diff options
Diffstat (limited to 'lib/gs/contribs/bonk')
28 files changed, 0 insertions, 1979 deletions
diff --git a/lib/gs/contribs/bonk/Makefile b/lib/gs/contribs/bonk/Makefile deleted file mode 100644 index b7508a97c9..0000000000 --- a/lib/gs/contribs/bonk/Makefile +++ /dev/null @@ -1,109 +0,0 @@ -# -# %CopyrightBegin% -# -# Copyright Ericsson AB 1996-2012. All Rights Reserved. -# -# Licensed under the Apache License, Version 2.0 (the "License"); -# you may not use this file except in compliance with the License. -# You may obtain a copy of the License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, software -# distributed under the License is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# See the License for the specific language governing permissions and -# limitations under the License. -# -# %CopyrightEnd% -# - -# -include $(ERL_TOP)/make/target.mk -include $(ERL_TOP)/make/$(TARGET)/otp.mk - -# ---------------------------------------------------- -# Application version -# ---------------------------------------------------- -include ../../vsn.mk -VSN=$(GS_VSN) - -# ---------------------------------------------------- -# Release directory specification -# ---------------------------------------------------- -RELSYSDIR = $(RELEASE_PATH)/lib/gs-$(VSN)/contribs - -# ---------------------------------------------------- -# Target Specs -# ---------------------------------------------------- - -MODULES= \ - bonk \ - bonk_sound \ - bonk_square \ - sounder - -HRL_FILES= -ERL_FILES= $(MODULES:%=%.erl) - -TARGET_FILES= $(MODULES:%=../ebin/%.$(EMULATOR)) $(TARGET_TOOLBOX_FILES) - -BITMAPS= bitmaps/bonkbomb bitmaps/bonkface bitmaps/bonklogo bitmaps/bonkmiss \ - bitmaps/bonktom bitmaps/bonkx bitmaps/erl-e bitmaps/erl-text -SOUNDS= sounds/bonk.au sounds/damn.au sounds/explosion.au sounds/gameover.au \ - sounds/hehee.au sounds/level.au sounds/missedme.au sounds/music.au \ - sounds/ouch!!!.au sounds/praisejesus.au sounds/trumpet.au sounds/yes.au - -TOOLNAME = bonk - -EXTRA_FILES= $(TOOLNAME).txt -TOOLBOX_FILES= $(TOOLNAME).tool $(TOOLNAME).gif -TARGET_TOOLBOX_FILES= $(TOOLBOX_FILES:%=$(EBIN)/%) - -# ---------------------------------------------------- -# FLAGS -# ---------------------------------------------------- -ERL_COMPILE_FLAGS += - -# ---------------------------------------------------- -# Targets -# ---------------------------------------------------- - -debug opt: $(TARGET_FILES) - -docs: - -clean: - rm -f $(TARGET_FILES) - rm -f core - -# ---------------------------------------------------- -# Special Build Targets -# ---------------------------------------------------- - -$(EBIN)/$(TOOLNAME).gif: $(TOOLNAME).gif - $(gen_verbose)rm -f $@ - $(V_at)cp $(TOOLNAME).gif $@ - -$(EBIN)/$(TOOLNAME).tool: $(TOOLNAME).tool - $(gen_verbose)rm -f $@ - $(V_at)cp $(TOOLNAME).tool $@ - -# ---------------------------------------------------- -# Release Target -# ---------------------------------------------------- -include $(ERL_TOP)/make/otp_release_targets.mk - -release_spec: opt - $(INSTALL_DIR) "$(RELSYSDIR)/ebin" - $(INSTALL_DATA) $(TARGET_FILES) "$(RELSYSDIR)/ebin" - $(INSTALL_DIR) "$(RELSYSDIR)/bonk/bitmaps" - $(INSTALL_DATA) $(BITMAPS) $(TOOLBOX_FILES) "$(RELSYSDIR)/bonk/bitmaps" - $(INSTALL_DIR) "$(RELSYSDIR)/bonk/sounds" - $(INSTALL_DATA) $(SOUNDS) "$(RELSYSDIR)/bonk/sounds" - $(INSTALL_DIR) "$(RELSYSDIR)/bonk" - $(INSTALL_DATA) $(ERL_FILES) $(EXTRA_FILES) "$(RELSYSDIR)/bonk" - - -release_docs_spec: - diff --git a/lib/gs/contribs/bonk/bitmaps/bonkbomb b/lib/gs/contribs/bonk/bitmaps/bonkbomb deleted file mode 100644 index 8b121db9e8..0000000000 --- a/lib/gs/contribs/bonk/bitmaps/bonkbomb +++ /dev/null @@ -1,66 +0,0 @@ -#define bonkbomb_width 75 -#define bonkbomb_height 75 -static char bonkbomb_bits[] = { - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x04, 0x10, 0x82, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, - 0x10, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x10, 0x21, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x10, 0x11, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x90, 0x08, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x80, 0x90, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x04, 0x51, 0x82, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, - 0x12, 0x61, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x94, 0x18, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x41, 0x06, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0xfc, 0xbb, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, - 0x99, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x18, 0x19, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x30, 0x62, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x30, 0x84, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x80, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0xc0, 0x31, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, - 0x3b, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x1f, 0x40, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x03, 0xb8, 0x0e, 0x80, 0x00, 0x00, - 0x00, 0x00, 0x00, 0xfc, 0x7f, 0x5c, 0x1d, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0xff, 0xff, 0xaf, 0x3a, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff, - 