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-rw-r--r--lib/gs/contribs/othello/Makefile101
-rw-r--r--lib/gs/contribs/othello/othello.erl237
-rw-r--r--lib/gs/contribs/othello/othello.gifbin148 -> 0 bytes
-rw-r--r--lib/gs/contribs/othello/othello.tool6
-rw-r--r--lib/gs/contribs/othello/othello_adt.erl540
-rw-r--r--lib/gs/contribs/othello/othello_board.erl649
-rw-r--r--lib/gs/contribs/othello/priv/marker.bm43
-rw-r--r--lib/gs/contribs/othello/priv/square.bm43
8 files changed, 0 insertions, 1619 deletions
diff --git a/lib/gs/contribs/othello/Makefile b/lib/gs/contribs/othello/Makefile
deleted file mode 100644
index 8a66e17ec5..0000000000
--- a/lib/gs/contribs/othello/Makefile
+++ /dev/null
@@ -1,101 +0,0 @@
-#
-# %CopyrightBegin%
-#
-# Copyright Ericsson AB 1996-2012. All Rights Reserved.
-#
-# Licensed under the Apache License, Version 2.0 (the "License");
-# you may not use this file except in compliance with the License.
-# You may obtain a copy of the License at
-#
-# http://www.apache.org/licenses/LICENSE-2.0
-#
-# Unless required by applicable law or agreed to in writing, software
-# distributed under the License is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-# See the License for the specific language governing permissions and
-# limitations under the License.
-#
-# %CopyrightEnd%
-#
-
-#
-include $(ERL_TOP)/make/target.mk
-include $(ERL_TOP)/make/$(TARGET)/otp.mk
-
-# ----------------------------------------------------
-# Application version
-# ----------------------------------------------------
-include ../../vsn.mk
-VSN=$(GS_VSN)
-
-# ----------------------------------------------------
-# Release directory specification
-# ----------------------------------------------------
-RELSYSDIR = $(RELEASE_PATH)/lib/gs-$(VSN)/contribs
-
-# ----------------------------------------------------
-# Target Specs
-# ----------------------------------------------------
-
-MODULES= \
- othello \
- othello_adt \
- othello_board
-
-HRL_FILES=
-
-ERL_FILES= $(MODULES:%=%.erl)
-
-TARGET_FILES= $(MODULES:%=../ebin/%.$(EMULATOR)) $(TARGET_TOOLBOX_FILES)
-
-TOOLNAME = othello
-
-EXTRA_FILES=
-TOOLBOX_FILES= $(TOOLNAME).tool $(TOOLNAME).gif
-TARGET_TOOLBOX_FILES= $(TOOLBOX_FILES:%=$(EBIN)/%)
-BITMAPS= priv/marker.bm priv/square.bm
-
-# ----------------------------------------------------
-# FLAGS
-# ----------------------------------------------------
-ERL_COMPILE_FLAGS +=
-
-# ----------------------------------------------------
-# Targets
-# ----------------------------------------------------
-
-debug opt: $(TARGET_FILES)
-
-docs:
-
-clean:
- rm -f $(TARGET_FILES)
- rm -f core
-
-# ----------------------------------------------------
-# Special Build Targets
-# ----------------------------------------------------
-
-$(EBIN)/$(TOOLNAME).gif: $(TOOLNAME).gif
- $(gen_verbose)rm -f $@
- $(V_at)cp $(TOOLNAME).gif $@
-
-$(EBIN)/$(TOOLNAME).tool: $(TOOLNAME).tool
- $(gen_verbose)rm -f $@
- $(V_at)cp $(TOOLNAME).tool $@
-
-# ----------------------------------------------------
-# Release Target
-# ----------------------------------------------------
-include $(ERL_TOP)/make/otp_release_targets.mk
-
-release_spec: opt
- $(INSTALL_DIR) "$(RELSYSDIR)/ebin"
- $(INSTALL_DATA) $(TARGET_FILES) "$(RELSYSDIR)/ebin"
- $(INSTALL_DIR) "$(RELSYSDIR)/othello"
- $(INSTALL_DATA) $(ERL_FILES) $(EXTRA_FILES) "$(RELSYSDIR)/othello"
- $(INSTALL_DIR) "$(RELSYSDIR)/othello/priv"
- $(INSTALL_DATA) $(BITMAPS) $(TOOLBOX_FILES) "$(RELSYSDIR)/othello/priv"
-
-release_docs_spec:
-
diff --git a/lib/gs/contribs/othello/othello.erl b/lib/gs/contribs/othello/othello.erl
deleted file mode 100644
index c6ad0a76ec..0000000000
--- a/lib/gs/contribs/othello/othello.erl
+++ /dev/null
@@ -1,237 +0,0 @@
-%%
-%% %CopyrightBegin%
-%%
-%% Copyright Ericsson AB 1996-2009. All Rights Reserved.
-%%
-%% Licensed under the Apache License, Version 2.0 (the "License");
-%% you may not use this file except in compliance with the License.
-%% You may obtain a copy of the License at
-%%
-%% http://www.apache.org/licenses/LICENSE-2.0
-%%
-%% Unless required by applicable law or agreed to in writing, software
-%% distributed under the License is distributed on an "AS IS" BASIS,
-%% WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-%% See the License for the specific language governing permissions and
-%% limitations under the License.
-%%
-%% %CopyrightEnd%
-%%
-
-%%
--module(othello).
--export([start/0,new_game/4,start1/5]).
-
-
-
-%%----------------------------------------------------------------------
-%% The Othello program now uses the gs graphical package instead of the
-%% pxw package. See module othello_board for details
-%%
-%%----------------------------------------------------------------------
-
-
-start() -> othello_board:start().
-
-new_game(Computer,Player,Depth,Init) ->
- spawn_link(othello,start1,[self(),Computer,Player,Depth,Init]).
-
-start1(Win,Computer,Player,Depth,Init) ->
- Board = othello_adt:new(t),
- random:seed(),
- init_display(Board,Win,Init),
- play(Computer,Player,Board,Depth,Win,1).
-
-play(Computer,Player,Board,Depth,Win,NoDs) ->
- tell_win(Win,Computer,Player),
- case catch continue(Player,Board) of
- {game_over,Result} ->
- game_over(Board,Player,Result,Win);
- {omit_draw,Player} ->
- omit(Player,Win),
- play(Computer,swap(Player),Board,Depth,Win,NoDs);
- ok ->
- Draw = choose_draw(Computer,Player,Board,Depth,Win,NoDs),
- Win ! {self(),draw,Draw},
- Board1 = othello_adt:set(Draw,Player,Board),
- display(Board1,Board,Win),
- play(Computer,swap(Player),Board1,Depth,Win,NoDs+1)
- end.
-
-continue(Player,Board) ->
- Draws = game_over(Player,Board),
- not_allowed(Draws,Player),
- ok.
-
-choose_draw(Computer,Computer,Board,Depth,_Win,NoDs) -> % Depth > 0 !!
- {Draw,_Value} = alpha_beta(Depth,Board,-11000,11000,Computer,NoDs),
-% io:format('Choosen draw is {~w,~w} : (~w)~n',
-% [othello_adt:col(Draw),othello_adt:row(Draw),Value]),
-% io:format('=====================~n',[]),
- Draw;
-choose_draw(Computer,Player,Board,Depth,Win,NoDs) ->
- receive
- {Win,position,Draw} ->
- flush(Win),
- case othello_adt:is_draw(Draw,Player,Board) of
- false ->
- Win ! {self(),illegal_draw,Draw},
- choose_draw(Computer,Player,Board,Depth,Win,NoDs);
- true ->
- Draw
- end
- end.
-
-flush(Win) ->
- receive
- {Win,position,_} ->
- flush(Win)
- after 1 ->
- true
- end.
-
-tell_win(Win,Computer,Player) ->
- Win ! {self(),player,Computer,Player},
- receive
- {Win,go_on_play} -> true
- end.
