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Diffstat (limited to 'lib/gs/contribs/bonk/bonk_square.erl')
-rw-r--r-- | lib/gs/contribs/bonk/bonk_square.erl | 146 |
1 files changed, 0 insertions, 146 deletions
diff --git a/lib/gs/contribs/bonk/bonk_square.erl b/lib/gs/contribs/bonk/bonk_square.erl deleted file mode 100644 index 98af91944b..0000000000 --- a/lib/gs/contribs/bonk/bonk_square.erl +++ /dev/null @@ -1,146 +0,0 @@ -%% -%% %CopyrightBegin% -%% -%% Copyright Ericsson AB 1996-2009. All Rights Reserved. -%% -%% Licensed under the Apache License, Version 2.0 (the "License"); -%% you may not use this file except in compliance with the License. -%% You may obtain a copy of the License at -%% -%% http://www.apache.org/licenses/LICENSE-2.0 -%% -%% Unless required by applicable law or agreed to in writing, software -%% distributed under the License is distributed on an "AS IS" BASIS, -%% WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -%% See the License for the specific language governing permissions and -%% limitations under the License. -%% -%% %CopyrightEnd% -%% - -%% --module(bonk_square). --export([start/1,init/5,alarm/3]). - - - -start(Bmp) -> - spawn_link(bonk_square, init, [Bmp, self(), - random:uniform(10000), - random:uniform(10000), - random:uniform(10000)]). - -init(Bmp, BoardPid, Seed1, Seed2, Seed3) -> - random:seed(Seed1,Seed2,Seed3), - idle(Bmp, BoardPid). - - -idle(Bmp, BoardPid) -> - receive - start -> - Level = 1, - sleep(Level, Bmp, BoardPid, alarm(sleep_time(Level), wake_up)); - quit -> - exit(normal); - _Other -> - idle(Bmp, BoardPid) - end. - - -sleep(Level, Bmp, BoardPid, Alarm) -> - receive - stop -> - Alarm ! quit, - idle(Bmp, BoardPid); - quit -> - Alarm ! quit, - exit(normal); - {new_level, NewLevel} -> - sleep(NewLevel, Bmp, BoardPid, Alarm); - {Alarm, wake_up} -> - show_me(BoardPid, Bmp), - show(Level, Bmp, BoardPid, alarm(2500, missed)); - _Other -> - sleep(Level, Bmp, BoardPid, Alarm) - end. - - -show(Level, Bmp, BoardPid, Alarm) -> - receive - stop -> - Alarm ! quit, - idle(Bmp, BoardPid); - quit -> - Alarm ! quit, - exit(normal); - {new_level, NewLevel} -> - show(NewLevel, Bmp, BoardPid, Alarm); - sleep -> % The board was too crowded. - Alarm ! quit, - sleep(Level, Bmp, BoardPid, alarm(sleep_time(Level), wake_up)); - bonk -> - bonk_me(BoardPid, Bmp), - Alarm ! quit, - bbmed(Level, Bmp, BoardPid, alarm(1500, hide)); - bomb -> - bomb_me(BoardPid, Bmp), - Alarm ! quit, - bbmed(Level, Bmp, BoardPid, alarm(1000, hide)); - {Alarm, missed} -> - missed_me(BoardPid, Bmp), - bbmed(Level, Bmp, BoardPid, alarm(1500, hide)); - _Other -> - show(Level, Bmp, BoardPid, Alarm) - end. - -%% bonked, bombed or missed -bbmed(Level, Bmp, BoardPid, Alarm) -> - receive - stop -> - Alarm ! quit, - idle(Bmp, BoardPid); - quit -> - Alarm ! quit, - exit(normal); - {new_level, NewLevel} -> - bbmed(NewLevel, Bmp, BoardPid, Alarm); - {Alarm, hide} -> - hide_me(BoardPid, Bmp), - sleep(Level, Bmp, BoardPid, alarm(sleep_time(Level), wake_up)); - _Other -> - bbmed(Level, Bmp, BoardPid, Alarm) - end. - - -show_me(BoardPid, Bmp) -> - BoardPid ! {show, self(), Bmp}. - -hide_me(BoardPid, Bmp) -> - BoardPid ! {hide, self(), Bmp}. - -bonk_me(BoardPid, Bmp) -> - BoardPid ! {bonked, self(), Bmp}. - -bomb_me(BoardPid, Bmp) -> - BoardPid ! {bombed, self(), Bmp}. - -missed_me(BoardPid, Bmp) -> - BoardPid ! {missed, self(), Bmp}. - - -%% Count sleep time - -sleep_time(Level) -> - random:uniform((19000 div (Level+1))*2+1500). - -%% Set an alarm - -alarm(Time, Msg) -> - spawn(bonk_square, alarm, [Time, Msg, self()]). - -alarm(Time, Msg, Pid) -> - receive - quit -> exit(normal) - after - Time -> Pid ! {self(), Msg} - end. |