diff options
Diffstat (limited to 'lib/gs/contribs/othello')
-rw-r--r-- | lib/gs/contribs/othello/Makefile | 101 | ||||
-rw-r--r-- | lib/gs/contribs/othello/othello.erl | 237 | ||||
-rw-r--r-- | lib/gs/contribs/othello/othello.gif | bin | 148 -> 0 bytes | |||
-rw-r--r-- | lib/gs/contribs/othello/othello.tool | 6 | ||||
-rw-r--r-- | lib/gs/contribs/othello/othello_adt.erl | 540 | ||||
-rw-r--r-- | lib/gs/contribs/othello/othello_board.erl | 649 | ||||
-rw-r--r-- | lib/gs/contribs/othello/priv/marker.bm | 43 | ||||
-rw-r--r-- | lib/gs/contribs/othello/priv/square.bm | 43 |
8 files changed, 0 insertions, 1619 deletions
diff --git a/lib/gs/contribs/othello/Makefile b/lib/gs/contribs/othello/Makefile deleted file mode 100644 index 8a66e17ec5..0000000000 --- a/lib/gs/contribs/othello/Makefile +++ /dev/null @@ -1,101 +0,0 @@ -# -# %CopyrightBegin% -# -# Copyright Ericsson AB 1996-2012. All Rights Reserved. -# -# Licensed under the Apache License, Version 2.0 (the "License"); -# you may not use this file except in compliance with the License. -# You may obtain a copy of the License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, software -# distributed under the License is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# See the License for the specific language governing permissions and -# limitations under the License. -# -# %CopyrightEnd% -# - -# -include $(ERL_TOP)/make/target.mk -include $(ERL_TOP)/make/$(TARGET)/otp.mk - -# ---------------------------------------------------- -# Application version -# ---------------------------------------------------- -include ../../vsn.mk -VSN=$(GS_VSN) - -# ---------------------------------------------------- -# Release directory specification -# ---------------------------------------------------- -RELSYSDIR = $(RELEASE_PATH)/lib/gs-$(VSN)/contribs - -# ---------------------------------------------------- -# Target Specs -# ---------------------------------------------------- - -MODULES= \ - othello \ - othello_adt \ - othello_board - -HRL_FILES= - -ERL_FILES= $(MODULES:%=%.erl) - -TARGET_FILES= $(MODULES:%=../ebin/%.$(EMULATOR)) $(TARGET_TOOLBOX_FILES) - -TOOLNAME = othello - -EXTRA_FILES= -TOOLBOX_FILES= $(TOOLNAME).tool $(TOOLNAME).gif -TARGET_TOOLBOX_FILES= $(TOOLBOX_FILES:%=$(EBIN)/%) -BITMAPS= priv/marker.bm priv/square.bm - -# ---------------------------------------------------- -# FLAGS -# ---------------------------------------------------- -ERL_COMPILE_FLAGS += - -# ---------------------------------------------------- -# Targets -# ---------------------------------------------------- - -debug opt: $(TARGET_FILES) - -docs: - -clean: - rm -f $(TARGET_FILES) - rm -f core - -# ---------------------------------------------------- -# Special Build Targets -# ---------------------------------------------------- - -$(EBIN)/$(TOOLNAME).gif: $(TOOLNAME).gif - $(gen_verbose)rm -f $@ - $(V_at)cp $(TOOLNAME).gif $@ - -$(EBIN)/$(TOOLNAME).tool: $(TOOLNAME).tool - $(gen_verbose)rm -f $@ - $(V_at)cp $(TOOLNAME).tool $@ - -# ---------------------------------------------------- -# Release Target -# ---------------------------------------------------- -include $(ERL_TOP)/make/otp_release_targets.mk - -release_spec: opt - $(INSTALL_DIR) "$(RELSYSDIR)/ebin" - $(INSTALL_DATA) $(TARGET_FILES) "$(RELSYSDIR)/ebin" - $(INSTALL_DIR) "$(RELSYSDIR)/othello" - $(INSTALL_DATA) $(ERL_FILES) $(EXTRA_FILES) "$(RELSYSDIR)/othello" - $(INSTALL_DIR) "$(RELSYSDIR)/othello/priv" - $(INSTALL_DATA) $(BITMAPS) $(TOOLBOX_FILES) "$(RELSYSDIR)/othello/priv" - -release_docs_spec: - diff --git a/lib/gs/contribs/othello/othello.erl b/lib/gs/contribs/othello/othello.erl deleted file mode 100644 index c6ad0a76ec..0000000000 --- a/lib/gs/contribs/othello/othello.erl +++ /dev/null @@ -1,237 +0,0 @@ -%% -%% %CopyrightBegin% -%% -%% Copyright Ericsson AB 1996-2009. All Rights Reserved. -%% -%% Licensed under the Apache License, Version 2.0 (the "License"); -%% you may not use this file except in compliance with the License. -%% You may obtain a copy of the License at -%% -%% http://www.apache.org/licenses/LICENSE-2.0 -%% -%% Unless required by applicable law or agreed to in writing, software -%% distributed under the License is distributed on an "AS IS" BASIS, -%% WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -%% See the License for the specific language governing permissions and -%% limitations under the License. -%% -%% %CopyrightEnd% -%% - -%% --module(othello). --export([start/0,new_game/4,start1/5]). - - - -%%---------------------------------------------------------------------- -%% The Othello program now uses the gs graphical package instead of the -%% pxw package. See module othello_board for details -%% -%%---------------------------------------------------------------------- - - -start() -> othello_board:start(). - -new_game(Computer,Player,Depth,Init) -> - spawn_link(othello,start1,[self(),Computer,Player,Depth,Init]). - -start1(Win,Computer,Player,Depth,Init) -> - Board = othello_adt:new(t), - random:seed(), - init_display(Board,Win,Init), - play(Computer,Player,Board,Depth,Win,1). - -play(Computer,Player,Board,Depth,Win,NoDs) -> - tell_win(Win,Computer,Player), - case catch continue(Player,Board) of - {game_over,Result} -> - game_over(Board,Player,Result,Win); - {omit_draw,Player} -> - omit(Player,Win), - play(Computer,swap(Player),Board,Depth,Win,NoDs); - ok -> - Draw = choose_draw(Computer,Player,Board,Depth,Win,NoDs), - Win ! {self(),draw,Draw}, - Board1 = othello_adt:set(Draw,Player,Board), - display(Board1,Board,Win), - play(Computer,swap(Player),Board1,Depth,Win,NoDs+1) - end. - -continue(Player,Board) -> - Draws = game_over(Player,Board), - not_allowed(Draws,Player), - ok. - -choose_draw(Computer,Computer,Board,Depth,_Win,NoDs) -> % Depth > 0 !! - {Draw,_Value} = alpha_beta(Depth,Board,-11000,11000,Computer,NoDs), -% io:format('Choosen draw is {~w,~w} : (~w)~n', -% [othello_adt:col(Draw),othello_adt:row(Draw),Value]), -% io:format('=====================~n',[]), - Draw; -choose_draw(Computer,Player,Board,Depth,Win,NoDs) -> - receive - {Win,position,Draw} -> - flush(Win), - case othello_adt:is_draw(Draw,Player,Board) of - false -> - Win ! {self(),illegal_draw,Draw}, - choose_draw(Computer,Player,Board,Depth,Win,NoDs); - true -> - Draw - end - end. - -flush(Win) -> - receive - {Win,position,_} -> - flush(Win) - after 1 -> - true - end. - -tell_win(Win,Computer,Player) -> - Win ! {self(),player,Computer,Player}, - receive - {Win,go_on_play} -> true - end. - -alpha_beta(0,Board,_,_,Player,_) -> - {-1,othello_adt:evaluate_board(Player,Board)}; -alpha_beta(Depth,Board,Alpha,Beta,Player,NoDs) -> - case compute(Player,Board,NoDs) of - [] -> - Player1 = swap(Player), - case compute(Player1,Board,NoDs) of - [] -> - dead_lock(Board,Player); - PosDraws1 -> - choose(PosDraws1,Board,Depth-1,-Beta,-Alpha,-1, - Player1,NoDs) - end; - PosDraws -> - choose(PosDraws,Board,Depth-1,-Beta,-Alpha,-1,Player,NoDs) -% A = choose(PosDraws,Board,Depth-1,-Beta,-Alpha,-1,Player,NoDs), -% io:format('Alpha-Beta (~w) ==> ~w~n',[Depth,A]), -% A - end. - -choose([Draw|Draws],Board,Depth,Alpha,Beta,Record,Player,NoDs) -> - Player1 = swap(Player), - Board1 = othello_adt:set(Draw,Player,Board), -% io:format('Alpha <~w> Beta <~w> ~n',[Alpha,Beta]), - {_,Value} = alpha_beta(Depth,Board1,Alpha,Beta,Player1,NoDs+1), - Value1 = -Value, - cutoff(Draw,Value1,Depth,Alpha,Beta,Draws,Board,Record,Player,NoDs); -choose([],_,_,Alpha,_,Draw,_,_) -> - {Draw,Alpha}. - -cutoff(Draw,Value,_,_,Beta,_,_,_,_,_) when Value >= Beta -> - {Draw,Value}; -cutoff(Draw,Value,Depth,Alpha,Beta,Draws,Board,_,Player,NoDs) - when Alpha < Value, Value < Beta -> - choose(Draws,Board,Depth,Value,Beta,Draw,Player,NoDs); -cutoff(Draw,Value,Depth,Alpha,Beta,Draws,Board,Record,Player,NoDs) - when Value == Alpha, NoDs < 13 -> - choose(Draws,Board,Depth,Alpha,Beta,random_choice(Draw,Record), - Player,NoDs); -cutoff(_Draw,Value,Depth,Alpha,Beta,Draws,Board,Record,Player,NoDs) - when Value =< Alpha -> - choose(Draws,Board,Depth,Alpha,Beta,Record,Player,NoDs). - -compute(Player,Board,NoOfDraws) when NoOfDraws < 13 -> - case othello_adt:possible_draws(Player,Board,begin_play) of - [] -> - othello_adt:possible_draws(Player,Board,playing); - Draws -> - Draws - end; -compute(Player,Board,_) -> - othello_adt:possible_draws(Player,Board,playing). - -%%---------------------------------------------------------- -%% Randomly choose between two draws with the same value. -%%---------------------------------------------------------- - -random_choice(Draw,Draw1) -> - case random:uniform(2) of - 1 -> - Draw; - 2 -> - Draw1 - end. - -dead_lock(Board,Player) -> - case win_or_loose(Board,Player) of - 0 -> {-1,0}; - Value when Value > 0 -> {-1,10000}; - _ -> {-1,-10000} - end. - -win_or_loose(Board,Player) -> - Player1 = swap(Player), - othello_adt:pieces(Player,Board) - othello_adt:pieces(Player1,Board). - -game_over(Player,Board) -> - case othello_adt:possible_draws(Player,Board,playing) of - [] -> - Player1 = swap(Player), - case othello_adt:possible_draws(Player1,Board,playing) of - [] -> - throw({game_over,{{Player,othello_adt:pieces(Player,Board)}, - {Player1,othello_adt:pieces(Player1,Board)}}}); - _ -> - [] % Player`s Draws !! - end; - Draws -> - Draws - end. - -game_over(_Board,_Player,Result,Win) -> - Win ! {self(),game_over,white_res(Result),black_res(Result)}. - -white_res({{white,Res},_}) -> Res; -white_res({_,{white,Res}}) -> Res. - -black_res({{black,Res},_}) -> Res; -black_res({_,{black,Res}}) -> Res. - -not_allowed([],Player) -> - throw({omit_draw, Player}); -not_allowed(_,_Player) -> - ok. - -omit(Player,Win) -> - Win ! {self(),omit_draw,Player}, - receive - {Win,continue} -> - ok - end. - -init_display(_Board,_Win,first_time) -> - true; -init_display(Board,Win,_) -> - display(Board,Win). - -display(Board,Win) -> - All = othello_adt:all_pos(Board), - display1(All,Win), - Win ! {self(),score,othello_adt:pieces(white,Board), - othello_adt:pieces(black,Board)}. - -display(Board,OldB,Win) -> - Diff = othello_adt:diff(Board,OldB), - display1(Diff,Win), - Win ! {self(),score,othello_adt:pieces(white,Board), - othello_adt:pieces(black,Board)}. - -display1([{Pos,Colour}|Diff],Win) -> - Win ! {self(),new_mark,Pos,Colour}, - display1(Diff,Win); -display1(_,_) -> - true. - -swap(white) -> black; -swap(black) -> white. - - diff --git a/lib/gs/contribs/othello/othello.gif b/lib/gs/contribs/othello/othello.gif Binary files differdeleted file mode 100644 index 5970c50209..0000000000 --- a/lib/gs/contribs/othello/othello.gif +++ /dev/null diff --git a/lib/gs/contribs/othello/othello.tool b/lib/gs/contribs/othello/othello.tool deleted file mode 100644 index 47550a581d..0000000000 --- a/lib/gs/contribs/othello/othello.tool +++ /dev/null @@ -1,6 +0,0 @@ -{version,"0.1"}. -{{tool,"Othello"}, - {start,{othello,start,[]}}, - {icon,"othello.gif"}, - {message,"Othello - The Game"}, - {html,"http://www.armory.com/~iioa/othguide.html"}}. diff --git a/lib/gs/contribs/othello/othello_adt.erl b/lib/gs/contribs/othello/othello_adt.erl deleted file mode 100644 index e69c1c4d72..0000000000 --- a/lib/gs/contribs/othello/othello_adt.erl +++ /dev/null @@ -1,540 +0,0 @@ -%% -%% %CopyrightBegin% -%% -%% Copyright Ericsson AB 1996-2010. All Rights Reserved. -%% -%% Licensed under the Apache License, Version 2.0 (the "License"); -%% you may not use this file except in compliance with the License. -%% You may obtain a copy of the License at -%% -%% http://www.apache.org/licenses/LICENSE-2.0 -%% -%% Unless required by applicable law or agreed to in writing, software -%% distributed under the License is distributed on an "AS IS" BASIS, -%% WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -%% See the License for the specific language governing permissions and -%% limitations under the License. -%% -%% %CopyrightEnd% -%% - -%% --module(othello_adt). --compile(export_all). -%%------------------------------------------------------- -%% Use three main states for the strategy: -%% -%% BeginPlay: Stay in the inner square as long as possible. -%% Use the