-
-alpha_beta(0,Board,_,_,Player,_) ->
- {-1,othello_adt:evaluate_board(Player,Board)};
-alpha_beta(Depth,Board,Alpha,Beta,Player,NoDs) ->
- case compute(Player,Board,NoDs) of
- [] ->
- Player1 = swap(Player),
- case compute(Player1,Board,NoDs) of
- [] ->
- dead_lock(Board,Player);
- PosDraws1 ->
- choose(PosDraws1,Board,Depth-1,-Beta,-Alpha,-1,
- Player1,NoDs)
- end;
- PosDraws ->
- choose(PosDraws,Board,Depth-1,-Beta,-Alpha,-1,Player,NoDs)
-% A = choose(PosDraws,Board,Depth-1,-Beta,-Alpha,-1,Player,NoDs),
-% io:format('Alpha-Beta (~w) ==> ~w~n',[Depth,A]),
-% A
- end.
-
-choose([Draw|Draws],Board,Depth,Alpha,Beta,Record,Player,NoDs) ->
- Player1 = swap(Player),
- Board1 = othello_adt:set(Draw,Player,Board),
-% io:format('Alpha <~w> Beta <~w> ~n',[Alpha,Beta]),
- {_,Value} = alpha_beta(Depth,Board1,Alpha,Beta,Player1,NoDs+1),
- Value1 = -Value,
- cutoff(Draw,Value1,Depth,Alpha,Beta,Draws,Board,Record,Player,NoDs);
-choose([],_,_,Alpha,_,Draw,_,_) ->
- {Draw,Alpha}.
-
-cutoff(Draw,Value,_,_,Beta,_,_,_,_,_) when Value >= Beta ->
- {Draw,Value};
-cutoff(Draw,Value,Depth,Alpha,Beta,Draws,Board,_,Player,NoDs)
- when Alpha < Value, Value < Beta ->
- choose(Draws,Board,Depth,Value,Beta,Draw,Player,NoDs);
-cutoff(Draw,Value,Depth,Alpha,Beta,Draws,Board,Record,Player,NoDs)
- when Value == Alpha, NoDs < 13 ->
- choose(Draws,Board,Depth,Alpha,Beta,random_choice(Draw,Record),
- Player,NoDs);
-cutoff(_Draw,Value,Depth,Alpha,Beta,Draws,Board,Record,Player,NoDs)
- when Value =< Alpha ->
- choose(Draws,Board,Depth,Alpha,Beta,Record,Player,NoDs).
-
-compute(Player,Board,NoOfDraws) when NoOfDraws < 13 ->
- case othello_adt:possible_draws(Player,Board,begin_play) of
- [] ->
- othello_adt:possible_draws(Player,Board,playing);
- Draws ->
- Draws
- end;
-compute(Player,Board,_) ->
- othello_adt:possible_draws(Player,Board,playing).
-
-%%----------------------------------------------------------
-%% Randomly choose between two draws with the same value.
-%%----------------------------------------------------------
-
-random_choice(Draw,Draw1) ->
- case random:uniform(2) of
- 1 ->
- Draw;
- 2 ->
- Draw1
- end.
-
-dead_lock(Board,Player) ->
- case win_or_loose(Board,Player) of
- 0 -> {-1,0};
- Value when Value > 0 -> {-1,10000};
- _ -> {-1,-10000}
- end.
-
-win_or_loose(Board,Player) ->
- Player1 = swap(Player),
- othello_adt:pieces(Player,Board) - othello_adt:pieces(Player1,Board).
-
-game_over(Player,Board) ->
- case othello_adt:possible_draws(Player,Board,playing) of
- [] ->
- Player1 = swap(Player),
- case othello_adt:possible_draws(Player1,Board,playing) of
- [] ->
- throw({game_over,{{Player,othello_adt:pieces(Player,Board)},
- {Player1,othello_adt:pieces(Player1,Board)}}});
- _ ->
- [] % Player`s Draws !!
- end;
- Draws ->
- Draws
- end.
-
-game_over(_Board,_Player,Result,Win) ->
- Win ! {self(),game_over,white_res(Result),black_res(Result)}.
-
-white_res({{white,Res},_}) -> Res;
-white_res({_,{white,Res}}) -> Res.
-
-black_res({{black,Res},_}) -> Res;
-black_res({_,{black,Res}}) -> Res.
-
-not_allowed([],Player) ->
- throw({omit_draw, Player});
-not_allowed(_,_Player) ->
- ok.
-
-omit(Player,Win) ->
- Win ! {self(),omit_draw,Player},
- receive
- {Win,continue} ->
- ok
- end.
-
-init_display(_Board,_Win,first_time) ->
- true;
-init_display(Board,Win,_) ->
- display(Board,Win).
-
-display(Board,Win) ->
- All = othello_adt:all_pos(Board),
- display1(All,Win),
- Win ! {self(),score,othello_adt:pieces(white,Board),
- othello_adt:pieces(black,Board)}.
-
-display(Board,OldB,Win) ->
- Diff = othello_adt:diff(Board,OldB),
- display1(Diff,Win),
- Win ! {self(),score,othello_adt:pieces(white,Board),
- othello_adt:pieces(black,Board)}.
-
-display1([{Pos,Colour}|Diff],Win) ->
- Win ! {self(),new_mark,Pos,Colour},
- display1(Diff,Win);
-display1(_,_) ->
- true.
-
-swap(white) -> black;
-swap(black) -> white.
-
-
diff --git a/lib/gs/contribs/othello/othello.gif b/lib/gs/contribs/othello/othello.gif
deleted file mode 100644
index 5970c50209..0000000000
--- a/lib/gs/contribs/othello/othello.gif
+++ /dev/null
Binary files differ
diff --git a/lib/gs/contribs/othello/othello.tool b/lib/gs/contribs/othello/othello.tool
deleted file mode 100644
index 47550a581d..0000000000
--- a/lib/gs/contribs/othello/othello.tool
+++ /dev/null
@@ -1,6 +0,0 @@
-{version,"0.1"}.
-{{tool,"Othello"},
- {start,{othello,start,[]}},
- {icon,"othello.gif"},
- {message,"Othello - The Game"},
- {html,"http://www.armory.com/~iioa/othguide.html"}}.
diff --git a/lib/gs/contribs/othello/othello_adt.erl b/lib/gs/contribs/othello/othello_adt.erl
deleted file mode 100644
index e69c1c4d72..0000000000
--- a/lib/gs/contribs/othello/othello_adt.erl
+++ /dev/null
@@ -1,540 +0,0 @@
-%%
-%% %CopyrightBegin%
-%%
-%% Copyright Ericsson AB 1996-2010. All Rights Reserved.
-%%
-%% Licensed under the Apache License, Version 2.0 (the "License");
-%% you may not use this file except in compliance with the License.
-%% You may obtain a copy of the License at
-%%
-%% http://www.apache.org/licenses/LICENSE-2.0
-%%
-%% Unless required by applicable law or agreed to in writing, software
-%% distributed under the License is distributed on an "AS IS" BASIS,
-%% WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-%% See the License for the specific language governing permissions and
-%% limitations under the License.
-%%
-%% %CopyrightEnd%
-%%
-
-%%
--module(othello_adt).
--compile(export_all).
-%%-------------------------------------------------------
-%% Use three main states for the strategy:
-%%
-%% BeginPlay: Stay in the inner square as long as possible.
-%% Use the possible_draws/3.
-%%
-%% MiddlePlay: Try to choose stable markers (?)
-%% Use stable/3
-%%
-%% EndPlay: Try to flip as many markers as possible
-%%
-%% The transition from Begin to Middle is obvious. From Middle
-%% to End however, is can be discussed.
-%%-------------------------------------------------------
-
-test(N,B) ->
- X=new(B),
- statistics(wall_clock),
- test0(N,X),
- {_,T} = statistics(wall_clock),
- {time_was,T/N}.
-
-
-test0(0,_) -> true;
-test0(N,X) ->
- possible_draws(black,X,begin_play),
- test0(N-1,X).
