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-%%
-%% %CopyrightBegin%
-%%
-%% Copyright Ericsson AB 1996-2012. All Rights Reserved.
-%%
-%% The contents of this file are subject to the Erlang Public License,
-%% Version 1.1, (the "License"); you may not use this file except in
-%% compliance with the License. You should have received a copy of the
-%% Erlang Public License along with this software. If not, it can be
-%% retrieved online at http://www.erlang.org/.
-%%
-%% Software distributed under the License is distributed on an "AS IS"
-%% basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See
-%% the License for the specific language governing rights and limitations
-%% under the License.
-%%
-%% %CopyrightEnd%
-%%
-
-%%
--module(cols).
--compile([{nowarn_deprecated_function,{gs,config,2}},
- {nowarn_deprecated_function,{gs,create,3}},
- {nowarn_deprecated_function,{gs,create,4}},
- {nowarn_deprecated_function,{gs,destroy,1}},
- {nowarn_deprecated_function,{gs,read,2}},
- {nowarn_deprecated_function,{gs,start,0}}]).
-
--export([start/0, init/0]).
-
-%% internal export.
--export([make_board_elem/3]).
-
-%%======================================================================
-%% Contents
-%%=====================
-%% 1. The actual program
-%% 2. Graphics
-%% 3. Data structures and stuff
-%% 4. Lambdas
-%%======================================================================
-
-
--define(COLORS, {red,green,blue,grey,yellow,{66,153,130}}).
--define(HIGHFILE, "./cols.high").
--define(HEIGHT, 17).
--define(LEFT, 50).
--define(SIZE, 15).
--define(VERSION, "v0.9").
--define(WIDTH, 8).
-
--record(state, {bit,board,nextbit,ticks, score=0}).
-%%----------------------------------------------------------------------
-%% Consists of three boxes.
-%%----------------------------------------------------------------------
--record(bit, {x,y,topColor, middleColor, bottomColor,
- top_gsobj,mid_gsobj,bot_gsobj}).
-
-%%======================================================================
-%% 1. The actual program
-%%======================================================================
-
-start() ->
- spawn_link(cols,init,[]).
-
-init() ->
- make_graphics(),
- {A,B,C} = erlang:now(),
- random:seed(A,B,C),
- NextBit = make_bit(),
- Board = make_screen_board(),
- S = #state{bit=make_bit(), board=Board, ticks=update_timer(1),
- score=make_score(), nextbit=new_bit_xy(NextBit, -2,5)},
- gs:config(win, [{map, true}]),
- loop(S).
-
-make_graphics() ->
- G = gs:start(),
- H = ?HEIGHT*?SIZE,
- W = ?WIDTH*?SIZE,
- BotMargin = 100,
- gs:create(window, win, G, [{destroy,true},{map, true},{title, "cols"},
- {height, H+BotMargin}, {width, W+?LEFT+10},
- {bg, grey},{keypress,true}]),
- gs:create(canvas, can, win, [{bg, black},
- {height, H+BotMargin},
- {width, W+?LEFT+20}]),
- gs:create(text, can, [{text, "Next"}, {coords, [{5, 45}]}, {fg, red}]),
- gs:create(image, help, can, [{coords,[{5,7}]},
- {load_gif, dir() ++ "/help.gif"},
- {buttonpress,true}]),
- draw_borders().
-
-loop(State) ->
- receive
- Event -> loop(update(Event, State))
- end.
-
-%%----------------------------------------------------------------------
-%% How fast speed should be doubled
-%%----------------------------------------------------------------------
--define(DBL_TICKS, 300).
-
-update_timer(Ticks) ->
- K = 0.001/?DBL_TICKS,
- M = 1.001-K,
- Q = K*Ticks+M,
- Timeout = round(1/math:log(Q)),
- timer:send_after(Timeout, self(), fall_timeout),
- Ticks+1.
-
-add_score({ScoreObj, NScore}, DScore) ->
- NScore2 = NScore + DScore,
- gs:config(ScoreObj, [{text, io_lib:format("Score: ~w", [NScore2])}]),
- {ScoreObj, NScore2}.