possible_draws/3. -%% -%% MiddlePlay: Try to choose stable markers (?) -%% Use stable/3 -%% -%% EndPlay: Try to flip as many markers as possible -%% -%% The transition from Begin to Middle is obvious. From Middle -%% to End however, is can be discussed. -%%------------------------------------------------------- - -test(N,B) -> - X=new(B), - statistics(wall_clock), - test0(N,X), - {_,T} = statistics(wall_clock), - {time_was,T/N}. - - -test0(0,_) -> true; -test0(N,X) -> - possible_draws(black,X,begin_play), - test0(N-1,X). - -%%------------------------------------------------------- -%% new/1 - returns a new board -%% -%% Uses a tuple for storing the board -%%------------------------------------------------------- - -new(B) -> - Board = mk_board(B), - {ordsets:from_list([18,19,20,21,26,29,34,37,42,43,44,45]),Board}. - -mk_board(t) -> - Tup = list_to_tuple(gen_list(64,grey)), - Tup1 = setelement(28+1, Tup, white), - Tup2 = setelement(35+1, Tup1, white), - Tup3 = setelement(27+1, Tup2, black), - gen_score_board(), - setelement(36+1, Tup3, black). - -gen_list(0,_) -> []; -gen_list(I,Def) -> [Def|gen_list(I-1,Def)]. - -gen_score_board() -> put(score,list_to_tuple(gen_list(64,0))). - -%%------------------------------------------------------- -%% pos(Col,Row) - returns a position describing column -%% and row. -%% Col and Row have the range 1 - 8. -%%------------------------------------------------------- - -pos(Col,Row) -> ((Row - 1) bsl 3) + (Col - 1). - -%%------------------------------------------------------- -%% col(Pos) - returns the column of the Pos position -%%------------------------------------------------------- - -col(Pos) -> (Pos band 7) + 1. - -%%------------------------------------------------------- -%% row(Pos) - returns the row of the Pos position -%%------------------------------------------------------- - -row(Pos) -> (Pos bsr 3) + 1. - -%%------------------------------------------------------- -%% is_draw(Pos,Colour,Board) - returns true if Pos is a -%% correct draw. -%%------------------------------------------------------- - -is_draw(Pos,Colour,{Bset,Board}) -> - case ordsets:is_element(Pos,Bset) of - true -> - case catch is_good(Colour,Pos,Board) of - true -> - true; - _ -> - false - end; - _ -> - false - end. - -%%------------------------------------------------------- -%% set(Pos,Colour,Board) - returns an updated board -%%------------------------------------------------------- - -set(Pos,Colour,{Bset,Board}) -> - case ordsets:is_element(Pos,Bset) of - true -> - NewBoard = setelement(Pos+1,Board,Colour), - Empty = empty_neighbour(Pos,NewBoard), - NewBset = ordsets:union(Empty,ordsets:del_element(Pos,Bset)), - turn(Colour,Pos,{NewBset,NewBoard}); - _ -> - {error,invalid_position} - end. - -empty_neighbour(Pos,Board) -> - ordsets:from_list(empty_neighbour(Pos,Board,deltas())). - -empty_neighbour(_,_,[]) -> []; -empty_neighbour(Pos,Board,[H|T]) -> - case is_empty(Pos+H,dir(Pos,H),Board) of - true -> [Pos+H|empty_neighbour(Pos,Board,T)]; - _ -> empty_neighbour(Pos,Board,T) - end. - -is_empty(_,false,_) -> false; -is_empty(X,_,_Board) when X<0 -> false; -is_empty(X,_,_Board) when X>63 -> false; -is_empty(X,_,Board) -> - case element(X+1,Board) of - grey -> true; % Empty - _ -> false - end. - -%%------------------------------------------------------- -%% get(Pos,Board) - returns the contents in Pos -%%------------------------------------------------------- - -get(Pos,{_Bset,Board}) -> element(Pos+1,Board). - -%%------------------------------------------------------- -%% pieces(Colour,Board) - returns the number of Colour -%% pieces. -%%------------------------------------------------------- - -pieces(Colour,{_Bset,Board}) -> - pieces(Colour,Board,0,0). - -pieces(Colour,Board,Pos,Count) when Pos < 64 -> - case element(Pos+1,Board) of - Colour -> - pieces(Colour,Board,Pos+1,Count+1); - _ -> - pieces(Colour,Board,Pos+1,Count) - end; -pieces(_,_,_,Count) -> - Count. - -%%------------------------------------------------------- -%% possible_draws(Colour, Board, State) -%% -%% Returns a list of possible draws regarding the current -%% strategy state. -%%------------------------------------------------------- - -possible_draws(Colour,{Bset,Board},begin_play) -> - Dset = ordsets:intersection(Bset,inner_square()), - possible_draws_0(Colour,Dset,Board); -possible_draws(Colour,{Bset,Board},_) -> - possible_draws_0(Colour,Bset,Board). - -possible_draws(Colour,{Bset,Board}) -> - possible_draws_0(Colour,Bset,Board). - -possible_draws_0(_,[],_) -> []; -possible_draws_0(Colour,[H|T],Board) -> - case catch is_good(Colour,H,Board) of - true -> [H|possible_draws_0(Colour,T,Board)]; - false -> possible_draws_0(Colour,T,Board) - end. - - -%%------------------------------------------------------- -%% evaluate_board(Colour,Board) - returns the value of -%% the board from Colours -%% point of view. -%%------------------------------------------------------- - -evaluate_board(Colour,{_Bset,Board}) -> - Score = get(score), % Initialized (zeroed) score board !! - Colour1 = swap(Colour), - Score1 = eval_board(Colour,Colour1,Score,Board,0), - Score2 = cnt_corner(0,Score1,Board,Colour,Colour1), - Score3 = cnt_corner(7,Score2,Board,Colour,Colour1), - Score4 = cnt_corner(56,Score3,Board,Colour,Colour1), - Score5 = cnt_corner(63,Score4,Board,Colour,Colour1), - count(Score5,0). -% A = count(Score5,0), -% io:format('Score = ~w~n',[A]), -% A. - -eval_board(MyCol,OtCol,Score,Board,Pos) when Pos < 64 -> - case element(Pos+1,Board) of - MyCol -> - Score1 = setelement(Pos+1,Score,score(Pos)), - eval_board(MyCol,OtCol,Score1,Board,Pos+1); - OtCol -> - Score1 = setelement(Pos+1,Score,-score(Pos)), - eval_board(MyCol,OtCol,Score1,Board,Pos+1); - _ -> - eval_board(MyCol,OtCol,Score,Board,Pos+1) - end; -eval_board(_,_,Score,_,_) -> - Score. - -cnt_corner(Corner,Score,Board,MyCol,OtCol) -> - case element(Corner+1,Board) of - MyCol -> - cnt_corn(Corner,setelement(Corner+1,Score,50), - Board,50,MyCol); - OtCol -> - cnt_corn(Corner,setelement(Corner+1,Score,-50), - Board,-50,OtCol); - _ -> - Score - end. - -cnt_corn(0,Score,Board,Value,Colour) -> - Score1 = cnt_corn(0,1,8,Score,Board,Value,Colour), - cnt_corn(0,8,1,Score1,Board,Value,Colour); -cnt_corn(7,Score,Board,Value,Colour) -> - Score1 = cnt_corn(7,-1,8,Score,Board,Value,Colour), - cnt_corn(7,8,-1,Score1,Board,Value,Colour); -cnt_corn(56,Score,Board,Value,Colour) -> - Score1 = cnt_corn(56,1,-8,Score,Board,Value,Colour), - cnt_corn(56,-8,1,Score1,Board,Value,Colour); -cnt_corn(63,Score,Board,Value,Colour) -> - Score1 = cnt_corn(63,-1,-8,Score,Board,Value,Colour), - cnt_corn(63,-8,-1,Score1,Board,Value,Colour). - -cnt_corn(Pos,Dir,LineDir,Score,Board,Value,Colour) -> - case dir(Pos,Dir) of - Dir -> - NextEdge = Pos+Dir, - case element(NextEdge+1,Board) of - Colour -> - Score1 = setelement(NextEdge+1,Score,Value), - Score2 = cnt_line(NextEdge,LineDir,Score1,Board, - Colour,Value), - cnt_corn(NextEdge,Dir,LineDir,Score2,Board,Value,Colour); - _ -> - Score - end; - _ -> - Score - end. - -cnt_line(Pos,Dir,Score,Board,Colour,Value) -> - case dir(Pos,Dir) of - Dir -> - OnLinePos = Pos+Dir, - case element(OnLinePos+1,Board) of - Colour -> - Score1 = setelement(OnLinePos+1,Score,Value), - cnt_line(OnLinePos,Dir,Score1,Board,Colour,Value); - _ -> - Score - end; - _ -> - Score - end. - -count(Score,Pos) when Pos < 64 -> - element(Pos+1,Score) + count(Score,Pos+1); -count(_,_) -> - 0. - -swap(white) -> black; -swap(black) -> white. - -%%------------------------------------------------------- -%% stable(Colour,Pos,Board) - returns a value 0-8 -%% -%% A high value is regarded as more stable than a lower one. -%% The stability means how many "friendly" neighbours there -%% are, i.e markers of the same colour. Neighbours positions -%% outside the board are regarded as friendly. -%%------------------------------------------------------- - -stable(Colour,Pos,{_,Board}) -> - stable(deltas(),Colour,Pos,Board). - -stable([],_,_,_) -> 0; -stable([H|T],Colour,Pos,Board) -> - stable_val(Colour,Pos,H,Board) + stable(T,Colour,Pos,Board). - -stable_val(_,H,D,_) when H+D<0 -> 1; -stable_val(_,H,D,_) when H+D>63 -> 1; -stable_val(black,H,D,Board) -> - case element((H+D)+1,Board) of - black -> 1; - _ -> 0 - end; -stable_val(white,H,D,Board) -> - case element((H+D)+1,Board) of - white -> 1; - _ -> 0 - end. - -%%------------------------------------------------------- -%% diff(Board,OldBoard) - return a list of the positions -%% with changed pieces. -%% [{Pos1,Colour1},...] -%%------------------------------------------------------- - -diff(Board,OldBoard) -> diff(0,Board,OldBoard). - -diff(Pos,Board,OldBoard) when Pos < 64 -> - OldP = get(Pos,OldBoard), - case get(Pos,Board) of - OldP -> - diff(Pos+1,Board,OldBoard); - NewP -> - [{Pos,NewP}|diff(Pos+1,Board,OldBoard)] - end; -diff(_,_,_) -> - []. - -%%------------------------------------------------------- -%% all_pos(Board) - return a list of the positions colour. -%% [{Pos1,Colour1},...] -%%------------------------------------------------------- - -all_pos(Board) -> all_pos(0,Board). - -all_pos(Pos,Board) when Pos < 64 -> - [{Pos,get(Pos,Board)}|all_pos(Pos+1,Board)]; -all_pos(_,_) -> - []. - -%%------------------------------------------------------- -%% Internal stuff -%%------------------------------------------------------- - -deltas() -> [9,8,7,1,-1,-7,-8,-9]. - -inner_square() -> - [18,19,20,21,26,27,28,29,34,35,36,37,42,43,44,45]. % Is already an ordset - % Save list traversing. -% ordsets:list_to_set([18,19,20,21,26,27,28,29,34,35,36,37,42,43,44,45]). - -inv(black) -> white; -inv(white) -> black. - -is_good(Colour,H,Board) -> - is_good_0(Colour,H,dir(H,-9),Board), - is_good_0(Colour,H,dir(H,-8),Board), - is_good_0(Colour,H,dir(H,-7),Board), - is_good_0(Colour,H,dir(H,-1),Board), - is_good_0(Colour,H,dir(H,1),Board), - is_good_0(Colour,H,dir(H,7),Board), - is_good_0(Colour,H,dir(H,8),Board), - is_good_0(Colour,H,dir(H,9),Board), - false. - -is_good_0(_,_,false,_) -> false; -is_good_0(_,H,D,_) when is_integer(H), is_integer(D), H+D<0 -> false; -is_good_0(_,H,D,_) when is_integer(H), is_integer(D), H+D>63 -> false; -is_good_0(black,H,D,Board) when is_integer(H), is_integer(D) -> - case element((H+D)+1,Board) of - white -> is_good_1(black,H+D,dir(H+D,D),Board); - _ -> false - end; -is_good_0(white,H,D,Board) when is_integer(H), is_integer(D) -> - case element((H+D)+1,Board) of - black -> is_good_1(white,H+D,dir(H+D,D),Board); - _ -> false - end. - -is_good_1(_,_,false,_) -> false; -is_good_1(_,H,D,_) when is_integer(H), is_integer(D), H+D<0 -> false; -is_good_1(_,H,D,_) when is_integer(H), is_integer(D), H+D>63 -> false; -is_good_1(black,H,D,Board) when is_integer(H), is_integer(D) -> - case element((H+D)+1,Board) of - white -> is_good_1(black,H+D,dir(H+D,D),Board); - black -> throw(true); - _ -> false - end; -is_good_1(white,H,D,Board) when is_integer(H), is_integer(D) -> - case element((H+D)+1,Board) of - black -> is_good_1(white,H+D,dir(H+D,D),Board); - white -> throw(true); - _ -> false - end. - -%%------------------------------------------------------- -%% turn(Colour,Draw,Board) - returns an updated board -%% turn all possible pieces -%% on the board -%% Neighbours are not changed !! -%%------------------------------------------------------- - -turn(Colour,Draw,{Bset,Board}) -> - {Bset,turn(Colour,Draw,-9, - turn(Colour,Draw,-8, - turn(Colour,Draw,-7, - turn(Colour,Draw,-1, - turn(Colour,Draw,1, - turn(Colour,Draw,7, - turn(Colour,Draw,8, - turn(Colour,Draw,9,Board))))))))}. - -turn(Colour,H,D,Board) -> - case catch is_good_0(Colour,H,dir(H,D),Board) of - true -> - turn_0(Colour,H,D,Board); - false -> - Board - end. - -turn_0(_,H,D,B) when is_integer(H), is_integer(D), H+D<0 -> B; -turn_0(_,H,D,B) when is_integer(H), is_integer(D), H+D>63 -> B; -turn_0(black,H,D,Board) when is_integer(H), is_integer(D) -> - E = H+D, - case element(E+1,Board) of - white -> turn_0(black,H+D,D,swap(black,E,Board)); - _ -> Board - end; -turn_0(white,H,D,Board) when is_integer(H), is_integer(D) -> - E = H+D, - case element(E+1,Board) of - black -> turn_0(white,H+D,D,swap(white,E,Board)); - _ -> Board - end. - -%%------------------------------------------------------- -%% swap(Colour,Pos,Board) - returns an updated board -%% turn a piece on the board -%% Neighbours are not changed !! -%%------------------------------------------------------- - -swap(Colour,Pos,Board) when is_integer(Pos) -> - setelement(Pos+1,Board,Colour). - -score(Pos) -> score1({col(Pos),row(Pos)}). - -score1({Column,1}) when Column >= 3, Column =< 6 -> 20; -score1({Column,8}) when Column >= 3, Column =< 6 -> 20; -score1({1,Line}) when Line >= 3, Line =< 6 -> 20; -score1({8,Line}) when Line >= 3, Line =< 6 -> 20; -score1({Column,2}) when Column >= 3, Column =< 6 -> -7; -score1({Column,7}) when Column >= 3, Column =< 6 -> -7; -score1({2,Line}) when Line >= 3, Line =< 6 -> -7; -score1({7,Line}) when Line >= 3, Line =< 6 -> -7; -score1({Column,Line}) when Column >= 3, Column =< 6, - Line >= 3, Line =< 6 -> 1; -score1({1,1}) -> 100; -score1({1,8}) -> 100; -score1({8,1}) -> 100; -score1({8,8}) -> 100; -score1({2,1}) -> -30; -score1({7,1}) -> -30; -score1({1,2}) -> -30; -score1({8,2}) -> -30; -score1({1,7}) -> -30; -score1({8,7}) -> -30; -score1({2,8}) -> -30; -score1({7,8}) -> -30; -score1({2,2}) -> -50; -score1({7,2}) -> -50; -score1({2,7}) -> -50; -score1({7,7}) -> -50. - -%%------------------------------------------------------- -%% dir(Pos,Dir) - return Dir if allowed direction at Pos. -%% else return false. -%%------------------------------------------------------- - -dir(0,1) -> 1; % {1,1} -dir(0,8) -> 8; -dir(0,9) -> 9; -dir(0,_) -> false; - -dir(7,-1) -> -1; % {8,1} -dir(7,7) -> 7; -dir(7,8) -> 8; -dir(7,_) -> false; - -dir(56,-8) -> -8; % {1,8} -dir(56,-7) -> -7; -dir(56,1) -> 1; -dir(56,_) -> false; - -dir(63,-9) -> -9; % {8,8} -dir(63,-8) -> -8; -dir(63,-1) -> -1; -dir(63,_) -> false; - -dir(Pos,-1) when (Pos bsr 3) == 0 -> -1; % {_,1} -dir(Pos,1) when (Pos bsr 3) == 0 -> 1; -dir(Pos,7) when (Pos bsr 3) == 0 -> 7; -dir(Pos,8) when (Pos bsr 3) == 0 -> 8; -dir(Pos,9) when (Pos bsr 3) == 0 -> 9; -dir(Pos,_) when (Pos bsr 3) == 0 -> false; - -dir(Pos,-9) when (Pos bsr 3) == 7 -> -9; % {_,8} -dir(Pos,-8) when (Pos bsr 3) == 7 -> -8; -dir(Pos,-7) when (Pos bsr 3) == 7 -> -7; -dir(Pos,-1) when (Pos bsr 3) == 7 -> -1; -dir(Pos,1) when (Pos bsr 3) == 7 -> 1; -dir(Pos,_) when (Pos bsr 3) == 7 -> false; - -dir(Pos,-8) when (Pos band 7) == 0 -> -8; % {1,_} -dir(Pos,-7) when (Pos band 7) == 0 -> -7; -dir(Pos,1) when (Pos band 7) == 0 -> 1; -dir(Pos,8) when (Pos band 7) == 0 -> 8; -dir(Pos,9) when (Pos band 7) == 0 -> 9; -dir(Pos,_) when (Pos band 7) == 0 -> false; - -dir(Pos,-9) when (Pos band 7) == 7 -> -9; % {8,_} -dir(Pos,-8) when (Pos band 7) == 7 -> -8; -dir(Pos,-1) when (Pos band 7) == 7 -> -1; -dir(Pos,7) when (Pos band 7) == 7 -> 7; -dir(Pos,8) when (Pos band 7) == 7 -> 8; -dir(Pos,_) when (Pos band 7) == 7 -> false; - -dir(_Pos,Dir) -> Dir. - diff --git a/lib/gs/contribs/othello/othello_board.erl b/lib/gs/contribs/othello/othello_board.erl deleted file mode 100644 index cc055b1fa1..0000000000 --- a/lib/gs/contribs/othello/othello_board.erl +++ /dev/null @@ -1,649 +0,0 @@ -%% -%% %CopyrightBegin% -%% -%% Copyright Ericsson AB 1996-2012. All Rights Reserved. -%% -%% Licensed under the Apache License, Version 2.0 (the "License"); -%% you may not use this file except in compliance with the License. -%% You may obtain a copy of the License at -%% -%% http://www.apache.org/licenses/LICENSE-2.0 -%% -%% Unless required by applicable law or agreed to in writing, software -%% distributed under the License is distributed on an "AS IS" BASIS, -%% WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -%% See the License for the specific language governing permissions and -%% limitations under the License. -%% -%% %CopyrightEnd% -%% - -%% --module(othello_board). --compile([{nowarn_deprecated_function,{gs,config,2}}, - {nowarn_deprecated_function,{gs,create,3}}, - {nowarn_deprecated_function,{gs,create,4}}, - {nowarn_deprecated_function,{gs,destroy,1}}, - {nowarn_deprecated_function,{gs,start,0}}]). - --export([start/0,stop/0,init/0]). - - -%%---------------------------------------------------------------------- -%% The Othello program now uses the gs graphical package instead of the -%% pxw package. -%% -%% Differences are, explanation why and source of change in parenthesis: -%% -%% - Buttons looks different (gs feature) -%% - The black box around "Black to draw" have been removed. (me) -%% - The Colour and Level menues have been moved directly down to the -%% 'Status' box. (usability update, my addition) -%% - The mouse pointer does not change into a watch when the computer -%% is thinking (not supported in gs) -%% - Buttons does not flash when being beeped. (not supported in gs) -%% -%% -%% /Peter -%% -%%---------------------------------------------------------------------- - - --define(BGCOL,forestgreen). - -start() -> - spawn(othello_board,init,[]). - -stop() -> - ok. - -%% This is not an application so we don't have their way of knowing -%% a private data directory where the GIF files are located (this directory). -%% We can find GS and makes it relative from there /kgb - --define(BitmapPath,"../contribs/othello/priv"). - -setup_path() -> - GsPrivDir = code:priv_dir(gs), - Path = filename:join(GsPrivDir,?BitmapPath), - put(path,Path). - -path() -> get(path). - - - -%% -%% The button area are the Quit, Rules buttons at the top of the window. -%% The Status area is the black and white scores level and colour etc -%% inbetween the buttons and the othello board. -%% The board is the 8x8 board where othello battles are fought. -%% -init() -> - process_flag(trap_exit,true), - setup_path(), - S = gs:start(), - put(windowroot,S), % Ugly global store - - %% Shell coordinates - W = 496, - H = 636, - - %% Fix top window - Shell = gs:create(window, S, [{title,"Othello"}, - {width, W},{height, H}]), - - - %% Setup window contents - - setup_buttons(Shell,0,0,W,40), % Fix Menubar - setup_status_box(Shell,0,40,W,100), % Fix Status area - setup_board(Shell,0,140,496,496), % Combat board - - GamePid = othello:new_game(white,black,1,first_time), - - %% Default settings - Options = {white,black,1}, - %%Wids = {Status,B,W,Dr,Le,Co}, - Wids = {change,this,at,later,stage,ponto}, - write_options(Options,Wids), - - gs:config(Shell, {map, true}), %Make win visible - - loop(computer,GamePid,Shell,Wids,Options). - - - - - - -loop(User,GamePid,Shell,Wids,Options) -> - receive - {gs,ButtId, click,_ButtId1,[Button]} -> - GamePid1 = but_pressed(Button,ButtId,User,GamePid,Shell, - Wids,Options), - loop(User,GamePid1,Shell,Wids,Options); - - {gs,_, click,_,[MenuItem,_MenuIndex]} -> - Ops = menu_selected(MenuItem,User,GamePid,Wids,Options), - loop(User,GamePid,Shell,Wids,Ops); - - {'EXIT',GamePid,_} -> - loop(User,null,Shell,Wids,Options); - - {'EXIT',_,_} -> - loop(User,GamePid,Shell,Wids,Options); - - GameMsg -> - game_msg(GameMsg,User,GamePid,Shell,Wids,Options) - end. - -but_pressed("Quit",_ButtId,_User,_GamePid,_Shell,_Wids,_Op) -> - stop(), - exit(quit); -but_pressed("Rules",_ButtId,_User,GamePid,_Shell,_Wids,_Op) -> - io:format("No rules, do as you wish~n",[]), - GamePid; -but_pressed("Help",_ButtId,_User,GamePid,_Shell,_Wids,_Op) -> - io:format("Othello game~n",[]), - io:format("------------~n",[]), - io:format(" Put markers by clicking in squares~n",[]), - io:format(" Change level by clicking on it~n",[]), - io:format(" Change colour by clicking on it~n",[]), - io:format("~n",[]), - GamePid; -but_pressed("Newgame",_ButtId,_User,GamePid,_Shell,Wids,Options) -> - new_game(GamePid,Wids,Options); -but_pressed([],ButtId,User,GamePid,_Shell,_Wids,_Op) - when is_pid(GamePid),User == player -> - [C,R] = atom_to_list(ButtId), - GamePid ! {self(),position,othello_adt:pos(C-96,translate(R-48))}, - GamePid; -but_pressed([],ButtId,_User,GamePid,_Shell,_Wids,_Op) -> - [C,R] = atom_to_list(ButtId), - beep(othello_adt:pos(C-96,translate(R-48))), - GamePid; -but_pressed(Button,ButtId,_User,GamePid,_Shell,_Wids,_Op) -> - io:format('Not implemented button pressed ~p, ~p!!!~n',[ButtId,Button]), - GamePid. - -menu_selected("Black",_User,_GamePid,Wids,Options) -> - Op0 = setelement(1,Options,white), - Op1 = setelement(2,Op0,white), - write_options(Op1,Wids), - Op1; -menu_selected("White",_User,_GamePid,Wids,Options) -> - Op0 = setelement(1,Options,black), - Op1 = setelement(2,Op0,black), - write_options(Op1,Wids), - Op1; -menu_selected("Black (begin)",_User,_GamePid,Wids,Options) -> - Op0 = setelement(1,Options,white), - Op1 = setelement(2,Op0,black), - write_options(Op1,Wids), - Op1; -menu_selected("White (begin)",_User,_GamePid,Wids,Options) -> - Op0 = setelement(1,Options,black), - Op1 = setelement(2,Op0,white), - write_options(Op1,Wids), - Op1; -menu_selected("Beginner",_User,_GamePid,Wids,Options) -> - Op1 = setelement(3,Options,1), - write_options(Op1,Wids), - Op1; -menu_selected("Intermediate",_User,_GamePid,Wids,Options) -> - Op1 = setelement(3,Options,2), - write_options(Op1,Wids), - Op1; -menu_selected("Advanced",_User,_GamePid,Wids,Options) -> - Op1 = setelement(3,Options,3), - write_options(Op1,Wids), - Op1; -menu_selected("Expert",_User,_GamePid,Wids,Options) -> - Op1 = setelement(3,Options,4), - write_options(Op1,Wids), - Op1; -menu_selected(What,_User,_GamePid,_Wids,Options) -> - io:format('Menu item not implemented <~s>~n',[What]), - Options. - -game_msg(Msg,User,GamePid,Shell,Wids,Options) -> - case Msg of - {GamePid,new_mark,Pos,Colour} -> - new_mark(Pos,Colour), - loop(User,GamePid,Shell,Wids,Options); - - {GamePid,illegal_draw,Draw} -> - beep(Draw), - loop(User,GamePid,Shell,Wids,Options); - - {GamePid,player,Computer,Computer} -> - show_player(element(1,Wids),Computer), - cursor("watch"), - GamePid ! {self(),go_on_play}, - loop(computer,GamePid,Shell,Wids,Options); - - {GamePid,player,_Computer,Player} -> - show_player(element(1,Wids),Player), - cursor("top_left_arrow"), - GamePid ! {self(),go_on_play}, - loop(player,GamePid,Shell,Wids,Options); - - {GamePid,omit_draw,Player} -> - omit_draw(GamePid,Player), - loop(User,GamePid,Shell,Wids,Options); - - {GamePid,score,WhiteRes,BlackRes} -> - write_score(Wids,WhiteRes,BlackRes), - loop(User,GamePid,Shell,Wids,Options); - - {GamePid,draw,Draw} -> - write_draw(Wids,Draw), - loop(User,GamePid,Shell,Wids,Options); - - {GamePid,game_over,WhiteRes,BlackRes} -> - game_over(WhiteRes,BlackRes), - loop(User,GamePid,Shell,Wids,Options); - - What -> - io:format('game_msg received: ~w~n',[What]), - loop(User,GamePid,Shell,Wids,Options) - end. - - -new_game(GamePid,Wids,Options) when is_pid(GamePid) -> - exit(GamePid,kill), - new_game(Wids,Options); -new_game(_,Wids,Options) -> - new_game(Wids,Options). - -new_game(_Wids,Options) -> - label("",lastdraw), - Computer = element(1,Options), - Start = element(2,Options), - Depth = element(3,Options), - othello:new_game(Computer,Start,Depth,restart). - -new_mark(Pos,Colour) -> - Col = othello_adt:col(Pos), - Row = othello_adt:row(Pos), - Name = [Col+96,translate(Row)+48], - Button = get(Name), - butbit(Button,Colour). - -beep(Draw) -> - Col = othello_adt:col(Draw), - Row = othello_adt:row(Draw), - Name = [Col+96,translate(Row)+48], - Button = get(Name), - bell(Button). - -show_player(_Status,white) -> - label("White to draw",todraw); -show_player(_Status,black) -> - label("Black to draw",todraw). - -write_score(_Wids,WhiteRes,BlackRes) -> - label(integer_to_list(BlackRes),bscore), - label(integer_to_list(WhiteRes),wscore). - -write_draw(_Wids,Draw) -> - Col = othello_adt:col(Draw), - Row = othello_adt:row(Draw), - label(lists:flatten(io_lib:format('{~w,~w}',[Col,Row])), lastdraw). - -write_options(Options,Wids) -> - write_colour(Options,Wids), - write_level(Options,Wids). - -write_colour(Options,Wids) -> - write_colour(element(1,Options),element(2,Options),Wids). - -write_colour(black,white,_Wids) -> label("White (begin)",colour); -write_colour(black,black,_Wids) -> label("White",colour); -write_colour(white,black,_Wids) -> label("Black (begin)",colour); -write_colour(white,white,_Wids) -> label("Black",colour). - -write_level(Options,_Wids) -> - case