0xff, 0x57, 0x35, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xaf, - 0x3a, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0xff, 0xff, 0x5f, 0x1d, 0x00, - 0x00, 0x00, 0x00, 0x00, 0xf8, 0xff, 0xff, 0xbf, 0x0e, 0x00, 0x00, 0x00, - 0x00, 0x00, 0xfc, 0xff, 0xff, 0x7f, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, - 0xfe, 0xff, 0xff, 0xff, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfe, 0xff, - 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xfe, 0xff, 0xff, - 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xfe, 0xff, 0xff, 0x01, 0x00, - 0x00, 0x00, 0x00, 0x80, 0x7f, 0xfc, 0xff, 0xff, 0x03, 0x00, 0x00, 0x00, - 0x00, 0x80, 0x3f, 0xf8, 0xff, 0xff, 0x03, 0x00, 0x00, 0x00, 0x00, 0x80, - 0x0f, 0xf0, 0xff, 0xff, 0x03, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0xc0, - 0xff, 0xff, 0x03, 0x00, 0x00, 0x00, 0x00, 0x80, 0x7f, 0xf0, 0xff, 0xff, - 0x03, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff, 0xf8, 0xff, 0xff, 0x07, 0x00, - 0x00, 0x00, 0x00, 0xc0, 0xff, 0xfd, 0xff, 0xff, 0x07, 0x00, 0x00, 0x00, - 0x00, 0xc0, 0xff, 0xfd, 0xff, 0xff, 0x07, 0x00, 0x00, 0x00, 0x00, 0x80, - 0xff, 0xff, 0xff, 0xff, 0x03, 0x00, 0x00, 0x00, 0x00, 0x80, 0xff, 0xff, - 0xff, 0xff, 0x03, 0x00, 0x00, 0x00, 0x00, 0x80, 0xff, 0xff, 0xff, 0xff, - 0x03, 0x00, 0x00, 0x00, 0x00, 0x80, 0xff, 0xff, 0xff, 0xff, 0x03, 0x00, - 0x00, 0x00, 0x00, 0x80, 0xff, 0xff, 0xff, 0xff, 0x03, 0x00, 0x00, 0x00, - 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, - 0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfe, 0xff, - 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfe, 0xff, 0xff, 0xff, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0xff, 0xff, 0x7f, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0xf8, 0xff, 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0xf0, 0xff, 0xff, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0xe0, 0xff, 0xff, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff, - 0xff, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x01, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0x7f, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; diff --git a/lib/gs/contribs/bonk/bitmaps/bonkface b/lib/gs/contribs/bonk/bitmaps/bonkface deleted file mode 100644 index 964fb93098..0000000000 --- a/lib/gs/contribs/bonk/bitmaps/bonkface +++ /dev/null @@ -1,66 +0,0 @@ -#define bonkface_width 75 -#define bonkface_height 75 -static char bonkface_bits[] = { - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfe, 0x03, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x01, 0x3c, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x80, 0x01, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, - 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, - 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x40, 0x00, - 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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0}; diff --git a/lib/gs/contribs/bonk/bitmaps/erl-text b/lib/gs/contribs/bonk/bitmaps/erl-text deleted file mode 100644 index e20a9e5a28..0000000000 --- a/lib/gs/contribs/bonk/bitmaps/erl-text +++ /dev/null @@ -1,106 +0,0 @@ -#define erl-text_width 108 -#define erl-text_height 88 -static char erl-text_bits[] = { - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 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All Rights Reserved. -%% -%% Licensed under the Apache License, Version 2.0 (the "License"); -%% you may not use this file except in compliance with the License. -%% You may obtain a copy of the License at -%% -%% http://www.apache.org/licenses/LICENSE-2.0 -%% -%% Unless required by applicable law or agreed to in writing, software -%% distributed under the License is distributed on an "AS IS" BASIS, -%% WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -%% See the License for the specific language governing permissions and -%% limitations under the License. -%% -%% %CopyrightEnd% -%% - -%% --module(bonk). --compile([{nowarn_deprecated_function,{gs,config,2}}, - {nowarn_deprecated_function,{gs,create,3}}, - {nowarn_deprecated_function,{gs,create,4}}, - {nowarn_deprecated_function,{gs,destroy,1}}, - {nowarn_deprecated_function,{gs,start,0}}]). - --export([run/0, run/1,bonk_dir/0,start/0]). - --record(colors, {miss, x, bomb, face}). --record(scores, {points, level, bombs, hits, showed, bonus}). - -start() -> - spawn(bonk, run, []). - -run() -> - run(color). - -run([ColorMode]) -> % This is for the start script... - run(ColorMode); - -run(ColorMode) when is_atom(ColorMode) -> - GS = gs:start(), - SoundPid = spawn_link(bonk_sound,start,[]), - {H,M,S} = time(), - random:seed(H*13,M*7,S*3), - {SqrPids, Bmps, Colors} = create_board(GS, ColorMode), - {ScoreL,_File} = get_highscore(), - display_highscore(ScoreL), - put(colormode, ColorMode), - SoundPid ! music, - sleep(6500), - gs:config(aboutButton, [{enable,true}]), - gs:config(newButton, [{enable,true}]), - gs:config(quitButton, [{enable,true}]), - idle(SoundPid, SqrPids, Bmps, Colors). - -%% This is not an application so we don't have their way of knowing -%% a private data directory where the GIF files are located (this directory). -%% We can find GS and makes it relative from there /kgb -%% -%% Note the silly slash