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-rw-r--r--lib/sasl/src/release_handler_1.erl120
1 files changed, 88 insertions, 32 deletions
diff --git a/lib/sasl/src/release_handler_1.erl b/lib/sasl/src/release_handler_1.erl
index 8d0baf3ab1..b4b288646f 100644
--- a/lib/sasl/src/release_handler_1.erl
+++ b/lib/sasl/src/release_handler_1.erl
@@ -47,26 +47,38 @@
%%%-----------------------------------------------------------------
%%% This is a low-level release handler.
%%%-----------------------------------------------------------------
+check_script([restart_new_emulator|Script], LibDirs) ->
+ %% There is no need to check for old processes, since the node
+ %% will be restarted before anything else happens.
+ do_check_script(Script, LibDirs, []);
check_script(Script, LibDirs) ->
case catch check_old_processes(Script,soft_purge) of
{ok, PurgeMods} ->
- {Before, _After} = split_instructions(Script),
- case catch lists:foldl(fun(Instruction, EvalState1) ->
- eval(Instruction, EvalState1)
- end,
- #eval_state{libdirs = LibDirs},
- Before) of
- EvalState2 when is_record(EvalState2, eval_state) ->
- {ok,PurgeMods};
- {error, Error} ->
- {error, Error};
- Other ->
- {error, Other}
- end;
+ do_check_script(Script, LibDirs, PurgeMods);
{error, Mod} ->
{error, {old_processes, Mod}}
end.
+do_check_script(Script, LibDirs, PurgeMods) ->
+ {Before, After} = split_instructions(Script),
+ case catch lists:foldl(fun(Instruction, EvalState1) ->
+ eval(Instruction, EvalState1)
+ end,
+ #eval_state{libdirs = LibDirs},
+ Before) of
+ EvalState2 when is_record(EvalState2, eval_state) ->
+ case catch syntax_check_script(After) of
+ ok ->
+ {ok,PurgeMods};
+ Other ->
+ {error,Other}
+ end;
+ {error, Error} ->
+ {error, Error};
+ Other ->
+ {error, Other}
+ end.
+
%% eval_script/1 - For testing only - no apps added, just testing instructions
eval_script(Script) ->
eval_script(Script, [], [], [], []).
@@ -83,22 +95,30 @@ eval_script(Script, Apps, LibDirs, NewLibs, Opts) ->
newlibs = NewLibs,
opts = Opts},
Before) of
- EvalState2 when is_record(EvalState2, eval_state) ->
- case catch lists:foldl(fun(Instruction, EvalState3) ->
- eval(Instruction, EvalState3)
- end,
- EvalState2,
- After) of
- EvalState4 when is_record(EvalState4, eval_state) ->
- {ok, EvalState4#eval_state.unpurged};
- restart_new_emulator ->
- restart_new_emulator;
- Error ->
- {'EXIT', Error}
- end;
- {error, Error} -> {error, Error};
- Other -> {error, Other}
- end;
+ EvalState2 when is_record(EvalState2, eval_state) ->
+ case catch syntax_check_script(After) of
+ ok ->
+ case catch lists:foldl(
+ fun(Instruction, EvalState3) ->
+ eval(Instruction,
+ EvalState3)
+ end,
+ EvalState2,
+ After) of
+ EvalState4
+ when is_record(EvalState4, eval_state) ->
+ {ok, EvalState4#eval_state.unpurged};
+ restart_emulator ->
+ restart_emulator;
+ Error ->
+ {'EXIT', Error}
+ end;
+ Other ->
+ {error,Other}
+ end;
+ {error, Error} -> {error, Error};
+ Other -> {error, Other}
+ end;
{error, Mod} ->
{error, {old_processes, Mod}}
end.
@@ -174,6 +194,42 @@ do_check_old_code(Mod,Procs) ->
[Mod].
+%% Check the last part of the script, i.e. the part after point_of_no_return.
+%% More or less a syntax check in case the script was handwritten.
+syntax_check_script([point_of_no_return | Script]) ->
+ syntax_check_script(Script);
+syntax_check_script([{load, {_,_,_}} | Script]) ->
+ syntax_check_script(Script);
+syntax_check_script([{remove, {_,_,_}} | Script]) ->
+ syntax_check_script(Script);
+syntax_check_script([{purge, _} | Script]) ->
+ syntax_check_script(Script);
+syntax_check_script([{suspend, _} | Script]) ->
+ syntax_check_script(Script);
+syntax_check_script([{resume, _} | Script]) ->
+ syntax_check_script(Script);
+syntax_check_script([{code_change, _} | Script]) ->
+ syntax_check_script(Script);
+syntax_check_script([{code_change, _, _} | Script]) ->
+ syntax_check_script(Script);
+syntax_check_script([{stop, _} | Script]) ->
+ syntax_check_script(Script);
+syntax_check_script([{start, _} | Script]) ->
+ syntax_check_script(Script);
+syntax_check_script([{sync_nodes, _, {_,_,_}} | Script]) ->
+ syntax_check_script(Script);
+syntax_check_script([{sync_nodes, _, _} | Script]) ->
+ syntax_check_script(Script);
+syntax_check_script([{apply, {_,_,_}} | Script]) ->
+ syntax_check_script(Script);
+syntax_check_script([restart_emulator | Script]) ->
+ syntax_check_script(Script);
+syntax_check_script([Illegal | _Script]) ->
+ throw({illegal_instruction_after_point_of_no_return,Illegal});
+syntax_check_script([]) ->
+ ok.
+
+
%%-----------------------------------------------------------------
%% An unpurged module is a module for which there exist an old
%% version of the code. This should only be the case if there are
@@ -243,7 +299,7 @@ do_check_old_code(Mod,Procs) ->
%% must also exectue the same line. Waits for all these nodes to get
%% to this line.
%% point_of_no_return
-%% restart_new_emulator
+%% restart_emulator
%% {stop_application, Appl} - Impl with apply
%% {unload_application, Appl} - Impl with {remove..}
%% {load_application, Appl} - Impl with {load..}
@@ -402,8 +458,8 @@ eval({sync_nodes, Id, Nodes}, EvalState) ->
eval({apply, {M, F, A}}, EvalState) ->
apply(M, F, A),
EvalState;
-eval(restart_new_emulator, _EvalState) ->
- throw(restart_new_emulator).
+eval(restart_emulator, _EvalState) ->
+ throw(restart_emulator).
get_opt(Tag, EvalState, Default) ->
case lists:keysearch(Tag, 1, EvalState#eval_state.opts) of