element(3,Options) of - 1 -> label("Beginner",level); - 2 -> label("Intermediate",level); - 3 -> label("Advanced",level); - 4 -> label("Expert",level) - end. - -cursor(_What) -> - done. -%cursor(What) -> cursor(get(),What). - -%cursor([{[C,R],Button}|Buts],What) -> -% set_widget(Button,"cursor",What), -% cursor(Buts,What); -%cursor([_|Buts],What) -> -% cursor(Buts,What); -%cursor([],_) -> -% true. - -translate(1) -> 8; -translate(2) -> 7; -translate(3) -> 6; -translate(4) -> 5; -translate(5) -> 4; -translate(6) -> 3; -translate(7) -> 2; -translate(8) -> 1. - -bitmap(grey) -> bitmap_path("square.bm"); -bitmap(black) -> bitmap_path("marker.bm"); -bitmap(white) -> bitmap_path("marker.bm"). - -bitmap_path(Bitmap) -> - filename:join(path(),Bitmap). - -xy_position([[Letter,Digit],_,_]) -> - LettPos = Letter - 97, - X = LettPos*60 , - Y = (8 - list_to_integer([Digit])) * 60, - {X+6,Y+6}; -xy_position(X) -> - io:format("xy_position: ~w~n",[{error,X}]). - - -board() -> - [["a1",grey,nil], - ["b1",grey,nil], - ["c1",grey,nil], - ["d1",grey,nil], - ["e1",grey,nil], - ["f1",grey,nil], - ["g1",grey,nil], - ["h1",grey,nil], - - ["a2",grey,nil], - ["b2",grey,nil], - ["c2",grey,nil], - ["d2",grey,nil], - ["e2",grey,nil], - ["f2",grey,nil], - ["g2",grey,nil], - ["h2",grey,nil], - - ["a3",grey,nil], - ["b3",grey,nil], - ["c3",grey,nil], - ["d3",grey,nil], - ["e3",grey,nil], - ["f3",grey,nil], - ["g3",grey,nil], - ["h3",grey,nil], - - ["a4",grey,nil], - ["b4",grey,nil], - ["c4",grey,nil], - ["d4",white,nil], - ["e4",black,nil], - ["f4",grey,nil], - ["g4",grey,nil], - ["h4",grey,nil], - - ["a5",grey,nil], - ["b5",grey,nil], - ["c5",grey,nil], - ["d5",black,nil], - ["e5",white,nil], - ["f5",grey,nil], - ["g5",grey,nil], - ["h5",grey,nil], - - ["a6",grey,nil], - ["b6",grey,nil], - ["c6",grey,nil], - ["d6",grey,nil], - ["e6",grey,nil], - ["f6",grey,nil], - ["g6",grey,nil], - ["h6",grey,nil], - - ["a7",grey,nil], - ["b7",grey,nil], - ["c7",grey,nil], - ["d7",grey,nil], - ["e7",grey,nil], - ["f7",grey,nil], - ["g7",grey,nil], - ["h7",grey,nil], - - ["a8",grey,nil], - ["b8",grey,nil], - ["c8",grey,nil], - ["d8",grey,nil], - ["e8",grey,nil], - ["f8",grey,nil], - ["g8",grey,nil], - ["h8",grey,nil]]. - - -omit_draw(GamePid,Player) -> -% %% Find mouse coords first -% %% This was not possible in gs - - W = 200, H = 100, Root = get(windowroot), - Box = gs:create(window, Root, [{title,"OMIT"}, {width, W},{height, H}]), - - mk_label_c(lists:flatten(io_lib:format('~w has to omit draw !',[Player])), - Box, W, 10), - - mk_button_c("Ok", Box, W, H-40, 80, 30), - - gs:config(Box, {map, true}), %Make win visible - - receive - {gs,_, click,_,["Ok"]} -> - gs:destroy(Box), - GamePid ! {self(),continue} - end. - -game_over(WhiteRes,BlackRes) -> -% %% Find mouse coords first -% %% This was not possible in gs - - W = 200, H = 160, - Root = get(windowroot), - Box = gs:create(window, Root, [{title,"GAME OVER"}, - {width, W},{height, H}]), - - mk_label_c("GAME OVER", Box, W, 10), - - mk_label_c(lists:flatten(io_lib:format('White score: ~w',[WhiteRes])), - Box,W,40), - mk_label_c(lists:flatten(io_lib:format('Black score: ~w',[BlackRes])), - Box,W,70), - - mk_button_c("Ok", Box, W, H-40, 80, 30), - - gs:config(Box, {map, true}), %Make win visible - - receive - {gs,_, click,_,["Ok"]} -> - gs:destroy(Box) - end. - - - -%% ---------------------------------------------------------------- -%% Library functions. -%% ---------------------------------------------------------------- - -bell(Widget) -> - %% gs does not support bells, - Widget. - -label(Text,Label) -> - gs:config(Label,[{label,{text,Text}}]). - -%% mk_label in centered version -mk_label_c(Label,Parent,Width,Y) -> - W = 8*length(Label), - X = trunc((Width-W)/2), - gs:create(label,Parent,[{width,W}, {height, 20}, {x,X}, {y,Y}, - {label, {text, Label}}]). - - - - -setup_buttons(Shell,X,Y,W,H) -> - ButBox = gs:create(frame, Shell,[{x,X}, {y,Y},{bg,white}, - {width,W}, {height,H}]), - C = gs:create(canvas,ButBox,[{x,X}, {y,Y}, {width, W}, {height, H}, - {bg,white}]), - gs:create(line, C, [{coords, [{0,H-1},{W,H-1}]}]), - - - mk_button("Quit",ButBox, 10, 10, 70, 20), - mk_button("Rules",ButBox, 80, 10, 70, 20), - mk_button("Newgame",ButBox, 150, 10, 70, 20), - mk_button("Help",ButBox, 220, 10, 70, 20), -%% mk_button("Level",ButBox, 290, 10, 70, 20), - - done. - - - - - -%%---------------------------------------- -%% Sets up the middle window w. all the status info in. -%% The labels are given names: -%% bscore, wscore, lastdraw, todraw, level and colour to simplify -%% their frequent setting -%% -setup_status_box(Shell,X,Y,W,H) -> - F = gs:create(frame, Shell,[{x,X}, {y,Y}, - {width,W}, {height,H},{bg,white}]), - C = gs:create(canvas,F,[{x,0}, {y,0}, {width, W}, {height, H},{bg,white}]), - gs:create(line, C, [{coords, [{0,H-1},{W,H-1}]}]), - - %% Left side - gs:create(label,F,[{align,w},{x,10}, {y,5}, {width, 100}, - {label,{text, "Black score:"}},{bg,white}]), - gs:create(label,bscore,F,[{align,w},{x,110}, {y,5}, {width, 40}, - {label,{text, "2"}},{bg,white}]), - gs:create(label,F,[{align,w},{x,10}, {y,35}, {width, 100}, - {label,{text, "White score:"}},{bg,white}]), - gs:create(label,wscore,F,[{align,w},{x,110}, {y,35}, {width, 40}, - {label,{text, "2"}},{bg,white}]), - gs:create(label,F,[{align,w},{x,10}, {y,65}, {width, 100}, - {label,{text, "Last draw:"}},{bg,white}]), - gs:create(label,lastdraw,F,[{align,w},{x,110}, {y,65}, {width, 40}, - {label,{text, ""}},{bg,white}]), - - - %% Right side - X2 = trunc(W/2)+10, - gs:create(label,todraw,F,[{align,w},{x,X2}, {y,5}, {width, 100}, - {label,{text, "Black to draw:"}},{bg,white}]), - - gs:create(label,F,[{align,w},{x,X2}, {y,35}, {width, 80}, - {label,{text, "Level:"}},{bg,white}]), - setup_level_menu(F,X2+80,35), - -%% gs:create(label,level,F,[{align,w},{x,X2+80}, {y,35}, {width, 130}, -%% {label,{text, "Intermediate"}},{bg,white}]), - gs:create(label,F,[{align,w},{x,X2}, {y,65}, {width, 80}, - {label,{text, "Colour:"}},{bg,white}]), - setup_col_menu(F,X2+80,65), - -%% gs:create(label,colour,F,[{align,w},{x,X2+80}, {y,65}, {width, 