-
-%%-------------------------------------------------------
-%% new/1 - returns a new board
-%%
-%% Uses a tuple for storing the board
-%%-------------------------------------------------------
-
-new(B) ->
- Board = mk_board(B),
- {ordsets:from_list([18,19,20,21,26,29,34,37,42,43,44,45]),Board}.
-
-mk_board(t) ->
- Tup = list_to_tuple(gen_list(64,grey)),
- Tup1 = setelement(28+1, Tup, white),
- Tup2 = setelement(35+1, Tup1, white),
- Tup3 = setelement(27+1, Tup2, black),
- gen_score_board(),
- setelement(36+1, Tup3, black).
-
-gen_list(0,_) -> [];
-gen_list(I,Def) -> [Def|gen_list(I-1,Def)].
-
-gen_score_board() -> put(score,list_to_tuple(gen_list(64,0))).
-
-%%-------------------------------------------------------
-%% pos(Col,Row) - returns a position describing column
-%% and row.
-%% Col and Row have the range 1 - 8.
-%%-------------------------------------------------------
-
-pos(Col,Row) -> ((Row - 1) bsl 3) + (Col - 1).
-
-%%-------------------------------------------------------
-%% col(Pos) - returns the column of the Pos position
-%%-------------------------------------------------------
-
-col(Pos) -> (Pos band 7) + 1.
-
-%%-------------------------------------------------------
-%% row(Pos) - returns the row of the Pos position
-%%-------------------------------------------------------
-
-row(Pos) -> (Pos bsr 3) + 1.
-
-%%-------------------------------------------------------
-%% is_draw(Pos,Colour,Board) - returns true if Pos is a
-%% correct draw.
-%%-------------------------------------------------------
-
-is_draw(Pos,Colour,{Bset,Board}) ->
- case ordsets:is_element(Pos,Bset) of
- true ->
- case catch is_good(Colour,Pos,Board) of
- true ->
- true;
- _ ->
- false
- end;
- _ ->
- false
- end.
-
-%%-------------------------------------------------------
-%% set(Pos,Colour,Board) - returns an updated board
-%%-------------------------------------------------------
-
-set(Pos,Colour,{Bset,Board}) ->
- case ordsets:is_element(Pos,Bset) of
- true ->
- NewBoard = setelement(Pos+1,Board,Colour),
- Empty = empty_neighbour(Pos,NewBoard),
- NewBset = ordsets:union(Empty,ordsets:del_element(Pos,Bset)),
- turn(Colour,Pos,{NewBset,NewBoard});
- _ ->
- {error,invalid_position}
- end.
-
-empty_neighbour(Pos,Board) ->
- ordsets:from_list(empty_neighbour(Pos,Board,deltas())).
-
-empty_neighbour(_,_,[]) -> [];
-empty_neighbour(Pos,Board,[H|T]) ->
- case is_empty(Pos+H,dir(Pos,H),Board) of
- true -> [Pos+H|empty_neighbour(Pos,Board,T)];
- _ -> empty_neighbour(Pos,Board,T)
- end.
-
-is_empty(_,false,_) -> false;
-is_empty(X,_,_Board) when X<0 -> false;
-is_empty(X,_,_Board) when X>63 -> false;
-is_empty(X,_,Board) ->
- case element(X+1,Board) of
- grey -> true; % Empty
- _ -> false
- end.
-
-%%-------------------------------------------------------
-%% get(Pos,Board) - returns the contents in Pos
-%%-------------------------------------------------------
-
-get(Pos,{_Bset,Board}) -> element(Pos+1,Board).
-
-%%-------------------------------------------------------
-%% pieces(Colour,Board) - returns the number of Colour
-%% pieces.
-%%-------------------------------------------------------
-
-pieces(Colour,{_Bset,Board}) ->
- pieces(Colour,Board,0,0).
-
-pieces(Colour,Board,Pos,Count) when Pos < 64 ->
- case element(Pos+1,Board) of
- Colour ->
- pieces(Colour,Board,Pos+1,Count+1);
- _ ->
- pieces(Colour,Board,Pos+1,Count)
- end;
-pieces(_,_,_,Count) ->
- Count.
-
-%%-------------------------------------------------------
-%% possible_draws(Colour, Board, State)
-%%
-%% Returns a list of possible draws regarding the current
-%% strategy state.
-%%-------------------------------------------------------
-
-possible_draws(Colour,{Bset,Board},begin_play) ->
- Dset = ordsets:intersection(Bset,inner_square()),
- possible_draws_0(Colour,Dset,Board);
-possible_draws(Colour,{Bset,Board},_) ->
- possible_draws_0(Colour,Bset,Board).
-
-possible_draws(Colour,{Bset,Board}) ->
- possible_draws_0(Colour,Bset,Board).
-
-possible_draws_0(_,[],_) -> [];
-possible_draws_0(Colour,[H|T],Board) ->
- case catch is_good(Colour,H,Board) of
- true -> [H|possible_draws_0(Colour,T,Board)];
- false -> possible_draws_0(Colour,T,Board)
- end.
-
-
-%%-------------------------------------------------------
-%% evaluate_board(Colour,Board) - returns the value of
-%% the board from Colours
-%% point of view.
-%%-------------------------------------------------------
-
-evaluate_board(Colour,{_Bset,Board}) ->
- Score = get(score), % Initialized (zeroed) score board !!
- Colour1 = swap(Colour),
- Score1 = eval_board(Colour,Colour1,Score,Board,0),
- Score2 = cnt_corner(0,Score1,Board,Colour,Colour1),
- Score3 = cnt_corner(7,Score2,Board,Colour,Colour1),
- Score4 = cnt_corner(56,Score3,Board,Colour,Colour1),
- Score5 = cnt_corner(63,Score4,Board,Colour,Colour1),
- count(Score5,0).
-% A = count(Score5,0),
-% io:format('Score = ~w~n',[A]),
-% A.
-
-eval_board(MyCol,OtCol,Score,Board,Pos) when Pos < 64 ->
- case element(Pos+1,Board) of
- MyCol ->
- Score1 = setelement(Pos+1,Score,score(Pos)),
- eval_board(MyCol,OtCol,Score1,Board,Pos+1);
- OtCol ->
- Score1 = setelement(Pos+1,Score,-score(Pos)),
- eval_board(MyCol,OtCol,Score1,Board,Pos+1);
- _ ->
- eval_board(MyCol,OtCol,Score,Board,Pos+1)
- end;
-eval_board(_,_,Score,_,_) ->
- Score.
-
-cnt_corner(Corner,Score,Board,MyCol,OtCol) ->
- case element(Corner+1,Board) of
- MyCol ->
- cnt_corn(Corner,setelement(Corner+1,Score,50),
- Board,50,MyCol);
- OtCol ->
- cnt_corn(Corner,setelement(Corner+1,Score,-50),
- Board,-50,OtCol);
- _ ->
- Score
- end.
-
-cnt_corn(0,Score,Board,Value,Colour) ->
- Score1 = cnt_corn(0,1,8,Score,Board,Value,Colour),
- cnt_corn(0,8,1,Score1,Board,Value,Colour);
-cnt_corn(7,Score,Board,Value,Colour) ->
- Score1 = cnt_corn(7,-1,8,Score,Board,Value,Colour),
- cnt_corn(7,8,-1,Score1,Board,Value,Colour);
-cnt_corn(56,Score,Board,Value,Colour) ->
- Score1 = cnt_corn(56,1,-8,Score,Board,Value,Colour),
- cnt_corn(56,-8,1,Score1,Board,Value,Colour);
-cnt_corn(63,Score,Board,Value,Colour) ->
- Score1 = cnt_corn(63,-1,-8,Score,Board,Value,Colour),
- cnt_corn(63,-8,-1,Score1,Board,Value,Colour).