that is added. The rest of the code uses -%% append to contruct file names and assumes that the directory ends -%% in slash. If filename:join was used and the problem is gone. - --define(EbinFromGsPriv,"../contribs/bonk"). - -bonk_dir() -> - GsPrivDir = code:priv_dir(gs), - filename:join(GsPrivDir,?EbinFromGsPriv) ++ "/". - - -idle(SoundPid, SqrPids, Bmps, Colors) -> - receive - {gs, newButton, click, _Data, _Args} -> - init(SoundPid, SqrPids, Bmps, Colors); - {gs, aboutButton, click, _Data, _Args} -> - display_about(), - idle(SoundPid, SqrPids, Bmps, Colors); - {gs, quitButton, click, _Data, _Args} -> - SoundPid ! quit, - send_to_all(SqrPids, quit); - _Other -> - %%io:format("Got ~w in idle~n", [_Other]), - idle(SoundPid, SqrPids, Bmps, Colors) - end. - - - -init(SoundPid, SqrPids, Bmps, Colors) -> - clear_board(Bmps), - SoundPid ! start, - gs:config(newButton, [{enable,false}]), - gs:config(endButton, [{enable,true}]), - gs:config(aboutButton, [{enable,false}]), - Scores = #scores{points=0, level=1, bombs=0, hits=0, showed=0, bonus=10}, - clear_scores(Scores), - flush(), - send_to_all(SqrPids, start), - game(SoundPid, SqrPids, Bmps, Colors, Scores). - - -game(SoundPid, SqrPids, Bmps, Colors, Scores) -> - receive - {gs, _Square, buttonpress, SqrPid, [1 | _Rest]} when is_pid(SqrPid) -> - SqrPid ! bonk, - game(SoundPid, SqrPids, Bmps, Colors, Scores); - {gs, _Id, buttonpress, _Data, [Butt | _Rest]} when Butt =/= 1 -> - NewScores = bomb(SoundPid, SqrPids, Scores), - game(SoundPid, SqrPids, Bmps, Colors, NewScores); - {show, Square, Rect} -> - NewScores = show_face(Square, Rect, Colors, Scores), - game(SoundPid, SqrPids, Bmps, Colors, NewScores); - {hide, Square, Rect} -> - NewScores = hide_face(Square, Rect, Colors, Scores), - game(SoundPid, SqrPids, Bmps, Colors, NewScores); - {missed, Square, Rect} -> - case miss_face(SoundPid, Square, Rect, Colors, Scores) of - {continue, NewScores} -> - game(SoundPid, SqrPids, Bmps, Colors, NewScores); - {game_over, NewScores} -> - game_over(SoundPid, SqrPids, Bmps, Colors, NewScores) - end; - {bonked, Square, Rect} -> - NewScores = bonked(SoundPid, SqrPids, Square, Rect, Scores, Colors), - game(SoundPid, SqrPids, Bmps, Colors, NewScores); - {bombed, Square, Rect} -> - NewScores = bombed(SoundPid, SqrPids, Square, Rect, Scores, Colors), - game(SoundPid, SqrPids, Bmps, Colors, NewScores); - {gs, endButton, click, _Data, _Args} -> - game_over(SoundPid, SqrPids, Bmps, Colors, Scores); - {gs, quitButton, click, _Data, _Args} -> - quit(SoundPid, SqrPids, Bmps, Colors, Scores); - _Other -> - game(SoundPid, SqrPids, Bmps, Colors, Scores) - end. - - - -game_over(SoundPid, SqrPids, Bmps, Colors, Scores) -> - SoundPid ! game_over, - send_to_all(SqrPids, stop), - flush(), - sleep(2000), - update_scorelist(SoundPid, Scores), - gs:config(newButton, [{enable,true}]), - gs:config(endButton, [{enable,false}]), - gs:config(aboutButton, [{enable,true}]), - idle(SoundPid, SqrPids, Bmps, Colors). - - -quit(SoundPid, SqrPids, _Bmps, _Colors, _Scores) -> - SoundPid ! quit, - send_to_all(SqrPids, quit), - true. - - - -bomb(SoundPid, SqrPids, Scores) -> - case Scores#scores.bombs of - Bombs when Bombs > 0 -> - send_to_all(SqrPids, bomb), - SoundPid ! bomb, - gs:config(bombOut,[{text,integer_to_list(Bombs-1)}]), - Scores#scores{bombs=Bombs-1}; - _Other -> - Scores - end. - -show_face(Square, Rect, Colors, Scores) -> - Showed = Scores#scores.showed, - if - Showed == Scores#scores.level+1 -> - Square ! sleep, - Scores; - true -> - FaceColors = Colors#colors.face, - FaceColor = lists:nth(random:uniform(length(FaceColors)), FaceColors), - gs:config(Rect, [{bitmap,lists:append(bonk_dir(),"bitmaps/bonkface")},{fg, FaceColor}]), - Scores#scores{showed=Showed+1} - end. - -hide_face(_Square, Rect, _Colors, Scores) -> - Showed = Scores#scores.showed, - gs:config(Rect, [{bitmap,lists:append(bonk_dir(),"bitmaps/bonktom")}]), - Scores#scores{showed=Showed-1}. - - -miss_face(SoundPid, _Square, Rect, Colors, Scores) -> - SoundPid ! missed, - gs:config(Rect, [{bitmap,lists:append(bonk_dir(),"bitmaps/bonkmiss")}, {fg, Colors#colors.miss}]), - Bonus = Scores#scores.bonus, - if - Bonus > 1 -> - gs:config(bonusOut, [{text,integer_to_list(Bonus-1)}]), - {continue, Scores#scores{bonus=Bonus-1}}; - true -> - gs:config(bonusOut, [{text,"0"}]), - {game_over, Scores} - end. - -bonked(SoundPid, SqrPids, _Square, Rect, Scores, Colors) -> - gs:config(Rect, [{bitmap,lists:append(bonk_dir(),"bitmaps/bonkx")}, {fg, Colors#colors.x}]), - SoundPid ! bonk, - update_score(SoundPid, SqrPids, Scores). - -bombed(SoundPid, SqrPids, _Square, Rect, Scores, Colors) -> - gs:config(Rect, [{bitmap,lists:append(bonk_dir(),"bitmaps/bonkbomb")}, {fg, Colors#colors.bomb}]), - update_score(SoundPid, SqrPids, Scores). - - -update_score(SoundPid, SqrPids, Scores) -> - Points = Scores#scores.points, - Level = Scores#scores.level, - NewPoints = Points+Level, - gs:config(scoreOut,[{text,integer_to_list(NewPoints)}]), - case Scores#scores.hits of - 24 -> - SoundPid ! new_level, - NewLevel = Level+1, - NewBombs = Scores#scores.bombs+1, - send_to_all(SqrPids, {new_level, NewLevel}), - gs:config(levelOut,[{text,integer_to_list(NewLevel)}]), - gs:config(bombOut,[{text,integer_to_list(NewBombs)}]), - Scores#scores{points=NewPoints, level=NewLevel, hits=0, bombs=NewBombs}; - Hits -> - Scores#scores{points=NewPoints, hits=Hits+1} - end. - - -send_to_all([], _Msg) -> - true; -send_to_all([Pid|Rest],Msg) when is_pid(Pid) -> - Pid ! Msg, - send_to_all(Rest,Msg); -send_to_all([_Else|Rest],Msg) -> - send_to_all(Rest,Msg). - - -create_board(GS, ColorMode) -> - Colors = - case ColorMode of - bw -> #colors{miss=white, x=white, bomb=white, face=[white]}; - _Color -> #colors{miss=red, x=green, bomb=white, - face=[lightblue, orange, magenta, peachpuff, pink]} - end, - BGCol = if ColorMode==bw -> black; true -> black end, % background color - TextCol = if ColorMode==bw -> white; true -> pink end, % status texts - NrCol = if ColorMode==bw -> white; true -> purple end, % status figures - LogoCol = if ColorMode==bw -> white; true -> green end, % bonk logo - BLineCol = if ColorMode==bw -> white; true -> grey end, % button line - SLineCol = if ColorMode==bw -> white; true -> red end, % status line - BTextCol = if ColorMode==bw -> white; true -> orange end, % button text - HiHeadCol = if ColorMode==bw -> white; true -> red end, % high score label - HiCol = if ColorMode==bw -> white; true -> cyan end, % high scores - SquareCol = if ColorMode==bw -> white; true -> yellow end, % game squares - ErlFgCol = if ColorMode==bw -> white; true -> red end, % - ErlBGCol = if ColorMode==bw -> black; true -> white end, % - ErlTxtCol = if ColorMode==bw -> white; true -> black end, % - - Width = 550, % width of bonk window - Height = 550, % Height of bonk window - - BX = 0, % x-pos for first button - DBX = 100, % space between buttons - BY = 0, % y-pos for buttons - BLineY = 30, % y-pos of button line - LogoX = (Width-320) div 2, % x-pos of bonk logo (logo is 320 pix wide) - LogoY = BLineY+2, % y-pos of bonk logo - ErlLogoX = LogoX + 200, % x-pos of Erlang e - ErlLogoY = LogoY + 10, % y-pos of Erlang e - SLineY = Height-22, % status line position - TextWidth = 50, % text width of status items - SX = 2, % x-pos for first status item - DSX = TextWidth+94, % pixels between status items - SY = SLineY+2, % y-pos status items - HiWidth = 100, % width of high score field - _HiHeight = 180, % height of the same - HiX = Width-HiWidth, % high score text position - HiY = BLineY+10, - DHY = 20, % space between title & scores - SquareSize = 76, % size of each game square - SquareSpace = 1, % space between game squares - SquareX = 40, - SquareY = 65, - - gs:create(window, bonkWin, GS, [{width, Width}, {height, Height}, - {bg, BGCol}, - {title, "Bonk the game"}, - {iconname, "Bonk!"}, - {map, false}]), - gs:create(canvas, bonkCanvas, bonkWin, [{width, Width}, - {height, Height}, - {bg, BGCol}]), - gs:create(image, bonkCanvas, [{bitmap,lists:append(bonk_dir(), "bitmaps/bonklogo")}, - {coords, [{LogoX, LogoY}]}, - {fg, LogoCol}, - {bg, BGCol}]), - gs:create(image, bonkCanvas, [{bitmap,lists:append(bonk_dir(), "bitmaps/erl-e")}, - {coords, [{ErlLogoX, ErlLogoY}]}, - {fg, ErlFgCol}, - {bg, ErlBGCol}]), - gs:create(image, bonkCanvas, [{bitmap,lists:append(bonk_dir(), "bitmaps/erl-text")}, - {coords, [{ErlLogoX, ErlLogoY}]}, - {fg, ErlTxtCol}]), - gs:create(line, bLine, bonkCanvas, [{coords, [{0,BLineY}, {Width,BLineY}]}, - {fg, BLineCol}, - {width, 2}]), - gs:create(line, bLine, bonkCanvas, [{coords, [{0,SLineY}, {Width, SLineY}]}, - {fg, SLineCol}, - {width, 2}]), - gs:create(text, scoreText, bonkCanvas, [{coords, [{SX, SY}]}, - {fg, TextCol}, - {text, "Score:"}]), - gs:create(text, scoreOut, bonkCanvas, [{coords, [{SX+TextWidth, SY}]}, - {fg, NrCol}, - {width, DSX-TextWidth}, - {text, ""}]), - gs:create(text, bombText, bonkCanvas, [{coords, [{SX+DSX, SY}]}, - {fg, TextCol}, - {text, "Bombs:"}]), - gs:create(text, bombOut, bonkCanvas, [{coords, [{SX+DSX+TextWidth, SY}]}, - {fg, NrCol}, - {width, DSX-TextWidth}, - {text, ""}]), - gs:create(text, bonusText, bonkCanvas, [{coords, [{SX+2*DSX, SY}]}, - {fg, TextCol}, - {text, "Bonus:"}]), - gs:create(text, bonusOut, bonkCanvas, [{coords, [{SX+2*DSX+TextWidth, SY}]}, - {fg, NrCol}, - {width, DSX-TextWidth}, - {text, ""}]), - gs:create(text, levelText,bonkCanvas, [{coords, [{SX+3*DSX, SY}]}, - {fg, TextCol}, - {text, "Level:"}]), - gs:create(text, levelOut, bonkCanvas, [{coords, [{SX+3*DSX+TextWidth, SY}]}, - {fg, NrCol}, - {width, DSX-TextWidth}, - {text, ""}]), - gs:create(text, hiScoreText, bonkCanvas, [{coords, [{HiX, HiY}]}, - {fg, HiHeadCol}, - {text, "High Scores"}]), - gs:create(text, hiScoreOut, bonkCanvas, [{coords, [{HiX, HiY+DHY}]}, - {fg, HiCol}, - {justify, left}, - {width, HiWidth}]), - gs:create(button, newButton,bonkWin, [{x, BX},{y, BY}, - {enable,false}, - {label, {text, "New Game"}}, - {click, true}, - {fg, BTextCol}, - {bg, BGCol}, - {relief, flat}, - {activefg, BTextCol}, - {activebg, BGCol}, - {align, center}]), - gs:create(button, endButton,bonkWin, [{x, BX+DBX},{y, BY}, - {enable,false}, - {label, {text, "End