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diff --git a/lib/gs/contribs/othello/othello.erl b/lib/gs/contribs/othello/othello.erl
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--- a/lib/gs/contribs/othello/othello.erl
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-%%
-%% %CopyrightBegin%
-%%
-%% Copyright Ericsson AB 1996-2009. All Rights Reserved.
-%%
-%% Licensed under the Apache License, Version 2.0 (the "License");
-%% you may not use this file except in compliance with the License.
-%% You may obtain a copy of the License at
-%%
-%% http://www.apache.org/licenses/LICENSE-2.0
-%%
-%% Unless required by applicable law or agreed to in writing, software
-%% distributed under the License is distributed on an "AS IS" BASIS,
-%% WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-%% See the License for the specific language governing permissions and
-%% limitations under the License.
-%%
-%% %CopyrightEnd%
-%%
-
-%%
--module(othello).
--export([start/0,new_game/4,start1/5]).
-
-
-
-%%----------------------------------------------------------------------
-%% The Othello program now uses the gs graphical package instead of the
-%% pxw package. See module othello_board for details
-%%
-%%----------------------------------------------------------------------
-
-
-start() -> othello_board:start().
-
-new_game(Computer,Player,Depth,Init) ->
- spawn_link(othello,start1,[self(),Computer,Player,Depth,Init]).
-
-start1(Win,Computer,Player,Depth,Init) ->
- Board = othello_adt:new(t),
- random:seed(),
- init_display(Board,Win,Init),
- play(Computer,Player,Board,Depth,Win,1).
-
-play(Computer,Player,Board,Depth,Win,NoDs) ->
- tell_win(Win,Computer,Player),
- case catch continue(Player,Board) of
- {game_over,Result} ->
- game_over(Board,Player,Result,Win);
- {omit_draw,Player} ->
- omit(Player,Win),
- play(Computer,swap(Player),Board,Depth,Win,NoDs);
- ok ->
- Draw = choose_draw(Computer,Player,Board,Depth,Win,NoDs),
- Win ! {self(),draw,Draw},
- Board1 = othello_adt:set(Draw,Player,Board),
- display(Board1,Board,Win),
- play(Computer,swap(Player),Board1,Depth,Win,NoDs+1)
- end.
-
-continue(Player,Board) ->
- Draws = game_over(Player,Board),
- not_allowed(Draws,Player),
- ok.
-
-choose_draw(Computer,Computer,Board,Depth,_Win,NoDs) -> % Depth > 0 !!
- {Draw,_Value} = alpha_beta(Depth,Board,-11000,11000,Computer,NoDs),
-% io:format('Choosen draw is {~w,~w} : (~w)~n',
-% [othello_adt:col(Draw),othello_adt:row(Draw),Value]),
-% io:format('=====================~n',[]),
- Draw;
-choose_draw(Computer,Player,Board,Depth,Win,NoDs) ->
- receive
- {Win,position,Draw} ->
- flush(Win),
- case othello_adt:is_draw(Draw,Player,Board) of
- false ->
- Win ! {self(),illegal_draw,Draw},
- choose_draw(Computer,Player,Board,Depth,Win,NoDs);
- true ->
- Draw
- end
- end.
-
-flush(Win) ->
- receive
- {Win,position,_} ->
- flush(Win)
- after 1 ->
- true
- end.
-
-tell_win(Win,Computer,Player) ->
- Win ! {self(),player,Computer,Player},
- receive
- {Win,go_on_play} -> true
- end.
-
-alpha_beta(0,Board,_,_,Player,_) ->
- {-1,othello_adt:evaluate_board(Player,Board)};
-alpha_beta(Depth,Board,Alpha,Beta,Player,NoDs) ->
- case compute(Player,Board,NoDs) of
- [] ->
- Player1 = swap(Player),
- case compute(Player1,Board,NoDs) of
- [] ->
- dead_lock(Board,Player);
- PosDraws1 ->
- choose(PosDraws1,Board,Depth-1,-Beta,-Alpha,-1,
- Player1,NoDs)
- end;
- PosDraws ->
- choose(PosDraws,Board,Depth-1,-Beta,-Alpha,-1,Player,NoDs)
-% A = choose(PosDraws,Board,Depth-1,-Beta,-Alpha,-1,Player,NoDs),
-% io:format('Alpha-Beta (~w) ==> ~w~n',[Depth,A]),
-% A
- end.