-
-cnt_corn(Pos,Dir,LineDir,Score,Board,Value,Colour) ->
- case dir(Pos,Dir) of
- Dir ->
- NextEdge = Pos+Dir,
- case element(NextEdge+1,Board) of
- Colour ->
- Score1 = setelement(NextEdge+1,Score,Value),
- Score2 = cnt_line(NextEdge,LineDir,Score1,Board,
- Colour,Value),
- cnt_corn(NextEdge,Dir,LineDir,Score2,Board,Value,Colour);
- _ ->
- Score
- end;
- _ ->
- Score
- end.
-
-cnt_line(Pos,Dir,Score,Board,Colour,Value) ->
- case dir(Pos,Dir) of
- Dir ->
- OnLinePos = Pos+Dir,
- case element(OnLinePos+1,Board) of
- Colour ->
- Score1 = setelement(OnLinePos+1,Score,Value),
- cnt_line(OnLinePos,Dir,Score1,Board,Colour,Value);
- _ ->
- Score
- end;
- _ ->
- Score
- end.
-
-count(Score,Pos) when Pos < 64 ->
- element(Pos+1,Score) + count(Score,Pos+1);
-count(_,_) ->
- 0.
-
-swap(white) -> black;
-swap(black) -> white.
-
-%%-------------------------------------------------------
-%% stable(Colour,Pos,Board) - returns a value 0-8
-%%
-%% A high value is regarded as more stable than a lower one.
-%% The stability means how many "friendly" neighbours there
-%% are, i.e markers of the same colour. Neighbours positions
-%% outside the board are regarded as friendly.
-%%-------------------------------------------------------
-
-stable(Colour,Pos,{_,Board}) ->
- stable(deltas(),Colour,Pos,Board).
-
-stable([],_,_,_) -> 0;
-stable([H|T],Colour,Pos,Board) ->
- stable_val(Colour,Pos,H,Board) + stable(T,Colour,Pos,Board).
-
-stable_val(_,H,D,_) when H+D<0 -> 1;
-stable_val(_,H,D,_) when H+D>63 -> 1;
-stable_val(black,H,D,Board) ->
- case element((H+D)+1,Board) of
- black -> 1;
- _ -> 0
- end;
-stable_val(white,H,D,Board) ->
- case element((H+D)+1,Board) of
- white -> 1;
- _ -> 0
- end.
-
-%%-------------------------------------------------------
-%% diff(Board,OldBoard) - return a list of the positions
-%% with changed pieces.
-%% [{Pos1,Colour1},...]
-%%-------------------------------------------------------
-
-diff(Board,OldBoard) -> diff(0,Board,OldBoard).
-
-diff(Pos,Board,OldBoard) when Pos < 64 ->
- OldP = get(Pos,OldBoard),
- case get(Pos,Board) of
- OldP ->
- diff(Pos+1,Board,OldBoard);
- NewP ->
- [{Pos,NewP}|diff(Pos+1,Board,OldBoard)]
- end;
-diff(_,_,_) ->
- [].
-
-%%-------------------------------------------------------
-%% all_pos(Board) - return a list of the positions colour.
-%% [{Pos1,Colour1},...]
-%%-------------------------------------------------------
-
-all_pos(Board) -> all_pos(0,Board).
-
-all_pos(Pos,Board) when Pos < 64 ->
- [{Pos,get(Pos,Board)}|all_pos(Pos+1,Board)];
-all_pos(_,_) ->
- [].
-
-%%-------------------------------------------------------
-%% Internal stuff
-%%-------------------------------------------------------
-
-deltas() -> [9,8,7,1,-1,-7,-8,-9].
-
-inner_square() ->
- [18,19,20,21,26,27,28,29,34,35,36,37,42,43,44,45]. % Is already an ordset
- % Save list traversing.
-% ordsets:list_to_set([18,19,20,21,26,27,28,29,34,35,36,37,42,43,44,45]).
-
-inv(black) -> white;
-inv(white) -> black.
-
-is_good(Colour,H,Board) ->
- is_good_0(Colour,H,dir(H,-9),Board),
- is_good_0(Colour,H,dir(H,-8),Board),
- is_good_0(Colour,H,dir(H,-7),Board),
- is_good_0(Colour,H,dir(H,-1),Board),
- is_good_0(Colour,H,dir(H,1),Board),
- is_good_0(Colour,H,dir(H,7),Board),
- is_good_0(Colour,H,dir(H,8),Board),
- is_good_0(Colour,H,dir(H,9),Board),
- false.
-
-is_good_0(_,_,false,_) -> false;
-is_good_0(_,H,D,_) when is_integer(H), is_integer(D), H+D<0 -> false;
-is_good_0(_,H,D,_) when is_integer(H), is_integer(D), H+D>63 -> false;
-is_good_0(black,H,D,Board) when is_integer(H), is_integer(D) ->
- case element((H+D)+1,Board) of
- white -> is_good_1(black,H+D,dir(H+D,D),Board);
- _ -> false
- end;
-is_good_0(white,H,D,Board) when is_integer(H), is_integer(D) ->
- case element((H+D)+1,Board) of
- black -> is_good_1(white,H+D,dir(H+D,D),Board);
- _ -> false
- end.
-
-is_good_1(_,_,false,_) -> false;
-is_good_1(_,H,D,_) when is_integer(H), is_integer(D), H+D<0 -> false;
-is_good_1(_,H,D,_) when is_integer(H), is_integer(D), H+D>63 -> false;
-is_good_1(black,H,D,Board) when is_integer(H), is_integer(D) ->
- case element((H+D)+1,Board) of
- white -> is_good_1(black,H+D,dir(H+D,D),Board);
- black -> throw(true);
- _ -> false
- end;
-is_good_1(white,H,D,Board) when is_integer(H), is_integer(D) ->
- case element((H+D)+1,Board) of
- black -> is_good_1(white,H+D,dir(H+D,D),Board);
- white -> throw(true);
- _ -> false
- end.
-
-%%-------------------------------------------------------
-%% turn(Colour,Draw,Board) - returns an updated board
-%% turn all possible pieces
-%% on the board
-%% Neighbours are not changed !!
-%%-------------------------------------------------------
-
-turn(Colour,Draw,{Bset,Board}) ->
- {Bset,turn(Colour,Draw,-9,
- turn(Colour,Draw,-8,
- turn(Colour,Draw,-7,
- turn(Colour,Draw,-1,
- turn(Colour,Draw,1,
- turn(Colour,Draw,7,
- turn(Colour,Draw,8,
- turn(Colour,Draw,9,Board))))))))}.
-
-turn(Colour,H,D,Board) ->
- case catch is_good_0(Colour,H,dir(H,D),Board) of
- true ->
- turn_0(Colour,H,D,Board);
- false ->
- Board
- end.
-
-turn_0(_,H,D,B) when is_integer(H), is_integer(D), H+D<0 -> B;
-turn_0(_,H,D,B) when is_integer(H), is_integer(D), H+D>63 -> B;
-turn_0(black,H,D,Board) when is_integer(H), is_integer(D) ->
- E = H+D,
- case element(E+1,Board) of
- white -> turn_0(black,H+D,D,swap(black,E,Board));
- _ -> Board
- end;
-turn_0(white,H,D,Board) when is_integer(H), is_integer(D) ->
- E = H+D,
- case element(E+1,Board) of
- black -> turn_0(white,H+D,D,swap(white,E,Board));
- _ -> Board
- end.
-
-%%-------------------------------------------------------
-%% swap(Colour,Pos,Board) - returns an updated board
-%% turn a piece on the board
-%% Neighbours are not changed !!
-%%-------------------------------------------------------
-
-swap(Colour,Pos,Board) when is_integer(Pos) ->
- setelement(Pos+1,Board,Colour).
-
-score(Pos) -> score1({col(Pos),row(Pos)}).