-
-
-update({gs,_Obj,keypress,_Data, ['Left'|_]}, State) ->
- #state{bit=Bit, board = Board} = State,
- #bit{x=X,y=Y} = Bit,
- if X > 0 ->
- case is_board_empty(Board, X-1,Y) of
- true ->
- State#state{bit=new_bit_xy(Bit, X-1, Y)};
- false ->
- State
- end;
- true -> State
- end;
-
-update({gs,_Obj,keypress,_Data, ['Right'|_]}, State) ->
- #state{bit=Bit, board = Board} = State,
- #bit{x=X,y=Y} = Bit,
- if X < ?WIDTH - 1 ->
- case is_board_empty(Board, X+1, Y) of
- true ->
- State#state{bit=new_bit_xy(Bit, X+1, Y)};
- false ->
- State
- end;
- true -> State
- end;
-
-update({gs,_Obj,keypress,_Data, ['Up'|_]}, State) ->
- State#state{bit=shift_bits(State#state.bit)};
-
-update({gs,_Obj,keypress,_Data, [Key|_]}, State) ->
- case drop_key(Key) of
- true ->
- #state{bit=Bit, board=Board, score=Score} = State,
- #bit{x=X,y=Y} = Bit,
- {NewX, NewY, NewScore} = drop(X,Y,Score,Board),
- fasten_bit(State#state{bit=new_bit_xy(Bit,NewX, NewY),
- score=NewScore});
- false -> State
- end;
-
-update(fall_timeout, State) ->
- #state{bit=Bit, board=Board, ticks = Ticks, score=Score} = State,
- NewY = Bit#bit.y+1,
- X = Bit#bit.x,
- case is_fall_ok(Board, X, NewY) of
- true ->
- State#state{bit=new_bit_xy(Bit, X, NewY),
- ticks=update_timer(Ticks), score=add_score(Score, 1)};
- false ->
- S1 = fasten_bit(State),
- S1#state{ticks=update_timer(Ticks)}
- end;
-
-update({gs,_,destroy,_,_}, _State) ->
- exit(normal);
-
-update({gs,help,buttonpress,_,_}, State) ->
- show_help(),
- State;
-
-update(OtherEvent, State) ->
- ok=io:format("got other! ~w~n", [OtherEvent]), State.
-
-drop_key('Down') -> true;
-drop_key(space) -> true;
-drop_key(_) -> false.
-
-is_board_empty(Board, X, Y) ->
- case {color_at(Board, X, Y),
- color_at(Board, X, Y + 1),
- color_at(Board, X, Y + 2)} of
- {black, black, black} -> true;
- _ -> false
- end.
-
-%%----------------------------------------------------------------------
-%% Returns: NewState
-%%----------------------------------------------------------------------
-fasten_bit(State) ->
- #state{board=Board, bit=Bit, nextbit=NextBit, score=Score} = State,
- #bit{x=X,y=Y,topColor=C1,middleColor=C2,bottomColor=C3} = Bit,
- B1 = update_screen_element(Board, X, Y, C1),
- B2 = update_screen_element(B1, X, Y+1, C2),
- B3 = update_screen_element(B2, X, Y+2, C3),
- destroy_bit(Bit),
- #bit{topColor=NC1,middleColor=NC2,bottomColor=NC3} = NextBit,
- {B4, ExtraScore} = erase_bits(B3, [{X,Y},{X,Y+1},{X,Y+2}], 0),
- NewBit = make_bit(NC1,NC2,NC3),
- case is_board_empty(B4, NewBit#bit.x, NewBit#bit.y) of
- true ->
- State#state{score=add_score(Score, ExtraScore),
- bit=NewBit, nextbit=new_colors(NextBit),board=B4};
- false ->
- {_GsObj,Score2}=State#state.score,
- highscore:run(Score2,?HIGHFILE),
- exit(normal)
- end.
-
-%%----------------------------------------------------------------------
-%% Args: Check: list of {X,Y} to check.
-%% Returns: {NewBoard, ExtraScore}
-%%----------------------------------------------------------------------
-erase_bits(Board, Checks, ExtraScore) ->
- ElemsToDelete = elems2del(Checks,Board,[]),
- NDel = length(ElemsToDelete),
- if
- NDel > 0 ->
- Board2 = delete_elems(Board, ElemsToDelete),
- {NewBoard, NewCheck} = fall_down(Board2, ElemsToDelete),
- if NDel > 3 ->
- {B,ES}=erase_bits(NewBoard,NewCheck,ExtraScore+2*NDel),
- {NewBoard2, NewCheck2} = bonus(B, NewCheck),
- erase_bits(NewBoard2, NewCheck2, ES);
- true ->
- erase_bits(NewBoard, NewCheck, 2*NDel)
- end;
- true -> {Board, ExtraScore}
- end.