120}, -%% {label,{text, "black (begin)"}},{bg,white}]), - - done. - - -setup_col_menu(P,X,Y) -> - MB = gs:create(menubutton,colour,P, - [{x,X}, {y,Y}, {bw,3}, - %%{width,W}, {height,H}, - {align,w}, {bg,white}, - {relief, raised}, - {activefg,white}, {activebg,black}, - {label, {text,"Colours"}}]), - - M = gs:create(menu,MB,[]), - gs:create(menuitem,M,[{label,{text,"Black (begin)"}}]), - gs:create(menuitem,M,[{label,{text,"Black"}}]), - gs:create(menuitem,M,[{label,{text,"White (begin)"}}]), - gs:create(menuitem,M,[{label,{text,"White"}}]), - done. - -setup_level_menu(P,X,Y) -> - MB = gs:create(menubutton,level,P, - [{x,X}, {y,Y}, - %%{width,W}, {height,H}, - {relief, raised}, - {activefg,white}, {activebg,black}, - {align,w}, {bg,white}, - {label, {text,"Colours"}}]), - - M = gs:create(menu,MB,[]), - gs:create(menuitem,M,[{label,{text,"Beginner"}}]), - gs:create(menuitem,M,[{label,{text,"Intermediate"}}]), - gs:create(menuitem,M,[{label,{text,"Advanced"}}]), - gs:create(menuitem,M,[{label,{text,"Expert"}}]), - done. - - -setup_board(Shell,X,Y,W,H) -> - F = gs:create(frame, Shell,[{x,X}, {y,Y}, - {width,W}, {height,H},{bg,white}]), - display_board(F). - - -mk_button(Label, Parent, X, Y, W, H) -> - gs:create(button,Parent,[{width,W}, {height, H}, {x,X}, {y,Y}, - {label, {text, Label}}, {bg,white}, - {activefg,white}, {activebg,black}]). - -%% Centers a button around Width -mk_button_c(Label, Parent, Width, Y, W, H) -> - X = trunc((Width-W)/2), - gs:create(button,Parent,[{width,W}, {height, H}, {x,X}, {y,Y}, - {label, {text, Label}}, {bg,white}]). - - -butbit(Button,Col) -> - gs:config(Button,[ - {label,{image,bitmap(Col)}}, - {fg, Col}, - {activefg,Col}, - {label, {image, bitmap(Col)}}]), - Button. - -mk_board_butt(Top,Name,X,Y,Col) -> - B = gs:create(button,list_to_atom(Name), Top, - [{x,X}, {y,Y}, {width,60}, {height,60}, - {padx,5},{pady,5}, - {relief,flat}, - {bg,?BGCOL}, {activebg,?BGCOL}]), - butbit(B,Col), - B. - - - -display_board(Top) -> - Board = board(), - display_board(Top,Board,1). - -display_board(_,_,65) -> true; -display_board(Top,[H|T],Place) -> - [Name,Colour,_] = H, - {X,Y} = xy_position(H), - Button = mk_board_butt(Top,Name,X,Y,Colour), - %%Button = mk_button("",Name,Top,X,Y,60,60), - put(Name,Button), - %%Bitmap = bitmap(Colour), - %%butbit(Button,Bitmap), - %%set_widget(Button,"internalWidth","1"), - %%set_widget(Button,"internalHeight","1"), - %%borderWidth(2,Button), - display_board(Top,T,Place+1). - - diff --git a/lib/gs/contribs/othello/priv/marker.bm b/lib/gs/contribs/othello/priv/marker.bm deleted file mode 100644 index fe7f3df820..0000000000 --- a/lib/gs/contribs/othello/priv/marker.bm +++ /dev/null @@ -1,43 +0,0 @@ -#define marker2_width 60 -#define marker2_height 60 -static unsigned char marker2_bits[] = { - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfe, 0x0f, 0x00, 0x00, 0x00, - 0x00, 0x00, 0xc0, 0xff, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0xff, - 0xff, 0x03, 0x00, 0x00, 0x00, 0x00, 0xfe, 0xff, 0xff, 0x0f, 0x00, 0x00, - 0x00, 0x00, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x00, 0x00, 0x80, 0xff, 0xff, - 0xff, 0x3f, 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, - 0x00, 0xf0, 0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0xf8, 0xff, 0xff, - 0xff, 0xff, 0x03, 0x00, 0x00, 0xf8, 0xff, 0xff, 0xff, 0xff, 0x03, 0x00, - 0x00, 0xfc, 0xff, 0xff, 0xff, 0xff, 0x07, 0x00, 0x00, 0xfe, 0xff, 0xff, - 0xff, 0xff, 0x0f, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x00, - 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x80, 0xff, 0xff, 0xff, - 0xff, 0xff, 0x3f, 0x00, 0x80, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, - 0x80, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0xc0, 0xff, 0xff, 0xff, - 0xff, 0xff, 0x7f, 0x00, 0xc0, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x00, - 0xc0, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x00, 0xe0, 0xff, 0xff, 0xff, - 0xff, 0xff, 0xff, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, - 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0xe0, 0xff, 0xff, 0xff, - 0xff, 0xff, 0xff, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, - 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0xe0, 0xff, 0xff, 0xff, - 0xff, 0xff, 0xff, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, - 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0xe0, 0xff, 0xff, 0xff, - 0xff, 0xff, 0xff, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, - 0xc0, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7e, 0x00, 0xc0, 0xff, 0xff, 0xff, - 0xff, 0xff, 0x7f, 0x00, 0xc0, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x7f, 0x00, - 0x80, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x3f, 0x00, 0x80, 0xff, 0xff, 0xff, - 0xff, 0x3f, 0x3f, 0x00, 0x80, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x3f, 0x00, - 0x00, 0xff, 0xff, 0xff, 0xff, 0x9f, 0x1f, 0x00, 0x00, 0xff, 0xff, 0xff, - 0xff, 0xcf, 0x1f, 0x00, 0x00, 0xfe, 0xff, 0xff, 0xff, 0xc7, 0x0f, 0x00, - 0x00, 0xfc, 0xff, 0xff, 0xff, 0xe7, 0x07, 0x00, 0x00, 0xf8, 0xff, 0xff, - 0x7f, 0xf1, 0x03, 0x00, 0x00, 0xf8, 0xff, 0xff, 0xbf, 0xfc, 0x03, 0x00, - 0x00, 0xf0, 0xff, 0xff, 0x59, 0xff, 0x01, 0x00, 0x00, 0xe0, 0xff, 0xff, - 0xff, 0xff, 0x00, 0x00, 0x00, 0x80, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00, - 0x00, 0x00, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x00, 0x00, 0x00, 0xfe, 0xff, - 0xff, 0x0f, 0x00, 0x00, 0x00, 0x00, 0xf8, 0xff, 0xff, 0x03, 0x00, 0x00, - 0x00, 0x00, 0xc0, 0xff, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfe, - 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; diff --git a/lib/gs/contribs/othello/priv/square.bm b/lib/gs/contribs/othello/priv/square.bm deleted file mode 100644 index 4e6880b330..0000000000 --- a/lib/gs/contribs/othello/priv/square.bm +++ /dev/null @@ -1,43 +0,0 @@ -#define square_width 60 -#define square_height 60 -static unsigned char square_bits[] = { - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; |