Game"}}, - {click, true}, - {fg, BTextCol}, - {bg, BGCol}, - {relief, flat}, - {activefg, BTextCol}, - {activebg, BGCol}, - {align, center}]), - gs:create(button, aboutButton,bonkWin, [{x, BX+2*DBX},{y, BY}, - {enable,false}, - {label, {text, "About"}}, - {click, true}, - {fg, BTextCol}, - {bg, BGCol}, - {relief, flat}, - {activefg, BTextCol}, - {activebg, BGCol}, - {align, center}]), - gs:create(button, quitButton, bonkWin, [{x, BX+3*DBX},{y, BY}, - {enable,false}, - {label, {text, "Quit"}}, - {click, true}, - {fg, BTextCol}, - {bg, BGCol}, - {relief, flat}, - {activefg, BTextCol}, - {activebg, BGCol}, - {align, center}]), - - {SqrPids, Bmps} = - create_squares(SquareX, SquareY, SquareSize, SquareCol, SquareSpace), - gs:config(bonkWin, [{map, true}]), - {SqrPids, Bmps, Colors}. - - - -create_squares(X, Y, Size, Color, Spc) -> - create_squares(X, Y, Size, Color, Spc, 1, 1, [], []). - - -create_squares(_X, _Y, _Size, _Color, _Spc, 4, 5, Pids, Bmps) -> - {Pids, Bmps}; - -create_squares(X, Y, Size, Color, Spc, Row, 5, Pids, Bmps) -> - create_squares(X, Y, Size, Color, Spc, Row+1, 1, Pids, Bmps); - -create_squares(X, Y, Size, Color, Spc, Row, Col, Pids, Bmps) -> - Xpos = X+Col*Size+(Col-1)*Spc, - Ypos = Y+Row*Size+(Row-1)*Spc, - gs:create(rectangle, bonkCanvas, - [{coords, [{Xpos,Ypos},{Xpos+Size, Ypos+Size}]}, - {bw, 2},{fg, Color},{buttonpress,true}]), - Bmp = gs:create(image, bonkCanvas, - [{coords, [{Xpos+1, Ypos+1}]}, - {bitmap,lists:append(bonk_dir(), "bitmaps/bonktom")}, - {buttonpress, true},{fg, Color}]), - Pid = bonk_square:start(Bmp), - gs:config(Bmp, [{data, Pid}]), - create_squares(X, Y, Size, Color, Spc, Row, Col+1, [Pid|Pids], [Bmp|Bmps]). - - - -clear_board([]) -> - true; -clear_board([Square | Rest]) -> - gs:config(Square, [{bitmap,lists:append(bonk_dir(), "bitmaps/bonktom")}]), - clear_board(Rest). - - -%% Prints the list on the screen. -%% The list is on the form [[Score,Name],[Score,Name]..]. - -display_highscore(ScoreList) -> - display_highscore("",ScoreList,0). - -display_highscore(Scores,[],_N) -> - gs:config(hiScoreOut,[{text,Scores}]); - -display_highscore(Scores,_ScoreList,10) -> % This is max number of items. - display_highscore(Scores,[], 10); - -display_highscore(Scores,[[Score,Name]|Rest],N) -> - NewScores = lists:append(Scores,lists:append(lists:append(Score, [32 | Name]), [10])), - display_highscore(NewScores,Rest,N+1). - - -%% Reads the highscorelist from the file "bonk.score". -%% The list should be an sorted erlang-list. - -get_highscore() -> - case file:consult("bonk.score") of - {ok,[Score_list]} -> - {Score_list,"./bonk.score"}; - {error,_} -> - {[],"./bonk.score"} - end. - - -%% Prints out the highscorelist and places the new score in the -%% list if it is high enough. - -update_scorelist(SoundPid, Scores) -> - case Scores#scores.points of - 0 -> true; - Score -> - {ScoreL,FileName} = get_highscore(), - New_scorelist=update_scorelist_2(ScoreL, Score, 0, SoundPid), - display_highscore(New_scorelist), - case file:open(FileName, [write]) of - {error,_} -> - true; - {ok,FD} -> - io:format(FD,"~w~s~n",[New_scorelist,"."]), - file:close(FD) - end - end. - - -update_scorelist_2([], Score, N, _SoundPid) when N < 10 -> - [[integer_to_list(Score),getuser()]]; - -update_scorelist_2(_, _, N, _SoundPid) when N >= 10 -> - []; - -update_scorelist_2([[Sc, Name] | Rest], Score, N, SoundPid) -> - case list_to_integer(Sc) of - Sc_int when Sc_int < Score -> - if - N == 0 -> SoundPid ! best_score; - true -> SoundPid ! high_score - end, - lists:append([[integer_to_list(Score),getuser()]], - update_scorelist_3([[Sc,Name]|Rest],N+1)); - _Other -> - lists:append([[Sc,Name]],update_scorelist_2(Rest, Score, N+1, SoundPid)) - end. - - -update_scorelist_3([],_) -> - []; - -update_scorelist_3(_,N) when N >= 10 -> - []; - -update_scorelist_3([Item|Rest],N) -> - lists:append([Item],update_scorelist_3(Rest,N+1)). - -getuser() -> - case os:type() of - {unix,_} -> - lists:delete(10,os:cmd("whoami")); - _ -> - "Unknown" - end. - -%% Prints out the initial values of scores, bonus, level and bombs. - -clear_scores(Scores) -> - Score = integer_to_list(Scores#scores.points), - Bombs = integer_to_list(Scores#scores.bombs), - Bonus = integer_to_list(Scores#scores.bonus), - Level = integer_to_list(Scores#scores.level), - gs:config(scoreOut,{text,Score}), - gs:config(bombOut,{text,Bombs}), - gs:config(bonusOut,{text,Bonus}), - gs:config(levelOut,{text,Level}). - - -%% Removes everything that is present in the message-que. - -flush() -> - receive - _X -> - flush() - after - 0 -> - true - end. - -sleep(X) -> - receive after X -> true end. - -%% Opens a window and shows the contents of the file: "bonk.txt". -%% The window will be removed before the function ends. - -display_about() -> - {BGColor,TextColor,Bfg} = - case get(colormode) of - bw -> {black, white, white}; - _Color -> {black, peachpuff1, orange} - end, - Wid = 500, Hei = 635, - GS = gs:start(), - gs:create(window, aboutWin, GS, [{width, Wid}, {height,Hei}, - {map, false}, - {bg, BGColor}, - {title, "About Bonk!"