-
-bonus(Board, Check) ->
- Cols = collect_bottom_bits(0,Board),
- NewBoard = randomize_columns(5, Board, Cols),
- NewCheck = update_check(Check, Cols),
- {NewBoard, NewCheck}.
-
-randomize_columns(0, Board, _) -> Board;
-randomize_columns(N, Board, Cols) ->
- NewBoard = randomize_columns(Cols,Board),
- randomize_columns(N-1, NewBoard, Cols).
-
-randomize_columns([],Board) -> Board;
-randomize_columns([X|Xs],Board) ->
- flush(),
- timer:sleep(50),
- randomize_columns(Xs,update_screen_element(Board,X,?HEIGHT-1,rndColor())).
-
-%%----------------------------------------------------------------------
-%% Returns: NewBoard
-%%----------------------------------------------------------------------
-delete_elems(Board, Elems2Del) ->
- OrgObjs = org_objs(Elems2Del,Board),
- visual_effect(?SIZE, OrgObjs),
- NewBoard = update_board(Elems2Del, Board),
- put_back(OrgObjs),
- NewBoard.
-
-visual_effect(0,_OrgObjs) -> done;
-visual_effect(Size,OrgObjs) ->
- set_size(OrgObjs,Size),
- flush(),
- timer:sleep(20),
- visual_effect(Size-1,OrgObjs).
-
-set_size([],_Size) -> done;
-set_size([{GsObj,[{X1,Y1},{_X2,_Y2}]}|T],Size) ->
- gs:config(GsObj, [{coords, [{X1,Y1},{X1+Size,Y1+Size}]}]),
- set_size(T,Size).
-
-%%----------------------------------------------------------------------
-%% Note: Loop over columns where something is removed only. (efficiency)
-%% Returns: {ReversedNewColumns (perhaps shorter), Checks}
-%% cols:fall_column([a,b,black,black,c,f,black,d,black], 3, 15, [], []).
-%% should return: {[a,b,c,f,d],[{3,11},{3,12},{3,13}]}
-%%----------------------------------------------------------------------
-fall_column([], _X, _Y, ColumnAcc, ChecksAcc) ->
- {ColumnAcc, ChecksAcc};
-fall_column([black|Colors], X, Y, ColumnAcc, ChecksAcc) ->
- case find_box(Colors) of
- false -> {ColumnAcc, ChecksAcc};
- NewColors when is_list(NewColors) ->
- fall_one_step(NewColors, X, Y, ColumnAcc, ChecksAcc)
- end;
-fall_column([Color|Colors], X, Y, ColumnAcc, ChecksAcc) ->
- fall_column(Colors, X, Y-1, [Color | ColumnAcc], ChecksAcc).
-
-find_box([]) -> false;
-find_box([black|Colors]) ->
- find_box(Colors);
-find_box([Color|Colors]) -> [Color|Colors].
-
-%%----------------------------------------------------------------------
-%% Enters: ([a,b, , ,c,d], 3, 8, Q)
-%% Leaves: ([b,a|Q], [ , , ,c,d], 10, [{3,8},{4,9}])
-%%----------------------------------------------------------------------
-fall_one_step([], X, Y, ColumnAcc, Checks) ->
- fall_column([], X, Y, ColumnAcc, Checks);
-fall_one_step([black|Colors], X, Y, ColumnAcc, Checks) ->
- fall_column([black|Colors], X, Y, ColumnAcc, Checks);
-fall_one_step([Color|Colors], X, Y, ColumnAcc, Checks) ->
- fall_one_step(Colors, X, Y-1, [Color|ColumnAcc],[{X,Y}|Checks]).
-
-%%----------------------------------------------------------------------
-%% Returns: {NewBoard, NewChecks}
-%%----------------------------------------------------------------------
-fall_down(Board1, Elems2Del) ->
- UpDatedCols = updated_cols(Elems2Del, []),
- fall_column(UpDatedCols, Board1, []).
-
-fall_column([], NewBoard, NewChecks) -> {NewBoard, NewChecks};
-fall_column([X|Xs], BoardAcc, ChecksAcc) ->
- OrgColumn = boardcolumn_to_tuple(BoardAcc, X),
- Column = columntuple_to_list(OrgColumn),
- {NewColumn, NewChecksAcc} = fall_column(Column, X,?HEIGHT-1,[],ChecksAcc),
- NewBoardAcc =
- set_board_column(BoardAcc,X,new_column_list(NewColumn,OrgColumn)),
- fall_column(Xs,NewBoardAcc,NewChecksAcc).