-
-score1({Column,1}) when Column >= 3, Column =< 6 -> 20;
-score1({Column,8}) when Column >= 3, Column =< 6 -> 20;
-score1({1,Line}) when Line >= 3, Line =< 6 -> 20;
-score1({8,Line}) when Line >= 3, Line =< 6 -> 20;
-score1({Column,2}) when Column >= 3, Column =< 6 -> -7;
-score1({Column,7}) when Column >= 3, Column =< 6 -> -7;
-score1({2,Line}) when Line >= 3, Line =< 6 -> -7;
-score1({7,Line}) when Line >= 3, Line =< 6 -> -7;
-score1({Column,Line}) when Column >= 3, Column =< 6,
- Line >= 3, Line =< 6 -> 1;
-score1({1,1}) -> 100;
-score1({1,8}) -> 100;
-score1({8,1}) -> 100;
-score1({8,8}) -> 100;
-score1({2,1}) -> -30;
-score1({7,1}) -> -30;
-score1({1,2}) -> -30;
-score1({8,2}) -> -30;
-score1({1,7}) -> -30;
-score1({8,7}) -> -30;
-score1({2,8}) -> -30;
-score1({7,8}) -> -30;
-score1({2,2}) -> -50;
-score1({7,2}) -> -50;
-score1({2,7}) -> -50;
-score1({7,7}) -> -50.
-
-%%-------------------------------------------------------
-%% dir(Pos,Dir) - return Dir if allowed direction at Pos.
-%% else return false.
-%%-------------------------------------------------------
-
-dir(0,1) -> 1; % {1,1}
-dir(0,8) -> 8;
-dir(0,9) -> 9;
-dir(0,_) -> false;
-
-dir(7,-1) -> -1; % {8,1}
-dir(7,7) -> 7;
-dir(7,8) -> 8;
-dir(7,_) -> false;
-
-dir(56,-8) -> -8; % {1,8}
-dir(56,-7) -> -7;
-dir(56,1) -> 1;
-dir(56,_) -> false;
-
-dir(63,-9) -> -9; % {8,8}
-dir(63,-8) -> -8;
-dir(63,-1) -> -1;
-dir(63,_) -> false;
-
-dir(Pos,-1) when (Pos bsr 3) == 0 -> -1; % {_,1}
-dir(Pos,1) when (Pos bsr 3) == 0 -> 1;
-dir(Pos,7) when (Pos bsr 3) == 0 -> 7;
-dir(Pos,8) when (Pos bsr 3) == 0 -> 8;
-dir(Pos,9) when (Pos bsr 3) == 0 -> 9;
-dir(Pos,_) when (Pos bsr 3) == 0 -> false;
-
-dir(Pos,-9) when (Pos bsr 3) == 7 -> -9; % {_,8}
-dir(Pos,-8) when (Pos bsr 3) == 7 -> -8;
-dir(Pos,-7) when (Pos bsr 3) == 7 -> -7;
-dir(Pos,-1) when (Pos bsr 3) == 7 -> -1;
-dir(Pos,1) when (Pos bsr 3) == 7 -> 1;
-dir(Pos,_) when (Pos bsr 3) == 7 -> false;
-
-dir(Pos,-8) when (Pos band 7) == 0 -> -8; % {1,_}
-dir(Pos,-7) when (Pos band 7) == 0 -> -7;
-dir(Pos,1) when (Pos band 7) == 0 -> 1;
-dir(Pos,8) when (Pos band 7) == 0 -> 8;
-dir(Pos,9) when (Pos band 7) == 0 -> 9;
-dir(Pos,_) when (Pos band 7) == 0 -> false;
-
-dir(Pos,-9) when (Pos band 7) == 7 -> -9; % {8,_}
-dir(Pos,-8) when (Pos band 7) == 7 -> -8;
-dir(Pos,-1) when (Pos band 7) == 7 -> -1;
-dir(Pos,7) when (Pos band 7) == 7 -> 7;
-dir(Pos,8) when (Pos band 7) == 7 -> 8;
-dir(Pos,_) when (Pos band 7) == 7 -> false;
-
-dir(_Pos,Dir) -> Dir.
-
diff --git a/lib/gs/contribs/othello/othello_board.erl b/lib/gs/contribs/othello/othello_board.erl
deleted file mode 100644
index cc055b1fa1..0000000000
--- a/lib/gs/contribs/othello/othello_board.erl
+++ /dev/null
@@ -1,649 +0,0 @@
-%%
-%% %CopyrightBegin%
-%%
-%% Copyright Ericsson AB 1996-2012. All Rights Reserved.
-%%
-%% Licensed under the Apache License, Version 2.0 (the "License");
-%% you may not use this file except in compliance with the License.
-%% You may obtain a copy of the License at
-%%
-%% http://www.apache.org/licenses/LICENSE-2.0
-%%
-%% Unless required by applicable law or agreed to in writing, software
-%% distributed under the License is distributed on an "AS IS" BASIS,
-%% WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-%% See the License for the specific language governing permissions and
-%% limitations under the License.
-%%
-%% %CopyrightEnd%
-%%
-
-%%
--module(othello_board).
--compile([{nowarn_deprecated_function,{gs,config,2}},
- {nowarn_deprecated_function,{gs,create,3}},
- {nowarn_deprecated_function,{gs,create,4}},
- {nowarn_deprecated_function,{gs,destroy,1}},
- {nowarn_deprecated_function,{gs,start,0}}]).
-
--export([start/0,stop/0,init/0]).
-
-
-%%----------------------------------------------------------------------
-%% The Othello program now uses the gs graphical package instead of the
-%% pxw package.
-%%
-%% Differences are, explanation why and source of change in parenthesis:
-%%
-%% - Buttons looks different (gs feature)
-%% - The black box around "Black to draw" have been removed. (me)
-%% - The Colour and Level menues have been moved directly down to the
-%% 'Status' box. (usability update, my addition)
-%% - The mouse pointer does not change into a watch when the computer
-%% is thinking (not supported in gs)
-%% - Buttons does not flash when being beeped. (not supported in gs)
-%%
-%%
-%% /Peter
-%%
-%%----------------------------------------------------------------------
-
-
--define(BGCOL,forestgreen).
-
-start() ->
- spawn(othello_board,init,[]).
-
-stop() ->
- ok.
-
-%% This is not an application so we don't have their way of knowing
-%% a private data directory where the GIF files are located (this directory).
-%% We can find GS and makes it relative from there /kgb
-
--define(BitmapPath,"../contribs/othello/priv").
-
-setup_path() ->
- GsPrivDir = code:priv_dir(gs),
- Path = filename:join(GsPrivDir,?BitmapPath),
- put(path,Path).
-
-path() -> get(path).
-
-
-
-%%
-%% The button area are the Quit, Rules buttons at the top of the window.
-%% The Status area is the black and white scores level and colour etc
-%% inbetween the buttons and the othello board.
-%% The board is the 8x8 board where othello battles are fought.
-%%
-init() ->
- process_flag(trap_exit,true),
- setup_path(),
- S = gs:start(),
- put(windowroot,S), % Ugly global store
-
- %% Shell coordinates
- W = 496,
- H = 636,
-
- %% Fix top window
- Shell = gs:create(window, S, [{title,"Othello"},
- {width, W},{height, H}]),
-
-
- %% Setup window contents
-
- setup_buttons(Shell,0,0,W,40), % Fix Menubar
- setup_status_box(Shell,0,40,W,100), % Fix Status area
- setup_board(Shell,0,140,496,496), % Combat board
-
- GamePid = othello:new_game(white,black,1,first_time),
-
- %% Default settings
- Options = {white,black,1},
- %%Wids = {Status,B,W,Dr,Le,Co},
- Wids = {change,this,at,later,stage,ponto},
- write_options(Options,Wids),
-
- gs:config(Shell, {map, true}), %Make win visible
-
- loop(computer,GamePid,Shell,Wids,Options).