}]), - gs:create(canvas, aboutCan, aboutWin, [{width, Wid},{height, Hei}, - {bg, black}]), - gs:create(button, okButton, aboutWin, [{x, Wid div 2 - 50},{y, Hei - 40}, - {label,{text, "Ok"}}, {click, true}, - {fg, Bfg}, {bg, BGColor}, - {relief, flat}, - {activefg, Bfg}, - {activebg, BGColor}]), - gs:create(text, aboutText, aboutCan, [{width, Wid-30}, {coords, [{15, 0}]}, - {fg, TextColor}, {justify, center}]), - case file:open(lists:append(bonk_dir(),"bonk.txt"), [read]) of - {ok, Fd} -> - write_text(Fd, "", io:get_line(Fd, "")), - file:close(Fd); - {error, _Reason} -> - gs:config(aboutText, {text, "Error: could not read the about file"}) - end, - - gs:config(aboutWin, [{map,true}]), - receive - {gs, okButton, click, _, _} -> - gs:destroy(aboutWin) - end. - -write_text(_Fd, Text, eof) -> - gs:config(aboutText, {text, Text}); -write_text(Fd, Text, More) -> - write_text(Fd, lists:append(Text, More), io:get_line(Fd, "")). diff --git a/lib/gs/contribs/bonk/bonk.gif b/lib/gs/contribs/bonk/bonk.gif Binary files differdeleted file mode 100644 index 3c2299686b..0000000000 --- a/lib/gs/contribs/bonk/bonk.gif +++ /dev/null diff --git a/lib/gs/contribs/bonk/bonk.tool b/lib/gs/contribs/bonk/bonk.tool deleted file mode 100644 index 79ad8f6701..0000000000 --- a/lib/gs/contribs/bonk/bonk.tool +++ /dev/null @@ -1,6 +0,0 @@ -{version,"0.1"}. -{{tool,"Bonk"}, - {start,{bonk,start,[]}}, - {icon,"bonk.gif"}, - {message,"Bonk - The Game"}, - {html,"../bonk/bonk.txt"}}. diff --git a/lib/gs/contribs/bonk/bonk.txt b/lib/gs/contribs/bonk/bonk.txt deleted file mode 100644 index 69c912dbee..0000000000 --- a/lib/gs/contribs/bonk/bonk.txt +++ /dev/null @@ -1,30 +0,0 @@ -BONK! In Erlang for You -by -LENNART OHMAN & MARCUS ARENDT - -After an idea of Mike Darweesh. -Special thanks to Peter Jansson for creating the bitmaps. -Ported to GS 1.1 by Markus Torpvret and Anders Dahlin. - - -INSTRUCTIONS -- Hit as many creatures as possible using the left mouse-button. -- After every 25 hits You will advance one level. For each level You get one bomb. -- Pushing the middle or right mouse-button, in any square, drops a bomb which -wipes out everything. -- The game ends when 10 creatures has escaped from beeing bonked. - - -ABOUT ERLANG -Erlang is a programming language for building robust concurrent systems. It is a single assignment, symbolic language with built in concurrency. It provides unique facilities for error handling and for reloading updated modules in running systems. Erlang was designed and implemented by Joe Armstrong, Robert Virding, and Mike Williams at Ellemtel (now Ericsson Utvecklings AB). - -Please make enquiries about Erlang to: - -Ericsson Software Technology AB -Erlang Systems -Torshamnsgatan 39B -Box 1214 -164 28 Kista -Sweden - -http://www.ericsson.se/erlang
\ No newline at end of file diff --git a/lib/gs/contribs/bonk/bonk_sound.erl b/lib/gs/contribs/bonk/bonk_sound.erl deleted file mode 100644 index 9a0db80e5d..0000000000 --- a/lib/gs/contribs/bonk/bonk_sound.erl +++ /dev/null @@ -1,82 +0,0 @@ -%% -%% %CopyrightBegin% -%% -%% Copyright Ericsson AB 1996-2009. All Rights Reserved. -%% -%% Licensed under the Apache License, Version 2.0 (the "License"); -%% you may not use this file except in compliance with the License. -%% You may obtain a copy of the License at -%% -%% http://www.apache.org/licenses/LICENSE-2.0 -%% -%% Unless required by applicable law or agreed to in writing, software -%% distributed under the License is distributed on an "AS IS" BASIS, -%% WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -%% See the License for the specific language governing permissions and -%% limitations under the License. -%% -%% %CopyrightEnd% -%% - -%% --module(bonk_sound). --export([start/0]). - -start() -> - random:seed(), - sounder:start(), - {ok,Bonk}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/bonk.au")), - {ok,Ouch}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/ouch!!!.au")), - {ok,Damn}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/damn.au")), - {ok,Bomb}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/explosion.au")), - {ok,Missed}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/missedme.au")), - {ok,Game_over}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/gameover.au")), - {ok,New_level}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/level.au")), - {ok,Music}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/trumpet.au")), - {ok,Start}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/hehee.au")), - {ok,BestS}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/praisejesus.au")), - {ok,HighS}=sounder:new(lists:append(bonk:bonk_dir(),"sounds/yes.au")), - loop(Bonk, Ouch, Damn, Bomb, Missed, Game_over, New_level, - Music, Start, BestS, HighS). - - -loop(Bonk, Ouch, Damn, Bomb, Missed, Game_over, New_level, Music, Start, BestS, HighS) -> - R=random:uniform(1000), - receive - bonk -> - if - R < 75 -> play_sound(Damn); - R < 275 -> play_sound(Ouch); - true -> play_sound(Bonk) - end; - bomb -> play_sound(Bomb); - missed -> play_sound(Missed); - game_over -> play_sound(Game_over); - new_level -> play_sound(New_level); - music -> play_sound(Music); - start -> play_sound(Start); - best_score -> play_sound(BestS); - high_score -> play_sound(HighS); - quit -> - sounder:stop(), - exit(normal) - end, - loop(Bonk, Ouch, Damn, Bomb, Missed, Game_over, New_level, Music, Start, BestS, HighS). - -play_sound(Snd) -> - case catch sounder:play(Snd) of - {'EXIT', _Reason} -> - io:format("Cannot use audio device!