-
-new_column_list(NewColumn, ColumnTuple) ->
- Nempty = ?HEIGHT - length(NewColumn),
- L = make_list(black, Nempty) ++ NewColumn,
- new_column_list(L, 1, ColumnTuple).
-
-new_column_list([H|T], N, Tuple) ->
- {GsObj, Color} = element(N, Tuple),
- [update_screen_element({GsObj, Color},H) | new_column_list(T, N+1, Tuple)];
-new_column_list([], _, _) -> [].
-
-
-%%----------------------------------------------------------------------
-%% Returns: a reversed list of colors.
-%%----------------------------------------------------------------------
-columntuple_to_list(ColumnTuple) when is_tuple(ColumnTuple) ->
- columntuple_to_list(tuple_to_list(ColumnTuple),[]).
-
-columntuple_to_list([],Acc) -> Acc;
-columntuple_to_list([{_GsObj, Color}|T],Acc) ->
- columntuple_to_list(T,[Color|Acc]).
-
-%%======================================================================
-%% 2. Graphics
-%%======================================================================
-
-make_bit() ->
- make_bit(rndColor(),rndColor(),rndColor()).
-
-make_bit(Tc,Mc,Bc) ->
- X = ?WIDTH div 2,
- Y = 0,
- #bit{x=X,y=Y,topColor= Tc, middleColor=Mc, bottomColor=Bc,
- top_gsobj = make_box(X,Y,Tc), mid_gsobj=make_box(X,Y+1,Mc),
- bot_gsobj=make_box(X,Y+2,Bc)}.
-
-new_colors(Bit) ->
- #bit{top_gsobj=T,mid_gsobj=M,bot_gsobj=B} = Bit,
- Tc = rndColor(),
- Mc = rndColor(),
- Bc = rndColor(),
- gs:config(T, [{fill, Tc}]),
- gs:config(M, [{fill, Mc}]),
- gs:config(B, [{fill, Bc}]),
- Bit#bit{topColor= Tc, middleColor=Mc, bottomColor=Bc}.
-
-new_bit_xy(Bit, NewX, NewY) ->
- #bit{x=X,y=Y,top_gsobj=T,mid_gsobj=M,bot_gsobj=B} = Bit,
- Dx = (NewX - X) * ?SIZE,
- Dy = (NewY - Y) * ?SIZE,
- gs:config(T, [{move, {Dx, Dy}}]),
- gs:config(M, [{move, {Dx, Dy}}]),
- gs:config(B, [{move, {Dx, Dy}}]),
- Bit#bit{x=NewX, y=NewY}.
-
-destroy_bit(#bit{top_gsobj=T,mid_gsobj=M,bot_gsobj=B}) ->
- gs:destroy(T),
- gs:destroy(M),
- gs:destroy(B).
-
-shift_bits(Bit) ->
- #bit{topColor=C1,middleColor=C2,bottomColor=C3,
- top_gsobj=T,mid_gsobj=M,bot_gsobj=B} = Bit,
- gs:config(T, {fill,C2}),
- gs:config(M, {fill,C3}),
- gs:config(B, {fill,C1}),
- Bit#bit{topColor=C2, middleColor=C3, bottomColor=C1}.
-
-rndColor() ->
- Siz = size(?COLORS),
- element(random:uniform(Siz), ?COLORS).
-
-make_score() ->
- {gs:create(text, can, [{text, "Score: 0"}, {fg, red},
- {coords, [{5,?HEIGHT*?SIZE+10}]}]), 0}.
-
-make_screen_board() ->
- xy_loop({cols,make_board_elem}, make_board(), ?WIDTH, ?HEIGHT).
-
-make_board_elem(X,Y,Board) ->
- set_board_element(Board,X,Y,{make_box(X,Y,black),black}).
-
-flush() -> gs:read(can, bg).
-
-draw_borders() ->
- BotY = ?HEIGHT*?SIZE,
- RightX = ?LEFT + ?SIZE*?WIDTH,
- LeftX = ?LEFT - 1,
- gs:create(line,can,[{coords,[{LeftX,0},{LeftX,BotY}]},{fg,white}]),
- gs:create(line,can,[{coords,[{LeftX,BotY},{RightX,BotY}]},{fg,white}]),
- gs:create(line,can,[{coords,[{RightX,0},{RightX, BotY}]}, {fg,white}]).
