diff options
Diffstat (limited to 'lib/kernel/doc/src/code.xml')
-rw-r--r-- | lib/kernel/doc/src/code.xml | 172 |
1 files changed, 137 insertions, 35 deletions
diff --git a/lib/kernel/doc/src/code.xml b/lib/kernel/doc/src/code.xml index 1bd52040a0..819da544c3 100644 --- a/lib/kernel/doc/src/code.xml +++ b/lib/kernel/doc/src/code.xml @@ -101,30 +101,6 @@ </section> <section> - <title>Code Path Cache</title> - <p>The code server incorporates a code path cache. The cache - functionality is disabled by default. To activate it, start - the emulator with the command line flag <c>-code_path_cache</c> - or call <c>code:rehash()</c>. When the cache is created (or - updated), the code server searches for modules in the code path - directories. This may take some time if the the code path is long. - After the cache creation, the time for loading modules in a large - system (one with a large directory structure) is significantly - reduced compared to having the cache disabled. The code server - is able to look up the location of a module from the cache in - constant time instead of having to search through the code path - directories.</p> - <p>Application resource files (<c>.app</c> files) are also stored - in the code path cache. This feature is used by the application - controller (see - <seealso marker="application">application(3)</seealso>) to load - applications efficiently in large systems.</p> - <p>Note that when the code path cache is created (or updated), any - relative directory names in the code path are converted to - absolute.</p> - </section> - - <section> <title>Loading of Code From Archive Files</title> <warning><p>The support for loading of code from archive files is @@ -334,6 +310,10 @@ <datatype> <name name="load_error_rsn"/> </datatype> + <datatype> + <name name="prepared_code"/> + <desc>An opaque term holding prepared code.</desc> + </datatype> </datatypes> <funcs> @@ -503,6 +483,138 @@ </desc> </func> <func> + <name name="atomic_load" arity="1"/> + <fsummary>Load a list of modules atomically</fsummary> + <desc> + <p>Tries to load all of the modules in the list + <c><anno>Modules</anno></c> atomically. That means that + either all modules are loaded at the same time, or + none of the modules are loaded if there is a problem with any + of the modules.</p> + <p>Loading can fail for one the following reasons:</p> + <taglist> + <tag><c>badfile</c></tag> + <item> + <p>The object code has an incorrect format or the module + name in the object code is not the expected module name.</p> + </item> + <tag><c>nofile</c></tag> + <item> + <p>No file with object code exists.</p> + </item> + <tag><c>on_load_not_allowed</c></tag> + <item> + <p>A module contains an + <seealso marker="doc/reference_manual:code_loading#on_load">-on_load function</seealso>.</p> + </item> + <tag><c>duplicated</c></tag> + <item> + <p>A module is included more than once in + <c><anno>Modules</anno></c>.</p> + </item> + <tag><c>not_purged</c></tag> + <item> + <p>The object code can not be loaded because an old version + of the code already exists.</p> + </item> + <tag><c>sticky_directory</c></tag> + <item> + <p>The object code resides in a sticky directory.</p> + </item> + <tag><c>pending_on_load</c></tag> + <item> + <p>A previously loaded module contains an + <c>-on_load</c> function that never finished.</p> + </item> + </taglist> + <p>If it is important to minimize the time that an application + is inactive while changing code, use + <seealso marker="#prepare_loading/1">prepare_loading/1</seealso> + and + <seealso marker="#finish_loading/1">finish_loading/1</seealso> + instead of <c>atomic_load/1</c>. Here is an example:</p> +<pre> +{ok,Prepared} = code:prepare_loading(Modules), +%% Put the application into an inactive state or do any +%% other preparation needed before changing the code. +ok = code:finish_loading(Prepared), +%% Resume the application.</pre> + </desc> + </func> + <func> + <name name="prepare_loading" arity="1"/> + <fsummary>Prepare a list of modules atomically</fsummary> + <desc> + <p>Prepares to load the modules in the list + <c><anno>Modules</anno></c>. + Finish the loading by calling + <seealso marker="#finish_loading/1">finish_loading(Prepared)</seealso>.</p> + <p>This function can fail with one of the following error reasons:</p> + <taglist> + <tag><c>badfile</c></tag> + <item> + <p>The object code has an incorrect format or the module + name in the object code is not the expected module name.</p> + </item> + <tag><c>nofile</c></tag> + <item> + <p>No file with object code exists.</p> + </item> + <tag><c>on_load_not_allowed</c></tag> + <item> + <p>A module contains an + <seealso marker="doc/reference_manual:code_loading#on_load">-on_load function</seealso>.</p> + </item> + <tag><c>duplicated</c></tag> + <item> + <p>A module is included more than once in + <c><anno>Modules</anno></c>.</p> + </item> + </taglist> + </desc> + </func> + <func> + <name name="finish_loading" arity="1"/> + <fsummary>Finish loading a list of prepared modules atomically</fsummary> + <desc> + <p>Tries to load code for all modules that have been previously + prepared by + <seealso marker="#prepare_loading/1">prepare_loading/1</seealso>. + The loading occurs atomically, meaning that + either all modules are loaded at the same time, or + none of the modules are loaded.</p> + <p>This function can fail with one of the following error reasons:</p> + <taglist> + <tag><c>not_purged</c></tag> + <item> + <p>The object code can not be loaded because an old version + of the code already exists.</p> + </item> + <tag><c>sticky_directory</c></tag> + <item> + <p>The object code resides in a sticky directory.</p> + </item> + <tag><c>pending_on_load</c></tag> + <item> + <p>A previously loaded module contains an + <c>-on_load</c> function that never finished.</p> + </item> + </taglist> + </desc> + </func> + <func> + <name name="ensure_modules_loaded" arity="1"/> + <fsummary>Ensure that a list of modules is loaded</fsummary> + <desc> + <p>Tries to load any modules not already loaded in the list + <c><anno>Modules</anno></c> in the same way as + <seealso marker="#load_file/1">load_file/1</seealso>.</p> + <p>Returns <c>ok</c> if successful, or + <c>{error,[{Module,Reason}]}</c> if loading of some modules fails. + See <seealso marker="#error_reasons">Error Reasons for Code-Loading Functions</seealso> for a description of other possible error reasons.</p> + </desc> + </func> + <func> <name name="delete" arity="1"/> <fsummary>Removes current code for a module</fsummary> <desc> @@ -733,13 +845,6 @@ rpc:call(Node, code, load_binary, [Module, Filename, Binary]), </desc> </func> <func> - <name name="rehash" arity="0"/> - <fsummary>Rehash or create code path cache</fsummary> - <desc> - <p>This function creates or rehashes the code path cache.</p> - </desc> - </func> - <func> <name name="where_is_file" arity="1"/> <fsummary>Full name of a file located in the code path</fsummary> <desc> @@ -747,10 +852,7 @@ rpc:call(Node, code, load_binary, [Module, Filename, Binary]), arbitrary type. If found, the full name is returned. <c>non_existing</c> is returned if the file cannot be found. The function can be useful, for example, to locate - application resource files. If the code path cache is used, - the code server will efficiently read the full name from - the cache, provided that <c><anno>Filename</anno></c> is an object code - file or an <c>.app</c> file.</p> + application resource files.</p> </desc> </func> <func> |