-
-
-
-
-
-
-loop(User,GamePid,Shell,Wids,Options) ->
- receive
- {gs,ButtId, click,_ButtId1,[Button]} ->
- GamePid1 = but_pressed(Button,ButtId,User,GamePid,Shell,
- Wids,Options),
- loop(User,GamePid1,Shell,Wids,Options);
-
- {gs,_, click,_,[MenuItem,_MenuIndex]} ->
- Ops = menu_selected(MenuItem,User,GamePid,Wids,Options),
- loop(User,GamePid,Shell,Wids,Ops);
-
- {'EXIT',GamePid,_} ->
- loop(User,null,Shell,Wids,Options);
-
- {'EXIT',_,_} ->
- loop(User,GamePid,Shell,Wids,Options);
-
- GameMsg ->
- game_msg(GameMsg,User,GamePid,Shell,Wids,Options)
- end.
-
-but_pressed("Quit",_ButtId,_User,_GamePid,_Shell,_Wids,_Op) ->
- stop(),
- exit(quit);
-but_pressed("Rules",_ButtId,_User,GamePid,_Shell,_Wids,_Op) ->
- io:format("No rules, do as you wish~n",[]),
- GamePid;
-but_pressed("Help",_ButtId,_User,GamePid,_Shell,_Wids,_Op) ->
- io:format("Othello game~n",[]),
- io:format("------------~n",[]),
- io:format(" Put markers by clicking in squares~n",[]),
- io:format(" Change level by clicking on it~n",[]),
- io:format(" Change colour by clicking on it~n",[]),
- io:format("~n",[]),
- GamePid;
-but_pressed("Newgame",_ButtId,_User,GamePid,_Shell,Wids,Options) ->
- new_game(GamePid,Wids,Options);
-but_pressed([],ButtId,User,GamePid,_Shell,_Wids,_Op)
- when is_pid(GamePid),User == player ->
- [C,R] = atom_to_list(ButtId),
- GamePid ! {self(),position,othello_adt:pos(C-96,translate(R-48))},
- GamePid;
-but_pressed([],ButtId,_User,GamePid,_Shell,_Wids,_Op) ->
- [C,R] = atom_to_list(ButtId),
- beep(othello_adt:pos(C-96,translate(R-48))),
- GamePid;
-but_pressed(Button,ButtId,_User,GamePid,_Shell,_Wids,_Op) ->
- io:format('Not implemented button pressed ~p, ~p!!!~n',[ButtId,Button]),
- GamePid.
-
-menu_selected("Black",_User,_GamePid,Wids,Options) ->
- Op0 = setelement(1,Options,white),
- Op1 = setelement(2,Op0,white),
- write_options(Op1,Wids),
- Op1;
-menu_selected("White",_User,_GamePid,Wids,Options) ->
- Op0 = setelement(1,Options,black),
- Op1 = setelement(2,Op0,black),
- write_options(Op1,Wids),
- Op1;
-menu_selected("Black (begin)",_User,_GamePid,Wids,Options) ->
- Op0 = setelement(1,Options,white),
- Op1 = setelement(2,Op0,black),
- write_options(Op1,Wids),
- Op1;
-menu_selected("White (begin)",_User,_GamePid,Wids,Options) ->
- Op0 = setelement(1,Options,black),
- Op1 = setelement(2,Op0,white),
- write_options(Op1,Wids),
- Op1;
-menu_selected("Beginner",_User,_GamePid,Wids,Options) ->
- Op1 = setelement(3,Options,1),
- write_options(Op1,Wids),
- Op1;
-menu_selected("Intermediate",_User,_GamePid,Wids,Options) ->
- Op1 = setelement(3,Options,2),
- write_options(Op1,Wids),
- Op1;
-menu_selected("Advanced",_User,_GamePid,Wids,Options) ->
- Op1 = setelement(3,Options,3),
- write_options(Op1,Wids),
- Op1;
-menu_selected("Expert",_User,_GamePid,Wids,Options) ->
- Op1 = setelement(3,Options,4),
- write_options(Op1,Wids),
- Op1;
-menu_selected(What,_User,_GamePid,_Wids,Options) ->
- io:format('Menu item not implemented <~s>~n',[What]),
- Options.
-
-game_msg(Msg,User,GamePid,Shell,Wids,Options) ->
- case Msg of
- {GamePid,new_mark,Pos,Colour} ->
- new_mark(Pos,Colour),
- loop(User,GamePid,Shell,Wids,Options);
-
- {GamePid,illegal_draw,Draw} ->
- beep(Draw),
- loop(User,GamePid,Shell,Wids,Options);
-
- {GamePid,player,Computer,Computer} ->
- show_player(element(1,Wids),Computer),
- cursor("watch"),
- GamePid ! {self(),go_on_play},
- loop(computer,GamePid,Shell,Wids,Options);
-
- {GamePid,player,_Computer,Player} ->
- show_player(element(1,Wids),Player),
- cursor("top_left_arrow"),
- GamePid ! {self(),go_on_play},
- loop(player,GamePid,Shell,Wids,Options);
-
- {GamePid,omit_draw,Player} ->
- omit_draw(GamePid,Player),
- loop(User,GamePid,Shell,Wids,Options);
-
- {GamePid,score,WhiteRes,BlackRes} ->
- write_score(Wids,WhiteRes,BlackRes),
- loop(User,GamePid,Shell,Wids,Options);
-
- {GamePid,draw,Draw} ->
- write_draw(Wids,Draw),
- loop(User,GamePid,Shell,Wids,Options);
-
- {GamePid,game_over,WhiteRes,BlackRes} ->
- game_over(WhiteRes,BlackRes),
- loop(User,GamePid,Shell,Wids,Options);
-
- What ->
- io:format('game_msg received: ~w~n',[What]),
- loop(User,GamePid,Shell,Wids,Options)
- end.
-
-
-new_game(GamePid,Wids,Options) when is_pid(GamePid) ->
- exit(GamePid,kill),
- new_game(Wids,Options);
-new_game(_,Wids,Options) ->
- new_game(Wids,Options).
-
-new_game(_Wids,Options) ->
- label("",lastdraw),
- Computer = element(1,Options),
- Start = element(2,Options),
- Depth = element(3,Options),
- othello:new_game(Computer,Start,Depth,restart).
-
-new_mark(Pos,Colour) ->
- Col = othello_adt:col(Pos),
- Row = othello_adt:row(Pos),
- Name = [Col+96,translate(Row)+48],
- Button = get(Name),
- butbit(Button,Colour).
-
-beep(Draw) ->
- Col = othello_adt:col(Draw),
- Row = othello_adt:row(Draw),
- Name = [Col+96,translate(Row)+48],
- Button = get(Name),
- bell(Button).
-
-show_player(_Status,white) ->
- label("White to draw",todraw);
-show_player(_Status,black) ->
- label("Black to draw",todraw).
-
-write_score(_Wids,WhiteRes,BlackRes) ->
- label(integer_to_list(BlackRes),bscore),
- label(integer_to_list(WhiteRes),wscore).
-
-write_draw(_Wids,Draw) ->
- Col = othello_adt:col(Draw),
- Row = othello_adt:row(Draw),
- label(lists:flatten(io_lib:format('{~w,~w}',[Col,Row])), lastdraw).
-
-write_options(Options,Wids) ->
- write_colour(Options,Wids),
- write_level(Options,Wids).
-
-write_colour(Options,Wids) ->
- write_colour(element(1,Options),element(2,Options),Wids).
-
-write_colour(black,white,_Wids) -> label("White (begin)",colour);
-write_colour(black,black,_Wids) -> label("White",colour);
-write_colour(white,black,_Wids) -> label("Black (begin)",colour);
-write_colour(white,white,_Wids) -> label("Black",colour).
-
-write_level(Options,_Wids) ->
- case element(3,Options) of
- 1 -> label("Beginner",level);
- 2 -> label("Intermediate",level);
- 3 -> label("Advanced",level);
- 4 -> label("Expert",level)
- end.
-
-cursor(_What) ->
- done.
-%cursor(What) -> cursor(get(),What).
-
-%cursor([{[C,R],Button}|Buts],What) ->
-% set_widget(Button,"cursor",What),
-% cursor(Buts,What);
-%cursor([_|Buts],What) ->
-% cursor(Buts,What);
-%cursor([],_) ->
-% true.
