rw-r--r--lib/gs/contribs/bonk/bonk_square.erl146
1 files changed, 0 insertions, 146 deletions
diff --git a/lib/gs/contribs/bonk/bonk_square.erl b/lib/gs/contribs/bonk/bonk_square.erl
deleted file mode 100644
index 98af91944b..0000000000
--- a/lib/gs/contribs/bonk/bonk_square.erl
+++ /dev/null
@@ -1,146 +0,0 @@
-%%
-%% %CopyrightBegin%
-%%
-%% Copyright Ericsson AB 1996-2009. All Rights Reserved.
-%%
-%% Licensed under the Apache License, Version 2.0 (the "License");
-%% you may not use this file except in compliance with the License.
-%% You may obtain a copy of the License at
-%%
-%% http://www.apache.org/licenses/LICENSE-2.0
-%%
-%% Unless required by applicable law or agreed to in writing, software
-%% distributed under the License is distributed on an "AS IS" BASIS,
-%% WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-%% See the License for the specific language governing permissions and
-%% limitations under the License.
-%%
-%% %CopyrightEnd%
-%%
-
-%%
--module(bonk_square).
--export([start/1,init/5,alarm/3]).
-
-
-
-start(Bmp) ->
- spawn_link(bonk_square, init, [Bmp, self(),
- random:uniform(10000),
- random:uniform(10000),
- random:uniform(10000)]).
-
-init(Bmp, BoardPid, Seed1, Seed2, Seed3) ->
- random:seed(Seed1,Seed2,Seed3),
- idle(Bmp, BoardPid).
-
-
-idle(Bmp, BoardPid) ->
- receive
- start ->
- Level = 1,
- sleep(Level, Bmp, BoardPid, alarm(sleep_time(Level), wake_up));
- quit ->
- exit(normal);
- _Other ->
- idle(Bmp, BoardPid)
- end.
-
-
-sleep(Level, Bmp, BoardPid, Alarm) ->
- receive
- stop ->
- Alarm ! quit,
- idle(Bmp, BoardPid);
- quit ->
- Alarm ! quit,
- exit(normal);
- {new_level, NewLevel} ->
- sleep(NewLevel, Bmp, BoardPid, Alarm);
- {Alarm, wake_up} ->
- show_me(BoardPid, Bmp),
- show(Level, Bmp, BoardPid, alarm(2500, missed));
- _Other ->
- sleep(Level, Bmp, BoardPid, Alarm)
- end.
-
-
-show(Level, Bmp, BoardPid, Alarm) ->
- receive
- stop ->
- Alarm ! quit,
- idle(Bmp, BoardPid);
- quit ->
- Alarm ! quit,
- exit(normal);
- {new_level, NewLevel} ->
- show(NewLevel, Bmp, BoardPid, Alarm);
- sleep -> % The board was too crowded.
- Alarm ! quit,
- sleep(Level, Bmp, BoardPid, alarm(sleep_time(Level), wake_up));
- bonk ->
- bonk_me(BoardPid, Bmp),
- Alarm ! quit,
- bbmed(Level, Bmp, BoardPid, alarm(1500, hide));
- bomb ->
- bomb_me(BoardPid, Bmp),
- Alarm ! quit,
- bbmed(Level, Bmp, BoardPid, alarm(1000, hide));
- {Alarm, missed} ->
- missed_me(BoardPid, Bmp),
- bbmed(Level, Bmp, BoardPid, alarm(1500, hide));
- _Other ->
- show(Level, Bmp, BoardPid, Alarm)
- end.
-
-%% bonked, bombed or missed
-bbmed(Level, Bmp, BoardPid, Alarm) ->
- receive
- stop ->
- Alarm ! quit,
- idle(Bmp, BoardPid);
- quit ->
- Alarm ! quit,
- exit(normal);
- {new_level, NewLevel} ->
- bbmed(NewLevel, Bmp, BoardPid, Alarm);
- {Alarm, hide} ->
- hide_me(BoardPid, Bmp),
- sleep(Level, Bmp, BoardPid, alarm(sleep_time(Level), wake_up));
- _Other ->
- bbmed(Level, Bmp, BoardPid, Alarm)
- end.
-
-
-show_me(BoardPid, Bmp) ->
- BoardPid ! {show, self(), Bmp}.
-
-hide_me(BoardPid, Bmp) ->
- BoardPid ! {hide, self(), Bmp}.
-
-bonk_me(BoardPid, Bmp) ->
- BoardPid ! {bonked, self(), Bmp}.
-
-bomb_me(BoardPid, Bmp) ->
- BoardPid ! {bombed, self(), Bmp}.
-
-missed_me(BoardPid, Bmp) ->
- BoardPid ! {missed, self(), Bmp}.
-
-
-%% Count sleep time
-
-sleep_time(Level) ->
- random:uniform((19000 div (Level+1))*2+1500).
-
-%% Set an alarm
-
-alarm(Time, Msg) ->
- spawn(bonk_square, alarm, [Time, Msg, self()]).
-
-alarm(Time, Msg, Pid) ->
- receive
- quit -> exit(normal)
- after
- Time -> Pid ! {self(), Msg}
- end.