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Diffstat (limited to 'lib/gs/contribs/othello/othello.erl')
-rw-r--r-- | lib/gs/contribs/othello/othello.erl | 237 |
1 files changed, 0 insertions, 237 deletions
diff --git a/lib/gs/contribs/othello/othello.erl b/lib/gs/contribs/othello/othello.erl deleted file mode 100644 index c6ad0a76ec..0000000000 --- a/lib/gs/contribs/othello/othello.erl +++ /dev/null @@ -1,237 +0,0 @@ -%% -%% %CopyrightBegin% -%% -%% Copyright Ericsson AB 1996-2009. All Rights Reserved. -%% -%% Licensed under the Apache License, Version 2.0 (the "License"); -%% you may not use this file except in compliance with the License. -%% You may obtain a copy of the License at -%% -%% http://www.apache.org/licenses/LICENSE-2.0 -%% -%% Unless required by applicable law or agreed to in writing, software -%% distributed under the License is distributed on an "AS IS" BASIS, -%% WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -%% See the License for the specific language governing permissions and -%% limitations under the License. -%% -%% %CopyrightEnd% -%% - -%% --module(othello). --export([start/0,new_game/4,start1/5]). - - - -%%---------------------------------------------------------------------- -%% The Othello program now uses the gs graphical package instead of the -%% pxw package. See module othello_board for details -%% -%%---------------------------------------------------------------------- - - -start() -> othello_board:start(). - -new_game(Computer,Player,Depth,Init) -> - spawn_link(othello,start1,[self(),Computer,Player,Depth,Init]). - -start1(Win,Computer,Player,Depth,Init) -> - Board = othello_adt:new(t), - random:seed(), - init_display(Board,Win,Init), - play(Computer,Player,Board,Depth,Win,1). - -play(Computer,Player,Board,Depth,Win,NoDs) -> - tell_win(Win,Computer,Player), - case catch continue(Player,Board) of - {game_over,Result} -> - game_over(Board,Player,Result,Win); - {omit_draw,Player} -> - omit(Player,Win), - play(Computer,swap(Player),Board,Depth,Win,NoDs); - ok -> - Draw = choose_draw(Computer,Player,Board,Depth,Win,NoDs), - Win ! {self(),draw,Draw}, - Board1 = othello_adt:set(Draw,Player,Board), - display(Board1,Board,Win), - play(Computer,swap(Player),Board1,Depth,Win,NoDs+1) - end. - -continue(Player,Board) -> - Draws = game_over(Player,Board), - not_allowed(Draws,Player), - ok. - -choose_draw(Computer,Computer,Board,Depth,_Win,NoDs) -> % Depth > 0 !! - {Draw,_Value} = alpha_beta(Depth,Board,-11000,11000,Computer,NoDs), -% io:format('Choosen draw is {~w,~w} : (~w)~n', -% [othello_adt:col(Draw),othello_adt:row(Draw),Value]), -% io:format('=====================~n',[]), - Draw; -choose_draw(Computer,Player,Board,Depth,Win,NoDs) -> - receive - {Win,position,Draw} -> - flush(Win), - case othello_adt:is_draw(Draw,Player,Board) of - false -> - Win ! {self(),illegal_draw,Draw}, - choose_draw(Computer,Player,Board,Depth,Win,NoDs); - true -> - Draw - end - end. - -flush(Win) -> - receive - {Win,position,_} -> - flush(Win) - after 1 -> - true - end. - -tell_win(Win,Computer,Player) -> - Win ! {self(),player,Computer,Player}, - receive - {Win,go_on_play} -> true - end. - -alpha_beta(0,Board,_,_,Player,_) -> - {-1,othello_adt:evaluate_board(Player,Board)}; -alpha_beta(Depth,Board,Alpha,Beta,Player,NoDs) -> - case compute(Player,Board,NoDs) of - [] -> - Player1 = swap(Player), - case compute(Player1,Board,NoDs) of - [] -> - dead_lock(Board,Player); - PosDraws1 -> - choose(PosDraws1,Board,Depth-1,-Beta,-Alpha,-1, - Player1,NoDs) - end; - PosDraws -> - choose(PosDraws,Board,Depth-1,-Beta,-Alpha,-1,Player,NoDs) -% A = choose(PosDraws,Board,Depth-1,-Beta,-Alpha,-1,Player,NoDs), -% io:format('Alpha-Beta (~w) ==> ~w~n',[Depth,A]), -% A - end. - -choose([Draw|Draws],Board,Depth,Alpha,Beta,Record,Player,NoDs) -> - Player1 = swap(Player), - Board1 = othello_adt:set(Draw,Player,Board), -% io:format('Alpha <~w> Beta <~w> ~n',[Alpha,Beta]), - {_,Value} = alpha_beta(Depth,Board1,Alpha,Beta,Player1,NoDs+1), - Value1 = -Value, - cutoff(Draw,Value1,Depth,Alpha,Beta,Draws,Board,Record,Player,NoDs); -choose([],_,_,Alpha,_,Draw,_,_) -> - {Draw,Alpha}. - -cutoff(Draw,Value,_,_,Beta,_,_,_,_,_) when Value >= Beta -> - {Draw,Value}; -cutoff(Draw,Value,Depth,Alpha,Beta,Draws,Board,_,Player,NoDs) - when Alpha < Value, Value < Beta -> - choose(Draws,Board,Depth,Value,Beta,Draw,Player,NoDs); -cutoff(Draw,Value,Depth,Alpha,Beta,Draws,Board,Record,Player,NoDs) - when Value == Alpha, NoDs < 13 -> - choose(Draws,Board,Depth,Alpha,Beta,random_choice(Draw,Record), - Player,NoDs); -cutoff(_Draw,Value,Depth,Alpha,Beta,Draws,Board,Record,Player,NoDs) - when Value =< Alpha -> - choose(Draws,Board,Depth,Alpha,Beta,Record,Player,NoDs). - -compute(Player,Board,NoOfDraws) when NoOfDraws < 13 -> - case othello_adt:possible_draws(Player,Board,begin_play) of - [] -> - othello_adt:possible_draws(Player,Board,playing); - Draws -> - Draws - end; -compute(Player,Board,_) -> - othello_adt:possible_draws(Player,Board,playing). - -%%---------------------------------------------------------- -%% Randomly choose between two draws with the same value. -%%---------------------------------------------------------- - -random_choice(Draw,Draw1) -> - case random:uniform(2) of - 1 -> - Draw; - 2 -> - Draw1 - end. - -dead_lock(Board,Player) -> - case win_or_loose(Board,Player) of - 0 -> {-1,0}; - Value when Value > 0 -> {-1,10000}; - _ -> {-1,-10000} - end. - -win_or_loose(Board,Player) -> - Player1 = swap(Player), - othello_adt:pieces(Player,Board) - othello_adt:pieces(Player1,Board). - -game_over(Player,Board) -> - case othello_adt:possible_draws(Player,Board,playing) of - [] -> - Player1 = swap(Player), - case othello_adt:possible_draws(Player1,Board,playing) of - [] -> - throw({game_over,{{Player,othello_adt:pieces(Player,Board)}, - {Player1,othello_adt:pieces(Player1,Board)}}}); - _ -> - [] % Player`s Draws !! - end; - Draws -> - Draws - end. - -game_over(_Board,_Player,Result,Win) -> - Win ! {self(),game_over,white_res(Result),black_res(Result)}. - -white_res({{white,Res},_}) -> Res; -white_res({_,{white,Res}}) -> Res. - -black_res({{black,Res},_}) -> Res; -black_res({_,{black,Res}}) -> Res. - -not_allowed([],Player) -> - throw({omit_draw, Player}); -not_allowed(_,_Player) -> - ok. - -omit(Player,Win) -> - Win ! {self(),omit_draw,Player}, - receive - {Win,continue} -> - ok - end. - -init_display(_Board,_Win,first_time) -> - true; -init_display(Board,Win,_) -> - display(Board,Win). - -display(Board,Win) -> - All = othello_adt:all_pos(Board), - display1(All,Win), - Win ! {self(),score,othello_adt:pieces(white,Board), - othello_adt:pieces(black,Board)}. - -display(Board,OldB,Win) -> - Diff = othello_adt:diff(Board,OldB), - display1(Diff,Win), - Win ! {self(),score,othello_adt:pieces(white,Board), - othello_adt:pieces(black,Board)}. - -display1([{Pos,Colour}|Diff],Win) -> - Win ! {self(),new_mark,Pos,Colour}, - display1(Diff,Win); -display1(_,_) -> - true. - -swap(white) -> black; -swap(black) -> white. - - |