-
-translate(1) -> 8;
-translate(2) -> 7;
-translate(3) -> 6;
-translate(4) -> 5;
-translate(5) -> 4;
-translate(6) -> 3;
-translate(7) -> 2;
-translate(8) -> 1.
-
-bitmap(grey) -> bitmap_path("square.bm");
-bitmap(black) -> bitmap_path("marker.bm");
-bitmap(white) -> bitmap_path("marker.bm").
-
-bitmap_path(Bitmap) ->
- filename:join(path(),Bitmap).
-
-xy_position([[Letter,Digit],_,_]) ->
- LettPos = Letter - 97,
- X = LettPos*60 ,
- Y = (8 - list_to_integer([Digit])) * 60,
- {X+6,Y+6};
-xy_position(X) ->
- io:format("xy_position: ~w~n",[{error,X}]).
-
-
-board() ->
- [["a1",grey,nil],
- ["b1",grey,nil],
- ["c1",grey,nil],
- ["d1",grey,nil],
- ["e1",grey,nil],
- ["f1",grey,nil],
- ["g1",grey,nil],
- ["h1",grey,nil],
-
- ["a2",grey,nil],
- ["b2",grey,nil],
- ["c2",grey,nil],
- ["d2",grey,nil],
- ["e2",grey,nil],
- ["f2",grey,nil],
- ["g2",grey,nil],
- ["h2",grey,nil],
-
- ["a3",grey,nil],
- ["b3",grey,nil],
- ["c3",grey,nil],
- ["d3",grey,nil],
- ["e3",grey,nil],
- ["f3",grey,nil],
- ["g3",grey,nil],
- ["h3",grey,nil],
-
- ["a4",grey,nil],
- ["b4",grey,nil],
- ["c4",grey,nil],
- ["d4",white,nil],
- ["e4",black,nil],
- ["f4",grey,nil],
- ["g4",grey,nil],
- ["h4",grey,nil],
-
- ["a5",grey,nil],
- ["b5",grey,nil],
- ["c5",grey,nil],
- ["d5",black,nil],
- ["e5",white,nil],
- ["f5",grey,nil],
- ["g5",grey,nil],
- ["h5",grey,nil],
-
- ["a6",grey,nil],
- ["b6",grey,nil],
- ["c6",grey,nil],
- ["d6",grey,nil],
- ["e6",grey,nil],
- ["f6",grey,nil],
- ["g6",grey,nil],
- ["h6",grey,nil],
-
- ["a7",grey,nil],
- ["b7",grey,nil],
- ["c7",grey,nil],
- ["d7",grey,nil],
- ["e7",grey,nil],
- ["f7",grey,nil],
- ["g7",grey,nil],
- ["h7",grey,nil],
-
- ["a8",grey,nil],
- ["b8",grey,nil],
- ["c8",grey,nil],
- ["d8",grey,nil],
- ["e8",grey,nil],
- ["f8",grey,nil],
- ["g8",grey,nil],
- ["h8",grey,nil]].
-
-
-omit_draw(GamePid,Player) ->
-% %% Find mouse coords first
-% %% This was not possible in gs
-
- W = 200, H = 100, Root = get(windowroot),
- Box = gs:create(window, Root, [{title,"OMIT"}, {width, W},{height, H}]),
-
- mk_label_c(lists:flatten(io_lib:format('~w has to omit draw !',[Player])),
- Box, W, 10),
-
- mk_button_c("Ok", Box, W, H-40, 80, 30),
-
- gs:config(Box, {map, true}), %Make win visible
-
- receive
- {gs,_, click,_,["Ok"]} ->
- gs:destroy(Box),
- GamePid ! {self(),continue}
- end.
-
-game_over(WhiteRes,BlackRes) ->
-% %% Find mouse coords first
-% %% This was not possible in gs
-
- W = 200, H = 160,
- Root = get(windowroot),
- Box = gs:create(window, Root, [{title,"GAME OVER"},
- {width, W},{height, H}]),
-
- mk_label_c("GAME OVER", Box, W, 10),
-
- mk_label_c(lists:flatten(io_lib:format('White score: ~w',[WhiteRes])),
- Box,W,40),
- mk_label_c(lists:flatten(io_lib:format('Black score: ~w',[BlackRes])),
- Box,W,70),
-
- mk_button_c("Ok", Box, W, H-40, 80, 30),
-
- gs:config(Box, {map, true}), %Make win visible
-
- receive
- {gs,_, click,_,["Ok"]} ->
- gs:destroy(Box)
- end.
-
-
-
-%% ----------------------------------------------------------------
-%% Library functions.
-%% ----------------------------------------------------------------
-
-bell(Widget) ->
- %% gs does not support bells,
- Widget.
-
-label(Text,Label) ->
- gs:config(Label,[{label,{text,Text}}]).
-
-%% mk_label in centered version
-mk_label_c(Label,Parent,Width,Y) ->
- W = 8*length(Label),
- X = trunc((Width-W)/2),
- gs:create(label,Parent,[{width,W}, {height, 20}, {x,X}, {y,Y},
- {label, {text, Label}}]).
-
-
-
-
-setup_buttons(Shell,X,Y,W,H) ->
- ButBox = gs:create(frame, Shell,[{x,X}, {y,Y},{bg,white},
- {width,W}, {height,H}]),
- C = gs:create(canvas,ButBox,[{x,X}, {y,Y}, {width, W}, {height, H},
- {bg,white}]),
- gs:create(line, C, [{coords, [{0,H-1},{W,H-1}]}]),
-
-
- mk_button("Quit",ButBox, 10, 10, 70, 20),
- mk_button("Rules",ButBox, 80, 10, 70, 20),
- mk_button("Newgame",ButBox, 150, 10, 70, 20),
- mk_button("Help",ButBox, 220, 10, 70, 20),
-%% mk_button("Level",ButBox, 290, 10, 70, 20),
-
- done.
-
-
-
-
-
-%%----------------------------------------
-%% Sets up the middle window w. all the status info in.
-%% The labels are given names:
-%% bscore, wscore, lastdraw, todraw, level and colour to simplify
-%% their frequent setting
-%%
-setup_status_box(Shell,X,Y,W,H) ->
- F = gs:create(frame, Shell,[{x,X}, {y,Y},
- {width,W}, {height,H},{bg,white}]),
- C = gs:create(canvas,F,[{x,0}, {y,0}, {width, W}, {height, H},{bg,white}]),
- gs:create(line, C, [{coords, [{0,H-1},{W,H-1}]}]),
-
- %% Left side
- gs:create(label,F,[{align,w},{x,10}, {y,5}, {width, 100},
- {label,{text, "Black score:"}},{bg,white}]),
- gs:create(label,bscore,F,[{align,w},{x,110}, {y,5}, {width, 40},
- {label,{text, "2"}},{bg,white}]),
- gs:create(label,F,[{align,w},{x,10}, {y,35}, {width, 100},
- {label,{text, "White score:"}},{bg,white}]),
- gs:create(label,wscore,F,[{align,w},{x,110}, {y,35}, {width, 40},
- {label,{text, "2"}},{bg,white}]),
- gs:create(label,F,[{align,w},{x,10}, {y,65}, {width, 100},
- {label,{text, "Last draw:"}},{bg,white}]),
- gs:create(label,lastdraw,F,[{align,w},{x,110}, {y,65}, {width, 40},
- {label,{text, ""}},{bg,white}]),
-
-
- %% Right side
- X2 = trunc(W/2)+10,
- gs:create(label,todraw,F,[{align,w},{x,X2}, {y,5}, {width, 100},
- {label,{text, "Black to draw:"}},{bg,white}]),
-
- gs:create(label,F,[{align,w},{x,X2}, {y,35}, {width, 80},
- {label,{text, "Level:"}},{bg,white}]),
- setup_level_menu(F,X2+80,35),
-
-%% gs:create(label,level,F,[{align,w},{x,X2+80}, {y,35}, {width, 130},
-%% {label,{text, "Intermediate"}},{bg,white}]),
- gs:create(label,F,[{align,w},{x,X2}, {y,65}, {width, 80},
- {label,{text, "Colour:"}},{bg,white}]),
- setup_col_menu(F,X2+80,65),
-
-%% gs:create(label,colour,F,[{align,w},{x,X2+80}, {y,65}, {width, 120},
-%% {label,{text, "black (begin)"}},{bg,white}]),
-
- done.