-
-update_screen_element(ScrBoard, X, Y, Color) ->
- case board_element(ScrBoard,X,Y) of
- {_GsObj, Color} ->
- ScrBoard; % don't have to update screen
- {GsObj, _ScreenColor} ->
- gs:config(GsObj, color_args(Color)),
- set_board_element(ScrBoard, X, Y, {GsObj, Color})
- end.
-
-update_screen_element(ScrElem, Color) ->
- case ScrElem of
- {_GsObj, Color} ->
- ScrElem; % don't have to update screen
- {GsObj, _ScreenColor} ->
- gs:config(GsObj, color_args(Color)),
- {GsObj, Color}
- end.
-
-
-color_args(black) -> [{fg,black},{fill,black}];
-color_args(Color) -> [{fg,white},{fill,Color}].
-
-%%======================================================================
-%% 3. Data structures and stuff
-%%======================================================================
-
-xy_loop(Fun, Acc, XMax, YMax) ->
- xy_loop(Fun, Acc, 0, 0, XMax, YMax).
-
-xy_loop(_Fun, Acc, _X, YMax, _XMax, YMax) -> Acc;
-xy_loop(Fun, Acc, XMax, Y, XMax, YMax) ->
- xy_loop(Fun, Acc, 0, Y+1, XMax, YMax);
-xy_loop(Fun, Acc, X, Y, XMax, YMax) ->
- xy_loop(Fun, apply(Fun, [X, Y,Acc]), X+1,Y,XMax, YMax).
-
-%%----------------------------------------------------------------------
-%% Returns: a sorted list of {X,Y} to delete.
-%% Pre: PrevDelElems is sorted.
-%%----------------------------------------------------------------------
-erase_bits_at(Board, PrevDelElems, X,Y) ->
- C = color_at(Board, X, Y),
- erase_bits_at([vert, horiz, slash, backslash],X,Y,C,Board,PrevDelElems).
-
-erase_bits_at([], _X,_Y,_C,_Board, Elems2Del) -> Elems2Del;
-erase_bits_at([Dir|Ds],X,Y,C,Board, Elems2DelAcc) ->
- Dx = dx(Dir),
- Dy = dy(Dir),
- DelElems = lists:append(check_dir(Board, X-Dx,Y-Dy,-Dx,-Dy,C),
- check_dir(Board, X,Y,Dx,Dy,C)),
- N_in_a_row = length(DelElems),
- if N_in_a_row >= 3 ->
- erase_bits_at(Ds,X,Y,C,Board,
- ordsets:union(lists:sort(DelElems),Elems2DelAcc));
- true -> erase_bits_at(Ds,X,Y,C,Board,Elems2DelAcc)
- end.
-
-dx(vert) -> 0;
-dx(horiz) -> 1;
-dx(slash) -> 1;
-dx(backslash) -> -1.
-
-dy(vert) -> -1;
-dy(horiz) -> 0;
-dy(slash) -> -1;
-dy(backslash) -> -1.
-
-
-%%----------------------------------------------------------------------
-%% Returns: list of {X,Y} to delete.
-%%----------------------------------------------------------------------
-check_dir(Board, X, Y, Dx, Dy, Color)
- when X >= 0, X < ?WIDTH, Y >= 0, Y < ?HEIGHT ->
- case color_at(Board, X, Y) of
- Color ->
- [{X,Y} | check_dir(Board, X+Dx, Y+Dy, Dx, Dy, Color)];
- _OtherColor ->
- []
- end;
-check_dir(_Board, _X, _Y, _Dx, _Dy, _Color) -> [].
-
-make_box(X, Y, Color) ->
- make_box(X, Y, 1, 1, Color).
-
-%%----------------------------------------------------------------------
-%% Returns: GsObj
-%%----------------------------------------------------------------------
-make_box(X, Y, Height, Width, Color) ->
- Opts = if Color == black -> [{fg, black}, {fill, black}];
- true -> [{fill, Color}, {fg, white}] end,
- gs:create(rectangle, can, [{coords, [{?LEFT + X * ?SIZE, Y * ?SIZE},
- {?LEFT + X * ?SIZE + (?SIZE*Width)-1,
- Y * ?SIZE + (?SIZE*Height)-1}]}|Opts]).
-
-is_fall_ok(_Board, _NewX, NewY) when NewY+2 >= ?HEIGHT -> false;
-is_fall_ok(Board, NewX, NewY) ->
- case color_at(Board, NewX, NewY+2) of
- black ->
- true;
- _ -> false
- end.