-
-choose([Draw|Draws],Board,Depth,Alpha,Beta,Record,Player,NoDs) ->
- Player1 = swap(Player),
- Board1 = othello_adt:set(Draw,Player,Board),
-% io:format('Alpha <~w> Beta <~w> ~n',[Alpha,Beta]),
- {_,Value} = alpha_beta(Depth,Board1,Alpha,Beta,Player1,NoDs+1),
- Value1 = -Value,
- cutoff(Draw,Value1,Depth,Alpha,Beta,Draws,Board,Record,Player,NoDs);
-choose([],_,_,Alpha,_,Draw,_,_) ->
- {Draw,Alpha}.
-
-cutoff(Draw,Value,_,_,Beta,_,_,_,_,_) when Value >= Beta ->
- {Draw,Value};
-cutoff(Draw,Value,Depth,Alpha,Beta,Draws,Board,_,Player,NoDs)
- when Alpha < Value, Value < Beta ->
- choose(Draws,Board,Depth,Value,Beta,Draw,Player,NoDs);
-cutoff(Draw,Value,Depth,Alpha,Beta,Draws,Board,Record,Player,NoDs)
- when Value == Alpha, NoDs < 13 ->
- choose(Draws,Board,Depth,Alpha,Beta,random_choice(Draw,Record),
- Player,NoDs);
-cutoff(_Draw,Value,Depth,Alpha,Beta,Draws,Board,Record,Player,NoDs)
- when Value =< Alpha ->
- choose(Draws,Board,Depth,Alpha,Beta,Record,Player,NoDs).
-
-compute(Player,Board,NoOfDraws) when NoOfDraws < 13 ->
- case othello_adt:possible_draws(Player,Board,begin_play) of
- [] ->
- othello_adt:possible_draws(Player,Board,playing);
- Draws ->
- Draws
- end;
-compute(Player,Board,_) ->
- othello_adt:possible_draws(Player,Board,playing).
-
-%%----------------------------------------------------------
-%% Randomly choose between two draws with the same value.
-%%----------------------------------------------------------
-
-random_choice(Draw,Draw1) ->
- case random:uniform(2) of
- 1 ->
- Draw;
- 2 ->
- Draw1
- end.
-
-dead_lock(Board,Player) ->
- case win_or_loose(Board,Player) of
- 0 -> {-1,0};
- Value when Value > 0 -> {-1,10000};
- _ -> {-1,-10000}
- end.
-
-win_or_loose(Board,Player) ->
- Player1 = swap(Player),
- othello_adt:pieces(Player,Board) - othello_adt:pieces(Player1,Board).
-
-game_over(Player,Board) ->
- case othello_adt:possible_draws(Player,Board,playing) of
- [] ->
- Player1 = swap(Player),
- case othello_adt:possible_draws(Player1,Board,playing) of
- [] ->
- throw({game_over,{{Player,othello_adt:pieces(Player,Board)},
- {Player1,othello_adt:pieces(Player1,Board)}}});
- _ ->
- [] % Player`s Draws !!
- end;
- Draws ->
- Draws
- end.
-
-game_over(_Board,_Player,Result,Win) ->
- Win ! {self(),game_over,white_res(Result),black_res(Result)}.
-
-white_res({{white,Res},_}) -> Res;
-white_res({_,{white,Res}}) -> Res.
-
-black_res({{black,Res},_}) -> Res;
-black_res({_,{black,Res}}) -> Res.
-
-not_allowed([],Player) ->
- throw({omit_draw, Player});
-not_allowed(_,_Player) ->
- ok.
-
-omit(Player,Win) ->
- Win ! {self(),omit_draw,Player},
- receive
- {Win,continue} ->
- ok
- end.
-
-init_display(_Board,_Win,first_time) ->
- true;
-init_display(Board,Win,_) ->
- display(Board,Win).
-
-display(Board,Win) ->
- All = othello_adt:all_pos(Board),
- display1(All,Win),
- Win ! {self(),score,othello_adt:pieces(white,Board),
- othello_adt:pieces(black,Board)}.
-
-display(Board,OldB,Win) ->
- Diff = othello_adt:diff(Board,OldB),
- display1(Diff,Win),
- Win ! {self(),score,othello_adt:pieces(white,Board),
- othello_adt:pieces(black,Board)}.
-
-display1([{Pos,Colour}|Diff],Win) ->
- Win ! {self(),new_mark,Pos,Colour},
- display1(Diff,Win);
-display1(_,_) ->
- true.
-
-swap(white) -> black;
-swap(black) -> white.
-
-