-
-
-setup_col_menu(P,X,Y) ->
- MB = gs:create(menubutton,colour,P,
- [{x,X}, {y,Y}, {bw,3},
- %%{width,W}, {height,H},
- {align,w}, {bg,white},
- {relief, raised},
- {activefg,white}, {activebg,black},
- {label, {text,"Colours"}}]),
-
- M = gs:create(menu,MB,[]),
- gs:create(menuitem,M,[{label,{text,"Black (begin)"}}]),
- gs:create(menuitem,M,[{label,{text,"Black"}}]),
- gs:create(menuitem,M,[{label,{text,"White (begin)"}}]),
- gs:create(menuitem,M,[{label,{text,"White"}}]),
- done.
-
-setup_level_menu(P,X,Y) ->
- MB = gs:create(menubutton,level,P,
- [{x,X}, {y,Y},
- %%{width,W}, {height,H},
- {relief, raised},
- {activefg,white}, {activebg,black},
- {align,w}, {bg,white},
- {label, {text,"Colours"}}]),
-
- M = gs:create(menu,MB,[]),
- gs:create(menuitem,M,[{label,{text,"Beginner"}}]),
- gs:create(menuitem,M,[{label,{text,"Intermediate"}}]),
- gs:create(menuitem,M,[{label,{text,"Advanced"}}]),
- gs:create(menuitem,M,[{label,{text,"Expert"}}]),
- done.
-
-
-setup_board(Shell,X,Y,W,H) ->
- F = gs:create(frame, Shell,[{x,X}, {y,Y},
- {width,W}, {height,H},{bg,white}]),
- display_board(F).
-
-
-mk_button(Label, Parent, X, Y, W, H) ->
- gs:create(button,Parent,[{width,W}, {height, H}, {x,X}, {y,Y},
- {label, {text, Label}}, {bg,white},
- {activefg,white}, {activebg,black}]).
-
-%% Centers a button around Width
-mk_button_c(Label, Parent, Width, Y, W, H) ->
- X = trunc((Width-W)/2),
- gs:create(button,Parent,[{width,W}, {height, H}, {x,X}, {y,Y},
- {label, {text, Label}}, {bg,white}]).
-
-
-butbit(Button,Col) ->
- gs:config(Button,[
- {label,{image,bitmap(Col)}},
- {fg, Col},
- {activefg,Col},
- {label, {image, bitmap(Col)}}]),
- Button.
-
-mk_board_butt(Top,Name,X,Y,Col) ->
- B = gs:create(button,list_to_atom(Name), Top,
- [{x,X}, {y,Y}, {width,60}, {height,60},
- {padx,5},{pady,5},
- {relief,flat},
- {bg,?BGCOL}, {activebg,?BGCOL}]),
- butbit(B,Col),
- B.
-
-
-
-display_board(Top) ->
- Board = board(),
- display_board(Top,Board,1).
-
-display_board(_,_,65) -> true;
-display_board(Top,[H|T],Place) ->
- [Name,Colour,_] = H,
- {X,Y} = xy_position(H),
- Button = mk_board_butt(Top,Name,X,Y,Colour),
- %%Button = mk_button("",Name,Top,X,Y,60,60),
- put(Name,Button),
- %%Bitmap = bitmap(Colour),
- %%butbit(Button,Bitmap),
- %%set_widget(Button,"internalWidth","1"),
- %%set_widget(Button,"internalHeight","1"),
- %%borderWidth(2,Button),
- display_board(Top,T,Place+1).
-
-
diff --git a/lib/gs/contribs/othello/priv/marker.bm b/lib/gs/contribs/othello/priv/marker.bm
deleted file mode 100644
index fe7f3df820..0000000000
--- a/lib/gs/contribs/othello/priv/marker.bm
+++ /dev/null
@@ -1,43 +0,0 @@
-#define marker2_width 60
-#define marker2_height 60
-static unsigned char marker2_bits[] = {
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfe, 0x0f, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0xc0, 0xff, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0xff,
- 0xff, 0x03, 0x00, 0x00, 0x00, 0x00, 0xfe, 0xff, 0xff, 0x0f, 0x00, 0x00,
- 0x00, 0x00, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x00, 0x00, 0x80, 0xff, 0xff,
- 0xff, 0x3f, 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00,
- 0x00, 0xf0, 0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0xf8, 0xff, 0xff,
- 0xff, 0xff, 0x03, 0x00, 0x00, 0xf8, 0xff, 0xff, 0xff, 0xff, 0x03, 0x00,
- 0x00, 0xfc, 0xff, 0xff, 0xff, 0xff, 0x07, 0x00, 0x00, 0xfe, 0xff, 0xff,
- 0xff, 0xff, 0x0f, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x00,
- 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x80, 0xff, 0xff, 0xff,
- 0xff, 0xff, 0x3f, 0x00, 0x80, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00,
- 0x80, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0xc0, 0xff, 0xff, 0xff,
- 0xff, 0xff, 0x7f, 0x00, 0xc0, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x00,
- 0xc0, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x00, 0xe0, 0xff, 0xff, 0xff,
- 0xff, 0xff, 0xff, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00,
- 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0xe0, 0xff, 0xff, 0xff,
- 0xff, 0xff, 0xff, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00,
- 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0xe0, 0xff, 0xff, 0xff,
- 0xff, 0xff, 0xff, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00,
- 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0xe0, 0xff, 0xff, 0xff,
- 0xff, 0xff, 0xff, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00,
- 0xc0, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7e, 0x00, 0xc0, 0xff, 0xff, 0xff,
- 0xff, 0xff, 0x7f, 0x00, 0xc0, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x7f, 0x00,
- 0x80, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x3f, 0x00, 0x80, 0xff, 0xff, 0xff,
- 0xff, 0x3f, 0x3f, 0x00, 0x80, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x3f, 0x00,
- 0x00, 0xff, 0xff, 0xff, 0xff, 0x9f, 0x1f, 0x00, 0x00, 0xff, 0xff, 0xff,
- 0xff, 0xcf, 0x1f, 0x00, 0x00, 0xfe, 0xff, 0xff, 0xff, 0xc7, 0x0f, 0x00,
- 0x00, 0xfc, 0xff, 0xff, 0xff, 0xe7, 0x07, 0x00, 0x00, 0xf8, 0xff, 0xff,
- 0x7f, 0xf1, 0x03, 0x00, 0x00, 0xf8, 0xff, 0xff, 0xbf, 0xfc, 0x03, 0x00,
- 0x00, 0xf0, 0xff, 0xff, 0x59, 0xff, 0x01, 0x00, 0x00, 0xe0, 0xff, 0xff,
- 0xff, 0xff, 0x00, 0x00, 0x00, 0x80, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00,
- 0x00, 0x00, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x00, 0x00, 0x00, 0xfe, 0xff,
- 0xff, 0x0f, 0x00, 0x00, 0x00, 0x00, 0xf8, 0xff, 0xff, 0x03, 0x00, 0x00,
- 0x00, 0x00, 0xc0, 0xff, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfe,
- 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
diff --git a/lib/gs/contribs/othello/priv/square.bm b/lib/gs/contribs/othello/priv/square.bm
deleted file mode 100644
index 4e6880b330..0000000000
--- a/lib/gs/contribs/othello/priv/square.bm
+++ /dev/null
@@ -1,43 +0,0 @@
-#define square_width 60
-#define square_height 60
-static unsigned char square_bits[] = {
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};