\n"), - sounder:stop(), - silent_loop(); - _Other -> - true - end. - -silent_loop() -> - receive - quit -> - exit(normal); - _Other -> - silent_loop() - end. diff --git a/lib/gs/contribs/bonk/bonk_square.erl b/lib/gs/contribs/bonk/bonk_square.erl deleted file mode 100644 index 98af91944b..0000000000 --- a/lib/gs/contribs/bonk/bonk_square.erl +++ /dev/null @@ -1,146 +0,0 @@ -%% -%% %CopyrightBegin% -%% -%% Copyright Ericsson AB 1996-2009. All Rights Reserved. -%% -%% Licensed under the Apache License, Version 2.0 (the "License"); -%% you may not use this file except in compliance with the License. -%% You may obtain a copy of the License at -%% -%% http://www.apache.org/licenses/LICENSE-2.0 -%% -%% Unless required by applicable law or agreed to in writing, software -%% distributed under the License is distributed on an "AS IS" BASIS, -%% WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -%% See the License for the specific language governing permissions and -%% limitations under the License. -%% -%% %CopyrightEnd% -%% - -%% --module(bonk_square). --export([start/1,init/5,alarm/3]). - - - -start(Bmp) -> - spawn_link(bonk_square, init, [Bmp, self(), - random:uniform(10000), - random:uniform(10000), - random:uniform(10000)]). - -init(Bmp, BoardPid, Seed1, Seed2, Seed3) -> - random:seed(Seed1,Seed2,Seed3), - idle(Bmp, BoardPid). - - -idle(Bmp, BoardPid) -> - receive - start -> - Level = 1, - sleep(Level, Bmp, BoardPid, alarm(sleep_time(Level), wake_up)); - quit -> - exit(normal); - _Other -> - idle(Bmp, BoardPid) - end. - - -sleep(Level, Bmp, BoardPid, Alarm) -> - receive - stop -> - Alarm ! quit, - idle(Bmp, BoardPid); - quit -> - Alarm ! quit, - exit(normal); - {new_level, NewLevel} -> - sleep(NewLevel, Bmp, BoardPid, Alarm); - {Alarm, wake_up} -> - show_me(BoardPid, Bmp), - show(Level, Bmp, BoardPid, alarm(2500, missed)); - _Other -> - sleep(Level, Bmp, BoardPid, Alarm) - end. - - -show(Level, Bmp, BoardPid, Alarm) -> - receive - stop -> - Alarm ! quit, - idle(Bmp, BoardPid); - quit -> - Alarm ! quit, - exit(normal); - {new_level, NewLevel} -> - show(NewLevel, Bmp, BoardPid, Alarm); - sleep -> % The board was too crowded. - Alarm ! quit, - sleep(Level, Bmp, BoardPid, alarm(sleep_time(Level), wake_up)); - bonk -> - bonk_me(BoardPid, Bmp), - Alarm ! quit, - bbmed(Level, Bmp, BoardPid, alarm(1500, hide)); - bomb -> - bomb_me(BoardPid, Bmp), - Alarm ! quit, - bbmed(Level, Bmp, BoardPid, alarm(1000, hide)); - {Alarm, missed} -> - missed_me(BoardPid, Bmp), - bbmed(Level, Bmp, BoardPid, alarm(1500, hide)); - _Other -> - show(Level, Bmp, BoardPid, Alarm) - end. - -%% bonked, bombed or missed -bbmed(Level, Bmp, BoardPid, Alarm) -> - receive - stop -> - Alarm ! quit, - idle(Bmp, BoardPid); - quit -> - Alarm ! quit, - exit(normal); - {new_level, NewLevel} -> - bbmed(NewLevel, Bmp, BoardPid, Alarm); - {Alarm, hide} -> - hide_me(BoardPid, Bmp), - sleep(Level, Bmp, BoardPid, alarm(sleep_time(Level), wake_up)); - _Other -> - bbmed(Level, Bmp, BoardPid, Alarm) - end. - - -show_me(BoardPid, Bmp) -> - BoardPid ! {show, self(), Bmp}. - -hide_me(BoardPid, Bmp) -> - BoardPid ! {hide, self(), Bmp}. - -bonk_me(BoardPid, Bmp) -> - BoardPid ! {bonked, self(), Bmp}. - -bomb_me(BoardPid, Bmp) -> - BoardPid ! {bombed, self(), Bmp}. - -missed_me(BoardPid, Bmp) -> - BoardPid ! {missed, self(), Bmp}. - - -%% Count sleep time - -sleep_time(Level) -> - random:uniform((19000 div (Level+1))*2+1500). - -%% Set an alarm - -alarm(Time, Msg) -> - spawn(bonk_square, alarm, [Time, Msg, self()]). - -alarm(Time, Msg, Pid) -> - receive - quit -> exit(normal) - after - Time -> Pid ! {self(), Msg} - end. diff --git a/lib/gs/contribs/bonk/sounder.erl b/lib/gs/contribs/bonk/sounder.erl deleted file mode 100644 index aabcaa1950..0000000000 --- a/lib/gs/contribs/bonk/sounder.erl +++ /dev/null @@ -1,160 +0,0 @@ -%% -%% %CopyrightBegin% -%% -%% Copyright Ericsson AB 1996-2011. All Rights Reserved. -%% -%% Licensed under the Apache License, Version 2.0 (the "License"); -%% you may not use this file except in compliance with the License. -%% You may obtain a copy of the License at -%% -%% http://www.apache.org/licenses/LICENSE-2.0 -%% -%% Unless required by applicable law or agreed to in writing, software -%% distributed under the License is distributed on an "AS IS" BASIS, -%% WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -%% See the License for the specific language governing permissions and -%% limitations under the License. -%% -%% %CopyrightEnd% -%% - -%% --module(sounder). --export([start/0,play/1,new/1,go/0,stop/0,nosound/0,silent/0]). --include_lib("kernel/include/file.hrl"). -%%---------------------------------------------------------------------- -%% sounder.erl - An interface to /dev/audio -%% -%% Created by: {lennarto,mike}@erix.ericsson.se -%% Modified by: EV,[email protected] -%% -%% Mod: 6 Jun 1996 by [email protected] -%% The executable sounder will no be looked for in the -%% same directory as from where sounder.jam is loaded. -%% -%% -%% start() - Returns either: ok ,or: silent ,where silent means -%% that no audio capabilities exists but the sounder -%% will work "silently" in order to not break any code. -%% -%% stop() - Returns: ok -%% -%% new(File) - Tries to load the File. At success, a number refering -%% to the File is returned that shall be used with send/1. -%% Otherwise {error,Reason} is returned. -%% -%% play(No) - Tries to execute the sound registered with the number No -%% Returns: ok , or: {error,Reason} -%% -%% silent() - Returns: true ,if no audio capabilities exists, else: false -%% -%% Note: It is also possible to receive: {error,sounder_not_started} -%% -%%---------------------------------------------------------------------- - -start() -> - case whereis(sounder) of - undefined -> - %% first we check if the workstation has audio capabilities - case file:read_file_info('/dev/audio') of - {ok, FI} when FI#file_info.access==read_write -> - register(sounder, spawn(sounder,go,[])), - ok; - _Other -> - register(sounder, spawn(sounder,nosound,[])), - silent - end; - _Pid -> - ok - end. - -stop() -> - catch begin check(), - sounder ! {stop}, - ok end. - -new(File) when is_list(File) -> new(list_to_atom(File)); -new(File) when is_atom(File) -> - catch begin check(), - sounder ! {new,File,self()}, - wait_for_ack(sounder) end. - -play(No) when is_integer(No) -> - catch begin check(), - sounder ! {play, No, self()}, - wait_for_ack(sounder) end. - -silent() -> - catch begin check(), - sounder ! {play,silent,self()}, - receive {sounder,Answer} -> Answer end end. - -go() -> - Port = open_port({spawn,lists:append(bonk:bonk_dir(), "sounder")},[{packet, 2}]), - loop(Port). - -loop(Port) -> - receive - {new, File, From} when is_atom(File) -> - Port ! {self(),{command,lists:append([0],atom_to_list(File))}}, - From ! {sounder,wait_for_ack(Port)}, - loop(Port); - {play,silent,From} -> - From ! {sounder,false}, - loop(Port); - {play,No,From} when is_integer(No) -> - Port ! {self(),{command,[No]}}, - From ! {sounder,wait_for_ack(Port)}, - loop(Port); - {stop} -> - Port ! {self(),close}, - exit(normal); - _ -> - loop(Port) - end. - -%% The application using sounds can check on silence itself -%% and refrain from playing sounds. -%% Or it can try to play sounds that will be "consumed in silence" - -nosound() -> - receive - {new,File,From} when is_atom(File) -> - From ! {sounder,{ok,silent}}, - nosound(); - {play,silent,From} -> - From ! {sounder,true}, - nosound(); - {play,No,From} when is_integer(No) -> - From ! {sounder,{error,no_audio_cap}}, - nosound(); - {stop} -> - exit(normal); - _ -> - nosound() - end. - -wait_for_ack(sounder) -> - receive {sounder,Res} -> Res end; -wait_for_ack(Port) when is_port(Port) -> - receive - {Port,{data,"ok"}} -> - ok; - {Port,{data,[No]}} -> - {ok,No}; - {Port,{data,Msg}} -> - {error,list_to_atom(Msg)}; - {'EXIT',Port,_} -> - exit(port_exited) - end. - -check() -> - case whereis(sounder) of - Pid when is_pid(Pid) -> - ok; - undefined -> - throw({error,sounder_not_started}) - end. - - - diff --git a/lib/gs/contribs/bonk/sounds/bonk.au b/lib/gs/contribs/bonk/sounds/bonk.au Binary files differdeleted file mode 100644 index 5e6518898b..0000000000 --- a/lib/gs/contribs/bonk/sounds/bonk.au +++ /dev/null diff --git a/lib/gs/contribs/bonk/sounds/damn.au b/lib/gs/contribs/bonk/sounds/damn.au Binary files differdeleted file mode 100644 index 6117506fb4..0000000000 --- a/lib/gs/contribs/bonk/sounds/damn.au +++ /dev/null diff --git a/lib/gs/contribs/bonk/sounds/explosion.au b/lib/gs/contribs/bonk/sounds/explosion.au Binary files differdeleted file mode 100644 index 78a6964f1a..0000000000 --- a/lib/gs/contribs/bonk/sounds/explosion.au +++ /dev/null diff --git a/lib/gs/contribs/bonk/sounds/gameover.au b/lib/gs/contribs/bonk/sounds/gameover.au Binary files differdeleted file mode 100644 index ca7628f3c6..0000000000 --- a/lib/gs/contribs/bonk/sounds/gameover.au +++ /dev/null diff --git a/lib/gs/contribs/bonk/sounds/hehee.au b/lib/gs/contribs/bonk/sounds/hehee.au Binary files differdeleted file mode 100644 index 10cd16b596..0000000000 --- a/lib/gs/contribs/bonk/sounds/hehee.au +++ /dev/null diff --git a/lib/gs/contribs/bonk/sounds/level.au b/lib/gs/contribs/bonk/sounds/level.au Binary files differdeleted file mode 100644 index 0508c2a6ae..0000000000 --- a/lib/gs/contribs/bonk/sounds/level.au +++ /dev/null diff --git a/lib/gs/contribs/bonk/sounds/missedme.au b/lib/gs/contribs/bonk/sounds/missedme.au Binary files differdeleted file mode 100644 index 4c07c9d428..0000000000 --- a/lib/gs/contribs/bonk/sounds/missedme.au +++ /dev/null diff --git a/lib/gs/contribs/bonk/sounds/music.au b/lib/gs/contribs/bonk/sounds/music.au Binary files differdeleted file mode 100644 index ead6ec79b2..0000000000 --- a/lib/gs/contribs/bonk/sounds/music.au +++ /dev/null diff --git a/lib/gs/contribs/bonk/sounds/ouch!!!.au b/lib/gs/contribs/bonk/sounds/ouch!!!.au Binary files differdeleted file mode 100644 index 78bcf48074..0000000000 --- a/lib/gs/contribs/bonk/sounds/ouch!!!.au +++ /dev/null diff --git a/lib/gs/contribs/bonk/sounds/praisejesus.au b/lib/gs/contribs/bonk/sounds/praisejesus.au Binary files differdeleted file mode 100644 index e299bf66d6..0000000000 --- a/lib/gs/contribs/bonk/sounds/praisejesus.au +++ /dev/null diff --git a/lib/gs/contribs/bonk/sounds/trumpet.au b/lib/gs/contribs/bonk/sounds/trumpet.au Binary files differdeleted file mode 100644 index 2f551b436a..0000000000 --- a/lib/gs/contribs/bonk/sounds/trumpet.au +++ /dev/null diff --git a/lib/gs/contribs/bonk/sounds/yes.au b/lib/gs/contribs/bonk/sounds/yes.au Binary files differdeleted file mode 100644 index c1ce7dfb69..0000000000 --- a/lib/gs/contribs/bonk/sounds/yes.au +++ /dev/null |