-
-color_at(Board, X, Y) ->
- {_GsObj, Color} = board_element(Board, X, Y),
- Color.
-
-
-%%----------------------------------------------------------------------
-%% X:0..?WIDTH-1, Y:0..?HEIGHT
-%%----------------------------------------------------------------------
-make_board() ->
- list_to_tuple(make_list(make_column(), ?WIDTH)).
-
-board_element(Board, X, Y) ->
- element(Y+1, element(X+1, Board)).
-
-set_board_element(Board, X, Y, NewValue) ->
- Col = element(X+1, Board),
- NewCol=setelement(Y+1,Col, NewValue),
- setelement(X+1, Board, NewCol).
-
-make_column() ->
- list_to_tuple(make_list(black, ?HEIGHT)).
-
-make_list(_Elem, 0) -> [];
-make_list(Elem, N) -> [Elem|make_list(Elem,N-1)].
-
-boardcolumn_to_tuple(Board, X) ->
- element(X+1, Board).
-
-set_board_column(Board, X, NewCol) when length(NewCol) == ?HEIGHT ->
- setelement(X+1, Board, list_to_tuple(NewCol)).
-
-show_help() ->
- W = gs:create(window, win, [{title, "cols Help"}, {width, 300},
- {height,300}, {map, true}]),
- gs:create(label, W, [{x,0},{y,0},{height, 200},{width,300},{justify,center},
- {label, {text,
- "cols $Revision: 1.23 $"
- "\nby\n"
- "Klas Eriksson, [email protected]\n\n"
- "Help: Use arrows and space keys.\n"
- " Try to get 3 in-a-row.\n"
- " More than 3 gives bonus."}}]),
- B=gs:create(button, W, [{x,100},{y,250}, {label, {text, "Dismiss"}}]),
- receive
- {gs, B, click, _, _} -> ok
- end,
- gs:destroy(W).
-
-%%======================================================================
-%% 4. Lambdas
-%%======================================================================
-
-drop(X,Y,Score,Board) ->
- case is_fall_ok(Board, X, Y+1) of
- true -> drop(X,Y+1,add_score(Score, 1),Board);
- false -> {X,Y, Score}
- end.
-
-elems2del([], _Board,Elems2DelAcc) -> Elems2DelAcc;
-elems2del([{X,Y}|Checks],Board,Elems2DelAcc) ->
- NewElems2DelAcc = ordsets:union(erase_bits_at(Board,Elems2DelAcc,X,Y),
- Elems2DelAcc),
- elems2del(Checks,Board,NewElems2DelAcc).
-
-collect_bottom_bits(?WIDTH,_Board) -> [];
-collect_bottom_bits(X,Board) ->
- case color_at(Board, X, ?HEIGHT-1) of
- black -> collect_bottom_bits(X+1,Board);
- _AcolorHere -> [X|collect_bottom_bits(X+1,Board)]
- end.
-
-update_check(_Check,[]) -> [];
-update_check(Check,[X|Xs]) ->
- case lists:member({X, ?HEIGHT-1}, Check) of
- true -> update_check(Check,Xs);
- false -> [{X, ?HEIGHT-1}|update_check(Check,Xs)]
- end.
-
-org_objs([],_Board) -> [];
-org_objs([{X,Y}|XYs],Board) ->
- {GsObj, _Color} = board_element(Board, X, Y),
- [{GsObj, lists:sort(gs:read(GsObj, coords))}|org_objs(XYs,Board)].
-
-update_board([],Board) -> Board;
-update_board([{X,Y}|XYs], Board) ->
- update_board(XYs,update_screen_element(Board, X, Y, black)).
-
-put_back([]) -> done;
-put_back([{GsObj, Coords}|Objs]) ->
- gs:config(GsObj, [{coords, Coords}]),
- put_back(Objs).
-
-updated_cols([], UpdColsAcc) -> UpdColsAcc;
-updated_cols([{X,_Y}|XYs], UpdColsAcc) ->
- case lists:member(X,UpdColsAcc) of
- true -> updated_cols(XYs,UpdColsAcc);
- false -> updated_cols(XYs,[X|UpdColsAcc])
- end.
-
-%% This is not an application so we don't have their way of knowing
-%% a private data directory where the GIF files are located (this directory).
-%% We can find GS and makes it relative from there /kgb
-
--define(EbinFromGsPriv,"../contribs/ebin").
-
-dir()->
- GsPrivDir = code:priv_dir(gs),
- filename:join(GsPrivDir,?EbinFromGsPriv).